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Music Game Genre On the Decline

After enjoying several years of popularity, music games seem to be drawing less and less interest from gamers lately. Guitar Hero and Rock Band titles have been conspicuously absent from a list of the 20 best-selling software titles in the past two months, and one report estimates that revenue from those games has dropped by almost half. Analyst Jesse Divnich suggests that there's no longer much room for dramatic improvements in game play, saying, "it would be erroneous to assume that any franchise or brand can grow unless it brings something new to the table. After a while, utility to the gamer will diminish and he/she will surely move on." Nevertheless, the companies are happy to continue to rely on DLC sales while working on new releases. Harmonix is showing off a trailer and a partial set list for The Beatles: Rock Band, and Neversoft has detailed a number of new features and tracks for Guitar Hero 5.

225 comments

  1. Bagpipe Hero? by starglider29a · · Score: 4, Funny

    Should I stop development of Bagpipe Hero? I JUST got the rights from AC/DC for "It's a Long Way to the Top (If you wanna rock and roll)"

    1. Re:Bagpipe Hero? by diskofish · · Score: 1

      Should I stop development of Bagpipe Hero? I JUST got the rights from AC/DC for "It's a Long Way to the Top (If you wanna rock and roll)"

      Have you tried harmonica hero yet? It's fantastic!

      http://www.youtube.com/watch?v=2vBfzPfOq2I

    2. Re:Bagpipe Hero? by Freetardo+Jones · · Score: 4, Informative

      Way to rip off The Onion.

    3. Re:Bagpipe Hero? by CastrTroy · · Score: 1

      Am I the only one who read this and though of harmonium?

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    4. Re:Bagpipe Hero? by Darth · · Score: 1

      you should use the Dropkick Murphys cover of it.

      --
      Darth --
      Nil Mortifi, Sine Lucre
    5. Re:Bagpipe Hero? by fprintf · · Score: 1

      Maybe you are joking but there is a sizeable facebook group (or which I am a member) dedicated to finding out how to make a bagpipe hero. The controllers are several hundred dollars right now and the software is not yet written, but there are lots of us out here.

      I love guitar hero, but would love bagpipe hero a whole lot better!

      --
      This post brought to you by your friendly neighborhood MBA.
    6. Re:Bagpipe Hero? by Anonymous Coward · · Score: 0

      You haven't lived until you've gotten your hands on Conductor Hero.

    7. Re:Bagpipe Hero? by kitsunewarlock · · Score: 1

      Sure, we can make it backwards compatible wtih Cowbell Hero.
      But seriously, why does this article not look at arcade sales? DDR, beatmania, etc... are still very popular arcade games...not as popular as they were, but only because those card game arcade machines are giving so many japanese a virtual stiffy.

      --
      Ginga no Rekshiya Mata Each page.
    8. Re:Bagpipe Hero? by Anonymous Coward · · Score: 0

      At least it's not a Monty Python ripoff.

    9. Re:Bagpipe Hero? by amoeba1911 · · Score: 1

      Any girls want to play Skin Flute Hero? I have only one controller, but many can play at the same time!

    10. Re:Bagpipe Hero? by Rob+the+Bold · · Score: 1

      Maybe you are joking but there is a sizeable facebook group (or which I am a member) dedicated to finding out how to make a bagpipe hero. The controllers are several hundred dollars right now and the software is not yet written, but there are lots of us out here.

      I love guitar hero, but would love bagpipe hero a whole lot better!

      I'd start with a Yamaha WX-5, a tea cozy and about 5 yards of tartan ribbon. And some really thick socks.

      --
      I am not a crackpot.
    11. Re:Bagpipe Hero? by Tetsujin · · Score: 1

      Way to rip off The Onion.

      Blah, I say!

      The "Accordion Hero" joke has been around for almost as long as Guitar Hero has. It predates Activision's acquisition of the franchise, and thus the Onion article as well. I'm not sure but I think Harmonix themselves actually originated the joke.

      --
      Bow-ties are cool.
    12. Re:Bagpipe Hero? by Hognoxious · · Score: 1

      Yes it is.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    13. Re:Bagpipe Hero? by Hognoxious · · Score: 1

      Perhaps Gabe Newell isn't as crazy as I thought.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    14. Re:Bagpipe Hero? by ActionGaz · · Score: 1

      Who were only ripping off Schadenfreude Interactive, http://www.schadenfreudeinteractive.com/accordion.html

    15. Re:Bagpipe Hero? by u38cg · · Score: 1

      Try this. Sadly, bagpipes are pretty intricate things to play, so a bagpipe hero game is probably a long way off.

      --
      [FUCK BETA]
  2. Serious music games by Anonymous Coward · · Score: 0

    IIDX, POPN, DDR, PIU, ITG2 are still and will continue to go on strong

    1. Re:Serious Music Games by Anonymous Coward · · Score: 0

      Pop'n Music hasn't had a CS release in 2 years and In the Groove 2 is now owned by Konami, with the only improvements coming from fan created content.

    2. Re:Serious music games by Gizzmonic · · Score: 1

      "Serious" must mean "selling extremely poorly compared to Rock Band and Guitar Hero."

      I love DDR but gimme a break, you can't really say that the lawsuits and discontinuation of DDR from arcades counts as "going strong." Or that any of those DDR games have ever come close to touching Rock Band's popularity outside of an increasingly small niche audience.

      --
      (-1, Raw and Uncut is the only way to read)
    3. Re:Serious Music Games by Anonymous Coward · · Score: 1, Interesting

      Well, there are problems so far: Roxor's In the Groove being sued out by Konami (I still question why Konami would do such a thing to an innovative series), Pop'n Music not having a serious home Japanese title since 14 (the Wii version does not count), and PiU Pro not gaining as much acceptance as anticipated. Pop'n and IIDX, sadly, have not ever had a decent American release, and even though this is the time to do it, Konami has not done a good job at all. IIDX US and DDR Hottest Party, anyone? :(

      IMHO, In the Groove has been one of the more successful of the American hardcore rhythm gaming group; I have some friends who are working feverishly on a fan-made spinoff of ITG, called "OpenITG," which strives to bring back the glory days of this title. And of course, the game engine is based strongly on StepMania, which alone has some insane keyboard and pad charts created by its community.

      It's funny how the fans are usually the ones who help drive along the rapid difficulty increases in rhythm games (Pop'n, for one, is an outstanding example of when a "family friendly game" quickly becomes an exceptionally challenging title. Just look for "Blue River EX 43" on YouTube, for example).

    4. Re:Serious Music Games by Gizzmonic · · Score: 1

      Hmm, that comment seems familiar. Are you still bitter that Guitar Freaks didn't catch on with anyone except 5 Japanese guys? Don't kid yourself, all that crap is niche...even in Japan.

      --
      (-1, Raw and Uncut is the only way to read)
    5. Re:Serious Music Games by Repossessed · · Score: 1

      DDR is nowhere near as popular as it used to be.

      --
      Liberte, Egalite, Fraternite (TM)
    6. Re:Serious Music Games by tepples · · Score: 1

      Are you still bitter that Guitar Freaks didn't catch on with anyone except 5 Japanese guys?

      It has. Konami has acknowledged Guitar Hero Arcade as the North American counterpart to Guitar Freaks by licensing its GF patents to Activision for use in GH. See the Wikipedia article and its references.

    7. Re:Serious Music Games by Gizzmonic · · Score: 1

      Comparing Guitar Freaks to Guitar Hero is like comparing a quill pen to a ballpoint. Yes, Guitar Freaks was first, but it's primitive and awkward compared to Guitar Hero or Rock Band. So, Activision settled with Konami to prevent a lawsuit...that doesn't make Guitar Freaks a popular game.

      --
      (-1, Raw and Uncut is the only way to read)
    8. Re:Serious Music Games by Anonymous Coward · · Score: 1, Insightful

      *snicker* Oh, man. The desperate, flailing responses to this ought to achieve EPIC levels of hilarity. Here goes...

      Could you define "serious" in terms of music games? Judging by your list of games, it has to be some combination of... let's see... inaccessibility to the US general public (either by gameplay, taste in music selection, and/or import restrictions)? Obscurity? Lower sales? Less popularity in the obviously oh-so-unhip US? J-Poppiness? Is it the J-Pop? It's the J-Pop, isn't it? The more Japanese and less American something is, the better it is by default, right? Ever since the lawsuit, ITG (er... ITG2? Why only 2?) was allowed onto your list, right?

    9. Re:Serious Music Games by Anonymous Coward · · Score: 0

      Comparing Guitar Freaks to Guitar Hero is like comparing a quill pen to a ballpoint.

      Careful with that comparison; all it takes is one rabid Guitar Freaks otaku to make some smartass remark about how much more "real" and "pure" quill pens are than the ugly, sterile, Americanized bastardizations of writing implements known as ballpoint pens to get the whole lot of them using your post in a rather sad attempt to assert that since the game they devoted their entire lives onto is, in fact, outdated and primitive and that the rest of the world has passed them by, then they are clearly more superior and not-sheep than the aforementioned rest of the world.

      I mean, ignoring the fact that ballpoint pens aren't really American in origin. That won't stop them in the least bit.

    10. Re:Serious music games by WiiVault · · Score: 1

      Yeah its a continent.

    11. Re:Serious music games by Omestes · · Score: 1

      Mind writing that in English please? Or at least in provide an acronym dictionary with your dose of alphabet soup?

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    12. Re:Serious Music Games by metaforest · · Score: 1

      DDR is so.... 1999.... grow up move on... this GH GF bullshit is just another stupid gaming phase. It's all played out... and I am sick to death of tweens acting like GH actually taught them something about playing guitar...

      What a crock....

      You wanna be a real hero? YouTube your sorry ass smashing the stupid controller over your console while the game is running.... that might actually be amusing.. /rant

  3. New features? by VeNoM0619 · · Score: 1

    Their new feature? "Challenges" aka achievements...

    --
    Disclaimer: I am not god.
    We may not be created equal
    But we can be treated equal.
  4. And as usual... by TheSpoom · · Score: 4, Insightful

    Some innovative company will emerge with a new concept nobody's thought about, and we'll be hooked on that for a while.

    There is no "perfection". There are only new concepts, and there's an unlimited supply of them.

    --
    It's better to vote for what you want and not get it than to vote for what you don't want and get it.
    - E. Debs
    1. Re:And as usual... by commodore64_love · · Score: 1

      I still like Ms. Pac-Man. If ever a perfect arcade game was designed, this is it. It's challenging but not so hard as to scare people off. It's easy to learn and plays fair (no rubberbanding like those cheating race games). And it has cool neon vsuals and otherworldy sound effects that draw the player into a world different from our own.

      Runnerups - Space Invaders, Missile Command, DDR

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    2. Re:And as usual... by cayenne8 · · Score: 1
      "I still like Ms. Pac-Man. If ever a perfect arcade game was designed, this is it. It's challenging but not so hard as to scare people off. It's easy to learn and plays fair (no rubberbanding like those cheating race games). And it has cool neon vsuals and otherworldy sound effects that draw the player into a world different from our own."

      I dunno, my vote for best ever arcade game design: Robotron . Only had 2 joysticks for controls...easy to learn, but, hard to master.

      To this day, I get tennis elbow from playing it too long, and almost ripping the sticks off the board when it gets intense.

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    3. Re:And as usual... by grrrl · · Score: 1

      they had a Ms Pac Man at the Melbourne "Game-On" exhibition - it was awesome! I played it for ages. The value was in the joystick - responsive, but you could still be pretty violent with it (hm.) anyway - I played a knock off 4-1 version and the joystick was so bad it was unplayable (or rather unwinnable).

      So - I agree and it's an experience that cannot be replicated with modern consoles - even though it's still fun on the iPod. :)

    4. Re:And as usual... by Anonymous Coward · · Score: 0

      That's right!

      what about Maestro! Jump in Music ?!

      I love the concept of this game (wait for the venise/mandolina part@1:25...).

  5. /.'ed by bdrees · · Score: 1

    the link to destructoid got destroyed.
    Anyone know what the "Number of New Features" is?

