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Portal Update Hints At New Game

An anonymous reader writes "It appears Valve has begun another ARG (Alternate Reality Game) similar to the one that led up to the release of the original Portal game. A recent Portal update unlocked a new achievement which has uncovered various hidden images and sounds containing references to the Portal and Half-Life universe. Many believe this to be part of the run-up to the announcement of Portal 2 and/or the next installment of the Half-Life series. A thread on the Steam forums has already reached over 1 million views as people piece together the information. Another thread summarizes the information found so far. Based on clues from the ARG, some are speculating an announcement at the 2010 Game Developers Conference where Valve's co-founder Gabe Newell is to receive this year's Pioneer Award."

156 comments

  1. EP 3 W00T W00T! by Pojut · · Score: 4, Insightful

    Considering it's been what...6 years since Half Life 2, and 2+ years since episode 2, I'd say it's about freakin' time for 3 to get released. Hurry it up, Valve!

    1. Re:EP 3 W00T W00T! by RCGodward · · Score: 5, Funny

      The hint is a lie!

    2. Re:EP 3 W00T W00T! by Anonymous Coward · · Score: 0

      Boo! You are bad, and should feel bad!

    3. Re:EP 3 W00T W00T! by sopssa · · Score: 3, Interesting

      While Half Life's are awesome games, I would actually rather see Portal 2. It's something completely different from other games and the story is damn interesting and even funny. Half Life imo has too much shooting in it (yeah it's an action game, but still). With Portal I get an awesome and interesting storyline and mostly just need to think about the puzzles.

      And multiplayer Portal please!

    4. Re:EP 3 W00T W00T! by interkin3tic · · Score: 5, Funny

      Half Life imo has too much shooting in it

      I know! I -hate- it when FPS have a lot of shooting. The first person perspective also gets to me when there's too much of it. Same complaint with pornos really, they all seem to have way too much sex in them, imho.

      Ugh. This cup of coffee has way too much coffee in it. Not enough lobster bisque if you ask me. It's like, yeah, it's a cup of coffee and not a cup of lobster bisque, but still. :-P

    5. Re:EP 3 W00T W00T! by sopssa · · Score: 1, Redundant

      I'm just saying I like the story and puzzle parts more than constant shooting. I like to build up some tension and have some sneaking too. That's why I like games like Thief, Hitman and other similar. The shooting/fighting is there, but it's not the main purpose. With Portal its the puzzles and interesting story. That's why I said I'd rather like it to be Portal 2.

    6. Re:EP 3 W00T W00T! by SPQR_Julian · · Score: 1

      Where are my mod points when I actually want to use them?

    7. Re:EP 3 W00T W00T! by Abstrackt · · Score: 4, Funny

      Ugh. This cup of coffee has way too much coffee in it. Not enough lobster bisque if you ask me. It's like, yeah, it's a cup of coffee and not a cup of lobster bisque, but still. :-P

      You inspired me to make a coffee bisque. After I made a pot of coffee I ground the grinds and used the resulting slurry to thicken my coffee.

      Until I can get a caffeine high from lobster this will have to do.

      --
      They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
    8. Re:EP 3 W00T W00T! by vlm · · Score: 2, Interesting

      I know! I -hate- it when FPS have a lot of shooting.

      I'm guessing yet another fan of grenades, landmines, rockets, chainsaws, and crowbars.

      I enjoyed an early 2000s alternate WWI FPS called "Ironstorm" that was mostly played by me using different TYPES of grenades.. poison, shock, fragment, sleep, etc. That was certainly different.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    9. Re:EP 3 W00T W00T! by coolsnowmen · · Score: 1

      If you are willing to go that far for your coffee bisque (which admittedly had some marketing potential), you could potentially grind up some caffeine pills, dissolve them or emulsify them in butter, and then inject them into the lobster, or put it in the sauce on top.

    10. Re:EP 3 W00T W00T! by nine-times · · Score: 1

      Your post is funny, but I think it's a fair complaint even if you don't agree. The fact that it's a FPS doesn't really mean that it has to be a mindless shoot-em-up.

      There are some really great games which have taken the basic technical setup of a FPS and gone a different direction, with terrific results. Portal is one, but a real pioneer in that sort of thing was "Thief: The Dark Project". Awesome game. I don't quite remember if there was any time in the game which you had to engage in combat, but certainly most missions didn't require it. Some missions, depending on the difficulty level, forbid you from shooting anyone.

      On the other hand, I wouldn't say that Half Life was a mindless shoot-em-up, and I don't necessarily mind mindless shoot-em-up games either. Still, I do really appreciate it when a game like Portal or Thief come along and do something that's a little more interesting and less... shooting-centric.

    11. Re:EP 3 W00T W00T! by Anonymous Coward · · Score: 0

      mmm caffeinated lobster

      (internet meme starting here???!, quick someone tag the story)

    12. Re:EP 3 W00T W00T! by Theswager · · Score: 1

      quite funny, I laughed out loud irl

    13. Re:EP 3 W00T W00T! by sopssa · · Score: 1

      Same complaint with pornos really, they all seem to have way too much sex in them, imho.

      Gotta add another point here. While I like porn, I also don't like it to extremes. Soft porn, where they don't show that much, can be really great too. It teases you. Games could use more of that kind of thing, instead of putting you shooting everyone all the time.

    14. Re:EP 3 W00T W00T! by Anonymous Coward · · Score: 0

      Mmm, I'ma get me some Lobster Bawls next time I go to Fry's.

    15. Re:EP 3 W00T W00T! by drsquare · · Score: 1

      I'd be more interested in a patch so that Portal actually runs without crashing on start-up, so I can play the game I paid for.

    16. Re:EP 3 W00T W00T! by Narishma · · Score: 1

      Half-Life is not a shoot-em-up, it's an FPS. Shmups are a totally different genre. Just like fighting games and beat'em ups are totally different yet for some reason a lot of people can't use the correct terms...

