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The Psychology of Collection and Hoarding In Games

This article at Gamasutra takes a look at how the compulsion to hoard and accumulate objects, as well as the desire to accomplish entirely abstract goals, has become part of the modern gaming mindset. "The Obsessive Compulsive Foundation explains that in compulsive hoarders: 'Acquiring is often associated with positive emotions, such as pleasure and excitement, motivating individuals who experience these emotions while acquiring to keep acquiring, despite negative consequences.' Sound familiar? The 'negative consequences' of chasing after the 120th star in Mario 64 or all 100 hidden packages in Grand Theft Auto III may be more subdued than those of filling your entire house with orange peels and old cans of refried beans. But game designers know that it's pretty damn easy to tap into this deep-rooted need to collect and accumulate. And like happy suckers we buy into it all the time, some to a greater degree than others."

183 comments

  1. GOTTA CATCH EM ALL by Shikaku · · Score: 5, Funny

    Gotta catch em all, POKEMON!

    1. Re:GOTTA CATCH EM ALL by Anonymous Coward · · Score: 1, Insightful

      You can never have enough!

    2. Re:GOTTA CATCH EM ALL by punzada · · Score: 1

      Just you and me, you know it's my destiny oh, you're my best friend in the world we must defend!

    3. Re:GOTTA CATCH EM ALL by ijakings · · Score: 2, Funny

      Pokemon?! With the Poke and the man and the thing where the guy comes outta the thing and he makes a o abba zabba eh heh heh

    4. Re:GOTTA CATCH EM ALL by thetoadwarrior · · Score: 3, Informative

      Pikachu fur makes great underwear.

    5. Re:GOTTA CATCH EM ALL by VulpesFoxnik · · Score: 2, Funny

      We must destroy the evil power and bomb Perl Harbor!

      --
      RES PUBLICA NON DOMINETUR
    6. Re:GOTTA CATCH EM ALL by Anonymous Coward · · Score: 0

      Hey mods, WHOOOSH!

    7. Re:GOTTA CATCH EM ALL by Anonymous Coward · · Score: 0

      No, I'm sure it was -1 pointless unfunny offtopic reference.

    8. Re:GOTTA CATCH EM ALL by Hagar129 · · Score: 0

      http://www.ncheg.org/

      These guys do it for a job! Museum of play FTW!!!

    9. Re:GOTTA CATCH EM ALL by squirrelburrito · · Score: 1

      So, should I go get a doctor's note for the Pokemon Red cartridge I slaved over to 'catch' all 151 Pokemon and level them up to 50? After the whole family, kids, no-time-to-play-games thing, I do still keep it in my jewelery box...

    10. Re:GOTTA CATCH EM ALL by _133MHz · · Score: 2, Informative

      Better keep special care of that 'treasured' cartridge since one day its internal backup battery will run out, permanently wiping your save file.

      You can replace the cartridge's battery without losing your data if you solder another battery in parallel during the whole procedure (thus keeping the SRAM chip energized at all times).

    11. Re:GOTTA CATCH EM ALL by squirrelburrito · · Score: 1

      No kidding, right? Like most great accomplishments, it's susceptible to the George Costanza Frogger "dance of death". It's funny too that there hasn't been anything in the house for years capable of reading the cart, yet I still risk humiliation in front of my somewhat more 'grown up' friends... But in the end, when my brother modded my Ifrit Triple Triad card in FF8, ruining my bid to collect a full deck, I was done with collecting. My XBox Live gamerscore is pathetic, yet I've logged a disgusting amount of online play. I'm cured!

    12. Re:GOTTA CATCH EM ALL by Anonymous Coward · · Score: 1, Insightful

      If I made a game where kids grew up their 'digital' dogs to be mean and then they'd throw them in a pit with other kids 'digital' dogs to fight to the death I'd probably be hunted down and killed. But make them fantasy things that don't really die and it's wonderment.

    13. Re:GOTTA CATCH EM ALL by Chris+Mattern · · Score: 1

      Is Perl Harbor where Larry Wall docks his boat?

    14. Re:GOTTA CATCH EM ALL by Talderas · · Score: 1

      I believe all the rare cards can be reacquired in FF8, and in fact refining the cards is one of the ways to get max stats without junctioning.

      The non-card method...
      I know the basic method is you but tents, refine them to Mega-Potions to get an infinite supply of gil.

      Then you buy 100 Giant's Rings to refine into 10 Gaea's Rings which gets you 10 HP Up. Repeat until max stat.
      Then you buy 100 Power Wrists to refine into 10 Hyper Wrists which gets you 10 Str Up. Repeat until max stat.
      Then you buy 100 Force Armlet to refine into 10 Magic Armlet which gets you 10 Mag Up. Repeat until max stat.
      Then you buy 100 Magic Crown to refine into 10 Hypno Crown which gets you 10 Spr Up. Repeat until max stat.
      Then you buy 100 Vit-J Scrolls to refine into 10 Orichalcon which refines into 1 Adamantine which gets you 1 Vit Up. Repeat until max stat.

      I think it runs around 15,000,000 gil to get one Stat Up.

      Then for max speed you go to Cactuar island and farm Cactus Thorns until you have 100, then you refine it into 100 Needles, which refines into 1 Spd Up. Repeat until stat maxed.
      Then for max luck you have one method. You get Tri-Faces to drop Curse Spikes as well as receive them from mugging. You refine 100 Curse Spikes into a Dark Matter, which is refined into a Luck-J Scroll, which is refined into a Luck Up. Repeat until stat maxed.

      The significantly easier method requires you to complete the CC Side Quest, at which point the CC members will be on the Ragnarok during Disk 4. You can then mod any of your lv8/9/10 cards and be able to win them back. This can significantly accelerate maxing out HP, Str, Vit, Mag, Spr, and most importantly Spd. Which means you don't have to go through the time consuming purchasing method (even though it doesn't require you to do much of anything). You're still stuck with the Curse Spike method for Luck Ups.

      Level 8
      Minotaur refines into 10 Adamantine, which nets you 2 Vit Ups.

      Level 9
      Eden refines into 3 Monk's Code, which nets you 3 Str Ups.

      Level 10
      Ward refines into 3 Gaea's Ring, which nets you 3 HP Ups.
      Irvine refines into 3 Rocket Engine, which nets you .6 Spd Ups.
      Zell refines into 3 Hyper Wrist, which nets you .3 Str Ups.
      Rinoa refines into 3 Magic Armlet, which nets you .3 Spr Ups.
      Edea refines into 3 Royal Crown, which nets you .3 Mag Ups.

      What sucks is that Irvine (along with Chubby Chocobo, Kiros, Doomtrain and Phoenix) don't frequently come up when playing against the CC members, though they come up more frequently when playing the Queen of Cards. So cards are a fun method to acquire Stat Ups, it might be faster to buy your way to Spr and Mag ups, but for Vit/Hp/Str Ups the card method is definitely the way to go.

      TL;DR of my post...

      Your Ifrit card was not lost.
      I just proved obsessive collection behavior.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    15. Re:GOTTA CATCH EM ALL by Anonymous Coward · · Score: 0

      Sup dawg. I herd you liek Mudkipz...

    16. Re:GOTTA CATCH EM ALL by squirrelburrito · · Score: 1

      Fine, so I'm not cured, just lazy...sounds like an American success at any rate :)

  2. How would this fail the hunter-gatherer? by Anonymous Coward · · Score: 5, Insightful

    They always attribute this behavior to some kind of compulsive outlier, but the the behavior is common to all humans. And is at the root of a lot of the fruitless consumerism. Comes from before there was culture or communication. Comes from the lizard brain. And probably never failed the early hunter-gatherer who didn't get penalized for keeping too may cats or a garbage-ridden apartment.

         

    1. Re:How would this fail the hunter-gatherer? by F34nor · · Score: 4, Interesting

      It is also a no-no in yoga. http://en.wikipedia.org/wiki/Yamas see Aparigraha (non-horading).

      I had a hell of a debate with the people in my yoga class about MP3s. Because they violate asteya (non-stealing) and Aparigraha (non-hoarding) and they just would consider the idea, free MP3s beat out philiospy, practive and truth in their minds.

      The reason you are not supposed to hoard is because someone else might have a current use that outweighs your possible future use for the item. I have often thought that making NPC need items in games would make hoarding harder ethically to pursue. I also think that monster ecologies would be cool. Kill all the fur seal in freezly land when power leveling and fuck... they went extinct. Kill all the predators and shit we are overrun with disease carrying rats!

    2. Re:How would this fail the hunter-gatherer? by Anonymous Coward · · Score: 1, Informative

      Check out the old Maxis game "SimLife", it has the exact ecology mechanism you describe (along with a lot more!)

    3. Re:How would this fail the hunter-gatherer? by rs79 · · Score: 4, Funny

      This might explain the 25 sinks, 40 doors and 200 windows in my barn.

      Doesn't exactly help though.

      Anyone near Kingston ont need a Pepsi cooler? Or a clawfoot bathtub? Or a 3 sink stainless restaurant counter? Or a half ton of glass panes?

      --
      Need Mercedes parts ?
    4. Re:How would this fail the hunter-gatherer? by Anonymous Coward · · Score: 0

      Please tell me they're all installed. That would be awesome.

    5. Re:How would this fail the hunter-gatherer? by Faylone · · Score: 1

      So, how would they feel about massive torrents of mp3s released under Creative Commons? It's not stealing and you're actually assisting anybody else who wants to use it.

