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America's Army 3 Has Rough Launch, Development Team Canned

incognito84 writes "The development team responsible for the creation of the freeware game America's Army 3 has been canned, days after the launch of the highly flawed game, which was distributed mostly via Steam. 'The anonymous America's Army 3 developers in touch with Kotaku unsurprisingly didn't sound too pleased with the current situation, venting that "a lot of good people [worked] insanely long hours on this game that was butchered by outside sources.' The game's launch was plagued by massive server authentication issues which inhibited most players from playing it even two days afterward. One of the developers made a post on the official forums saying they were 'effectively stabbed in the back,' and that much of the funding was filtered to the bureaucracy. A patch has been released to address some of the game's issues."

150 comments

  1. How Ironic by dyfet · · Score: 0, Troll

    Like much of America itself, America's army is "broke", and lots of people involved are unemployed...life is it's own parody.

    1. Re:How Ironic by Shadow+of+Eternity · · Score: 1

      Doesn't help that the game is basically plagued by its "Honor" system which rewards just about everything bad and wrong a player can do. I don't expect the new version to be much better.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    2. Re:How Ironic by dyfet · · Score: 2, Insightful

      And that sounds much like parts of corporate America and the "rank" system, where those best able to manipulate their managers and stab their co-workers in the back successfully are best enabled for advancement, leading to pure sociopaths at the top tier. Corporations like Microsoft in particular use the rank system...

    3. Re:How Ironic by Anonymous Coward · · Score: 1, Insightful

      Sounds more like Slashdot's mod system, where Linux Zealots can pat themselves on the back with +5 Insightful "Linux is awesome" posts, thereby gaining the power to squash anyone who might be "Pro-Microsoft".

    4. Re:How Ironic by DigiShaman · · Score: 1

      Score one for Darwin!

      --
      Life is not for the lazy.
    5. Re:How Ironic by bitrex · · Score: 1

      Having never played the game, how does the Honor system end up actually rewarding "everything bad and wrong"? The idea sounds good, in theory of course...

    6. Re:How Ironic by Anonymous Coward · · Score: 0

      -1 , Troll

    7. Re:How Ironic by hvm2hvm · · Score: 1

      True, I'd like to believe that a world where common sense and morality prevail can exist but I know that's not going to happen. Whenever an environment gathers enough individuals that rely on cooperation and mutual compromise there will appear individuals that will have a lot to gain by betraying all those "values" (read: social contracts).

      Still, that doesn't mean people that do have principles and high moral standards shouldn't uphold them, just that they shouldn't expect the world to be fair and good if they do.

      --
      ics
    8. Re:How Ironic by Psychotria · · Score: 0

      And that sounds much like parts of corporate America and the "rank" system, where those best able to manipulate their managers and stab their co-workers in the back successfully are best enabled for advancement, leading to pure sociopaths at the top tier. Corporations like Microsoft in particular use the rank system...

      Very well put, dyfet, I don't know about your Microsoft jab in particular, but the rest is pretty much spot on. I work in a research position and I've been at the same place of work for over 8 years now. In that time we've had two sociopaths at the helm. Not only that, but these two idiotic leaders have had no idea about the work we do. So it just goes to show that talent doesn't mean much. If you want to get ahead you need to have no empathy, have no talent, and be a moronic idiot. I wish I could put aside my talent, my care for others and drop my IQ so that I could be a leader.

    9. Re:How Ironic by Shadow+of+Eternity · · Score: 2, Informative

      Lets put it this way: the worst and most common insult in AA was to call someone an "Obj nub", which stands for "Objective nub".

      The honor system heavily favored deathmatching and just plain surviving a round despite your team losing to the point that the easiest way to be successful in the game was to just run off and camp somewhere and try to get a few kills before the timer ran out.

      It didnt help that there were literally no controls on honor servers. They could and often did have all sorts of wierd mods running on them.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    10. Re:How Ironic by Anonymous Coward · · Score: 0

      Well I guess your username is a start...

    11. Re:How Ironic by RudeIota · · Score: 2, Funny

      And that sounds much like parts of corporate America and the "rank" system, where those best able to manipulate their managers and stab their co-workers in the back successfully are best enabled for advancement

      Phew, wow... I'm sure glad that doesn't happen anywhere else... I was worried it might be like that in other places too.

      --
      Fact: Everything I say is fiction.
    12. Re:How Ironic by daath93 · · Score: 1

      In my experience it generally seem that most people sitting in the break room or god forbid rant in their off hours about how "the managers don't know what we do" or that their managers are "no-talent hacks" or some other random criticism are also the employees least likely to stand out in any positive capacity to offer solutions to a broken situation and are content to merely whine about it.

      Secondly managers don't as a rule have to know what it is their people do as long as they know how to manage their resources and people to meet goals set by their own bosses.

      Most people when they think of management are referring to low level management (AKA Middle Management) who are little more than grunts themselves, have very little to offer as far as actual skills are concerned and are paid to make sure all their people show up on time, take their breaks on time and micromanage their people as if they are five years old and serve very little real function.

    13. Re:How Ironic by dintech · · Score: 1, Troll

      Linux is awesome and when I get mod points and coming back to mod you, your wife and that dumb dog of yours.

    14. Re:How Ironic by marcello_dl · · Score: 1

      > the "rank" system, where those best able to manipulate their managers and stab their co-workers in the back successfully are best enabled for advancement

      Funny thing is, that's how the system is supposed to be. There has always been a minority who, having more brains, or desire of control, or means, ruled over the majority of people. Nowadays their preferred medium of control is through money. The rank system ensure that the guys at the top respond to money. Scruples, ideals, would get in the way. If it's also possible to blackmail them for some bad things did in the past, that's perfect.

      --
      ---- MISSING MISCELLANEOUS DATA SEGMENT --- [sigdash] trolololol
    15. Re:How Ironic by Anonymous Coward · · Score: 0

      -This post was made on a maching running Vista with all the latest patches.It does not support, endorse, or in anyway promote any Microsoft products or reflect the views of the author and or /. and has not been spell-checked-

      There, fixed that for you.

    16. Re:How Ironic by dave562 · · Score: 1

      What are you talking about? What do you mean when you say the system "rewards just about everything bad and wrong"? I've been playing AA since 2003. The only way to get Honor points is by doing what you're supposed to be doing during the matches. You're penalized for doing things that mess up the mission (shooting your team mates and shooting civilians).

    17. Re:How Ironic by s0l1dsnak3123 · · Score: 1

      Sounds more like Slashdot's mod system, where Linux Zealots can pat themselves on the back with +5 Insightful "Linux is awesome" posts, thereby gaining the power to squash anyone who might be "Pro-Microsoft".

      And the windows retards can do the same for windows posts. But you see, the windows retards know not to hang round here, because we'll drown them in all the money we save. Also, they are retards, and can't figure out the UI/read/etc.

    18. Re:How Ironic by OverlordQ · · Score: 1

      Mod points? What are those? I know I've been the black sheep on a here a few times and I haven't seen mod points since, been a good 5-7 years.

      --
      Your hair look like poop, Bob! - Wanker.
  2. Unfortunately, this sounds typical by GodfatherofSoul · · Score: 5, Insightful

    "...much of the funding was filtered to the bureaucracy."

    I've noticed a pattern in a lot of talent-based industries. On a small scale, or with an upstart CEO you can have talent-driven companies. But, as soon as they hit a critical mass, the bureaucracy becomes the dominate force and turns the talent into powerless labor. Every company I ever interacted with in the corporate world was like this. And, once you've got suits in charge, they make sure that they're well compensated.

    --
    I swear to God...I swear to God! That is NOT how you treat your human!
    1. Re:Unfortunately, this sounds typical by Anonymous Coward · · Score: 0

      Truth, this man speaks it.

      Where I work we actually have secret projects unknown to the execs that are actually progressive. Of course, we can't tell them we are working on these projects, or else they scold us and tell us to return to our development support duties.

    2. Re:Unfortunately, this sounds typical by ericferris · · Score: 1

      I've noticed a pattern in a lot of talent-based industries. On a small scale, or with an upstart CEO you can have talent-driven companies. But, as soon as they hit a critical mass, the bureaucracy becomes the dominate force and turns the talent into powerless labor.

      This is very true. It even extends beyond the corporate world into all kind of organizations because it deeply relates to human nature.

      It is so prevalent that it has been named "the Iron Law of Bureaucracy". This law states that any organization above a certain size will be taken over by people who use the organization to advance their career instead of contributing to the organization's goals.

      This is why you want to keep organizations competing with others so that the rotten ones can be replaced with healthy competitors. When organizations don't have competition (such as monopolies or government), the Iron Law reigns supreme, unchecked and unbound.

      --
      Fantasy: http://ferrisfantasy.blogspot.com/
  3. Still very buggy by Anonymous Coward · · Score: 0

    Played it for 3-4 hours, and have crashed at least 4 times.

  4. So there are by Sylos · · Score: 3, Funny

    A couple of ways to deal with their firings a)Take their skills and go elsewhere. If they're actually any decent, they can make an impressive game to knock the socks off AA3 b)Complain.. c)(and only if it's true ) realize they suck at programming and find a new career. I make no defense of the Army, I'm sure it's a bunch of bureaucratic bullshit, even more then normal(yay for government!), but c'mon. Basic things like not being able to handle auth servers? Something that is at the VERY CORE of the game, that without *the best* you can do is a plain m16 is crap. There was a pretty massive user base for AA2.x and they did a fair amount of hyping for it(hell, I heard about it and I don't even check gaming news websites.) That's one of the more *important* things to handle. Now, if it was crappy funding issues(god knows I don't know what happened), that's another story. If it was programming/design related....that's something *important* to get working right. Who knows? Maybe they are staying truth to the authenticate Army lifestyle, bullshit and all?

