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EA Shuts Down Pandemic Studios, Cuts 200 Jobs

lbalbalba writes "Electronic Arts is shutting down its Westwood-based game developer Pandemic Studios just two years after acquiring it, putting nearly 200 people out of work. 'The struggling video game publisher informed employees Tuesday morning that it was closing the studio as part of a recently announced plan to eliminate 1,500 jobs, or 16% of its global workforce. Pandemic has about 220 employees, but an EA spokesman said that a core team, estimated by two people close to the studio to be about 25, will be integrated into the publisher's other Los Angeles studio, in Playa Vista.' An ex-developer for Pandemic attributed the studio's struggles to poor decisions from the management."

161 comments

  1. Hmmmm. by WindBourne · · Score: 1

    Hopefully, the 25 will re-consider this idea and grab a number of the others to be laid off and approach another VC to start a new company. Heck, if smart, try to create 2 new companies out of it.

    --
    I prefer the "u" in honour as it seems to be missing these days.
    1. Re:Hmmmm. by nametaken · · Score: 1

      I can't imagine there's a ton of VC floating around right now, and even less so for folks coming out of an unsuccessful (as of late) studio.

      Not to say that has anything to do with the developers, mind you.

    2. Re:Hmmmm. by slarrg · · Score: 1

      I guess they would find plenty of funding if they go to China and create a game where you, as a loyal communist, go forth to improve the lives of your fellow citizens.

    3. Re:Hmmmm. by Bakkster · · Score: 1

      There is VC to be had, but not for video game developers. Most of it is going to web startups, places with lower cost to fund (2-5 guys salary, rather than 25+) and the potential to make a massive return (valuations in the 10s or 100s or millions of dollars). Indie gaming just isn't as safe of an investment or have the potential of such high returns.

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  2. EA by sqrt(2) · · Score: 5, Insightful

    EA destroys and corrupts whatever it touches. A developer being bought by EA is the kiss of death for all their franchises, IMO. The classic example is Westwood Studios and a series that was very dear to me, Command & Conquer.

    At least we'll always have new versions of Madden!

    --
    If you build it, nerds will come. Soylentnews.org
    1. Re:EA by eclectro · · Score: 1

      EA destroys and corrupts whatever it touches. A developer being bought by EA is the kiss of death

      But I thought that they bring out the whips and chains first??

      --
      Take the cheese to sickbay, the doctor should see it as soon as possible - B'Elanna Torres, "Learning Curve"
    2. Re:EA by CRC'99 · · Score: 1

      I agree. The C&C series are what made me love RTS type games. C&C, Red Alert etc and the classics of a game studio who just do it right. Sadly, that was killed by EA and nobody has really stepped up to fill the gap :(

      --
      Sendmail is like emacs: A nice operating system, but missing an editor and a MTA.
    3. Re:EA by Geekner · · Score: 5, Insightful

      This shouldn't come as a suprise, look at Pandemic's release history. While there are a few good games here, most of them are quite average to mediocre. They seem to release little other than sequels and middle-of-the-genre titles. I doubt their sales records were spectacular. Thus, when EA started to hurt, they went to cut the least profitable studio.

      I wonder what will happen to their next game, The Saboteur, which is due out in 3 weeks. It is worth noting that they have no other projects announced recently, perhaps this was long on the horizon.

    4. Re:EA by Vyse+of+Arcadia · · Score: 1

      And I can't tell you how hard I'm hoping Bioware is the exception to this trend.

      Besides, the TFA (second link) clearly points the finger at Pandemic's internal management, rather than EA.

    5. Re:EA by Urza9814 · · Score: 2

      Yup...I miss the old Westwood so much. Command & Conquer was such a great series before EA got their hands on it. I was actually recently playing over the original again after downloading it from an abandonware site*, and it's still far better than most of the recent ones. Generals isn't bad, though the whole 'generals abilities' thing and unlimited cashflow buildings take a lot out of the game. But C&C3 and RA3 are both complete garbage. Such a huge loss...

      I still remember playing on...what the hell was it called? Westwood chat? Whatever the hell it was, I remember playing those games online over dial-up back when I was only 8 years old. Ahh, the good old days :)

      And nurple maps...and how incredibly easy it was to mod those games - hell, even at 8 years old I could figure out how to create new units just by editing the rules.ini file. I did always prefer Red Alert though, mostly for the skirmish play.

      *I downloaded it only because it was more convenient. I do actually own the game - 3 copies of it in fact. Two of them are the original DOS version, the third is C&C Gold.

    6. Re:EA by X0563511 · · Score: 1

      I do. I'm hoping they could "reform" and be out from EA's thumb. Great company, and being bought up by EA was the worst thing that could happen.

      Unfortunately if this happens, they loose much of the IP I would really consider to be theirs in the first place.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    7. Re:EA by Oewyn · · Score: 5, Interesting

      While i've been a fan of RTSs since the days of the brotherhood of nod, it does seem to be much more difficult to find good ones these days.

      In particular co-op RTSs seem to be non-existent and most that do support it seem like it was added at the last moment on a whim. If you're interested in a game that has more focus on the S part of RTS, and excellent co-op opportunities, i recommend AI War: Fleet Command. It's an indy game written by a developer who actually cares about it's playerbase(No i'm not that developer, but I do play the game), and makes free DLC available almost every week with bug fixes, gameplay improvements, new units, etc. The gameplay is very asymmetrical. The enemy has already taken over the galaxy and is now distracted with other pursuits. The more planets you capture and the more structures you destroy the more annoyed the enemy becomes, sending larger and more powerful fleets against you. You can't go recklessly taking over every planet you encounter because the enemy would soon be mighty pissed and send everything it has against you.

      It's not for everyone, however you should at least check it out if you're finding the RTS platform has been lacking as of late.

    8. Re:EA by Grimbleton · · Score: 1

      I keep hearing "RA3 and TW are so horrible!" but nobody ever states a good reason. Is it because they're so polished? Having "big name" actors in the cutscenes? What is it?

      I've been playing C&C games since Tiberian Sun, and I like Tiberium Wars and Red Alert 3 better than the previous games. Plus, come on, Tim Curry! TIM CURRY!

    9. Re:EA by an+unsound+mind · · Score: 2, Insightful

      Except that the Baldur's Gate and Neverwinter Nights IP is tied to the D&D license - from Hasbro.

      Knights of the Old Republic? LucasArts and Hasbro.

      They'd lose Dragon Age, Mass Effect and Jade Empire - and bunch of technology, naturally.

    10. Re:EA by Anonymous Coward · · Score: 3, Insightful

      Westwood and Origin both hung themselves with the rope that EA gave them. Pandemic did the same, as the second link in this story makes clear. All this shows is that when you give people a bigger budget, the problems don't go away, they get bigger too. It has nothing to do with EA buying the studio; having EA around to bankroll the studio just makes the death spiral that much more spectacular.

    11. Re:EA by Urza9814 · · Score: 1

      The balance for one. They're too easy. I beat TW in under a week. Yet I've played the original countless times and I still don't think I've ever actually beaten it without taking advantage of game bugs ('sandbag trick' anyone?). It's actually a _challenge_. TW and RA3 are just a grind. Sure, the missions had a bit more depth to them - a few more objectives and larger enemy bases, but in the end it all boiled down to building a shitload of one unit and storming the enemy with it. What fun is that? That shit doesn't work in the original games. There is no one unit that can kill everything. Mammoth tanks come close, but their speed makes them quite vulnerable to a small team of infantry. And hell, the game just plain lasts longer. I've had _single missions_ in the original C&C or Red Alert that have taken longer to beat than _the entire TW or RA3 games_. And I'm not even talking about the final missions - hell, I've had mission 6 for the soviets in RA (pretty sure it's 6...) last me a week. And yet they were still fun to play.

