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New Super Mario Bros. Wii Tops 10 Million Sales

According to a report from Japanese publication Nikkei Net, Nintendo's New Super Mario Bros. Wii has now sold 10 million copies worldwide. The game needed only 45 days to pass the already impressive sales numbers of Super Mario Galaxy. Quoting Gamasutra: "NSMB Wii has sold 3 million units in Japan, where it launched on December 3; 3 million copies in Europe, where it launched November 20, and 4.5 million units in North America, where it launched November 15. Super Mario Galaxy has sold 4.1 million units in North America since 2007. The game's design hearkens back to the two-dimensional, side-scrolling style of earlier Mario titles ... The numbers would seem to suggest that these traits successfully generated more mass appeal for NSMB Wii than for the three-dimensional and far less familiar Super Mario Galaxy, which sent the plumber navigating more innovative spherical space environments."

164 comments

  1. One of the few games I bought by JackieBrown · · Score: 3, Informative

    It is very similar to Mario World and is a lot of fun.

    A cool thing is that you can play two player where you both navigate through map together.

    One of the few side strollers I really enjoyed.

    1. Re:One of the few games I bought by Anonymous Coward · · Score: 3, Informative

      You can play up to 4 players at a time...you knew that, right?

    2. Re:One of the few games I bought by Anonymous Coward · · Score: 5, Funny

      Shhh... he doesn't have 3 friends, don't make him feel bad.

    3. Re:One of the few games I bought by DeKO · · Score: 1

      Really? Because the only thing that I dislike is actually the multiplayer mode. Almost every interaction between the characters is meant to be disruptive. Either you stay far away from your ally, or one will accidentally end up killing the other. Maybe the fun is in obstructing the other player? Well, not for me, or anyone I invited to play with me. Good'n old Contra is much more enjoyable.

    4. Re:One of the few games I bought by piltdownman84 · · Score: 2, Insightful

      Really? I have found the multiplayer is next to impossible. You just end killing each other. The more players you have the harder the game becomes, even when your not trying to do each other in. If you try t kill each other, its hard to get anything done.

    5. Re:One of the few games I bought by n3v · · Score: 2

      Multiplay? It's fricking hilarious!

    6. Re:One of the few games I bought by Anonymous Coward · · Score: 0

      I'm a big retro gamer, and I love this trend of new games being made in the style of the classics. For anybody who likes New Super Mario Bros. Wii, try the Konami Rebirth series on Wiiware and the new A Boy and his Blob game. Muramasa: The Demon Blade is awesome as well, though it isn't based on an existing franchise. On the HD side of things, 'Splosion Man, Arkedo Series 03: Pixel and the Bionic Commando remake are excellent, and I'm quite looking forward to the new side-scrolling Sonic game, Project Needlemouse.

    7. Re:One of the few games I bought by Zerth · · Score: 2, Interesting

      And if you like slapstick humor or playing Dwarf Fortress(losing is fun!), you'll love it.

      The first time I played it solo, I found it kind of meh; but the first time I played 4 player, we played until the wee hours of the morning in the middle of the week and then set up a schedule to do it again when it wasn't a work night.

      I suppose after the 8th or 9th time it might get a bit boring, but we played one level(the death cloud) for an hour and we didn't get sick of screwing up.

    8. Re:One of the few games I bought by Starayo · · Score: 4, Insightful

      It's a matter of teamwork. When you work together it can be brilliant, but it's planned stuff, not spontaneous play.

      For example, I managed to pull off jumping off one player onto another player who themselves had jumped off another player to let me reach a high altitude secret without a helicopter helmet dealie.

      --
      Ezekiel 23:20
    9. Re:One of the few games I bought by Hadlock · · Score: 1

      aka "divorce mode". this term has become very popular with my friends. i think penny arcade originated it however

      --
      moox. for a new generation.
    10. Re:One of the few games I bought by xtracto · · Score: 2, Informative

      Haha

      How does the meme goes? you are doing it wrong.

      Once you (and your co-players) learn to use the features of the game, the multiplayer is actually an advantage.

      For example, in the haunted houses, watching at both sides to stop the ghosts.

      Or jumping on your partner to reach stuff at higher places.

      Or "going bubble" when someone cannot pass certain section.
      Or "oing bubble" after grabbing a star-coin to avoid dying

      I have whined about the lack of good games for Wii, but NSMB is one of the few good ones. Unfortunately it is *very* short. We have already finished and got all the star coins... and that's it.

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    11. Re:One of the few games I bought by JackieBrown · · Score: 1

      I don't have 4 controllers but that is good to know in case I do. :)

      We are a family of three so this game will be that much more fun once I do get another controller.

      I like how they mapped it like the old style Nintendo controller as well.

    12. Re:One of the few games I bought by JackieBrown · · Score: 1

      You can also play cooperatively and jump of each other for secrets.

      I need to read the manual, though, as I have not figured out how to use all the power-ups.

    13. Re:One of the few games I bought by Max+Romantschuk · · Score: 1

      I think you're missing the point... The idea with multiplayer is to do stuff together and just have fun. It doesn't matter if you keep dying all the time. :)

      I play with our 5- and 3-year-old kids. The younger ones can basically jump and go into the bubble. But they still enjoy being part of doing stuff together.

      Winning isn't everything, and we still get through a level occasionally so the game slowly keeps advancing. :)

      --
      .: Max Romantschuk :: http://max.romantschuk.fi/
    14. Re:One of the few games I bought by TheVelvetFlamebait · · Score: 1

      Ha! That's part of the fun and the challenge. It's easy for tensions to rise, but at the same time, death is less serious, since you just come back in a bubble.

      I really enjoyed that game.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    15. Re:One of the few games I bought by wgoodman · · Score: 1

      I don't either.. don't make ME feel bad!

    16. Re:One of the few games I bought by wgoodman · · Score: 1

      it depends on who you play with.. there are friends i play hockey with (screw the puck i wanna put as many people as i can through the glass) and there are the people who are actually trying. sadly, the break everyone on the other team method is the one game where that sort of person excels at hockey! halo just makes me give him the humidor and lock him outside till we're done.

    17. Re:One of the few games I bought by wgoodman · · Score: 1

      i may have to try multi.. single made me wish i was playing kingdom of loathing instead.

    18. Re:One of the few games I bought by 0100010001010011 · · Score: 1

      You're missing the point. I don't even think we're past the sand world.

      It has to be one of the last times I can remember actually falling out of my chair laughing because of what was going on. I don't know if it was the picking up of people or shaking the controller or picking people up and shaking or just random other interactions that you never could make an AI do.

      All of us grew up with the original NES. I remember when SMB3 came out and spending time at a friend's house trying to beat it.

      Nintendo seems to have hired some ... amazing people as of late. It's indescribable how well New SMB pays tribute to the original games. For example, the "challenge" board starts off identical to SMB3...but then it's so much more. The music, the worlds, Big props to Nintendo.

      -

      I do think that for an hour me and 3 friends said nothing but: "What the fuck", "Dumbass what the fuck" or "Going bubble".

    19. Re:One of the few games I bought by tepples · · Score: 1

      Why is it that all the fun games that use multiple controllers come out for Wii and not, say, PC? The PC supports multiple USB game controllers, and TVs have PC inputs nowadays.

    20. Re:One of the few games I bought by dzfoo · · Score: 1

      At any time, whoever is lagging behind, can hit the "A" button which encloses them in a bubble. When bubbled, they can safely gravitate towards the other player when he reaches a safe spot.

      That's how my wife and I play it, and it is loads of fun!

            -dZ.

      --
      Carol vs. Ghost
      ...Can you save Christmas?
    21. Re:One of the few games I bought by Clover_Kicker · · Score: 1

      The average TV is much bigger then the average monitor.

    22. Re:One of the few games I bought by christopherfinke · · Score: 1

      Or "going bubble" when someone cannot pass certain section.

      I think you mean "bubbling up." (At least that's the term we somehow latched onto.)

    23. Re:One of the few games I bought by Anonymous Coward · · Score: 0

      Wow, a KOL reference! I never thought I'd see that here!

    24. Re:One of the few games I bought by LordLimecat · · Score: 1

      Because 3 sets of keyboards and mice, all crowded around a single monitor, doesnt sound like a recipe for fun?

    25. Re:One of the few games I bought by Jaysyn · · Score: 1

      You are doing it wrong.

      I was playing this game with my girlfriend's kid & having trouble getting thru one of the levels. He told me to grab a fireflower, picked me up & told me to just start shooting. He then completed the level while I was playing "gunner". Also, if player 2 or 3 knocks you into a pit accidentally, you can hit A to get into your floaty bubble so you don't die.

