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The Problems With Porting Games

mr_sifter writes "There's a large lexicon of monosyllabic, four-letter words for describing something you don't like — but only PC gamers use the word 'port' with such a fervent degree of repulsion. Common complaints about console ports include meager graphics options, dodgy third-person camera angles, poorly-thought-out controls and sparsely distributed save points. In this feature, Bit-tech talks to developers of games such as Dead Space, Red Faction and Tales of Monkey Island to find out why porting games between the three major consoles and the PC is so difficult. Radically different CPU, graphics and memory architectures play their part, as do the differences in control methods and the rules Microsoft, Sony and Nintendo set about how games should work on their systems."

55 of 330 comments (clear)

  1. Ported game by smittyoneeach · · Score: 5, Funny

    Ported game,
    Crying shame.
    Like lesser lather,
    Endless flame.
    Burma Shave

    --
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  2. Obligatory by elrous0 · · Score: 5, Funny

    Well I'm a PC gamer and PC's are the far superior platform, as any real gamer like me knows. Anyone who doesn't use a mouse and keyboard is clearly inferior to me and lacks my intelligence and superior taste in gaming. If you want to know more on the subject, just come to the videogame store where I work sometime. I regularly spend hours there snobbishly berating console game buying customers and informing them of my superiority.

    Now if you'll excuse me, I'm off to play the pompous villain in an 80's teen flick. Ferrari is the ONLY car to drive, you know.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:Obligatory by Lord+Ender · · Score: 2, Insightful

      The mouse is a superior controller for anything that involves aiming (FPS) or pointing (RTS). The PC can have superior graphics to any console (at the price of a $300 GPU). That said, PC gamers still aren't justified in claiming the overall superiority of their platform because certain types of controllers aren't really there for PC gaming yet.

      If one of the major game publishers (EA or Valve?) were to start selling Bluetooth-enabled motion sensor style controllers, and supporting them on multiple titles, we really could see PC gaming become superior to console gaming in all categories (except price, of course).

      --
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    2. Re:Obligatory by FCAdcock · · Score: 3, Informative

      No, the moderator just plays PC games and works for a video game store.

      --
      --Forest C. Adcock--
    3. Re:Obligatory by Desler · · Score: 2, Informative

      The big flaw in all this is an assumption that any video game publisher wants consoles to be killed.

    4. Re:Obligatory by Tenebrousedge · · Score: 2, Insightful

      Boot time isn't an issue, just use linux! Moblin boots in less than ten seconds! You can go from zero to NetHack in less time than it takes to display the console game developer's logo.

      Yessir, you can have games on linux in any color you want, so long as it's black. Nethack, Falcon's Eye, Slash'em: It's a regular gamer's utopia!

      --
      Those who advocate genocide deserve every protection afforded by law, and none afforded by common human decency.
    5. Re:Obligatory by Lord+Ender · · Score: 2, Informative

      I won't necessarily say that the Wiimote is better than a mouse for FPS games, because that is a matter of opinion and context.

      No, it's not a matter of opinion. It can be objectively measured. The measure of a good input device is how accurately it can transform what the user wants into what happens. Therefore, if skilled players using one device consistently outperform skilled players using another device in an FPS, we know objectively which device is better.

      Do you know any wiimote players who think they could take on PC gamers playing the same FPS head-to-head? I sure don't. I think that settles it.

      --
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    6. Re:Obligatory by gbarules2999 · · Score: 3, Funny

      Linux Gaming: All One Million Source Code Revisions of Nethack, Right At Your Fingertips (TM)

    7. Re:Obligatory by tepples · · Score: 2, Insightful

      Other consumer electronics don't come with "special monitor manuals".

      Yes it does. The manual for a Wii explains how to connect it to a TV using any of several methods.

      If they machine has an HDMI port, you're set. Otherwise it's going to be a PAIN

      Which means that in most cases that one encounters, it will be a pain. Most PCs I see at Best Buy do not have HDMI ports, nor do any SDTVs.

      Some allow the native panel resolution, some allow some lesser 16:9 mode and some only allow 4:3.

