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What To Cover In a Short "DIY Tech" Course?

edumacator writes "Our school is working hard to provide our students with relevant opportunities of study. We have a short 'seminar' period that meets three days a week for thirty minutes. I've chosen to teach a seminar on 'Home Grown Technology' even though I'm an English teacher and only an amateur techie. If you had thirty minutes, three days a week, for nine weeks, what would you teach a group of high school students? I'm considering the Wii-mote smartboard and multitouch displays, but I'm afraid I'm overreaching."

192 of 256 comments (clear)

  1. A long-lasting technology by davebarnes · · Score: 1, Insightful

    Morse Code.

    --
    Dave Barnes 9 breweries within walking distance of my house
    1. Re:A long-lasting technology by j35ter · · Score: 4, Interesting

      Boooring!
      show the kids how to build a PotatoGun (tm).
      That should keep them interrested

      --
      Delta-Mike November Bravo Tango
    2. Re:A long-lasting technology by cjzlducls · · Score: 1

      - -- ---- - - -- i think Morse code can be interesting...but not for that long......one class of Morse Code would be a good idea..:)

    3. Re:A long-lasting technology by Anonymous Coward · · Score: 2, Informative

      How about building a reprap? Constructing a machine that can build most of its own parts is a rather useful task. Doing so will cover electronics, mechanics and material science all in one go.

    4. Re:A long-lasting technology by elfprince13 · · Score: 2, Funny

      spark gap transmitter.

    5. Re:A long-lasting technology by nnnnnnn · · Score: 1

      Beats Karnaugh maps, at least with Morse code you can use it when you watch a movie like Independence Day.

    6. Re:A long-lasting technology by PopeRatzo · · Score: 2, Funny

      Maybe just soldering, to start with, yeah?

      --
      You are welcome on my lawn.
    7. Re:A long-lasting technology by clockwise_music · · Score: 5, Informative
      • Show them how an engine works by getting them to coil wire around a magnet and hook it up to an LED.
      • Then move onto car engines and show how it's the same idea. Then explain how to turbo charge an engine.
      • Computer stuff that you need to know but are never taught: How to safely open up your box, take it apart and put it back together
      • The difference between memory and hard disk space and what paging is. Get a computer and take it down to 128 meg of memory and see what happens. Use perfmon.
      • Basic electronics, multimeter usage, soldering iron - all very handy. Take a stuffed electronic guitar in (just cut a wire or whatever) and show them how to fix it.
      • How to not put personal stuff onto the internet and explain what happens if you do. Then try it with a "John Smith" registered on facebook, myspace etc. Then google the person next week.
      • How the internet works - do a quick HTML website and explain it all
      • Explain how there's more to the world than just the USA and yes, you can actually go to those countries. (sorry, low blow)
      • Show how to back up your data and explain why! Different possibilities such as a local HD, external HD, external computer, using an internet backup provider.
      • Sewing. Seriously. Sew a zipper onto a jacket. Fix the holes in your socks. Make some trakkies (don't know what you yanks call them).
      • Bike maintenance and fixing. How to adjust everything, what tools you need. How to make it more efficient. Get people to bring in their bikes.
    8. Re:A long-lasting technology by digitalunity · · Score: 2, Informative

      Some of that will be difficult to teach in just 30 minute sessions. Stick to the basics.

      • Manufacturing basics, including:
        • Qaulity control basics
        • Work in process tracking
        • Sexual harassment awareness(seriously)
        • Request for quotation processing
      • Basic electronics theory, including:
        • Electricity fundamentals, definitions of voltage, current, resistance, power
        • Ohms law
        • Series circuit calculations
        • Parallel circuit calculations
        • Soldering
        • Using breadboards to make simple circuits
      • Computer basics:
        • Definitions of components
        • Binary logic basics
        • Truth tables for binary operations like AND, OR, NOR, XOR, NAND
        • Binary math

      That should give you a good amount of material to cover.

      --
      You can't legislate goodness. Let each to his own destiny, by will of his freely made choices.
    9. Re:A long-lasting technology by QuixoticWonderer · · Score: 2, Insightful

      Clockwise has some GREAT ideas. The wiimote whiteboard is neat. I've done it myself. However, you should probably consider the scope and aim of what you are doing as well as what your students need. They likely will not really ever need to use the wiimote whiteboard whereas some of clockwise's ideas (such as storage v. memory, personal stuff online, backup up data, basic HTML) may be very useful to them some day.

    10. Re:A long-lasting technology by fractoid · · Score: 1

      Some of that will be difficult to teach in just 30 minute sessions. Stick to the basics.

      • www.google.com
        • howstuffworks.com
        • wikipedia.org
      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    11. Re:A long-lasting technology by bandmassa · · Score: 1

      Morse is not such a silly thing. Teach the history of tech in simple hands on ways, build a morse buzzer, then a cystal radio, connect 2 telephones with a battery, then improve the signal with a bridge to isolate the battery, program a Z80, look at the basics of how computers move data, look at how the cellular network works. (A great explanation of the last item can be founds at tidbits.com.) Look at what grows from all this simple tech, have fun brainstorming the possibilities of the future. Most of all, make fun and inclusive. Teach it this way, and you're teaching them to "plug, play, break and fix" which is they way we techies get savvy. Those who are afraid to have to do a reboot, never learn how far they can push a tech toy.

      --
      "I hope you like Guinness, Sir. I find it a refreshing substitute for, er... food." Col. Jack O'Neil, SG-1
    12. Re:A long-lasting technology by story645 · · Score: 2, Informative

      Sexual harassment awareness(seriously)

      Seconding this. Teach the boys that letting the girls use the tools is a good thing. If you do hardware/mechanical projects, please pay attention to the class and call the boys on their sexism. It may have gotten better since I was in high school (graduated 5 years ago), but I remember lots of boys doing the mechanical stuff for the girls, sometimes due to misguided chivalry but often plain old sexism.

      --
      open source modern art: laser taggi
    13. Re:A long-lasting technology by story645 · · Score: 1

      Sexism isn't the same thing as sexual harassment.

      Sexual harassment can take a dozen forms and boils down to well harassing someone (treating 'em unfairly) 'cause of there sex, (in the name, really) and playing keep away with the tools is a form of harassment. I've also heard more blatant "our robotics team needs some cheerleaders" from guys who didn't believe girls could be useful, but seriously the attitude's the same.
      But fine, I screwed up wrong term. I'll still second him though 'cause it sometimes gets uncomfortable being the only girl in the room when boys go into creepy/slimy convo territory.

      --
      open source modern art: laser taggi
    14. Re:A long-lasting technology by clockwise_music · · Score: 2, Funny

      Cheers man, thanks! Wow, a nice comment on the internet, Quixotic, you're a rarity.

    15. Re:A long-lasting technology by SlashWombat · · Score: 1

      Morse isn't even a requirement for a Full Ham Radio license anymore. In another 40 years, it will be totally gone. Perhaps a bit of programming in a real language would be more appropriate. (but i doubt it!)

    16. Re:A long-lasting technology by smoker2 · · Score: 1
      • Show them how an engine works by getting them to coil wire around a magnet and hook it up to an LED.
      • Then move onto car engines and show how it's the same idea.

      That is NOT an engine, it is a generator. The closest you could get would be a motor, but as you didn't specify a power source, it can't be a motor.
      A car engine is NOT remotely the same idea. A car engine converts latent energy (in the fuel) into kinetic energy. It may use a generator to power the spark, but you don't need one. A battery works fine for a basic engine, and if it's a diesel, it's unnecessary. Are you suggesting they teach bollocks ?

      It reminds me of a CSI episode where they homed in on the perp because her cars drive belts didn't squeal when it was started. Like this was unusual. A properly maintained belt (correct tension and not worn out) does not squeal. Their justification was that mechanics "fix" this by spraying a lubricant on the belt (and therefore it had been serviced very recently). That is not a fix, that is a kludge. (note the D in kludge, it's not a kluge).

      Here's an idea of my own. Pick any CSI or Numbers episode and go through each of the logical inconsistencies explaining how and why they are wrong.

    17. Re:A long-lasting technology by uninformedLuddite · · Score: 1

      what a bummer. My mod points expired yesterday. great idea and it is a fun thing to play with.

      --
      The new right fascists are bilingual. They speak English and Bullshit.
    18. Re:A long-lasting technology by u38cg · · Score: 1

      Indeed. Though try to stop the girls in Civil Engineering playing with the concrete vibrating wands...

      --
      [FUCK BETA]
    19. Re:A long-lasting technology by AvitarX · · Score: 1

      Sewing and Bike Maintenance are big wins!

      Both will save tons of money, and are really a lot more convenient than getting a broken bike to a shop, or buying more clothing.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    20. Re:A long-lasting technology by story645 · · Score: 1

      'cause they never offer to help the other boys and never let the girls learn how to do it by themselves. It's a "girl's shouldn't use tools" things, even when it's just trying to be chivalrous. I've been in plenty of situations where some hardware task needed to get done and all the guys were busy and they still told a girl don't bother, while telling the guy standing next to her to go do it. (this wasn't a task which only the guy knew how to do.)

      --
      open source modern art: laser taggi
    21. Re:A long-lasting technology by clockwise_music · · Score: 1

      Engine - sorry, I meant electricity : )

  2. Bomb making? by bcmm · · Score: 1

    See above.

    --
    # cat /dev/mem | strings | grep -i llama
    Damn, my RAM is full of llamas.
    1. Re:Bomb making? by AvitarX · · Score: 1

      I think it's called model rockets at a younger age.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
  3. Lego Mindstorms by Ethanol-fueled · · Score: 4, Insightful

    Lego Mindstorms would be a good, fun place to start.

    1. Re:Lego Mindstorms by bsDaemon · · Score: 3, Interesting

      Yeah, but if we're talking about a public high school's budget these days, you may as well being telling him to build a breeder reactor out of smoke detectors... Mindstorm is expensive and schools are el cheap-o about spending money. Hell, my mother who is a high school ap Spanish teacher just had to put up all the money for supplies to build a pinata to represent the school at an event sponsored by the Richmond Hispanic Chamber of Commerce, which the Principal later tried to take credit for, but has yet to reimburse my mother for the expense, at least since the last I heard of it.

    2. Re:Lego Mindstorms by blackraven14250 · · Score: 1

      ...build a pinata to represent the school at an event sponsored by the Richmond Hispanic Chamber of Commerce...

      Does the district have severe racial problems?

    3. Re:Lego Mindstorms by bsDaemon · · Score: 1

      Gloucester mostly doesn't have other races... Richmond has a lot of problems which depending on how you want to look at it, may or may not be racially caused, but certainly are drawn on racial lines... that and because VCU kids suck.

      Actually, I only heard of this Richmond Hispanic Chamber of Commerce deal last week... I didn't know there was such a thing until I went home to visit my parents over the weekend.