    6. Re:How would this fail the hunter-gatherer? by Anonymous Coward · · Score: 0

      But thats bullshit as you getting the mp3 is not stealing as the author sells it to you on purpose, and does not in any way effect any one else getting the mp3. Oo

    7. Re:How would this fail the hunter-gatherer? by hairyfeet · · Score: 4, Interesting

      Yes, but you are talking IRL and we are talking game. Hell your MP3 analogy doesn't even hold up IRL because you can't actually "hoard" MP3s, as you can plug your flash into my PC and "take" my MP3s and I'll still have them. And in game it is a whole different ball of wax.

      For instance I like this game called Sacred Gold that I picked up out of the bargain bin. I never heard of it but the screenshots looked good and for $20 I'll give any game a shot. if you haven't picked it up it rocks. Anyway they have this "green" armor, which gives major bonuses in a set, like in Legends of Aranna. Unlike Legends where you could get a walkthrough to tell you where each piece is Sacred is random drops, and the green set armor is one of the rarest. Worse, since there are six characters you can get green drops that aren't for your character and even if they ARE for your character there are about 5 suits per character so it may not respond to the set you are trying to build. So I'd set there for hours going "nope nope nope nope Green? &^%^&%$&^%$ Gladiator crap! nope nope nope" while I'm dripping with expensive items and all the cheap shit is in 20 foot mounds around my character.

      But who cares? It is A GAME. And I'm enjoying myself, even when I'm cursing the damned gladiator and battle mage because I keep getting their crap. By hoarding i now have huge amounts of money by selling the lesser crap, so when I walk into a village and see a "ring of badass" that is a crazy price I just slap the gold on the table, my character has gotten powerful enough that even midlevel monsters refuse to attack me for fear of getting their asses kicked, hell its fun. So while I HATE those "bring me the asses of 20 snow goats" kinds of quests, which thankfully aren't that many in Sacred, as long as whether to hoard or not is my choice and it is fun, who cares . it is a GAME. The whole bloody point is we get to do the kinds of antisocial crap we wouldn't pull IRL. And as long as the designer remember to make it fun as opposed to "bring me the asses of 20 snow goats" I'm a happy little camper.

      And if you haven't tried Sacred give it a spin. Good graphics and random monsters and items makes for the fun and lots of replay in my book.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    8. Re:How would this fail the hunter-gatherer? by Anonymous Coward · · Score: 0

      Griefers.

    9. Re:How would this fail the hunter-gatherer? by Chris+Mattern · · Score: 2, Interesting

      I also think that monster ecologies would be cool. Kill all the fur seal in freezly land when power leveling and fuck... they went extinct. Kill all the predators and shit we are overrun with disease carrying rats!

      Ultima Online actually did this when it first came out. It was removed when it turned out that there was a small but sufficient minority who enjoyed *deliberately* exhausting a resource for no other reason than the sheer joy of screwing over all the players who needed it.

    10. Re:How would this fail the hunter-gatherer? by blues_shuffle · · Score: 1

      Are you giving the aforementioned goods away in striving to hoard less?

    11. Re:How would this fail the hunter-gatherer? by Anonymous Coward · · Score: 0

      Let me introduce you to this great website I found: www.ebay.com.au

    12. Re:How would this fail the hunter-gatherer? by rtb61 · · Score: 2

      The behaviour exists because we have become convinced that it will bring happiness. Of course it does not actually bring happiness but only substitutes for a period of time because we have been convinced it 'should', up until it the idea collapses and people either successfully mature and leave it behind or it leads too inevitably psychological collapse and various psychological illnesses.

      What has happened is the psychologically deviant, psychopaths and sociopath have gained positions of power and used mass media and psychological manipulation aka modern marketing to make their aberrant behaviour not only socially acceptable but desirable. So a gross distortion of acceptable behaviour an extension of the child like behaviour of selfishness and everything is mine attitude ie. a failure to mature into responsible caring and sharing adults, a basic element of a human society rather than a random distribution of self serving animals, dog eat dog or more accurately lizard eat lizard as dogs do actually maintain caring and sharing social groups.

      --
      Chaos - everything, everywhere, everywhen
    13. Re:How would this fail the hunter-gatherer? by averner · · Score: 1

      That would never work, you'd have trolls killing things to extinction left and right.

      --
      Member of the 7 Digit UID Club
    14. Re:How would this fail the hunter-gatherer? by brkello · · Score: 1

      Seems like a short sighted philosophy. Something simple minded that maybe an elementary school teacher would come up with to teach sharing. If we all didn't go to the store and buy whatever that we wanted just because someone else might need that item more, then we would pretty much buy nothing. Less things selling means less jobs means less people with money etc., etc. It would pretty much cause everyone to suffer. There needs to be a balance between not taking so much that others suffer and not taking too little, That balance can be struck not by everyone doing the same thing, but everyone being different. So the economy can handle some hoarders and some over-zealous yoga people.

      And your game ideas are poor because it removes an important element of games: fun.

      --
      Support a great indie game: http://www.abaddon360.com
    15. Re:How would this fail the hunter-gatherer? by stillnotelf · · Score: 1

      This might explain the 25 sinks, 40 doors and 200 windows in my barn.

      Doesn't exactly help though.

      Anyone near Kingston ont need a Pepsi cooler? Or a clawfoot bathtub? Or a 3 sink stainless restaurant counter? Or a half ton of glass panes?

      No, but I could use some Mercedes parts...

    16. Re:How would this fail the hunter-gatherer? by kenp2002 · · Score: 3, Interesting

      THey did that in UO early on.

      I run a simulation that I am reasearching that takes the spawns of creatures and moves, add, deletes them as a result of activity.

      Simple version:
      Spawn X criteria
      Damage Done to Players: + 1 per 100
      Players Killed: + 10 per 1
      Dmage Done to Mobs: +1 per 50
      Mobs Killed: +5 per 1
      Damage Taken by players: -1 per 80
      Times Killed by players: -1 per 1
      Damage Taken by Mobs: - 1 per 50
      Times Killed by Mobs: -1 per 5

      The location of Spawn X is then shifted a random direction away from the last J spawns where J was negative and towards the last M spawns where M was positive.

      If the last spawn was positive the level of the mob spawn is +1, if the last spawn was negative then -1. The last 5 spawns are active at all times. For every 3 in a row positive spawn we turn the oldest of those three spawns into a new roaming spawn (e.g. the population went up by one.)

      If a spawn hits a streak of 5 negative spawns we expire the current roaming spawn.

      Over simplified (we actually track males and females, level averaging, migratory behavior, etc..)

      There is a lot of interest in ecology modelling in games these days, don't ask how much the consultant ask for these days...

      --
      -=[ Who Is John Galt? ]=-
    17. Re:How would this fail the hunter-gatherer? by Anonymous Coward · · Score: 0

      "nope nope nope nope Green? &^%^&%$&^%$ Gladiator crap! nope nope nope"

      I dunno, sounds like the opposite of fun to me. Then again, I don't get any sense of satisfaction when an RNG comes up 1.000 either.

    18. Re:How would this fail the hunter-gatherer? by hairyfeet · · Score: 1

      Oh the battles are REAL fun, with HUGE dragons and monsters that can take up the whole screen or hordes that can descend on you and really make you fight for your life. What I was describing is what happened afterward as I'm picking through the drops left by the monsters. Since you are only the one character if you are away from a village where you can sell the crap you just have to leave it, so I was only keeping the really expensive and/or "green" armor sets that would work on my character.

      Each character also has these "battle skills" that you can trade your exp for that is awesome and allow you to customize your character to your fighting style. Like my vampress I had her blood magix cranked up so I could raise dead enemies to fight for me, call on the Blood God which caused enemies to jerk and bleed their life away, call on a wolf as a protector, etc. If you haven't given it a try, download the demo. Most fun in an RPG I've had since Diablo 2. And it is REALLY really long, with lots of sidequests, so you really get your money's worth. Two thumbs up!

      --
      ACs don't waste your time replying, your posts are never seen by me.
    19. Re:How would this fail the hunter-gatherer? by kalirion · · Score: 1

      Ah yes, Sacred Gold. Got it on Steam for $10. Was having fun with it, until I reached the last difficulty level and found out to my chagrin that my character would have to gain another 20 levels to even use any of the damn items the monsters dropped! That killed all the fun for me.

  3. Stating the Obvious by Anonymous Coward · · Score: 5, Insightful

    Okay, so basically this article is saying that people collect and horde in-game items because they like it and it makes them happy ("positive emotions").

    Sort of like the way psychopaths kill because it makes them happy, lazy people are sedentary because it makes them happy, and fat people eat too much because it makes them happy.

    That's saying about as much as barking dogs.

    1. Re:Stating the Obvious by gringofrijolero · · Score: 5, Funny

      Hey! Whatever makes them happy...

      --
      Todos mis movimientos están friamente calculados
    2. Re:Stating the Obvious by TheRealMindChild · · Score: 5, Insightful

      Actually, what makes a psychopath kill (sociopath is the more politically correct term now) is their inability to truly tell right from wrong. To them, killing a person is the same thing as stealing a candy bar. They don't get "happy". Their impulse is satisfied. It may not seem like much of a difference up front, but do you get "happy" when scratching an itch? No, but you are satisfied by doing so.

      --

      "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
    3. Re:Stating the Obvious by pla · · Score: 2, Informative

      Actually, what makes a psychopath kill (sociopath is the more politically correct term now) is their inability to truly tell right from wrong.

      Okay, how about somewhat less of a moral extreme (and what I expected TFA to discuss before I read it) - Collecting copyright violations (or any other illegal materials with the condition that the illegality itself not give rise to the motivation to collect)?

      Most relevant to the topic at hand, how about game ROMs? No one can defend their collection of 6000 SNES ROMs as even remotely legal or within the bounds of "fair use", yet I know a good number of reasonably law-abiding people who completely ignore the "rightness" of it for the sake of having a "complete" collection (at least, until the next unreleased beta gets dumped).

