Playing a First-Person Shooter Using Real Guns
Blake writes "A group called Waterloo Labs rigged up a few accelerometers to a large wall and projected a first-person shooter onto it. Using some math, they can triangulate the position of impacts on the wall, so naturally they found someone with a gun and bought a large case of ammunition. Even cooler, this group usually posts a 'how we did it' video a few weeks after a project's debut, including source code."
shoot back?
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Real guns or not, iddqd and idkfa is all i need baby.
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I sure hope it's bullet proof!
This will only encourage those idiots that say games are simulators for killing people.
On a brighter note it was still a pretty cool idea.
Shooting at a close wall representing a target far away, and shooting at a target far away are not the same thing, ballistically speaking. Depending on the angle, a shot taken might have traveled past the intended target and missed if it were for real. Also, a closer shot means you don't have to adjust for windage or elevation, or at least as much. In Marine Corps boot camp, we fired at man-sized targets at 500 yards outdoors, which is not easy. I knew someone in the air force who said they did the same thing - little targets much closer indoors. Not surprisingly, he thought it was easy.
All that being said, this sounds pretty cool. It might liven up range time if nothing else.
Tic-Tac-Toe, Global Thermonuclear War, and relationships all have the same winning move.
When I was in the ARMY we trained on a video game system that had normal ar15's connected to gas lines that would simulate a round being fired. The whole wall in the trailer would be the target zone, close and far distances. This would also have wind, barometric pressure, and temperature so you know how to adjust your fire. And this was back in 2003, so how exactly is this new? This system would also use live ammo, but the ballistics gel isn't a fine surface to project onto.
Granted, their version used something like Airsoft pellets rather than live rounds, but the idea was the same. Kind of a fun game, if you ignore the pellets that keep bouncing off the target and hitting you in the face...
Some info on the game.
Finally, a chance to level playing field against all the smack-talking 13 yr olds playing COD on Xbox live, Say hello to my M203
bullshit.
all soldiers (and yes, airforce pilots are also soldiers) undergo the same basic training so if the pilot cannot fly he still can shoot at the enemy or defend himself after ejecting.
this is not a fucking team fortress, real humans are universal.
"It's such a fine line between stupid and clever" -- David St. Hubbins, Spinal Tap
A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.
-Robert Heinlein
You mad
Ssshhhh, any FPS player knows that bullets travel in infinite straight line at the speed of light.
Unless you use lasers in space shooters. Contrary to a popular disinformation spread frivolously by those lousy physicists, lasers are actually very slow. With a proper engine upgrades, you can outmanuver them easily.
You're either a troll or completely retarded. Allow me to enlighten you: most personnel in the Air Force don't serve in planes.
... they are shot out of catapults
And yet Heinlein's specialty was writing.
Reminds me of basic training in the army in the 70s. A projection screen is rolled around two rotating vertical cylinders, one on the left and one on the right, therefore forming a "double layer screen". A movie is projected on the front of the screen and light also shines from the back. The trainee shoots at the screen, where the movie representing the advancing enemy is running. At the "bang", the movie projector freezes the frame and we can see light shining from the back through the two aligned holes in the front and back screens. The instructor can determine whether it's a hit and then the cylinders are rotated so that the front and back holes are not aligned anymore and the impact disappears, and the exercise continues.
Yes, but it hasn't been done for about five bucks worth of parts.
Those simulation systems are aimed at government or military budgets, and are well outside the reach of hobbyists, or small security and law-enforcement agencies.
Admittedly Quake and Doom aren't useful training tools for real world combatives, but it's a start...
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From various biographical material, it seems that Heinlein demonstrated all those abilities except "plan an invasion" (he was in the Navy between wars) and "die gallantly" (he died of old age).
Edward.E. Smith probably could have pulled all those things off as well (in his case, probably including "plan an invasion")...