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Mind-Blowing Interfaces On Display At SIGGRAPH 2009

An anonymous reader writes "Tech Review has a roundup of some cool, experimental new interfaces being shown at SIGGRAPH 2009, underway in New Orleans this week. They include an amazing 'touchable holograph' display, developed by a team in Japan, which uses an ultrasound device to simulate the sense of touch as the user grasps objects shown in 3D. The other ideas on display are Augmented Reality for Ordinary Toys, Hyper-Realistic Virtual Reality, 3D Teleconferencing and Scratchable Input Devices. If this is the future of computers, sign me up." The conference has also seen the release of OpenGL 3.2 by the Khronos Group.

173 comments

  1. I'm a PC.... by Itninja · · Score: 0, Offtopic

    From TFA: "A cluster of PCs is needed to perform the necessary image capture and 3D modeling." HA! Suck on that Mac!

    --
    I judt got a nre Kinesis keybiartf so please excusr ant egregiou typos.
    1. Re:I'm a PC.... by clone53421 · · Score: 3, Funny

      Who cares?

      By the way, Macs are Personal Computers too.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    2. Re:I'm a PC.... by Tekfactory · · Score: 5, Funny

      You take that back!

    3. Re:I'm a PC.... by thisnamestoolong · · Score: 1, Flamebait

      From TFA: "A cluster of PCs is needed to perform the necessary image capture and 3D modeling." HA! Suck on that Mac!

      Also from TFA: "You're a retard." Oh wait, the article doesn't say that, that was me.

      --
      To the haters: You can't win. If you mod me down, I shall become more powerful than you could possibly imagine
    4. Re:I'm a PC.... by Anonymous Coward · · Score: 0

      Who cares?

      By the way, Macs are Personal Computers too.

      So should we rename Windows machines IPCs, Impersonal Computers?

    5. Re:I'm a PC.... by tepples · · Score: 1

      In your terminology, what kind of computer found in a home is not a personal computer?

    6. Re:I'm a PC.... by corychristison · · Score: 1

      Precisely.

      I don't understand this 'PC vs Mac' bullshit. It's all the same hardware (now, anyway).

      What about those of us who use Linux/FreeBSD/OpenBSD/Plan9 as our day-to-day OS. Are they not running on "PC's"?

    7. Re:I'm a PC.... by hoggoth · · Score: 0, Offtopic

      > speaking of mind blowing, malda just blew me. Shit was so cash. Literally. He ate out my asshole and offered my $5 if I would shit in his mouth. Given the size of the brown rope I dropped, he sure got his money's worth.

      4chan just called, they want their zeitgeist back.

      --
      - For the complete works of Shakespeare: cat /dev/random (may take some time)
    8. Re:I'm a PC.... by Anonymous Coward · · Score: 0

      I don't understand this 'PC vs Mac' bullshit. It's all the same hardware (now, anyway).

      Talk to Apple Computers about it. They started that whole thing.

    9. Re:I'm a PC.... by Anonymous Coward · · Score: 0

      I don't understand this 'PC vs Mac' bullshit

      That is more a commentary on your own stupidity than the PC vs. Mac ad campaign. More specifically on your ability to detect when someone is attempting to manipulate your perception of something.

    10. Re:I'm a PC.... by Anonymous Coward · · Score: 0

      Its because they locked down the branding early. The reverse happens a lot, where adhesive strips are known as "Band-aids" regardless of brand, or facial tissues being called "Kleenex".

      PC stopped meaning "Personal Computer" a long time ago, just as NT no longer represents "New Technology". Now its just another branding device. If Apple was threatened by it, I am sure they could do "Hi, I'm a PC" and "And I'm a Mac, and also a PC" while having the 2 poster children banter about being Personal Computers. It instead goes ignored, as it should, since it does not threaten anyone's market share.

    11. Re:I'm a PC.... by Verdatum · · Score: 1

      Just imagine a Beowulf cluster of those! ...oh wait.

    12. Re:I'm a PC.... by stokessd · · Score: 1

      In your terminology, what kind of computer found in a home is not a personal computer?

      The server next to my furnace is a surly bastard. I say hello to it when I'm refilling the water softener and it doesn't say anything, it just hums at me. To add insult to injury, it blinks some lights too. The thing never says a word, that's awfully impersonal if you ask me.

      Sheldon

    13. Re:I'm a PC.... by shadow349 · · Score: 1

      Talk to Apple Computers about it. They started that whole thing.

      That's harder than you think.

    14. Re:I'm a PC.... by marcosdumay · · Score: 1

      NAS aren't PCs, as also aren't the routers, switches, and DVDs.

    15. Re:I'm a PC.... by cromar · · Score: 2, Informative

      "PC" means personal computer yes, although in everyday usage it can also mean a Windows box. The latter meaning comes from the abbreviation of "IBM PC or 100% Compatible." That label used to appear on software when computer architecture was not as uniform between competing manufacturers as it is now. The IBM PC was a popular personal computer of the time, and thus many other companies cloned its architecture.

      Now get off my lawn!

  2. ultrasound... by clone53421 · · Score: 5, Funny

    So, you can actually feel something when you touch the hologram?

    3-D PORN.

    --
    Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    1. Re:ultrasound... by Anonymous Coward · · Score: 1, Insightful

      So that's why it was made in Japan...

    2. Re:ultrasound... by Wrath0fb0b · · Score: 4, Funny

      So, you can actually feel something when you touch the hologram?
      3-D PORN.

      Ahem, they said mind blowing ...

    3. Re:ultrasound... by ionix5891 · · Score: 1

      that would be bad news for the oldest profession....

    4. Re:ultrasound... by Anonymous Coward · · Score: 2, Interesting

      How long until there are giant 3-D tentacle monsters that rape Japanese teenagers?

    5. Re:ultrasound... by hoggoth · · Score: 3, Funny

      As soon as I get my hands on an API.

      --
      - For the complete works of Shakespeare: cat /dev/random (may take some time)
    6. Re:ultrasound... by Anonymous Coward · · Score: 1, Interesting

      Interesting, now I just had an idea for a novel about someone getting murdered by a hologram. That would be the perfect crime.

    7. Re:ultrasound... by FTWinston · · Score: 1

      Damn, I do not want to get that holodeck virus!

    8. Re:ultrasound... by Anonymous Coward · · Score: 2, Funny

      Please state the nature of the medical emergency.

    9. Re:ultrasound... by Psyborgue · · Score: 1

      I would bet money the designers of the technology have already tested that. LOL.

    10. Re:ultrasound... by interkin3tic · · Score: 1

      All the documentaries I've seen suggest it already happens and the problem is held at bay only by a small number of teenage ninjas and their fragile schoolgirl outfits.

    11. Re:ultrasound... by Tetsujin · · Score: 5, Funny

      As soon as I get my hands on an API.

      And some Japanese teenage girls... ...You know what? Forget the API.

      --
      Bow-ties are cool.
    12. Re:ultrasound... by Anonymous Coward · · Score: 0

      I think those've been around for a few years now...

  3. Touchable Hologram? by imakemusic · · Score: 4, Funny

    Rimmer will be delighted!

    --
    Brain surgery - it's not rocket science!
    1. Re:Touchable Hologram? by gnick · · Score: 1

      With the discovery of the hard light drive, Rimmer was in pretty good shape. Still, not much could have been sweeter than the holoship.

      When this goes commercial, my kids are getting bunk beds. Having a holodeck in my house completely outranks the importance of them having their own rooms.

      --
      He's getting rather old, but he's a good mouse.
    2. Re:Touchable Hologram? by Skuld-Chan · · Score: 4, Funny

      puncture repair kit on standby...

    3. Re:Touchable Hologram? by HiThere · · Score: 1

      When this goes commercial, my kids are getting bunk beds. Having a holodeck in my house completely outranks the importance of them having their own rooms.

      They may even agree with you....but you'll have to fight them for the use of it.

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
  4. Augmented reality by DrgnDancer · · Score: 4, Interesting

    Ever since I first heard of it I've thought augmented reality is going to be big some day. It's not much more than a toy right now (watching the video, it was clear that there's still a long way to go before it reaches it's full promise), but someday it'll be there. At my last job we used a lot of virtual reality modeling to do experimental training programs (learn to weld without real fire kind of stuff). Augmented reality will be so much better for this kind of thing. Think about it. A welder uses a real (modified) torch on a real piece of metal, but his goggles show the metal heating up and reforming. Or combine it with the tactile stuff from the other example and surgeon uses a "real" scalpel in a real operating room, but sees and feels a virtual patient. You could learn and practice very complicated procedures this way.

    We're no where near being able to build holodecks, but between this tactile display tech and augmented reality we may not have to. Use the real world as your backdrop, put in real things where ever appropriate, and only simulate the stuff that you actually need to interact with.