      --
      Mada mada dane.
    17. Re:EP 3 W00T W00T! by nine-times · · Score: 1

      Well first, I believe "shoot'em up" has been a term since before there were video games. Second, it has been used to describe any kind of "shooter" game where you run around and shoot things semi-mindlessly. Even your link describes it as a sub-genre of the genre "shooter". FPS = "First Person Shooter".

    18. Re:EP 3 W00T W00T! by Narishma · · Score: 2, Informative

      FPS is also a sub-genre of "shooter", just like shmup. So you can't use "shmup" to refer to an FPS as they are different. That's like calling an "apple" an "orange" because they are both a sub-genre of "fruit".

      --
      Mada mada dane.
    19. Re:EP 3 W00T W00T! by nine-times · · Score: 1

      FPS is also a sub-genre of "shooter", just like shmup. So you can't use "shmup" to refer to an FPS as they are different.

      Sorry, I don't mean to be rude, but that's pedantic and retarded. First, I didn't even say "shmup". I wouldn't really ever use the term "shmup" since I'm not 12 years old anymore. Second, two sub-genres of the same genre can, in fact, overlap. Genres often aren't mutually exclusive-- a horror film might also be science fiction, a slasher film, and a mystery all at the same time. If a "shoot'em up" game can be played from a first-person perspective, then it's also a FPS.

      And *regardless*, I was using the term "shoot'em up" in the generic sense that the gaming-specific term derived from. "Shoot'em up" is a genre of movie (originally westerns) that are basically semi-mindless gunslinging action movies. Sometimes the term has been used more generically to mean something like "mindless violent fun". I don't know exactly when the term got applied to gaming, but I'm quite sure the normal meaning came first.

    20. Re:EP 3 W00T W00T! by Anonymous Coward · · Score: 0

      Portal 2: "The cake is a lie"... is a lie.

    21. Re:EP 3 W00T W00T! by rve · · Score: 1

      No one, and that includes YOU, wanted to invest in my bass fishing game, based on the Unreal engine

  2. really neat by Sir_Lewk · · Score: 5, Informative

    I thought this was going to be another boring videogame article until I actually read it:

    -Portal gets surprise update March 1st
    -People see new mystery achievement
    -People play and see the radio in the beginning room now has a green light
    -Carry it around and notice it makes strange broadcast interference noises in certain places
    -Locate and place all 26 of these mystery radios for achievement
    -Smart people yank .wav files out of game content folders and run them through SSTV programs [http://i49.tinypic.com/s4b7zn.jpg] [Edit: link should work now. Yes, it's darker than the original.]
    -Produces 22 cryptic image files in a numbered sequence, 4 morse code
    -Somebody runs the number string through an md5 hash translator and gets a landline number
    -Internet traces it to Kirkland, WA (near Valve HQ)
    -People find out its not a phone/fax line but a data line hosting a BBS and telnet it
    -Use a clue from one of the files to figure out the BBS user/password login info [backup/backup]
    -End up with a bunch of weird ASCII artwork:
    http://www.imagebanana.com/img/sdl9h...P3ARGcolor.gif http://farm3.static.flickr.com/2801/...b95fd393_o.jpg

    THAT is neat!

    --
    "linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
    1. Re:really neat by Anonymous Coward · · Score: 2, Interesting

      What does telnet have to do with a dialup BBS?

    2. Re:really neat by sopssa · · Score: 0

      It's what Valve does, it was the same thing with original Portal and HL2 games. TF2 also has its personal feeling to update announcements.

      But I'm impressed at what those people have been able to find out. .wav files to SSTV programs, finding out landline number from the image files and that its hosting BBS and so on. Quite impressive stuff.

    3. Re:really neat by sopssa · · Score: 4, Informative

      What does telnet have to do with a dialup BBS?

      Now a days you connect to BBS's with telnet mostly. It gives the same feel and look, but you don't need to have a modem and the owner doesn't need to have several phonelines that are constantly on.

    4. Re:really neat by kenp2002 · · Score: 1

      To get data to and from from the COM port that the modem is assigned to?

      --
      -=[ Who Is John Galt? ]=-
    5. Re:really neat by Anonymous Coward · · Score: 1

      I was not aware that telephones were IP addressable. Thanks, slashdot!

    6. Re:really neat by AndrewNeo · · Score: 4, Informative

      I've been following it and helping here and there throughout the whole thing. Really the whole interesting bit is how they're using old technology to get around this, in the Aperture Science fashion. The radios ingame are CW and SSTV signals, one of the morse code messages was an MD5 hash of "The quick brown fox jumps over the lazy dog", telling us to look for a hash later on. Decoding the SSTV images gave us a bunch of pictures when put in the right sequence gave another MD5 hash, this time with some clues of the format "(###) ###-####" we got a phone number to the BBS. The username and password were hidden inside another morse code message earlier on, giving us the ASCII images through the landline BBS connection.

    7. Re:really neat by Anonymous Coward · · Score: 0

      Don't just copy-paste links with ellipses... they're broken...

    8. Re:really neat by Sir_Lewk · · Score: 1

      Nor are you apparently aware of exactly what telnet is, or how BBS's work.

      --
      "linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
    9. Re:really neat by Sir_Lewk · · Score: 1

      All the more reason for you to RTFA ;)

      --
      "linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
    10. Re:really neat by Anonymous Coward · · Score: 0

      "MD5 hash translator"?

    11. Re:really neat by The+MAZZTer · · Score: 2, Informative

      Addendum: ASCII artwork appears to be shots of glados and an apparently ruined Aperture Lab (after Portal 1?). Also some shots that resemble the art style of the Portal trailer. A couple images have been 100% matched up.

      Another shot is of a turret seen in Portal, another seems to be of two "millitary androids" as mentioned in Portal holding hands, one clearly has a portal gun. The figures being androids is less certain than the previous observations though, but they are definitely not human.