      --
      There is a war going on for your mind.
    26. Re:One of the few games I bought by Anonymous Coward · · Score: 0

      Of course! Why wouldn't he adopt your personal jargon for random things?

    27. Re:One of the few games I bought by tepples · · Score: 1

      The PC supports multiple USB game controllers

      Because 3 sets of keyboards and mice

      Who said PC game controllers have to be keyboards and mice? They could be Logitech USB gamepads, or they could be Xbox 360 gamepads.

      TVs have PC inputs nowadays.

      all crowded around a single monitor

      I play video games on a 32" monitor made by Vizio. Say I have a Wii, three Wii Remotes, an Acer Aspire Revo (Wii-size PC), and three PC gamepads. What makes New Super Mario Bros. Wii or any other Wii game played around this monitor any less crowded than a comparable PC game played around the same monitor?

    28. Re:One of the few games I bought by crossmr · · Score: 1

      Yes. I didn't buy the claim that this was the hardest mario yet. I finished it with tons of lives left by myself. Add 3 friends to the mix, 1 of whom is drunk and another who isn't terribly good at these kinds of games and you've got a gong show.
      I spent most of the time carrying around the person wasn't that good and avoiding the drunk guy as he inevitably bounced us all into death.

    29. Re:One of the few games I bought by Grantbridge · · Score: 1

      ARRRRRR! By mindcontrol games is what you are looking for I think. http://arrr.mind-control.com/ Its in they BYOM series. (bring your own mouse) so its all controlled by mouse action.

    30. Re:One of the few games I bought by keytoe · · Score: 1

      Really? I have found the multiplayer is next to impossible. You just end killing each other. The more players you have the harder the game becomes, even when your not trying to do each other in. If you try t kill each other, its hard to get anything done.

      This is what makes the game incredible, in my opinion. As a single player game, it's a really good remake of the original Super Mario Brothers. Every time you add another player, it becomes a slightly more diabolical party game. By the time you're made it to four players, you're constantly screaming at the rest of the idiots to "JUST FUCKING BUBBLE AND I'LL DO IT" and to "STOP FUCKING PUSHING ME".

      Any Mario game where "stop pushing" and "you bounced me into the lava" are common utterances is a great one. Teamwork and coordination are critical in four player mode - much more so than any coop version of any shooter I've ever played.

    31. Re:One of the few games I bought by SeeSp0tRun · · Score: 1

      I, for one, like PC games over console games due to the ability to customize the keyboard/mouse. Not to mention the fact that you have far more control over a character with a mouse/keyboard setup than that dual joystick/D-pad nonsense.

      --
      Something witty.
    32. Re:One of the few games I bought by tepples · · Score: 1

      I, for one, like PC games over console games due to the ability to customize the keyboard/mouse.

      True, but is it worth spending hundreds of dollars per player? For a keyboard and mouse game, players 2 through 4 need a separate PC, video card, monitor, speakers, keyboard, mouse, and copy of each game, and that adds up to cost a lot more than a Wii Remote and Nunchuk.

    33. Re:One of the few games I bought by FiloEleven · · Score: 1

      Google Fight!

      "Bubble up" is the winner. Plus it reminds me of Sir Mix-A-Lot.

      UH! Bubble up! UH! UH!

      Clearly superior to "going bubble" in every way.

    34. Re:One of the few games I bought by LBt1st · · Score: 1

      Think of all the people you know that has a PC. Not just your hardcore geek friends but everyone.

      How many of them have multiple game controllers?

      How many even have one game controller?

      That's why.

    35. Re:One of the few games I bought by Kamokazi · · Score: 1

      That sounds like my games. Except it's not planned. And it's more bumping, not jumping. Into enemies. Or pits. Or spiky things.

      Basically, we're a team of assisted suicide experts.

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    36. Re:One of the few games I bought by xtracto · · Score: 1

      Just a quick comment. I said "going bubble" because that is the fast English translation I thought when writing my comment.

      I play the game in Spanish and thus what we say is more like "hazte burbuja" instead of "burbujéate"...

      Yah I know, this is stupid and I should just leave it alone but meh!

      BTW, why "bubble up" and not "bubble down" :P

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    37. Re:One of the few games I bought by FiloEleven · · Score: 1

      Man, I have no idea. I really just wanted to get the Mix-A-Lot reference out there =)

  2. The right way to rehash by mykos · · Score: 4, Interesting

    If you're going to rehash old franchises, this game is the way to do it.

    Now I hope they'll give us a high-resolution, all-new, top-down Zelda game in the caliber of Link to the Past and Link's Awakening.

    1. Re:The right way to rehash by tagno25 · · Score: 1

      Just NOT a side-scroller like The Legend of Zelda II: The Adventure of Link

    2. Re:The right way to rehash by xtracto · · Score: 1

      If you're going to rehash old franchises, this game is the way to do it.

      Now I hope they'll give us a high-resolution, all-new, top-down Zelda game in the caliber of Link to the Past and Link's Awakening.

      Ahh! those two Zelda games, where the real shit.

      Unlike the Twilight Princess... I have *really* started playing it for about 6 times... and I always get bored after the first hour.

      It is a fucking game, I am supposed to enjoy my time while playing it.

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    3. Re:The right way to rehash by phantomfive · · Score: 1

      Such a great game......except it was horrible when the game kept getting erased after you had to pull your cartridge out a few times to blow in it before it would work....

      --
      Qxe4
    4. Re:The right way to rehash by Anonymous Coward · · Score: 0

      If you're going to rehash old franchises, this game is the way to do it.

      Now I hope they'll give us a high-resolution, all-new, top-down Zelda game in the caliber of Link to the Past and Link's Awakening.

      Ahh! those two Zelda games, where the real shit.

      Unlike the Twilight Princess... I have *really* started playing it for about 6 times... and I always get bored after the first hour.

      It is a fucking game, I am supposed to enjoy my time while playing it.

      There's no two ways about it; it has a dull start. But the first horseback battle is one of my favorite scenes in any game I've played.

    5. Re:The right way to rehash by Alexandra+Erenhart · · Score: 1

      Dunno man, I'm a huge zelda fan and I actually enjoy the 3D scenarios and things. I would love the game to last longer though, twilight princess seemed short compared to OoT or LttP. Plus I'm a dork and I love watching Link fully rendered ;)

    6. Re:The right way to rehash by Qu4Z · · Score: 1

      I agree with sibling poster. The start is the most hideously dull thing ever, but once you're past the first temple it starts getting more interesting, and it's actually pretty awesome by the end. Well, if you liked OoT, anyway.

    7. Re:The right way to rehash by moosesocks · · Score: 1

      I concur 50 times over. Twilight Princess would still easily be the best Wii title I've played to date, even if it didn't include the horseback battle (which in and of itself, would rocket any title that included it to the top of my list).

      For what it's worth, it's probably also one of the most visually appealing games on the Wii. Although the Wii is definitely an underpowered system, the fantastic art direction on the game makes it outshine most PS3/360 games I've seen to date. (If you've played any of the old Square RPGs, you'll be familiar with how a well-produced title can look fantastic even on a crappy system)

      --
      -- If you try to fail and succeed, which have you done? - Uli's moose
    8. Re:The right way to rehash by KDR_11k · · Score: 1

      My Super Metroid cart does that. Well, I don't blow on it but I have to hit reset many times before it'll work and that tends to wipe the save.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    9. Re:The right way to rehash by Anonymous Coward · · Score: 0

      you mean like Legend of Zelda, the Four Swords?

    10. Re:The right way to rehash by LordLimecat · · Score: 1

      They already made that game, and it was glorious, but noone seemed to notice. Its a pain finding 4 GBAs + link cables, but totally worth it, the adventure mode was a blast, and the deathmatch was everything you could hope for in a versus mode zelda game.

    11. Re:The right way to rehash by Fozzyuw · · Score: 1

      Now I hope they'll give us a high-resolution, all-new, top-down Zelda game in the caliber of Link to the Past and Link's Awakening.

      I've just read about a PS3 game called "3D Dot Game Heroes: Pixilated Parody" or something that's suppose to basically be an original Zelda rip-off but in that "look, we're appreciating retro games" kind of way. However, it's in 3D, maybe partly in 2D, but the screen shoots looked pretty good. It was in Game Informer an issue or two ago.

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    12. Re:The right way to rehash by holiggan · · Score: 1

      I totally agree!

      Let me dare to say more: besides an awesome top-down Zelda (Link to the Past is still the best Zelda ever!), how about some good old fashioned top-down Final Fantasy?

      I stopped caring about Final Fantasy after 7. But on the other hand, I have the "re-editions" of FF1, FF2, FF3, FF4, FF5 and FF6 for the GBA / Nintendo DS. I just love that old-school look!