      So would you consider that a lesser extreme of "can't tell right from wrong", or a willful disregard for it, or a side-effect of the underlying compulsion to collect?

    4. Re:Stating the Obvious by Goldberg's+Pants · · Score: 1

      I am an avid gamer, but can genuinely say in games I have NEVER collected all of anything. Oh sure if I find them it's a case of "Hey, I found one!" but I have never hunted them out, nor found them all. Ever. Just doesn't interest me in the slightest.

      Collecting arbitrary stars, comics etc... In games just seems utterly pointless to me.

    5. Re:Stating the Obvious by jack2000 · · Score: 1

      That's not true actually, a sociopath CAN tell what's right or wrong. They aren't stupid. Just the opposite, they do know but they don't care.

    6. Re:Stating the Obvious by Anonymous Coward · · Score: 0

      I would consider it an instance of you confusing "right" and "legal".

    7. Re:Stating the Obvious by Omestes · · Score: 4, Insightful

      Legal != Right; Illegal != Wrong.

      Legality and morality are loosely linked, but do not imply each other. I jay walk almost daily, but I doubt that this puts my morality into question. Some people might not view some copyright laws (and instances of them) as particularly moral, and thus feel free to ignore them as long as the risk of getting caught is lower than the satisfaction gained in the action.

      I'm sick of people thinking that following law is always moral, or that all laws are moral statements. In extreme circumstances following laws can be immoral, and breaking them moral. Hording mp3's or ROM files probably don't fall into this (to me its pretty morally agnostic, in some cases I see no problem with piracy, and in some I do, depending on circumstance, and how unnatural the law is in that case).

      To me the pathology springs from wanting to have 6000 ROMs, when there is no chance in hell that you could ever enjoy a significant percentage of them, I horde DVDs, but I have managed to watch all of them (sans a few crappy gifts).

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    8. Re:Stating the Obvious by Anonymous Coward · · Score: 0

      Oh crap! I though right and wrong was subjective. I guess I'm a sociopath now. :(

    9. Re:Stating the Obvious by Imrik · · Score: 0

      I doubt you jaywalk nearly as much as you think you do. Jaywalking isn't simply crossing the street between corners, it's crossing the street between corners when there's traffic or crossing at a signaled crosswalk when the signal says don't walk. If you do jaywalk frequently, that is somewhat bad morally as you're irritating those around you for your own convenience.
      That said, you're right about there being a significant difference about morality versus legality and there seems to be a recent increase in laws that I would consider to go against morality.

    10. Re:Stating the Obvious by Fulcrum+of+Evil · · Score: 2, Insightful

      With the NES collectors, you could argue that there is no real harm in having 6000 ROMs from a game system that's 15 or so years old. They don't sell it, and even if they did, there isn't much market for that stuff anyway - you'd need to package it nicely and make it play like a regular game. Even then, the appeal is limited. This is more akin to collecting antiques.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    11. Re:Stating the Obvious by Carl.E.Pierre · · Score: 1

      Well it is not a rational assessment of right and wrong that he speaks of, but more of a feeling that something is right or wrong. I can justify any action any way i want, but at the end of the day, my justification and my conscience may be at odds.

    12. Re:Stating the Obvious by Anonymous Coward · · Score: 0

      Lazy people aren't sedentary because it makes them happy either. They usually become depressed and unmotivated the more sedentary they are. Fat people are often filled with shame after eating.

      Please read parent again.

    13. Re:Stating the Obvious by Anonymous Coward · · Score: 0

      As a sociopath, I'll back this statement up. It's all a simple cost-benefit analysis, morality is a weird system that is a non-starter. Now, I'm not one of those killing sociopaths - but whenever I choose to do anything it all has to do with the probability of getting caught, or the degree of the punishment should that happen. If it's something I can manipulate and sociopath my way out of, then low risk, high benefit. The reason why sociopaths are always bosses is that they don't have to deal with this lame right/wrong dichotomy that seems to inform the decisions of their employees, and once we understand that enough, we can use it to back the rest of you into corners.

    14. Re:Stating the Obvious by Anonymous Coward · · Score: 1

      So what the fuck is "fair use" in this case?

      I can't believe you and so many others even consider something that's 15 years old to still be within the realm of reasonable copyright and thus an issue of legality. Brainwashed by Disney much? Open your fucking eyes, the system and its games are ancient and no longer sold in stores. What would you have someone interested in playing these retro games do? Write a letter to Nintendo (or one of the many defunct 3rd party developers) asking them for permission? Offer Nintendo absurd sums of money for one single work, as the studios tend to charge for broadcast episodes? Quit bootlicking once in awhile and maybe consider that there are absolutely zero real life consequences of copying and playing old ass games, that maybe people should have the conscience to rationalize and say fuck it with regard to this black-and-white legality rubbish.

      Also, I have 12 total SNES ROMs and just a bit more NES. I only own physical copies of about half of them.

    15. Re:Stating the Obvious by bigdonthedj · · Score: 1

      I have to admit to buying multiple copies of games due to memory failure of the brain. I just give the old copy to friends. I own over 100 Xbox360 games, 70 % of those I don't play anymore. 20% that I never played after buying them, and 10% that I tend to rotate by the week or month. My PC collection is very similar as th 360 as far as the percentages go, but the number of games is considerably higher (around 250ish, possibly much higher). I buy new games on Steam, Impulse, Direct2Drive and at Gamestop, along with other stores that may have a good deal going on. I'm also obsessive compulsive. I guess that makes me a freak and also a beloved customer to many game companies :) (I don't mind that)

    16. Re:Stating the Obvious by springbox · · Score: 0

      Uh oh.. So does that mean Legal = Wrong and Illegal = Right ?? I'm confused. (P.S. should have said Legal, Illegal notin { RIGHT, WRONG }.)

    17. Re:Stating the Obvious by superwiz · · Score: 1

      If the guy said that 5 != 3 and 4 != 7, would that imply that 5 is equal to all numbers other than 3 or that 4 is equal to all numbers other than 7? Your logical flaw is in saying that A != B implies that A = !B in a situation where A and B are not boolean. This is known as "implied dichotomy". It is often false. An even more apropos analogy would be if a guy said that the line segment (3,5) is not equal to the line segment (4,6), then your logic would imply that (3,5) is equal to everything outside of the line segment (4,6). But the truth is that while they overlap (in the (4,5) line segment) they are not equal. Just like legal and right sometimes are the same thing and sometimes are not.

      --
      Any guest worker system is indistinguishable from indentured servitude.
    18. Re:Stating the Obvious by Anonymous Coward · · Score: 0

      Uh oh.. So does that mean Legal = Wrong and Illegal = Right ?? I'm confused. (P.S. should have said Legal, Illegal notin { RIGHT, WRONG }.)

      3 != 1, thus 3 = 0?

      Kinda like natural numbers, things are not always black or white.

    19. Re:Stating the Obvious by Anonymous Coward · · Score: 0
    20. Re:Stating the Obvious by Anonymous Coward · · Score: 3, Insightful

      ROM goodsets exist not so that one person can have every ROM, but as a way to distribute ROMs. For an old system, even a complete set of every ROM ever made is still not that big, but part of how the size is kept down (other than the ROMs being tiny by today's standards to start with) is that their compression is usually very bad and on top of that, there may be significant shared code between ROMs, so a solid archive would probably be used. On top of that, for the vast majority of the ROMs the audience interested in them is probably very small -- too small to expect to find someone else sharing that specific ROM on a p2p network.

      All of this comes out to it being far easier and better for everyone if every ROM for a system is distributed in a single package. No one wants every ROM (unless they are doing some sort of statistical analysis on them...), but someone wants every ROM, so it is best if everyone offers it up via p2p.

    21. Re:Stating the Obvious by pla · · Score: 1

      No one wants every ROM (unless they are doing some sort of statistical analysis on them...), but someone wants every ROM

      You, sir, have made the single most cogent argument of any response to me so far. I don't normally reply to AC posts, but seriously - Kudos!

      While the rest got bogged down in whether or not legal == moral (and more amusingly, that I of all people consider them such), you addressed the actual point, that sharing the whole collection serves the greater good regardless of whether or not any one possessor thereof can ever use the whole thing.

      Thus, you have answered both the rationality and morality issues... Such a collection can count as rational, because sharing the whole thing takes less collective effort than sharing subsets; and it even counts as "moral" in that, while you or I or Joe Average may only have arguable-fair-use-rights to a few dozen ROMs, as a whole, our collections serve the greater good.

      And supporting that, I can honestly say that, of games I didn't actually own, I've only really played translated Japanese import RPGs, something I never had "legal" access to in the first place.

    22. Re:Stating the Obvious by Hatta · · Score: 1

      To me the pathology springs from wanting to have 6000 ROMs, when there is no chance in hell that you could ever enjoy a significant percentage of them,

      When a complete set of NES roms is just a couple hundred megs, why not have them all? It's easier to just get a full set than it is to sit around and pick out the ones you wanted.

      --
      Give me Classic Slashdot or give me death!
    23. Re:Stating the Obvious by geminidomino · · Score: 1

      I still can't figure out how that guy could possibly think it was a complete GoodNES set without Kid Icarus. I mean really...

    24. Re:Stating the Obvious by springbox · · Score: 1

      No, it wasn't implied that the opposite was true but it was obvious that it was missing from the definition.

    25. Re:Stating the Obvious by gpronger · · Score: 1

      My coon hound bays; it communicates even less than the barking dog (based upon hims being significantly more vacuous than the average dog) but is more painful due to the decibels he reaches.

      Also, didn't Ford Prefect come to the conclusion that we talk and say the very, very, obvious, not because our jaws may seize-up, but because our brains may start working.

