Anyone know if it's feasible to construct a camera that records footage that this screen would output? Would they just interpolate between multiple cameras?
This is the first bit of 3D display tech I'm genuinely interested in, the current stereoscopic implementations have too many compromises.
I've read a few articles on quantum computing before this, and while they tend to give a general idea of what it's about, they tend not to go into any depth on quantum logic and what you can actually do with individual qubits (or if they do, they're so dry I end up falling asleep before that point). These videos show what kinds of operations you can perform on qubits mathematically and how you can form concrete quantum circuits/algorithms out of quantum gates. The bits on superdense encoding and quantum teleportation certainly helped put everything into perspective. They're aimed more at the computer scientist or mathematician rather than the physicist, which suits me just fine.
My only critiques would be that he goes into (imho, superficial) proofs too often, he could have drawn more parallels with boolean logic and illustrated a lot of the linear algebra with visual representations.
They're Raging on about how Tech 5 megatextures can render vast landscapes without compromising performance. I think an Elder Scrolls game would be a perfect showcase for this in action. *fingers crossed*
On Gentoo I just had to disable CONFIG_SOUND in the kernel and install the package from a repo, and that was last year (I think just as 2.6.28 came out, not entirely sure). I don't see why you'd need to patch your kernel as all you need should be in the modules.
Even within Dollhouse, Amy Acker seems to have both covered pretty well. Her character got a lot more prominent in the last couple of episodes, so I'm hoping we'll see more of her next season.
Agreed. Eliza Dushku was one of the reasons I was first skeptical about the show. From the start of the show I've been baffled as to why they didn't cast Amy Acker for the part of Echo; she's already proved she can be an extremely versatile actress on Angel (Boo Faith, Yay Fred, etc. etc.)
A Core 2 Duo ain't all that impressive, youngster...
I don't think your average YouTuber is the kind to upgrade their CPU every time a faster one comes out. Hell, I can run Crysis fine on my Conroe from 3 years ago, why not YouTube?
In RA1, get a group of grenadiers and make them force fire at the ground in front of them. Just as they're about the throw their grenades, force fire anywhere on the map and they'll throw the grenade there, regardless of whether the target is in range or not. It's basically extremely cheap artillery with infinite range - certainly one of the most 'cheaty' glitches I've come across.
On a related note, I have been storing all of my favorites on the bookmark bar (or whatever it is called). As more sites are using the "favicon", it has been helpful to just edit the bookmark and remove the title altogether (leaving just the icon). You can fit a lot of favorites in the toolbar in this manner.
Check out the Smart Bookmarks extension if you're on Firefox. Allows you to do that and more without renaming your bookmarks.
A favicon can be a.png with an alpha channel (at least in modern browsers). You just need to <link> it instead of just popping the picture into the page root. The previous google favicon was a semi-transparent.png.
Haha, reminds me of a gem I wrote a few years back at uni when/dev/pts/* devices were still writeable by anyone.
for ((i=0;1;i%=4,i++)) do echo -en "\E[3${i};1m"; sleep 0.01; done
This basically echoes one of four "change colour" commands every 10ms which you can redirect to a/dev/pts to confuse some poor sod. =) Just make sure the person has a sense of humour. Use with the yes command for disco-tastic results.
They require a 120hz LCD/DLP screen, so you're unlikely to be able to use the glasses with your current monitor.
I'm certainly looking forward to these things. Although I won't be able to try them for a few years as I'm not exactly in need of new monitors just yet.
Re:you can't stop the doomsayers
on
LHC Success!
·
· Score: 1
(Since when does/. fuckup Unicode? German umlauts: ÃÃü)
I recommend using HTML characters: ö = ö
A pain, I know, but it works.
The GBP sign '£' tends to be used a lot, so anyone reading this, please use £!
If I absolutely had to choose one, it certainly wouldn't be a Buffyverse. I don't even see how you could populate the game world realistically. I mean, how many Slayers can you really have? Does everybody have to be some red-shirt vampire? What is there to do? Do you need to collect money? Why? To pay for bigger stakes? Everybody but Cordelia was broke most of the time and that worked out just fine. And Sunnyvale is pretty small. . . In the first episode, it was put plainly that there was only one club in town and that things were pretty limited. Do you get points for doing homework and being bored?
I'm guessing you didn't watch Buffy right to the end. If the setting is set after the TV-series, there should be plenty to base an MMO on.
