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AMD Radeon HD 5870 Adds DX11, Multi-Monitor Gaming

Vigile writes "Few people will doubt that PC gaming is in need of a significant shot in the arm with the consistent encroachment of consoles and their dominating hold on developers. Today AMD is releasing the Radeon HD 5870 graphics card based on the Evergreen-series of GPUs first demonstrated in June. Besides offering best-in-class performance for a single-GPU graphics board, the new card is easily the most power efficient in terms of idle power consumption and performance per watt. Not only that, but AMD has introduced new features that could help keep PC gaming in the spotlight, including the first DirectX 11 implementation and a very impressive multi-monitor gaming technology, Eyefinity, which we discussed earlier this month. The review at PC Perspective includes the full gamut of gaming benchmarks in both single- and dual-GPU configurations as well as videos of Eyefinity running on three 30" displays."

195 comments

  1. Eyefinity videos by Vigile · · Score: 5, Informative

    There are some videos of Eyefinity at work in this article, here is a direct link as well:

    http://www.pcper.com/article.php?aid=783&type=expert&pid=6

    1. Re:Eyefinity videos by bill_mcgonigle · · Score: 1

      There are some videos of Eyefinity at work in this article, here is a direct link as well:

      Hrm, this reminds me of playing AH-10 Attack on my Mac IIvx with a couple nuBus video cards added and some old monitors. Front screen got the front view; left screen, left window; right screen, right window. It was really quite fun for the time (c. 1992?). I had no idea a generation later the technology had gone missing (after college, game time dried up).

      --
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  2. Wow by tweekie · · Score: 1

    I can think of at least 10 guy friends of mine that are going to cream themselves when they hear about this .. if they haven't already bought them and suffered from a joy overload.

    1. Re:Wow by RemoWilliams84 · · Score: 1

      10 guy friends of mine... cream themselves... joy overload.

      Gayest post evar.

      --
      "I don't have to think. I only have to do it. The results are always perfect, but that's old news." - Meat Puppets
    2. Re:Wow by Anonymous Coward · · Score: 1, Funny

      You clearly missed the post in the "Man found with 13 inch penis" thread where LuckyDog33 indicated he wanted to "Suck on it" and "Insert it into my anus repeatedly in a manner so as to cause friction with my anus and pressure on my prostate".

    3. Re:Wow by ZosX · · Score: 1

      That's nothing. Browse at -1. =)

  3. Time to move up by Idiomatick · · Score: 1

    Time to move up from 1280x1024 displays finally? My hardrive size and processor speeds have gone up 10x in the last 10 years. My screen resolution is unchanged. I think for games, doubling pixel density would be more than noticeable. From their screen sizes could increase 15~21inch standard over 15 years is a pretty sad change for the computer industry.

    1. Re:Time to move up by AvitarX · · Score: 1

      1280x1024 is the most my brain can manage you insensitive clod.

      Not entirely true, every now and again I feel cramped, but with 2 17" LCD's it is rare, and the large wide screen monstrosities leave me cluttered and confused (this is specifically with window management).

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    2. Re:Time to move up by ElSupreme · · Score: 1

      I must be weird. I have 2x 1920x1200 resoluton monitors at home, and feel worthlessly cramped at work with a 1440x900 and 1280x800 (laptop) setup at work.

      But then again I do have 20/10 vision, so that may help. I remember about 10 years ago when I had a 19" 1600x1200 monitor. And it died about 4 years ago, and took me about 2 years after that to replace it for something with similar resolution.

      AND WHY THE FUCK DON'T LAPTOPS COME WITH BETTER RESOLUTION?

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    3. Re:Time to move up by EnterDaMatrix · · Score: 1

      I have a 15" laptop with WUXGA. It also has a nice card (GTX 260M) YAY I could hook it up to another two WUXGA monitors (or higher) if i wanted.

    4. Re:Time to move up by AvitarX · · Score: 1

      It's not the vision, it's the windows scattered all about tucked in all corners.

      I find a 1280 x 800 unusable, as it is the height I find most limiting.

      I would much much prefer 2 960 x 1200 monitors to a 1920 x 1200 wide screen, It just helps me group stuff better.

      Expose type features help some, but generally I scatter about my windows haphazardly, with little bits peeking through rather than using the task bar/dock, on a wide screen monitor I have trouble doing so and easily getting to may stuff.

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    5. Re:Time to move up by ElSupreme · · Score: 1

      What laptop?

      --
      My addiction: Arguing with idiots. AKA Slashdot!
    6. Re:Time to move up by Urza9814 · · Score: 1

      I've been using 1600x1200 for a long time now....on a DELL CRT that's probably approaching 6 years old now.

    7. Re:Time to move up by hattig · · Score: 1

      1280x1024 was a high consumer resolution ten years ago. Today a high-resolution for consumers is 1920x1080. That's 2x already accounted for.

      In addition for games, anti-aliasing smooths edges very well, so 4x AA (especially MSAA, which the 5870 supports) is sort-of-like increasing resolution (rendering resolution). So that's 8x in total (or 16x if you use 8x AA).

      DPI hasn't really changed though. Maybe with the advent of OLED displays it will. I'd like desktop displays (24") to be 200dpi - not with smaller UI elements, but the same size, just smoother and crisper. I guess I could get a 40" display and sit twice as far back for a similar effect, but that's not ideal really!

    8. Re:Time to move up by Kjella · · Score: 1

      My thinkpad has 1920x1200 on a 15" screen, so they exist. You might want to get the 75% more pixels before you complain. Honestly though, the biggest difference in gaming is what's *in* the pixels. Pretty important too, and todays games render in SPF (seconds per frame) instead of FPS on ten year old graphics cards. Or rather on your CPU, because it's doing all emulation in software. 1920x1200 is same resolution as a BluRay which is pretty damn good, if my games looked like that I'd be extremely impressed. So no, I don't think it's more lines we need.

      --
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    9. Re:Time to move up by EnterDaMatrix · · Score: 1

      Sager NP8662 My specs specifically: Intel P9700 (2.8ghz) 2GB 1066 DDR3 320GB 7200RPM (Hitachi) Nvidia GTX 260M 1GB matte WUXGA screen upgrade It was $1700 when I got it, but its cheaper now.

    10. Re:Time to move up by AliasMarlowe · · Score: 1

      WHY THE FUCK DON'T LAPTOPS COME WITH BETTER RESOLUTION?

      Probably just penny pinching to get the sticker price down. But perhaps you've been looking at the wrong laptops. Those in most stores have crappy resolutions, even with large displays. I just hate when they say 18" widescreen LCD, without saying how many pixels. As like as not, it's just 1440x800 or something equally pathetic, but you might have to corner a sales droid to find out.
      At home, I've got a 6-year-old laptop, with a 17" WUXGA (1920x1200) display. Since I got it, I'm unwilling to accept any less. So our home PCs each have dual 24" 1920x1200 displays, and I was recently able to wangle a 1920x1200 laptop at work.

      --
      Those who can make you believe absurdities can make you commit atrocities. - Voltaire
    11. Re:Time to move up by bemymonkey · · Score: 2, Informative

      Check out Dell Precisions, Thinkpads, HP EliteBooks... just a few that offer WUXGA @ 15.4".

      Personally, I'm not sure if WUXGA might not be cutting it a little too closely. I'm on WSXGA+ (1680x1050) @ 15.4" right now, and I couldn't be happier.

    12. Re:Time to move up by mdm-adph · · Score: 1

      BluRay is 1920x1080. Though your 1900x1200 screen should support that, too.

      --
      It is by my will alone my thoughts acquire motion; it is by the juice of the coffee bean that the thoughts acquire speed
    13. Re:Time to move up by rantingkitten · · Score: 1

      AND WHY THE FUCK DON'T LAPTOPS COME WITH BETTER RESOLUTION?

      They used to. 1280x1024 is pretty damn decent, especially for a laptop, and was perfectly normal a few years ago. Then some genius decided to chop the top two hundred pixels off, so they could manufacture five screens using the same amount of material that previously only yielded four screens.

      His boss pointed out that no one's going to want screens that have about two hundred pixels less resolution than they could get before. So the guy thought about it and declared that, since the screen would now be much wider than it is tall, they could market it as "widescreen". His boss broke into a huge smile and gave the guy twenty thousand stock options and a promotion.

      Now every damned manufacturer pulls this "widescreen" crap, which is code for "unbearably low vertical resolution to the point of being virtually unusable" -- but the drooling masses eat it up, because ooh, hey, widescreen! Like DVDs! Like high definition! Awesome!

      And the rest of us, who actually know what's going on and have important work to do, are stuck with very few options when it comes to buying laptops.

      My 1680x1050 HP laptop I'm using is perfectly acceptable, but also ridiculously hard to find or purchase anymore. It is, in fact, the last remaining one at our company -- if it dies, I'll be stuck using one of the 1280x800 Dells that everyone else has now. Even if I wanted to buy my own, finding one at 1050 vertical pixels (or above) is difficult and when you do find one, the increase in price is completely out of proportion. Plus they either come with a huge bunch of bells and whistles you don't need, or are oddly crippled -- like the lower-resolution ones have nvidia video cards, while the higher-resolution ones have Intel. What the hell?

      Rant over. But this really ticks me off.

      --
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    14. Re:Time to move up by indi0144 · · Score: 1

      it's the touchpad made of Teflon? You could fry an egg in there! Sounds like a nice combo

    15. Re:Time to move up by Per+Wigren · · Score: 1

      I've been using a 1600x1200 21" LCD for over 7 years now. I recently upgraded to a 2560x1600 30" HP LP3065 monitor and I love it. I think 1440x900, 1680x1050, 1920x1080 and 1900x1200 monitors (combined) are more common than those with lower resolution nowadays.

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    16. Re:Time to move up by atamido · · Score: 1

      Windows 7 includes window tiling features to help with this. Drag the window title until the cursor touches the right side of the screen, release, and the window will take up the entire right half of the screen. Same for left half. There is also a key combination, and it will work with multiple monitors.

    17. Re:Time to move up by CaseyB · · Score: 1

      I've been using a 16x12 21" CRT for around 12 years. I've also been using /. longer, so I win (lose?). :)

      My monitor is dying now, and that HP was on my short list. Do you do any gaming with it? I'm a bit worried about lag.

    18. Re:Time to move up by Per+Wigren · · Score: 1

      I'm not much of a PC-gamer (I play on my PS3 and Wii) except for point'n'click adventure games (ScummVM!) so I'm not the right person to ask. I know someone who often play WoW and Counter-Strike on his LP3065 though, and he thinks it's great.

      --
      My other account has a 3-digit UID.
  4. PC gaming is in need of a significant shot in arm by Anonymous Coward · · Score: 1, Insightful

    ATI's last 4800 generation was already faster than anything you could get on a console and could do multi-monitor.

    I'm not sure why an even faster graphics card would give you that needed shot in the arm. Or if your assertion that PC gaming needs anything is correct.

    As far as I'm concerned, PC gaming doesn't need a shot in the arm any more than consoles need a mouse and keyboard.

  5. Not quite the numbers I would have expected by Sir_Sri · · Score: 1

    Reading the PC perspective reviews and a couple of others the 5870 seems to be a bit faster than the GTX285 but not by much, and certainly not by a margin one would expect from a new generation of parts vs old.

    Admittedly this is all DX9/10 stuff, and there's probably a lot of the transistor budget allocated to new DX11 features but I would have expected ATI's latest offering to have utterly destroyed NVIDIA's last gen part. The GTX 295 is really 2 gpus so it's not really a fair comparison.

    It will be interesting to see what NVIDIA offers on the Dx11 front in the next few months. Until then I'm kinda waffling about the 5800's, it's hard to justify an upgrade to just support DX11 when it's not significantly better than what I have, which is sort of the same problem I have with the Corei7's vs Core2's. I suppose a 'killer app' for Dx11 might move people in that direction, but if we're not seeing many of those until Q1 2010 that gives NVIDIA a while to play catch up and release their hardware.

    1. Re:Not quite the numbers I would have expected by Sir_Sri · · Score: 1

      I have to amend this. I hadn't looked at http://www.guru3d.com/article/radeon-hd-5870-review-test/ reviews, which seem to have a different selection of games and paint the 5870 in a better light than the pc perspective article. The PCper article I got the impression teh GTX285 was in some cases faster and only 10-15% slower than the 5870 in most cases, the GURU3D test has a more noticeable 25% or thereabout performance boost for the 5870. Better, but not stunning. I would have still expected a 50% or so performance jump going from generation to generation, but ATI is aiming for the affordable market, not just the 600 dollar market, and who knows, maybe with Dx11 you'd see that. Still, I think it's hard to justify running out today and buying one when there's not much that can take advantage of Dx11, and by then NVIDIA will have launched a competing product to compare to.

    2. Re:Not quite the numbers I would have expected by iamhassi · · Score: 1

      "Reading the PC perspective reviews and a couple of others the 5870 seems to be a bit faster than the GTX285 but not by much, and certainly not by a margin one would expect from a new generation of parts vs old."