    4. Re:Lego Mindstorms by demonlapin · · Score: 1

      Actually, they're caused by statuary that sucks. (See: Ashe on Monument. I went to U of R when the whole fuss happened, and thought the proper solution was to toss the statue in the James and commission a decent one.)

    5. Re:Lego Mindstorms by networkBoy · · Score: 1

      FWIW I'm looking at having to fund and "interesting" science curriculum for my daughters class.

      I already have a standing wave tube built out of polystyrene beads in a 6 foot long, 6 inch diameter plexi tube.
      This would also be an awesome demo for the school kids for the OP.
      I'm looking to build a tennis ball canon powered by dropping a bowling ball down a tube.
      yeah, OP should expect to have to fund much of this himself.
      -nB

      --
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    6. Re:Lego Mindstorms by PopeRatzo · · Score: 3, Interesting

      OP should expect to have to fund much of this himself.

      He could start by teaching his students how to find materials for building these projects from free sources, such as the trash.

      The most talented makers I know tend to pay very very little for their materials. I have heard the term "The Garbage Santa" as an answer to the question "Where did you get this stuff?" on several occasions.

      I have found everything from 23" LCD monitors to Prada coats in the alleys next to the trash cans just within a 4-block radius of my home. Americans, especially the well-off ones, have the richest garbage you could imagine. I learned this from my wife, early in our marriage. She grew up in a rather poor Eastern European country. When I met her, she was already a math PhD on her way to a tenure position, and made a decent living, but she still marveled at our wastefulness. At first, I was a bit embarrassed to take something that someone else had discarded, but I think it was the slick Prada coat (it didn't look like it had ever been worn) that I still wear, that I began to overcome my discomfort. I'm guessing some divorcee was purging her townhouse of her ex-husband's belongings or something, and I was the beneficiary. Seriously, this is one fine-looking coat.

      Also, for example, I am currently sitting in a Herman Miller Aeron Chair that someone had thrown away. Seriously. It had a small tear in the mesh that was easily repairable.

      --
      You are welcome on my lawn.
    7. Re:Lego Mindstorms by Steauengeglase · · Score: 1

      I wish I had a URL, but a few years ago Lego had a school robotics program where they would send your school a free kit.

  4. Teach them something useful by langelgjm · · Score: 4, Interesting

    I'm considering the Wii-mote smartboard and multitouch displays, but I'm afraid I'm overreaching."

    Not necessarily overreaching (I guess it depends on their prior experience), but those projects, while they have a definite "cool" factor, aren't particularly useful.

    Personally I would stick to teaching them more useful stuff... maybe basic repair of electric appliances, or if you want something more advanced and that has both the cool factor and would be useful (at least to some people), maybe this DIY book scanner.

    --
    "Anyone who [rips a CD] is probably engaging in copyright infringement." - David O. Carson
    1. Re:Teach them something useful by tloh · · Score: 3, Informative

      How about starting off with the proper use of a multimeter? Just being able to find out the current/voltage/resistance conditions on various rigs have served me well in the past.

      --
      Stay sentient. Don't drink bad milk.
    2. Re:Teach them something useful by URL+Scruggs · · Score: 2, Insightful

      I strongly disagree. I think too many people are put off electronics by the utilitarianism, maths and feeling like they need to know something before they start. I would suggest circuit-bending, the skills can be picked up along the way and there isn't really knowledge threshold for starting. I think it's far better to teach people the principles of reverse engineering and give them an idea that they can just do things. Take away the scariness of opening the lids on stuff and it could lead to all sorts of creativity, ingenuity and so on - broader skills than repairing toasters.

    3. Re:Teach them something useful by Dexx · · Score: 3, Informative

      How to use a multimeter, how to solder, what electronics bits do and how they all fit together. Start with the basics.

      --
      Feel the fear and do it anyway.
    4. Re:Teach them something useful by bigstrat2003 · · Score: 2

      No, he'll probably turn a lot of people off if he does that. I'm a tech-inclined guy myself, and that sounds boring as hell, so I can only imagine what someone without a predisposition toward the subject matter will think.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    5. Re:Teach them something useful by PopeRatzo · · Score: 2, Interesting

      How to use a multimeter, how to solder

      It shocks me how many of my friends who consider themselves to be technically adept cannot fix a simple short.

      --
      You are welcome on my lawn.
    6. Re:Teach them something useful by fractoid · · Score: 1

      If you want to take the scariness away, make sure there're no high-voltage capacitors on the things you disassemble. Yow!

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    7. Re:Teach them something useful by story645 · · Score: 1

      I'm a tech-inclined guy myself, and that sounds boring as hell, so I can only imagine what someone without a predisposition toward the subject matter will think.

      They think it's the coolest thing ever 'cause they don't really play with it. Most of the kids in my high school's equivalent of wood shop (called science technique lab) wanted to do the soldering projects, and I know a psych grad student who's itching to get her hands on a soldering iron. You think it's boring precisely 'cause it's such a standard tool to you. I though the multimeter's was lots of fun to fool around with, comparing internal voltages and what not, when I first started really using one. (Now I'm sick of it 'cause it usually tells me things I don't really wanna know.)

      --
      open source modern art: laser taggi
    8. Re:Teach them something useful by purpledinoz · · Score: 3, Interesting

      And maybe a primer on what those measures mean. Maybe I'm a dummy, but it took me the first 2 years of university to really understand what voltage, current, resistance (capacitance and inductance) really means.

  5. Agriculture by Anonymous Coward · · Score: 2, Insightful

    Crop agriculture, farm equipment repair, and irrigation systems.

    Kroger is NOT the future.

    1. Re:Agriculture by Hognoxious · · Score: 3, Funny

      The way things are going, I'd throw in the construction and usage of spears, slings and bows.

      That way you can steal other people's crops. Er, I mean, stop them stealing yours.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    2. Re:Agriculture by Baricom · · Score: 1

      You must be new here. Crop infringement isn't stealing.

    3. Re:Agriculture by Jared555 · · Score: 1

      Make sure you have a source of bullets, powder (whichever form your particular gun uses) or it's components, etc. that is greater in quantities than people find materials to make spears, ammo for catapults, etc. with

    4. Re:Agriculture by mike2R · · Score: 1

      I don't think we'll ever lose the ability to make simple firearms, even in a real apocalyptic scenario. Sure modern weapons need a fair amount of manufacturing know-how, but even smooth-bore muzzle loading muskets are better military weapons than bows and spears, and very simple to make along with their ammunition and black powder.

      --
      This sig all sigs devours
    5. Re:Agriculture by selven · · Score: 1

      You forgot non-pain-dependent crowd control tactics and shooting between the eyeballs, cause no other hit can kill them.

  6. Pyrolysis of biomass. by Anonymous Coward · · Score: 5, Interesting

    Pyrolysis of wood or other biomass such as garbage into carbon monoxide and hydrogen gas for use as a fuel for vehicles or cooking.

    1. Re:Pyrolysis of biomass. by Marxist+Hacker+42 · · Score: 1

      2nd vote on this one- it's an easy experiment requiring only two garbage cans and a loop of copper tubing.

      --
      SJW: a person who perceives an injustice, and while correcting it, commits a greater injustice.
    2. Re:Pyrolysis of biomass. by Glonoinha · · Score: 1

      It's been a while since my last chemistry class, but I'm thinking that the pyrolysis of wood is going to result in methanol in a gaseous state that then be condensed into liquid methanol (which is very suitable for fuel) - not carbon monoxide and hydrogen gas (neither of which is particularly well suited for cooking or powering regular vehicles.)

      That said - forget distilling wood down into wood alcohol. How about using grain and distilling it down into ethanol. Now THAT is a science project a bunch of high school students will participate in (even if they don't actually consume the results - it's something they think they can relate to, and it will grab their attention.)

      --
      Glonoinha the MebiByte Slayer
  7. Go with basics by Hungus · · Score: 3, Insightful

    Go with basics: EM interference/signal crossover and Electrostatic Discharge. Each one can be taught in a 30 minutes session and would provide such a foundation to further lectures.

    --
    Bad Panda! No Bamboo for you! In matters of importance ACs will not be responded to. Want to say something critical,OK
    1. Re:Go with basics by basementman · · Score: 3, Informative

      Because nothing says a good time like Electrostatic Discharge.

    2. Re:Go with basics by grcumb · · Score: 1

      Because nothing says a good time like Electrostatic Discharge.

      "Don't hit me with an electrostatic discharge, bro."

      You're right, it just doesn't have the same ring to it.

      --
      Crumb's Corollary: Never bring a knife to a bun fight.
    3. Re:Go with basics by falconwolf · · Score: 1

      Go with basics: EM interference/signal crossover and Electrostatic Discharge. Each one can be taught in a 30 minutes session and would provide such a foundation to further lectures.

      This is only true in the right climate, electrostatic discharges don't have in some climates. No matter how long you drag your stocking feet across the carpet you can't generate a charge.

      I'm not sure where it was he taught but one professor I had for physics joined the Peace Corp after he got his PhDs and taught at a university in an underdeveloped nation, and while there he tried to teach about static electricity but because the climate was too humid he couldn't actually show the students what it was.

      On the other hand I liked what a teacher that I had in hr high did, in a demonstration he had us do he sprinkled iron filings on a flat surface with a magnet under it. Seeing it in action and doing it themselves made a lot of students curious.

      Falcon

    4. Re:Go with basics by Hungus · · Score: 1

      It doesn't take a visible spark to kill a component, a visible spark takes ~500V to feel it and 1kV to see the spark. To destroy a component just hit it with 10x its operational voltage and it will likely be toast, that could be as low as 25V for something that operates at 2.5V.

      I understand what you are saying but you are presenting a common misconception regarding ESD. Plus just because you cannot generate a visible spark one day doesn't mean you can't the next.

      --
      Bad Panda! No Bamboo for you! In matters of importance ACs will not be responded to. Want to say something critical,OK
    5. Re:Go with basics by falconwolf · · Score: 1

      It doesn't take a visible spark to kill a component, a visible spark takes ~500V to feel it and 1kV to see the spark. To destroy a component just hit it with 10x its operational voltage and it will likely be toast, that could be as low as 25V for something that operates at 2.5V.

      But it doesn't matter if you can't experience it, by seeing or being shocked, yourself. My professor could talk about it all he wanted but it was hard to get the students to understand if they couldn't see it in action.

      I understand what you are saying but you are presenting a common misconception regarding ESD. Plus just because you cannot generate a visible spark one day doesn't mean you can't the next.

      You'd better correct my professor then, he was the one that said that not me, and he got his BS in Mathematics, MS in Physics and PhD in Science Education from Purdue. Scan down to George W Coyne.

      Falcon

  8. Designing and building by wronski · · Score: 3, Insightful

    I'm sure there will be many interesting suggestions, but to me it would be preferable to focus on building simpler devices which the students design themselves, rather than something fancier that forces them to simply follow a blueprint (because they won't have the time/expertise to design it from scratch). Of course, there will be a continuum between 'built from scratch' and 'paint by numbers'-type projects, with different levels of student involvement in its design, and you'll have to find your balance.