      Greg

    26. Re:Stating the Obvious by Gizzmonic · · Score: 1

      I have to admit to buying multiple copies of games due to memory failure of the brain. I just give the old copy to friends. I own over 100 Xbox360 games, 70 % of those I don't play anymore.

      Are you looking for new friends? Where do I put in an application?

      --
      (-1, Raw and Uncut is the only way to read)
    27. Re:Stating the Obvious by ultranova · · Score: 1

      To me the pathology springs from wanting to have 6000 ROMs, when there is no chance in hell that you could ever enjoy a significant percentage of them, I horde DVDs, but I have managed to watch all of them (sans a few crappy gifts).

      6000 SNES ROMs take a few gigabytes at maximum, so it makes sense to grab a "complete SNES collection" torrent rather than hunt the few dozen games you actually want one by one. And it makes sense to also keep the 5976 remaining games, even if you never play them, just in case you happen to hear of a cool SNES game and want to try it, or just so you can go digging around randomly when you're bored. After all, it's just a few gigabytes - pocket change, as far as hard disks are concerned.

      So no, hoarding SNES ROMs is not pathological, it's simply practical.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  4. Children by Anonymatt · · Score: 0, Flamebait

    I think it's mostly children that do crazy stuff like collect all the hidden packages.

    1. Re:Children by Anonymous Coward · · Score: 0

      Apparently I'm a 25 year old child...

    2. Re:Children by Anonymous Coward · · Score: 0

      We all are, to a certain extent. Your biological age is immaterial. It's OK, really :)

    3. Re:Children by JimboFBX · · Score: 2, Informative

      How is this flamebait? He brings up a good point, like seriously, the only people who can spend their time doing such a thing after beating a game are:

      Likely inexperienced with games to the point they haven't realized time/reward of doing such a thing is virtually nill
      Have a lot of free time on their hands where they really don't have better things to do or other obligations where they really need a game that is to the point
      Do not have that much or any money to spend on a new game or other entertainment
      Do not have a social partner who would scream murder if they had to watch them try to collect all those things
      Have not discovered online competition or do not understand what is good about it

      And that pretty much describes children. Sure adults also fit that criteria but no one can say he is wrong when he says "mostly" children. That certainly doesn't make him flamebait and I think it really shows how pathetic the mod is who got offended by the parent post.

    4. Re:Children by One+Monkey · · Score: 1

      Also those who like gigantic games of hunt the thimble in richly detailed environments. This is no more "childish" than enjoying games of "kill the virtual mobsters with virtual smgs from the windows of virtual sports cars". In fact relying on the player's love of novelty and exploration is arguably more noble that relying on their desire to act like a virtual nutcase.

      --
      www.nodicerpg.com - Some RP stuff for free, some not so for free, but still cheap.
  5. TF2 Hats... by Tavor · · Score: 1

    So this is why I idle 24/7 in a vain attempt for a pithy sniper hat...

    --
    Windows has detected an undetectable error.
    1. Re:TF2 Hats... by Anonymous Coward · · Score: 0

      So this is why I idle 24/7 in a vain attempt for a pithy sniper hat...

      When I was a sniper we didn't have much of anything, let alone a pithy hat. If we were extremely lucky we might find a jar to piss in.

  6. Obsessive Compulsive Society by ltcmus · · Score: 1

    Learning that there is such a thing as the Obsessive Compulsive Society is really the best birthday present I could have gotten.

    1. Re:Obsessive Compulsive Society by Lemmy+Caution · · Score: 3, Funny

      And I've collected all their newsletters.

  7. Dastardly Designers by _Sprocket_ · · Score: 2, Insightful

    But game designers know that it's pretty damn easy to tap into this deep-rooted need to collect and accumulate. And like happy suckers we buy into it all the time, some to a greater degree than others.

    Game designers are just out to reel in suckers. Skinner boxes, treadmills, and obsessive compulsive triggers - anything to land them a pigeon. Yup. That's it. It wouldn't ever be because someone wants to build something they think might be fun.

    1. Re:Dastardly Designers by Anonymous Coward · · Score: 0

      You obviously have never designed a game. As a game designer, I will still go for achievements and such however pointless I know they are. Of course, a game solely based off of achievements will not be fun, however, they can add to the game.

      There's this whole thing where people complain how games 'now a days' are not fun, and game designers 'don't try to make fun games'. This is entirely false. While some designers fail at making fun games, the designers definitely try. There are more crap games made by sell outs to get a few bucks, but there are also alot of fun games that the developers really support.

      It's insulting that people believe that game designers just want to make money. Sure, some do, but don't go claiming that that's how all of them are. Creating fun in a game is very rewarding-while very hard.

    2. Re:Dastardly Designers by tecnico.hitos · · Score: 1

      [...]Of course, a game solely based off of achievements will not be fun [...]

      Disagree:

      armorgames.com/play/2893/achievement-unlocked

      It is worth, at the very least, a good laugh.

      --
      The good, the evil and the vacuum tubes.
    3. Re:Dastardly Designers by _Sprocket_ · · Score: 1

      You obviously have never designed a game.

      You've obviously never heard of sarcasm.

    4. Re:Dastardly Designers by Yewbert · · Score: 2, Insightful

      If the measure of success the game company values most is sales, and therefore the game designs that are emulated most closely in subsequent generations are the ones that sold the best, then these kinds of features (that 'reel in more suckers' by playing on psychological predilections) will evolve whether or not the game designers are conscious that they're using OCD triggers. Just, as the phrase goes, sayin'.

    5. Re:Dastardly Designers by _Sprocket_ · · Score: 1

      I completely agree. My point was actually that game designers are simply doing what seems to them would be fun. That "fun" coincides with various psychological motivations is rather unsurprising happenstance. Unfortunately, my sarcasm got the better of me.

  8. Executive Summary by Anonymous Coward · · Score: 0

    "Games are designed with lots of stuff to collect because gamers like to collect stuff. We have no idea why, really, and lord knows we didn't try to test any hypotheses."

  9. Really? by mmaniaci · · Score: 5, Insightful

    This is not some new thought or idea. Its survivalism and hasn't changed since... ever. Horde it up 'cause you may not have it tomorrow, and you still gotta eat. This trend in games is now obvious probably because of the popularity of WoW et. al. and how our "selves" are so easily transferred to an abstract, digital realm where we can horde and collect as long as there's stuff to horde and collect. For fuck's sake, people have been collecting and playing card games for decades. This is incredibly un-newsworthy.

    1. Re:Really? by rpillala · · Score: 2, Insightful

      The word you want is "hoard." I'm not trying to be snarky I just thought you would want to know for future reference.

      The effect in MMO's is magnified by the fact that it's possible for some objects to be permanently removed from the game. Most times I've seen this, people who already have something are allowed to keep it while no new copies of it will be spawned. In real life we have endangered species that are sometimes permanently removed, and there is a small (in number of people) trade for parts from those species. Partly for the rarity itself and partly I expect because the parts may not be available tomorrow, so to speak.

      This, however, is not for survival.

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    2. Re:Really? by gringofrijolero · · Score: 1

      This is incredibly un-newsworthy.

      But it got a response :-) And that's the name of this game. Hoard those hits and trade 'em for ad revenue, heh, so they think..

      --
      Todos mis movimientos están friamente calculados
    3. Re:Really? by Lemmy+Caution · · Score: 1

      There's a way in which virtual collection may actually satisfy a "need to hoard" (I would correct your misspelling as "horde," but it works too well with the WoW reference) in a productive way.

      Modern life has made a lot of once-healthy instincts unhealthy, and has taken away many of the opportunities to exercise them. Children once would learn by exploring open spaces without a lot of adult supervision; as those spaces diminish and our fears about children's safety increase, games provide an alternative space for exploration (Henry Jenkins wrote an article about games as "gendered spaces of play" for little boys in particular, since the change in the landscape has affected boys' play more dramatically than it has girls' play.)

      Perhaps the need to accumulate has also long outlived its usefulness in the real world: excessive consumption, planned obsolescence, the creation of fashions that motivate people to replace perfectly usable clothes and other objects, the accumulation of goods that we really don't need and often don't use, "shopping" as the way we participate in the world at large and derive satisfaction, etc. have created a vicious cycle of waste and stress - economies that rely on growth even after the human needs of the people with money (those without money aren't important to our economies except as potential labor) take advantage of our instinct to accumulate to keep the cycle going.

      "Virtual" accumulation lets us play that instinct out without creating waste, lets us devote more of the real world to things other than spaces to shop and accumulate.

    4. Re:Really? by Kjella · · Score: 1

      In real life we have endangered species that are sometimes permanently removed, and there is a small (in number of people) trade for parts from those species. Partly for the rarity itself and partly I expect because the parts may not be available tomorrow, so to speak. This, however, is not for survival.

      Not to mention the antiques market, the art market, designer fashion and a ton of other businesses that sell almost as much on the uniqueness of what they're making opposed to any instrinsic quality of the product.

      --
      Live today, because you never know what tomorrow brings
  10. Why couldn't /. tap into this? by jeffb+(2.718) · · Score: 5, Insightful
  11. Re:Cool story bro by thetoadwarrior · · Score: 0, Redundant

    Not this time, buddy.

  12. Morrowind by F34nor · · Score: 4, Funny

    Let me tell you about houses full of crap. Multiple sets of all the armors, weapons, and huge amounts of reagents all laid out on the floor in neat grids.

    My pride and joy was stealing the full set of dramora armor off of the guy who helps you with corpus disease. I made a low DPS dagger with huge magical armor damage and broke the armor off his body. Then I knocked him out bare handed and robbed him and charmed him back to friendly. Each item was enchanted with a variable stat increase. All decked out I was totally unstoppable.