      I noticed the exact same thing. I was a bit disappointed by the 5870. Only at the highest resolutions, 2560x1600 4xAA 8xAF, did it start beating the GTX285 by a 10% margin. The GTX285 came out in January and is already under $300, how does ATI expect to compete with a $400 card that only offers 10% more at 2560x1600 resolutions that most LCDs don't even support? Even the power consumption isn't significantly different, with the GTX285 using about 10% more.

      I'm afraid of what the $300 5850 will look like.

      Also seems we won't be seeing support for 3 LCDs anytime soon:
      " if you already have some DVI-ready monitors and are looking forward to triple monitor support you might be disappointed to learn that the DisplayPort connection requires an ACTIVE adaptor to be converted to a DVI connection. The adaptors are also expensive (around $100) and are pretty hard to find right now. AMD says they are trying to address this but short of selling their own version I am not sure what pull they have in this regard."

      Thanks ATI! Sure it supports 3 LCDs, if you have some kinda special LCD that uses Displayport.

      So there really is nothing to see here, move on....

      --
      my karma will be here long after I'm gone
    3. Re:Not quite the numbers I would have expected by Kayden · · Score: 1

      I thought they were still waiting for a DX10 killer app. In my experience, the features of DX10 mode vs DX9 has being slightly more shine and blur and a lot less frames. However, the only games I really compared side by side were Crysis and Hellgate London... Maybe things have changed?

  6. Really good GPUs but... by AltGrendel · · Score: 1

    ...I really with they'd come out with decent Linux support. I mean, come on guys, 1280x1024@75Hz is the max screen size you can do with fglrx in your driver?

    --
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    1. Re:Really good GPUs but... by H0p313ss · · Score: 1

      ...I really with they'd come out with decent Linux support. I mean, come on guys, 1280x1024@75Hz is the max screen size you can do with fglrx in your driver?

      Would you even begin to contemplate a 20% to 30% increase in R&D expenditure to address what is effectively a non-existent market?

      We have a severe chicken and egg problem here. Until games support linux directly the market will stay small. That won't happen if the drivers suck, nobody will put money into better drivers if there is not market.

      There is a defacto standard that works relatively well (and keeps getting better) until that changes gaming on linux is king of screwed. But don't go blaming the video card vendors, they're just watching the bottom line.

      --
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    2. Re:Really good GPUs but... by 644bd346996 · · Score: 1

      You're just trolling. Yes, fglrx might be hard to configure in some cases, but it definitely works with large monitors, and AMD/ATI has been releasing detailed specs for all their recent GPUs, so the open source drivers are the best out there, and can use pretty much all the features of the hardware (albeit with lower performance in some cases).

    3. Re:Really good GPUs but... by Anonymous Coward · · Score: 0

      so the open source drivers are the best out there, and can use pretty much all the features of the hardware

      Now you're just trolling, because the open source r600+ drivers are nowhere near complete. They were boasting running glxgears for the first time a month or two ago.

    4. Re:Really good GPUs but... by PitaBred · · Score: 1

      And today, they're running OpenGL 1.4 and lots of games work great (OpenArena, Nexuiz, Doom3), and waiting for Gallium3D to change the X acceleration architecture so they can get GLSL and such going. Check the Phoronix forums for the current state of affairs. Things change fast in open-source land.

    5. Re:Really good GPUs but... by HonIsCool · · Score: 1

      Um, change fast? Right...I bought a Radeon HD 4830 partly because AMD had opened their specs and I figured an open source driver wouldn't be that far off. But, radeonhd driver still pretty much sucks. Installing fglrx doesn't improve things much either (if anything). Part of the reason may be that they are both using DRI. I didn't expect my Linux desktop to be crawling when I bought that 4830, especially since I used to have an NVIDIA 6600GT and KDE with Compiz was pretty spiffy even with that old card! Running the 4830 in Linux is a joke though: even something as simple as resizing a window is painfully slow! I was looking forward to DRI2 and Gallium3D, since at least there would an architecture to support modern graphics (DRI is like a decade out of date!) But I'm jumping ship now, and will be running Linux on my newly bought 2nd hand NVIDIA 8600GT, which despite being a generation behind and class down from the 4830, will be running circles around it...NVIDIA's architecture is of similar age as DRI, and yet it seems competent. Perhaps DRI2 will even things out, but that's still ten years later. Fast? Well, maybe things have finally started to move, one can hope...But I'm still going with the NVIDIA card since it's actually working right here, right now...

      --
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    6. Re:Really good GPUs but... by PitaBred · · Score: 1

      RadeonHD and Radeon both have the same functionality any more. I don't know what you're doing with your system that it's slow, or what you've tried to do, but out of the box, Ubuntu runs quite peppy on even my Radeon 3200HD. Really... did you look through the link I posted?

      If you're still running into problems, it could be that your distro is misconfiguring X, and you need to change something in the config.

      It takes time for driver development. Good things are in the pipeline. If you don't mind compiling code, you can get them now. If you do, Ubuntu 9.10 should have some basic 3D support (up to OpenGL 1.4), but no KMS for the R600/R700 chips. You can also look at some guides for getting it going.

      I'm sorry you're having bad luck with your card. I know it can be a pain. But remember, the Nvidia drivers replace the whole X graphics stack. When things move to KMS/DRI2/Gallium3D, they'll be left in the cold, where the ATI open-source drivers will work.

    7. Re:Really good GPUs but... by westlake · · Score: 1

      There is a defacto standard that works relatively well (and keeps getting better) until that changes gaming on linux is king of screwed

      Microsoft can sit down at a table with the hardware and software developers, hammer out a roadmap for gaming on the Windows platform - audio, video, anything than seems relevant - and make it happen.

    8. Re:Really good GPUs but... by Slashcrap · · Score: 1

      I mean, come on guys, 1280x1024@75Hz is the max screen size you can do with fglrx in your driver?

      Thanks for taking the time to pull this fact out of your ass. It must have been difficult to do so without dislodging any of the cocks.

  7. About time by lordofthechia · · Score: 1

    Took the industry long enough to deliver a great 3D perforance and 3 monitor outputs on one card*. If the Linux support is on par with nVidia's support, I look forward to replacing my current nVidia dualhead card and Matrox Dualhead2go box with one of these beauties. Especially since the Dualhead2go "Digital" edition uses an analog VGA input and I can see some faint ghosting on text/sharp lines.

    * I know that Matrox had the Parhelia line of 3 monitor cards, but the 3D performance was sadly lacking in those.

    --
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    1. Re:About time by spire3661 · · Score: 1

      I have 3 outputs on my ATi 4850, 2 DVI, one component and I can drive all 3 at once. I use it with dual Dell 24" WUXGAs and a 720p projector

      --
      Good-bye
    2. Re:About time by psyph3r · · Score: 1

      the difference is this presents the "six" displays as one resolution to the computer. so any game can display on all the screens at once. Given that you have 6 identical screens positioned correctly. Also, your third display on the 4850 has to be a clone. I don't think you can run a third independent display. I may be wrong.

  8. Apps that ignore the system DPI setting by tepples · · Score: 3, Informative

    Time to move up from 1280x1024 displays finally? My hardrive size and processor speeds have gone up 10x in the last 10 years. My screen resolution is unchanged.

    As are your eyes. Beyond a certain point, FSAA will increase perceived quality as much as higher DPI.

    I think for games, doubling pixel density would be more than noticeable.

    Supporting ClearType style subpixel rendering in your FSAA might help too. But the big problem with doubling pixel density is that so many Windows applications other than games are hardcoded for 96 dpi, ignoring Display Properties > Settings > Advanced > General > DPI setting.

    15~21inch standard over 15 years is a pretty sad change for the computer industry.

    For one thing, desks haven't gotten much bigger. For another, after a certain point, the amount of glass and other materials in a display outweighs the number of pixels in determining price. I went to Walmart* and saw a 32" 720p class Vizio TV for $399 and an otherwise identical 1080p TV for $499. Compare that to the price difference between 32" vs. 42" TVs.

    1. Re:Apps that ignore the system DPI setting by Anonymous Coward · · Score: 0

      The only way forward I can see is for Microsoft to implement some hack that fakes the screen resolution for old programs: ever old program could continue to draw pixels on a 96 dpi bitmap, but Windows should pass that bitmap through a bicubic antialiasing filter before displaying it on a 300 dpi screen. The next step is to render fonts in 300 dpi and graphics in 96 dpi: this could be implemented by compositing the actual display from three sources: a 96 dpi bitmap, a 300 dpi bitmap that contains only font data, and a 96 dpi alpha channel indicating which pixels currently contain up-to-date rendered letters. It's horribly inefficient, but it should still work fine on modern graphics hardware. Of course new programs should get to use the full 300 dpi.

      Marketing the technology shouldn't be too hard: people with good vision want high-resolution screens, people with bad vision want large letters, and now both would be able to get what they want with crisp, readable letters. Add in some smooth zooming features, a snappy name and you can sell everyone both a new Windows version and a new monitor. The business case however needs co-operation between Microsoft and screen manufacturers in order to ramp up the production of high-dpi screens and get the economies of scale in time for the new Window version.

    2. Re:Apps that ignore the system DPI setting by KozmoStevnNaut · · Score: 1

      Beyond a certain point, FSAA will increase perceived quality as much as higher DPI.

      Absolutely.

      As an example, I use a 24" 1920x1200 monitor for my primary display. I can run GTA Vice City (I know it's an old game, bear with me) perfectly at 1920x1200, 32bit color, maximum draw distance and effects. But I think it actually looks better if I run it at 1280x800 with maximum settings and 8xAA and 16x anisotropic filtering added.

      Of course, the game was originally designed for the PS2 and meant to run at SDTV resolutions, so getting rid of jagged edges makes more sense than jacking up the resolution to far beyond what is necessary for full texture details to be visible. Newer games with high-res textures will definitely benefit more from higher resolutions, but the textures set the limit for how big a resolution you need for the best possible image quality.

      Sure, you could run Wolfenstein on your 2560x1600 30" monitor and possible even hack it to be able to use that resolution, but it'll still look like shit due to low-resolution graphical assets :-)

      --
      Eat the rich.
    3. Re:Apps that ignore the system DPI setting by atamido · · Score: 1

      Supporting ClearType style subpixel rendering in your FSAA might help too. But the big problem with doubling pixel density is that so many Windows applications other than games are hardcoded for 96 dpi, ignoring Display Properties > Settings > Advanced > General > DPI setting.

      Vista already supports full DPI independence for applications written for WPF. For older applications it will draw the application at 96DPI and then scale the image. If you precisely doubled the DPI, then newer applications would look amazing, while older applications look the same.

      In practice, because the DPI is usually scaled by some odd amount, older applications can look a bit fuzzy. Most users seem to be fine with this as they will often change the display resolution on an LCD to get text bigger to make it easier to read. This makes everything fuzzy, so having at least the OS and newer applications render sharply and larger is just a plus.

      Vista has been out for close to 3 years, so this seems to be something of a non-issue for Windows. I know there was talk about adding it for OSX, but I don't know if it was added in Snow Leopard. I can only assume people have fit things together for X based window managers, but again I don't know.

  9. Missing the point by sxltrex · · Score: 3, Insightful

    The summary misses the point of why consoles are gaining so much ground in the gaming world. The main reason consoles are so popular is because the hardware never changes. Most people (like myself) don't want to have to go out and buy the latest and greatest graphics card to run a new game. With an XBOX 360 or PS3 I know that if I buy a title for that platform, it will work. Yes, there are certain exceptions like hard drive requirements, etc., but for the most part it is true. The stability also allows developers to get the most out of the hardware, and generally by the end of a consoles life expectancy, the games are getting very, very good.

    There will probably always be a market for the hardcore gamers, but the average, casual gamer would rather play an XBOX 360 at 720P on their big screen than play at double the resolution on a screen a quarter the size.

    1. Re:Missing the point by Sir_Sri · · Score: 2, Insightful

      It's cyclical. When the consoles first come out they look good. But for how long? At some point PC tools and PC hardware make consoles look antiquated. This new hardware is 4 generations later than console hardware, but some of those generations were more die shrinks than anything consumers care about. For the moment we're fluttering around equal quality between PC and consoles, the race to the bottom in PC prices and hardware has meant that trying to make a decent PC only game which both takes advantage of really good hardware, and runs on the walmart trash people actually have is nearly impossible. So you pick your market. If you're developing all your art assets to be fully cross platform you aren't going to invest a whole lot in the PC model. Until someone else does. Once someone (think farcry, Doom, etc) starts doing spectacular things on the PC which simply cannot be done on consoles the two groups diverge again for a while. And then a new generation of consoles comes out and they converge again. I would think the console makers will want either this gen or next gen hardware in their consoles (Xbox 3 and PS4), but time will tell.

      Though the big difference between PC's and consoles is probably more about memory than GPU architecture. 3-4GiGs of ram on PC is becoming common, compared to 512 on the consoles, there's too much you can do with that much memory that you just can't do on a console, and that will probably drive divergence more than hardware tesselation or directx computing.

    2. Re:Missing the point by icebraining · · Score: 1

      I keep my PC connected to my TV: it costed me $2 to buy a S-Video cable. Graphic cards have TV-Out (first S-Video, now HDMI) since what, 2000?

