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ZeniMax, Parent Company of Bethesda, Buys id Software

CelticLo writes "ZeniMax Media Inc., parent company of noted game publisher Bethesda Softworks, today announced it has completed the acquisition of legendary game studio id Software, creators of world-renowned games such as Doom, Quake, Wolfenstein, and its upcoming title, Rage. In an interview with Kotaku, John Carmack said, 'We're really getting kind of tired competing with our own publishers in terms of how our titles will be featured. And we've really gotten more IPs than we've been able to take advantage of. And working with other companies hasn't been working out as spectacularly as it could. So the idea of actually becoming a publisher and merging Bethesda and ZeniMax on there [is ideal.] It would be hard to imagine a more complementary relationship. They are triple A, top-of-the-line in what they do in the RPGs. And they have no overlap with all the things we do in the FPSes.' The press release confirmed that id's projects will remain under Carmack's control."

147 comments

  1. Competition. by Jaysyn · · Score: 2, Interesting

    Looks like they might have a bonafide Atari stomping machine.

    --
    There is a war going on for your mind.
    1. Re:Competition. by Heed00 · · Score: 5, Insightful

      Looks like they might have a bonafide Atari stomping machine.

      That job is already filled by Atari themsleves.

      --
      Thought thinks itself.
    2. Re:Competition. by Jaysyn · · Score: 0

      You know, you've got a point.

      --
      There is a war going on for your mind.
    3. Re:Competition. by kenp2002 · · Score: 0

      whoa wait? Atari is still around? Sweet when is Pole Position 3 coming out?

      --
      -=[ Who Is John Galt? ]=-
    4. Re:Competition. by andy9701 · · Score: 2, Informative

      The name is still around, but it's definitely not the same company. See Wikipedia for the full history.

    5. Re:Competition. by WiiVault · · Score: 0

      May not be the same company, but it will die the same way.

  2. Id IP and Quake Live by NeoStrider_BZK · · Score: 1

    I was about to post it. Its hard to belive! I hope Quake live goes on for Linux... I wonder what happens to legacy IP from ID and how will it blend with Bethesda IP. Quake vs Terminator: future shock? =-P

    1. Re:Id IP and Quake Live by sanosuke001 · · Score: 2, Insightful

      The company is still going to be run by John Carmack. It looks like it's more of a business decision to make publishing/marketing easier and to get a hold of new tech than to merge IPs.

      --
      -SaNo
    2. Re:Id IP and Quake Live by NeoStrider_BZK · · Score: 1

      Yeah, but what about re-releases? They might pull some cool plugs...

    3. Re:Id IP and Quake Live by pugugly · · Score: 1

      Elder Scrolls V: Aliens Versus Daedra

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      An Invisible Entity of Vast Power whose existence must be taken on faith alone: Liberal Media
    4. Re:Id IP and Quake Live by NeoStrider_BZK · · Score: 1

      Commander Keen: Aliens ate my Terminator

    5. Re:Id IP and Quake Live by MindKata · · Score: 2, Insightful

      "The company is still going to be run by John Carmack"

      Everyone company that gets sold to another company says things like this. My question is, "The company is still going to be run by John Carmack" ... yes, but for how long? ... I've lost count of the number of companies who say this sort of thing and then a year or two later their founders leave saying they are going to pursue new business avenues and new opportunities etc..

      Which leaves ID high speed easy to control style of games and ID's attitude to open software exactly where? ... Somehow I don't see their new owners being so open with source code and as for game designs, its easy to make yet another FPS but its hard for the bosses of games companies to see what makes a good FPS more like a sport than a game. The way Quake 3 and 4 games play online are effectively more like sporting games than just FPS games. How many other companies have failed to create such successful online FPS games ... far more fail than succeed. So any company change which risks new management forcing their ideas into games is a bad thing.

      --
      There are 10 kinds of people in the world... those who understand binary and those who don't.
    6. Re:Id IP and Quake Live by NeoStrider_BZK · · Score: 1

      My point on my first post was about projects like FreeDoom. I dont know whats Carmack position on that, but if I were on this project, I would hire a lawyer ASAP.

    7. Re:Id IP and Quake Live by zonker · · Score: 0

      Oh man please don't even joke about that. I want more keen but I'm scared of what anyone but Tom Hall would do with him.

    8. Re:Id IP and Quake Live by TikiTDO · · Score: 1

      I would not be overly worried about id going closed source. While ZeniMax/Bethesda is not really known for opening up their source code, they do expose nearly all of the material through their editors. I would guess that they are not all that strongly averse to the idea of openness, it is likely more to do with demand not being high enough. That they haven't come down on projects like OpenMW may be telling too.

  3. Linux native games by zebslash · · Score: 4, Insightful

    I hope they will carry on using OpenGL and providing Linux native binaries.

    1. Re:Linux native games by Anonymous Coward · · Score: 0

      Rumor has already it that the new Wolfenstein title is Direct3D.

      If they don't continue to provide Linux/Mac binaries, it's because id decided it wasn't worth the bother, not because of the publisher.

    2. Re:Linux native games by zebslash · · Score: 4, Interesting

      I am surprised. Wolfenstein is based on Doom 3 engine, which is OpenGL. Isn't the alledged switch for the future engines ?

      Also, I wonder if Doom 3 engine will be GPLed. id always GPLed their code after a while.

    3. Re:Linux native games by Unending · · Score: 2, Informative

      I saw Carmack give a talk a couple weeks ago and OpenGL came up in the Q&A session.
      Carmack's take on it was that OpenGL had not continued to be update to take advantage of newer technology and had therefore largely fallen into disuse, though he also said that the graphics code was not that large a portion of their codebase so they could fairly easily write OpenGL and Direct3D versions of their engines with minimal effort.

    4. Re:Linux native games by sznupi · · Score: 2, Interesting

      Around one year ago Carmack said Doom 3 will GPLed right about now. Few months away at most, supposedly.

      --
      One that hath name thou can not otter
    5. Re:Linux native games by Anonymous Coward · · Score: 0

      Also, I wonder if Doom 3 engine will be GPLed. id always GPLed their code after a while.

      Carmack has already stated that Doom3 code will be open source eventually. I think he has also said that he hopes to continue this open sourcing with Rage too.

    6. Re:Linux native games by StormReaver · · Score: 1

      John Carmack is still in charge of development, so it seems likely that OpenGL will continue to be used. The game engines id makes are largely portable, and have good Linux support already, so there's no reason to discontinue the Linux ports.

    7. Re:Linux native games by rsmith-mac · · Score: 2, Interesting

      I doubt it will be GPLed that soon given that Wolfenstein is just coming out. If it's anything like how Q3 was handled, they're going to wait until some time after the last commercial game is released. Carmack had to wait for nearly a year to release the Q3 source code since someone new had licensed it shortly before he wanted to release it in 2004 (I think it was for the video game tie-in for UPN's abysmal Game Over)

      I intended to release the Q3 source under the GPL by the end of 2004, but we had another large technology licensing deal go through, and it would be poor form to make the source public a few months after a company paid hundreds of thousands of dollars for full rights to it. True, being public under the GPL isn't the same as having a royalty free license without the need to disclose the source, but I'm pretty sure there would be some hard feelings.

      Previous source code releases were held up until the last commercial license of the technology shipped, but with the evolving nature of game engines today, it is a lot less clear. There are still bits of early Quake code in Half Life 2, and the remaining licensees of Q3 technology intend to continue their internal developments along similar lines, so there probably won't be nearly as sharp a cutoff as before. I am still committed to making as much source public as I can, and I won't wait until the titles from the latest deal have actually shipped, but it is still going to be a little while before I feel comfortable doing the release.