    12. Re:EA by Steauengeglase · · Score: 1

      For the most part the game is done. Any necessary patches, etc. are being handled by the 25.

    13. Re:EA by mikael_j · · Score: 1

      Interestingly one of my pet peeves with the original C&C as well as most RTS games is that they are way too easy for about 80% of the game and painfully hard for the remaining 20%, nothing like getting stuck halfway through a game because you just can't get past some ridiculously hard level (bonus points if it's one of those C&C trademark "fuck this strategy shit, let's just give the player two engineers and a commando" levels that are basically squad tactics and involve no large-scale strategy whatsoever).

      Of course, most RTS games would fit better into the non-existent genre Realtime Tactics since that's what most of them are.

      Oh well, at least the older games didn't focus so much on "LEVEL HAS STARTED HERE'S SOME ACTION AND EXPLOSIONS!!". If WWII had been like most RTS games are these days it would have consisted of all involved parties gathering in northeastern France and blowing each other to bits for three or four days.

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
    14. Re:EA by Xest · · Score: 1

      Yep. In recent times also Mercenairies 2 was one of the best coop games I've ever played, if not the best, the free world with so many vehicles and toys to play with just opened so many doors to play around- just doing fun stuff like sticking the cruise missile target beacon onto the side of your friends helicopter and watch him fly around with a cruise missile chasing him was pretty funny. Attacking the enemy base by stealing a large enemy helicopter then slowly dismantling their base by airlifting all their tanks off the edge of a cliff one by one rather than going in guns blazing was pretty funny too.

      I'm concerned what'll happen now- will EA do away with the EA authentication servers which you have to connect to to be able to play coop even on the XBox where being connected to live should do? I'm guessing this likely means no Mercenairies 3 either which is sad.

      Pandemic produced quite a few good games, it's sad that it's yet another company EA has raped, because well, rape really is the most relevant term to describe what EA does to companies it takes over.

    15. Re:EA by MemoryDragon · · Score: 2, Informative

      I think the worst example is Origin, instantly after EA bought Origin things went down the gutters, I will never forgive EA for killing Ultima the game series which is the grandfather of all western rpgs.
      Without Ultima 7 there neither would be any Gothic or anything from Bethestha.

    16. Re:EA by Rogerborg · · Score: 2, Interesting

      Try Warzone 2100, free as in beer and speech. Massively configurable units, a tech tree that's bigger than the NSA's, artillery based combat, and if you don't like it, you've got the source and can pimp it up.

      --
      If you were blocking sigs, you wouldn't have to read this.
    17. Re:EA by CronoCloud · · Score: 1

      and even better even the players of the PC version freely admit that the PSone port (simultaenous release on both platforms believe it or not) is the exact same game, running at lower resolution. It's 3D so it runs better on the PSone than the C&C ports do and you can have your units behave intelligently, like returning for repair when they get heavily damaged. It also supports the PSone mouse with UI changes if you plug it in. The briefing lady's voice is VERY familiar to SOCOM players.

    18. Re:EA by Anonymous Coward · · Score: 0

      Also Wing Commander.

    19. Re:EA by Psychochild · · Score: 3, Interesting

      What's interesting is that Bioware merged with Pandemic before being bought by EA. Seemed odd that an RPG developer would get together with an FPS developer like that. Also seems strange that if Pandemic was so poorly managed as indicated in other comments that an amazingly well-run company like Bioware would merge with it. Another oddity here is that Riticello, the current CEO of EA, was one of the people who orchestrated with Bioware/Pandemic merger before EA acquired them and he became CEO.

      Given all these facts the closure of Pandemic could be a deep betrayal or someone getting their freedom after a big payout. Ah, the world of game business.

      At any rate, I keep reminding people that Bioware is now owned by EA. Other studios manage to put out a few good games before they're killed off by EA, too. So, keep hoping the streak lasts.

      --
      Brian "Psychochild" Green
      MMO developer's blog
    20. Re:EA by zero0ne · · Score: 1

      If you liked TA, give Supreme Commander a try... some really innovative game play mechanics were introduced.
      (SupCom was created by the same guy(s) that created TA)

      SupCom 2 is supposedly coming out soon, and as a bonus will be able to run on a 360. (meaning that a dual core should easily be able to churn out a good 2000+ unit battle)

    21. Re:EA by herojig · · Score: 1

      At least we'll always have new versions of Madden!

      Go Madden! The Broncos won this year on the iPhone...it could only happen @ EA...

      --
      I think therefore I can't be ~TTNH
    22. Re:EA by Rogerborg · · Score: 2, Interesting

      It seems to me that it boils down to building the most powerful units in the largest quantity.

      That's a bit trite. Given the vast tech tree and weapon-vs-target modifiers in Warzone 2100, "most powerful" is largely subjective. What's more "powerful", super-heavy tracked bodies with heavy cannons, packs of light-bodied VTOLS with tank-killer missiles, or swarms of cyborgs with lasers? And how about the decision whether to build mobile units, or to go hog wild on building long ranged fixed artillery and then creep spotters forward?

      It might be possible to win the campaign using nothing but heaviest-tanks-with-heaviest-guns, but you'll lose a lot of them to defences and tank-killer units. Warzone 2100 rewards you for using mixed forces of tanks, VTOLs, AA, artillery, repair units, spotters and cyborgs and deploying them intelligently against appropriate targets.

      The huge maps also provide multiple choke points and opportunities to build forward repair/fire support outposts, rather than the C&C variants where you generally turtle up just your main base and then break one or two decisive choke points.

      If you've just dipped into Warzone 2100, I'd recommend giving it a second look. There's a lot of depth in there.

      --
      If you were blocking sigs, you wouldn't have to read this.
    23. Re:EA by Jaysyn · · Score: 1

      The dev of that game lurks around /. too.

      --
      There is a war going on for your mind.
    24. Amen, brother. The Avatar is dead. Long live the Avatar.

    25. Re:EA by Anonymous Coward · · Score: 0

      Naahh... They kiss you and bring you flowers first...

    26. Re:EA by Nossie · · Score: 3, Insightful

      One word:

      BULLFROG.

    27. Re:EA by Nossie · · Score: 1

      Westwood
      Mythic
      Bullfrog
      Origin ...

      anymore?

    28. Re:EA by pnuema · · Score: 1

      Huge fan. Definitely the most strategic RTS I have ever played.

    29. Re:EA by numbski · · Score: 2, Insightful

      I have long boycotted EA - anything they make I won't buy, period. They mistreat their workforce, they use business practices that are borderline illegal to illegal (not paying aged football players for their rights and going around them), to just plain evil - like buying the exclusive rights to just about every kind of american football, and to the ESPN name just so they wouldn't have to compete with Visual Concepts/TakeTwo on Madden, after a sound trouncing from NFL2K5, then having the gall to have a shareholders meeting where the CEO says "we have to make sure this is not repeatable" about All-Pro Football 2K8 - essentially then making sure that VC/T2 can't resign those legends to do 2K9/2K10 (whichever release they managed to hit).

      Enough is enough already.

      It's getting more and more difficult to boycott them though. Not because they're making better titles, but because they own or are buying up just about everyone. Rock Band as their name slapped on it. Brutal Legend. I mean COME ON. They get their cut just about everywhere. BOOM BLOX. Freaking Boom Blox.

      I. AM. SO. SICK. OF. EA.

      E. A. Sports. We own the game. All of them.

      --

      Karma: Chameleon (mostly due to the fact that you come and go).

    30. Re:EA by MemoryDragon · · Score: 1

      Maxis to some degree...

