Road To Riches Doesn't Run Through the App Store
Etienne Steward writes "Turns out that while a few fortunes can be made with Apple, Steve Demeter made most of his money by buying Palm (of all companies) at $1.76 and selling at $12. Apparently, there aren't as many iPhone App millionaires as we would like to be believe. From the article: 'In almost a dozen interviews conducted by NEWSWEEK, Apple consultants and programmers jettison the idea that the App Store is a world of easy opportunity, or a fast track to quitting the rat race. Instead they describe an anxiety-wracked marketplace full of bewildering rules, long odds, and little sense of control over one's success or failure. "It's kind of a crapshoot," says Demeter, who spent the last two weekends partying in Las Vegas and New York. "I think we've reached a point where people are thinking I shouldn't quit my day job for this."'"
Perhaps if he wants to be successful, he shouldn't spend his weekends "partying in Las Vegas and New York" and instead spend it on development and marketing. I've heard a wacky rumor that can help.
Mr. Wizard... why is this place called the Cave of Hopelessness?
"I think we've reached a point where people are thinking I shouldn't quit my day job for this." - DUH!?
Whats next? My money tree won't grow?? Come on people, there are very very few "easy ways to get rich", and the few ways that do exist typically involve f'n over everyone else, and you ending up in jail at some point.
So basically, -1 troll/offtopic is really slashdots way of saying "I hate that you thought of something before me."
My iPhone farting application is way better than all the other farting applications, and yet I've only had 3 downloads so far! Sure, my application costs 2 bucks more than anyone else's, but it has the largest selection of flatulence noises in the business, and the ads are very unobtrusive. I really don't understand why I'm not a bazillionaire by now. Seriously, this thing took me 3 hours to write, and I want my damn money!
It's definitely not easy to even earn a little money on the App Store with just a good game, much less get rich. I am the developer of a game on the App Store and have not been paid a single cent from Apple yet. The game is highly polished and has great written reviews and even good reviews from professional sites. It's only $0.99 to $1.99 (depending on sales). We've had a few hundred sales since the beginning of the year. Apple only pays if you break $250 for each region, not for all regions combined, so they keep what little we've earned indefinitely unless we make more sales. I'm not going to whore the product out by mentioning it here; I just want to get the message out that this is what's up with the App Store to other potential developers. I logged over 500 hours developing that game and haven't received anything for it. So not only is it entirely possible you won't achieve success, but you might waste a lot of time and resources in the process. The process of getting any information from Apple was miserable, and they treat developers like shit. I used to have a lot of faith in Apple's good will and have been a long-time Mac head, but after this experience, I'll still buy Macs, but I will NEVER do any other kinds of business with them again.
(are there really that many people who cannot calculate 15% of the total before tax?).
Yes.
And the lesson is, "just because you have a distribution network with the potential to reach millions of users, you'll still probably sell fuckall."
Welcome to the real world, iPhone devs.
is like running your own business. Shocking~
The Kruger Dunning explains most post on
If your app isn't featured or favorited or otherwise supported by a major marketing push, you're doomed.
The little band of freelancers I work with have produce two games. One for ourselves. It was really very good, which bombed at the store. We've sold just a few hundred. We're small, we don't have a marketing budget.
The next game we bade was honestly no very fun. It was okay, not complete crap, but not great. It's been in the top 50 for several weeks.
What's the difference? That second game was done for a Major Developer who was able to spend 20x as much on marketing as development. (No joke.)
And even for them, there's no money in it for them. They're only there to show a success to shareholders and that they're beating the competition in a competitive marketplace. Couldn't have the independent devs getting the top spots, now could they? That'd be embarrassing.
I do not even want to hear what kinds of targeted advertising appears in a fart app.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
So some idiot gets rich buying stock and we get the startling conclusion that it's not the app store that makes you rich.
Getting rich has always been a combination of sweat, luck and keeping your eyes open for an opportunity. Brilliant reporting, just brilliant.
Why bother
Speak for yourself pal. I am waiting for my "Google Money Tree" kit that I just ordered online! It was even free!* I am on my way to easy riches! What? You are skeptical?! A Mom from [insert geographic location here] just made [insert some amount between $2k and $3k here] last week! If it worked for her, it'll work for everyone!
SirWired
*Free period lasts for 4.2749 days, and must be canceled via papyrus sent via carrier pigeon to avoid monthly charges of [insert credit limit here.]