    --
    'Number-memorizing Chinese people.'-Anon
    1. Re:So there are by Anonymous Coward · · Score: 0

      The auth server failure is not really the DEV team's fault. All the auth related things are handled by a third party called pragmatic solutions. Pragmatic has consistently been failing over the past few years... im pretty sure the dev team doesn't deal with them by choice.

    2. Re:So there are by Sylos · · Score: 1

      Ah. I didn't know that. Well, that should be WELL publicized that it was Pragmatic. Most annoying auth server in the existence man.

      --
      'Number-memorizing Chinese people.'-Anon
    3. Re:So there are by Anonymous Coward · · Score: 0

      Personal I think it was a mistake to make the operation of the game rely on authentication servers. Centralization will always fuck you in the end.

  5. Three? by Sporkinum · · Score: 0, Flamebait

    I didn't know there was a two. The one I played several years ago sucked dog shit with corn through a straw.

    --
    "He's lost in a 'floyd hole"
  6. Re:Bummer by DirtyCanuck · · Score: 1

    "Obama would never offend his oil-buddies from the House of Sa'ud."

    Considering the criticism other games with similar premises get. I find it quite reasonable that this project would be in need of, at the very least an overhaul.

    Other things wrong with it include the idea that a government would provide free games to further recruitment or it's agenda.

    I think if Obama has anything to do with the end of the game as it is, it would be over the social implications of the game rather than angry Saudi Arabians.

  7. Abysmal builds by Stray1 · · Score: 5, Informative

    As a member of the beta team , I can tell you everyone was pretty damn concerned about the state of the game so close to its release.

    It was obvious SOMETHING was wrong given the alpha state of the builds they were giving us.

    As it is, you load, hit a button and crash, repeat. I tried to withhold my judgement until they released into open beta, but its just horrible.

    1. Re:Abysmal builds by kartan · · Score: 1

      As a member of the beta team , I can tell you everyone was pretty damn concerned about the state of the game so close to its release.

      I tried to withhold my judgement until they released into open beta...

      Sounds like you carry some of the blame too then. The job of the beta testers is to alert the dev team about potential problems!

  8. This bodes ill for GM by B1oodAnge1 · · Score: 0, Offtopic

    If the government can't even manage to make a computer game well...

    --
    RUGBYRUGBYRUGBY
  9. Re:Unfortunately, this...typical...extrapolating by JohnBlueMO · · Score: 5, Interesting
    Yep. In fact, its a social phenomena that is not limited to talent-based industries. It effects governments, non-profit organizations, religious groups, clubs...you name it.

    Strangely, I rarely hear talk of it. For reference, see something called the Dunbar Number.

    Any organization that grows over 150 (or so) people either fails or forms a personality-stomping bureaucracy to survive. It doesn't happen right away, but it always seems to happen. And, ahem, the U.S. Army has way way more than 150 people :).

  10. Re:No Linux Client is the reason... by samkass · · Score: 1

    I used to avidly play the game but stopped when they stopped updating the Mac client. A lot of honest (the cheats didn't work on the Mac anyway) and fun players left then, too. Despite having a tiny market share it did seem to have a disproportionate effect on the game.

    So... maybe.

    --
    E pluribus unum
  11. I'm not surprised. by Anonymous Coward · · Score: 4, Funny

    The American army has a long history of killing their own allies.

    1. Re:I'm not surprised. by bigngamer92 · · Score: 1
      Now either your talking about Friendly Fire. Which is in bad taste.

      Or your talking about turning on allies like Russia which is in only slightly better taste.

    2. Re:I'm not surprised. by tcolberg · · Score: 2, Insightful

      Now either your talking about Friendly Fire. Which is in bad taste. Or your talking about turning on allies like Russia which is in only slightly better taste.

      There is a third option: that he's talking about the US Army/Air Force routinely bombing the crap out of civilian targets we're supposed to be protecting and not getting too bent out of shape over it because it's just "collateral damage".

  12. From the standpoint of a soldier. by sealfoss · · Score: 5, Insightful

    I spent four years in the Army myself. I was a "Network Swtiching System Operator/Maintainer." Sounds a lot cooler than it is, trust me. I've got two deployments to Iraq under my belt. Really, I have to tell you, every other iteration of the America's Army "game" I played blew ass. I had more fun going to work. Seriously, they gave you "Task, Condition and Standard" in a video game?!?! Jeeze, I'd rather shine my boots and clean my weapon. Not to mention that they just happened to leave out the whole screaming-in-horrendous-agony part of war. People usually don't just fall down and play dead when shot or hit with shrapnel from one source or another, you can trust me on that too. So, I'm kind of glad this game ate shit. The only "realistic" part of it was how outrageously boring training in the Army can be. Other than that, the only purpose it served was to give children a false impression of war, and how god-forsaken horrible it is. Usually that wouldn't matter in a video game, but it certainly does matter when that video game is really a recruitment tool for the US Army. -Reed

    1. Re:From the standpoint of a soldier. by petrus4 · · Score: 1, Insightful

      Other than that, the only purpose it served was to give children a false impression of war, and how god-forsaken horrible it is. Usually that wouldn't matter in a video game, but it certainly does matter when that video game is really a recruitment tool for the US Army. -Reed

      Yep. My generation has spent its' adolescence with Doom, Quake, and Half-Life. Teenagers have learned very basic things from those games like the use of cover, and the necessity of ammo conservation, maybe, and on the basis of that, sometimes decided to do something like Columbine, if they didn't end up in Iraq.

      They find out that outside a game, it's a little different. ;)

    2. Re:From the standpoint of a soldier. by flydpnkrtn · · Score: 2

      Hear, hear. The most fun I remember in America's Army was shooting the drill sergeant and ending up in the brig.

      Haha so you were a 25F? Yea the title sounds so glamorous, until you actually have to setup a SSS and pound 6' ground rods all day

    3. Re:From the standpoint of a soldier. by sealfoss · · Score: 2

      Yeah, the job kind of sucked ass. That is until I knew what I was doing in the Node Center, and thus supervisors started relying on me heavily enough that I got away will bloody murder. Some of my fondest memories are of sending in network status reports to Battalion Command with our unofficial platoon motto "Balls Deep!" Pasted across the bottom. Signal Battalions in the Army are sort of a testament to how quickly communications jobs, and technology in general, has been changing. For instance, our platoon sergeant stayed the hell out of our Ops shelter. All he knew was that we turned red lights into green lights, and kept them that way (or else god damnit!). This shouldn't be all that surprising, as when he joined the army, I'm pretty sure all the signal guys were running lines to hand-crank telephone units. I mean, what the hell is a "work station" to him, right? I have to say that most of the job consisted of doing shit just like what you're talking about. Pounding in grounding rods. Filling generators. Picking up shit and moving it. But occasionally I was able to really put to use some problem solving skills and trouble shoot a fairly complex computer network (consisting of line of sight radio, satellite and TROPO links all across a battlfield). And we could do it at night, while getting shot at and bombed. I dare you to top THAT! If this had been all the job consisted of, I wouldn't have left. Unfortunately, this is the fuckin' Army we're talking about.

    4. Re:From the standpoint of a soldier. by _Sprocket_ · · Score: 1

      I spent four years in the Army myself. I was a "Network Swtiching System Operator/Maintainer." Sounds a lot cooler than it is, trust me. I've got two deployments to Iraq under my belt. ... So, I'm kind of glad this game ate shit. The only "realistic" part of it was how outrageously boring training in the Army can be. Other than that, the only purpose it served was to give children a false impression of war, and how god-forsaken horrible it is. Usually that wouldn't matter in a video game, but it certainly does matter when that video game is really a recruitment tool for the US Army.

      So I'm curious - what recruitment tool worked with you? Was your recruiter entirely truthful? And did they spend a lot of time drilling the horror of war while recruiting you? When did you realize the reality of what war was and why do you think you didn't know this before hand (with the assumption that your recruiter didn't manage to get this through to you)?

    5. Re:From the standpoint of a soldier. by sealfoss · · Score: 5, Interesting

      The recruitment tool that worked for me.... hmm... being bored to tears in college... and planes flying into buildings (that happened in September, I signed up in December). I wanted some adventure. I was young and still stupid enough to think that America's foreign policy might actually do the world some good. Not going to get too political now, but rest assured I don't feel the same way now. Of course they didn't spend time "drilling the horror of war" while recruiting me. That was my point, recruiters are *supposed* to blind potential recruits with "glory" and "action" and shit like that. A joke is that another name for Army recruiters is "liar." Nothing really wrong with all of this I think, it is how you get people to join the Army after all. Now, normally I would apply the same thought process to Americas Army, the video game. But I run into a moral conundrum when doing so, because Americas Army is just that, A VIDEO GAME. And who plays video games? Children play video games. If you, as a legal adult and the Army thinking that war would be anything like what you see in Americas Army (or any other video game for that matter), you are a dumb ass, and you deserve what you get. Either that, or mentally retarded in some way, shape or form. Darwinism at its finest. On the other hand, children do not have the same cognitive ability as an adult, and therefore should not be held to the same standard. The act of killing people being a fun and relaxing experience in any situation, or being able to reset a match when you get shot in the face, are just bold-faced lies when told to children. This is because children will look at the game as being official, released by the Army itself (and who knows more about war than the Army?) AND THEY WILL BELIEVE IT. My recruiter told me a story once about how he had been driving down the road in a particular Eastern-European, war-torn nation. The Humvee in front of his (they were of course driving in formation at the time) was unlucky enough to hit a landmine. "Scared the shit out of me" is the way I believe he put it. Other than that, he didn't go into too much detail as to how well (or not) the passengers of that ill-fated Humvee turned out. Now, in this situation, it wasn't really how much he did tell me about what happened as much as it was the expression on his face and the way in which he skirted around my questions that gave me a pretty good understanding of what it was like. For myself, I don't think I realized what the hell had happened until a year or two AFTER I was out of the Army. There is no thinking about what is going on while you're actually there. No time to stop and say "what in the name of FUCK am I doing here?" Because doing things such as that are counter-productive in the long run, as there really isn't much you can do to get out of the situation anyway (until your time is up). I hope this answered your questions, asshole. -Reed

    6. Re:From the standpoint of a soldier. by waveformwafflehouse · · Score: 1

      It would only take one person on the team or an organized handful of technically inclined pacifists with moral objections to making war a game to take down the auth servers. Not to mention America's wars are not exactly popular right now, and many execs would have no problems pocketing the funding for reasons so well described in the parent post.