    --
    I don't need a million points of light, just two points of multi-mode fiber and a 10 Gig-E router.
    1. Re:Augmented reality by GauteL · · Score: 1

      While you provide some excellent examples of practical uses for augmented reality, you and I both know that it will mostly be used for entertainment (escaping zombies in your apartment block) or pr0n (that porn star now actually looks like she is in your bed).

    2. Re:Augmented reality by jellomizer · · Score: 2, Insightful

      Apple made it popular to have white wires hanging out of your ears. It just takes marketing

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    3. Re:Augmented reality by DrgnDancer · · Score: 1

      Well in my welding example you're just using a normal (though modified) safety device for the job. With the surgeon... Well, maybe a modified face shield? I dunno... the idea is training for specific jobs anyway, it's not like you'd be walking around your day-to-day life wearing the things. You'd want to make it as natural as possible for the trainees, and where possible use eye gear normal to the job; but some people will probably just have to use goofy glasses.

      --
      I don't need a million points of light, just two points of multi-mode fiber and a 10 Gig-E router.
    4. Re:Augmented reality by JasterBobaMereel · · Score: 3, Insightful

      The easiest and simplest use for augmented reality would be to label the real world ...

      Wear the special glasses (small and compact, not the prototype bulky ones) and everything you look at gets a label explaining what it is, stare at it and it gives you more detail, museums, art galleries and similar can finally remove labels from exhibits and people can get the more info than those audio commentaries while they look round at random and at their own speed ....

      --
      Puteulanus fenestra mortis
    5. Re:Augmented reality by ColdWetDog · · Score: 3, Funny

      The easiest and simplest use for augmented reality would be to label the real world ...

      Walking down the street -

      "Single"
      "Married"
      "Single with Facebook Profile"
      "Malda's GF - don't touch"

      --
      Faster! Faster! Faster would be better!
    6. Re:Augmented reality by Tetsujin · · Score: 4, Funny

      The easiest and simplest use for augmented reality would be to label the real world ...

      Walking down the street -

      "Single"

      "Married"

      "Single with Facebook Profile"

      "Malda's GF - don't touch"

      And don't forget...

      "Jailbait"
      "Psycho"
      "Trap"

      --
      Bow-ties are cool.
    7. Re:Augmented reality by Anonymous Coward · · Score: 0

      Sounds like the glasses in William Gibson's Virtual Light from 1994. Of course they were producing images by directly stimulating the optic nerves (or something) without the use of photons.

    8. Re:Augmented reality by Anonymous Coward · · Score: 0

      The examples you outlined don't require augmented reality since the primary thing you'd be interacting with would be virtual.

      All you need is a VR helmet and a glorified joystick to simulate the scalpel/torch.
      In fact, the surgery example already exists.

      Think more meatspace interaction like:
      - Getting directions to not only the store, but the exact shelf which has the product you want via a highlighted route
      - Being able to take part in reenactments of historic battles in the actual location where they took place.
      - Even simple HUD style stuff like when driving in the dark/fog and having IR information overlayed in the scene.
      - Even more simple stuff like seen what a room would look like with different colors of paint.

    9. Re:Augmented reality by AmiMoJo · · Score: 1

      The holodeck will be mankind's last invention. Once we have them, everyone's goal in life will be to earn enough to own a holodeck and live the rest of their lives in it while having their every whim and fantasy catered to instantly.

      To have a holodeck you would need computers as intelligent as people to play the characters in it. Robots must also be capable of similar intelligence, and so the real world will be abandoned to them as long as they keep generating power to run the holodecks. Since all matter, including food, is replicated all you need is energy and a bit of material to re-shape.

      The future won't be like Star Trek. Well, for some of us it might be /exactly/ like Star Trek, but you know what I mean.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    10. Re:Augmented reality by DrgnDancer · · Score: 1

      I've thought of that, but it's a lot more complicated. To make that work you'd have to have some sort of huge database of what things (for a fairly nebulous definition of "things") are, and hardware and software to interface between the glasses and the database. In something like a museum this could work to an extent, you're issued glasses and a portable interface device (or with small enough circuitry, just really smart glasses)when you go in, and the heavy lifting is done by back room servers that store the database and interpret the camera signals. The whole thing could be on a Museum WLAN. It would still be a lot of programming, but it could be done I think. Outside of that kind of limited system though you'd have a much harder time. Sure it'd be great if you could turn your sunglasses into a permanent HUD that gives you information as you want or need it, but the backed programming would be colossal and everyone would have to carry something probably on par with a desktop computer in power to handle the interfacing. I don't think current generation phones and PDAs could handle it.

      --
      I don't need a million points of light, just two points of multi-mode fiber and a 10 Gig-E router.
    11. Re:Augmented reality by NatasRevol · · Score: 1

      You mean like google maps has "things" labeled? Like hotels, restaurants, shops, etc. Just one more level of resolution of "things", and it's near what you're talking about.

      --
      There are two types of people in the world: Those who crave closure
    12. Re:Augmented reality by daenris · · Score: 1

      Sure it'd be great if you could turn your sunglasses into a permanent HUD that gives you information as you want or need it, but the backed programming would be colossal and everyone would have to carry something probably on par with a desktop computer in power to handle the interfacing. I don't think current generation phones and PDAs could handle it.

      That's fine since the current generation glasses are bulky and not good for mainstream use. By the time the display equipment gets to a point where it's easy to use, comfortable, and doesn't overly strain the eyes, handheld hardware will probably be strong enough for the heavy lifting.

    13. Re:Augmented reality by Anonymous Coward · · Score: 0

      also directions to locations, as well as instructables on how to perform tasks (such as holding a soldering iron the right way, where to clamp a bookshelf, etc)

    14. Re:Augmented reality by thisnamestoolong · · Score: 1

      it's not like you'd be walking around your day-to-day life wearing the things

      Why couldn't you walk around with something like this? I can't see why we wouldn't be able to shrink the tech down to be able to display on the inside of your glasses to provide a sort of HUD for life -- say if they were linked up to Google Earth you could overlay street names on what you are seeing. Or you could use facial recognition software linked up with your company's database and never worry about forgetting a co-worker's name. If you walk by an historical monument, a little blurb from the Wikipedia page could pop over it. It would be great for driving as well -- you could project a small view from a camera on the back of the car so you can look forward and not mess around with mirrors, or keep your eyes on the road by putting your speedometer in an HUD sort of view. I see the most revolutionary use for this tech being for day to day use, although the tech obviously has a way to go before it gets there.

      --
      To the haters: You can't win. If you mod me down, I shall become more powerful than you could possibly imagine
    15. Re:Augmented reality by svtdragon · · Score: 1

      ...stare at it and it gives you more detail...

      The possibilities for expanded witty t-shirt text are frightening.

      And even when there's no text, we can stare at ladies' chests and say "Oh, excuse me. I was just reading [about] your shirt!"

    16. Re:Augmented reality by dissy · · Score: 1

      The easiest and simplest use for augmented reality would be to label the real world ...

      This is where we are at right now. You are correct in that there is a ways to go, but the foundation (of software) is catching up, and the hardware isn't far behind (mainly a cost issue now)

      http://www.ismashphone.com/2009/07/innovative-examples-of-augmented-reality-on-the-iphone.html

      Apologies for the iPhone specific link, but there are multiple examples of apps that use the display/camera to do exactly that. Label the real world, and share your labels with your friends.

      Really exciting stuff!

    17. Re:Augmented reality by ArsonSmith · · Score: 1

      ...As the virtual undress program analyzes her and produces a realistic removal of clothes.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    18. Re:Augmented reality by Actually,+I+do+RTFA · · Score: 1

      Wear the special glasses (small and compact, not the prototype bulky ones) and everything you look at gets a label explaining what it is, stare at it and it gives you more detail, museums, art galleries and similar can finally remove labels from exhibits and people can get the more info than those audio commentaries while they look round at random and at their own speed ....

      Given the human field of vision, and the ability to swivel my eyeballs around to look at different objects, how would glasses tell where I was looking?

      --
      Your ad here. Ask me how!
    19. Re:Augmented reality by musicalmicah · · Score: 1

      Sometimes I wish the buzzword for it was "computer mediated reality" instead of "augmented reality." Will your reality really be that much better because of these tools?

    20. Re:Augmented reality by Anonymous Coward · · Score: 0

      This is actually very difficult because it requires computer vision to recognize where to place tags. However you can do it now for special circumstances, for instance warehouse workers can wear them to find things because you can tag everything in the warehouse with something simple for the computers to recognize. Theoretically you could recognize everyone's iphone or other RFID tag as well, and just tag everyone not using them as 'unimportant'...

