Slashdot Mirror


How Video Games Reflect Ideology

A recent article at Bitmob sought to tackle the question of whether games could carry political meaning, arguing the negative since "The money, the media representation, and the general shadow of 'triviality' will always trail the word 'game,' because that is what makes it open to all markets." An opposing viewpoint has been posted by Lee Bradley, who says, "Perhaps the most profound shift in the games industry in the last few years has been the explosion of co-op. Not only are developers dedicating more and more time to providing co-op experiences in their games, they are also finding new ways of exploring the dynamic within it. ... Even in games where the co-operative element of co-op is less pronounced, the ideology is the same; you are not on your own anymore, you are part of a team. What's more, that team is more than likely multi-cultural and/or multi-gender. ... Now, this isn't to say that the lone white-guy hero has been eradicated. Far from it; the bald, white space-marine is one of the most over-used characters in modern gaming. But it increasingly rare that they are lone heroes. A shift towards team-based, co-op featured games is undeniable. In this way, mainstream video games, even those seemingly void of political statement, are implicitly political. While for the most part they are not designed to tackle political issues head-on, or carry overt political messages, they do reflect the values and the popular ideology of the culture in which they were created."

244 comments

  1. Games are entertainment by Jurily · · Score: 4, Insightful

    We play games to take a break from reality, and not to think about the same shit as everywhere else.

    1. Re:Games are entertainment by Pieroxy · · Score: 1

      And yet, games create their own microcosm. It is just normal that commercial behaviors start to get in, along with advertising and of course politics. The more popular the game, the more likely they'll get influenced by the real world, even though they keep their originality.

    2. Re:Games are entertainment by Eraesr · · Score: 1

      While that's true, gaming becomes a much more profound part of our every day lives. Games start integrating with "real world" systems and ideas. More and more games are becoming social platforms. Where in the past you'd have your dedicated fan forum for a specific game, these days developers create social platforms out of the games themselves. The most simple example of this is XBox Live's achievement and gamerpoints system. A game like World of Warcraft wouldn't me nearly as successful if it weren't for the social aspects of it. I think that in the coming years, games that form a solid social platform will be the most succesful. This begins with the simple option of multiplayer gaming, the next step being coop (just look at the popularity of Gears of War's Horde mode and the number of Horde clones being released right now, such as Halo ODST's firefight mode). But it can expand much, much further than that.

      Next to that we have games that integrate into our every day lives. An example is Wii Fit. While it's not entirely there yet, one could see Wii Fit (or similar software) as an integral part of someone's workout and exercise plan. I'm not sure if games can have a big political or ethical impact in the sense of the original article, but it's not uncommon anymore for games to become real world applications that integrate into our lives rather than simple entertainment.

    3. Re:Games are entertainment by Wowsers · · Score: 3, Funny

      A break from reality? Rubbish, Wolfenstein clearly has subliminal messages, just ask the Germans and how they censor the game.

      --
      Take Nobody's Word For It.
    4. Re:Games are entertainment by Jurily · · Score: 1

      More and more games are becoming social platforms.

      They're not games anymore: they're social platforms. I use WoW more for chatting than gameplay.

    5. Re:Games are entertainment by L4t3r4lu5 · · Score: 2, Insightful

      Subliminal? I could understand if there were occasional references to a death camp, or the occasional shout of "Schutzstaffel!" in the distance, but every single surface (in the first 4 levels i've played since buying it yesterday) have some reference to the Nazi party somewhere; A Swastika, a Reichsadler (Empire Eagle), a poster of Hitler...

      That's not subliminal, that's "WE WON, BITCH. NAZIS ARE YOUR ENEMY!"

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    6. Re:Games are entertainment by Jurily · · Score: 1

      clearly has subliminal messages

      You're doing it wrong.

    7. Re:Games are entertainment by Canazza · · Score: 1

      The moment I realised that WoW was just Facebook for me I pulled out of it. I realised it wasn't fun anymore, it was just for friends and waiting for new content. When that new content was the lacklustre haphazard Crusaders Colluseum that cemented my desire to leave. All the friends I wanted to talk to in game I have on MSN anyway, so I jumped ship, no point paying a subscription to do that.

      --
      It pays to be obvious, especially if you have a reputation for being subtle.
    8. Re:Games are entertainment by commodore64_love · · Score: 1

      I guess this is why I prefer abstract games which have little connection to anything - like Pacman or Missile Command or Metroid or Final Fantasy 10 or Ratchet & Clank. The less connection to the real world, the more I like it.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    9. Re:Games are entertainment by MRe_nl · · Score: 1

      No no no, the subliminal message is "All German shepherds must be stabbed".
      Just like "Elite"'s (aka "Pigs in space:Fuck the Law") message of drug smuggling and gun running-profitability and "GoldenEye"'s "russian hackers are not invincible", looking for hidden messages,
      reading between the lines and such will often just lead you back to the eye of the beholder.

      --
      "Kill 'em all and let Root sort 'em out"
    10. Re:Games are entertainment by bickerdyke · · Score: 1

      because he's missing the liminal and superliminal messages?

      --
      bickerdyke
    11. Re:Games are entertainment by Ihmhi · · Score: 4, Funny

      I suppose that's Superliminal.

      L. T. Smash: It's a three-pronged attack. Sub-liminal, liminal and super-liminal.

      Lisa: Superliminal?

      L. T. Smash: I'll show you. (Leans out of window) Hey, you! Join the Navy!

      Carl: Uh, yeah, all right.

      Lenny: I'm in.

    12. Re:Games are entertainment by nomadic · · Score: 1

      I realised it wasn't fun anymore, it was just for friends

      Yes, nothing fun about socializing with friends.

    13. Re:Games are entertainment by kalirion · · Score: 1

      Replace "play games" with "read comics" and "watch movies." Those are all entertainment too, right? And when was the last time you saw one with a message....

    14. Re:Games are entertainment by SuiteSisterMary · · Score: 2, Interesting

      I think people get things backwards. Enemies which resemble Nazis, in games, don't necessarily resemble Nazis because the game is trying to make a point. Sometimes, just sometimes, it's because 'Nazi' is a really really convenient shorthand for all sorts of concepts and ideas which most Westerners implicitly get.

      Much like a 'wise old man' isn't in a game to cast aspersions on the young, but because 'wise old man' is a useful trope, an idiom, an archetype. Making your ficticious villians look vaguely like Nazis fills in all sorts of blanks automatically.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    15. Re:Games are entertainment by ObsessiveMathsFreak · · Score: 5, Insightful

      I play games to zone out too, but even I would have to admit that the strong environmental message of Final Fantasy VII or the anti-nuclear message of Metal Gear Solid did come across clearly to me at the time and I still remember them over ten years later. I have play many games since which contained a variety of messages on a wide array of topics, philosophical, contemporary and otherwise. Video games were essentially the only mass medium that ever seriously discussed the growing influence of PMCs and corporate militias during the 2004-2008 period. Even a bubble-gum entertainment game like GTA4 carried biting political satire on its radio stations.

      Lots of people love to sneer at video games and dismiss them as children's toys, devoid of artistic or intellectual content. Most of those same people will happily regard a Hollywood bubblegum blockbuster as the apex of human entertainment and will trawl over it endlessly for months. I for one do not see how the worlds, setting and characters created in video games differ so greatly from those seen in other forms of fiction, nor why they should be dismissed so easily as intellectually void.

      I play video games as a pasttime to escape from the world. But I inevitably find myself exposed to philosophies and dilemmas of interest and of some relevance to the real world. I happen to think that playing video games is a far more broadening experience than many give it credit for.

      --
      May the Maths Be with you!
    16. Re:Games are entertainment by Eraesr · · Score: 1

      Rather expensive chat client though

    17. Re:Games are entertainment by Dr.+Impossible · · Score: 0

      Lots of people love to sneer at video games and dismiss them as children's toys, devoid of artistic or intellectual content.

      And they are mostly correct. There are very, very few video games that can even hope to compete with movies in terms of storytelling.

    18. Re:Games are entertainment by Machtyn · · Score: 1
      Good post and I'd like to add my own flavor.

      I, too, play games to zone out. But sometimes I play games for the interesting story. Now, what's a good story without political or social commentary, it's not a story at all.

      Like reading a book can open horizons, expand thought, help you discover yourself and entertain through commentary or satire, so can games. Particularly, by discovering oneself, because a game is interactive, it allows the player to make a moralistic decision based upon the given circumstances.

      For example, Fallout: Just how am I going to treat this village of potential destitute, trying to make their way through life in this vast wasteland, while attempting to achieve my objective and not die in the process.
      1. Do I waste the town because it would be fun and I can use the town as a home base for my search?
      2. Do I waste the town because they're lying to me?
      3. Do I waste the town because they truly are evil?
      4. Do I accept their help and attempt to help them with their problems?
      5. Do I accept their help and do not help them?
      6. Do I accept their help with empty promises?
      7. ...

      Oh, goodness, I really don't have time to come up with a question for every option from Lawful-Good to Evil-Chaotic?

    19. Re:Games are entertainment by Bat+Country · · Score: 5, Interesting

      I made a point in a term paper a few years back that the very nature of GTA, though transgressive, transmits a clear establishment message. You cannot beat the police in GTA. You may escape them, but you cannot stop them. Any attempt to directly oppose the police always inevitably leads to death as there will always be more of them than you. The police in GTA are individually stupid, collectively difficult to evade, and taken as an entire establishment entirely invincible.

      Further, there's a recognition (especially in GTA San Andreas) of the fact that the player you embody is fundamentally broken and leads a life devoid of meaning. All of the most likable characters in the games are either killed, betray you or are the "straight men" - the people who point out to your character the failure of their lifestyle.

      So although the GTA games allow you to explore your own dark side it seems to guide you to the message that not only is the world better off without your enemies (the people you kill throughout the game) but also without you (the killer).

      --
      The land shall stone them with the bread of his son.
    20. Re:Games are entertainment by sesshomaru · · Score: 1

      I'm going to quote from Sacrifice here, "I don't know why, but I slaughtered all the villagers."

      Got a nice bonus from Charnel out of it, though....

      --
      "MIT betrayed all of its basic principles."
    21. Re:Games are entertainment by Gilmoure · · Score: 1

      I'm waiting for Wii Livejournal.

      --
      I drank what? -- Socrates
    22. Re:Games are entertainment by Anonymous Coward · · Score: 0

      "Lots of people love to sneer at video games and dismiss them as children's toys, devoid of artistic or intellectual content. Most of those same people will happily regard a Hollywood bubblegum blockbuster as the apex of human entertainment and will trawl over it endlessly for months."

      I dunno. Those are the kind of people whose opinions aren't really being taken seriously by the general population. More important is the "art snob" kind of critic, whose disdain of gaming *originated* in their disdain of Hollywood blockbusters. You know, the kind of person who hates MOST movies but thinks that about one True Art Movie gets made each year, even if it's some nebulous 'foreign film' or 'indy film' and we're not sure if it even exists or if artsnob is pulling our leg.

      The thing is, we're long past the point where at least one True Art Game gets made every year, so really, we only need to convince the artsnob archetype of this, and the threshhold of convincingness is extremely low: show them ONE such True Art Game, and they'll be forced to accept that 1) such a thing can exist, and 2) such a thing has been created. And then we win, I guess?- because the vast majority of humans are more accepting than our ultra artsnob archetype example, and the vast majority of humans who've had the chance to play games have already accepted them as fun. And in a chicken/egg kinda way, if you can get the artsnob to admit that Games Are Art, you'll actually see a lot more developers trying to make True Art Games who might have otherwise felt that True Art Games wouldn't sell. In which case, again, We Win, because we continue to get Fun Games and we also get Art Games.

    23. Re:Games are entertainment by AmberBlackCat · · Score: 4, Interesting

      When I look at Balrog in StreetFighter, and the black man in the Final Fantasies games, I see a game just portraying Black men as big dumb idiots who use profanity all the time. Since that is the same shit I have to watch on TV, it would be nice if I could play a video game and get something different, but it's no different.

      In real life, I get called a slut, a whore, and a bitch and people assume I am all those things. It would be nice if in a video game I could get away from it, but it's no different. The games just make you a slut/whore/bitch who can fight.

      It is my understanding, in Germany, it is illegal to display certain symbols because they are considered anti-Jewish. If a video game were an escape from reality, that symbol could be displayed in video games, but that is not the case.

      And these are just the things I've noticed as a Black woman and occasional Slashdot user. I doubt there are only three things.

      So yes, video games are full of ideology. And they may be an escape from reality, but they won't help you stop thinking about the same shit you get everywhere else. It just helps you imagine yourself in a different position within that shit.

    24. Re:Games are entertainment by The+Archon+V2.0 · · Score: 2, Informative

      When I look at Balrog in StreetFighter, and the black man in the Final Fantasies games, I see a game just portraying Black men as big dumb idiots who use profanity all the time.

      Well, since Balrog's original name is actually M(ike) Bison, that one is more a comment on a specific Black man's tendencies than on the race as a whole.

    25. Re:Games are entertainment by thesandtiger · · Score: 1

      I don't know about that - I play lots of games at work that are intended to help me understand reality a lot more: epidemic simulations in which I tweak various factors, for example, sure feel like games to me, even if they're really for work. The simulation programs I've been using lately sure feel very similar to some of the Sim series of games.

      Play can be used in lots of ways to get very useful things done - saying it's only for escaping reality is really giving play short shrift.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    26. Re:Games are entertainment by Darkness404 · · Score: 2, Insightful

      When I look at Balrog in StreetFighter, and the black man in the Final Fantasies games, I see a game just portraying Black men as big dumb idiots who use profanity all the time. Since that is the same shit I have to watch on TV, it would be nice if I could play a video game and get something different, but it's no different.

      You have to remember though, those games were developed in Japan. It isn't a diverse country in the least, black people are a rarity. In Street Fighter -everything- is stereotypical. In Final Fantasy, there really -aren't- any non-white characters other than a few. I have little doubt it was due to pressure (in the US) to make the games more "diverse" that non-white characters were added, however, since the games were developed in Japan, stereotypes were used.

      It is my understanding, in Germany, it is illegal to display certain symbols because they are considered anti-Jewish. If a video game were an escape from reality, that symbol could be displayed in video games, but that is not the case.

      Well, Germany has many censorship issues blocking true free speech, but that is beside the point. In real life, chances are none of us /.ers could have fought in WWII, video games let experience it. Other games let you do things that you can't do in real life without serious consequences (fly a plane, steal cars, drive tanks, etc). Similar to while some books are pure fantasy others take place in realistic historical situations, others use a fictional version of reality, and still others let you experience life as a different person. All are escapes from reality but may use realistic situations to experience life that you are unable to experience. All but the most mundane book gives you something different than your life.

      --
      Taxation is legalized theft, no more, no less.
    27. Re:Games are entertainment by Lemmy+Caution · · Score: 1
    28. Re:Games are entertainment by westlake · · Score: 1

      All of the most likable characters in the games are either killed, betray you or are "straight men" - The GTA games seem to guide you to the message that not only is the world better off without your enemies...but also without you (the killer).