  6. Bittorrent is to blame by Anonymous Coward · · Score: 0

    They made the mistake of shipping the most recent version of Guitar Hero with a bittorrent client.

  7. Too much cost... by Last_Available_Usern · · Score: 4, Insightful

    It doesn't help that the controllers cost an arm and a leg. In tough economic times, if I have to choose between 3 or 4 games and one game with it's proprietary controllers....guess what, I'm getting the former.

    1. Re:Too much cost... by joocemann · · Score: 2, Informative

      I agree. You know what I saw, though? Guitar Hero: Aerosmith for $20 on sale at KMART!. Thats a full real quality GH guitar for 20 bucks plus you get w/e crapola Aerosmith songs come with it (please don't think I'm some Aerosmith fan troll, it is just kinda obvious that most people share my same opinion of their music since it was $20).

      But, yes. Given a choice, I'd rather buy a new game than a second guitar, or a replacement guitar since it seems to wear out much sooner than expected when people are reeming songs on expert with it.

    2. Re:Too much cost... by eln · · Score: 4, Interesting

      The controllers are a barrier to entry to the genre to begin with, but after that you already have them so they don't enter into the equation. Personally, I don't like that they charge full new game prices (40 or 50 bucks a pop without the controllers) for new versions of the games when those new versions are essentially the exact same game with some new songs. I don't know how much more innovative they can get with the gameplay aspect, but charging a bunch of money for what should be an add-on pack just seems like they're milking the franchise for all it's worth, which can be a turnoff to consumers.

    3. Re:Too much cost... by Anonymous Coward · · Score: 0

      You only need to buy the controllers once, most if not all the games come in game-only packages now as well

    4. Re:Too much cost... by qoncept · · Score: 1

      Buying the new version of the game is a much cheaper way to get a boatload of songs than buying "add-on pack" DLC. Downloading a song is $2+, while you can get a game with 80 songs for $60 new. And the controller prices really aren't that unreasonable. $30 for a guitar controller? What does a wireless Xbox 360 controller go for?

      I'm assuming, with DLC, they're making plenty of money. I'd guess the profit margins on the controllers are modest at best.

      --
      Whale
    5. Re:Too much cost... by CastrTroy · · Score: 1

      Yes, but how many games from this genre do you need. after a while, they are all the same. I guess it's the same a buying the EA Sports NHL game every year. A lot of people do that. Although I never saw much need for it. Kind of a waste of money. I don't think I have need for more than 1 hockey game for each console.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    6. Re:Too much cost... by hezekiah957 · · Score: 1

      I clicked on this article, saw GP, logged in, and saw parent. Just what I was going to say. At 60 bucks for 80+ songs, that's about* as good as you're likely to find. *You can get 55 songs off the original Rock Band disc for $5

    7. Re:Too much cost... by Anonymous Coward · · Score: 0

      doesn't that assume then that all of those 80 songs are new and now in your previous game? Isn't there pretty much a guarantee that perhaps 25-50% of those songs are being brought over to the new game? Honestly the best direction these can go are to let you bring in songs from MP3 and then define your own notes and chords (rather than the crappy version they put in World Tour)

    8. Re:Too much cost... by BenoitRen · · Score: 1

      Downloading a song is $2+, while you can get a game with 80 songs for $60 new.

      True. However, how many of those songs does the buyer like? Chances are that it would have been cheaper to buy just the songs you like as DLC.

    9. Re:Too much cost... by rm999 · · Score: 1

      I'd agree with you if Rock Band hadn't sold one billion dollars worth of games during the current recession. Given that, revenue being down 50% is still very impressive for a video game franchise.

      That said, you are partially right. According to this article (http://stuff.tv/news/Guitar-Hero-and-Rock-Band-sales-down-but-downloads-soar/12842/), now that people have their hardware, and now that the innovation in games has ended, people are downloading tons of games. So the equipment is a barrier to entry, but it doesn't spell the death of the genre.

    10. Re:Too much cost... by rm999 · · Score: 1

      Sorry, I mean downloading tons of songs, not games.

    11. Re:Too much cost... by silent_artichoke · · Score: 1

      But... but you won't have the same names as on the TV!!!whine!!! That makes it old and useless!!11!

    12. Re:Too much cost... by EMCEngineer · · Score: 1

      That's why I have only bought GH3 new. The rest I find used after a few months to get them cheaper. I am a huge Metallica fan, but $60 for what was essentially downloadable songs does not sound reasonable. Sure it may be cheaper to buy the disk than buy the DLC, but that doesn't mean it feels like anything other than getting ripped off.

    13. Re:Too much cost... by Turken · · Score: 1

      Music controllers are quite cheap if you don't mind being a game or two behind the latest and greatest. Just last week I bought a set of Rock Band instruments from sam's/walmart for -$8 (clearance bundle at Sam's Club for $22 from which I returned the unopened software to walmart for $30 store credit). Granted, it was only cheap because I got the last ps3 bundle in stock while the 360 bundles were still $80.

      Once the Beatles version comes out, I expect to see some crazy deals on the RB2 hardware as well.

    14. Re:Too much cost... by mattack2 · · Score: 1

      Gamestop had that and a few other new Guitar Hero bundles with guitar for $20 and free shipping. Looks like they're not there anymore, I'm glad I got it a few weeks ago.

      I'm guessing they made WAY too many of the "damn plastic guitars" (rant on the VGN podcast) and sold them to various outlets to sell on clearance. Well, I'm happy, since I wasn't going to pay the original price anyway. $20 for a game is about my limit (I've gone slightly over that a few times). So I get a lot of greatest hits games or on ebay.

    15. Re:Too much cost... by minvaren · · Score: 1

      Er, you are playing them on the PS2, right? Last title I paid full price for was World Tour, and that deserved it with the number of songs on it. Everything else has been $30 or (far) less.

      --
      Big! Strong! Wow! Tada-O!
    16. Re:Too much cost... by hedwards · · Score: 1

      Not really, I think it's more likely that their fans are old enough not to want anything to do with this. I mean I'm probably younger than most of them and I'm in my late 20s. Yes they have had a few hits since then, but most of their real classics are well over a decade and half old for the newer ones.

      Plus Guitar Hero is really not worth the $20 when you can just do the air guitar work that you were doing previously for free.

      Really what it shoes more than anything else is that it's a genre of games that's inherently limited. Unless somebody decides to go way out there and use the guitar for some other sort of game entirely it'll die off eventually like all fads do.

    17. Re:Too much cost... by Machtyn · · Score: 1

      Yeah, tell me about it. I bought 10 of GH:WT full band kits (for Nintendo Wii) at Christmas to sell. None of them sold (well one, but I don't count myself.) I finally sold my first in late January and had to travel to make the sale. I still have 8 boxes lining my storage unit. :^( If I can sell these, I'll be taking about a $50 hit (maybe more if I have to drop the price more). Having said that, I am fully enjoying the game. It really was worth the purchase of one.

      On a slightly different topic, I think these items have hit critical mass. Those that want to be faux drummers and want an easy, fun way to learn have gotten these items. The guitar thing is still just an over-sized button masher.

      Here's hoping that The Beatles Rock Band pulls a few more hardware purchasers.

    18. Re:Too much cost... by dannys42 · · Score: 1

      Exactly... they're doing the same the music industry always does... try to squeeze money at every turn to the point the customers get frustrated.

      On the Wii for example, you can't use the same instruments between Guitar Hero and Rock Band. And the Wii version didn't really seem to support an "add on pack" or downloadable music. You can buy the "expansion" but it's really just another game with different songs.

      Ideally I'd like an open standard for game-based metadata for my music. I'd like to use my existing music library but perhaps download or purchase game-play data for that music.

      Why am I forced, yet again, to purchase the same exact music I already own. Or if I bought the game, why can't I play the music in my music player.

      And I think that's what we're seeing. The first version is entertaining and fun. But once the competitors and variations show up, it's just too much of a hassle. I'm not going to buy a new set of controllers for every competitor that wants to enter the market.

  8. Poor song selection by Klobbersaurus · · Score: 3, Insightful

    Guitar hero needs more Buckethead, less Elton John.

    1. Re:Poor song selection by Gizzmonic · · Score: 5, Funny

      Yes, less fun music and more boring, pointlessly technical bullshit that only people who subscribe to Guitar magazine care about is precisely what the music games are missing! You know, the same assholes who say "why play Guitar Hero when you can just play a real instrument?" Yeah, those are a rich demographic for your music game. Better court those dudes aggressively with a heavy dose of Yngwie Malmsteen and Eric Johnson.

      --
      (-1, Raw and Uncut is the only way to read)
    2. Re:Poor song selection by Klobbersaurus · · Score: 0

      Better to keep your existing fanbase happy than to piss them off by releasing crappy games that don't impress anybody. The newer games seem to only have 1 or 2 challenging songs. Guitar hero used to have replay value because of the challenging songs they put in the game. Now there is not much of a reason to play the newer games more than once (if at all).

    3. Re:Poor song selection by T+Murphy · · Score: 2, Interesting

      Fork it into one game with a focus on mainstream music and one with a technical focus. I understand the camp that just wants fun songs that people recognize- they're great for casual play and parties. I'm in the camp that plays games for the challenge and I listen to music that tends to be more technical (Dream Theater). If not for the game, Guitar Hero would mean to me the G3 tour- Buckethead and Eric Johnson are the only GH songs I've played that are from G3 guitarists. I get that focusing on the technical/metal (not nu metal) music won't go over well with many, but that doesn't mean there aren't lots of GH/RB fans who want to see more of those songs. Understand you might think the technical stuff is boring, but many people find the simple stuff boring. I get it, people are different, it just sucks to be the minority that gets ignored, hence GP's post.

    4. Re:Poor song selection by SQLGuru · · Score: 2, Insightful

      The thing about it, though is it opens up different markets. My family likes Rock Band well enough (enough that we bought Rock Band 2 as well), but they never got into the game as much because they had to play *ROCK* songs. If there were a POP band game, they'd play more. The don't like the content of RB or GH as much.

      Just because the song wasn't originally played with those instruments, I'm sure they could make up something for you to do while the song plays because really all the game is about is pushing the right buttons in time with the music.....sort of like playing Track & Field at a slower beat. It's just the layout of the buttons that makes it feel like you are playing music instead of sprinting the 100m dash.

    5. Re:Poor song selection by Gizzmonic · · Score: 1, Insightful

      No we need way more Candle in the Wind! Which version? How about all of them! Genius idea! A Guitar Hero game featuring songs with absolutely no guitar playing at all, or the shittiest, most talentless jerk-offs out there able to pound out the same three note chord bar after bar! AWESOME!

      The Elton John song is "Saturday Night's Alright (For Fighting)", which has a pretty juicy guitar part, if I do say so myself. Guitar Hero is about pretending to be a rock star, not a musical virtuoso. The audience of people who can tolerate Robert Fripp solos is much smaller than those who can enjoy a simple AC/DC track. And out of those Robert Fripp fans, most of them are going to say "Get a real instrument instead of pretending to play a solo on a plastic toy." So, from a financial standpoint, does it make sense to target these people?

      Don't know what exactly you have against technically proficient players, and I'm not sure when being able to play an instrument well became something to despise.

      It became "something to despise" when technically proficient, soulless players sucked all the fun out of rock 'n' roll and turned it into something more pretentious ballet (which btw was invented so that aristocrats could look at girls in skimpy clothes, funny what we consider high art these days).

      It's a good thing there's such diversity in music today. Those of us who appreciate talented musicians can listen to them, while those who enjoy the absolute shit put out by people who cannot even call themselves musicians any more (they're "artists") because they have less to do with the actual music than my bowel movements have an abundance to choose from, even if most of it sounds the same.

      So you must love Kenny G more than Charlie Parker, right? Robert Fripp more than Chuck Berry? Some no-name fusion jazz drummer more than Keith Moon? After all, boring, masturbatory soloing is what people with sophisticated tastes like yourself just love. God forbid those artists be accountable to an audience! It's not like they're entertainers, that would be beneath them.

      Anyway, back to Rock Band, a great deal of people like catchy songs, whether they're simple or complex. A small amount of people appreciate technically complicated music for its own sake. They usually work at coffee shops or Guitar Center and scowl at everyone, then wonder why everyone hates them. Which would audience would you target your music-based at?