      But even that is better than allowing only a blank screen because the PC is HD-only and the TV is SD-only.

    8. Re:Obligatory by Yosho · · Score: 3, Insightful

      The measure of a good input device is how accurately it can transform what the user wants into what happens.

      So how would you feel about having a single button labelled "Shoot enemies" that, when pushed, shoots all of the enemies on the screen? It'll translate what you want into what happens much more accurately than a mouse will.

      On the other hand, when it comes to playing games, I'd say that the measure of a good input device is how fun it is to use when playing the game.

      I can say that when playing MP3 with the wiimote, it didn't feel quite as accurate as using my highly-tuned mouse skills to play Quake or Half-life -- but it was still accurate enough to make me feel like I was completely in control of the game, and it was a lot more fun than a traditional mouse/keyboard setup.

      --
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    9. Re:Obligatory by markkezner · · Score: 2, Insightful

      Your combative blanket statements show that you're more interested in a pissing contest than a real discussion. You fit elrous0's stereotype so closely that I almost wonder if you're kidding.

      --
      Dangerous, sexy, turing complete: Femme Bots
    10. Re:Obligatory by coxymla · · Score: 2, Informative

      You don't even need to spend $300 on a GPU these days if your primary objective is "better graphics than a console." A Radeon 4870 is less than $150 and can display most modern PC games in greater than full HD resolutions with AF/AA and all the trimmings, something no console can currently do.

    11. Re:Obligatory by PyroMosh · · Score: 2, Informative

      That's not the same thing at all. It just proves the old adage "A witty saying proves nothing".

      The perfect example is Halo, since it's more popular on the X-Box, and the X-box controller is usable on the PC, where there is also a port.

      A lot of players are really, really good with the X-Box controller. My ex girlfriend worked with one of these players who would decimate both of us whenever we went over to play him on the his X-box. He'd also be at the top of the ladder in online torments, etc.

      So I proposed an experiment. He'd come over and play a game at our place. One of us would play one one of our PCs with keyboard and mouse, and he would play on the other with an X-Box 360 controller plugged in. He could map the controls however he liked.

      He was unable to win a match, ever.

      The controller is simply an inferior tool for the particular job of controlling a FPS. It works okay when your opponents are similarly handicapped. But against a superior control scheme against a competent opponent (even a less skilled, but still competent opponent), you have very little chance, beyond the occasional lucky shot. Occasional lucky shots don't happen enough to win matches.

      The Wii makes for some fun Light-gun style shooters. But the control scheme... well I just don't see how you could move more efficiently than a keyboard / mouse setup. Circle strafing, yaw... they would be sloppy and slow. No way you would be competitive. I'll admit this is less clear-cut than a controller though.

  3. Rob Lang speaks the truth... by Smidge207 · · Score: 2, Insightful

    Since the vast majority of developers can achieve the vast majority of technical feats with enough time and effort. The problem is the fact time and effort costs money. The Guitar Hero 3 port was crap because no-one put any real money behind it, simply because chances are, no-one would buy it. That only makes sense.

    I understand a lot of what the devs are saying, but if I'm going to be really negative about this I couldn't help get an uneasy feeling reading about Dead Space. So, essentially he's saying "don't blame the consoles for the restrictive PC experience, blame us, we chose to make it restrictive!" Surely saying they designed it explicitly for consoles, so natrually it wouldn't work well on the PC, is the epitome of consolification? If I designed a game that only worked "as intended" on my Nokia 3210, and thus doesn't work well on anything else, claiming no-one can complain because it was originally designed for a phone is not an excuse. It's still just poor design choices.

    --
    Is it just my observation, or is eldavojohn an idiot?
    1. Re:Rob Lang speaks the truth... by Jurily · · Score: 4, Insightful

      Yes, it's really fucking hard to have redefinable keyboard layouts. I don't know much about console programming, but if there's an event loop capable of calling a buttonpressed routine, you have no excuse.