      This had me thinking of James Cagney's "Angels With Dirty Faces." Rocky Sullivan fully embodies the gangster myth and that makes him all the more corrupting and dangerous to the kids who idolize him. But the only one who can break the spell is Rocky himself.

    29. Re:Games are entertainment by DoctaWatson · · Score: 1

      Just because you aren't actively looking for messages doesn't mean they aren't being conveyed to you.

    30. Re:Games are entertainment by Anonymous Coward · · Score: 0

      It is my understanding, in Germany, it is illegal to display certain symbols because they are considered anti-Jewish.

      It's illegal to display Nazi symbols. Nazism is remembered as anti-Jewish because of the Holocaust, but make no mistake, if there had been a significant number of black people in Europe back then, Hitler would have gone after them too. Nazism is at heart fascist, racist, and genocidally expansionist. (Hitler had plans to genocide the Russians too, to gain living space for the German race. Luckily his invasion of the USSR failed.)

      If you read Mein Kampf you'll see that one of Hitler's reasons for hating Jews is that many Jewish liberals at the time spoke up in support of the freedom to marry outside your race. Of course Hitler thought they were just doing this in order to corrupt the German race's precious genes by telling them it's alright to marry "inferior" races.

    31. Re:Games are entertainment by Zalminen · · Score: 2, Interesting

      In real life, I get called a slut, a whore, and a bitch and people assume I am all those things.

      Not necessarily.

      Most men call someone a whore because it seems to be the one insult that always works. 'Slut' is very similar. 'Fat' is almost as effective - but not quite.

      Most men are not verbally talented enough or have good enough intuition to use more accurate insults.

      Now why are 'whore' and 'slut' so effective insults? Well, that's a whole different question...

    32. Re:Games are entertainment by CarbonShell · · Score: 1

      But there are some on the 'other side' of the spectrum like 'Just Cause' where you are fed the notion of 'leftist government dictator takeover with nuclear weapons' idea.
      IIRC the 2nd one was about North Korea and also nukes.

      C&C had the 'good guys in camo driving humvees' fighting 'bad guys using chemical weapons'.
      I.e. instigating that the 'good guys' don't have anything to do with the 'bad guys', although IRL, it was the opposite.
      Also the concept of killing civilians is solely the deeds of bad guys. Again, IRL all do it.

      Also games will place you on one distinct side and have you battling the 'bad guys', thus forcing the mindset of 'us good, them bad', regardless of the actual situation.
      F.i. the initially to be released 'Fall of Falluja'.

      Often such game will follow along the ideology of the west and actually extend the psudo-'reality' popularity.

      Games might not convince people, but a lie told often enough becomes the truth.

    33. Re:Games are entertainment by ShakaUVM · · Score: 1

      >>When I look at Balrog in StreetFighter, and the black man in the Final Fantasies games, I see a game just portraying Black men as big dumb idiots who use profanity all the time.

      Barrett in FF7 was the leader of the eco-revolutionary army that are the protagonists in FF7. He had a gun for an arm, but had a sort of love-hate relationship with it, worried that it made him a monster. I don't recall him ever cursing. I doubt even Balrog (aka Mike Tyson) actually curses, though I could be wrong.

      Did you get upset over the stereotypical Indian guy in Street Fighter shooting "yoga flames" from his mouth?

      I agree that the issue of race and culture and the effect it is having on black culture is very destructive. I just don't think these examples are really the best. Afro Samurai might be a better example, but really something like 50 Cent's Blood on the Sand is really what I think you're looking for... encapsulating and glorifying the destructive and negative stereotypes that black youth feel they need to embrace in order to buy in to "their culture".

    34. Re:Games are entertainment by dogeatery · · Score: 1

      All creative works can be said to carry a message or bias within their text.

      Whether it's intentional or not, consumerism is included in games like the Sims, where self-improvement comes from purchasing items. Or Katamari Damacy, where the player is confronted with the reality of a world full of stuff and the difficulty of finding and cataloging every last object. (You could also say there is a commentary on the idea that people are as worthless as material objects since they are just another thing to be picked up in your giant ball of stuff)

      Then there are things like Metal Gear, which may be read as anti-violence (you're supposed to avoid killing and confrontation) or anti-war through the story lines which never depict such things as glorious or positive - only as necessary evils.

      Of course, Mario games completely avoid this through their sheer absurdity

    35. Re:Games are entertainment by thexile · · Score: 0, Troll

      Exactly the same reason for me! I enjoy game involving screaming girls in tentacle porn.

  2. Racism by Jurily · · Score: 4, Insightful

    Far from it; the bald, white space-marine is one of the most over-used characters in modern gaming. But it increasingly rare that they are lone heroes. A shift towards team-based, co-op featured games is undeniable. In this way, mainstream video games, even those seemingly void of political statement, are implicitly political.

    No, they're not "political". You can interpret Mozart's Fifth to be racist, but that doesn't mean he wrote it that way. If you keep looking for racism everywhere, you are racist: everyone else doesn't think about it all the time.

    1. Re:Racism by dario_moreno · · Score: 1

      and what about Beethoven ?

      --
      Google passes Turing test : see my journal
    2. Re:Racism by clemdoc · · Score: 1

      You can interpret Mozart's Fifth to be racist

      Mozart's Fifth? Opera? Symphoy? Did you mean the magic flute? Please elaborate.

    3. Re:Racism by Jurily · · Score: 1

      You can interpret $RANDOMUNRELATEDEXAMPLE to be racist

    4. Re:Racism by L4t3r4lu5 · · Score: 2, Funny

      Too much drool to take him seriously. Plus, he shed on the sofa.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    5. Re:Racism by prichardson · · Score: 3, Informative

      Pot. Kettle. Black.

      I didn't read that passage as being racist at all. The author was clearly talking about increasing diversity in games and how the standard space-marine character pushes against that. Do not confuse the lack of diversity with racism. They are very different things.

      Incidentally, how exactly can you interpret Mozart's 5th symphony to be racist? Is there something abut B flat I don't know? Do you object to the thin orchestration?

      --
      Help I'm a rock.
    6. Re:Racism by harks · · Score: 1

      Looking for racism everywhere doesn't mean you are racist. It means you are racistist.

    7. Re:Racism by Jurily · · Score: 2, Insightful

      The author was clearly talking about increasing diversity in games and how the standard space-marine character pushes against that

      Why do we need diversity anyway? Does it matter if you're playing a white space marine who shoots aliens or a black space marine who shoots aliens? Next up: chess is racist, because while you can play either white or black, there is no Native American side.

    8. Re:Racism by cr_nucleus · · Score: 2, Insightful

      Far from it; the bald, white space-marine is one of the most over-used characters in modern gaming. But it increasingly rare that they are lone heroes. A shift towards team-based, co-op featured games is undeniable. In this way, mainstream video games, even those seemingly void of political statement, are implicitly political.

      No, they're not "political". You can interpret Mozart's Fifth to be racist, but that doesn't mean he wrote it that way. If you keep looking for racism everywhere, you are racist: everyone else doesn't think about it all the time.

      I believe you're the mistaken one. As adequately put by Virginie Despentes in her book King Kong Theorie, some ideas are so ingrained in our own culture that we end up failing to even see them in action. The most interesting part is that you accept those ideas even if they are detrimental to yourself just because "it's the way things go".

      You can also think about The Matrix, ie. when you're part of a system you easily become blind to its limitations and can even come to defend them (becoming an agent).

      To get back to your point, what i mean is it would be ok to acknowledge an portrayed idea, or some kind of interpretation of a piece, but not adhere to it. On the contrary, dismissing the idea as non existent or something like that does not reflect a better or more elaborate point of view.

      More simply put, not seeing is bad, seeing but not caring is somewhat better.

    9. Re:Racism by ciderVisor · · Score: 1

      Is there something abut B flat I don't know?

      Bb == A#

      Is calling someone "a sharp" racist ? Perhaps we'll never know.

      --
      Squirrel!
    10. Re:Racism by darthvader100 · · Score: 1

      Mod parent up I so agree with this. You can find racism, sexism, agism(how many old people games are there(before UP)) extreemism, bioengineeringism, heathanism etc

    11. Re:Racism by Saint+Fnordius · · Score: 1

      Mozart's fifth symphony was unremarkable, since he cranked out so many of them, and also because he was so young when he wrote it...

      http://en.wikipedia.org/wiki/Symphony_No._5_(Mozart)

    12. Re:Racism by noundi · · Score: 2, Interesting

      Incidentally, how exactly can you interpret Mozart's 5th symphony to be racist? Is there something abut B flat I don't know? Do you object to the thin orchestration?

      The day a famous racist become synonymous with the song. It's proposterous, I know, if you don't believe me look at Hitler's moustache and tell me that this association isn't even more proposterous. A song at least has the potential of being political, but facial hair? The point is we humans are silly beings whom associate irrelevant traits to our fears so that we hopefully can avoid them no matter the cost, in this case racism, on both sides. The racists fear the tone of skin, or the genes of other ethnicities (usually they don't even know what a genome is, and if they do they still don't know the implications of it, because nobody yet understands our complex bodies) and then we have those who fear the racists. These are the same people that associate songs or facial hair with racism, avoid it at all cost. It's truly remarkable how people are unaware of these very basic traits, or rather flaws, of ours. Then again we humans have always been self centred and self righteous idiots, no matter what side we're on -- simply because we're always on one.

      --
      I am the lawn!
    13. Re:Racism by Arthur+Grumbine · · Score: 1

      You can interpret Mozart's Fifth to be racist

      Mozart's Fifth? Opera? Symphoy? Did you mean the magic flute? Please elaborate.

      The Magic Flute is obviously an attack on the sacred institution of marriage, deviously engineered by The Homosexual Lobby.

      --
      Now that I think about it, I'm pretty sure everything I just said is completely wrong.
    14. Re:Racism by clemdoc · · Score: 1

      Just you wait until PETA finds out about the bird catching.

    15. Re:Racism by cvd6262 · · Score: 4, Informative

      There is an area of academic pursuit that is actively trying to shift the meaning of "racism" and racist to encompass any white (written with a lowercase "w") member of society. Understanding White Privilege by Fances Kendall is a good read on the matter. Basically, our society is racist because members of different races exercise varying degrees of privilege. Because members of privileged groups cannot divorce themselves of the privileges that they receive from our racist society, all members of the privileged race are racists. Conversely, no Black (written with an uppercase "B") can be racist.

      Such reasoning is extended to declare any member of the privileged sex "sexist," the privileged sexual orientation "homophobic," etc. This "privilege theory" was the basis for the now-retracted freshmen curriculum at the University of Delaware.

      Lest I be flamed for this, let me be clear that I completely reject these notions. But they are central to many people's understanding of "racist." I've found that one's definition of the term to be central to many disagreements.

      --

      I'd rather have someone respond than be modded up.

    16. Re:Racism by cvd6262 · · Score: 3, Insightful

      The author was clearly talking about increasing diversity in games and how the standard space-marine character pushes against that

      Why do we need diversity anyway? Does it matter if you're playing a white space marine who shoots aliens or a black space marine who shoots aliens? Next up: chess is racist, because while you can play either white or black, there is no Native American side.

      Which color goes first in chess? I'm just sayin'.

      --

      I'd rather have someone respond than be modded up.

    17. Re:Racism by adavies42 · · Score: 1

      Next up: chess is racist, because while you can play either white or black, there is no Native American side.

      The Red Queen begs to differ.

      --
      Media that can be recorded and distributed can be recorded and distributed.
      -kfg
    18. Re:Racism by mister_playboy · · Score: 3, Interesting

      I was exposed to this exact usage of racism in both a LGBT studies class and a socialism of race/gender class in college. In both cases, the professors seemed surprised anyone might consider this definition of racism to be very questionable.

      --
      Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
    19. Re:Racism by jgtg32a · · Score: 1

      Mozart can be interpreted as racist but Beethoven actually is

    20. Re:Racism by Anonymous Coward · · Score: 0

      You're just being stupid.

    21. Re:Racism by elrous0 · · Score: 4, Funny

      As I was reading your comment, I noticed it was in small black letters against a big white background. Big black background too intimidating for ya, cracker??

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    22. Re:Racism by Anonymous Coward · · Score: 0

      Why do we need diversity anyway? Does it matter if you're playing a white space marine who shoots aliens or a black space marine who shoots aliens? Next up: chess is racist, because while you can play either white or black, there is no Native American side.

      Of course chess wouldn't be concerned with race as it's merely a vague abstraction of warfare with no humans. Modern video games on the other hand have lifelike graphics, compelling narratives and immersion into new and strange realities. And in these cases, diversity can be wonderful. I don't understand the venomous attitude that a lot of gamers have with consciously including more minority characters in games. Maybe it doesn't matter to you, but as a member of a visible minority, it's nice to see increased diversity in games. We don't *need* diversity as you so claim, but it does benefit the setting when done well.

    23. Re:Racism by nomadic · · Score: 2, Interesting

      The Magic Flute [wikipedia.org] is obviously an attack on the sacred institution of marriage, deviously engineered by The Homosexual Lobby.

      Actually The Magic Flute was a deeply symbolic work based on freemason philosophy, and could be intepreted on an attack on the religious institutions of the age.

    24. Re:Racism by FrostDust · · Score: 4, Insightful

      Why do we need diversity anyway? Does it matter if you're playing a white space marine who shoots aliens or a black space marine who shoots aliens?

      It doesn't matter to the mechanics or plot of the game, but it matters to the potential audience. If you believe the character is similar to you, its easier to imagine yourself in that role.

      One of the smartest things they did with Halo was defining your character as simply a space Marine; he could be of any age, race, religious belief, and so on, that the player wanted.

    25. Re:Racism by A+Pancake · · Score: 1

      You just don't know your chess history. The last red chess piece disappeared back when both sides were white and just wore red or blue coats.

      I've heard the Canadians still have some of the original pieces but they hide them in a ratty little box way at the back of the top shelf of the closet.

    26. Re:Racism by Anonymous Coward · · Score: 1, Insightful

      Your talking like it's a abstract game (which chess is). While the story of many a computer game may be so flimsy that the game almost counts as abstract, those things you shoot often are supposed to be people. When you include people and a story then you're reflecting reality. How you reflect reality depends on how you want your audience to feel. If your audience couldn't give a rat's ass about the characters in the game then your assertion that it doesn't matter what they look like holds. On the other hand, if you want black people to feel involved in the game, you may think that giving them the chance to play the game as a black character will achieve this. You may be wrong.

      It's basically the same thing as movies. Usually there's a white male lead with a black male supporting character. This is because, while the majority of the audience is white, black people still account for a significant proportion of the film's income. Is this a political statement? Hell no. Does it "reflect an ideology"? Of course not. It just reflects what the audience wants. It isn't political correctness gone mad. It isn't part of a deliberate effort to make America more integrated. It's just business.

      When games have characters whose depth goes beyond their hair style, skin colour becomes much less important. It's because the bald space marine is such a tedious cliché that people start thinking about his race.

