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OpenTTD 1.0.0 Released

Gmer writes "Eming.com reports that OpenTTD, the open source clone of the Microprose game Transport Tycoon Deluxe, has reached a milestone. OpenTTD 1.0.0 has been released 6 years after work started on the first version, with the help of hundreds of contributors and thousands of testers/players. Over 30 language translations are considered complete, and OpenTTD is available for *BSD, Linux, Solaris and Windows. OpenTTD is a business simulation game in which the player is in control of a transport company and can compete against rival companies to make as much profit as possible by transporting passengers and various goods by road, rail, sea or air."

107 comments

  1. It's a great way to pass the time by Anonymous Coward · · Score: 2, Informative

    on my n900 :)

    1. Re:It's a great way to pass the time by SpzToid · · Score: 2, Insightful

      My wife says no more toys for me; however the argument for an N900 is getting ever stronger. (I'm saving my pennies for whatever follows the n900).

      Thanks for this most-valuable information AC.

      --
      You can't be ahead of the curve, if you're stuck in a loop.
    2. Re:It's a great way to pass the time by davester666 · · Score: 1

      "(I'm saving my pennies for whatever follows the n900)."

      It's already been released. It's called the iPhone. ;-)

      --
      Sleep your way to a whiter smile...date a dentist!
    3. Re:It's a great way to pass the time by Anonymous Coward · · Score: 0

      Believe it or not, some of us don't want an iPhone. If you are happy with a device where a giant multinational corporation can tell you what you can and cannot install on it, then great, have fun, enjoy. And I promise I won't hang out on discussion boards, finding people saying things about the iPhone and inserting comments about my favorite alternative.

  2. A lot of people... by nazariuskappertaal · · Score: 1

    ...with a lot of time on their hands. Like slashdot; without the productivity. Link's down for me: http://webcache.googleusercontent.com/search?q=cache:http://eming.com/en/openttd-1-0-0-released/&hl=en&strip=1

    1. Re:A lot of people... by cayenne8 · · Score: 1

      Looking at the screen shots, it looks a lot like some of the original versions of Sim City...

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    2. Re:A lot of people... by Jorl17 · · Score: 1

      I would slap you three times in the face if I could. Shut up, please. It is not Simcity and it will not be. Of course, you only said it "looks like", but idiot people might read that and think "Oh, hey, nice, SIMCITY!!!1onish". Then they'll go to the forums and ask how to build buildings...

      --
      Have you heard about SoylentNews?
    3. Re:A lot of people... by Anonymous Coward · · Score: 0

      I would slap you three times in the face if I could. Shut up, please. It is not Simcity and it will not be. Of course, you only said it "looks like", but idiot people might read that and think "Oh, hey, nice, SIMCITY!!!1onish". Then they'll go to the forums and ask how to build buildings...

      Actually, it looks more like SimCity 2000.

    4. Re:A lot of people... by Guspaz · · Score: 1

      Actually, it looks more like Transport Tycoon Deluxe.

  3. DND by eexaa · · Score: 1

    Dear Overlord of Cargo Transport,

    I don't have time for your pathetic versioning proposals! (My south-western 6-line maglev connection is filled with stuck trains!)

  4. Is the AI any better? by Zouden · · Score: 2, Informative

    Last time I played OpenTTD (a couple years ago), I found it entertaining for a while, but not challenging. The AI didn't present much competition, and I got the impression the game wasn't designed with that in mind. It seemed like it's a game for people who like playing with model trains.

    --
    "A week in the lab saves an hour in the library"
    1. Re:Is the AI any better? by TechnoFrood · · Score: 5, Informative

      A while ago they added NoAI which allowed for user coded AIs. Several of these user coded AIs are quite good and certianly much much better than the original.

      http://www.tt-forums.net/viewforum.php?f=65

    2. Re:Is the AI any better? by Carewolf · · Score: 1

      It is open source, so if it isn't, you could perhaps add some of your tricks and make it smarter

    3. Re:Is the AI any better? by Ailure · · Score: 1

      openTTD supports custom AI's written in the scripting language Squirrel. See http://wiki.openttd.org/Noai . There's a quite few AI's to download, of varying quality and personality.