      --
      (-1, Raw and Uncut is the only way to read)
  9. Serious Music Games by JeddyH · · Score: 0, Redundant

    Beatmania IIDX, Pop'n'Music, DDR, In the Groove 2, Pump it up and Pump it up Pro have been constantly successful with no signs of slowing down

  10. Here's an idea... by Anonymous Coward · · Score: 4, Funny

    How about a game called "Bong Champion"? They could make controllers which are shaped like 2-foot bongs, and they could show onscreen representations of your character toking fat bong hits, as controlled by the inspiration presure sensor in the bong controller, as activated by a "lighter switch" on the bong-troller.

    When the player gets tired and stops sucking, the on-screen character could be shown as passing out. When a player sucks for more than x seconds, he or she can get "puke power" and double points after their on-screen player pukes all over the place.

    Alternately, there could be a hidden mini-game called "fellatio" champ. Use your imaginations :) Except for religious pussies, they have no imagination and they'd be best left to playing pin the tail on the donkey with mommy nearby to make sure that the punch stays non-alcoholic.

    -- Ethanol fueled

    1. Re:Here's an idea... by CastrTroy · · Score: 1

      I don't see why this is such a bad idea. It's the next logical progression from major league eating.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    2. Re:Here's an idea... by mcmonkey · · Score: 1

      Bah! Why play Bong Hero when you could smoke a real bong?

      --fueled by grass. Now get off mine.

  11. Trends for only 2 months ? Shortsighted. by RedK · · Score: 5, Insightful

    What's been released in the last 2 months ? Guitar Hero : Smash hits ? It's basically a rehash of already released content, you can't expect record sales from that. The last big release in the genre was Guitar Hero : World Tour/Rock Band 2, and that was late last year. Big article about nothing if you ask me.

    --
    "Not to mention all the idiots who use words like boxen."
    Anonymous Coward on Monday August 04, @06:49PM
  12. Finally! by kimgkimg · · Score: 1

    Could never understand the appeal of carpel tunnel hero...

    1. Re:Finally! by Anonymous Coward · · Score: 0

      Could never understand the appeal of carpel tunnel hero...

      Have you tried the drums?

    2. Re:Finally! by ZERO1ZERO · · Score: 1

      Ur doin' it wrong!

  13. Good riddance. by FiloEleven · · Score: 2, Insightful

    Don't get me wrong--I enjoy extended Guitar Hero sessions with friends as much as the next guy, so I'm glad it exists. But it seems to me that if you're interested enough in playing music to spend hours on a simplified simulator, you might as well buy a cheap guitar / bass / drum kit and do it for real. It's not quite as easy, but it's far more rewarding and you aren't limited to playing other people's songs.

    1. Re:Good riddance. by Anonymous Coward · · Score: 1, Funny

      It seems to me that if you're interest enough in stealing cars to spend hours on a simplified simulator, you might as well buy a cheap lead pipe and do it for real.

    2. Re:Good riddance. by plams · · Score: 4, Funny

      The gameplay of GarageBand is way more realistic than Rock Band! The sheer number of jarring sounds it can make when you suck at guitar is immense!. However, the graphics is somewhat bland in comparison.

    3. Re:Good riddance. by Freetardo+Jones · · Score: 1

      Why play any game at all when most of them are just simulators for stuff you can also do in real life?

    4. Re:Good riddance. by Fulminata · · Score: 3, Insightful

      Why does someone always bring this up? It's a game, not a simulator!

      If I wanted to learn how to play a guitar, then I'd pick up a guitar. I just want to have some fun with my friends playing a game that happens to include music we like.

      Please, stop acting as if people are using these games as a substitute for playing music, they're not. If all the music games were to suddenly disappear overnight, people would not go out and buy real instruments, they'd simply play a different game.

    5. Re:Good riddance. by Anonymous Coward · · Score: 0

      It's not quite as easy, but it's far more rewarding and you aren't limited to playing other people's songs.

      But im lead guitar in an 80s cover band you insensitive clod!

    6. Re:Good riddance. by Bakkster · · Score: 1

      But it seems to me that if you're interested enough in playing music to spend hours on a simplified simulator, you might as well buy a cheap guitar / bass / drum kit and do it for real. It's not quite as easy, but it's far more rewarding and you aren't limited to playing other people's songs.

      I'm assuming you mean to say that the hardcore players who would keep the genre going may be moving to proper instruments, rather than the same tired troll "LRN to play N00B"?

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    7. Re:Good riddance. by BenoitRen · · Score: 1

      Most of the games involve violence or some fantasy world. That's not stuff you should/can do in real life.

    8. Re:Good riddance. by elashish14 · · Score: 1

      Oh well... there's always DDR!

      --
      I have left slashdot and am now on Soylent News. FUCK YOU DICE.
    9. Re:Good riddance. by 91degrees · · Score: 1

      The market isn't really for solo play. There are a lot of people who will play it this way but the main reason people like it is to get friends round to play. This means you need to make it as easy to pick up as possible.

    10. Re:Good riddance. by Freetardo+Jones · · Score: 1

      Or maybe you've missed the entire point that people aren't playing games like this for anything other than to have fun.

    11. Re:Good riddance. by Clovis42 · · Score: 3, Insightful

      you might as well buy a cheap guitar / bass / drum kit and do it for real.

      No. I don't want to learn how to play a guitar. I'm not musically talented at all, but I can do pretty good on Expert in the games. This is fun. I get to listen to and experience the music in a fun way. To learn guitar would take forever, and I would never be very good at it. It doesn't matter how much time I spend on guitar games; I'm only doing it to have fun. Why not tell FPS players to quit wasting their time and join the army??

      --
      Clovis
      ^ Clovis, look! It's that guy you are!
    12. Re:Good riddance. by sukotto · · Score: 1

      Right, just like if you're really interested in

      • Golf, you should buy a cheap set of clubs and go play instead of sitting around playing the latest Tiger Woods game.
      • Football, Buy a ball instead of playing Madden
      • Skateboarding, Buy a skateboard instead of playing Tony Hawk
      • Etc

      :-)

      --
      Come play free flash games on Kongregate!
    13. Re:Good riddance. by T+Murphy · · Score: 1

      As soon as you show me where on the guitar it tells me what my score is.

    14. Re:Good riddance. by Anonymous Coward · · Score: 0

      So would the same hold true if one spends hours playing a game where one is mainly going around shooting people? Should we put that game down and go do it for real? How about car racing? Eating power pellets?

      Why draw a line at what genre is acceptable to play in game form and which "must" be done for real?

    15. Re:Good riddance. by silent_artichoke · · Score: 1

      Anyone up for a game of Operation?

    16. Re:Good riddance. by PainKilleR-CE · · Score: 1

      I already own 2 guitars and 2 basses and some fairly expensive equipment. I can play a lot of these songs on guitar already (and that tends to screw me up when I play them in Guitar Hero or Rock Band). It's got nothing to do with the reason I play the games. My wife and daughter, friends and family all like to pick up the plastic instruments and play along with songs they know and love. I only have a handful of friends even capable of picking up a guitar and playing along with the songs I enjoy to play on a real instrument.

      Not to mention the barrier to entry is a little higher with the real thing, since the crappy instruments that most people buy as cheap starters end up discouraging them as much as their inability to play them well.

      --
      -PainKilleR-[CE]
    17. Re:Good riddance. by FiloEleven · · Score: 1

      Yes, that's pretty accurate.

      I'm not complaining about GH/RB players, since I am one. And my wording "not quite as easy" was poorly chosen--I certainly can't play GH on Expert, and even Hard can be too much for me. I should have written "simple" instead of "easy" because that's closer to the truth: a GH controller reduces a fretboard to 5 buttons and you don't have to worry about intonation or multiple strings, etc. Simplicity does not imply ease, as anyone who has played ferocious Pong matches can tell you.

      To me, as someone who grew up playing music, a real instrument seems to be a logical progression after mastering a game like GH. The multitude of responses to the contrary shows that I'm working with a bias. Though I've heard of people choosing to learn an instrument after playing these games, they're perhaps more rare than I thought.

    18. Re:Good riddance. by nickruiz · · Score: 1

      Why does someone always bring this up? It's a game, not a simulator! If I wanted to learn how to play a guitar, then I'd pick up a guitar. I just want to have some fun with my friends playing a game that happens to include music we like.

      Perhaps because there's a market out there that is interested in learning how to play the guitar and want a video game interface to learn how. Instead of colored buttons, why not display tabs on the screen? Sure, it would be difficult, but at least the game would add lasting value. Yes, people could learn the songs without the game, but at least the game could give you interactive feedback and piggyback on the fun interface of the current Rock Band/GH titles.

      Give a 12 year old their first electric guitar and a copy of this game and let them learn! Not to mention, you wouldn't necessarily need to buy an amp right away.

    19. Re:Good riddance. by FiloEleven · · Score: 1

      Why does someone always bring this up? It's a game, not a simulator!

      The two are not exclusive. The closer to the real world a game gets, the more on the simulation end of the spectrum it lies. An FPS is more of a sim than a 2D platformer. Sports games are almost all simulation. You're telling me that a game with guitar-shaped controllers played like guitars, a drum set that is identical in form and function (if not quality or expressiveness) to a professional electric drum kit, a real microphone, and gameplay in which the music for your instrument cuts out when you screw up is not a simulator?

      Please, stop acting as if people are using these games as a substitute for playing music, they're not.

      You're right about this, though I never said that they were.

      If all the music games were to suddenly disappear overnight, people would not go out and buy real instruments, they'd simply play a different game.

      Again, agreed when speaking generally. However I think the real fanatics, especially younger players, could very well seek out real instruments in the same way that Wave Race fans might want to try a jet ski or Counter Strike players might go to a paintball arena.

    20. Re:Good riddance. by Whorhay · · Score: 1

      Bland in comparison??? I don't think I've seen GarageBand played before but I have a hard time imagining that it'd have worse graphics. Is it done in a top down perspective like say the original Zelda?

    21. Re:Good riddance. by VGPowerlord · · Score: 2, Interesting

      Why not tell FPS players to quit wasting their time and join the army??

      Isn't that what the America's Army games do? All 3 of them?

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    22. Re:Good riddance. by BenoitRen · · Score: 1

      Of course. But your reply is not a reply to my comment, as suddenly you're narrowing it down to the music game genre. :)

    23. Re:Good riddance. by Freetardo+Jones · · Score: 1

      But your reply is not a reply to my comment, as suddenly you're narrowing it down to the music game genre. :)

      I wasn't suddenly narrowing anything down. My comment was directly about the topic at hand since I was replying directly to this statement from the OP:

      But it seems to me that if you're interested enough in playing music to spend hours on a simplified simulator, you might as well buy a cheap guitar / bass / drum kit and do it for real.

    24. Re:Good riddance. by BenoitRen · · Score: 1

      After which you asked a question about all games, hence my reply. :)

    25. Re:Good riddance. by TheSpoom · · Score: 2, Funny

      The airspeed over your head right now must be immense.

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
  14. I wonder by Goaway · · Score: 5, Insightful

    Gee, think that might have anything to do with flooding the market with sequel after sequel until nobody can keep track of them any more?

    1. Re:I wonder by LockeOnLogic · · Score: 1

      Didn't hurt the sims...

    2. Re:I wonder by Anonymous Coward · · Score: 1, Interesting

      Maybe if someone threw together a game that was more a music career simulator rather than the sort of glossy surface character dressup plus rythm game format they could draw more people back in. I know I would buy a new game if they had some kind of leveling approach or more immersive "role-play" like character development (open ended? different decisions lead to different career tracks? street busker to arena rocker progression? play as a record producer? hook up with different people to form new bands? etc...). With the release of tools for 3rd parties to create tracks for the game it would be interesting to see the games move in the direction of providing a platform for people to create their own tracks and songs in game. I know Guitar Hero does this... but I mean more as part of the game rather than an add on.

    3. Re:I wonder by Mex · · Score: 1

      True, if anyone's done a lot of work burning out people on the genre, it's Activision and their horrible treatment of the Guitar Hero Franchise. I think this year alone there were like 20 Guitar Hero games announced (not kidding, including portable consoles and PC).

