Some Claim Android App Store Worse Than iPhone's
eldavojohn writes "If you think the iPhone app store is the only mobile game store suffering an exodus, some game publishers claim Android's app store isn't much better, for a different reason — it doesn't generate much revenue. In fact, French game developer Gameloft (which owes 13% of its profits to iPhone game sales), said, 'We have significantly cut our investment in Android platform, just like... many others. It is not as neatly done as on the iPhone. Google has not been very good to entice customers to actually buy products. On Android nobody is making significant revenue. We are selling 400 times more games on iPhone than on Android.' So the trade-off seems to be more sales but an annoying approval process, versus a lack of sales promotions and no annoyance around approval. It seems that those in it for money will opt for iPhone, and those in it for distribution will opt for Android. Or maybe someone will get it right one of these days?"
It seems that those in it for money and distribution will opt for iPhone, and those in it for neither will opt for Android.
FTFY. But seriously, did these developers make ANY effort to size the market on each platform before making their decision?
I can totally understand why some developers have problems the iphone approval requirements. But its positively daft to make a business decision on only that basis and then be surprised later to discover that your prospective customers simply do not care. Surprise! They prefer a unified, tightly controlled, non-sucky smartphone experience even at the expense of some interesting apps.
Personally I'd go a step further. I would give up EVERY SINGLE THIRD PARTY APP not to have to go back to the Treo that my iPhone replaced. Maybe Android has come a long way since then but for the first time I am actually happy with my phone and not motivated enough to find out.
But I still say eat which ever you personally like.
"Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
Perhaps Android apps don't sell as well as iPhone apps is because there are a LOT less Android phones than iPhones?
Sure, if porting over was free... But the reality is that porting an iPhone app to Android requires moving all your iPhone C code to Java, targeting non multitouch devices, targeting devices with different screen sizes and resolutions, and another round of testing... You'd have to hire a second engineering team. What Gameloft seems to be saying is they can hire a dozen engineers to make X number of dollars on Android, or they can take those same engineers and make 400 times X on the iPhone. Economically, it makes no sense for them to keep engineers on Android when those same engineers could be put to work to make 400 times as much money on the iPhone.
With the Droid out and the recent marketing push in terms of Verizon dollars behind it I think this might look a little different down the road a bit.
And now we know the real reason Apple fears, hates and will continue to block Java on the iPhone.
The world's burning. Moped Jesus spotted on I50. Details at 11.
.. at the moment the difference in sales is due to market segmentation based on who is buying each type of phone?
If you are a trendy game player you are buying the iPhone and games for it, but if you are an Android user you care less for games and more about being "free" ??
Actually, there are two big differences between the Android market and the iPhone app store, business wise: there are less Android phones out there than iPhones and iPod Touches and the Android Market does not have paid apps available in every country, including Canada, Sweden, Finland, Mexico, Belgium, Greece, Ireland, South Korea, China, Brazil, India and Russia.
http://blogs.lns.kicks-ass.net/moonjihad/
Ditto. Even the crappier looking iPhone apps are FAR more pleasing to the eye than some of the best Android apps because there's a standardized UI that just about every iPhone app must use (creating your own UI for iPhone apps is often discouraged in the iPhone developer docs unless it's a game).
CNN Tech article on developing for Android: http://www.cnn.com/2009/TECH/11/17/android.wired/index.html Will developers get stuck building for the "least common denominator" of 'droid phones? Or develop for specific models / versions / capabilities? Throw in phone vendor and carrier OS customizations and the Android app marketplace could get hard to live with...