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Game CEO Sees "Gamification" of Work and Military

An anonymous reader writes "The CEO of Unity discusses 'gamification' — applying game design and technology to real-world applications beyond 'gamespace.' The military is using game design theory for some training programs — not just 'the 3-D, realistic, virtual world experiences, but also the built-in use of frustration and reward.' (And similar training packages were adopted by Unilever, the giant corporation which owns Ben & Jerry's ice cream.) Medical professionals have licensed a 'Google Earth for the human body,' and game design is also being used to build tax software. ('It has to be the most boring field, but I mean that's the point. You can make it slightly challenging and give people little reasons to play these tax tools — beyond, you know, not going to prison!') While some companies conduct team-building exercises using Ghost Recon Advanced Warfighter, others use game technology to standardize their in-house employee training programs. The interviewer adds, 'I know I'd feel better about job training if it felt more like killing zombies.'"

115 comments

  1. First Earth Battalion by meheler · · Score: 1

    Just sayin..

  2. Unfortunately ... by PPH · · Score: 3, Insightful

    ... the military has yet to implement the "Game over. Play again?" feature.

    --
    Have gnu, will travel.
    1. Re:Unfortunately ... by davester666 · · Score: 2, Funny

      Hello? Does Iraq ring any bells?

      --
      Sleep your way to a whiter smile...date a dentist!
    2. Re:Unfortunately ... by Anonymous Coward · · Score: 1, Insightful

      That was more of a sequel than the same game again.

    3. Re:Unfortunately ... by MyLongNickName · · Score: 1

      *woosh*

      --
      See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
    4. Re:Unfortunately ... by PPH · · Score: 1

      OK, so the Joint Chiefs of Staff version has it*. So how does the average ground-pounder upgrade?

      *Evidently, that version lets you edit the top scores afterwards as well.

      --
      Have gnu, will travel.
    5. Re:Unfortunately ... by davester666 · · Score: 1

      Duh, it's one of the rare games where you start out as a piece on the board, but if you don't get knocked out of the game and you have some intelligence or know the right people, you can advance to actually being a player instead...

      --
      Sleep your way to a whiter smile...date a dentist!
    6. Re:Unfortunately ... by LoRdTAW · · Score: 1

      Actually it was a new game played by GWB because Dan Quail kept being a dick, hitting the player start button during the continue timer and GHWB didn't have a chance to put a quarter in the machine.

    7. Re:Unfortunately ... by h00manist · · Score: 1

      If Iraq is over, who won? If there's no clear answer to that question, I would say it's not over.

      --
      Build your own energy sources from scratch. http://otherpower.com/
    8. Re:Unfortunately ... by davester666 · · Score: 1

      It's still going because both sides still have men left. It ends when one side runs out of them. Have you never played a video game?

      --
      Sleep your way to a whiter smile...date a dentist!
    9. Re:Unfortunately ... by Khashishi · · Score: 1

      because the game is never over

    10. Re:Unfortunately ... by moj0joj0 · · Score: 1

      VBS2 has this feature ... The OP obviously was trying to be cute about the very real life and death roles our uniformed citizens face, but the truth is that with proper use the virtual combat arena the soldier increases his situational awareness by between 8 to 14% (Paul Roman, Associate Professor, Royal Military College of Canada). By training his "mental muscle memory" to be aware of sounds and reactions, his chance survival in a very hostile world increases measurably. Studies have shown substantial improvement in pass rates and higher standards throughout the organization. Not only do the teams learn to work together, but many of the usual variables that increase cost and create delays, are removed. Live exercises are expensive, difficult to coordinate and dependent upon weather, time of year and other external variables. The lesson is not to save half the training time in an evolution, it is to take that time to improve the overall standards of your force. http://appliedstudiesgroup.com/ shows some numbers on training. Also look at http://battlegroundsims.com/ for some interesting information from various sources.

    11. Re:Unfortunately ... by Anonymous Coward · · Score: 0

      Sadly, the win condition is undefined.

    12. Re:Unfortunately ... by mjwx · · Score: 1

      ... the military has yet to implement the "Game over. Play again?" feature.

      Yes they have, when the general loses the battle they just send him more money and soldiers. It's been this way since 1965.

      Oh, you mean for you.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    13. Re:Unfortunately ... by imakemusic · · Score: 1

      We've always been playing Counter Strike against Eurasia.

      --
      Brain surgery - it's not rocket science!
    14. Re:Unfortunately ... by Nathrael · · Score: 1

      *points at UAVs*

      --
      A good education is a bit like a STD - it makes you unsuitable for a lot of jobs and gives you a desire to spread it.
    15. Re:Unfortunately ... by Anonymous Coward · · Score: 0

      We've always been playing Counter Strike against Eastasia.

      Typo Fixed.

  3. Partly why it seems to be like game for pilots?... by sznupi · · Score: 4, Insightful

    You know, from recent news, those speaking "Come on buddy all you gotta do is pick up a weapon", "Well it's their fault for bringing their kids into a battle", and apparently enjoying it (laughing at the least)

    Seriously, some things shouldn't be made closer to computer games.

    --
    One that hath name thou can not otter
  4. They have it backwards! by CorporateSuit · · Score: 4, Funny

    I know I'd feel better about job training if it felt more like killing zombies.

    Sadly, job training is about CREATING zombies, not about killing them.

    --
    I am the richest astronaut ever to win the superbowl.
    1. Re:They have it backwards! by HungryHobo · · Score: 1

      I've wondered though.
      Many games manage to get people to do long, boring monotonous tasks for minuscule rewards for incredible portions of their lives- Many MMO's come to mind.
      And people do this of their own free will in their time off.

      Could a company be structured on something like a game quest system.
      Many of the elements are there...
      Might people respond better in a company where their work is tracked more like in a game?
      I know that particularly slow, dull, mindless tasks that seem to be a part of every job at some point can be soul crushing yet people will do slow, dull, mindless tasks for nothing more than leveling their mage up another level.
      Perhaps it's because while it may take weeks of doing the same thing over and over to get that little bar over to the end ,every day that little bar is a little further over.

      You could set up some kind of XP-like system where harder tasks get more reward/XP.