    8. Re:Linux native games by LoRdTAW · · Score: 2, Interesting

      Do you have any more specific information on the talk he gave? Is there an online translation, audio or video version of the talk? OpenGL has certainly not fallen into disuse, in fact it is the standard 3D API for the PS3, Apple OSX and I believe the Nintendo Wii (correction?). And add to that list any non MS operating system. Direct 3D is Microsoft only so you are limited to the Xbox or Windows. Also consider the fact that OpenGL is not only geared toward hardware acceleration but can also be rendered in software if desired. Direct 3D is hardware only.

      I am fully aware of the fact that yes hardware rendering is the way to go but with today's multicore and specialized CPU's and GPU's we might find ourselves using software rendering systems running on gp-gpu or super multicore systems. Concider that the Intel laurabee is a bunch of stripped down x86 cpu's, it is nothing more then a cluster of x86's on one die. OpenGL, ray tracing and direct3d drivers will be nothing more than software render engines running on the multitude of laurabee cores with an added raster pipeline. And OpenGL has the advantage of being open source so drivers can be open source or developed to take advantage of certain features. Optimizations can easily be made to the driver and open source 3D drivers can be easily written. Pair that with OpenCL and you are really cooking with gas.

    9. Re:Linux native games by Sycraft-fu · · Score: 1

      Ya if people want developers to keep using OpenGL, then GL has to get its shit together. Graphics technology moves FAST and you need to keep up. OpenGL seems to futz around and say "Oh well just support that through extensions." That is problematic since it means multiple code paths for different cards, and since there are fundamental architecture changes that doesn't work well for. You'll see some OpenGL developers deride GL 3 as "OpenGL 1.6" because it was not the truly new redesign promised, but rather some stuff hacked on the old GL.

    10. Re:Linux native games by TheRaven64 · · Score: 2, Interesting

      That is problematic since it means multiple code paths for different cards

      As opposed to DirectX where you have capability bits and have to test whether a card supports a given capability, and have multiple code paths for the cases where it doesn't? Or with DirectX 10 where you have a feature set equivalent to OpenGL 3 but no support for cards that don't support all of this feature set and no way of supporting features on cards that aren't part of this?

      You'll see some OpenGL developers deride GL 3 as "OpenGL 1.6" because it was not the truly new redesign promised, but rather some stuff hacked on the old GL

      And, mostly, these developers are idiots. There is a subset of OpenGL 3 which is forward-compatible. This is a very modern API. There is a subset of OpenGL 3 which is backwards compatible. This is a legacy API and is deprecated (i.e. all of the fixed-function pipeline stuff, and a load of other things). OpenGL 3.1 dropped it entirely. If you want a modern API, just use the forward-compatible subset, or use OpenGL 3.1 (more or less the same). Or would you prefer the DirectX model where each release comes with a completely new API?

      --
      I am TheRaven on Soylent News
    11. Re:Linux native games by mdwh2 · · Score: 2, Informative

      OpenGL has certainly not fallen into disuse, in fact it is the standard 3D API for the PS3, Apple OSX and I believe the Nintendo Wii (correction?). And add to that list any non MS operating system. Direct 3D is Microsoft only so you are limited to the Xbox or Windows.

      I think it's fair to say it's fallen behind. I say this as someone who used (and still uses) OpenGL for years. OpenGL is still being developed, but features seem to be coming available on DirectX first, and driver support is more likely to be poorer for OpenGL in my experience.

      I thought consoles used their own custom APIs?

      I hardly think that games developers are worried about "limiting" themselves to all Windows PCs, and the XBox - just think, they could be writing for Macs!

      Also consider the fact that OpenGL is not only geared toward hardware acceleration but can also be rendered in software if desired. Direct 3D is hardware only.

      There are software implementations, but I forget if it's available in drivers by default? Are there any platforms that actually use software OpenGL?

      I am fully aware of the fact that yes hardware rendering is the way to go but with today's multicore and specialized CPU's and GPU's we might find ourselves using software rendering systems running on gp-gpu or super multicore systems.

      I'm not sure what you mean by a "software" system running on a GPU - that's what we have today. GPUs are already using multiprocessing (far more so than CPUs). For years, 3D programmers have been writing software to run on the GPU ("shaders"). The only thing missing from the old traditional software renderers is writing the code to do things like the rasterization, but why reinvent the wheel doing the boring stuff? Even if rendering moves back to the CPU, it'll be easier to use libraries to do this work.

      Fixed function pipeline "hardware" went out of fashion years ago (in fact DirectX 10 has dropped support for it AIUI). Usually when people talk about "hardware" vs "software" renderering these days, they mean using the GPU versus CPU. I'm not sure how you are distinguishing between them, if you are talking about running "software" on the GPU?

      And OpenGL has the advantage of being open source so drivers can be open source or developed to take advantage of certain features. Optimizations can easily be made to the driver and open source 3D drivers can be easily written.

      OpenGL is not open source (though there exist some open source implementations), you probably mean it's an open API.

      You might think so, but that's not what's happened. OpenGL 3 seems to demonstrate the inefficiency of "run by committee" - there's no evidence of features coming on OpenGL first, rather we have to wait ages for them to be approved by the committee. As I say above, my experience is that OpenGL drivers are more likely to be inefficient.

      E.g., if someone wants to take advantage of OpenGL's open nature and write OpenGL drivers for my Intel graphics card that runs as well as Direct3D, please do so. But I don't see it happening.

    12. Re:Linux native games by mdwh2 · · Score: 1

      You misunderstand - sure, on both you might have to consider multiple paths to support older hardware. But extensions can leave you with the same feature being exposed differently on different hardware (e.g., I remember two sided stencil buffer being done different by ATI and NVIDIA when it was first introduced).

      Also, DirectX does do a better job of handling for itself the different code paths where possible. For example, you simply have "vertex buffers". On OpenGL, you have "vertex buffer objects" and "vertex arrays", and you have to work out which is supported, not to mention taking into account things such as the "range" extension.

      Or would you prefer the DirectX model where each release comes with a completely new API?

      When DirectX was rapidly changing and full of a lot of rubbish, this was annoying. But now, I see it's advantages - OpenGL has a lot of legacy hanging around. Sure, you don't have to use it - but I as a developer have no idea which I am supposed to use, or how to hit the "fast path". Worse, different chipsets may do better on different paths. DirectX makes it much easier to write the most optimal route, because there's generally only one way you can do it.

      (As of a year ago, I used only OpenGL - but really, DirectX is really quite good these days.)

    13. Re:Linux native games by aztektum · · Score: 2, Informative

      From QuakeWorld 2008

      Carmack also reiterated that the current plan is to open source Doom 3's engine sometime next year.

      Carmack: "What we can't do is we can't take time away from [other projects]... it does take effort to get these things together. If we are still heads down trying to get Rage out the door, I'm not going to task somebody with putting together the Doom 3 source distribution. But when Rage ships, you can expect the Doom 3 source code to be coming out."

      Sounds like they're waiting to get Rage finalized rather than on any licensees to finish shipping Doom 3-based projects.

      --
      :: aztek ::
      No sig for you!!
  4. good match by Anonymous Coward · · Score: 0

    They're both formerly great game developers who have now sold out and make shitty console games. So it's a good match. Possible next step: Get Epic in there too.

  5. In an extended interview... by devleopard · · Score: 1

    Carmack revealed that the added resources of the new company will enable him to prevent repeats of the company's biggest flops, In other words, he can now keep overhyped wrestlers from ever being associated with id game titles.

