EVE Online's Fight Against Currency Farmers
Massively has a writeup discussing the way CCP Games is battling ISK-farmers in EVE Online (ISK is the game's currency). The developers felt that merely banning sellers whenever they could was not enough, so they introduced a system where players could purchase game-time codes that could then be sold within the game to other players. Since players are unlikely to give up buying ISK voluntarily, CCP's thought is that they can at least keep the money and currency distributed among the real players. Some of the player-base has been critical of the plan, but it's becoming more and more popular as time goes on — and the old ISK-sellers aren't pleased.
What do you expect?
I often see the annoying spam from ISK sellers, and their stuff is more expensive than the current cost and return of game time cards. I hope they die from this game soon. I know a lot of people who spend extra time making money so they can play for free (supplying the ISK in exchange for the GTCs). It creates a nice exchange system.
... inflation.
A 2 month GTC will cost you around 600-650M isk. With a proper setup and the right skills you can easily make this within 12-15 hours (2-3 days of semi casual playing.) - The way I look at it is that basically you're working for 12-15 hours and the pay you get is $30, which isn't exactly impressive if you compare it with other jobs (i.e. if you take a weekend job every other week and use that money to buy play time.)
Still, if you don't have the money and you do want to play the game, it's a nice way to keep your account(s) running. I definitely think that the GTC trade has made things less interesting for gold miners and that's a good thing. The Eve economy is good, in fact better than most other MMORPGs I've been playing.
Taiwan has recently been hit with a devastating typhoon. Some of the pictures show devastation similar to New Orleans after Katrina.
So, yeah, I'm glad I live here where I can worry about some schmuck in his basement spending his allowance on Eve Online and not over there where landslides are causing whole towns to disappear.
There was a supernova in NGC 1559 just a few days ago. Whole towns disappear? Try whole planets.
It's a big world, you know? Worrying about things that happen a thousand miles or a million light years away is just as much a luxury as spending your time playing some game.
Assorted stuff I do sometimes: Lemuria.org
This sounds a lot like what Puzzle Pirates did with "doubloons": a second in-game currency, used to buy game badges (i.e. subscriptions), which you can purchase with real money or trade on a market for the main in-game currency (pieces of eight). Players with more money than time can buy doubloons and sell them for POE; players with more time than money can collect POE and trade for doubloons to extend their subscriptions.
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Moving of the earth brings harms and fears,
Men reckon what it did and meant.
But trepidation of the spheres,
though greater far, are innocent.
93rd rule of Slashdot: No matter how obvious my sarcasm is, my comment will be taken seriously by someone.
Well, yeah... but that point could be made of just about any aspect of life, so is kind of moot. To say we shouldn't be concerned about X because of Y is a popular logical fallacy, or just subtle trolling :P
People get pretty pissed when you cheat in multiplayer - this includes RL games as well. If you actually publish a MMO, you would be pretty bloody concerned about it too. If the impression that your game was wide open to abuse spread, you would find yourself without players. For a one-trick pony like CCP that would be the end of the story.
CCP have successfully structured the "rules" of the "game" to make traditional gold farming uncompetitive. This is interesting from a sociological point of view as much as from the perspective of a gamer.
I think alot of farmers heavily exploited the duplicate bug with POS silo's.
After CCP closed the exploit (and pwned the players who abused it), ISK prices went up to 3-5 times the standard rate.
From about 12USD per 500mio ISK, to about 40 USD now.
It makes GTC worth it now, and i think it was CCP's plan all along (not that there's anything wrong with that).
Every (successful) MOG that I know of has this problem, and most of them go rampaging off down the wrong track: waggling their banstick at anyone who does things that actual humans will inevitably do.
Prohibiting real world trades is both laughable futile, and self destructive. Companies that do it are punishing their paying players and themselves: it's truly lose-lose. I'm glad to see that CCP have finally figured this out, and stopped punching themselves in the balls.
The question that I have is: why did it take them so long to get smart, and why wasn't this designed in from the start?
It's not a trite question. So many MOG developers seem to plan to fail, by assuming that they can control how their (paying) playerbase chooses to play the game and interact with each other. News flash: if your game is actually successful, then you'll have so many players that you will not be able to police them manually. That is a good thing, and a situation that you should aim to reach.