      Small bit of XP for routine/everyday work.(even some kind of leveling-linked thing to alter how much "XP" you get since you don't want that highly paid guy doing work an intern could be doing)
      Lots of XP for unusual/hard tasks or projects.
      How do you handle project or task failure? the same way many games handle it- XP loss.
      Games already have systems for dealing with party quests for when you need groups to work on a project.

      Part of the reason doing some crappy monotonous task is so soul crushing is that at the end you have nothing much to show for it.
      It's the people who do the showy stuff who get most of the reward while people who may do just as much useful work but all in small minor things get far less.
      If there was some kind of measurement that wasn't purely based on the personal impression that some managers have gotten it might not make people so unhappy to be stuck doing the thankless but necessary jobs.
      Work out some kind of relationship between "XP" and raises/promotions (perhaps just raises since promotions might not be so suitable) so that someone working in a call center may feel less like crap because while they got shouted at by 100 people today they got (and can see they got) 500 points closer to their next raise with an additional 400 points bonus for good customer ratings and call times, only 2000 points to go...

      You might even be able to work in some kind of skill tree system- visually keep track of people's skills, when they've completed a lot of tasks related to the subject, gained qualifications or otherwise proven themselves qualified in an area which could be used to keep track of what tasks they are considered qualified for.

      It wouldn't work at all I think trying to shoe-horn it into an existing structure but perhaps in a new and slightly more free-form organization you might be able to make something workable.

      Some of these things I've sort of seen seen in companies(keeping track of qualifications).

      It's probably all madness and foolishness anyway...

    2. Re:They have it backwards! by Anonymous Coward · · Score: 0

      Mod parent up as BRAINZZZZZZZ

  5. Failure to understand the problem space by Locke2005 · · Score: 3, Insightful

    'I know I'd feel better about job training if it felt more like killing zombies.'

    I know I'd feel better about customer service if it allowed for ganking newbs.

    --
    I've abandoned my search for truth; now I'm just looking for some useful delusions.
  6. GRAW as teambuilding? by Anonymous Coward · · Score: 0

    I like this. My play in Ghost Recon Advanced Warfighter consisted of strategically ordering my teammates out into the line of fire, so I could pick off the enemy with his back turned. My teammates were too dumb for anything else - ordering them to keep cover was like ordering a pedophile clown not to chase after the ice cream truck.

  7. At this point, the analogy breaks down by Locke2005 · · Score: 1

    The smart pedophile clowns are actually driving the ice cream truck.

    --
    I've abandoned my search for truth; now I'm just looking for some useful delusions.
  8. I see it coming... by Anonymous Coward · · Score: 0

    Earning medals for working more, having a scorboard for workers.... we will end up with a very boring korean mmo, a paradise for gold farmers.

  9. And you end up with : by Ralph+Spoilsport · · Score: 4, Informative
    --
    Shoes for Industry. Shoes for the Dead.
    1. Re:And you end up with : by Anonymous Coward · · Score: 0

      Hallelujah. War shouldn't be "fun".

    2. Re:And you end up with : by Anonymous Coward · · Score: 0

      You might want to link to a more credible site in future, the National Enquirer perhaps.

    3. Re:And you end up with : by Kral_Blbec · · Score: 0, Flamebait

      If you actually watch the video, its pretty hard to find a lot of fault with the heli crew. There were known combatants in the area and the way the guys on the ground were huddled at the corner looked exactly like preparations to fire what looked exactly like an RPG. They requested permission to engage (both times) and ceased fire when the targets were down. They did just what they were trained and expected to do. Its easy to sit back and blame them for a bad shoot, but in their position you would (or should) likely have done the same thing. Had that really been an RPG and they didn't fire then there would just be a video on WikiLeaks about how the army watched a couple insurgents launch and attack and sat back doing nothing, and blaming them for what ever deaths had happened as a result.

      Its sad that some people died as a result, but a large part of the fault lies with them. They were doing things they should not have been doing in an area they should not have been doing it at, and they likely knew it. The good Samaritan with his kids was well intentioned, but didn't think it through either. There obviously had just been an attack and with two helicopters flying around, it doesn't take much to figure that the place is still being watched. Not that he deserved to die because of it, but it was unwise to put himself and his family in that position.

    4. Re:And you end up with : by Anonymous Coward · · Score: 0

      How about this?

    5. Re:And you end up with : by Ralph+Spoilsport · · Score: 2, Informative
      If you actually watch the video, its pretty hard to find a lot of fault with the heli crew.

      Wrong. Game Over. Read the transcript.

      It was clearly Murder.

      --
      Shoes for Industry. Shoes for the Dead.
    6. Re:And you end up with : by nedlohs · · Score: 1

      Are you serious?

      What was the justification for firing on the clearly unarmed people and vehicle (note no mention of a weapon in the chatter at all, certainly none when requesting permission to kill 'em) assisting a clearly unarmed (as evidenced by them not shooting him as he lay on the ground wounded earlier) wounded person?

    7. Re:And you end up with : by damburger · · Score: 5, Informative

      They were walking down a road, you inhuman prick. They weren't "acting like insurgents" and there is no way that camera could be mistaken for an RPG. Look at some fucking pictures. Even if the Apache crew were as idiotic as you are, that still doesn't excuse them gleefully opening up on a van which had just stopped to help the wounded, and had two children in it. Go to hell, you bloodthirsty redneck apologist.

      --
      If we can put a man on the moon, why can't we shoot people for Apollo-related non-sequiturs?
    8. Re:And you end up with : by Anonymous Coward · · Score: 0

      If they were not insurgents how do you explain them being in Iraq?

    9. Re:And you end up with : by Anonymous Coward · · Score: 0

      How many times do people have to say this: a battlefield is no place for children!

    10. Re:And you end up with : by Tom · · Score: 3, Insightful

      If you actually watch the video, its pretty hard to find a lot of fault with the heli crew.

      While I don't jump on the sensationalism either, this is too far off the other end.

      There was a guy apparently carrying something at his side. I've not done any slow-motion or such, just watched the video, so I figure I had the same view as the guys in the heli. I would not have said that that's a weapon. However, did you notice how the communication went? It went straight from "could be a gun" to "we have individuals with weapons" to "AK47". At that point, someone in the chain of command should've said "uh, you're looking through a shitty b/w camera and you can make out the model of the gun?" and wondered whether things on the ground really are that way. What should have happened - and didn't - was confirmation. "Are you certain they have guns?"

