Man "Beats" World of Warcraft
Precision pointed out that a Taiwanese man has been named the first ever person to successfully beat World of Warcraft, getting all 986 achievements, completing 5906 quests and /hugging 11 players. Insert joke here. There are many.
Wonder how many "people" this man really is
If he doesn't have all the best gear then I wouldn't say he has beaten it yet. But that is quite an achievement what he has done.
Doctors do Massage in Longview WA now, who knew?
Man's level and experience in MMORPG is reversely proportional to level and experience in real life.
Valkyrie is about to die! Wizard needs food -- badly!
To everyone who's about to make a "get a life" joke, may I remind you, you're about to post on a geek news website. While the level of dedications required to achieve this probably does mean this guy doesn't get out often, I'd wager that many of us here aren't all that different and could probably use lives of our own...
I stopped playing.
Just wait until the next expansion comes out.
What does homosexuality have to do with it?
I'm not sure why your short attention span is any more admirable. I might agree that this particular persons priorities are difficult to understand, but no more than most MIT applicants, or football stars, or that girl who has given head to over a dozen different guys by the time she was 15. Reasonable people assume "all things in moderation" is the correct way to live life, however there's really no proof that this is correct.
And that's one of many reasons WoW has a huge audience compared to most MUDS and RPGs: they don't punish the player horribly for dying.
I think dying and losing a level would be enough of a setback to drive much of WoW's audience away. You'd end up with considerably more people who can actually play the game at the level cap, but for Blizzard it'd crimp revenues.
Maybe he should write a book. Here's the title: "How to win and still be a loser".
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
It's also the reason why WoW isn't really a proper game: you can't lose. Everything you do is okay and nothing can go wrong. Sure you can be killed, but you just get the chance to try again or try something else without being set back at all.
This makes WoW more of a social platform wrapped in a virtual world than an actual game.
Pretty good is actually pretty bad.
Ya know, MMOs have life cycles. They get born, they age, they eventually die. Eventually, the company running it will pull the plug. Be it because it's not profitable anymore to keep it running, or be it because they want to "convince" their players to come to their new MMO.
Yes, there's EQ and UO (and Meridian for you Great Old Ones), but face it, they're little more than hollow shadows of what they used to be.
Every MMO in its history met a terminal expansion. No, I don't mean the last one. I mean the one that kills the game. That convinces the players (at least those that still have a life) that it's just not worth it. DAoC managed it with Trials of Atlantis, SWG had its Jump to Lightspeed (aside of other troubles), eventually every maker of MMOs fucks something up and people leave.
I fear the day this happens in WoW. It will happen. Certainly not for the next year or two, and I'm quite sure that two or three expansions will still be in the fold for WoW. But eventually, the game mechanics will break apart (they're creaking already when you look at the wiring under the board).
And I quietly wonder what will happen to the WoW addicts that suddenly lose the last bits of meaning their life has...
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
wow, that sounds oddly parallel to going to work every day. *sigh*
Before that, gay meant happy and care-free. And that hasn't changed in the last 20 years just because douchebags try to use it as a term for a homosexual.
Agreed - the difference seems to be "did you become rich and/or famous". No one mocks the hockey stars who spent every waking hour at the rink.
"...why are we presuming this person is a he?"
Occam's razor?
What value is gained for reading a book, watching a movie, listening to music or mounting a pretty painting on the wall? It's all entertainment. If he enjoyed doing it, that's all the gain *he* needs. Entertainment is an end unto itself. Fun and beauty ARE utility.
i'd rather do the other things i listed above than play WoW, but in the end, it's all fun and games.
Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
That's because once you see the string tied to the carrot on one end and the stick on the other, the carrot just doesn't seem as tasty. Playing a game with no "real" end in sight just doesn't seem rewarding to me.
"But this one goes to 11!"
since when there is a goal in real life? you think you won the real life game by having grand-children and a big family? Or by collecting girlfriends? wake up!
the cake is a lie. There is no goal to complete. There is just what the society want you to do.
"/played" time (that is, time spent actually logged in)? You would have to ask him; it's not a stat available to the general public, afaik.
Sidereal time?
1) While he has the "Swift Flight Form" Feat of Strength achievement, the datestamp on it is not that of when achievements were first noted. This feat was added April 14 2009, he got it April 23rd. This might not be an accurate measure, though, if the Taiwan servers were updated later than the US ones.
2) He has the "Stone Guard" Feat of Strength achievement, indicating that he was involved in PvP at least as far back as 2006.
Beyond that, hard to tell.
All things in moderation, including moderation - Mark Twain
The trick is to use it as a social tool. I have a lot of friends in WoW. Lately I've taken a bit of a break (okay I haven't touched it in 4 months), but I still hangout on the guild's forums and facebook to keep in touch ATM. When I'm ready and work clams down again I'll be running instances and such with them again.
Repetitive? Kinda. But honestly life is repetitive. Friday nights I typically go out to some bars with friends. We talk, maybe play some pool, and drink. Same thing almost every Friday. Saturdays we typically just hang out at someone's house. Talk, joke, drink. Sometimes watch a football game - as if that isn't repetitive. Line up in formation, throw or run ball until you run out of downs or score. Rinse and repeat for a few hours. This happens several times a week during the in-season and has done the same dance for decades now.
Thing is, the people who enjoy these activities generally don't go cross-eyed looking for some deeper meaning becuase they're fine acccepting that there is none - and there doesn't need to be. Just hanging out with people can be fun in and of itself. Whether you're kicked back watching a game with your buds or kicked back killing kobolds, you can still have fun.
"People who think they know everything are very annoying to those of us who do."-Mark Twain
This I can agree with - not so much for disappearing from your team (which is a legitimate problem in and of itself), but also from an investment standpoint. My WoW characters have a TON of time and energy invested. I know the classes, I know the spells, I have good gear, and I've invested a lot of time in leveling them. Just going to another MMORPG feels like I'm ditching all that effort to start over somewhere else. I haven't even played WoW lately but the only other games I've been able to bring myself to play have been single player games where progression over a long term doesn't matter. Starting another MMORPG would feel like I'm splitting my resources.
"People who think they know everything are very annoying to those of us who do."-Mark Twain