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Details On Natal's Motion Capture Technology

An anonymous reader writes "Following yesterday's announcement of a late 2010 launch date for Natal, more details are emerging on exactly how Natal works. Alex Kipman, the project's lead developer, explains that Natal uses only 10-15% of the Xbox's resources to calibrate to a new player inside 160 milliseconds, track one or two players simultaneously, and use rudimentary knowledge of body anatomy to estimate where hands or other body parts are even when they can't be seen by Natal — for instance when they are held behind the back."

121 comments

  1. How obfuscated protocol? by sznupi · · Score: 2, Interesting

    The aspect of how Natal communicates with X360 is most interesting to me, and surely many others.

    It seems like it could be mighty fun peripheral for robotics projects... (and who knows, perhaps MS could even promote it, seeing that they have their robotics suite? Certainly small number of Natals not used for gaming wouldn't harm MS financially in any significant way; but they might like good publicity)

    --
    One that hath name thou can not otter
    1. Re:How obfuscated protocol? by AndrewNeo · · Score: 3, Interesting

      I believe there was talk of the hardware working on the PC, too, though the hardware is pretty much just a few cameras and other sensors, leaving it up to the libraries on the Xbox or PC to do the processing. Now, if Microsoft releases an SDK (which is in their best interest, if they want PC integration) then it shouldn't be an issue.

    2. Re:How obfuscated protocol? by sznupi · · Score: 1

      It's not exactly "pretty much just a few cameras and other sensors". Yes, there is RGB cam and microphone array, which will be often useful in their own way.

      But most importantly, there's this:
      http://en.wikipedia.org/wiki/Time-of-flight_camera
      And cheaply. Which might be huge for amateur robotics projects.

      SDK for Windows might be the best we can hope for indeed, if wanting something usable. Not exactly optimal, you're basically forced to use some Windows netbook (instead of some ARM board) if your creation is supposed to be roving. Still great.

      --
      One that hath name thou can not otter
    3. Re:How obfuscated protocol? by negRo_slim · · Score: 1
      You could still use an ARM on the machine itself, I think the first reply covers that nicely even though they are referring to a different architecture.

      Link:

      "What you have to do is write a program that runs on the AVR (using for instance WinAVR) and this program talks to Robotics Studio running on a PC."

      --
      On the Oregon Cost born and raised, On the beach is where I spent most of my days
    4. Re:How obfuscated protocol? by sznupi · · Score: 1

      That's not really applicable to Project Natal usage, don't you think? Using MS Robotics Studio to control something is a different thing than using fabulous (for the price) sensors of Natal by putting it on a robot of some sort. And wondering now how easy/hard it will be to access those sensors, what will be required.

      --
      One that hath name thou can not otter
  2. awesome by sneakyimp · · Score: 1, Flamebait

    I think Natal is amazing -- and you won't need to replace the batteries in your controller all the time. It's nice to see Microsoft do something besides suck for a change.

    1. Re:awesome by Anonymous Coward · · Score: 0

      Microsoft had next to nothing to do with the hardware development of what we now know as Natal, it was created by 3DV Systems. Microsoft simply acquired the tech from them and rebranded it. SSDD

    2. Re:awesome by Skuld-Chan · · Score: 0

      Name one motion capture based game that didn't suck?

      If you search Nintendo Wii bad controls on Google you'll see what I mean - and its one of the better implementations of this technology. I doubt the next Nintendo console will have such a strong emphases on this.

      Every single other motion control gimmick that has come out for any console (and each was heralded as the end of standard controllers) has failed in a big way.

    3. Re:awesome by Jackie_Chan_Fan · · Score: 1

      From what i have seen of Natal, it is as sloppy as the Wiimote in terms of accuracy.

      I love the idea of it recognizing you and logging you in by facial features etc... (not sure that made it into the final product) but... anyways it looks really inaccurate as a controller.

    4. Re:awesome by Grimbleton · · Score: 1

      EyeToy Kinetic.

    5. Re:awesome by Toonol · · Score: 2, Insightful

      There are a lot of Wii motion-based games that work well. The (numerous) ones that DO suck, would probably have been just AS terrible with a controller, because they were cheap cash-in titles.

      I agree that motion sensing won't kill controllers; but it will become an essential feature. Would you like to go back to using your computer with no mouse?

    6. Re:awesome by JDeane · · Score: 1

      The funny part about that is.... nothing to do with the control scheme.

      All the systems have some crappy shovel ware on them (The Wii simply has more because of its larger user base) The PS2 had more shovel ware then the GC and Xbox the PS1 had more then the N64 and the Dreamcast and no on and so forth.

      When your the largest target you get a lot of shit thrown at you :(

      I really feel the Wii missed out on some great games that should have been made with its control scheme in mind, Sooooo many of the Lucas Arts Adventure games could have been given a face lift and re released into massive sales most people who own a Wii probably have never heard of Day of The Tentacle or The Dig.

      Point and click adventures really attract the casual gamer since they do not need to have lightning fast reflexes and may not enjoy shooting or killing everything in sight (me on the other hand I enjoy both so I guess I am mediocre core lol)

      I love the Wii for the few games it gets right but I also feel they could have done so much more with it.

      This Natal thing really does not seem all that impressive from the leaked footage, I am sure its an early beta but it still looked very lagy and sloppy even worse then Wiimote. Sony's version may be better but it too will probably suffer the same fate.

      In the history of consoles very few add ons have ever had decent support. People won't buy it unless there are a ton of great games that require it and that wont happen until a ton of people buy it and the games sell a ton. Chicken and the egg problem.

      Best of luck to MS but I feel Natal will be a commercial failure, I could be wrong but the odds are against it.

    7. Re:awesome by Anonymous Coward · · Score: 0

      Yes

    8. Re:awesome by Toonol · · Score: 1

      All the systems have some crappy shovel ware on them (The Wii simply has more because of its larger user base) The PS2 had more shovel ware then the GC and Xbox the PS1 had more then the N64 and the Dreamcast and no on and so forth.