    3. Re:Missing the point by djnforce9 · · Score: 1

      Yes but having to buy new hardware on the PC is the equivalent to having to get a new console to play the latest games (in this case, the next time that happens will be when the successor to the Xbox 360, PS3, Wii, etc is released with some exclusive games to the new system). Not only that, but in many cases (not all the time though), when you buy said new console to play the latest games, you lose backward compatibility with your old ones and need to keep BOTH consoles connected if you wish to play from both game bases. For example, Xbox games will not play on an Xbox 360 due to the different CPU Architectures and the PS3 eventually dropped PSX and PS2 game compatibility when the "emotion" chip was omitted.

      With a PC, you can upgrade your graphics hardware (and maybe RAM and CPU as well) and not only can you play the newest games, but everything that came before it (very old DOS games included which can be run on DosBox). Heck, you can even play old console games on a PC with added enhancements (Everything up to the PSX and N64 era will work perfectly even on a mid-range system).

      I think what still gives the consoles a leg up is:
      1. Tons more exclusive which never have or will be released on the PC platform (until emulators pop up for those systems).
      2. Sometimes the console versions are better even when a PC port is released due to either the shoddy quality of the port (e.g. Saints Row 2) or blatant missing features (e.g. Ghostbusters: The Video Game).
      3. Waaaaaaaaaaaaaaaaaaaaay more affordable. The cost of a new "high end" video card alone can be more than an entire console.
      4. Easier to set up and use than a PC.

    4. Re:Missing the point by Albanach · · Score: 0, Flamebait

      The summary misses the point of why consoles are gaining so much ground in the gaming world. The main reason consoles are so popular is because the hardware never changes.

      There is that. Then there's the cost. How much is this card? $380 says techreport.com? That's enough to buy a complete PS3 that'll also play Blu-Ray, plus a 2nd controller and probably a game too.

    5. Re:Missing the point by Deosyne · · Score: 3, Insightful

      Yes, $380 for a video card that provides graphical performance that well supersedes the capabilities of the PS3, and possibly even the PS3's successor. Or you can actually compare a video card with very similar capabilities to the card in the PS3, the NVIDIA RSX "Reality Synthesizer" with a 550MHz CPU and 256 MB of DDR2, which would be an NVIDIA GeForce 9400 that you can pick up for about $50.

    6. Re:Missing the point by Yunzil · · Score: 1

      Most people (like myself) don't want to have to go out and buy the latest and greatest graphics card to run a new game.

      Well that's good, because you don't. You only need the latest and greatest card if you want to play a game at 1920x1200 and still get 120 fps. As long as you don't have to have all the knobs turned up to the max, you can stay one or two card generations behind, and your games will still look better than anything you can get on a console.

    7. Re:Missing the point by Schnoogs · · Score: 0

      Consoles haven't been changing since the 1970's. You act like this is some new phenomena. You also fail to understand that PC's can hook up to HDTVs so they are not double the resolution at a 1/4 the size. I have a PS3, an XBox 360 and a HTPC all hooked up to a 110" LCD projector. My HTPC is able to do 1080p with full AA where as the 360 doesn't even do 720p for many games including flag ship titles such as Halo 3. The HTPC looks better and is on a massive screen.

    8. Re:Missing the point by Turiko · · Score: 1

      the average, casual gamer can run a new game on an older computer, except it won't have as much bling to it. Console has no settings at all, but what they produce is often less then what a high-end pc shows on the screen.

      Now if only microsoft and others stopped forcing people to buy their other products, then a lot of the reasons to have an xbox 360 would vanish. If they where properly implemented on pc, a 5 year old pc should run it, albeit at low settings. As for sp3, the usual reason is staying away from the RROD or getting one of the few ps3-only titles.

    9. Re:Missing the point by Rogerborg · · Score: 0, Flamebait

      Yes, $380 for a video card that provides graphical performance that well supersedes the capabilities of the PS3, and possibly even the PS3's successor.

      Really? How big a hard drive does this card come with?

      --
      If you were blocking sigs, you wouldn't have to read this.
    10. Re:Missing the point by Nein+Volts · · Score: 0

      And while your mentioning DosBox, don't forget JonoF's stuff. http://www.jonof.id.au/jfduke3d

    11. Re:Missing the point by Reservoir+Penguin · · Score: 2, Informative

      He's just saying that if you want to experience games as they are on a ps3 or xbox360, in all their low-resolution, non-AA, 30fps glory you can just buy a $50 card and stick it in your $200 pc. I have quad-sli gtx295 because I want my games to look the best and run at 60fps.

      --
      US-UK-Israel: The real Axis of Evil
    12. Re:Missing the point by Albanach · · Score: 0, Flamebait

      You completely, totally, miss the point of my post. Look at the post I replied to - it was about why consoles are gaining in the gaming world.

      I wasn't talking about image quality. I didn't try and compare the output of the card to that of a PS3.

      All I mentioned was that, for the high quality you desire, you need to pay as much for the video card as others would for a complete, functional games console.

      Do you really dispute that cost is a significant reason as to why consoles have such a large share of the gaming market?

    13. Re:Missing the point by Quantumstate · · Score: 1

      You don't need ot go out and buy the lateest and greatest graphcis card to run a game. I have played games on a PC which was 5 years older than the game. There was a 3 year gap between the xbox and the xbox 360. There was a 6 year gap between the ps2 and ps3. So PC's are not incomparable to consoles with upgrade timespans. With PC's you get the advantage of being able to have a game look better with newer hardware when it still runs on older hardware whereas with consoles there is fixed hardware which is released with long intervals in between.

      The thing that would be nice which you mentioned is that it can be hard to work out whether a game will run or not on PC hardware. Some games overstate the requirements and others can be unclear.

    14. Re:Missing the point by Quantumstate · · Score: 2, Informative

      You seem to be contradicting yourself here. First you say that you were not talking about image quality then you go and try and refute his argument that a PC card can cost just $50 by saying that then he will not be getting a good piture quality.

      So with a PC you have a choice between spending a little like a console (the $50 card) and getting a low quality option and you have the choice of a $380 card and all the other costs for a really good machine which is much better than the console. So in summary with the PC oy get a choice between low and high quality with a console you are stuck with low quality.

    15. Re:Missing the point by TwistedGreen · · Score: 1

      It's true, now that the problem of display resolution is resolved with HDTVs, there is far less to distinguish console and PC platforms. The only real difference remaining is the culture: PC gaming has a rich history and has traditionally been a hotbed for innovation. This is still the case, and while you may have fewer big-budget PC-exclusive titles, you will have more independent developers taking advantage of self-published distribution via the Internet. Technologically, consoles have caught up to PCs, but the freedom afforded by PC gaming is still there.

  10. More reviews by IYagami · · Score: 4, Informative

    Anandtech
    http://anandtech.com/video/showdoc.aspx?i=3643
    "At the end of the day, with its impressive performance and next-generation feature set, the Radeon HD 5870 kicks off the DirectX 11 generation with a bang and manages to take home the single-GPU performance crown in the process. It's without a doubt the high-end card to get"

    Techreport
    http://techreport.com/articles.x/17618
    "Well, Sherlock, what do you expect me to say? AMD has succeeded in delivering the first DirectX 11 GPU by some number of months, perhaps more than just a few, depending on how quickly Nvidia can get its DX11 part to market. AMD has also managed to double its graphics and compute performance outright from one generation to the next, while ratcheting up image quality at the same time. The Radeon HD 5870 is the fastest GPU on the planet, with the best visual output, and the most compelling set of features. Yet it's still a mid-sized chip by GPU standards. As a result, the 5870's power draw, noise levels, and GPU temperatures are all admirably low. My one gripe: I wish the board wasn't quite so long, because it may face clearance issues in some enclosures. "

  11. Check the Linux support in this demo by n9891q · · Score: 1

    Is this good enough? http://www.youtube.com/watch?v=N6Vf8R_gOec Extrema Eyefinity Tech Demo on Linux - 63 Megapixel - X-Plane --- 24 displays (4x6 array). - Clever sig temporarily out of service. 1994.01.01

  12. A shot in the arm? How about cooler chips? by wonkavader · · Score: 3, Insightful

    "Few people will doubt that PC gaming is in need of a significant shot in the arm with the consistent encroachment of consoles..."

    I know I don't count, but I resent the assumption that everyone cares. I don't care. I'd never buy a console to play games other than Wii sports.

    I assume GPUs will get better and better, as will CPUs, and I'll benefit But I'm still playing StarCraft 1, and I just want a higher resolution interface for the same screen -- I know people think it affects the balance, but I'd like to see the zerglings when they're a little further away.

    I don't think PC gaming needs a shot in the arm. I think it needs well designed games that stand the test of time.

    But it would be nice if we could get the kind of power we can get for a reasonable price (sub $1000 PC including graphics) today to run cool without fans.

  13. Re:PC gaming is in need of a significant shot in a by dougisfunny · · Score: 1

    its working on DX11 "mindshare" building more than anything else were I to guess.

    --
    This is not the funny you're looking for.
  14. Bologna by JoeSixpack00 · · Score: 1, Insightful

    The lack of PC games has very little to do with architecture changes. The perception that you always have to upgrade when a new generation of games arrive is little more than computer machismo, and just because you can't max everything out doesn't mean you need a new PC. I played Doom 3 perfectly fine on a GeForce Ti 4800 SE, and I played Crysis rather enjoyably on a Radeon HD 3870, even though everything was set to medium. The problem is most PC gamers' ego can't handle the not being able to play with "everything maxed out", so they feel the need to upgrade.

    The reason consoles are gaining so much ground is no one wants to waste money on the PC. Why spend millions of dollars on developing a title when 25% of the user base is going to pirate it anyways? They can make the same game console only, and almost all hardcore gamers will purchase an XBox 360 for the games they're missing on the PC. I hate to finally admit it, but until we fully embrace an active activation system like steam to counteract piracy, PC gaming isn't going anywhere.

    1. Re:Bologna by tepples · · Score: 3, Insightful

      The reason consoles are gaining so much ground is no one wants to waste money on the PC. Why spend millions of dollars on developing a title when 25% of the user base is going to pirate it anyways?

      Not every developer is interested in "spend[ing] millions of dollars on developing a title". If you don't have millions of dollars, the PC can prove more profitable because there's a lot less overhead in obtaining a PC devkit than a console devkit.

    2. Re:Bologna by obarthelemy · · Score: 0

      do you really think the dev kit cost is significant, alogside code/ressources/marketing ?

      --
      The Cloud - because you don't care if your apps and data are up in the air.
    3. Re:Bologna by svendsen · · Score: 1

      The reason they are gaining ground is because they are a lot of people like me. My computer: P4 3gz, AGP video card slot, 2 gigs of memory (not sure type anymore), etc. I think it is about 5 years old or so. Does all my work without a problem. Can't play any PC games at any reasonable performance level that have come out in the last few years.

      So do I:

      A) buy a new computer plus invest all my time to get it up and running with my applications, settings, etc, or

      B) buy a console (PS3 and 360 have had good price drops) plug it into my TV and I am playing a game in 10 mins. and saving at least a couple hundred bucks in hardware and a lot more in time savings.

    4. Re:Bologna by Anonymous Coward · · Score: 0

      I played Doom 3 perfectly fine on a GeForce Ti 4800 SE

      I find that hard to believe, considering Geforce4 Ti were DX8.1 cards while Doom 3 was a DX9 game.

    5. Re:Bologna by tepples · · Score: 4, Informative

      do you really think the dev kit cost is significant, alogside code/ressources/marketing ?

      Console makers want to see a "secure facility" and "industry experience" before they'll even talk to a developer. A "secure facility" is at least a leased office, not your basement, attic, or garage. "Industry experience" is either a previous commercial PC title or an internship at a major video game developer in another state. A team of part-time developers with day jobs outside the video game industry is unlikely to have those.

    6. Re:Bologna by Anonymous Coward · · Score: 0

      I think the grandparent had it right. Although publishers do have an incentive to develop on consoles due to less pirating, its more about what consumers are more readily going to buy. The PC has too many drawbacks for large scale consumer gaming adoption. Lets say I want to buy a game for PC. Will it run on my computer? I don't know. I have to check my video card model, my memory, operating system version, DX version, and processor. (HDD space requirements are somewhat moot these days). I'm know all of these off the top of my head, the video card requirement is the hardest walk into a store and match with the requirements. But for the rest of my family and friends, forget it. They don't even know the difference between the memory and the hard drive.

      Lets say I want to purchase a game for my brother that's on both XBOX 360 and PC? Which one do I buy him. With the
      PC version I have to find out what his PC specs are. With the XBOX 360 I have to ask myself one question, does he have an XBOX 360? The consoles make purchasing games much easier for the consumer. With PC's you need a lot of information that the average person does not understand.

      Then there's the issue of minimum requirements. I've had more that one friend buy a game and not have it work on their machine at the lowest settings. They usually need to buy more memory and a video card. Oh, but their stock Dell PS isn't enough for a mid-line card required to play the game, need to upgrade that as well. Hell, we're halfway to buying a new PC at this point (Which is what both my friends concluded in both situations. One bought a new PC, the other gave up the game). The low end specs published on PC games end up frustrating many consumers.

