Sony To Encase Half the Star Wars: Galaxies Servers In Carbonite
Impy the Impiuos Imp writes "Sony is apparently merging out of existence half its Star Wars: Galaxies servers. In spite of a number of innovative features (three health bars, choreograph-able dancing, music you can coordinate between several players, 'your own R2 unit and 3PO,' programmable droids, and so on), a complete overhaul of the combat system, designed to simplify it and make it more action-oriented, actually drove away more people than it attracted. It soon thereafter retired to that great, Sony one-fee-for-all stable of aging and also-rans in the sky. Still on life support, it was preceded in death by Sony foster brother The Matrix Online."
I laughed out loud at "three health bars". Thank you for making my day, Impy.
You don't release a game and then change everything about it. Add content and features, sure. But you never drastically change the game. People start to feel like they don't "know" the game and leave. You aren't going to attract new customers by touting something like "new improved attack system". They don't know about the old one so they can't judge how much better it is. And the people that don't like the changes will spread their opinions that it sucks.
Get it right before you release it or deal with the consequences.
rot in hell! They ruined what was a great game and alienated most of the existing player base. I am surprised it lasted this long.
Good job trying to be clever with the title and summary, but which is it!?!? "Encased in carbonite" or "out of existence?" Man, that's as bas as CNN anchor Kyra Phillips saying that a dancing Imperial stormtrooper looked like it needed some WD-40 the other day, as if stormtroopers are robots or something. Blasphemy. Now I'm angry.
This is a hacked account, for which the owner can not be held responsible.
I have nothing against SW: Galaxies, but I'm glad to see it failing. If only because Sony owns it. I hope anything and everything that Sony touches fails miserably. They deserve it.
I disagree.
When I was a kid I enjoyed my Walkman, the Trinitron was great albeit a bit heavy. And EverQuest was quite spectacular for it's time.
On the Oregon Cost born and raised, On the beach is where I spent most of my days
It is crude; but should be adequate to freeze Skywalker for his journey to the Emperor.
They are not really doing this, its just a slashdot mind trick. I suddenly felt that millions of voices yelled out and then were suddenly silenced or someth...... NO CARRIER
Sony is shutting down half the servers. One half, leaving approximately one other half. This is actually good for everybody. The remaining players will actually get to play with other people, the whole point of MMOs I'm told. In addition Sony gets to spend less money supporting the game which is good for them. Oh yeah, we get to rail on Galaxies. That's good too.
I hope anything and everything that Sony touches fails miserably.
Hmm...there was Betamax...and Minidisc...PS3...soon to be blu-ray... Sadly, I think your curse worked.
SWG was my first MMORPG. Still remember my first day well. And largely my only day as I lost interest very quick, but it was so cool to walk out into this living Star Wars world.
I suddenly felt that millions of voices yelled out and then were suddenly silenced or someth...... NO CARRIER
Y'know, I'm starting to wonder what is the minimum age required to understand the "NO CARRIER" reference. What age does the average person have to be to have never experienced the "NO CARRIER" phenomenon?
Additionally, what's the min age to have actually used a real vt100, 3270 or 5250 and not an emulated one via export TERM=vt100...?
seriously? flamebait? come now- I loved every sony product I tried, still have my minidiscs. There is always something about sony that causes them to eat themselves. It just is what it is.
I think the VT terminals generally got shitcanned 6 months to a year NCSA Mosaic came to the campus in question.
I'm 26, and have never experienced it. That does not mean that I don't understand it.
mod parent up, i came in search of servers actually being encased in carbonite (which would be very impressive due real carbonite being an explosive) and was thoroughly disappointed!
IranAir Flight 655 never forget!
Shills not shrills.
http://www.zombieapocalypse.tv/
Galaxies is hardly the first MMO to shut down/merge servers and keep in business. Others have done it more gradually perhaps, but they went from 200k subscribers to probably 100k and didn't close half the servers for a long time, and as anticipation builds for Star Wars TOR they're going to have a churn of people - but they're probably seeing the eventual need to be down around 50 or 60k subscribers, if not outright close. Whatever one may think of the NGE (cough disaster cough), their technology was never great to start with, and looks dated, and they've changed the design from what the people who were paying wanted to keep paying for, which isn't going to inspire confidence for the future. That's the natural progress of an MMO, just because WoW hasn't got there yet doesn't mean others haven't.