    The best hoard was all the moon sugar in the game, which I ate all at once. When I ran and jumped it would load four or five games tiles before I hit the ground. It never wore off before I was bored of the game.

    I am replaying Ultima Underworld right now on DOSBOX and am fighting my self not to hoard because items have no effect in that game really and trade is useless. P.S. Where is the bandit's hideout behind the store room? I cannot find it at all.

    1. Re:Morrowind by Gravedigger3 · · Score: 1

      Let me tell you about houses full of crap. Multiple sets of all the armors, weapons, and huge amounts of reagents all laid out on the floor in neat grids.

      .

      Oh god I've been there man. I had all the armor sets laid out neatly by the metal, hundreds of potions nicely lined up on the shelves. I even had a special alchemy corner with all the Master potion making shit and barrels full of all the ingredients that I had been collecting since i started.

      Now I look back and wonder what the hell I was thinking (just like I do with WoW and EQ) but it was funny how satisfied I was just hoarding shit in that game. I kept my in-game house cleaner and more organized than anywhere I've lived since then. Maybe if I start accumulating tons of weapons and armor I'll be motivated to clean up my place so I can display it all. =P

      --
      All you touch and all you see is all your life will ever be. -PF
    2. Re:Morrowind by Criceratops · · Score: 1

      Somewhat relieved to hear that others had the same problem with the Elder Scrolls. A friend of mine was watching me play and said "Why do you pick up every single alchemical ingredient like some kind of demented vacuum cleaner?"

      The houses in Morrowind were never large enough, I ended up using the toolset to build myself a lair for my ill-gotten loot.

      My killer combo in that game was Boots of Blinding Speed + Hide of the Apostle + Daedric Crescent. It was like Worf meets the Flash.

      I'd still be playing Oblivion if it didn't crash on my system every ten to thirty minutes.

      --
      crappy triceratops
    3. Re:Morrowind by F34nor · · Score: 1

      When I finally won Morrowind I was naked except for the hammer and the glove. It was kind of a feint to my "demented vacuum cleaner" beginnings. I still think about opening up that game and killing every non-dark elf NPC in the game to fulfill the prophecy in my own way. I could easily do it too. God that was a fucking great game. I wish they would make it massively online.

    4. Re:Morrowind by Culture20 · · Score: 2, Funny

      I kept my in-game house cleaner and more organized than anywhere I've lived since then. Maybe if I start accumulating tons of weapons and armor I'll be motivated to clean up my place so I can display it all. =P

      Doesn't help. I need to buy more mannequins.

    5. Re:Morrowind by PaganRitual · · Score: 1

      You're not the only one who spent half of Morrowind picking up an object, moving your view ever so slightly to the side, then dropping said item. Then closing the Inventory screen, cursing that it was another inch off where it needed to be, and repeating the process again. And again.

      Oblivion is the only game in which I've found myself spending a pathetically long time trying to line up those fucking books so they will sit properly, or at least in some semblance of an order. Not being able to rotate items in Oblivion so they can easily sit up on the bookshelves is a complete oversight of the game developers. And I can't be the only person that liked to hide the bodies of people they killed on the road, underneath nearby bushes and long grass.

      And slightly off-topically, dragging creatures bodies to the edge of cliffs to watch them slide down.

      It took me a while to realise that trade is a waste of time in most cases in UU. My map has some locations marked on it of useless crap that I've not been able to carry that I want to remember the location of so I can return to it if I decide that what I really need right now is some flasks of oil. They were stored on my map, could you go find it for me please? Because I really need some help to find my map. Actually, that reminds me, you look like a likely sort, and I've lost my map, I'm wondering if I might be able to bother you to go find it for me, because I really need to find my map. Because on my map is the locations of all the crap I might want to keep. The locations of which are on my map, which I've lost. Could you help me find it please?

    6. Re:Morrowind by Wraithlyn · · Score: 1

      Heh. I am just starting down that road on Fallout 3. :) Misc items for inventions in here, extraneous apparel over there. Backup weapons and armor laid out nicely on shelves over here. Fridge stocked with booze and purified water, and heavy weapons laid out upstairs. Mini-nukes, my preciousss...

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    7. Re:Morrowind by F34nor · · Score: 1

      No but I do have a great set of Blueprints!

    8. Re:Morrowind by Anonymous Coward · · Score: 0

      No but I do have a great set of Blueprints!

      You think you've got trouble?

      I looked at who wrote the blueprints, and figured that if I had enough of the bits and pieces they left behind, I could build one. Then I found out that I wasn't the only one in the game with the same idea. Then I got his loot, and then the damn game ended!

      Anyone want a house full of 50-pound gears?

    9. Re:Morrowind by StikyPad · · Score: 1

      Needs more cowbell!

    10. Re:Morrowind by CompassIIDX · · Score: 1

      There are mods that allow you to rotate objects, and more easily line up books and other items.

      Or did you actually play a Bethesda game on console...

      ::shudder::

  13. This is hoarding? by Anonymous Coward · · Score: 0

    I wouldn't particularly call this hoarding. You're supposed to do everything you can in the game. Just because the way they show that you've accomplished something is a digital trophy of sorts doesn't mean you're hoarding them just by getting as many of these trophies as you can.

  14. Um, finishing? by maxume · · Score: 5, Insightful

    I don't think I play games like Mario64 to 'collect' all the stars, I play until I think I have finished the content, the stars track that progress. Once the game is finished, the stars don't really have any meaning or other significance.

    This is very similar to filling in all the answers to a crossword, not so similar to making sure my T.V. Guide collection is complete.

    --
    Nerd rage is the funniest rage.
    1. Re:Um, finishing? by artor3 · · Score: 5, Insightful

      But some people do play to collect all the stars. Now, I never played Mario 64, but in most games there are stars or flags or some other widget scattered all over the place, and collecting them is completely tangential to the plot. A normal play through might have you find 20% of them. But some people then go back to find every last one. Those are the sort of people being discussed here.

    2. Re:Um, finishing? by Anonymous Coward · · Score: 0

      Collecting the stars added a lot of replay value to the game. Many of them were difficult to acquire and collecting them required a variety of tasks including: having to master some jump combo to get to the area, racing the boss at increasing speeds, and finding optimal paths through the level so you could get 50 coins in a certain time period.

      It is similar to playing the game through again on hard.

      I think I collected about 100 before getting bored.

    3. Re:Um, finishing? by arotenbe · · Score: 1

      Now, I never played Mario 64, but in most games there are stars or flags or some other widget scattered all over the place, and collecting them is completely tangential to the plot. A normal play through might have you find 20% of them. But some people then go back to find every last one. Those are the sort of people being discussed here.

      In fact, I would argue that Mario 64 is a terrible example. You need more than half the stars to finish the game (unless you're tool assisted). Also, they aren't just random achievements--all the stars except the 100-coin and 8-red-coin ones are completely original.

      --
      Tomato wedge sperm darts that are Republican.
    4. Re:Um, finishing? by maxume · · Score: 1

      In Mario64, the 120 stars are awarded for beating a level challenge (there are 5 or 6 challenges per level). One of the challenges (or maybe 2...) on each level is to collect a certain number of coins (there are different types of coins).

      Still, for me it was always about beating the challenge, not completing the collection.

      --
      Nerd rage is the funniest rage.
    5. Re:Um, finishing? by FrostDust · · Score: 1

      A better example they could have used would be the Chaos gems from the Sonic series. Optional items won in bonus levels, they didn't serve much of an ingame purpose (until you collected all of them, but Super Sonic was kind of a gimick), but adorned your the main menu screen as a kind of trophey case.

    6. Re:Um, finishing? by SharpFang · · Score: 1

      Agreed. It's not about collecting all the stars.

      OTOH, carrying the basketball ball all the way through System Shock 2 is.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    7. Re:Um, finishing? by lightning_queen · · Score: 1

      Then, there's also the fact that the only way to open the cannon to reach the roof of the castle to get to Yoshi and the flying cap for the outside part (yes, it's just a fun thing), requires getting all the stars. It also makes for a good time-sink when you're laid up in bed rest.

    8. Re:Um, finishing? by LordVader717 · · Score: 1

      That sure is a bad example. Most star missions were basically new experiences, and were most often quite fun. There were some exceptions, like the blue coins in Sunshine.

      The again by that logic, completing a game just to have beaten it is on the same level. If the experience becomes repetetive and boring, which many games do after a few hours, then there should be no reason or motivation to finish. But many people do just that so they haven't got "gaps" in their "collection".

      The moral of this story is basically don't sink time into things you don't enjoy. Always consider if something is worth your time before you invest too much into it.

  15. Getting your moneys worth aka banana stickers by Anonymous Coward · · Score: 0

    I have been playing Fallout 3 for the last month or so I'll use it as an example. I specifically purchased one of the DLC packs because it changed the ending and allowed me to explore the 2/3 of the map I completely missed in the main storyline. Bethesda is especially good at creating compelling games that like a good book you hate to see actually end. Games are far too expensive to justify a flat 6-10 hours of gaming, having a plethora of achievements to unlock and hundreds of places to explore prolongs the gaming experience, increases the "fun" and extends the value of the game. I think its great that many developers are seeing the value in this.

  16. plants vs zombies by Anonymous Coward · · Score: 0

    i'd type a thoughtful reply to this article, but i'm busy playing Last Stand for the 80th time so I can get enough money for that 10th slot.

  17. I could not part with my ELITE box for $20 by Xeriar · · Score: 2, Funny

    ...not the game.

    The box.

    I was offered $20.

    For the box.

    And would not part with it. ...help?

    1. Re:I could not part with my ELITE box for $20 by Anonymous Coward · · Score: 0

      I've got an original first edition Elite for the BBC Micro model B with box, diskette, manual, etc. I'll sell it to you for $200.