  4. Punchline: by fuzzyfuzzyfungus · · Score: 5, Insightful

    All the stuff about CPU architectures and rendering pipelines and things falls into the "Hard; but we have smart people who can do that, if EA gives them enough time" pile.

    Making an interface that actually works properly on both Mouse+keyboard and gamepad(never mind wii stick) falls into the "squaring the circle with world peace" pile.

    1. Re:Punchline: by kalirion · · Score: 2, Funny

      We want a game that doesn't run again, like Crysis did the first time we subjected our poor socket 939 rigs to it.

      I think you're pretty much alone on that one.

    2. Re:Punchline: by fuzzyfuzzyfungus · · Score: 2, Insightful

      True enough, though they do seem entirely willing to take plenty of overtime from developers...

    3. Re:Punchline: by timster · · Score: 3, Insightful

      I'm not sure whether to take this straight or as satire. Does the "performance crown" in PC games really mean the game that runs the slowest?

      --
      I have seen the future, and it is inconvenient.
  5. Re:Don't forget Bowlderizing by hansamurai · · Score: 2, Informative

    Hey man, let's use a more relevant example, like no blood in Mortal Kombat on the SNES while Genesis had the blood code!

  6. Dead space no remappable keys by zaibazu · · Score: 5, Insightful

    Having trouble making a good conversion from pad to keyboard is one thing, but not being able to remap the keys is just stupid.

  7. On the issues of port by superphysics · · Score: 3, Informative

    And I thought port was just some kind of wine... :|

    --
    Life is too good to waste... Read!
    1. Re:On the issues of port by Anonymous Coward · · Score: 3, Funny

      neither one is an emulator?

  8. I disagree with the first paragraph! by King_TJ · · Score: 4, Insightful

    "...only PC gamers use the word 'port' with such a fervent degree of repulsion"??

    How about Mac OS X users!!?

    Every time they give us a "port" these days, it's just someone repackaging the PC game code around the Cider engine, tweaking some of Cider's parameters until it appears to "basically run ok" and then they turn around and charge full retail price for it, AFTER it's been out at least 3 months for the PC already!

    Never-mind the PC version might ALREADY have just been ported from a console.....

    1. Re:I disagree with the first paragraph! by El_Muerte_TDS · · Score: 5, Informative

      Mac is also a PC.

    2. Re:I disagree with the first paragraph! by Minwee · · Score: 2, Funny

      But I thought that once software was exposed to the healing rays of Steve it would "Just Work".

      How can anything that runs on The Holy Mac be bad?

    3. Re:I disagree with the first paragraph! by Yvan256 · · Score: 2, Funny

      OS X is pretty much dead as a gaming platform.

      Isn't Mac OS X based on BSD?

    4. Re:I disagree with the first paragraph! by Anonymous Coward · · Score: 3, Informative

      Wow, first time I feel old due to a whippersnapper like yourself not knowing history.

      A short description that glosses over many finer points and is probably a bit loose with terminology:
      in the 80's IBM came out with the IBM-PC (Personal Computer). This took off like a rocket, especially for business users. Unlike Apple, IBM allowed other companies to make computers based on their architecture- these were known as IBM-PC compatible, or "PC Compatible" for short. This was in contrast, to your Amiga, Mac, and several other incompatible systems that were available at the time. You could also not run "PC" software on Macs or any of the other systems, and vice versa, aside from emulation software that didn't work very well.

      You have an interesting point- that Macs are pretty much PC's these days, but its only partly anything to do with the OS, its roots are meant to distinguish between different hardware/software architectures and what software you can run on them (back in ye olde days, there were several vendors offering a DOS, or Disk Operating System). Since Apple now uses the same hardware as "PC's" and bootcamp put an end to any real barriers to turning your Mac into a PC, there really is no difference anymore.

      However, any reasonably experienced computer person will probably always call a machine made by Apple a Mac, until one can buy OS X and just put it on any old PC they have laying around without jumping through hoops.

    5. Re:I disagree with the first paragraph! by KDR_11k · · Score: 2, Insightful

      Hell, my C64 has the words "personal computer" printed on it.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:I disagree with the first paragraph! by twidarkling · · Score: 3, Insightful

      Fuck, revisionists.