    27. Re:Racism by SuiteSisterMary · · Score: 1

      (Imagine this in a Jesse Jackson style oration). Of COURSE that's racist! Look at the B. B notes can be flat. Then can be lower. They can be less But they can never be more! As soon as a B tries to be more, it stops being a B! No, my friends, at that point it becomes a C! A shining, pure C note. The most common scale is centered around the C! All other scales are defined by where they are in relation to C! Even a one HUNDRED dollar bill is called a C-Note! And can a C be flat? No, my friends, a C can only go UP! A C can never fall to the level of a B, but can certainly become a C#.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    28. Re:Racism by amplt1337 · · Score: 2, Insightful

      Well, consider the male-female bias in protagonists.
      When minority (or underrepresented, women are actually a slight majority of the US population) groups are never reflected in gaming worlds (or in novels, or movies, etc.), they are being sent a message that this genre of entertainment is completely unconcerned with them, and as a result, they tune out. This narrows the focus of game development, as marketers perceive that they're only selling to the main (overrepresented) group, and that puts a big squeeze on the types of games that get developed, as the industry becomes increasingly devoted to whatever interests white fourteen-year-old boys.

      That's not to say that women don't like Halo, but the narrower the market, the more marginalized its participants and the more narrow the range of products offered for the market. Having nonmale, nonwhite gamers increases the range of games available, which gives you more variety in what you can choose to play.

      --
      Freedom isn't free; its price is the well-being of others.
    29. Re:Racism by Anonymous Coward · · Score: 0

      Black? White? You are too closed-minded to understand the real issue. Think about how the aliens must feel when THEY play the game.

    30. Re:Racism by YouWantFriesWithThat · · Score: 4, Interesting

      both you and the GP have interesting posts, and i wanted to respond just to give a counter example. i am not so arrogant that i would deny the validity of what you are saying, but my experience with a similar issue was very different. sometimes it is good to see a contrast in anecdotes, no?

      i took several women's studies classes in college (yeah, i was that one guy in the class) and we discussed class/race/gender extensively. there would be lots of talk about how being a member of a 'privileged' group could be blind to or unaware of their privilege. there was never a suggestion that this person was "automatically" classist/racist/gender biased. being a member of 'privileged' class/race/gender is something that one generally has little choice in. being biased against a group is active, it is a belief set that one usually acts on or uses to govern their actions.

      there are people that hold the beliefs that you and the GP are describing, but i am surprised that they are being taught at face value. that is an example of a time in which the professor should be teaching the debate, not just teaching one side of it. i do recall a discussion in a feminist theory class that was evoked with a questions similar to "are men inherently sexist? can a man be a feminist? does being the member of a privileged group make one unable to understand disadvantage and work for change?"

      the consensus was that men are not inherently sexist, but it is easy for a man to be blind to their privilege. this could be extrapolated to different groups and issues. i have found this to be true in me, and in my experiences. interesting stuff, and i am sorry that your professors were blind to the problems with how they were teaching about race.

    31. Re:Racism by lxs · · Score: 1

      Beethoven was an ardent proponent of Enlightenment ideals, a Freemason and probably a member of the Bavarian Illuminati (at a time when they definitely did exist) so if his works were political you'd expect them to be be anti-monarchy, and anti-Catholic.

    32. Re:Racism by theghost · · Score: 1

      Yes and no. What's actually being discussed there is institutionalized oppression - racism or heterosexism that is ingrained in the very fabric of our society.

      To the extent that one accepts this institutional oppression uncritically and believes that the benefits a member of the non-oppressed group has are right and just, one is personally racist or heterosexist.

      "They" are not shifting the meaning and "they" are not tossing out blanket accusations or immunities. Some extremists may be willing to go that far, but it's definitely the minority view.

      --
      The only thing necessary for the triumph of evil is that good men do nothing.
    33. Re:Racism by Hatta · · Score: 3, Insightful

      If you believe the character is similar to you, its easier to imagine yourself in that role.

      If that were the case, most video game heroes would be pasty faced lard asses.

      --
      Give me Classic Slashdot or give me death!
    34. Re:Racism by theghost · · Score: 1

      It's really not all that preposterous when you think about it from an evolutionary perspective. Humans are wired for symbolic thought. That is primarily useful to us as it applies to language, but the ability to give non-obvious meanings to other sound patterns, or visual cues is all a part of that.

      --
      The only thing necessary for the triumph of evil is that good men do nothing.
    35. Re:Racism by amplt1337 · · Score: 1

      I know, right? Just like how clothing totally doesn't carry any meanings. Like, if I want to wear all black, with tons of eyeliner, and fishnet stockings on my arms, that doesn't mean anything; or if I wanted to run around wearing an armband, say, or some white sheets, it's not like that could have any political meaning, right?

      These are things called "social signifiers." Sarcasm aside, I understand this is something that's tough to get a handle on for solidly logical types like most geeks, but the way that we dress and act and present ourselves is part of a complex system of social messages that communicate a lot about what groups we're part of, what alliances we have, and what our beliefs are. How you present yourself is an attempt to communicate. Yes, it's illogical and arbitrary. That's the nature of human communication -- there is typically no necessary relationship between a symbol (like a word) for a thing, and the thing itself. But cultures come together and agree on certain standards, taking quite ordinary images and cultural products, and giving them symbolic meaning. That's how you know that a burning cross is not an attempt to light up your lawn nor a protest against Christianity.

      --
      Freedom isn't free; its price is the well-being of others.
    36. Re:Racism by tlhIngan · · Score: 1

      Well, consider the male-female bias in protagonists.
      When minority (or underrepresented, women are actually a slight majority of the US population) groups are never reflected in gaming worlds (or in novels, or movies, etc.), they are being sent a message that this genre of entertainment is completely unconcerned with them, and as a result, they tune out. This narrows the focus of game development, as marketers perceive that they're only selling to the main (overrepresented) group, and that puts a big squeeze on the types of games that get developed, as the industry becomes increasingly devoted to whatever interests white fourteen-year-old boys.

      And that opens up a whole field of people to market to. Look at Nintendo's strategy - they're on top not because those 14-year-old boys love their systems, but because they decided to appeal to the under-represented generation. You'd think something like the pink DS would sit on shelves, but it turns out young girls love that and they're actually one of the faster movers (besides the black and white). Or take the Wii, whose constant sellout wasn't to the traditional gaming market, but to newcomers who may have been marginalized before.

      Ditto with co-op - people want it, developers see the money so they add it. People see a potential opportunity and they'll try to exploit it. You can see the movement away from the old gamer stereotypes the past 5+ years or so - the "hardcore gamers" aren't attracting the development houses as much as they used to. Instead, an explosion of casual gaming, and "simplified" games that appeal to a broader base. It may explain the decline of PC gaming, since the hardcore ones would be the kind to shun a console and purcase the latest and greatest hardware to eke out a few extra frames per second, while the majority sit around with their one generation or older video cards that play WoW just fine. And the rise of the "I want to play a f**king game" crowd who purchase consoles rather than mess with drivers, Windows, firewalls, etc.

      Of course, I still wish Halo 3 had a bot/coop mode - I still hanker to kill, but not wish to do multiplayer (I suck at multiplayer - getting killed 10 times in 5 seconds is, unfortunately, not an achievement).

    37. Re:Racism by amplt1337 · · Score: 1

      Great point -- I'd hold up the success of stuff like Guitar Hero and Rock Band as additional examples. The gaming experience expands a great deal when the gaming developers try to target a wider market.

      --
      Freedom isn't free; its price is the well-being of others.
    38. Re:Racism by cvd6262 · · Score: 1

      "They" are not shifting the meaning and "they" are not tossing out blanket accusations or immunities. Some extremists may be willing to go that far, but it's definitely the minority view.

      Then I must be surrounded by extremists.

      Kendall, whom I cited, is rather opaque in her attempts to remove traditional meaning from race-related terms. For example, when she cites the definitions of "prejudice" from the Random House Dictionary, she includes only the first and third definitions (without proper ellipses in the citation, I might add), leaving out the second definition that would question her hypothesis. I take that as an attempt to co-opt a term.

      Also, when I speak with people who hold to these philosophies, they seem to assume their interlocutors hold to the same definitions. (See your comment's sibling for a similar experience.) Again, evidence that they are attempting to shift the language. That has not been my experience in social science outside of the discipline studies (Women's Studies, Queer Studies, Black Studies, Disability Studies, etc.) arena.

      --

      I'd rather have someone respond than be modded up.

    39. Re:Racism by gad_zuki! · · Score: 1

      Yeah, this article is nothing but crap navel-gazing. If anything it just shows you the power of marketing. The Wii brought a lot of multiplayer and coop games to the forefront, now we're supposed to see this as "political?" Sorry, its just business and nothing more.

      Ive heard similiar things about the rise of the FPS. Sorry, but politics or society or ADHD or whatever didnt let the adventure game genre die, they did it all to themselves with their boring gameplay, dead ends, and shit release schedules.

      In the end humans are social animals. They like coop and multiplayer. Now that everyone has broadband and this generation of consoles is using it, suddenly people are able to fulfill their social wants in gaming.

    40. Re:Racism by Anonymous Coward · · Score: 0

      You're missing the point, which is that video games are reflecting reality, not that video games need to be diverse. Whether we need diversity or not, its definitely at the forefront of social arguments these days, and with video games becoming "co-op" and including more diversity, one would be inclined to make the conclusion that video games are a representation of reality--a thought that most people would dismiss instantly.

      In my opinion (completely useless, btw) games are getting worse and worse. With regulation, copyright law, "save the children, and " Jack Thompson (or his next clone), game makers are required to have a team of Lawyerdroids and Bureaucratabots in order to NOT be sued by 12 different entities. These robots-of-lameness ensure a game is crippled and pretty much a waste of time, so that no one will buy it, and therefore no one will sue them. I want the days of Sim City/Maxis/Will Wright back, where true genius went unhampered, and creativity ruled over how hypothetically profitable games are.

      Slashdot, change back to the old format, allow us to use the old format, or fucking fix the new one!! I can't stand this site anymore, hence AC

    41. Re:Racism by Dr.+Impossible · · Score: 0

      Having nonmale, nonwhite gamers increases the range of games available, which gives you more variety in what you can choose to play.

      Yes, because black people need their own video games.

      Also, white people can't play Japanese games because they are only compatible with Japanese DNA.

    42. Re:Racism by theghost · · Score: 1

      I don't know what you experienced in your classes, and i haven't read Kendall, so i'm not going to argue about your interpretation of those, but speaking as somewhat of an insider in academic discussions on these topics, it is my experience that very few people share or promote the view that all whites are racist and no minorities can be. More commonly, i have seen that idea pop up when conservatives make straw man claims about liberals' beliefs. See my previous comment on institutionalized oppression vs. personal beliefs for a picture that's closer to reality.

      I suspect that there's a very fundamental miscommunication going on here that is beyond the scope of this forum.

      --
      The only thing necessary for the triumph of evil is that good men do nothing.
    43. Re:Racism by cvd6262 · · Score: 1

      I can agree with that.

      But this isn't experience through "classes," it's experience in reading and discussion groups with colleagues in my department. I would consider myself also to be an "insider" to academic discourse, but I'm definitely not in the circle of discipline studies. Therefore the lens through which I view those fields contrasts them with traditional social science models.

      The fact that you have tacitly acknowledged that these theories are simply alternative models and not reality itself is more than I have ever gotten from three books, two guest speakers, and a dozen faculty members. So, thank you for livening my spirits on the issue.

      --

      I'd rather have someone respond than be modded up.

    44. Re:Racism by __aapspi39 · · Score: 1

      its strange what people consider offensive, especially if you look back into history a bit.

      i don't know that much about the circumstances but my great uncle was one of the last people in the uk to be charged with the crime of 'racist dancing.' i could never get a clear explanation of what this entailed but there ya go.

    45. Re:Racism by IrquiM · · Score: 1

      Wasn't that kind of what he said? :-)

      --
      This is blinging
    46. Re:Racism by Tuss · · Score: 1

      I, too, have been taking feminist classes, and I have similar experiences as the parent.

    47. Re:Racism by Gilmoure · · Score: 1

      Is there something abut B flat I don't know?

      I knew this girl once. Lovely but yeah, definitely B flat. Maybe even A flat. Now, E sharp; ya' got my attention!

      --
      I drank what? -- Socrates
    48. Re:Racism by operagost · · Score: 1

      Technically, the subtonic in a C# major scale is a B#, not a C. But I like your style.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    49. Re:Racism by Anonymous Coward · · Score: 0

      ... it is my experience that very few people share or promote the view that all whites are racist and no minorities can be. More commonly, i have seen that idea pop up when conservatives make straw man claims about liberals' beliefs.

      Heh. Hardly surprising that anyone would be stupid enough to come right out and say that they believe that in face to face conversation as it is so laughably wrong and someone would call bullshit which would make things awkward and uncomfortable.

      Poke around on the Internet a little bit and you'll see that very thing expressed openly and repeatedly in comments on political sites and in political discussion on non-political sites. People will express it on the Internet because they're more anonymous.

    50. Re:Racism by Anonymous Coward · · Score: 0

      Of the things HE could not be, Master Chief could NOT be a woman.

      If we agree that who the main character is matters to the potential audience, then the fact that the main character could not be a woman surely would matter to some audiences who might otherwise play the game.

    51. Re:Racism by cheesecake23 · · Score: 1

      Ah yes, Mozart's infamous fifth symphony. The horn theme in the third movement really exposes Wolfgang for the racist little 9-year old creep he was. [Note to parent: point taken on racism, but you may want to review your music history.]

    52. Re:Racism by Anonymous Coward · · Score: 0

      *I* wanted the OMGPONIES theme.

    53. Re:Racism by Grim+Beefer · · Score: 1

      You're missing the point.

      The fact that most of our geniuses of yore tend to be white males is an implicit statement about the political climate of the time. Why weren't there any female or black masters in the classical era of Western music?

      The same logic applies to video games, and the generic bald white space marine. While a game may not be intentionally political, that doesn't mean that we can't glean political information about the time and place these games are made.

    54. Re:Racism by Anonymous Coward · · Score: 0

      You seem to be assuming that the act of interpretation is entirely arbitrary, so people are just choosing to read something as racist and they can choose otherwise.

      Your objection is based on the bad assumption that all interpretations are equally valid, and are simply projections onto the interpreted object - in which case interpretation is indistinguishable from fantasy.

      But in fact an act of interpretation is a negotiation of your projection with the reality of the object. It isn't, because it can't be, as scientific as a procedure in which validity can be obtained through quantitative measurement, replicability, reproduceability et.c., but that doesn't mean that you can't strive for an approximate validity through close reading, the consideration of multiple perspectives, comparison with other texts, situation in historical contexts and fair-minded argument and judgement.