      Not JUST the larger user base, but the massively cheaper development. Last gen, the PS2 had far more marketshare, but wasn't particularly less expensive to develop a game for than the Gamecube or XBox. This gen, the consoles in 2nd and 3rd place also cost several times as much to make a game for. It's like a perfect storm that attracts really crappy games to the Wii. (And I love the Wii, but you have to ignore a LOT of bad games to get to the good ones.)

      Point and click adventures really attract the casual gamer since they do not need to have lightning fast reflexes and may not enjoy shooting or killing everything in sight (me on the other hand I enjoy both so I guess I am mediocre core lol)

      The genre I really feel the Wii is missing out on is real time sims... something like Starcraft or Command and Conquer. Those are all about control, and the Wii could do them far better than the PS2 or 360. Nobody's making one, though.

      In the history of consoles very few add ons have ever had decent support. People won't buy it unless there are a ton of great games that require it and that wont happen until a ton of people buy it and the games sell a ton. Chicken and the egg problem. Best of luck to MS but I feel Natal will be a commercial failure, I could be wrong but the odds are against it.

      I get the impression that Natal will be offered both as an add-on, but also built-in to a new model of 360. That might help adaption. However, I don't think it will nearly as impactful as the Wiimote was. The Wiimote+nunchuck was at least useful for general purpose gaming; it's an ok controller even if no motion sensing is used at all. Natal, though, seems like it will be wonderful for a very limited range of applications, and useless for most others. You need at least a few buttons to trigger actions.

    9. Re:awesome by Anonymous Coward · · Score: 0

      for the love of god, how is this flame bait?

    10. Re:awesome by Anonymous Coward · · Score: 0

      I think Natal is amazing -- and you won't need to replace the batteries in your controller all the time. It's nice to see Microsoft do something besides suck for a change.

      Microsoft sucking innovation? See Softkinetic's products with similar capability. They had a presentational googletechtalk video a while ago, which has been taken down unfortunately.

    11. Re:awesome by JDeane · · Score: 1

      Very true points, indeed it is cheaper to make a Wii game (and probably a bit easier too since it lacks all that multi core stuff and other weirdness) So yeah its a perfect storm of crap on the wii... Thank god at least Nintendo still makes some quality games (still enjoying NSMB on it, just need a few more coins....)

      Yeah Starcraft would rule :( Oh well at least I can get part 2 for the PC and while on that subject please Blizzard do not make me pay $150 for Starcraft 2 or I will pirate it and simply not play it online. Sorry but its not going to be THAT great of a game lol

      I think Natal is going to be a mistake to be honest. It has all the feeling of the SegaCD add on or the 32X or any number of add ons made for home consoles. The support is almost always sub par and from the developers mind it effectively cuts your market down to X% of the total install base cut by X% that have the add on and still want to buy your game. Just because they sell 20 million copies of Natal does not mean that 20 million people will buy your game made to use it. (10% is a great number from what I understand and counts as a smash hit, thats 2 million copies! to put that in perspective I think the sales of where a little over 4 million so far on the 360 and thats with an install base of nearly 40 million systems) So realistically to have a hit on Natal you need to sell to 50% of the install base (nearly impossible) and then hope to hell that 5% of the owners buy your game just to hit a million sales which is great but if you had went with just the 360 pad theoretically you double your sales in my scenario which is very favorable to Natal.

      My crystal ball says it sells about 10 million units world wide... Unless MS has some uber killer aps that a 360 owner just cant live with out.

    12. Re:awesome by drinkypoo · · Score: 1

      I think Natal is amazing -- and you won't need to replace the batteries in your controller all the time.

      I don't have to replace the batteries in my 360 controller all the time anyway, because I plug it in frequently. I plug it into a netbook that is usually on since my 360 usually isn't if I'm not using the controller. It would be awfully nice to have a charging plug on the 2AA pack though, I may have to whip something out.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  3. I just want to try it by Monkeedude1212 · · Score: 1

    I am just so unsure about it. It has alot of potential, but it could be a huge bomb. I think Latency in commands is going to be a big issue. But maybe its not as laggy as the initial demos seem.

    If I could only somehow get into E3 without being someone really important or selling my body.

    1. Re:I just want to try it by flitty · · Score: 2, Interesting

      The article states the latency for the camera to recognize a new position is 10 miliseconds, which IIRC is close to what wireless controller lag is. The better complaint is that it is only accurate to about 1.5", which is fine for large gesture based gaming, but minor refined movements won't be picked up.

      --
      Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
    2. Re:I just want to try it by Latinhypercube · · Score: 0, Troll

      It's going to be shit. Real time optical tracking is so far off. This whole natal campaign sticks of bull. Seriously, optical tracking didn't even work properly on AVATAR ! They ended up having to manually animate the faces....

    3. Re:I just want to try it by IndustrialComplex · · Score: 1

      It's going to be shit. Real time optical tracking is so far off. This whole natal campaign sticks of bull. Seriously, optical tracking didn't even work properly on AVATAR ! They ended up having to manually animate the faces....i>

      Just so we are clear, you are comparing capturing the facial expressions of actors using optical tracking to capturing body motion and gestures using a combination of optical and distance tracking?

      I think you lost a few orders of magnitude in your comparison.

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      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    4. Re:I just want to try it by Latinhypercube · · Score: 0

      If Avatar can't do facial non-realtime in a perfect environment with the best tech. There is no way that Natal can do body realtime with cheap tech in a million different lighting environments. Obvious to anyone with a brain and not blinded by HYPE.

    5. Re:I just want to try it by IndustrialComplex · · Score: 1


      If Avatar can't do facial non-realtime in a perfect environment with the best tech. There is no way that Natal can do body realtime with cheap tech in a million different lighting environments. Obvious to anyone with a brain and not blinded by HYPE.

      An Olympic athlete can't sprint 40 mph under the best of conditions and with the best trainers. There is no way an amateur can train to run a marathon without sponsors. Obvious to anyone with a brain.