    7. Re:From the standpoint of a soldier. by Anonymous Coward · · Score: 0

      You do know that the largest "gaming" demographic are 18-30 year old males, right?

    8. Re:From the standpoint of a soldier. by sealfoss · · Score: 1

      And because of this fact children don't play video games? And like this game isn't aimed directly at them?

    9. Re:From the standpoint of a soldier. by _Sprocket_ · · Score: 1
      I used to joke that the recruiting tool that worked for me was Top Gun - the joke being that the movie was about the wrong branch of military service. The reality is that I joined because of the financial boost. I had Army recruiters hounding me and a Navy recruiter that played bait-and-switch. No recruiters talked about war.

      I was taking a taxi during my time at tech school. The taxi driver was an older guy with long hair and a beard. He noted that he was retired and started to talk about how my "real job" was to destroy things and kill people. He seemed to be thinking he was revealing some hidden truth to me. I suppose I was supposed to be shocked.

      Later the Gulf War kicked off. Suddenly we had "conscientious objectors" in our all-volunteer military forces. And I had to wonder maybe the old retired guy might be right. Maybe there are recruits who really don't have any idea what they're getting in to. But I have a hard time buying it.

      I grew up doing things that were supposed to eliminate my ability to deal with reality. I read novels. I watched TV / movies. I played D&D. I played video games. I ran real-life assassination games. And yet I emerged from childhood with a reasonable expectation that none of these really reflected the reality of war were I unfortunate enough to find myself in one.

      I have a hard time believing that any video game, sponsored by the US Army or not, will be any different with kids today. At worse, I don't find them being any more misleading as movies. I don't find them as being any more deceptive than TV ads showing happy soldiers living adventurous lives and glossy brochures that push the GI Bill.

      I should probably note that I've never been tested. I've never witnessed war first hand. The job I signed up for involved handing me a rifle and ammo as a last ditch effort when all hell was breaking loose - and it never came close to that. I've been in danger; I was in the Khobar Towers before they were bombed. But my understanding of war is still very much theoretical. But I know now what I knew before I signed up for military service; nothing I've experienced now or in the past is war.

    10. Re:From the standpoint of a soldier. by Anonymous Coward · · Score: 0

      Children do play video games. They also watch tv, play games, read, and all sorts of other activities. Do any of these other activities have military ads or glorify warfare? Yes, they do. Are they aimed at children? Maybe, maybe not. The real question is what kind of dumb kids suddenly believe that warfare is all fun and games because they saw, read, or played something that said it was fun. I've known various kids and adults that have played the previous iterations of America's Army and none of them have suddenly decided that "Gee wizz, war is fun, so I should join the military for fun." Of the friends that I've had who signed up, none joined up because they thought it was going to be fun.

    11. Re:From the standpoint of a soldier. by sealfoss · · Score: 1

      Yeah, I know, I'm not arguing whether video games are bad for children. In my opinion they aren't. I also realize that every child with access to a computer has that access via the consent of an adult, direct or otherwise. What I'm arguing is that a recruitment tool in the guise of a game is immoral. We had our fair share of conscientious objectors as well. This didn't get them out of the war zone, it just got the bolts take out of their rifles. Congratulations, you are no longer able to defend yourself. And like I said, I made phones work. We weren't the special forces.

    12. Re:From the standpoint of a soldier. by volpe · · Score: 1

      I was a "Network Swtiching System Operator/Maintainer." Sounds a lot cooler than it is, trust me.

      Man, that must have been REALLY un-cool.

    13. Re:From the standpoint of a soldier. by dave562 · · Score: 1

      As far as FPS games go, AA.2 is good for being a free download. As far a recruitment tool goes, I agree with you that it sucks, but for opposite reasons. When I first started playing it (and keep in mind I have been playing FPS games online since Quake), I was surprised by how quickly I died, especially on new maps. In the earlier iterations of the game before they introduced the mini-map and tagging enemy locations, it took a couple of rounds to even figure out where the bad guys were. It is a common occurance to be running toward a building, then all of a sudden a machine gun open up on you and you're dead. Or you're just jogging along with the rest of the team, and a 203 round comes out of no where and you're dead. I may be more analytical than most, but given how easy it was to die in that game, I thought to myself, "I wonder if kids are realizing that you don't respawn at the end of the round in real life?".

    14. Re:From the standpoint of a soldier. by Lakitu · · Score: 1

      What kind of dumb kids believe things they saw, read, or played? are you serious?

      You may not have noticed this, but children learn as they grow up. What they learn is based on what goes on around them. This is why, for example, you speak English.

      That this game induces people to join the army is not even up for debate. The only question here has to do with how appropriate it is to teach our children this.

    15. Re:From the standpoint of a soldier. by Sponge+Bath · · Score: 2, Funny

      A joke is that another name for Army recruiters is "liar."

      My recruiter drove me to the MEPS on my first day. I had drunk too much the night before and was nauseous, so I chugged some Pepto-Bismol before he picked me up. Close to the end of the drive, it was too much and I spewed huge amounts of pink, alcohol reeking vomit onto the floorboards. There was so much material, it formed a clumpy, steaming pool. There was not enough time for anything other than a pissed off look from the recruiter as I was wisked away for processing.

      Through the boring and crappy assignments of my service, that memory always made me smile.

    16. Re:From the standpoint of a soldier. by Anonymous Coward · · Score: 0

      You mention that you spent 4 years in the Army beginning Dec 2001 (and apparently leaving Dec 2005) - basic and AIT probably took you up until I'm guessing ~May/June 2002 until you hit your first unit - the Iraq war kicked off March 18 2003 (I know, I was traveling back home from my first overseas assignment at the time) - that means in your last 24-30 months in the Army you had TWO 12 to 14 month deployments? Didn't spend much time stateside did you? That sucks...I only had one deployment and a couple overseas assignments in my whole 6 years - they were trying to keep it a "small war" in the beginning after all.

    17. Re:From the standpoint of a soldier. by meyekul · · Score: 1

      So you're saying they glamorized something to sell it? I'm shocked, shocked I tell you!

    18. Re:From the standpoint of a soldier. by greyhueofdoubt · · Score: 2, Insightful

      >>No time to stop and say "what in the name of FUCK am I doing here?"

      LOL, My third trip to Iraq I actually did have time to think about this. I'll set it up for you (it may not make sense to everyone):

      I was standing at the back of a long line at the west side BX at Anaconda where there were like 6 other empty but unmanned lanes for checkout. I'm pretty sure I was buying soap or clothespins or something. Most of the people in line were contractors in jeans and t-shirts. That's not where it began to sink in. Further up the line, 15 minutes later, I have to stand in front of a display for full-length mirrors. So for at least 5 minutes I had to stand there avoiding my own reflection.

      What did I see? Sage green boots with sage green bootlaces. Sage green and tan trousers. Sage green and tan blouse. Sage green and tan hat tucked into a sage green and tan pocket. Sunburned face, short-cropped hair. One hand holding a bottle of soap and a pack of clothespins. Oh I forgot the reflective belt. Yep, gotta wear that yellow reflective belt. This probably sounds really stupid, but right then at that moment I thought, "How the FUCK did I end up in this fucking country wearing this stupid fucking outfit waiting in this stupid fucking line to buy fucking clothespins so I can wash my laundry in my fucking garbage can in my room and hang it out to dry in the fucking dust because my shift schedule makes it nearly impossible to get laundry done where NORMAL people do it and on top of that what mistake did I make in my life that made me willing to get shot at in order to do it? What the fuck did I do?"

      I've been through some really shitty things over there but it wasn't until then that the realization sank in that I was 26, wearing a retarded costume designed by someone whose operational needs involved walking from their car to their office, and that nothing that 26 year olds enjoyed in life was available to me within an 18-hour plane ride. That for thanksgiving and christmas and new year's eve I was going to be stuck on an airfield in a cloud of garbage smoke with assholes who would stab me in the back for a smiley face sticker on their epr, who would lie to me with a smile on their face, who would steal from me, for whom I was expected to lay my life on the line, all in shitty weather with god's own mistakes crawling and flying and biting without respite while people I've never met and who I might actually get along with bombarded me with mortars and rockets. Where soldiers and marines slowly died in a field hospital across the street from a fucking taco bell. For a cause that I didn't believe in, that most americans didn't believe in, that I wouldn't ever feel proud of fighting for, that my kids and grandkids would look at as a colossal mistake.