      There are also very faint voices in the static sound file used for the in-game radios. The voices bear a remarkable resemblance to Kleiner, Alyx, and Barney, but the clip I heard was too staticy to make anything out. Supposedly there is a cleaned up clip that is clearer but I have yet to hear it (at work ATM).

    12. Re:really neat by PPalmgren · · Score: 1

      If you enjoy their method for disclosing information, you should check out The Secret World. Its a MMO that will be released in coming years, and they drop hints through cryptic messages/videos on their website. It is up to the community to decipher them, and there have been rewards for the first people to solve the mysteries. Some people spend dozens of hours unwinding the messages, which require web searches on mythology, cults, and conspiracy theories. Its great fun to watch and participate.

    13. Re:really neat by TJamieson · · Score: 1

      Regarding the two droids holding hands, the impression I've gotten so far is that it relates to (1) the Glados personality overall (2) emotions and their presence in robots and (3) the mentions repeatedly by the Aperture Science CEO in decoded messages saying basically "no witchcraft!".

      I think the computers (Glados) as well as androids (if that's what they are) have some rudimentary emotions established through "witchcraft". What we don't know is what "witchcraft" literally means in this context.

      --
      For the last time, PIN Number and ATM Machine are redundancies!
    14. Re:really neat by Anonymous Coward · · Score: 0

      What on earth does telnet have to do with a serial port and a modem?

    15. Re:really neat by Anonymous Coward · · Score: 0

      You can always open a socket binding telnet to the com port and use it for a terminal emulator.

    16. Re:really neat by Anonymous Coward · · Score: 0

      I read the RFTA before reading this comment. I wanted to let you know that your links are broken, as this is a common mistake that's not immediately obvious.

    17. Re:really neat by Anonymous Coward · · Score: 0

      What are you on about? It is you, sir, who doesn't know what telnet is and/or how BBS's work, because you say:

      -People find out its not a phone/fax line but a data line hosting a BBS and telnet it

      I suggest you read the following two pages:

      Telnet (teletype network) is a network protocol used on the Internet or local area networks to provide a bidirectional interactive communications facility.

      RS-232 is a standard for serial binary single-ended data and control signals connecting between a DTE (Data Terminal Equipment) and a DCE (Data Circuit-terminating Equipment). It is commonly used in computer serial ports.

      Your usage of "telnet" is as incorrect as saying "Star Wars" when you mean "Star Trek", or (more accurately) confusing a telephone network with an IP network.

      "Telnet" to a BBS, indeed... Get off my lawn.

    18. Re:really neat by Sir_Lewk · · Score: 1

      Yeah, honestly I didn't even think they would continue to be clickable after copying them, I'm not even sure how I did that.

      --
      "linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
    19. Re:really neat by Anonymous Coward · · Score: 0

      You can also put fortune behind getty on the com port. Who cares? Use screen or Minicom like the rest of the world.

    20. Re:really neat by cthulu_mt · · Score: 2, Interesting

      That's pretty standard stuff for the MIT Mystery Hunt.

      --
      Virginia is for lovers. EVE is for griefers.
    21. Re:really neat by Blakey+Rat · · Score: 1

      Is this the first time you've been exposed to an alternate reality game? The last time it was fresh (IMO) was the Halo 2 "I Love Bees" thing. http://en.wikipedia.org/wiki/I_Love_Bees

      I find it refreshing you can be so excited about something so... musty.

    22. Re:really neat by Khyber · · Score: 1

      "What does telnet have to do with a dialup BBS?"

      Holy shit you're on the wrong site if you don't know that one.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    23. Re:really neat by Khyber · · Score: 0, Flamebait

      '"Telnet" to a BBS, indeed... Get off my lawn.'

      Moron alert!

      Just FYI I used to run Nucleus back in the 90s, when I was but a child (901-360-0236 was the number) - you're a complete moron and you know nothing of what you speak.

      And I still run multiple BBSes, and the majority are connected to using Telnet.

      Dipshit.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    24. Re:really neat by Anonymous Coward · · Score: 0

      Please wait. Your post is waiting in a queue. A low UID will be along shortly to explain why you are not even wrong.

      While you are waiting, please ponder the difference between the Linux program "minicom" and the Linux program "telnet".

    25. Re:really neat by djdevon3 · · Score: 1

      Really? My impression was that we killed his robot lover and Portal 2 is about revenge.

    26. Re:really neat by GreyFish · · Score: 1

      I'm not sure the 'androids' are really androids, i think they might be vortiguants: http://en.wikipedia.org/wiki/Vortigaunt The leg structure looks similar.

  3. Don't believe them by jollyreaper · · Score: 4, Funny

    The sequel is a lie.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
    1. Re:Don't believe them by megamerican · · Score: 1

      The cake was not a lie, Gabe ate it.

      --
      If you have something that you dont want anyone to know, maybe you shouldnt be doing it in the first place -Eric Schmidt
    2. Re:Don't believe them by kestasjk · · Score: 1

      This comic has a kernel of truth regarding Portal references: http://www.eegra.com/show/sub/do/browse/cat/comics/id/18

      --
      // MD_Update(&m,buf,j);
  4. Re:Oh the humanity! by Anonymous Coward · · Score: 0

    What a bunch of shit...

  5. Credit where credit is due by Anonymous Coward · · Score: 2, Insightful

    I have to give Valve a lot of credit for this one. They have gone to a lot of work putting this whole thing together. They even put up a dial-up bulletin board system to host the ASCII images that everyone is speculating about. In fact, just getting to the BBS required a lot of work on behalf of geek gamers. Say what you want to say about Valve, but they deserve major credit here. I enjoy the Half-Life universe, and am hoping and crossing my fingers for an announcement this month.

  6. fun speculation by antimatt · · Score: 3, Interesting

    the most interesting theory i've heard regarding this is that you'll have a portal gun in episode 3.

    the possibilities, they would be endless.

