Ask Blizzard About Starcraft2, Diablo III, WoW, or Battle.net
Well, Blizzcon 2009 is about to get underway (look for the big news from the keynote in a few hours) and given how fast it sold out I'm sure there are still many rabid fans interested in what Blizzard might have to say that don't want to shell out the $40 for Pay-Per-View access. So, to that end we have interviews scheduled tomorrow with the teams from Starcraft2, Diablo III, World of Warcraft, and Battle.net. If there is anything you wish to know about the progress or juicy details from any of these teams please leave it in the comments below. We'll try to parse through for the best questions and get you answers during our interview slots tomorrow. The usual Slashdot interview rules apply.
To the World of Warcraft team, I have been playing the expansion but largely left the World of Warcraft in search of something else after frustration from reduced effort to level. This isn't a new trend, I recall experience received from quests being increased for certain level ranges. This is, of course, a tactic to entice new players. But it has by and large been a very negative turn for the game. I feel that your recruit a friend program is also quite negative to existing players as I have coworkers who can mill out two level sixties in two or three weekends if they can borrow another person's account.
Have you seen any other negative feedback about this? Has anyone complained? You sit as the largest online game, is growth really so important that game mecahnics need to be changed to entice new players?
In my honest opinion, you are selling yourselves short. The players see less quest content now because of increased experience. While they get to end content faster, they pass up a lot of areas and beautiful terrain just purely because they don't have to go there. What does the future hold as you strive to cut out content? The ability to start at level (current expansion cap - 20)?
My work here is dung.
When I play wow, I probably play too much. I'd like to use some built-in functionality to gently put limits on my playtime and remind me how much I've played in a week. At first I had high hopes that the Parental Controls function could help me.
Unfortunately, though the rest of wow's interface is great, its parental controls are not only a crime against all that is beautiful and elegant, but pretty useless in the real world. There's no way to set "able to play X hours per week" or "able to play Y hours per weekday, Z hours per weekend". One must set a hard-coded block schedule, click okay, then hope you've predicted your exact needs. And there's no in-game warning when you're coming up against a limit-- you're simply disconnected when it hits.
Please, please, please tell me there are plans afoot to fix this tool and perhaps remake it into a more general method for account owners to manage playtime better? Extra kudos if it could include a Netflix-style option to put your account on vacation for a variable length of time...
Assuming Diablo/Starcraft are going to be on this, what are you doing to fix, improve, update, solidify Battle.net? Last I heard, we can't use Starcraft II on a LAN so how are you going to ensure us that Battle.net is valid replacement in terms of speed, security and reliability? Will Battle.net be completely redone from what it was in the Diablo days?
My work here is dung.
Why, why why why is there no LAN play?
I understand the desire to have a method of preventing piracy. But, if I get a group of 10 buddies in a room, and we want to go nuts with this game, ALL of us using the Internet to access a server is just plain dumb.
It's great if we want to setup a 'virtual LAN' party. But REAL face to face ones suffer as a result.
Why not make it require AUTH to open LAN play, then everything else is local? Anything is better than forcing everyone to use battleNet.
When, after a LONG period of overloaded instance servers, with literally months of people complaining, in patch 3.2 not only you encouraged everybody to run as many heroics per day as they can possibly do due to easy emblems of conquest, but at the same time you pretty much forced any hardcore raider to never skip the daily heroic for at the very least 1 month. As a result, the load is now 3 times worse and people complain of being locked out of instances for 40-50 minutes even in offpeak hours, not to mention that due to the priority system, low level instances are pretty much inaccessible. This hurts the new players a lot. Those same new players whose experience you are terrified to ruin, and due to which you won't apply more restrictive anti goldspam measures, causing everyone to have to endure the constant shit in city channels.
Vacuum cleaners suck. Kings rule.
There's been talk that Starcraft II would not support LAN. The reason I am a fan of Starcraft and want to buy Starcraft II is I spent many many hours playing it in LAN cafes. People will be doing LAN with pirated version anyway, they'll just run their own battle.net server locally and the only thing you'll achieve is piss off other consummers with a crippled product. Why oh why?
\u262D = \u5350
There's no way to set "able to play X hours per week" or "able to play Y hours per weekday, Z hours per weekend".
Have you tried a girlfriend?
Dear Bilzzard, how do your computer games help America's children prepare to help acquire the skills needed to fight the war against terrorism and for freedom? Do any of your games have educational content? What about a game that encourages learning terrorist languages like Arabic or Mandarin Chinese? Everyone in America needs to do their part, are you doing yours?
UNITE with the Campaign for a Free Internet because today, our future begins with tomorrow!