      I didn't see anything that was even close to looking like an RPG, either. Not to mention that an RPG is an unguided weapon and pretty much sucks against moving helicopters (if they were hovering, that'd be another story).

      The good Samaritan with his kids was well intentioned, but didn't think it through either. There obviously had just been an attack and with two helicopters flying around, it doesn't take much to figure that the place is still being watched. Not that he deserved to die because of it, but it was unwise to put himself and his family in that position.

      Yes, that's easy to say from 20,000 miles away. In that situation, to him on the ground, things may have looked different. We'll never know. He may have thought there was a shooting, and the helicopters have secured the area. It had been a few minutes since the last shot had been fired.

      And, once again, there was - to me - no reason in the video why they opened fire on the bus. Even before someone had left the car, the chatter was already "they're going to recover bodies and weapons". Then they proceeded to load the injured guy into the car, and at that point the helicopters opened fire. No weapon in sight.

      Yes "don't bring your children to battle" is a nice saying. Except that this happened inside a city. You know, the place where civilians happen to live.

      Now, I can understand that you'd rather stand on trial for shooting an innocent civilian than discovering too late that he's not and be killed yourself. Perfectly understandable, human, everything.

      What I don't get is:
      a) the total lack of critical thinking. Even when everyone was dead and one wounded guy tried to crawl away, it appeared that the gunner actually wanted him to reach for a weapon so he could shoot him. Likewise, at no point did anyone in the chatter wonder whether the guys in the bus could be just civilians trying to bring someone who is seriously injured to the nearest hospital.

      b) the lack of protocol and procedure in the chain of command to deal with situations like this. After years of operating in urban warfare, they should've done some homework. A lot of things you and I carry with us when we're shopping, or moving, or just bringing some stuff to a friend, can look like a weapon from far away. A lot of perfectly innocent behaviour can look not so from far away. Aparently, the official non-policy is "whatever the guys at the scene think they see, that's gotta be it".

      c) why the cover-up? We all hate it when we make mistakes, but covering it up only raises the suspicion that you have something to hide.

      --
      Assorted stuff I do sometimes: Lemuria.org
    11. Re:And you end up with : by Kral_Blbec · · Score: 1

      They were not clearly unarmed. They were carrying weapons, including what appeared (and was being handled like) an RPG. The fact that you claim no weapons were mentioned in the chatter proves you didn't watch it, as there was frequent mention.

    12. Re:And you end up with : by Kral_Blbec · · Score: 1

      They fired on the van because it was presumed to be insurgents trying to escape with a comrade. That would have been a valid shoot, notice how they requested permission to fire. The guy begging permission to shoot wasnt because he wanted to kill someone, but because the targets were escaping and he had little time left.
      Also, let me point out that after arriving on the scene they DID find weapons with the group, just not as many as they had expected. The model is easy to assume because what else would they be carrying? The AK47 is the bread and butter of many millitary groups (legit and terrorist) around the world. They weren't going to have a HK G36 or anything...
      They also didn't have to be firing at the heli. There are plenty of civilian targets around. When they were peaking around the corner it looks very much like they had something long and tubular, like an RPG. We dont know what was down the street, it might have been a school or playground for all we know. Thats just as good a target for some people.

    13. Re:And you end up with : by Kral_Blbec · · Score: 1

      PS. They were shot with a 30mm cannon. Those make a much different hole than a m16 or ak47 and anyone who saw it should have known that it was made by a MUCH bigger gun. That leaves the heli to have been the shooters. Not smart to put yourself between a heli and its targets, even if you are only trying to bring it to the nearest hospital.
      They HAD followed procedure. They identified the targets (although incorrectly) and requested permission from command. You want to send a messenger down in person to check out every target? Not possible. It wasn't so much what they were carrying, but how they were handling it AND HOW THEY WERE ACTING AT THE CORNER that brought them under so much suspicion. Had they not been pointing something around the corner, they would have likely been left alone. Do you poke your grocery bag around corners?

    14. Re:And you end up with : by nedlohs · · Score: 1

      No, the people they shot at initially did that.

      The people in the damn car and the wounded guy clearly didn't, and I already gave the evidence from the words of the gun operator in the chatter in the post above you clearly didn't bother reading.

    15. Re:And you end up with : by damburger · · Score: 1

      Its their home, as well as a battlefield. But of course you forgot that; all you see of it is the video-game version of Iraq shown from a helicopter or a tank.

      --
      If we can put a man on the moon, why can't we shoot people for Apollo-related non-sequiturs?
    16. Re:And you end up with : by Tom · · Score: 1

      They fired on the van because it was presumed to be insurgents trying to escape with a comrade.

      Presumed insurgents, potentially escaping with a severely wounded, supposed comrade. That's a lot of "maybe" and "ifs" there. Besides, a wounded enemy is more of a burden to your enemy than a dead one, so please give me one justification, military or not, to open fire.

      Also, let me point out that after arriving on the scene they DID find weapons with the group, just not as many as they had expected.

      As you point out, the AK47 is so common in that area of the world, that you can shoot a 70 year old grandfather in his sleep and chance are, you'll find an AK47 in his bedroom. When I was in Egypt a couple years ago on holidays, one such grandfather was cleaning his right on the street.

      You're right that if someone carries a rifle in Iraq and he's not a US soldier, there's at least 95% chance that it's an AK47. My point wasn't about the model. My point was about how the communication went from "might be" to certainty without there actually being any certainty.

      We dont know what was down the street, it might have been a school or playground for all we know.

      Now you are creating justifications out of thin air, because nothing even remotely like this is even hinted at in the chatter. Not a thing. Zilch, nada, null, zero. From what we do know, the choppers spotted people they thought were insurgents and opened fire, and it turned out they were wrong. It's that simple, and mistakes like that are made in wars, and friendly fire is a major killer. I don't see a reason to go all alarmist on either side of the debate. Shit happens, and people get killed in war, and a lot of innocent people get killed with them. I'd much rather question the war per se than the shit that happens because shit happens in war.