      Publishers develop on the consoles because it gives them a combination of anti-piracy and ease of use for the end user. If they didn't have this it wouldn't be such a slam dunk case for consoles. Even if dev's could lock games down so their was no piracy, you wouldn't see PC gaming take off until it was as easy to use as a console.

    7. Re:Bologna by Anonymous Coward · · Score: 0

      There is even a Voodoo version of Doom3... it is perfectly possible but it just looks like hell... and hell fits Doom 3 so we're good xD

    8. Re:Bologna by JoeSixpack00 · · Score: 1

      The fact that you disagree even further illustrates my point about how little PC gamers actually know about PC gaming. After my 4800 SE went out, I replaced it with a 6600 GT, and aside from the ability to raise from medium to high quality, the only difference were extra "effects". The same thing happened with FarCry - added a few fish in the water, but otherwise the game was more than playable with that card.

      It's really a case of "you don't know what you're missing..."

    9. Re:Bologna by Draek · · Score: 1

      For devs like PopCap or Ace Team? hell yeah.

      --
      No problem is insoluble in all conceivable circumstances.
    10. Re:Bologna by Jeremy+Erwin · · Score: 1

      Doom 3 was not a DX9 game. It was an OpenGL game. I don't think the GeForce4 Ti supported the arb2 rendering path; most likely the game fell back to the "nv20" scheme.

    11. Re:Bologna by Jeremy+Erwin · · Score: 1

      It's a bit old, but the "Call of Duty 2" game had a "high quality" rendering mode that was leaps and bounds above normal quality. Graphically, that is. I'm not sure that it provided any benefit except to look pretty.

    12. Re:Bologna by tepples · · Score: 1

      Lets say I want to purchase a game for my brother that's on both XBOX 360 and PC? Which one do I buy him.

      So what do you do when you want to purchase a game that's on both PC and PC because the console makers turned it down?

    13. Re:Bologna by UnknownSoldier · · Score: 1

      You've never actually applied to get an official devkit, have you...

      It's one more barrier of entry that simply doesn't exist on PC / Mac / iPhone development.

  15. You've got to be kidding me... by Schnoogs · · Score: 0

    my impulsive ass just bought an NVidia 275 GTX two weeks ago so I could play Crysis and STALKER Clear Sky on my Dell 30". The card has certainly delivered, averaging around 30fps for both games at 2560x1600 at max detail but that doesn't leave a lot of breathing room for future titles. I paid $230 at Frys. Now I see that for a few bucks more I could have gotten the 5850 which would be far more future proof with considerable more power.

    Unfortunately I threw the packaging away for my new video card which complicates returning it! This 5870 looks amazing for only $350ish.

    1. Re:You've got to be kidding me... by hattig · · Score: 1

      Every geek should have five computer hardware sites at least in his daily web browsing schedule, and thus be aware of forthcoming releases. Your mission, young schnoog, is to find five such sites and read them daily. I recommend a spread of sites from reliable and consistent (Tech Report) through to wild rumour-mongering (SemiAccurate and brethren) that get the occasional bullseye.

    2. Re:You've got to be kidding me... by Schnoogs · · Score: 0

      I do read them daily actually...AnandTech, Tom's Hardware, PC Perspective to name a few. I hadn't heard a peep about this until today.

    3. Re:You've got to be kidding me... by hattig · · Score: 1

      Gotta say, that isn't very impressive from AnandTech. Other sites had the rumours for a while. Still, you were happy when you bought it, it hasn't changed or become less, so it's all good :-)

  16. Seems like a good bang for the buck by Ritz_Just_Ritz · · Score: 1

    My take away from the reviews is that it is significantly cheaper than Nvidia's current top of the line single-card solution while offering slightly better performance with a more modest power draw. In another year or two, we'll all be able to play Crysis with all the eye candy turned on. :)

    1. Re:Seems like a good bang for the buck by cbhacking · · Score: 1

      Since you mention it... about a year ago, a friend built a new gaming PC and put a Radeon 4850 (basically 1 generation older than this) in it with 1GB of VRAM. His "test app" for the new system was Crysis... enabled DX10, maxxed every setting, and played through the whole thing. At 1280x1024 his display isn't exactly super-high-res, but the framerate was high enough to be completley unnoticeable in almost every part of the game. A 4870 (same GPU at a faster clock speed) could probably have handled the whole thing easily. Both cards are under $200 (probably less now that the Radeon 5xxx series is out).

      It took a while from release, but "Crysis with all the eye candy turned on" is possible on a pretty modest budget these days. It was also a surprisingly fun game; clearly some effort went into other parts of the game besides graphics.

      --
      There's no place I could be, since I've found Serenity...
  17. Re:PC gaming is in need of a significant shot in a by tepples · · Score: 4, Insightful

    The kind of shot in the arm that PC gaming needs isn't at the high end but at the low end. If something better than Intel graphics became common on slimline PCs (as opposed to bulky towers), that would open up the market for gaming on home theater PCs.

  18. Re:A shot in the arm? How about cooler chips? by Shimdaddy · · Score: 4, Funny
    So, to be clear, you just want:
    • Games that are as good as StarCraft, which is a very solid contender for best game of all time
    • Computers to be as cheap as netbooks but as powerful as top-of-the-line desktops
    • Desktops that are ridiculously powerful but don't produce heat

    Reasonable.

  19. Tough times ahead for Nvidia? by Ritz_Just_Ritz · · Score: 1

    Nvidia seems to be between a rock and hard place. AMD is nudging it out of the limelight in the graphics marketplace and Intel and AMD are nudging it out of the market for motherboard chipsets...with Intel doing so more aggressively.

    Where do you see Nvidia 3-5 years down the line?

    1. Re:Tough times ahead for Nvidia? by hattig · · Score: 1

      A middle-tier ARM SoC provider competing against TI, Freescale, Qualcomm and Samsung for the media player market, with a sideline in high-end compute and graphics boards that exist as a technology testbed for said SoC products?

    2. Re:Tough times ahead for Nvidia? by FlyingBishop · · Score: 1

      Unless ATI's drivers stabilize, Nvidia will always have a market in the high-end gaming market.

    3. Re:Tough times ahead for Nvidia? by plonk420 · · Score: 1

      Unless ATI's drivers stabilize, Nvidia will always have a market in the high-end gaming market.

      i've never had issues with stability (other than installer hosing vista once), but never had a BSOD. *performance*, on the other hand, of bleeding edge games i hear (from a trusted friend) is hit or miss. my dumb ass still bought one (to play *my* first ever bleeding edge game, NFS: Shift)

    4. Re:Tough times ahead for Nvidia? by default+luser · · Score: 2, Interesting

      A middle-tier ARM SoC provider competing against TI, Freescale, Qualcomm and Samsung for the media player market, with a sideline in high-end compute and graphics boards that exist as a technology testbed for said SoC products?

      Yeah, I have to agree: I don't see Nvidia dying anytime soon, but I have to say that (barring some impressive new market), their days of growth are over.

      Intel has locked Nvidia completely out of the Intel chipset business, destroying one of Nvidia's major market segments (who buys Nvidia to run AMD processors anyway?) Clarksdale will close the door permanantly on LGA775, and simultaneously close the market for Nvidia's IGP chipsets. Yeah, there's still some money from selling SLI licenses and that silly PCIe bridge chip, but it's a pittance compared to the sales Nvidia used to see.

      The only loophole remaining is Atom, and once that becomes a SoC offering, Nvidia will have nowhere to turn except Tegra.

      And boy, is that going to be a competitive market! The ARM SoC field will be tough-going, and Tegra is not the only chipset out in the wild with high-end media capabilities. Oh, and if Intel delivers on it's promises with Atom SoC, Tegra will also have to compete with Atom. Sorry Nvidia, you just can't seem to get away from Intel :)

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    5. Re:Tough times ahead for Nvidia? by JustNiz · · Score: 1

      You're obviosuly not a linux user. ATI's Linux drivers suck hard compared to nVidia's.
      For that reason, none of ATi's product range is on my purchasing radar.

    6. Re:Tough times ahead for Nvidia? by Creepy · · Score: 1

      I've had exactly the opposite - if I ran anything with the GPU my ATI card machine BSoD'd. I sent the card back twice (to the manufacturer, Sapphire - I didn't have problems until about 30s-5 minutes in and didn't realize it until way past when I could return it to the store (and normal VGA tasks like my life at the time, VPN and then remote desktop to virtual machines, worked great - I really do hate crunch time in the computer world). I've planned to check driver stability for months now, but haven't really had time.

      Of course, I can't really say I love nVidia either - the 8600M GS in my now deceased laptop has blown twice, once just six days after the warranty expired. I can't really say I did heavy gaming on it either (some WoW, some Guild Wars, about the worst it got was Fallout 3, but I was only about level 7) - it just is a very flaky part. It died the second time while I was doing CAD modeling and not even really taxing the GPU.

    7. Re:Tough times ahead for Nvidia? by Anonymous Coward · · Score: 0

      I have used both ATI and Nvidia cards over the years, and stopped using ATI around the time they forced CCC onto everybody (a big factor, but the real reason being the better performance/cost of Nvidia most times I consider buying a new card). Recently a (Nvidia) video card crapped out on one of my PC so I bought a 4670 to replace it. It quickly bluescreened a system that has been stable otherwise for a long time. (I did make sure to cleanly uninstall the previous drivers.) It took a few iterations of trying different versions to find a driver that does not bluescreen on the slightest load.

      I have 2 monitors attached to it and it still gets confused about which is which on resume sometimes. It is a hassle to swap them back, esp. because the 2 are of different resolutions and it swaps the resolutions too when it gets confused!

      So in short, I think ATI's drivers are crap. I'm seriously considering replacing the 4670, and this time with an Nvidia card if I can help it!

    8. Re:Tough times ahead for Nvidia? by FlyingBishop · · Score: 1

      >laptop

      I think that may be your problem. I have a desktop with an FX 5600 OC. No, it won't be running anything made in the past 3 years, but it has functioned without complaint for over 5 years now.

      Ok, that's not entirely true. When I've had it under load for 5+ hours in the summer my machine will sometimes spontaneously reboot. But I'm frankly amazed it lasts more than 2.

    9. Re:Tough times ahead for Nvidia? by blahplusplus · · Score: 1

      "Yeah, I have to agree: I don't see Nvidia dying anytime soon, but I have to say that (barring some impressive new market), their days of growth are over."

      Doubtful, no one other then AMD is able to succesfully compete in the graphics market, also AMD does not have any GPU's or ultra mobile devices, and that market is simply enormous and nvidia is hoping with their next gen mobile chip to get into everything from phones to portable video players, that is a growth market. High perf, low power graphics chips for mobile devices if the can pull it off (and the killer apps come along) will definitely be a growth area.

    10. Re:Tough times ahead for Nvidia? by angelbunny · · Score: 1

      3-5 years down the line I see nvidia releasing the first graphic card that supports directx 12.

      It seems like ati and nvidia switch off every new version of directx. ati was first with dx9 and 11 and nvidia was first with 10 and 8.

    11. Re:Tough times ahead for Nvidia? by default+luser · · Score: 1

      Doubtful, no one other then AMD is able to succesfully compete in the graphics market, also AMD does not have any GPU's or ultra mobile devices, and that market is simply enormous

      So enormous that AMD was forced to sell the long-running ATI Imageon line just 8 months ago. If what you're claiming is true, they should have been making money hand-over-fist...but they weren't. All this despite that fact that the only other 3D player in the market is PowerVR!

      and nvidia is hoping with their next gen mobile chip to get into everything from phones to portable video players, that is a growth market.

      Portable video players are a saturated market. You know when Apple caves-in and adds video RECORDING to their dying iPod line, that video playback is already thoroughly entrenched. And don't give me the bullshit that HD video playback will somehow kick-off a new "revolution," when the devices are too small to gain any benefit whatsoever from HD video (screen is too small).

      The Zune HD is the only HD-capable player on the market, and the screen can't take advantage of this. You need a clunky dock and a real monitor to see the difference, and the number of people who will buy it for that purpose is small indeed.

      Back to the subject, every single competing smartphone-level chipset can already do video pretty well, so why are people going to spend money on Tegra (especially when you don't even get a Coretex A8)? For the 3D graphics, of course! And that means you're entering yet-another saturated market: portable 3D gaming. Good luck convincing buyers that they need better graphics than a PSP, DSi or iPhone 3GS can already offer.

      Nvidia is late to the party by a decade, and they expect to find more than scraps left at the dinner table? They're nuts.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

  20. Bezels by sexconker · · Score: 1

    Seriously need foldable/rollable displays so we can get some large, high res, SINGLE DISPLAY action going.

    I'm sick of monitor bezels physically separating my screen space.

    1. Re:Bezels by angelbunny · · Score: 1

      wait for oled becomes mainstream! :D

  21. Re:A shot in the arm? How about cooler chips? by Abreu · · Score: 1

    I think it needs well designed games that stand the test of time.
    But it would be nice if we could get the kind of power we can get for a reasonable price (sub $1000 PC including graphics) today to run cool without fans.

    This. 1000 times this.