    --
    The best thing about a boolean is even if you are wrong, you are only off by a bit.
  6. Could this... by Darkness404 · · Score: 2, Insightful

    Could this mean that ID is now going to become less OSS/Linux friendly?

    --
    Taxation is legalized theft, no more, no less.
    1. Re:Could this... by westlake · · Score: 3, Interesting

      Could this mean that ID is now going to become less OSS/Linux friendly?

      Carmack has said before that the Linux port did not make much sense from a business point of view.

      [The port to the Wii almost certainly does make sense. The cell phone. The portable media player.]

      He has waffled now and then on DX vs OGL.

      iD released game engines that were well past their commercial prime.

      Never the games themselves.

      The IP that makes a Commander Keen or Doom or Wolfenstein a unique and valuable property.

      Bethesda's focus is on the sale of its games - and not on the sale of its game engines.

      I can't see any very compelling reason for it to open source anything.

    2. Re:Could this... by IICV · · Score: 1

      Oh man. You just made me realize how awesome Commander Keen could be in a Bethesda style open world.

  7. No FPS competition? by Viewsonic · · Score: 2, Interesting
    Terminator: Future Shock and Skynet would like to have a word with you! Two of my favorite FPSs that most games still can't compare to. They paved a lot of the way for vehicles in a FPS, great depressing storylines, it was 100% pure awesomeness.

    I was kind of hoping a new one would come out with the arrival of the new movie.

    1. Re:No FPS competition? by RogueyWon · · Score: 1

      Yeah, I loved those as well, even though the multiplayer in Skynet never really "felt" right to me. We seemed to get a strange kind of spurt of well-made intelligent games based on dormant movie licences in the mid-90s, primarily around the Star Wars franchise (X-Wing, Dark Forces, Jedi Knight, TIE Fighter and so on), but those two Terminator games are also good examples.

      I remember finding Future Shock deeply frustrating for the first few hours and nearly taking it back to the shop because I just couldn't seem to work out what I was supposed to be doing. Then the "orienteering" nature of the game, which was completely different to the "corridor shooter" pattern established by Doom, finally hit me and I loved it from that point onwards. The degree of freedom it gave you in how to approach objectives was unprecedented at the time and we wouldn't really see proper parallels again (in a high quality game) until Farcry.

      Of course, it was badly hamstrung by its technical limitations. The engine was unbelievably primative by today's standards, and the visuals didn't look anything like the "future" scenes in the Terminator movies.

      Sadly, now that the technology is here to really do the concept justice, developers of licenced games have fallen into the pattern of just defaulting to brain-dead run-and-gun third person corridor shooters (cf. the Terminator Salvation) game. Of course, like Star Wars, the Terminator franchise has also been battered and bruised by inferior sequels pitched at the lowest common denominator as well. All in all, the chances of seeing a new Future Shock (as opposed to non-Terminator-licenced spiritual successors) must be assessed as being virtually nil.

  8. Chris Weaver by BrookHarty · · Score: 5, Interesting

    So after reading about Zenimax on wikipedia, it said that Dr. Chris Weaver was forced out of the company. (Dual Doctorates at MIT). And zenimax didn't pay its 1.2 million severance in the contract.

    Kinda interesting, Weaver broke into Zenimax's email server and used the copies in court. So the appeals court dismissed his case due prejudice. The other interesting thing is the CEO of Zenimax was in a banking fraud scandal and banned from banking industry by the feds.

    Doesnt sound like a great team heading it up. I bet this comes back to bite Carmack in the ass down the road.

    1. Re:Chris Weaver by Anonymous Coward · · Score: 1, Funny

      That donkey down the road is a really unlucky fellow.

    2. Re:Chris Weaver by Anonymous Coward · · Score: 4, Insightful

      I bet this comes back to bite Carmack in the ass down the road.

      As one of id's owners, Carmack has just become a very rich man at a point in time where id's flagship titles are fading from the limelight. Doom 3 is largely considered a disappointment.

      He's been tinkering on rocketry and iPhone development rather than pushing the state of the art (megatexture?)

      Despite the press release stating that all the key players have signed long term contracts, I suspect Carmack is angling to retire from the games biz in the next few years.

      Posting anonymously because I am still a big fan but see the writing on the wall.

    3. Re:Chris Weaver by Anonymous Coward · · Score: 0

      > Doom 3 is largely considered a disappointment.

      Not sales-wise. Its funny how Doom3 is universally hated on the internet, yet managed to sell 8 million copies or whatever.

      Now if you want to talk dissappointing, let's talk QuakeWars.

    4. Re:Chris Weaver by Anonymous Coward · · Score: 0

      I have my own reasons for disliking Bethesda and Zennimax.

      They actively thwart any kind of criticism of their staff or corporate policies on their discussion boards, and have an almost sneering elitist angle to their press releases.

      The idea that the CEO of Zenimax was involved in fraud does not surprise me in the least bit, nor that they would force somebody out that has technical merits, then refuse to pay severance.

      I refuse to ever buy another Zenimax/Bethesda title, and now that Id is part and parcel with them, I wont buy any Id software either.

    5. Re:Chris Weaver by Anonymous Coward · · Score: 0

      Never go down a road with something that could bite your ass following you!!

    6. Re:Chris Weaver by discord5 · · Score: 1

      Doom 3 is largely considered a disappointment.

      Its funny how Doom3 is universally hated on the internet, yet managed to sell 8 million copies or whatever.

      Tickets sold in a movie theatre don't make the movie great either. FWIW, I really liked the sound of the plasma gun in Doom 3. The charging sound it made when you inserted new ammo was one of the better sound effects in videogames in a while. Other than that, the game didn't leave the same impression as its predecessors did at the time. I guess it's mostly disappointment with the game as the expectations were so high (especially if you consider the hardware requirements for the time).

    7. Re:Chris Weaver by verbalcontract · · Score: 4, Insightful

      First, let me just say that I love John Carmack.

      The reason I love him is because in the TFA he explains why they did this:

      "We're really getting kind of tired competing with our own publishers in terms of how our titles will be featured... They are triple A, top-of-the-line in what they do in the RPGs. And they have no overlap with all the things we do in the FPSes."

      They didn't sell because of Zenimax's leadership. They sold so they don't have to worry about the publishing end of the business. Zenimax now distributes id and Bethesda games, and since they don't compete in the market, id doesn't have to worry about Zenimax giving them the shaft. Meanwhile, id stays independent and keeps doing what its doing.

      Sound familiar?

    8. Re:Chris Weaver by bronney · · Score: 2, Interesting

      I agree, on a lot of things. Doom 3 wasn't the great "game" everyone hoped for, but the "give me back my baby" part did have me jumped off the chair and turned off the game for a while, and only a while. I jumped back into the game even though it's somewhat boring, it's a piece of John that we can all enjoy. How often you get that from a fellow slashdotter?

      Even though the game wasn't that great, it certainly gave me the ooo wow feeling playing on the 6800gt at the time. And understandably but acceptably slow frame rate that's still enjoyable. If anyone followed just a part of what John was trying to do with Doom 3 and the heart he put into it, one would drool on the multi shadows, dynamic lighting and stuff on the screen.

      I admit, HL2 was a kick ass game, it was fun, it was fast, and the sunlight was cool. But there's a certain kickassism when you play John's game. To me it's like a "connection" to another nerd that I have absolutely no idea what he talks about 99.9% of the time. And Doom was the only way I can understand a part of him that made the genre. So here's to John, no matter what you do in the future, god bless and good luck.

    9. Re:Chris Weaver by bronney · · Score: 1

      EXACTLY bro! He knows what he's doing, and I am pretty sure of that.