    1. Re:Designing and building by MrCrassic · · Score: 1

      I would agree completely if the time constraint was lifted, but it might be safer to build up something that still requires a significant amount of design work, but is somewhat guided (i.e. there are instructions...but to use the instructions, you need to learn this and that).

      What I don't recommend, especially considering that this seems to be a general-purpose kind of thing, is writing software. The problem with doing this is that while it is mentally stimulating, and the end result can definitely be appreciable, the amount of time to get there varies from person to person, and the amount of fun in getting there is normally minimal. (If anything, the amount of frustration is really what increases, as these kids will grow more and more tired of not having their thing work out for them.)

  9. Engineering! Fun and applicable! by sh()gun · · Score: 4, Insightful

    I've always thought that teaching something that combined science, engineering, and Vo-Tek would be highly practical in high school.

    How about Small Engines? You can buy a small lawnmower engine (and a manual) and teach them principles of mechanics and combustion while also levening parts of "how things work" as well as basic repair techniques. Eventually you put the thing back together and start it up. You can even show how to mess with it to trick it out or solve common problems.

    Not only would this get kids interested in science and engineering, but it would be practical.

    --
    -The more you learn, the more things you realize you don't know-
    1. Re:Engineering! Fun and applicable! by mustafap · · Score: 1

      >How about Small Engines?

      Do you have small engines in America?

      --
      Open Source Drum Kit, LPLC deve board - mjhdesigns.com
    2. Re:Engineering! Fun and applicable! by apoc.famine · · Score: 5, Insightful

      That's a damn good idea. Another one would be to teach nothing at all. Seriously.
       
      There is sooooo much DYI tech that's been done floating around. Just expose them to it. HD video from the edge of space on a weather balloon. Multi-stage water-rockets which can go up 1km. Homebrew wifi antennas which can cover miles. Diesel-electric engines crammed into sedans. Ruben's tubes. Railguns.
       
      Rather than teach, expose them. Show them what's been done. Challenge them to go beyond that. The point of DIY tech is it's...."do it YOURSELF!" It's not "have my teacher show me how to do it".
       
      Seed their dreams, and let them figure the rest out.

      --
      Velociraptor = Distiraptor / Timeraptor
    3. Re:Engineering! Fun and applicable! by blackraven14250 · · Score: 2, Informative

      Only on lawnmowers made in Japan.

    4. Re:Engineering! Fun and applicable! by TubeSteak · · Score: 1

      How about Small Engines? You can buy a small lawnmower engine

      You can buy a pile of barely-working RC engines for relatively cheap.
      It's not a gas engine, but the principles are the same.

      --
      [Fuck Beta]
      o0t!
    5. Re:Engineering! Fun and applicable! by NotBornYesterday · · Score: 4, Funny

      Sure. The V8 on my weed whacker is only 5.7 liters. It's tiny.

      --
      I prefer rogues to imbeciles because they sometimes take a rest.
    6. Re:Engineering! Fun and applicable! by maharb · · Score: 1

      Provide links and you just made the lesson plan.

    7. Re:Engineering! Fun and applicable! by B4D+BE4T · · Score: 1

      Better yet, show all of these (and more) the first week, give them the weekend to decide which one they would like to build the most, then take a vote on which project to build in class during the remaining 8 weeks.

    8. Re:Engineering! Fun and applicable! by Selanit · · Score: 2, Insightful

      There is sooooo much DYI tech ..

      Hmm, DYI. That stands for "Do Yourself In" ... ?

    9. Re:Engineering! Fun and applicable! by apoc.famine · · Score: 1

      I almost did. Then I remembered that I just quit and wasn't responsible for lesson plans anymore. Old habits die hard, for sure....

      --
      Velociraptor = Distiraptor / Timeraptor
    10. Re:Engineering! Fun and applicable! by maharb · · Score: 1

      Haha, I read that yesterday or something. Good points.

  10. A good place for a few ideas.. by Shinu · · Score: 1

    can probably be found in those "Things every man should know" articles, which should have a few tech-related items.

  11. Linux installation by masmullin · · Score: 3, Insightful

    rather useful skill... develops a desire to learn more about computers.

    1. Re:Linux installation by Shikaku · · Score: 1

      Make sure they use Gentoo too.

    2. Re:Linux installation by spiffmastercow · · Score: 2, Funny

      The class will be over in 9 months, but they'll still be compiling..

    3. Re:Linux installation by Timesprout · · Score: 1

      Have you been in a coma for the last 5 years? Its all about works out of the box now, the infrastructure is utterly irrelevant apart from a small minority. Its all about what your imagination can build on top of it now and how quickly you can get it on app store.

      --
      Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
      What truth?
      There is no dupe
    4. Re:Linux installation by selven · · Score: 1

      Some, like Gentoo, let you go through a lengthy, arduous (but very powerful and customizable) installation process.

    5. Re:Linux installation by westlake · · Score: 1

      rather useful skill... develops a desire to learn more about computers.

      If simply installing Linux has become as easy as the geek pretends, why should it inspire any greater desire to learn about the machine than any other OS?

    6. Re:Linux installation by SanityInAnarchy · · Score: 1

      Ubuntu is easy to install. Gentoo forces you to actually learn something about it.

      Besides which, once you've got it installed, there's still plenty to explore.

      --
      Don't thank God, thank a doctor!
    7. Re:Linux installation by bradbury · · Score: 1

      I would agree with this. There aren't many skills one can teach which are guaranteed to save an individual thousands of dollars (primarily in Microsoft or other proprietary software vendor fees) over their lifetime.

      While I agree with the comments that that Ubuntu is easy and Gentoo a little trickier, the real "light-bulb" effect relates to people knowing what an operating system is and that they are implicitly paying for it when they buy a Windows or Mac PC. Linux opens other windows (e.g. Perl, Python, Xen, Android, browser independence, application specific Linux derivatives, the ability to look under the hood, the idea that one might be able to do it better, etc.)

  12. microcontroller projects by longtailedhermit · · Score: 2, Informative

    i would spend at least a couple of weeks having them build and program some microcontroller projects.
    here's a place to start: http://hacknmod.com/hack/top-40-arduino-projects-of-the-web/

    Arduino is a physical computing platform based on a simple open hardware design for a single-board microcontroller, with embedded I/O support and a standard programming language. The Arduino programming language is based on Wiring and is essentially C/C++ (several simple transformations are performed before passing to avr-gcc). The goal of the Arduino project is to make tools available that are accessible, low-cost, low capital investment, flexible and easy-to-use for artists and hobbyists. Particularly those who might not otherwise have access to more sophisticated controllers that require more complicated tools.

  13. Teach 'em something useful by Capt.DrumkenBum · · Score: 4, Interesting

    Like clicking on a link in an unsolicited email is a BAD idea.
    I took a course in 10th grade, it was some simple electricity course, Electrical safety, series and parallel circuits. resistors and capacitors. The final project was to build a simple electric motor. Including winding the armature and coil by hand.

    I found this course much more useful in real life than just about anything else I have ever learned.

    --
    If I were God, wouldn't I protect my churches from acts of me?
    1. Re:Teach 'em something useful by BJ_Covert_Action · · Score: 5, Interesting

      I was going to put a vote in for some kind of electronics project as well. I am finding that more and more of my friends (college age +) who have great DIY spirits (car and motorcycle tinkering, learning computers in depth, even sewing) look at electronics as some sort of black box of magic that they can't/shouldn't tamper with. My own roomate was looking for a pair of LED blinkers to install on his motorcycle, when I recommended he make some himself using bought/scavenged materials he got nervous at first. When I started drawing some circuit diagrams for him and told him I would help he got excited.

      My point is, electricity, in and of itself, is nothing to be feared/worshiped if properly understood. Teaching kids to hack away at some electronics could greatly improve their understanding of some of the most common items we use everyday.

      As for a suggestion, I would tell you to have each of them go home and get their parents/grandparents to donate an old walkman to them for a project. Then have them disassemble it and use the components to make some kind of mobile toy (hence using something with a motor) that they can take home and show off. Of course, this requires soldering, but it still could be great fun for them. I personally have built two Symets (little bouncy pseudo robot things) from old Discman's and had a great time doing it.

      That's my two cents.

    2. Re:Teach 'em something useful by yurtinus · · Score: 2, Insightful

      It's a do it yourself tech course in high school... It's not supposed to be useful, it's supposed to be fascinating and hopefully get a few students more interested in pursuing further. Leave the computer basics to a computer class (or hopefully their parents...). However, the basic electricity course you described looks like it would be dead on. I can't think how often I'd need to hand wind an electric motor ;)

      You need to figure that you're teaching a high school class. You might have one or two students that are capable and motivated enough to get into complicated hacking and the rest that just want to get through the class. *Your* challenge is to come up with something that the majority of the class can accomplish while still allowing those handful of students to push further. I'd also argue that DIY Tech should have a stronger electronics background - most highschoolers wouldn't know how to use a multimeter... Digging into programming microcontrollers will be a stretch for a lot of your students at that grade (though admittedly I don't know what programming interfaces the devices mentioned use... If it's straightforward enough, go for it).

      --
      +1 Disagree
    3. Re:Teach 'em something useful by NotBornYesterday · · Score: 1

      Stuff like that transfers to other projects. Same principles, different application: wind your own pickups for an electric guitar. Play around and learn how to vary wire thickness, number of coils, and even magnet type for a hotter or mellower sound, etc.

      --
      I prefer rogues to imbeciles because they sometimes take a rest.
    4. Re:Teach 'em something useful by networkBoy · · Score: 1

      I'm genuinely *not* dissing you here...

      WTF? that was 10th grade? I know I started sooner than most on electronics when I took apart my dad's HP (first or second HP RPN engineering calc made, forget the model) when I was 3, but wow! I was winding motors and series / parallel circuit stuff in elementary school.

      Since I'm in a similar situation to the OP I'll ask:
      Was 10th grade the right time for this kind of stuff or do you think you could have handled the series/parallel circuit stuff in late elementary with winding motors somewhere in the 6th-8th grade? I would think that by 7th or 8th grade you should be able to reliably build a crystal radio with a coil form based kit and a soldering iron.

      I'm trying to develop a science curriculum that can be used in the K-8 grade school my daughter attends that can be run partially in-class and partially as an after school activity. The hard part is honestly not to get the kids attention, but rather to develop something that can be taught by someone other than an electronics/science/geology/etc. geek (that and getting permission for chemistry demonstrations in schools these days).
      -nB

      --
      whois gawk date unzip strip find touch finger mount join nice man top fsck grep eject more yes exit umount sleep dump
    5. Re:Teach 'em something useful by Marxist+Hacker+42 · · Score: 1

      Given that bit of geek narcissism, I think the really hard part for you will be remembering that the majority of any given population has, by definition, IQ scores less than 110.