    2. Re:I could not part with my ELITE box for $20 by DJKaotica · · Score: 1

      If someone had come up to you and said "Hey, can I have a couple cardboard boxes? I need to pack some stuff to send to a friend." you may have given the Xbox box to him. In this case though, since someone offered you so much more than you may have originally thought the box was worth, your perceived value of the box has gone up. Now you think it may be worth even more, or it's some sort of collector's item, or something like that....maybe?

  18. Seems like part of the trend lately by Anonymous Coward · · Score: 0

    What's up with the flood of articles lately that try to psychologically deconstruct gamers and their games? They all act like it's some big discovery that video games pander to humans' psychological traits. All they're really saying is that people play games because they're enjoyable. Surprise surprise.

    I think it's part of the whole "video game addiction awareness" crap that some groups are harping about nowadays, saying that video games cause all kinds of murder, mayhem, and familial strife. If they can make it seem like video games are designed around some sinister theory of exploiting human psychology to mind-control the players, then they can feel justified in demonizing gaming as a whole.

  19. Comes from watching too much TV by Animats · · Score: 2, Insightful

    I've never had much of a desire to own stuff. But I've never owned a broadcast TV in my whole life. I have a DVD player and a large flat-screen display, but no antenna or cable connection. Watching 20 minutes of commercials per hour is bad for you. Hours a day of "consume, consume, consume" has to have an effect.

    The "hoarding" mentality may come from overdosing on advertising.

    1. Re:Comes from watching too much TV by Darkness404 · · Score: 1

      Or it could come from survival instinct. Even just a generation or two ago people horded things that might be needed, food could be rationed, money could become worthless, stocks could crash and banks could fail. If I horded a large amount of gold in my house I would be relatively immune if the dollar suddenly became worthless rather then the person who had their life savings purely in cash. Today we have more insurances against that sort of stuff but it could still happen.

      --
      Taxation is legalized theft, no more, no less.
    2. Re:Comes from watching too much TV by FreakWent · · Score: 1

      London, in the blitz. Hell of of England for the whole war.

      String, paper, cloth, tape, elastic, rubber, you name it. Shops were either blown to bits or had limited stock and high prices. There are no rubber plantations in the UK, and the only metals in quantity are tin, iron and lead. A very long list of other commodities had to be imported, and homeowners were encouraged to turn in frying pans to make aeroplanes from.

      If you can still find someone alive in a big city from then, like my dear Mum, they will remember.

      It is a very useful exercise to study Britain during WW2, it helps explain how easily shortges come about and how they can be dealt with.

    3. Re:Comes from watching too much TV by brkello · · Score: 1

      Uh, I really don't think so. I watch TV and don't have these issues. It has more to do with people wanting to have things when times are lean. Also, some people are competitive. They want to have what other people have but better..the whole keeping up with the Jones' mentality. You don't have TV channels yet you still consume movies and I am sure plenty of other items that you are not dependent on for survival.

      --
      Support a great indie game: http://www.abaddon360.com
  20. Our generation is lucky by MaizeMan · · Score: 2, Interesting

    At least my pack rat nature has been channelled in digital things that can be stored on hard drives. Sure I spend 250 dollars last month upgrading because I'd filled every drive I owned, but I'm lucky.

    My dad accumulates books. Online used book stores like abebooks are the worst thing to ever happen to my mother. Now five or six books arrive in the mail most weeks from all over the country. Last time I was home pretty much every open wall in the house had vanished behind bookshelves.

    Hording in the digital age may still be expensive, but at least it takes up a lot less total volume in meatspace

    1. Re:Our generation is lucky by jack2000 · · Score: 1

      Oh that's nothing, I have no wallpapers in my entire flat just because all of my walls are bookshelves. Even my PC and TV are cased in the shelves and there are books all around them... I collect mostly SciFi/Fantasy and Old Literature...

    2. Re:Our generation is lucky by Anonymous Coward · · Score: 0

      Does he read the books or just collect them?

      The something hundreds of books I have, I've read at least 2 times. Some 5-6 or even more. That's the primary reason that I buy books instead of borrow them from the library. That and I can treat my books I own like ass while with library books I have to try to treat them nicely.

    3. Re:Our generation is lucky by TheThiefMaster · · Score: 1

      I currently have a ~1.36 TB raid 5 array (4 x "500 GB" disks) because I ran out of space on the ~840 GB array (4 x "300 GB" disks). Unfortunately a flaw in the pci bus of that machine makes it incapable of taking a gigabit network card or a second raid card, so I had to copy the data over 100 mbps ethernet.

      It wasn't a cheap upgrade, and the next one promises to be more expensive (when it becomes necessary), thanks to the fact that if the array exceeds 2 TB I'll need to buy a "64 bit" raid card.
      Despite the fact that my current card advertises 48-bit LBA support, it doesn't actually seem to be capable of using more than 32-bits of that.

  21. Hold the phone... by Anonymous Coward · · Score: 0

    There's a whole foundation for obsessive compulsives? Why wasn't I informed of this?

  22. Wait till you own your own place... by fantomas · · Score: 1

    Wailt til you get your own place and you intend on being there for a while, that's when you'll find out what you're really like for hoarding stuff. I'm terrible, though I have friends who are really light on what they own. Partly depends on your needs and interests I guess. Doing a house up is terrible for this...

    There always seems to be one more tool that needs to be bought to fix a simple DIY job and having a garage, oh that's a killer for keeping spare dust sheets, lengths of useful timber, etc....

    Sounds like you're pretty good at getting rid of books as soon as you've read them but I find that tough! :-)

    1. Re:Wait till you own your own place... by MaizeMan · · Score: 1

      Once I have the hard copy it's definitely hard to get rid of, so I definitely sympathize. When I graduated college, my parents informed me I couldn't continue to store my old books at their place (needed the space for my dad's books), and moving across country I couldn't take them with me.

      Since then I try to get digital copies, even if they cost more. Less space, and easier to find things. I'm also not a terrible organized person, so trying to find a book I knew I had a year ago could be frustrating.

  23. Re:I'm thristy by Anonymous Coward · · Score: 0

    haha, that made me laugh. Good riddance to signal 11. Unfortunately, the typical slashdot post reads like it was written by him.

  24. Case in point: Runescape Bank Pictures by Anonymous Coward · · Score: 0

    Such as these? http://images.google.com/images?q=runescape+bank+pictures

  25. The Ferengi Rules of Acquisition by Yvan256 · · Score: 4, Funny

    Rule 284: Deep down, everyone's a Ferengi.

    1. Re:The Ferengi Rules of Acquisition by JohnSearle · · Score: 2, Interesting

      Rule 10: Greed is eternal.

      but my favourite is...

      Rule 113: Always have sex with the boss.

      I wonder how that applies in the Ferrengi patriarchy where the women are expected, for the most part, to stay out of business.

    2. Re:The Ferengi Rules of Acquisition by Anonymous Coward · · Score: 0

      Gee I guess some mod really didn't like DS9.

  26. Obsession is obsession by Rastl · · Score: 2, Insightful

    If you're prone to obsessive behaviours then you're going to be prone to them in games as well as in real life. I can't see how game designers are somehow bad for catering to this. As long as the game is playable without the need to collect all the widgets then they're actually just creating extra features.

    Speaking as someone who is prone to obsessive behaviours I can tell you that the most idiotic flash game can 'trap' me if I'm not on my guard. For me it isn't the need to collect widgets, it's the "One More Game" syndrome. Win or lose, it's the need to play just One More Game.

    And that, dear readers, is why I won't play online games any more. Rather than battle the temptation I'll just avoid those things that could cause me problems. Bravo to the designers for giving people the option but I'll pass, thanks.

    One last thought for all of you folks who have a ton of $ITEM in your house. After having to clear out the households of several deceased relatives I recommend that you GET RID OF YOUR CRAP! We're doing that ourselves since we discovered first-hand just how much stuff accumulates and how much space is being filled by completely useless $ITEM. Books have gotten cleared out to just the ones we really like, unused small appliances are gone, saved 'just in case' are gone. We're not only doing this as a favor to whoever has to clean out our house but to actually make it more livable. We've even got ~gasp~ empty space on the bookshelves.

    1. Re:Obsession is obsession by node+3 · · Score: 1

      If you're prone to obsessive behaviours then you're going to be prone to them in games as well as in real life. I can't see how game designers are somehow bad for catering to this. As long as the game is playable without the need to collect all the widgets then they're actually just creating extra features.

      It's bad, at least potentially, for the very reason you outlined below: it's a trap.

      You say "catering", but it's also "exploiting". It's both. It's, as you point out, good in a way, but it's also bad in a way. People need to grow beyond the need to label things as completely good or completely bad (which is yet another trap). Most things are a mix of the two, and understanding the dynamics of that mixture (as you have, when you say that you have to be on your guard, for example) is crucial for making people's lives better.

    2. Re:Obsession is obsession by maglor_83 · · Score: 1

      But empty space on the bookshelf looks bad.

    3. Re:Obsession is obsession by genner · · Score: 1

      People need to grow beyond the need to label things as completely good or completely bad (which is yet another trap).

      Is that a bad thing?

    4. Re:Obsession is obsession by Culture20 · · Score: 1

      We've even got ~gasp~ empty space on the bookshelves.

      You know what would go well there? More $ITEM.

    5. Re:Obsession is obsession by turing_m · · Score: 1

      One last thought for all of you folks who have a ton of $ITEM in your house.

      The last time I threw out $ITEM I ended up needing it later at more time and expense than I wanted. Meanwhile it costs nothing to sit in a box somewhere. It may as well sit there as in a landfill.