      I couldn't care less about teens/pre-teens romancing each other, while the world is on the brink of destruction (although the music from the FF series is always top notch).

      I prefer exploring the glorious 2 dimensional maps, with a party of tiny cute dark mages ;)

      --
      "A sysadmin is a cross between a detective, a police officer, a gardener, a doctor and a fireman"
  3. I have to give props to Nintendo for by anss123 · · Score: 4, Insightful

    Not overly milking the core Mario franchise like Sega did with a certain hedgehog. In four or so years Sega puked out 7 similar Sonic games while Nintendo now have 8 since 1985 (Mario 1,2,3, World, Land, Land 2, New SMB and new SMB Wii)

    There has been a few misses (like Mario is missing) but overall Mario is a quality stamp and I think that's the reason why Mario Wii can see this well now.

    1. Re:I have to give props to Nintendo for by Anonymous Coward · · Score: 5, Informative

      You missed Mario 64, Mario Galaxy, Mario Sunshine and Paper Mario, not even counting the various Mario games for the various GameBoys, Mario Kart, Mario Party and the Olympics.
      You think, there's not many Mario games out the last few years? Think again: http://en.wikipedia.org/wiki/List_of_Mario_games_by_year

    2. Re:I have to give props to Nintendo for by DeKO · · Score: 1

      There are a few others you should count in (like the Paper Mario series, and Yoshi's Story.) I tried playing Super Paper Mario Wii once, and gave up about 10 minutes or so into the game, tired of just pressing A to proceed to the next dialog line. I didn't play any of it. I would call that a miss too. It's amazing how many game designers think the player needs to be schooled for minutes on the mechanics and/or story before can start enjoying it; and even more when it's Nintendo committing the blunder with their very mascot. New Super Mario Bros goes back to the origins (once again) where you just play it.

    3. Re:I have to give props to Nintendo for by Anonymous Coward · · Score: 1, Informative

      The keyword is "similar". Mario 64/galaxy/sunshine are all 3d and Paper Mario isn't a sidescroller, either. I could see tossing in some of the gameboy ones, but most of those weren't straight SMB games either.

      Mario Party isn't even close.

    4. Re:I have to give props to Nintendo for by Anonymous Coward · · Score: 0

      Super Paper Mario isn't really the same type of experience as New Super Mario Bros. It's a spin-off of the Paper Mario series, which is itself an RPG spin-off of the main Mario series. Since it's based on an RPG, you should go in expecting an emphasis on storytelling. The difference is that it has fun, clever Mario-ish gameplay to match the fun, clever Paper Mario storytelling.

    5. Re:I have to give props to Nintendo for by Zerth · · Score: 1

      He already included the two Super Mario Land GB games. SML3 was actually a Wario game.

    6. Re:I have to give props to Nintendo for by ultrafunkula · · Score: 5, Interesting

      I found that with Super Paper Mario at first, but it's worth playing through as it gets much better. The game has some clever mechanics, the puzzles are fun (although not that tricky), and the humour is very good. After Super Mario World this is my second favourite Mario game.

    7. Re:I have to give props to Nintendo for by anss123 · · Score: 1

      Yoshi's Story and the Wario games didn't really scream "Mario" all that loudly, but even then they were pretty good games. The 3D Marios were perhaps not as good as the 2D Marios but pretty close I think (didn't care for them personally). Paper Mario may not be everyone's favorite but I belive they have a loyal following.

      Point being that when Mario is prominently in the title "you know" that it's a good game, even the spin off games such as Dr. Mario and Mario Kart. That's what I find impressive about the Mario franchise.

      New Super Mario goes "back to the basics" and appeals to new and old school gamers because of that. The he last really good and big selling 2D platformer was Donkey Kong Country so the market was probably waiting for something like NSMB to come along.

      But one reason it's NSMB that's the "big seller" and not "insert good 2d platformer I've never heard about" is partly because of Mario's good rep, not just because it's good old school 2d platforming game with a marketing campaign attached.

    8. Re:I have to give props to Nintendo for by JackieBrown · · Score: 1

      Was Mario 64 worth playing? I looked at it for about 5 minutes and couldn't figure out what I was suppose to do so quit.

      Is it worth going back to?

    9. Re:I have to give props to Nintendo for by Conception · · Score: 1

      It's hard to say. Mario 64 is/was the definitive game that showed that 3D games could work. For the time it was spectacular and a great deal of the 3D platformer game conventions we take for granted today came from Mario. So, it's a great game but it's been a long time since it came out and time ages 3D poorly. So, how good are you at playing older tech?

      PS The goal of the game is to get the stars and save peach ;)

    10. Re:I have to give props to Nintendo for by 93+Escort+Wagon · · Score: 1

      You missed Mario 64, Mario Galaxy, Mario Sunshine and Paper Mario, not even counting the various Mario games for the various GameBoys, Mario Kart, Mario Party and the Olympics.
      You think, there's not many Mario games out the last few years? Think again: http://en.wikipedia.org/wiki/List_of_Mario_games_by_year

      I don't think it's the number of games - it's the quality of the games. Super Mario Sunshine and Paper Mario were very well done and a lot of fun.

      Of course, I still occasionally play Super Mario Brothers 3 on the Wii, so maybe I'm just a sucker for the franchise.

      --
      #DeleteChrome
    11. Re:I have to give props to Nintendo for by wgoodman · · Score: 3, Interesting

      wish i had mod points.. for some reason haven't seen them in ages.. wtf? have excellent karma and can no longer mod? there are indeed far more mario games.

    12. Re:I have to give props to Nintendo for by Jack+Taylor · · Score: 1

      Not to mention the advertising, at least here in Japan. Nintendo had very high profile TV commercials showing the gameplay and the fact that people of all generations enjoyed playing it. And, of course, it was and is plastered all over video game store shelves. 3 million of those 10 million copies were sold in Japan, so they must be doing something right.

      --
      One good turn - gets all the covers.
    13. Re:I have to give props to Nintendo for by DemonBeaver · · Score: 1

      I sat down during my first year of college, and finished the game 100%. It was great fun, even though the tech is indeed ancient. About the only annoying thing would be the control scheme. While controlling Mario himself was fairly standard (analog stick), the camera was straight from hell. Controlled very grossly by the four C-buttons, and prone to turn around whenever it felt like it. I must have walked in a door just to accidentally walk right out again a hundred times...

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    14. Re:I have to give props to Nintendo for by dzfoo · · Score: 1

      I think he meant classic-style Mario games: side-scrolling 2-D like the old Super Mario Bros. NES game.

      Super Mario Sunshine, and Super Mario Galaxy are fantastic games in their own right, but they are 3-D "adventure" games, in the style of Ratchet and Clank, Spyro, etc.

                -dZ.

      --
      Carol vs. Ghost
      ...Can you save Christmas?
    15. Re:I have to give props to Nintendo for by elashish14 · · Score: 1

      Yoshi's Island (Super Mario World 2 I think) was also a great game in the franchise. Different concept, but still a very similar playing style. Plus it kept you coming back to unlock new levels, similar to NSMB DS and Wii. Probably the first game in the series to do that.

      Ah, nostalgia.

      --
      I have left slashdot and am now on Soylent News. FUCK YOU DICE.
    16. Re:I have to give props to Nintendo for by anss123 · · Score: 1

      I get mod points all the time. Got five mod points right now and had 12 mod points before that. I don't metamoderate but you can try that.

    17. Re:I have to give props to Nintendo for by wisdom_brewing · · Score: 1

      yes, it is worth going back to... its great on the DS

    18. Re:I have to give props to Nintendo for by crossmr · · Score: 1

      The problem with the puzzles in that is as soon as it doesn't seem obvious you just switch the perspective and its blindingly obvious.

    19. Re:I have to give props to Nintendo for by slimjim8094 · · Score: 2

      Absolutely. It's probably one of the best games ever.

      Hint: Run into the castle and go to the door with the blank star. Jump into the picture :)

      --
      I have developed a truly marvelous proof of this comment, which this signature is too narrow to contain.
    20. Re:I have to give props to Nintendo for by brentrad · · Score: 1

      Mario 64 is IMO one of the top 10 video games on any system ever. So yes, it's worth going back to. Find a walkthrough online, that will give you the basics - but the game itself teaches you the moves you'll need to play - which is genious, and common to Mario games. It only requires you to master advanced moves when you actually need to use them to finish a level, and it always gives you a chance to practice those new moves.

      I never had an N64 console, but I played it on a PC emulator. First 3-D game I ever played through all the way - until then I was really stuck on 2-D games, but Mario 64 opened my eyes to the potential of quality games on 3-D.