      The fact that the team that produced Avatar was unable to do a VERY difficult task has no correlation with another product attempting to do a very different task. Tracking of facial movements IS orders of magnitude more difficult than realtime tracking of limbs.

      Look, 10 years ago in college I could develop a real time motion tracking algorithm with acceptable lag (Enough to prove the concept) It was a simple program that tracked the positioning of a person's hands. I managed to trim it down to a 1 second delay. I'm quite certain that tracking giant freaking rays with a very limited set of movements is a hell of a lot easier when compared with the near infinite details of the face which our minds and eyes have had millions of years to evolve to even notice the most minute variations.

      Then I got a job, and began working in real time detection of aerial hazards like powerlines, tree limbs, etc. Talk about trying to deal with something in a million different lighting conditions. Yet running a set of algorithms to warn pilots of approaching dangers with nearly non-existent false positives was possible 6 years ago on very limited airborne processing potential.

      Now we look at something with more options to view an object than we had available to us for military helicopters and you suggest that because one group of people couldn't do something completely different, this is impossible? Sorry, but while their implementation may leave us wanting (at least now) the ability to track the objects like they say is not that difficult. It's making that sort of tracking mesh into a game in a way that is fun.

      The only thing I've heard about project Natal came from Penny-arcade's comic. So it can't be hype. Notice I never said that what they implement will be any good from a gaming perspective, only that it is technically possible.

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  4. Anyone Know How Accurate Natal Is? by eldavojohn · · Score: 2, Interesting

    Accuracy aberrations plague a lot the new free motion input devices. Does anyone know to what degree of accuracy this works? Down to the inch? Centimeter?

    My friend was lamenting how in Rainbow Six he could hug up to a corner or object and only expose a small part of his body when he poked out to shoot. The problem being that in Modern Warfare 2, this is not the case. You have to expose your whole body. He was hoping/speculating that with Natal, a first person shooter might be able to lock into a stationary mode (much like when one is shooting through a scope) and be able to move his head, shoulders, arms, etc as he pleases to peak (and/or) shoot around a corner when he's pinned down. He wants these games to get as close to real life as possible and I told him that it's a great idea and would increase the reality of pray and spray suppressive fire tactics ... but I was skeptical of the devices ability for this accuracy. So, anyone know any concrete numbers yet?

    --
    My work here is dung.
    1. Re:Anyone Know How Accurate Natal Is? by TheRealMindChild · · Score: 3, Funny

      So, anyone know any concrete numbers yet?

      I don't have any concrete numbers, but I did just pick up this foam number one a few days ago...

      --

      "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
    2. Re:Anyone Know How Accurate Natal Is? by flitty · · Score: 3, Informative

      The article says that 31 limbs are tracked to within a 4 cm box. So move your hand 1.5". It's that accurate (which isn't great).

      --
      Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
    3. Re:Anyone Know How Accurate Natal Is? by Anonymous Coward · · Score: 0

      Obviously someone didn't RTFA.

      From TFA:

      The system locates body parts to within a 4-centimetre cube, says Kipman. That's far less precise than lab-based systems or the millimetre precision of Hollywood motion capture. But Douglas Lanman, who works on markerless 3D interaction at Brown University in Providence, Rhode Island, and is not involved with Natal, says that this will likely be accurate enough for gamers.

      Also:

      Natal also includes software that has a basic understanding of human anatomy. Using its knowledge that, for example, hands are connected to arms, which are attached to shoulders, it can refine its guesses about body pose to recognise where body parts are even when they are hidden from Natal's camera.

    4. Re:Anyone Know How Accurate Natal Is? by DoofusOfDeath · · Score: 1

      He wants these games to get as close to real life as possible

      Maybe he'd be happier just playing paintball and/or AirSoft?

    5. Re:Anyone Know How Accurate Natal Is? by gandhi_2 · · Score: 1

      No joke.

      He wants war games to get as close to real life as possible without any actual work, exertion, exercise, social interaction, or dirt.

    6. Re:Anyone Know How Accurate Natal Is? by MagicM · · Score: 2, Funny

      Fixed that for you.

      He wants war games to get as close to real life as possible without any actual work, exertion, exercise, social interaction, or dirt.

    7. Re:Anyone Know How Accurate Natal Is? by CannonballHead · · Score: 1

      1.5" accuracy? Seems like that isn't too bad. Move your hand 1.5" ... that's a pretty small movement.

    8. Re:Anyone Know How Accurate Natal Is? by bugs2squash · · Score: 1

      Maybe you should not expose these small parts of your body if you are concerned that they are less than a centimeter.

      --
      Nullius in verba
    9. Re:Anyone Know How Accurate Natal Is? by Anonymous Coward · · Score: 0

      4 cm accuracy.

    10. Re:Anyone Know How Accurate Natal Is? by Nick+Ives · · Score: 1

      If your friend wants that level of realism then he shouldn't be playing COD. I'd suggest he tries the excellent ArmA games, for all their faults they're the best infantry simulators out there.

      --
      Nick
    11. Re:Anyone Know How Accurate Natal Is? by timeOday · · Score: 1

      For games that require moving around the map like that, the bigger question is how you will walk around at all (much less positioning yourself precisely to take cover). You can't actually move away from the camera, nor can you physically interact with the 3d terrain. Researchers for training simulations have been working on it for years, and come up with many contraptions from treadmills to giant hampster balls, none of which are ideal, much less feasible in a livingroom. Who wants to place bets on what the convention for walking/running/turning will be? I think tilting your head might be best.

    12. Re:Anyone Know How Accurate Natal Is? by ChangelingJane · · Score: 1

      It might be an awkward combo, but one option would be to use standard gamepad controls, and then read relative shoulder/torso movement once you're in a position to lean.

  5. Natal Demo by rehtonAesoohC · · Score: 4, Informative

    Here is a tech demo showing a Peter Molyneux demonstration of a game using Natal.

