Some Claim Android App Store Worse Than iPhone's
eldavojohn writes "If you think the iPhone app store is the only mobile game store suffering an exodus, some game publishers claim Android's app store isn't much better, for a different reason — it doesn't generate much revenue. In fact, French game developer Gameloft (which owes 13% of its profits to iPhone game sales), said, 'We have significantly cut our investment in Android platform, just like... many others. It is not as neatly done as on the iPhone. Google has not been very good to entice customers to actually buy products. On Android nobody is making significant revenue. We are selling 400 times more games on iPhone than on Android.' So the trade-off seems to be more sales but an annoying approval process, versus a lack of sales promotions and no annoyance around approval. It seems that those in it for money will opt for iPhone, and those in it for distribution will opt for Android. Or maybe someone will get it right one of these days?"
It seems that those in it for money and distribution will opt for iPhone, and those in it for neither will opt for Android.
FTFY. But seriously, did these developers make ANY effort to size the market on each platform before making their decision?
I can totally understand why some developers have problems the iphone approval requirements. But its positively daft to make a business decision on only that basis and then be surprised later to discover that your prospective customers simply do not care. Surprise! They prefer a unified, tightly controlled, non-sucky smartphone experience even at the expense of some interesting apps.
Personally I'd go a step further. I would give up EVERY SINGLE THIRD PARTY APP not to have to go back to the Treo that my iPhone replaced. Maybe Android has come a long way since then but for the first time I am actually happy with my phone and not motivated enough to find out.
.. at the moment the difference in sales is due to market segmentation based on who is buying each type of phone?
If you are a trendy game player you are buying the iPhone and games for it, but if you are an Android user you care less for games and more about being "free" ??
I am Slashdot. Are you Slashdot as well?
But I still say eat which ever you personally like.
"Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
Perhaps Android apps don't sell as well as iPhone apps is because there are a LOT less Android phones than iPhones?
Sure, if porting over was free... But the reality is that porting an iPhone app to Android requires moving all your iPhone C code to Java, targeting non multitouch devices, targeting devices with different screen sizes and resolutions, and another round of testing... You'd have to hire a second engineering team. What Gameloft seems to be saying is they can hire a dozen engineers to make X number of dollars on Android, or they can take those same engineers and make 400 times X on the iPhone. Economically, it makes no sense for them to keep engineers on Android when those same engineers could be put to work to make 400 times as much money on the iPhone.
I would think the vastly greater sales would be related to the larger number of iPhones on the street, and the length of time the app store has been around, but that's just me. I would also guess that Apple users would buy more games than Android users, just based on my generalized, uninformed perceptions of the user base.
With the Droid out and the recent marketing push in terms of Verizon dollars behind it I think this might look a little different down the road a bit.
Right now the install base of iPhone is much bigger than Droid's. So the initial sales will be slower. But it will pick up eventually if the platform is a hit. When they come back they might find that their niche has been already filled by their competitor.
sed -e 's/Chuck Norris/Rajnikant/g' joke > fact
And now we know the real reason Apple fears, hates and will continue to block Java on the iPhone.
The world's burning. Moped Jesus spotted on I50. Details at 11.
I just recently converted to android. Maybe I'm just late to the game, and we're on the tail end of this exodus now. My first impression, having been on the platform for a week, is that there has been almost no development, especially in making games, for android that is anywhere comparable to the iphone. I would posit that this "exodus" is made up. The market is still nowhere near as developed as the app store. Any discussion about a comparison of the two models is premature at best.
I got a catholic block.
Maybe if I actually saw an app worth paying for, in the android market, I'd buy it. Most apps are pretty dumb. How many fart, soundboard, and girly apps are there? There's a handful that I probably should make a donation to, like connectbot, gmote, andftp, and cyanogen, but other than I've not seen much that even looks worth $1. A huge amount of us jumped to android since it's a relatively open platform. Those of us that are used to open platforms are not used to paying for much. They do specifically mention gaming, though, and my G1 has a terrible interface for trying to play games on. Great for what I use it for, but not so good for games. The hardware on most is kind of slow compared to the iphone, as well.