    1. Re:fun speculation by interkin3tic · · Score: 1

      the most interesting theory i've heard regarding this is that you'll have a portal gun in episode 3.

      What's far more interesting to me than the idea of playing half life with a portal gun though is how exactly those two universes would meet in terms of plot.

      ***Spoilers***

      The borealis disappearing in an apparent accident could turn out to be Glados's doing. Is glados going to team up with the combine in some way? If it weren't Valve, I'd be terrified of that possibility. If both franchises were owned by, say, activision, I'm certain they'd artlessly stitch both together to try to make some type of superprofitable supergame, but it would end up ruining both portal and half life. Since it is valve though, and valve has yet to let me down (aside from how long its been since episode 2), I think it will be done well if that's where they're going.

    2. Re:fun speculation by Anonymous Coward · · Score: 0

      How can an incinerated computer team up with the combine?

      I personally don't doubt that HL3 will include the portal gun somehow. Gordon with a portal gun doesn't preclude Portal 2 tho.

    3. Re:fun speculation by Mornedhel · · Score: 5, Informative

      Portal and Half Life are already set in the same universe. Black Mesa is mentioned in Portal, and the Borealis is explicitely said to be an Aperture Science ship.

      --
      This /.-related sig is a stub. You can help Mornedhel by expanding it.
    4. Re:fun speculation by bertoelcon · · Score: 4, Insightful

      How can an incinerated computer team up with the combine?

      She is "Still Alive".

      --
      Anything can be found funny, from a certain point of view.
    5. Re:fun speculation by Monkeedude1212 · · Score: 3, Informative

      They've shown in the games that Portal and Half-life are in the same universe.

      Players have modded the original Half Life 2 to allow you to use the Portal gun in the game. It works very much like you'd expect - so your possibilities ARE endless.

      The only issues are that current Half Life 2 AI don't fall through portals (dang!) - don't see through portals - and on occaison you can bug out the engine or fall through the map if you place your portals in weird places.

      So - given that the community managed to pull that off (withouth Portal Source code, I might add, this was maybe a month after Orange Box was released). I don't doubt that Valve -COULD- easily pull it off. The question merely remains on whether they will or not.

    6. Re:fun speculation by interkin3tic · · Score: 1

      More specifically, I'm thinking a copy or several nodes of her will be on the borealis, still alive.

    7. Re:fun speculation by Anonymous Coward · · Score: 0

      you can actually hack half life to do this, the videos are quite amusing.

    8. Re:fun speculation by Ihmhi · · Score: 1

      Episode 3 is going to be co-op, with Gordon and Chell working together and using their magic guns.

      Portal > Throw dumpster through Portal > hits Combine in back of head

      That's my guess, anyway.

  7. Portal 2 by FinchWorld · · Score: 1

    Upto 16 players please. Able to use each others portals.

    The levels won't be balanced for it, but the fun you could all have with a few cubes...

    --
    "I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
    1. Re:Portal 2 by AP31R0N · · Score: 3, Interesting

      i would LOVE a multiplayer Portal thing. No weapons, just portals, turrets, cubes and pools of acid. The goal is to make an enemy fall into a fire, or drop cubes on each other's heads. It would be difficult to design, but awesome if it worked.

      Multiplayer puzzles might be nice.

      Or imagine one player is Gordon and the other is Chell with their respective equipment. i open a portal for you behind the guards and you spray them with red hot rebar. You could have team death match or CtF the same way. Each team gets one portal gunner and a the rest are goons.

      --
      Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
    2. Re:Portal 2 by Monkeedude1212 · · Score: 2, Interesting

      I worked on a Mod that allowed Multiplayer Portals - and I had ideas for much of what you described. Player A gets a fully functional gun and B gets the weapons, or Player A does blue portals, Player B does Orange. Or they both have fully functional portal guns.

      Certain things crash the engine, like using the grav gun to hold an object near a portal. But thats pretty easy to restrict.

      It really fell apart on level design - something I had Ideas for but never the time to get around to building. Plus I wasn't very familiar with Hammer, I use Unreal most of the time - which only frustrated me. Certain things missing, hotkeys not functioning, probably would have been better if I hadn't used Unreal before Hammer, empty your cup as a Monk might say.

      If anyone wants the source code - drop me a line. I've still got it lying around (at the computer in my parents basement, haha!).

    3. Re:Portal 2 by AP31R0N · · Score: 1

      Props++ for trying!

      Send it to Valve. :)

      --
      Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
    4. Re:Portal 2 by Samah · · Score: 1

      As much as I'd love to see this, I can see it completely killing both the client for rendering multiple sets of portals, and the server for the crazy physics involved. If you play Portal with director's commentary enabled, they explain how the physics is done between portals. Essentially they sandbox off a clone of all the objects and parameters, do the physics in regular space there, then feed the information back into the real objects (if I understand their description correctly).

      Also I think the game mechanics would be too easy to abuse. You'd have to make all (or most) floors "unportalable" or it'd be way too easy to just throw one under an enemy's feet and bolt. I could see the portal mechanic being used as a way of getting around the map and to escape from your enemies. Something like binding blue and orange portals to Q and E, but you still have a basic set of weapons.

      --
      Homonyms are fun!
      You're driving your car, but they're riding their bikes there.
    5. Re:Portal 2 by Ihmhi · · Score: 1

      Back in the HL1/TFC days, escape maps were popular. Although you'd have guns and whatnot, they were more about solving puzzles than actually shooting and killing things. They often required cooperation, i.e. this guy crouches to bring another guy up, or two guys hit buttons on opposite ends of a room.

    6. Re:Portal 2 by Anonymous Coward · · Score: 0

      well a turret has guns, otherwise it'll be an annoyable talking tripod.

      Put me DOWN!!

  8. march first mystery update? by Nadaka · · Score: 3, Funny

    That was not wise. They should have waited a month.