    The ramifications of a system like this are pretty important I think. Honestly, this is what I had hoped the Wii would become... Not to start a Wii controller vs. Natal debate or anything, but I feel like games using full body motion capture would be much more interesting to me. At the end of the day, when I tried to play Wii tennis using proper motions and what not, I felt like an idiot after looking over and seeing someone else accomplish the same thing by flicking their wrist.

    That said, I am interested to see how finely grained the sensitivity will be tuned to Natal recognizing people and motions. IE: if person A is playing a single player game and person B walks up and makes a hand motion, will Natal disregard that motion, or will it do whatever person B did? If so, it could seriously dent the efficacy of games being played by one person... Part of the benefit of having a physical controller is that someone else has to take it from you when they want to play, haha!

    1. Re:Natal Demo by Anonymous Coward · · Score: 3, Interesting

      I'm sorry, Molyneux is the LAST person I'd trust to give a balanced review of anything.

      Especially Natal.

      You could also see for yourself

    2. Re:Natal Demo by Anonymous Coward · · Score: 0

      The Milo demo is not real. Milo seems to look at the girl. If really looked at the girl, he would look at the camera as well, because the TV shows a 2D projection.

      Just sayin'.

    3. Re:Natal Demo by __aapspi39 · · Score: 2, Insightful

      I call shenanigans on this demo. once the footage of milo actually starts, you may notice that the avatar is looking out from the screen directly towards the girl at points.

      Granted, she is rather easy on the eyes, but this tends to suggest the thing has been staged. Either that or the tv used has a 3d capability more advanced than anything in existence.

    4. Re:Natal Demo by sammyF70 · · Score: 4, Informative

      yeah ... the milo demo is a semi-fake. there was apparently someone behind a curtain controlling the character see : http://www.gametrailers.com/video/episode-60-invisible-walls/51228?type=wmv (somewhere in the third quarter they talk about it)

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    5. Re:Natal Demo by DrXym · · Score: 4, Interesting
      Here is a tech demo showing a Peter Molyneux demonstration of a game using Natal.

      Tech demo? More like total fabrication. Microsoft are merely insinuating they have perfected natural language processing, natural speech synthesis, perfect motion recognition and facial recognition amongst other things.

      I'm sure Milo will turn up at some point but it will be a pale imitation of this. We'll realise that you can grunt and howl at Milo and get the same reactions.

    6. Re:Natal Demo by elFisico · · Score: 1

      I agree, the demo was definitely not live, there are several inconsitencies throughout the video where the software seems to read the users mind and reacts before a proper stimulus could have been detected. It was probably captured and cut together from several test runs and later reenacted. So this clip is more wishful thinking than an actual tech demo. Which is a pity, it looks promising. Hopefully it wasn't all fake...

    7. Re:Natal Demo by bit01 · · Score: 1

      More like total fabrication.

      A fake. That's false advertising, financial fraud against millions of people because people make purchasing decisions based on videos like this.

      So, who's going to jail?

      ---

      DRM is the #1 cause of software failure today.

    8. Re:Natal Demo by Xest · · Score: 2, Insightful

      Microsoft never made any such insinuation whatsoever. I don't blame you for having this mistaken understanding of the situation as there's so much FUD going around about the Milo demo created by fanboys of other consoles but it's still completely and utterly wrong so rather silly to keep repeating.

      The Milo demo does one thing and does it well, it demonstrates how Natal can be used as a CONTROLLER to get PRE-SCRIPTED RESPONSES (whilst I hate caps, these points are fundamental to what Natal is and how it can be used). This is no different that when you walk upto a character in an RPG with a classic console controller and the NPC speaks, the NPC isn't recognising you as a person has turned up and speaking specifically to you, it's detected you are in range through basic math and played back a specific response. The Milo demo is no different other than the fact the controller is different- they have demonstrated that Natal as a controller allows for different inputs just as a classic controller usually has two directional sticks and a multitude of buttons. It can scan images, it can respond to gestures and it can respond to voice recognition (something that has worked for years now- see Endwar for a previous successful example of it's use in games).

      It's far from a fabrication and all the conspiracy theories that fail to actually show anything worthwhile are utterly stupid. One example was some dumb Youtube video pointing out Milo is not looking at the woman- well duh, it's pre-scripted, it's designed to look good for the camera. The real issue with the Milo demo is this, fanboys saw it as a serious threat to their favoured console because they made the false assumption in their fanboy rage that it was demonstrating strong or near strong AI which is clearly absurd to anyone thinking rationally.

      Natal is what it is, it's a controller, it will allow more immersive interactions, but no one's really pretending that alongside Natal Microsoft have managed something that might not even be possible, and certainly isn't possible with today's technology- strong AI. Microsoft made it quite clear the Milo demo was to show off the potential of Natal, they never once tried to pretend that alongside Natal they'd made a massive leap in AI. If you made that assumption either mistakenly or maliciously because of fanboyism then that's your insinuation not Microsoft's. Interestingly what this also means is that because Milo was pre-scripted, the whole thing is also perfectly possible to have in your living room but the caveat is that it wont be as exciting as your insinuation suggests, because like the actor, you'll also have to perform the pre-set actions that get pre-scripted reactions. Watch the presentation and tech demo again- do they even once suggest that Milo is dynamically figuring out how to respond to the users actions? Not in the slightest.

      What Natal will be able to do however is allow players to use more than just their thumbs in games- there's no reason you can't play Call of Duty like you always have with the controller but also now be able to physically lean left or right to peak round corners of buildings and so on. In games like Fable there's no reason you wont be able to make gestures like pretending to throw a ball to make your character throw a ball for your dog. There's no reason you wont be able to make gestures to draw things which can be turned into objects ala Scribblenauts and Crayon Physics. It does one thing and does it well- opens up the console for much more immersive controls just as the Wii did and just as Sony's new motion control system also will, the only difference being that Microsoft have done it in a different way to Sony and Nintendo.