      I love my job and despite what I've said I wouldn't trade it for anything (well, hardly anything). The places I've been and things I've seen and the people I've met make up for all the really shitty times except during certain dark nights alone when they come back. This is the life I naively chose, the life I slowly adapted to, and now it's become an indelible part of me. Was it really my choice or not? It's impossible to say.

      The point of all this: Kids, don't believe video games. And don't join the military. Go play paintball or counterstrike and get your degree and get your lame-ass job at a brokerage or in tech support or where ever because I'm telling you, and this is no bullshit, your lame ass job will seem like a royal appointment compared to being in the military.

      And if you still join, I'm sure you'll have some good times, and it won't be until years later that you look back and think, "Hey that random guy on the internet was right. I really HAVE wasted four/six/ten years of my life trying to kill strangers. That's pretty fucked up. I wish I had someone waiting for me at home. I wish I had played a role in my family's life. I wish I hadn't missed out on almost every single fun time that my friends had back home. I'm done now and all I have to show for it is a DD214 and a duffel bag full of worn out uniforms."

      Sorry, I had to rant, these things sneak up on you like that.

      -b

      --
      No offense, but I've stopped responding to AC's.
    19. Re:From the standpoint of a soldier. by dindi · · Score: 1

      "leave out the whole screaming-in-horrendous-agony part of war"

      This is not to bad mount the army or hurt anyone's feeling, but you have to know (as you know) that the game is a recruiting too.

      They went the extra step and made sure that you get hurt when you get shot, and that is great for people who like to play tactical, and for the idiots who think war is like doom where you respawn 100 times.

      But how would that recruiting factor be if people splashed to the walls and screamed with missing legs after a grenade explosion and then your "real heroes" cut-scene would show football size fields with caskets.

      In video games there is usually some detail that needs to be sacrificed for the fun factor to remain or to reach other goals (performance, or this time the recruiting factor).

      Then again I had relatives in different wars (how about 2 uncles, 1 fighting the German side, the other in the French legion, both dead) and I leaned that for me the only reason to enlist would be an invasion of my country, and even that it would be an army other than the US army for the reason that I am not living in the US.

      So for me what important is the tactical gaming aspect in the game and the fun factor.

      But: I am with you. I would put the screaming and flying body parts into the game and this is not because I am a sick person who loves to see suffering, but because those kids who play the game then enlist (maybe the game was just the extra 5% in the decision) would actually realize that there is a lot of suffering, bad treatment and terrible/fatal consequences of participating in any kind of warfare.

      Just my 2c.... and I do not shoot with anything at anyone/anything living in real life, OK the monthly paintball game might be an exception.

    20. Re:From the standpoint of a soldier. by _Sprocket_ · · Score: 1

      Yeah, I know, I'm not arguing whether video games are bad for children. In my opinion they aren't. I also realize that every child with access to a computer has that access via the consent of an adult, direct or otherwise. What I'm arguing is that a recruitment tool in the guise of a game is immoral.

      I don't see why. How is it any more or less immoral than the glossy brochure that promises a life of adventure? Or the one that plays up the GI Bill? Or the Navy's involvement in the filming of the movie Top Gun?

    21. Re:From the standpoint of a soldier. by flydpnkrtn · · Score: 1

      Yep ahh the memories lol... and yea a lot of the 'older generation' just knew that we turned red lights into blinky green lights, and that was good enough for them

      I was a 25B, and at Fort Huachuca pounding 6' ground rods into the hard ass desert ground was no fun.

      Half the time we just left the rods because they'd end up bent to shit if we tried to pull them out.

      The coolest stuff I had the opportunity to work on was in Iraq though... satellite shots galore, the Ku band, tiny little dishes so there was no gain on them (shots would drop when it rained because of rain fade) - good times lol

      But yea standing outside for 12 hours on guard walking around with local Iraqis with full battle rattle on in 110 degree heat got old. Real old.

    22. Re:From the standpoint of a soldier. by farkinga · · Score: 1

      One unique aspect of America's Army is that it's funded by the real Army, which is entirely funded by the public. Movies aren't funded like this.

      So let's say AA3 is your concept, and you're the producer for the project. What kind of grant are you going to write to get funding for this concept? How are you going to justify the expenditure?

      I don't imagine the selling point was about "making a great game." They got the funding because the game was supposed to make something happen; I'm guessing they justified it in terms of recruiting. The money for the project might literally come out of someone's recruiting budget.

      So, we can argue about what kind of person gets recruited by a game like this... but what I think is beyond arguing is why the game exists, and the reason the game exists is because someone thought it would have an impact on recruiting.

      It is also different from a brochure, in the same way that cigarettes can no longer be sold by Joe Camel. The difference between a picture of cigarettes and a picture of a cool smoking camel (it has been argued) is that Joe Camel appeals to kids, and a picture of cigarettes doesn't.

      Maybe cigarettes weren't marketed to kids, and maybe they were, but Joe Camel was outlawed. America's Army 3 has more in common with Joe Camel than with the brochure.

      --
      ?/o
    23. Re:From the standpoint of a soldier. by sealfoss · · Score: 1

      wow sound familiar. our company HQ was right across the street from the anaconda PX during OIF1. and i remember thinking most of the same things. memories. sigh.

    24. Re:From the standpoint of a soldier. by sealfoss · · Score: 1

      I think most of you aren't understanding exactly what it is that they are selling to these kids. That's ok, I've found the war(s) to be a TV show to most people back here in the states. A movie of the week, at best. If these people were selling crack-cocaine to kids through this video game, I wouldn't be half as bothered by it.

    25. Re:From the standpoint of a soldier. by Anonymous Coward · · Score: 0

      Read the post. I said that they don't work.

    26. Re:From the standpoint of a soldier. by _Sprocket_ · · Score: 1

      One unique aspect of America's Army is that it's funded by the real Army, which is entirely funded by the public. Movies aren't funded like this.

      But movies often get support from the US Military who will put forward resources to assist in making the film. Granted - it's not outright funding. But there is support. Where's the moral outrage?

      So, we can argue about what kind of person gets recruited by a game like this... but what I think is beyond arguing is why the game exists, and the reason the game exists is because someone thought it would have an impact on recruiting.

      Yes. And your point is? Are you trying to say that recruiting for the military is immoral?

      It is also different from a brochure, in the same way that cigarettes can no longer be sold by Joe Camel. The difference between a picture of cigarettes and a picture of a cool smoking camel (it has been argued) is that Joe Camel appeals to kids, and a picture of cigarettes doesn't.

      Maybe cigarettes weren't marketed to kids, and maybe they were, but Joe Camel was outlawed. America's Army 3 has more in common with Joe Camel than with the brochure.

      And now you're saying video games are for kids? You are aware that the demographics tend to be at 30 on average - which is almost too old to enlist.

      Of course, video games tend to deal with the same cultural misunderstanding as cartoons in the USA - both being "for kids" even when they aren't. The Joe Camel controversy is interesting because of this. I would agree that there was a good question whether the marketing was to kids or not. But I couldn't help to wonder if part of that controversy is due to our cultural view of cartoons.

      But still, this is a red herring. There are plenty of adult oriented video games being played by the exact demographic the military wants to recruit from. That doesn't make America's Army any more immoral than Grand Theft Auto. I don't buy that Grand Theft Auto turns kids into carjacking cop-killers or mass murderers. And I don't buy that America's Army is ushering kids in to military uniforms.

      What I do see is a lot of use of the term "immoral" when the real issue is that people don't like the military recruiting (or even the military in general).

    27. Re:From the standpoint of a soldier. by crystalattice · · Score: 1

      Couldn't agree with you more. I'm in the Navy and did a tour in Iraq. I fully expect to head back there or to Afghanistan before I get out. Not what I signed up for and not what I want to do. Except for the fact that I greatly enjoyed being in Iraq compared to going out to sea and dealing with Navy mentality, especially the Chiefs. Sad state of affairs.

      Each service is jacked up and the military will have its way with you. The best you can hope for is that you get a little something back before you get out, such as a degree.

      Personally, though I have 7 years to go, I'm really hoping I can get out on a medical retirement this year. I simply don't want to do it anymore and the retirement benefits aren't looking all that great anymore. I'd rather get a job as a gov. civilian, making 2-3 times as much money for less work and fewer responsibilities.

      Plus, you have the option of saying, "No" with minimal, if any, repercussions. You don't realize how powerful that is until it's taken away from you.

      --
      Free Programming BookLearn to program
    28. Re:From the standpoint of a soldier. by farkinga · · Score: 1

      I wasn't taking up the "moral/immoral" argument here - I was simply arguing that it's a recruiting tool. Either it is ineffective, as you claim, or it is effective, which I infer from the fact that it continues to be funded.

      I know, I know - the US military is famous for throwing money away, but in the absence of any released statistics (which I expect we will never see), I feel safe in wagering that more than zero people have been recruited by the game.

      --
      ?/o
    29. Re:From the standpoint of a soldier. by _Sprocket_ · · Score: 1

      I wasn't taking up the "moral/immoral" argument here - I was simply arguing that it's a recruiting tool. Either it is ineffective, as you claim, or it is effective, which I infer from the fact that it continues to be funded.

      I don't think I ever challenged the idea that it's a recruiting tool. And I'm not entirely sure I argued that it was ineffective - at least, that wasn't my intended point. What I am saying is that it's no more or less a moral issue as any other recruiting tool - be it direct or indirect. And I am challenging the idea that this is a recruitment tool aimed towards children.