      But I don't dig the apologists, either. Mistakes were made, why deny it instead of learning from them?

      --
      Assorted stuff I do sometimes: Lemuria.org
    17. Re:And you end up with : by Tom · · Score: 1

      anyone who saw it should have known that it was made by a MUCH bigger gun

      I don't know, I haven't seen the bullet wounds, and I have no idea if they teach bullet wounds in Iraqi schools. If you are a civilian, who probably doesn't even know the difference between 30mm and 7.62mm except that one sounds larger, are you sure you could, when you come about a bunch of bodies and a guy bleeding profoundly, identify the type of wound? It's easy to blame people from afar, with a birds-eye view of the situation.

      Had they not been pointing something around the corner, they would have likely been left alone. Do you poke your grocery bag around corners?

      In a city where someone is shot every few hours, I may look carefully around a corner before going around it, yeah. Again, we only know how it looked from the chopper. The actual story on the ground could be completely different. Or, heck, they could've all been insurgents and the two Reuters journalists were really conspiring with them. Aliens could be involved. -- look, we can make up all kinds of shit to justify or condemn the shooting, going by what we know there was at no point a weapon clearly and obviously visible. So the chopper crew went by their interpretation of the scene and that turned out to be wrong.

      Once more - that happens. I don't understand the people who try to create a major scandal out of that. But I don't dig the people saying nobody made a mistake. Someone did. Innocent, unarmed civilians were killed. That's the facts. To me, the interesting discussion is questions like "could they have avoided this mistake?" and "what can be done to avoid it in the future?".

      --
      Assorted stuff I do sometimes: Lemuria.org
    18. Re:And you end up with : by Kral_Blbec · · Score: 1

      1)If the original presumption that the first group were insurgents was correct (which it really did appear to have been at the time) then the presumption that the van was also is a valid logical jump.

      2)They did find weapons with the group after the fact. That means that the gunner HAD correctly identified them.

      3)It doesn't have to be mentioned in the chatter. I just picked those out of the blue to show that there are many other possible targets other than the heli itself.

      I dont deny that mistakes were made, and I'd wager those involved still have nightmares about what they did. To crucify the soldiers and portray them as gun happy rambos is an intentional misrepresentation of what happened though.

    19. Re:And you end up with : by Kral_Blbec · · Score: 1

      don't know, I haven't seen the bullet wounds, and I have no idea if they teach bullet wounds in Iraqi schools. If you are a civilian, who probably doesn't even know the difference between 30mm and 7.62mm except that one sounds larger, are you sure you could, when you come about a bunch of bodies and a guy bleeding profoundly, identify the type of wound?

      To start with, the rounds from the heli are over three times as large as a 7.62 round. That is a huge difference. Not everyone might be able to tell the difference, but those living in a warzone probably have seen their share of combat wounds and should know that something wasnt caused just by small arms.

      .In a city where someone is shot every few hours, I may look carefully around a corner before going around it, yeah.

      Going back a bit, in a city where someone is shot every few hours, its not smart to put yourself in the shooting zone. As for peeking around, you wouldn't huddle there in a group and point something around it though would you?.

      "could they have avoided this mistake?" and "what can be done to avoid it in the future?".

      Indeed, very important questions with answers ranging from better optics to see the targets, to encouraging civilian journalists to stay with their escort, out of a warzone, or cooperating with the military to report their position. Mistakes were made by all involved. The heli crews misinterpreted what was on the ground. The journalist was just acting plain dumb and suspicious. The good Samaritan went out of his way to put himself and his family in danger. Portraying the heli crew as the only ones responsible and as blood thirsty savages is a misrepresentation of the situation however.

    20. Re:And you end up with : by Kral_Blbec · · Score: 1

      If you were the driver for an insurgent operation and saw one of your comrades wounded would you carry your weapons when you jumped out to carry him into the van? They were assisting the (mistaken) enemy, and that classified them as enemies, regardless of the presence of weapons. Shooting a gun is only one way to be hostile.

    21. Re:And you end up with : by Anonymous Coward · · Score: 0

      well, there was that, and the year spent walking around Baghdad talking to those so unfortunate souls that were lucky enough to still be living there. Given the choice, I would just assume to have forgotten it. But i do remember enough to tell you that the only difference you could notice between that group and the behavior of those in it, and an actual group of insurgents setting up an ambush is the huge black arrow and the label "insurgents"

    22. Re:And you end up with : by nedlohs · · Score: 1

      It doesn't matter because that's all completely irrelevant.

      The wounded guy was classified as an enemy (they had after all just shot at him) but the gun operator didn't shoot him (again) because the rules didn't allow him to as he didn't have a weapon at the time.

      So clearly being an "enemy" is not a sufficient reason to shoot at them.

      So he didn't shoot the wounded guy because he didn't have a weapon. Suddenly when there's someone else near him who also doesn't have a weapon it's OK to shoot him?

      It makes no sense at all.

      If they thought the guys in the car had weapons they would have said so in their request to fire on them.

      This isn't a war in the open desert, this is in the middle of a town in which people live. No wonder the anti-war people have so much ammunition if shooting anyone who might be an insurgent is considered OK.

    23. Re:And you end up with : by Tom · · Score: 1

      I dont deny that mistakes were made, and I'd wager those involved still have nightmares about what they did. To crucify the soldiers and portray them as gun happy rambos is an intentional misrepresentation of what happened though.

      Then we agree on everything but minor details :-)

      --
      Assorted stuff I do sometimes: Lemuria.org
    24. Re:And you end up with : by Tom · · Score: 1

      To start with, the rounds from the heli are over three times as large as a 7.62 round. That is a huge difference. Not everyone might be able to tell the difference, but those living in a warzone probably have seen their share of combat wounds and should know that something wasnt caused just by small arms.

      Since he was still moving, it could've been a grazing shot, for example. Can you even survive a direct hit from a 30mm? Wouldn't hydrostatic shock alone kill you?

      As I said: We don't know. We can speculate all we want, we're not likely to find out what the van driver really thought.

      its not smart to put yourself in the shooting zone.

      Sorry, but this is so much off the scale, I don't know what the fuck to say.