      It was "IBM-Compatible." Not "PC-Compatible." I never. Ever. EVER heard "PC-Compatible." Why? Because originally, Macintoshes, Amigas, Commodores, et al were also personal computers. However, they had different architecture. So, you needed to know what company's architecture was in mind when buying software. When people came out with clones, they identified what company's software they'd run. Saying "PC" wasn't useful, since that only meant "Not a Server/Mainframe."

      --
      Canada: The US's more awesome sibling.
  9. Re:Don't forget Bowlderizing by larry+bagina · · Score: 2, Funny
    You wouldn't believe how uncensored they are. I was in Japan back in March and one evening saw the weirdest Wii game ever. It was a bukake simulator. Imagine 3 drunk japanese businessmen and pasty white guy shaking their wiimotes at a virtual girl. There was some sort of scoring system I didn't understand, but you did shoot a load on her (and theyr replayed the money shot in slow-mo) As the game progressed, she removed more and more clothes (I only played a few rounds).

    Anyhow, the box and disc looked like a legitimate, licensed wii game not some homebrew game.

    --
    Do you even lift?

    These aren't the 'roids you're looking for.

  10. RE4 by wisnoskij · · Score: 4, Informative

    The PC port of RE4 did not even contain a option to exit the game and even though it was a FPS did not allow mouse control.

    --
    Troll is not a replacement for I disagree.
  11. Re:Doc, it hurts when I port! by Sockatume · · Score: 2, Interesting

    Actually these days middleware and the use of thirdparty engines is becoming hugely important. Thus the software part isn't an afterthought so much as outsourced to someone more competent. The biggest problem in porting tends to be when someone tries to bring a game developed for consoles to the PC, or vice versa. Essentially the console is dramatically underpowered versus contemporary PCs. So console games are developed "close to the metal" to gain as much power as possible from coding tricks, and therefore don't code well. PC games find themselves on a platform without the horsepower to run properly with a serious rewrite to add those sorts of tricks. Again, middleware can eliminate this sort of issue by dealing with the resource-squeezing in advance.

    --
    No kidding!!! What do you say at this point?
  12. Re:Depends on the category, depends on the dev by slyrat · · Score: 3, Informative

    If done right, almost any FPS should be portable from console to PC, and be FAR better on PC. (Mouse + keyboard is a superior control mechanism for FPS games.)

    Most RPGs aren't too bad either, especially if you plug in a joypad to the PC.

    Of course, frequently ports are NOT done right - the PC port of Final Fantasy VII is a notorious example of a port being done so lazily as to break compatibility very rapidly within about a generation of hardware releases. Nowadays it's often easier to get the PSX version running in an emulator than to get the PC port working.

    Even after you just use these game types you still end up with far too many good games that you can't change the controls. The most recent example of this is the pc version of Arkham Asylum (batman game). A standard usb analog stick logitech pad messes up and has the up be down, down be up. And there is no way to fix it. Every pc game should either have customizable controls or tested well enough so they know that all devices are going to work with it. Sigh...

  13. DX? by msormune · · Score: 2, Insightful

    How can DirectX games be hard to port between PC and XBox as they use DirectX for pretty much everything?

  14. PORT to Linux!! by notanatheist · · Score: 3, Informative

    Am I the only one here wanting that? Seriously!! It's not like linux doesn't run great on high end hardware or anything. So, don't worry about the poor little consoles for a moment and PORT to Linux!!

    1. Re:PORT to Linux!! by Desler · · Score: 5, Insightful

      It's not like linux doesn't run great on high end hardware or anything. So, don't worry about the poor little consoles for a moment and PORT to Linux!!

      Yeah, clearly Bungie was stupid for targeting Halo 3 for that crappy 360 and selling 8 million copies in 3 months when they could have gone straight for the Linux gaming market and have garnered 15 sales in a year.