Star Wars Galaxies was passà back in November 2005 when the NGE(New Game Enhancements, also known as the "Benny Hill Upgrade") was released. It exists now not so much a game but more like a cautionary tale and textbook example of a has-been mmo.
-Darbacour
The combat system in Star Wars: Galaxies was actually completely revamped twice. The first revamp, called the CU (Combat Upgrade) went over somewhat okay. It resolved a few of the problems that the original system had, and it held a lot of promise. There were two major problems with the CU, though... One, it was just as buggy and unfinished as the system it replaced, and two Sony made almost zero effort to finish, improve, or troubleshoot the CU. The result was that even after several years into the game's launch, the core gaming system was still plagued with bugs, imbalances, half-finished ideas, and an odd mix of non-aesthetically matching game systems. Sony "solution" to all this was to simply redo the entire combat system again, this time calling it the NGE (New Game Experience). The problem with the NGE, though, was that like the CU before it, it was buggy and unfinished. At was it this point that the mass exodus of players began. Sony had already proven twice in a row that they had zero ability to actually finish and troubleshoot a combat system, and a large chunk of the playerbase decided that the NGE would be no exception. Sony also did a terrible job managing the transition from each system to the next. As in any MMO, loot, achievements, and other acquired goals/recourses play a major role in defining a player's sense of accomplishment in the game. Prior to each revamp, Sony promised that all of a players loot and achievements would be converted to something of equal usefulness in the next system. This ultimately proved to be nothing but a lie. All manner of loot and quest rewards were transformed into junk. Many players literally had months of effort wiped away in a single day. And this happened not once, but twice! The downfall of Star Wars: Galaxies was predicted from the moment the NGE was first announced. Sony ignored their playerbase when the game was launched, they ignored them when they introduced the CU, and they ignored them when they launched the NGE. It should come as zero surprise to them that their now former playerbase decided to ignore them back.
Before anyone starts snarking on the NGE and what it did to the game, let me start by noting I was there at release (day 2, since no one could log in on day 1), I was there during the CU, and I was there for the horrid NGE experience (just after my birthday too, sigh). I know all about the old game, and the stages it went through after that.
The NGE was a horrid idea, pretty much the poster child for how *not* to make changes to your MMO. The person who promulgated it should have been taken outside and shot dead for suggesting it.
However, I just wanted to note that the game is still alive, still will have 13 servers *after* they close the other half, still has lots of players (particularly Starsider server) and is still functional. Its not great everywhere, but its functional, and they are still making improvements to it. They have a great team of developers who are producing some neat improvements and fixing a lot of old problems. Its still got a fantastic economic system, a crafting system that is hands-down better than anything in any other MMO I have tried, and its still the most sandboxy game I can think of (other than potentially EVE, which I haven't played). Actually make that the only sandboxy MMO we have left (yes, other than EVE), the rest of them have followed the Way of WOW(tm) like a sad flock of dodos on their way to extinction.
There's very little that's innovative in MMOs these days, but a lot of the more innovative stuff was in the original SWG, and there's still some innovative stuff being added. The game has seen some very good updates added to it (all for free of course) since the NGE hit, and its become a lot more playable. I think someone who had never played the original might enjoy the current version, provided they can get used to the fact that its not quite as hold-yer-hand for you as many modern MMOs are.
"The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
A million voices cried out and were ....merged with another server?
hmm not quite as satisfying
I Need someone to rebuild a Digitech Digital Delay pedal for me....for me...for me...for me.
I played this game for the better part of 2006. i started right when Jump to Lightspeed came out and quit after the Combat Upgrade (C.U.), like just about everyone else.
hey WOW players, imagine if 95% of your inventory and 75%skills where taken away or renedered unusable. and then give a strong character a puny level 19 when they switched to Sony online everquest-y style. that was the Combat upgrade. i quit and most of the other players quit. it was like a ghost town mmorpg.
there are people who are trying to bring back the Pre-CU Star War Galaxies by emulating the servers and whatnot, but none of them seem even close to being done.
i will always remember my wookie character, Woklor!!
Actually, that seems to be like exactly the kind of move that will drive players away, no matter how it's done.
See, it's not just whether the turning to FPS is well done or (as was the case) crap done. It's that it turns the game into a whole other genre than I signed for.