Lets see here, who (willingly) uses Windows Mobile? You have some Windows fanbois, businessmen who need some strange proprietary syncing with some obscure Windows application, people who want a cheap smartphone (yeah, now Android is becoming pretty cheap, but there still isn't any AT&T Android phone, and a year ago there really weren't many good Android handsets), and people who don't want to upgrade their phones. None of them are in the market for applications. The people who will pay money for the applications are teenagers who want "the latest thing", geeks who want to use their phone in different ways, etc. Most people who have Windows Mobile won't be huge customers of applications, especially now when Android, iPhone OS and even BlackBerry are advancing faster than stagnant, unstable Windows Mobile.
Taxation is legalized theft, no more, no less.
Practically speaking, the public has only become aware of the Android-based phones with the introduction of the Motorola Droid phone. And haven't they only been advertising that for a month or so?
Android has only *barely* entered the market. Nobody has the phones, so nobody can buy apps.
Could it just be that Apple is extorting the masses for something that is of little or no true value?
What is "true value"? I don't think such a thing exists---the closest thing is, essentially, a very popular value.
We all value human life (our own the most, then our relatives, then our friends, acquaintances, compatriots etc., then any human being). Does that make it a true value? Lions don't value human life, and we're probably nutritious to them. The universe doesn't have a mind (AFAIK), so it doesn't think anything about "us pathetic humans" ;-) Hostile aliens coming to our world wouldn't value human life. Who are we to say they are wrong? We're free to disagree, but that doesn't by itself make them wrong.
Maybe $2 for a funny little game that lasts for half an hour isn't something that many people value greatly, but some people value it at more than $2 (or they wouldn't buy it, according to economic theory and a rationality assumption). Who are you to say they're wrong?
(I probably share your views on the worth of most phone applications. I don't recall purchasing any myself. But if they make other silly people happy...)
CNN Tech article on developing for Android: http://www.cnn.com/2009/TECH/11/17/android.wired/index.html Will developers get stuck building for the "least common denominator" of 'droid phones? Or develop for specific models / versions / capabilities? Throw in phone vendor and carrier OS customizations and the Android app marketplace could get hard to live with...
Many. These are the countries that currently accept paid apps: http://www.google.com/support/androidmarket/bin/answer.py?hl=en&answer=143779
[alk]
If you are a trendy game player you are buying the iPhone and games for it, but if you are an Android user you care less for games and more about being "free" ??
Another thing to consider: iPhone is to Android phone as iPod Touch is to what?
Maybe you missed it but it's been a while since developers were allowed to build their own apps without requiring Apple's approval. Yeah there is a cap, but I'm sure 100 copies will fill your need.
Ad Hoc Distribution
The Standard and Enterprise Programs allow you to share your application with up to 100 other iPhone or iPod touch users with Ad Hoc distribution. Share your application through email or by posting it to a web site or server..
It is because the only way to find apps is to browse them on the darned phone. Don't get me wrong, I love my Droid. But a 3.5" diagonal screen is not the place I want to be sorting through thousands of almost identical task list apps and trying to find the best one. I hesitate to buy any apps because I never know if I have actually looked through the entire list. We need a real web site with better access to reviews and an easier way to down-rank all those apps that essentially spam. I have run into at least 20 apps with identical descriptions but different names and icons. When Google cleans up that mess, then maybe I will be willing to spend some money in there.
Yeah, and I only have to pay $99 for the privilege of being in the "Standard Program" so that I'm allowed to do Ad Hoc distribution.
The original app store for the Android is pretty poor. Apparently it's improved with Android 2.0, but the one that came on my HTC hero doesn't feature screenshots, for example. The search is extremely limited and all you get to see of the app is the icon and a small paragraph of text. Sometimes you can find out a little more from the user comments, but it's not much to make a decision from.
Having said that, if you don't like an app you can uninstall it and get a refund with 24 hours.
My guess is that with a better featured store (screenshots, a better search etc) the android store will start to become profitable as more and more handsets appear. Next year I imagine you'll get Android handsets for less than £100 on Pay-As-You-Go contracts. Once handsets at that kind of price start appearing, the user base will *explode*. Also, I imagine sometime next year you'll be able to make payments directly through your phone bill rather than needing a google checkout account. Even though the average user won't spend as much on the store as the average iPhone user would (as they won't have as much money) the sheer volume of purchases will start to make a difference.