    21. Re:Augmented reality by Anonymous Coward · · Score: 0

      go and check this: http://campar.in.tum.de/Chair/ProjectCamC

    22. Re:Augmented reality by BJ_Covert_Action · · Score: 4, Insightful

      ...Or even more concerning and probable:

      "Registered Sex Offender - Type 1"

    23. Re:Augmented reality by mrchaotica · · Score: 1
      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    24. Re:Augmented reality by Tetsujin · · Score: 1

      The easiest and simplest use for augmented reality would be to label the real world ...

      Walking down the street -

      "Single"

      "Married"

      "Single with Facebook Profile"

      "Malda's GF - don't touch"

      Oh, and don't forget about the other obvious use of this technology:

      "Power level: over 9000"
      (or 8000 if you buy the Japanese version...)

      --
      Bow-ties are cool.
    25. Re:Augmented reality by tuxicle · · Score: 1

      Augmented reality - Microsoft style. Scroll down to item #13.

    26. Re:Augmented reality by Virtual_Raider · · Score: 1

      I've thought of that, but it's a lot more complicated. To make that work you'd have to have some sort of huge database of what things (for a fairly nebulous definition of "things") are, and hardware and software to interface between the glasses and the database.

      It depends more on what your goal is at any given moment. Have you used Google Earth? Tick enough boxes and the map becomes unwatchable, or worse, completely obscured by the olverlayed info. I constantly find my self selecting/unselecting options depending on what I want, i.e. see people's photos of the place with Panoramio, find a business, just see the street lables, watch the 3D models, etc..

      Never mind the fancy HUDs, I sooo want this thing, too bad there is no version for WMV yet ='(

      Besides, people are already used to seeing somebody waving their mobile left right and centre whereas me gesturing frantically at something only I can see (and worse, wearing some odd gizmo in the face)... Just think of the dirty looks that some people give to those that yapp away on their bluetooth borgphones

      --
      +Raider of the lost BBS
    27. Re:Augmented reality by Virtual_Raider · · Score: 1

      Sometimes I wish the buzzword for it was "computer mediated reality" instead of "augmented reality." Will your reality really be that much better because of these tools?

      Yes.

      For instance, in Sydney street labeling blows. I tried negotiating my way in some parts with a paper map and unless you start at a well-known landmark it was useless because there wasn't any bloody tag. Try that with google maps and its like magic. This is an application that is here literally today. Now imagine you use the similar tech to the one that lets Google maps approximate your location without GPS to locate WiFi hotspots and have them show in your map. Or the nearest Gloria Jean's (Starbucks always burns my coffee).

      It "aguments" and makes reality better in the sense that it provides more information about it than its immediately evident

      --
      +Raider of the lost BBS
    28. Re:Augmented reality by Anonymous Coward · · Score: 0

      It may be better to use specific identification mark (like qr-code) linked to http pages from where download the overlay data. This would allow much greater payload and dynamic content.

    29. Re:Augmented reality by Rakshasa+Taisab · · Score: 1

      I was thinking more like:

      "Length: 14cm - EHS: 3"

      --
      - These characters were randomly selected.
    30. Re:Augmented reality by XcepticZP · · Score: 1

      That assumes those "things" are stationary, or that you can track them easily.

    31. Re:Augmented reality by Anonymous Coward · · Score: 0

      everyone's goal [...] will be to [...] live the rest of their lives in [holodecks]

      Wrong assumption #1.

      you would need computers as intelligent as people to play the characters

      Wrong assumption #2.

      [If r]obots [are] capable of similar intelligence, [...] the real world will be abandoned to them

      Wrong assumption #3.

      If you're this bad at assuming, I'd recommend not doing it so much.

    32. Re:Augmented reality by Anonymous Coward · · Score: 0

      America has produced a new terrifying category of persons to whom almost anything can be done including indefinite incarceration for crimes yet-to-be-committed. And nobody really gives a shit. It's never going to be reversed, just perfected. It is the thin edge of the wedge --a preview of sorts-- to the more complete techno-manipulation of populations at large that will dominate our existence.

      Even if capitalism and democracy collapses into a system of even more barren and brazen violence, do you think technology will recede? No, it will be perfected. A new era of human slavery will man the factory producing machines that displace humans. (What do you think exploiting the rural Chinese is paving the way for? We say capitalism is inviting the whole world to enjoy the fruits of human ingenuity, but we all know the world can't sustain our consumer habits if they extend to India and China. We're using them, pure and simple, and our promises are empty.) Your ipods will become tracking devices (they already are) to make sure you show up at the factory on time, and to inform on you when you say the wrong thing (the FBI and NSA already do this), and who knows maybe even to inject you with poison or sedate you when your usefulness is at an end (you'll permit me some speculation). Human bodies will become disposable as machines take over. (They already are. That's what the word unemployment means.)

      But yes there will be the genetically manipulated, superior sociopaths at the top of the heap, feasting on what is left of a burned out planet destroyed by industry, just like they are feasting on what is left of American industry, and looting the Treasury. And, yes, they will probably wear capes and have names like Zorgon and Bertoth and fly in silver saucers that shoot lasers. ("Cool!") And maybe one or two of you will be employed like rats scurrying around to keep the Big Machine running. ("Awesome!") Then you geeks will have your "augmented reality."

      Living in virtual la-la-land, and saying the tra-la-la, you pseudo-political, techno-grubbing stooges-for-your-money'd-masters are devoid of history, devoid of action, devoid of a real future. Not a real future, an "augmented" future: engineering autism overlayed by empty fantasies of a joyous "reality" that never comes, but only masks more deleterious power. It is nothing more and nothing less than those images from the Watchtower magazine of children frolicking with tigers while mom and dad carry wheelbarrows of fresh fruits and vegetables to the picnic table while a perfect sun shines down on God's heaven. A simpleton's dream. That is the techno-fantasy.

      Geek 1: How's Apache software doing today?
      Geek 2: Real good. Real good. Just released a patch that makes it 1% better.
      Geek 1: And weather is so nice today.

      The techno-reality is a never ending ratcheting up of human power. And human power is utterly, profoundly ambiguous. For every wonderful can of coke, so refreshing, a trash heap and our lives cut short by diabetes. For every computer, so useful, a heap of mercury and plastic junk piled a mile high in some dystopic rural Chinese backwater, the fumes of toxic acid solvents inhaled by illiterates and children. For every page on the Internet, a new system of surveillance and control. Pre-crime. "Augmented reality" and we obtain nothing less than real-time, real-world information interfaces destined for utterly complete social control. "Yes, but if you haven't done anything wrong, you have nothing to worry about." That's what the enemies of fascism said, as they roasted in the ovens.

      The delusion is simple: that the ingenuity of recovery from technology gone bad can outpace ingenuity of technology itself. Ingenuity has to be more ingenious than itself. These are like eyes that can see what they cannot see. Or minds that can think that the mind cannot think. Or a concept that can capture what concepts cannot capture. And this when we've already gone too far, released too much toxicity into the biosphere,

    33. Re:Augmented reality by Actually,+I+do+RTFA · · Score: 1

      Interesting site. Haven't found any gaze-tracking yet, but lots of other interesting ideas.

      --
      Your ad here. Ask me how!
    34. Re:Augmented reality by Knuckles · · Score: 1

      Future Dating. The scary thing is that this is what will obviously happen.

      --
      "When I first heard Daydream Nation it quite frankly scared the living shit out of me." -- Matthew Stearns
    35. Re:Augmented reality by Anemophilous+Coward · · Score: 1

      I believe I read a paper by Mann that didn't use gaze tracking per se, but rather a camera mounted on the headwear itself would be used to recognize people and places. The camera would be effectively in the middle of the glasses you wore, so it captured a fairly wide angle of vision in front of you. The whole apparatus was programmed such that you could store images of people or objects in a database and access them wirelessly.

      The whole point wasn't that you had to rely on you gaze anymore - the camera was always on and seeing everything in its field of view. If something or someone came into its view and the software successfully completed a pattern match, then the heads up display would display a note showing the object (e.g. putting a persons name above their head). In this sense, you could be focused on something else and the computer finds an object for you and brings it to your attention. You could look towards a large crowd of people and the computer would find your friends in there before you could. This could be expanded by adding additional cameras/sensors around your head, giving you eyes in the back of your head. A new sense if you will, augmenting your existing ones. Cool stuff for sure.

  5. mind-blowing by erbbysam · · Score: 3, Funny

    I don't really want a display that will cause an explosion in my mind, I'm kinda attached to it...

    1. Re:mind-blowing by thisnamestoolong · · Score: 1

      I think they were referring to mind-blowing more in the sense of... well... you know.

