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The Problems With Video Game Voice Acting

The Guardian's Games blog explores the tendency of modern video games to suffer from poor voice acting, a flaw made all the more glaring by increasingly precise and impressive graphics. Quoting: "Due to the interactive nature of games, actors can't be given a standard film script from which they're able to gauge the throughline of their character and a feel for the dramatic development of the narrative. Instead, lines of dialogue need to be isolated into chunks so they can be accessed and triggered within the game in line with the actions of each individual player. Consequently, the performer will usually be presented with a spreadsheet jammed with hundreds of single lines of dialogue, with little sense of context or interaction. ... But according to David Sobolov, one of the most experienced videogame voice actors in the world (just check out his website), the significant time pressures mean that close, in-depth direction is not always possible. 'Often, there's a need to record a great number of lines, so to keep the session moving, once we've established the tone of the character we're performing, the director will silently direct us using the spreadsheet on the screen by simply moving the cursor down the page to indicate if he/she liked what we did. Or they'll make up a code, like typing an 'x' to ask us to give them another take.' It sounds, in effect, like a sort of acting battery farm, a grinding, dehumanizing production line of disembodied phrases, delivered for hours on end. Hardly conducive to Oscar-winning performances."

46 of 251 comments (clear)

  1. Like the games themselves by BadAnalogyGuy · · Score: 5, Insightful

    Who would have thought it?

    Rush jobs typically exhibit signs of low quality and lack of attention to detail.

    1. Re:Like the games themselves by sopssa · · Score: 5, Insightful

      It takes some talent, but if you have played Bad Company 2 you know how great the sound environment is. Voice acting doesn't sound as bad when rest of the sounds are done correctly and when having a dynamic sound world. It's amazing how good it sounds in BC2 - you hear close things like team mates talking, huge explosions and everything happening around and in distance, and voice and gun sounds sound different inside and outside buildings.

      If you're only listening to talking, even mediocre voice acting will sound bad. Surrounded with all the other sounds in the world and it doesn't sound so bad anymore. However, it doesn't mean it all has to be explosions and high volume - while sneaking in a jungle you could hear the grass you're walking on, leafs, bugs, and your team mate whispering to you while at the same time hearing distant sounds. It takes the whole thing to make one part of it to feel good.

    2. Re:Like the games themselves by somersault · · Score: 3, Insightful

      Brutal Legend was one game that I was thinking recently had some great voice acting, and it seems this guy was one of the voice actors in it :)

      Voice acting is a very important component for making an immersive game, but you also have to have a good script. Was playing through Bad Company 2 in the last week and the script was awful compared to the first. Same great voice actors, but there was a sudden injection of swearing into every cut scene, and slightly less humour. I don't even have a problem with swearing in general (see Brutal Legend for details :) ), but after the first game having little to no swearing IIRC, it was out of place for those characters to be swearing like troopers all of a sudden. Despite being troopers.

      There are a few games where you can tell that the actors had to record masses of dialog completely out of context - Oblivion for example has a lot of interactive voice dialog and the inflection in some of it can be rather iffy.

      --
      which is totally what she said
    3. Re:Like the games themselves by Rogerborg · · Score: 3, Funny

      Yup. There's nothing stopping developers from doing it well - look at the GTA3+ series games. Even after completing San Andreas multiple times, I still laughed milk out my nose when CJ unexpectedly blurted out "I hate gravity!" on what must have been the thousandth time I cycled him off a cliff. Sheer class.

      --
      If you were blocking sigs, you wouldn't have to read this.
    4. Re:Like the games themselves by theaveng · · Score: 4, Insightful

      I don't understand people who say "This voice acting is terrible". Sure if I play something like Mario Sunshine, which has atrocious voicing, then I'll notice but for the most part I don't. It's just vocalized reading of the words on the screen.

      Of course I also don't understand people who say "Babylon 5 has lousy acting" or "Japanese anime sounds better in Japanese". To me B5 acting is no worse or better than Star Trek stiltedness. And my copy of Love Hina (old but a classic) is just as funny whether I watch in Japanese or English.

      Maybe I'm just not as picky or sensitive to voice nuances.

      --
      FOX NEWS.com should be BANNED from television and internet. Have the Congress take it over and give us Truespeak.
    5. Re:Like the games themselves by Psmylie · · Score: 2, Insightful

      I almost always watch my Japanese animation in Japanese. There are a couple reasons for this, starting with the fact that sometimes awkward phrasing is needed in English to match the mouth flaps of the character. Also, I don't speak Japanese, so if the voice actor is horrible, I won't know it :P

      It's more important to me that the voice fits the character, that it sounds right. And, often, the Japanese seem to do a better job of that then the Americans. Just my opinion and preference.