      I (and many others) consider Super Mario Galaxy (another top 10 game) to be a sequel to Mario 64. The gameplay is very similar. I highly recommend picking Mario 64 up. The 3-D graphics are blocky (not an issue IMO), but the gameplay is amazing.

      I went back a few years ago and played it again, and it was as good as I remember it. Hmm, now I'm itching to go play it again. :)

  4. To Put This In Perspective by rsmith-mac · · Score: 5, Informative

    For anyone trying to grasp just where 10mil would fit in, here's how it would compared to some other games based on VGChartz' data:

    Ahead of: Halo (any of them), Xbox 360 versions of Call of Duty (any of them), Myst, GTA4 (360), Gears of War (any of them), Final Fantasy 7, Gran Turismo 4

    Some games it's behind: Starcraft (11mil), Gran Turismo 3 (15mil), The Sims (16mil), Super Mario Bros. 3 (17mil), GTA: San Andreas (PS2, 18mil), Mario Kart Wii (20mil), a massive number of handheld games (which sell well because they're cheap), and several pack-in titles such as Wii Sports (60mil), Super Mario Bros. 1 (40mil), and Super Mario World (20mil).

    It's a good seller, but it's not close to being the best-selling game of even this generation of consoles (that would be Mario Kart). Unless it has long legs (which is entirely likely), it's not likely to cross any of the original Mario games other than SMB2, since it still needs another 7mil units to catch up to SMB3.

    1. Re:To Put This In Perspective by coolsnowmen · · Score: 0

      You are misreading the charts. Modern Warfare 2 has sole way more than 10 million copies total

      They sold a billion$ worth of product: http://arstechnica.com/gaming/news/2010/01/what-we-and-activision-learned-from-modern-warfare-2.ars
      That is about 17 million copies.

      to use vgcharts, you would have to total up all the systems
      Adding xbox 360 (http://vgchartz.com/games/game.php?id=28848)
      To PS3 (http://vgchartz.com/games/game.php?id=28847)
      To PC (http://vgchartz.com/games/game.php?id=28849)

    2. Re:To Put This In Perspective by Anonymous Coward · · Score: 0

      Legs? A Mario game? I guess it's just barely possible.

      (Don't look for a drop in either sales or price before 2020)

    3. Re:To Put This In Perspective by Toonol · · Score: 4, Informative

      He read the charts correctly; that's why he said it sold more than MW2 on the 360, not more than MW2 in total.

    4. Re:To Put This In Perspective by wgoodman · · Score: 1

      i'd be curious to see where the numbers would lie with used game sales as well.. i know i've bought and lost/scratched/etc FF7 3-4 times by now.

      still.. fairly amazing once you put in perspective like that.

    5. Re:To Put This In Perspective by ThisIsForReal · · Score: 1
      Unlike movie box office grosses (which I've followed out of curiosity every week for over 14 years now and can speak with at least an ounce of authority), game sales behave in a vastly different way (of which I've followed out of curiosity for a few years now).

      In short, there's a lot more room for many different game titles selling in a store at once than for movies playing in theaters. As a resulting, sales will continue for a long time. This will have longer legs than you think and may still reach number 1 of all the mario series, given the console market penetration and change in world population while accounting for increased world disposable income since previous mario titles.

      --
      -THE END-
    6. Re:To Put This In Perspective by osgeek · · Score: 1

      I think the focus was more on the 45 day sales figure already reaching 10mil. Long-term, I don't think that anyone will be surprised if it breaks 20mil by next Christmas.

    7. Re:To Put This In Perspective by KDR_11k · · Score: 1

      Only for very few games. NSMB on the DS was one such evergreen title and it looks like NSMBWii will be too but most games blow their load in the first two weeks/months and then fade into obscurity sales-wise.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  5. Release dates by Kitkoan · · Score: 0

    NSMB Wii has sold 3 million units in Japan, where it launched on December 3; 3 million copies in Europe, where it launched November 20, and 4.5 million units in North America, where it launched November 15

    Launching first in North America on Nov 15th, 5 days later released in Europe on Nov 20th and then 2 weeks later released in Japan on Dec 3rd. While it's normal for a japanese game to be released in North America first then followed by Europe, I'm surprised that it was released almost 3 weeks before being released in Japan. Or is this new Mario not made in Japan?

    --
    Attention... all grammer nazi"s! Is they're anything; wrong with: my post,
    1. Re:Release dates by reverseengineer · · Score: 1

      I'd assume the release dates had to do with meeting the holiday rush in Western countries. In the United States, launching later than the Friday after Thanksgiving (Nov. 27 last year) might have cost them some sales. Obviously, having product for Black Friday is not a concern for European retailers as it is in the US, but Dec. 3 still cuts close for Christmas shopping. In Japan, they could have approached the launch date a bit more leisurely.

      --
      "FDA staff reviewers expressed concern about the number of patients who were left out of the study because they died."
  6. The Appeal of Mass Market Gaming by sonicmerlin · · Score: 1, Insightful

    While I applaud Nintendo for their financial success, I can't help but worry that this will simply encourage developers to skimp on innovation in future games. After all, if you can make an inexpensive game that sells millions to casual gamers, why bother spending time and money to create an innovative new experience? Still, I must admit 2D Mario has always had great appeal to me. It really is a fun game.

    1. Re:The Appeal of Mass Market Gaming by Anonymous Coward · · Score: 0

      "Inexpensive" and "Innovative" don't necessarily go hand in hand - just look at the game libraries of the DS, iPod Touch or Xbox Live Arcade, for example. I, for one, welcome our new inexpensive/innovative game creating overlords.

    2. Re:The Appeal of Mass Market Gaming by Anonymous Coward · · Score: 0

      D'oh, make that "expensive" and "innovative" don't necessarily go hand in hand.

    3. Re:The Appeal of Mass Market Gaming by montibbalt · · Score: 1

      Regardless of Mario's success, I'm sure we can expect to see about 12 of the same first person shooter arrive this fall

    4. Re:The Appeal of Mass Market Gaming by chromatic · · Score: 1

      What do you mean by "innovation" and why is it, in and of itself, good?

    5. Re:The Appeal of Mass Market Gaming by JackieBrown · · Score: 1

      I can't help but worry that this will simply encourage developers to skimp on innovation in future games. After all, if you can make an inexpensive game that sells millions to casual gamers, why bother spending time and money to create an innovative new experience?

      I see that more with them reselling the old games as wads.

      This one is a new game with a familiar feel.

    6. Re:The Appeal of Mass Market Gaming by pclminion · · Score: 1

      They should produce fewer successful games and more unsuccessful ones? I'm not sure I understand what you're trying to say.

    7. Re:The Appeal of Mass Market Gaming by cgenman · · Score: 1

      As a game developer myself, spending time and money is usually the anthesis of innovation. The more the suits invest in a project, the more guaranteed ROI they will want. That means, the more like every other bloody game out there it will need to be.

      NSMBWii took a formula that once was popular but now has few games in it, added some really fun new ways of interacting (4 player!), and hit it out of the park. The title probably didn't cost more than 5 million to produce, but it has a ton of gameplay and can be a lot of fun. This proves that, like Bionic Commando Rearmed, a small game with a solid creative idea and classic gameplay can be very profitable. I welcome that realization, and look forward to more accessible, fun 2D titles.

    8. Re:The Appeal of Mass Market Gaming by 0100010001010011 · · Score: 1

      There's plenty that's "innovative" about the new game. The innovation they added was polish.

      The world had smart phones before the iPhone and the world had 2D side scrollers before NSMB. But Nintendo engineers seemed to have polished everything. The sound, the interactions, everything.

      And by no means is that 'cheap'.

    9. Re:The Appeal of Mass Market Gaming by michaelhood · · Score: 1

      While I applaud Nintendo for their financial success, I can't help but worry that this will simply encourage developers to skimp on innovation in future games. After all, if you can make an inexpensive game that sells millions to casual gamers, why bother spending time and money to create an innovative new experience?

      Still, I must admit 2D Mario has always had great appeal to me. It really is a fun game.

      Yeah, now that this has been a success we'll probably see like 6 Calls of Duty, 17 and a half Final Fantasy games, etc.. oh wait.

    10. Re:The Appeal of Mass Market Gaming by Jaysyn · · Score: 1

      You haven't actually played NSMBW, have you?