      A basic for interpreting any art-form or 'text' is to remember that all works have a (socio-historical) context that they metaphorically reflect and refract. Just as with interpretations, texts themselves are not the product of some arbitrary choice from the void. If most games feature a butch white space marine, this isn't just because most game designers just happened to arbitrarily, of their own undetermined free will, decide to create the same kind of character.

      Ideas are recombinations and translations of other ideas - formed from the author's (social) experience - both everyday life and the consumption of other ideas and texts. Through comparison of texts we can see recurring patterns and the communication and mutation of ideas, for example that heroes worth playing are butch white guys rather like US soldiers - an idea which just may be related to the games being made in a society in which military service is highly valued? (And if not made in the US, it may be a second degree phenomenon, related to the pre-eminence of imported US popular culture, which in turn must relate to the geopolitical & economic power of the US from which the idea is projected. )

      Referring to the growth of co-operative game-playing, this of course is related to technical development making it possible - but perhaps the attraction is added to because collaborative work is increasingly occurring in people's working lives, so they find it easier and more familiar. One could extend this insight to the production of the game itself, a process that is increasingly co-operative and collaborative on larger scales - so games are made that way because co-operation is increasingly the programmers' experience.

    55. Re:Racism by prichardson · · Score: 1

      Likewise for system shock 2. The protagonist is always addressed as "hacker". It may be true of the original also. I don't know.

      --
      Help I'm a rock.
    56. Re:Racism by DoctaWatson · · Score: 1

      So what you're saying is that unintentional racism doesn't exist, but anyone who sees racism where you don't is being racist, even if that is not their intention.

      How does that work?

    57. Re:Racism by Anonymous Coward · · Score: 0

      I see. And which color goes first in Go?

    58. Re:Racism by mvdwege · · Score: 1

      There's nothing 'expect' about it. It is a known fact that there is a political bias in his work, and in the direction you say. You do know who Symphony No. 3 'Eroica' was supposed to be dedicated to? And why that dedication was withdrawn at the very last moment?

      And why would the EU pick the choral part of Symphony No. 9 as its anthem? A poetic ode to human brotherhood, set to music just after the Napeleonic wars, is not a political statement? The EU rightly seems to think so, and I find it hard to find any reason to disagree.

      Mart

      --
      "I know I will be modded down for this": where's the option '-1, Asking for it'?
    59. Re:Racism by noundi · · Score: 1

      I know, right? Just like how clothing totally doesn't carry any meanings. Like, if I want to wear all black, with tons of eyeliner, and fishnet stockings on my arms, that doesn't mean anything; or if I wanted to run around wearing an armband, say, or some white sheets, it's not like that could have any political meaning, right?

      These are things called "social signifiers." Sarcasm aside, I understand this is something that's tough to get a handle on for solidly logical types like most geeks, but the way that we dress and act and present ourselves is part of a complex system of social messages that communicate a lot about what groups we're part of, what alliances we have, and what our beliefs are. How you present yourself is an attempt to communicate. Yes, it's illogical and arbitrary. That's the nature of human communication -- there is typically no necessary relationship between a symbol (like a word) for a thing, and the thing itself. But cultures come together and agree on certain standards, taking quite ordinary images and cultural products, and giving them symbolic meaning. That's how you know that a burning cross is not an attempt to light up your lawn nor a protest against Christianity.

      You cannot be that stupid. If your conclusion from reading my text is that I neglect this fact then you better read it a hundred more times, because you cannot be more wrong. I merely pointed out the fact, and at the same time I pointed out that it's silly. Get out of that isolated little box of yours, not everybody sees the world through your eyes. That was my point, which you epically failed to understand.

      Then again we humans have always been self centred and self righteous idiots...

      --
      I am the lawn!
    60. Re:Racism by amplt1337 · · Score: 1

      The epic fail is yours, my friend. I understood your point; the problem with it is your arrogant conclusions, which are both wrongheaded and naive.

      You claim people are deeply flawed nonsensical beings because we

      associate irrelevant traits to our fears so that we hopefully can avoid them no matter the cost

      If you really think that, you're a fool. Has it occurred to you that perhaps the reason people think you're a neo-nazi if you dress like Adolf Hitler is because most people who dress like Hitler are neo-nazis?? That the reason neo-nazis dress like that is to tell the world they're neo-nazis? That this isn't some knee-jerk fear response, but a conscious reaction to a conscious message?
      Social signifiers are an attempt to communicate. People react to the intended message.

      Now, obviously sometimes messages get conveyed that were not intended; maybe people take you for a poser when your biker jacket is actually just really comfortable. That's a valid point; these are not always unambiguous messages. But for you to dismiss the importance, the meaning, of cultural signifiers, and scoff at the vast majority of people who understand and react to their meanings, is really nothing but ignorance on your part.

      People are not arbitrarily overreacting, as you described in your post. All our actions are communication, with symbolic meaning. Cultural signifiers, including the ones you mention, are conscious attempts to communicate a message, and it is not at all silly or foolish or a character flaw to pay attention to those meanings.

      --
      Freedom isn't free; its price is the well-being of others.
    61. Re:Racism by theghost · · Score: 1

      Are you trying to argue that it's actually a common position and not the extreme minority that i believe it to be? I don't find internet trolls to be persuasive evidence of that.

      --
      The only thing necessary for the triumph of evil is that good men do nothing.
    62. Re:Racism by Anonymous Coward · · Score: 0

      You think THAT is racist?

      Orwell must have been a raging white supremacist, as he concludes in 1984 that white always prevails.

  3. If you want to talk about idolology by Higaran · · Score: 1

    One of the best games I've ever played is Bioshock, it goes very deeply into polotics, religion, and idolology. You could fine something of that in every game of the last few years. Games are immitating life, and soon life will probably be immitating games, so it it getting better.

    1. Re:If you want to talk about idolology by Hognoxious · · Score: 4, Funny

      Bioshock, it goes very deeply into polotics, religion, and idolology.

      It studies statues of gods?

      I think you meant idleology, the study of crap stories on slashdot.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    2. Re:If you want to talk about idolology by Higaran · · Score: 3, Funny

      Dude, its 6 am, and i've been up for 24 hours, i don't think i should have posted that, and your right. just cut me some slack.

    3. Re:If you want to talk about idolology by arethuza · · Score: 1

      That would make an interesting checkbox on the submit form.

    4. Re:If you want to talk about idolology by ElectricTurtle · · Score: 1

      I have avoided Bioshock for that reason. I'm not enthusiastic about how it demonizes objectivism for a cheap plot point.

      --
      I support the Slashcott and will not be reading or commenting from 2/10/14 to 2/17/14. Beta is steaming pile of dog shit
    5. Re:If you want to talk about idolology by Arthur+Grumbine · · Score: 1

      That would make an interesting checkbox on the submit form.

      And about as useful as a checkbox that says "Check here if you are illiterate".

      --
      Now that I think about it, I'm pretty sure everything I just said is completely wrong.
    6. Re:If you want to talk about idolology by arethuza · · Score: 1

      Indeed, clearly a "Check here if you are illiterate" checkbox would be on the user preferences page. :-)

    7. Re:If you want to talk about idolology by Anonymous Coward · · Score: 0

      It also studies polotics, which seems to be about T-shirts (not polo shirts as you might think).

    8. Re:If you want to talk about idolology by nomadic · · Score: 2, Informative

      I have avoided Bioshock for that reason. I'm not enthusiastic about how it demonizes objectivism for a cheap plot point.

      How do you know it's a cheap plot point if you haven't played it? Maybe it's a very profound plot point?

    9. Re:If you want to talk about idolology by Anonymous Coward · · Score: 0

      To be fair, objectivism is pretty easy to demonize anyway. Ayn Rand was a pretty good writer, but most of her books suffered because she used them as a stage to spew her ideological nonsense. Her philosophy was completely reactionary in nature, and made sense for her in the context of her own life... but too many people I know have read Atlas Shrugged and walked away becoming complete douchebags for it. If you read objectivism straight up, it's a guide to being a selfish asshole.

    10. Re:If you want to talk about idolology by Anonymous Coward · · Score: 0

      Dude, its 6 am, and i've been up for 24 hours, i don't think i should have posted that, and your right. just cut me some slack.

      "it's"

      "you're"

      not to mention others.

      JUST SAYING

    11. Re:If you want to talk about idolology by Anonymous Coward · · Score: 0

      An objectivist not buying liking something because it disagrees with their ideology yet makes a profit? Oh the irony. I have seen dumber ideas than objectivism, but most were written in pink crayon...

    12. Re:If you want to talk about idolology by ravenshrike · · Score: 1

      Nope, it's a cheap plot point, if only because no self respecting Objectivist would never design his utopian paradise in an inherently closed system Sealab. Space, I could believe, underwater, with all it's inherent expansion and material limitations, no fucking way. That being said, since an Objectivist society would never work without upwards of 95% rational actors, it's a moot point.

    13. Re:If you want to talk about idolology by ravenshrike · · Score: 1

      Make that ever.

    14. Re:If you want to talk about idolology by Anonymous Coward · · Score: 0

      Exactly my reasons for avoiding Picasso. I don't like how he demonizes war for cheap aesthetics in Guernica.

      Avoiding good stuff just because you might disagree with the message it contains is silly. Being exposed to different viewpoints strengthens us. I'm sure Ayn Rand would agree that if Objectivism can't stand on its own in a broad marketplace of ideas, it is not a worthy philosophy..

    15. Re:If you want to talk about idolology by Anonymous Coward · · Score: 0

      A gentle jibe is cutting you some slack.

      LOL, you can't spell, you dumbfuck! That's not cutting you some slack.

    16. Re:If you want to talk about idolology by ElectricTurtle · · Score: 0, Troll

      While I am sympathetic to Objectivism, I am not, in fact, an Objectivist. Your one-dimensional focus on profit motive as some kind of justification for everything in Objectivism also demonstrates you don't know anything about Objectivism, since if profit motive were able to justify anything, Ayn Rand would not have excoriated numerous artists and genres in The Romantic Manifesto regardless of how much money they made.

      --
      I support the Slashcott and will not be reading or commenting from 2/10/14 to 2/17/14. Beta is steaming pile of dog shit
    17. Re:If you want to talk about idolology by nomadic · · Score: 3, Interesting

      since an Objectivist society would never work without upwards of 95% rational actors

      No offense, but 95% of Objectivists aren't rational people. It's a third rate philosophy set forth in fourth rate books by a fifth rate mind.

    18. Re:If you want to talk about idolology by gedrin · · Score: 1

      I'd argue that it is apropriate to avoid purchasing products if the proceeds will be used for purposes to which you object. If you think buying Bioshock will give money to people whom you view as defaming a thing you hold to be valuable, it's probably not apropriate for you to buy the game. If you don't want to give money to the Roman Polanski defense fund, don't buy a ticket to his movies. If you think group of people X are vile or promote things you find vile, do not do things that give them money.

      It can be a problem in purchasing entertainment that you may not know ahead of time the content. I don't think that's the case here, since a variety of adequate reviews and synopsis are available.

      My two $.
      BioShock is more about "bad things happen when people pursue power without restraint", than it is about "Rand bad".
      In BioShock, things seem to work remarkably well until biological enhancements are discovered and the same people that built a massive underwater city with a thriving high tech economy go berserk, kill each other, and ruin their city. It's about the discovery of a finite but (for our purposes) absolute power, and the destruction people can bring in the pursuit.
      If you still feel this is has anything to do with Rand's work, I advise you to replace "people" with "elves", "plasmids" with "rings", and "Rapture" with "Middle Earth". You'll get the same cautionary tale to beware the love of power (money, plasmids, donuts...).

      --
      Moderation : -1 Conservative Viewpoint
    19. Re:If you want to talk about idolology by mjwx · · Score: 1

      One of the best games I've ever played is Bioshock, it goes very deeply into polotics, religion, and idolology.

      You would have been better off if you just played the original System Shock 2 and read Ayn Rand. Bioshock was a terrible game, the story was basically ripped out of System Shock and wrapped in Ayn Rand. If you want to read a better story about libertarian idealistic failures try something by Heinlen like Starship troopers.

      Now the best game which approached politics, philosophy and idealism has to be Deus Ex. Deus Ex (DX from now on) demonstrated how the US would react to a terrorist attack (the game was released in 1999, the statue of liberty was blown up by French extremists) as well as delving into why men want to rule (to the extent of megalomania) and how fear perpetrated by the authorities is used to control the populations. Unlike Bioshock your actions and choices will affect the game and the games ending in a real manner.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    20. Re:If you want to talk about idolology by mjwx · · Score: 1

      Bioshock, it goes very deeply into polotics, religion, and idolology.

      It studies statues of gods?

      I think you meant idleology, the study of crap stories on slashdot.

      The GP was also talking about the nuances of a team sport played on horseback.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    21. Re:If you want to talk about idolology by Anonymous Coward · · Score: 0

      no self respecting Objectivist would never design his utopian paradise in an inherently closed system Sealab.

      That's funny, because there was a cadre of people doing exactly that in Atlas Shrugged.

  4. What about the economics? by symes · · Score: 3, Interesting

    you are not on your own anymore, you are part of a team

    My guess is that people are more likely to stick with team games because of this social element, even when they don't feel like playing. The result is team games are more profitable, so they are more likely to survive.

    1. Re:What about the economics? by MeisterVT · · Score: 2, Insightful

      Causing games to be more social also helps sell DLC. If your bud buys those extra maps or levels, now you are more compelled to do the same, otherwise there is no more co-op for you. It is all about being able to sell more. While religion, politics, or anything else may be tackled in games, it is not to force a point, it is to create a world/scenario that can be relevant to the player. Why? So they play it more, recommend it to friends and buy the requisite expansions. Again, all about the money.

      --
      Government - If you think the problems we create are bad, you should see our solutions!
  5. not new by Atreide · · Score: 1

    are current games using network technology to push new value ?

    or do they use network technology to push old value ?

    when internet was non existent,
    games were obviously oriented to the gamer,
    not to relations with other players.

    still look at first network games
    in 93 I played Doom and we played more coop than PVP.
    And i played it not over Internet but in LAN.

    therefore games are more coop nowadays
    because coop is much easier with Internet.

    --
    The world belongs to those who get up early. - I'm far from being the king of Earth then :-(
    1. Re:not new by Blakey+Rat · · Score: 0, Offtopic

      ... Burma-Shave!

    2. Re:not new by nacturation · · Score: 1

      Bravo! It's been a while since I've laughed that hard from a post on Slashdot!

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
  6. The reason for the lone hero... by Anonymous Coward · · Score: 0

    Is mostly due to technical limitations.

    1. Re:The reason for the lone hero... by ElectricTurtle · · Score: 1

      I'm inclined to agree. Too much is being read into this. The 'team' model just wasn't viable until the last decade. Networks weren't fast enough to do it with people, and AI wasn't good enough to do it without them (Daikatana! ahahaha).

      However most combat through history has occurred between groups, and while individuals may distinguish themselves, they rarely are the fulcrum upon which the entire battle shifts. There isn't anything inherently 'collectivist' in that, and I say that as a rabid individualist.