      Rock Band has been a little more controlled, with one release per year (Rock Band: Beatles is this year's offering I think), but they're still being burned by the Guitar Hero flood of mediocre titles.

  15. DJ Hero by werdnapk · · Score: 2, Insightful

    DJ Hero looks to be the newest addition to freshen up the genre.

    I'm not sure people will find it as "accessible" as guitar hero though due simply to the fact that almost everyone young and old understands the concept of a guitar.

    1. Re:DJ Hero by Beerdood · · Score: 2, Funny

      Oh that's just great. Guitar hero brought us a generation of kids playing video games pretending to be musicians. Now we're creating a generation of kids pretending to be people pretending to be musicians?

      --
      Global warming and other natural disasters are a direct effect of the shrinking number of pirates - Gospel of the FSM
    2. Re:DJ Hero by Anonymous Coward · · Score: 0

      RapStar is coming...

    3. Re:DJ Hero by mjwx · · Score: 1

      I'm not sure people will find it as "accessible" as guitar hero though due simply to the fact that almost everyone young and old understands the concept of a guitar.

      As well as the fact that emulating the best rock stars history is a lot more fun and glamorous then pretending to be someone who simply plays someone else's music in cloths three times too big for them. OK, OK, DJ's do more then that, they also massacre perfectly good music.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    4. Re:DJ Hero by Taulin · · Score: 1

      First 'Guitar Hero' ripped off 'Guitar Freaks', and now 'DJ Hero' is ripping off another Konami game, 'Beatmania'. I bet Konami is just kicking themselves once again for not successfully bringing those game to a console.

  16. Did they really expect by wernox1987 · · Score: 1

    Guitar Hero "Smash Hits" to sell like Hot Cakes?!?!?!?! Its a greatest hits album for a music game.....any greatest hits should have just been released as DLC. In fact, I think I've bought about 300 rock band songs, at $2 each, that equals about 10 times a single copy of a game (since they've said they don't make money on the controllers).

    1. Re:Did they really expect by ZERO1ZERO · · Score: 1

      Yes. But for the Wii most of this is new content, as Wii never got Guitar hero 1 or 2. That being said, most of the songs on GH are suck, and wii players probably better off not having had gH 1 and 2.

  17. I'm surprised it lasted this long by Piata · · Score: 2, Insightful

    Activision especially has been milking this market for a while with new Guitar Hero packages yearly. Harmonix seems to be much more focused on quality vs quantity and also focused more on DLC than retail goods. In the end I think Activision is going to be hit the hardest by this as they've been pushing new instruments and Guitar Hero games yearly. There's only so many times people will upgrade their plastic instruments before the market is saturated.

    Plus, there's also the fact that you can go out and buy a real guitar for twice the price of one of these sets and develop a real skill with a real instrument that if properly maintained will last a life time.

    1. Re:I'm surprised it lasted this long by Deosyne · · Score: 2, Interesting

      It was a smart move for Harmonix to kill the idea of a Rock Band 3 this year, particularly with Activision completely saturating the market with Guitar Hero software. Admittedly, that was more for the sake of focusing development on Rock Band: Beatles, but it still works out. I just hope RB3 adds the one feature in Guitar Hero that doesn't suck: stats, and lots of them.

      After spending the past six months learning to play bass, I now realize what a bullshit correlation it is between playing rhythm games and playing an actual instrument. Learning to play an instrument is hundreds of hours of tedium, toil, and focus just to get to a point where you finally don't suck enough to be able to play a little with other mediocre musicians. Rhythm games are a fun way to play timing puzzles synced to some great songs, are accessible to anyone immediately, and require less than one hundred hours to be able to play at an expert level.

      The only things that rhythm games and playing instruments have in common are:
      1) Music is involved.
      2) The tools are roughly the same shape.

    2. Re:I'm surprised it lasted this long by Chad+Birch · · Score: 3, Informative

      New Guitar Hero packages "yearly"? I think you missed a few, starting from World Tour:

      Guitar Hero World Tour: October 26, 2008
      Guitar Hero On Tour Decades: November 16, 2008
      Guitar Hero Metallica: March 29, 2009
      Guitar Hero On Tour Modern Hits: June 9, 2009
      Guitar Hero Smash Hits: June 16, 2009
      Guitar Hero 5: September 1, 2009
      Band Hero: November 2009
      Guitar Hero Van Halen: November/December 2009

      That's 8 games in a little over one year.

      --
      Sturgeon was an optimist.
    3. Re:I'm surprised it lasted this long by Anonymous Coward · · Score: 0

      If you think that's a lot, then hold onto your hat!

    4. Re:I'm surprised it lasted this long by bertoelcon · · Score: 1

      I don't know that you can take the DS ones seriously, they have poor sound quality and involve a good chance of breaking the touchscreen from strumming.

      --
      Anything can be found funny, from a certain point of view.
    5. Re:I'm surprised it lasted this long by MemoryDragon · · Score: 1

      Poor Activision, they recently tried to Axe Tim Schafers latest game because it did not have ever year sell a million franchise qualities, instead EA picked it up and then Activision sued EA.
      Do I fee sorry for them that their cash cow is going down the drain, no!

    6. Re:I'm surprised it lasted this long by PainKilleR-CE · · Score: 1

      It's amazing how painfully hard it can be to play a song with one little strum bar and 5 buttons that is quick and easy to learn with 4+ strings and 24 frets.

      Seriously, though, after playing bass for most of my life and guitar for only a couple years less, it's nice to be able to enjoy music in an interactive manner with my family & friends, rather than being restricted to the handful of people I know that can play a guitar better than my 4-year-old. Not to mention carting around speakers...

      --
      -PainKilleR-[CE]
    7. Re:I'm surprised it lasted this long by Anonymous Coward · · Score: 0

      After spending the past six months learning to play bass, I now realize what a bullshit correlation it is between playing rhythm games and playing an actual instrument.

      If it took you six months to realize this, or it wasn't apparent immediately, then I think that says a lot more about your limited intelligence than anything else.

    8. Re:I'm surprised it lasted this long by Anonymous Coward · · Score: 0

      Very true, the vendors would be smarter to start focusing on DLC and microtranscations where you can get new songs/content packs rather than constantly releasing new games and hardware.

  18. Because they are all the same by thisnamestoolong · · Score: 1

    Seriously -- we are going to need something new to keep us entertained. How many Rock Bank/Guitar Hero games have there been now? Do they really think that people are dumb enough to keep buying the same thing over and over? They need to innovate! Figure out a way to use a real guitar, for instance. Then people can actually learn to play an instrument! Make it easier for users to upload their own songs. I don't know what the answer is, all I know is that they keep dumping the same thing on people over and over again, and most are not going to be willing to keep shelling out $60 for a new collection of songs every 6 months. They are not even beating a dead horse anymore, they have completely annihilated the horse's carcass and are now beating a vaguely horse-shaped grease spot into the ground.

    --
    To the haters: You can't win. If you mod me down, I shall become more powerful than you could possibly imagine
    1. Re:Because they are all the same by Anonymous Coward · · Score: 0

      You're completely correct, nobody in their right mind would buy the same game year in and year out. That's why the Madden franchise doesn't sell, right?

    2. Re:Because they are all the same by drummerboybac · · Score: 1

      Make it easier for users to upload their own songs.

      You mean like this?

    3. Re:Because they are all the same by MemoryDragon · · Score: 1

      People have been dumb enough to buy the same sports game every year, and the publishers counted that the music lovers are as dumb as the sports lovers.

    4. Re:Because they are all the same by thisnamestoolong · · Score: 1

      Well then clearly they have never been to a Patriots game...

      --
      To the haters: You can't win. If you mod me down, I shall become more powerful than you could possibly imagine
    5. Re:Because they are all the same by miro+f · · Score: 1

      and you've clearly never been to a Justin Timberlake concert...

      --
      being vague is almost as cool as doing that other thing...
  19. It may be something else by copponex · · Score: 1

    Like your significant other giving you dagger eyes when you mention picking up a $300 video game. It's okay though. I still have Enemy Territory. I mean, those guys who it happens to still have Enemy Territory.

    No, honey, I'm not on slashdot again. Yes, I'm updating my resume. What don't... what, is that a baseball bat? What are you... OH JESUS, MY LEGS! WHY ARE YOU DOI

    !#&^!$#^(&*) NO CARRIER

    1. Re:It may be something else by businessnerd · · Score: 1

      With paying for the game, your wife at least has a reasonable objection, but I get nasty glares just for playing the games, even the ones my wife bought me (TF2/Portal was the best birthday ever!). She doesn't like competing with a game for my attention, and she finds watching me play Guitar Hero (FretsOnFire actually) incredibly irritating. Everytime I puck up the keyboard on our MythTV system I get "the stare". "No, I'm not going to play Guitar Hero, I'm fixing the NFS issue! Can't I just geek out in peace?!"

      --
      "It's not whether you win or lose, it's how drunk you get." -- H. J. Simpson
    2. Re:It may be something else by Beardo+the+Bearded · · Score: 1

      You think that's bad?

      We picked up Wii Fit last summer. I have played it every day since we got it except for five days when I was out of town.

      I lost 20 pounds and have kept it off. (I am down to 165 from my peak weight 13 years ago, which was 250. I had been stable at 185 for several years. I've been at 165 for a little under a year now.)

      My wife has not lost 20 pounds; she is extremely upset at me for losing weight.

      For Father's Day, she got me EA Active*. I've been doing that in the evenings for the last month. I haven't changed much in terms of fitness, although I've noticed a slight increase in muscle definition.

      She has, of course, been even MORE upset that I've been keeping this weight off. She hasn't had the same fitness changes that I've had. Of course, she hasn't been as dedicated to it as I have - I've put in close to 80 hours on the Wii Fit and 10 on EA Active, plus a lot of biking to work. I think she's got 20 hours on the Wii Fit.

      *Had the people who wrote EA Active ever played a game before? Was it done by co-op students? Children? Morons? Who did QA?

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    3. Re:It may be something else by fprintf · · Score: 1

      I know you are attributing your fitness change to the Wii fit. I would say it is likely your weight loss is more related to your biking to work. Our family just bought a Wii Fit and we like it very much, but I do not believe it has enough calorie burning activities to make any meaningful difference in an individual's weight.

      So if your wife is not also biking, walking, running or playing sports, this is probably why she isn't losing weight.

      --
      This post brought to you by your friendly neighborhood MBA.
    4. Re:It may be something else by Beardo+the+Bearded · · Score: 1

      The 30 minute jog isn't burning calories? The extra bulk in your arms hasn't burned off more fat while you sleep?

      I tend to do the fee jog for the first 30 minutes of a movie or TV show. I still can't break 4 stars.

      But yes, I attribute the vast majority of the weight loss to biking. That's how I lost the rest of it. My wife does go jogging 3x a week and works out at lunchtime 2x a week.

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
  20. Thank God! by orsty3001 · · Score: 1

    If we could just get rid of modern music and reality TV shows.

  21. Happens with every genre by Anonymous Coward · · Score: 0

    i remember back in the 1990's everyone was making RTS games and they all died as people played C&C, Starcraft and Warcraft. Little later RPG was the fad and there were 20 RPG games on the shelves. FPS was another fad and devs were thinking up new things to do in multi-player gaming along with the Quacke/Unreal battle. and us old timers remember the Myst fad when everyone was making stupid powerpoint slide show games where you move crap around to get to the next slide

    1. Re:Happens with every genre by PainKilleR-CE · · Score: 1

      Not quite the same situation here. There aren't nearly as many clones, you just have Activision saturating the market all by themselves with their own clones of Guitar Hero after the creator went off and made Rock Band.

      Of course, I don't really remember the Myst clones, either, but that was probably because I was too busy playing FPS games (and instead of FPS games disappearing, we just got so many Wolfenstein clones that we can't even get a decent Wolfenstein game any more).

      --
      -PainKilleR-[CE]
  22. maybe oversaturation? by jollyreaper · · Score: 1

    There's so many damn versions out there, not just of major number releases like GH5 but spin-offs and other crap.