This covers security and exploits, account trading and sharing, and real world transactions. If your game has enough players to pay your salary, it has enough players that someone will exploit or explore any mechanism that you provide, and they will come up with their own alternatives to any mechanism that you don't provide.
If they get hurt through real world trading, then there's no point in you whinging that it's prohibited. It was going to happen, and it will continue to happen until you suck it up and give them a better alternative.
You can either design on this basis - i.e. plan for success - or you can play catch up, paying money to patch the game while losing subscriptions across your entire playerbase as you go - from those who hate the "exploits" that you left in, and those who hate having their "exploits" taken away as you remove them one at a time.
If you were blocking sigs, you wouldn't have to read this.
Since the latest ships cost 1-5 BILLON! ISK fitted out. And you cant insure them for that value, so... Start a new account, buy 1 billon ISK for implants. Train for 1-2years. (No use leaving the station during this time) then buy 10-20billon ISK and you are all set to start playing! :-)
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So Eve has an extended downtime tonight. Just so happens this old argument about isk farmers shows up on /. tonight. Coincidence? I think rather not. Did you see those dorks over there whining about how much isk/hour they make? hahaha. That's eve!
Someone flopped a steamer in the gene pool.
What if it's light years away, that belt of Omber had my name on it.. and now it's gone..
at least on a somewhat slow 'net connection in Australia. First one still works though.
I read TFA, I read the comments, I'm still clueless as to what it means. Game time? How does this relate to mitigating currency? Isn't EVE a subscription model?
I record my sleeptalking
Are they doing this on the ISS ? I was just wondering about the "space" tag on this article.
I can't speak for students and other people without a job, but at most I have 2 or 3 hours a day to spend on the game.
Since I don't really consider farming ingame money to be "fun", I don't want to spend most of playtime doing something boring.
As the 'G' in MMORPG says, it's a GAME. It's supposed to be enteraining, fun and all, not something than can be more tiresome than my real job.
I've thought about all this and i'm left with two options.
The first is looking for something else. Games where you can enjoy 2 or 3 hours of playing without 10 hours of farming to get you geared in order to play decently.
The second is to buy ingame credits with real money.
As of now, I've stuck with the first option since the second will get you banned in most games...
Don't shed a tear, Omber ain't worth jack anyway.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
an interesting solution which essentially allows CCP to snag some profit from the farmers. in the new PLEX model you have users who want to use real money to buy ISK so the purchase a PLEX, you have ISK farmers who have loads of cash offering above market price for players PLEX, then reselling the PLEX at a lower real life cost essentially lowering the price of the monthly subscription for the farmers customers.
PlayerA gets his ISK for RLM, PlayerB saves some money each month the Farmer gets some cash for his time and CCP got in on the action.
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There's a new trend in WoW of price-fixing. People go to the Auction House, buy up all the valuable items, and put them back on at massive-inflated prices. It's been happening more and more in the last few months, and now it's almost constant. The only time you can buy affordable, useful gear on the AH is when you beat the price-fixers to it. I don't know if it's people looking for gold or gold farmers, but it increases the demand for buying gold offsite because it's nearly impossible to afford the gear you need.
That and spelling out gold farmer's domain names in dead bodies across popular areas - it's a constant battle to keep up with all the ways people will try to make money off of a MMO
The market in EVE is underdeveloped. Buy low, sell high. My advice, buy two game time cards when starting the game. Sell them for capital. Begin trading ships. You need about a month and a half to have a reasonably (not fully) leveled trader, but you can start turning a profit long before then. A friend of mine reflected on his trading days 'your first billion is the hardest'... so buy it for 30 bucks... or don't. Contributing to the eveconomy is for suckers. Just buy and sell things. Buy order manipulation isn't all that hard, and patience is all you need to sell things.