If I wanted to play a FPS, I would be playing one of the many FPS-es without an online fee. It's not like people were sitting going, "man, I'd so play a FPS, but I have no clue where to get one. If only Sony could turn one of their game into a FPS..."
Then there were changes like that to the skill system. Honestly, when you hear someone rant about how great the old SWG was, _the_ thing that invariably comes up is the skill system. There were a lot of people who basically put up with its many other sins, just because it was the only one which didn't force them into the mould of a pre-defined class.
So then Sony comes and throws exactly that away.
It doesn't really matter inside which framework you do something like that. It's going to piss people off.
Then there were the changes to the characters. Everyone had their own combination that they played because genuinely that was what they liked to play, and they had spent months tweaking them to exactly their taste, collecting gear, etc. Then suddenly that combination isn't even available any more. I'm not talking just "nerfed" or "changed", but, really, whatever combination you were playing, chances are there wasn't any close equivalent available after the NGE. For some, like animal handlers, there was nothing that even played similarly after the change.
For those without SWG experience: Imagine if Blizzard one day and said basically, "nah, hybrid and pet classes are now out, they're too complicated for you lot. And you've been bitching about specs and your guild making you respec since we first added raid dungeons, so we're throwing those out too. So from effective now, we'll only have the classes: fighter, archer, cleric and thief. (Which incidentally don't play like warrior, hunter, priest and rogue either.) With a fixed progression of a abilities. If you were playing a paladin or druid, sucks to be you, you get to choose one or the other, not be that jack of all trades crap."
"Oh, and what's that crap about being a warrior _and_ a blacksmith? Can't you just make up your mind? From now on, you can be a fighting class or you can be a trade class, not both. The traders won't even have a combat level, but we'll make all monsters ignore them."
Also imagine that it wasn't an April Fools post.
I'm willing to bet that three quarters of their population would cancel their subscription over such a drastic change. Which is what happened to SWG.
A polar bear is a cartesian bear after a coordinate transform.
To save other not-quite-geek-enoughs from googling:
Star Wars Galaxies (abbv. SWG) is a Star Wars themed MMORPG (online computer game) for Microsoft Windows developed by Sony Online Entertainment and published by LucasArts.
http://en.wikipedia.org/wiki/Star_Wars_Galaxies
(isn't this the job of the TFS?)
Never give up, never surrender!
http://en.wikipedia.org/wiki/Galaxy_Quest
I don't get it. Is the article summary written in Wookie?
The eternal struggle of good vs. evil begins within one's self.
Bought this when it came out - and within two days sent Lucasfilm a rant in which I questioned how exciting it was supposed to be running across the Tattoine desert for hours at a time. In fact, I took the game back to the shop and got a refund (yes, this was back in the days when games were physically bought from shops).
As I recall, I also ranted about why Lucasfilm had replaced 'fun' with 'profit', and why they thought that would be attractive to players. Funnily enough, they ignored my email - but it seems that they finally figured it out for themselves, and closed the thing down rather that making something people actually wanted to use.
Are Lucasarts and Apple actually the same company? I'm seeing too many parallels for it to just be a coincidence :-)
I'm 20 and have never personally experienced it. But, I do understand it. I sort of intuitively understood that NO CARRIER meant you've lost a connection. A quick google returned more of the phrase's subtleties.
SSC
I'm 28, and I have.. So we've got that narrowed down pretty solidly.
If you've never experienced the rage of when someone picked up the phone and interrupted the 3 hour download of 1 porn pic, you haven't lived.
I've read some comments here that are just flat out not true about the current state of the NGE Game (I refuse to call the current iteration "Star Wars Galaxies", that game died in 2005, the NGE resembles it only graphically). If you are interested in Star Wars Galaxies, visit the emulator site (www.swgemu.com).
First off, closing 12 of 25 servers is still going to leave a bunch of empty servers, they might have enough players left to support 4-5 at most, 13 is still ridiculous. I laugh at those who say they still have "100K" players. ROFL! The NGE hasn't had that many subscribers since 2006. SOE will not release subscriber numbers (for obvious reasons) but the best estimates have them at or below 10-15K.