      The original (now removed) AI did indeed suck badly, but it's stupidity did provide players with some amusement at the same time. ;)

    4. Re:Is the AI any better? by gravos · · Score: 2, Interesting

      I spent a few months playing openttd pretty hardcore, and I agree, the AI is awful. It's not even really that much fun to play competitively against other people because if someone gets an early lead it's very hard to catch up, and there are some really annoying issues with right-aways and bridges (those might have been fixed since I last played, though).

      So IMHO openttd doesn't really shine as a competitive game, what's FAR more fun is trying to build crazy-ass HUUUUUUUUGGGE networks. Check out some of the past games from the openttd co-op to get an idea: http://www.openttdcoop.org/ it's really a thing of beauty to see a train system with 1000+ long trains operating efficiently. It's like your daddy's old model train set times 10,000...

    5. Re:Is the AI any better? by Anonymous Coward · · Score: 0

      Not everybody is a programmer.

    6. Re:Is the AI any better? by Ailure · · Score: 3, Informative

      This gallery have some examples of TTD AI stupidity.

      Have a explanation why the orginal AI is poor, note that the "glitches, cheats and bugs" mentioned in the FAQ have been fixed in openTTD since a long time ago. ;)

    7. Re:Is the AI any better? by Jah-Wren+Ryel · · Score: 2, Insightful

      Not everybody is a programmer.

      Everybody is a programmer, just not necessarily a computer programmer.

      --
      When information is power, privacy is freedom.
    8. Re:Is the AI any better? by rjch · · Score: 4, Insightful

      The AI received a major upgrade recently, which allows for different AIs that each behave differently. Personally, I prefer playing without AIs and simply enjoy building a transport network as complete as possible. Everyone who plays the game enjoys it for their own reason, but when you consider that the game that OpenTTD is based on was released in 1994 and that (a) people are still playing it and (b) that a 6 year old project to update it is still going strong - well, that alone should tell you that there's something about this game that's pretty damn good.

    9. Re:Is the AI any better? by Anonymous Coward · · Score: 0

      We are surrounded by computers and so many people are computer illiterate. So many people follow computer science course at school and never practice again after. Stop complaining and take care of yourself. The illiteracy is a plague mainly caused by laziness. It's a vicious circle. Because of this illiteracy, programming tools improve less, are not always available (or are expensive) and are not as easy to use as they should.

    10. Re:Is the AI any better? by Jedi+Alec · · Score: 1

      I've been playing against AdmiralAI for a bit and although I don't agree with *some* of the choices it makes, it is definitely leaps and bounds ahead of the AI I fondly remember from the 486 days.

      Then again, I'm far too fond of trains myself, so far all I know it's actually outsmarting me and I'm wasting heaps of cash on something that just isn't worth it ;-)

      --

      People replying to my sig annoy me. That's why I change it all the time.
    11. Re:Is the AI any better? by binkzz · · Score: 3, Informative

      Have you tried SimuTrans instead? I found it very challenging even on single player mode.

      --
      'For we walk by faith, not by sight.' II Corinthians 5:7
    12. Re:Is the AI any better? by Anonymous Coward · · Score: 0

      I read the original programmer's explanation of why the AI is poor, from your second link above, and it sounds to me like he unfortunately didn't know much about AI programming at all. He describes an exponential increase in search time with increasing "recursion depth", which with this problem (building a track from point A to point B on a grid with varying costs) would be very easy to eliminate by applying A* search or something similar.

      Am I wrong here? This type of pathfinding problem is metaphorically the poster child for a wide range of heuristic search algorithms, none of which would take "days" to find a path 100 units long through a square grid.

    13. Re:Is the AI any better? by TheThiefMaster · · Score: 1

      Good luck writing a heuristic that takes into account your ability to modify the terrain that you are pathfinding over.

      But yes, most if not all the replacement AIs use A* in some form.

    14. Re:Is the AI any better? by Ailure · · Score: 1

      You have to keep in mind of the system requirements at the time too. Originally Transport Tycoon was coded to run on 486 computers. While they vastly improved the pathfinding of both networks and AI's with A*, I'm not even sure if it would work as well on the old 486 computers the game was originally made for (Amusingly, some of the largest rail networks in openTTD slows even down the fastest computers).

      I don't know the computational powers needed for A* (other than it majorily increased openTTD system requirements when it was introduced), or if it could been simplified to run better for the hardware at the time.

    15. Re:Is the AI any better? by RuBLed · · Score: 1

      SimuTrans is very nice too.. I now find myself playing pak128 version from time to time.