      --

      psmylie's dictionary: Godzillion (noun) Any number large enough to destroy Tokyo

    6. Re:Like the games themselves by feepness · · Score: 4, Funny

      Of course I also don't understand people who say "Babylon 5 has lousy acting"

      With coaching even those with Asperger's can learn to read other human's emotions.

    7. Re:Like the games themselves by stewbacca · · Score: 2, Insightful

      Funny, but true. I've often thought that geeky shows get a pass in acting quality because a large segment of the target audience cannot discern good from bad acting anyways. Dr. Who and Babylon 5 come immediately to mind. Which is weird, when a show like Battlestar Galactica comes on with mostly third rate actors, it is hailed as acting supremacy (relative to other sci-fi shows, of course).

    8. Re:Like the games themselves by Tekfactory · · Score: 5, Interesting

      Of course I also don't understand people who say "Babylon 5 has lousy acting"

      Many of the actors in B5 were theatrical stage performers not TV actors, you get some things like Delenn's visual shorthand of biting her knuckle whenever she was concerned, worried, distressed because in the theater people can't see you make a concerned facial expression from the back row. In TV-land and the movies, cameramen will do closeups so you get that shot, but some of the B5 actors hadn't made that transition.

      I expect the actress was better by the time 'Lost' came around, but I never watched.

      Sinclair (can't remember the actor's name) is cut from the same Oak as Kevin Sorbo where wooden acting is concerned. On balance I'd put JaKar (Andres Katsulas) and Londo (Peter Jurassik) up against Alan Rickman and Kenneth Branagh for scenery chewing and watchability anyday.

      And no, B5 (Casablanca in Space) was no worse off than Star Trek TOS with its two-fisted Captain and strong Western influenced (Wagon Train in Space) themes.

    9. Re:Like the games themselves by b4dc0d3r · · Score: 2, Insightful

      I think you're forgetting that many actors audition for a single role. There are lots of "actors" out there who bring down the average. The problem with this thread is the usual problem with discussions - the lack of specificity or boundary setting.

      The average actor will give a terrible performance. To correct that, we can say the average actor who wins the role will give an average performance. Or the average performing actor will give an average performance. If you took all of the actors, all 50k of the non-cited anonymous registered actors, and had them perform whatever they wished in whatever setting they wished, you would have a few remarkable performances, a lot of average performances, and decide to euthanize the rest for the good of humanity. It would be American Idol auditions scale terrible.

      So AC's point was, out of 6 billion people, only 50k have officially put any thought into acting. There are probably many more closet cases of "I did a community theatre production of Annie or Wizard of Oz once." But out of those 50k, the best are going to be performing more, probably as much as they can manage to. The not-best actors will win an audition when the role suits them more, or when the best can't make it due to performing on live world-wide television.

      So the fundamental assumption we must make is that above-average actors will have more performances, on average, than below-average performers.

      To conclude, the "average actor" is not representative of the "average performance".

      How does this apply to the argument at hand? One guy says that anyone can read a script (6 billion people) and an actor says nuh-uh it's more like some other number that I can't really decipher, but there are numbers involved other than 6 billion.

      Who's wrong? They both are, but because the second guy rambled into incoherence it's hard to pin him down. You can't hand an English script to any of 6 billion people and have it work - some will be too old, too young, or the wrong sex. Or not sound just right for the part. Or they might not even be able to read English, or not pronounce it correctly. Unless you want a foreign accent in there, you're going to need to limit yourself to 400 million, to round up. Gender takes that to 200 million, age maybe makes it 20 million. Then remove people with speech impediments or other reasons not to hire, maybe you're down to 10 million. So the potential pool of voice actors might be 10 million, at most.

      Out of those 10 million, how many people could readily study a script, have a conversation with the director, and make a recordable performance? I've spoken with a lot of people, and the clarity of voice and inflection necessary to convey meaning and emotion varies wildly. In my experience, I'd say less than 10 percent, leaving 1 million hypothetically capable people in the pool, of which most are busy in other lines of work.