      --
      I support the Slashcott and will not be reading or commenting from 2/10/14 to 2/17/14. Beta is steaming pile of dog shit
  7. Just salesmanship by tjstork · · Score: 1

    White people are a minority, world wide speaking, and that's the market for games. So of course you are going to have lots of other kinds of people. There's two kinds of liberalism, media liberalism and movement liberalism, and the two are DIFFERENT. Media liberalism is really just about internationalization so that they can sell the same crappy content to everyone. Conservatives that think that the media is liberal are just blind to this.

    --
    This is my sig.
  8. Don't dismiss games by Anonymous Coward · · Score: 0

    It's like dismissing art as meaningless in all forms.

    Any time anyone writes or tells a story they are usually trying to make a case for or against something. Expressing their ideological views on something.

    I disagree that calling anything a "game" makes it trivial. People are growing up playing these games. They don't care about the words that describe them. They play the games and may be influenced by the story they are exposed to.

    Your favorite book or movie, did it have an effect on your opinion? A video game is no different. The prejudice against them is something the "grown-ups" have to deal with.

  9. Would a current technology be a factor here? by Mortiss · · Score: 3, Interesting

    What about the possibility that previously in games due to technical limitations of the hardware the only character you could have is your "bald white space-marine" and the co-op was simply to hard to implement.

    Therefore, the increase in co-op play is simply because it is now possible to implement much more complex game play elements and the whole "ideology" argument is just a try hard interpretation trying to push politic and racism discussion into what is pure entertainment?

    1. Re:Would a current technology be a factor here? by ciderVisor · · Score: 5, Interesting

      What about the possibility that previously in games due to technical limitations of the hardware the only character you could have is your "bald white space-marine"

      That's how Mario came to have his distinguishing features.

      "Due to the graphical limitations of arcade hardware at the time, Miyamoto clothed the character in bright red overalls and a blue shirt to contrast against each other and the background, adding white gloves to distinguish the character's arms on the screen as they swung back and forth. A cap was added to let Miyamoto avoid drawing the character's hairstyle, while preventing issues of animating his hair as he jumped.[8] To make him appear human onscreen despite his small size they gave Mario a large nose, and added a mustache to avoid drawing a mouth due to the difficulty of illustrating facial expressions at that size.[10]"

      --
      Squirrel!
    2. Re:Would a current technology be a factor here? by pmontra · · Score: 2, Interesting

      +2 to parent. How most games could be co-op back when boys were playing them on consoles with no network connections?

    3. Re:Would a current technology be a factor here? by Vohar · · Score: 1

      It was just a different style of game back then. The concept of the game's "camera" didn't really come into play since games usually took place on a fixed location with all players/enemies visible (Joust, Mario Bros). Adding players didn't change how the game had to be shown.

      Now you've got 3D settings and characters. "Camera" is important, because you have to see things from within the setting to be able to play in it. Each player then needs his own view, so it gets more complicated. That's why multiplayer is usually split-screen or network play.

      Of course there are exceptions, but they generally come with tags like "old school" and "arcade style."

    4. Re:Would a current technology be a factor here? by amplt1337 · · Score: 1

      the whole "ideology" argument is just a try hard interpretation trying to push politic and racism discussion into what is pure entertainment?

      NOTHING is "pure entertainment." Everything we do has a social significance. It may not be one that you're aware of, but it's always there, making judgments about the kinds of world-views that are correct and the kinds that aren't, what kinds of solutions to problems are reasonable or conceivable and what aren't. ...well, okay, I take that back. You might be able to make the case that something like Tetris has no political content. Still, almost any game with a plot or story or characters will have some kind of message involved.

      --
      Freedom isn't free; its price is the well-being of others.
    5. Re:Would a current technology be a factor here? by Raptor851 · · Score: 1

      Doom (1993) and Duke Nukem 3D (1996) both had excellent co-op gameplay. And duke was definitely not bald :)

  10. Flower? by Anonymous Coward · · Score: 2, Interesting

    Has anyone played Flower from the PSN before? I'd argue that game certainty puts forth a bit of political ideology. It is a beautiful game, and the political suggestion is subliminal - but there's no doubting it's there. I think it's more or less the vision of the developer - man and nature in harmony, green-peace and all that jazz. The game starts devoid of man-made objects... it gradually descends into a very dark and forlorn cityscape-esque locale, only to re-emerge in a bright and colorful world where the city pieces are blended with the nature pieces. Overtly political, maybe not - but there's no denying that the designer was pushing a message and that gamers, if they are paying attention at all to presentation, will understand that a message is being pushed.

    Are all games political? No, of course not. Like movies though, and other forms of media, some are, some are not.

  11. What about explicitly political games? by sp332 · · Score: 1
  12. Reflecting changed times, or tech catching up? by WWWWolf · · Score: 2, Insightful

    Here's one thing I've noticed: When I started playing video games in 1980s, the experience was pretty disappointing. Why? The games could have been so much better but the technology just wasn't that good. In the latter half of 1990s, things changed: we got 3D, we got the Internet, we got the processing power and storage capacity. Nowadays, I have zero technological complaints. I can fire up, say, The Elder Scrolls IV: Oblivion and say "goddamn it, this is what I wanted as a kid - and so much more - and now I have it".

    I'd argue that the same thing is happening with social interaction. Playing is a form of social activity. Duh. We've always wanted social games. Even in my Commodore 64 days, games were always much more fun when I had friends playing games with me - coop just wasn't always that fun because if you were lucky there were some good 2P games. That got slightly better in NES era, but not much. Later Nintendo thought "well, let's put in four controller ports. Everyone wants that." And social games have just got a whole lot better with the Internet. So, once again, it's technology growing to meet the demands of the game designers.

    Here in Finland, a computer magazine published an April Fools story about an advanced multiplayer Elite clone in 1989 (I think), and the writers were surprised because no one noticed it was an April Fools story. People really thought it would have been incredibly amazing gameplay-wise and technologically plausible if your computer could make a dial-up connection to your friend's computer when you're flying in the same sector of space. And nowadays we have EVE Online. See? Technology catching up with peoples' dreams and expectations.

    1. Re:Reflecting changed times, or tech catching up? by bickerdyke · · Score: 1

      See? Technology catching up with peoples' dreams and expectations.

      Cool.

      I'm still waiting for this (page 2)

      --
      bickerdyke
  13. It's impossible not to reflect ideology by nacho_dh · · Score: 4, Insightful

    Everything we do has an ideological/political/philosophical charge on it, not only in the interpretation but in the creation process itself; and videogames are definetly not the exception. You don't have to go to Wolfstein or Rise Of The Triad to check that.

    We fight for freedom and justice in COD4 today as Rambo did in the 80's, and I don't see that changing anytime soon. As Nikita Khrushchev once said, the press is our chief ideological weapon, and if you think videogames are not press, then you're 20 years behind.

    --
    The world is a tragedy to those who feel, but a comedy to those who think.
    1. Re:It's impossible not to reflect ideology by cHALiTO · · Score: 3, Insightful

      Everything we do has an ideological/political/philosophical charge on it, not only in the interpretation but in the creation process itself; and videogames are definetly not the exception. You don't have to go to Wolfstein or Rise Of The Triad to check that.

      I can't believe I had to get down this far into the comments to find a post like this. Games are designed and create by people, and all people have ideological and political viewpoints that one way or another permeate what they do. Sometimes it's evident, sometimes not. Sometimes it's intended and explicit, and that's ok. Games, especially if we think of them as an art form, are just as valid as movies or writing to express opinion of any kind, and that can also make the plot richer. Just because there's opinion it doesn't mean it's 'Propaganda' (as many people here like to label everything that doesn't conform to their POV).
      Politically and ideologically I didn't like some things in CoD4, but that didn't prevent me from enjoying the game immensely.

      --
      "Luck is my middle name," said Rincewind, indistinctly. "Mind you, my first name is Bad." -- Terry Pratchett
  14. lowest common denominator by petes_PoV · · Score: 3, Insightful

    Games are international so must appeal to the broadest market. That leaves no room for trivia such as party politics from any one particular country.

    --
    politicians are like babies' nappies: they should both be changed regularly and for the same reasons
    1. Re:lowest common denominator by Jaysyn · · Score: 1

      Well, other than this game at least. :D

      http://www.politicalmachine.com/

      --
      There is a war going on for your mind.
    2. Re:lowest common denominator by jtheisen · · Score: 1

      Interestingly, the German games market is different from the international market. There are a number of titles which are popular here, like "Die Siedler" and "Anno" which don't have a similar success in the US or England. I believe this to be an instance of ideology in games. A significant number of Germans tend to like relatively peaceful logistic / planning games, rather than aggressiv war games. A similar difference can be seen in TV productions or novels, and this reflects the political attitude of current German society. Note that over here there is also a political debate of criminalizing war game titles which fits the picture too.

    3. Re:lowest common denominator by CAIMLAS · · Score: 1

      That probably has to do with several generations of German males dying off before they were able to effectively reproduce, only to have the following generations largely composed of single-parent children and children of war-torn families.

      Not that it means anything, just some postulation. It could likewise be argued that the complete decimation of the male population in France had similar results. They were once a proud, strong nation, but they're pretty limp-wristed now.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  15. More horsepowe, more teammates by bobetov · · Score: 1

    Or it could be that having more CPU/GPU power allows for more AI, animation, etc and thus more teammates. Ditto for co-op play - we finally have networking that doesn't suck. It's more a simple technology question than something cultural or political, IMHO.

    --
    Looking for a Rails developer in Chapel Hill?
  16. Cha-Ching! by happy_place · · Score: 1

    There's no money in politics, so i can't see why anyone would see games as political!?

    --
    http://www.beanleafpress.com
  17. Seen this a lot by Cloud+K · · Score: 1

    I'm sure many will recall the "subtle" (as a sledgehammer) environmental messages of Final Fantasy VII and the religion mocking of X, amongst various other games.

    It makes sense really, as a lot of kids will play them and possibly take some of it in... I know I was influenced to some degree by games (and no, I don't go around shooting people! It's pretty obvious where the 'messages/morals' are and where the harmless fun is)

    Same with cartoons and anime.

    1. Re:Seen this a lot by Aladrin · · Score: 1

      And movies, and books, and TV, and... Well, every other form of communication known to man.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    2. Re:Seen this a lot by mister_playboy · · Score: 1

      Another RPG I recall having a strong anti-religious plot line was Breath of Fire 2.

      --
      Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
    3. Re:Seen this a lot by Anonymous Coward · · Score: 1, Informative

      Another one: Grandia II had anti-clerical elements heavily inspired by Catholicism.

  18. Welcome to the real world by MikeRT · · Score: 1

    Even in games where the co-operative element of co-op is less pronounced, the ideology is the same; you are not on your own anymore, you are part of a team

    Hey Mr. Egghead Academic... I have a bit of a surprise for you. In real life, even the most elite commandos operate in squads because they're still just people. In real life and realistic games, a lone wolf soldier gets shot and doesn't easily heal. 20 guys can easily overpower him in a head-on fight. Only in a game like Halo where you play a genetically and cybernetically enhanced super soldier with a forcefield around his body armor would it even remotely make sense to have a lone wolf.

    It has nothing to do with ideology; it has everything to do with the fact that most gamers aren't stupid and know that it is completely unrealistic to have a "realistic" FPS where a lone wolf can take down an entire battalion in a head-on fight.

    1. Re:Welcome to the real world by ph0rk · · Score: 2, Insightful

      It may not be realistic, but it is often fun.

      You know, the -other- reason to play games.

      --
      semantics are everything!
  19. Re:Nobody expects reflected ideology by ciderVisor · · Score: 5, Funny

    As Nikita Khrushchev once said, the press is our chief ideological weapon,

    ...the press, and fear. We have two chief ideological weapons - the press, fear and surprise !

    Amongst our chief ideological weapons are such diverse elements as the press, fear, surprise, ruthless efficiency, an almost fanatical devotion to the writings of Karl Marx, and nice red flags.

    --
    Squirrel!
  20. Eh. by fuzzyfuzzyfungus · · Score: 2, Informative

    I'm not wildly convinced. Obviously, like any cultural artefact, a game is going to reflect its environment to some degree(and the apparent effect of environment will be a lot stronger once you narrow your focus to commercially viable/successful titles, since only things that are resonant with the population at large will sell well); but the effects of technical limitations and the strongly derivative tendencies of the industry are huge confounding variables.

    For instance, at any given point in time, console games are going to have greater emphasis on co-op or small scale competitive play than are PC games. Is this because PCs are for rugged individualists and consoles are produced by the people's ministry for prolaterian collective culture? Clearly not, most of the players in the two industries are the same, or quite similar, it's just that the PC only really has single-user input support and tends to be connected to a smallish screen, while consoles have multi-user input support and tend to be connected to larger TVs.

    Similarly, the rise in multiplayer only or heavily multiplayer oriented PC and console games is more about the fact that internet access is now quite common, and doesn't cost several dollars an hour anymore, which means that a designer can reasonably assume that a large pool of internet-connected players will exist at any given time.

  21. I didn't RTFA by Anonymous Coward · · Score: 0

    Or even the summary really, but Metal Gear Solid, Final Fantasy, Xenosaga, etc. are all sociopolitical commentaries.

    I'd say at least 25% of games are.

  22. Ideology is everywhere by Anonymous Coward · · Score: 0

    Well, you can ask the people at http://www.t-enterprise.co.uk/ if they think there is no ideology in games.

    Their game "Rendition : Guantanamo" was picturing a prisoner at Guantanamo and the US soldiers were the bad guys for once.

    That was once too many and the US dept of Justice pulled the game out from sales in North America and Europe. That's why you haven't heard of it.

    The US dept of Defense intervened to convince this Scottish company not to distribute the game.

    The same fate happened to a Turkish film, "The valley of the wolves" in which the Irak war and the Abuh Graib prison were pictured, with the same Hollywood take only reversed, showing the GIs as the bad guys.

    No ideology.. Yeah right.

    More at http://www.voltairenet.org/article160462.html

    http://www.voltairenet.org/en

    1. Re:Ideology is everywhere by Steauengeglase · · Score: 1

      It also did a great job of representing antisemitism in film.

  23. Re:Of course it reflects by Anonymous Coward · · Score: 0

    Of course it reflects when the miltary industrial complex pays for games like America's Army, when the same complex pays and gives tips to hollywood, what do you think they're doing?

    About the first real question directly looking at political influence in games. Pity it's modded troll due to the spamlink at the end. Just move the spammy shit to your homepage setting in your user account and you won't get modded troll, doucebag.

  24. re: Dude, its 6 am, and i've been up for 24 hours. by MRe_nl · · Score: 1

    I have avoided Bioshock for that reason.

    --
    "Kill 'em all and let Root sort 'em out"
  25. what about...? by Anonymous Coward · · Score: 2, Interesting

    us vs. them
    competition
    indiscriminate violence
    force as a means to achieve one's ends
    found money (gold, coin, etc.)
    possessions
    hyper-masculinity
    traditional gender expectations ...and this list could go on and on.