    31. Re:EA by uxbn_kuribo · · Score: 1

      Don't you mean Roster Updates for Madden at the cost of a full game?

      --
      No portion of this post may be rebroadcast without the express, written consent of Major League Baseball.
    32. Re:EA by Nossie · · Score: 2, Insightful

      so true....

      I was almost thinking Sims 3 might bring them back into quality...

      Then I found out about them releasing a half finished empty game that micro transactioned you into the ground...

      First sims game I actually bought - and it will be the last.

      Spore was a great idea - that EA management managed to butcher because their 'user groups' felt were too intelligent for the masses.

      Simcity Societies ... what? !

      I realised then, whatever was left of maxis was gone.

      I dont really think the problem is that hard to find... to quote a kotaku comment:

      "Somehow, this pushes EA back towards the top of my hated publishers list"

      Outside of jock sports I believe people now vote with their wallets after being repeatedly raped over stupid release after stupid release watching their favourite brands/houses becoming assimilated. I'm also sure that whenever workers are being told they are being taken over by EA, those that dont jump out the window and commit suicide scurry home to update their resume. Hardly a great work ethic is it?

    33. Re:EA by Acapulco · · Score: 1

      Ahhh...Bullfrog! I had forgotten about those guys. I loved the Syndicate series...which by the way, I've never seen a game similar to it. And how about Theme Hospital? Childish...but so much fun for casual gaming.....the good ol' days..

      --
      Slashdot. Unreadable news to annoy nerds. - wonkey_monkey
    34. Re:EA by Anonymous Coward · · Score: 0

      I am still angry about this one.......

    35. Re:EA by hrimhari · · Score: 1

      My dearests were EOB I and II, and Lands of Lore: Throne of Chaos. RIP Westwood.

      It does seem that EA has a thing for buy'n'close strategies, wouldn't you say?

      --
      http://dilbert.com/2010-12-13
    36. Re:EA by MemoryDragon · · Score: 1

      Problem is as long as millions buy the same sports game year after year EA wont be gone for good...
      People have voted with their wallet and that is they shove EA for the same game over and over again millions into their throat every year.

    37. Re:EA by Anonymous Coward · · Score: 0

      EA killed Bullfrog too, genius.

    38. Re:EA by vectravl400 · · Score: 1

      Interestingly one of my pet peeves with the original C&C as well as most RTS games is that they are way too easy for about 80% of the game and painfully hard for the remaining 20%, nothing like getting stuck halfway through a game because you just can't get past some ridiculously hard level (bonus points if it's one of those C&C trademark "fuck this strategy shit, let's just give the player two engineers and a commando" levels that are basically squad tactics and involve no large-scale strategy whatsoever).

      I lost count of the number of times I had to replay those levels. They were some of the most aggravating and some of the best levels. It was kind of refreshing to have one of those every so often to break up the whole "let's get tiberium/gold/whatever, make a whole bunch of (insert favourite unit here) and go blow the crap of the enemy on a massive scale."

    39. Re:EA by Hurricane78 · · Score: 1

      Another good example is Bullfrog. After being “aquired”, every single one quit its job, and they founded a new company. Then when that company got bought by EA too, again 60% quit on the spot.
      That says something about how much EA is ‘loved’.

      I know two ex-EA developers. They both are basically alcoholics now, because of it.

      If you are there, you are basically a slave code monkey. Their whole process of game development is from its innermost core designed to kill off all creative life. Every design descision in governed by money. Not a single one by creative leadership. Things that could be “unusual” and thereby not likable by some potential clients, are a total taboo.

      Something controversal or refreshing could never come out of there. Not for the life of it!

      Then add the extreme number of hours per week. Hell the wives of the developers sued EA, because their husbands did not come home anymore, because the rule was: If you can go, you don’t need to ever come back.

      Imagine trying to be creative in that environment!

      EA, just as the **AAs, is the prime example of everything that is wrong with treating art like a business.
      As soon as you guide your design descisions on user surveys or financial descisions, it becomes impossible to become good art by its very definition. No matter if it’s games, music, movies, books, toys or theme parks.
      (The reason is basically the same thing that lets people make themselves servants instead of leaders, and lets guys fall into the “friend zone” with girls that they want to have a relationship with. If you put yourself in the reactive position, others automatically default to leading you. If you beg to be loved, you will not be loved for that very reason. Who wants a needy loser as a partner? Who wants someone who puts himself in the supplicant position to lead him? Someone who needs something from *you*, and tries to suck it out of you, is not going lead you or be loved by you. And EA, **AA and needy losers are exactly that: Trying to suck value of of their “customers”/“potential partners”.
      The proper way to do it, would be to offer something that lets them come by themselves, and then not giving it away for free, but expect a fair deal. (Because you are’n exploitable.) Of course most guys think they are worth less than shit, and she is a godess. And that mindset has to go, to ever get a “deal” out that feels good.)

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    40. Re:EA by Zetta+Matrix · · Score: 1

      I've been playing C&C games since Tiberian Sun, and I like Tiberium Wars and Red Alert 3 better than the previous games.

      You're not going back far enough.

      As someone who has played C&C since the original, Tiberian Sun was the worst of the first four games (C&C 1 and 2, RA 1 and 2), so it's not surprising that you might think the new games are better. But you'd be wrong... the other three games are terrific. The feel of C&C1 and RA1 have never been surpassed. I still play RA2, which is also great fun.

    41. Re:EA by Anonymous Coward · · Score: 0

      What? Real time tactics is very much an existent genre, and most RTS games are not RTT, unfortunately. Ground Control is the archetypal example, as well as its spiritual sequel World in Conflict. The battle part of the Total War games is pretty much RTT. Myth was probably the earliest good RTT. Point is, it's an extant and well-defined genre, and most RTS games certainly do not fit into it. You're wrong.

    42. Re:EA by Anonymous Coward · · Score: 0

      And if you do find a game that isn't owned by EA, chances are the money goes to Activision. Buying games is becoming less ethical than pirating them.

    43. Re:EA by Threni · · Score: 1

      Do Bullfrog still release variants on Populous or Theme Park Simulator every year or so?

    44. Re:EA by mikael_j · · Score: 1

      What I meant was that most games that are called Realtime Strategy are actually Realtime Tactics.

      /Mikae

      --
      Greylisting is to SMTP as NAT is to IPv4
    45. Re:EA by Anonymous Coward · · Score: 0

      Some more words:

      Origin Systems Inc.

    46. Re:EA by mrmeval · · Score: 1

      If the people selling it had given a damn they'd have had a poison pill provision to protect their people. Since EA is a known evil the sellouts are wholly to blame.

      --
      I'd go on a Vegan diet but the delivery time from Vega is too long. --brownkitty
    47. Re:EA by Anonymous Coward · · Score: 0

      EA destroys and corrupts whatever it touches. A developer being bought by EA is the kiss of death for all their franchises, IMO. The classic example is Westwood Studios and a series that was very dear to me, Command & Conquer.

      At least we'll always have new versions of Madden!

      Who the heck wants to play Madden? That game is as fail as football.

    48. Re:EA by Grimbleton · · Score: 1

      Okay, I confess I 3 all three of the Red Alert series.

    49. Re:EA by Grimbleton · · Score: 1

      Less than three, that is.

  3. The 25 employees who remain ... by Haxamanish · · Score: 3, Informative
  4. The 25 employees who remain... by Haxamanish · · Score: 0, Redundant
  5. Obligitory by Osmosis_Garett · · Score: 1

    I guess EA found its own way to take care of the current pandemic, without having to wait in line for

  6. Re:Good by captjc · · Score: 1, Interesting

    The Star Wars Battlefront PC games were pretty good. The console ports were decent too.