      Anyway, it is for me- and yes, by 5th grade I had built my first crystal AM set, though no soldering iron- I had the spring kit on cardboard circuit diagram from Radio Shack....but that is by far NOT what you can expect from 21st century public school students for the most part. Oh, you'll get one or two kids in every class who understand what you're talking about, but the majority will have no clue.

      --
      SJW: a person who perceives an injustice, and while correcting it, commits a greater injustice.
    6. Re:Teach 'em something useful by networkBoy · · Score: 1

      Yes, I know, my inner geek is um... enthusiastic.

      That's why I'm making sure (trying to anyway) anything I design will be understandable in basic concepts by the teachers, with the hope then that they can explain it. What I'm really scared to death of (besides over complexity) is the grown-ups not simply saying "I don't know" and asking me for clarification to be given to the student (and appended to the materials for the future).

      -nB

      --
      whois gawk date unzip strip find touch finger mount join nice man top fsck grep eject more yes exit umount sleep dump
    7. Re:Teach 'em something useful by Capt.DrumkenBum · · Score: 1

      I'm genuinely *not* dissing you here...

      I believe you. What you are missing, is I am an old man.
      I have owned radios with tubes in them.
      I took apart anything I could get my hands on from a very early age.
      Highschool was a VERY long time ago. I remember it being grade 10, but it might have been earlier.
      Grade 11 and 12 electronics courses were great! My instructor had worked on the Apollo project. He showed the class an early IC. White ceramic, and dripping with gold. He had removed it as defective from the command module of Apollo 6.

      But getting back to my original point, that original class taught me things that I use to this day.

      --
      If I were God, wouldn't I protect my churches from acts of me?
    8. Re:Teach 'em something useful by Marxist+Hacker+42 · · Score: 1

      Of course, you could really scare both the left wing and the right wing by having the students build a *working* model of the Ark of the Covenant and hook it up to a HERF gun. Should give you a range of about 40 feet, at only 3 Farads.....

      --
      SJW: a person who perceives an injustice, and while correcting it, commits a greater injustice.
    9. Re:Teach 'em something useful by BluBrick · · Score: 1

      Oh, you'll get one or two kids in every class who understand what you're talking about, but the majority will have no clue.

      At the start of the course, maybe. But the teacher's job is to help the kids learn. If most students still have no clue at the end of the course, the teacher has failed.

      --
      Ahh - My eye!
      The doctor said I'm not supposed to get Slashdot in it!
    10. Re:Teach 'em something useful by turing_m · · Score: 1

      Like clicking on a link in an unsolicited email is a BAD idea.

      No need to teach children soon-to-be obsolete skills. In the post-singularity future, strong AI will have eliminated spam.

      --
      If I have seen further it is by stealing the Intellectual Property of giants.
    11. Re:Teach 'em something useful by Marxist+Hacker+42 · · Score: 1

      At the start of the course, maybe. But the teacher's job is to help the kids learn. If most students still have no clue at the end of the course, the teacher has failed.
       
      There is also the point of age appropriate instruction. The subject was when beginning electronics should be taught- the GGP said 10th grade, the GP said 5th or 6th grade. I'm making the point that the concepts involved would NOT be developmentally appropriate for a 5th or 6th grader, unless the kid is a 1 in 10 level genius. Even the best teacher in the world can't teach an idiot.

      --
      SJW: a person who perceives an injustice, and while correcting it, commits a greater injustice.
    12. Re:Teach 'em something useful by story645 · · Score: 1

      Digging into programming microcontrollers will be a stretch for a lot of your students at that grade (though admittedly I don't know what programming interfaces the devices mentioned use... If it's straightforward enough, go for it).

      Programming a pic using C or assembly probably would be torture, an arduino using python not so much. I think it'd be awesome, and could actually be useful if any of the kids become engineers. Many (probably most) of the EE/CompE senior projects require at least some level of microcontroller programming, and most students are just woefully unprepared, and most of the CS students at my school have never done any real hardware programming; Some exposure on the high school level could be really beneficial to the kids who think they want to go into tech fields and those that don't. And blinky LED projects are always fun (I was so excited I got it working in my lab 'cause I'd never done any pic programming before.)

      --
      open source modern art: laser taggi
    13. Re:Teach 'em something useful by falconwolf · · Score: 1

      I'd also argue that DIY Tech should have a stronger electronics background

      Why an electronics background? Being able to grow your own food may be more useful if you want Do It Yourself projects. That or building a shelter. Of course being able to repair if not design and build your own electronics could pay more than being able to clothe, feed, and shelter yourself with your own hands. Then again why limit yourself, why not learn unrelated subjects? For instance "Makezine" has had projects on mycology or growing mushrooms as well as on using a Gardino microprocessor to water an indoor garden, give them more light, or warn when it gets too cold.

      I read "Makezine" and want to try to do half of the projects it has. Unfortunately while I have plenty of tyme I don't have much money, I'm on disability and don't work. Perhaps I can make things and sell them.

      Falcon

  14. I did something similar with 8th graders by EMB+Numbers · · Score: 5, Interesting

    I did something similar with 8th graders. Use short physical projects to keep them engaged. Have each student build a tower out of a single sheet of copier paper and tape. The tallest free standing tower wins. Build boats out of measured amounts of aluminum foil. The boat that holds the most marbles before sinking wins. Build water rockets out if 1L plastic bottles. Build bridges out of tooth picks, paper, and glue. The bridge that holds the most weight before failing wins.

    Each of the projects can be completed in 2-3 half hour sessions with almost no material cost. These projects teach basic physics and engineering in a fun and competitive way. You can even repeat the same projects later in the term so that the second rounds of towers are designed with knowledge gained in the first round, etc.

    1. Re:I did something similar with 8th graders by rdnetto · · Score: 1

      I can't believe you omitted the classic egg drop.

      --
      Most human behaviour can be explained in terms of identity.
    2. Re:I did something similar with 8th graders by Inda · · Score: 1

      As by brother post said, the egg drop one is fun. Crumple zones, springs, ...

      As a child, we also did the paper drop one from the top of a staircase. The conclusion after this little experiment was that the winning 'parachute' mirrored mother nature and her seed making abilities.

      There are hundereds like this and all of them cheap, cheap, cheap.

      Have fun.

      --
      This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
  15. Digital Electronics. by camperdave · · Score: 4, Insightful

    First I'd teach some basics: Ohm's law, serial/parallel circuits, etc. Then using a transistor as a switch to turn LEDs and/or relays on and off. Then build up some AND and OR gates, followed by some address decoding and control logic. Throw in some parallel port I/O stuff in as well.

    --
    When our name is on the back of your car, we're behind you all the way!
    1. Re:Digital Electronics. by geekboybt · · Score: 3, Interesting

      This. Then move up to stuff like a 555 timer and a counter, which are incredibly cheap (on the order of a few bucks at most per set). Finally, if the budget allows, move up to an Arduino.

    2. Re:Digital Electronics. by digsbo · · Score: 2, Interesting

      I would put a couple of these together. How about get them to control a simple electrical device (lamp, motor, laser) from a PC? At a very simple level, this would include basic electronics, the transistor switch project, some programming, and wiring up a parallel port adapter. This is a nice introduction to robotics and physical computing.

    3. Re:Digital Electronics. by Ceiynt · · Score: 1

      I like your idea and wonder what kind of book I could find this in, or what I would need to look for for a project like this.

    4. Re:Digital Electronics. by WarlockSquire · · Score: 2, Informative

      I teach an introduction to robotics internship to some high-schoolers every summer. 6 hours a day, 4 days a week for 5 weeks.
      We go through:
      - basic physics e&m (what a charge is, how it flows)
      - circuits (series and parallel restistors etc.)
      - DLD (digital logic design) what is a prototyping board, hooking up transistors, LEDs, 555 timers, logic gates
      - some analog circuits (what an h-bridge is so their boards can actually power a motor, how transistors work so they can use IR phototransistors etc.)
      - computer architecture (so they can program a PIC)

      Once they get to the DLD, it's hard to stop them.
      By the end of the summer they've built a robot that can autonomously follow a line on the floor.
      Sounds simple, but there is no lego kit here. They build everything from scratch.

    5. Re:Digital Electronics. by digsbo · · Score: 1
    6. Re:Digital Electronics. by camperdave · · Score: 1

      Once they get to the DLD, it's hard to stop them.

      That's basically what I was shooting for. Once a kid gets that aha! moment, where they understand how they can build their own stuff, you won't be able to teach fast enough.

      --
      When our name is on the back of your car, we're behind you all the way!
  16. Re:The Basics by Hungus · · Score: 2, Informative

    Right have a bunch of common people play with CRTs... Thats always a good way to start (a lawsuit). How about not letting them play with things that can easily kill them to start with. And it is not just the high voltage side that can reach out and grab out, the low voltage side of CRTs can potentially do more damage than the high side.

    --
    Bad Panda! No Bamboo for you! In matters of importance ACs will not be responded to. Want to say something critical,OK
  17. One 30minute project. by cellurl · · Score: 2, Interesting

    Ask them to prove where Celcius and Farenheit meet. After they struggle, give them the equation as a hint. F= 9/5C+32

  18. How Not to Be Seen by Greyfox · · Score: 3, Funny

    Oh wait.. It's been done.

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  19. Camera Self Timer. by 0100010001010011 · · Score: 3, Funny

    Seriously, how many photos of hot young girls in the mirror or even worse that look like they're trying to point the camera at themselves.

    Do the world a favor, show them that most cameras have a self timer. Heck my Canon has an awesome feature where it'll crank off up to 10 photos after a custom timer delay. Plenty of time to 'get into position'.

  20. Perfect, but a carreer killer by R2.0 · · Score: 1

    "How to Make Noise and Break Things"

    Thermite: intro class

    Potato Gun: that will take about a month.

    Tannerite (look it up)

    Black Powder

    Muzzle loading canon

    All of these things could be a wonderful teaching tool for all sorts of physics and chemistry.

    And social science when everyone else freaks while your kids stare with rapt attention.

    And then for Political Science when your ass gets arrested to doing things that are perfectly legal.

    --
    "As God is my witness, I thought turkeys could fly." A. Carlson
    1. Re:Perfect, but a carreer killer by networkBoy · · Score: 1

      May not be legal. It is on school property, the guns will have to go :(
      -nB

      --
      whois gawk date unzip strip find touch finger mount join nice man top fsck grep eject more yes exit umount sleep dump
    2. Re:Perfect, but a carreer killer by R2.0 · · Score: 1

      Neither the potato gun nor the canon are "firearms" according to BATFE.

      --
      "As God is my witness, I thought turkeys could fly." A. Carlson
  21. Fire by daveywest · · Score: 1

    If the school will let you burn things, try building alcohol burning camp stoves. They don't take long, and different styles can be compared/tested against each other in scientific method experiments.

  22. Basics first by Smidge204 · · Score: 2, Informative

    You got 27 half-hour sessions. At least three of these should be spent on basics if the students haven't already had them, such as soldering & desoldering, basic principles of electrical/electronics (including reading diagrams) and using a multimeter... one that measures capacitance, frequency and temperature if you can afford it.