      --
      There is a war going on for your mind.
    11. Re:The Appeal of Mass Market Gaming by secretcurse · · Score: 2, Insightful

      Wait, are you saying that the game isn't innovative? Coin battle and 4 player co-op are two of the best innovations in the Mario franchise since 1985. Rather than just throwing the best textures and shaders their artists could make on top of the flavor of the month physics engine, Nintendo sat down and figured out how to take the classic side scrolling adventure game and make it fresh and fun again. It's not the most original game to ever hit the market, but it's sure as hell a lot more innovative than something like Modern Warfare 2. In an era when most game studios simply shit out an incremental improvement over whatever worked last year with slightly better graphics, NSMB Wii was a breath of fresh air to me. ***Disclaimer: I love MW2 even though it's not original. I also don't think NSMB Wii is the greatest game ever, but saying it's not innovative is ridiculous.

      --
      I'm using all of my mod points to mod ancient memes down. Please join me.
    12. Re:The Appeal of Mass Market Gaming by The+Wooden+Badger · · Score: 1

      I have to post my agreement here. I cut my teeth on an Atari 2600, and had a NES when it first hit the shelves in the US. I like playing games like Halo now, but there is a lot to be said about the game play, accessibility and fun of some of the old games. Some of my favorite games are the Metal Slug series. They are simple side scrolling shooters, but the main consideration is that they are a lot of fun.

      --
      Heroscape, it's like legos combined with anachronistic wargames.
    13. Re:The Appeal of Mass Market Gaming by DreadPiratePizz · · Score: 1

      I'm sorry, but I think that innovation highly overrated, and you said it yourself: 2D mario is fun. We don't NEED to innovate to create fun games. In fact, I'm wishing developers nowadays tried less to innovate and tried more to simply make a fun game.

    14. Re:The Appeal of Mass Market Gaming by brentrad · · Score: 1

      While this new game definitely has its foundation in the earlier SMB games, it's not simply a rehash - you will have to learn new skills. One of my favorites is a level in World 8 - you're on a series of platforms that you move right and left using the Wii motion control by twisting left and right - while simultaneously controlling Mario moving left and right on the platform and jumping over enemies that are flying towards you and negotiating among blocks in your way. Serious multitasking. It's like nothing I've ever seen in a game before - it was brutally hard, I died over and over - but I loved every minute of it. :)

      Nintendo, keep "churning out" more games like this one - I'll buy every one.

    15. Re:The Appeal of Mass Market Gaming by indi0144 · · Score: 1

      Metal Slug for the wii you say? omg That would close a deal for a wii console here. Or Am I missing something?

    16. Re:The Appeal of Mass Market Gaming by indi0144 · · Score: 1

      Different cultures, Japan cares for innovation it's not a simple buzzword, it's the motor of everything they do, I can imagine a Japanese programmer ashamed because he can't come for a new paradigm in FPSs when he slaps together a TF2 knockoff, unlike West were all that matters it's reviews / e-penis system requirements and astroturfing over the same gameplay Quake put on the table AGES ago, thats why I stay in quake camp, all others seem absurdly complicated and slow when the only thing you want to do it's frag someone.

      When gaming used to be for the entertaining purposes, thats why Mario, Quake and Tetris kick ass, you play and enjoy the games NOT the game is trying you to convert you to some kind of religi^h^h^hmarketing segment. Drop the millions you want, I say EWWWW when I smell forged reviews

    17. Re:The Appeal of Mass Market Gaming by baka_vic · · Score: 1
      Metal Slug Anthology

      Seven games in one, what more could you ask for ;)

  7. It really is that awesome by T-Bucket · · Score: 1

    The multiplayer absolutely makes this game. Sure, you end up killing one another a lot. That's part of the fun. Literally, by the third or fourth level you'll be dying because you're laughing too hard to make the next jump off that blue toad's head. Well worth the purchase price if you have 2-3 other people around to play with...

    1. Re:It really is that awesome by Lord+Maud'Dib · · Score: 1

      As good as LittleBigPlanet???

    2. Re:It really is that awesome by richy+freeway · · Score: 1

      LBP is incredibly boring. It was fun for the first few hours, but soon got tedious.

  8. Those silly Italian brothers by jhoegl · · Score: 1
  9. Awesome! Here's to hoping for more sidescrollers! by vampire_baozi · · Score: 1

    Especially Super Metroid.

    Though, there would be something to be said for a well-rendered 3D Samus Aran sans armor....

  10. All the focus on 3d was for the wrong reason by joeflies · · Score: 2, Insightful

    The reason that developers stopped making side scrollers wasn't because that 3d games were better. In some cases (sony) they pushed the 3d gaming capabilities of the PSX so hard that if I remember correctly, they forbid the publication of 2d games on it. The fact is that 2d games are still fun and can still be fun. Just because a particular console has a feature doesn't mean it's needed, and that goes for wii too, with too many games adding motion sensor to it even though it's not necessary. It's good to see some good old arcade action come back full circle.

    1. Re:All the focus on 3d was for the wrong reason by grumbel · · Score: 0, Flamebait

      The problem is that it really isn't good old arcade action coming back, it is really just a short nostalgia trip to make some easy money. As you can easily see when you compare NSMBWii with SMB3 or Yoshi Island, NSMBWii doesn't get close to the quality or innovation of previous titles, it doesn't even try.

    2. Re:All the focus on 3d was for the wrong reason by Anonymous Coward · · Score: 0

      Is that really true? What about Castlevania Symphony of the Night? Or did it eak by because of the 3D save points?

    3. Re:All the focus on 3d was for the wrong reason by Hadlock · · Score: 1

      I think the PSX also didn't have dedicated hardware for 2D applications, so games like Marvel vs. Capcom ran particularly bad.

      --
      moox. for a new generation.
    4. Re:All the focus on 3d was for the wrong reason by flimflammer · · Score: 1

      In "some" cases they forbade the publication of 2D games on the PSX? Who did? Cause there is an immeasurable number of 2D titles on the PSX.

    5. Re:All the focus on 3d was for the wrong reason by russ_allegro · · Score: 3, Informative

      Is that really true? What about Castlevania Symphony of the Night? Or did it eak by because of the 3D save points?

      Of course it isn't true.

      List of 2d playstation games:
      http://www.digitpress.com/forum/archive/index.php/t-54374.html

    6. Re:All the focus on 3d was for the wrong reason by Fallingcow · · Score: 1

      I just downloaded a bunch of old Nintendo Power magazines for some nostalgic reading, and I was browsing one from after the N64 came out but before the Super Nintendo was retired.

      Holy shit, the letter section was dominated by people complaining about some 2D game on the N64. "I didn't get an N64 to play 2D games!".

      That may be part of why they stopped making the 2D games for a while--they weren't "next gen" enough for people

    7. Re:All the focus on 3d was for the wrong reason by tepples · · Score: 1

      The PS1 didn't have enough RAM. A lot of the 2D games that looked better on the Saturn than on the PS1 required the Saturn's RAM expansion cartridge. It was less of a problem of the N64 or the DS because of their lightning-fast seek time.

    8. Re:All the focus on 3d was for the wrong reason by dzfoo · · Score: 1

      Well, the problem back in the 1990s, when 3-D games started getting popular, was a matter of perception: 3-D games were the new-fangled rage, and anybody who made a plain-old 2-D scroller was thought of as being behind the times and totally uncool. The tacit understanding was that 3-D games where a priori more sophisticated and innovative than any 2-D side-scroller.

      I remember this because when "Oddworld: Abe's Oddyssey" came out, some gaming magazines gave it a bad review just because it was a 2-D side-scroller and not another eye-popping 3-D game, as the rest of the industry was expected to release. And those who gave it a good review went out of their way to convince people that "even though" it was a 2-D side-scroller, it was still very innovative and a lot of fun to play.

      That Oddworld game blew my mind and it was indeed better and more innovative than most of the 3-D crap of the era.

              -dZ.

      --
      Carol vs. Ghost
      ...Can you save Christmas?
    9. Re:All the focus on 3d was for the wrong reason by osgeek · · Score: 1

      You can call it "nostalgia" if you want, but I see my kids and their friends (7-12 years old) as totally hooked on NSMBWii. They absolutely love it above all the other games we have for the Wii and PS3.

      It may be nostalgia to those of us who played the earlier versions, but you can't really call it that for this new crop of kids who just think it's an awesome game in its own right.

    10. Re:All the focus on 3d was for the wrong reason by Chris+Pimlott · · Score: 1

      While I agree with you, I should point out that the new Wii Super Mario does use motion sensor; a few actions, like using the propeller hat, require you to shake the controller.

    11. Re:All the focus on 3d was for the wrong reason by Logical+Zebra · · Score: 1

      In some cases (sony) they pushed the 3d gaming capabilities of the PSX so hard that if I remember correctly, they forbid the publication of 2d games on it.

      Then explain to me why there were so many Mega Man X games for the PSX.

      --
      I have a bad feeling about this...
    12. Re:All the focus on 3d was for the wrong reason by Hatta · · Score: 1

      They should make a Mario game that requires you to throw the controller across the room. I'd be great at that one.