    Frankly, I'm astounded at the level of popularity and dumbfounded by the success of something like Rock Band with all those expensive peripherals. I would have pointed to that sniper game on that Sega system, the one with the $200 gun accessory with the TV built into the scope and said it would be another failure like that. Looks like I was wrong but it also looks like they're going to run the genre into the ground until people are sick of it.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
  23. Frets on Fire by BiggoronSword · · Score: 1

    Maybe most people started playing Frets on Fire... LOL!

    Seriously though, if that game (had) really caught on, Guitar Hero and Rock Band would be finished. Especially if there was full band integration and some of the other features from both other franchises were added.

    --
    interactive hologram, or it didn't happen.
    1. Re:Frets on Fire by SmackTheIgnorant · · Score: 1

      You know, I have GH3 & World Tour - a friend bought GH2 just so he could get the guitar to play FoF (And gave me GH2)... and then I picked up Rock Band 2 for $15.

      And yet, I play FoF gladly over the others - there's something to be said about having the ability to play any song over a series somewhat instantly... None of this "Swapping Discs" to play a series of songs that span a few series.

      Let's see: GH1, GH2, GH3, GH WT, GH: Rock the 80's, GH: Aerosmith, GH: Smash Hits, RB1, RB2... did I miss any
      And that's not counting the DLC that's specific to the game (For the GH series)

      At least Rock Band did things *somewhat* right in that they're songs, playable through either version (1 or 2) once you've downloaded the disc to your system (on the 360, you had to pay about $5 for the rights to do so... not sure if you can on the PS/3 ?). The GH series would shine if they let you pay $10 or so to allow you to download the songs from previous versions (all... 7 of them?) from one game, and it would probably be very popular (Although you'd need the larger hard drive to do so - the 20, and maybe the 60, would be too small).

      If you can get all of your music in one place, you'd probably enjoy the games a lot more. Oh look, FoF! And it's all there! Wow... (I'm not sure the legalities of using the songs from the GH / RB series if you've already purchased the game - can anyone enlighten me?)

    2. Re:Frets on Fire by PainKilleR-CE · · Score: 1

      The legalities are simple: the songs were licensed specifically to be played with those games. There is no legal way to play them outside of the context of the game with which they came. Rock Band has the exception of being able to play them, under certain conditions, with other versions of Rock Band, but that still doesn't give any legal rights to play them with other games, or as stand-alone music tracks.

      Note: I don't necessarily support this method of licensing, that's just the way it is.

      --
      -PainKilleR-[CE]
  24. Allowing real instruments would be great by Captain+Morgan · · Score: 1

    I'm a fan of RB, love the drums, but can't stand the guitar with buttons. I'd love to be able to use a real drum kit or guitar and interface them with the game. Would be great for learning how to play and would allow people to learn skills with real instruments. I'm aware of guitar rising although it has been under development for years.

    Chris

    1. Re:Allowing real instruments would be great by Piata · · Score: 1

      I think Harmonix's ultimate goal was to turn that 10 year learning curve with a real instrument into a 2 or 3 year learning curve. It's hard to build and sell something like that, so while it might be possible in the future I think we have a long way to go before it's feasible.

    2. Re:Allowing real instruments would be great by Anonymous Coward · · Score: 0

      I'd love to be able to use a real drum kit or guitar and interface them with the game. Would be great for learning how to play and would allow people to learn skills with real instruments.

      Would a MIDI input do?

      Guitar Hero Midi Controller (Guitar):
        http://www.youtube.com/watch?v=OvN_cB-SRH8

      lay Guitar Hero World Tour with a Midi Electronic Drum:
        http://www.youtube.com/watch?v=wpkiy8aOZ_Y

      Here is some more info, but Google will be more up to date than I...
        http://www.rc-bot.com/index.php?page=ghdrummidifilter

  25. Sell out!!! by Anonymous Coward · · Score: 0

    I used to love to play these games and have every one of them up through Rock Band 2. I can explain the decline in popularity very simply: All of the music pre-RockBand 2 was chosen because it was good music and would work well in the game. RockBand 2 and all of the DLC to follow is a complete sellout and now acts as a vehicle for the music industry to promote the same crappy music that it pushes on MTV.

    1. Re:Sell out!!! by Gizzmonic · · Score: 2, Insightful

      1) MTV doesn't play music.

      2)Are you seriously implying that the Who, Nirvana, Elvis Costello etc are MTV bands? Or the obscure stuff Bikini Kill, the Libyans, etc? So, they have a Panic at the Disco song, there's 70+ other tracks. Don't pick that song if you don't like it.

      You're a whiner!

      --
      (-1, Raw and Uncut is the only way to read)
    2. Re:Sell out!!! by NewWorldDan · · Score: 2, Informative

      For those of you too young to remember, in 1993 MTV still played some music, and "Smells Like Teen Spirit" was in heavy rotation at the time. In the early '90s, Pearl Jam, Nirvana, Soundgarden, and what not were all very much MTV bands (and Kurt Cobain really hated that). The Who and Elvis Costello, not so much. :)

  26. Non-story by Amphetam1ne · · Score: 5, Insightful

    Anyone else thinking that sales are down because there is only a finite market for music based games and it's much closer to saturation point now than it was when the last batch of good games were released? GH Metalica is really only a purchase if you're a metalica fan, while GH Greatest/Smash Hits has had lack-luster reviews and will largely only get a purchase from the hardcore fans and those new to the series that didn't get to play GH1/2/3/80's.

    RB Beatles and GH5 are slated for September release and have now been out of the top 20 for 2 months. How exactly is the last major game release of a developer dropping out of the top 20 just 4 months before the release of their next major title a "decline"? Most development studios would make blood sacrafices to be in the top 20 that long!

    Filler article for the summer games-news drought.

    --
    I only buy pepper spray that's been tested on anti-vivisectionists.
  27. Theremin Hero would be very cool by thered2001 · · Score: 1

    Alesis had a cool theremin-like synth years ago. I bet you could get a Wii controller to behave like one.

    --

    If your only tool is a hammer, every problem becomes a nail.

  28. Guitar Hero Hero? by Itninja · · Score: 0, Flamebait

    In the same vein as World of World of Warcraft, I have developed a game called Guitar Hero Hero. The player uses an elaborate set of motion sensing devices to control a character on screen. That character hold a Guitar Hero "guitar" and the goal is to increase the characters 'loser' meter by making him/her think they are actually playing a real instrument. You have Loser Power!

    --
    I judt got a nre Kinesis keybiartf so please excusr ant egregiou typos.
    1. Re:Guitar Hero Hero? by Dragonslicer · · Score: 1

      You didn't see Guitar Queer-o?

    2. Re:Guitar Hero Hero? by Anonymous Coward · · Score: 0

      As opposed to a real cool dude who posts on Slashdot?

      I bet that impresses the ladies. They might even give you a discount.

  29. It all about the artists, now by damn_registrars · · Score: 1

    I'll buy one when we finally have Dire Straits available to play on guitar. 'Cause I want my ... you know.

    --
    Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    1. Re:It all about the artists, now by _Sprocket_ · · Score: 1

      Music for nothing and your porn for free?

  30. Re:Trends for only 2 months ? Shortsighted. by Anonymous Coward · · Score: 0

    Already released content? Smash Hits uses the same song titles from the same bands, but ALL songs are now masters and a couple are even live versions, and all of the charts are completely new and don't seem to be based on the old HMX cover-based charts at all. Plus, both GH:SH and GH:M have improved handling in the engine for the slider notes, making the window for them more like regular HOPOs instead of way too tight like they did in WT.

    GH:SH is easily the second best release of GH since GH2, bested only by GH:M in terms of gameplay and music.

  31. Attach a real guitar by Beerdood · · Score: 1

    Even if they keep adding more songs, it's pretty much the same thing over and over. I played it here and there at a friend's place and the repetitive button mashing gets old fast - there's no real sense of accomplishment.

    Add a mod or controller that allows you to hook up a real guitar, and figure out some "skill / sound = more points" system. Something similar to the voice recognition for the microphone in rock band. Now you're actually learning a real instrument and feel some sense of accomplishment (and your parents / spouse won't be on your ass for wasting time 'playing video games'). Set up some gaming version of i-tunes where you can buy new songs and play them. I've never met a guitar player that just stopped playing 'cause it was boring or they "just didn't feel like it anymore". Factor in the continuous influx of songs by artists and now you've got a virtually infinite business model.

    --
    Global warming and other natural disasters are a direct effect of the shrinking number of pirates - Gospel of the FSM
    1. Re:Attach a real guitar by Gizzmonic · · Score: 1

      Even if they keep adding more songs, it's pretty much the same thing over and over. I played it here and there at a friend's place and the repetitive button mashing gets old fast - there's no real sense of accomplishment.

      Obviously you didn't play on Expert...and you didn't touch the drums either, did you?

      Add a mod or controller that allows you to hook up a real guitar, and figure out some "skill / sound = more points" system. Something similar to the voice recognition for the microphone in rock band.

      The pitch controls on Rock Band don't really measure how good of a singer you are...you can mumble quietly into the mic and get a perfect score. Or you can explore your full vocal range and fail.

      I've never met a guitar player that just stopped playing 'cause it was boring or they "just didn't feel like it anymore".

      Be honest now...never? No one ever quits playing guitar because they got sick of it? I'm sorry, you're wrong.

      --
      (-1, Raw and Uncut is the only way to read)
    2. Re:Attach a real guitar by Freetardo+Jones · · Score: 1

      Add a mod or controller that allows you to hook up a real guitar, and figure out some "skill / sound = more points" system. Something similar to the voice recognition for the microphone in rock band. Now you're actually learning a real instrument and feel some sense of accomplishment (and your parents / spouse won't be on your ass for wasting time 'playing video games').

      Oh boy! Instead of just having fun playing a game I can now turn it into a music class! That sounds like loads of fun! Seriously, why do you people like you keep posting bullshit like this as if anyone, other than a few hardcore nerds, who plays this game actually thinks they are learning an instrument?

      I've never met a guitar player that just stopped playing 'cause it was boring or they "just didn't feel like it anymore".

      OTOH, I know about a half dozen people who have done exactly that.

    3. Re:Attach a real guitar by Beerdood · · Score: 1

      Oh boy! Instead of just having fun playing a game I can now turn it into a music class! That sounds like loads of fun!

      Have you tried rock band, or are you aware of it? Did you give the drums a shot and then think "oh shit, this is too much like playing drums here - dammit now I'm learning". Newsflash : Learning and having fun are not always mutually exclusive. Don't buy rock band, you'll hate it then.

      Seriously, why do you people like you keep posting bullshit like this as if anyone, other than a few hardcore nerds, who plays this game actually thinks they are learning an instrument?

      Did you actually read what I said here? It's USING A REAL GUITAR. How could you not learn anything by hitting some strings on the guitar plugged in to this "game" that actually correspond to generating the same notes on the guitar? Maybe you're not learning as much as you could playing a real guitar (you won't learn theory or chord identification for example, and it may not show how to position your fingers). But compare that to the current guitar hero - where you learn virtually nothing on how to play music (maybe timing, that's about it).

      Maybe you're confusing this with dance dance revolution or something, where moving feet fast != dancing skills, or buttons on guitar hero != music skills. You actually learn some rhythm and how to keep a beat playing the rock band drums. Your voice might improve if you can tell when you're too sharp or too flat and you're singing along. However, the technology on the singing for rock band is still pretty weak, and you can easily cheat to get a better score, but we'll see improvements as time passes.

      I've never met a guitar player that just stopped playing 'cause it was boring or they "just didn't feel like it anymore".

      OTOH, I know about a half dozen people who have done exactly that.

      That's a good point and I'll take that one back. I guess I was trying to compare the average length of time someone plays a particular video game with the amount of time they play an instrument. Most people lose interest in a video game after a few months (if there's no new content), but giving up an instrument entirely probably happens less. It just seems easier to quit a video game than an instrument, and I do both of those quite a bit, but that's just my opinion. By using a real guitar (or drums, or keyboard or whatever) you're kind of drifting away from playing just another video game.