Indeed - a classic example was this is someone who made a program that does nothing more than display an animated icon. And got nationwide advertising in the media ( http://news.bbc.co.uk/1/hi/8152338.stm , http://www.guardian.co.uk/technology/2009/jul/14/iphone-purity-pledge-apple ).
I mean, it's ridiculous. I guess this is taking advantage of the hype bandwagon where anything "On The Iphone" gets instant media coverage. God knows why the licence-funded BBC is giving free advertising though, especially to a phone that's a minority player. I rarely see such stories about Nokia, who dominate the market.
Who cares about 100,000 "apps" if they're involve paying money for trivial things that on any other platform would be available for free.
Which Nokia is that? Symbian 40? Symbian 60? Symbian 90? Maemo? Java Micro Edition? Which profile? Ovi? Which channel will you use to distribute it? The average download site which lets you keep 20% after they and the carrier have taken their cuts? The Ovi store which is the only channel for the latter (with a beta SDK)?
iPhone or Android development it is, then.
Truth is, neither platform has enough revenue potential to make much sense for developers. If your $2 game is very successful, and sells 10,000, you've made 1/3 of a good senior software engineer's yearly salary. You'd have to make 3 of those a year! I prefer the model where the app is free. Generally, the free app leader has 10X the user base of the paid app leader. Make money on being a community leader, but give the software away for free (as in beer). What counts in this case is the user base. iPhone has the lead for now, but at the moment, I think Android has a higher growth rate.
I think long-term Google will be proven right: a universal operating system running on phones from all but a couple of the major cell phone manufacturers will create a far larger user base than proprietary offerings from any single vendor. It's Windows vs Mac all over again.
Celebrate failure, and then learn from it - Nolan Bushnell
It's real Java. You can use most existing Java libraries. What's different is:
* It uses its own bytecode and its own virtual machine instead of the JVM.
* It uses its own GUI libraries rather than AWT or Swing.
So, you basically need to write your UI from scratch - but otherwise you can reuse any existing Java libraries and source code.
The thing is, most people with a Nokia phone never install a 3rd-party app.
This guy says it best : "So programmers continue to develop iPhone apps, even though Apple continues to maltreat them. [...] Can anything break this cycle? No device I've seen so far could. Palm and RIM haven't a hope. The only credible contender is Android. But Android is an orphan; Google doesn't really care about it, not the way Apple cares about the iPhone. Apple cares about the iPhone the way Google cares about search."
If all else fails, immortality can always be assured by spectacular error.
Oh, $99, what a fortune. I mean it's a whopping 15% of the cost of Photoshop CS4! For that you get code signing certificates, which for a Windows Mobile developer only cost $250 from Verisign!
If you cannot afford the $99/year to develop iPhone apps, do something else like searching trashcans for food scraps...
This is cancelled out by this.
You seem to throw around the word FACT a lot but you don't actually provide a single fact, link or corroborating evidence. Nothing, no link, not even a dubious link, all you've done is capitalise the word "fact" in the hopes of making your anecdotal tripe sound authoritative and frankly it doesn't work.
Allow me to explain why a US$0.99 app is not successful on the Android marketplace, because the functionality provided by the vast majority of $0.99 applications is barely worth the price tag. This isn't the killer though, the killer is that there is for every 1 US$0.99 application there are 3 free applications that provide the same functionality. If you want to look at success in the Android marketplace look at things like the exchange client "Touchdown" by Nitrodesk. This application is US$25 to buy but they are targeting business users (who are more likely to pay as its easier an they have more disposable currency) and they provide a product that is vastly superior to anything else on the market.
Here this thing, I'm going to say it again "and they provide a product that is vastly superior to anything else on the market". This is the best way to get ahead in any market, be better, be worth the price you're asking as the majority of paid applications are not worth the price they are asking. But it seems easier to blame the bogeyman called piracy then admit that your program is not worth what you're asking for it. The simple fact is that Android users don't really need to pirate anything as there is almost always a free app that provides the same level of functionality.
Just because you call your opinions fact doesn't make them facts.
Calling someone a "hater" only means you can not rationally rebut their argument.