      --
      Give me Classic Slashdot or give me death!
    13. Re:All the focus on 3d was for the wrong reason by FunkSoulBrother · · Score: 1

      While I agree with you, I should point out that the new Wii Super Mario does use motion sensor; a few actions, like using the propeller hat, require you to shake the controller.

      True, but I get the impression that this is because Nintendo planned poorly with the Wiimotes. You basically need a couple extra buttons for SNES-level Mario gameplay. Failing that, they hacked in a few things (like lifting POW blocks) with the motion control.

      I don't want the Nintendo controller to look like the double-shoulder button mess that the Playstation input devices have become, but a SNES style 4 buttons would probably have been a good idea. 2 is just a bit limiting.

    14. Re:All the focus on 3d was for the wrong reason by Sancho · · Score: 1

      I think that the more buttons you add, the more you alienate players. For a lot of casual players, more than a couple of buttons is honestly hard to deal with. "I want to pick this up, which button do I press again?"

      But shaking is a completely different action. It's not a matter of "which button", but a matter of "what do I do?" People can remember this more easily than remembering yet another button to push.

      That's not to say that Nintendo necessarily planned things this way, but they may well have.

    15. Re:All the focus on 3d was for the wrong reason by Anonymous Coward · · Score: 0

      The first one for the PSX came out in 1997, the PSX itself came out in 1994.

      In other words, it came out after the initial "everything in 3D" push. By 1997, the PSX had become the clear leader of its console generation and had enough developers producing games for it that a few 2D titles wouldn't detract from its 3D reputation.

    16. Re:All the focus on 3d was for the wrong reason by brentrad · · Score: 1

      I totally disagree. Nintendo had a great idea with the motion controller, but I think that only Nintendo in their branded titles have figured out how to use the motion control effectively.

      How to use the motion controller effectively:
      1) Use it only where it makes sense - if there's a platform that needs to tilt, use the motion control for that.
      2) Use it as an additional button if it makes sense - i.e. spin jump
      3) Use it as a sword - I got a total kick out of swinging the Wiimote to swing my sword in Zelda Twilight Princess to kill random enemies - although in a pitched sword battle with a sword-wielding boss, the lack of sensitivity becomes a weakness and you end up just wildly swinging the Wiimote hoping to connect a hit. Hopefully the Motion Plus will fix that deficiency.
      4) Use it as a pointer to pick up items - like picking up star gems in Mario Galaxy
      5) Give gamers an option. New Super Mario Wii gives you the option of playing just with the motion controller sideways using the D-pad, similar to an old-school NES controller. You can also instead use the nunchuck and its analog stick - WAY better IMO. Especially since I always played Mario on the NES with an NES Advantage joystick - I always thought the D-pad was a weak excuse for a joystick.

      How NOT to use the motion controller:
      1) Don't use it as the main method of control because it's not sensitive enough for that
      2) Don't us it as a steering wheel - The Need For Speed series on Wii uses the motion control as the ONLY available method for control, and it SUCKS big time. I quit playing halfway through because it just wouldn't respond well enough. You can't beat an analog stick for racing IMO. Mario Kart Wii gets a pass since you can also use the nunchuck analog stick or the classic controller.

    17. Re:All the focus on 3d was for the wrong reason by lidocaineus · · Score: 1

      Actually it was. Sony pushed HARD for 3d games. You could definitely make 2d games, but that made it MUCH harder to get through the Sony approval process... so people just stopped trying. If you notice, lots of those games on the list are either established franchises with many fans, or are super Japanese (meaning it would have no appeal in other territories).

  11. "NSMB" Wii by Anonymous Coward · · Score: 0

    Nintendo Stole My Bike?

  12. Good game. by miffo.swe · · Score: 2, Interesting

    Its a really good game with excellent levels and layout. The real fun starts when you play it with a couple of friends. I really hope there will be more games like this coming out.

    --
    HTTP/1.1 400
    1. Re:Good game. by xtracto · · Score: 1

      Agreed, one of the things I miss from the SNES times is good cooperative same-screen multiplayer games.

      That is one of the reasons I loved "Army of Two". Although I would love to see non-FPS coop-multiplayer.

      A good example would be the Top-Gear series in the SNES, which allowed you to play a career mode in multiplayer. Whereas current race games (e.g. Mario Kart Wii do not have that option)

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    2. Re:Good game. by KDR_11k · · Score: 1

      There's Contra Rebirth but that's just another game that's similar to an old one, not a really new idea.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  13. Frustrating! by Anonymous Coward · · Score: 0

    Am I the only one that found the game frustrating? It seems like they wanted to make jumping "smooth" and thus added a bit of animation between you hitting the button and the actual jump motion happening, which means there is a small yet very noticeable delay in jumping, something that completely threw me off coming from the old traditional Mario titles.

    It's funny, really, because I can remember some magazine back in the old days complaining about games doing exactly that and saying that when one hits the jump button, the game should *jump*.

    We've basically abandoned many traditional, simple gaming controls for some ridiculous notion of making games "look right", essentially putting graphics over gameplay, even when the graphics aren't exactly of the highest quality that can be achieved (not that there's a problem with that -- graphics shouldn't matter at all, regardless of how "advanced" or "primitive" they may look, it's still about gameplay, remember). I seriously believe people need to play a lot of the top tier games of the olden days to get a feel for how games are supposed to play before we press forward with modern games with poor controls and bad ideas about gameplay.

    Of course, /. mods are going to see this as one big troll because "oh, I didn't see any problem with the game," which only means you've become accustomed to poor-quality gameplay. Go back and play Mario 3, then play NSMBWii and tell me the controls and gameplay are better on the new game. You can't, because they're not. Regardless, I'm forced to be Anonymous Coward, as I am many times to avoid being modded down to Hell by knee-jerk reactions from mods that can't tell a valid, well-thought out, correct opinion from a troll.

    1. Re:Frustrating! by ledow · · Score: 2, Interesting

      Well, my family and I have played and completed just about every Mario game imaginable (my parents are mad for it, but virtually no other game at all). We played through the Wii version just the other day and I can't say I noticed any delay in the controls at all. It *would* piss me off because I can't stand things like that (even if a good player learns to compensate for them very quickly) - SuperTux, for instance, annoys me because it's "not the same" as Mario jumps, etc. There's something about the Yoshis that is different but I can't pinpoint it, it just "feels" different to SMW Yoshi. I wouldn't say better or worse, just slightly different.

      And Wii Mario is actually very good. It could do with a rethink of the "player dies if their friend pulls the screen too far" part (Gauntlet used to handle that exact situation much better nearly 20 years ago), but the game mechanics are pretty solid and traditional. I wouldn't call Wii Mario highly graphical at all - I view it in the same class as Mario All-Stars - an old game, with some revamped but virtually identical graphics, and the same old gameplay. All they've done is tuck some moves from newer Mario games into it and upped the animation / graphics a little. I actually found it pleasingly traditional, as did my parents who have never really enjoyed the 3D games... they still like to trounce each other on All-Stars Mario 3 Battle Game. The only question that remains, really, is when is Super Mario War coming out for the Wii? :-)

    2. Re:Frustrating! by dzfoo · · Score: 1

      >> It could do with a rethink of the "player dies if their friend pulls the screen too far" part

      They did re-think it: Just press the "A" button and "bubble up" to your companion whenever he or she lands on a safe spot. It took my wife and I a few games before we realized that pattern (we tend to skip the instruction manuals): She would die when left behind, and I would inadvertedly press the "A" button while smashing the D-pad and turn into a bubble at the wrong moments. Fun!

            -dZ.

      --
      Carol vs. Ghost
      ...Can you save Christmas?
    3. Re:Frustrating! by ledow · · Score: 1

      I've used that with my parents a lot - they often "bubble" and then wait for me to do the tricky bits for them. Not really a useful trick on the more difficult areas - all you do is increase the risk that if the non-bubbled person dies then you have to start the level over (possibly from a halfway point). Non-bubbled, you can at least continue with the other player. There's no reason the screen can't zoom out a bit more, or prevent one player running off too far in one of the directions. The game itself even enforces "the screen will push you" at certain points, so why it couldn't just work like that rather than the player disappearing off-screen into certain death, I don't know.

      And "BUBBLE!" is a common shout when the poorer player is about to die - if you can hit A fast enough, you can avoid the death and just bubble harmlessly back to your partner.

    4. Re:Frustrating! by Jaysyn · · Score: 1

      It could do with a rethink of the "player dies if their friend pulls the screen too far" part (Gauntlet used to handle that exact situation much better nearly 20 years ago),

      Press A. Problem solved.