Granted, I would agree that Firefly would make a fantastic MMO setting, but Slayers/Witches vs Demons/Vampires would be pretty cool as well.
That's pretty much what a physics engine does, and there are already a number of open source physics libraries out there (ODE and Bullet are the most well supported as far as I know, the former has been used in a few big budget commercial titles). Someone just needs to port the back-end to CUDA and off we go... Easier said than done, I reckon.
I recall hearing chatter about CUDA bindings for Bullet but I'm not sure if anything came of that.
A reflection on a doorknob and shadows are already quite easily achievable by current raster-based techniques. The former with dynamic cube-map FBO/PBO reflections (not perfectly accurate reflections, but given the size of a doorknob, more than acceptable). For the latter, per-fragment shadows (maps and volumes) have been around for quite some time (granted, in certain extremely high detail scenes ray tracing shadows might be faster).
The biggest immediately noticeable pros of ray tracing from what I've seen are reflections in arbitrarily complex geometry (current generation raster shadows are only viable for planar and some spherical reflections, unless there's a technique I'm not aware of). This, however isn't a good enough reason to switch to a purely ray traced paradigm IMO.
From a gameplay perspective it all seems a bit niche, but I'm sure there's someone out there with an idea that could make use of it. I just don't see FPS du jour picking it up any time soon.
Having said that, ray tracing may be a good utility to use alongside rastering techniques for things like sub-surface scattering or ambient occlusion.
.. Not sure that was entirely on-topic, but there's my tuppence on the near future adoption of ray tracing. Of course eventually everything will be done with unbiased rendering (basically just firing photons around and making them behave just like real photons would, see Maxwell Render. Currently, still extremely time consuming)
Hitachi's perpendicular storage might increase density by 4 or 8 times, or more; imagine a 2TiB disk and then you have 8 or 16TiB. Hasn't perpendicular recording been the norm for the past couple of generations already? I remember the first ones came soon after the kerrazy Hitachi flash anim (with the singing and dancing and all that), and nowadays pretty much all of the large capacity drives are "getting perpendicular".
Anyone know if it's feasible to construct a camera that records footage that this screen would output? Would they just interpolate between multiple cameras?
This is the first bit of 3D display tech I'm genuinely interested in, the current stereoscopic implementations have too many compromises.
I've read a few articles on quantum computing before this, and while they tend to give a general idea of what it's about, they tend not to go into any depth on quantum logic and what you can actually do with individual qubits (or if they do, they're so dry I end up falling asleep before that point). These videos show what kinds of operations you can perform on qubits mathematically and how you can form concrete quantum circuits/algorithms out of quantum gates. The bits on superdense encoding and quantum teleportation certainly helped put everything into perspective. They're aimed more at the computer scientist or mathematician rather than the physicist, which suits me just fine. My only critiques would be that he goes into (imho, superficial) proofs too often, he could have drawn more parallels with boolean logic and illustrated a lot of the linear algebra with visual representations.
You can drag the link up to the tab bar to open it in a new tab.
They're Raging on about how Tech 5 megatextures can render vast landscapes without compromising performance. I think an Elder Scrolls game would be a perfect showcase for this in action. *fingers crossed*
On Gentoo I just had to disable CONFIG_SOUND in the kernel and install the package from a repo, and that was last year (I think just as 2.6.28 came out, not entirely sure). I don't see why you'd need to patch your kernel as all you need should be in the modules.
a cadre of idiots wielding polyhedral dice.
As opposed to.. spherical dice?
Gentoo seems to be up to date, both for arch and ~arch.
Even within Dollhouse, Amy Acker seems to have both covered pretty well. Her character got a lot more prominent in the last couple of episodes, so I'm hoping we'll see more of her next season.
Agreed. Eliza Dushku was one of the reasons I was first skeptical about the show. From the start of the show I've been baffled as to why they didn't cast Amy Acker for the part of Echo; she's already proved she can be an extremely versatile actress on Angel (Boo Faith, Yay Fred, etc. etc.)
A Core 2 Duo ain't all that impressive, youngster...
I don't think your average YouTuber is the kind to upgrade their CPU every time a faster one comes out. Hell, I can run Crysis fine on my Conroe from 3 years ago, why not YouTube?
In RA1, get a group of grenadiers and make them force fire at the ground in front of them. Just as they're about the throw their grenades, force fire anywhere on the map and they'll throw the grenade there, regardless of whether the target is in range or not. It's basically extremely cheap artillery with infinite range - certainly one of the most 'cheaty' glitches I've come across.