    And basic safety, of course.

    From there it's really a matter of what, exactly, you want your students to take away from your class.

    The multitouch display is neat but the bulk of it is programming; do your students have any programming experience? Do you have time to teach them?

    Homebrew robotics can be pretty straightforward and inexpensive. A few stepper motor drivers (Allegro used to give free samples of their 5804 controller...), some stepper motors of course (Easily salvaged from dead scanners/printers), a spare PC power supply, an old PC with a parallel port and adequate amounts of wire can make a pretty versatile robot platform.

    If you want something more digital, microcontroller projects might be a bit of an initial investment but are also pretty cheap in the long run. Build robotic platforms, embedded data loggers, "smart" appliances, etc.

    $20 worth of properly rated relays and isolation components will turn a PC into a crude home automation system. Add in photo sensors, temperature sensors (thermistor + ADC chip), motion sensors, etc for a more complete system.

    Keep is simple, keep it cheap, keep it interesting.
    =Smidge=

  23. cover basic electronics skills by beckett · · Score: 1

    You don't have to go overboard and etch your own circuit boards, but learning to solder really goes a long way. you can talk about cold solder joints, RoHS and the future of equipment failure. It would be great to show how to splice and insulate wires properly, how to replace a frayed cord on an appliance (huge money saver), and the basic safety tips about working on household current. teach them to read a wiring schematic while you're at it, and show them how to use a multimeter properly.

    if you have 9 weeks and three sessions a week, could do 9 small projects, and maybe assemble a Arduino clone on a breadboard by week 2, which would provide a spark for other homegrown ideas by week 9.

    1. Re:cover basic electronics skills by beckett · · Score: 1

      Also, depending on what kind of students you have, with kids never assume you're overreaching. In the reality of the overcrowded classroom, teachers frequently set the bar far too low. Give them assignments that are open ended, and always offer constructive criticism and show how they could make their project even better.

  24. 90 minutes per week? by digsbo · · Score: 1

    What amount of time do you expect the students to put in outside of class? 30 minutes three times a week is not enough to much, unfortunately. It will take 10 minutes for them to start concentrating, and if you need lab materials, that leaves about 15 minutes of combined teach/work time before they'll be leaving.

  25. Re:One 30minute project. by cellurl · · Score: 1

    its a very easy and satisfying solution (I wont use the P word)......

  26. DIY Tech? by odin84gk · · Score: 5, Insightful

    This sounds a little broad. Are you looking at it from a hacker scene? Electronics and Mechanical building? Electrical, mechanical, and chemical technology?

    Most of the projects posted on blog.makezine.com would be a good starting point. While the wii is cool, it only touches on a small number of technologies. I would recommend having a final project in mind, and developing the skills required to finish that final project. For example,

    1.) Basic electronics (How to solder). Use a kit from ladyada or sparkfun.com. If you get a small enough kit, a beginner can solder a kit in less than 10 minutes. (http://www.sparkfun.com/commerce/product_info.php?products_id=9206 might be fun). Addon: How to use a voltmeter
    2.) Basic programming (Create a simple program on the PC).
    3.) Basic woodworking: How to use a drill, saw, and other tools Safely.
    4.) Basic Plastic/Metal working: Create a professionally looking project enclosure. (Look at the proper glues, cutting methods, tricks for a decent enclosure)
    5.) Basic Chemistry: Creating a mold, possibly making gears for # 6
    6.) Basic Mechanical: Creating a gearbox
    7.) Basic Plumbing/hydrolics/pneumatics: How to get water/air from point A to point B
    8.) ...

    The best programs will have an end project in mind, such as a small car or an elaborate prank. Each step will be directly related to the final product, giving the students a purpose and motivation to do well.

  27. how about.. by cjzlducls · · Score: 1

    how about you ask the students what they wanna learn? because these days, oh man high school students are beyond our imagination!

  28. Arduino by Anonymous Coward · · Score: 1, Interesting

    Try an Arduino experimenters kit or several, depending on the size of the class.

    http://www.adafruit.com/index.php?main_page=product_info&cPath=17&products_id=170

    It would give the students some idea of how modern tech works.

  29. DC Motors by rrhal · · Score: 1

    Build a basic DC motor - copper windings, permanent magnets, bend up tin for brushes. Then after you've messed with the tech for a little while build a brushless DC motor. Build a little dynamometer and compare mechanical power out to electrical power in.

    --
    All generalizations are false, including this one. Mark Twain
  30. Useful advice by bosef1 · · Score: 1

    Do not insert soldering iron into eye.

    1. Re:Useful advice by SleazyRidr · · Score: 1

      Failing that, certainly don't look into the laser with your remaining eye.

  31. Improvisation? by dov_0 · · Score: 3, Interesting

    Instead of bomb making, take a lesson from bomb makers all over the world. Improvisation. Each week teach the students some basic principles, say, how electric motors or toasters or pulleys or whatever work. Then give them a range of materials out of which they can make their own device. As you go, choose items with which you can teach basic but important principles in physics and electronics. Later on in the course, do repairs on household appliances etc (pref low voltage or get an electrician on hand to take care of your public liability). Each lesson tell a short story about a cool but simple invention.

    Man I would love to teach that course.

    --
    sudo mount --milk --sugar /cup/tea /mouth /etc/init.d/relax start
    1. Re:Improvisation? by eepok · · Score: 1

      THIS THIS THIS! For three weeks, teach principles, then have them put sh*t together. (Half the fun will be deconstruction a bunch of unwanted appliances *for class*!)

    2. Re:Improvisation? by fractoid · · Score: 2, Insightful

      Agreed! Kind of like Junkyard Wars for kids. Get them to actually make something that does something.

      I'd suggest going to a car scrapyard rather than pulling apart household appliances, though. The thought of a classroom full of kids doing 240V wiring (cmon, Real Men don't use 110V :P ) is kinda scary. Cars are full of fun things that run off 12v... and they even include the battery to run them!

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    3. Re:Improvisation? by dov_0 · · Score: 1

      I really like the idea about cars fractoid. If they could learn the basics of how cars work... now that would be useful for them in later life.

      --
      sudo mount --milk --sugar /cup/tea /mouth /etc/init.d/relax start
  32. MAKE by anglophobe_0 · · Score: 3, Insightful

    I would think a lot of the stuff from MAKE! Magazine would be useful.

  33. Principles of troubleshooting and then... by meburke · · Score: 1

    Check out the book, "The Complete Problem Solver" by Arnold ( http://www.amazon.com/Complete-Problem-Solver-Competitive-Decision/dp/0471541982/ref=cm_cr_pr_product_top ) . Then use these methods for troubleshooting technical problems that abound locally, in order to teach principles. Take easy problems, and reward students for finding and reporting on useful examples of their learning during the week. This way you can find a variety of problems in different technical areas and keep them interested. Advanced methods of this sort are in, "The New Rational Manager" by Kepner and Tregoe and, "The Thinker's Toolkit" by Jones.

    Basic Electricity is a good topic to work with, as is, "Caveman Chemistry" by Dunn ( http://www.amazon.com/Caveman-Chemistry-Projects-Creation-Production/dp/1581125666 ) . Remember, technology is not just about computers and electronics; it is a way of thinking. US Army Combat Engineering courses have pretty good low tech instruction (as do some Boy Scout courses) and basic Geometry/Trig problems in doing things like finding the height of a tree/cliff/building or basic astronomy principles all contribute. I'd suggest treating it more like a lab than a lecture. Good luck.

    --
    "The mind works quicker than you think!"
  34. Small tesla coil by Alarindris · · Score: 3, Interesting

    I'm making one right now with a buddy. Parts will cost you about $75 after you find your neon sign transformer.

    Start out with the transformer. Right there is a lesson in power/watts/amps etc right off the bat.

    HV caps are expensive, so make some leyden jars.

    Hook up your coils and caps and you've got some sparks.

    Then you can move on to inductance and resonance and tune the thing.

    Add a rotary spark gap, terry filter, power conditioner etc as they learn more.

    Get a couple neon bulbs, build a corona motor, etc.

    I've got some experience in electronics, but in the past few days my knowledge is really starting to solidify.

    Plus giant sparks are fun, everyone will dig it.

    1. Re:Small tesla coil by Jon+Abbott · · Score: 1

      Likewise, having them build a Jacob's ladder would be cool. Just don't operate it indoors. It illustrates a number of ideas, such as what voltage is and how high voltage allows for conductivity through the air. You could explain that car spark plugs work on a similar principle (but are timed very precisely to combust fuel in the cylinder -- step 3 of the four-stroke engine animation on Wikipedia is useful for illustrating this concept.

  35. Ham radio by Nethead · · Score: 1

    How about the original home grown tech, ham radio? Simple projects abound and the technician license is easy to teach and pass.

    --
    -- I have a private email server in my basement.
  36. Teach them the best troubleshooting advice ever. by areusche · · Score: 1

    Teach them how to use GOOGLE and other online search tools to help them solve their problems. Got an error message? Don't bitch about it! Write it down and google it. Teach basic trouble shooting DIY tips. Future IT professionals will thank you for this.

  37. Project Management by mistermocha · · Score: 2, Interesting

    I would encourage you to teach the students about project management. Put them into groups of three, tell them to come up with a concept of a project, and develop a plan to bring it to fruition. Have them search for resources among peers. Encourage them to form relationships with other groups so that projects can support each other. Teach them about managing resources - time, money, talent, etc.

    Let them figure out the specific details of their projects and approach subject matter from a higher level - skills in leadership, teamwork, resource planning, and organization. This will encourage them to make their own decisions about what they want to do, which leaves detailed subject matter open to the students' interests and strengths. You could also take it a step further and see if you can get the hours in place towards PMP certification. This way, the education *directly* applies to a potential career after high school is over.

    1. Re:Project Management by MrCrassic · · Score: 1

      Please don't tell me you actually find that interesting. Good training for the corporation; not so good for students to actually have some fun.

    2. Re:Project Management by 93,000 · · Score: 1

      I think in order for this to be interesting you can't have them come up with their own project. You'd have to come up with some sort of engaging scenario with a story behind it. i.e. here's the problem, and you need to solve it. You have x resources at your disposal. How will you make it work? Almost a simulation, I guess.

      What's that magic scenario? Beats the hell out of me.

  38. Musical Equipment by bsDaemon · · Score: 1

    Everyone I knew back in high school who as into electronics was into it for one reason: Fixing guitar amps, guitar wiring, effects pedals, etc. In high school I built a solid-body electric guitar for a project and then did a demonstration through a tube amp cobbled together by a dude who is now married to my little sister. My guitar is beautiful... that amp, not so much... BUT it worked very well.

    Maybe make a PA and a speaker cab, wire some pickups or something, etc... you're bound to have a few kids in class who play, and if they don't already know how to fix their own shit, you can bet that they'll thank you forever when they're able to -- repair work isn't cheap, but the materials aren't that bad if you know how to do a little soldering and follow a schematic.

