Early Look At EVE Creators' DUST 514
CCP Games, the developer behind space MMORPG EVE Online, made waves in August when they announced DUST 514, a console MMOFPS which will tie into the EVE universe. Eurogamer is now running a preview of the new MMO, providing more information on how it will work and the way in which it will interact with EVE and its players. Quoting: "... battles take place on dynamic battlefields about 5 kilometers across. Unlike EVE itself, there will be a cap to the number of players per battle — CCP is 'still playing with numbers' (and presumably watching the development of 256-player MAG with interest), but assures us that this will not be less than 64 players. There will be a command structure, with infantry and squadron leaders on each side led by a player-commander on board the hulking Mobile Command Center airship. The commander will effectively be playing a real-time strategy game with living units, and will have an RTS-style view of the battlefield. He'll be dependent on the situational awareness of infantry players to clear the fog of war. He'll also be the target, with the ultimate aim of a battle — after several, varying sub-objectives — being to destroy the opposing side's MCC."
It will be interesting to see if they do any better.
http://www.penny-arcade.com/comic/2009/7/17/
Platform advocacy is like choosing a favorite severely developmentally disabled child.
Free game you can get from newerth.com
The problem with it is... You rely way way too much on your 'units' being effective instead of being useless annoying assholes.
Sounds kind of like C&C mixed with Battlefield:2142. This could be interesting, although, when directing people instead of bots, you have to take up a leadership role, which, quite frankly, is difficult for a lot of people. Guild/Clan leaders should be looking at this game to showcase their abilities. I foresee large scale clan battles in the future.
"Chance favors only the prepared mind." -Archimedes
The commander will effectively be playing a real-time strategy game with living units, and will have an RTS-style view of the battlefield.
And I thought sending an endless line of marines to their death was fun before!
I am really saddened that it's taken people this long to realize this was a KICK ASS Idea.
Disclaimer: Everything said below this runs under the assumption the game is made correctly. There are LOTS of ways they could mess this up, interface, command structure, how to reward playstyles, how the teaming is done, etc etc .
But IF they get this right, it will be a fantastic game. Some people love strategy, others love killing shit. Some people like both, but more often some people like one and hate the other. Lots of people love having some voice in the sky doing the thinking for them so they can focus on killing shit, as long as that voice helps them kill shit better.
This is demonstrated on a LOT of big multiplayer games with voice enabled, you end up getting 1-5 guys out of dozens who are barking out useful info, the rest feeding off them without much complaint. I think there are better system sthan the everyone can talk to everyone method, but it hink it's a good start.
You never realize how much manually made unmanaged "linked" lists suck, till you have src.link.link.link.link...
Man, this reminds me of Planetside. Anybody remember that game? I got it free at Gen Con one year, and I stopped playing after running around for about 3 hours and getting killed by things I couldn't see. How is that MMOFPS doing, these days.
Wow. I'm flummoxed. A +3 karma account posting this tripe. Either they didn't check anonymous (racist bastard) or they need a stronger password (ugh).
Sounds quite similar to the marine side of Natural Selection [http://www.unknownworlds.com/ns/about/]
I guess the main difference is that this will support a much bigger battlefield (and no aliens?).
As a player of EVE Online who really likes the game but isn't that interested in the battling aspect, I have high hopes for this interesting concept. Particularly, I hope that the MMOFPS integrates with the existing game world through the market. I play primarily industrial efforts in the current game and would enjoy another vector of marketing strategies to pursue to further fatten my wallet.
Also, I think it will be cool to play the FPS as a genre diversion where I can potentially continue to forward my in-game goals from a totally different perspective. All-in-all, as an existing EVE player, I'm definitely looking forward to this game!
I read the script, and I think it would help my character's motivation if he was on fire. -Bender
This is only going to work in hardcore gamers where every player knows what to do and how to follow orders. Strategy games work because the player can control his units absolutely, which includes sending them to their deaths for diversions etc. I don't see this working with the average gamers who just want to rack up their killcount. It will probably a be a cool game for those people already experienced with squad based gaming who want to take it to the next lever, or for competitions. Heck. It might even be a good training tool for the millitary. Either way I think this will be a game for a very niche market.
This game will be a spark for many arguments. I've heard dozens of arguments about how to defeat a boss in wow, even though there is usually only one correct way to defeat him. Now people will have to take opinionated orders from a player leader while they attack the other team, and it might be interesting if they can choose to defy those orders.
I wonder how CCP will handle issues of commanders allied with the opposing force, and commanding his/her forces to their doom? This *is* the Eve universe, after all...
Ingredients:
1. Young starship pilots [CHECK] (it's going to be a console MMO afterall)
2. Molecular Disruption Device w/ mission to destroy evil (but not-so-evil-afterall) aliens' planet [?]
Put #2 in the game and I'm sold !