    10. Re:Chris Weaver by PixelScuba · · Score: 1

      I didn't have a computer up to snuff to play Doom 3 until 4 years after its release. In 2008 I finally played Doom3 and Half Life 2. I was amazed at how poorly Half Life 2 held up... It was visually unremarkable and the story/gameplay was tedious or nonexistent at times (Boat/Car). Doom3 on the other hand, even after 4 years, looked impressive. The gameplay really began to drag in the middle, but it was still a much more entertaining experience than Half Life 2.

    11. Re:Chris Weaver by Mr.+DOS · · Score: 1

      Yeah. Because Disney's never gotten in the way of Pixar.

            --- Mr. DOS

    12. Re:Chris Weaver by bronney · · Score: 1

      Well just last week I was bored, searched up synergy and played a little bit of hl2 coop with my cousin. And we got bored pretty fast. And there's nothing else to "look at".

      I haven't tried this but I am pretty sure if I install Doom 3 again, there will be new things to look at on the 9800gt x2 :) That's why I love his stuff. I still remember the first time I looked through those Doom 3 glass refraction + reflection + specular, it's nuts.

    13. Re:Chris Weaver by Anonymous Coward · · Score: 0

      Another bit of trivia: Zenimax's CEO is also married to Linda Carter.

  9. No Overlap? by Hatta · · Score: 2, Insightful

    They are triple A, top-of-the-line in what they do in the RPGs. And they have no overlap with all the things we do in the FPSes.'

    What about Fallout 3?

    --
    Give me Classic Slashdot or give me death!
    1. Re:No Overlap? by MarchTheMonth · · Score: 1

      They are triple A, top-of-the-line in what they do in the RPGs. And they have no overlap with all the things we do in the FPSes.'

      What about Fallout 3?

      Last I checked, Fallout 3 was an RPG. I don't know I could be mutated to believe anything.

    2. Re:No Overlap? by larry+bagina · · Score: 3, Funny

      Reconsider with an emphasis on "top-of-the-line" part, not the "RPGs" part.

      --
      Do you even lift?

      These aren't the 'roids you're looking for.

    3. Re:No Overlap? by Darkness404 · · Score: 1

      Fallout (and somewhat of Oblivion) seems to be more of a FPS/RPG combo and I can really see them using FPS technologies in first-person action-RPGs.

      --
      Taxation is legalized theft, no more, no less.
    4. Re:No Overlap? by Steauengeglase · · Score: 1

      But the thousand dollar question: Will Rage be refashioned/re-written as a Fallout game, er- Fallout, with cars?

    5. Re:No Overlap? by plague3106 · · Score: 1

      Hmm.... yes, but then combat is typical FPS action. It's an FPS RPG.. if that makes sense.

    6. Re:No Overlap? by DavidTC · · Score: 3, Interesting

      Seriously, Bethesda has been doing FPS/RPGs with both Oblivion and Fallout 3, which use the same engine.

      I don't have any idea how relevant that is to the Quake engine, but to pretend it's totally irrelevant is a bit silly.

      Considering that the Bethesda engine is somewhat buggy, what with people falling through to the void and glitching through walls, what would be nice is if future Bethesda FPS/RPGs used the Quake engine for their graphics and rendering.

      If I understand correctly, the Quake engine is already packaged for third parties to purchase and use, and other people have used it, so it shouldn't be incredibly hard. And it would let the Bethesda people concentrate on the RPG part.

      OTOH, the Bethesda people have gotten Obsidian (Of KOTOR and NWN2 fame) to do Fallout 3: New Vegas, so apparently they don't want to do RPGs either!

      Does anyone else find the game industry very confusing? We've got developers and publishers, but they're often the same company, but they'll do things like develop one game and have someone else publish it, and then publish another game that someone else develops, and then develop and publish a game...it's chaos.

      And that's not counting all the 'sub' brands that companies like Atari and EA own. And the actual owners of the property the game is developed from.

      Someone should make a 'mindmap' java program online showing all game companies, their relationship with other companies, and all games that have been worked on and by whom.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    7. Re:No Overlap? by Anonymous Coward · · Score: 0

      I was never impressed with Bethesda combat system since Daggerfall. May be if ID does engine and combat things would be more fun. I'd quit playing oblivion in couple of hours if not for modding community. granted fallout 3 was more fun and continues to become more fun with mods.

    8. Re:No Overlap? by Anonymous Coward · · Score: 0

      Last I checked, Fallout 3 was an RPG. I don't know I could be mutated to believe anything.

      Last I checked, Fallout 3 was an FPS that required the kind of M4D SKILLZ that keeps my lamer self cheerfully in turn-based game territory.

    9. Re:No Overlap? by khellendros1984 · · Score: 1

      It seems like the Quake engines are mostly optimized for indoors rendering, and anything in a Bethesda-style RPG would need to be optimized for large outdoor spaces, with trees, times of day/night, weather, etc.

      --
      It is pitch black. You are likely to be eaten by a grue.
    10. Re:No Overlap? by Steauengeglase · · Score: 1

      "OTOH, the Bethesda people have gotten Obsidian (Of KOTOR and NWN2 fame) to do Fallout 3: New Vegas, so apparently they don't want to do RPGs either!"

      Fallout 3 did well and people have been gobbling up the DLC, so it seems like they have a good thing. Getting Obsidian in on it only means that they want to produce more.

    11. Re:No Overlap? by maglor_83 · · Score: 2, Interesting

      iD Tech 5 is is supposed to be able to do large outdoor spaces just fine.

    12. Re:No Overlap? by Loadmaster · · Score: 1

      No, why take two sure-sellers and put them into one?

    13. Re:No Overlap? by therufus · · Score: 3, Interesting

      It seems like the Quake engines are mostly optimized for indoors rendering, and anything in a Bethesda-style RPG would need to be optimized for large outdoor spaces, with trees, times of day/night, weather, etc.

      The first Bethesda game I ever played was The Elder Scrolls - Chapter 1: The Arena. "Arena" was built on the iD Wolfenstein 3D game engine, however they did adapt that engine to include all kinds of really cool, ahead-of-its-time features. Reflective puddles, fog and rain effects, outdoors that synced night/dawn/day/dusk skymaps with lighting conditions, perspective rolling when being damaged, a 400+ city world. All this on the Wolf3D engine!!!!

      I find it ironic that Bethesda's biggest cumulative game (The Elder Scrolls, pick your chapter) started off with an iD software engine, and now they bought iD.

      --
      You moved your mouse. Please restart Windows for changes to take effect.
    14. Re:No Overlap? by uniquegeek · · Score: 1

      I kinda suck at FPS, so I find the action points gives me a good helping handicap. It's a good FPS for people who suck at FPS because they have the option of at least making some of the fight turn-based.

      I'm not much of a gamer, so I had to learn how to use the controller at the same time, to boot. Was using Normal mode by level 5, already considering testing out Hard.

    15. Re:No Overlap? by RogueyWon · · Score: 1

      Fallout 3 is primarily an RPG, albeit one with heavy fps elements. However, the Operation Anchorage downloadable content is almost a pure action fps. It even makes a few typically wry nods to the conventions of the fps genre, such as the remarks you can find in there on the linearity on some of the levels (the content takes place within a simulator and hence is a video game within a video game), which stands in stark contrast to the generally open-ended nature of the rest of the game.

    16. Re:No Overlap? by Anonymous Coward · · Score: 0

      You seem to neglect the fact that the two companies complement each other despite having spelled it out in your own post (yes--you are an oxymoron). =)
      The two companies have complemented each other from the very begining, and only needed reasons to merge (e.g., seeing their technologies as non-existant without each other as outlined by the last release of games: Fallout 3 and Doom 3. Think about the abilities of just those two games merged. That's not even to mention id's new game Rage which was being made as an FPS/RPG crossover anyway. So in short, the time has come. I just hope they remain independent despite having a new collective umbrella.