    1. Re:march first mystery update? by Jurily · · Score: 1

      I heard Blizzard already patented that for the Cataclysm storyline.

    2. Re:march first mystery update? by Anonymous Coward · · Score: 0

      Maybe April 1 is the punch line?

  9. view the ascii files by Anonymous Coward · · Score: 0
  10. Morse Code, etc by RobertB-DC · · Score: 1

    Gah, I went through the first 20 pages of the thread compulsively. I can only imagine how much productivity I'd lose if my Xbox hadn't been stolen last year and I could still play the game.

    But here's what one poster came up with, from hacked sound files:

    #1 - Dinosaur 1 (morse code)
    =
    Interior transmission active
    External data line active
    Message digest active

    #2 - Dinosaur 5 (md5 hash)
    =
    9e107d9d372bb6826bd81d3542a419d6
    "The quick brown fox jumps over the lazy dog"

    #3 - Dinosaur 12 (morse code)
    =
    System data dump active
    User back up active
    Password back up active

    #4 - Dinosaur 17 (morse code encoded as "beep" and "beeep")
    = .-.. --- .-..
    "LOL"

    Filter error: Please use fewer 'junk' characters. What's Slashdot doing looking at my junk, anyway?
    Lameness filter encountered. Post aborted! Come on Slashdot, don't involve me in your pro-choice vs. pro-life politics.

    --
    Stressed? Me? Of course not. Stress is what a rubber band feels before it breaks, silly.
    1. Re:Morse Code, etc by Ailure · · Score: 1

      Stolen X-box or not, this Portal update is PC only.

    2. Re:Morse Code, etc by RobertB-DC · · Score: 1

      I kinda suspected as much, given the difficult nature of hacking anything in the Xbox network. Since I've already decided not to get another Xbox anyway (for several geekish reasons, such as the modchip massacre of 2009), maybe I should get myself a computer from this decade so I can run Portal.

      --
      Stressed? Me? Of course not. Stress is what a rubber band feels before it breaks, silly.
    3. Re:Morse Code, etc by flosofl · · Score: 2, Informative

      User back up active
      Password back up active

      Actually, there is no space between "back" and "up". Additionally, the clue is meant to be taken literally.

      The username for the BBS is backup and the password is backup. There was much forehead smacking late Monday night after that was figured out.

      --
      "This calls for a very special blend of psychology and extreme violence" - Vyvyan "The Young Ones"
    4. Re:Morse Code, etc by Supurcell · · Score: 1

      Pretty much your standard Gandalf-mines-of-Moria situation.

  11. Still doing science ... by Anonymous Coward · · Score: 0

    Obviously.

    "But one thing’s for sure — geeks once again have GLaDOS on their minds. We’ll surely be hearing more from the evil computer very soon."

    Whoa there. Evil? She (it?) wasn't really evil. In the absence of other Aperture Science staff to do the job she was continuing to manage some experiments with human subjects. That's all. It wasn't her fault if those subjects sometimes had ... unfortunate accidents.

    1. Re:Still doing science ... by meringuoid · · Score: 2, Informative
      Evil? She (it?) wasn't really evil.

      They had to install a morality device in her to prevent her flooding the Enrichment Centre with a deadly neurotoxin after she flooded the Enrichment Centre with a deadly neurotoxin. That's... pretty evil, I think.

      --
      Real Daleks don't climb stairs - they level the building.
    2. Re:Still doing science ... by ukyoCE · · Score: 1

      Is it evil though? What if she was protecting humanity from Aperture's evil deeds by flooding the enrichment centre with a deadly neurotoxin? "Morality device" could be doublespeak for "killing people is wrong even if those people are evil".

      Just throwing the idea out there, no clue if there's any specific support for it.

    3. Re:Still doing science ... by jockeys · · Score: 1
      good and evil are human constructs, as is morality in general.

      GLaDOS is about as evil as a smart bomb... it just does what the programmers told it to do. evil implies choice and sentience.

      Crosby: Schroeder, it's a machine. It doesn't get pissed off. It doesn't get happy, it doesn't get sad, it doesn't laugh at your jokes.
      Ben and Crosby: It just runs programs

      --

      In Soviet Russia jokes are formulaic and decidedly non-humorous.
    4. Re:Still doing science ... by Anonymous Coward · · Score: 0

      Im pretty sure that we are supposed to take it that GladOS IS sentient

    5. Re:Still doing science ... by Blakey+Rat · · Score: 3, Funny

      The evil one was the contractor who installed a computer-controlled deadly neurotoxin pipe that vents into the building.

      The computer is second-degree evil, at best.

    6. Re:Still doing science ... by IndustrialComplex · · Score: 1

      GLaDOS is about as evil as a smart bomb... it just does what the programmers told it to do. evil implies choice and sentience.

      Without getting into a great deal of philosophical discussion, I think that you would be in the outlier in claiming that GLaDOS was not sentient/sapient.

      GLaDOS expressed characteristics such as anger, frustration, hope, and fear. She also had the capability to empathize with the character as expressed by her ability to taunt the character.

      I don't think there is any doubt that GLaDOS was sentient/sapient and thus capable of being evil.

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    7. Re:Still doing science ... by jockeys · · Score: 1

      eh, agree to disagree. As the character in the game, I got the feeling that GLaDOS was not sentient, just craftily programmed.

      hence I refer to GLaDOS as "it" while you refer to it as "she".

      maybe the folks that programmed it would be considered evil.

      --

      In Soviet Russia jokes are formulaic and decidedly non-humorous.
    8. Re:Still doing science ... by Anonymous Coward · · Score: 0

      I always saw GLaDOS as the ultimate utilitarian who viewed human life only in the perspective of how much it could be used to improve other life. From the point of view of those still alive, GLaDOS did nothing but good - they got a neat gun!