    I have no interest on playing on a platform where I am forced to invest thousand of dollars every couple of years.

    I would be interested on buying a fun game that runs on the computer I already have!

    --
    No sig for the moment.
  22. Graphics not the issue by lymond01 · · Score: 1

    PC Gaming may or may not need a shot in the arm, but it isn't because of graphics. It's most likely the plug-and-play nature of games and the dumbing down of controls. Not that ASWD is particularly complex, but if you throw in mouse-look...it's basically like rubbing your tummy and patting your head. Not everyone's up to the challenge.

    1. Re:Graphics not the issue by icebraining · · Score: 1

      Yes, in consoles we only use one hand... no? Then we use the two hands to do the same thing... no? Oh, that's right, we use one hand to control a joystick and another to press buttons.

      I hardly see this as being much easier to use than WASD+Mouse looking. On the contrary, even though I've started playing in my N64, I have ever find Mouse looking much more intuitive than Joystick looking.

    2. Re:Graphics not the issue by Tukz · · Score: 1

      Have you seen the recent line of Action/RPGs on PC?
      The controls are dumb very far down.

      No aiming is required, only a handfull of keys required to make OMGWTFBBQ combos, and so on.
      This isn't necessarily as bad thing.. on consoles where controls is indeed limited, but on a PC where we have several other options, it's just not ok.

      There are several games I just can't stand playing on PC, because of the very bad port of controls.
      And it's a shame too, most of them was games I enjoyed in the past (prequels).

      --
      - Don't do what I do, it's probably not healthy nor safe. -
  23. Non-homogeneous resolution support? by 644bd346996 · · Score: 1

    Eyefinity seems pretty cool, but one thing I haven't read about is how it works for gaming spread across monitors of different sizes and resolutions. If I were to start using Eyefinity, I would want to buy a pair of 19-20" monitors to put in portrait mode to flank my 24" monitor. However, the two new monitors might have the same vertical size (in portrait mode) as the big one, they would have a slightly different resolution: 1280 vs. 1200. It makes things more complex, but it would be great if ATI could make this work well. What would be particularly useful is to allow the monitors on the periphery to have lower DPI, because peripheral vision is lower resolution anyways.

    1. Re:Non-homogeneous resolution support? by blackraven14250 · · Score: 1

      Ah, that's a great idea actually. I'd take it a step further, and hook up a webcam. Let the monitor you're looking towards have a higher DPI, and the others have a lower one the farther they are. Have it adjust this on the fly during gameplay, and it'd be much more like real vision.

    2. Re:Non-homogeneous resolution support? by Vigile · · Score: 1

      We are doing a bigger article on it; it will not do different sizes and/or resolutions at this time.

  24. How do I tiled windows? by tepples · · Score: 1

    I would much much prefer 2 960 x 1200 monitors to a 1920 x 1200 wide screen, It just helps me group stuff better.

    Then get a window manager that will do that for you. All versions of Windows since Windows 95 can do it: control-click on several windows in the title bar, right-click one of them, and choose "Tile Horizontally".

    1. Re:How do I tiled windows? by AvitarX · · Score: 1

      What I need is cascade on left half of screen, then put a 3 inch gap in the center to emphasize the difference between left and right.

      Then, when choosing to maximize one of the cascaded windows, make sure it goes the the side it is on, not across the whole monitor.

      I'm sure they is some Windows manager than can be hacked to do this, but it probably lacks other helpful features, such and an Expose, Cover Flip, or scale down and leave on top to monitor something.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    2. Re:How do I tiled windows? by icebraining · · Score: 1

      Or use a tilling window manager like Awesome.

  25. Re:A shot in the arm? How about cooler chips? by Kjella · · Score: 2, Insightful

    And you can't? Seriously, look at the graphs on the review sites, they're cranking it all up to 2560x1600 with max AA/AF with Ultra High quality. It's not like you can't play with anything less...

    --
    Live today, because you never know what tomorrow brings
  26. Re:A shot in the arm? How about cooler chips? by SilverEyes · · Score: 1

    So, to be clear, you just want: - people to be reasonable on Slashdot Reasonable.

    --
    Interesting.
  27. Re:A shot in the arm? How about cooler chips? by MartinSchou · · Score: 1

    Speaking of cooler chips, [H]ard|OCP's review found this card to have reduced power draw and temperatures compared to the 4870 and GeForce GTX 285.

    It does vary depending on the load the card is under (duh), but for a card that is about twice as powerful as its predecessor, it's quite impressive.

  28. Re:PC gaming is in need of a significant shot in a by Anonymous Coward · · Score: 0

    Console gaming is a much bigger market than PC gaming. I believe that "shot in the arm" is referring to expanding the PC market to more consumers, not improving the quality of the games. In any case, I have a hard time believing either statement.

  29. Re:PC gaming is in need of a significant shot in a by RiotingPacifist · · Score: 3, Insightful

    I must be few people, as i doubt PC gaming needs a shot in the arm. The way i see it PC gaming has its market and consoles have theirs. For single seat games it is still (and always will be) the shit, except for a short period around the release of new consoles it is not lacking in the hardware department. The same way that the Wii didn't eat into "real" console sales, i doubt the console are eating into pc game sale, what they are doing is being played by a huge market of people who regularly enjoy playing with friends in the same room. It could be argued that PCs lack the software to play multiplayer in the same place (because the HW is there to do it with emulators), but tbh if your going to do that you need to plug it into a TV so either its expensive (laptop) or pointless (if you have a dedicated gaming box connected to you TV why not just call it a console).
    If you don't play with local mates -> PC gaming
    If you play with local mates --------> Console gaming
    If you only play with local mates --> Casual Gaming

    Despite these categories overlapping in terms of both games and players, they do not directly compete much.

    --
    IranAir Flight 655 never forget!
  30. Re:A shot in the arm? How about cooler chips? by FlyingBishop · · Score: 1

    He said sub $1000 dollars. That's three times the cost of a a netbook.

    And really, what he's asking for is entirely possible if you string together two netbook cpus + a low power high yield graphics card.

    And well, we already have StarCraft, so the first is not a request.

  31. Re:A shot in the arm? How about cooler chips? by default+luser · · Score: 1

    Yes, and Xbit Labs, as is their tradition, got a true power consumption reading direct from the 12v and 5v PCIe supply lines.

    It turns out the card has the same power consumption as the 4870 at load (3dmark), not to mention exceptional idle power. Way to go ATI, I could have sworn TSMC's 40nm bulk CMOS (no metal gates) would have raised leakage, but this proves me wrong!

    --

    Man is the animal that laughs.
    And occasionally whores for Karma.

  32. Re:A shot in the arm? How about cooler chips? by PitaBred · · Score: 1

    Seconded. I played lots of games with my 4670 at 1680x1050. Now that I have two of them, there aren't a ton of games I can't play at that res, even on decent settings (AA, and so on), and I paid less than $100 total for the pair of 'em.

  33. No Core2 Tests by kenp2002 · · Score: 3, Insightful

    All those reveiws and not 1 of them tested a Lynnfield chip that I could find to see if the dual 8x pci-e slots get pinned when running a DX11 card in SLI. Not one review used a typical median computer that someone would currently own.

    So after all those 'reviews' *cough advertisements* we still don't know if someone with a Core2 Duo at 3 Ghz can even feed that card effectively. No DDR2 systems, no Quad Core Core2 running DDR3... just the usual i7 Etremes that tell typical consumers anything. We don't know, after all those review if it's even worth buying based on a typical machine. ZZZzzzz....

    If anyone can find a Core2 system tested with this new card let te rest of us know if any of us who don't own $1000 processors get a benefit...

    --
    -=[ Who Is John Galt? ]=-
    1. Re:No Core2 Tests by pwfffff · · Score: 3, Insightful

      This card costs more than the low-end i7s. Just buy one.

      You can't buy the latest bleeding-edge
        graphics card and be a cheap bastard at the same time. It doesn't work that way.

    2. Re:No Core2 Tests by Penguinoflight · · Score: 1

      It's called augmentation. You buy the top of the line in cpu/motherboard one generation, then gpu the next generation. There was a time when those core2 quads were top notch... and they'll still beat the 920 in a few tests, nothing to worry about there. On the other hand the Duos haven't been top notch since about 2006, so it's hard to say how much that cpu will hold back your new graphics card.

      I consider the p55 limitation there intentionally to avoid solid sli or crossfire performance. It would still be nice to see if the intended goal was accomplished, but whether you choose to go for lga1156 or lga1366 you'll still be paying more than an AM2+ configuration for the same performance.

      --
      "And we have seen and do testify that the Father sent the Son to be the Savior of the World"
      1 John 4:14
    3. Re:No Core2 Tests by KCWaldo · · Score: 2, Informative

      They use the high end i7's to try and isolate the GPU. They aren't testing the CPU but the GPU. If you look at most benchmarks when they have low settings even with a i7 the GPU's all look the same. If you turn on AA and such the GPU gets to shine and the CPU backs off. Simply put if you CPU limit your benchmark then you have not benchmarks your GPU's.

    4. Re:No Core2 Tests by Creepy · · Score: 2, Interesting

      Personally, DDR2 vs DDR3 has WAY too many variables like RAS, CAS, and RAS-to-CAS delay, burst memory sends, etc. When I had my brother do this analysis for me (he designs RAM...) he found that in many cases DDR2 was smoking early DDR3 in random access and was only slightly slower in burst. That was until I found a CAS20 DDR3 chip running at 1600MHz in my price range (which sealed the deal for me going with DDR3). Just letting you know, though - if you have fast DDR2, it may be faster than early DDR3.

      Memory bandwidth and transfers rates are generally quick enough now that they really don't have a huge impact on game performance (especially with 1+GB of cache memory to work with).

      Ok, now on to CPUs, and interesting that you mentioned it - really one core generally runs most games, so there is little need of a quad HOWEVER, I believe one feature of DX11 (actually, confirmed via google: http://ve3d.ign.com/articles/news/50217/ATI-On-DirectX-11-Gaming ) is thread safe access from multiple CPUs to the GPU. What that means is if CPU1 is trying to push pixels to GPU and CPU2 is trying to do the same at the same time, it is allowed and won't blow up, so it may be possible to distribute the load more evenly. You could, therefore and for instance, assign a core for each display and let the API send it to the correct GPU (which may or may not be on a separate card) and everything is peachy.

      And really, they are trying to test the GPU, so having parts that will not restrict the GPU is best for a review. I really doubt there will be much of a speed degradation due to CPU hardware or memory, but you may lose 1-2 FPS. Since that 1-2FPS will be lost for all GPUs across the board, does it really matter?

    5. Re:No Core2 Tests by Creepy · · Score: 1

      sorry - had an error there - CAS is 7, not 20. 7-7-7-20 was the spec, and the ones I was looking at before that was 10-10-10-24 and 12-12-12-? (24? 30? - don't remember).

    6. Re:No Core2 Tests by Anonymous Coward · · Score: 0

      Its not about "too many variables". They are also present in DDR2 nothing new. RAS is a signal that opens up a bank. CAS is used to either write or read from the memory array. What *might* cause DDR2 to run faster than DDR3 are the numbers that decide the speed bin. The CAS latency is higher in DDR3 than DDR2. So is nRCD and nRP. But again the since the memory buffer in DDR3 is is running at twice the speed than in DDR2, that mitigates most of the latency hit.

      Where did you come up with this insane figure of a 1GB cache? Do you know how much on-chip real estate 1 GB cache would burn? Why have all those gigabytes of off-chip memory when you could have 1GB cache. The Nahelem L2 is 256KB per core i.e 1MB total and this serves as both the Icache and the Dcache. The 8MB L3 is shared among all cores.

  34. Temperatures, power requirements, noise by Anonymous Coward · · Score: 3, Interesting

    The review/source contains no information that's even remotely useful to those of us who look for video cards that are quiet, do not reach absurd temperatures (anything above 60C under load is considered absurd; do people realise just how hot 60C is?), and do not have excessive power requirements.

    All I've seen after reading the review is a bunch of snapshots stolen from a PowerPoint presentation with said "technological improvements", and some graphs indicating the card draws less watts than competing cards.

    Given the size of the HSF (it's full-length -- look at that sucker!), I'm inclined to believe it runs hot. Given the size of the HSF, I'm also inclined to believe the card sounds like a mack truck barrelling down the highway when under load. Finally, given that the card has two -- count 'em, two -- PCIe 6-pin power connectors, this indicates the card requires at least 24V (e.g. two dedicated 12V rails), and God only knows what its amperage requirements are. Then take a look at it's price.

    I feel like the only one on this planet who cares about the amount of heat hardware emits, the amount of power it draws, and the amount of noise it makes. Instead, it appears that the "i gota haf 50829fps in WoW!!!!1!! fag!!!11" gamers have taken over technological evolution and turned it into what Intel during the days of the original Pentium 4. Are there others here who have the same reservations about this kind of hardware as I do?

    1. Re:Temperatures, power requirements, noise by pwfffff · · Score: 1

      Your comment is like someone going to a NASCAR race only to whine about the noise and the fact that they only gets to see the cars once per lap (and imagine how much fuel they're wasting OMG). Go away.