    Not all games, but certainly many. It's hard to create a product (work of art, if you will) that resists or subverts the dominant cultural ideology of where and when it was made. Open up your minds, people.

    cheers, -m

    1. Re:what about...? by Anonymous Coward · · Score: 1, Insightful

      Have to agree. The game that comes to my mind is 'The Sims'. It is a wonderful (and becoming slightly creepy now to me) snapshot of Western life at the beginning of the 21st century. Home ownership and 'remodeling', day job, salary, consumerism, technology as recreation - an interesting snapshot of a lifestyle that may not have a long-term future.

  26. Well obviously by imgod2u · · Score: 1

    I mean, it's so clear to see GTA: San Andreas as a deep, biting commentary on urban poverty and political corruption. It's really quite compelling. I think the Museum of Modern Art should feature footage of it.

    1. Re:Well obviously by PopCultureDiva · · Score: 1

      Hopefully you weren't being sarcastic. GTA IV also has a few parodies of conservative talk radio that I noticed pretty quickly. When you "switch cars" often, you'll tend to hear it.

    2. Re:Well obviously by imgod2u · · Score: 1

      Yes, I was being sarcastic. GTA:SA had the same political/social satire that a lot of games do but its main purpose was entertainment. That includes random acts of violence as well as political/social satire that its main demographic (very liberal leaning) tends to find enjoyable.

  27. Old news, even for slashdot by turing_m · · Score: 1

    Of course $MEDIA will be used for ideological content if the media is powerful enough. Every developer with an opinion has the potential to imbue their game with their ideological or political inclination. All you need is text to embed political content, e.g. all you would really need is a terminal, which have been around forever. Of course, for political content to do much there must be a sizable audience.

    Just off the top of my head, Theatre Europe for c64 had political content (e.g. anti-nuclear war) back in 1986. I'm sure this wasn't the first game with political content by any stretch of the imagination, just a random one from my youth that springs to mind. Virtually any war game where you can be cast only as one side in a historical war could be considered political. Chances are there were somewhat political games created in the 1970s, just the audience was limited. I'd be interested to know what the first such game was.

    --
    If I have seen further it is by stealing the Intellectual Property of giants.
  28. Coop gameplay by rwa2 · · Score: 1

    I'm glad cooperative gameplay is enjoying a resurgence... it had always been my favorite mode since the days of the original Contra, hell, even since Clowns on the C64. With a single-player game, sure they might have more control over the experience, but at best you can get good at pushing buttons in an exact, repeatable order. And while watching experienced players breeze through Super Mario Bros. or Quake done Quick is interesting for a spell, it's kind of sad that that might represent the apogee of the single-player experience.... if you're really good, you can do it the same way each time. Multiplayer adds a lot more dynamicism missing from games, and allows you to focus on developing your character in some way that would actually be appreciated by someone else... do you always watch their back? Do you always leave them behind? Which kinds of spoils of war do you leave for them to pick up?

    1. Re:Coop gameplay by Ubermateo · · Score: 1

      Contra!

  29. actually by nomadic · · Score: 2, Insightful

    Far from it; the bald, white space-marine is one of the most over-used characters in modern gaming. But it increasingly rare that they are lone heroes.

    Actually, for certain genres (I'm thinking traditional adventure, and 3-d platform), the beautiful young white female is the most over-used character.

  30. Interesting idea, poorly written article by aeroelastic · · Score: 4, Insightful

    Wow, I don't know where the author is going with this. He starts out saying, "I'm not so concerned about whether video games can deliver such a [political] narrative." Later he says, "Ultimately, games will never be able to carry a political message". Then in the comments he says, "I certainly do believe games can carry a strong political message".

    And then when someone brings up MGS and GTA he says, "Regarding the narrative in MGS and GTA, I think both franchises earned the right to be autonomous." If anyone can figure out what this guy is trying to say, please let me know.

    --
    "It doesn't take a rocket scientist" -I guess I should leave then
    1. Re:Interesting idea, poorly written article by not-my-real-name · · Score: 1

      Obviously, his 500 word essay didn't get him accepted to MIT.

      --
      un-ALTERED reproduction and dissimination of this IMPORTANT information is ENCOURAGED
  31. Missile Command by westlake · · Score: 4, Informative

    I guess this is why I prefer abstract games which have little connection to anything - like Pacman or Missile Command or Metroid

    In 1993 Microsoft published Arcade and Return of Arcade - Atari arcade hits adapted for Windows 3.1.

    The entire collection filled all of four floppy disks. Brief essays sketched the history of the each game, with comments from the developers. Missile Command had a visceral impact that few games have ever matched:

    The escape from reality could have frightful consequences. The horrifying subject matter of Missile Command had an affect on the developers.

    Dave Theuner: "It was pretty scary. During the project and for six months after the project, I'd wake up in a cold sweat because I's have these dreams where I'd see the missile streak coming in and I'd see the impact. I'd be up on top of a mountain and I'd see the missiles coming in, and I'd know it would be about 30 seconds until the blast hit and fried me to a crisp."

    Steve Calfee: "Everyone I knew who got really into the game had nightmares about nuclear war."

    "We had this big thing about the name of the game. From the beginning it was called Armageddon. The management, themselves, didn't know what the word meant and they thought none of the kids would. Engineering loved the name Armageddon and we always wanted to call it that. From the very top came the message
    Ed Rotberg said "The thing about Missile Command is that the world was not nearly as stable politically as it is now. There is a little bit of a spooky message in that whole game when you have that final cloud at the end."

    1. Re:Missile Command by Icegryphon · · Score: 1

      Just thought this needed to be posted. Pacman how I love you. RAVE ON!

    2. Re:Missile Command by shentino · · Score: 1

      Dammit you made me lose The Game!

    3. Re:Missile Command by westlake · · Score: 1

      Dammit you made me lose The Game!

      The full list of Microsoft Arcade games:

      Asteroids
      Battlezone
      Centipede
      Missile Command
      Tempest

      Dig Dug
      Galaxian
      Pac Man
      Pole Position

    4. Re:Missile Command by Rei · · Score: 2, Funny

      The full list of Microsoft Arcade games:

      * The ArcadeFire is an indie rock band based in Montreal, Quebec, Canada and fronted by the husband and wife duo of Win Butler and Régine Chassagne.
      * Fire is the rapid oxidation of a combustible material releasing heat, light, and various reaction products such as carbon dioxide and water.
      * "Fire" is a song written and originally recorded by Jimi Hendrix and released on the 1967 Are You Experienced album by The Jimi Hendrix Experience.

      BING!

      (God, I hate those commercials....)

      --
      "I'm GOD! Yapple Dapple!" -- God, "Jesus Christ Supercop"
    5. Re:Missile Command by Rei · · Score: 1

      Good point. And on that front, we all know that "The Cake is a Lie!" was really commentary on the Valerie Plame yellowcake scandal.

      --
      "I'm GOD! Yapple Dapple!" -- God, "Jesus Christ Supercop"
    6. Re:Missile Command by EdgeCreeper · · Score: 2, Funny

      It was pretty scary. During the project and for six months after the project, I'd wake up in a cold sweat because I's have these dreams where I'd see the missile streak coming in and I'd see the impact. I'd be up on top of a mountain and I'd see the missiles coming in, and I'd know it would be about 30 seconds until the blast hit and fried me to a crisp.

      I tell you, ASCII character nightmares are the worst.

  32. I don't buy it by jeffc128ca · · Score: 1

    The comment about coop play vs. lone wolf is not a political or cultural thing, it's an evolution of technology. Having played games from the Commodore 64 and Atari 2600 to today's systems I can see this. Back in them thar days, games could only be designed to be played as an individual. You would play the exact same enemies/monsters who came at you from the exact same location in the exact same pattern every time like clockwork.

    Later with the network play Doom allowed it became more fun to frag your friends who could adjust and were far more unpredictable than the computer characters (except that one guy who was a bit of a dork, but I digress). This has its limitations when you put the game on the internet and allow a free for all of 64 or 128 players shooting at anything that moves. It obviously had to evolve to coop and team play.

    There may be some sprinkling of ideology in the games, but they don't last long. It's about fun game play, not messages.

  33. Count to ten before you click on "Submit" by westlake · · Score: 1

    Engineering loved the name Armageddon and we always wanted to call it that. From the very top came the message, "We can't use that name, nobody'll know what it means and nobody can spell it."

  34. Ehhh by Anonymous Coward · · Score: 0

    Dumb. Even the one arguing in favor of games carrying political messages is ignoring Deus Ex, Half-Life 2, Shadow of the Colossus, Ico, and hell even Final Fantasy XII with all of its historical references.
    People ignore the amazing past of video games in favor of shit like "Gears of War".
    Clearly Bioshock represents the best of the industry! No chance that games like Deus Ex ever existed!
    And the argument that videogames can only be "fun" and "escapism" is stupid. That's like saying films can "only be fun escapism". I have no problem with preferring video games that are fun, but claiming that's all the video game industry can be is arrogant- you're assuming that your definition for what a video game should be is the only one there can be. When anyone says anything to the contrary you get angry. "GAMES R FOR FUN I D0NT LEIK POLITICAL SHITZ LOLZORZ".

    1. Re:Ehhh by keatonguy · · Score: 1

      Hyperbole notwithstanding, you do have a point. The powers-that-be and well respected commentators of older media are still blind to the artistry that video games have been displaying for well over a decade.

      If you actually read the article, it draws a parallel to the birth of comic books in the shadow of the depression, and how in the decades that followed it had a deep impact on film and literature, even in spite of the fact that in the modern day it's STILL regarded as little more than childish distraction. It's a heavy oversight on the author's part that he misses the fact that comic books, though it took damn near a century, are finally beginning to be seen as an art form. Graphic novels, as their more mature brethren are known, have been trickling in with greater volume since the mid-eighties, and I predict a similar future for video games. Their influence will be in the new generations of filmmakers and authors and artists who grew up with them, and eventually they'll be recognized on their own merits because there will be whole generations of people who look on video games the way generations today look at comic books: THEIR media, THEIR artform.

      --
      If you aren't angry, you aren't paying attention.
  35. A reflection on the speaker by BenEnglishAtHome · · Score: 4, Insightful

    So Lee Bradley says:

    ...mainstream video games, even those seemingly void of political statement, are implicitly political.

    OK. I understand that people feel that way. But the people that feel that "the way things are" is pretty much always "implicitly political" are the people who find political meaning in Every. Fucking. Thing.

    To some people, the color of shirt you put on in the morning is political. The toothpaste you use is political. Everything is political because somewhere, somehow, sometime during the creation of that thing or state of being some person or entity involved had some political leaning that in some subtle way influenced the way they contributed to the process.

    People who think like this believe the way I take a dump is political. (Seriously - find somebody who's gone off-grid and uses a composting toilet. Ask them about it. They'd have you believe that the way you urinate and defecate is a political statement.)

    I don't buy it.

    "Politics is a component of everything" may be true but it's also meaningless. Any statement so broad is meaningless because it has no real, practical impact on anything.

    Folks who think like this need to take a big dose of practical pills. There's a political slant to every issue but that doesn't mean it's worthy of note. I suspect games change based on technology and human desires. We want distraction. We want to interact with others. Technology now enables that and some people have figured out how to make a buck meeting those needs by putting out games with a heightened co-op element. Big frikkin deal. Unless you can't win a game without calling your congressmen and demanding action on a bill currently before the House (or some such other real-world, practical political action) then a game isn't political.

    It's just a game.

    1. Re:A reflection on the speaker by Dr.+Impossible · · Score: 0

      Articles like this have lots of words in them, but they have nothing to say. They're just noise. I could write an article titled "can there be diarrhea in my ass?" and it would be the same thing.

      Yes, games can have political messages, and have had political messages. The end.

    2. Re:A reflection on the speaker by Anonymous Coward · · Score: 1, Insightful

      If you're a sociologist or political activist, yes, these everyday choices may have relevant political context. That it seems mundane and impractical to you means that you have not studied the relevant issues. A tacit acceptance of the invisible norms that get you through your day does not mean that they do not, especially in the aggregate with the population as a whole, carry profound consequences. There are an infinity of other options, but that these do not even cross your mind is the result of large-scale cultural and political trends/decisions that push you into the normalized behavior for your peer reference group.

      Yes, human behavior, because of its social ramifications, is by its nature political. Whether analyzing the questions this poses is meaningful to you is something else entirely.

    3. Re:A reflection on the speaker by BenEnglishAtHome · · Score: 1

      If you're a sociologist or political activist, yes, these everyday choices may have relevant political context.

      And thus we encounter the description of PhDs as people who know everything about nothing. I don't dispute that everyday choices have political context. I dispute that they are relevant to anything of importance.

      That it seems mundane and impractical to you means that you have not studied the relevant issues.

      Oh, my goodness, no. Quite the reverse. I've studied the relevant issues because I've been forced, from time to time, to deal with people who see racism and sexism and devious political motivations hiding under every rock and behind every bush. I've been a "Prevention of Sexual Harrassment" trainer at my job for nearly two decades now and the insanity of what I've occasionally witnessed has taught me to distinguish between when someone has been damaged and when someone *thinks* they should have been damaged and thus feel compelled by "normalized peer reference group" expectations to raise a stink. Hint: the latter situation is far more common than the former.

      It is precisely *because* I've studied the relevant issues that I've concluded the only sane path is to reject these thought processes as impractical and excuse as merely mundane all sorts of situations that twist up the knickers of activist-type folks.

      A tacit acceptance of the invisible norms that get you through your day does not mean that they do not, especially in the aggregate with the population as a whole, carry profound consequences.

      Basic difference in world view: profound consequences are caused by individual choices. They are not (and our opinions of them are distorted into uselessness if we study them this way) considered "in the aggregate" in any rubber-meets-the-road useful way. A willingness to primarily judge human behavior "in the aggregate" is anathema to the notion that individuals should lead principled lives. Aggregated behavioral norms are usefully studied only as markers to indicate if the individuals of a group are worthy of further examination to determine if they are good people or idiots, evil or moral, etc. Such studies should never fully inform our opinions of whether a particular situation is politically motivated or sexist or racist or whatever. To do so is to abdicate responsibility to make individual judgements in favor of a second cousin of the mob mentality.

      There are an infinity of other options, but that these do not even cross your mind is the result of large-scale cultural and political trends/decisions that push you into the normalized behavior for your peer reference group.

      They do cross my mind. Then I help them right on out the other side and out of my field of view. If I dwelled on them or accepted them, I might fall prey to the notion that large-scale trends are in any way relevant to how individual humans should live their lives.

      And nobody who knows me would ever say that I engage in behavior "...normalized...for...(my)...peer reference group." :-)

      Yes, human behavior, because of its social ramifications, is by its nature political.

      Agreed. Everything is political to somebody.

      Whether analyzing the questions this poses is meaningful to you is something else entirely.