    9. Re:Still doing science ... by Zot+Quixote · · Score: 1

      You know, she did have that one spherical part that was all snarly. If you built an AI, but gave it a piece that was intrinsically aggressive/vicious...well its hard to say how much free will the thing really was allowed. Its outside the scope of what we know.

  12. Hells Yes! by Aldenissin · · Score: 1

    About time, I have been thinking about HL2 and the next episode! But as you have always said Valve, when it's done!

      Gimmie, Gimmie Nooooooow!

    --
    Like a city whose walls are broken down is a man who lacks self-control.
  13. This just means by geekoid · · Score: 1

    they will be adding the portal gun to TF2(3)

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:This just means by Coren22 · · Score: 1

      That needs a ~

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
  14. Re:About frakkin time by Captain+Splendid · · Score: 1

    Whoa, bitter much? If you'd paid any attention to any of the commentary surrounding Portal, they've made it quite clear that Portal is going to be something they're planning on developing further, but due to the nature of the game and their penchant for certain amounts of quality control, they want to do it right, not just rush out a sequel or DLC for a quick cash in.

    I'm happy to wait, as I know it'll be worth it.

    --
    Linux, you magnificent bastard, I read the fucking manual!
  15. STOP! by kenp2002 · · Score: 4, Interesting

    Hello this is Eugene Walter, VP of Research and Development at Apeture Food Group Inc.

    Some people are implying that the now dissolved Apeture Science Group's (which I was the former CIO of) computer systems has some How recoverEd from the horribLe chemical explosion at the former ASG Production facility. This rumor is a LIE. An out right lie by jaded Black Mesa Research employees who's Grant money aLso collapsed Around the time of the Apeture Science Group's inDustrial accident at the San PedrO facility for AeroSpace DeveLopment. SInce the ASG's dissolVment thosE at the parent company ASG Inc. have Spent years fighting baseless rumors of "Exotic Experiments" and under-the-table military experiments. These claims are outright lies. No portion of the GLADOS survived the explosion as the federal investigation that followed clearly substantiates.

    In closing please remember that the ASG no longer exists and there it no cause for further speculation. I would also like to remind you that the Apeture Food Group has a wonderful bake sale going on at the Leanaa facility to raise money for the Hope Charity group. Please stop buy and try the cake.

    --
    -=[ Who Is John Galt? ]=-
    1. Re:STOP! by Anonymous Coward · · Score: 0

      Help GLaDOS Live see a...?

    2. Re:STOP! by Anonymous Coward · · Score: 0

      In case anyone is too lazy to decode this: "HELP GLADOS LIVES"

    3. Re:STOP! by Anonymous Coward · · Score: 0

      Help. GLaDOS lives.

      - Peder

    4. Re:STOP! by FalcDot · · Score: 1

      Nah, your last three letters are correctly capitalized.

    5. Re:STOP! by Anonymous Coward · · Score: 0

      So, just:

      "Help GLaDOS live"

      then...

    6. Re:STOP! by Anonymous Coward · · Score: 0

      More like: HELP! GLADoS LIVES!

    7. Re:STOP! by Anonymous Coward · · Score: 0

      Bring on Portal 2!

      Valve rocks :)

    8. Re:STOP! by initialE · · Score: 1

      So now Valve is trying to involve /. in their ARG?

      --
      Starbucks, Harbuckle of Breath.
    9. Re:STOP! by Anonymous Coward · · Score: 1, Informative

      No, /. is trying to pretend they're Valve.

    10. Re:STOP! by Coren22 · · Score: 1

      Wow, very nice. I must suck at deciphering the message though, I only got "help" then it stopped making sense.

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
    11. Re:STOP! by Anonymous Coward · · Score: 0

      HELP GLADOS LIVES

      just in case anybody did'nt want to bother.

    12. Re:STOP! by elrous0 · · Score: 1

      The GLaDOS is a lie.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    13. Re:STOP! by Vireo · · Score: 1

      Probably not; hopefully they would spell "Aperture" correctly.

    14. Re:STOP! by YojimboJango · · Score: 1

      The improperly capitalized letters in parent spell:
      HELPGLADOSLIVES

      Hey this is fun.

    15. Re:STOP! by Anonymous Coward · · Score: 0

      Strange capitalization... possible part of the PLOT!

    16. Re:STOP! by Anonymous Coward · · Score: 0

      I like it.

      "el glados lives"

    17. Re:STOP! by kaini · · Score: 0

      "el glados lives"

      Portal 2: This time, it's Mexican.

      --
      please restate bitrate in libraries of congress per hour.
    18. Re:STOP! by Anonymous Coward · · Score: 0

      Very nice puzzle. I hope you receive help soon!

  16. Re:About frakkin time by enderjsv · · Score: 5, Funny

    I know, right? I mean, why can't companies be more like Activision. Franchises should be released on a yearly basis, regardless of quality or originality. Modern Warfare 2 sold like 50 bajillion copies and it was more or less the same game as the original (and in many ways worse). It's time these selfish companies like Valve stop wasting our time and give us all what we really want... mediocrity.

  17. It is Portal 2 by Anonymous Coward · · Score: 0

    Its Portal 2, had a friend who was on the internal Valve testing team and he told me about this last month. He said it looked great!

    1. Re:It is Portal 2 by Anonymous Coward · · Score: 1, Insightful

      Your "friend" is a lie.

    2. Re:It is Portal 2 by HaZardman27 · · Score: 1

      You posted AC, so it must be true!

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
  18. ARG by YesIAmAScript · · Score: 2, Insightful

    Alternate Reality Game?

    Isn't that all games. In reality I have a job and killing scads of people makes you a bad person and usually lands you in jail. In games, neither of these are the case.

    So how is "alternate reality" a qualifier that separates one kind of game from another?