      --
      Global warming and other natural disasters are a direct effect of the shrinking number of pirates - Gospel of the FSM
    4. Re:Attach a real guitar by Freetardo+Jones · · Score: 1

      Have you tried rock band, or are you aware of it? Did you give the drums a shot and then think "oh shit, this is too much like playing drums here - dammit now I'm learning". Newsflash : Learning and having fun are not always mutually exclusive. Don't buy rock band, you'll hate it then.

      No, that's because Rock Band is just a game that you play for fun. It's not a music class simulator.

      Did you actually read what I said here? It's USING A REAL GUITAR. How could you not learn anything by hitting some strings on the guitar plugged in to this "game" that actually correspond to generating the same notes on the guitar? Maybe you're not learning as much as you could playing a real guitar (you won't learn theory or chord identification for example, and it may not show how to position your fingers). But compare that to the current guitar hero - where you learn virtually nothing on how to play music (maybe timing, that's about it).

      I think you're confusing what I said. I was saying that no one is playing this game either thinking they are learning to play a guitar nor are they playing to learn the guitar. They are playing it to have a fun and turning the game into a guitar lesson class is going to make it cease being fun.

  32. Re:Trends for only 2 months ? Shortsighted. by Bakkster · · Score: 1

    Not to mention that the retail sales should be smaller than last year due to fewer bundles being sold (since everyone that wants the controllers already has them). Add that we're in a recession and game sales as a whole are down, and that this study doesn't include digital song download revenue (at $2 a pop!); this is a non-story.

    --
    Write your representatives! Repeal the 2nd Law of Thermodynamics!
  33. I'm sick of everyone saying this by LockeOnLogic · · Score: 5, Insightful

    I'm a musician, I've been playing for as long as I can remember. And all my musician jackass friends snidely say this exact same thing to people who are good at rock band, and it has started to irritate me. Guitar hero is not playing music, and the skills do not transfer as people seem to think. Pressing buttons while holding your hands in a similar position as when playing a guitar gives you zero indication of musical ability or any positive benefit for your playing. It only shows you can move your fingers in time with a beat, but thats where the similarity ends. Its like me saying "oh fly fishing you wave a big wooden stick and baseball you do the same! Fisherman should be good at baseball!"

    Don't get me wrong, I think these games are fun as hell even though I don't own them. I love when a friend has rock band and we all knock back a few and rock out, cheap easy fun. But don't dellude yourself, rock band will do little to lessen the years it takes to be able to play live with people and not make horrible noise. That being said, I respect people who are really good at it becase although i'm a pretty decent guitarist, I can't do those nutso songs on expert. And my friends are wrong to presume I should be able to.

    1. Re:I'm sick of everyone saying this by DdJ · · Score: 5, Interesting

      Pressing buttons while holding your hands in a similar position as when playing a guitar gives you zero indication of musical ability or any positive benefit for your playing. It only shows you can move your fingers in time with a beat, but thats where the similarity ends.

      As a non-musician, let me tell you about one other thing these games have done for me.

      I never used to do any decomposition of music before. I listened to the whole piece as if it were one monolithic, inseparable thing.

      Playing these games has taught me to decompose music in various ways. For one thing, the game forces me to separate out what the guitar is doing from what the drums are doing from what the bass is doing, and now that has become a part of my normal listening habits. For another thing, I'm more aware of the linear structure of a song, the chorus, the bridging pieces, the solos, et cetera.

      It may not be much, but for me at least, there's been some musical benefit.

    2. Re:I'm sick of everyone saying this by Aqualung812 · · Score: 4, Interesting
      I couldn't agree more about listening to music in a new way. I *thought* I loved music before as a non-musician, but I have a whole new ear to everything that was old after playing these rhythm games.

      Also, drumming and singing in these games DOES translate to reality, at least to some extent. Singing greatly does, and anyone that can get 98-100% on the hardest drum level can at least pound out a steady beat with a symbol, snare, and kick with real drums.

      I'm not claiming that they'll be Neil Peart, but they make something that sounds like music.

      Someone that picks up a real guitar after being a GH badass will sound like crap, period.

      --
      Grammer Nazis - I mod you "troll" unless you actually add something on-topic. Yes, I know I have mispellings in my sig.
    3. Re:I'm sick of everyone saying this by cynical+kane · · Score: 2, Interesting

      Pressing keys in time with music does not real music constitute, but it's one of the basic skills. Before you can make your piano or guitar or flute or whatever sing with musical expression, you need to know how to press the right keys or frets in the right order at the right time. Learning how to do this is (relatively) dull but fundamentally important. Guitar Hero is basically the most boring part of being a musician, in video game form. This is why 1) most musicians find it trivial and 2) most musicians are puzzled that ordinary people think it "fun".

      I'm also a musician and I've also been playing as long as I can remember. I find Guitar Hero to be both very boring and trivially easy--such that I was able to win our workplace's Guitar Hero competition after only having played about an hour of it in my life. Though I can't do many songs on expert, I can sight-read most songs on medium with high accuracy, whereas most people struggle with mastering beginner mode before moving on.

    4. Re:I'm sick of everyone saying this by RazorSharp · · Score: 1

      That's GUITAR. My drummer learned how to play from Rock Band. Has a full set and can play just about anything now.

      The guitar parts do teach you rhythm as well, they just don't teach you chords and scales. It's decent finger exercise for a guitarist, and I think playing Guitar Hero on expert is much more difficult than playing the song on an actual guitar. It may not be challenging in the same way, but the argument that, given the amount of time and energy one puts into Guitar Hero, they should be able to use that time to play guitar instead, still stands.

      Playing guitar isn't nearly as hard as you make it out to be. It's not like you have to be Eddie Van Halen to rock out. Just like not everyone can play the most difficult Guitar Hero songs on expert, but most people can play the game. Songs that are unbearably difficult usually suck anyway.

      --
      "From the depths of my skeptical and rationalist soul, I ask the Lord to protect me from California touchie-feeliedom."
    5. Re:I'm sick of everyone saying this by VisiX · · Score: 1

      This is true for guitar but not as much for the drums. I was able to play real drums at a beginner level after playing Rock Band for a short time. It won't make you a drum god but it's not a bad start. I bought some real drums and haven't played the games in months.

    6. Re:I'm sick of everyone saying this by Backward+Z · · Score: 1

      I'm a musician, I've been playing for as long as I can remember.... Guitar hero is not playing music, and the skills do not transfer as people seem to think. Pressing buttons while holding your hands in a similar position as when playing a guitar gives you zero indication of musical ability or any positive benefit for your playing. It only shows you can move your fingers in time with a beat, but thats where the similarity ends.

      ...although i'm a pretty decent guitarist, I can't do those nutso songs on expert.

      I'm also a pretty decent guitarist and I appreciate how Guitar Hero forced me to move my left hand in ways I had previously been unpracticed in.

      If I number my fingers where 1 = index, 4 = pinky and 5 = thumb, doing patterns of 1, 3, 2, 4, 1, 3, 2, 4 in GH really helped to isolate and build hand muscle I previously hadn't much exercised. Not to mention 1/3, 2/4 "chord" switches and things of the like.

      It achieves the same end as say, trying to move each finger individually, in pairs, in threes, without letting the other fingers bend (particularly tricky with middle/ring fingers) which as it turns out is an incredibly useful exercise for a guitar player and is made a lot more fun with GH.

      As trained musicians, we often take our musicianship for granted (see DdJ's reply to your post). It's like, the other day my drummer friend was watching a guitar instructional video that was displaying chord tab as the chords were being played. He got really mad me five minutes later when he realized what the tab was and I unenthusiastically said, "Oh, you didn't know that? That's the tab."

      You ever notice how you can be explaining the simplest music theory concepts, like how all the modes are really the same scale and are met with glassy, blank stares?

      Musicality can be a big hurdle to some people. To say GH has little/no musical value for anyone is a very ignorant a short-sighted thing to say. Just because it holds little value to YOU doesn't mean that it won't enlighten others. I've had countless conversations with my Dad where he's gained new curiousity from playing GH about how to make certain sounds on a guitar that he would have had absolutely no vocabulary for before, even though he's been hearing it in recorded music his whole life. GH gave us the tools to have these conversations.

    7. Re:I'm sick of everyone saying this by tcc3 · · Score: 1

      Agreed. I am way better now at identifying the different components of the song and isolating them mentally.

    8. Re:I'm sick of everyone saying this by LockeOnLogic · · Score: 1

      Sorry I didn't mean to imply that there was no music at all in it, it is a music based game afterall. Hell, just inspiring people to pick up the guitar its a great thing. I'm glad you are learning some basic music analysis from, never really thought of it from that angle. Still though, that's listening ability not really playing ability.

    9. Re:I'm sick of everyone saying this by Anonymous Coward · · Score: 0

      Playing these games has made me decompose.

      There, fixed that for you.

    10. Re:I'm sick of everyone saying this by LockeOnLogic · · Score: 1

      Ah yea, I never did the drumming on rockband because i'm embarressingly bad at it for a musician. Maybe I should play it more, I can totally see how it could teach drums though. But don't diss the guitar man! I'm not a guitar magazine shred head jerking off the scales guitarist. But any guitarist can tell you, picking up the guitar is easy relative to other instruments. But getting GOOD at it is much much harder. Knowing your open chords and some basic scale forms you have a very limited understanding on the possibilities of the instrument. Some of the hardest songs to play correctly are very simple and slow (that is, easy to hit the notes), but proper expressioning for the slow is probably one of the hardest things to do in music.

    11. Re:I'm sick of everyone saying this by fux · · Score: 1

      Actually, GHWT's drums can help you to practice some basic drum movements as some simple training drum kits, it can really help beginners. And the same for the vocals, just as a karaoke session... Maybe someday they can syncronize such games with real (MIDI) instruments, in order to be real training sessions.

      Following that line of thought, Yamaha's Keyboardmania (http://en.wikipedia.org/wiki/Keyboardmania) was a 24-key music keyboard and the player had to synchronize it with the scrolling notes, sounds familiar? I wish they could build such thing for Guitar Hero or Rock Band ;)

      - HF

    12. Re:I'm sick of everyone saying this by MattBurke · · Score: 1

      It achieves the same end as say, trying to move each finger individually, in pairs, in threes, without letting the other fingers bend (particularly tricky with middle/ring fingers) which as it turns out is an incredibly useful exercise for a guitar player and is made a lot more fun with GH.

      I too have been playing real guitars for some time (20 years) and have found that my skill level has sharply increased over the last year or so as I find I'm gaining strength, speed and coordination in my left little finger, which I simply couldn't be bothered to exercise enough before picking up GH/RB

    13. Re:I'm sick of everyone saying this by pandrijeczko · · Score: 1

      I never used to do any decomposition of music before. I listened to the whole piece as if it were one monolithic, inseparable thing.

      What utter rubbish!

      Listening to music has been my number one hobby for over thirty years now and the reason why you and others cannot "decompose" music is that you're in a younger generation who is too caught up in running around after flashy gadgets and having very low attention spans.

      If what you want is to have music playing through your ears from an iPod while you're off doing other things then good luck to you. But proper appreciation of music just comes from sitting down, listening to it properly and *not doing anything else*.

      Only when you sit down and really focus on the what you're hearing can you appreciate what the different musicians are actually doing and certainly not while "beating yourself off" with a plastic guitar in front of a TV screen.

      --
      Gentoo Linux - another day, another USE flag.
    14. Re:I'm sick of everyone saying this by Petrushka · · Score: 1

      Playing these games has taught me to decompose music in various ways. For one thing, the game forces me to separate out what the guitar is doing from what the drums are doing from what the bass is doing, and now that has become a part of my normal listening habits. For another thing, I'm more aware of the linear structure of a song, the chorus, the bridging pieces, the solos, et cetera.

      I agree: anything that gets you interacting with music is going to open your eyes to different aspects of it -- even if it doesn't mean becoming an actual musician: the GP is absolutely correct in that respect.