      All that said, I've no idea why you would think they haven't perfected motion and facial recognition for use in games, these have been solved problems for a fair while now to a level where they're useful in many games and applications and as pointed above, the same goes for voice recognition. Natural language processing and natural speech

    9. Re:Natal Demo by sw33tjimmy · · Score: 1

      Reminds me of the first time me and my friend played Rainbow Six on the Xbox 1. I told him, "hey try out the voice commands!"

      Him: "Vagina!"
      His team: "Flash and clear, roger!".

      --
      Get Virtual.
    10. Re:Natal Demo by DrXym · · Score: 1
      It was an obvious fake. I really don't see how you can possibly think otherwise from the footage or reactions of people who saw it behind closed doors. For example Shane Satterfield of Spike TV said it was "not legit" and "smoke and mirrors".

      All that said, I've no idea why you would think they haven't perfected motion and facial recognition for use in games, these have been solved problems for a fair while now to a level where they're useful in many games and applications and as pointed above, the same goes for voice recognition.

      Even dedicated facial recognition systems for biometrics have a measurable % failure rate, and that's in optimal situations where the vendor can install proper lighting, high resolution cameras & image processing hardware. It is simply common sense that Microsoft have not perfected it, especially in a typically chaotic, badly lit home as seen through a cheap camera and a low-end CPU. Same goes for other things like speech recognition where even dedicated systems like TellMe screw up even when dealing with limited multiple choice menus.

      Natural language processing and natural speech synthesis are still troublesome of course, but Natal neither tried to show these nor did it claim to - particularly in terms of natural language processing- where in the demo did you suppose that that happened exactly, or are you confusing natural language processing and speech recognition which are two entirely different technologies? Of course also as pointed out above, there was no suggestion Milo was thinking up what to say and using synthesised speech on the fly either- it was pretty obvious it was all pre-recorded as in pretty much every other game that's ever had speech in it.

      Come off it. The demo heavily implied that "Milo" was reacting to the woman and understanding her speech and emotion, i.e. Calling her "Claire" several times, reacting to phrases in her speech, e.g. "thousands of people", recognizing a picture she drew etc. Peter Molyneux certainly didn't say anything to dispell that notion, instead throwing out hyperboles left and right and stating Milo recognized faces, voices, emotions.

      There are plenty of proper demos of Natal that demonstrate what it can do without drinking the kool aid on an obvious fake demo. If you think you're going to see anything like that demo, I have a bridge to sell you. BTW Sony have been as guilty of fake demos too so Microsoft are not the only ones to stretch credulity way past breaking point.

  6. Sounds pretty cool by Reapman · · Score: 4, Interesting

    Natal sounds cool, and might just be what i'm looking for for a reason to buy a 360 to compliment my PS3. I'm still concerned about the complete lack of buttons, and am wondering if MS is going to be releasing a controller you can strap to your arm or hold with 1 hand for when you need a button to say change weapons. Also the lag issue remains to be seen. This is one possible advantage Sony's motion MIGHT have.

    But in the end it's all about the games. Both techs have the potential I think to be fun, just need to see the actual implementation. And I wonder what Nintendo has in their R&D to combat this (other then that Vitality Sensor) All very interesting, although I don't see this gameplay replacing old fashioned "sitting down with a controller in your hand" gaming, just another form of entertainment.

    All of this talk makes me pretty excited for what comes after this current gen...

    1. Re:Sounds pretty cool by Anonymous Coward · · Score: 0

      Natal sounds cool, and might just be what i'm looking for for a reason to buy a 360 to compliment my PS3
       
      Sony has had the EyeToy forever, did you care about that? If not, you should probably wait and see what Natal will actually deliver...

    2. Re:Sounds pretty cool by Dalambertian · · Score: 2, Interesting

      Despite what they keep showing in the press releases, I don't think the gesture control is what the big titles will be using it for. Remember Johnny Lee's wiimote hack at TED? http://blog.ted.com/2008/04/wii_remote_hack.php According to his blog, he's been working on Natal and seems very impressed with the specs. http://procrastineering.blogspot.com/2009/06/project-natal.html Anyway, I'm guessing it's new camera controls like his that would really sell this thing for the "serious gamers" and not necessarily the motion sensing.

  7. Debate? I gots yer debate! by Quiet_Desperation · · Score: 1

    Not to start a Wii controller vs. Natal debate or anything

    Yeah, but in a street fight, the Wii owners at least have weapons (they don't call it a nunchuck for nothing). The Natal gang will have to rely on their fists.

    1. Re:Debate? I gots yer debate! by phigmeta · · Score: 3, Insightful

      Considering the Wii gang is bunch of 7 year olds, girls who don't want to break their nails, and some gay guys who just finished a sweaty game of wii cheer 2..... I think we will be fine.

    2. Re:Debate? I gots yer debate! by CaymanIslandCarpedie · · Score: 1

      Maybe, but imagine how cool it will be playing a DBZ based game and doing the Kamehame wave attack! Maybe if I get some really strong hair gell and spike my hair I'll automatically become a super saiyan! :-)

      --
      "reality has a well-known liberal bias" - Steven Colbert
    3. Re:Debate? I gots yer debate! by Pojut · · Score: 1

      Muramasa: The Demon Blade.

      That is all.

    4. Re:Debate? I gots yer debate! by rehtonAesoohC · · Score: 1

      Maybe if I get some really strong hair gell and spike my hair I'll automatically become a super saiyan! :-)

      The game won't even start up until Natal recognizes spiky yellow hair.

    5. Re:Debate? I gots yer debate! by d0rp · · Score: 1

      Yes, but fists of fury!

    6. Re:Debate? I gots yer debate! by s73v3r · · Score: 1

      Yeah, but then you have to go through Fusion.

    7. Re:Debate? I gots yer debate! by ChangelingJane · · Score: 1

      Yeah, but the gay guys go to the gym regularly. So you're screwed.

  8. I guess you're not one of the cool kids by Quiet_Desperation · · Score: 1

    Gee, I thought everyone here knew the accuracy specs of the unfinished and unreleased Natal. You mean *you* don't? [Nelson voice] HA HA!