  10. Carmack's condition by Anonymous Coward · · Score: 2, Funny

    Doctor Carmack's condition is irreversible. Because Carmack's condition is that... he sold out.

    1. Re:Carmack's condition by Anonymous Coward · · Score: 0

      His condition is reversible. After all, the opposite of selling out is buying in.

  11. Sooo... by Theodore · · Score: 0

    We're tired of fighting with the people who "present" our stuff to the public...
    (yeah, I don't really remember nor care who "published" Quake (1/2/3), it was id as far as I care, what are those other leaches giving us?).

    Complementary?
    Say "Quake".
    Say "Doom".
    Find someone who DOESN'T know SOMETHING about one of those two games (any version).

    Zenimax looks to be a flash haven,
    And what the hell has Bathesda done?
    More Elder Scroll than Square has done FF?

    It should have been the other way around...
    Id acquires two waste-of-bits-game-companies.

    1. Re:Sooo... by tnk1 · · Score: 3, Insightful

      Actually, if you compare Doom and Quake to Oblivion and Fallout3, you basically have two companies that have really made their names on two franchises. You might think that id is in a better position because they made the Classics, but "classic" is also just another word for "old", or in this case, "not generating revenue any more".

      Honestly, Bethesda may not be the industry pioneer that id was, but they're certainly just as successful, or perhaps, even more successful than id in the present time. That's all that matters for a business decision.

    2. Re:Sooo... by plague3106 · · Score: 1

      And what the hell has Bathesda done?

      Oblivion, which I can't comment on, and Fallout 3, which I've found very enjoyable. I'm sure there are others... have you tried googling?

    3. Re:Sooo... by internerdj · · Score: 1

      So what the hell has ID done?
      Generic FPS (granted the first generic FPS) Doom, Fantasy Doom, Nazi Doom, and future Doom.
      To each his own I suppose.

    4. Re:Sooo... by The+Moof · · Score: 1

      Oblivion is an Elder Scrolls game.

    5. Re:Sooo... by plague3106 · · Score: 1

      Ah... well I never heard of that either until I stumbled upon Fallout 3.

    6. Re:Sooo... by Turiko · · Score: 1

      that logic could only be accepted if you see every single shooter as doom. In that case i could say every RPG is elder scrolls.

    7. Re:Sooo... by The+Moof · · Score: 1

      I highly recommend trying it (unless you hate medieval/fantasy stuff). You can probably get it on the cheap these days, too.

    8. Re:Sooo... by binarylarry · · Score: 1

      Oh yeah, what about Fallout and Fallout 2?

      Just like elder scrolls, LOL

      --
      Mod me down, my New Earth Global Warmingist friends!
    9. Re:Sooo... by Turiko · · Score: 1

      you know, you took it literally. He compared quake, wolfenstein, etc. all as doom. It's ridiculous, and i showed so with the other games. quake is just as much as doom as fallout is like elder scrolls; they're completely different.

    10. Re:Sooo... by Anonymous Coward · · Score: 0

      And what the hell has Bathesda done?
      More Elder Scroll than Square has done FF?

      Yes?

    11. Re:Sooo... by mqduck · · Score: 1

      Bethesda didn't make Fallout or Fallout 2 (or any Fallout game other than 3).

      --
      Property is theft.
    12. Re:Sooo... by Drathos · · Score: 1

      id made it's name on Commander Keen and Wolfenstein, back in the days of shareware. Doom and Quake just built it up more.

      --
      End of line..
  12. Valve and iD, twin snakes by SixGame · · Score: 5, Insightful

    Their situation was very similar to Valve's before Steam became a viable platform. (ie: struggles with EA/Sierra) But the two roads diverged: We see that Valve's initially puzzling move of developing their own distribution channels has lead to a period of unbridled growth and creativity. iD's decision to innovate only on their core competencies (graphics,graphics,graphics) has lead to the events of today.

    1. Re:Valve and iD, twin snakes by dunezone · · Score: 4, Insightful

      Wasn't the core income of iD software from developing game engines and licensing them to other companies?

      I might be wrong but the last major engine they built and sold was the one for Doom 3, and I don't remember many games that used that engine after that except Quake 4? And that title was repackaged garbage.

      Valve on the other hand...well they haven't made a many mistakes, they built a complete distribution system that is the best around by far, they release amazing development tools for their games, and they still release new content for older games like Team Fortress 2 and that was released back in October of 2007, might I add they just released the source files for their official TF2 maps allowing anyone to view how they made them.

      iD software has gone stale, they stuck with what worked for them, being the leading developer of game engines and graphics, and that worked when they were the only competitor back in 1993(Doom), 1996(Quake), 1997(Quake 2), and 1999(Quake 3), no game engines could compete with those. The biggest competitor between 1997 and 1999 was the Lithtech engine or the original Unreal, and post 1999, Lithtech didn't power much, and the Unreal was just beginning to shape up to what it has turned into today.

      Now in 2009 we have the Unreal Engines which are cross platform compatible and easy to develop for, the Source Engine which anyone can mod with the help of the Valve SDK's, multiple open-source engines, and enough tools, online knowledge, and resources for a company to develop their own engine if they want to go down that path. The Doom 3 Engine is not as appealing, iD was the leader because there was no one else to go to for a quick pre-built game engine, today that isnt true.

      I don't think iD software is in financial trouble but they definitely don't have the income like they used to have.

    2. Re:Valve and iD, twin snakes by SixGame · · Score: 5, Interesting

      I agree. They can't compete in their traditional market due to capital. Look at the kind of money Activison can put behind a Call of Duty production, let alone the marketing. iD, being a fairly independent developer and thus capable of paying for their own development, doesn't really stand a chance when it's competing against a publisher funded project where the publishers have a vested financial interest in the title's success. iD didn't leverage their projects enough so competing with the likes of Inifinity Ward, who used the traditional "publisher funded" approach, just isn't possible. Their publishers simply didn't make enough money off iD's "niche" titles and self-funded approach. iD's previous organic growth provided immense stability and financial independence, but it severely limited how quickly they could expand and thus compete in a rapidly changing marketplace.

    3. Re:Valve and iD, twin snakes by johncandale · · Score: 3, Interesting
      id has made nothing except tech demos for years and years. Valve has made actual full good games. Being owned by a publisher is not likely to improve Id's games much.

      Valve build on what 3d realms did with duke3d, and just went from there, making more and more fleshed out worlds, and encounters, more and more interactive environments. Id just remade Doom 2/quake 1 over and over with better graphics. They don't oven make the best engines anymore (CryEngine 3).

      Graphics hardly make a game good, and we are not seeing the huge leaps in graphics we used to.

    4. Re:Valve and iD, twin snakes by Ant+P. · · Score: 1

      Now in 2009 we have the Unreal Engines which are cross platform compatible and easy to develop for

      Having to reboot into Windows to use the UE editor - or UT3 at all - is not "easy to develop for", nor is it cross platform.

    5. Re:Valve and iD, twin snakes by dunezone · · Score: 1

      Unreal Engine runs on PC(Windows), PS3, and Xbox 360.

      Reboot into Windows...are you kidding me? You use what you have to use to get the job done.

    6. Re:Valve and iD, twin snakes by Blakey+Rat · · Score: 1, Interesting

      Valve on the other hand...well they haven't made a many mistakes, they built a complete distribution system that is the best around by far

      Which is really sad, considering how crap Steam is.