      --
      To the haters: You can't win. If you mod me down, I shall become more powerful than you could possibly imagine
    2. Re:mind-blowing by Anonymous Coward · · Score: 0

      Yeah I think "penis-blowing" would be more the kind of interface I'm looking for.

    3. Re:mind-blowing by KahabutDieDrake · · Score: 1

      This being /. it's pretty likely he doesn't know. Unfortunately, it's entirely beyond my writing ability to describe getting blown.

    4. Re:mind-blowing by Psyborgue · · Score: 1
    5. Re:mind-blowing by erbbysam · · Score: 1

      This being /. it's pretty likely he doesn't know. Unfortunately, it's entirely beyond my writing ability to describe getting blown.

      Didn't you just describe it?
      ...being chastised for not having experienced something related to intercourse on /. is...well...interesting...

    6. Re:mind-blowing by Tablizer · · Score: 1

      I don't really want a display that will cause an explosion in my mind, I'm kinda attached to it...

      Attached to explosions, or your mind?
             

    7. Re:mind-blowing by hot+soldering+iron · · Score: 1

      Yes, I've spent my entire life filling it with knowledge!

      --
      When you want something built, come see me. If you want correct grammar and spelling, get a F*ing liberal arts student.
  6. Scratching? by Anonymous Coward · · Score: 0

    And scratching feverishly at one's trousers in the middle of the important meeting is better than manually switching the phone off because.... ?

  7. 3-D STD . . . by PolygamousRanchKid+ · · Score: 2, Funny

    So, you can actually feel something when you touch the hologram?

    3-D PORN.

    . . . just hope that you can't catch something when you touch . . .

    --
    Schroedinger's Brexit: The UK is both in and out of the EU at the same time!
  8. Holograms: 2D vs 3D by ThePyro · · Score: 1

    I couldn't really tell from the video, and the article didn't specify. Are the touchable holograms 3D, or are they just 2D images floating in mid-air? I suspect the latter. Still impressive, though.

    1. Re:Holograms: 2D vs 3D by Ephemeriis · · Score: 2, Informative

      I couldn't really tell from the video, and the article didn't specify. Are the touchable holograms 3D, or are they just 2D images floating in mid-air? I suspect the latter. Still impressive, though.

      It's a 3D rendered object, being projected onto a concave mirror. This gives the illusion of a 3D object floating in space because as you move your head, the perspective of the image changes as well.

      They then use a couple WiiMotes to track your hand and use that data to interact with the image. So you can actually manipulate the image with your hand.

      They also use some kind of ultrasound thing to give the impression of tactile feedback on your hand. So when you touch the image, you feel something on your hand.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    2. Re:Holograms: 2D vs 3D by kmahan · · Score: 1

      Are there any open source projects doing something similar? Preferably with readily available/buildable hardware to keep the cost down?

      --
      Invalid Checksum. Retrying.
    3. Re:Holograms: 2D vs 3D by XcepticZP · · Score: 1

      Obviously there isn't, so why don't you start the project yourself, idiot.

      This is why OS is so popular. It's free for lazy twats like you to use without any effort/capital on your part.

    4. Re:Holograms: 2D vs 3D by kmahan · · Score: 1

      Interesting.

      I've ported linux to multiple cpus (coldfire v4 line) and released the patches.

      So I'd link to think that I've expended some effort (and capital!) supporting linux.

      --
      Invalid Checksum. Retrying.
  9. Holodeck by gurps_npc · · Score: 5, Funny

    As we all should know from STNG, the 3d touchable hologram is probably the most dangerous entertainment system ever created. The doors never let you out, the holographic characters become sentient, the safety protocals NEVER work and it opens a rift up to places where holographic characters evolved naturally, so they promptly invade. STOP NOW BEFORE IT'S TOO LATE!

    --
    excitingthingstodo.blogspot.com
    1. Re:Holodeck by Anonymous Coward · · Score: 1, Insightful

      You say that now, but you'll be changing your tune when you need to gun down a borg with a thompson submachine gun.

    2. Re:Holodeck by Gilmoure · · Score: 1

      Or battle the army of morally lax librarian beer waitresses from the planet of Omg!

      --
      I drank what? -- Socrates
    3. Re:Holodeck by XcepticZP · · Score: 1

      Which makes you wonder why they don't put holographic projector's everywhere on the ship. Wait, that would ruin sooo many plot devices. Having a holographic defence crew in case of being boarded is just plain boring for TV, supposedly. Heck you can even have holographic engineering teams fixing broken plasma conduits, as they happen. I can already see an excuse for not using them now. "The [insert gas or electromagnetic disturbance here] would interfere with the holo projectors. Blah blah blah"

  10. The scratch interface could be a problem by Anonymusing · · Score: 2, Insightful

    I tap my desk all the time, just as a habit. Wouldn't want my cell phone to interpret that the wrong way -- or, if not my cell phone, perhaps somebody else's. And I wonder about somebody entering the room with a heavy step, or scuffing their feet... could be weird.

    I remember ïseeing Apple's voice recognition demo'd years ago (on a Mac IIfx! yikes, that's old) and the presenter had to address the computer each time. "Computer, close the window. Computer, open Microsoft Word." Etc. Somebody in the audience asked him how that would work in a shared, open, noisy office environment, and he didn't know. He suspected that you couldn't use it on more than one computer, or you might end up directing somebody else's machine to do stuff. "Computer, shut down." Oops. Might the same be true of a scratch interface?

    --
    Liberal? Conservative? Compare perspectives at Left-Right
    1. Re:The scratch interface could be a problem by Anonymous Coward · · Score: 0

      The obvious solution to the voice problem would be to give each computer a different name, and call it by that.
      "HAL, open the doors!"

    2. Re:The scratch interface could be a problem by PPH · · Score: 1

      Come in to work Friday morning and yell, "Computer. Format C drive."

      Whoohoo!! Three day weekend while IT reinstalls five dozen desktop systems.

      --
      Have gnu, will travel.
    3. Re:The scratch interface could be a problem by Anonymous Coward · · Score: 0

      Later Macs had to be addressed by their unique name (IIgs if I remember correctly). I don't know about current Mac voice recognition schemes or they still have that feature. I have 2 Macs, and I'm not interested if they do have this feature.

    4. Re:The scratch interface could be a problem by Zantetsuken · · Score: 1

      Or you get fired and they spend 20 or 30 minutes pushing out new images and another 10 to restore backups of documents...

    5. Re:The scratch interface could be a problem by Anonymous Coward · · Score: 0

      ROFLMAO!!

    6. Re:The scratch interface could be a problem by Anonymusing · · Score: 1

      Sure, but what about scratching? Should each computer be assigned a Morse code number? "Wait, was mine tap-scratch-tap-tap, or tap-tap-scratch-scratch?"

      --
      Liberal? Conservative? Compare perspectives at Left-Right
    7. Re:The scratch interface could be a problem by Anonymous Coward · · Score: 0, Funny

      Or you get fired and they spend 20 or 30 minutes pushing out new images and another 10 to restore backups of documents...

      You must be a fucking blast at parties.

    8. Re:The scratch interface could be a problem by Anonymous Coward · · Score: 0

      Hey, at least Linux desktops are safe. Try pronouncing "mkfs -t ext2 /dev/sdb1"

    9. Re:The scratch interface could be a problem by Anonymous Coward · · Score: 0

      At least on later versions of the Mac Voice Recognition, you could change the word it listened for. Instead of computer it could be Apple Sauce, and it would ignore everything else.

      By the way, the most useful voice command was/is "Tell me a joke"

    10. Re:The scratch interface could be a problem by metaforest · · Score: 1

      The gestures could easily be "learned" from the user. There is no reason that the gestures need to remain predefined. So if you tap your desk you would probably want to unbind tap gestures and re-bind them to something more suitable to your personal preferences. I do think it would be difficult to tell the difference between users. It might be possible that some characteristics of the user's scratch are distinct enough to identify them uniquely. It might require a better input sensor to get that level of sensitivity. Speculating at this point. There is a lot of information embedded in the scratch. If the input system had more than one sensor it seems likely that position on the surface could be determined as well, potentially giving even more clues as to the identity.

      --

      The original voice recognition first available in Mac OS 7 is still supported in OS X. Just go to the speech control panel and turn it on. There is an API (that I am not sure is still supported) that allow(ed) creation of custom command trees using either predefined words in the recognition dictionary, or developer defined entries using the same phonetic symbol set that the text-to-speech system uses. The speech recognition system was designed to be command oriented and is not capable of continuous speech recognition. The user dictionary tree can be configured to handle arbitrarily complex grammars, but there is a trade off between complexity and accuracy of recognition. The more words that need to be recognized at a node the worse the accuracy might be depending on how distinct the words are to the recognition core.