(For those of you who are unaware, Eve is a video game filled with players who want things fast. Items that aren't destroyed are often resold. When a player wants to sell his ship, he will often not want to move it to a market hub. If you have an offer up to buy his ship for 1/2 to 2/3rds the value, many players will jump on it. You can sell the ship for anywhere between 80%-110% of it's current market price, depending on circumstances. All of these trades can be done remotely, with buy orders being set up to cover entire regions of the game. Running an interstellar pawn shop will turn you a great buck for very minimal time investment... mind you, it costs a fair amount of cash to get started)
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This has been done by Eve for as long as I have known about it. How is this suddenly news? It is an old game and GTCs have been talked about before. Bizarre reading about this now.
In a related story, World of Warcraft now allows you to have paid server transfers. Also, Lord of the Ring online has hobbits.
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And haven't yet hacked out huge, popular parts of their game to combat RWT. Like Jagex did with Runescape.
Don't shed a tear, Omber ain't worth jack anyway.
Indeed, mine veldspar.
Use fault tolerant and high availability software techniques and construct servers that can be updated while hot. And a network that can allow the removal of individual servers without impacting users.
It's not the same, but we never see sites like Amazon.com go down for maintenance. They run a massive website that probably costs them millions in lost sales for every hour they are down. Now HTTP has some advantages when it comes to distribution and load balancing, mostly the advantages are that the problems with scaling that protocol have already been solved and you can buy special hardware to help construct a cluster of webservers that are transparently accessed as one.
Now a specialized protocol for a massively multiplayer game could still be designed in a way to allow you to migrate player state to different parts of a server cluster and also designed so that rolling updates could be applied to many systems simultaneously without interruption. It's some high tech stuff, but if it makes the players happy and keeps them as paying customers it's worth it.
“Common sense is not so common.” — Voltaire
I have 4 accounts to play Eve online. I was involved with a friend that participated in trading items and accounts for real money. I had no idea it was going on and because of my close workings with him within our corporation, my accounts were banned and CCP has not taken the time to listen to my side of the story.
I still have 3 petitions opened and one has been responded to with a senior GM stating the one account will remain permanently banned.
They have become rabid in their persuit of stopping the RL money issues and innocent people are being harmed. I consider Eve one of my hobbies and after 3.5 years they arbatrairly destroyed that work.
If at first you don't succeed, skydiving is not for you.
I'm the same way. I make very good money in the real world. If I spend what I make in one hour on in-game money, I'm good for about 18 months of play (depending on how suicidal I'm feeling, where the alliance is based, etc). It would take me about 60 hours to make that same money in-game. So the issue is a no-brainer for me.
Beyond that, the ISK grind is beyond boring to me. The thought of having to haul stuff around, hassle with market orders for hours on end, grind missions, or fuel a POS every other week is a sure-fire way for me to not log on. I just can't handle the boredom of any of those activities. I only get a limited number of hours a week to "waste" on an online game, so I don't want them to be wasted on carebear nonsense. Buying a GTC every year and a half solves that nicely.
-B
Ash and Hickory, straight-grained and true, make excellent bludgeons, dandy for the cudgeling of vegetarians.
This isn't about some gamers buying their way to the top ranks of a game. This is about a business finding ways to stay profitable. People are willing to pay money to play a game because it's fun. If players can buy their way to the top is no longer becomes fun for those that can't or won't pay to compete with them. If a game is no longer fun the the players won't pay any more and leave. And there you go. A business destroyed because a few people need to be at the top to gloat even if they needed to pay to get there.
It's no different than if I had my own alt for mining or industry or trading, which I used to generate cash to fund my other character's activities. Except that if I've been playing long enough where I no longer enjoy the grind of mining, or building, or trading, I can pay for another player's subscription for his alt through a GTC sale, and gain much the same thing without the grind.
Either way, there was going to be a money-making alt on the server, which did nothing but grind for cash.
Edith Keeler Must Die
I always wanted them to find a way for you to report macro-miners. CCP could check it out, and if found to be macro-miners, have them permanently PvP flagged.
Problem would solve itself (usually the macro-miners are horrible combat pilots, even though they can afford very expensive ships).
If the PLEX isn't resellable what the hell is the story about?
Quote: "A PLEX is essentially an in-game item that represents 30 days of game time. They can be traded or given to other players, bought and resold. Once an EVE Online player has a PLEX in his or her possession, all they need to do is right click and credit those 30 days to their account."