    2. Re:Temperatures, power requirements, noise by Anonymous Coward · · Score: 1, Informative

      The review/source contains no information that's even remotely useful to those of us who look for video cards that are quiet,

      You'll have to wait till Q1 2010 for Radeon 5650 and lower models. 5650 is supposed to run under 70W. It took the industry 4 years to release a card that is a significant performance increase at no additional power cost compared to GF 7600.

    3. Re:Temperatures, power requirements, noise by Anonymous Coward · · Score: 0

      You do not need to have independent rails for this card. You just need to have two connectors. I saw several people make the same claims about the GTX295 mindlessly in forums trying to run people off, but it's actually generally better to have a single 12v rail even when running quad SLI. Usually, the trash brands try to advertise multiple rails as a good idea, but if you make just one big rail, there's less potential for a problem. Think of it as having a car with two motors and neither are strong enough to get you down the road alone.

      It was actually people with AMD x2 processors worried about WoW framerates. I was one of them. PVP in that game is a nightmare if your processor/video combination did not run smooth constantly in a busy area with lots of people hauling around lots of polygons and generating lots of sparkly effects. Regardless, the P4 being single core and slower back then, didn't make it a wise purchase for playing video games.

      All the modern performance video cards are dual slot and long. This is for chaneling air flow. The last thing you want is a step back to open faced graphics cards with a heatsink sitting out in the open. These cause a vortex of hot air recirculating repeatedly. It's many times better to encase it in a shroud and duct it out the back of the PC.

      Then there's the issue of noise. If the cards aren't being taxed, they are running their fan(s) at 100-200 rpms. This is silent. Proper, modern ventilation usually consists of 120mm low-rpm fans (4 in my case keeping a 3.8ghz i7 920 cool) and is quieter than any system I've owned in over a decade. I'll take a silent SSD over another pair of 10k rpm velociraptors any day of the week.

      Finally, overall power consumption of a i7 with a GPU that steps down it's clock when not being utilized, you are going to actually use a lot less energy while the system is idle than say a P4 while idle using an older generation card. For instance, my GTX295 scales both GPUs down to 100mhz when just browsing the web and looking at text/unmoving desktop. They's a bit lighter than most economy, efficient graphics cards used in low end business desktops.

      Cost is too much? It depends on what technology is worth to you. If you make money utilizing it or enjoy taking advantage of what the industry offers go right ahead. If you want to cling to some "good old days" that never really existed, then there's that too. But at least get your facts straight before you start sounding like some crazy old mountain man spouting 'facts' about how technology is going to be the end of us.

    4. Re:Temperatures, power requirements, noise by !eopard · · Score: 1

      You are not the only one, my requirements also focus on low power draw, low noise output, and it also needs to fit my microATX case. now that case has a proprietary 300w PSU, which is happily powering an old ATI X1900XT, so whatever I replace that with has to have no more power draw than that.

      --
      Boolean logic: True, False, and File not found.
    5. Re:Temperatures, power requirements, noise by Anonymous Coward · · Score: 0

      I also care about the temperature of my video card. My 4870 makes an excellent space heater and I wouldn't want to give that up.

    6. Re:Temperatures, power requirements, noise by Bodrius · · Score: 1

      You may just be the only one who still bothers to read the article hoping for useful info.

      New video card tech reviews are, almost always, all about vicarious genital measurements. Benchmarks for FPS, raw computational capacity, shader support, etc. all abound - as if it were 1996 and the high-end was still competing for mere adequacy.

      It's not that 'the 1337' have taken over the tech evolution, it's that they're the only readers left for those publications as their focus became less relevant for the normal market.

      We were all there back then - building the machines, overclocking the cards, buying the extra cooling fans - because you needed to get those extra FPS to get an *adequate* gaming experience (and to admit to friends & family what you spend 300-400 bucks with a straight face). But for the last few years, any mid-range card can handle practically any new games and media tasks pretty well.

      I still consider myself a PC gamer, but at this point I've probably changed my video card ~4 times without looking for a raw perf improvement. Today, my top 5 video card priorities are very different:

      1) Is it relatively quiet? Is the background noise *not* comparable to a 747?
      2) Is it small enough to fit on a case without having to design with a freaking airflow plan? Or does it come with a built-in ginormous fan, and take more space than the motherboard?
      3) Is it *really* quiet? i.e.: Can I add the card without increasing the base noise level of a well ventilated PC?
      4) Does the ratio of price vs qualitative difference not seem utterly ridiculous?
      5) If it happens to be a bit faster than the current model - that'd be nice.

      --
      Freedom is the freedom to say 2+2=4, everything else follows...
    7. Re:Temperatures, power requirements, noise by angelbunny · · Score: 1

      I read another review of the 5870 about how unusually efficient it is with power management. Forgive me for being lazy and not looking up the details but I believe it ran at 27w when idle and 100w less than the 4870 when used to its max. It also apparently pulls much less power than nvidia. My guess is the heat levels are much better and at least when idling the card is quiet. However, I have no idea how cheap that fan is and if it is noisy when in use. The average gamer uses a headset so I doubt he/she would notice it regardless.

    8. Re:Temperatures, power requirements, noise by Anonymous Coward · · Score: 0

      I feel like the only one on this planet who cares about the amount of heat hardware emits, the amount of power it draws, and the amount of noise it makes. Instead, it appears that the "i gota haf 50829fps in WoW!!!!1!! fag!!!11" gamers have taken over technological evolution and turned it into what Intel during the days of the original Pentium 4. Are there others here who have the same reservations about this kind of hardware as I do?

      So buy a 3-generation-old passively-cooled video card ... which when it was originally released was probably on a board aimed for the "i gota haf 50829fps in WoW!!!!1!! fag!!!11" gamers but is now small, cool and quiet thanks to the progress you so despise.

    9. Re:Temperatures, power requirements, noise by Anonymous Coward · · Score: 0

      If the chip can handle it, why not run it fast and hot to maximize performance? This 2,15 billion transistor chip can handle 90C, and it would be absurd to run it slow and cool because this model is designed to maximize performance, in order to gain prestige and please the performance enthusiasts. This card uses all of the power that mainstream PSU:s offer, and why would they not aim for a chip that uses available potential?

      The anandtech review included info on AMDs plans for future models. There will be four altogether, one model with dual chips and two with smaller chips. If you dislike fans so much, later models might satisfy your needs. But if high resolution gaming isn't your cup of tea, why don't you just buy from the current generation and be happy with it? The 4650 looks like a good deal.

      Personally, I don't see myself upgrading from my 7600GS AGP anytime soon, as it suits my needs. That doesn't mean I don't enjoy reading about new chip architectures.

    10. Re:Temperatures, power requirements, noise by Kobyov · · Score: 1

      The Guru3D article http://www.guru3d.com/article/radeon-hd-5870-review-test/ has some information about this - a short summary Power requirements: 27W idle, 188W peak Temperatures: 35-40C idle, 77C max load Noise: 42DBA max load

    11. Re:Temperatures, power requirements, noise by travbrad · · Score: 1

      You apparently aren't the "only one on the planet who cares", because many of the reviews for this card tested exactly the things you are concerned about. TechReport, HardOCP, and Anandtech all did, just to name a few. To be honest, I've never read even visited PC Perspective before, and I guess this is a good reasons reason not to. That being said, high-end CPUs and GPUs are going to tend to use more power and run hotter. They are pushing the limits of what is possible, and running at higher frequencies, so naturally they will use more power and run hotter than a slower product. As for the cost, are you new to PC hardware? High-end has always been very expensive. I remember many $1000 CPUs in the past (and that's not even accounting for inflation). The card isn't worth the cost for me personally, but it's not as outrageous as you seem to think (for those with lots of money and 30" monitors) The efficiency of this card is still pretty impressive though. Double the performance (of the previous gen) with less overall power draw, and the same temperatures, yet quieter cooling. I think the really interesting thing will be the mid-range/lower-end variants of this architecture. I can see them having very solid performance with very little power draw.

    12. Re:Temperatures, power requirements, noise by Anonymous Coward · · Score: 0

      I live in Quebec.
      More than 8 months a year, I could not care less if my computer drew 1 kW, since all the waste heat goes directly into my heating bill with pretty much 100% efficiency.
      The other 4 months, I simply take care and shut it down when I'm not using it.

    13. Re:Temperatures, power requirements, noise by Anonymous Coward · · Score: 0

      Well one of the benefits of the 5870 is its low power requirements. It draws just 27W at idle, an improvement from the 90W idle consumption of the previous generation 4870. And for basically doubling the power of the 4870, it's load power is roughly the same. I would call that quite a significant advancement.

    14. Re:Temperatures, power requirements, noise by Anonymous Coward · · Score: 0

      Here are some parts that I think you'd find useful for what you want:
      CPU: http://www.newegg.com/Product/Product.aspx?Item=N82E16819116039
      Mobo: http://www.newegg.com/Product/Product.aspx?Item=N82E16813121381
      RAM: http://www.newegg.com/Product/Product.aspx?Item=N82E16820231105
      Case/PSU: http://www.newegg.com/Product/Product.aspx?Item=N82E16811190109
      HDD: http://www.newegg.com/Product/Product.aspx?Item=N82E16820208315
      DVD: http://www.newegg.com/Product/Product.aspx?Item=N82E16827106274

      Have fun not doing anything useful. The rest of us will take a few necessary faults to have something worthwhile. As the tech becomes more refined heat output and power consumption are reduced, but dont cry to everyone else that you're 7 generations behind current hardware. Sorry about your life that everyone wants more performance for what they pay.

      Two PCI-E power connectors isnt anything new....
      Back to a more serious note, my 4870 runs at load at about 55c. Uses about 20A at most, and considering the power requirements for the 5870 it cant be much more than 20A unless it's overclocked.
      You're forgetting that people who WORK also have a large impact on technological evolution. Most people are more than willing to pay for new tech as long as it gives them a noticable increase in performance and they have the money.

      Bottom line: You don't have to buy this stuff if you don't want to. So let everyone go on in peace and not have to read you whining.

      Without even knowing it you are just as much of an ass as the WoW kids that you describe. Good job.

  35. Re:PC gaming is in need of a significant shot in a by Hailth · · Score: 0

    Exactly, the author of the summary is totally confused. He correctly points out that developers are more attracted to consoles right now, but he falsely advocates this as the solution. Remember when the PS3 first came out and the good releases were so slow and spaced out because the processor architecture was so unusual? This multi-monitor gaming thing is different how?

    Yes, developers want to make a game that sells. But they also want to make a game that's cost efficient and focuses more on drawing in as much of an audience as possible and not just one factor of that audience. That's why this break through is not going to be an answer, it might help, but it won't change much. Developers aren't going to take the time and resources to make their games fully support multi-monitor gaming. They know the % of people who will have a multi-monitor gaming capable PC (or even more than one monitor), while not having a console at the same time is undeniably insignificant.

    The reasons game makers are most apprehensive about PC releases are compatibility issues, lack of predictable adoption due to hardware configurations, and mistakenly they fear piracy. Also you'll find that the established online communities of the Wii, 360, and PS3 are much more natural methods of getting people to buy DLC. The decentralized PC gaming market makes it less easy to distribute and advertise DLC, and unfortunately for developers the most centralized and effective distribution center of DLC for computer games is The Pirate Bay.

    The real solutions would be:

    Something like Steam to completely take over as a pseudo dashboard / platform for PC gaming, giving unity and simplicity. Developers and publishers should just meet and nominate something for this, doesn't have to be Steam, but it has to be universally accepted and used by gamers and game makers.

    A full understanding of piracy and that sales lost due to piracy is significantly less than amount of times pirated. Most people pirate something because they won't pay for it anyway, others pirate as a means to test a game, and piracy means more players which means more advertisement through word of mouth. Piracy is largely not a measure of lost sales, it is a measure of interest and perhaps success if you could survey the amount of people who pirated your content and later bought it.

    And of course, the major solution brought up by the parent comment in this article, hardware. The amount of PC owners does not equal the amount of customers in the PC gaming market. Additionally, PC gamers do not equal the potential audience for your game. The closest to a correct assumption a sales department can make is: As the technology requirements are scaled back (thus implying greater efficiency or lesser content), the amount of potential players is undefined. It remains undefined because it increases the amount of people who COULD play and purchase it, but decreases the amount of people who WOULD play and purchase it. Clearly this illustrates a sweet spot, but it's one that developers won't be able to find without getting better market research from customers and pirates alike. How will they better research their pirates? By accepting the piracy and asking them to participate in helping out the people who let them have a free game. Is that a risk people will take? Not likely.

    TL;DR version: I agree with the parent comment, catering more to the high-end audience is not a sensible proof that making more games for the PC will be more profitable.

  36. Re:A shot in the arm? How about cooler chips? by BlackSnake112 · · Score: 1

    Thirded (? is that a word?). I have a fanless 4670. It plays the games I want fine. Not everything is maxed, but I play at 1680X1050 on the monitor fine. I have hooked the computer via hdmi to a 1080p tv and it looked great there as well.