      You can specify a user defined modifier key binding to prompt the recognition system. There is also no reason you couldn't use a head-set mic, and adjust the gain for close micing to prevent cross-talk between systems, or to avoid contamination from ambient noise.

      The attention phrase is optional, as well as user definable. Almost any word or short phrase works reasonably well. You might have to play with the spelling of it to get a good hit rate. In OS 7 you could use the phonetic symbols directly in the text field to get a more precise pronunciation match. I have not looked to see if the phonetic input method still works in OS X.
      By defining sufficiently unique attention phrases, multiple systems could easily be listening to the same user, assuming ambient noise is not an issue.

      The system is designed to be speaker neutral, so don't expect it to identify specific voices, though for app developers it might be possible monitor the audio input channel for voice traits.

      The most useful application I ever saw the speech input system used for was the Apple Telephone Interface. The system supported inbound voice mail, a phone robot that could be programmed in AppleScript, and a Fax-modem. It ran as a background task on OS 8.X and OS 9.x and could use voice commands and touch tone inputs from the inbound call, as well as make calls. It could use voice prompts composed of predefined sound files (a large library was included), user supplied sound files, or via the Text-To-Speech converter. I don't believe that the app would work under OS X, but the potential that a telephone interface could be created for OS X is still there since the relevant APIs still exist for the most part.

    11. Re:The scratch interface could be a problem by rdnetto · · Score: 1

      This might be a bit easier to say:
      sudo dd if=/dev/zero of=/dev/sda bs=512 count=1

      --
      Most human behaviour can be explained in terms of identity.
    12. Re:The scratch interface could be a problem by Anonymous Coward · · Score: 0

      Arem dash areff slash!

  11. I see where this is going by Em+Emalb · · Score: 3, Funny

    First, they'll set this up on PCs at home. Then it'll be laptops. Then, netbooks.

    The next thing you know, you're gonna have to dodge a frigging mindfield of idiots walking around having orgasms (cmon, you KNOW this thing is gonna be used for porn) because wearable computers takes off.

    --
    Sent from your iPad.
    1. Re:I see where this is going by Mikkeles · · Score: 3, Funny

      'The next thing you know, you're gonna have to dodge a frigging mindfield of idiots walking around having orgasms (cmon, you KNOW this thing is gonna be used for porn) because wearable computers takes off.'

      You say that like it's a bad thing!

      --
      Great minds think alike; fools seldom differ.
    2. Re:I see where this is going by PPH · · Score: 1

      Gives "cleanup on aisle four" a whole new (and disturbing) meaning.

      --
      Have gnu, will travel.
    3. Re:I see where this is going by Anonymous Coward · · Score: 0

      your smart phones become sassy as well?! grrRRRRRrrrr! ...and (lmao) the "confirm your humanity by typing the word you see into the box" is telling me to type in "tongue"! :D

    4. Re:I see where this is going by A+Pancake · · Score: 1

      It might not be the walking idiots you should be worried about dodging...

    5. Re:I see where this is going by Anonymous Coward · · Score: 1, Funny

      The new Zune - Squirting just got easier!

  12. TV screens still have a long way to go by peter303 · · Score: 5, Informative

    I made it SIGGRAPH last year, but not this year. Its GEEK heaven. SIGGRAPH makes me aware how inadequate current video technology is. Do not be deceived by current large screen HD TVs - technology can do so much better.

    In a nutshell, perfect video technology would be "indistinguishable from looking outside of a window on a sunny day". Thats what human visual systems are designed for. I've seen some experimental systems at SIGGRAPH that start to approach this quality. I hope it doesnt take 40 years to commercialize this like HDTV. I would love to see a theater movie where it felt like I was looking through a window at another world.

    Resolution is probably the best aspect of current video. Beyond about 2,000 scan lines and 4K horizontal pixels, you reallly cant see more, unless it is a very large screen.

    Contrast is perhaps in worst shape. The most impressive videos are those that have contrast ranges over a million, preferably over a billion. Super dark shadows and bright light source appear real then. The best monitors at Best Buy have contrast ranges in hundred thousands, but many are under a thousand. Different contrasts are very noticeable viewing screens side-by side. Sony has an experimental Organic-LED screen with a million contrast that starts to look realistic.

    Current video only fills about half of the human perceptual color space. I've seen six-primary-color systems at SIGGRAPH that approach 80%-90% of the color space. They are very impressive when looking at nature and artwork. Compare a work of art and its best conventional video display and the color inadequacies will be immediately apparent.

    Least is important is 3D in my opinion. It does make things look more real when you look through a window.

    A big issue with enhanced video is that its not just the display device, but the whole video system. You need a camera, a signal representation, coomunication bandwidth, and recording devices that support all the enhanced features. You really cant shoe-horn it in existing systems.

    1. Re:TV screens still have a long way to go by Chris+Burke · · Score: 1

      Contrast is perhaps in worst shape. The most impressive videos are those that have contrast ranges over a million, preferably over a billion. Super dark shadows and bright light source appear real then. The best monitors at Best Buy have contrast ranges in hundred thousands, but many are under a thousand. Different contrasts are very noticeable viewing screens side-by side. Sony has an experimental Organic-LED screen with a million contrast that starts to look realistic.

      This LED-backlit LCD supposed has a five-million-to-one contrast ratio.

      They have these at Best Buy, and the 40-inch one is only $1600, and I think I may be getting one. I'm not about to assume that manufacturer-reported contrast ratio is accurate, but visually comparing them to the normal florescent-backlit LCDs next to them, the difference is incredibly apparent and I think worth the extra price.

      --

      The enemies of Democracy are
    2. Re:TV screens still have a long way to go by KWolfe81 · · Score: 1

      You really cant shoe-horn it in existing systems.

      Exactly why it'll take 40 more years to get to where you want....

    3. Re:TV screens still have a long way to go by peter303 · · Score: 1

      This LED-backlit LCD supposed has a five-million-to-one contrast ratio.

      But then again, how many camera systems have 24-bit dynamic range and is this preserved in current digital compression techniques? Probably not. The whole system has to handle this.

      Back in the 1990s when studios were switching over to digital editing, the advanced companies were a real stickler for 24-bit per color channel standard. The hardware graphics companies claimed this was overkill. It is not overkill where you have adquate monitors and cameras.

    4. Re:TV screens still have a long way to go by jdmetz · · Score: 1

      Could you explain why more than three primary colors are necessary to fill the whole human perceptual color space? Since our eyes only have receptors for three different wavelengths, it seems that we ought to be able to replicate any color with appropriate intensities at each of those three wavelengths. Is the problem with current displays that they don't have exactly the right wavelengths, or is it something else?

    5. Re:TV screens still have a long way to go by geekoid · · Score: 1

      "e "indistinguishable from looking outside of a window on a sunny day". "
      I want it to be better.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    6. Re:TV screens still have a long way to go by Gryle · · Score: 1

      In a nutshell, perfect video technology would be "indistinguishable from looking outside of a window on a sunny day"

      Such a feat of technology would be amazing and special effects implications for movie and games is immense. [tinfoilhat]Still, one wonders what that kind of technology could do in the wrong hands: "Why yes citizen, this is the real world. We promise." [/tinfoilhat]

      --
      Only two things are infinite, the universe and human stupidity, and I'm not entirely sure about the universe - Einstein
    7. Re:TV screens still have a long way to go by Chris+Burke · · Score: 1

      Since our eyes only have receptors for three different wavelengths, it seems that we ought to be able to replicate any color with appropriate intensities at each of those three wavelengths.

      I'm not an expert on this, but I think the basic reason is that it isn't completely true that our eyes only respond to three wavelengths. Each type of cone responds to a range of frequencies. But the pixels on a screen represent exactly one frequency.

      --

      The enemies of Democracy are
    8. Re:TV screens still have a long way to go by Chris+Burke · · Score: 1

      But then again, how many camera systems have 24-bit dynamic range and is this preserved in current digital compression techniques? Probably not. The whole system has to handle this.

      I dunno, but I would imagine they still have enough range to look good on a CRT, which has a really high contrast ratio. Certainly on those occasions I've watched TV on a CRT in recent years I didn't notice any contrast issues like I do with LCDs.

      --

      The enemies of Democracy are
    9. Re:TV screens still have a long way to go by Archfeld · · Score: 1

      Could we even perceive an improvement ? Have to wonder what the upper limit is, and what the bottleneck will be ? the receptor (eye) or processor (brain) or maybe the conductor (nerve system), and how long will it take to upgrade/circumvent...