Obligatory question: Did you change your mind about Linux support for any of your existing or announced games? Are new, upcoming games going to be playable on Linux natively?
My Blog: "sum it up - News, emotions and science"
To the planning divisions of all teams: My coworker and I love every single one of your games. But we don't love your release dates. We'd almost appreciate it if there was no release date until you know 100% about it. Your delays vary wildly and have lead both of us to be extremely dubious even when we hear reports like Starcraft II delayed until 2010. We've taken to an X-Files approach: Trust No One. Lest you get your hopes dashed. Why are release dates given when they almost always get pushed back? Is this something you just have to do so marketing has time to hype? Is there any effort to fix these estimation problems? Why aren't you assigning a larger variance and learning from past experiences by now?
I understand this happens by and large everywhere in software development but you guys are epitome of online games. If you can't give solid release dates, no one can.
My work here is dung.
As a company who has shown a generally tendency toward keeping its fans happy (the return of the original voice actor for Raynor being a great, recent example of this), are you paying attention to the heavily supported petition at http://www.petitiononline.com/LANSC2/petition.html? I ask this because the petition brings up quite valid points about the creation of pirate battle.net servers. Surely you must realize that time and time again game companies make similar decisions regarding anti-piracy practice (think Spore DRM), and each time all it nets the company supporting it is a loss in valid customers frustrated with the lack of support and an increase in piracy. (For reference, Spore was supposed to have "unbreakable" drm to protect it, yet it was also considered the most pirated game of all time and in fact the cracked version was available up to a week before its official release.)
Will you do anything to protect us from being annoyed by spambots who can enter a game, write five lines of spam and leave the game in less than 2 seconds? Why can't you guys put protection against those idiots, it's easy enough to detect those kinds of patterns and block the user accounts.
And if you think making a private game in D2 protects you against those morons, they started using private messages to tell you about their crap, which is D2-related spam about items and stuff, which are also not allowed by Blizzard, which they should also be stopping from happening.
I know that Diablo II is old and playing on battle.net is free, but still, that doesn't leave a good impression when asking me if I want to play your future games.
To the World of Warcraft team: your work is censored in China. Is this negative or an unavoidable necessity? Does it ever bother you on a personal level that you slave over skeletons and zombies and stories involving them only to have 1/5 of the world relegated to some modified version of your work? Would you rather error on the side of cultural sensitivity? I had heard rumors that panda-like characters will never be in World of Warcraft due to them being a cherished icon of China. Is it true that real world politics play a role in what you do and don't do in your game? Do you ever feel restricted or cautious because of this? Do you ever find yourself musing on how great a scenario or character would be but then reject it because so-and-so would have a field day in court with it?
My work here is dung.
After several instances of your company being evil towards the community bnetd & removal of LAN play on your newest titles, please give me a good reason to buy what you are selling.
"The price good men pay for indifference to public affairs is to be ruled by evil men." ~Plato (427-347 BC)
If my goal is to only play Starcraft 2 online, do I need to purchase all three games? Does purchasing each one unlock a new race for multiplayer or do we get everything in one box?
With the Mountain Dew game fuel, charging money for direct TV view of blizzcon, WoW being used to advertise Toyota trucks... I wonder: did you guys sell out on your own accord, or did it have to do with the merger with Activision?
Comment removed based on user account deletion
This is not always a help... My wife plays WoWC too. Sadly, she's better at the game than I am.
When politicians are involved, everyone loses.
WRT Battle.net and StarCraft II, would you be making it so multiplayer play is possible with zero configuration on the firewall/router? If I invite 10 of my friends for a get-together, and we want to play StarCraft II, will that be possible without having to reconfigure my router? Or to do this, will it require using technologies like UPnP so SC II can open ports for each player?
Why is there no provision for offline play? Considering the way Blizzard games run so nicely on low-end hardware, if my friends and I are stuck at the airport waiting for a connection, it means we can't just setup an ad-hoc network and play SC II (especially since many airports charge $$$ per minute of Internet) to pass the time. Or even at low end motels/hotels where WiFi isn't necessarily available (or is costly)? (To be honest, I've seen even high-end hotels charge for Internet access, too, but it seems a waste that we all have to pay good money to get access to Battle.net so we can all play together).
What about offline play for single player? Or will single player also require battle.net?
Q1) Given the massive success of WoW on Linux (through wine) are you considering a Linux port of your main incoming titles?
;-)
Q2) If no Q1, will you at least consider wine as a release platform for your incoming titles?
Q3) Given the current situation with incresing Linux distribution/usage, what are your future plans for Linux OS?