    2. Re:PORT to Linux!! by Desler · · Score: 2, Insightful

      It's not just the video stack that is a complete mess. The Linux audio stack is a huge pile of cruft and crap too. Combine that with the lack of any standardization between libraries on any one Linux distro and it's not hard to see why they would just a locked-down and stable console platform over the unstable ecosystem of Linux distros.

  15. It depends on where you start by malevolentjelly · · Score: 4, Interesting

    It's very important to point out that the porting task has everything to do with where you start. The PC is simply not the best development environment anymore, the Xbox 360 is-- and even Carmack would agree with me, here. You can get a game going really fast on 360, then it's a bit less difficult to go to PC. We can call this the best case scenario. Rapid time to market with superior development tools on 360 with familiar API's for cross-platform development on PC, along with similar TCR requirements between GFW and 360.

    Let's say you started on the PS3, though. Maybe you took the time to learn the architecture and really take advantage of the cell architecture, so your game is basically hardcoded around the flexible pipeline and mass pararllelization, now it does things that even PC games cannot. Porting it to the 360 might not be so bad, but going to the PC is going to be a rough letdown. It feels like a dog when porting a console game.

    So maybe your game started out nicely organized and clean in design, but in that last few months before release while your publisher is driving you up a wall to release, you're going to have so many hacks and messy revisions to the model to ship within your ridiculous timeframe- plus all the devs are tired and need vacations and such. Suddenly, the game is not so portable. It's the same for any platform, really- you go balls to the wall optimizing our game for the platform and you're going to spend a lot of your smooth portability.

    Pay no attention to the "specs" of consoles vs. PC, it's basically meaningless. Consoles often run games almost directly, plus they have all sorts of architecture enhancements and little hardware tricks you don't find in PC's. A PC needs to have brutally more power to really match the sort of speed and power you can squeeze out of a console.

    Let's say you developed on nintendo wii first... well, it's game over already, you just developed a last-gen, almost Xbox-looking game and tied it to the wiimote. Good luck porting that. That's part of why American studios don't throw big games at it, because it's too limited in power and the publishers just don't want to risk it. There are too many "hardcore" games, which need to push the envelope. The Wii is basically doomed to casual games and childrens' games because of this, because the marketing figures will always point it in that direction--and that's what really runs the game industry.

    Technically speaking, you can probably see why people like the Unreal Engine or Source Engine, given the fact that all the porting work is done for you... well you still have to deal with the insane, i mean ABSOLUTELY insane requirements each console has for release... everything from trademarks to menu formats to the way control is expressed in the interface. The amount of attention to detail necessary blows away months of work. Consoles are not a free-for-all, you have to use the hardware in a very specified way.

    In short.. yeah, it's rough. More difficult than most people will ever really know.

  16. Re:Doc, it hurts when I port! by tlhIngan · · Score: 2, Informative

    Actually these days middleware and the use of thirdparty engines is becoming hugely important. Thus the software part isn't an afterthought so much as outsourced to someone more competent. The biggest problem in porting tends to be when someone tries to bring a game developed for consoles to the PC, or vice versa. Essentially the console is dramatically underpowered versus contemporary PCs. So console games are developed "close to the metal" to gain as much power as possible from coding tricks, and therefore don't code well. PC games find themselves on a platform without the horsepower to run properly with a serious rewrite to add those sorts of tricks. Again, middleware can eliminate this sort of issue by dealing with the resource-squeezing in advance.

    Not so much on current-gen consoles, where you have multiple GHz level CPUs and somewhat copious amounts of RAM (I'm excluding the Wii for the moment). The Xbox360 has three 3GHz PowerPC cores and 512MB of shared memory (CPU-GPU), while the PS3 has 2 3GHz PowerPC cores, 7 DSP cores, and 256MB of system RAM plus 256MB of VRAM for the GPU. This is enough so that they actually run an OS. The original Xbox ran everything in kernel mode, but the Xbox360 is powerful enough that the kernel-user mode switching isn't a big deal. Heck, it's probably multiprocess capable too, though you probably only have your game application, and the OS shell application (the one that handles the Guide button when you press it). I would expect the PS3 to have a similar architecture as well - an OS ("GameOS") that runs the games but is effectively a multitasking OS and the game runs in usermode.