      These people didn't put themselves in a shooting zone. The shooting zone was put up around them. They happened to live there. That is the one comment in the chatter for which I think the soldier should be severely reprimanded. "don't bring your kids to a battle".

      You have two interpretations, and both aren't good for the US military in general and that chopper crew in particular.

      One, all of Iraq is a shooting zone/battle. Well, yes, but why? Because you made it so. You can't blame the people living in a place for being in a battle zone when you are the ones who brought the battle to them. That's like setting fire to a house and then telling the burn victims that they were stupid being in a burning house.

      Two, this particular spot at that particular time was a shooting zone/battle. Yes, it was because US soldiers opened fire first. That's even more like the burning house example. That's like blaming Kennedy for putting himself in the line-of-fire of Oswald. It's totally backwards logic.

      --
      Assorted stuff I do sometimes: Lemuria.org
    25. Re:And you end up with : by Kral_Blbec · · Score: 1

      Wounded enemy laying in the dirt w/o weapon != escaping enemy in van w/o weapon

    26. Re:And you end up with : by nedlohs · · Score: 1

      Why?

      Neither is a current threat.

  10. Re:Partly why it seems to be like game for pilots? by Monkeedude1212 · · Score: 5, Interesting

    Exactly. I think the problem essentially lies in that "gamification" does the opposite of what one should feel during the process.

    For example, on April Fools, we hid one of newest coworkers files somewhere on the network that he had access to and told him to go searching for it. He semi-enjoyed the process, but the benefit was that he learned more about the current heirarchy and server structure at our company while doing so. It didn't feel like work because we made it a game. Turned that boring task into a game and it made it fun.

    Inversely, like your example, people who would feel the weight of attrocities they commit became completely desensatized to that environment, and in the end have appalling effects. (I don't know for sure if those soldiers played video games, but I wouldn't at all be surprised).

    The biggest shame is that its the military who essentially jump-started the whole gamification process. Pilots regularily went through computer simulators long before warfare tactic games were released. So how do you stop the military from doing something they helped invent?

  11. Halo by cosm · · Score: 1

    Does this mean the frequency of interoffice teabagging will be on the rise?

    --
    'We are trying to prove ourselves wrong as quickly as possible, because only in that way can we find progress.' RPF
    1. Re:Halo by Anonymous Coward · · Score: 0

      Yes. Republicans on the giving end, Democrats on the receiving.

      I don't know which one is worse.

  12. Model != Game by Goblez · · Score: 1

    If modeling things using a decent interface constitutes gaming, though it does not.
    "Game design can be such a pure interaction. I mean, many games are just interaction."
    What a lame quote. Office is a great game, think of all the interaction!

    --
    - Kal`Goblez
  13. Re:Partly why it seems to be like game for pilots? by royallthefourth · · Score: 1, Insightful

    You can stop the military by cutting its funding, which will never happen.

    The United States will implode long before it takes any steps to fix itself.

  14. Well. if a game CEO says so. by drolli · · Score: 2, Funny

    We should also teach physics in first Person shooters. With Schroedinger Zombie-cats which are only half alive and Maxwell deamons. Well. Maybe not.

    1. Re:Well. if a game CEO says so. by Zixaphir · · Score: 1

      I, for one, nominate the Hellsing Manga for plot fodder.

      --
      "Now I am become Death, the destroyer of worlds"
  15. Wow. by Anonymous Coward · · Score: 0

    A little late for April Fools, don't you think?

  16. Re:Partly why it seems to be like game for pilots? by joshier · · Score: 1, Insightful

    Perhaps the solution is to make war a financially poor choice to pick instead of say, transportation infrastructure? (Trains, electric cars etc)

  17. Re:Partly why it seems to be like game for pilots? by Stormwatch · · Score: 1

    Perhaps the solution is to make war a financially poor choice to pick instead of say, transportation infrastructure?

    Unless you are a weapons manufacturer, I'm quite sure war already is a disastrous financial choice.

  18. In Other news... by mal3 · · Score: 1

    Man with hammer sees nail.

    --
    Non gratis rodentus anus
  19. Re:Partly why it seems to be like game for pilots? by astar · · Score: 1

    I have heard that the people who created the current gaming industry got their spurs doing sims for the military. and a big issue for the us military has traditionally been getting the grunts to fire their weapons at real people. and here i think back to my bayonet training.

  20. Re:Partly why it seems to be like game for pilots? by ObsessiveMathsFreak · · Score: 1

    Seriously, some things shouldn't be made closer to computer games.

    Indeed. In fact many think they should be closer to outdoor sports like hunting.

    "IT'S COMIN' RIGHT FOR US!!!"

    --
    May the Maths Be with you!
  21. * 1 UP * by ipquickly · · Score: 1

    I found a 1 UP mushroom at work.

    It didn't taste that good.

    In fact, I don't feel so good right now.

    1. Re:* 1 UP * by dakameleon · · Score: 1

      That may have been a poison mushroom. Been hanging around the lost levels at work?

      --
      Man who leaps off cliff jumps to conclusion.
  22. Re:Partly why it seems to be like game for pilots? by Anonymous Coward · · Score: 0

    I personally work in the military training game design field (with Unity even). The actual training programs are not like a game in the traditional sense. They are very strict simulations focused on education and procedure, not fun.

    The games that would cause desensitization are not what this article is referring to, and they do not exist in the military training field that I work in.

  23. Games and the IRS?? by Joe+The+Dragon · · Score: 1

    I think it's called a irs audit and it can cost you A Lot quarters to play.

  24. With there bots it's like that but y court martial by Joe+The+Dragon · · Score: 1

    With there bots it's like that but if mess up real bad you can get a very real court martial.

  25. Gamification is not a word by mstrcat · · Score: 1

    Gamification is not a word. More importantly, depending if you use a hard 'a' sound (as in play) or a soft one (as in plan), you get a completely different view of what it's actually supposed to mean. Personally I like the soft a version instead.

    PS If you don't understand, read more 40's detective fiction and pay attention to the slang.

    1. Re:Gamification is not a word by Cryacin · · Score: 2, Funny

      Gamification is a perfectly cromulent word. It embiggens your intellect.

