OpenTTD 1.0.0 Released
Gmer writes "Eming.com reports that OpenTTD, the open source clone of the Microprose game Transport Tycoon Deluxe, has reached a milestone. OpenTTD 1.0.0 has been released 6 years after work started on the first version, with the help of hundreds of contributors and thousands of testers/players. Over 30 language translations are considered complete, and OpenTTD is available for *BSD, Linux, Solaris and Windows. OpenTTD is a business simulation game in which the player is in control of a transport company and can compete against rival companies to make as much profit as possible by transporting passengers and various goods by road, rail, sea or air."
on my n900 :)
...with a lot of time on their hands. Like slashdot; without the productivity. Link's down for me: http://webcache.googleusercontent.com/search?q=cache:http://eming.com/en/openttd-1-0-0-released/&hl=en&strip=1
Dear Overlord of Cargo Transport,
I don't have time for your pathetic versioning proposals! (My south-western 6-line maglev connection is filled with stuck trains!)
Last time I played OpenTTD (a couple years ago), I found it entertaining for a while, but not challenging. The AI didn't present much competition, and I got the impression the game wasn't designed with that in mind. It seemed like it's a game for people who like playing with model trains.
"A week in the lab saves an hour in the library"
I was 14 when the original came out, and one of my friends had it. God we had no fucking clue what we were doing.
Going back to games that crushed my spirit as a kid is so vindicating.
I play this game a lot, and can tell you that the competitive aspect comes from trying to design a more elegant network than your friends. Or at least taking pride in a huge network that can run by itself without any problems.
I am sure that the development team would be glad if a lot of people started playing OpenTTD. However, as things stand you have to download the engine, then do a bit of reading, go to the source repositories and download graphics, sound and music separately (which means the downloader needs to distinguish between nightlies and release, ZIP, source.ZIP, MD5 files...). Perhaps the next step after doing version 1.0.0 might be to put the game into a single installer file for the non-developer part of the world? But still - thanks for all those years, I will gladly return to my young days and share the joys of TTD with my kids :o)
I have been playing openTTD a bit with my n900. Works very well with the stylus except for one thing: I can't scroll the map. Only the world under the map scrolls and to set the map to new location one has to close and reopen it. I suppose it has something to do with not being able to send left mouse button signal but so far I have not been able to figure it out.
So after 15 years (Transport Tycoon Deluxe was released in 1995), open source finally manages to release its first real version of a clone of a commercial product. And people wonder why I have a hard time taking open source seriously.
Better yet was the opportunity for murder. Run your highspeed trains back and forth over their truck / bus roads, wiping them out. You could even create train disasters by running a line to one end of their stations, wait for their fully laden trains to arrive and then set your own train off to crash into them. Puts them out of business in no time...
I played the original TTD for years and on odd occasions I dig out OpenTTD for a quick spin.
However, despite also owning the game guide for the original game, I have never been able to work out how to do track splits and signals correctly to get multiple trains running properly on single track spans.
I shall endeavour to finally master the technique in celebration of the 1.0 release!
Gentoo Linux - another day, another USE flag.
I spent thousands of hours gaming with TTD and Heroes of Might and Magic. I wasted my childhood with those 2 games. They're awesome.
(Open)TTD focuses its scope on trains: road/sea/air transport exist, but the main thrust is rail.
Remarkably, while the signaling dynamics are incredibly intricate (most 'real world' rail systems can be duplicated), for those who aren't trainspotters, or don't have days to burn on one single section of rail, simple signalling is still possible, and quite easy to roll in.
There are literally scores of sites a google-hop away explaining all sorts of systems, from one-to-one single and dual gauge systems, right up to 4x4 rolling junctions (nuts)
The general rule of thumb is: imagine you're a train, and follow the rails and signals. Place a signal before a split. Make a split long enough for your longest train, and then some.
Place a signal before the end of the siding. Repeat the operation for the other direction.
While I admit that getting solid signalling + junctioning going for me remains on of the biggest challenges, it's also the most fun.
There is two types of signals:
* Block signals
* Path Signals
The later is all you need for most non-nerd needs. They are the two right most signals in the signal GUI (can be enabled in the advanced settings). They work such that trains reserve a path to the next signal and then no other train can make a reservation through that reservation. A warning though, don't modify junctions with trains in them or bad things can happen. :-) There is an advanced setting (under gui-settings) to show track reservations. (this is very hard to see on maglev/monorail, so normal rail or electric rail is recommended until you got comfortable with signalling.)
What block signals can do that path signals can't (yet) is to set up advanced logic including priorities, and/or/not/nor gates etc. (for most of the gates you need to use a logic train or two as signals them self only come in one form (red if all exits are red) ).
Looking at the screenshots, I think some players approached this game differently then I did. For me the challenge was not the insane AI, but trying to create a maximum efficiency rail network. Getting the most goods transport, with as few trains with as little track as possible.
This game is closer the Sims and Sim City in that there is no AI to beat. The spiritual succesor of Roller Coaster tycoon makes this bloody clear by removing the AI altogether.
When you managed to pump up a city from nothing to a thriving metropolis with thousands of passengers, that for me was the challenge and the reward. I always switched the AI of.
Quite frankly, very few games have AI that is challenging. If you find satisfaction in beating a path finding AI... well then good luck to you.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
You do something wrong, works smooth with 2560 * 1024 (dual screen) here
FYI, there is a patched version flying around the openttd forums which implements cargo and passanger destination, which means that cargos and passangers want to go to a specific location not just to any city,
this gives the game much more depth
http://wiki.openttd.org/Passenger_and_cargo_destinations
I run it @ 1920x1200 on a machine with similar specs to those you listed, runs just fine.
Greylisting is to SMTP as NAT is to IPv4
I don't think you know what you're talking about. It runs great on my (dual) 1.3Ghz notebook at 1366x768 with the core speed at 800Mhz.
Your post clearly says more about the general health of your computer than it does about the state of the game. I had it running on my Win Mobile HTC phone a while ago with absolutely no performance issues whatsoever.
Congrats to the OpenTTD team! Fantastic piece of software and one of the few games you can play on almost any platform without change. Apart from Doom and the SCUMM stuff, TTD is the only game I actually bought second hand 4 years ago, to get at the TTD files. I didn't rip mine off, I bought them, well worth the $1.50 for a genuine CD version! Here's to Sandy ( a Scot! ) for creating the best sim ever!
Exactly what I was thinking myself. Runs fine here.
1680*1050 here without a hitch...with 2 EVE Online clients and 2 flash games actively running in the background.
I don't know what, but there's *something* you're doing wrong.
People replying to my sig annoy me. That's why I change it all the time.
I played the pants off of this game at 1024x768 on an 800 mhZ thinkpad with a 8mb on-mobo video card with no issues.
I haven't checked, but have you tried all the options? There are options to change the scrolling and move it to a right click, as well as a left click, IIRC.
Have you heard about SoylentNews?
I've spent several hours/days as a kid playing Transports Tycoon. Then, several years later, I've spent several hours/days as an adult playing OpenTTD.
When I discovered OpenTTD back in 2006 or 2007 I remember I was so thrilled I didn't sleep that night - played all night long.
Transports Tycoon is probably the most overlooked game. It should be right there, next to SimCity. To be honest, I spent much more time playing (Open)TTD than SimCity. Everyone should give it a try - the multiplayer is awesome.
WooHoo - congrats