Some Claim Android App Store Worse Than iPhone's
eldavojohn writes "If you think the iPhone app store is the only mobile game store suffering an exodus, some game publishers claim Android's app store isn't much better, for a different reason — it doesn't generate much revenue. In fact, French game developer Gameloft (which owes 13% of its profits to iPhone game sales), said, 'We have significantly cut our investment in Android platform, just like... many others. It is not as neatly done as on the iPhone. Google has not been very good to entice customers to actually buy products. On Android nobody is making significant revenue. We are selling 400 times more games on iPhone than on Android.' So the trade-off seems to be more sales but an annoying approval process, versus a lack of sales promotions and no annoyance around approval. It seems that those in it for money will opt for iPhone, and those in it for distribution will opt for Android. Or maybe someone will get it right one of these days?"
It seems that those in it for money and distribution will opt for iPhone, and those in it for neither will opt for Android.
FTFY. But seriously, did these developers make ANY effort to size the market on each platform before making their decision?
I can totally understand why some developers have problems the iphone approval requirements. But its positively daft to make a business decision on only that basis and then be surprised later to discover that your prospective customers simply do not care. Surprise! They prefer a unified, tightly controlled, non-sucky smartphone experience even at the expense of some interesting apps.
Personally I'd go a step further. I would give up EVERY SINGLE THIRD PARTY APP not to have to go back to the Treo that my iPhone replaced. Maybe Android has come a long way since then but for the first time I am actually happy with my phone and not motivated enough to find out.
.. at the moment the difference in sales is due to market segmentation based on who is buying each type of phone?
If you are a trendy game player you are buying the iPhone and games for it, but if you are an Android user you care less for games and more about being "free" ??
I am Slashdot. Are you Slashdot as well?
But I still say eat which ever you personally like.
"Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
Perhaps Android apps don't sell as well as iPhone apps is because there are a LOT less Android phones than iPhones?
Sure, if porting over was free... But the reality is that porting an iPhone app to Android requires moving all your iPhone C code to Java, targeting non multitouch devices, targeting devices with different screen sizes and resolutions, and another round of testing... You'd have to hire a second engineering team. What Gameloft seems to be saying is they can hire a dozen engineers to make X number of dollars on Android, or they can take those same engineers and make 400 times X on the iPhone. Economically, it makes no sense for them to keep engineers on Android when those same engineers could be put to work to make 400 times as much money on the iPhone.
With the Droid out and the recent marketing push in terms of Verizon dollars behind it I think this might look a little different down the road a bit.
And now we know the real reason Apple fears, hates and will continue to block Java on the iPhone.
The world's burning. Moped Jesus spotted on I50. Details at 11.
I just recently converted to android. Maybe I'm just late to the game, and we're on the tail end of this exodus now. My first impression, having been on the platform for a week, is that there has been almost no development, especially in making games, for android that is anywhere comparable to the iphone. I would posit that this "exodus" is made up. The market is still nowhere near as developed as the app store. Any discussion about a comparison of the two models is premature at best.
I got a catholic block.
CNN Tech article on developing for Android: http://www.cnn.com/2009/TECH/11/17/android.wired/index.html Will developers get stuck building for the "least common denominator" of 'droid phones? Or develop for specific models / versions / capabilities? Throw in phone vendor and carrier OS customizations and the Android app marketplace could get hard to live with...
If you are a trendy game player you are buying the iPhone and games for it, but if you are an Android user you care less for games and more about being "free" ??
Another thing to consider: iPhone is to Android phone as iPod Touch is to what?
It is because the only way to find apps is to browse them on the darned phone. Don't get me wrong, I love my Droid. But a 3.5" diagonal screen is not the place I want to be sorting through thousands of almost identical task list apps and trying to find the best one. I hesitate to buy any apps because I never know if I have actually looked through the entire list. We need a real web site with better access to reviews and an easier way to down-rank all those apps that essentially spam. I have run into at least 20 apps with identical descriptions but different names and icons. When Google cleans up that mess, then maybe I will be willing to spend some money in there.
It's real Java. You can use most existing Java libraries. What's different is:
* It uses its own bytecode and its own virtual machine instead of the JVM.
* It uses its own GUI libraries rather than AWT or Swing.
So, you basically need to write your UI from scratch - but otherwise you can reuse any existing Java libraries and source code.
This is cancelled out by this.
You seem to throw around the word FACT a lot but you don't actually provide a single fact, link or corroborating evidence. Nothing, no link, not even a dubious link, all you've done is capitalise the word "fact" in the hopes of making your anecdotal tripe sound authoritative and frankly it doesn't work.
Allow me to explain why a US$0.99 app is not successful on the Android marketplace, because the functionality provided by the vast majority of $0.99 applications is barely worth the price tag. This isn't the killer though, the killer is that there is for every 1 US$0.99 application there are 3 free applications that provide the same functionality. If you want to look at success in the Android marketplace look at things like the exchange client "Touchdown" by Nitrodesk. This application is US$25 to buy but they are targeting business users (who are more likely to pay as its easier an they have more disposable currency) and they provide a product that is vastly superior to anything else on the market.
Here this thing, I'm going to say it again "and they provide a product that is vastly superior to anything else on the market". This is the best way to get ahead in any market, be better, be worth the price you're asking as the majority of paid applications are not worth the price they are asking. But it seems easier to blame the bogeyman called piracy then admit that your program is not worth what you're asking for it. The simple fact is that Android users don't really need to pirate anything as there is almost always a free app that provides the same level of functionality.
Just because you call your opinions fact doesn't make them facts.
Calling someone a "hater" only means you can not rationally rebut their argument.