      Of these, the other guy as I've been calling him says 50k actually work - and that's not just voice, that's apparently everything. Whatever calculations were henceforth derived are far more plausible than the 6 million figure, making the second guy more right than wrong. digitig (1056110) took the word average out of context, and the responding AC posted a short version of this overly long comment. Out of context, digitig (1056110) and yourself are correct and you are doing logic correctly. In the context of the conversation, however, you fail. Sorry, I was trying to be polite but that last part just slipped out.

      Now, specifically for The Ultimate Fartkno (756456), "stupid monkey" referred to how the actors were being treated, which is the whole point of the article. Voice actors are treated as if they simply follow steps and poop out a result, and fling it at the audience. Your offense is misplaced. Forgive me if I don't stick around, you're not the only person to be wrong on the internet.

  2. The direction sounds like it needs work by myocardialinfarction · · Score: 3, Funny

    As the legendary tape of Orson Welles walking out of the 'All Your Base' recording proves.

  3. Left click by Threni · · Score: 2, Insightful

    solves that problem. Left click...left click...left click.....ooh, I can play the game now - cool!

    Note to developers: I play games to avoid having to watch tv (along with all the hackneyed plots, poor acting, terrible dialogue etc), not so I can experience more of it.

    1. Re:Left click by bheekling · · Score: 3, Insightful

      I think they're talking about in-game interaction with NPCs, not cut-scenes. In Modern Warfare for instance, you *need* to listen to your friendlies or you won't get anywhere.

      --
      "..."
  4. Wing Commander II by tangent3 · · Score: 3, Interesting

    Wing Commander II was the first game I recall that had some sort of voice acting. Now that I think about it, the voice acting was crap... but back in those days where most PC users were probably still using PC Speaker and do not have Sound Blasters, having voice acting in the first place was consider OMGWTFBBQ awesome.

    How times have changed.

  5. It's not just the voice acting by 91degrees · · Score: 3, Insightful

    Decent writing might help as well. In my experience, dialogue is written by game designers. Writing dialogue is not always their main talent.

    1. Re:It's not just the voice acting by grumbel · · Score: 2, Insightful

      If I remember correctly KotOR, along with some of their other earlier games, suffered from having a mute main hero. You select lines, but they never say them out loud, thus you end up with a very unnatural dialog flow in the game. That kind of high level game design stuff bothers me much more then any lack of voice talent when it comse to individual lines.

  6. Re:Want to pay $100 per game? by dingen · · Score: 2, Informative

    Mass Effect 2 has outstanding voice acting, performed by quite a few well-known SciFi actors. That game doesn't cost $100.

    --
    Pretty good is actually pretty bad.
  7. Re:How is this different from a cartoon? by fuzzyfuzzyfungus · · Score: 3, Insightful

    Likely because cartoons have a defined narrative flow(even the ones where coherence between episodes is considered minimally important).

    Unless the game is totally on rails, a fair bit of the voice acting will basically consist of delivering lines used to fill out obscure corners of some dialog tree, or to be shouted pseudo-randomly by NPCs of various flavors. Cartoon voice acting may well, particularly in lower budget stuff, be done on the cheap; but it is much more likely that the voice actor(s) will have access to something resembling a script, which will allow them to inject some degree of plausibility into what they are doing.

  8. Re:How about just not having voice acting? by marcansoft · · Score: 3, Insightful

    Except that surely it would be jarring in a different way to have all of this background noise but then not have the characters speak?

    Not at all, you get used to it pretty quickly. What you can do is replace the voice with some gibberish noises. For example, Zelda games tend to use vocal "calls" (think "hey!", a laugh, or some other attention-calling noise) but then the actual dialogue is text. Quite a few RPGs just make some sort of semi-random gibberish noise as the dialogue text is being scrolled onto the screen. It all works pretty well. You don't have to hear actual voices to convince yourself that the characters are speaking.

  9. Final Fantasy XIII by My+Iron+Lung · · Score: 2, Interesting

    For a game that was out in Japan 3 months previously, I am astounded at the quality of the dubbing and voice acting of FFXIII. Even previous titles in the franchise had acting that made me wince (FFX most of all, the first in the franchise to attempt it). There's a heavy cost for this sort of quality, however, and if anyone has the money to throw at this kind of thing, it's Square-Enix on their flagship franchise.

    1. Re:Final Fantasy XIII by illaqueate · · Score: 2, Interesting

      They spent an extra month recording and re-recording voices but even then I'm not too impressed. It's nowhere near as good as the Uncharted series which has a fundamentally better process, including the casting. Bioware uses a traditional process afaik and it turns out decently but they are spending money to hire working actors who are quite good at acting in tv/movies and have a range, not just voices who go way over the top reading lines.