    7. Re:Valve and iD, twin snakes by Anonymous Coward · · Score: 0

      Pfffttt... Valve is highly over rated. Their only good game was Half Life one. Their more recent titles are more concerned with story over gameplay. In TF2's case, style over substance.

      WTF are you comparing CryEngine 3 to? Have you demoed it and id tech 5 already?

    8. Re:Valve and iD, twin snakes by Anonymous Coward · · Score: 1, Interesting

      I have to agree with this. id has really failed to do anything disruptive in its last few releases, while being a company founded and based almost entirely on its early clout as a disruptive innovator. Steam is a good point of comparison. While it may not have been a stellar product to begin with, and may would argue it still has its flaws, it has created an entirely new business for Valve beyond the process of having to develop AAA title after AAA title. Videogames are like movies; the success and failure of the firms is determined by their ability to produce blockbusters or exploit alternative revenue streams. id managed to shut itself out of the engine market, and producing blockbusters endlessly is simply impossible. I think these conditions together made selling out an inevitable prospect and a favorable alternative to eventually suspending operations.

    9. Re:Valve and iD, twin snakes by complete+loony · · Score: 1

      Also putting all your DRM eggs in one convenient basket makes a nice big juicy target for piracy. While this is a continuously moving target, the tools I've seen lately are getting fairly good.

      --
      09F91102 no, 455FE104 nope, F190A1E8 uh-uh, 7A5F8A09 that's not it, C87294CE no. Ah! 452F6E403CDF10714E41DFAA257D313F.
    10. Re:Valve and iD, twin snakes by Anonymous Coward · · Score: 0

      Obligatory: id does not now, nor have they ever spelled their name "lowercase i," "uppercase D." (and yes, the Wikipedia article is wrong).

    11. Re:Valve and iD, twin snakes by Anonymous Coward · · Score: 2, Interesting

      Valve on the other hand...well they haven't made a many mistakes, they built a complete distribution system that is the best around by far

      Which is really sad, considering how crap Steam is.

      Sorry, what?

      Having a copy of all my games online, whenever I need them, is an absolute godsend.
      And they were one of the first ones to do it! (online content distribution which actually worked)

      They've already said that they would release all the games if they ever went out of business (from DRM).

      The application doesn't take up much RAM, each game starts up within seconds, and hell, it has a built in instant messenger too?

      It's still possible to crack all their games that they release fairly easily.

      They are hardly going out of business.

      So what don't you like?

    12. Re:Valve and iD, twin snakes by nevhan · · Score: 1

      ET: Quake Wars used a modified version of iD's Tech 4 (Doom 3) engine, which included the first generation MegaTexture tech. Don't forget Prey as well, that was Tech 4 too. The new Wolfenstein is Tech 4. But definately agree, doesn't make financial sense to go with these so called "AAA" engines with their massive licensing costs. Especially with the state of open-source engines improving constantly, and cheaper engines such as Torque or Unity providing excellent visuals for under $1k, games technology just isn't the cash cow it once was.

    13. Re:Valve and iD, twin snakes by TheRaven64 · · Score: 1

      I suspect open source game engines are going to cut into their profits a lot in the future. Some of the ones I've seen recently have been very visually impressive. Maybe not up to the standard of the top-of-the-line commercial ones, but given the cost of licensing they are good enough to make game companies consider them. Even the GPL only applies to the game code, not to the artwork, so you can ship a GPL'd game, based on a GPL'd engine with proprietary levels, models, and textures. The total cost for the software development side is likely to be several hundred thousand dollars less than licensing a commercial engine.

      --
      I am TheRaven on Soylent News
    14. Re:Valve and iD, twin snakes by Anonymous Coward · · Score: 0

      Actually it's pretty nice. Very fast content delivery (maxes out my 16mbit cable downstream) and easy authentication.

    15. Re:Valve and iD, twin snakes by Anonymous Coward · · Score: 0

      AAA, FAIL?

      Enemy Territory quake wars?(worked on linux, thank you), Prey(worked on linux, thank you) and i am pretty sure there are more, and not to mention all sorts of mods made by fans.

    16. Re:Valve and iD, twin snakes by Blakey+Rat · · Score: 2, Interesting

      Where to begin. The UI sucks, with unreadable text in many places. It constantly tells me my video card drivers are out of date when they aren't. Ditto with DirectX versions (it's upgraded my DirectX three times this week alone!) Half the time when you start it up, it just shows a blank white screen and you have to close and restart it to see your games list. The pricing in the store is frequently wrong, and they don't respond to tickets when you ask to buy a product at it's advertised price. In fact, support is non-existant. There is no quality control for games, meaning they'll gladly list games that are ridiculously broken (like Americas Army 3.) There is no auto-installer for mods that I've discovered- you just have to copy the files manually.

      Valve gets away with all this because PC gamers generally assign very little value to software quality. Although I don't get wh nobody calls them out on the lack of customer service. I've seen a lot more bugs then the ones listed, BTW.

    17. Re:Valve and iD, twin snakes by RiotingPacifist · · Score: 1

      There are problems
      *Copy Protection/DRM, it's hard to protect your artwork without some level of anti-piracy tool, it's hard to include one in a gpl engine.
      *Consoles, its hard to release code for anything that your release on a console (see the recent atari fiasco).
      *Always lag behind, for many reasons opensource game engines always seam to lag behind even old game engines (when ID release their old engines, its very welcome and they get used by many open-source projects over the constantly in development alternatives).
      *Hacking (multiplayer), while not really a major issue, there is a lower barrier to entry in hacking open-source games.

       
      TBH I'm not sure how ID are doing atm. They may be set for a nice profit as they bring their older games to android/iphones/wiis/anything they can, if they get it right (and TBH im not sure they will, they are good on tech but sometimes not so good with the content). However they could serve as a good nucleus to bring open-source gaming to the masses (the only downside being that one major concern is how to distribute OSS game content, and game distribution is not their strong point), imagine the innovation you get at the tech level in linux combined with the content you get at the community level counter-strike, sven-coop, day of defeat, etc. If somebody could harness that, perhaps not GPL but a more proprietary friendly license (to close of parts for consoles etc), the possibilities are awe inspiring, dynamic mesh p2p games , fps level graphics in everything (RTS/RPG/SIMS/etc), off-screen displays (using your phone as a map), they are pretty lame but its 1am and i can't think of anything better.

       
      Open Source gaming could be amazing, however much in the way of open gaming technology (openGL, open audio, etc) has lacked leadership, if ID were to be a leader they could provide a framework for open gaming to take off (there are a fair few ways to make money in the model besides the obvious dual licensing/repackaging/sell engine support/customize engines to certain specs). While this could come from elsewhere Canonical/google (why?) some other indie developer, ID know gaming tech and if other ventures fail, i for one would jizz my pants^H^H^H welcome this move.

      --
      IranAir Flight 655 never forget!
    18. Re:Valve and iD, twin snakes by Anonymous Coward · · Score: 0

      God, where do they clone you, asshat?

      First, Valve made only one good game, and yes, it was Half-Life. Everything after that was milking dumb clones like you in truly microsoft way.
      Second, if id really would want to make a "tech demo", they would never show it to general audience(i.e. idiots like you), they would only demonstrate it to publishers and other devs.
      And last but not the least, you dumb bitch: quake and doom are the best games ever and actual sane person will prefer those to whatever crap Crytek breeds anytime.

    19. Re:Valve and iD, twin snakes by Swampash · · Score: 1

      Look at the kind of money Activison can put behind a Call of Duty production

      A game powered by id's engine. Every time someone buys CoD, id gets a piece. So id ain't complaining when Activision spends Activision's money promoting a game that makes id money.

