What To Cover In a Short "DIY Tech" Course?
edumacator writes "Our school is working hard to provide our students with relevant opportunities of study. We have a short 'seminar' period that meets three days a week for thirty minutes. I've chosen to teach a seminar on 'Home Grown Technology' even though I'm an English teacher and only an amateur techie. If you had thirty minutes, three days a week, for nine weeks, what would you teach a group of high school students? I'm considering the Wii-mote smartboard and multitouch displays, but I'm afraid I'm overreaching."
Pyrolysis of wood or other biomass such as garbage into carbon monoxide and hydrogen gas for use as a fuel for vehicles or cooking.
I did something similar with 8th graders. Use short physical projects to keep them engaged. Have each student build a tower out of a single sheet of copier paper and tape. The tallest free standing tower wins. Build boats out of measured amounts of aluminum foil. The boat that holds the most marbles before sinking wins. Build water rockets out if 1L plastic bottles. Build bridges out of tooth picks, paper, and glue. The bridge that holds the most weight before failing wins.
Each of the projects can be completed in 2-3 half hour sessions with almost no material cost. These projects teach basic physics and engineering in a fun and competitive way. You can even repeat the same projects later in the term so that the second rounds of towers are designed with knowledge gained in the first round, etc.
I was going to put a vote in for some kind of electronics project as well. I am finding that more and more of my friends (college age +) who have great DIY spirits (car and motorcycle tinkering, learning computers in depth, even sewing) look at electronics as some sort of black box of magic that they can't/shouldn't tamper with. My own roomate was looking for a pair of LED blinkers to install on his motorcycle, when I recommended he make some himself using bought/scavenged materials he got nervous at first. When I started drawing some circuit diagrams for him and told him I would help he got excited.
My point is, electricity, in and of itself, is nothing to be feared/worshiped if properly understood. Teaching kids to hack away at some electronics could greatly improve their understanding of some of the most common items we use everyday.
As for a suggestion, I would tell you to have each of them go home and get their parents/grandparents to donate an old walkman to them for a project. Then have them disassemble it and use the components to make some kind of mobile toy (hence using something with a motor) that they can take home and show off. Of course, this requires soldering, but it still could be great fun for them. I personally have built two Symets (little bouncy pseudo robot things) from old Discman's and had a great time doing it.
That's my two cents.
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This sounds a little broad. Are you looking at it from a hacker scene? Electronics and Mechanical building? Electrical, mechanical, and chemical technology?
Most of the projects posted on blog.makezine.com would be a good starting point. While the wii is cool, it only touches on a small number of technologies. I would recommend having a final project in mind, and developing the skills required to finish that final project. For example,
1.) Basic electronics (How to solder). Use a kit from ladyada or sparkfun.com. If you get a small enough kit, a beginner can solder a kit in less than 10 minutes. (http://www.sparkfun.com/commerce/product_info.php?products_id=9206 might be fun). Addon: How to use a voltmeter ...
2.) Basic programming (Create a simple program on the PC).
3.) Basic woodworking: How to use a drill, saw, and other tools Safely.
4.) Basic Plastic/Metal working: Create a professionally looking project enclosure. (Look at the proper glues, cutting methods, tricks for a decent enclosure)
5.) Basic Chemistry: Creating a mold, possibly making gears for # 6
6.) Basic Mechanical: Creating a gearbox
7.) Basic Plumbing/hydrolics/pneumatics: How to get water/air from point A to point B
8.)
The best programs will have an end project in mind, such as a small car or an elaborate prank. Each step will be directly related to the final product, giving the students a purpose and motivation to do well.
That's a damn good idea. Another one would be to teach nothing at all. Seriously.
There is sooooo much DYI tech that's been done floating around. Just expose them to it. HD video from the edge of space on a weather balloon. Multi-stage water-rockets which can go up 1km. Homebrew wifi antennas which can cover miles. Diesel-electric engines crammed into sedans. Ruben's tubes. Railguns.
Rather than teach, expose them. Show them what's been done. Challenge them to go beyond that. The point of DIY tech is it's...."do it YOURSELF!" It's not "have my teacher show me how to do it".
Seed their dreams, and let them figure the rest out.
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I am sure you meant to write: piñata.
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