As has been stated here before, the NGE happened back in 2005. It was the second and worse of two cataclysmic game changes made within a 6 month period. The Combat Downgrade (the first change) is perhaps looked at more kindly now than it was back then since at least it didn't delete 2/3rds of the game and turn it into "Benny Hill visits the Gungans". The combat system introduced with the NGE didn't and still does not work properly, is action (and thus network packet) intensive and generates crippling lag whenever there is any decent number of people in any area pvp'ing or even killing NPCs. SOE has done nothing to fix this, or other glaring bugs (such as targeting of mobs that can shoot you from inside objects and terrain). Even if you accept the NGE concept, of dumbing the game down into 9 "iconic and Star Wars-Y" classes, it just plain does not work even as designed. Forcing the remaining population to clump into fewer servers is going to worsen, not improve, the game experience.
The current game is not only broken to shit, but SOE continues to abuse what customers they have left. They recently purged the player "senate" of every member that had the slightest notion that they were there to represent *gasp!* PLAYERS rather than shill for SOE, and the new "community relations" guy they brought in recently is prone to psychotic outbursts on the forums and has all the outward appearance of someone who is mentally unstable and could snap at any second under the slightest pressure.
SOE can't find time to fix bugs. But they CAN find time to add what is the absolute biggest RMT scam in the whole industry. They call it a trading card game. I call it an illegal interstate/international lottery. You aren't actually paying directly for highly desirable (and exclusive) in game items and content via RMT, you are essentially buying lottery tickets for the CHANCE to get these things. Amongst the TCG lottery items are things that players have asked them to add for YEARS to the game, such as a house to display pets (called a barn) and a private hangar to store your ships.
The RMT loot lottery card "game" gets multiple expansions a year. The NGE hasn't had an expansion in 4 years, since "Trials of Obi-Wan" which was released under the CU system, then mostly deleted when the NGE game out. This was one of SOE's most infamous scams in and of itself, we were charged for that expansion literally the DAY BEFORE the NGE was announced! Features were advertised, yes, ADVERTISED for the expansion that they knew were going to be deleted 3 weeks after it was released.
Frankly, I'm more amazed that John Smedley and his cronies aren't in JAIL for the fraud they have committed with this game than I am that 4 years later, the NGE still exists as Station Pass filler. Frankly, Smed and his boys are so untrustworthy I'd not buy a dollar from them for 50 cents.
At any rate, myself and many of the 240,000+ former customers of Star Wars Galaxies celebrate the closure of 12 NGE servers, and we look forward to the demise of the remaining 13. For those getting ripped off by SOE, you can't say we didn't warn you.
Enjoy the stormtrooper zombies they are adding soon (yes, I am serious, they are adding these). The rest of us will play real games like EVE, wait for TOR and hope it's good (at least it's not SOE) and play Star Wars Galaxies via the emulator.
Corporatism != Free Market
You can easily judge by telling this old joke:
"What do net addicts and navy pilots have in common? Both freak out when their display shows them NO CARRIER."
If they laugh, they're old enough.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
It's great...basically restored the game to its pre-CU state. Ironically it seems like it has more players and is more stable than Sorny.
So far those people haven't been born. I still know people who use modems because they don't really have a choice. There are fewer and fewer of them though.
I am a pre and post NGE/CU person (NGE = New Game Enhancements, CU = Combat Upgrade). I actually stopped playing SWG in pre NGE because the game really sucked. It had nothing to do with the complexity. I love complex games. The game just had no direction. I was given a small tutorial and just dumped out there. Sure, it was cool that I was just dumped into the Star Wars Universe, but the complexity really hampered it (take a look at how simple WoW is if you even want to come at me about simple games sucking).
I will not defend everything about SWG, but there is a huge aspect that most people skip right over, which is space. Everytime SWG comes up, nobody even mentions space (i.e. JTL or Jump to Lightspeed).
Most people wrote SWG off without even doing anything in space. I have been playing SWG for over 3 years and my character on the ground is still not at max level, but I have a maxed out pilot with some incredible ship components.
I assure you that fighting pvp in space is not just flying in a straight line and going after the target. Well, you can go ahead and do that against me if you want and see what happens.
SOE could easily pull JTL out of SWG and have it its own game. It is honestly that good. Anybody I talk to about SWG will sit there and spout off the random retarded comments they read in places on the net, but every single person when trying to rip on SWG will completely leave JTL out of the picture as if that entire section of the game does not exist.
I have tried multiple MMO's based on the ground (SWG, Guild Wars, EQ, and a few more) and I can honestly say that ground MMO's all in all are just boring. When I say ground, I mean you are confined to that planet. You may have some type of mount that can fly, but in the end, the point is for your character to travel somewhere on foot, kill some stuff, and then move on.