I actually left my job and write iPhone and Android apps for a living. I haven't had a hit better than top 100, but I still make money. A prolific game developer can earn an honest living on the mobile platforms if they diversify their titles across genres and deliver decent apps. I also make money consulting with marketing firms who are using the iphone as a marketing platform. I made more at a regular job, but I'm happy to give up a little cash for the freedom I now have. In the past decade professional software development has become mundane and more tedium than creative. The iPhone and Android have become creative outlets for me. The app store isn't perfect but it has allowed me to break the chains of cubical bondage. It's not easy though. It takes a lot of balls to escape the systematic chaos of work-a-day life and step out on your own. If and when I re-enter the stupid, pointless, and utterly insane working world, I now have a couple of years worth of Objective-C, mobile platform, and smartphone development experience to put on my cv. Yeah, the app store and Android market aren't millionaire nebula, but they are good for a lot of other reasons.
Come on.. who cares..
Appstore ? Amazon ? E-Bay.. Whatever...
Is this Geek story ?
Who cares about the marketroids doing biziniss ??
Because they are using a "geeky" 'a.k.a the internetz' to do that biziness doesn't make them geeky !
Ok.. I didn't read TFA.. but I didn't feel like it!
I want to read about "quantum physics".. "the ultimate programing language" or "the most prominent hardware architecture"..
and NOT about some sleazy company making money with some lousy marketing scheme..
Sorry.. you may mod me -1 as much as you like.. won't change my mind !
--Ivan
(PS : No.. I won't post AC - Because.. I stand by what I say !)
That's obvious - ads for beans.. because if you need your phone to do it for you, you're not producing enough gas!
On a related note, my three-year-old daughter absolutely loves it when someone around her farts, so I started the "pull my finger" bit with her.
The other day, she comes up to me and asks "Dad, I wanna pull your finger!" So I let her pull my finger, and when nothing happened, she looked quizzically at me and said "Hey! Where's the fart!?!?!"
Later she asked me to pull her finger, and when she didn't fart, she had the same reaction.. "Hey! Where's the fart!?!?!"
My wife is somewhat less than thrilled at the whole affair.
You can always find a job using one of the many job apps available in the app store.
I wonder how many of those developers are actually releasing though. For instance, I'm a registered developer (I paid my $100), but I did it solely for personal development.
That is, I'm an aerospace engineering grad student doing a lot of estimation and controls work, but mostly on the theory/simulation side -- as such I realized I really should have some experience working with actual hardware. Since my research doesn't provide that opportunity, and I had my phone, which has GPS, accelerometers and magnetometers handy, so I decided to see what I could do with it. Paying the dev fee was probably cheaper than buying custom-purpose hardware.
It's certainly been interesting, and I'm pretty far along in a program that one can attach to a telescope, align against known stars, and then determine where you're pointing afterwards -- but its entirely something I'm doing for me. When its finished (school, another project, and a girl have prevented me from working on it in a while), I'll probably push it on to the app store, sell it for a few bucks on the off chance I'll make the dev fee back, but really, if it makes the difference in me getting a job I want, then thats much more worthwhile to me.
How much money are you spending on advertising? How many hours have you spent promoting it? "Great written reviews and even good reviews from professional sites" help, but it takes a lot more make *any product* popular. That, or a chance mention by iTunes staff or Apple commercials.
It sounds to me that app developers are making the same exact mistake ecommerce stores are making: setting and forgetting. Apple has 85000+ apps - you need to do something to make it known to us, to the world.
Sheesh, you even fail to promote it in your rant... "I'm not going to whore the product out by mentioning it here" is EXACTLY the wrong attitude to have if your 500 development hours have any value. Whores make more money than bitches.
It is because Developers are afraid of Apple and as the only channel is "app store" for non hacked iPhones, Apple can make one's life real miserable if they want to.
Expect many AC developers talking real stuff but they have to stay anonymous. Hell, I even warned one friend to "stay low profile at least until app approved" myself.
Of course, if Application/Game can be released for Nokia touch phones at least which sells millions with some torture of Symbian C++, they would have some kind of power to show to Apple and they would be treated accordingly. That is the game&app developers fault. So, Nokia dev tools aren't classy/trendy as Apple... So what really? Ship it, if Handango/Ovi gets more share, put $5 price tag... Let user decide. At least Nokia won't say "You duplicated (coded better) my functionality". Look at the success stories like Opera Mini, IM clients, media players etc.