      Trivia: from 1998-2000, id made more money out of Half-Life than Valve did.

    20. Re:Valve and iD, twin snakes by SixGame · · Score: 1

      The first two CoD's did use an iD engine. They switched to one of Treyarch's engines with CoD3, and haven't looked back. Why are they still paying per-unit royalties to iD? iD is complaining, hence Carmack has cited their inability to get publishers behind them as one of the reasons for selling. If you think they enjoy being marginalized back to an "engine-only" company I think you're missing the point of the sale.

  13. Perfect Marriage by kenp2002 · · Score: 4, Interesting

    Zenimax with Bethesda makes great games with crappy software.

    ID makes crappy games with great software.

    Either this is going to be GREAT GAMES WITH GREAT SOFTWARE or CRAPPY GAMES WITH CRAPPY SOFTWARE.

    I honestly can't think of a good ID game in the sense of a contemporary game. BRILLIANT technology. Great game engines, but the games themselves were always lack luster. In short: If it moves, it dies. That was it.

    Doom series was nearly devoid of any literary content. It was literally just shoot stuff. Fun mind you but nothing to write home about.

    Fallout 3 shows you can have an excellent game structured around bug ridden crap code.

    Imagine ID's team doing the coding with the BETTER half doing the rest. Pure magic.

    OR A COMPLETE DISASTER AS THEY BRING OUT THE WORST IN ONE ANOTHER.

    --
    -=[ Who Is John Galt? ]=-
    1. Re:Perfect Marriage by DavidTC · · Score: 1

      Yeah, me too. I hope that Bethesda starts using the Quake engine for their FPS/RPGs.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    2. Re:Perfect Marriage by Anonymous Coward · · Score: 2, Insightful

      In short: If it moves, it dies. That was it.

      Absolutely nothing wrong with that kind of game. Some of the best games have been exactly this. Doom, Duke Nukem, Quake, Unreal, Halo, Serious Sam, Far Cry, etc. were all "shoot anything that moves" games that only had the most superficial of stories. They are proof that games don't need strong storylines and can rely purely on gameplay.

    3. Re:Perfect Marriage by Anonymous Coward · · Score: 0

      there was a rumour + screenshot of the ID tech 5 engine driving the next elder scrolls game, which makes perfect sense, as the ID5 engine is design specifically to render large areas with beautiful textures.

    4. Re:Perfect Marriage by Hatta · · Score: 3, Informative

      Great game engines, but the games themselves were always lack luster. In short: If it moves, it dies. That was it.

      What more do you want from a game?

      Doom series was nearly devoid of any literary content. It was literally just shoot stuff. Fun mind you but nothing to write home about.

      It's a game, the fun stuff is the point. Literary content is superfluous. If you want literary content, read a book. If you want to have fun and shoot stuff, play a game.

      --
      Give me Classic Slashdot or give me death!
    5. Re:Perfect Marriage by justinlee37 · · Score: 1

      You must be one of those blokes who thinks that reading a good book is about as much fun as sticking needles under your fingernails. Seriously, some people enjoy a game with a good story and "kill everything that moves" just isn't enough to get them going.

    6. Re:Perfect Marriage by Pharmboy · · Score: 2, Funny

      You obviously have never played "Redneck Rampage". I am still disappointed that there isn't a current sequel out. There is something about using a crossbow, with a stick of TNT tied to the bolt, and blowing up a cow, that is entirely gratifying. The pigs that attack you if you pop them with bullet were pretty cool as well. And don't get me started on the bra machine guns...

      --
      Tequila: It's not just for breakfast anymore!
    7. Re:Perfect Marriage by justinlee37 · · Score: 1

      I don't know how I feel about the way that game sounds but I'm not beyond enjoying a "kill everything that moves" game. Recently I've been enjoying Prototype which is more or less that kind of game, but with an interesting sci-fi story and some pretty wicked platform gaming action thrown in. I just like a little variety and I feel that there's room for literary and artistic elements in gaming. The plot of Planescape: Torment for example easily rivals the writing of any popular fantasy novel.

    8. Re:Perfect Marriage by Anonymous Coward · · Score: 0

      No worries, Blizzard is working on a RR sequel. :)

    9. Re:Perfect Marriage by Hatta · · Score: 2, Insightful

      I love reading a good book. But all the books I'd describe as "good" are non-fiction. But that's beside the point. Looking to games for "literary content" is like looking to Saturday morning cartoons for great visual art.

      Personally, I love RPG and adventure games. Both genres with strong stories. There's nothing wrong with putting a story in a game, but the game mechanics are the point of playing, not the story. You can have a great game without any story at all. You can't have a great game without great game play.

      --
      Give me Classic Slashdot or give me death!
    10. Re:Perfect Marriage by Pharmboy · · Score: 1

      I just saw that! Hopefully they will keep the new version as simple and loveable as the original.

      Remember the well you could dive down, and then come up the outhouse through (don't drink the water, obviously)...

      The chicken processing plant that always had the background music of "Girl from Ipanema" in true elevator musak style?

      The food powerups that made you fart?

      The constant tornado in the trailer park?

      They just don't make classy content like that anymore.

      --
      Tequila: It's not just for breakfast anymore!
  14. Outta Left Field by Anonymous Coward · · Score: 0

    I guess if Carmack is happy, then all is well with the new arrangement. It is strange that his "bigger, stronger, best talent" comment seems to run counter to his "small, tight, efficient" philosophy of the glory days at Id. It almost struck me as more "Romaro-esque". I guess with the demanding complexity and resources required for development in the current environment, even the best of the best need to make some sacrifices in autonomy to survive.

  15. Hey, whatever. by FlyByPC · · Score: 2, Interesting

    As long as I get my next Elder Scrolls fix (and it's still single-player and anywhere near as good as Oblivion), Bethesda can do no wrong.

    In the meantime, howsabout an official version of Morroblivion? I'd pay good money for that!

    --
    Paleotechnologist and connoisseur of pretty shiny things.
    1. Re:Hey, whatever. by DJNephilim · · Score: 1

      Wow, I never knew about that mod. I'll have to give that a whirl.

      --
      Enemy of the Sun
    2. Re:Hey, whatever. by discord5 · · Score: 1

      In the meantime, howsabout an official version of Morroblivion? I'd pay good money for that!

      Oh god no... no! NOOOOOOOO! Brb, reinstalling

    3. Re:Hey, whatever. by Fallingcow · · Score: 1

      Meh, quests don't work and it barely looks any better since it uses the original textures. The only big improvement I saw was the grass.

      Hell, with the right texture mods you can make Morrowind look better than this in its original engine. Which raises another point: even if they got quests working and made higher-res textures, you probably still wouldn't be able to use any of the amazing mods that really bring the Morrowind world to life and increase its replay value enormously.

      If I can't have:
      - The library outside of the capital that pays to copy your books
      - Some of the great companion mods
      - The option to play on the Sixth House's side (should have been in the vanilla game, really)
      - Slaver Guild/slave-rescuer factions (again, should have been in the vanilla game)
      - Extra NPC and NPC schedule mods
      - Harder faction progression/higher House joining standards mods

      etc, etc, etc

      then I'm not interested.

    4. Re:Hey, whatever. by Anonymous Coward · · Score: 0

      If you want Morrowind with more advanced graphics, try Morrowind Graphics Extender:
      Linky
      Features:
      Distand land
      Moving grass
      hdr shaders
      water shaders + reflection
      distant blur
      + much more.

    5. Re:Hey, whatever. by gbarules2999 · · Score: 1

      As long as I get my next Elder Scrolls fix (and it's still single-player and anywhere near as good as Morrowind), Bethesda can do no wrong.