Q4) Is it so hard to develope the same engine on both D3D and OpenGL?
Q5) Are there any particular effects you couldn't be able to easily implement in OpenGL version (eg. fancy shadows in WoW)? If yes, why?
Q6) Would you reccomend to a young ISV to use OpenGL or better both D3D and OpenGL to create a multi-platform game?
Cheers, Ema!
They have stated that there will be three separate game releases, one for Terrans, one for Zerg, and the final for Protoss. Because of this split, will the game length suffer? Given the fact that both Starcraft and Starcraft: Brood War were entirely single games that encompassed three storylines, the game took a significantly longer amount of time to complete fully. How can Starcraft II: Wings of Liberty take as long as the original game 's three chapters to complete while remaining fresh and fun throughout?
Will each game be treated as an entirely separate entity in terms of publication, IE, you pay the same $50 for each game, or will it be treated as episodic content where you have to purchase the first game in order to play the second and third, and the second and third installments are significantly less expensive?
Please, please bring Diablo III to consoles (at least XBox360) with local multiplayer support (preferably 4-player). For PC enthusiasts or those who say it can't be done, please see:
Champions of Norrath (PS2)
Champions: Return to Arms (PS2)
Marvel: Ultimate Alliance Series
Sacred 2 (360 and PS3)
Also take note of the user interfaces...I think that Champions:RTA had the best UI for this type of game on a console. It would be nice to be able to have at least partial inventory access without interrupting other local players.
It's such great fun to share a couch with a few friends and explore dungeons and compete for loot.
As a company with a history of working hard to please its customers (the return of Raynor's original voice actor being a great example), are you paying attention to the petition to bring back LAN support at http://www.petitiononline.com/LANSC2/petition.html? I ask because the petition brings forth a number of valid points, chief among them the fact that pirate battle.net servers will be created no matter what precautions you take. This is a point that has been proven time and time again by other companies seeking to use DRM. Take Spore for example: Spore arguably had the most powerful and restrictive DRM available and was intended to be "un-pirateable", yet it went down as the most largely pirated game in history and the pirated version was even available before the game had officially been released.
I used to be an avid Warcraft II player both in single player and online, and I also dabbled in a little bit of Warcraft III, but ultimately quit both after encountering rampant and flagrant cheating online. The cheaters didn't even attempt to hide what they were doing, level 16 grunts in WC II and teammates telling me they had the map hack in WC III made it pretty obvious. (To that end, I turned against the teammate who told me he had map hacks and spent all my resources attacking his stuff and then got beat by the other team). While I get beat more often then not, playing against cheaters makes the game 0 fun, and it seemed that Blizzard was either unable or unwilling to do anything about it. What are the anti-cheating technologies that you are employing in Starcraft II and do you think they will make a difference?
Monstar L
In regards to server and mechanics development: What are the biggest deficiencies you see in new hires and college grads? Are there any paradigms in the game development professional world that game and graphics courses in college don't seem to cover? When a new developer starts, what are the basic things you teach them first? Do you ever have to take time unlearning things that are pervasive in say, web development? Are there any patterns or architectural paradigms that hold importance above all else in online games?
In regards to the artists of graphics and world design and modeling: What are the biggest deficiencies you see in new hires and college grads? Is the "art" aspects of your games something that can be learned or do you have a few talented visionaries driving the group? I've been impressed with the mood in Diablo and the beautiful scenery in certain areas of World of Warcraft. Is that a single person at work or a large group adding a little brush stroke to the whole painting?
My work here is dung.
Why did you use a Witch-Doctor to replace the necromancer? I can think of a million other ways to replace him. If you really want to be original, try to make a class that doesn't have a common English name. Call them Maj'kan and give them their own culture. Say that they were priests from the remnants of a civilization that was destroyed by the prime evils, and that they trained to travel to hell itself to bring them back. Then they can have the ability to summon stitched-together demons and they can even augment themselves with the corpses of demons. Also, they can have the ability to travel to their own pocket dimension in hell (an ability that is truly unique to the game). Even the barbarian could have been replaced with a Shaolin-monk type culture that bashes away just like the current barb. And the sorceress has not been replaced, only renamed. We're not buying that one.
Help fight spam
I'm wondering why you (the developer teams) think so many Blizzard games stand out from the crowd, from World of Warcraft to Diablo I & II, and Warcraft. Why do you think the Blizzard games have been better (or at least more popular) than so many alternatives?
Thanks.