    30. Re:From the standpoint of a soldier. by Abcd1234 · · Score: 1

      I just wanted to say, *this* post is an example of why I still bother reading Slashdot. Among the piles and piles of dreck, there are occasionally shining lights, and you, my friend, are one of them. Well written and poignant. Thanks for taking the time to rant! :)

    31. Re:From the standpoint of a soldier. by flibuste · · Score: 1

      Text of such quality are very rare on /.
      Thank you.

  13. Patch Didn't Help by Thermionix · · Score: 1

    unfortunately the patch can't be said to have really helped. All the auth servers are still down, meaning no official servers currently work. the game still freezes for several people. I'm optimistic however that eventually the game servers will be functional and people will forget about the horrible launch.

  14. Sounds Familiar by DesertBlade · · Score: 5, Funny

    Long hours unpaid, shortage of personnel, impossible deadlines, sounds like my time in the real US Army.

    --
    Half of writing history is hiding the truth.
  15. When it works, it's actually pretty good. by The+Orange+Mage · · Score: 1

    I managed to get in a few servers and get a half hour of combat in. It's very intense and really a good tactical shooter. If the auth server had any stability or capacity there would be no story here aside from a few bugs that can be eliminated quickly. (Such as having two main menus up at the same time in-game, a few minor animation bugs, etc.)

  16. Cute, but I'm not falling for it. by Fantastic+Lad · · Score: 0, Flamebait

    Ha ha ha ha!

    Their trouble is that they didn't give this job to the pure propagandists, (you know, guys like Westwood and. . , well Hollywood).

    Heck, I'd only be half surprised if this wasn't a failure-by-design to make the military look useless and all "Beatle Bailey" in the eyes of the public while the real recruitment officers, (the News, for instance), do the dirty work.

    Of course, it could also simply be the result of endless wishful thinking; you know. . . Imperial Rot and Decay before the Mongol Hoards come to raze the Empire.

    -FL

  17. the odds by Lord+Ender · · Score: 4, Insightful

    The chance that the entire team was incompetent is very small. When a project fails, look to its management, not to every single engineer on the team. Also keep in mind that half of software projects in general fail; it's a very immature industry.

    --
    A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    1. Re:the odds by Bastard+of+Subhumani · · Score: 3, Insightful

      And if they were all incompetent, then the fault lies with the asshat who hired them.

      --
      Only three things are certain; death, taxes, and apocryphal quotations - Ben Franklin.
    2. Re:the odds by Zeussy · · Score: 3, Insightful

      If I had mod points, I would mod this up. So much rides on the shoulders of good management to allow the developers to do their job, and stop the shit filtering down from the higher ups, they also need to learn to say NO to feature creep, or feature swapping so "Yes I can do X, but to do it in time and on budget you can't have Y or Z so you choose.". Crap management just drags everyone and the project down.

    3. Re:the odds by clarkkent09 · · Score: 4, Insightful

      Also keep in mind that half of software projects in general fail; it's a very immature industry.

      But it takes a special talent to fail when your funding is provided for you and you can give the game away for free.

      --
      Negative moral value of force outweighs the positive value of good intentions.
    4. Re:the odds by grouchomarxist · · Score: 1

      Also keep in mind that half of software projects in general fail; it's a very immature industry.

      The industry has been around for a while. I don't see any evidence that it will change significantly in the future, management-wise.

    5. Re:the odds by deathguppie · · Score: 4, Insightful

      No it's a very mature industry. Allindustries go over time and over budget. It is a reality of life that we all think we can do more than we actually can. When that happens on the job we feel the consequences.

      Now I'm not saying that is what happened here but it is a reality.

      --
      once more into the breach
    6. Re:the odds by binkzz · · Score: 1

      Only half?

      --
      'For we walk by faith, not by sight.' II Corinthians 5:7
    7. Re:the odds by dkleinsc · · Score: 1

      It is a reality of life that we all think we can do more than we actually can.

      It's a reality of life that those not doing the actual work think that those doing the actual work can do more in the same amount of time than they actually can.

      That separation of roles is important: in a large number of organizations (the military is probably no exception) the people making the scheduling and budgeting decisions and the people doing the work are not the same people. Which lends itself to exactly what happened here: when the project goes over time and over budget, those responsible for unreasonable scheduling simply say "It's the fault of the people doing the work that they didn't meet our perfectly reasonable schedule", and the people responsible for doing the work (including the overtime, loss of sleep, loss of family relationships, and so on) are canned.

      --
      I am officially gone from /. Long live http://www.soylentnews.com/
    8. Re:the odds by Kjella · · Score: 3, Insightful

      That's true for schedule and budget overruns, but not true for the massive amount of failures. It's extremely rare that say a construction firm says "Man, this house is bad. In fact, it ended up so poor we can't even sell it. We'll just have to demolish it and start over." Then, again few try to redesign the house while they're building it...

      --
      Live today, because you never know what tomorrow brings
    9. Re:the odds by Quantumstate · · Score: 1

      Houses are different. If you build a house you get one house. If you make a program then you get unlimited copies of that program. So if somebody buys the bettr house then the rubbish house is the only one left but with software if somebody buys the better program then nothing has changed.

    10. Re:the odds by Backward+Z · · Score: 1

      I've even called the VG industry immature at job interviews and have gotten away with it.

      http://www.worklessparty.org/timework/ford.htm

      It was NINETY FIVE YEARS ago the automobile industry got hip to the idea that workers are most productive and produce the best work when working a 40 hr/week schedule.

      Having worked in games, I feel the industry is very immature. While I was in college, the guy who ended up hiring me to my first out of school job (dev side at a AAA development studio) came and spoke at a Q&A event. The most salient thing I remember him saying: "It gets a lot easier when you accept that it really is all about the shareholder."

      Add to that 80+ hour weeks during three to five months of crunch.

      Your argument has done very little to convince me that the VG industry is anything but immature. Not that the previous post made any better of an argument, but from what I've seen an experienced, we still have a loooooooong way to go.

  18. Re:Unfortunately, this...typical...extrapolating by Ihmhi · · Score: 1

    What about Valve? They have roughly 200 employees and they seem to be very much "talent based". Their methodology for making games has worked pretty damn well for them IMO.

  19. you say it like it's a bad thing by Anonymous Coward · · Score: 0

    I can name a lot of companies that by your definition have been bureaucracy driven for decades and have put out cutting-edge products for a long, long time, like IBM, Apple, Raytheon, Dell, Northrup-Grumman, Boeing, GM (even if they recently failed), General Electric, Intel, Honeywell, 3M, AT&T/Bell, Xerox, Lockheed-Martin, Medtronic, Cisco, United Defense, Texaco, etc etc etc etc etc etc

    I wouldn't call any of the above 'powerless labor'.... There are large, bureaucracy-driven companies that also have a lot of talent and they know how to use it... Proper management is a good and necessary thing....

    1. Re:you say it like it's a bad thing by Atlantis-Rising · · Score: 2, Interesting

      I think an argument could be made that those organizations tend to split development drivers (groups of designers, etc) into sub-150 person groups which are, at least to some extent, autonomous within their given mandate.

      For example, look at DARPA, which is basically designed along exactly this principle.

      --
      "It is possible to commit no errors and still lose. That is not a weakness. That is life." -Peak Performance
    2. Re:you say it like it's a bad thing by bennomatic · · Score: 5, Interesting

      I've heard that 3M corporation does this to an even greater degree. Each time a division is successful enough that it grows past 200, they break up that division's product lines into two subsets, so that they can break up the division into two sub-150 groups. The idea is that for the great majority of human evolution, we've lived in groups smaller than 150, so our brains are pretty well equipped to know and trust and work with that volume of people.

      Get much larger than that and you'll start getting weird political BS. Not because people are bad, but because they need short cuts to help them deal with the overwhelming number of personalities they have to interact with to get their jobs done.

      --
      The CB App. What's your 20?
    3. Re:you say it like it's a bad thing by Kjella · · Score: 1

      That doesn't really say much unless you describe if and how they then become more autonomous. Take for example the military, they divide units into squads, platoons, companys etc. based on numbers but it's all top-down management. Splitting on numbers doesn't really say much more than that you've realized that there's a human limit on how many subordinates one manager can handle.

      --
      Live today, because you never know what tomorrow brings
    4. Re:you say it like it's a bad thing by Anonymous Coward · · Score: 0

      The company you mean is Gore as in GoreTex. They were written about in Malcolm Gladwell's book "The Tipping Point". 3M I'm pretty sure does not run their business that way.

    5. Re:you say it like it's a bad thing by Atlantis-Rising · · Score: 1

      Actually, I'm not sure that's true, but even if it was, it makes a pretty bad example.

      Firstly, military units are somewhat autonomous within their mandate. Top-down control simply means that the very top decides what they want, and lower levels decide on an increasing level of specificity how to achieve that goal until you go from the President deciding he wants to invade a middle-eastern nation to a squad-leader deciding how his squad will attack a specific house. The military is not top down in the sense that the commander in chief is deciding how to knock down doors.

      That said, unlike companies where the only really overriding mandate is to make profit, the military tends to be organized into very much more specific overriding goals. You can't have random battalions deciding they'd rather attack Pakistan, for example. This is not necessarily true in either R&D or the private sector; in both those cases it's perfectly possible to basically split off groups.

      For example, say your company makes widgets. You hire more and more people, until eventually you have 200 people. So you decide to make two lines of product, Widget A and Widget B. Both teams need only a very little communication- they essentially work autonomously. Eventually, they both grow large as the demand for widgets increases that you split off two more groups- and now you have Widget A, Widget B, Widget C, and Widget D. You're working more efficiently and making things better for your customers (because you can make a solution closer to what they want) with each increase in specificity.