JTL customization of ships is incredibly robust. I mean, you can literally pick the type of ship you want to fly based on the way you fly, and customize the ship parts based on the way you fly. Do you want to be the captain and manage a crew? Maybe you want some small and agile, etc. The list goes on and on of what you can do. You can fine tune anything from the engine and reactor up through the weapons, shields, and a bunch of other components (even the paint job and textures used for the ship can be customized).
You want to talk complexity and saying that SWG messed it up, JTL is still very complex. The only other game that even comes close to rivaling JTL is Eve Online (and that is basically an economy MMO wrapped in a space backdrop). Even EVE Online can't hit the customization of what you can do with your ship and how you fly it in JTL.
Everytime SWG comes up, watch, I am serious, watch how many people will rip on the game and either spout the same redundant stuff that was on the internet, or completely skip over and not even mention JTL.
JTL is a part of SWG. JTL is incredible. JTL was not completely revamped during NGE. Do not even start the, "Well maybe that is it problem. It needed a change" since most of you are just finding another outlet to vent about SWG on the ground changing.
Here is something I have not seen anybody post about: Your classes did not get destroyed. All of these people claim that after a few years of "fine tuning" their classes, they lose them, that is completely false information. People that kept their accounts through the transition also kept whatever character classes they had as well. So if the person had spent 2 years on a Chef/Bounty Hunter, when the transition took place, they still had a Chef/Bounty Hunter.
The change they did was that instead of over 20 specialization to pick from, they took it down to 9 and they included Jedi. One thing the preNGE people have bitched about since NGE is the fact that they had to work for Jedi, and then post NGE people came along and could just pick it.
Well, that means none of you are going to play Old Republic, right? Wel
The world is how you make it
blu-ray players are down to $100 at newegg. I'll bet they're sub $100 at WalMart this christmas with a $60--$80 "doorbuster" model for people to get trampled over.
So, we're only now even heading into the price point at which the viability of blu-ray will be tested. And since verizon is freaky-slow rolling out FiOS, I'd say blu-ray has a pretty good chance.
memo to verizon: I get that the television ads have to have a wide market and will necessarily cover areas where you're not rolled out yet, but.. could you maybe stop sending me direct mailings touting the great service? My entire county doesn't have it yet, and there is a buffer of two towns all around which your rep said you have to get through before you even start working here, so could you maybe stop wasting money on pointless mailings and run some damn extruded glass already?
Can you be Even More Awesome?!
This is a key problem with every single Star Wars game ever, in every genre.
Jedi are supposed to be balanced by their scarcity alone. Or, at least they were, prior to the prequels.
You cannot do this in any type of 'massively multiplayer' game.
Your two workable options are:
1) Have zero player Jedi. Make the players play the normal people.
2) Have everyone be a Jedi.
The middle-of-the-road solutions SOE and others have attempted fail miserably every time. And this is by design. Lucas didn't set out over thirty years ago to create a universe that could be easily rolled into a playable game. We need to come to terms with that fact and move forward.
The walkman, I loved it. Sone makes good monitors.
Everquest was good until Sony got it. The it took to long to evolve with the industry.
Nothing like staring at an open spell book for 30 minutes while stuff happens around you.
The key to Blizzards success was looking at EQ, and making an MMO that didn't ahve the problems EQs customers had been complaining about for ages. Then after WoW huge and quick success then they tried to serve their customers. That is where Sony always makes their mistakes. They have a products and then they start thinking their customers would never go away so their service slips.
The Kruger Dunning explains most post on
I don't know about that. I'm 33 and I've only used a REAL terminal maybe once or twice and it was only for novelty. I used modems extensively though.
...I joined the day the original Galaxies was released and was simply never able to get into it. It was slow and glitchy and there wasn't much to do. I can remember spending days wandering around Tatooine killing rats and occassionaly hanging out in a bar watching people stand around endlessly. I wasn't surprised when they came out with the new version and I'm not surprised it's beginning its death spiral now. I'm really hoping the Star Wars Old Republic MMORPG is going to be waaay better.
EverQuest is still going. Albeit it seems to be running on broken ankles about now with all the bolting on they've had to do to keep it competitive. I understand there's another expansion coming out soonish which will make...number 15 I think? I left last year, but it was and is a fun game for the types of people who enjoy that sort of thing.