      My opinion isn't that the process of analyzing the questions may or may not be meaningful. My opinion is that the questions themselves are, in the overwhelming percentage of cases, meaningless mental masturbation squirted out onto the pages of dissertations, useful for nothing in the real world except fueling the exchange of hot air between various academics, activists, and manipulators who enjoy bloviating on such topics for their own self-centered reasons.

      But in the real world, a game is still just a game.

    4. Re:A reflection on the speaker by Eli+Gottlieb · · Score: 1

      Politics is part of everything -- just like carbon.

    5. Re:A reflection on the speaker by Anonymous Coward · · Score: 2, Interesting

      You're still looking at incidents that may be the result of individuals' passions or passive-aggression. I am more referring to politics as a summation. You, as an individual, certainly have preferences, an outlook, and idiosyncrasies; you have a degree of autonomy over your destiny. However, more abstract forces that result sometimes from decisions designated leaders make, sometimes from the sum of decisions we all make feed back into your decision-making process.

      You probably drive a car (insert another example from modernity if you must). There are roads for you to drive on. The technical achievements, political will, and cultural changes that allow you to do this are, again, the result of processes beyond the individual. Does this excuse individuals from leading responsible lives? Far from it. Does this mean that the assumptions and norms that push people towards reliance on automobiles does not have profound effects, whether you personally opt in or opt out of the driving culture? Another example could be crime: Why do some areas have more of it and some less? This isn't pointless abstraction just to fill up journals and opinion pieces.

      Politics isn't just about atomic hot-button issues or the partisan back-and-forth. It's also about how we decide who gets what and how, how disputes are resolved, where the balance between individual and society should be drawn, etc. These are large-scale questions, and that's because it isn't a simple matter of individuals authoring their will free of any context or cause and effect.

    6. Re:A reflection on the speaker by VisceralLogic · · Score: 1

      Same thing as Freud's theories.

      --
      Stop! Dremel time!
    7. Re:A reflection on the speaker by Veggiesama · · Score: 1

      To some people, the color of shirt you put on in the morning is political. The toothpaste you use is political. Everything is political because somewhere, somehow, sometime during the creation of that thing or state of being some person or entity involved had some political leaning that in some subtle way influenced the way they contributed to the process.

      The original color of Band-Aids was white-person. Crayola originally had "flesh" as one of their crayon colors, but this was changed to "peach" as a result of the civil rights movement.

      These seemingly innocuous household items--bandages, crayons--were already infused with cultural biases. No one sat down and said, "Ha ha! I'll get those rascally blacks and make their injuries stand out more prominently on their dark skin with these sticky, tan bandages!", but that's what ended up happening. These silly oversights (culturally insensitive problem areas) were caught and corrected (by establishing more inclusive and diverse solutions) in an effort to promote better business: why should only white people get skin-colored band-aids? There's money to be made by opening up new markets!

      There's nothing insidious about pointing out biases that exist or have existed. Nobody is pointing fingers and screaming, "Racist!" We study our culture's problems, learn from our mistakes, and move on.

      People who think like this believe the way I take a dump is political. (Seriously - find somebody who's gone off-grid and uses a composting toilet. Ask them about it. They'd have you believe that the way you urinate and defecate is a political statement.)

      The way you take a dump is quite political. Squatting is how most cultures do their business, but for some reason the West looks at squatting as uncivilized or crude, despite numerous health benefits over the sitting position. This leads to a further question: why does the West seem to have a preoccupation with appearing civilized? What does that say about our culture?

      While we're on waste elimination, I'm sure you could ask a feminist about what they think when a guy stands up to urinate. I'm also sure you could ask Sigmund Freud what he thinks when you ask him why a woman would want to pee standing up. It's really mind-boggling to see how many people have written about these seemingly pedestrian practices, but it's all out there.

      While an individual may not know why they're doing what they're doing, they still learned it from somewhere (parents, friends, tribe, TV, Slashdot, etc.), so understanding these little daily routines can make for a fascinating cultural study.

      "Politics is a component of everything" may be true but it's also meaningless. Any statement so broad is meaningless because it has no real, practical impact on anything.

      Most of us are utterly clueless about how the world works and don't realize how much we take for granted. Just watch an old cartoon and count the number of political statements you didn't notice as a child.

      For instance, Fred Flintstone is a white working-class caveman who lives in the suburbs and uses all sorts of dino-powered gadgets to power his "modern stone-age family." Of course, he gets into zany hijinks and sometimes makes a fool of himself, but all problems are resolved by the end and things return to the status quo--the happy, healthy two-parent household. In that respect, he is the ideal 1950s American living out the ideal American dream. That's a pretty bold political statement in a frikkin' cartoon.

      These politics do have a real, practical impact, because millions of Americans grew up with Fred Flintstone's ideals floating around in the back of their collective minds. I hesitate

    8. Re:A reflection on the speaker by Anonymous Coward · · Score: 1, Insightful

      So Lee Bradley says:

      ...mainstream video games, even those seemingly void of political statement, are implicitly political.

      To some people, the color of shirt you put on in the morning is political. The toothpaste you use is political. Everything is political because somewhere, somehow, sometime during the creation of that thing or state of being some person or entity involved had some political leaning that in some subtle way influenced the way they contributed to the process.

      Disavowing the political dimension to your activity is political too, of course - if something isn't political, that means it is beyond contest. It's fixed, can't be changed, don't bother trying.

      I think in some ways the problem is 'political' is understood in terms of hostile camps, parties and power, when in fact it's about ethical decision. Everything you do is a choice, and you should accept responsibility and accountability for that - meaning it is open to contest by other people who can call you out.

      There's no good reason this shouldn't apply to things you do unconsciously or unreflexively too, because people should be judged by their actions. I suppose the basic postulate is "every action is a decision".

      So, when 'just a game' is programmed as escapist fun, a fantasy separate from reality, we need to ask - why did you decide on THAT fantasy?

    9. Re:A reflection on the speaker by BenEnglishAtHome · · Score: 2, Interesting

      You're mostly correct and present some excellent illustrations.

      I guess what had me pushing so hard the other way was the notion that politics can and should be read into trivial things. Like games and bowel movements. :-) I really get tired of that. I deal from time to time with people who will exert extreme effort to help disadvantaged people understand the greater context of how they've been put down by a system that's loaded against them...but they can't be arsed (Is that the right brit-ism?) to give those same people a hot meal and some useful job training.

      Yes, it's important to pay attention to the way human beings in large groups interact, label that politics, and try to keep it in mind when, for example, building roads.

      But I remain unconvinced that it's worth an erg of effort to understand the political influences in computer games. :-)

      A big thanks - this has been the most gratifying exchange I've had on slashdot in many a moon.

    10. Re:A reflection on the speaker by Anonymous Coward · · Score: 1, Insightful

      OK. I understand that people feel that way. But the people that feel that "the way things are" is pretty much always "implicitly political" are the people who find political meaning in Every. Fucking. Thing.

      That's the funny thing about politics: nobody thinks THEY are being political, it's always the other guy. MY party just wants thigs to be as they naturally and self-evidently SHOULD be, THEIR party wants to enforce some kind of unnatural practices and outlandish ideologies.

      "The way things are" IS political, you just can't see it because you are inside it.

  36. Clans by Anonymous Coward · · Score: 0

    The main form of social organization in a game is the clan. That's kind of interesting. Democracies emerged aboard pirate ships. Why not in clans? What's the dynamic?

    1. Re:Clans by gedrin · · Score: 1

      Unlike RL, you can just move when you want a different polity and come into the world without being a citizen of a particular state. To accept membership in the clan is to to accept it's policy. Since membership in the orginizations is almost always volountary, there's no need for democracy as a means to manage the just consent of the governed. A clan may choose to govern however it likes, and can inflict little upon its members to which they do not consent (unlike RL, where the state can put you in jail). Finally, removing one's self from the clan is easy, and it is even possible to enjoy the benefits of the society (trade, community, protection, order) without the need for membership in the society. Simply put, democracy isn't needed.

      --
      Moderation : -1 Conservative Viewpoint
  37. Of Course Games are political by stainlesssteelpat · · Score: 1
    Just look at Leisure Suit Larry. If that wasn't a cunning ploy to keep geeks out of bars, leave them contained in basements rather than seducing real women, I don't know what is. All nerds now know that women are evil and conniving. They'll take your apple and your money and leave you tied to a bed for room service to find you.

    on the plus side at least this demonstrated to one man how to avoid such situations.

    --
    War is the statesman's game, the priest's delight, the lawyer's jest, the hired assassin's trade.- Shelley
  38. Sid Mayer's Civilization and evolution by blind+biker · · Score: 2, Interesting

    Just this morning I realized that Civilization (at least the current one, Civ IV) doesn't have the theory of evolution, or Darwin, mentioned in the Tree of Science of the game. I am pretty sure there wasn't in Civ 1, either. I wonder if that was on purpose, in order to not jeopardize sales to a certain demographic?

    --
    "The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
    1. Re:Sid Mayer's Civilization and evolution by will_die · · Score: 2, Interesting

      The voyage of the beagle is wonder in those games.
      That is about the only place it could fit since it is not a technology, I guess they could of added a Eugenics social path.

    2. Re:Sid Mayer's Civilization and evolution by Evtim · · Score: 1

      It does include it...oh wait, I am playing the total realism mod:))

    3. Re:Sid Mayer's Civilization and evolution by blind+biker · · Score: 2, Informative

      WTF are you on about? There is plenty of stuff in the Civ IV Science Tree that is not tech related. About 1/3 is religion, philosophy and arts related.

      --
      "The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
    4. Re:Sid Mayer's Civilization and evolution by not-my-real-name · · Score: 1

      "All science is either physics or stamp collecting" - Ernest Rutherford.

      The theory of evolution is just stamp collecting and thus not very important.

      I think that Civ IV also leaves out General Relativity and Quantum Mechanics from its tech tree. These, in my opinion, are more fundamental and important.

      --
      un-ALTERED reproduction and dissimination of this IMPORTANT information is ENCOURAGED
    5. Re:Sid Mayer's Civilization and evolution by PitaBred · · Score: 1

      What would Evolution add technologically to the game? Medicine, refrigeration, nuclear power, physics... all of those things have changed how we interact with the world. Evolution really only changes how we understand the world. It would give you no units, abilities or anything I can think of in the game world... why add it in? The only thing I can think of is possibly making the Origin of Species a wonder that you could create, but that's not on the scale of all the other wonders in the game. I mean, they do pay homage to Darwin by including a quote from him. Isn't that enough?

    6. Re:Sid Mayer's Civilization and evolution by blind+biker · · Score: 1

      I think that Civ IV also leaves out General Relativity and Quantum Mechanics from its tech tree. These, in my opinion, are more fundamental and important.

      I agree.

      And BTW, thanks a lot for that genial quote!

      --
      "The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
    7. Re:Sid Mayer's Civilization and evolution by Pinckney · · Score: 2, Informative

      The voyage of the beagle is wonder in those games.

      In Civ II, at least. Additionally, "Theory of Evolution" is a wonder in Civ III.

    8. Re:Sid Mayer's Civilization and evolution by Blakey+Rat · · Score: 1

      I think it's implied in the "Genetics" advancement, which leads to modern medicine among other things.

    9. Re:Sid Mayer's Civilization and evolution by tim_darklighter · · Score: 1

      In Civilization 1, Darwin's Voyage was a Wonder of the World that gave you two immediate science advances. So yeah, I'd say they included it.

    10. Re:Sid Mayer's Civilization and evolution by Anonymous Coward · · Score: 0

      Maybe, but if you look in the game data files, the technology listed in the game as "Communism" is actually called "Utopia" in the XML.
      Also, with the introduction of religion into Civ4, the manual goes to great lengths to explain that no attempt is being made to promote one religion over another. I haven't found anything in the game data to indicate that it was ever otherwise, but I'd say it's fair to assume the designers went to some trouble to ensure they wouldn't insult the sensibilities of any paying customers.

    11. Re:Sid Mayer's Civilization and evolution by Veggiesama · · Score: 1

      Evolution really only changes how we understand the world. It would give you no units, abilities or anything I can think of in the game world...

      Obviously you never considered mutant chimpanzee assassin squads with jetpacks.

      Mutant, because Darwin's theory of evolution required descent with modification. Though he didn't understand modern genetics, he did know that change had to be introduced into the equation somewhere.

      Chimpanzee, because he knew that we shared a common ancestor with Old World apes and monkeys.

      And jetpacks, because those are frikkin' cool.

    12. Re:Sid Mayer's Civilization and evolution by PitaBred · · Score: 1

      Oh, right. My bad. I retract my previous assertion :P

    13. Re:Sid Mayer's Civilization and evolution by Seraphim_72 · · Score: 1

      Yes, I am quite sure they censored Darwin in the game so that the 16 Hard Core Nerd Southern Baptists would not be offended. By the way, your tinfoil payment is late.

      --
      Slashdot, where armchair scientists get shouted down and armchair theologians get modded up.
    14. Re:Sid Mayer's Civilization and evolution by justinlee37 · · Score: 1

      So what does that make Econometrics?

  39. Art always reflects the surrounding culture by DutchUncle · · Score: 2, Insightful

    Any creative work beyond the most utilitarian (and sometimes even those) reflects the surrounding culture, technology level, and aesthetic sense. Archaeologists trace the spread of ideas through civilizations through things like jewelry or decorations on pottery. Do they depict people? animals? animals that aren't native and that they must have heard about from travelers? Are the depictions realistic, or stylized, or clearly fantastic? How complex is the piece, and what does it say about the tools necessary for its creation? Does it imply a stable workshop full of tools and equipment?

    It's harder to see exactly what the supporting technology can do if it's not part of what you're looking at. Earlier video games on earlier technology were hard pressed to display a single player and a single opponent, so team operations were out of the question. AI-driven team members appeared as the game systems supported them, and live interaction once the underlying network was up to speed (anybody remember the lag on 1200 baud modems?).

    Sometimes you don't even realize the significance of items in artwork until it's pointed out. I thought product placement was relatively new, since the movie era, until I took a tour of Renaissance paintings explaining details like which figures in each painting are the paying customer, or members of his family, or the artist, or someone's mistress (or all of the above). And then comes the political part that we don't see today: In a painting purporting to be a religious figure, who was the model? Is the "sacred virgin" really a picture of a courtesan? And was she known to other people in the circle that would be viewing it?

    People like playing on teams, and always have.. The culture supports it. The technology supports it. That's why it's happening more.

  40. Political Example: Fallout 3 by Anonymous Coward · · Score: 0

    Can you guess what political leanings most of the Devs of this game have based on their picture? I can. http://fallout.wikia.com/wiki/File:Fallout_3_devs.jpg

    Not surprisingly, the game is rife with themes like this: The bad guys pretend to be very patriotic Americans, but are actually evil liars, who ultimately just want to establish a "pure" race of humans.

    The game then (predictably) attacks that other familiar target of all Leftists: Southern Whites. In one of their add-ons, they make them into stereotypical moonshine-swilling, inbred doofuses - complete with overalls and hokey accents. A fate that would have been entirely unacceptable had it depicted any other race/ethnicity in similar stereotypical terms.

