Surfacescapes D&D Demo
Jamie found a video showing an unpolished idea demonstrating the use of Microsoft
Surface for D&D. Looks like they are using 4th ed as the basis for the system.
This comes from the Surfacescapes team at Carnegie Mellon, which strikes me as a very good place to be a nerd right about now... provided you make your saving throws.
Some proper Nerd News.
My god! Amazing! Who would have thought multitouch/surface technologies couuld be used for something like this! What's next, chess?
( joking, for the sarcasm impaired )
...for security vulnerabilities?
Wrong wrong wrong.
If they want this technology to take off, they need to get the porn industry on board. Seriously, the possibilities are endless.
If you can roll physical dice onto the Surface and have it read the values, that would be perfect! At least offer the choice. There is just something about rolling your own set of dice that makes D&D special. -HEX-
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A "virtual 20 sided dice"? No, no, no. This is *not* the way to apply computing to roleplaying. The computer can hide the dice rolls, in fact it can hide the whole "combat system" from you, and just allow you to roleplay.
Now, I *would* like to see augmented reality applied to board gaming. Something that combines the tactile experience of playing with wooden pieces, with the convenience of computer gaming. For example, what if you could play Acquire, and see the current stock value hovering over the company tiles, rather than having to stop to count?
It's a pretty cool proof of concept, but I absolutely shudder at the amount of additional setup time something like this would require for campaigns.
I've run a couple of 4E campaigns after finally letting go of my 1E rules, and not to put too fine a point on things... combat takes way the hell too long when you're forced to deal with miniatures and it just bogs everything down -- don't get me started on the amount of stickers and markers that are required for bookkeeping now.
A couple people at my table like the more strategic combat options that minis offer, but the majority prefer that the story advances more than a paragraph per play session. As the DM, I'm one of them. I'd rather roll initiative and talk through fast-paced combat.
WOTC wants to sell their absolutely hideous plastic minis, and lots of them, so it's in their best interest to make the game mini focused. There are so many rules that depend on movement and proximity that you've basically got to remove the entire combat system and house-rule over it if you forego the minis.
I've seen some folks that use an LCD projector and Photoshop in lieu of a battlemat, but that's still an enormous amount of prep time for a campaign.
You do have to throw your savings at them to afford to go.
then I just closed the window. I hope their D&D table isn't as horridly optimised.
Finally had enough. Come see us over at https://soylentnews.org/
When I started, I didn't have much spare cash, and it was hard to justify investing in Microsoft Surface for a pet project. (Not when I was already in process for a do-it-yourself kitchen, bathroom, and stone patio set of projects)
For my gaming group, I designed a do-it-yourself surface structure. It's a simple design, but robust enough that you can easily customize it for your own needs.
Once I finish up and polish the plans, I'm going to publish them on my site, along with a components list of what I found worked (and didn't work), for putting together a pretty nice table that could seat about 6 comfortably.
The main goals I had in mind when developing the surface was (in no particular order or completeness:
1. Portability (We didn't always play at the same location)
2. Universality (I didn't want it to matter if you played warhammer or dnd or battletech, etc)
3. Unobtrusiveness (Don't let the tool get in the way of the game)
4. The surface had to improve the gameplay experience (sister requirement of number 3)
The part that I wish I had some assistance with was specialized coding for the modules. I'd love for you to be able to select a game, and have the engine running the display account for differing needs of each game. As of right now, it simply provides the basic components that someone would want in a surface system.
It was mostly a hobby of mine, I'm a systems engineer and enjoy my work, so I treated the whole thing like a full scale project to keep my skills sharp. It needs cleaned up for public release, but given the interest there seems to be in the subject, I'll try to make it entertaining enough for a writeup here on Slashdot.
Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
1. Set up a website with a 5.45 MB background image
2. Submit it on Slashdot
3. You're done
The problem with Slashdot memes is that YOU INSENSITIVE CLOD!
Let the wookie win.
for giving slashdot a reason to seem relevant!
As ideas go it's really in the same tradition as various others than have been created over the years, including OHP, as someone else mentioned.
I think the only thing I really don't like about it is the clunky dice rolling. I'd far rather it just showed the result of a dice roll, rather than doing a laborious animation of the rolling dice. In fact I'd rather it just showed the damage over the monster.
I would also point out that Surface units cost something like £8,500 ea. for a commercial unit. Your other choice is the developer unit, which is £10,000. Something tells me this is very much a "play with and figure out stuff we can do with it" project. It's not exactly going to be a practical solution for your average gaming group - maybe a gaming shop as a novelty.
Yeah, I had a sig once; I got bored of it.
