What To Cover In a Short "DIY Tech" Course?
edumacator writes "Our school is working hard to provide our students with relevant opportunities of study. We have a short 'seminar' period that meets three days a week for thirty minutes. I've chosen to teach a seminar on 'Home Grown Technology' even though I'm an English teacher and only an amateur techie. If you had thirty minutes, three days a week, for nine weeks, what would you teach a group of high school students? I'm considering the Wii-mote smartboard and multitouch displays, but I'm afraid I'm overreaching."
Lego Mindstorms would be a good, fun place to start.
I'm considering the Wii-mote smartboard and multitouch displays, but I'm afraid I'm overreaching."
Not necessarily overreaching (I guess it depends on their prior experience), but those projects, while they have a definite "cool" factor, aren't particularly useful.
Personally I would stick to teaching them more useful stuff... maybe basic repair of electric appliances, or if you want something more advanced and that has both the cool factor and would be useful (at least to some people), maybe this DIY book scanner.
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Pyrolysis of wood or other biomass such as garbage into carbon monoxide and hydrogen gas for use as a fuel for vehicles or cooking.
I've always thought that teaching something that combined science, engineering, and Vo-Tek would be highly practical in high school.
How about Small Engines? You can buy a small lawnmower engine (and a manual) and teach them principles of mechanics and combustion while also levening parts of "how things work" as well as basic repair techniques. Eventually you put the thing back together and start it up. You can even show how to mess with it to trick it out or solve common problems.
Not only would this get kids interested in science and engineering, but it would be practical.
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I took a course in 10th grade, it was some simple electricity course, Electrical safety, series and parallel circuits. resistors and capacitors. The final project was to build a simple electric motor. Including winding the armature and coil by hand.
I found this course much more useful in real life than just about anything else I have ever learned.
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I did something similar with 8th graders. Use short physical projects to keep them engaged. Have each student build a tower out of a single sheet of copier paper and tape. The tallest free standing tower wins. Build boats out of measured amounts of aluminum foil. The boat that holds the most marbles before sinking wins. Build water rockets out if 1L plastic bottles. Build bridges out of tooth picks, paper, and glue. The bridge that holds the most weight before failing wins.
Each of the projects can be completed in 2-3 half hour sessions with almost no material cost. These projects teach basic physics and engineering in a fun and competitive way. You can even repeat the same projects later in the term so that the second rounds of towers are designed with knowledge gained in the first round, etc.
First I'd teach some basics: Ohm's law, serial/parallel circuits, etc. Then using a transistor as a switch to turn LEDs and/or relays on and off. Then build up some AND and OR gates, followed by some address decoding and control logic. Throw in some parallel port I/O stuff in as well.
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show the kids how to build a PotatoGun (tm).
That should keep them interrested
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This sounds a little broad. Are you looking at it from a hacker scene? Electronics and Mechanical building? Electrical, mechanical, and chemical technology?
Most of the projects posted on blog.makezine.com would be a good starting point. While the wii is cool, it only touches on a small number of technologies. I would recommend having a final project in mind, and developing the skills required to finish that final project. For example,
1.) Basic electronics (How to solder). Use a kit from ladyada or sparkfun.com. If you get a small enough kit, a beginner can solder a kit in less than 10 minutes. (http://www.sparkfun.com/commerce/product_info.php?products_id=9206 might be fun). Addon: How to use a voltmeter ...
2.) Basic programming (Create a simple program on the PC).
3.) Basic woodworking: How to use a drill, saw, and other tools Safely.
4.) Basic Plastic/Metal working: Create a professionally looking project enclosure. (Look at the proper glues, cutting methods, tricks for a decent enclosure)
5.) Basic Chemistry: Creating a mold, possibly making gears for # 6
6.) Basic Mechanical: Creating a gearbox
7.) Basic Plumbing/hydrolics/pneumatics: How to get water/air from point A to point B
8.)
The best programs will have an end project in mind, such as a small car or an elaborate prank. Each step will be directly related to the final product, giving the students a purpose and motivation to do well.
I am sure you meant to write: piñata.
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