The Commodore 64 vs. the iPhone 3G S
Harry writes "The unfortunate news about Apple rejecting a Commodore 64 emulator from the iPhone App Store inspired me to compare the C64 to the new iPhone 3G S, in more detail than any rational person is likely to compare them, ever again. If nothing else, it's a snapshot of just how far technology has come since the C64's release in August of 1982."
Then it's settled. I'm getting a Commodore instead.
It's quite clear what Apple approved was selling individual C64 games or apps individually that used an emulator underneath. Not a full fledged emulator that would let you program your own games, or play whatever C64 software you have.
Apple probably read their website and realized their goal was quite different then what they were told earlier.
It's quite clear that an emulator is OK as long as it can only run the app sold with it, and not arbitrary code.
Good overview of the two technologies.
One point of correction the iPhone has successful run Apache so it can be used as a web server (for what it's worth). Here's a related article -
http://www.modmyi.com/forums/native-iphone-ipod-touch-app-launches/2665-apache-iphone-how-cool.html
MOS Technology VIC-II; no 3D capability
True, but at the time, 2D hardware features were as much a bullet-point as 3D acceleration today, and the C64 had some quite impressive 2D tricks up its sleeve.
No kidding!!! What do you say at this point?
It used a 6510, which is a modified version of the 6502 with an extra IO port.
The iPhone 3G S has 4,000 times the RAM (256MB) for one-third the price (with an AT&T contract)
Your price comparison is not really good. You should compare an uncontracted iphone price (500 or 600) to that of a c64. The contract lock is worth money - especially considering how much you buy to maintain your service. THen again you get more from the contract (phone service, access to the internet, etc). So a better comparison is the straight phone price to the c64 price.
I do not support "The Man". I also do not support your irrational stupidity
At least this time Apple rejected something that was actually forbidden by the app store's rules.
Attached Physical Keyboard
They forgot to include FREEDOM. You were free on the C64, no one could stop you from making applications, running them and distributing them freely to friends, who in turn, without big brother watching, could distribute your creations as well. You're not even allowed ot run a python interpreter on the iphone.
And don't tell me about jailbreaking, jailbreaking is a DMCA violation and if AT&T catches you, you will be kicked off their network. You don't have control of your device, with the C64 you did.
The only comparison that matters is you could write and run your own code on the C64 and you cannot on the iPhone.
I think you have to buy the development key ($99) to deploy to a physical phone, but you can write whatever you like and deploy it to your phone. You can deploy to as many as 50 different phones without going through the app store or buying a site license.
I don't remember for sure - you might even be able to deploy to a phone that's physically connected to your Mac without paying anything.
I agree that you're nowhere near as free on the iPhone as we were on the C64, but it's just wrong to say that we can't run any code we like on our phone.
I think it's also worth pointing out that there are huge potential exploits on a phone that weren't there on a C64. E.g. I could distribute a free app that eventually calls a 1-900 number I own, with no modem sticking out the back for you to disconnect.
I have written and distributed an iPhone app (and written C64 apps), so I'm not just spouting BS.
The article compares the current price of the iPhone with the introductory price of the C=64. A few years in (circa 1984), you could buy a C=64 from K-mart at $90.00 USD. This was convenience, since the cheap power supply tended to burn up and die, and it was sometimes easier and cheaper to just buy a replacement machine. I went through three of the things back then!
-dZ.
Carol vs. Ghost
What kinda chip you got in there, a Dorito?
Bow-ties are cool.
isn't the C64 emulator a sandbox?
ActionScript and Java run in a sandbox, but they're rejected too.
Javascript or Brainfuck also run arbitrary code in a sandbox, but they're not rejected.
Welcome to the topsy-turvy world of the Apple app store, where any app could be removed at any time, because they could all be interpretted as infringing some part of the SDK rules.
I'm trying to image a C64 developer proudly crowing, "We're allowed to sell 50 copies!"
Wouldn't it be more appropriate to compare the iPhone 3GS to the Apple IIgs?
Give me Classic Slashdot or give me death!
I wonder if an emulator for the apple 2 series would be approved?
1820g... 404 mm * 216mm * 75mm
And how does that exactly relate to size? It just looks like a bunch of gibberish mixed with random numbers to my imperialist eyes.!!!
I want pounds and inches you insensitive clod!!!
Bill
It's my Sig and you can't have it. Mine! All Mine!
Well if you really want to nitpick, the 300 bits per second should be 300 baud. But hey, I guess all nitpickers aren't perfect.
/^([Ss]ame [Bb]at (time, |channel.)){2}$/
And how does that exactly relate to size? It just looks like a bunch of gibberish mixed with random numbers to my imperialist eyes.!!!
I want pounds and inches you insensitive clod!!!
You don't recognize the traditional Imperial unit of length, the Manchester mule? Defined in 1621 as the length of the Duke of Manchester's prize mule, Jebediah, and equal to exactly 29 handspans, it's the only unit of length a gentleman should use.
Now I should say that at 404mm long, and at a total of 1820 greasemonkeys in weight, that this Commodore 64 is quite the small electronic computer!
The enemies of Democracy are
http://www.gamebase64.com/ This database has 20000 games. Those are just the ones they've found and it doesn't even include actual applications, only games. The total number of programs for the C-64 is probably far more than 50000.
Apple rejects anything they think will turn them away from the phone's operation or make changes to it.
PUT IT ON ANDROID and WM. You Won't be rejected there.
No Flash
No competitive Browsers
No File Exploring
No downloading to the phone
and people say I should get an iPhone, there's a couple of reasons NOT to.
"Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind." -Dr. Seuss
I saved and saved to get my C64. Way better than that stupid VIC 20.
I have hundreds games for it. About a dozen or so game that I enjoy so much I keep my C64 around and 'load' it up so I can play them. A emulator for the Iphone/touch would be something I would love to have and pay for it - provided it had the games I love to play.
My Sig indicates the end of the comment I posted.