I do give them credit for the environment. I even logged back in a year after the massive changes that accelerated its death spiral, into Mos Eisley. Outside "The Cantina", the robots still walked around, gibbering their cute noises and stuff. A few red cons here and there. Went inside and saw a boisterous bar, with "the music", and a bunch of patrons sitting around.
Then suddenly "I has a sad". I realized there wasn't one damned real person anywhere nearby. It was an odd feeling, that hollow emptiness in the midst of what, to my senses, felt like a real, bustling, happenin' area.
Then they refused to return my Master Dancer to Master status after I "tried" some other builds after their massive re-do. Boilerplate, "I'm sorry" from them got boilerplate likewise in return, and I turned off the spigot.
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.
Anyone who connected to the Internet using a modem or used a serial cable between two machines will have seen NO CARRIER, so you don't have to be that young (I was still using a serial cable to transfer files and play games in 1999). As for the VT-100, I'm 27 and the last time I used one was about four years ago, connected to a phone switch that one of my housemates bought on eBay so that we could easily see which extension was making calls and itemize he phone bill. I later connected it to a dual-P3 machine running FreeBSD and had it display fortune cookies.
I am TheRaven on Soylent News
In '86, U-Mich had a walk up window where you could feed in your punch cards, that nobody used but they kept open just in case some geezer walked in who didn't wanna do things the new-fangled way, or found some old stack on his shelf he thought might be useful to convert to online storage. They also still had reel-to-reel tape racks where you could store your own data, and you could request via prompt to have a worker put it online for awhile for you.
I also remember a "free half day" of exploration at my Jr. High where you got to pick one of a couple of dozen one-shot classes like caligraphy and so on. I and 1 other guy picked "computers", and we got sat down in front of an old ball-type tele-terminal. We accidentally got the complete "program list" printout, which seemed logical at the time, to see what we could do, but took so long to print it used up 70% of our time. Ran two "sims", the wagon train going out west one, and the civil war one (hey, let's pay our troops like a million dollars each!) Apparently paying troops too much money actually increases the AWOL rate. Who knew? On the positive side, since we lost, the debt was null and void.
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.
As long as SOE is decommissioning the servers, I think it would be great if SWG Emu could offer to buy one or two off of'em. Would be a GREAT help to their reverse engineering of the game. And since SOE hasn't tried to shut SWG Emu down yet, they might even be willing to sell one of the boxes. Long live Valcyn! :-p
I played EQ on and off until 2004, when I finally had enough of SOE. SOE must be an integral part of Sony's plan for world domination; otherwise they would have let it crawl off and die the death it deserves.
More like incinerate like Darth Vader's appendages.
I wanted them to overhaul the combat system so that it actually promoted grouping with other players
basically you wanted them to make the game into another fucking eq grind clone.
please, dont play any games anymore. or, dont express your views.
Read radical news here
all that wall of text you typed tells me that you are just another eq bimbo (you can replace eq with wow, practically same) which prefer to be put in confined spaces with defined routes to go. you dont love to take initiative, dream, and create your own projects, but rather prefer to 'progress' in narrow, safe confines someone else forced on you.
yours is not entertainment. its a small career progression simulation. no wonder you were baffled with the 'complexity' that was there in pre nge swg. you couldnt even realize that there was no complexity, there was just customization and therefore freedom.
Read radical news here
As in any MMO, loot, achievements, and other acquired goals/recourses play a major role in defining a player's sense of accomplishment in the game.
you eq/wow drones. because of the hype you created endlessly blabbing about 'goals/achievements/resources/accomplishment/success', gaming has turned into a fucking job than an entertainment in the last 10 years.
go die in a corner. and fuck your accomplishments. accomplishments are for real life.
Read radical news here
can you POSSIBLy be proposing that, while their entertainment/software division SOE sucks THAT bad, their other divisions wont be suffering from the same 'they are bags of dirt' outlook against their customers because they are under the same corporate roof ?
what was that fucking ROOTKIT ordeal that they pushed on to us ? installing rootkits to our computers ? im sorry ? what ? was it a different time/space continuum than ours ?
i advise you that you dont push your hate-filled bullshit and instead open up your eyes. sony is a corporation. any division under it is under the same corporate roof, with similar philosophy. electronics division wont be a bunch of straight people where all other divisions are assholes.
Read radical news here
what exactly is the purpose of your post ?
Read radical news here