  10. Japan begs to differ by Anonymous Coward · · Score: 2, Funny

    Then why do the Japanese manage to get it right in every single hentai game?

    1. Re:Japan begs to differ by nicodoggie · · Score: 2, Informative

      It's basically because Japan has a HUGE pool of voice talent. They make hundreds of anime and interactive novels every year, it makes sense that they'd have decent voice acting.

      Plus, how hard is it to say "ahn ahhhn, yamete kudasai!!" a hundred times over?

  11. How about fixing accents? by Anonymous Coward · · Score: 4, Insightful

    Getting voice over artists who understand the accents they're meant to be using would also be nice.

    Having CoD4 ruined by the "British" voices pronouncing "depot" and "missile" in the USAian way (DEE-pot and MISS-le; rather than DEP-ot and miss-ILE) and using "cellphone" instead of "mobile". Five minutes work with a British person would have highlight this and minimised that ranting that I shouted at the computer screen.

    1. Re:How about fixing accents? by dingen · · Score: 2, Funny

      Or better even: claiming that someone is British and then letting them refer to someone's butt as her "fanny". That doesn't mean what you think it means, Americans.

      --
      Pretty good is actually pretty bad.
    2. Re:How about fixing accents? by feepness · · Score: 4, Funny

      Or better even: claiming that someone is British and then letting them refer to someone's butt as her "fanny". That doesn't mean what you think it means, Americans.

      It's where you might keep a pack of fags, right?

    3. Re:How about fixing accents? by Anonymous Coward · · Score: 5, Funny

      It's where you might keep a pack of fags, right?

      If you're Bill Clinton.

    4. Re:How about fixing accents? by HopefulIntern · · Score: 4, Informative

      What really threw me is the word "lieutenant" which in US english is pronounced lew-TEN-ant, but in British english "leff-TEN-ant". When one of the british guys in COD4 said it the latter way, the subtitles actually wrote out "leftenant" complete with the quotation marks. A similar thing happens in Need for Speed Shift. The "coach" which appears simply as a voice instructing you, is British. The courses you drive are also mostly British. And yet, instead of driving a "nis-san three fifty zed" he makes you drive a "nee-sahn three fifty zee".... On a similar note, can Seth McFarlane please learn british words/phrases properly, rather than just putting on a faux accent?!! Case and point: "fanny", "sweater", "sneaker" (words americans use, or have a different meaning for).

    5. Re:How about fixing accents? by AP31R0N · · Score: 4, Funny

      i checked the wikipedia entry for fanny (as Brit slang), which linked to vulva. i've forgotten which part was the vulva so i clicked.

      That page is NSfW!

      And not a bookmark.

      --
      Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
    6. Re:How about fixing accents? by dingen · · Score: 2, Funny

      i've forgotten which part was the vulva

      Only on Slashdot...

      --
      Pretty good is actually pretty bad.
    7. Re:How about fixing accents? by Abcd1234 · · Score: 4, Funny

      i've forgotten which part was the vulva

      Only on Slashdot...

      Now now, to be fair... he could just be married.

  12. Re:How about just not having voice acting? by crocodill · · Score: 3, Funny

    What is the problem with reading the sub-titles on the screen? I remember silent film characters "sounding" a lot better in my head before voice acting started. This is especially relevant for the teletubbies. I guess I don't mind in an action movie if the characters are voice acted so that it doesn't tear you away from the action but for the teletubbies and slower programs I'd much prefer to just read the script.

  13. There are exceptions... by Ransak · · Score: 2, Insightful
    ... Mass Effect or Dragon Age: Origins (the latter more so than the former). They tend to use real actors, not just students or developers that want a shot at it.

    Of course this works under the premise that acting is a profession, which some disagree with.

    --
    "Powers. I have them."
  14. Hey now... by Anonymous Coward · · Score: 2, Interesting

    I see Mass Effect 2 has been listed as a game with good VA, which is cool; how about The Legacy of Kain series? Without a doubt, that's the bar for voice acting-- possibly even storytelling for the interactive medium.

    I'd be interested to hear Cam Clarke's take on this issue (primarily known as the voice of Leonardo).

    1. Re:Hey now... by illaqueate · · Score: 2, Informative

      Amy Hennig who wrote the Legacy of Kain series is also director of Uncharted. She has a film degree and the good voice actors in Legacy of Kain come from a theater background.