    --
    Slow Down Cowboy! It's been 1 hour, 47 minutes since you last successfully posted a comment
  7. Re:Good by almechist · · Score: 5, Insightful

    Pandemic studios never made anything worth having

    I beg to differ. Battlezone 2 was and still is one of the best games ever made, easily one of the most immersive games around, one that never gets stale, which is maybe why it still has a loyal following. What other game from 10 years ago still has new mods coming out, to say nothing of substantial revisions to the original game done by some of the original programmers working on their own time?

  8. So EA wanted to drop the hammer on a pandemic by platkat · · Score: 1

    perhaps they thought they were doing public service.

    1. Re:So EA wanted to drop the hammer on a pandemic by royallthefourth · · Score: 1

      What was Pandemic's first game anyway? Battlezone 2? A disappointment like that was a clear indicator of the sort of garbage that studio would put out.

      Unfortunately, it seemed like they may have actually been getting better as they made more games.

    2. Re:So EA wanted to drop the hammer on a pandemic by Anonymous Coward · · Score: 0

      BZ2 is still in active development by fans and some of the original devs after 10 years -- patches come out a few times a year, the modding community is thriving, and so on. You can't say that of a lot of other games from that era!

      About EA.... It's EA. They do this. I'd like to know to whose benefit.

    3. Re:So EA wanted to drop the hammer on a pandemic by Anonymous Coward · · Score: 0

      Did you even play that game?
      I was on Pandemic's forums during the development of BZ2 and beta tested it. The BZ2 team listened to complaints/sugggestions and actually did something about it. BZ2 has great gameplay, physics and graphics, it's only fault was being pushed out to the shelves before all the kinks were worked out. Talk smack about BZ2 again and I will kick your ass! ;)

      LONG LIVE PANDEMICIA!!
      -Biotoxin69

    4. Re:So EA wanted to drop the hammer on a pandemic by Anonymous Coward · · Score: 0

      Ok... actually battlezone 2 was awesome, the game had a ton of depth and I'm guessing you barely played past the first 2 hours. I personally look on it as one of the better RTS style games I've ever played.

    5. Re:So EA wanted to drop the hammer on a pandemic by Anonymous Coward · · Score: 0

      Ahh Battlezone II. Love that game. Still play it more than any other game, and I have a lots of games...

      From what I hear Pandemic's management and EA's touch of death are both to blame.

    6. Re:So EA wanted to drop the hammer on a pandemic by UnknownSoldier · · Score: 1

      Diablo 2 as well

  9. They are NOT hurting for funding by PaladinAlpha · · Score: 5, Insightful

    This makes sense. EA is strapped for cash. It's not like they just designed, developed, leased, furnished, and staffed a couple of storefronts on prime real estate to advertise one game to a limited audience.

    Companies don't know how to manage money anymore. Long term gains (like a productive group with experience working together) are traded for short term gains (advertising gimmicks) so often that nowadays it's just the expected mode of operation.

    I don't know too much about Pandemic Studios in particular, but I've been hearing about a LOT of layoffs at EA, and at the same time it's almost like they are throwing money away on brand placement. No company ever thinks to improve their bottom line by steadily generating quality product anymore. The money that goes into solid development is always the dregs of money first given to analysts and marketers.

    I'm normally not a foaming-at-the-mouth anti-establishment labor-theory humanist, but things like this (especially with the oft-cited 'global economy') really and truly make me sick.

    1. Re:They are NOT hurting for funding by fuzzyfuzzyfungus · · Score: 3, Insightful

      To be fair, there is very little evidence that EA could, in fact, improve their bottom line by steadily generating quality product. Since they've never managed to steadily generate quality product, we'll never know.

    2. Re:They are NOT hurting for funding by Elfboy · · Score: 1

      No company ever thinks to improve their bottom line by steadily generating quality product anymore. The money that goes into solid development is always the dregs of money first given to analysts and marketers.

      I'm normally not a foaming-at-the-mouth anti-establishment labor-theory humanist, but things like this (especially with the oft-cited 'global economy') really and truly make me sick.

      Blizzard... but they are the major exception to the rule (the Pixar of games?)

      Other than that I agree completely about the 'global economy' bs. Not every job is 'cog' job despite management's wet dream fantasies to make it so....

      --
      * We dance where angels fear to tread *
    3. Re:They are NOT hurting for funding by Anonymous Coward · · Score: 0

      To support your point: http://www.networkworld.com/community/node/38350

      I just don't think you've gone deep enough in your criticism.

    4. Re:They are NOT hurting for funding by stonewallred · · Score: 0, Troll

      Bliz who routinely pisses off their fan base with lengthy downloads, server outages, changes to items and abilities and the new horrible idea of merging their WoW accounts into the battlenet system. To be perfectly honest, I am speaking as a person who was kicked from the server at 11:18pm 11-19-09 while doing the AB BG, and when attempted to log on, was informed my password no longer works. Checked my email and see a note saying here is notification your password has been changed, and instead of having a link to go to if you did not authorize the change, it tells you to contact billing if you have a problem. tl;dr: blizzard sucks cocks

    5. Re:They are NOT hurting for funding by wynterwynd · · Score: 3, Insightful

      I don't disagree with your stance on EA, but I don't think that EA spending this money on the storefronts in the article is really a big waste.

      It's a marketing test bed, basically. Some junior executive somewhere "synergized" the apple store concept and made a couple stores to test out EA Active on their target market, namely moms whose kids have Wiis (I have no doubt these stores were in malls), and to get some feedback on the product. The market for that is gigantic and right now there's only Wii Fit and a handful of others to tap into it.

      I don't think a 6 months worth of rent and cheap labor at two locations is more expensive than a large focus study to improve your product or a massive blanket ad campaign that your market won't identify with, each costing millions. Plus their results will be more real and targeted.

      And I think 6 months is a good estimate; they won't be around long, I'm sure. Note the decor from the pic in the Kotaku article. Note the lack of permanent fixtures. Stylishly minimalist, yes. Moves out easily, too.

      EA has to keep trying things like this. It is a giant lumbering beast, borne of an economic boom and grown under those times of plenty. It consumed its kin and grew more massive still, and now it is a large, unwieldy thing and times are getting slim. It must feed on new cash crops, or limbs begin to wither and fall away. So you'll likely see more gimmick attempts to make a signature brand or one-up breakout successes, any attempt to sustain the creature. I don't think they'll succeed. EA doesn't make games anymore, they just buy people who do.

      --
      "Not all who wander are lost" -- JRR Tolkien
    6. Re:They are NOT hurting for funding by sqwishy · · Score: 1

      This makes sense. EA is strapped for cash.

      Also, a Spore movie. And I think they're making one for Dead Space and maybe The Sims.

    7. Re:They are NOT hurting for funding by Anonymous Coward · · Score: 0

      Maybe you should channel that energy you put into hating Blizzard into securing your stuff enough so that you don't get hacked instead.

    8. Re:They are NOT hurting for funding by Elfboy · · Score: 1

      Blizzard is more than the WoW MMOG crack market that is their most recent creation... Starcraft, Diablo, Warcraft etc...

      --
      * We dance where angels fear to tread *
    9. Re:They are NOT hurting for funding by MemoryDragon · · Score: 1

      They and Bioware only have their freedom as long as every game sells well, as soon as they produce even one stinker, they are screwed.
      Happened in the past as well, in case of Origin it was even worse, EA started to talk itself into the decisions even before the first game under their umbrella was released, they did not stand a chance in the first place.
      Blizzard is in the same position at Activision as Bioware is in EA, as long as they meet the expectations they have a more or less free reign (although I still think the latest DLC stunt they did in Dragon Age was due to EAs influence) but as soon as one of their games does not even lose money but only sells mediocre then watch the middle management of EA moving in slicing the company with stupid decisions to death.