      --
      There is a war going on for your mind.
    5. Re:Frustrating! by Zerth · · Score: 1

      If you are playing with 3 or 4, have one stand somewhere relatively safe while the person attempts it and the other 1/2 are bubbled.

      It'd be nice if it automatically bubbled you if you fell behind, but they'd have to leave an exception for being squished against the edge by an obstacle.

      And we found it mildly funny when we got to the second part of the final battle and everyone bubbled at the same time to avoid the initial flame breath. Is there any way for everyone to avoid that first breath, when you are against the wall, other than helicopter hats or bouncing off somebody's head?

    6. Re:Frustrating! by Sancho · · Score: 1

      The physics of moving and jumping were definitely different (slightly) compared to the older games. This really threw me off at first, but I got used to it.

      If the delay is really bad, though, you might make sure that your TV isn't trying to do any video processing. I played with one friend who left that on, and it added about 0.5-0.75 seconds lag to each button press.

    7. Re:Frustrating! by Joe+Snipe · · Score: 1

      when is Super Mario War coming out for the Wii? :-)

      If you have the homebrew channel then last year

      Someone even ported Supertux, but it needs some huge tweaks.

      --
      Sometimes, life itself is sarcasm...
    8. Re:Frustrating! by Anonymous Coward · · Score: 0

      Sounds like player needs to hit A if they can't keep up.

      This is the best coop game I've ever played, no contest. At a time when every other console is centered on playing on the internet I love Nintendo for putting out a game that lets people in the same room play together. Xbox 360 may have omg better hardware but it's somehow still not good enough to let 2 people play on one system for a lot of games (need for speed underground: single player racing. pathetic).

      And after playing through every single level several times, it's still fun. If you and your friends get to the point where getting through levels is too easy, try being the only player to get through a level. The game is perfect, so long as you can keep your temper in check for when your friends pick you up and throw you into lava.

  14. Re:Awesome! Here's to hoping for more sidescroller by Anonymous Coward · · Score: 0

    Yes, please.

    I, for one, will buy almost any and all games that return to the Super Nintendo style, and then are "refreshed" without making them 3D.

    For the record, my favorite Wii game so far has been the WiiWare title Final Fantasy IV: The After Years.

  15. Re:Awesome! Here's to hoping for more sidescroller by Paradigm_Complex · · Score: 1
    Especially Super Metroid.

    While all the details aren't known, they are working on another Metroid. While part of the development team is Team Ninja, the other part is the same guys who worked on Metroid Fusion, which is the department which descended from the department which made Super Metroid.

    He's to a true sequel to Super Metroid that isn't a clone and doesn't withhold gameplay elements (eg: single-column wall jumps)

    /me holds up glass

    --
    "A witty saying proves nothing." - Voltaire
  16. Wiimote layout... by RulerOf · · Score: 1

    I like how they mapped it like the old style Nintendo controller as well.

    Indeed! The Wiimote was laid out the way it is specifically to accommodate that kind of controller layout, which is quite handy. Honestly though, I think it was done so, though, to allow play of $5-a-pop virtual console (read: buy me again :-P) titles.

    Never underestimate the power of sales.

    --
    Boot Windows, Linux, and ESX over the network for free.
  17. Like the Wii, the PC has TV out by now by tepples · · Score: 1

    TVs have PC inputs nowadays.

    The average TV is much bigger then the average monitor.

    I am aware of that. But TVs display PC video just as easily as console video, as long as the right cable is between the two. A VGA-to-composite adapter for a PC is no more expensive than an official component cable for a console. If the problem is that the TV and the PC are in separate rooms, Acer Aspire Revo and other nettop PCs with an NVIDIA chipset solve that handily. So why aren't PC games designed to use TVs?

    1. Re:Like the Wii, the PC has TV out by now by osgeek · · Score: 1

      PCs are usually set up for one person at a desk. They don't come with any controllers or other gaming niceties, so typically gamers customize them in very one-player-specific ways.

      Consoles fit in with the "entertainment area" of homes where there's a lot of seating so everyone can view the television. That environment lends itself to being shared by the gaming system which has lots of cheap-to-add controllers.

  18. Bad gamers are customers too... by RulerOf · · Score: 2

    It is a fucking game, I am supposed to enjoy my time while playing it.

    If only there were more people like you in game development and design.

    I simply don't buy games anymore for several reasons, aside from the asinine price tags, but one sticks out most above all: I shouldn't be punished because I suck.

    A very large number of games that I've tried lately have punished me for failure. I won't go deep into details about this one or that one, but the latest Wolfenstein title comes to mind as the last one I played for about an hour and then quit. My "allies" and I were sieging a train station, and, just as in the opening cut scene I had just watched, I tried to sprint around and go Rambo on all of the Nazis behind the door. I must've reloaded the game fifteen times and tried a different approach every time I got through this door, but alas, I kept dying. Hiding under cover to reload and recharge my "stamina" just aren't my kind of thing.

    At the very least, in NSMB, when you fail too many times--and yes, even if it's because you're trying to play in a manner that's just too cavalier for your skill level for you to pull off correctly--you at least have the option to skip the level by watching Luigi one-up your ass and breeze through it. Ironically, even if you can't win it the way the developers intended you to, you can still play, have some fun, and at the very least, feel like the game was worth your money by beating the damned thing.

    ....I'm gonna go play some DotA and kindly get back off the hardcore gamers' lawns.

    --
    Boot Windows, Linux, and ESX over the network for free.
  19. History behind Super Mario Bros Wii and other info by PhiberOptix · · Score: 4, Interesting

    On the latest Iwata Asks (where the president of Nintendo interviews his staff) there's a lot of interesting info about how Miyamoto came up with the sound effect for the propeller mario, why mario wears overalls, why use a mushroom as a powerup, why turtles as opponents and other interesting info.

    http://us.wii.com/iwata_asks/nsmb/vol1_page1.jsp

  20. Why no games for home theater PCs? by tepples · · Score: 1

    PCs [...] don't come with any controllers or other gaming niceties, so typically gamers customize them in very one-player-specific ways.

    Wii consoles don't come with multiple controllers either. In fact, PC-compatible USB gamepads for players 1 through 4 often cost less than Wii Remote + Nunchuk for players 2 through 4 or Dual Shock 3 controllers for players 2 through 4.

    Consoles fit in with the "entertainment area" of homes where there's a lot of seating so everyone can view the television.

    As does a suitably installed Acer Aspire Revo or any of several home theater PCs. So why aren't video games designed to take advantage of home theater PCs?

    1. Re:Why no games for home theater PCs? by FunkSoulBrother · · Score: 1

      As does a suitably installed Acer Aspire Revo or any of several home theater PCs. So why aren't video games designed to take advantage of home theater PCs?

      Because no one does that. Seriously, there are what, 25,000,000 Wiis sold in the North American market? I'd be shocked if there were 150,000 Home Theater PCs properly installed and powerful enough for gaming on the continent.

      Even if it is a million, its an embarrassingly small market. Its the same reason you don't see boxed Linux distributions at Best Buy.

    2. Re:Why no games for home theater PCs? by tepples · · Score: 1

      So what should an indie developer with a concept for a video game for multiple players on one screen, and possibly even a proof of concept implementation for home theater PCs, do in order to grow to meet Nintendo's requirements for a WiiWare license? This includes having "relevant video game industry experience" and affording a "secure office facility".

    3. Re:Why no games for home theater PCs? by FunkSoulBrother · · Score: 1

      So what should an indie developer with a concept for a video game for multiple players on one screen, and possibly even a proof of concept implementation for home theater PCs, do in order to grow to meet Nintendo's requirements for a WiiWare license? This includes having "relevant video game industry experience" and affording a "secure office facility".

      I'm not sure, it's a tough question. I'd love to see PC gaming flourish in that area -- I'm not antagonistic to the idea of home theater PC's, though my original post may have come off a bit mocking in nature. I was more just pointing out the current reality.

      I think a good start would be a standardized HTPC implementation, so you don't run into the configuration/settings/"will my machine run it and at what quality" nightmare that PC gaming is for non-technical users.

    4. Re:Why no games for home theater PCs? by FiloEleven · · Score: 1

      Simple: develop for XBox Live Arcade first. It's a much more open market. Won't work if your game includes motion control, obviously, but otherwise that seems to be the way to go.

  21. Re:Awesome! Here's to hoping for more sidescroller by KDR_11k · · Score: 1

    I'm very worried that Other M will be so busy forcing you to play through Samus' backstory that it won't let you do anything on your own, it'll be one of those stupid linear Metroids like Fusion that completely lose what makes Metroid good. Zero Mission was nice but the level design was a bit lacking, the stealth section total bullshit and the item distribution completely questionable (Power Bombs only when you can just go for the final boss instead?).