  9. Accuracy by chelberg · · Score: 2, Insightful

    In my mind what will affect user experience the most is its accuracy, and latency. It uses a infrared camera, so I'm wondering if anyone knows the camera's specs, especially regarding resolution and latency. Without knowing these, it is difficult to evaluate what it is good for. The article quotes a several cm. accuracy, and 10 ms recognition time, but it not clear what the sensor's limits are, and how much latency there is in the processing.

    1. Re:Accuracy by DeadCatX2 · · Score: 1

      Eye tracking typically uses infrared light to detect the subject's gaze, and eye trackers usually run at 60 hz. Some run even faster.

      --
      :(){ :|:& };:
    2. Re:Accuracy by jgtg32a · · Score: 1

      For a pure awesome use of eye tracking see Macross Plus (or Zero maybe). Target selection just by looking at it.

    3. Re:Accuracy by Anonymous Coward · · Score: 0

      macross plus... cybord pilot vs human pilot

  10. Play with the spider woman by Quiet_Desperation · · Score: 4, Funny

    The article says that 31 limbs are tracked

    So even many-limbed deities like Vishnu and various spider gods can play? That's so thoughtful of Microsoft to include the divine.

    1. Re:Play with the spider woman by __aapspi39 · · Score: 2, Informative

      Vishnu didn't actually have more than the usual complement of 4 limbs; it's just Indian depictions of their deities and gods often use more than one pair of arms to symbolise different aspects of their being.

      On the subject of Natal, I'm very skeptical of anything that has Peter Molyneux involved - even before the Milo videos turned out to be fraudulent i was very suspicious.

    2. Re:Play with the spider woman by dave420 · · Score: 1

      Was it fraudulent? I could only find claims to that effect, not any actual evidence. I don't doubt you - I'd just like to know.

  11. What we have here... by Pojut · · Score: 1

    ...is an interesting new way to communicate. I could think of MANY applications for this tech, especially once we get out of the "early" days and into the "refined" zone. Training for surgery, advanced sports virtualization, motion-capture for the amateur crowd, eye line tracking for race car/drag car drivers (for training and teaching purposes)...hell, even the lock on your front door (gang signs incoming!)

    It is, of course, possible that Natal will be a flop...but this tech could have far ranging implications outside the gaming space. Time will tell, I suppose...

    1. Re:What we have here... by icepick72 · · Score: 1

      Yes, I want the surgeon trained on Natal to work on my heart valves:
      The system locates body parts to within a 4-centimetre cube
      The brain? Meh, it might not matter so much.

    2. Re:What we have here... by Pojut · · Score: 1

      Note in my original post that I said the tech is still in the baby steps phase. How about once the system reaches accuracy to within half a millimeter? A thousandth of a millimeter? Less?

      It obviously wouldn't be the only tool a training surgeon would use, but it would be a part of their toolbox.

    3. Re:What we have here... by Namarrgon · · Score: 1

      Surgeons don't usually operate with open hands (psychic "surgeons" aside).

      Natal could potentially track a bright orange scalpel with sub-millimeter accuracy, much like Sony's Eyetoy/wand system works (or they could use a PS3 instead).

      --
      Why would anyone engrave "Elbereth"?
    4. Re:What we have here... by Dalambertian · · Score: 1

      Yes, I want the surgeon trained on Natal to work on my heart valves: The system locates body parts to within a 4-centimetre cube The brain? Meh, it might not matter so much.

      To be fair, the interface looks a lot easier than the "state-of-the art" in virtual surgery. Just watch this promo video and tell me whether you'd be willing to go under the knife with this interface: http://www.simendo.eu/

  12. How do you pull the trigger? by axjms · · Score: 1

    I like the idea of your on screen char mimic your own movements. But there are hundreds of interactions that involve a specific command beyond run, jump, punch, etc. I must be missing something but how are those commands execured with Natal.

    --
    It is not enough to succeed, others must fail. - Gore Vidal
    1. Re:How do you pull the trigger? by Anonymous Coward · · Score: 0

      Supplementary controller? I think that Natal is doomed as a flashy but useless gimmick, far more so than the Wiimote, but if it's going to be made useful for more than the gimmicky games, you have to enable precise input somehow.

    2. Re:How do you pull the trigger? by Pojut · · Score: 1

      I could be completely off base here, but... ..holding your arms/hands and standing in a way that resembles how you hold a rifle is a possibility...although that approaches the "why bother" category with immeasurable speed...

    3. Re:How do you pull the trigger? by Pojut · · Score: 1

      Honestly, I think Microsoft is releasing Natal as a proof-of-concept for the technology so that they can improve it and sell it to other sectors (low-cost motion capture, sports training enhancement, supplementary surgical training, etc.)

    4. Re:How do you pull the trigger? by jgtg32a · · Score: 1

      Voice recognition just yell out "Pew Pew Pew" and the gun shoots

    5. Re:How do you pull the trigger? by Anonymous Coward · · Score: 0

      But Microsoft is nowhere near any of those fields, are they? I don't doubt that there are potential applications for such motion recognition technology outside gaming, but Microsoft isn't really in a position to cash in on any of that. They just don't sell specialized software.

    6. Re:How do you pull the trigger? by drinkypoo · · Score: 1

      I like the idea of your on screen char mimic your own movements. But there are hundreds of interactions that involve a specific command beyond run, jump, punch, etc. I must be missing something but how are those commands execured with Natal.

      Ahh, interpreting the internet for the lazy. I should really get paid for this.

      Depending on the person's distance from the sensor, Project Natal is capable of tracking models that can identify individual fingers.

      To be more explicit, you could use hand Mudras. And now, for your outstanding laziness, I give you the one-fingered mudra of contempt.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  13. What I want to see is room lighting requirements. by gmezero · · Score: 5, Interesting

    Given how every other video game system camera fails to work correctly in typical home lighting environments, this is the thing I'm most curious about.