    Robots and things are cool to us, but this is something that's both cool, kinda geeky, and which the students will actually see practical value in.

    1. Re:Musical Equipment by spopepro · · Score: 1

      There was a club at my middle school(!) run by a guitar playing teacher who had a contact at Fender. He would get all kinds of rejected parts for free or cheap and we would build our own electric guitars (building the body from scratch, assembling the rest). It was awesome... but my guitar was not. Not that I'm still upset about it...

  39. Game console modding by SleepyHappyDoc · · Score: 1

    Pick up an original Xbox, walk them through a softmod and a Linux install, teach them to make USB adapters for the mouse and keyboard. Voila...you've taught them about computer internals, BIOSes, operating systems, and how to solder, and they thought it was all about video games.

    --
    Stasis is death. Embrace change.
  40. Open Source Hardware by JuzzFunky · · Score: 2, Informative

    You can get some pretty cool projects going quickly and easily with an Arduino. Combine that with Processing and you can do almost anything...

    --
    Unexpect the expected!
    1. Re:Open Source Hardware by Rinikusu · · Score: 1

      I was about to make the exact same suggestion. Good one.

      I'm working through some Processing stuff right now, gonna add arduino later and finally tie it all together and do some interactive a/v work with my music live show. I'm pretty stoked. I gave up developing software years ago, but for the first time in a long while, I'm actually excited again.

      --
      If you were me, you'd be good lookin'. - six string samurai
    2. Re:Open Source Hardware by lynchaj · · Score: 1

      Build a low cost home brew computer. The N8VEM SBC is designed to teach basic principles of computer hardware and software. The hardware is cheap, readily available, all the information is free (beer/speech). It is designed for quick, easy, and reliable construction using simple tools.

      The N8VEM project is open and all design information for hardware and software are freely and publicly posted. There are many N8VEM builders (>100) and an active community. The design is scalable from a single board computer with minimal parts and simple IO (serial & parallel) to a complete microcomputer.

      mailing list http://groups.google.com/group/n8vem

      wiki http://n8vem-sbc.pbwiki.com/

    3. Re:Open Source Hardware by sircastor · · Score: 1

      I was going to make the same suggestion. Arduino is an excellent electronics tool to dive in with Students will eat it up.

  41. Re:Home Networking 101 by NotBornYesterday · · Score: 1

    5. Wardriving.

    --
    I prefer rogues to imbeciles because they sometimes take a rest.
  42. How to Learn by Fear13ss · · Score: 1

    In a short time frame like that I believe a lot of the topics suggested above require more time then you'll have. My suggestions, which falls right into yours, is to teach them how to learn. While it seems like it's implied, very few people in society these days have the ability to learn on their own. In the DIY community this is extremely easy, given the plethora of how-to's and guides out there. I would say your first topic should be effective search techniques, part of learning is weeding out all the bad information and knowing where to find it. I myself believe the concept of "Teaching" is a dying art, as the true goal of it is to promote "Learning" which can be done any place at any time. Unleash the power of the Internet and the global community and maybe they'll go far. "Give a man a fish; you have fed him for today. Teach a man to fish; and you have fed him for a lifetime." Some good resources for the job, howstuffworks.com, ehow.com, wikihow.com, about.com and google.com. From those, one could amass the knowledge our ancestors only dreamed of. Hope that helps and good luck.

  43. At the risk of being serious... by rickb928 · · Score: 1, Redundant

    1. Basic customer service skills. I'm assuming you will also be teaching some about fixing stuff. Get your victim's/customer's/friend's name, and use it. Pay attention to what they say. Rephrase your responses until the understand. Try to leave them with a solution that not only works, but that they can see works, and can see if it fails. Stand behind your work. Be focused on your customer first, and then do the techie stuff.

    2. Ethics. Same scenario as above. Don't go snooping around their hard drive looking for music and warez.

    I come at this as a service tech, so I'm usually making stuff for people to use. Sometimes they have no idea what it is, just that it does whatever they need.

    Of course, since you're more into the DIY stuff;

    3. Safety. Glasses, gloves, long-sleeved shirts, safe work area, flammable precautions, etc. Oh, and tool safety, like how not to stab yourself with a screwdriver, and how to use a table saw (which the short version is, as if it will reach out and steal your fingers, cause it will).

    All the other stuff is way more fun, so feel free to leave my suggestions until the last day of school.

    I'm probably about 70% off-topic. Sorry bout that.

    --
    deleting the extra space after periods so i can stay relevant, yeah.
  44. Re:The Basics by Hungus · · Score: 1

    GP (aka clueless poster) says untrained people should "tamper" and "attempt to dissemble and re-assemble" CRTs.

      I say thats dumb because it can kill people and some idiot mod thinks I am trolling?

    Sorry Mod but CRTs can knock you for a loop and potentially kill someone if handled incorrectly. There is a reason why there is specific training for discharging both the high and low voltage sides of a CRT. Why you wear a static discharge strap on th e hand with the tool and you work one handed until the unit is discharged. Its so it doesn't go across your heart and stop it from beating. So go take your accusations of trolling and go get a clue.

    --
    Bad Panda! No Bamboo for you! In matters of importance ACs will not be responded to. Want to say something critical,OK
  45. Me too by bussdriver · · Score: 2, Insightful

    Electronics. people don't know jack about electricity. could start as simple as static electricity and giving shocks to people. you could make a van-dagraph from junk.. old soap bottles with paper clips make nice capacitors. then work towards a simple circuit from scratch--- a motor might be a nice idea but a generator / motor would be better-- ties into the 'green' movement; they could power an LED from their hand-made generator and a simple prop placed on it.

    Could mess with solar, but the cells cost and are ez to break.

    I've seen plenty of "educational" kits out there for doing solar and mini wind generators-- both are jokes but get the point across. The kids are expensive and a WASTE of money because it takes the learning out of it-- those things are no better than assembling a model of something. Actually, assembling a model of something-- as dumb as it is-- does teach motor skills, patience, attention to detail, and spacial relations. My brother is a shop teacher and kids these days have a hard time doing a half decent job assembling simple plastic models -- in high school!

  46. Teach them to think on there own! by RY · · Score: 1

    Seriously I deal daily with people who have MBA and have trouble opening doors! The ability to think out a simple process is underrated. Just about any thing which teaches people basic principals or processes is a great start.

  47. Cigar Box guitars and amps by bigredradio · · Score: 1

    Cigar box guitars and amps. http://www.cigarboxguitars.com/

  48. A couple of thoughts - some done, some not by spopepro · · Score: 1

    I have used Mindstorm kits in my classroom, and they are great (and actually cheap comparatively. I was able to get a 3k grant that allowed me to purchase 15 kits from Target on sale). They do, however, require lots of prep time to develop and test an idea before bringing it to students. A nice benefit is that there is tons of existing curriculum and books to help out if you go this route, which is the only way to go for classroom robotics.

    My dad, a middle school science teacher, would have his kids make Rube Goldberg machines for a GATE class. The projects were always outstanding, and it really puts the focus on ingenuity and original design. Now, it's not really DIY tech, as the point is that there is no point, but there are many practical mechanical principles, and if you really get adventurous, chemical or electrical principles (which may lead directly to important first aid principles).

    An idea that I have had, but haven't done, is to have students build a simple amplifier. The reason I haven't done it is that I can't figure out how to really make it a great educational experience. I want them to use the soldering iron, I want them to learn how to use a multi-meter, and that's all covered. But I also want them to do some design or discovery, or at least understand what's going on, and a simple amp design is usually going to involve an opamp, which isn't going to make any sense. Or maybe it does and I'm just not thinking about it the right way. A project like the Cmoy pocket amp would be perfect, especially as it can work with a super cheap opamp like the tl086.

  49. Self-Made Software by dunng808 · · Score: 2, Informative

    "DIY" and software do not appear together often enough.

    I would teach them how to create their own personal "apps" using Squeak. Use Nebraska to collaborate and share in class. Look for a few techies to help.

    To get stared, try Sugar on a Stick and look at Etoys, a specialized subset of Squeak. (You use Squeak to create Etoys.)

    http://www.squeak.org/

    http://squeakland.org/

    http://www.sugarlabs.org/

    Nebraska: http://wiki.squeak.org/squeak/1356

    Wider range of info: http://squeak.zwiki.org/SqueakNotes

    A recent class at University of Illinois: https://agora.cs.illinois.edu/display/cs598rej/Spring+2009;jsessionid=3BA508D972A809064DC117DBDF7C36C8

    --

    Gary Dunn
    Open Slate Project

    1. Re:Self-Made Software by electrons_are_brave · · Score: 1
      There might be something suitable at http://www.sciencetoymaker.org/ Yes - many are low-tech and old hat, but there are easy to follow instruction sheets and also science information so you can go into the theory of what they have just made. To my mind, you can't beat the old coke bottle vortex. http://www.sciencetoymaker.org/vortex/assembl.html

      Even if this isn't what you are after, it's worth checking out.

      I'm also remembering that my brother had an electronics-for-boys kit and built his own lie detector back in the 70's. I remember it as two wires you held while you lied and a sound tone went off. I'm certain it must have been cheap and easy because he wouldn't have done it if it wasn't. I mention this because it could lead to some sort of interesting discussion about technology, reliability, privacy etc. (Mind you virginity is probably what they'd ask about).

  50. POV toys by brownsteve · · Score: 1

    Persistence-of-vision toys are fun and easy to make. They're a great way to learn how to solder. (You, the teacher, would need to download messages into them.) Kids quickly see the results of their work and it piques their interest for more technology.
    POV Kits are available at many places online for $10-$20 each, probably less in bulk. One place I know is http://adafruit.com/

  51. Make music by CleverDan · · Score: 1

    Read and use Handmade Electronic Music: The Art of Hardware Hacking by Nicolas Collins.

    I think I saw this on Make TV. I can't wait to find more time to dive in.

  52. Prepare them for the future... by billybob_jcv · · Score: 1

    ...teach them how to say "Yes Sir" in Mandarin & Cantonese...

    1. Re:Prepare them for the future... by MrCrassic · · Score: 1

      Ni hao Kai Lin takes care of that.

  53. Impress, analyze, and then synthesize by compumike · · Score: 1

    You've got to get their attention first -- impress them with something that makes them say, "Wow, that's cool!" This is particularly important when reaching out to high schoolers and others who aren't necessarily techies yet. While some "neat" algorithm or circuit may capture your attention or mine, it's really hard to visualize for people who aren't already in that mindset, so you generally need a good physical interaction to capture their attention and spark their interest in the first place. From our NerdKits DIY video tutorials collection, I can particularly suggest USB-Guided Servo Squirter (a water gun you can point and control with a computer), our iPhone-controlled R/C car, our Valentine's Day LED Heart with PRNG for a randomized twinkling effect, or even our Morse Code Decoder which automatically translates dits and dahs into letters.