    If one does their homework before buying they are usually better off. This machine I was going for tv hdmi connectivity with it being a DVR. So I got a low power (no extra power plug) 4670 and a fanless one for less noise. It plays my games as well as my the 8800gt I have. Granted neither of these cards are new and nor the latest generation. But they work for what I use them for*. I usually plan on a video card lasting 5+ years. So I may buy near the top end when i get it. The thinking is that the card will still be good for some years to come. This new ATI card I would think would still be good 5-6 years from now.

    *I am not playing the crysis. I am not a frames per second gamer. I want things to look good and be playable. The games I do play I do not have lag, and everything looks fine. The ATI card does have a better picture then the 8800gt. Which is sad since the 8800gt cost me 4 times what the 4670 did. But the 4670 has 1GB of RAM while the 8800gt has 512MB.

  37. Re:PC gaming is in need of a significant shot in a by tepples · · Score: 1

    tbh if your going to do that you need to plug it into a TV

    PCs have started to come with 19" monitors lately. These are big enough for two players, but I'll admit not four like on the consoles.

    if you have a dedicated gaming box connected to you TV why not just call it a console

    Because unlike a console, a gaming HTPC can run free software, freeware, shareware, mods for commercial games, and other software that hasn't been digitally signed by the PC maker.

    If you don't play with local mates -> PC gaming
    If you play with local mates --------> Console gaming

    If I play with local mates, but I also want to play (and possibly even make) mods, then what?

  38. PCs without a graphic card by tepples · · Score: 1

    Graphic cards have TV-Out (first S-Video, now HDMI) since what, 2000?

    I see two kinds of PC cases at Best Buy: slimline and mid-tower. Mid-towers look out of place next to a TV. Slimline PCs look better, more like an Xbox 360 or an old PS3, but they typically don't come with a graphic card. Instead, they tend to have Intel's Voodoo3-class GMA chipset on the motherboard because they're designed for web and office apps.

    1. Re:PCs without a graphic card by mdm-adph · · Score: 1

      Don't sully the name of the Voodoo cards by comparing Intel to them. :P

      Intel's graphic performance is beyond terrible, considering the resources the company has to work with.

      --
      It is by my will alone my thoughts acquire motion; it is by the juice of the coffee bean that the thoughts acquire speed
    2. Re:PCs without a graphic card by Jeremy+Erwin · · Score: 1

      The GMA X3100 actually has a hardware T&L unit. Not that this makes it a good card.

    3. Re:PCs without a graphic card by Jeremy+Erwin · · Score: 1

      A number of companies make HTPC or Media Center cases. Some of those have room for normal PCIe cards, and some of them require a riser. The real acid test, though, is whether the heat generated by a decent graphics card is compatible with a quiet living room.

    4. Re:PCs without a graphic card by mdm-adph · · Score: 1

      Aye, it's almost as fast as the 9200SE I bought 5 years ago, aye. :(

      --
      It is by my will alone my thoughts acquire motion; it is by the juice of the coffee bean that the thoughts acquire speed
  39. Re:PC gaming is in need of a significant shot in a by Anonymous Coward · · Score: 0

    Those aren't mutually exclusive, you're just in 2 groups.

  40. Re:A shot in the arm? How about cooler chips? by Neil+Watson · · Score: 1

    My quad Opteron and 1GB Nvidia card are passively cooled from slow running case fans.

  41. Re:PC gaming is in need of a significant shot in a by tepples · · Score: 1

    If I play with local mates, but I also want to play (and possibly even make) mods, then what?

    Those aren't mutually exclusive, you're just in 2 groups.

    But are there any games that serve the two groups? Or are you thinking of one set of games to play with local mates and a separate, disjoint set of games to mod and play by myself or with remote mates?

  42. Re:A shot in the arm? How about cooler chips? by Mad+Merlin · · Score: 1

    What Nvidia card is this? I have a (stock) passively cooled 7950 GT, but I haven't been able to find any newer cards that come stock passively cooled and aren't junk (ie, low-mid end cards at best). Unless you mean watercooled, but I'd rather stay away from that.

  43. Re:PC gaming is in need of a significant shot in a by Schnoogs · · Score: 0

    Clearly you've never gamed on a 30" display and played Crysis or STALKER at 2560x1600 with max detail. Current video cards can ALMOST play those games at a constant 30fps...key word is almost. With these new cards we'll be able to play games that blow away console games in terms of quality and resolution. I love my 360, I really do but it doesn't hold a candle to my GTX 275 and Dell 30" LCD. It's pure graphical bliss and for gamers like me graphics are apart of the experience. It's all about the realism.

  44. Re:PC gaming is in need of a significant shot in a by bonch · · Score: 0, Troll

    PC gaming is dead because of rampant piracy. It's time for Slashdot to accept that.

  45. Re:A shot in the arm? How about cooler chips? by afidel · · Score: 1

    9600 GSO (384/768) and 9600 GT are both very capable DX9 and passable DX10 parts that come in passive flavors. On the ATI side of things there's a passive 4850.

    Personally I would love a reduced core version of the 5870 with even lower idle power and low enough max power (~75W) to allow passive cooling.

    --
    There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
  46. Re:PC gaming is in need of a significant shot in a by RiotingPacifist · · Score: 1

    There is a small (possibly non-existent) intersect. e.g give me one modable game you play with friends on the same machine (emulators do not coun't)

    --
    IranAir Flight 655 never forget!
  47. External GPU please? by Anonymous Coward · · Score: 0

    The graphics cards keep getting bigger and bigger. They make installation (not to mention motherboard access after the fact) a pain in the ass. If heat is really so bad as to warrant these giant cards can we get an external device that plugins into the motherboard and resides outside of the case?

    Thanks.

  48. Re:A shot in the arm? How about cooler chips? by lordofthechia · · Score: 1

    Gigabyte has a GeForce 9800 GT that is passively cooled. That's the highest I've seen.

    Sadly the 260 GTX cards seem like a much better deal (price/performance) if you don't mind it using a fan (coming from someone who's always insisted on fanless video cards).

    --
    Georgia Tech, the leader in Chia(tm) technology.
  49. Re:A shot in the arm? How about cooler chips? by Abreu · · Score: 1

    Thank you for proving my point.

    What I was trying to say is that PC Gaming would be a lot more popular if there were games available that you could play with the on-board graphics chips most computer owners in the world have

    --
    No sig for the moment.
  50. Re:A shot in the arm? How about cooler chips? by PitaBred · · Score: 1

    Most of the world has a computer barely capable of 3D graphics. If you want a game like that, look into World of Goo, Braid, Mahjongg, a number of board games, or something similar. There are new games, what in the hell are you bitching about?

    If your physical hardware doesn't support 3D, THERE IS NO MAGIC THAT WILL CHANGE THAT! That said, new machines are coming out with better graphics all the time. Even entry level machines have more capable GPUs in them. My main point was that it is cheap as shit to get a decently performing gaming box nowdays. You can spend less than $50 to upgrade almost any desktop to play fairly modern 3D games.

    Or were you simply complaining that your integrated hardware isn't fast enough to run stuff like Crysis, and you're feeling left out? If so... tough shit. My car can't take a Corvette in a race, either. I'm not bitching that nobody makes fuel that will make my car competitive, or a race that my car will win, because that would be stupid.

  51. Re:A shot in the arm? How about cooler chips? by PitaBred · · Score: 1

    As a follow-on, this is the most successful computer game, ever. Probably the most successful of ANY video game. Even my parents have played it. http://kotaku.com/391693/the-most-successful-video-game-of-all-time

  52. Re:A shot in the arm? How about cooler chips? by Neil+Watson · · Score: 1

    Sparkle 9500GT

  53. Re:A shot in the arm? How about cooler chips? by Abreu · · Score: 1

    Surely no one is suggesting playing Crysis on Aunt Tilly's Pentium III! ;)

    I was thinking more on the lines of "newer" motherboards that still have inexpensive integrated graphics, like Intel's G45 Express or Nvidia GeForce 8300

    --
    No sig for the moment.
  54. Perspective artifacts? by Jeremy+Erwin · · Score: 1

    While I think that the "curved" arrangement of monitor is probably the best way to make use of multiple monitors, at times, the graphics looked skewed and distorted.

  55. Re:PC gaming is in need of a significant shot in a by Zero_DgZ · · Score: 1

    I don't know about you, but I think the "shot in the arm" PC gaming needs is a serious divergence from console gaming in terms of titles, but it needs to take a big cue from console games in terms of fitting game design to the platform at hand.

    Here's a useless antecdote: Need for Speed Shift just came out. Yay me, I love Need for Speed. So I bought it for my PC, which has an SLI pair of not-to-terribly-old nVidia graphics cards and should be pefectly capable of playing Shift. Surprise! It doesn't work. Presents me with a cute little "shift.exe has encountered a problem and needs to close" dialog every time I try to run it. Tried reinstalling video drivers, changing driver versions, updating Windows, reinstalling the game, reinstalling Windows entirely. No go.

    Meanwhile, the kids with their Xboxes (those that aren't red-ringing) and their PS3's (that may have cost a zillion dollars) can just stick the disk in the drive, press power, and play the damn game.

    Why can't we do this with PC games? Every major PC title I can think of in recent years has suffered from a pile porting, control, stability, and feature issues from launch, some of them continuing to this day. (GTA4 on the PC, anyone?) PC gaming needs to diverge from the "blockbuster title" mentality of current console games, and more importantly break away from just being a pile of (usually lousy) ports of games that are already available on consoles. I should not have to hack around, troll forums, download patches, and sacrifice a chicken to my video card drivers just to be able to play a recently released game. And when I get it working, I should not wind up with a lousy watered-down console port that isn't optimized in any way for my hardware, limits my control schemes, handles mouse and joystick input all weird (if it supports mouse or joystick input at all!), yet is still somehow incapable of playing online against the version of the same title running on everyone else's console.

    Games need to be tailored to the hardware. And not just the video hardware or operating system or what have you for speed and stability, but to the control hardware (mouse and keyboard), display hardware (high resolution monitor relatively close to the user), and operating environment (running along with other applications, probably competing with torrent, IM, browser, and other software).

    Pretty much the only outfit doing this properly is Valve, with the Steam platform. Steam is (relatively) stable, the Source engine runs on all kinds of hardware, all of the Valve designed games on it are designed foremost for the PC taking advantage of mouse-and-keyboard, it plays nice with other applications running alongside it, and it provides a community, downloadable content, free games, updates, and other shit people actually want via its network connection and not just more DRM (though it has that, too).

    As much as it pains me to admit it and as much as I liked Bioshock, Fallout 3, Grid, NFS: Carbon, etc., the last game I really had a good PC gaming experience with was Half Life 2. Well, that and Plants Vs. Zombies. But you get the idea.

    Forget the hardware. Let's get the software right.

  56. Re:PC gaming is in need of a significant shot in a by Zero_DgZ · · Score: 1

    Uh-huh. And a burgeoning community of console hackers, software mods, firmware hacks, millions of modchips sold, Nintendo DS flashcarts selling faster than actual Nintendo DS consoles, and a modchip installation store in just about every organized flea market and farmers market in the country proves that this is a problem endemic only to PC gaming.

    Sure.

    Pull the other one, it plays Metallica.

  57. Own up now... who else thought of NetHack? by kale77in · · Score: 1

    Own up now... who else thought of NetHack when they read...

    Few people will doubt that PC gaming is in need of a significant shot in the arm with the consistent encroachment of consoles...

  58. Re:PC gaming is in need of a significant shot in a by tepples · · Score: 1

    There is a small (possibly non-existent) intersect.

    My question was why is it small and possibly non-existent, other than historical reasons related to the rarity of large PC monitors prior to the middle of this decade?

  59. Re:A shot in the arm? How about cooler chips? by EspressoFreak · · Score: 1

    why not just steal that alienware pc from your obnoxiously rich neighbor. it will still need a fan, but at least it's free.

  60. Option C: Get an HTPC. by tepples · · Score: 1

    So do I:

    A) buy a new computer plus invest all my time to get it up and running with my applications, settings, etc, or

    B) buy a console (PS3 and 360 have had good price drops) plug it into my TV and I am playing a game in 10 mins. and saving at least a couple hundred bucks in hardware and a lot more in time savings.

    C. Go to Dell.com, order a Inspiron slimline desktop PC with NVIDIA graphics and no monitor, and plug it in to an HDTV. Use this PC only for gaming, video playback, and web surfing; use your existing PC for the your work. There are numerous worthwhile games for PC that will never be ported to any console due to console makers' policies against part-time development.

    1. Re:Option C: Get an HTPC. by svendsen · · Score: 1

      And what you suggest still costs more then a console and that doesn't factor in the time I need to configure it, etc.

      Simplicity is a nice thing.

      There are also numerous worthwhile games for the console that will never be ported to the PC either (or ported much much later).

    2. Re:Option C: Get an HTPC. by tepples · · Score: 1

      There are also numerous worthwhile games for the console that will never be ported to the PC either (or ported much much later).

      So what platform do you recommend for a low-budget game developed by a team of developers working part-time from their homes over the Internet? Console makers tend to frown on such an arrangement.

    3. Re:Option C: Get an HTPC. by svendsen · · Score: 1

      From what I have seen Flash (I know PC) seems to be a strong development platform for those that you describe. I don't have the URL on me at work but there is a really big site with tons of flash games from RPGs, adventure, etc. and a ton of them are really good.