    For instance in my home, when we want to use the Eye Toy to play something like Kinetic, we have to drag out a shop-light and a couple of reflectors to stage the room and assist the contrast detection. Otherwise, the accuracy is garbage. If this thing can't work in a dark room then this also pretty much kills playing games in a room with the lights out (which is how I generally play racing games and FPS games at night).

    My expectations are less than low and I'm just waiting to hear about how ever single player to use the system will need to have a Live account (with your avatar adjusted to R/L body mass).

  14. Re:What I want to see is room lighting requirement by gmezero · · Score: 1

    Oh yes, and I RTFA about them using IR.

  15. Sony also has better accuracy by SuperKendall · · Score: 3, Informative

    Sony's motion tracking technology also reportedly has sub-millimeter accuracy, which could be better for games (along with the fact that controllers could have real buttons which would give you finer action control while moving).

    I'm still dubious if either system really ends up being better for games than the Wii though. It's fun to flail around for a while, but the Wii is nice in that for really long gaming sessions you don't have to exhaust yourself with full-body motion.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Sony also has better accuracy by Pojut · · Score: 1

      I agree with you here. Sony's decision to include controllers that feed more location data was a great idea. The tech doesn't seem to be far along enough to do it all via optical sensors quite yet, as evidenced by the accuracy of Sony's offering compared to Natal.

      Does anyone know if that 4 cm accuracy box for Natal is their TARGET, or where the tech is currently sitting?

    2. Re:Sony also has better accuracy by Anonymous Coward · · Score: 0

      Sony's tech is going to have far less technical challenges, and will end up the far better product.

  16. Multiple people by KingSkippus · · Score: 4, Funny

    31 limbs isn't out of the question if it's something like a multiplayer party game. That could be, for example, seven people, three of whom are men.

    1. Re:Multiple people by Anonymous Coward · · Score: 0

      Thats not a bad ratio, though could be improved upon.

      May I suggest, 6 women, 1 woman with amputated legs, and a man? You know, that old OPPF rule.

  17. Re:CmdrTaco has a tiny penis by Anonymous Coward · · Score: 0
    Let's say you want to revamp healthcare. What's the best way to do it? Well, if it was me, I'd look to the 50 states, each a laboratory of democracy. Some of them have already taken the initiative of revamping healthcare in one way or another -- off the top of my head: Massachusettes, Vermont, Oregon, and Hawaii. Why not encourage states to implement competing ideas -- single payor, tort reform, expanded medicare, free abortions, whatever -- then check back on the results in a few years. Sort of a scientific approach.

    But I'm sure backroom bribing by a bunch of people who exempted themselves from the clusterfuck they slapped together would produce a much better result.

  18. My problem with the Wi by Shivetya · · Score: 1

    was that I felt like it encouraged "cheating"

    You didn't have to do it right, you just had to what the controller thought was right.

    Now waldos without physical connection would be great.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:My problem with the Wi by rehtonAesoohC · · Score: 1

      See, that's exactly what bothered me about the Wii. Everyone was so excited about a game controller where you get to mimic real movement... that is until everyone figured out how you could really play...

    2. Re:My problem with the Wi by I(rispee_I(reme · · Score: 1

      Reminds me of my overweight friend who used to play Track & Field for the NES by laying on the floor and slapping at the Powerpad.

    3. Re:My problem with the Wi by Theoboley · · Score: 1

      My uncle did the same exact thing. and he's rather thin as a rail. We all considered this cheating, he didnt think anything of it.

      --
      Stupidity only gets you so far, then you've gotta try
  19. OBPennyArcade by schon · · Score: 5, Funny

    I think Natal is amazing

    I dunno.. I'm kinda scared of this: http://www.penny-arcade.com/comic/2009/6/5/

    1. Re:OBPennyArcade by Anonymous Coward · · Score: 0

      lol, that comic strip = win

    2. Re:OBPennyArcade by Trecares · · Score: 1

      Yeah, especially if you consider the following quote from the summary, "and use rudimentary knowledge of body anatomy to estimate where hands or other body parts are even when they can't be seen by Natal"

      It just might come true after all...

      Trecares

  20. You know what would be cool about that demo? by NotSoHeavyD3 · · Score: 1

    If it would let you shove Milo off the bridge. (Guess that's a feature in the sequel to Bully.)

    --
    Did you know 80 to 90% of the moderators on slashdot wouldn't recognize a troll even if one dragged them under a bridge.
  21. Hands by halcyon1234 · · Score: 1

    estimate where hands or other body parts are even when they can't be seen by Natal -- for instance when they are held behind the back

    Yes-- behind the back. Let's go with that.

  22. Re:What I want to see is room lighting requirement by sznupi · · Score: 1

    So you know it's active, built around this idea: http://en.wikipedia.org/wiki/Time-of-flight_camera

    I suspect it will be fine.

    --
    One that hath name thou can not otter
  23. OH NOs! by Mekkah · · Score: 1

    So now my xbox is taking pictures of kids!

    Everyone panic, child pr0n! Xbox works for TSA!!

    --
    ~Mekkah
  24. Amputees by Anonymous Coward · · Score: 2, Interesting

    What is someone was missing from an elbow down? Would the system see that as someone with it pointing directly at the device?

    1. Re:Amputees by Chris+Burke · · Score: 1

      What is someone was missing from an elbow down? Would the system see that as someone with it pointing directly at the device?

      No, it would correctly detect it, but would make snickering noises, and automatically name that player's avatars "Lefty", and so forth.

      You heard it here first: Natal is a jerk.

      --

      The enemies of Democracy are
  25. Re:What I want to see is room lighting requirement by eugene2k · · Score: 1

    I kinda doubt that playing FPS games with Natal will be very efficient even if you were to do it in a well lit room. Natal is for detecting movements of your hands (and other big body parts), not your thumbs.

    --
    Apple has "Mac vs PC", Microsoft has "Laptop Hunters", Linux has recession
  26. Natal rhymes with Fatal by Anonymous Coward · · Score: 0

    I like to spread FUD

    1. Re:Natal rhymes with Fatal by CityZen · · Score: 1

      Hmm, I think the intended pronunciation is "nuh TAHL", not "NAY tuhl".
      The latter one had never occurred to me, though it seems appropriate as well.