    10. Re:They are NOT hurting for funding by hairyfeet · · Score: 1

      Don't forget they are also firing the ENTIRE current C&C team so they can bring in some guy who is gonna "transform Command and Conquer with a new digital model that is going to re-ignite the fan base for this franchise."

      Damn, does this company LOVE the buzzword bingo or what? WTF is a "new digital model"? I'm shocked someone didn't throw synergy in there while they were at it. They are also bringing in somebody to "reinvent" the MOH series, so expect that to suck some major balls as well. Its sad that all the companies I used to love have been eaten by the EA monster. Lets just hope that EA will go tits up and the IP ends up with a dozen companies that can actually do something with them.

      As it is now EA should call themselves "The Symantec of Video Games!" since they seem to have embraced the Symantec "Buy a product and turn it into poo" mantra. Anybody remember when Norton was actually good? Now we get to watch EA butcher all our favorite gaming memories in a failing attempt to "maximize profit potential". This is like watching your favorite TV show get the Friday night death slot because the new PHB running the show is too dumb to get it.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    11. Re:They are NOT hurting for funding by Verunks · · Score: 1

      To be fair, there is very little evidence that EA could, in fact, improve their bottom line by steadily generating quality product. Since they've never managed to steadily generate quality product, we'll never know.

      actually EA changed quite a lot in the past few years, take a look at need for speed for example, they were making the same shit every year, this year they changed the developer team and they probably made the best racing game ever, second only to gran turismo. They also produced other great games made by DICE(mirror's edge, battlefield) or BioWare(mass effect, dragon age)

      now take a look at activision, they fucked up pc players with no dedicated servers, if that wasn't enough they asked steam to ban/revoke every key bought from sites like g2play, just because you can get them at half the price, like they didn't made enough money with the game already(550 millions $ in 5 days)

    12. Re:They are NOT hurting for funding by Anonymous Coward · · Score: 0

      It's actually one month of rent (Nov 15 - Dec 14) in two locations. About on par with a typical ad run. From the EA Sports Active website:

      The EA SPORTS Active Pop-up Training Centers will be in San Francisco and Boston from November 15 – December 14, 2009. Visitors to the EA SPORTS Active Pop-up Training Centers will enjoy a personalized introduction to EA SPORTS Active from our EA SPORTS Active Trainers at one of our state-of-the-art demo stations, who will show them how to create a custom workout specific to their fitness level and goals, as well as how to use the in-game journal to track healthy nutrition and fitness habits.

      Consumers who already own a Wii system and want to explore the Active products further in the privacy of their homes can borrow either EA SPORTS Active Personal Trainer or More Workouts from the lending library.

              San Francisco Location: 39 Stockton Street, San Francisco, CA 94108

              Boston Location: 156 Newbury Street, Boston, MA 02116

      Locations open:
      12:00 pm to 7:00 pm Monday to Friday
      10:00 am to 6:00 pm Saturday - Sunday

    13. Re:They are NOT hurting for funding by Anonymous Coward · · Score: 0

      WoW is the NASCAR of MMOs

    14. Re:They are NOT hurting for funding by Anonymous Coward · · Score: 1, Funny

      Is that analogy supposed to mean something to anybody here?

    15. Re:They are NOT hurting for funding by zach_the_lizard · · Score: 1

      Blizzard is more than the WoW MMOG crack market that is their most recent creation... Starcraft, Diablo, Warcraft etc...

      True enough, but those other franchises haven't had games released in years. I'm looking forward to that changing. Oh Diablo III, you can't get released soon enough.

      --
      SSC
    16. Re:They are NOT hurting for funding by Anonymous Coward · · Score: 0

      It's "free rein". Just FYI.

    17. Re:They are NOT hurting for funding by Vr6dub · · Score: 2, Interesting

      Shift was a crap game. They released it half-finished, car selection sucks, engine and car tuning is SOOOOO generic, suspension tuning is all bugged out, opposite-lock not required (all cars seem to magically neutral-drift through all corners). I could go on and on. To even suggest that Shift be put anywhere near Gran Turismo or Forza is laughable.

      I will admit I really like the direction they took the series and the game sounded GREAT but I think we'll have to wait for Shift 2 or 3 before they've found the proper recipe.

    18. Re:They are NOT hurting for funding by Yvan256 · · Score: 1

      If only someone knew what that "NASCAR" acronym meant!

    19. Re:They are NOT hurting for funding by Haidon · · Score: 1

      Not A Single Curve Angled Right?

    20. Re:They are NOT hurting for funding by interploy · · Score: 1

      Actually... You just listed their entire franchise list. Not to knock Blizzard because they do make great games, but until Diablo 3 (which I assume will happen before Starcraft II) comes out, WoW really is their only product out right now. (Yes, nitpickers, *technically* they do still sell battlechests of Diablo2 and Starcraft, but come on. Those games are over 5 and 10 years old now. Not exactly prime game real estate.)

    21. Re:They are NOT hurting for funding by fm6 · · Score: 1

      Game publishers spend huge amounts on marketing. Opening a couple of storefronts for a couple of months doesn't even make a dent in their budget. The total cost of this stunt would have covered the salary of one or two programmers for a year, tops.

      Which is not to say that this was a good marketing ploy. Indeed, it strikes me as pretty dumb. But it's hardly proof that EA is rolling in cash.

    22. Re:They are NOT hurting for funding by Tynin · · Score: 1

      National American Sports Car Accident Research

    23. Re:They are NOT hurting for funding by stonewallred · · Score: 1

      Who ever scored this troll, fuck your momma with a 12" nigger dick, after you suck the shit from it because it fucked you dad's asshole first.

  10. Re:Good by houstonbofh · · Score: 3, Informative

    What other game from 10 years ago still has new mods coming out, to say nothing of substantial revisions to the original game done by some of the original programmers working on their own time?

    4x4 Evo2 http://vales.com/evo2/default.asp

    And yes, I know you were being rhetorical, but you did ask.

  11. Damn it, EA... by nuclearpenguins · · Score: 1

    Sell me the Origin Systems IPs. I'll pay top dollar for them so you can keep your current employees employed.

    I'll then bankroll a proper Wing Commander game since you people don't seem interested in doing it.

    --
    Anonymous Coward: "This is slashdot. Accuracy is second class citizen here, unlike King Bias."
    1. Re:Damn it, EA... by Renraku · · Score: 4, Insightful

      EA really is the touch of death.

      They suck up a company and intellectual property, they cut the budgets, take over management of the game, and demand a copy be on the shelves six months from three months ago, whether it's ready to go or not. They'll release an alpha build if that's what it takes, then they'll take it out of the ass of the company they bought when the game fails. They never take responsibility for their actions.

      I pray EA never comes out with a Wing Commander game. The Command and Conquer days have long since been over, the dream has been killed off. I don't want that to happen to Wing Commander. From my experiences with the SNES Wing Commanders and the Privateer games, I hold those sacred in my heart. EA doesn't need to fuck those up, either, but neither will they sell the IP in fears that it might conflict with Madden games.

      --
      Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
    2. Re:Damn it, EA... by Grimbleton · · Score: 1

      Huh. I was expecting an Ultima whine.

    3. Re:Damn it, EA... by Steauengeglase · · Score: 1

      The galling part is that EA will rush to a fire sale and gobble up any IP they can get their hands on and then go out and produce 5 or 6 new series that are similar to the IPs that they just threw hundreds of thousands at. Its like someone there confused patent with trademark.