      --
      "It is possible to commit no errors and still lose. That is not a weakness. That is life." -Peak Performance
  20. Re:Unfortunately, this...typical...extrapolating by Anonymous Coward · · Score: 0

    WHERE'S MY GODDAMN EPISODE THREE.

    also releasing left 4 dead 2 and not updating the first one all within the span of a year.

  21. dochschloss! by Anonymous Coward · · Score: 0

    gotta love it when unemployed army people complain about being 'stabbed in the back' by 'outside sources'.

  22. Re:Unfortunately, this...typical...extrapolating by Anonymous Coward · · Score: 0

    Well, if you're not happy about it then don't buy the second one. The first was updated, just not significantly. You can try to call the addition of the 2nd half of versus maps an update - it's really just finishing something left undone from release.

  23. It's not quite that bad . . . by apharmdq · · Score: 5, Insightful

    The situation is not quite that bad, though the summary makes it seem so. From what I gather, it wasn't a major part of the development team that was released, but rather 3-4 people in a small satellite team. Of course, there would definitely be bitterness about this, especially in this economic climate, but the job cut definitely wasn't extensive.

    As for AA3 being flawed, the only major issue it's had is that the authentication servers have been overloaded by the hoards of new players trying to log in and play the game all at once. Obviously something like this can't be predicted, so no one is to blame. (I'm sure many of us recall Quake Live being hammered when it was released in open beta for similar reasons. And Demigod as well.)

    The game itself is a LOT smoother and cleaner than any of its previous iterations. There are some occasional bugs and glitches that need ironing out, but thus far I haven't seen anything drastic.

    (Yes, I am an AA player, and I have enjoyed for quite a long time. No, I'm not at all interested in joining the US Army. I realize it's a recruitment tool, but that doesn't mean there's any reason for me to shun it as a game.)

    1. Re:It's not quite that bad . . . by Anonymous Coward · · Score: 1, Insightful

      Obviously something like this can't be predicted, so no one is to blame. (I'm sure many of us recall Quake Live being hammered when it was released in open beta for similar reasons. And Demigod as well.)

      You just contradicted yourself; it sounds like it was actually very predictable.

    2. Re:It's not quite that bad . . . by Verunks · · Score: 1

      I had the authentication problem yesterday for just a couple of hours, the real problem is that everything else is bugged, I've completed one of the training mission with full score, yet at the end it says that I failed it completely, I've tried to play online but after joining a server and choosing side, I couldn't choose any class, so I changed server and it was even worse nobody could choose any side, so I changed again and with all other servers after the loading screen it sent me back to the menu. I tried again the next day, I choose a server with a ping of 32ms yet it was lagging like hell and I even spawned without a weapon, I had to find a dead body to steal his

    3. Re:It's not quite that bad . . . by Ihmhi · · Score: 3, Informative

      I had the authentication problem yesterday for just a couple of hours, the real problem is that everything else is bugged, I've completed one of the training mission with full score, yet at the end it says that I failed it completely,

      That's a problem with the auth server. After you complete training, the game needs to successfully communicate with the auth server to update your stats. If it can't, it automatically defaults to "YOU ARE A NO GO!". This in an of itself was a mistake on the devs part IMO; they should have had a message encoded in which said "Unable to communicate with Authentication Server" or something so people didn't think that they failed training.

      Moreover, every time you restart training, you have to sit and listen to the same diatribe by the D.I. This is not necessarily so bad for some things (where the speech is like a minute and a half long), but I feel really bad for the people who didn't get CLS (Combat Life-Saving) done the first time. You actually have to sit through a video and like a ten-minute lecture on how to properly administer first aid. Thankfully, the pass went through on my first try.

      I've tried to play online but after joining a server and choosing side, I couldn't choose any class, so I changed server and it was even worse nobody could choose any side, so I changed again and with all other servers after the loading screen it sent me back to the menu. I tried again the next day, I choose a server with a ping of 32ms yet it was lagging like hell and I even spawned without a weapon, I had to find a dead body to steal his

      You got further than me.

      Even though I've completed Basic (qualifying on most stuff with Expert, otherwise Proficient), I can't actually join any games. Last night I was in a game where there was literally *one* guy playing and 23 people sitting in spec because they flat-out couldn't get in.

      Again, it seems to be some kind of problem on the AA server's end, because more than a few people have set up LAN servers and you can play on there just fine.

    4. Re:It's not quite that bad . . . by Whillowhim · · Score: 1

      I even spawned without a weapon, I had to find a dead body to steal his

      Naw, that's a feature. They're training you to recreate the human wave attacks used in WWII after they run out of funding for rifles.

    5. Re:It's not quite that bad . . . by Anonymous Coward · · Score: 0

      I tried AA3 on steam, did some training. But it never unlocked the training when I completed it. Annoying to say the least.

    6. Re:It's not quite that bad . . . by dave562 · · Score: 1

      Agreed. Like the OP, I'm a long time AA player (since 2003). I remember the original versions of the game, and they had auth problems with the training content. In other words, you'd go through the training and when it came time to upload the results, they wouldn't upload. That was six years ago, and the same thing happened in this iteration. I think what really happened is the dev team knew there would be problems, but they under-estimated the impact of them. They probably figured a small percentage of auth connections would fail. This is the Army. They are working with tax dollars. The game is FREE. I doubt that they have the budget to roll out a serious number of servers to handle the load. They figure that people will look at the game, realize it is free, and deal with the issues... or just not play, and then the issues go away. I pre-downloaded the game on Steam and tried to play after it was done installing. After doing training three times and realizing that my results weren't getting uploaded, I checked the forums and saw a sticky post about auth problems. I turned the game off at that point. I will probably try it again in a couple of weeks and see if it is any better. Like I said in a previous post, the previous version of the game was a good FPS for what it costs (nothing).

    7. Re:It's not quite that bad . . . by Verunks · · Score: 1

      just press spacebar if you want to skip the talks

    8. Re:It's not quite that bad . . . by dindi · · Score: 1

      Actually there was an other patch which fixed some things yesterday. However it seems it broke some other things.

      I was actually able to play more than an hour on release day and not even from the US, and lag wasn't bad at all.

      Yesterday however I had more problems than before and was barely able to join anything, then finally the server list function died completely.

      Well, I guess most of the people wanted to have a nice Friday nigh AA release play night and just pawned the servers to death again.

      I honestly do not think you need to wait a few weeks, the game looks really great and to me all it looks like is that they do not have enough servers. I did not take the extra step and see how many different IPs you actually try to connect to (I doubt that it is one IP, rather than a round robin's DNS setup where xxx.americasarmy.com would resolve to a load of ips)..... but I assume they made the game scalable so it is mostly a matter of throwing more hardware at it. I might be completely wrong, maybe it is underpowered load balancers or actual broken code on the client side.

      Either way if you try enough you can join a room and actually have a really nice game play. I love the genre of tactical shooters (sims) and also just preordered ARMA II from steam (cannot wait). That is not to say that I do not enjoy a little BF2 or COD4 pawnage, but AA and ARMA II is just something I am willing to play even with bugs.

    9. Re:It's not quite that bad . . . by dindi · · Score: 1

      If you are talking about the granade throwing that asks you if you wanted to restart, then whatever you do you are thrown out:

      i completed it 3 times..... and failed ... then the next day the training was approved. Interesting.... quite interesting.

      I think the data is actually updated on the server, but then somehow it is not coming back to you.

    10. Re:It's not quite that bad . . . by Ihmhi · · Score: 1

      That still leaves the problem that they don't tell you how to do this anywhere. Thanks for the tip, though!

    11. Re:It's not quite that bad . . . by Anonymous Coward · · Score: 0

      I know some of the developers personally. The entire AA public applications development team was let go. The number of people let go is between 40 and 50, and represents the entirety of the public applications team (artists, designers, programmers, producers, administrators, front desk, etc...). The only developers not let go are the AA government applications teams, who do not actively develop the public free game, but instead focus on internal training simulations.

    12. Re:It's not quite that bad . . . by Anonymous Coward · · Score: 0

      If you are an AA player you should have known that we had massive trouble with the auth servers when the original version of AA. Took them weeks to "fix".

      People never learn.

    13. Re:It's not quite that bad . . . by Anonymous Coward · · Score: 0

      No, it was the entire team. They may be holding on to a small handful of people, assuming they are willing to move to Huntsville and assuming they have money to pay them in September, which in no way is assured.

      -Pye

  24. Re:Unfortunately, this...typical...extrapolating by Anonymous Coward · · Score: 0

    200 employees? Really? What's Valve actually released in the last eleven fucking years?

    Half-Life
    Half-Life 2 + episode 1 and 2 "expansions".
    Portal
    Left 4 Dead

    Yep. 4 games and 2 expansions, all of the games except for one are on the same engine. All the mods were 3rd party and then assimilated by Valve. L4D was purchased too.

    So what the hell are the other 150 employees doing? Steam DRM?

  25. Re:Unfortunately, this...typical...extrapolating by Anonymous Coward · · Score: 0

    So what the hell are the other 150 employees doing? Steam DRM?

    Counting the huge piles of money I suspect.

  26. Not surprising by JayTech · · Score: 2, Insightful

    This doesn't come as a surprise to me... sometime around the version 1.6/1.7 release, a bunch of the DEVs were let go/fired/left (I don't remember specifics) and the game hasn't been the same since. I participated in the beta testing process at one point, and there were a bunch of great guys doing the testing and lots of reports of issues were being relayed to the developers. But it seemed that there were always issues slipping through the cracks because the Army was more interested in phasing in the overall "experience" or storyline of the game, rather than gameplay. I haven't been following the development of the game since a few years ago when the gameplay went south, and I imagine they've been losing lots of veteran players since then. Being the army, it should be easy to assume the DEV team was pressured with unrealistic goals and an unrealistic deadline for launch. Since the game is (obviously) targeted at young adults and they failed big-time on first impressions for many new players coming on board with this release, it's easy to see why someone's head was required on a platter even though the blame really lies with the Army officials. Typical bureaucracy at its finest. I hope the fired DEVs find good paying jobs with companies who don't require treading manure on a daily basis.