    --
    http://lkml.org/lkml/2005/8/20/95
    1. Re:ARG by Anonymous Coward · · Score: 0

      Tell me about it. In real life, my job is to kill scads of people with various pieces of weaponry in desert and mountainous environments. I don't know where they come off calling a game where I do the same damn thing an "Alternate Reality Game". For me, an ARG would be the Care Bears Adventure, that or the Sims.

    2. Re:ARG by tecnico.hitos · · Score: 3, Informative

      The difference between an ARG and another game is that you have to take actions in the real world to advance in the fictional plot.

      In this case, they didn't get the meaning of the messages by an automatic test of a virtual "intelligence" atribute or a dice roll, or by folowing a set of rules given by the game. These people actually had to figure out what the secret messages meant using the skills they have in real life.

      --
      The good, the evil and the vacuum tubes.
    3. Re:ARG by twidarkling · · Score: 1

      *sigh*
      You're taking it too literally. Or perhaps not literally enough, depending on your point of view. I suppose, if not for the drug connotations, they'd have more accurately called it "Altered Reality Game." It's a blending of the real world and the game world. Things like seeing a URL in a movie, going there on your real-world browser, and finding a working website that treats the movie as real would be part of it. That's the "alternate reality" part. The "game" comes in when there's clues buried in that site that lead you to other information. There was actually a commercially released game that took this to a rather insane degree. You put in your phone number, fax, email, and the game's servers would actually send you clues in how to proceed in the game at pre-determined points, rather than having to hunt down the appropriate NPC in-game. So, by "Alternate Reality Game," they're saying it's a game that's pretending it's not a game.

      --
      Canada: The US's more awesome sibling.
    4. Re:ARG by Monkeedude1212 · · Score: 1

      If you take the literal words of it - yes - All video games are Alternate reality games. However, thats not really its meaning. Kind of like "Falling in love" doesn't really mean you accelerate downwards. Alternate Reality Games are "Games" or "Puzzles" to solve based on clues or mysteries presented in a variety of manners.

      It has become quite popular, they had one for a season premiere of lost (Not to mention JJ Ambrams and Newell are good friends) - The first Portal Game, they had one for Cloverfield. There was a short video a while ago on Youtube called Whats in the Box that was done by some European film makers.

      It's a viral marketting technique, and it has been shown to work EXTREMELY well. If you take a look at the thread, notice how much work has been deciphered in no more than 3 DAYS. People have decoded images, cleaned them up, uploaded them, and linked them. They've managed to tie in theories from past stories in the game, previous ARG's, and other sources.

      One man drove out to Kirkland Washington, because one of the decoded messages was a phone landline that whois showed to be at a certain address in Kirkland washington. The landline turned out to be a BBS - and his trip showed nothing truly out of the ordinary. But it just shows you how much it involves people, and it makes everyone else constantly refresh the thread for updates.

    5. Re:ARG by Radical+Moderate · · Score: 1

      Don't feel bad, I had the same thought. Learn something everyday, even on slashdot!

      --
      Never let a lack of data get in the way of a good rant.
    6. Re:ARG by Coren22 · · Score: 1

      ARG was in reference that it is alternate reality of Half-Life, not your reality.

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
  19. Re:About frakkin time by interkin3tic · · Score: 2, Interesting

    Valve spends way too much effort developing the latest bit of overblown DLC for the 6-year-old title they've been milking to death (Half-Life 2)

    Exactly what DLC are you referring to? Episode 1 and 2? You and I disagree as to what is DLC and what isn't I guess. Episodes 1 and 2 were entertaining, pushed the story and concepts forward. From my perspective, they haven't been "milking it" enough, I want episode 3 to come out more than I want portal 2.

    Portal is their best property, and they seem to treat it as an red-headed afterthought to Gordon Freeman's latest round of sewer running.

    Counterpoint: No it's not.

  20. Dear Fuckface by gumpish · · Score: 2, Insightful

    Your OP indicates that the people doing the sleuthing uncovered a PHONE NUMBER for a BBS. Not an IP address + port number.

    1. Re:Dear Fuckface by Sir_Lewk · · Score: 1

      I interpreted this as they either established a connection with the BBS with a modem and then used telnet for whatever the reason, _or_ the BBS was accessible both through the phone number they uncovered, and over the internet. Seems perfectly plausible to me.

      --
      "linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
    2. Re:Dear Fuckface by Razalhague · · Score: 1

      What really happened was some guys who connected to the BBS set up a service accessible with telnet which contained the logs of their access to the BBS.

  21. Re:About frakkin time by Anonymous Coward · · Score: 0

    No doubt. When a game company makes a good game it's their MORAL OBLIGATION to put out a rushed and trashy sequel ASAP to self-destruct the IP while quickly capitalizing on the original's popularity.

  22. Re:About frakkin time by AP31R0N · · Score: 1

    Your opinions aren't facts either.

    --
    Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
  23. Recursive Morse code FTW by chrisl456 · · Score: 1
    --
    -chris
  24. Nerdgasm by slimjim8094 · · Score: 5, Informative

    I was helping to decode all of this on Monday. And it was really cool.

    Popping open the updated .gcf (game archive) revealed 9 new files - the "dinosaur" wav files. The first few are clearly in Morse code. Translating the Morse revealed some rather cryptic messages that sounded like a GlaDOS bootup sequence. One Morse message encoded the word "BEEP" or "BEEEP" - translating *those* from Morse revealed "LOL". Another Morse message was clearly an MD5 sum - reversing that revealed the phrase "The quick brown fox jumps over the lazy dog", which sounded like another test.

    Then the sounds got more confusing - they were much noisier. Someone in the forums, presumably a ham, ran those sounds through a SSTV decoder and came up with some clear, deliberate images. The images were full of random stuff, but one image had what looked like an amber terminal with the pattern (###) (###)-(####) - a phone number

    Each image had 4 hexadecimal digits circled. Taking them in order from the pictures revealed another md5 hash. Somebody wrote a little python script - assuming that the area code would be near Seattle (Valve headquarters), they brute-forced the md5 and came up with a phone number.