      --
      Science advances one funeral at a time- Max Planck
  26. Re:Partly why it seems to be like game for pilots? by Anonymous Coward · · Score: 3, Insightful

    I think the absolute perfect example of this is Call of Duty. I remember playing the AC130 gunship level in Modern Warfare (the first one) and thinking to myself how scarily accurate this is to real life. I knew I was playing a game and that those little spots of light weren't actually real people I was killing, but I have to admit, it must look like a game to the soldier watching the monitor on the real gunship.

    And I think that that's the next phase in technology that the military will take/is already taking: moving the human element out of war. Already we have unmanned combat planes - planes that essentially take the humanity out of warfare. Just point and click on a monitor screen thousands of miles away and you just killed three 'terrorists.' Soon, the U.S. military will hire only gamers for their front-line efforts.

    P.S. This is the first step to a completely economic style of warfare. When humans no longer fight and it's just the U.S. robots vs. the Chinese robots, then will war become completely pointless and entirely about economics. I think science fiction predicted another one.

  27. VIE's: Virtual Immersive Environments by BlueBoxSW.com · · Score: 1

    That's the new buzzword in training. VIE's.

    However this has been going on for a long time.

    The first real problem is that you need to be working with objectives that translate into games and simulations.

    Building a game or simulation when the objectives don't fit creates horrible, horrible games.

    The second real problem is the proprietary nature of the existing toolsets.

    I predict with browser-based 3d (web3D/canvas) along with easy client-server communication (jQuery/webSockets/json), the floodgates will open.

  28. Ender Wiggins is that you? by grapeape · · Score: 1

    Thats a scary thought...better be careful about who we get to play Peter.

  29. I wrote about this a year ago... by peterofoz · · Score: 1

    http://slashdot.org/~peterofoz/journal/230553 I'm frustrated. Why can't business apps be designed to have GUI's that are as slick and clean as a game? One issue to overcome is the screen real estate taken up by graphics and chrome. Also, business apps design should include a configuration management tool; hand editing web.config files should be in the past.

    1. Re:I wrote about this a year ago... by clone53421 · · Score: 1

      At least partly to blame is the legacy systems that force you to add new systems that are compatible with the old, or which can easily transition from the old to the new... preferably without your staff having to learn a totally different system.

      The compatibility issue limits you. The transition limits you. The staff really limits you.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    2. Re:I wrote about this a year ago... by peterofoz · · Score: 1
      I've been following some Game UI's. So far I like Facebook Mafia Wars as its all HTML/Javascript and good but simple artwork. The others have been either custom graphics/Java work or Flash based.

      Its been interesting to watch the incremental improvements as they streamline the game work flow. It's all point and click so I'm not sure how well this would translate to a business UI.

      Now i just need a paying customer to fund some great UI development for an internal business app. But it has to be lean enough to work in a WAN and support at least 500 users from a single web server front end.

      The closest I've seen to a slick corporate UI all in Cold Fusion is at a medical services company that reinvented itself in 2000 by snapping up lots of dot com developers.

  30. Re:Partly why it seems to be like game for pilots? by sznupi · · Score: 1

    Don't wait too eagerly for the economic scenario in the way you imagine, ours vs. their robots. In case of adversaries capable of waging large scale war based mostly on robots...open war likely won't happen, IMHO. It would be too risky, too destructive (and anyway if it would happen, using human resources eventually would be only, well, economical); yes, another cold war, another MAD. Economic, in a way, in the end.

    Periphery wars by proxy will of course still take place, but without great number of newest tech; still relying on troops.

    I think I even see which continent might be conductive to that the most in the future...with still booming population that's in large part quite desperate for some time now.

    --
    One that hath name thou can not otter
  31. Unethical by pizza_milkshake · · Score: 1

    It's all unethical. Until the other guys are robots too, then it's OK. Until scientists invent robot with souls; then it'll go back to being unethical.

    1. Re:Unethical by Anonymous Coward · · Score: 0

      They've had remote, push-button death since the flintlock.

  32. Re:Partly why it seems to be like game for pilots? by Lotana · · Score: 1

    I guess (And this is nothing more than a guess) that the weapon manufacturers have great sway in political decisions. Perhaps they made big campaign contributions to today's leaders feel obliged to provide them purpose.

    Again, this is not a conspiracy theory. Just an argument of the form:

    War is good for weapon makers.
    Leaders start war.
    Therefore weapon makers influence leaders.

  33. Bad timing by Elwood+P+Dowd · · Score: 1

    That wikileaks video has apparently been a bigger PR disaster for video games more than the US fucking military.

    So much so that when SLASHDOT USERS see that the military might use video games, their concern is for the corrupting influence of video games rather than the corrupting influence of war.

    The behavior of those pilots does not indicate the influence of video games but rather policy.

    Men are capable of evil fucking things, with or without the assistance of video games, ak-47s, or predator drones. Some of those are more enabling than others.

    The real point this PR roadkill is trying to make is that video games use techniques that would be useful in other contexts. Obviously this is true and fucking harmless, on its face. Unfortunately, his example is that they would be useful for helping to implementing corporate and military policy.

    --

    There are no trails. There are no trees out here.
  34. Re:Partly why it seems to be like game for pilots? by Alex+Belits · · Score: 2, Insightful

    P.S. This is the first step to a completely economic style of warfare. When humans no longer fight and it's just the U.S. robots vs. the Chinese robots, then will war become completely pointless and entirely about economics. I think science fiction predicted another one.

    No.

    Everyone will quickly discover that when both sides have easily replaceable robots and limited amount of resources, defending against enemy robots is less efficient than spending same resources to attack enemy's homeland and civilian population, destroying them faster than enemy destroys you.

    We will be lucky if amount of expected destruction (and politicians' understanding of it) will be sufficient for MAD-like situation when even best outcome after the first strike is so much worse than the current situation, no one would want to start such a war. Something tells me that either it won't be true, or politicians won't believe that it's true.

    --
    Contrary to the popular belief, there indeed is no God.
  35. Re:Partly why it seems to be like game for pilots? by clone53421 · · Score: 1

    The best way to make war a financially poor choice is to be defeated.