      --
      errr....umm...*whooosh* *whoosh* Is this thing on ?
    10. Re:TV screens still have a long way to go by acohen1 · · Score: 1

      The problem is that the displays create desaturated color. They don't create single spectral line (single wavelength) but rather a large band around a peak. This limits the gamut of the system, along with the recording and transmission equipment. http://en.wikipedia.org/wiki/Gamut shows how limited a NTSC standard, and typical CRTs are. One solution is to use sources with more nearly monochromatic ranges, which is what the upcoming laser based displays hope to do. A possibly easier alternative is to have more color channels spread around the perimeter of the cie color space. http://en.wikipedia.org/wiki/CIE_1931_color_space

    11. Re:TV screens still have a long way to go by Spy+Hunter · · Score: 2, Insightful

      That's "dynamic" (i.e. fake) contrast. A display with dynamic contrast can turn down its backlight when displaying a black screen, which artificially increases the ratio between the brightness of a white screen and a black screen. However, that trick can't be used when displaying an image that's half white and half black, so the "real" contrast ratio you see most of the time is much, much lower.

      Backlight brightness adjustment is a good feature but it doesn't compare to real high dynamic range. It's easy to see that the "dynamic" contrast ratio is a meaningless measurement: all you have to do is completely turn off the backlight when displaying a black screen and your dynamic contrast ratio is infinite! A real high dynamic range display could display an image of the sun as seen from space where the sun was so bright you wouldn't want to look directly at it, but space itself would be so dark that in a dark room you wouldn't be able to perceive the edges of the display.

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    12. Re:TV screens still have a long way to go by acohen1 · · Score: 1

      No they don't. They represent a peak at a frequency and a reasonable amount of energy in the region surrounding it. Since our eyes are pretty much 100% QE, we see the desaturation even though the ratio of energy might be quite dramatic. See my other post.

    13. Re:TV screens still have a long way to go by Anonymous Coward · · Score: 0

      To add a bit to this; the reason LED back-lit (actually edge-lit in this case) LCDs have a much higher dynamic contrast ratio than CCFL back-lit LCDs is that they are able to do exactly what parent describes; turn off the backlight completely for a sufficiently dark (almost black) screen. LEDs can accomplish that easily, whereas CCFLs cannot be turned completely off and back on quickly enough and thus cannot achieve such a ridiculous dynamic "contrast" ratio.

      Also, a nitpick: an HDR display is solely about contrast. Being able to display something as bright as the sun as seen from space is about display brightness as well as contrast. Moreover, it would be silly both in terms of power usage and in terms of being potentially dangerous to viewers.

    14. Re:TV screens still have a long way to go by mzs · · Score: 2, Informative

      Bingo

      Also I have seen a smaller version of that Samsung LED set at a BestBuy and I was underwhelmed. I brought "A New Hope" on DVD (the bonus disc version that was largely unmodified) and I played it on a BR player connected to the set. The effect of the LEDs during the initial text scroll and star destroyer scene was unwatchable to me in the Magnolia room even though it was much brighter than my room at home. What happened is that rectangular regions would go black then gray once there were enough stars or noise inside them. It was very distracting and I figured-out in the menus how to largely disable the LED dimming feature on the set, but then it was just like any other set, though everything looked too purple and the white point was too high, which was again not too hard to fix in the menus.

      Supposedly the LEDs do give a larger color gamut than CCFLs though I could not notice it in the lighting of that room.

    15. Re:TV screens still have a long way to go by Chris+Burke · · Score: 1

      However, that trick can't be used when displaying an image that's half white and half black, so the "real" contrast ratio you see most of the time is much, much lower.

      Well that depends on the halves. The whole point of the LED backlights is that different parts of the backlight can be individually turned on and off.

      I don't know how fine a 'resolution' the backlight has though it's certainly going to be less than the LCD layer, and I can see where at a certain level of mixed light/dark the technique would fail. But the screens at Best Buy were playing some March of the Penguins, and the blacks of the penguins -- right next to the blaring white of the ice and the penguin's own white -- were very black, and ridiculously more black than the normal florescent back lit LCDs next to them.

      So i think the technique works better in practice than you would think.

      --

      The enemies of Democracy are
    16. Re:TV screens still have a long way to go by bill_mcgonigle · · Score: 2, Funny

      This LED-backlit LCD [amazon.com] supposed has a five-million-to-one contrast ratio.

      Mod me (-1, Obvious), but marketing people and display scientists use different numerical systems. The latter use some carefully calibrated scales and test gear, the former uses blatant lies.

      That Samsung may represent the best of LCD, but I'll bet $5 that it's not really 5x10^6 shades on the scale.

      --
      My God, it's Full of Source!
      OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
    17. Re:TV screens still have a long way to go by Chris+Burke · · Score: 1

      What happened is that rectangular regions would go black then gray once there were enough stars or noise inside them.

      Oh man. I didn't notice that at all at the store when comparing them. That would be really annoying.

      --

      The enemies of Democracy are
    18. Re:TV screens still have a long way to go by Chris+Burke · · Score: 1

      That Samsung may represent the best of LCD, but I'll bet $5 that it's not really 5x10^6 shades on the scale.

      Pfft, I doubt that too, and doubt that's even just the max brightness:darkness for each measured in ideal conditions.

      --

      The enemies of Democracy are
    19. Re:TV screens still have a long way to go by bill_mcgonigle · · Score: 1

      Pfft, I doubt that too, and doubt that's even just the max brightness:darkness for each measured in ideal conditions.

      Yeah, I can't imagine where that number comes from. I've been waiting for an SED set, and those 'only' are offering 100000:1 contrast in the best units, perhaps double what the best CRT of all time could offer. And both have real 'off' states'.

      Oh, wait, maybe they add up the contrast ratio for each sub pixel? :)

      --
      My God, it's Full of Source!
      OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
    20. Re:TV screens still have a long way to go by makomk · · Score: 3, Interesting

      Yep, that's pretty much right - it's impossible to just stimulate each type of cone individually, no matter what wavelengths of light you use. (As the picture shows, the M and L receptors are particularly similar in terms of response curves.)

        This also means that there are combinations of cone cell response that cannot be produced by any light source - so called imaginary colours. (Yes, *any* light source - no matter what mixture of different wavelengths you use, you can't do it. The eye just doesn't respond that way. Certain optical illusions can produce imaginary colours, though.)

    21. Re:TV screens still have a long way to go by makomk · · Score: 1

      That's a contributing issue, but the fundamental problem is the way the human eye works. If you take a look at the CIE colour space, notice it's horseshoe-shaped? Due to the way colour mixing works within the CIE space, if you pick any three primaries, you can't create any colour outside the triangle formed by those primaries. While monochromatic primaries help increase the gamut, no matter what primaries you choose, you can't represent the entire human visual range.

    22. Re:TV screens still have a long way to go by Chris+Burke · · Score: 1

      No they don't.

      It may have fuck all with why three color TVs are insufficient, but clearly our eyes do respond to a range of wavelengths. When responsivity is above 80% of max over a range of 100nm (in the total 300nm range of visible light) I'd call that responding to a range. That's why you can see a red LED that emits a much narrower band and almost no energy at the peak frequency of our red receptors.

      --

      The enemies of Democracy are
    23. Re:TV screens still have a long way to go by acohen1 · · Score: 1

      I meant the TV pixels represent far more than one wavelength per primary color, of course our photorecptors do to, in fact they overlap in certain ranges.

    24. Re:TV screens still have a long way to go by Chris+Burke · · Score: 1

      Oh I see my bad. Yeah "exactly" one frequency was wrong. But it is a much narrower peak in a lot of cases.

      --

      The enemies of Democracy are
    25. Re:TV screens still have a long way to go by acohen1 · · Score: 1

      No problem, and yea it is a much narrower band, but because the band of each photorecptor overlaps widely but at varying intensities we can distinguish a wide range of monochromatic colors, so the gamut of a TV system doesn't cover the periphery of the chromaticity chart because all the colors it produces are desaturated. Plus there is the huge area it can't reach at all because of the choice of primaries.

    26. Re:TV screens still have a long way to go by Anonymous Coward · · Score: 0

      I hate to sound like an old fuddy-duddy, but even the best electronic displays have yet to catch up to the best in analog systems. "indistinguishable from looking outside of a window on a sunny day" is something that has yet to be achieved, but the closest I've ever seen has been with 70mm motion picture film. A good 70mm presentation looks almost like you could just get up and walk into the screen.

      There is no real reason why the same quality cannot be achieved or even greatly surpassed with electronic displays, but it seems those in the industry are too busy trying to convince themselves that 2K is all the resolution anyone will ever need, and that 3D makes up for all other shortcomings anyway.