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  22. I tried to buy it, but... by FuckTheModerators · · Score: 1

    Target had none.
    Kmart had none.
    Walmart had none.
    Blockbuster had boxes on the "Buy this stuff" shelf. I picked one up, went to the counter, and told the clerk I'd like to buy it. She looked behind the counter for a while, then went to the back. Returning, she placed the empty box back on the "Buy this stuff" shelf and said "Sorry, we don't have any of these."

    Lack of immediate gratification seriously made me consider dusting off my pegleg and eyepatch.

  23. Reggie Fils-Aime wins his bet by Daetrin · · Score: 1

    "Ahead of: Halo (any of them), Xbox 360 versions of Call of Duty (any of them), Myst, GTA4 (360), Gears of War (any of them), Final Fantasy 7, Gran Turismo 4"

    Which means it has now also outsold MW2 on every platform, including the 360, _individually_ (not all combined.) Just like Reggie bet that it would. He originally said it would beat Modern Warfare 2 on one platform by the end of January. (The person he was interviewing then specified the 360 and Reggie didn't seem to object. Which led to a lot of controversy amongst fanboys when it seemed like Mario might beat the PS3 sales but not the 360 sales, but that's all moot now.)

    After the response to the initial sales of Modern Warfare 2 in November, a lot of people are going to be eating crow over that one :)

    --
    This Space Intentionally Left Blank
  24. Re:Awesome! Here's to hoping for more sidescroller by Paradigm_Complex · · Score: 1

    I concur with just about everything you've said - I'm glad I'm not the only one that feels that way. Historically, very little story was directly told in the (2D) Metroid Games. What little story there was was shown through the gameplay itself - no text, no talking. There was no need to say "Surpirse! Samus is a woman" or "Surprise! She still has a heart, and saved the young Metroid," or "Surprise! The Metroid came to save her" etc. I'm quite worried the trend will continue as it was in Fusion, with far to much text/speach.

    I found the level design in ZM okay. It's nice that the developers purposefully put in creative/indirect/sequence-breaking options (eg: you can beat the entire game without the long beam), but it just worked so well in SM when it was unintentional. And yes, the stealth section was bullshit. I do buy the fact that you got the Power Bombs only *after* defeating the Motherbrain, since Samus never did get them in the original Metroid.

    Maaaaybe Yokoi's ghost will haunt Sakamoto in going old-school again, or maybe the Team Ninja folks are actually hardcore SM fans. Maybe.

    --
    "A witty saying proves nothing." - Voltaire
  25. Good game, but... by VickiM · · Score: 2, Interesting

    It's a really fun game. I'm only in World 7, but I look forward to the rest. My only problem has been when I tried to take it to a relative's house this past weekend. They're in one of the infamous dial-up bubbles all over the country, so they haven't bothered setting up wireless. The disk required a system update before it would play, so we couldn't play it. I scoured the box for a warning, expecting better from Nintendo, but couldn't find it.

    1. Re:Good game, but... by gotem · · Score: 2, Informative

      The update is in the disk, you just tell it to update that's it

  26. Funny by smd75 · · Score: 2, Insightful

    This came out the day after I 100% completed NSMBW, It was worth the money, totally.

    --
    Im a troll because I disagree with you.
  27. Definition of game by AlpineR · · Score: 2, Insightful

    I shouldn't be punished because I suck.

    Your concept of "game" is foreign to me. A game is a contest with rules. You play by discovering/learning/developing the ability to win the contest within the rules. An activity that lets you progress without challenge or accomplishment isn't a game.

    I am playing through New Super Mario Bros myself and while I appreciate the ease with which I can advance without ever losing, it does detract from the sense of accomplishment.

    On the other hand, I do respect your definition of fun. As an amateur game designer (Starcraft maps, mostly) I've learned that players bring a wide variety of goals to each game. Some want to win by the intended rules. Some want to win by breaking rules. Some want to spend time socializing. Some want to give other players grief.

    So I accept that NSMB is not a hardcore game. But I'd be sad if all games were as easy and forgiving as NSMB.

  28. Re:Awesome! Here's to hoping for more sidescroller by KDR_11k · · Score: 1

    I do buy the fact that you got the Power Bombs only *after* defeating the Motherbrain, since Samus never did get them in the original Metroid.

    Yeah but I only got them after destroying Mecha Ridley because there's a junction where you can decide to either go for the power bombs or to the final boss which is extremely bad level design IMO. The least they could have done was make getting to Mecha Ridley without the bombs take some serious sequence breaking, not just shooting one block and there you are.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  29. Chicken and egg, apparently by tepples · · Score: 1

    Think of all the people you know that has a PC. Not just your hardcore geek friends but everyone.

    I'd limit it to people who own a PC with a discrete video card or non-Intel onboard video, because gamers don't let gamers use Intel GMA.

    How many of them have multiple game controllers?

    Anyone who has multiple Xbox 360 wired controllers and a PC running Windows XP SP1 or later has multiple PC game controllers.

    How many even have one game controller?

    That's why.

    But why don't they have multiple game controllers? As I understand it, people don't have PCs with multiple controllers because the major labels don't publish PC games that use multiple controllers, and the major labels don't publish PC games that use multiple controllers because people don't have PCs with multiple controllers. This is a chicken and egg situation. Would it be possible for an indie developer not yet big enough to qualify for a WiiWare license to break this Catch-22 by publishing a few offline multiplayer games and linking to online stores that sell extra controllers?

    1. Re:Chicken and egg, apparently by LBt1st · · Score: 1

      I think your catch 22 description hits the nail on the head. The situation actually seems to have gotten worse over the years. I remember in the mid and late 90's you could go to any store that sold computers and see a whole isle dedicated to gamepads and flight sticks. Gravis was all the rage and most of these devices could be daisy chained.
      Now you go into a store and if your lucky you'll find a Dual Shock style gamepad hanging all alone on a hook back in some corner.

      Microsoft's no help requiring devs to use an additional API to support the 360 gamepad. Although I agree it's a great pad and own one myself (and I don't even have a 360).

      Perhaps someone will break the mold with a quality game that supports four players or some such. Until then, there's Wii.

    2. Re:Chicken and egg, apparently by tepples · · Score: 1

      I remember in the mid and late 90's you could go to any store that sold computers and see a whole isle dedicated to gamepads and flight sticks. Gravis was all the rage and most of these devices could be daisy chained.
      Now you go into a store and if your lucky you'll find a Dual Shock style gamepad hanging all alone on a hook back in some corner.

      I own a Gravis GamePad Pro USB. Its directional pad made down-right way too easy to hit. At least the pads Logitech makes are slightly more precise, though not as much so as a Nintendo console controller through an adapter.

      Microsoft's no help requiring devs to use an additional API to support the 360 gamepad.

      Requiring? I've read that though the Xbox 360 controller is best with XInput games, it also works with DirectInput games, except simultaneous LT and RT presses don't register.

      Perhaps someone will break the mold with a quality game that supports four players or some such.

      I want to be that someone. But a project as big as a modern video game needs far more than the couple hours a day I can give after my unrelated day job. So given FunkSoulBrother's conjecture at the lack of HTPC penetration, what's the best way to recoup the cost of developing an indie alternative to Wii games?

    3. Re:Chicken and egg, apparently by LBt1st · · Score: 1

      Yeah your correct, XInput isn't Required. But if you want the triggers to play nice you need to use it.

      Well I don't have any AAA titles under my belt so I'm probably not the one to ask in terms of releasing a profitable game. My stuff so far hasn't had money as a goal.

      If your serious about it though, try putting together a demo in your off time. Then pitch it to a publisher. Check out the GDR link in my signature. There's a few guys that have pulled it off.

  30. The Nintendo Compromise for modern kids by bussdriver · · Score: 1

    Nintendo does a compromise where kids with lower motivation and skill can still be rewarded while classic gamers can shift their goals slightly.

    The collection system since Mario64:
    These are NOT your typical collection quest. They cleverly recycle content while adding actual gameplay skill challenges. Sure, they have a few of the typical hidden, timed, or multiple path situations but the majority challenge your skills like a more difficult level would (but without adding 30 levels.) These goals are fun and not condescending drudgery with a carrot.

    The NSMB for the 1st time includes VIDEOS encouraging people to try to show off their skills - its a direct response to the YEARS of Mario contests, Speed Runs and YouTube show offs.

    Nintendo then keeps BOTH sides happy.

    I don't play games much anymore; however, I spent every weekend since it came out playing it with friends and haven't had so much fun with a game in 15 years - including mariokart!

    The only thing NSMB could add is online multiplayer, emailing USER gameplay videos, online contests, and more amazing gameplay videos.