What To Cover In a Short "DIY Tech" Course?
edumacator writes "Our school is working hard to provide our students with relevant opportunities of study. We have a short 'seminar' period that meets three days a week for thirty minutes. I've chosen to teach a seminar on 'Home Grown Technology' even though I'm an English teacher and only an amateur techie. If you had thirty minutes, three days a week, for nine weeks, what would you teach a group of high school students? I'm considering the Wii-mote smartboard and multitouch displays, but I'm afraid I'm overreaching."
Lego Mindstorms would be a good, fun place to start.
I'm considering the Wii-mote smartboard and multitouch displays, but I'm afraid I'm overreaching."
Not necessarily overreaching (I guess it depends on their prior experience), but those projects, while they have a definite "cool" factor, aren't particularly useful.
Personally I would stick to teaching them more useful stuff... maybe basic repair of electric appliances, or if you want something more advanced and that has both the cool factor and would be useful (at least to some people), maybe this DIY book scanner.
"Anyone who [rips a CD] is probably engaging in copyright infringement." - David O. Carson
Pyrolysis of wood or other biomass such as garbage into carbon monoxide and hydrogen gas for use as a fuel for vehicles or cooking.
Go with basics: EM interference/signal crossover and Electrostatic Discharge. Each one can be taught in a 30 minutes session and would provide such a foundation to further lectures.
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I'm sure there will be many interesting suggestions, but to me it would be preferable to focus on building simpler devices which the students design themselves, rather than something fancier that forces them to simply follow a blueprint (because they won't have the time/expertise to design it from scratch). Of course, there will be a continuum between 'built from scratch' and 'paint by numbers'-type projects, with different levels of student involvement in its design, and you'll have to find your balance.
I've always thought that teaching something that combined science, engineering, and Vo-Tek would be highly practical in high school.
How about Small Engines? You can buy a small lawnmower engine (and a manual) and teach them principles of mechanics and combustion while also levening parts of "how things work" as well as basic repair techniques. Eventually you put the thing back together and start it up. You can even show how to mess with it to trick it out or solve common problems.
Not only would this get kids interested in science and engineering, but it would be practical.
-The more you learn, the more things you realize you don't know-
rather useful skill... develops a desire to learn more about computers.
Like clicking on a link in an unsolicited email is a BAD idea.
I took a course in 10th grade, it was some simple electricity course, Electrical safety, series and parallel circuits. resistors and capacitors. The final project was to build a simple electric motor. Including winding the armature and coil by hand.
I found this course much more useful in real life than just about anything else I have ever learned.
If I were God, wouldn't I protect my churches from acts of me?
The way things are going, I'd throw in the construction and usage of spears, slings and bows.
That way you can steal other people's crops. Er, I mean, stop them stealing yours.
Confucius say, "Find worm in apple - bad. Find half a worm - worse."
I did something similar with 8th graders. Use short physical projects to keep them engaged. Have each student build a tower out of a single sheet of copier paper and tape. The tallest free standing tower wins. Build boats out of measured amounts of aluminum foil. The boat that holds the most marbles before sinking wins. Build water rockets out if 1L plastic bottles. Build bridges out of tooth picks, paper, and glue. The bridge that holds the most weight before failing wins.
Each of the projects can be completed in 2-3 half hour sessions with almost no material cost. These projects teach basic physics and engineering in a fun and competitive way. You can even repeat the same projects later in the term so that the second rounds of towers are designed with knowledge gained in the first round, etc.
First I'd teach some basics: Ohm's law, serial/parallel circuits, etc. Then using a transistor as a switch to turn LEDs and/or relays on and off. Then build up some AND and OR gates, followed by some address decoding and control logic. Throw in some parallel port I/O stuff in as well.
When our name is on the back of your car, we're behind you all the way!
Boooring!
show the kids how to build a PotatoGun (tm).
That should keep them interrested
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Oh wait.. It's been done.
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?
Seriously, how many photos of hot young girls in the mirror or even worse that look like they're trying to point the camera at themselves.
Do the world a favor, show them that most cameras have a self timer. Heck my Canon has an awesome feature where it'll crank off up to 10 photos after a custom timer delay. Plenty of time to 'get into position'.
This sounds a little broad. Are you looking at it from a hacker scene? Electronics and Mechanical building? Electrical, mechanical, and chemical technology?
Most of the projects posted on blog.makezine.com would be a good starting point. While the wii is cool, it only touches on a small number of technologies. I would recommend having a final project in mind, and developing the skills required to finish that final project. For example,
1.) Basic electronics (How to solder). Use a kit from ladyada or sparkfun.com. If you get a small enough kit, a beginner can solder a kit in less than 10 minutes. (http://www.sparkfun.com/commerce/product_info.php?products_id=9206 might be fun). Addon: How to use a voltmeter ...
2.) Basic programming (Create a simple program on the PC).
3.) Basic woodworking: How to use a drill, saw, and other tools Safely.
4.) Basic Plastic/Metal working: Create a professionally looking project enclosure. (Look at the proper glues, cutting methods, tricks for a decent enclosure)
5.) Basic Chemistry: Creating a mold, possibly making gears for # 6
6.) Basic Mechanical: Creating a gearbox
7.) Basic Plumbing/hydrolics/pneumatics: How to get water/air from point A to point B
8.)
The best programs will have an end project in mind, such as a small car or an elaborate prank. Each step will be directly related to the final product, giving the students a purpose and motivation to do well.
Instead of bomb making, take a lesson from bomb makers all over the world. Improvisation. Each week teach the students some basic principles, say, how electric motors or toasters or pulleys or whatever work. Then give them a range of materials out of which they can make their own device. As you go, choose items with which you can teach basic but important principles in physics and electronics. Later on in the course, do repairs on household appliances etc (pref low voltage or get an electrician on hand to take care of your public liability). Each lesson tell a short story about a cool but simple invention.
Man I would love to teach that course.
sudo mount --milk --sugar
I would think a lot of the stuff from MAKE! Magazine would be useful.
I'm making one right now with a buddy. Parts will cost you about $75 after you find your neon sign transformer.
Start out with the transformer. Right there is a lesson in power/watts/amps etc right off the bat.
HV caps are expensive, so make some leyden jars.
Hook up your coils and caps and you've got some sparks.
Then you can move on to inductance and resonance and tune the thing.
Add a rotary spark gap, terry filter, power conditioner etc as they learn more.
Get a couple neon bulbs, build a corona motor, etc.
I've got some experience in electronics, but in the past few days my knowledge is really starting to solidify.
Plus giant sparks are fun, everyone will dig it.
I am sure you meant to write: piñata.
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