  15. Re:How is this different from a cartoon? by ZosX · · Score: 3, Insightful

    I think morrowind went the correct route and just used text versus stilted dialog. I think bethesda though that with the greater budget for oblivion they could do the same thing with speech and it sounds awful and disjointed. Freelancer had the same problem with terrible pauses between the segments of speech.

  16. Re:How about just not having voice acting? by delinear · · Score: 2, Interesting

    XIII is a great example of why TFA is wrong - it contains hours of dialogue where your characters are completely on rails, they know exactly what level you will be, what choices you will have made, who is in your party, what interaction you've previously had with the NPC, etc and yet it still sucks. Considering how much effort they put into the visuals it just shows up the voice acting even more, what they need is good actors (not necessarily expensive actors) a solid casting process and most of all a director who knows the format and how to get the best from it.

  17. Re:Want to pay $100 per game? by delinear · · Score: 3, Informative

    Clearly further evidence then that the issue isn't the format, nor is it the money that's thrown at it, but rather the way it's carried out. If one company can manage to do this consistently well without charging a premium then others should be able to do the same.

  18. Re:Voice acting as a bullet point in marketing by HopefulIntern · · Score: 2

    I was pleased to hear Keith David's voice as Sgt. Foley in MW2. He is iconic for that role, since most of his best roles are just this; an angry big black guy screaming orders at soldiers. This persona was only slightly ruined by the fact that MW2, despite being an 18 and controversial for its adult content, has no swearing at all. Which makes the soldiers' discourse seem less than credible.

  19. Re:How is this different from a cartoon? by Logical+Zebra · · Score: 2, Interesting

    ... Unless the game is totally on rails, a fair bit of the voice acting will basically consist of delivering lines used to fill out obscure corners of some dialog tree, or to be shouted pseudo-randomly by NPCs of various flavors. Cartoon voice acting may well, particularly in lower budget stuff, be done on the cheap; but it is much more likely that the voice actor(s) will have access to something resembling a script, which will allow them to inject some degree of plausibility into what they are doing.

    That's why Final Fantasy X had decent voice acting. It was, perhaps, the most linear of all the modern Final Fantasy games.

    --
    I have a bad feeling about this...
  20. start with the basics by fish+waffle · · Score: 4, Interesting

    Games have improved tremendously in this respect over the last few years. Using the narrative context more so it's not just a collection of spoken phrases cut-and-paste together would help a lot. But you know, there's some even more basic problems remain:

    1) Use the same actor for the same character. Always. If you need to re-record or add more dialogue, and your original actor isn't available, then live without or re-record everything.

    2) Record the sound in the same place, or use a standard background sound. It is disconcerting when the recording quality and background noise changes between sentences.

    3) Tell your voice actors not to replicate the errors in the text. Convince them they are voice actors, not just fleshy text-to-speech translators.

    4) If your voice actors attempt to mimic strong accents of any form, beat them.

  21. Re:How is this different from a cartoon? by MSojka · · Score: 2, Insightful

    Daggerfall also had great voice acting. Too bad Bethesda dropped the ball while creating Oblivion ...

  22. Re:How about just not having voice acting? by wjousts · · Score: 2, Informative

    No, not catching what a character said because of their stupid, highly affected accent and not being able to ask them to repeat it kills immersion. Not being able to interrupt the cliched wised old man character and tell him to cut the exposition and just get to the fucking point kills immersion. Just turn the subtitles on and let me read it instead, or skip it altogether, especially if this isn't the first time I've play through this part.

  23. Legacy of Kain by MoNsTeR · · Score: 3, Interesting

    Which of course is why basically linear games can have excellent voice acting. And by this of course I mean Blood Omen, Soul Reaver, and their sequels, which to this day have the best voice acting in any game ever made. I mean, just watch the intro to Soul Reaver, and play the first 10 minutes of the game, and compare that to more recent rot like Final Fantasy 10 and up, the Metal Gear Solid series, and even Modern Warfare 2 (which is good, but not the equal of, say, SR2).

  24. Re:How is this different from a cartoon? by mister_playboy · · Score: 2, Informative

    That's why Final Fantasy X had decent voice acting.

    You're joking, right? The VA on that game was so embarrassing I hesitated to initiatie a cutscene whenever someone else was around.

    --
    Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
  25. Final Porn XIII by kenp2002 · · Score: 3, Funny

    The wife keeps checking in on me playing FFXIII because Vanilla ;) sounds like she's constantly having sex... Worst acting ever.... or best depending on the mood...

    --
    -=[ Who Is John Galt? ]=-