      Hoarding gets a bad rap. The hoarding instinct is well honed over the centuries from when all the energy we could use was energy that crops could absorb in a year from the sun (e.g. human or literal horse power). Making stuff was expensive. Now every year we use the energy that was socked away in peat bogs over millions of years. This won't last. $ITEM won't always be easily and cheaply manufactured.

      Of course, if you are sure you aren't going to use it, it's bulky, price >> postage and it is depreciating rapidly, ebay is always a good option.

      --
      If I have seen further it is by stealing the Intellectual Property of giants.
    6. Re:Obsession is obsession by LordVader717 · · Score: 1

      It can work the other way as well. I have seen many people who are compulsive minimalistic and are obsessive about tidyness. They will often want things that they once threw away, sometimes having to buy a new one. Or they spend hours every week, almost like a schedule, just to minimize perceived "junk".
      While clearing a house can be a daunting task, it's pretty easy to underestimate the amount of posessions a household collects throughout their life. It's unreasonable to expect people to constantly sift through their posessions to exclude anything that they probably won't be needing.

  27. But what about ... by timothy · · Score: 1

    ... The Psychology of Collection and Hoarding In Basements?

    That might be more useful.

    timothy

    --
    jrnl: http://tinyurl.com/c2l8yr / foes: http://tinyurl.com/ckjno5
  28. Purely about epeen by petrus4 · · Score: 1

    The need to acquire things, more than any other single thing, comes down to one basic human need; to feel as though we are, in some way, superior to our fellow man.

    Blizzard understood that implicitly, and three of their most successful games, Diablo, Diablo 2, and World of Warcraft, were essentially based on that principle from the ground up.

    A multiplayer game doesn't need complex or innovative gameplay to be compelling, at all. All it really needs to do is provide ways for a player to think that he has a bigger dick than the other people he's playing with, and you can keep him perpetually addicted.

    It's not about a rat pressing a lever and getting a food pellet, at all. It's about the rat thinking that he has bigger genitals than other rats.

    1. Re:Purely about epeen by Phydaux · · Score: 1

      The need to acquire things, more than any other single thing, comes down to one basic human need; to feel as though we are, in some way, superior to our fellow man.

      ...

      It's not about a rat pressing a lever and getting a food pellet, at all. It's about the rat thinking that he has bigger genitals than other rats.

      I don't think that is the point at all. If you've ever met a real life compulsive hoarder it's not about being the best. It's more about not loosing some fragment of the past, or being frustrated by not having something they previously had.

      When it gets into a really bad state hoarding can ruin a life, or a family. Imagine someone who collects EVERYTHING. It can get so bad that people need to record all the TV they watch, and keep every item of post or junk mail, it can even lead to hoarding their own faeces, urine, hair clippings and other things.

      Clearly this is not about being the best, it seems more deeply rooted. An evolutionary throwback when people didn't have much stuff and maybe hoarding food, would get you through the period when there is no food to eat.

  29. Bragging Rights by Anonymous Coward · · Score: 0

    You could just as easily compare collecting things in games to collecting illegal music downloads that you'll never listen to. Same goes for having the largest collection of illegal movies that you'll never watch (but you can sure brag about!) It's easy to get caught up in this stuff, but you gotta be reasonable. At least collecting things in a game is more rewarding than collecting horrible movies that you won't watch.

  30. one lesson I learnt... by fantomas · · Score: 1

    sounds like you're a better man than me! nice one :-)

    One lesson I learnt was - don't use storage places, they are a waste of money. At one point I was due to go off to a project in Ghana for a year so I put my stuff into storage. Project didn't work out, six months later I pulled my stuff out of storage - and when I worked out how much I'd spent on storing it... well it would have been cheaper to sell/ throw away /give to friends on long term loan most of that stuff and just buy new stuff when I got it back. Waste of money storing cheap furniture etc for that long. Really interesting was that there were skips for dumped stuff round the back of this chain self storage place and they were always full, I wasn't the only person coming back after a while and wondering "what the heck did I store this for?".

    I used to be a librarian so getting rid of books is truly painful.... :-)

  31. I take my kid hunting and fishing. by Anonymous Coward · · Score: 1, Funny

    We've named all our kills after some former pokemon. Even got some named on the wall. I was thinking of building a Rolling Chest Freezer that looked like a Ultra Ball so we can fill it with pieces of fillet pokemon.

  32. Pure nonsense. by goldaryn · · Score: 1

    I was going to say this is correlation not causation. However, it's not even correlation. The two aren't related. Achievements are motivational because off of a sense of accomplishment, giving a person a positive sense of self-worth (or introjected worth, external acceptance in other words). Obsessive behaviours are not the same at all. I can't speak for hoarders but as far as "checkers" go, it tends to be motivated by fear, from a chemical imbalance according to the medical theory, although more modern thinking now says it's due to introjects in early life.

    But anyway. Obsessive behaviours are not the same as achievement behaviours, not the same AT ALL. Total nonsense.

  33. Wii Shop Channel by tepples · · Score: 1

    With the NES collectors, you could argue that there is no real harm in having 6000 ROMs from a game system that's 15 or so years old. They don't sell it

    ...except in the Virtual Console aisle of the Wii Shop Channel.

    1. Re:Wii Shop Channel by Fulcrum+of+Evil · · Score: 1

      So collectors sell their illicitly gained ROMs in the WII shop? Seems unlikely.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    2. Re:Wii Shop Channel by tepples · · Score: 1

      I was assuming "they" in your other post referred to the copyright owners of the 6,000 NES games. I apologize for misreading it.

    3. Re:Wii Shop Channel by Fulcrum+of+Evil · · Score: 1

      yeah, the copyright owners do the whole packaging of old stuff for a new, niche, market instead.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    4. Re:Wii Shop Channel by lightning_queen · · Score: 1

      You mean the one that only has a tiny fraction of those SNES games? I think the console with the most games still currently has less than a hundred titles in it.

  34. Recycle it? by Anonymous Coward · · Score: 0

    The glass can be recycled and the metal can be sold to a scrap dealer. I work for a glass company and I know that we get paid a small amount per ton of glass that we have them recycle. This is window glass, too, with mixed amounts of tempered and untempered glass, along with various coated glasses and such.

  35. Underworld Hoarding + Bandit's Storeroom by Anonymous Coward · · Score: 0

    I think the secret door (locked) is in the corner on the left of the entrance.

    The game has a couple of bugs (features) which actually discouraged hoarding -

    1) nesting containers increases the chances of those items disappearing (PROTIP: Don't store talismans in nested containers ;)
    2) As you go back up levels to get the Key of Courage the more items you have the larger the tendency for them to disappear.

  36. Not news by Lunzo · · Score: 1
    People have been hoarding stuff as long as history has been recorded.

    11 The LORD said to Moses, 12 "I have heard the grumbling of the Israelites. Tell them, 'At twilight you will eat meat, and in the morning you will be filled with bread. Then you will know that I am the LORD your God.' "

    13 That evening quail came and covered the camp, and in the morning there was a layer of dew around the camp. 14 When the dew was gone, thin flakes like frost on the ground appeared on the desert floor. 15 When the Israelites saw it, they said to each other, "What is it?" For they did not know what it was.

    Moses said to them, "It is the bread the LORD has given you to eat. 16 This is what the LORD has commanded: 'Each one is to gather as much as he needs. Take an omer [a] for each person you have in your tent.' "

    ...

    19 Then Moses said to them, "No one is to keep any of it until morning."

    20 However, some of them paid no attention to Moses; they kept part of it until morning, but it was full of maggots and began to smell. So Moses was angry with them.

  37. Bookmarked by Anonymous Coward · · Score: 0

    Bookmarked. Just like ever other webpage I've ever surfed to.

  38. Hoarding seems to have biological underpinnings.. by Astrophysician · · Score: 1

    I glanced through the comments and didn't see it, so I thought I'd mention what I know. I just finished my junior year in college, and at my institution we took a pretty rigorous (read: I can't believe I survived) course in psychology. Though it was an intro course, we got a new prof and she felt the need to cover numerous parts of the brain and detail their functions / interactions with other parts (she was a cognitive scientist, so her affinity to detail in brain studies makes sense). To make a long story short, we learned that the part of the brain responsible for hoarding is called the "right mesial prefrontal cortex." This part of the brain is present in everyone; genetic factors and other reasons provide for its excessive activation in some people as opposed to others. This explains why some people hoard much more than others (even though almost everyone possesses the same basic circuitry). Furthermore, certain companies (we focused on advertising companies, but the gaming industry works in this case as well) intentionally focus on tapping this circuitry to make a buck. From this, we get the McDonald's Beanie Baby rush, the Furby craze, and a host of other collectible furors we all remember. It seems that with some collectibles (Pokemon, anyone?) we just can't help ourselves.

  39. Meh, I expected a different kind of hoarding by Kral_Blbec · · Score: 1

    I donno how common this is, but whenever I play a game with some sort of super powerful weapon/grenades/missiles or really any type of rare/semirare ammo, I almost never use it. I always have to save it "for when I need it". Always waiting for the next big boss or tough spot that I really never think of using what is argueably the funnest part of most games. Sometimes I look and realize I have had maxed out grenades (or whatever) for the past few hours and havent used one, despite having passed by tons that I cant pick up because... Im already maxed out.

    In fallout 3, I beat the game having used the shotgun, hunting rifle, and melee for 75% of the game. I used a total of 9 grenades the entire time, no mines. Looking back, I realized I had over 200 grenades in my house, 100 mines, almost 3000 rounds for the minigun, 15000 for the assault rifle. Only ever used the basics though, because I might need it... And I have to open every door/box/filling cabinet I pass. I replayed it, using a new style forcing myself to use ONLY grenades/heavy weapons/melee. After a while, I noticed I was drifting back to the old habits again.