- "Retry previous race" would be nice
It's not intuitively placed, but it does exist. It's in the in-game menu (right on the d-pad by default on X360 controllers IIRC).
Bringing new meaning to 'Red Ring of Death'. D:
On a related note, I have been storing all of my favorites on the bookmark bar (or whatever it is called). As more sites are using the "favicon", it has been helpful to just edit the bookmark and remove the title altogether (leaving just the icon). You can fit a lot of favorites in the toolbar in this manner.
Check out the Smart Bookmarks extension if you're on Firefox. Allows you to do that and more without renaming your bookmarks.
A favicon can be a .png with an alpha channel (at least in modern browsers). You just need to <link> it instead of just popping the picture into the page root. The previous google favicon was a semi-transparent .png.
some very small writing on the underside saying 'Logitechâ'.
Is that the Mexican, non-union equivalent of Logitech?
Alternatively, instead of just > you could use 2> or 3> to indent 2 or 3 times.
Haha, reminds me of a gem I wrote a few years back at uni when /dev/pts/* devices were still writeable by anyone.
/dev/pts to confuse some poor sod. =) Just make sure the person has a sense of humour.
for ((i=0;1;i%=4,i++)) do echo -en "\E[3${i};1m"; sleep 0.01; done
This basically echoes one of four "change colour" commands every 10ms which you can redirect to a
Use with the yes command for disco-tastic results.
I'm certainly looking forward to these things. Although I won't be able to try them for a few years as I'm not exactly in need of new monitors just yet.
(Since when does /. fuckup Unicode? German umlauts: ÃÃü)
I recommend using HTML characters: ö = ö
A pain, I know, but it works.
The GBP sign '£' tends to be used a lot, so anyone reading this, please use £!
We're talking about a sub-$100 laptop here, I don't think the end user's primary concern is going to be gaming.
If I absolutely had to choose one, it certainly wouldn't be a Buffyverse. I don't even see how you could populate the game world realistically. I mean, how many Slayers can you really have? Does everybody have to be some red-shirt vampire? What is there to do? Do you need to collect money? Why? To pay for bigger stakes? Everybody but Cordelia was broke most of the time and that worked out just fine. And Sunnyvale is pretty small. . . In the first episode, it was put plainly that there was only one club in town and that things were pretty limited. Do you get points for doing homework and being bored?
I'm guessing you didn't watch Buffy right to the end. If the setting is set after the TV-series, there should be plenty to base an MMO on.
Granted, I would agree that Firefly would make a fantastic MMO setting, but Slayers/Witches vs Demons/Vampires would be pretty cool as well.
That's pretty much what a physics engine does, and there are already a number of open source physics libraries out there (ODE and Bullet are the most well supported as far as I know, the former has been used in a few big budget commercial titles). Someone just needs to port the back-end to CUDA and off we go... Easier said than done, I reckon.
I recall hearing chatter about CUDA bindings for Bullet but I'm not sure if anything came of that.
A reflection on a doorknob and shadows are already quite easily achievable by current raster-based techniques. The former with dynamic cube-map FBO/PBO reflections (not perfectly accurate reflections, but given the size of a doorknob, more than acceptable). For the latter, per-fragment shadows (maps and volumes) have been around for quite some time (granted, in certain extremely high detail scenes ray tracing shadows might be faster).
.. Not sure that was entirely on-topic, but there's my tuppence on the near future adoption of ray tracing. Of course eventually everything will be done with unbiased rendering (basically just firing photons around and making them behave just like real photons would, see Maxwell Render. Currently, still extremely time consuming)
The biggest immediately noticeable pros of ray tracing from what I've seen are reflections in arbitrarily complex geometry (current generation raster shadows are only viable for planar and some spherical reflections, unless there's a technique I'm not aware of). This, however isn't a good enough reason to switch to a purely ray traced paradigm IMO.
From a gameplay perspective it all seems a bit niche, but I'm sure there's someone out there with an idea that could make use of it. I just don't see FPS du jour picking it up any time soon.
Having said that, ray tracing may be a good utility to use alongside rastering techniques for things like sub-surface scattering or ambient occlusion.
Play.com has them for £99.99 in the UK. Not yet in stock, though.
Here's the anim btw. I'd forgotten how incredibly cheesy it was =D