    Then, only once you have their attention and interest (they've got to be asking, "How'd you do that?"), you can go deeper into the underlying concepts and electronics and programming. Open up a dialogue, ask "How would you build this (conceptually)?", and once you've done that kind of analysis-style thinking on a few existing projects (learning to take things apart), the students will be empowered with the skills they need to start doing synthesis-style thinking on building projects of their own.

    Only after that should kind of top-down, system-level thinking should you dive down into the details, like how to use printf and scanf in C for the LCD or serial port, or how to use interrupts in microcontroller programming.

    Just yesterday I taught four high school physics class sections, 10th-12th grades, and we were able to talk about concepts around feedback control systems, sensors and noise, motors, etc all around a currently-unreleased project we're working on with our electronics kit. (Lots of links here, but I think they're quite relevant to my reply and show off how we do things in our part of the DIY educational space.)

    So in summary, capture their attention with a few exciting projects, make them think analytically to figure out how they work, and from there, let their imaginations run with taking those projects in new directions or in coming up with their own!

  54. Where and how to find information. by j741 · · Score: 1

    The most useful and far reaching thing you could teach in such a limited time are skills surrounding how to structure online information searches, how to clearly ask the right questions when speaking or writing, who to ask various types of questions, and how to understand the validity of the answers (marketing, technical, or just FUD).

    The students would then be able to make use of these skills to find more appropriate and direct information about whatever interests them now, and into the future.

    --
    - James
  55. Typing by cenc · · Score: 1

    Typing is the the most useful tech skill ever.

  56. The first step should be by type40 · · Score: 2, Interesting

    How to take things apart. That's the best thing my father ever taught me. Everything comes apart and is made of smaller pieces. He had a shelf of random carp at the back of his work shop, any time I was bored or started to get under foot he would pull something off and tell me to take it apart. Water pumps, electric motors, alarm clocks, radios, chain saws, whatever he had lying around. But the key to is was after I took it apart he would sit down with me and explain what each part did. By the age of five I had a very good handle of how things like internal combustion, electricity, and gear reductions worked.
    My advice, go to a thrift store and buy a bunch of old VCRs, radios, toaster ovens, and make the students take them apart and tell you how they work. I'd avoid any thing that has high power components like TVs and microwaves for the safety of your first time DIYers. Then save the parts and use them through out the class as teaching aids. Try to teach the idea of scavenging for parts by using those parts over and over again for future projects.

    --
    "You can see I know very little about pimp policy." George McGovern.
  57. Alternate energy by zogger · · Score: 1

    Here's a link for additional links with a lot of resources for teachers to get kids exposed to alternative energy.

    Alternate, your choice on google, just look for DIY windchargers. Ton of hits from many sites, some freebie, some cheap plans, many interesting homebrew projects.

  58. re: pinata by davebarnes · · Score: 5, Funny

    I am sure you meant to write: piñata.

    --
    Dave Barnes 9 breweries within walking distance of my house
  59. Spelling by davebarnes · · Score: 1

    I am sure you meant to write: piñata

    --
    Dave Barnes 9 breweries within walking distance of my house
  60. Traditional stuff. by MrCrassic · · Score: 1

    Do-it-yourself Lego robot. Not very hard to cook up, and kids will enjoy the thrill of killing other robots in competition. (Because there WILL be a competition.)

    Playing music off of Game Boys (i.e. 8-bit). I haven't done this, but I'm sure it could be fun.

    Find stuff that's very hand-on (especially if they're younger), but involves a fair share of thinking and conceptualization. You don't want TOO much of that, though (by too much, I mean whole sessions of just thinking and no doing); that will become boring for younger kids.

    Good luck!

  61. your idea is too expensive by ILuvRamen · · Score: 1

    Get a bunch of old comps with an ad in the paper or hit up Goodwill or a recycler and take all the ram and hard drives and optical drives and stuff out and then put them in a big arrangement. Then have the course members put together the old Pentium 3 and celeron and maybe p4 systems. Have them find the best working hard drive they can find in the pile and as much compatible ram as possible and install Ubuntu on them and then get them up and running and surfing the web and playing Chromium and stuff. Then let them take the systems home :) I do that just for fun and it's totally educational and green and pro-recycling and all that stuff.

    --
    Google's Super Secret Search Algorithm: SELECT @search_results FROM internet WHERE @search_results = 'good'
  62. How about Small Engines? by falconwolf · · Score: 1

    I've always thought that teaching something that combined science, engineering, and Vo-Tek would be highly practical in high school.

    You can buy a small lawnmower engine (and a manual) and teach them principles of mechanics and combustion while also levening parts of "how things work" as well as basic repair techniques. Eventually you put the thing back together and start it up.

    I did this in jr high, the school had a small engine repair class and workshop. I didn't take the class the whole term, I had moved and transfered to the school most of the way through the year, however I grew up helping others repair car and truck engines so I wasn't lost. The school I started the year at had a metal shop class I was taking however the new school didn't, the closest they said they had was small engine repair so I took it.

    Falcon

  63. how bad are kids now? by falconwolf · · Score: 2, Insightful

    My brother is a shop teacher and kids these days have a hard time doing a half decent job assembling simple plastic models -- in high school!

    This may be true, kids today may have trouble doing something we did growing up, but they have skills that didn't exist then. When I first got into computers microprocessors and microcomputers were only for hobbiest and were homebrews. The kids today that are the age I was then can post their own websites, even if only on Facebook or Myspace. I used to be able to work on car engines and repair as well as rebuild them, but now I wouldn't try to work on the engine in my car without first taking a class on repairing engines.

    Falcon

    1. Re:how bad are kids now? by dkleinsc · · Score: 1

      Oh, come on, like anything good ever came out of making homebrew computers.

      --
      I am officially gone from /. Long live http://www.soylentnews.com/
    2. Re:how bad are kids now? by falconwolf · · Score: 1

      Oh, come on, like anything good ever came out of making homebrew computers.

      Only some of the world's wealthiest people were made wealthy by them. I don't know if he's number 1 or 2 on Forbes and Fortunes wealthiest people but Bill Gates got his start on the road to wealth with them, he and Paul Allen hacked the first BASIC interpreter for microcomputers. Carlso Slim, who surpassed Gates some years ago to hold the title of the World's Wealthiest person and is now number 3 owned, er was the majority owner of, CompUSA. I guess CompUSA closing it's doors hurt his status. All together Microsoft created at least 3 billionaires. Oracle made Larry Ellison another billionaire, and if you look at that list of Billionaires you'll find others who were made wealthy because of computer hardware or software. Though he's not on the list Steve Jobs is estimated to be worth $5billion. And it's not just Americans some of the Indians and I believe Russians were also made wealthy by computers. Others may of been too, but I'm too lazy right now to go through the list.

      Falcon

      Ooh, don't get me wrong, I realize you're probably joking but others may not know the impact computers have had on the economy, wealth creation, and progress.

    3. Re:how bad are kids now? by OnePumpChump · · Score: 1

      Car engines have not changed in any fundamental way apart from going to fuel injection and electronic ignition. Now things are more like computers in the sense that they usually either work or they don't. They aren't really any more complicated in terms of serviceability. (Carbs do everything fuel injection does, just not as precisely.) Depending how far back you're comparing to, they might actually be simpler now than what you're thinking of. (20 years ago, vacuum lines were worse.) The problems are small engine bays, front wheel drive (puts the trans and diff in the engine bay, where on old cars they weren't), and V-engines, particularly transversely mounted ones. Also every accessory (AC, cruise, power steering) that used to be an option is now pretty much standard. But the engines themselves are fine. Don't be afraid.

    4. Re:how bad are kids now? by falconwolf · · Score: 1

      Car engines have not changed in any fundamental way apart from going to fuel injection and electronic ignition. Now things are more like computers in the sense that they usually either work or they don't. They aren't really any more complicated in terms of serviceability.

      Ah, but you need a computer to diagnose today's engines. I compleatly tore down the 350ci engine in my 1978 Monte Carlo then rebuilt it with hand tools. The only thing I could not do myself was bore out the cylinders so I took the engine block into a metal shop which had the equipment to it. I used my wrenches, including the torque wrench I had, my timing light to adjust ignition, and hand gauges to adjust the spark-plugs. The only electrical tool I needed, and it wasn't a computer, was the timing light.

      I changed fluids, repaired brakes, engines, and transmissions for years on cars and trucks. But when the oil in my 2000 Saturn had to be changed years ago I found out that just to get to the oil filter and remove it it needed a special tool, which only had that one use. So because of the hassle and expense I decided to go ahead and let a shop do any work needed from now on. Yet one of the reasons I did as much work as I could myself was to save money.

      The problems are...and V-engines

      That's what the engine in my Monte Carlo was, a V8, and I had no problem working on it. Prior to my Saturn the only problem I ever had when working on any car or truck was when I didn't make sure an axle wasn't properly seated on a stand when I was working on a brake. Somehow the axle slipped off the stand and one of my hand's became trapped between the brake drum and the pavement.

      Falcon

      Ooh, BTW I still feel like a fool getting my hand trapped like that.

  64. grammar correction by story645 · · Score: 2

    Ack, grammar failure due to changing parts of sentences and not proofreading the changes.

    I though the multimeter's was

    should read

    I thought that the multimeter was

    --
    open source modern art: laser taggi
  65. Model Rocketry by dwye · · Score: 1

    My 6th grade class spent a month learning how to, then building our own, and launching them at the end of the year. You can get into it fairly cheaply, and it can be as simple or as complex as you want, given your students.

  66. DIY philosophy & practice by radiobody · · Score: 1

    Introduce them to the culture & ideas behind DIY movements to give context & inspiration to their ideas

    examples >
    - Punk (it's about expression not virtuosity)
    - Independent Media (from zine making to micro-fm)
    - .org culture (it's about community not consuming)
    - alt tech (high/low tech green gadgets & sustainable systems)

  67. How Things Work Seminar by 2centplain · · Score: 1
    Start off with the instructor doing a few short, hands-on presentation on how some thing works. Simple, well-known household things that one can take apart, observe, and understand. toaster, desklamp, computer mouse, speaker, ...

    Then, ask the students to think of one thing they want to talk about. Let them bring the items into the classroom with lab time to take them apart, guided by the instructor, and other students. They can choose junk in their basement or garage, or buy something cheap from a second-hand store. Or even from the local recycling center. Need basic tools, multimeters (inexpensive from Harbor Freight -- good enough for this class), etc Provide some basic instructions on safety and tool usage.

    They might even figure out how to fix something.

    Then, for the rest of the couse, each student does their presentation. (They also "accidentally" learn some presentation skills.)

    The best way to learn is to teach!

    Years ago, I participated in a "How Things Work" seminar at MIT just like this. Great stuff!

  68. Curriculum for DIY Tech class! by DataGardener · · Score: 1

    Let's face it: in that short amount of time, you're not going to be able to teach an entire class the skills they need to actually need to make DIY projects of any significance (electronics, programming, system design, etc.). You're an English teacher - take it into your ballpark!