On the other hand, it would let my D&D group get together create a rich and vivid shared history without all that awkward talking that we currently have to endure. Now if they could just find a way to remove the requirement to be physically present as well we could be on to a winner.
If you were blocking sigs, you wouldn't have to read this.
This is seriously the only reason I've ever seen to use a Surface. Cool technology, sure, but until today, entirely useless.
And I don't think that having a D&D concept pushes Surface from 'entirely useless' to any form of relevance.
I don't really want the whole damn game embedded. I just want MapTool with multitouch.
"Tangible interface" or "tangible space". I tried my hand in it with one of my AR demos. Mostly users ignore it and go for the path of least resistance - play with phone and markers, not bothering with on-board objects. AR novelty by itself seems enough. Probably require a lot of design fine-tuning to entice users actually use non-trivial game interactions.
For D&D I would like a Surface that can:
-bring up maps as needed, to be played on with Surface-aware miniatures that track positions
-display a combat state tracker, like a game scoreboard, with initative, hit points, state tracking (dazed, on fire, etc) in clear view for all players
-combat-aware board that determines flanking, cover and similar bonuses based on mini locations
-dice that auto-sense the roll and calculates your bonuses, displaying the results
-full web integration with the D&D sites if you need to reference a quick rule (there are already Iphone apps that do this)
Actually that sounds like more trouble than its worth. These days we use a clear piece of acrylic and dry-erase markers over a grid map. Simple and effective.
Computers already have a place at our gaming table, for some it substitutes for a paper character sheet and its nice having a full rules library within reach. It may have gone a bit far when the other week three players were screwing around on their Blackberries at the same time. Turned out they were plotting something they didnt want the DM to listen in on.
Nice wolfie walks right around them, and past them and is on his way into the forest, and they blow his ass off unprovoked.
Bad Magic User! Bad Paladin! Bad whatever the heck your character was.
They should pay attention to how Virtual Tabletop software does things. A lot of the setup issues would be similar between the two. For example many Virtual Tabletop had to deal with the issue of animating virtual dice. What they showed in the video is a bit too sluggish. Another concept of virtual tabletop is rulesets and modules. A ruleset configures a virtual tabletop for a specific game or RPG. While a module is a prepackaged bundle of maps, images, tokens, notes, monsters, etc. It should be easy to do both. In the end surface computer and virtual tabletop are going to be two parallel lines of development that will impact the futures of RPGs. With e-books being used alongside both as well as normal tabletop play.
Now as a solo RPG this concept has potential.
4E is built for this sort of application. This might be better than what WotC had planned (at least for a meatspace game). If WotC is smart, they will build this on their own and then build modules for it. The potential is astounding. /4E is my favorite edition. //OWoD is my favorite RPG
Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
Fed up with complexity and commerce? Want brevity and simplicity?
http://microlite20.net/
Core rules fit on 8 sides of A6 paper.
Alternatively, dig around in the second hand bookshops for Fighting Fantasy Role Playing Game. The rule system from the "choose your own adventure" d6-based novels, but adapted for multiplayer RPGs.
Andrew Oakley - www.aoakley.com
I'm interested in what the ENWorld community thinks.
http://www.enworld.org/forum/general-rpg-discussion/266714-microsoft-surface-used-d-d.html
I actually did something like this for my senior year project. We tried to make a Warhammer 40k game. We didn't use MS surface we used Reactivision, to do the tracking. And Reactivision was actually much better than most of the other implementations because it could also track an objects orientation. We never really got it to work that well but it was a fun project
http://reactivision.sourceforge.net/
Since the computer is deciding what dice to provide, why slow it down by having a stupid gesture to make get them to roll?
Right about now, I'm sure their loving the guy who decided they needed a 5.5mb background jpeg on their page.
I think it be great to have a platform to download board games and expand upon their functionality like this, but the price tag would be huge for such a tabletop. At least you wouldn't have to clean up the pieces or worry about the cat knocking over your armies in a game like Risk :)
They should integrate google maps too! Well okay, it's Microsoft so they won't but I think they have their own satellite photo collection map thing. Anyway, you could go through real, actual locations and real mountains and woods and stuff. That'd be awesome!
Google's Super Secret Search Algorithm: SELECT @search_results FROM internet WHERE @search_results = 'good'
Seriously. While this demo looks promising, 4E is horrible. For every improvement they made over 3.5 they screwed up two other things.
...I hope they code the Surface better than they code the website. Wow, is that pokey and pointless.
That said, if I could get the faintest whiff of a donation of a Surface system and a grant to write D&D software for it (including extensive real-world testing) I'd be pretty damn eager too.
D&D 4.0, being more of a skirmish adventure game than a RPG, is really perfect for it.