    Heck, horsepower wise, these consoles don't hold a lick to a gaming PC, but are probably fairly competitive to the usual sub-$500 PCs bought today, or more powerful.

    Which may be why PC gaming is as bad as it is right now - it's hard writing a game to run on a $300 netbook with Intel graphics. Or a budget $500 PC, again with Intel level graphics. You pretty much have to step up to a $700+ PC if you want the hint of ATI or nVidia graphics. That and the quality of drivers most of these computers have.

    The Wii is a special case - it's console design is similar to previous generations - software developers have full access to hardware, and its firmware basically is just hardware device drivers. It's why software updates are kinda wierd on the Wii - every game library release (IOS) isn't binary compatible, so when you start a game, it's gotta load the right version for each game, and your Wii has copies of every version up to that point. Honestly, I'm not sure why Nintendo doesn't just have the developer ship the IOS library with the game to save storage space in the flash.

  17. Let us use a damn mouse and keyboard by Yvan256 · · Score: 4, Insightful

    All three consoles now have USB ports. Let us use a mouse and keyboard with games that are appropriate for this kind of setup (FPS, RTS, etc).

    You don't play MegaMan with a godamn keyboard and mouse and you don't play Starcraft with a godamn gamepad.

  18. From the porting cave... by tylersoze · · Score: 5, Interesting

    I confess I'm a game porter, I'm deep into the bowels of finishing off a port of the original Call of Duty to Xbox 360 and PS3 at the moment. Most of the time the ports are outsourced to companies like ours rather than developed in-house by the original developers. We usually have a short development schedule and are pretty much stuck with the code as is, as excellent or crappy as it might be, and we do our best to make what we can from it. I actually find it very intellectually challenging and fun. The schedules are short, and there's always a new project to look forward to while being stuck in the muck of the current project. :) I get to look at a lot of different source code from a lot of different games and learn something new each time usually. Each project is different, sometimes it's easy (if the code is designed well or uses middleware that's available on the platform we're porting to) or a complete nightmare (very platform specific or the middleware it's using isn't available for the platform). At this point I've ported to or from just about every platform out there. Xbox -> PC, PC -> PS3,Xbox, DS -> iPhone, PC -> Mac, etc.

    1. Re:From the porting cave... by Anonymous Coward · · Score: 2, Interesting

      I'll back you on that. I worked on a port of a PC game to the DS a few years ago. Basically the budget and schedule was the minimum possible to get a successful project. For about half the project we were doing 70+ hour weeks. The lead programmer did significantly more than the rest of us. The final candidate milestone was about a week after the beta milestone. We basically got everything working in the minimum acceptable state just days before we hit the beta milestone. We had enough time for just a little bit of polish after that. We were happy with the end result, but even just another 2 weeks on the project would've made a huge difference in the final quality.

  19. Re:PC = Personal Computer by Desler · · Score: 4, Informative

    It does not, nor has it ever meant "Personal Computer with Microsoft Windows Operating System installed".

    You must be 2 years old then. Apple has been using a decades plus old campaign that says exactly that.

  20. Re:PC = Personal Computer by KrimZon · · Score: 3, Funny

    Chicken achtung Gertrude coriander buffalo 0xfe30 had had had had had had had had had had had had off in whose tool shed they were whacking. And I think we all know what that means!

  21. Wanting to kill consoles by tepples · · Score: 4, Interesting

    The big flaw in all this is an assumption that any video game publisher wants consoles to be killed.

    Some people develop video games but do not do so as a full-time day job. They want consoles to be killed because console makers (especially Nintendo) have an overt bias against teams who work from home. This means games developed in part-time have to be self-published for PC. And even among major labels, there have been a couple stories on Slashdot over the past couple days about publishers whining about console makers' fee structures. See, for example, this story and this story.

  22. Re:You appear to call Duck Hunt a FPS by Sancho · · Score: 3, Informative

    They're often called "rail shooters."