  41. Technology, not politics by vga_init · · Score: 5, Insightful

    The article is not nearly as good as I would have hoped. I do agree that there is some political ideology and cultural values to be found in many games, but just to make a general statement that most games being single player shows political ideology is absurd. I'll have you know that it is significantly easier to program a single player game than any other kind, so there were more (especially on limited hardware). Multiplayer didn't become such a huge trend until the Internet caught on, which parallels technological changes more than it does political changes.

  42. Poor article, interesting topic by NeverNow · · Score: 1

    I find the article pretty weak and the connection between politics in games and the expansion of co-op seems non-existent to me. However, the topic is interesting. I was thinking the other day about Rocksteady Studios, the makers of Batman: Arkham Asylum. I don't think I need to explain Batman; what's interesting is that their (only) previous game was Urban Chaos: Riot Response. A game where you control a cop fighting rioting gangs, in the aftermath of a terrorist attack. Maybe I shouldn't read into this, but... a Neo-Con studio perhaps?

  43. Tangentially related: horror movies and politics by Mark_in_Brazil · · Score: 1

    I'm not wildly convinced. Obviously, like any cultural artefact, a game is going to reflect its environment to some degree(and the apparent effect of environment will be a lot stronger once you narrow your focus to commercially viable/successful titles, since only things that are resonant with the population at large will sell well); but the effects of technical limitations and the strongly derivative tendencies of the industry are huge confounding variables.

    (Boldface emphasis is mine)

    It's interesting the PP says that. When I saw the submission, the first thing that came to mind was this article, which claims that more zombie-based horror movies tend to come out when a Republican is president of the US and more vampire-based horrow movies tend to come out when a Democrat is president, and even speculates a little on why that might be.

    --
    "It is nice to know that the computer understands the problem. But I would like to understand it too." --Eugene Wigner
  44. Re:Racism (mod parent up) by cnoocy · · Score: 1

    Thank you for saying this better than I would have.

    --
    This sig is not the Zahir. Lucky for you.
  45. Re:Nobody expects reflected ideology by Anonymous Coward · · Score: 0

    Nope, it was the press. Now, the islamic radicals are using Mao's playbook for insurrection and Kruschev's approach to the media, and they're winnign. The media is the genocidal extremist's best weapon.

  46. What about "team spirit"? by WinPimp2K · · Score: 1

    Sure I put "air quotes" around that, but seriously once games are multiplayer co-op they do become more of a team thing - look at MMO guilds and clans. So the game involves sitting on your rear, but it is a team game, just like many more athletic games:

    football (American style) games
    football (soccer) games
    baseball games
    basketball games

    The point is that people like playing games with other people - not solo against the game or a single opponent. How many solo games do you see out in the big blue room? Golf, chess, and wrestling come to mind - and in the schools, these are still organized into "team" events. Track "teams" go to track meets - while many of the activities are individual, the individual is still part of a team.

    Video games have just been a bit slow providing that social opportunity (had to wait for the technology to become ubiquitous), but it is there now. Becasue people do like playing with other people, (game developers included), it makes economic sense. It will not be any more a matter of political indoctrination than the high school coach is for the jocks.

    Which leads to an interesting possibility. How much money could be made from coming up with a game that really succeeds as a co-operative e-sport? And by succeeds, I mean to the point that schools would find it an acceptable extra-curricular activity - say on the level of the chess club at least.

    --

    You either believe in rational thought or you don't
    1. Re:What about "team spirit"? by Darkness404 · · Score: 1

      How many solo games do you see out in the big blue room? Golf, chess, and wrestling come to mind - and in the schools, these are still organized into "team" events. Track "teams" go to track meets - while many of the activities are individual, the individual is still part of a team.

      Many. Just about every shooting sport is individual (you may be formed into teams, but it comes down to where a team is simply just 5 individuals combining scores), so is swimming, martial arts, puzzles and loads of board games. Yes, things are divided into teams sometimes, but it is really the individual that matters. The "team" aspect just lets for combining of scores and easier management.

      --
      Taxation is legalized theft, no more, no less.
    2. Re:What about "team spirit"? by WinPimp2K · · Score: 1

      And yet these "teams" have coaches/advisors who do work to help the individual team members improve their performance. The team aspect may seem to be nothing more than a way to simplify management, but it can also foster a team spirit. A weakness in one "team" member does reflect on the whole and if the coach/advisor is worth spit, he will find a way to engage the other members in helping to improve the weakest member.

      --

      You either believe in rational thought or you don't
  47. Is rain wet? by Fantastic+Lad · · Score: 1

    Game designers build realities in which the narrative action takes place. The rules of that reality have to come from somewhere. Those rules are based on personal beliefs and dogma.

    I remember back around the time when I realized I couldn't play video games anymore, I was playing this game involving soldiers and medieval towns and castles and such. If you performed certain actions, then the local economy responded in very specific ways which reflected a strong belief in the All American, "Let the Market Decide" form of Free Market monetary/social Darwinism which so many geeks are mesmerized by. --It was quite annoying to see unrealistic behavior in the game mechanic when I performed actions which should, in my mind, have resulted in different effects. It was like the game designers and I were in an argument, and they won because they'd set the parameters of the argument and none of it was taking place in the real world.

    Dogma verses Dogma.

    Games provide a soap box where geeks get to work out their frustrations by building a reality where they are always RIGHT! Very closely linked to this is the same geek desire to have a data jack implanted into the rear of one's skull so that this difficult reality we all live in can be escaped into the VR 'verse where nobody can hurt you or make fun of you.

    Add to this that synaptic connections build up based on experience; Playing games for hundreds and hundreds of hours re-wires the brain so that it starts to solve problems based on what it perceived to be the reality in which its stress reactions are played out. So I'd say that video games are not just an effective way to express one's beliefs, but an excellent way to force adoption of those beliefs in others.

    That this isn't immediately obvious is rather alarming.

    -FL

  48. Is this even a question? by shutdown+-p+now · · Score: 1

    Next time you kill an umpteenth rifle-wielding Russian, Arab or Chinese guy highlighted red in your favorite FPS, ponder the question whether it reflects some sort of "political ideology". Or just, you know, a coincidence; like falling on the same knife 43 times.

  49. Clans by jellybear · · Score: 1

    The most common form of social organization in games is the clan. Democracy emerged aboard pirate ships, where the crew elected the captain and the quartermaster. Why is democracy not useful in online games?

  50. Army of Two by Zotdogg · · Score: 1

    I don't know if anyone played Army of Two but that game seems to have HUGE political themes. It came out well inside Bush's term\reign and was all about private military contractors. That was a game that freaked the hell out of me if I thought about it too much. The game is awesome to play with a friend but, when you start thinking about how Blackwater operates and the same rules that apply to all of the other military force contractors that are\were also deployed to Iraq and wherever else and how much of an analog Army of Two is to that...

    I think it's entirely possible for a game to contain (strong) political themes and messages. Even more dangerous is the propensity to get drawn in to an "evil" plot and think nothing of it because the game is so fun to play.

    This is NOT me saying that this is a huge problem and that games should be taken off the shelves if they fit this definition. This is just me saying it's a valid point. Let me put it a different way:
    Republican Gamers: Think about how awesome it would be to play a game where you were a special forces operator who went on spec op missions around the world killing terrorists. During the course of which, you discover that Obama is actually a terrorist about to orchestrate a takedown of our entire economy and it was your job to go "get 'im".

    Liberal\Democrat Gamers: Think about how awesome it would have been to play a game where you were a lone vigilante who actually finds and executes Bin Laden. During the course of which, you discovered that Bush had orchestrated all of 9/11 as a massive money laundering\stealing scheme and it was your job to go "correct the problem".

    Dear DHS - This post is a product of imagination only meant to prove a point. Please disregard.

  51. Recruitment for the Military Industrial Complex by Latinhypercube · · Score: 0

    Games that promote WAR seem to always get the green light. It's not even disguised now since the advent of such brainwashing simluations as 'America's Army' http://en.wikipedia.org/wiki/America's_Army . Mix that together with all the evangelical proselytizing in the military and you have a very good case for arguing the powerful ideologies at work in games and film (Michael Bay = Military advert, he gets whatever military resources he wants for free).

  52. Are you serious? by GameboyRMH · · Score: 1

    I'd say that depends on the game, and the movie. If anything, I'd say the game's ability to let the player participate in the story and experience it first-hand gives the medium an advantage over film, where the viewer passively observes the story. Of course few games let you alter the course of the story significantly, but I think games allow you to connect with the characters and situation much more.

    --
    "When information is power, privacy is freedom" - Jah-Wren Ryel
    1. Re:Are you serious? by Dr.+Impossible · · Score: 0

      I think games allow you to connect with the characters and situation much more.

      For me it makes no difference whether it's a movie or a game (or how interactive the game is). Only the the writing and presentation matter.

  53. Along those lines by Sycraft-fu · · Score: 1

    Games (and other media) aren't always trying to send a message. Sometimes, there is a specific message intended, the writers/producers/designers had something they wished to convey to their audience and thus they worked it in to their game. Other times, the stuff that's in there is just because it makes a good story. An example would be Deus Ex. The game developers do not think the world is run by secret groups, or is headed that way and so on. They did, however, think that made a pretty bitching distopian future for a game and thus wrote a story based on it. They borrowed from whatever various conspiracy literature they pleased. They weren't sending a message, they were telling a fun story.

    Everything is not always just a cover for a deeper meaning, or a vehicle for a special message. Sometimes fiction is just for fun. People want to make something entertaining, and they do. They aren't trying to change the world, just entertain people.

  54. Pretty much by Sycraft-fu · · Score: 1

    For many people, it is simple:

    I like games, I have friends who like games, we wish to be able to play games together. As such, we purchase games that feature co-op play. Really as simple as that.

    Basically, technology has reached the point where we can easily do co-op games, and as such people are interested. We needed high speed internet to get fairly prevalent, since doing realtime interactions on a modem is hard, and if you want voice on top of that is nearly impossible. Also CPUs have to be powerful enough that a unit can be both a server and client at the same time. Now we've got that, on computers and consoles, as such people are interested in playing with friends.

    I buy a good deal of co-op games for that very reason. I want to play games with my friends. We aren't interested in playing against each other, we want to play together. I still play single player games, and I still play competitive games, I just also like co-op games a lot.

  55. Re:Political Example: Fallout 3 by GameboyRMH · · Score: 1

    In one of their add-ons, they make them into stereotypical moonshine-swilling, inbred doofuses - complete with overalls and hokey accents. A fate that would have been entirely unacceptable had it depicted any other race/ethnicity in similar stereotypical terms.

    Interesting point, although I LOL'ed at the rest of your angry right-wing ranting. Another game I thought of with stereotypical hillbillies in it is GTA:SA, but then I remembered that just about every character in that game is a stereotype.

    --
    "When information is power, privacy is freedom" - Jah-Wren Ryel
  56. Cooperation and MMORPGs by CAIMLAS · · Score: 1

    That's one of the things that's pushed me away from MMORPGs and the like, actually: the whole concept that you're playing "with" someone else, preferably in a team based environment. Why would I want to do that? It's not fun, and it's mostly a poor replacement for emotionally unstable people who can't handle "losing".

    Take FPS games, for instance, for team based gameplay as a microcosm (like Team Fortress). You've got your medic, tank, engineer, and balanced characters. Why do people pick a given character? Certainly part of it comes down to the personality of the player, but it always comes back to the same basic concept of "what will allow me to do best?" Teamwork is a mere means to an end of not dying, or being valued to the others. If it serves no purpose, then people will all just (say) pick the heavy weapons character, or some other single-sided gameplay.

    What we need in the MMORPG arena is the ability to solo play and not miss out on any part of the game. IE, think Fallout 3 or Deus Ex or some similar RPG, but in a universe instead of a world. Everyone is a part of the game, and there are factions - but it does not define you as a character, and your identity as a character is just as, if not more important, to your character as the faction/team you're on. To the player, the character is what matters, just as in real life, and trying to push a "socialist" type game world on a player only detracts from the quality of the game.

    IMO, what we need is a good MMORPG post-apocalyptic game which effectively combines role playing/character stats and development with FPS gameplay (again, see Fallout 3 and Deus Ex as how such a thing -might- be conceptualized). If you're good at the game, your level 5 might take out someone else's level 80 - but as a result, that level 80's team puts a bounty out on you, or some such thing. I think it'd work really well in an urban desert type environment with gang factions (which would be fully organic, no pre-conceived groups but some weak ones to get the first players started). Gameplay could be team based, but you're just a human with a gun and a molotov cocktail fighting block to block and hiding or running when you're outnumbered, taking safe harbor when you can.

    Eve kinda gets it right here, but it's also a dull and fairly slow-paced space game. However, cast a FPS game within the same MMORPG framework, and I think they'd have somethign incredible.

    --
    ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  57. look! someone skimmed through a litcrit pdf! by Anonymous Coward · · Score: 0

    Nerdy bloggers have still to take the castle of high culture. In the two quoted articles they already managed alot: Art critics squirm and Lukacs and Brecht both vigorously twist in their graves.

  58. Political relevance scales by DoctaWatson · · Score: 1

    It may not be particularly interesting to look at the political significance of your turds, but as video games continue to grow as a medium of expression, the importance of attempting to understand their political and social relevance should be obvious.

    As a side note, is it really so threatening to look for deeper meaning in the mundane aspects of your life?

  59. Nice article, wrong conclusion by Anonymous Coward · · Score: 0

    Citing sandbox games created over a decade ago doesn't reflect the real modern landscape of gaming. For example: http://blastmagazine.com/the-magazine/gaming/previews/2009/06/e3-2009-richard-ham-discusses-the-deeper-meaning-of-brink/

  60. no by Anonymous Coward · · Score: 0

    This is such bull. People have wanted to play co op games since Year Dot. It just didn't exist as much because there wasn't the same network infrastructure to allow that to happen, and probably not the same technology to include it the kind of games that merit it. Me and my brother have played games together for donkeys years, and it's only recently (relatively speaking) that co-op has become a proper option in the big budget titles, but it's nothing to do with politics, the games companies just realise that hooking people up together to play games is good business. I suppose you could call that some kind of social commentary, but it's a stretch.

    1. Re:no by Anonymous Coward · · Score: 0

      Early on in the computer gaming era (early 90s, 10Base2 was still hot shit, IPX ruled the world, etc), every game that had the ability to play with more than one person could be played coop. Doom for instance was one of the best co-op experiences, you had to be really careful with that bfg. Games like Descent, Duke Nukem, etc all had co-op too. So while you may think it's a brand new thing, it's been around for ages. And that's just what I know of, I'm sure there was co-op before I got into computers.

  61. Overanalysis by BurfCurse · · Score: 1

    I think this is just a really fancy way of saying people really like to play "Capture the Flag" in Call of Duty. I like to play that one too :-)

  62. Scientific Method by Anonymous Coward · · Score: 0

    If I'm not mistaken, the design for scientific method is the ape to man picture.