    Dialing the phone number played a dialtone. While most of the people on the forum couldn't wrap their head around connecting to a computer without the internet, some folks fired up HyperTerminal and connected, getting a login screen. After looking around again, they found a hint in one of the pictures to try backup/backup. Each time this password was used, a "record dump" (mostly ASCII art) was sent.

    I wouldn't believe it if I wasn't part of it. Reversing an MD5 hash, come on. But it's true - you can run the script yourself.

    --
    I have developed a truly marvelous proof of this comment, which this signature is too narrow to contain.
    1. Re:Nerdgasm by Anonymous Coward · · Score: 0

      You mean 29 new files?

    2. Re:Nerdgasm by slimjim8094 · · Score: 1

      I don't actually remember what number I was intending to put in there, but it's definitely more than 9.

      Replace 9 with "a bunch of"

      --
      I have developed a truly marvelous proof of this comment, which this signature is too narrow to contain.
    3. Re:Nerdgasm by Anonymous Coward · · Score: 0

      Reversing an MD5 hash, come on.

      Rainbow tables work this way. They precompute the md5s (or other hashes) for a specific set of possible inputs, and then you do a reverse lookup. Because you know the form of the inputs, and the set of inputs is limited in size, it's perfectly feasible.

    4. Re:Nerdgasm by slimjim8094 · · Score: 1

      Well, yes - as demonstrated. And I have a DVD's worth of rainbow tables for... academic reasons.

      But all the same, if you told me the story, I'd think you were pulling my leg, or else talking about a movie.

      Pretty crazy - and impressive - stuff.

      --
      I have developed a truly marvelous proof of this comment, which this signature is too narrow to contain.
    5. Re:Nerdgasm by Anonymous Coward · · Score: 1, Informative

      Dialing the phone number did not play a dialtone. Dialing the phone number plays a modem carrier initialization tone. A dial tone is what you hear before you dial. A carrier initialization tone is what you hear before you modem.

  25. Why did it have to go /. before I got back home! by Cprossu · · Score: 1

    I've been trying to get into that bbs all yesterday..... I finally dug up my 2400bps modem, a wyse terminal, and almost all the cabling I needed (I seem to have misplaced my null modem!)... The DUN in my cell phone does not like that server, and I can't find any of my usb-> serial adapters, and all my appropriate gear is buried!

  26. Just found it: by Anonymous Coward · · Score: 0

    The image at BBS that shows us the first location in ASCII art has a message on the right, saying "Insert the disk 14 into drive B"
    Anyone play monkey Island?

  27. Oh yea? by bhenson · · Score: 1

    screenshot or it didn't happen

  28. welp by kronchev · · Score: 1

    -People play and see the radio in the beginning room now has a green light
    -Carry it around and notice it makes strange broadcast interference noises in certain places

    Well that's just wrong. The radios are hidden on every map, it's literally not possible to carry a radio between puzzles.

    1. Re:welp by nataflux · · Score: 1

      You could easily go through the console to either noclip to other levels or even spawn radios to keep searching.

  29. And Valve releases heavy hints about steam on osx by bigbigbison · · Score: 2, Interesting

    http://www.shacknews.com/onearticle.x/62617 Valve has released a series of images in the style of well known Apple ads including a TF2 Heavy in an Ipod-like image, a TF2 sentry gun with the words "I'm a PC" next to a Portal sentry gun, a "Think Different" style ad featuring L4D's Francis with the text "I hate different" and an old Macintosh ad with text about bringing a gaming download system to another operating system.

    --
    http://www.popularculturegaming.com -- my blog about the culture of videogame players
  30. Amazing by Lisandro · · Score: 1

    Recursive morsecode? SSTV images? BBS numbers? Obscure hints all over?

    WOW.

    I just hope they spare some time to work on an actual game with all this going on!

  31. Argh, where's the SPOILER warning?! by BlindSpot · · Score: 1

    Damnit, why didn't the summary come with a SPOILER warning? After reading the Steam update I really really wish I'd had the chance to figure out what it means on my own. The Steam update note is such a brilliantly crafted two-liner that at first glance it looks like a regular bugfix note... until you digest it for a second and realise that it doesn't make any sense in that respect, and then it just begs you to start playing the game again to find out what's actually changed.

    But of course like most Slashdotters I read the whole summary first and couldn't help seeing some of the comments in the process, so at that point it was too late to know that they've revealed too much! I stopped reading as soon as I realised to limit the damage, but now that I kinda know where to look, and know that it's the first piece of a much bigger puzzle, it just isn't going to be the same as getting to unravel it on completely my own.

    *sigh*... if only I hadn't been out the last two evenings, then I would have seen the Steam announcement on their feed when it came out. :-(

    P.S. The Lone Gunmen are dead!

  32. What I loved by nataflux · · Score: 1

    about half life 2 was the "uprising" theme you feel while playing through the games. And while I can't tell if valve is trying to make social commentary, the games themselves are each a master piece. And I wish episode 2 didn't have to end in such a way ;_;

  33. New Ending by Gamma747 · · Score: 4, Informative

    A new update, which came out today, changed the ending. Now, after GLaDOS explodes, you get dragged away by a robot of some kind. Video.

    1. Re:New Ending by FeepingCreature · · Score: 1

      I checked with noclip; sadly, the thing that drags you away is not rendered.

  34. Re:And Valve releases heavy hints about steam on o by nataflux · · Score: 1

    We also may see the source engine come to Linux, as it is rumored that valve has been rewriting the engine to run natively on linux. http://www.phoronix.com/scan.php?page=article&item=source_linux&num=1

  35. Prey 2 by Anonymous Coward · · Score: 0

    I'd like to see the game-play of Portal with the gravity of Prey.

  36. Re:And Valve releases heavy hints about steam on o by Richard_at_work · · Score: 1

    I really want that 'Im a PC' image for my desktop :)