    4. Re:Damn it, EA... by Anonymous Coward · · Score: 0

      They kinda did. Prophecy was post-buyout, I believe, and was entirely managed by EA.

    5. Re:Damn it, EA... by Anonymous Coward · · Score: 0

      Wing Commander is a PC game. If you actually liked the SNES travesty of a game that they slapped the title "Wing Commander" on, then I'm surprised that you complain about the quality of EA games.

    6. Re:Damn it, EA... by Anonymous Coward · · Score: 0

      Except Prophecy was still a good game. I am fine leaving the Wing Commander franchise for dead though. I would rather see the Roberts brothers continue with the Starlancer/Freelancer universe instead.

    7. Re:Damn it, EA... by MemoryDragon · · Score: 1

      Wing Commander 4 and Ultima 8 already were developed fully under EA influence, so go figure...
      Wing Commander 4 sucked, Ultima 8 while not bad per se was branded as Super Mario Avatar!

    8. Re:Damn it, EA... by MemoryDragon · · Score: 1

      The bad thing is, all the yearly sports titles keep EA afloat without them they would have folded a long time ago, but there are literally millions out there in the world who will buy the same game every year on and on just for the updated statistics.
      Thanks to those idiots we have to live with EA and thanks to the idiots buying the next incarnation of guitar hero every year, Activision, once a very good publisher pulls the same stunt as EA.
      EA tried to break out of that cycle recently, because they know, they cannot screw their customers forever that way, and for 1 1/2 years they tried to push new innovative games, now that the first 2-3 did not sell millions they axed another 12 of those projects and reverted to the old formula again of pushing out sports titles every year for the stupid general public who buys that dreck.

      Ubisoft while not there is on the same path or at least hopes to follow, Assasins Creed2 is a good indication, again another Ubisoft graphical blender with shallow gameplay as it seems (the usual highly paid press praises it into the 100 range, while the mediocre critics slowly crawl up now)

      The sad thing is if you spend enough marketing dollars nowadays you can brainwash the general public that the latest garbage can sell millions as long as the garbage looks good, and the problem is it works every time as long as the press plays along and does their pre release or zero day release reviews which score 90% or higher for something which smells rotten but looks shiny.

    9. Re:Damn it, EA... by MemoryDragon · · Score: 2, Interesting

      Tried to play the SNES version one day, it was not that bad it mostly was a 1:1 port of the PC version, Wing Commander 1 was a very basic game to begin with limited by the machines of that time. Wing Commander 2 was the one which gave the series its good name and Wing Commander 3 was the one which made it famous. (And Wing 4 killed it thanks to EAs heavy influence which you can contribute to everything which sucked at part 4)

    10. Re:Damn it, EA... by Anonymous Coward · · Score: 0

      The SNES version of Wing Commander was not a 1:1 port, it was much worse. The engine used in the SNES version was slow as hell, especially when you had multiple ships on the screen. It also had a lot of tearing, where you can see segments of the screen update, out of sync with the rest. The controls were terrible due to not having enough buttons, the graphics were far worse (it looked even worse than the Amiga version, which also looked very bad), the soundtrack was missing tunes and sounded horrible compared to the PC original.

      The original PC version of Wing Commander was a better game than Wing Commander II. WC2 took away the personal feeling when they removed the merit system where you were actually rewarded with medals, promotions and better ships for flying missions well. Wing Commander III wasn't a bad game, but it did further make the game more impersonal by assigning a name, personality and history to the main character.

      Of the Wing Commander series, the best were Wing Commander, Wing Commander: Privateer and Wing Commander: Armada (because of multiplayer). The rest are entirely forgettable.

    11. Re:Damn it, EA... by orzetto · · Score: 1

      Long time, but I do not remember it that way. WC4 was my favourite since it had a solid plot with a few twists, compared to WC3 where Chris Roberts was still experimenting and used the classic evil-aliens-we-must-exterminate plot. For some part of WC4 you could actually choose sides (though the plot had to converge at some point).

      What really killed the series was WC5. Bad acting, bad plot, no details ever given about the enemies, gameplay not significantly improved.

      --
      Victims of 9/11: <3000. Traffic in the US: >30,000/y
    12. Re:Damn it, EA... by MemoryDragon · · Score: 1

      Urgs sorry, I mixed it up, yes Prophecy was the game which took the series down, the first WC where EA had full control because Roberts had gone and people from EA replaced him and his team.
      I forgot about the real 4, price of freedom.

    13. Re:Damn it, EA... by Anonymous Coward · · Score: 0

      C&C actually has a refreshed community following with the airing of a monthly show.

      So yeah EA hasn't killed C&C yet.

    14. Re:Damn it, EA... by Edgewize · · Score: 3, Informative

      Citation Needed.

      Please provide one example of where EA released an alpha build. Or one example of where EA purchased a game already in development and then immediately diverted funds.

      As much as you would like EA to be the big bad wolf knocking over studios left and right, the facts are that almost every studio that has gone down in flames under EA's ownership has done so due to its own people dropping the ball.

      If you read any of the ex-Pandemic posts you will see that it was local mismanagement which led to poor quality product, not EA interference.

      Likewise if you read the Escapist's article on the acquisition of Origin, one the most important quotes is this:

      Garriott: "We doubled the size of the company from 200 to 400 that first year. We went from 5-10 projects to 10-20, and staffed those projects almost entirely with inexperienced people. It won't surprise you to learn those projects were not well managed. That was totally Origin's fault. We failed, and we ended up killing half of those products. That's probably what set up the EA mentality that 'Origin is a bunch of [deleted],' pardon my French."

      This is a common pattern. EA buys a studio and gives the studio exactly what it wants, and the studio immediately hires new people and doubles its burn rate, spending tons of cash on payroll. And yet at the same time, the number of quality products at the studio declines. Growing pains, inexperienced management, whatever the cause, the result is the same. EA buys a successful studio, gives them money, the studio stops being successful.

      Of course the game will be shipped before the studio says it's 100% done, because the studio is never going to claim that a shitty or buggy game is 100% done. The fact that it is still not a good game after 24 months of very-high-budget development does not mean that EA should pay for another 12 months. It means that the studio failed.

    15. Re:Damn it, EA... by Anonymous Coward · · Score: 0

      How does Strike Commander fit in?

    16. Re:Damn it, EA... by Anonymous Coward · · Score: 0

      Strike Commander was a completely separate game universe from Wing Commander. Aside from that, it was overhyped and the game turned out to be pretty crappy. I still have my original CDROM for Strike Commander and I have gone back to it numerous times in an attempt to enjoy it. That has yet to happen. The biggest problems are the controls and the frustrating tactics used by the enemy aircraft.

      For air combat, Falcon 3.0 and F-29 Retaliator were better games. I even liked Evasive Action more, but that was because it allowed you to fight in 4 different time periods.

  12. Move along nothing to see by LBt1st · · Score: 1

    I've lost count of how many studios EA has chewed up and spit out.
    This isn't news, it's just more of the same.

    1. Re:Move along nothing to see by MemoryDragon · · Score: 1

      Next ones Bioware... they already are bought, I am just waiting for the first game they did not earn their exepectations, that will be the time EAs screw everything up management will take over and after that we probably will see a Baldurs Gate shooter or Dragon Age Football on a yearly basis and after a while it will be shut down.

    2. Re:Move along nothing to see by LBt1st · · Score: 1

      What's worse is it'll be EA's management that causes them to release something half baked and soulless.

    3. Re:Move along nothing to see by Boldoran · · Score: 1

      I really hope Bioware miraculously passes the saving throw against EAs touch of death. If the marketing campaign for Dragon Age Origins is any indication it does not look good though.