    You can apply this strategy to your enemies, under the theory that if you defeat them soundly enough it will be a financially poor choice on their part to continue fighting you rather than investing in, say, transportation infrastructure. E.g. WWI.

    You can apply this strategy to yourself, under the theory that if people think you’re getting defeated they’ll quickly lose heart and decide that the war isn’t worth it and you should invest instead in, say, transportation infrastructure. E.g. Vietnam.

    War is always a financially poor choice, but especially so for the loser. Even when it is a good choice economically, politically, and socially, it is still a financially poor choice.

    --
    Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
  36. I read you're nothing but a libelling weasel here by Anonymous Coward · · Score: 0
  37. Gaming as Work by scoove · · Score: 1

    Philosopher and media theorist McKenzie "Ken" Wark addresses a large aspect of this issue of gaming as subversive work and mis(re)appropriation of labor in gamespace to the application of capitalist/vectoralist interests in his recent work Gamer Theory (online interactive book).

    The Video Game Monologues project does a reasonable job explaining some of this, put to animation.

  38. Re:Partly why it seems to be like game for pilots? by Anonymous Coward · · Score: 0

    The point isn't to make things fun or like games. There are concepts applied in games that really should be applied everywhere, but aren't as few understand them. They are suggesting that these concepts are being used in the military and various workplaces. This is a good thing, this is progress.

    This is not making war fun at all, if that's all you got out of this you missed the whole point of the article. I'm not denying that certain things shouldn't be fun, I am only stating that this article's subject is not closely related as it may sound from the title.

  39. Hi by marieosmond · · Score: 1

    That was really awesome game http://www.bankruptcyattorneyincalifornia.com/

  40. clone53421 do you have a degree in CSC or even CIS by Anonymous Coward · · Score: 0

    Answer that. I doubt it strongly. You "talk a big game", but you're clearly just another wannabe.

  41. clone, do you even have a CSC or CIS degree? by Anonymous Coward · · Score: 0

    Answer that. I doubt it strongly. You "talk a big game", but you're clearly just another wannabe...

  42. Re:Partly why it seems to be like game for pilots? by damburger · · Score: 1

    Nice job not desensitizing Apache pilots...

    --
    If we can put a man on the moon, why can't we shoot people for Apollo-related non-sequiturs?
  43. The other gamification: by Tei · · Score: 1

    This is not the gamification that seems in vogue betwen game dev's.

    The one that is too popular, is the use of "MMORPG" adiction to everything. Give tiny rewards for completing boring task, to train people to LIKE to grind. And it works. Imagine a framework around your work, where you get and complete quest (task) and get XP for these quest, and level up, and stuff like that.

    --

    -Woof woof woof!

  44. Re:Partly why it seems to be like game for pilots? by Nathrael · · Score: 1

    Perhaps because Iraq was ruled by a genocidal dictator, because there are loads of terrorist groups operating from within both countries, and securing the future of Israel is not only politically, but also morally right?

    --
    A good education is a bit like a STD - it makes you unsuitable for a lot of jobs and gives you a desire to spread it.
  45. Re:Partly why it seems to be like game for pilots? by sznupi · · Score: 1

    In the case of military training those "concepts from games" are applied pretty directly. Plus it doesn't matter it's not fun (are all games fun to you?) as long as it's close enough to confuse us internally, to desentitise in real scenario (which is arguably the goal... :/ )

    --
    One that hath name thou can not otter
  46. Re:Partly why it seems to be like game for pilots? by wish+bot · · Score: 1

    Saddam did not tolerate any of the terrorist groups we're preoccupied with. If you want to use that argument, the invasion should have been aimed at Saudi Arabia. Which simply wouldn't happen.

    --
    lemonade was a popular drink and it still is
  47. Re:Partly why it seems to be like game for pilots? by wish+bot · · Score: 1

    Australian's aren't quite THAT desperate!

    --
    lemonade was a popular drink and it still is
  48. Re:Partly why it seems to be like game for pilots? by Keill · · Score: 1

    Using lessons from game theory /= making something into a game.

    Game theory is all about psychology - the 'how' and 'why' of games - it's not about 'what' games actually are. (This is a distinction which most people don't seem to appreciate, unfortunately).

    Game theory can therefore be applied to almost anything we do that uses similar applications of psychology, which as it happens, is almost 'everything'...

    --
    'Stupidity is an often fatal disease' - R. A. Heinlein
  49. Do we really need to blame it on games? by Moraelin · · Score: 2, Insightful

    That they're treating civilians as targets is clear, but where do they say it's like in a game?

    It seems to me like there are more effective ways to dehumanize opponents and convince someone that the only good arabs are dead arabs, without video games. You just need half the country and their idiot ministers bleating about how Islam is the work of the devil, they're all terrorists, they're all hell-bent on destroying Christianity and the West, they all hate us for our freedoms, they all want Sharia courts in Washington DC, they're all child rapists like <insert isolated tribal incident<, they all want to be suicide bombers when they grow up, etc. And attribute to them some ways of thinking born out of the pure ignorance of the idiot minister or fundie banner-waver ascribing it to them. (E.g., if I see one more rationale which basically takes it as a fact that Muhammad is like Jesus for the Muslims, I might barf.) And how you might be letting some good people burn in Hell if you let the Islam spread.

    And then give them guns with references to bible verses inscribed on their optics. (It actually happened.) And have idiot fundie sergeants introduce it as "the Jesus gun" in training.

    With a sizable chunk of America being in that state of mind, where every single Muslim is a dangerous enemy, not by virtue of actually shooting at anyone or even having a gun or anything, but just by virtue of being Muslim... do we really need video games to explain why it was inevitable that someone just lets it rip on full auto and lets God sort them?

    And don't get me wrong, I'm not saying _all_ America is like that. I know that a lot are very embarassed by their bleating fundie brethren. But when you have some tens of thousands of soldiers over there, if even one in ten is fighting a Crusade in his own mind, and is more concerned about his being elligible for the Rapture that'll come any day now than about peace in a few years, this kind of thing is pretty much doomed to happen.

    It's sorta like for a high score all right, but not the video game kinda high score. More like about the kind that'll get some idiot in the top scores list in Heaven.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  50. Toys movie? by alexandre · · Score: 1

    Anyone remember the movie Toys ?