I can see it work tho, you could have the maps dynamic, and fog-of-war'd. You could have the surface character- and stat-aware so that it would give you movement options, and just tap the character figure and target, get a dropdown of attack options, and it resolves the mechanics with lots of sound effects. Pools of blood could spread from badly injured/dead toons. You could either use figures atop the displayed map, or have animated icons for the characters which would look cooler anyway (minifigs and dungeon tiles makers? Your long painful struggle keeping your business afloat is about to end, anyway...).
Display animated spell effects OF COURSE, not to mention dynamic lighting and shadows, traps that happen when you move onto them (your character's animated response based on the internalized saving throw roll). NWN/DDO meet somewhere on a combination touchscreen/projector, basically.
Yeah, I could see this being cool.
I think they should also test long-range networked implementation, so I'd be happy to help if someone could donate a Surface.
-Styopa
And here I thought it would be something useful for roleplaying. Why not do Warhammer if it's just gonna be mini-combat.
4E is a load of dog shit.
I've been through three and a half versions of (A)D&D, three versions of Shadowrun, two and a half versions of GURPS (if you count 3+CI+CII as "3.5"), and loved them; edition specific warts and all.
I bought the D&D 4E Core Set, expecting good things and was very disappointed. I have never, EVER seen a role-playing game get bent over and screwed in the ass like WOTC did with D&D 4E.
I decided to go with Pathfinder RPG instead and now run a Pathfinder game every other Saturday. The PDF for the Core Rulebook (PHB + DMG) is only $10... check it out.
While it is nice to be able to play with nice maps, the amount of extra effort to create/find/buy them is a deterrent. Our group does just fine with a laminated piece of posterboard and dry erase markers. It's extremely quick, reusable, and flexible in the amount of data it can hold. So until I see something actually marketed with that same set of features+, and I'm rich enough to afford it, it makes no difference. The only thing we can't do very well, and neither can a Surface interface is a 3 dimensional playing field.
The area where automation comes in the most handy is in the combat accounting. A more beneficial piece of software would be a projectable or multiview system in which information such as damage, status effects, turn order, and turn progression was displayed to everyone. It would mean no more having to ask who needs healing, or who's turn it is because somebody delayed their actions. The players are still in control of their own characters and the specific character accounting such as what powers have been used, but basic information such as maximum hit points and initiative are all that is required.
I wonder how much it'd cost to get a Microsoft Surface at home. Imagine the possibilities
they are using a fundamentally flawed game system. I've played Pen-n-Paper rpg's since the mid 70's and the current D&D system is really really REALLY Bad. Try GURPS for a far better game playing experience.
errr....umm...*whooosh* *whoosh* Is this thing on ?
Cell phones may be bringing mobile gaming to a whole new level, but I envision surface computing will result in entirely new modes of social (face to face) gaming.
Imagine your favorite board game -- Monopoly, Risk, Life, Scrabble, whatever -- enabled for surface computing;
-No tiny plastic pieces to loose, to choke children/pets, gum up your fancy robot vacuum, or stab the unsuspecting bare foot;
-No need for a banker (who never seems to have a cash flow problem);
-No worries of spilling drinks (on your vintage, 1st edition Talisman board);
-No worry of clumsy players/pet upsetting the board (right when you were poised to cement your bid for world domination);
-No worry of loosing player position on the board;
-Instructions will be available for all players at any time, even all players at the same time (especially useful for those contentious/strategic rules disagreements);
-Games can be enjoyed for game-play and mechanic, rather than being an exercise in re-learning board setup, sorting/shuffling stacks cards and pieces (battlestar galactica anyone?);
-Multimedia animations, themes/skins, and expansions will offer endless possibilities both as enhancements to the classic games we've been playing for years and for a myriad of yet-to-be-though-of modes of social gaming which surface computing will foster.
Tabletop gaming demo was impressive. Tons of potential. I would absolutely love to see a surface computing setup for Magic the Gathering!
This is not the future of D&D. There are no Collectible Cards involved ...
I have played lot of games and made lot of small games which can run in every computer either it is p-3 or p-2. Now a days i am learning and making high graphix game called killer hero which i hope will finish by December. http://www.dvds-online-rental-review.com
I don't know if I'm the only one but the whole point of D&D was to have a dungeon master do some old school Story Telling.
Now, they're instead going to have to type in heaps of text so that users will spend 80% of their time interacting with the UI of the game and then squinting and reading the text as everyone just waits there awkwardly. And anyone who's ever rolled a dice knows full well that a "virtual dice" can never be as satisfying.
What next, virtual pool on an extra large microsoft virtual surface? Why?