      Last year's "The Dark Knight" seen in a real, honest to goodness 15/70 IMAX GT installation was the best thing I'd seen in years. The sequences actually filmed in IMAX were amazing. That's what movies should look like. This year there is nothing like that. Instead we have the ridiculous wanking about James Cameron's upcoming Avatar movie (shot with HDTV cameras) combined with the IMAX company trying to convince people that their crappy 2K digital installations are just as good as the 15/70 systems.

    27. Re:TV screens still have a long way to go by Anonymous Coward · · Score: 0

      This LED-backlit LCD supposed has a five-million-to-one contrast ratio.

      That's a completely fake stat. From the reviews: "The autodimming feature is also poorly implemented. Again, in credits or scenes where there is more dark than light, it will turn the backlight down for "better contrast". However, when the TV changes its mind about the scene, the previously dim white areas will pop bright white. It looks very strange." That's how they get that number, and why it's bull.

      Like the GP said, contrast is really lacking, and vendors know it, making it doubly impossible to get accurate numbers on their actual contrast abilities.

    28. Re:TV screens still have a long way to go by Anonymous Coward · · Score: 0

      Well that depends on the halves. The whole point of the LED backlights is that different parts of the backlight can be individually turned on and off.

      The model linked is lit by arrays of LEDs on the edges (and diffusers, obviously). It does not support local dimming at all.

    29. Re:TV screens still have a long way to go by shoor · · Score: 1

      Contrast is perhaps in worst shape.

      For contrast you'd need to be able to make something really dark wouldn't you? The only way I can think of offhand to do that would be to have pixel units that were actually shaped like pits that light photons from external sources would enter and be absorbed by.

      I saw a science documentary on TV one time, hosted by Philip Morrison (How many people here are old enough to get the humor his parents showed giving him that name?) Morrison was talking about black body radiation, and the show had a kiln of the kind used for firing ceramics but with a hole in the side. At first the hole was just dark. As the kiln heated up, it glowed and one could see the objects inside, but when it got really hot and bright, all distinction blurred. A hole in a box, which lets light in but hardly lets any light out is the closest thing to a 'black body' that I think we can create here on earth.

      So how do they create really really dark screens?

      --
      In theory, theory and practice are the same; in practice they're different. (Yogi Berra & A. Einstein)
    30. Re:TV screens still have a long way to go by Spy+Hunter · · Score: 1

      The whole point of the LED backlights is that different parts of the backlight can be individually turned on and off.

      It turns out that this doesn't work because LED-backlit HDTVs use a row of LEDs along one side of the display shining through a diffuser. (On some laptop panels you can actually see alternating dark and light spots along the edge where the LEDs are.) The actual point of LED backlights is that they are more efficient and reliable than CCFL tubes, and can adjust in brightness continuously and instantly.

      Now, there are HDR displays that work in exactly the way you describe, but you won't find them at Best Buy yet because they cost $50,000.

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    31. Re:TV screens still have a long way to go by Spy+Hunter · · Score: 1

      I didn't mean that it would be *actually* as bright as the sun; that would obviously be dangerous :-) There's a big difference between "uncomfortable to stare at" and "as bright as the sun".

      Also, though defining HDR solely in terms of contrast ratios is pedantically correct, it isn't actually useful since any emissive display that can turn off completely has an infinite contrast ratio when viewed in darkness. I wouldn't call such a display "HDR" unless its peak brightness level at least matched other common displays.

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    32. Re:TV screens still have a long way to go by Chris+Burke · · Score: 1

      The actual point of LED backlights is that they are more efficient and reliable than CCFL tubes, and can adjust in brightness continuously and instantly.

      Okay, but I was looking at them right next to very similar LCDs from the same make (not that it was even necessary since I'm familiar by now with how normal LCDs look) and the difference in contrast was huge. So they may not be all that they're cracked up to be, but clearly there's more to it than just energy and transition time.

      --

      The enemies of Democracy are
    33. Re:TV screens still have a long way to go by Spy+Hunter · · Score: 1

      The difference in quality you saw was due to the LCD panel, not the backlight. There's a very wide range of quality in LCD panels, and the make of the display does not necessarily indicate the quality. Manufacturers usually buy their panels from third parties, and in some cases even displays with the same model number can have different panels.

      Even good LCD panels have nowhere near enough dynamic range to be properly called "HDR", let alone a 5 million to one contrast ratio.

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    34. Re:TV screens still have a long way to go by Chris+Burke · · Score: 1

      The difference in quality you saw was due to the LCD panel, not the backlight. There's a very wide range of quality in LCD panels, and the make of the display does not necessarily indicate the quality.

      I highly, highly doubt that. Not that the quality varies, but that it could account for this difference. I have never seen an LCD anywhere that had this kind of contrast. Not even close. Of the dozens of other panels there and at the other places I've seen since have matched the LED-LCDs for contrast, no matter the manufacturer nor model. I've seen LCD panel quality variance. It does not account for this difference.

      Even good LCD panels have nowhere near enough dynamic range to be properly called "HDR", let alone a 5 million to one contrast ratio.

      Well like I said elsewhere I think that 5mil-to-one is bullshit. But yes it's true that even good LCD panels don't have that great a ratio. These had much better contrast than any traditional LCD is capable of.

      --

      The enemies of Democracy are
  13. mind-blowing? by Anonymous Coward · · Score: 0

    Somehow I don't think it's minds that this display will be blowing when it finally reaches the consumer.

    1. Re:Mind-blowing? by Anonymous Coward · · Score: 0

      Who would bother with the augmented reality toys?

      Miniatures gaming

    2. Re:Mind-blowing? by nine-times · · Score: 1

      And the scratching... that is just pathetic. I thought at first that it make a wall into a touch surface. Capable of detecting the POSITION.

      Well I wonder if it couldn't be adapted to give you positional data. Attach two sensors to the wall, and assuming the wall is uniform density and the system is calibrated properly....?

      But anyway, it's still kind of inventive. Not because it allows you to do anything wildly new, but because it's like a touchscreen/gestural interface that can be put almost anywhere very cheaply. It seems like it would be very durable and unlikely to break or malfunction. Sometimes something like this leads to some very practical applications.

      But yeah, I'm not sure I'd call it "mind-blowing". I think augmented reality has a lot of potential, but this demonstration hasn't shown anything I haven't already imagined.

    3. Re:Mind-blowing? by denmarkw00t · · Score: 1

      The augmented reality TOY is a joke. Augmented reality MIGHT be worth something but this game is a pathetic example of it. Come on, we HAVE had laser games for YEARS. Also toys that shoot REAL (foam) rockets. Who is going to bother with a game where a simple cowboy's and indian's game takes this long and costs a fortune? Someone should give these guys a pc or console. Shooters have been done, both in the physical and virtual world and with a LOT more excitement.

      I don't think you're excited about it, but I sure am - I mean, this technology has a ways to go, but from the looks I would call it promising. I would love to play scorched earth like this, using AR and my living room to create tanks, simulate the image of the different weapons flying across the room in 3D, seeing furniture get burned and ripped apart, etc. I'm just saying - give me a 6 pack, a couple friends and some AR gaming and we can finally leave Clue behind (finally!)

    4. Re:Mind-blowing? by project-nova · · Score: 1

      And the scratching... that is just pathetic. I thought at first that it make a wall into a touch surface. Capable of detecting the POSITION. But no, this can just detect some sound.

      Use two of those Mics to triangulate the position of your fingernail and you have your position tracking.

      Just needs "some" tweaking of the software and a way of describing the relative position of the two mics (by a echo-like click sound on init maybe?).

    5. Re:Mind-blowing? by initialE · · Score: 1

      http://en.wikipedia.org/wiki/The_Eye_of_Judgment
      Eye of Judgement - an augmented reality game for the PS3

      --
      Starbucks, Harbuckle of Breath.
    6. Re:Mind-blowing? by Anonymous Coward · · Score: 0

      The only problems I had with the ultrasound thing was that I doubt you could do sustained contact or realistic textures. Further, the unidirectional nature was painful.

      Augmented reality toy was in fact a terrible example. But the interesting part about that is that computers have become strong enough that a home pc can control such a setup. Still a fair amount away from a lightweight wearable interface, but moving on up.

      Virtual reality the new part is, from what I could tell, motion tracking and quick image captures.

      The 3d teleconferencing was interesting but, understandably, seems like a dead end. The spinning aluminum disc and the light allowing for a 3-d object to be formed was nice to see, but hardly seemed useful in and of itself.

      Scratching was also interesting. The benefit that I can see from this is a simplified version of sonar. Using sound, it's able to recognize and reconstruct symbols and shapes. However, the tech as it was presented has far too many problems to be useful. Voice recognition software is still shit so far and gesture recognizing software can fail to recognize gestures that are similar to the original gesture. Combing the software does not incite confidence...