  51. Re:Partly why it seems to be like game for pilots? by bkr1_2k · · Score: 1

    Really? This is no different now than it was in any other war. The lines "How do you shoot women and children?... It's easy, you just don't lead them as much." didn't just come out of thin air or some novelist's mind. People have always treated war that way. It's a coping mechanism for doing the most horrible things a human can do.

    --
    "Growing old is inevitable; growing up is optional."
  52. Re:Partly why it seems to be like game for pilots? by Aqualung812 · · Score: 1

    You know, from recent news, those speaking "Come on buddy all you gotta do is pick up a weapon", "Well it's their fault for bringing their kids into a battle", and apparently enjoying it (laughing at the least)

    I'll take insensitive soldiers who laugh while killing people that they think (incorrectly) are attacking their fellow solders over solders that rape and murder women and children, knowing full well what they're doing. That is the way it has been done for centuries, from vikings to normans to the invasion of Kuwait. Having insensitive solders who think it is a game is one of the less horrible stories from war. The fact that this is "progress" is one of the many reasons war should not be unleashed.

    --
    Grammer Nazis - I mod you "troll" unless you actually add something on-topic. Yes, I know I have mispellings in my sig.
  53. Re:Partly why it seems to be like game for pilots? by Zot+Quixote · · Score: 0

    Well, as for Iraq, its worth remembering that Cheney is closely tied to Haliburton. More importantly, Bush and most of the right wing either didn't care about or didn't prioritize the cost. There was the bad blood between Bush and Saddam Hussein, the aspirations to stabilize (using imperial measures) the middle east, and lets face it, making war empowers a president.

    Its still amazing that people don't talk more about the lack of WMDs in Iraq. The concerted effort to make the case for going to war with Iraq followed by the revelation that it was just a fabrication is just mind blowing. The cost in blood (both US and Iraqi) is so staggering and yet people seem willing to forget about it. Its pretty obviously a crime and the administration that perpetrated it are pretty clearly war criminals.

  54. And schools? by HTH+NE1 · · Score: 1

    "Typing of the Dead" anyone?

    --
    Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  55. Re:Partly why it seems to be like game for pilots? by Bakkster · · Score: 1

    Inversely, like your example, people who would feel the weight of attrocities they commit became completely desensatized to that environment, and in the end have appalling effects. (I don't know for sure if those soldiers played video games, but I wouldn't at all be surprised).

    Alternatively, couldn't game design be used to better train the pilots to act properly before they get into tense situations? For example, to learn Geneva Convention rules and internalize them, rather than depending on gut feelings of morality.

    There's nothing wrong with being desensitized to death, per-se. It's important to ones psyche as a first responder, medical professional, or when your life is threatened and the only way to preserve it is to kill the other person first. It's only when one is desensitized to death and lacks a sense of right from wrong that we get atrocities.

    --
    Write your representatives! Repeal the 2nd Law of Thermodynamics!
  56. Re:Partly why it seems to be like game for pilots? by shutdown+-p+now · · Score: 1

    So far we're talking about one particular Apache gunner. It takes a little bit more than that to legitimately assert that this is routine in U.S. military.

  57. What took so long? by Wardish · · Score: 1

    Sci-Fi got pieces of this right decades ago.

    I nailed it down for friends 10 years ago.

    Just as obvious as the neuromancer interface wasn't going to work.

    --
    Ward

    . Silence! Be thankful thy species is unpalatable! .
  58. Re:Partly why it seems to be like game for pilots? by painlord2k · · Score: 1

    Must have something to do with a few airplanes flying inside the WTC and the Pentagon.
    Not mentioning the attacks in the 1990-2000, the killing of kurds and shiite, the invasion of Kuwait, etc.

  59. Re:Partly why it seems to be like game for pilots? by painlord2k · · Score: 1

    Saddam didn't tolerate the group from attacking him.
    He actively helped them after the first war, as he was weakened and needed them not hostiles to him.
    How do you think al-Zarkawi arrived in Iraq? He was there after the invasion of Afghanistan to recover from his injuries.
    Overthrowing the KSA government would be stupid then and now:
    1) Saddam left in power would be a huge PITA now, more if the KSA was overthrow by the US.
    2) Saddam didn't exported oil then, KSA did so. Invading would disrupt the oil flux for long time.
    3) Iraq people are, mind you, much more secular than the KSA people. They are much more diverse, so they have a chance to really become democratic and have a working democracy and a rule of law.
    4) Just now, when it is needed, the oil production of Iraq is coming on line in large quantities. This will force the KSA to keep the production up and the prices down. Their margin will be less and they will earn less money. Less money for them, less money for the jihadists.
    5) A working Iraq is a huge PITA for both KSA and IRI (and probably Syria and Turkey, also).
    Iran people resent that their filthy Arab neighbors have a democracy when they are forced under a theocracy. Unable to destroy the democracy next door, Iran and KAS will start to feel the internal pressure from their people.
    6) Killing scores of jihadists and criminals in combat help much to build a society will less crime and more peaceful. true in Iraq, in Iran and in KSA.
    7) The US is not the only actor to spend huge sums of money in Iraq and Afghanistan. Its enemies do the same, even if they are much poorer. They money they spend there (and the men and the time and the other resources) can not be spent in other places and in other plans.

  60. generate work addiction by Anonymous Coward · · Score: 0

    Why doesn't anyone seem to consider and mention the relationship between game play design techniques and human addiction? Let me assert that video games are addictive and this is intentionally programmed into them in accordance with known additive stimuli.

    If you doubt me... then you obviously have never closed your eyes and listened to the sound of Mario games and compared this to the sound of slot machines. I assume you all recognize the addictive qualities of slots: sound, light, motion and possibility of reward.

    All video games employ these techniques (yes I am including 1st person shooter games), because if they did not... people wouldn't play them so much and the consumers perceived value of the product would decline.

    So it is a natural extension to use these well known addiction techniques and apply these to tasks requiring human attention for extended periods of time. This is just a cost reduction mechanism as an employee who is mentally addicted to the requirements of work requires less incentive to continue. (see Greenpeace's pay schedule for evidence)