    That said, I do hope that moving development into the military sector instead of the private sector ends up saving taxpayer money in the long run, IMHO the game as a whole isn't really an effective recruiting tool anyway. The only thing that's really useful is the virtual-reality training for our soldiers, and that should be the main focus of the development.

    1. Re:Not surprising by Ihmhi · · Score: 1

      Why is this modded flamebait? I think a fanboy just saw something that they didn't like and had some mod points to spend.

      Mod the parent out of -1 Hell, please. I have mod points but I have obviously posted in this article so I can't use 'em.

      And just so people can see it, here is his comment:

      This doesn't come as a surprise to me... sometime around the version 1.6/1.7 release, a bunch of the DEVs were let go/fired/left (I don't remember specifics) and the game hasn't been the same since. I participated in the beta testing process at one point, and there were a bunch of great guys doing the testing and lots of reports of issues were being relayed to the developers. But it seemed that there were always issues slipping through the cracks because the Army was more interested in phasing in the overall "experience" or storyline of the game, rather than gameplay. I haven't been following the development of the game since a few years ago when the gameplay went south, and I imagine they've been losing lots of veteran players since then. Being the army, it should be easy to assume the DEV team was pressured with unrealistic goals and an unrealistic deadline for launch. Since the game is (obviously) targeted at young adults and they failed big-time on first impressions for many new players coming on board with this release, it's easy to see why someone's head was required on a platter even though the blame really lies with the Army officials. Typical bureaucracy at its finest. I hope the fired DEVs find good paying jobs with companies who don't require treading manure on a daily basis.

      That said, I do hope that moving development into the military sector instead of the private sector ends up saving taxpayer money in the long run, IMHO the game as a whole isn't really an effective recruiting tool anyway. The only thing that's really useful is the virtual-reality training for our soldiers, and that should be the main focus of the development.

    2. Re:Not surprising by afxgrin · · Score: 1

      They should take a look at the Battlefield 2 mod called Project Reality. I find it far more interesting, and playable, than America's Army. Everyone seems to consistently use microphones in-game, people generally work as a team. It's one of the few multiplayer games I've played that people just automatically start working as a team, and following squad leader orders.

      Sure - there's no honor system in the game - but that could easily be implemented.

  27. Re:Unfortunately, this...typical...extrapolating by Anonymous Coward · · Score: 0

    200 employees? Really? What's Valve actually released in the last eleven fucking years?

    Half-Life
    Half-Life 2 + episode 1 and 2 "expansions".

    Wikipedia currently lists 20 games, though several of them are ports
    List of games developed by Valve

    Not counting ports, I see 17 games:
    Half-Life, Team Fortress Classic, Counter-Strike, Deathmatch Classic, Day of Defeat, Ricochet, Counter-Strike: Condition Zero, Half-Life 2, Half-Life 2: Deathmatch, Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Lost Coast, Half-Life 2: Episode One, Half-Life 2: Episode Two, Portal, Team Fortress 2, Left 4 Dead.

    Three games are listed under "in development"
    Half-Life 2: Episode 3, Portal 2, Left 4 Dead 2

    The company is also still working on additional content for Team Fortress 2 and Left 4 Dead (1).

    Valve also has staff providing ongoing assistance to Source Engine licensees working on commercial games based on the Source Engine (eg: Postal 3, Sting: The Secret Operations, The Crossing, Mabinogi Heroes, Zeno Clash, Salvation)
    Licensed Source games

    There's also the Steam Store, which has a fairly large team assigned to it for marketing, development, and support. This is all the "official" projects anyways, there's been several "unofficial" projects rumored about as well such as a whole new game engine for Ep3, a possible linux based version of the Source Engine, and CS:S2, though there's been no official confirmation on any of them.

    Anyways, the point I was trying to make is there's no single project that all ~200 employees work on, the staff is instead split into "cabals" (groups of 5~10 or more employees) that are assigned to all these individual projects. This isn't Valve specific either, most major game studios work this way to maximize productivity.

  28. The glib cheap shot obligatory by Anonymous Coward · · Score: 0

    I know how to fix this: Put KBR on the job.

  29. Re:Unfortunately, this...typical...extrapolating by Anonymous Coward · · Score: 0

    This is woolly psychology, not hard computer science. 150 is one approximate estimate; other people have made estimates of 231 or 290.

    (Source: Wikipedia. Take with appropriate dumper-truck full of salt).

  30. Where's the Emperor when you need him? by AnalPerfume · · Score: 3, Funny

    If these guy's had use the Imperial handbook, they wouldn't be in this situation.

    "The Emperor is most displeased with your apparent lack of effort" - Vader
    "He asks the impossible, we need more men, we need more time" - Commander
    "Then perhaps you can tell him yourself when he arrives" - Vader
    "The Emperor is coming here?" - Commander
    "That is correct Commander" - Vader
    "We shall redouble our efforts" - Commander
    "I hope so Commander for your sake, the Emperor is not as forgiving as I am" - Vader

  31. Bureaucratic solution by RudeIota · · Score: 2, Insightful

    But, as soon as they hit a critical mass, the bureaucracy becomes the dominate force and turns the talent into powerless labor.

    When companies *have* to be large, I believe keeping small, relatively autonomous groups of talented employees is the cure. Once a group becomes too large or the group is stripped of its autonomy to enforce mono-culture, innovation takes a back seat to sweeping, generic, stuffy rules that attempt to keep things 'safe' and 'organized'.

    Just about every company wants complete control from the top -- The problem is it's dangerous to assume people from the 'top' have enough insight and knowledge to make good decisions for the 'bottom'. Letting groups of people do their own thing is chaotic, but it's probably good for incubating fresh material and novel ideas.

    --
    Fact: Everything I say is fiction.
  32. Re:Two Words by RudeIota · · Score: 2, Insightful

    Two Words. Socialized Healthcare.

    Yes, I much prefer the warm, caring bureaucracy of a private insurance agency over the cold, sterile bureaucracy of a government agency...

    --
    Fact: Everything I say is fiction.
  33. Re:Unfortunately, this...typical...extrapolating by chip_s_ahoy · · Score: 1

    The Wikipedia article you cite says no such thing.

  34. Re:Unfortunately, this...typical...extrapolating by Ihmhi · · Score: 1

    200 employees does not necessarily mean 200 programming dudes. Remember that there's legal, marketing, and P.R. to consider.

    Keep in mind that Valve doesn't just make games - they also work with Steam.

    There's probably at least half a dozen guys dedicated solely towards bringing new games onto Steam. Not getting the licensing, but setting them up so they work with Steam and its interface (like the in-game stuff.)

    There's also likely a dedicated team for updating content for certain games, like TF2. I'm sure that they have a few guys who job it is to do just that.

    The Source Engine is a beast unto itself, and one of the reasons the Episodes come out so many years in-between is because Valve elects to improve the engine every time. If they did not go with the engine upgrades (HDR, particle physics, L4D engine's improvements, and who knows what is coming with EP3), they probably could have cranked out games a lot faster. The thing is, they make them so damn good that they have enough staying power where they don't have to worry about cranking out a shit-ton of games every year.

    I still occasionally play through the entire Half Life 2 series up to this point because the gameplay and story is so damn good. I think that I'm getting to the point, though, where I want to drop in SMOD and have some real fun. :3

  35. Re:Unfortunately, this...typical...extrapolating by drinkypoo · · Score: 1

    Any organization that grows over 150 (or so) people either fails or forms a personality-stomping bureaucracy to survive. It doesn't happen right away, but it always seems to happen. And, ahem, the U.S. Army has way way more than 150 people :).

    The question then becomes whether a larger organization must necessarily stomp your soul more than a smaller one. Anecdotally, the federal government is the U.S.' largest employer.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  36. Re:Unfortunately, this...typical...extrapolating by sco08y · · Score: 5, Interesting

    And, ahem, the U.S. Army has way way more than 150 people :).

    However... the typical company (or troop or battery) has approximately 100 people. You can spend as much as 10 years working at the company level before you reach Sergeant Major or Major. Some jobs, e.g. Adjutant General (which is essentially HR) are tied more closely to Big Army, but others, e.g. combat arms, are more insulated. Even now the traditional terms "troop" and "battery" are retained, even though there's some OCD bureaucrat who is waiting for the chance to wipe them out and call everything a "company."

    I was a Cavalry Scout and we were aware that they were trying to wipe out personality and make us all fit neatly in to their org charts. All the (arguably stupid looking) emblems the units had painted on their HQs were painted over, they banned profanity, and of course our various alcohol sodden rituals were always causing problems for our CO, but for the most part we just ignored them and did whatever we wanted. The flip side of "don't be an individual" is that the Army also demands that you take pride in your unit.

  37. Unfair comparison by Anonymous Coward · · Score: 0

    That's true for schedule and budget overruns, but not true for the massive amount of failures. It's extremely rare that say a construction firm says "Man, this house is bad. In fact, it ended up so poor we can't even sell it. We'll just have to demolish it and start over." Then, again few try to redesign the house while they're building it...

    That's an unfair comparison. Houses contain windows, but they don't have to run on Windows. Imagine how many houses would crumble if the floors were made of windows?