    Partly I blame game designers that make something "seem" special or rare, and initiating that mind set of having to save. Money/credit systems in games are usually screwed up. The first few hours you are desperate for money, the next you are swimming in it. In mass effect, I just started playing two days ago and have around 150,000 credits. Every kill nets another 1500 and then the surveys of minerals are worth some 5,000 alone. There isnt anything for me to buy anymore that I even want/need!

    1. Re:Meh, I expected a different kind of hoarding by eyepeepackets · · Score: 1

      Yeah, I once killed Melkor with a shovel (Angband) simply because I was worried he might have the ability to disenchant weapons. I since discovered this isn't a concern.

      --
      Everything in the Universe sucks: It's the law!
    2. Re:Meh, I expected a different kind of hoarding by BoberFett · · Score: 1

      I do the exact same thing. I save that uber-weapon each time I could really use it, thinking that there may be a better point to use it later on. I could probably save myself the headache of plinking at bosses with slingshots if I'd stop being that kind of hoarder.

  40. Xbox Live by Anonymous Coward · · Score: 0

    The first thing that comes to mind is the achievement system on Xbox Live. While I'm not a big achievement hoarder, I have known people that HAVE to get EVERY point in EVERY game. To the point of running around for hours in a game to get that last 10 points.

    1. Re:Xbox Live by geminidomino · · Score: 1

      Or nagging your brothers to come over to play a coop level to get the last point in Lego Batman...

      *whistles*

    2. Re:Xbox Live by BoberFett · · Score: 1

      Just fire up the second controller by yourself and choose the characters you need, then drop out of the second player once you're in the game. That worked me... I mean it worked for a friend.

    3. Re:Xbox Live by geminidomino · · Score: 1

      Don't have a second controller. Except when achievements call for it, I'm a solo gamer...

  41. This is utterly ridiculous by tchdab1 · · Score: 1

    I saw this news item on my iphone before driving my late-model car to my condo by the lake, which I go to on weekends to wind down from the 14 hours days I put in during the week (plus weekend time remotely at the condo) so that I make enough to maintain this lifestyle.
    I can't believe people will do all that in the game just to accumulate stuff.

  42. Just like the movies... by pinkushun · · Score: 1

    Before flashy effects and extreme graphics, games had real, belieivable content.

    Hoarding is a way for game designers (not developers!) to add content that seems meaningful. Just fill it up, baby.

    Hey, new research study idea: "Faux studies are contaminated by game players born and bred by bad design"

  43. Ah, so this explains why I have... by Anonymous Coward · · Score: 0

    ...743GB of p0rn sitting on my server at home, despite the fact that I'll never have enough time in one lifetime to view all of the 234,000 movies and 1.78 million images.

    When my wife finds it all I'll refer her to the Obsessive Compulsive Foundation and claim that it's not my fault, it's a deep-seated human trait that compells me to collect stuff.

  44. So Blizzard got it right? by Thoughts+from+Englan · · Score: 4, Funny

    For the Horde!

    --
    That was supposed to be "Thoughts from England" ... Oh well.
  45. This must be why I always sucked at games. by Fantastic+Lad · · Score: 1

    I found in Balder's Gate, (one of the last games I seriously tried to play), that I enjoyed trying to build a strong and efficient character with effective tools/weapons, but that after a while I saw the pattern of more difficult challenges increasing the demand for more powerful weapons/tools. When the pattern became obvious to my base, automatic nature; (intellectually I knew from the outset how such games were designed), I lost all interest in the game because it felt repetitive and the story was uninteresting. I quit about a quarter of the way through.

    My base, automatic nature, I think, has figured out that the more effective survival technique is to learn the over-arching pattern behind a challenge and then find a way to hack the system rather than to defeat the challenge head-on directly. --Once a pattern is understood, the need to engage in more base magpie-like behavior becomes pointless, and thus my "reward center" stops pumping happy juice into the rest of my brain.

    Games which DO manage to engage me forever and ever are more akin to territory-winning combat scenarios where the 'enemy' is constantly advancing. My survival instincts, even if they recognize the old patterns, will nonetheless be stirred to action when they can predict the loss of territory and life if I take no action whatsoever. And so my 'happy juice' center starts pumping like mad when it sees the possibility of annihilation creeping towards me across the game board. In Balder's Gate, after a while, all I wanted to do was hang up the sword and find a nice little cottage by the sea to settle down in where I didn't have to work so hard at such a menial labor.

    They don't call it "Hand to Hand" combat for nothing.

    -FL

  46. Completionist is the word by leenoble_uk · · Score: 1

    I'm a hoarder, although I always called it completionist. I've always wanted to find all the secret rooms and collect all the things I can to get 100% in a game. But the goal has to be attainable. If it becomes a chore then what's the point?

    I spent more hours than I care to disclose swimming around all 3 islands in GTA San Andreas collecting those shells, and then thought "Why the fuck am I doing this, it's incredibly dull." and I haven't been bothered enough to finish the game. If I can't complete it then I'm not interested. That's why I'm totally disinterested in setting foot inside WOW, a game that it seems from the outside can never be completed. A game that I've witnessed real people spending every spare minute practicing digital fishing in order to attain some fake skill which will enable them to do something else probably equally pointless. I've got enough chores to get on with in the physical world without setting myself a bunch of other tasks that no-one I know will ever see the results of, or even less, appreciate.

    Now, can anybody tell me how to get 100% completion on Fire & Ice for the Amiga. I got 96% and I'm pretty sure I found all the secret rooms but that 4% betrays the fact that I either missed one or the game is wrong.

  47. hmm by Fac51 · · Score: 2, Informative

    it's better than collecting STD's

    1. Re:hmm by pandrijeczko · · Score: 1
      --
      Gentoo Linux - another day, another USE flag.
    2. Re:hmm by Anonymous Coward · · Score: 0

      hmm, no...
      THIS

  48. ecologies in MMORPGs by dontPanik · · Score: 1

    I also think that monster ecologies would be cool. Kill all the fur seal in freezly land when power leveling and fuck... they went extinct. Kill all the predators and shit we are overrun with disease carrying rats!

    Ultima Online actually did this when it first came out. It was removed when it turned out that there was a small but sufficient minority who enjoyed *deliberately* exhausting a resource for no other reason than the sheer joy of screwing over all the players who needed it.

    It would be cool if they had that mechanism, but if someone over-hunted animals, they would break the law and be a marked man.

    Then it would be up to the other players to hunt them down and bring them to justice!

    This idea appeals to me because I hate bots and farmers etc. in MMORPGs.

    --
    "Computers are useless. They can only give you answers." - Pablo Picasso
  49. Yep! by Anonymous Coward · · Score: 0

    For the hoard!

  50. Dahlmer by Anonymous Coward · · Score: 0

    I knew a guy who would collect body parts off of WoW monsters, heads, hands etc. he refused to turn them in for quest rewards..

  51. Troubling by Veggiesama · · Score: 1

    Does anyone else find this trend of item/achievement hording to be troubling?

    I wish I could denigrate and demean those who waste away their online lives pursing the virtual carrots on virtual sticks, but then I remembered that I logged 40+ hours in the last two weeks trying to unlock the new spy & sniper weapons in a Team Fortress 2 content expansion pack... Now I've got them, and I've played with them for at least a few hours, but now I feel no reason to play the game by myself much anymore. (I will still play if my friends ask me to, because then it's a social experience.) That said, when the next patch comes out, I might invest a few more hours in the game.

    Still, I think my behavior is troubling, because the amount of quality development time put into those new weapons and maps in TF2 is nowhere near the level of quality development time put into most single-player games, and I put just as much play-time into those titles.

    I hate seeing less innovation leading to more profitability, because that encourages developers to take the easy way out: "let's use our remaining development time to add achievements instead of new gameplay modes or side missions!"

    It's also incredibly discouraging to see my hobby, which some liken to an art, to turn into a world-wide e-peen waving contest. For some reason, I have an urge to turn off the computer and read a novel, purely as a political gesture to make myself feel better.

  52. Hoarding of Games by Wild_dog! · · Score: 1

    When I first read the article title I misread it to be Hoarding of Games and it started me thinking of way back in my computer days in the early 80's. The same psychology of hoarding gave me pause, and reminded me of the kids I used to know that would try to collect every game for a system that they could. Pirated of course. Some people used to try and collect every piece of software written for old Apple II or Atari's. They spent so much time collecting and trying to collect that most of what they had they never even played or used once. It made me reconsider what I thought about piracy....stealing, sharing, collecting. I'm still not sure what I think of this inbred way of going about things in the human species, but I find the urge to hoard interesting. When someone has 10,000 pieces of software or 20,000, what does it mean? After the 200,000th song or the 10,000 movie.... what then..... more collecting, different collecting.

    1. Re:Hoarding of Games by Anonymous Coward · · Score: 0

      I too had the misplaced understanding that the article would be about hoarding games.

      I've wondered how normal or wierd it is to collect sets of stuff. From books, music, computer games, or other games related stuff (cards in Magic the Garnishing) I've amased much to stash in my house. Most of the time I've collected these various things is for the idea of experiencing the use of it later, but I've never actually gotten around to doing that with most of it, and some of the time its because of memories of enjoying it that I've held on to it.

      At least I do get the various game consoles out to play old games with the kids and to try give them some sort of history to how the whole computer games culture has changed over the years.

      An amusing but sobering thought is my gf is concerned that I may not have insured my house contents for enough with all of it that I've got.

      On a slightly off topic direction, I'm suprised that no one has also mentioned the collecting of pr0n. How many gig's of that is too much? As most people dont re-watch that.