What actual hard data does Blizzard have that led them to make such an about-face on LAN from Starcraft to Starcraft II? The ability with the original Starcraft to create a "spawn copy" that allowed friends to play for free in a LAN game was (IMO) a big driver of sales. Why remove such a successful feature? In what universe does removing popular features from your product and pissing off a large base of your fans somehow result in more sales?
Do not read this sig.
I fail to see how this post relates to blowing Keith Lee.
I love playing games with friends in person, have a few people over and play.
Online, this has less draw for me. In a FPS I get my ass kicked. In WoW I gave up, I was spending more time LFG than actually going through dungeons. When my ideal gaming session is less than an hour, upper levels just got impossible if I didn't want to grind slowly through random encounters and skip quests.
Diablo 3 seems to have a heavy focus on the multi-player, Starcraft 2 campaigns look great, but all eyes (and in fact the release date) seem to be set on how Battle.net is doing.
Is single player dead? or at least dead at blizzard.
paul reinheimer
Have you tried a girlfriend?
Girlfriend? Where does that drop? I bet its off one of the 25-man hard modes, but I've never even seen one. A guildmate of mine said he heard it's going to be added in the raid after Icecrown Citadel in what will be the most evil raid instance of all, The Outside.
The enemies of Democracy are
Are you considering allowing D3 users to trade object using Battle NEt out side of a game?
"Blow Keith Lee" (whoever he is) would be the level 20 talent ability in the Maj'kal tree, of course.
Do you have any plans for integrating World of Warcraft with the internet? People have speculated for ages about the ability to access the Auction House, receive and send in-game mail, schedule raids/events, and even chat with players in the game from a web-based console, or even a mobile phone. What sorts of challenges are keeping you from exploring this more fully than we have already seen with the experiments on the Armory?
Are you still considering allowing a 'Spectator Mode' in WoW? This feature would be specifically interesting in Arenas and Raids, and doesn't seem to be too technologically complex to implement. What's holding you back?
WoW is the only game I can't play with all my friends. Because some are are on realm A, some are on realm B, and some are in realm C. And while I can create 3 different characters to play with each of them, I could not tackle a dungeon with all of them. If I was playing Warcraft 3, Guild Wars, or any number of first person shooters, this wouldn't a problem -- and I don't pay a subscription to any of them.
Are there any plans (aside from the current "Paid Character Transfer") to enhance cross-realm gameplay? Or is this low on your priority list and are never going to do it (like allowing flying mounts in pre-BC areas)?
(And yes: I realize I'm in the minority by having met most of my friends who play WoW IRL...rather than the reverse)
-- Political fascism requires a Fuhrer.
I hate to break it to you, but it if takes 25 men for you to get a 'girlfriend' she's probably either not a girl or not your friend.
"After several instances of your company being evil towards the community bnetd & removal of LAN play on your newest titles, please give me a good reason to buy what you are selling.."
Since they clearly aren't going to budge on either position, there's only one reason to buy what they're selling. It's because you think that the entertainment you get is worth the money you spend, and is good enough to overcome your objections. What other reason could there possibly be?
In other words, what kind of answer are you after?
In Diablo II, gold was a worthless commodity. Because the only way to get quality items was from either monster drops or gambling (which would often costs millions of gold to find something salable), the standard unit of economic trade became a unique ring.
This was bad for the economy in general: unlike World of Warcraft's Auction House, it was impossible for players who weren't competitive traders to participate in the economy. In addition, the design of the game in general made trading difficult (having to start a game to initiate a trade, muling, etc.)
What changes are you making to Diablo in order to make the economy of Diablo III more vibrant and accessible?
Dear Blizzard,
You have the chance to do some really extraordinary things with Diablo 3. Hiring Leonard Boyarsky as lead world designer, seemed to this long-time crpg fan a potential masterstroke. Although neither Diablo games have ever been fully accepted as "true" crpgs by many, they are undeniably fun games in their own right. Many of us still play them both on occasion.
The one thing I, and I would think many other long-time fans of Diablo would like to see... I would like to still be discovering new secrets and mysteries the game holds for years after release.
WoW is many hundreds of times larger geographically than Diablo 2; it's much easier to build very large worlds in 3D. What are your plans/ideas for taking Diablo 3 to the next level in this regard?
You can play older crpgs many times without even seeing the entire game world. Mr. Boyarsky has already helped design such deeply realized games before. (Fallout(s). Arcanum. Etc.)
You have the chance with D3 to put a lot more "rpg" into the Diablo franchise... any plans on doing so?
I would love to be discovering new areas, new quests, and new adventures, 5 years after D3 is released.
Is this the direction you are planning to go?
Years later, a doctor will tell me that I have an I.Q. of 48, and am what some people call "mentally retarded".