      If you want to try opening your eyes (ears?) even more, I suggest a course in harmony and counterpoint theory. I can't even imagine, now, what it was once like to listen to music before I learnt some of the theory. (There are downsides, mind. You will find yourself tearing your hair out whenever you hear parallel octaves between a melody line and the bass line. That's OK, though. You only need to start worrying if you're also tearing your hair out over parallel fifths!)

    15. Re:I'm sick of everyone saying this by mjwx · · Score: 1

      I never used to do any decomposition of music before. I listened to the whole piece as if it were one monolithic, inseparable thing.

      The problem is that it doesn't do this on any meaningful level. Apart from separating verse/chorus/solo and so on Guitar Hero/Rock Band teaches you nothing about the true composition of songs.

      I play Guitar and I play Guitar hero and they are two completely different beasties altogether. Guitar is something I've invested thousands of A$ into, learned and practised for two years to play Teen Spirit and Stairway. Guitar hero is something I get out on the old PS2 when I have a few mates around and have a few beers whist taking turns. I enjoy doing both but they are not interchangeable in the slightest. Being good at guitar does not make you good at guitar hero.

      So enjoy Guitar hero for what it is, mindless fun escapism, a great game. A chance to pretend you're a rockstar for a few minutes, you can even get extremely drunk at the same time for a more authentic experience.

      P.S. My greatest regret in life thus far is not picking up a guitar until the age of 25.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    16. Re:I'm sick of everyone saying this by DdJ · · Score: 1

      Listening to music has been my number one hobby for over thirty years now and the reason why you and others cannot "decompose" music is that you're in a younger generation who is too caught up in running around after flashy gadgets and having very low attention spans.

      It's possible that you're making invalid assumptions here.

      I'm in my 40s. I spent large parts of the 70s and 80s in basements listening to AOR with friends. I have an extensive vinyl collection. (I actually have an 8-track collection too.) I have probably spent thousands of hours in laying down in a room with the lights off, with an LP on the turntable doing nothing but listening to it. (I've spent other times listening to the music while pouring over such stuff as the full fold-out "newspaper" version of "Thick As A Brick".)

      Now, if you were already assuming all of that and your statements stand, fine, go ahead and get on with the hate. But if you were instead making assumptions that aren't true, well, might want to re-evaluate.

  34. but by Anonymous Coward · · Score: 0

    they would still sell fine if they quit specializing them down to specific artists, it wont be long before people have to ask who the hell metallica and the beatles are. ... or maybe it already started.

  35. Juris-my-diction? Read the article. by tepples · · Score: 4, Informative
    In the article, Matt Matthews at Gamasutra wrote:

    Gamasutra has discovered that U.S. Guitar Hero/Rock Band revenues are down 49% year on year, as discounted hardware and over 20 SKUs flood the market.

    Anonymous Coward wrote:

    America isn't the only country.

    The article is about sales in the United States.

    1. Re:Juris-my-diction? Read the article. by AP31R0N · · Score: 0, Troll

      You're supposed to congratulate him on being all culturally thenthative, you capitalist bourgeois pig! He has to impress the boyish looking girl at the campus bookstore with quotes from Zinn and Chomski.

      --
      Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
    2. Re:Juris-my-diction? Read the article. by tepples · · Score: 1

      You're supposed to congratulate him on being all culturally thenthative

      If you're trying to lisp, use a few more parentheses.

      He has to impress the boyish looking girl at the campus bookstore with quotes from Zinn and Chomski.

      I was surprised that Wikiquote's collection of Chomsky quotes appears not to have any related to language.

  36. Re:Trends for only 2 months ? Shortsighted. by RedK · · Score: 1

    All you wasted time looking up about the game isn't going to push sales, but to a few very hardcore players. New players either get it because they didn't play the older games, or don't because they are sick of playing the same songs over and over again. It's not the main series, so forget about sales being high, especially in the summer months, right in the middle of a recession.

    --
    "Not to mention all the idiots who use words like boxen."
    Anonymous Coward on Monday August 04, @06:49PM
  37. The lack of commoditization is hitting them. by baadfood · · Score: 1

    Basically, each new title that comes out invalidates all the previous songs. I now own GH III. GH Aerosmith, GH World Tour and GH Metallica. There is *some* sharing of DLC amongst the latest titles, but for every disk I put in my console - that acts to eliminate the majority of my collected songs from my available playlist. Until/Unless the next version of Guitar Hero allows me to copy ALL the songs from ALL my Guitar Hero's onto my disk and play them all from a single playlist, well, i'm losing interest.

    1. Re:The lack of commoditization is hitting them. by Josejx · · Score: 1

      And that's why Rock Band is so awesome and Guitar Hero is anti-consumer.

    2. Re:The lack of commoditization is hitting them. by Dorkmaster+Flek · · Score: 2, Interesting

      That's why I dumped GH once RB came out. RB's platform approach is the new way to do music games, and if GH won't follow suit, they won't be getting my dollars.

      --
      I like to think of online DRM as something akin to a college -- you pay for lessons until you learn something.
  38. Input lag by Twinbee · · Score: 1

    I bet the relatively high input lag of LCD monitors has something to do with this. Even 20-40ms of latency can wreck games where timing and rhythm is important.

    LCD manufacturers - please include this spec!! (CRT monitors don't suffer from this problem).

    --
    Why OpalCalc is the best Windows calc
    1. Re:Input lag by SuperMonkeyCube · · Score: 1

      To your two points - probably not, and no. I could see how you might think this is a problem. Input lag of LCD monitors probably don't contribute to the problem with these games not selling. I am certain that Guitar Hero 2 includes a calibration screen where you could completely correct for lag. (Oddly enough, Guitar Hero 3 either does not have that or put it someplace hard for me to find...) I would assume that Rock Band does also, since Harmonix made GH2 (but not GH3 and up) and Rock Band. As for the CRT monitors not suffering from that problem, that is not always the case. I have a Samsung wide format CRT TV, and with my PS2 hooked up via component cable and Rock Band 2 running in Progressive/Widescreen, the correction is usually around 65. I assume that number is ms, but it could be some made-up metric. Hooked up to a standard CRT with composite cables, the correction is 0. As usual, Your Mileage May Vary, This was performed with guitarists on a closed course, I may have a crap TV, etc.

    2. Re:Input lag by Anonymous Coward · · Score: 0

      In most cases, I would agree with you entirely that LCDs + games don't mix, but this is the one case where it's almost a non-issue. All Rockband/Guitar Hero games include a setting to account for extra delay from LCDs. Rockband 2 guitars even includes sensors to detect both audio and video delays in your entertainment system.

    3. Re:Input lag by Anonymous Coward · · Score: 0

      Um virtually all the music games have a calibration option to compensate for said lag.

  39. Software patents by tepples · · Score: 1

    Seriously though, if that game (had) really caught on, Guitar Hero and Rock Band would be finished.

    No, their publishers would just sue anybody who distributes Frets on Fire for patent infringement in every country that recognizes software patents. The article is about sales in the United States, which is one such country.

  40. DDR by MobyDisk · · Score: 3, Insightful

    Same thing happened with DDR. I love it, and there will always be a hardcore group of DDR players. But the market is saturated, and it isn't new anymore, so sales won't continue to climb forever.

    1. Re:DDR by koinu · · Score: 1

      I just came back from playing DDR and I read this.

      Fortunately, I've bought all DDR games I could get for Wii and PS2. I'm playing about 2 hours a day. I hope they will make more of this stuff.

      And by "more" I don't mean some boring easy stuff like the recent "Winx Club" or "Disney Grooves". They shouldn't wonder why no one wants to buy such boring versions of DDR games.

      @Konami: Where is the hard stuff... dammit!!

    2. Re:DDR by MobyDisk · · Score: 1

      Get StepMania.

  41. Of course its dying by grapeape · · Score: 1

    You can thank Activision for that one, a new $60 game every couple months that is really nothing more than the same game with new songs gets old quick. DLC was supposed to end that but instead they do things like add some extra "frets" that are rarely used or throw in some cymbals to require the gamer to buy the entire package again to play the game properly. Harmonix has at least been a bit more responsible about it, but there is enough from them looming on the horizon to make them just as guilty. Things should get a little better now that there is at least some intercompatabilty between the two but in the end greed has turned off most gamers I know.

    1. Re:Of course its dying by Dorkmaster+Flek · · Score: 1

      I understand the hate for Activision's approach, but what exactly is "looming on the horizon" for RB that has you upset? The Beatles RB is an entirely separate RB platform with its own game and DLC, yes, but this is mainly due to licensing restrictions for their music because, surprise, they're the freakin' Beatles and they get to dictate the terms. It's also only for one single band, and arguably the only band that could possibly pull it off. It's not like GH where you have multiple songs from the same artist split across different discs that you have to swap to play. The other major thing is the Rock Band Network, but that's all based on RB2. The only other RB game in the pipeline is Lego RB, and judging from past experience, I'd be extremely surprised if the songs from that game weren't exportable right off the disc just like the AC/DC Live disc and the other track packs. If it turns out that it isn't like that, then by all means, call them money grubbing bastards.

      --
      I like to think of online DRM as something akin to a college -- you pay for lessons until you learn something.
    2. Re:Of course its dying by pandrijeczko · · Score: 1

      Dear Plastic Guitar Person

      You are not, and never will be, John Lennon or Angus Young.

      So put the polythene axe away and go spend your money on CDs and concerts so that those with musical talent can make a nice living from what they are doing and thus feel more inclined to make more nice music for you to listen to.

      Kind Regards

      A middle-aged hard rock fan who himself stopped air-guitarring when he got to about 21 years old because he suddenly realised he looked like a pillock.

      --
      Gentoo Linux - another day, another USE flag.
  42. this is unbelievably stupid by Anonymous Coward · · Score: 0

    uh it's declining because there is nothing new for sale. yeah i won't play guitar hero 3 but GH5 sounds pretty good to me. let me pick the songs BECAUSE THE SONGS ARE THE GAME not the gameplay. if it was competitive hopscotch to good music on natal --with no guitar-- people would pay to play it. i'll make the greatest game ever.

  43. DDR by Anonymous Coward · · Score: 0

    Dance Dance Revolution with less crappy music while playing guitar. Problem solved.

  44. It's all in DLC by HalAtWork · · Score: 1

    I don't want to buy another plastic instrument bundle, or pay $60 for effectively a song pack. The important thing for Guitar Hero and Rock Band was to distribute their product to the market, so that they could use those products as a store front to sell you more "DownLoadable Content" (add-on songs). Retail packages may be on the decline, but it's always fun to pick up a few new songs now and then. The concept of Rock Band or Guitar Hero don't really get boring unless you run out of songs you like, or over-saturate yourself with the various different editions of each game.

    Then again, I can't wait for The Beatles game.

  45. Re:Bagpipe Hero? Yes. Cease all work. Start up on by davidsyes · · Score: 1

    BagOnica or HarmPipe. Add orgies and drugs and you'll have a... HIT, in more ways than one. Bonus for learning to play the babpipe Porn-Elevator-Music (Pornavator) style. Extra points if you can avoid dizziness for continuous blows on looped "money shot" scenes.

    --
    Previously: "Linux... Toward the Sunrise..." Now: "Linux... Toward the-- No, now, part of Every Sunrise"
  46. Real Instruments / Real Teaching / Real Fun by MarkvW · · Score: 2, Interesting

    The genre as it exists now is just fun.
    If it ever expanded into real teaching with a real guitar, you'd create a new generation of Eric Claptons zoning out with their guitar in their room for months at a time until they got good.

    Real fun teaching software would rule the software world.

  47. Keyboard hero please! by joggle · · Score: 1

    I'd love to play keyboard hero. Of course I already know how to play so would be at a bit of an advantage compared to my friends, but it could help improve my sight reading and give me some music to play in a situation I usually wouldn't be playing in (something like a 'real' rock band, as opposed to playing solo 99% of the time).

    If they ever made keyboard hero they'd probably use some sort of silly way of showing the notes rather than the real score which would be annoying. They'd probably also use a tiny toy keyboard and not allow MIDI input from a real 88-keyboard but I'd take whatever I can get if it isn't too expensive/lousy.

    1. Re:Keyboard hero please! by 2obvious4u · · Score: 1

      I've seen 3 people make this request in this thread alone. (including myself)

      They say the best software comes from developers who get an itch they want to scratch. Maybe 'we' should get started on that...