  13. Re:Good by Anonymous Coward · · Score: 1, Interesting

    I heard they had decent console ports on Star Wars Battlefront PC games, which was a decent game, too.

  14. Re:Good by Anonymous Coward · · Score: 0

    The ONLY thing Pandemic ever made that was good was Battlezone II : Combat Commander. Everything else was fluff.

  15. EA shareholders, sucks to be you by mambodog · · Score: 0

    Interesting as EA CEO John Riccitiello made a lot of moneyfrom EA buying them in the first place, while EA shareholders are the losers.

  16. Gamasutra job listings by tylersoze · · Score: 1

    I assume one of the bad management decisions was seemingly spending all their money on Gamasutra job postings? When I was looking around for a new job a couple of years ago it seemed like every other posting was for a position at Pandemic.

  17. Sustainability? by RyuuzakiTetsuya · · Score: 1

    Is this model sustainable? With the number of expansions, absorbed companies and conquest, it looks like EA is turning into the GM of gaming. they may be healthy now but what about in a year? 5 years? 10 years? It's like cutting off your pinky to lose weight. It's gone, and never coming back.

    --
    Non impediti ratione cogitationus.
  18. Damn it, money... by Anonymous Coward · · Score: 0

    Will you make torrents available?

  19. EA's management decisions are idiotic! by Anonymous Coward · · Score: 1, Insightful

    EA's management is the demise of that company. They pull all their developers from games once they are done and leave noone to fix bugs. They very rarely release patches for anything. There are many online games that have had game impacting issues for years that just drive people away. If they were smart they would get on the model of releasing paid items into some of their games to pull in extra revenue. Or releasing more MAP packs for some of their better games that they just mothball. I hope the whole company folds and makes way for some other game companies that actually care about the user experience.

  20. Re:Good by Anonymous Coward · · Score: 2, Interesting

    You...are...so...wrong

      Destroy All Humans 1 & 2 is damn good game series.

    Mercenaries 1 & 2 is also a good games.

  21. Conflict of interest? by xswl0931 · · Score: 3, Interesting

    The interesting part of this is that the CEO had EA purchase his old company for a high amount of $$$ and only two years later shut it down while he personally pocketed several million.

    http://www.escapistmagazine.com/news/view/96237-Analyst-Chews-Out-EA-CEO-Over-Pandemic-Closure

    1. Re:Conflict of interest? by Anonymous Coward · · Score: 0

      Exactly like Citigroup: more here. And look how well that has turned out...

    2. Re:Conflict of interest? by MemoryDragon · · Score: 1

      Bioware also was in his assets, and he sold it off to EA while pocketing the money...
      Not sure if this is not insider trading.

    3. Re:Conflict of interest? by Anonymous Coward · · Score: 0

      Insider trading is about using private information to your advantage with respect to trading shares of a corporation.

      Don't underestimate the number of perfectly legal ways to be a total scumbag.

  22. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  23. From an ex-Pandemite by Anonymous Coward · · Score: 5, Informative

    I'm an ex-Pandemite.
    For me, the turning point was around 2006, with the new hardware generation. There were lots of really passionate people here, but the development and design methodologies that worked well in the previous gen simply did not scale up with the larger projects, and things got confusing and out of hand. This was compounded by each internal team having their own unique technology and tools. The amount of redundancy, knowledge lost and effort wasted between projects was quite substantial, not to mention a somewhat lack of ownership or accountability. I was hoping that Sab would be the turning point, but it looks like it is not to be (good news is that last I heard, all SKUs are golden). I hope that many will be able to enjoy it.
    What really irks me is that this was a really passionate and talented bunch with so much potential. Definitely the best group I've had the honor to be with, and possibly ever will be.
    Cheers to the 16, 18, and 19.

    1. Re:From an ex-Pandemite by Targon · · Score: 1

      Bad management is the cause of so many corporate failures, it amazes me that those with a business degree are not flagged by GOOD company founders to be automatically denied employment. I am serious here, we saw this back in the late 1990s when you had a ton of non-technical people being placed as vice presidents of technical companies, and look at how many of them have crashed since then. Even the whole .com meltdown was caused by too many technical companies being founded by non-technical people with contacts in the venture capital world, inflating the industry and eventually causing the industry to implode.

      Good managers know how to bring people together to get a job done, bad ones will try to muddle through and get their project done, but without understanding that good products are made by a team of people, not just a random collection of individuals. It sounds like Pandemic lacked talented management that had the ability to bring the different parts of the company together.

      Even the idea of being focused on making ONE game engine that can be used for multiple titles(which helps with profitability) seems to be difficult for some people to understand.

    2. Re:From an ex-Pandemite by fm6 · · Score: 1

      Your story is very familiar. Almost every day, a big company buys a little company thinking that a successful small business can become a blockbuster big business with a little infusion of capital and other resources. Some companies know how to pull this off, but it usually seems to fail, both because of the scaling issues you describe and because of the clash of management cultures between the two entities.

      I used to work at Sun, and that company made one disastrous acquisition after another. The last one was particularly ironic: MySQL. It took Sun almost no time at all to drive away the key MySQL people (something that should have been predicted given their profound difference in corporate cultures) rendering the acquisition almost worthless. Now, Sun wants to be acquired itself by one of the few companies that knows how to make an acquisition pay — only to see the deal prevented or fatally delayed by EU antitrust enforcers who don't want two leading RDBMSs under one roof.

    3. Re:From an ex-Pandemite by Anonymous Coward · · Score: 0

      I'm a former employee too, but from way back and well before the EA days. I and many others left during a project that was poorly managed. It really bothered me to see our director doing a terrible job on our game--IMHO--while the other team in the building was really kicking ass.

      And it wasn't just our director. I think the guys at the very top were also making some bad decisions. There were a lot of complaints about inequities in the pay scale for one, and a couple of people got fired for what seemed to us to be BS reasons. It got to be pretty toxic there.

      I was sad to leave because I knew the company had a lot of talent. They were destined to do some fine things, if they survived. But I would have had to endure a death march on my team first and I just didn't have the heart for it.

      I remember the day a couple of us quit we sat around a guy's house with drinks and leis on. The sense of relief was overwhelming.

      I'll have to get BZ2 and see what mods have come out.

      My best wishes to the employees... Most of them anyway. ;)

  24. Re:Good by Pouvoir · · Score: 2, Interesting

    Full Spectrum Warrior was quite innovative and in my opinion, one of the best games last generation. I also crack out Battlezone 2 once in a while, and few games have me coming back after such a long time. Unfortunately, it does seem they missed the boat a bit for this gen, but the Saboteur looks quite promising. You may not like the games they have produced, but celebrating the loss of hundreds of jobs is unwarranted. It must be great to celebrate years of work and dedication with a pink slip as your product is about to hit the market, especially with the holidays coming up.

  25. Re:Good by Anonymous Coward · · Score: 0

    What other game from 10 years ago still has new mods coming out, to say nothing of substantial revisions to the original game done by some of the original programmers working on their own time?

    Are you serious??

    Freespace 2: http://scp.indiegames.us/
    Baldur's Gate & Baldur's Gate II: http://pocketplane.net/mambo/ http://gibberlings3.net/
    There also was a very large unofficial patch for Arcanum, including a high resolution mod which saw recent development.

    And those are only the games I recently played...

  26. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  27. The Economic Slowdown Excuse by Anonymous Coward · · Score: 0

    Has anyone noticed that everything get's blamed on the economy ? This seems to be another form of asset stripping where the investors are king, profit is king. Of course these are companies, but they are also services producing for society. I get the feeling some EA management are quite cynical and uncaring about video games and are really corporate employees moving between different manufacturing posts ? It's sad when this kind of corporate lifestyle hurts creativity. Why did Pandemic allow themselves to be bought by EA in the first place ? They shouldn't have done it. They might have made a bit less money, but it would have been more interesting, they would have made more games and this industry would still have an interesting developer.