This sounds very much like the Titan Assault mode in Battlefield 2142. After playing as commander a few times in that game I came to feel strangely like I had the least power to affect the outcome of anyone - being a squad leader or member in a squad that worked together and communicated well seemed much more effective in determining the outcome of a round. As commander essentially all you could do was initiate satellite tracks and dispatch UAVs, drop supplies and the occasional orbital strike, and use a large menu to attempt to give orders to the squads on your team. The problem is that nobody is under any obligation to actually follow through on those orders, and the small point rewards that squad members would receive for following orders seemed to be outweighed by the lure of "going where the kills are". The best experiences are to be had on servers where following squad leader and commander orders are mandatory or kick. If DUST 514 is going to be fun to play from a commander's perspective I would hope that the rewards or punishments for following/not following orders would be increased, or that the command structure can in some way be enforced.
After their review of Darkfall Online, which also happened to be the first time I heard of them, I'll never read or give a shit about a review by them. The chief editor for Eurogamer sided with the reviewer when called out by not only Tasos, lead 'PR' person for Darkfall who claimed to have server logs showing the guy hadn't even played the game, but hundreds of eurogamer readers and even more Darkfall players who almost unanimously agreed it was impossible for the guy to have played the game and still write the review he did as nearly none of it was based in any fact.
EvE ads with Busty Girls!? Where must see... is it a Minmatar slave girl?
I guess you are mixing EvE with Evony.
I would nuke the MCC from orbit.
I am very small, utmostly microscopic.
Sounds just like it.
This doesn't sound like "Sins Of A Solar Empire", but like "Savage", just like the other AC said.
Problem with Savage is that there need to be like 4-8 players per commander, so not everyone can play RTS.
This isn't why I stopped playing Savage though, I stopped because I don't manage to kill the enemy in close combat.
Hey don't blame me, IANAB
Until I started following links, I thought we were going for retro I/O -- a game with lots of players, and a grunt/commander split, all rendered to ASCII and running in a terminal.
On finding the truth... okay, it's pretty, but I'm very disappointed.
Enogh said. Consoles are far too expensive if you already have a gaming PC.
Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
So you're the idiot that posts this stuff? Maybe you'll be smart enough to remember to hit the 'anonymous' button next time, ass.
So really, what's your fucking point to posting this repeatedly? What's your point???
If you can read this... 01110101 01110010 00100000 01100001 00100000 01100111 01100101 01100101 01101011
you sir, are and idiot ;)
Sounds like it plays similar to Savage 2 from S2 Games.
Note the native Linux client.
And gaming PCs are far too expensive if you have a console. So what is your point?
GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
- playing an FPS on a console is like playing the clarinet with your anus,
- playing an FPS on a console is like masturbating in a straitjacket,
- playing an FPS on a console is like watching the dungeons and dragons movie...
The question of whether a computer can think is no more interesting than the question of whether a submarine can swim.
But if you are already an EVE player, and want to try this, console is the cheapest comfortable way to be logged into both at the same time.
One that hath name thou can not otter
Oh really? I think a simple alt-tab would do better, without paying for a console. If you can't/don't want to do that, get a second monitor and run both games windowed. Problem solved for under 100$ or free if you already have 2 monitors.
A console is not even equipped for decent FPS games. Nothing beats the accuracy of a good gaming mouse, and even if you buy some cheap-ass mouse you'll still be more accurate then a little thumbstick.
While EVE (even few instances of it) can indeed be comfortably alt-tabbed, this "MMOFPS" will be probably quite gfx demanding, requiring quite powerful machine to comfortably run both (notice I didn't say "cheapest", I said "cheapest comfortable"), so it might even out.
Regarding mouse - you do realise that current gen consoles have USB ports? It's only up to the devs to enable using mouse. Also, it seems they want to make this FPS very "tactical", team-based. I would hope they realise that doesn't include twitch-accuracy as deciding game mechanics.
One that hath name thou can not otter
you can connect a mouse, yes. Then you can go look for a surface to put it on. Consoles are nearly always hooked up to TV's, so it often won't work.
Other then that, pc games have something called an options menu. It lets you choose resolution and how much details you want to see.
As a last resort, there is of course the possibility of a small upgrade, with graphics cards these days being good enough for a low price. 50$ should get a good enough graphics card. Eve just doesn't require much.
I know there is a little debate going on here on console vs fps, but I just want to throw in here, for me personally, FPS is meant for a mouse and keyboard. I own consoles and play them as frequently as my PC, but I save the sports/action/racing games for the console, and leave the strat and FPS games for the PC. Still, it is just what you like, I know some people could headshot me with easily with a joystick and no autoaim vs my mouse and keyboard. We are geezer gamers :)
I'd grab this thing for sure on the PC, but don't see myself investing in it to get stuck with a controller to aim with and then having to wrestle my wife for the TV to play. It is a shame the devs are so die hard console oriented, but I will still be following this game to see how it shapes up.
Problem you'll have here with 'reviews', is that this game isn't actually on the market yet. The only time when people have seen it, and some people have played it, has been at the Eve Fanfest this last weekend.
So all impressions and review points come from CCP's own presentations and the battles shown during the fanfest.
Coz eternity my friend, is a long *ing time.
The enemy gate is down.