      My old machine can still play most of them. :-)

      I'm hoping (and the Apple App Store is a great example for all of us to learn from) that cheap game development will eventually be allowed on the consoles.

      The PC area does have its size going for it, but on the other hand development for the consoles seems easier (one standard platform with only a few options to consider, though this is just a random guess by me) and a more integrated distribution channel (but with more costs associated with it).

      But until the console makers get their heads out of their asses the PC is the only way to go.

  61. cache size by angelbunny · · Score: 1

    Anyone notice the giant jump in cache size? I'm not an ati fanatic so I could be imagining but it looks like the cache size is waaayy bigger than any other graphic cards before it.

    What this says to me is they are designing this card to run far into the future. I wonder if that is true. I know current generation of games use very little memory management on the gpu level and general physx, shaders, gpgpu, and other dx11 based things do not use much more. I also know that pushing and pulling memory from vram is incredibly slow compared to the processing power gpus possess. This makes me wonder if ati plans for gpus of the future to juggle like cpus do; multitasking. There are so many threads the idea of one thread juggling the display output of a video game and the physx seems ridiculous.

    I guess it is true: CPUs are becoming more and more like GPUs and GPUs are becoming more and more like CPUs. Or something like that, at least.

  62. Re:PC gaming is in need of a significant shot in a by SwabTheDeck · · Score: 1

    The kind of shot in the arm that PC gaming needs isn't at the high end but at the low end. If something better than Intel graphics became common on slimline PCs (as opposed to bulky towers), that would open up the market for gaming on home theater PCs.

    The really great news about this card is that it's relatively inexpensive compared to what most top end cards cost at launch. The 5870 is going for $380 just about everywhere, while typical high-end cards launch closer to $500. I hope this is an indication that prices will drop across the board and therefore affect the low end, as well. As far as better graphics getting in to SFF PCs, we've long since left the realm of the "sane" when it comes to thermal requirements on decent graphics chips, but if you poke around, there are some compact, passively-cooled solutions that might not perform as well, but would definitely be considered acceptable by most people.

  63. What makes eyefinity better than nvidia's stuff? by TheLink · · Score: 1

    But what makes Eyefinity so different or better from Nvidia's tech?

    For years Nvidia already has tech that allows you to have 2 (or more - quadros support 16) monitors look like one seamless display to the O/S - that's called "span". Span behaviour is undesirable for most people though.

    In most usage scenarios, it is counterproductive to have X monitors look like one seamless display to the O/S when the real life image produced isn't seamless - nondisplay edges of the panels etc. So it's very silly to have your dialog boxes popping up spread across two or even more monitors, and your start menu button next to your left elbow.

    The Nvidia mode sane people use is called "dualview". When you use dualview, the O/S is aware of the monitors and does not plonk stuff across monitor boundaries. And you can also have your taskbar and start menu on just one monitor, rather than the O/S thinking it's all one huge monitor and stretching the whole taskbar across multiple monitors.

    --
  64. Do You Know How Wrong You Are? by Kneo24 · · Score: 1

    The summary misses the point of why consoles are gaining so much ground in the gaming world. The main reason consoles are so popular is because the hardware never changes. Most people (like myself) don't want to have to go out and buy the latest and greatest graphics card to run a new game.

    Stop spreading the FUD. If you don't understand PC gaming, which it shows you clearly don't, don't throw around your baseless opinions. Why do you insist that people need the latest and greatest hardware to run the newest games? Where did you ever get that idea in the first place?

    When Crysis came out, I ran it on medium settings and the game worked fine and looked fine. So where was my need for the latest and greatest hardware there? The fact is, people routinely play newer PC games on dated hardware too. This is why the minimum requirements are usually so low. This is why games have options to change the settings for CPU and GPU intensive parts. If every game required the latest and greatest like you said, why would the time be taken to include those options?

    With an XBOX 360 or PS3 I know that if I buy a title for that platform, it will work.

    If you buy a game for the 360 and the PS3, you have no guarantee that the game will work. Plenty of games have not worked properly at launch. It's not the small name titles that are having the notorious problems, it's the big name titles like Fallout 3, GTA IV, and so on. They were all having problems where they needed to be patched either right on the launch date, or within the week. I'm not saying the issue is as big as it is on the PC, but the problem is still there. Be thankful that you can now patch your games. Before consoles had this feature, if you ran into a bug on your disc or cartridge, and it was game breaking for you, you were shit out of luck.

    The stability also allows developers to get the most out of the hardware, and generally by the end of a consoles life expectancy, the games are getting very, very good.

    Not true across the board. For the PS2 and PS3, sure, it's true. Hard to develop platforms take time to figure out how to get the most out of it. Easy to develop for platforms like the 360, you're going to be pushing the hardware to its limits pretty fast.

    There will probably always be a market for the hardcore gamers, but the average, casual gamer would rather play an XBOX 360 at 720P on their big screen than play at double the resolution on a screen a quarter the size.

    More FUD on two points.

    First point being that you assume that PC gaming is just for the hardcore people. Hello, casual games? There's a very large number of casual games. There's a lot of stay at home moms with not a whole lot to do from time to time. They're out there playing The Sims, or the latest creation of some weird game where you need to cook food to please your customers. And you know what? You don't need the latest and greatest hardware to play most of these casual games! PC gaming is for the hardcore as much as the consoles are.

    Second point being that you assume that if people have a 360, they're going to have an HDTV, or if they have an HDTV, they have the proper cables to utilize it. This is false. I know people who have a 360 that do not have an HDTV. I know people who have a PS3 who are just too lazy to buy the right cables for their HDTV. Besides, you can have a big screen with your monitor too. You can hook your PC up to your big screen HDTV. You can sit back and relax, and play games that have gamepad support on your couch with your wireless controller.

    I'm not sure why you were modded insightful. Nothing you've stated was truthful. Nothing was near the mark. All you've done is spread around the very same propaganda that is seen time after time again every time there's the slightest talk about anything remotely close to gaming. Do yourself a favor and get an original opinion that is based on truth.

  65. How big is your dis? by tepples · · Score: 1

    Sure, you could run Wolfenstein on your 2560x1600 30" monitor and possible even hack it to be able to use that resolution, but it'll still look like shit due to low-resolution graphical assets

    Of course, that'd be true for Castle Wolfenstein (Apple II) and Wolfenstein 3D (id Tech 0). But are you talking about Return to Castle Wolfenstein (id Tech 3) or Wolfenstein 09 (id Tech 4)?

    1. Re:How big is your dis? by KozmoStevnNaut · · Score: 1

      I was primarily thinking of Wolfenstein 3D, althought RTCW is beginning to look a bit long in the tooth by now.

      --
      Eat the rich.
  66. Re:A shot in the arm? How about cooler chips? by PitaBred · · Score: 1

    Look into open-source games. Nexuiz, OpenArena... some of those Quake3 based games work fine. Neverball, Neverputt, Tuxracer... and of course, all the 2D and flash games that actually make up the majority of the games that people play. Flash is probably the most prevalent gaming platform in the world.

  67. Re:A shot in the arm? How about cooler chips? by Nalgas+D.+Lemur · · Score: 1

    Most of the world has a computer barely capable of 3D graphics. If you want a game like that, look into World of Goo, Braid, Mahjongg, a number of board games, or something similar.

    While World of Goo fits in that category quite well (and is a whole lot of fun, too), Braid (which is also quite good), despite being entirely 2D, is actually brutal to run on even relatively new hardware. It does a lot of wacky shader stuff for all the visual effects and becomes nearly unplayable if it can't maintain a consistently high framerate. My Geforce 8600 GT couldn't even keep up with it until I manually edited some of the relatively undocumented hidden settings. It's not an especially fast card anymore these days, but it absolutely blows away any on-board stuff, so I don't see it working out terribly well for people without a fairly decent discrete video card unless it's been patched to let you disable more stuff (preferably in-game) and auto-detect what your hardware can do better. Most people aren't going to put up with fiddling with command line options just to get the thing to run.

  68. Re:PC gaming is in need of a significant shot in a by Hatta · · Score: 1

    The key to saving PC gaming is not to turn them into consoles. We already have consoles for that. Focus on the strengths of the PC, complex games that you really do need a keyboard and mouse to play effectively. FPSs and strategy games mostly. If these genres die, who really cares if the casual games that replace them are played on a console or PC.

    --
    Give me Classic Slashdot or give me death!
  69. Re:PC gaming is in need of a significant shot in a by tepples · · Score: 1

    If [FPS and RTS] genres die, who really cares if the casual games that replace them are played on a console or PC.

    Small developers care because console makers tend not to give them the time of day.

  70. Re:A shot in the arm? How about cooler chips? by wonkavader · · Score: 1

    Tried that. Fans were too loud. And even with all that amazing GPU power it STILL wouldn't play StarCraft 1 at a higher resolution!

    Broken a second window, snuck in and and put it back.

  71. Re:PC gaming is in need of a significant shot in a by CaseM · · Score: 1

    I can't quote statistics, but I hear constant refrains from gamers, as they grow older, who simply can't or don't want to to keep their computers up to date anymore to play the latest games. "Real consoles", as you put it, allow individuals to remain gamers but rid themselves of the tired, never-ending cycle of periodic upgrades, driver issues, and endless patching that generally plagues the PC experience. This is exactly what drove me away from the PC to consoles for my gaming platform of choice.
     
    It's used a lot, but "just works" feels almost luxurious after working a full day, getting your two-year old to bed, then sitting down for a session of gaming.

  72. Re:PC gaming is in need of a significant shot in a by Mattsson · · Score: 1

    Problem is, giving PC's with integrated graphics the same gaming capabilities as a PC with powerful discrete graphics would mean also mean than the reason why people buy those PC's is no longer valid.
    People buy them because they are cheap, which they won't be if they're to have high-end graphics...

    --
    /.Mattsson - My native language is not English, so please don't whine over linguistic errors. (That's lame anyway...)
  73. Re:A shot in the arm? How about cooler chips? by PitaBred · · Score: 1

    Thanks for the info. I wasn't aware of that... I saw it looked like interesting 2D graphics that should be easily handled by most dual-core CPUs and basic GPUs that are common any more.

  74. ION chipset by tepples · · Score: 1

    Problem is, giving PC's with integrated graphics the same gaming capabilities as a PC with powerful discrete graphics

    The shot in the arm would be something between woefully underpowered integrated graphics and overpowered discrete graphics. For example, a PC maker might replace, say, Intel's 945 series chipsets for Atom with NVIDIA's ION chipset. If Nintendo can make a profit selling Wii consoles for $200 this holiday season, why can't PC makers make a profit upgrading their PCs' video to match even a Dreamcast that was $200 a decade ago?

  75. Re:PC gaming is in need of a significant shot in a by Anonymous Coward · · Score: 0

    The low end in PC tech will always play older games that most people are already tired of playing, classics excluded.
    There are other types of cases than just towers and god forbid the case is three inches thicker than a dvd player OMFGAPOCALYPSE. Low profile cards are available for lower end GPU's but the higher end need the larger boards until they are refined enough.

  76. Re:A shot in the arm? How about cooler chips? by Anonymous Coward · · Score: 0

    PSU: http://www.newegg.com/Product/Product.aspx?Item=N82E16817233010
    Mobo: http://www.newegg.com/Product/Product.aspx?Item=N82E16813131391
    CPU: http://www.newegg.com/Product/Product.aspx?Item=N82E16819103696
    RAM: http://www.newegg.com/Product/Product.aspx?Item=N82E16820148212
    DVD: http://www.newegg.com/Product/Product.aspx?Item=N82E16827136167
    HDD: http://www.newegg.com/Product/Product.aspx?Item=N82E16822136098
    GPU: http://www.newegg.com/Product/Product.aspx?Item=N82E16814102857
    Water cooling: http://www.newegg.com/Product/Product.aspx?Item=N82E16835108105
    ~$60 gpu waterblock and passively cooled memory heatsinks from 3rd party vendors.
    Case: http://www.newegg.com/Product/Product.aspx?Item=N82E16811164125

    Total Price: $906.91

    If you want it to be completely fanless add on 2 more radiators.
    http://www.newegg.com/Product/Product.aspx?Item=N82E16835108086

    Total Price: $986.89

    A lesser graphics card and cpu would still be enough to play most games and run most programs relatively well. But for less than $1000 you can still get a damn nice setup.

    Same setup with these parts exchanged for the cpu and gpu:
    http://www.newegg.com/Product/Product.aspx?Item=N82E16819103681
    http://www.newegg.com/Product/Product.aspx?Item=N82E16814131162

    Total Price: $729.90

  77. My dual monitors by AP31R0N · · Score: 1

    In my primary monitor i run PlanetSide, my secondary shows TeamSpeak. i can easily see who is talking, who is in what channel and so on without a distracting overlay or alt tabbing.

    Works very nicely.

    The next step up is to have TeamSpeak run on a second computer so i don't have to alt tab move people between channels and i can set up keybinds that would otherwise cause problems in the game i'm playing.

    --
    Utilizing the synergization of benchmark e-solutions to pre-workaround action items!