  27. Las Vegas is in Arizona? I wish! by idioto · · Score: 1

    Microsoft's president of entertainment and devices, announced at the CES show in Las Vegas, Arizona, this week that Natal would go on sale in November.

  28. You hold a regular controller by Namarrgon · · Score: 1

    Key point is, Natal will not replace the current controller, not for most existing game genres like shooters. We'll still play tradititional games with traditional controllers. For those games, Natal might be used for supplementry "leaning" while holding a controller, face recognition, voice control etc, though I hope devs don't overdo this (ref: Lair).

    Sony's wands are targeted very differently to Natal; they're much more like an accurate Wiimote, and are more suited to existing Wii-type games. While similar wand controllers could be used with Natal (it's a superset of Eyetoy), I don't think its strengths lie with the games we've already seen.

    I'm more interested in what new genres devs come up with, game styles that come more naturally from what the controller allows, like how the Wii enabled, but to a greater extent. That, and the non-game aspects like facial login, object recognition, gesture navigation and voice control of system/game menus and functions (the Milo demo is a good example of where these abilities could go).

    --
    Why would anyone engrave "Elbereth"?
  29. natal latches on quickly by prattle · · Score: 1

    It needs only 160 milliseconds to latch on to the body shape of a new user stepping in front of it.

    I think I dated Natal once.

    --
    "We are here on Earth to fart around. Don't let anybody tell you any different!" -- Kurt Vonnegut
  30. Headless by Namarrgon · · Score: 1

    Perhaps six people who aren't decapitated corpses. That sounds like more fun to me (YMMV).

    --
    Why would anyone engrave "Elbereth"?
  31. Natal too expensive? by thetoadwarrior · · Score: 1
    http://www.edge-online.com/news/rumour-microsoft-drops-internal-natal-chip

    "The full Natal hardware/sensor combo always looked like an expensive proposition in a market where Microsoft really needs to turn a profit," said tech website Digital Foundry. "The notion of offloading the processing to the 360 CPU in the name of lower costs and easier upgradability makes sense.”

    If this is true and they start cutting corners is it even going to work as good as in the demos? Sounds like it'll be pricey so they're gonna have to get it right upon launch.

  32. 10-15% to CALIBRATE? No... by Anonymous Coward · · Score: 0

    "10-15% of the Xbox's resources to calibrate..." WRONG! It uses 10-15% ALL THE TIME!

  33. Re:What I want to see is room lighting requirement by Carbaholic · · Score: 1

    I haven't seen any hard hitting racing games or FPS for the wii, but it seems to be doing very well.

    I bet this will do very well with that same group of casual gamers. Most of them probably play games in social groups with the lights on :)

  34. Re:What I want to see is room lighting requirement by Anonymous Coward · · Score: 0

    Well, as to accuracy in the dark, this shouldn't be a problem, as the system mainly uses an infrared light/camera to track your motion/position. It doesn't need an external light source. I'm just curious how it's going to cope with background noise (tv remotes).

  35. Jennys workout by Anonymous Coward · · Score: 0

    Have you seen the commercial for the Jenny McCarthy?
    It is her own workout program that you can use with a pc or wii and it utilizes sensors and a camera to make sure you are doing the exercise properly... so the technology is old--someone else already did it... jenny, lol.

    So yes it will work with pc but their main selling point is xbox

  36. Re:What I want to see is room lighting requirement by im_thatoneguy · · Score: 1

    It uses an infrared projector for the sensor I believe. So it's creating its own light.

  37. Not to be a negative Nancy by DJCouchyCouch · · Score: 1

    But I've only seen Natal as a fancy webcam that's gotten too much press. I expect the games that will be made for it will be marginally more advanced than what you can get with the PS2 EyeToy. It can be a success, but I think we should temper our expectations of it.

  38. You're in the Movies by ciderVisor · · Score: 1

    We were given "You're in the Movies" for the 360 for Xmas. It samples the background scene before calling you up as 'actors'. This gives a FAR better detection/tracking performance than Eye-Toy ever did. You no longer have to light your living room like a professional photography studio to play a simple goddam casual game.

    --
    Squirrel!
  39. Er by oGMo · · Score: 1

    Natal and the Milo demo especially are complete BS, but that's not really the indicative bit. I mean, you have a camera that is gathering position information, even if you just assume it's capturing what's directly in front of a set that should be enough to go off of for "character on screen looks at player". Natal is giving you information about player position and distance after all, a little calibration isn't much to assume.

    No, the real BS is the content. There is absolutely nothing in the demo to indicate that it's not entirely scripted. No suggestions from the audience, random actions, etc. The entire interaction looks staged and carefully played-out. The implication that Natal brings some magical AI to the 360 and lets you interact with it is blatant ... but this has nothing to do with what Natal is. And there is no magical AI, or we'd already be using it. Motion sensing doesn't add anything to this. What Natal does is cute, but as Yahtzee points out (skip to 1:33), motion sensing for the most part has sucked and will continue to suck as long as there is no real feedback.

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

  40. The next step in NUI? by PensivePeter · · Score: 1

    Why restrict to gaming?
    With the desire to move us away from GUI (and CLI for /.ers) and towards "natural user interface" using gestures, it would seem like the next obvious step from the need - still - to interact directly with a surface (whether The Surface, or other multi-touch screen interface).
    It shouldn't be too big a leap to imagine doing away with the kludgy remote control for any home/leisure digital content environment (home server, media centre, iTunes, etc)

  41. Re:What I want to see is room lighting requirement by Anonymous Coward · · Score: 0

    having played with a prototype version (made before the company was aquired by microsoft) the camera uses light as well as Infra-red diodes to detect depth. In that case it should be possible to use it in the dark, though I'm not sure. Some fabric colours (camo) did confuse the camera though.