  38. Same CEO, Different Industry by Tokolosh · · Score: 0, Offtopic

    The same organization in charge of AA, is now in charge of GM. I look forward to more successful product launches!

    --
    Prove anything by multiplying Huge Number times Tiny Number
  39. Set your boundaries! by Temujin_12 · · Score: 1

    a lot of good people [worked] insanely long hours on this game that was butchered by outside sources.

    I kills me to see this pattern repeated over and over in the technology industry. Smart managers/leads/companies know that pushing too hard will always hurt you in the long run. Of course there are times where you push hard as a team. But when 12 hour days become the rule not the exception you are establishing an unsustainable habit and company/team culture. Attrition rates will increase (draining you of talent), word will spread into the industry about the negative work atmosphere (making it hard to hire/replace lost or new talent), those still working will lose their passion and the quality of work will fall (killing your competitive edge).

    I've been lucky/blessed that so far in my career I haven't been in a situation where I had to constantly choose between my life/family and my work. Part of it is setting expectations/boundaries both personally and as a team. When I was interviewed for the former company I worked for (which no longer exists since we were acquired by a big one recently), I expressed excitement and passion for my work and the technologies they were developing, but I flat-out told them that when push comes to shove when it comes to work and family that I will always chose time with my family. When I go home for the weekend, unless I've agreed otherwise or we're really down to the wire, I do not work. No email checking, no extra hours, nothing. Setting this boundary, people make sure things are squared away BEFORE the weekend comes. And if it is an emergency they know they have to call me on my personal phone (which causes people to make sure it really is an emergency before contacting me).

    Again, I consider myself lucky/blessed because I know of companies or situations where setting this kind of boundary will get you fired. Honestly, I think that getting fired for standing up for your rights (and I use that word deliberately) isn't the worst thing that can happen in life. The way to handle this type of situation is to talk to HR. Confidentially show HR a well documented pattern of abusing employees by management demanding/coersing salaried (and even hourly) workers continually work extra hours and ask for their help to change the company culture. If nothing happens, then you can look for another job. If you get fired, you can sue the company since HR broke their confidentiality.

    --
    Faith is a willingness to accept something w/o complete proof and to act on it. Reason allows you to correct that faith.
  40. Why would a dev not expect to be let go by codepunk · · Score: 1

    I guess I have been around long enough to understand when it is release time get the resume ready. The budget
    is gone everything switches to maintenance mode and the team size dwindles end of the road. As for the game
    problem freezing or crashing by the client now that is a solid programing issue. The authentication servers now
    that is a problem that can be fixed and fixed extremely fast. If the authentication servers are still down it is
    a good indication that the project is completely out of cash and no one is willing to spend anything to fix it. The other
    possibility is that the game was not developed with scale in mind from the start(every byte counts).

    --


    Got Code?
  41. The game wasn't flawed, the servers were. by Doug52392 · · Score: 1

    The game itself had a few glitches and flaws, but the real problems lied with the server infrastructure and poor planning. With the launch of a FREE first person shooter on a huge platform like Steam, no one bothered to improve the server infrastructure the game uses for online play, which resulted in most of the issues players see.

    One of the problems I've heard the most about is the inability to get past the Training missions because the game does not properly save your progress when you've beat a Training mission. Again, this is due to the overloading of the servers, not an issue in the game itself.

    1. Re:The game wasn't flawed, the servers were. by Lockblade · · Score: 1

      The problem with this logic is that AA is only online. There is no single player or offline mode. Therefore, even if the client is perfectly made, the game still has flaws if the infrastructure sucks, because you can't get away with NOT using the servers.

    2. Re:The game wasn't flawed, the servers were. by Ihmhi · · Score: 1

      The really sad thing is that the game looks beautiful and actually runs pretty damn well. If they hadn't colossally fucked up the server-side part of the launch plan I think the game would have thousands of people playing it right now instead of a handful.

    3. Re:The game wasn't flawed, the servers were. by fuzzyfuzzyfungus · · Score: 1

      That logic does, however, explain why members of the client team might feel that they've been stabbed in the back...

    4. Re:The game wasn't flawed, the servers were. by iCEBaLM · · Score: 1

      Barring that, the game crashes way too often. It's not just a server issue (which is a huge issue) but it is also a stability problem. I can flip a coin to figure out whether it'll actually load and let me play a training mission, sometimes it will, sometimes it won't.

  42. Capitalism == opportunism by Anonymous Coward · · Score: 0

    Isn't that the gist of it? It's not really "fair" by default. It rewards scheming, obscurity, and shrewdness.

  43. This Is Talking about a game or the army, army? by bahamuut · · Score: 1

    "a lot of good people [worked] insanely long hours [on this game] that was butchered by outside sources.' .... One of the [developers] made a post on the official forums saying they were 'effectively stabbed in the back,' and that much of the funding was filtered to the bureaucracy"

    wow, if this wasn't talking about a video game, I would almost think they were talking about the real Army!

    --
    like a man without arms, you can't hang......
  44. Why work "insanely long hours"? by Money+for+Nothin' · · Score: 2, Interesting

    Why did they work long hours? Against whom is the U.S. Army competing? The game, like its previous 2 incarnations, was to be free-as-in-beer.

    And why is programmer psychosis so prevalent among game developers? Is it because so many developers (like me) got their start wanting to write games, hence strong competition for jobs as game developers?

    Any time long hours are involved, you can be sure it is the result of one or more of at least 3 things:

    * market competition forcing businesses to make promises that cannot be kept except by unreasonable behaviors, such as overtime
    * lousy project management (is there such thing as competent project management? Even at firms praised by clients for having "great" PMs, I've found PMs to be lousy)
    * developers with mental issues of sanity and pushback willpower

    Fuck long hours - especially if they are unpaid (as is almost always the case. It is time for developers to fight-back against being taken advantage-of; we need to demonstrate that we are worthy of respect and reasonable lives too!

  45. Jerry Pournelle's Iron Law of Bureaucracy by mrmeval · · Score: 1

    http://jerrypournelle.com/archives2/archives2mail/mail408.html#Iron is not just for governments. It applies to any organized group of people above a certain size.

    --
    I'd go on a Vegan diet but the delivery time from Vega is too long. --brownkitty
  46. Re:Unfortunately, this...typical...extrapolating by Anonymous Coward · · Score: 0

    just a dumper truck? shit, i'd go with a whole state of salt. Wikipedia is so full of personal agendas and bias that it's not even funny. You might as well read the tabloids, at least they know how to entertain people.

  47. Anonymous Coward by Anonymous Coward · · Score: 0

    Sounds like my last fucking job at this shit startup called LiveOps. Dig this:

    This place is a startup that had some pretty decent tech with a talented staff of developers. At some point, this fat fuck named Maynard Webb came along and brought his bullshit e-Bay corporate shenanigans to the company as CEO and immediately started wanting results through the use of attrition -- drive your managers into the ground and MAKE THEM PRODUCE (lotta yelling and complaining) and in turn these chickenshit fucks did the same thing to their underlings. Made for a really, really fucked up place to work.

    As soon as this shit happened, the talented group fucking all left. The ones who protested this shit fucking got fired -- me being one of them. Now, what you have is a piece of shit product that HAS NOT GROWN since the talent split two years ago and this fat fuck is still there, chances are, probably skimming shit for his retirement fund.

    I hear they are still making the same mistake by hiring fuckers outside of the company and passing over talented, deserving people within the company. Thing is, once these fuckers get the job, they want to make a big play and grind their respective departments down similar to cocksucker Webb. What I've been hearing now is that everyone is working too fucking hard, no pay raises, their fucking stock is shit and no one wants to leave lest they end up in the 11% unemployment lines.

    Sorry to see the same shit at America's Army. Too bad...I dug the game. Looks like it's going to go away...

  48. "Auth is down" by jbgeek · · Score: 1

    Even today things are still going badly. I was able to get through a lot of the training missions, then the auth server went away again.

    Basically, when you do a training mission, it's a crap shoot whether the auth server will register the results which will allow you to advance in the game.

    Apparently there was a server side patch done today, and things do seem to work a bit faster when the auth server is up.

    There are also still plenty of little bugs in the game itself, and who knows how/when they'll be fixed since they shut down the dev studio.

    Apparently, development is moving to Redstone Arsenal in Alabama. I'm not sure who's going to be working on it though. They assure us that the game will go on, so I guess they have a team or will hire one.

    Even with all the problems, I think it still may have potential. But I'm looking at this as still in beta phase. I'm hoping that by next weekend we'll actually be able to play "normally". :P

  49. Re:Bummer by Anonymous Coward · · Score: 0

    both offensive and amusing. well played.

  50. more information on this by Anonymous Coward · · Score: 0

    Can be found at http://www.aao30.com/?p=639

  51. Same thing... by Taulin · · Score: 1

    Hate to sound rash, but when are people in the game industry going to understand they are contract workers getting paid salary? Meaning: when the project is done, your job is done. There is very little tech re-use between game projects, so there is usually no reason to keep staff. This is different than most major corporations that build upon the same product with new releases, and very rarely re-tool. But really, there isn't job security anywhere. However, for the game industry, and the nature of its projects, it should just be a given you will be let go when your game is done.

  52. Re:Unfortunately, this...typical...extrapolating by soren202 · · Score: 1

    Half Life 2: Lost Coast does not count as a full game by any measure ever... not even an expansion pack. It's 20 minutes of game play, tops, with about a half hour-ish of commentary on the graphics system. It is, at best, a glorified tech demo.

    Point still stands, but it's more than worth clarifying.