    I would lead your class in exploring their *creative* ideas about technology. That's where it all starts! In this modern world, if someone goes to school and/or lands the right job, they will have whole teams of technicians to work out the details. Being "creative" is a vital occupation in itself. Learning how to make the creation is secondary.

    A curriculum I would propose is...
    - List some ideas for technologies/devices/software/machines you think would be cool. (free-writing!) Discuss.
    - Describe one in detail or draw a picture.
    - List the skills you think you would need to actually design and build the one you have chosen. Teacher helps student fill in missing skills.
    - Read some very introductory stuff on *each* of those skills.
    - Build a model/write a story/create a presentation about your own technology.

    If that doesn't take the whole time, break it into sections and have them repeat this process in each section for a new technology
    OR
    have them learn and report on each skill they need to learn about, one at a time.

    More than anything, emphasize creativity, fun, discussion and research.
    I love thinking about this stuff! Drop me a line at flash@earthling.net if you want to chat more.
    You're class sounds awesome! I wish that had been around when I was in High School (though I did take a very open-ended Independent Study class in Comp. Sci. - there was just no mentorship...)
    :)

    ~J

  69. DIY Green Gadgets by ciphersignal · · Score: 1

    This is the generation that must have GREEN TECH as the default setting for their thinking & making.

    Inspire & empower them to use/create/customize technology to reduce their carbon footprint

    You'll find plenty of ideas for DIY green gadgets online. Here's a few :)
    - pedal power the lighting for the class room
    - build a solar-powered ipod charger
    - invent new uses for old mobile phones

    You could also show them how to use iCyte to save their web research, instead of printing pages!

  70. History of engineering by smoker2 · · Score: 1

    I would start with a steam engine. Get a basic hobby model and fire it up, explaining what's going on. Then attach a motor/generator to the output shaft and make it do some useful electrical work. Then explain that this is the same basic design that is still powering all their electronic gismos over 2 centuries after steam engines were first employed in industry. Try powering the same load using wind, solar, water.

    Have an expedition to the car park. Start up a new car, put a kleenex over the tail pipe and see what you catch. Now do the same with an old clunker and compare the results. Explain why there is a difference and what is used to effect that difference. Move on to clean air regulations if there is time.

    Get a pint of oil and find as many everyday objects as you can that are either made of or ultimately powered by the oil. Show how wasteful just burning it is.

  71. Wait, what's "relevant"? by hrpatton · · Score: 1
    I took the OP's use of the phrase "relevant opportunities of study" to mean "practical application."

    If that's the case, the best thing is to examine what the students are actually studying and find a way to make it concrete.

    I can't believe so many people are suggesting electronics projects. The Slashdot bias is showing. Very few of these students will make any use of electronics knowledge. We live in a world of microtechnology, not solder-and-wire. We can't even see some of the machines we use on a daily basis without a microscope. Do you really think it's meaningful to tell a student, "Ok, we're going to illustrate the principles behind your computer and cell phone by making some LEDs light up"?

    For all the reverence Slashdotters have for breadboards and soldering irons, basic electronics are completely irrelevant to contemporary students' experience. Maybe ten percent of the class will have any reaction beyond, "Neat, when's lunch?"

    Likewise for entertaining displays of chemistry and physics. It's fun to blow up stuff and make solutions change color, but then what? Again, you'll fire up (not literally, I hope) the minority of the class already interested in science, but everyone else will see, "Oooh, shiny."

    You'd be better off teaching students to build something mundane. MAKE had a project recently to build a drawer organizer. It's very basic, but it's the kind of thing 90% of students would never consider doing. Need an organizer? Go to Wal-Mart. The project is simple, but it requires skills many students never exercise: planning, measuring distances and angles, evaluating materials, and even making a project aesthetically pleasing.

    I loved the idea of tearing down a PC and upgrading it. That's the scale on which students can work without specialized equipment. They'll never build a circuit outside the classroom, but they'll be using PCs into the foreseeable future. It's a plug-and-play process, granted, but how many of them even know that desktop PCs are built from commodity parts, and can be assembled by anyone with a screwdriver and a spare Saturday?

    Taking stuff apart to see how it works is the secret origin of every geek. It doesn't matter what you're disassembling, so long as you're disassembling something. Teaching students to break down a project into parts (and then break the parts) is the key to teaching underlying principles.

  72. Have them build a "Jam-Box"; they will treasure it by h.ross.perot · · Score: 1

    27 weeks? No problem. A couple of weeks for basic electronic measurement. A session on "Aggregating existing technology into a new format" Give examples, and let the students brainstorm. One suggestion is building a Jambox for their MP3 players. 1. Used 12V UPS battery, Obtain locally from a IT shop as they "Clean house" 2. A mid sized plastic tool or tackle box with a removable internal shelf. If the students are advanced enough, get many different sizes and let their creativity go. 3. A pair of speakers, look at Partsexpress.com for very low cost, or hit up the local car stereo shops and ask for donations. 3. A low cost car amplifier, This will be the most expensive item, and may prove difficult to locate them in a large number on the cheap. (But I did..) An alternative is the PWB from a set of computer speakers. You can also harvest the speakers 4. A switch to power on \ off the amp. 5. 1\8 phono to RCA cable. 6. If the MP3 player the students provide use a replaceable battery (A very good idea) include a 12v to 1.5v LM317 reg and 2 resistors and a cap for noise. Fabricate a dummy "Battery" and provide the power to the MP3 player VIA the LM317. 7. If the MP3 player is USB, a LM78M05 12 to 5v, and a scrap USB cable obtained from the local electronics "treasure bin" (Mind the alley. This would power the MP3 player. Assemble. Stand back and be amazed. I can assure you, every child that builds one of these will be the envy of their peers, AND these boxes will not be discarded. Once excited, and engaged your class will not fail. You may spark the development of an engineer or two.

    --
    ... I'll have a Pan Galactic Gargle Blaster with a side of Plutonium Nyborg ...
  73. english teachers doing tech by ishmaelflood · · Score: 1

    Hey here's a goddamn excellent idea, while we're at it why not get techies to teach English?

  74. rubber band plane by JumpSocial · · Score: 1
    --
    Inventor, Artist http://www.Rubber-Power.com
  75. $150 Baloon launch by NealBScott · · Score: 1

    See http://space.1337arts.com/ Launch a helium baloon! Link above is to a group that did this for $150, including camera, GPS tracking, weather balloon, and helium

  76. Bless You For Even Trying by JamesRobertAllen · · Score: 1

    Start by explaining the Scientific Method, then move on to simple logic, simple physics, six basic machines, simple hand tools, fire & combustion. Each of these could be one lesson. All 'tech' comes from these. Then bring in a one cylinder four-stroke and put it together. Do the same with a permanent-magnet brushless motor. Teach the basics; they will learn DIY.

  77. Coordinate by JimFive · · Score: 1

    First, assuming this is high school and voluntary, find out what the physics teacher's lesson plan is (or, alternatively, history if they do any sort of tech history). Try, where possible, to make your projects relate to what they are learning there. If they are learning ballistic motion, make catapults or pea cannons, let them experiment with different forms of propulsion. If they are doing electricity, build a generator flashlight.

    My ideal would be to have a different project each week, with maybe a couple of two-week projects at the end. For example, the flashlight, Day 1 would be wrapping the coil and showing that it can light up an LED while you shake a magnet through it. Day 2 would be storing that electricity using capacitance and Day 3 would be making a case to hold it, preferable out of something like a clear plastic bottle. Ending up with everyone having a flashlight, that they built, to take home.

    I like the idea of designing and building a model rocket -- no plans or kits -- but try to push that by the administration.

    I don't like the ideas of trying to throw in project management or communications or customer service that have been suggested. If I signed up for a DIY Tech Seminar and I didn't get to build cool stuff it would piss me off.

    Even though I'm a programmer I wouldn't suggest going with programming, not even a programmable robot system. Perhaps a bump and turn turtle if you wanted robotics.
    --
    JimFive

    --
    Please stop using the word theory when you mean hypothesis.
  78. Being myself a teacher by simonbas · · Score: 1

    I teach a class about PID control loops at 18-19 year old students in a technical degree in building mechanics and I'm looking into showing them more than the cursus objectives. I'll be showing them soldering, arduinos, basic PC repair and upgrade, potato gun construction, and thermal engine basics. Any other ideas? suggestions?

  79. For true basics... by meridoc · · Score: 1

    Gever Tulley really impressed me in this talk at TED: http://www.ted.com/talks/gever_tulley_on_5_dangerous_things_for_kids.html

    Here's his blog on the Tinkering School: http://www.tinkeringschool.com/blog/

    --
    "Two things are infinite: the universe and human stupidity, and I'm not sure about the former." -- Albert Einstein
  80. Teach Them Networking Basics by donrich39 · · Score: 1

    Teach them basic TCP/IP networking including DNS, DHCP, FTP, Telnet, etc.

  81. Challenge them by ZonkerWilliam · · Score: 1

    Why not a make a grand challenge? split them up into groups and see who can make a robotic arm that lifts a certain weight or make bio-fuel to run a small diesel motor the longest? This way it builds fun and excitement and teaches them about science and how it can relate to everyday use, let alone the problem solving skills it will allow them to learn.

  82. Good luck! by OutOfMyTree · · Score: 1

    Designing this course sounds a lot of fun, but quite challenging. You want to make the most of the kids' capabilities and past experience, while not disadvantaging too much those who haven't had much opportunity to make (or break) things before.

    I really like Clockwise_Music's list. As a teacher, I am sure you won't forget that girls are people too, and you may need to exert a strong hand at times to make sure they get a fair share of the fun and the learning. Do listen to them about the tech they want to try -- and obviously to the boys' ideas too.

    Do you have to grade their work? Whether you do or not, I strongly suggest some attention to making lab notebooks. If they all have access to computers then various software solutions suggest themselves, but learning how to make and use a paper-based system is also constructive.

    Do enjoy yourself. I assume that an aim of the course is to teach them the fun of doing it for yourself, so a relaxed pace is best.

  83. Teach Me to Make by MaryBethP · · Score: 1

    An excellent resource is here:

    http://www.teachmetomake.com/

    The founders are happy to share insights and ideas!

    From the website:
    Teach me to make provides science workshops and classes for all ages. Our popular electronics and mechanics workshops for children encourage tinkering: taking things apart; building whimsical comtraptions using salvaged components, recycled objects and inexpensive supplies; and repurposing contraptions to different needs. Using both an artistic and technical approach, each child is guided and encouraged in the way best suited to their way of thinking. Our bilingual instructors are further able to engage and mentor children of varied backgrounds.

  84. what to teach by seekertom · · Score: 1

    If you are right for the job in the first place, teach them to think. Teach them how to analyze. Teach them how to see things. Teach them the value of an open mind. Give them the raw materials of problem-solving, not the specifics of 'how to grow worms in your backyard'. Remember the old story about don't give them fish, rather, teach them how to fish? Whatever your choice of project, keep the project secondary, only an excuse to think deeply. Thanks for lis'nin' seekertom