  23. Convergence. by MaWeiTao · · Score: 2, Interesting

    I find it amusing that the final paragraph states that PCs is being taken at least as serious as consoles for gaming. Remember when this generation of consoles was first introduced? The talk then was that PC gaming was doomed.

    It's been the same sort of nonsense the last few generations. People get excited about these new consoles and because they offer a technological leap over the previous generation they start expecting some sort of revolution. Once the consoles have been around a while people start noticing PCs again.

    Consoles naturally have to offer a clear technological leaps given their relatively long life expectancies. PCs, however, never stop progressing so that within months they surpass anything consoles are capable of. And actually, at least with this generation it was more consoles caught up to the capability of PCs than that they actually surpassed them.

    I expect that eventually the market will move towards a more unified platform. Given how complex games are getting developers will be pushing hard for something like this. And hardware makers are being put into a difficult spot where they basically have need to be confident their console will be successful because if it isn't developers will abandon them. Look at the challenges facing would-be competitors the handheld market. And it's almost pointless to even compete on hardware at least for consoles. I say competition will come from the games themselves and motion-control peripherals. Perhaps not for the next generation of consoles, but eventually.

  24. The problems with porting games... by HikingStick · · Score: 2, Funny

    The problems with porting games really come down to getting through customs. If they would just declare everything, and not try to sneak in those exotic fruits, everything would be okay. Maybe next time they should just fly in, instead of sea passage...

    --
    I use irony whenever I can, but my shirts are still wrinkled...
  25. Re:Don't forget Bowlderizing by fyrewulff · · Score: 2, Interesting

    Except Xbox/Playstation games are more censored than GameCube/Wii games. GameCube had the only uncensored version of BMX XXX for example, and Conker's Bad Fur Day was 10x more censored on the Xbox re-release than on the N64 original.

    --
    "We need to get over this notion, that, for Apple to win... Microsoft must lose." - Steve Jobs, 1997
  26. Re:MSFT's market cap is over 2*10^11 USD by Stupendoussteve · · Score: 5, Insightful

    Final Fantasy XI on the 360 allows you to use a USB keyboard as a controller, to include full WASD movement and not just typing messages.

  27. NOT just games by dpbsmith · · Score: 2, Interesting

    The problems with ported software exist with all software, they are just much harder to hide in games.

    An awful lot of software that appears to be available on more than one platform is smooth, sweet, and stable on one of those platforms, and weird, clunky, and unreliable on another. Things like odd screen refresh bugs. Sometimes, applications that just don't look or act like good citizens of the world then run in. Sometimes, the application will seem to run all right but there's some difference in buffering or caching or memory management strategy, and on the "bad" platform it will have a tendency to freeze up mysteriously for unpleasantly long periods of time, or crash. Or work fine when installed in the exact place the installer puts it by default but act funny if you put it somewhere else. Or fail to follow the proper OS conventions for where preferences and configuration settings and other persistent program "state" should be placed. Or show you a literal view of your disk volume and directory structure instead of the slightly abstract view that "normal" programs show (e.g. "Desktop" at the top, root level in Windows).

    I think it's wonderful that gamers are able to yell and scream and try to exercise some market discipline about this. I think it's because a game you don't enjoy is valueless. Alas, when it comes to "productivity" software it's hard to quantify things like "feels klunky."

  28. Re:Flavors of Windows by abigor · · Score: 2, Informative

    Agreed, but targeting Wine is not "porting to Linux".

  29. Re:Don't forget Bowlderizing by twidarkling · · Score: 2, Insightful

    That was before the ESRB. Nintendo doesn't do that any more.

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    Canada: The US's more awesome sibling.
  30. Williams Arcade Defender! by NSN+A392-99-964-5927 · · Score: 2, Informative

    Well I love all the old Williams arcade games and playing defender is very hard on anything apart from the layout on the old Arcade machine. The ergonomics of this can only be slightly improved. Bring back Williams arcade games. Every other games sucks!

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    All cows eat grass!