    2. Re:Keyboard hero please! by 2obvious4u · · Score: 1

      Found it. My curiosity was peeked so I Googled it. To bad its not for XBox360. I'm addicted to achievement points.

    3. Re:Keyboard hero please! by oojah · · Score: 1

      In case you're bothered, it's "piqued".

      Cheers,

      Roger

      --
      Do you have any better hostages?
    4. Re:Keyboard hero please! by TheSunborn · · Score: 1

      And it's called synthesiagame now. Something about Activision not liking them using the name "Piano hero"

      And the good thing is, it runs perfect in linux using wine:-} (Just remember to uninstall pulseaudio if you use a recent "fedora core" based distro, and need to use timidity for midi.

  48. Sports titles by wisnoskij · · Score: 1

    Well i have not heard anything about sports games sales being minuscule and all they do is release a game with slightly better graphics every year.
    music based game sales are probably just lvling off and a bunch of idiots will continue to buy every iteration that they release, probably the same ones that buy sports titles.

    --
    Troll is not a replacement for I disagree.
  49. metallica ... by oneiros27 · · Score: 1

    weren't they the group that killed Napster?

    ... actually, in all seriousness, I have most of their older catalog, but stopped buying albums after "the black album". Stuff like "Unforgiven" just grated on me ... I'd much rather listen to Master of Puppet, Ride the Lightning or And Justice for All. I didn't stop buying their stuff because of Napster ... I stopped buying their stuff because it started to suck.

    (yes, I know, I'm setting myself up for the comments of "started to suck? They always sucked", etc.)

    --
    Build it, and they will come^Hplain.
    1. Re:metallica ... by pandrijeczko · · Score: 1

      Take one metal dustbin, roll it down some stone steps, record it and then loop your recording so it's 40 minutes long and call it "Master Of Puppets".

      When you've had enough, go listen to early Black Sabbath and finally understand what makes good rock music.

      Though I have to admit, Metallica make me laugh whenever I see them on the TV - because they always look like they're having a race to see who can get to the end of the song first.

      --
      Gentoo Linux - another day, another USE flag.
  50. Duh... by T.E.D. · · Score: 1

    Perhaps because everybody who is interested has already bought it? I hit my favorite box store once a week to see if a music pack I'm interested in is out. Until the Beatles one is released, I'm not going to have anything to buy to produce the sales blip they are looking for. I'm not saying this is the reason, but couldn't the article have considered this possibility, rather than assuming they knew the answer and writing a bunch of postulation based on that guess?

  51. Reading too much into this? by DragonWriter · · Score: 1

    After enjoying several years of popularity, music games seem to be drawing less and less interest from gamers lately. Guitar Hero and Rock Band titles have been conspicuously absent from a list of the 20 best-selling software titles in the past two months

    Given the model those games use, I'd expect a big surge when a new core game + bandkit combo is released that would then taper off, and given that the controllers are largely compatible between versions and across franchises, you'd expect the percentage of sales that are high revenue per unit bandkit + core game combo sales to drop over time, with more purchases of just the game, or individual "instrument" controllers as isolated upgrades and replacements, even if the popularity (which isn't the same thing as $ sales volume) of the genre were constant.

  52. Until they break... by relguj9 · · Score: 1

    The controllers are a barrier to entry to the genre to begin with, but after that you already have them so they don't enter into the equation.

    Seriously, once you're good at music beat games the controllers wear out and / or break after several months. The whammy bar will snap, the clicker will become unresponsive, the drum pad cracks, the pedal cracks in half, etc... The controllers take a lot of wear on the expert setting on the more advanced songs.

    Luckily for me, I don't play them as much since guitar hero metallica was released. I really only break it out when I'm drinking with friends. As has been said, the game only goes so far until everything is the same. Metallica is about as hard as I want to go, it's like getting beaten down by notes, my arms get tired after 20 or 30 minutes (which is like one and a half songs, since they're so damn long).

  53. As a regular DDR player by frankgod · · Score: 1

    I still play DDR somewhat regularly. I have pads at home and most of the time they are connected to the computer for Stepmania. I'll buy every main DDR title because Konami has an awesome team that knows exactly what they are doing. However, with the exception of ITG no one else has ever released a decent clone. I'm sure I'm not the only one who keeps up at this level so there's always going to be some market for DDR. It's possible that the guitar games will go this way. The big money and interest is in the fad phase. But unless some new genre completely replaces the fix you get from rocking out on the guitar or drums then there will always be some audience for these. As far as peripherals go, the guitar is relatively cheap and sturdy.

  54. MOD PARENT UP by Prien715 · · Score: 1

    I couldn't agree more. The rhythm game genre constantly evolves. Frequency->Guitar Hero->Rock Band (all the same developers). We'll see where they go next.

    Where to go next? Well, right now the drums and voice are both analogue instruments that could be hooked up to do whatever. Guitar/bass are not.

    It would be terribly interesting to make a game where you tried to play as close to the "notes" as possible, but it actually sounds slightly different from play to play because there is no "master track".

    --
    -- Political fascism requires a Fuhrer.
  55. Damn it all... by TheIrishScion · · Score: 1

    ...I wanted Piano Hero.

    Seriously though, what a cool way to learn some piano that would be. You could start off with falling blobs but progress to actually reading sheet music scroll past. I would happily pay a couple hundred for that game including a simple unweighted keyboard. Then you could sell a nice weighted keyboard as an upgrade.

  56. Finally! by Javarufus · · Score: 0, Flamebait

    How long did it take for guys to realize that you can't impress a girl on a first date with a couple of warm wine coolers and a guitar ballad played on a plastic guitar with colored buttons?

    Get real. Go buy yourself a real acoustic 6-string, take 5-10 years to learn to play and (hopefully you started practicing when you were 5) soon you will be able to reel a lady into your bedroom that doesn't look and seem similar to a plastic love doll or your parole officer.

    Come on, how many campfires have you been around lately where someone pulls out a fake guitar and sings air-band songs? No thanks. Get some real skills - anyone who excels at Guitar Hero deserves to be beaten like a red-headed step-child at a family picnic who wines, has cleft palate and a nasty case of tourette syndrome.

  57. One word... by Kal+Zekdor · · Score: 1
    Audiosurf

    It's a great game. A fusion of puzzle and fast paced action, set to a soundtrack of any music you have on hand (a number of audio formats are supported, mp3s of course, as well as flac, ogg, and likely several others). Pick a slow, steady song, and the track will be generated accordingly, and be a simple, leisurely game. On the other hand, pick a fast paced, high tempo song (Dragonforce songs are popularized amongst the community as some of the most difficult songs available), and the game will be fast and dangerous, you will soar downhill, barely managing to avoid overflowing your playing area. In addition of any songs you have on hand, a number of songs are provided by Audiosurf for free (from Audiosurf Radio), for players to enjoy.

    The game has three difficulty levels (Casual, Pro, and Expert), so anyone can enjoy the game, regardless of skill. Each difficulty has several characters, each with their own nuances and special abilities. Audiosurf maintains a scoreboard for each song every played, so players may compete with each other. You can compete with only friends, your local area, or across the globe. Scores are separated by difficulty, but not by character.

    Audiosurf is available on Steam, bundled with the Orange Box soundtrack (some nice songs, if you're a fan of video game music, as I am), and is very cheap. $10 (USD), last I checked. It's the best music game I've seen yet (though I'm not a fan of the genre, really), so I'm sorry if this post seems a bit like an advertisement, but, no, I'm not getting paid for this (I wish I was, though :-/).

    Some links:

    (I know it would have been pithier to just leave this post at "Audiosurf", and I admit I considered it, but I felt an actual description of the game would be more useful.)

    1. Re:One word... by miro+f · · Score: 1

      (I know it would have been pithier to just leave this post at "Audiosurf", and I admit I considered it, but I felt an actual description of the game would be more useful.)

      Maybe you should have changed the subject then? That was certainly a very long word!

      --
      being vague is almost as cool as doing that other thing...
  58. I'm waiting for keyboard hero... by 2obvious4u · · Score: 1

    I know they have software similar, but not for the XBox with achievement points. Nothing like addictive positive feedback to keep you motivated in your practice.

    A keyboard game that starts with the "home" keys and basic notes and scrolls them across the screen in rhythm like guitar hero/rock band, but uses real notes instead of button presses would be really cool.

    The only problem is people would probably learn bad form. Its been years since I took real piano lessons, but you could pick up some nasty habits learning to play this way; but at least you could really learn to play...

  59. You need to make gamers into repeat buyers. by Anonymous Coward · · Score: 0

    Release a version featuring old Who songs and make creative destruction of the guitar a part of the game. Want to get to the next level? Well, let's see how well you smash your guitar. Then go out and buy another. (Yes, yes... they could also release a version with old Hendrix songs but, if I were them, I'd be afraid of the lawsuits when someone sets their guitar on fire in order to get to the next level and burns the house down.)

  60. GH5 New Features = Fail by Doxy66 · · Score: 1

    There's nothing really new coming in this game. It's the same old stuff. I like EP's preview http://www.elecplay.com/watch/19/167/2/16 the GH5 Game Director is talking about all the new features, but none of them sound innovative. The ability to have multiple instruments like 4 guitar's seems cool, but there's not much other than that. DLC is really what these games are about. If they're releasing a new game they should have new instruments supported, like a keyboard. Or they should shift towards real instruments and doing proper music lessons, or at least head in that direction, or some direction, instead of releasing a bunch of features nobody cares about. At least Beatles Rock Band will have some awesome songs.

  61. Custom Songs by Anonymous Coward · · Score: 0

    It's because games don't have custom song/chart support. Music games accent one's experience of music; as long as there's new music, there will be something new at the table.

  62. and exactly what new games are available lately? by Simulant · · Score: 1

    None, really, just more content. Over priced content, IMO.

    40 bucks for GH AC/DC with an album full of songs I already own? After one or two purchases like that you start to feel like a sucker.

    And it just feels wrong to pay 2$ for a single song download when the same Mp3 is 99 cents or less elsewhere. Most of us already own the songs we want to play with. Paying twice the cost of the song for what amounts to over-simplified tablature feels like a rip off.

    I'll buy another rhythm game when I feel it's worth the price. A bigger, better bundle of songs and/or new game play.

    Beatles will probably do well though...

  63. Just waiting for the next ripoff by tmkn · · Score: 0

    The original Guitar Hero was released first in 1998 by Konami: http://en.wikipedia.org/wiki/GuitarFreaks The drums in Rock Band were first done in 1999: http://en.wikipedia.org/wiki/DrumMania Think DJ Hero is something new? Think again: http://en.wikipedia.org/wiki/Beatmania

  64. Duh by xmvince · · Score: 1

    These music games are terrible unless you've never played a video game in your life. If that's the case, then sure it will be fun because you have no idea how good other games are. Being an avid gamer, these kind of games are truly boring as the gameplay itself has almost no complexity to it other than different speeds. All you are doing is looking at a note and trying to hit that corresponding button. I mean, any 20 year old game developer novice could make a game like this.. Hardest part would be getting the rights to the songs.

  65. Call me crazy here by Xaoswolf · · Score: 1

    But aren't the new games nothing but overpriced download content? is there really a difference between all the new versions coming out other than one has beatles music and the other has aerosmith? If they want to increase sales again, maybe try something new with the next game?

  66. Artists by Anonymous Coward · · Score: 0

    I think that a part of the problem is when Guitar Hero came out, there was more hard rock and metal song... now it's more a "family game" with Michael Jackson, Jimmy eat world and Blondie! I prefer 50 good songs that you like to play again and again than 80+ songs like World Tour where there is about what, 5 songs that are really good? I have Guitar Hero 1, 2, Legends or rock, Aerosmith, World Tour and Metallica. I played all the songs, and, in my opinion, I can say that my appreciation decrease with the time. The gameplay is correct, I don't understand people who want modification again and again... it's the songs that makes the game! If you don't have fun to play even if there is a perfect gameplay, it's not a good game. I'm not gonna buy Guitar Hero 5. I saw the playlist, and I'm very disapointed.