      Fixed that for you.

  16. Carmack's Plan by nevhan · · Score: 4, Interesting

    Sounds like Carmack may be setting things in motion to shift his attention to Armadillo Aerospace.

    Next thing we know, he'll be performing secret experiments with teleportation... we all know how that story turns out.

    1. Re:Carmack's Plan by darkjedi521 · · Score: 3, Funny

      Which story? Quake, Doom, or Half-life (not iD, but originally an iD engine)

    2. Re:Carmack's Plan by DigiShaman · · Score: 2, Funny

      The one where both him and his funding get telefragged out of existence. I would recommend he experiment with kittens first.

      --
      Life is not for the lazy.
  17. ID stays ID by Turiko · · Score: 1

    as long as ID software keeps doing what it's doing now (making high-quality games) that's good. If, however, they act out like bethesda and make Doom 4 and other upcoming titles rushed a la fallout 3, then they'll see their sales drop a lot.

    1. Re:ID stays ID by Jackie_Chan_Fan · · Score: 1, Interesting

      ID still makes games? I havent played an ID game since Doom 3.

    2. Re:ID stays ID by raynet · · Score: 0

      Haven't played a good singleplayer ID game since Wolf3d.

      --
      - Raynet --> .
    3. Re:ID stays ID by Turiko · · Score: 1

      they've got upcoming titles right now, so yes.

    4. Re:ID stays ID by Anonymous Coward · · Score: 0

      What's wolf3d? I lost track of ID after Commander Keen.

    5. Re:ID stays ID by ConceptJunkie · · Score: 1

      Haven't played a good singleplayer ID game since Wolf3d.

      iD hasn't made a new single-player game since Wolf3D. The just keep re-releasing the same game with improved technology.

      --
      You are in a maze of twisty little passages, all alike.
  18. i hope, ZM use iD wisely(like tech fogery. yep) by x4r · · Score: 0

    i hope, ZM(and related studioushome or contractors)) finally switch to more appropriate(for their products)angine, like iD Tech 5, for example. little lack of "easy to use" SDK(like CT SandBox or UnreaEd or etc)-tools maybe also fixed and thus - main and only present GameBryo egine advantages can be quickly elemintated with any reason to use it further.

  19. ZM moves stuff to iD TEch 5 ???! by x4r · · Score: 0

    that can be awesome games !! not GameBryo-powered freaks.

  20. What happened to iD's licensing by WiiVault · · Score: 2, Interesting

    Perhaps this is OT, but I think it is likely the primary reason for this deal- What happened to iD's engine licensing? Before D3 it seemed 80% of games were iD based, the rest being Unreal. What happened to make iD's engines so unappealing today?

    1. Re:What happened to iD's licensing by rmdir+-r+* · · Score: 1

      High system requirements

    2. Re:What happened to iD's licensing by Hsien-Ko · · Score: 1

      Bethesda was no different for high system requirements either.

  21. Bethesda + iD = ??? by Anonymous Coward · · Score: 1, Funny

    Space Marine 1: I saw a cacodemon the other day by the water.
    Space Marine 2: Filthy creatures.
    Space Marine 1: Yes.

  22. TES 5 on id Tech 5 by DeathCarrot · · Score: 2, Insightful

    They're Raging on about how Tech 5 megatextures can render vast landscapes without compromising performance. I think an Elder Scrolls game would be a perfect showcase for this in action. *fingers crossed*

    1. Re:TES 5 on id Tech 5 by Mumpsman · · Score: 1

      Well, Enemy Territory:QW runs lickity split on my machine while Oblivion crawls. And Oblivion is older. So my fingers are also crossed that this means Bethesda starts putting out game that are better optimized.

      --
      No battles to the death are recalled. Mumpsman can hit to attack and cause brainsmashing.
  23. Or worse by Hsien-Ko · · Score: 1

    Personally, I think this will just mean id software becoming a 'licensed game sweatshop' with non-stop Elder Scrolls spinoffs and Terminator titles. I sure hope they stick to their own original IPs and only get production funding out of this...

  24. Eh, not so much by Sycraft-fu · · Score: 2, Interesting

    Personally, I've been real unimpressed with iD's engine offerings. When Doom 3 came out I was extremely underwhelmed. It was a great example of something that was maybe more technically correct, but didn't look as good. I felt UT2004 looked better, despite being an older engine. I mean the lighting in Doom 3 was a neat technology, but didn't work well in game. You ended up with extremely dark corners because the shadows were all hard and light bounced only once. Also it required some heavy hitting hardware in relation to how good it looked.

    UE3 just totally annihilates it and that is still the engine they are using, with minor updates. The sales numbers back it up too. IdTech 4, which is what Doom 3 uses, has been used in like 8 games, a number of them iD's own. UE3 has been used in like 50 games, and UE2 in like 70.

    Epic has really out done iD in the engine area in my opinion.

  25. Does id even exist nowadays? by Xest · · Score: 2, Interesting

    Yes, I know the company is still there, but is the team really still relevant? The company that's there now just doesn't seem to have much in common the id we always knew and loved, largely because of talent drain.

    id lost a lot of it's best people years ago, Carmack is still there but hardly any of the greats from the Wolf/Doom/Quake days are still there. Romero? McGee? Petersen? Carmack (Adrian)? Steed?

    It seems they lost their key people in various areas, sure people like Romero became laughing stocks when they left because the guy clearly wasn't a CEO when it came to, that doesn't mean of course he wasn't a great designer and developer when working at id. McGee and Petersen - almost certainly their greatest level builders. Steed, their best 3D artist. Even people like David Kirsch who did the Quakeworld netcode that is still the foundation of the netcode in many modern FPS such as HL2.

    Carmack was always id's best programmer when it came to visualisation, but the loss of other key characters seems to sum up what id Software has become - a developer of games that are graphically impressive, but hollow beyond that. With the rise of the newer versions of the Unreal engine and developers like Crytek even Carmack's prowess in the graphics world seems to be lagging a bit.

    It's sad in a way, I'll always respect id for what they were, but I think the loss of so many key figures was a big deal. I don't mean to detract from the staff working there now, id still has some brilliant people but I think what id doesn't have anymore is a dream team which I think it did have back in the old Wolf/Doom/Quake days.

    I'd love to see that team reunite for one more game but that's little more than a dream.

  26. R.I.P id Software by petrus4 · · Score: 1

    This is a very sad day. If the suits have managed to successfully assimilate John Carmack, then it can very truly be said that nobody in the gaming industry is now safe.

    It's odd. Blizzard sold out just before the release of The Burning Crusade; I think subconsciously I always held out some naive, juvenile hope that id would somehow manage to remain themselves, and stay autonomous.

    It is also disturbing and upsetting to witness Carmack attempt to rationalise that he will be able to remain in control of the company's projects. Richard Garriott probably thought that when he initially got into bed with EA, as well; and we all know how that turned out. Garriott got voted out by the board of directors of his own company.

    We've been given some great games by id, but nothing lasts forever. I'm not going to fall for the line that it will still be business as usual, either; I've seen too many developer/artist startups get swallowed by spreader companies (EA, Activision, etc) to know that that is not true, and can never be true.

    Once the suits move in, the show is over.

  27. woo! by erko · · Score: 1

    Great, with all these extra resources, they'll be able to get the linux ports like Quake Live done faster!
    A win for everyone!

    Seriously though, hopefully this turns out the way id planned, and the linux and open source stuff doesn't get canned.

  28. Press Escape One More Time by C4st13v4n14 · · Score: 2, Funny

    Great, I look forward to seeing an extra ZeniMax screen every time I fire up an ID game.