      All in all, not as bad as you make it out to be, but I stand in agreement that it lacks mindblowing amazement.

    7. Re:Mind-blowing? by Anonymous Coward · · Score: 0

      Two things spring to mind as immediate entertainment apps for the pictured augmented reality tech: Pokemon and LARPing. For the Pokemon, either sell plush dolls/figurines or a base "pokeball" to serve as a target, then have the AR system orchestrate events around the tabletop objects. For LARPing, push all the paperwork onto the system, add interactive hot-spots to the real people playing, and give the DM the deciding vote when a question arises. Both of those are just about slam-dunks if the pictured tech works at all as described. One step up would be adding game surroundings (with collision detection) and NPCs to the LARPing session. Unfortunately, I think that would probably overtax this year's light mobile hardware capabilities.

  14. Augmented reality was the only decent dispaly. by BlueKitties · · Score: 5, Insightful

    Not to knock the hologram, but that looked too limited to be very promising. The augmented reality has a lot more promise, considering its only been a few years since we got Haar Cascades for object recognition, and we've already got real-time facial recognition. Screw laser tag, I'm waiting to fight alien baddies.

    Imagine real life way-points for GPS navigation, or mid-air big screen TVs, or general awesome HUD display. A single pair of badass augmented reality glasses could replace all of your monitors (TV, computer, etc) it could give perfect directions (follow the magic glowing green line) virtual computer terminals (say, via an Airport network computer) floating text bubbles for deaf people, insta binoculars, glorified porn, etc.

    --
    "Sorrow is better than laughter, for by sadness of face the heart is made glad." [Ecclesiastes 7:3]
    1. Re:Augmented reality was the only decent dispaly. by Ksevio · · Score: 1

      I've often thought it would be cool to just play RTS games using augmented reality. How cool would it be to have a friend over and play a game of age of empires across the living room?

    2. Re:Augmented reality was the only decent dispaly. by tuxicle · · Score: 1

      That'll be great, until the Laughing Man decides to hack in to those glasses...

  15. Love the scratching idea! by Anonymous Coward · · Score: 0

    Can't wait till I can work by just scratching my a$$!

  16. Displays by sabernet · · Score: 1

    As awesome as these are, I can see where the bottleneck is: display technology.

    These are all cool, but what we really need is the same thing we've needed for a while: a way to produce a good image and shovel that into our visual centers. That augmented reality game will only really be fun if we can wear a pair of lite glasses or point some device at our retina that will produce a display that will both exceed 640x480 and not fry our rods and cones.

    The guy with the $5000+ HMD(likely with a lifespan measured in months, too) glued to the Martian construction helmet shows how far we still have to go in terms of personal and wearable display tech.

  17. Finally a Man's interface by Nkwe · · Score: 3, Funny

    I can scratch my butt or something else to make stuff happen? Awesome!

  18. why scratch? by Khashishi · · Score: 1

    What advantage does it have over voice recognition? It seems to be the same or similar underlying processing.

    1. Re:why scratch? by ArsonSmith · · Score: 1

      because it would be awesome to scratch my balls to turn on the TV.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
  19. Mind-blowing? by SmallFurryCreature · · Score: 1, Troll

    The first example, I seen a long time ago. A very bad hologram effect that really has little practical use. So, they added motion detection to it. Coupling TWO existing techs is not that mind-blowing. I would have been impressed if the hologram was either bigger, or more involved or the motion tracking had displayed something more. The ultra-sound for touch again has been done, it has also been tried with air, but really, if this is the future, then the future is still decades away.

    The augmented reality TOY is a joke. Augmented reality MIGHT be worth something but this game is a pathetic example of it. Come on, we HAVE had laser games for YEARS. Also toys that shoot REAL (foam) rockets. Who is going to bother with a game where a simple cowboy's and indian's game takes this long and costs a fortune? Someone should give these guys a pc or console. Shooters have been done, both in the physical and virtual world and with a LOT more excitement.

    The virtual reality... well, what is new this time? We seen this display for ages and for reason the 3d world always seem rather subpar to what a common console could render last year. So, I am in it. Useful for design but the future? Only for designers.

    The 3d teleconfericing is even worse. Oh goodie, lets do away with ordinary monitors and beamers for quality video and instead buy a no-doubt expensive device that has a spinning plate in it and a huge black cowling, all that so we can see ONE face and nothing else.

    And the scratching... that is just pathetic. I thought at first that it make a wall into a touch surface. Capable of detecting the POSITION. But no, this can just detect some sound. This is no more then the most basic voice control software provided over a decade or two ago. Record a sound and if that sound is repeated again with in certain parameters, a command is triggered. WHOO! That is the future! Oh wait, no it isn't. Can you imagine how many times you will either scratch wrong or do it accidently. Every time you bump your coffee-cup, your phone shuts-off.

    All the above techs are somewhat intresting, but the "mindblowing" bit in the headline blew it for me. This stuff ain't mind-blowing. Just barely worthy of idle.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  20. Ultrasound - the medical perspective by Anonymous Coward · · Score: 0

    Using ultrasound is not a very good idea because at the power levels required to make you feel it, it generates a lot of heat, which could cause permanent tissue damage. Wonder why the doctors use that gel when they do a sonogram? It's not to make the surface smooth for gliding, but to cool the skin because ultrasound generates a lot of heat even at such low power levels that you can't feel. If you have osteoporosis and use an ultrasound device for massage, you could end up with heat induced bone fractures.

    1. Re:Ultrasound - the medical perspective by clone53421 · · Score: 1

      Isn't feeling/not feeling the ultrasound more relative to the frequency? A sonogram uses high-frequency ultrasound to get better resolution... if you're just trying to give tactile feedback, you'd use a much lower frequency. Am I right?

      Also, a sonogram has to penetrate deep into the tissue... thus the high intensity, which means more heat. If you're just trying to hit the surface, you wouldn't need such a high intensity, so I wouldn't expect it to generate as much heat.

      Of course, I'm not a doctor, so I could be wrong.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    2. Re:Ultrasound - the medical perspective by Anonymous Coward · · Score: 0

      Isn't feeling/not feeling the ultrasound more relative to the frequency? A sonogram uses high-frequency ultrasound to get better resolution... if you're just trying to give tactile feedback, you'd use a much lower frequency. Am I right?

      No, it's more relative to the power level because you need a lot of energy to cause a sensory reaction.

      Also, a sonogram has to penetrate deep into the tissue... thus the high intensity, which means more heat. If you're just trying to hit the surface, you wouldn't need such a high intensity, so I wouldn't expect it to generate as much heat.

      Superficial structures are imaged at a higher frequency (7-18 MHz), while deeper structures are imaged at a lower frequency (1-6 MHz). You can read more about it in under Sonography in Wikipedia.

  21. Who will bring these to us? APPLE WILL! by Anonymous Coward · · Score: 0

    Go apple!

  22. Lenovo-compatible by tepples · · Score: 1

    The IBM PC was a popular personal computer of the time, and thus many other companies cloned its architecture.

    Then wouldn't it be called "Lenovo-compatible" since 2005?

    1. Re:Lenovo-compatible by cromar · · Score: 1

      Please explain?

    2. Re:Lenovo-compatible by tepples · · Score: 1

      Lenovo bought IBM's PC business in 2005. Therefore, what used to be called an "IBM compatible" computer is now "Lenovo compatible".

  23. Geek applications for the scratchable input by snowtigger · · Score: 1

    I've been to Siggraph a number of times. There are always a lot of creative display devices, virtual reality setups, 3D displays, etc, so that doesn't surprise me. But the scratchable input device is actually really cool: I wish I could get ahold of the source code for that one. Just imagine what you could do to automate your house:

    1) Put one in your favorite TV chair and get rid of the remotes
    2) Get rid of locks and door handles. Only the correct tap or gesture on the wall opens the door. When you've got friends over, you can semi-quote Back to the Future: "Door handles ? Where we're going, you don't need door handles..."

  24. Incredible by Anonymous Coward · · Score: 0

    I went back to this page to see if there had been any responses to my post. But I couldn't see it at all. There wasn't even a link to it beneath the thread, nor to the other response made by someone else.

  25. 24-bit per channel never existed by MasterOfGoingFaster · · Score: 1

    >> "the advanced companies were a real stickler for 24-bit per color channel standard."

    Actually, it was 24-bit color - that's 8 bits per channel (3 channels x 8 bits = 24 bit color). The pitch was that was all the human eye could discern. Of course, when you manipulate it, you get rounding errors, leading to banding in the sky, etc.

    Right now, high end dSLR cameras only do 14-bits per color channel. And that's pretty darn good.

    --
    Place nail here >+