  28. Re:Good by NovaHorizon · · Score: 1

    command and conquer. Though I'd say a better comparison would be how many people are willing to buy the game today, vs how much effort the community has put into the game.

  29. Every time they do this... by UbuntuniX · · Score: 1

    ...the games get considerably worse.

  30. Typical EA model, just sped up by the recession by pacergh · · Score: 1

    This is what EA does best -- buying intellectual property by purchasing a studio, letting said studio run for a few years, and then gutting it and turning out unimaginative sequels on said intellectual property. See example Origins (Wing Commander & Ultima), Westwood Studio (Command & Conquer), and Kesmai (Air Warrior, MultiPlayer Battletech). The only difference is that the economy has sped up the process, because it usually takes EA 5 years to gut everything.

  31. Re:Good by Jaysyn · · Score: 1

    Star Wars: Battlefront 1 & 2 says you are wrong.

    --
    There is a war going on for your mind.
  32. Re:Good by Anonymous Coward · · Score: 0

    yeah but were they decent?

  33. Re:Good by drinkypoo · · Score: 2, Informative

    Star Wars Battlefront I has shit play control and crap camera behavior (not to mention generally shitty graphics.) Star Wars Battlefront II eliminated everything good about the first game (huge maps, more vehicles) but gave great play control and much better camera behavior. It's hard to say either of them is really a fantastic game; if you put the two of them together, you'd have one fantastic title. I have both, can no longer bring myself to play SWBF I as I always feel like it's cheaped me to death, but play SWBF II occasionally when I just want to get in some killin'. It has perhaps the best play control of any console FPS (at least that I've played so far) but the scope is a bit pathetic, especially since the second game is ostensibly based on the same engine, so there is NO excuse for not including all original maps. The original had far MORE maps, also; it's not just that it had a lot of good ones that there's no good counterpart for in the sequel.

    So yes, although SWBF II has good play control, I would say both it and the original are mediocre at best.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  34. The Plan by Anonymous Coward · · Score: 0

    I do not know about this merger (or acquisition) but I have worked in companies in the past where a stronger competitor wanted two things: 1) our technology and 2) us to not compete with them. So the competitor came in and bought our company and about 90% of us lost our jobs. This could've been the plan all along in this transaction ... to knock our company out of their way and to gain a technology advantage at the same time (all while keeping our brightest and most talented employees). This is a common trick in the business world (to look like it's all sad and everything but they really got what they wanted to begin with 2 years ago).

  35. Re:Good by Fallingcow · · Score: 2, Interesting

    Yeah, that's basically my experience with them. I still install & play the first one sometimes, mostly to play single-player with bots and do Hoth over and over, or to play the galactic conquest mode or whatever it's called. It's not a great game, but come on, Hoth!

    II was terrible, though. Maybe it's better multiplayer?

  36. Re:Good by vegiVamp · · Score: 1

    Planescape: Torment ?

    --
    What a depressingly stupid machine.
  37. Re:Good by Anonymous Coward · · Score: 0

    I'm not sure the fact that they had a great game 10 years ago (which I've only vaguely heard of) merits keeping them open.

    -- gid

  38. I know it's the popular thing, but... by Njoyda+Sauce · · Score: 1

    EA bashing is only really appropriate for recent history. Heck, early on they recognized all their development talent. They had special signed packaging for a lot of games and went out of their way to give developers freedom. I remember several great titles that helped get them to be the HUGE horrible software tyrants they are today:

    Bard's Tale
    Archon
    Mail order monsters
    Populus
    Battle Chess
    Marble Madness
    Alternate Reality
    Demon Stalkers
    Wasteland

    Those are some of my favorites anyhow.

    --

    You can only be young once, but you can be immature forever.
    1. Re:I know it's the popular thing, but... by Haidon · · Score: 1

      Sorry, but Populous was made by bullfrog - EA bought that IP, then did what they do best.

  39. EA reminds me of something by dosilegecko · · Score: 2, Funny

    In one of the G4 TV series code monkeys episodes, one of the game developers, BolecoVision, has its managers using whips and axes to flay and behead its workers who aren't up to par/can't take the stress anymore. This reminds me of EA for some strange reason.

  40. mod abuse by zeropointburn · · Score: 1

    This is not a troll, it is an opinion.

    --
    -1 raving lunatic; +6 subGenius... Things even out...
  41. Re:Good by Anonymous Coward · · Score: 0
  42. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  43. Try Supreme Commander by phorm · · Score: 1

    One warning though, it does have a pretty big learning curve. The queuing system is MUCH better than other RTS's I've played. It's in many ways an unofficial successor to "Total Annihilation"

    One thing to be warned of though, gameplay can vary massively, and it does take quite awhile to get a strategy that works online, especially if you switch to the expansion "Forged Alliance." When I did so I went from games that were often 1-2 hours and massive tech/anti-tech competitions to being swamped by level 1 units... but I've more or less figured out how to get past that now.

    My only other warning is that SC is very, very addictive.

    1. Re:Try Supreme Commander by sandmaninator · · Score: 1

      I've been playing other, less-fun games to attempt curb my addiction to SupCom: FA. But I don't know what I'm going to do when SupCom 2 comes out in 2010... hopefully...?

  44. Re:Good by arethuza · · Score: 1

    The noise ewoks made when you shot them was very satisfying.

  45. Re:Good by IgnoramusMaximus · · Score: 1

    Me and a group of my buddies who were big fans of the Battlezone were actually quite disappointed with the Battlezone 2. The game mechanics and the general feel of the game (not to mention very awkward controls - specially on tracked vehicles) resulted with the game flopping with most of the players of the Activisions' original re-make.

    And as to the following, many games have hard-core addicts who try to keep them alive long past the "best before" date. Even the original Battlezone still has servers running maintained by some truly die-hard types.

  46. Hugo's Revenge! by braindrainbahrain · · Score: 1

    I still remember the small controversy over Mercenaries 2: World in Flames.

    The government of Venezuala was not amused.

  47. Re:Good by Miseph · · Score: 1

    Mercenaries 2 is filed under "Shit, Complete & Total"

    It was just another shitty GTA rip-off with uninspired weapons, boring vehicles, a plot that made 30 Days of Night look good, and actually forced you to be a nearly-decent human being (killing innocent civilians has repercussions beyond drawing the attention of enemy forces? lamesauce) instead of a psychotic murdering rapist.

    Oh, and the hardest thing in the whole game was not losing the will to live after pressing over 9000 buttons in the same lameass hijacking sequences over and over again. Sure, it was kinda cool the first time you jacked a tank by running down the cannon and shoving a grenade down some dude's throat, but once you realized it was the exact same shit every single time it somehow became a lot less fun.

    --
    Try not to take me more seriously than I take myself.
  48. Re:Good by Vastad · · Score: 1

    OO-TEE-DEEE!!!

    No, wait...that was Jawas...

    Dehn-gaaar? Ee-chi-wawa? Nub nub nub?

  49. Use xfire to record in-game trading tip by Anonymous Coward · · Score: 0

    Trading WoW items and accounts online is an enjoyable experience yet a risky venture. Gamers who trade game items or accounts in-game with buyers/sellers without using the Xfire video recording finds difficulty in solving cases of disputes over item delivery. At Ingamex trading and auction site, it encourages online game item traders to use Xfire during processing of filled orders whenever item is ready for in-game delivery. Download and install Xfire when you trade game items and game accounts at Ingamex trading and auction site for a more secured trading.