    16. Re:Is the AI any better? by TheCowSaysMooNotBoo · · Score: 1

      The illiteracy is more an issue of time management and setting priorities. Computers are for some (most?) people a means to an end.

    17. Re:Is the AI any better? by Anonymous Coward · · Score: 0

      I'm not a programmer. If you want to question my status as exception, you'll have to define your terms better than that.

    18. Re:Is the AI any better? by DNS-and-BIND · · Score: 1

      Wow, that was the first and will probably be the last time I visit a web site with a name like "i-want-a-website.com". It just screams "come and get your worms here".

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    19. Re:Is the AI any better? by TheThiefMaster · · Score: 1

      It's mainly a memory cost. The performance cost of A* is less than most other pathfinders.

    20. Re:Is the AI any better? by Ailure · · Score: 1

      I see. But I seem to recall there was (or just has been) a large RAM shortage around the time (1994) Transport Tycoon was released. :)

    21. Re:Is the AI any better? by DeusExCalamus · · Score: 1

      ....and I'm wasting heaps of cash on something that just isn't worth it ;-)

      Like building and maintaining a steam line in 2040? :D (Guilty as charged, your honor!)

      --
      "...Sleep comes like a drug in God's country Sad eyes, crooked crosses in God's country..."
    22. Re:Is the AI any better? by Gamer_2k4 · · Score: 1

      I've always played it with friends, and it's a lot of fun that way. We have some simple "fun competition" rules, like not allowing the purchase of exclusive transport rights, etc. That way the game is about head-to-head long-term planning, rather than finding loopholes to exploit in order to make your opponents hate you.

    23. Re:Is the AI any better? by Anonymous Coward · · Score: 0

      Last time I played OpenTTD (a couple years ago), I found it entertaining for a while, but not challenging. The AI didn't present much competition, and I got the impression the game wasn't designed with that in mind. It seemed like it's a game for people who like playing with model trains.

      Who needs an AI OpenTTD is multiplayer isn't it?

    24. Re:Is the AI any better? by Anonymous Coward · · Score: 0

      I tried it, but most of the "challenge" was trying to get the stupid thing to work right. Then again, it's been a while, and I did start testing it on some ridiculously early version :)

    25. Re:Is the AI any better? by Jorl17 · · Score: 1

      The AI is far better. There is a new AI API written in Squirrel that allows anyone to code their own AI. There are around 20 AIs currently. Some are more competitive than others, but for the average player this AI kicks ass. OpenTTD has had, AFAIK, three AIs. The original, then the test-rewrite which added a car-only AI and, lastly, this new and fantastic attempt at a Free AI API. Sure, some AI programmers write stupid AIs, but I've been playing the game since it came out back in 2004 and it's been incredible.

      Oh, and it's not just about the trains. Believe it or not, I'm one of the idiots (yeah...) who don't particularly like trains; I appreciate road vehicles, those are incredible. Sometimes I get games with 2k vehicles, and there are people who have *far* more than that.

      In short: Just try it out and see for yourself, because this Game is Free as in Free Speech, and easy (really) to setup.

      --
      Have you heard about SoylentNews?
    26. Re:Is the AI any better? by Anonymous Coward · · Score: 0

      What about the tourist income? Think of the children!

    27. Re:Is the AI any better? by Miseph · · Score: 1

      Computer literacy is not the same as being a competent programmer any more than English literacy is the same as being a novelist.

      Try not to get ahead of yourself.

      --
      Try not to take me more seriously than I take myself.
    28. Re:Is the AI any better? by Neil+Hodges · · Score: 1

      Simutrans is my favorite game currently. The list of transit possibilities is so long, and trolleybuses were included with the standard distribution sometime between version 99 and version 100. They're great for many purposes, especially since they don't slow down on hills.

    29. Re:Is the AI any better? by Anonymous Coward · · Score: 0

      Wow... You're an idiot... That is all.

    30. Re:Is the AI any better? by CptPicard · · Score: 1

      Well, the first idea that comes to mind is having a 3D grid with greater costs for those routes that need to be offset vertically from where the ground is now, and making sure that only such routes are valid that do not offset more than by +1/-1 per horizontal move.

      Of course this may screw up A*/Dijkstra's "edge" nodes' ideas of their route costs when a nearby route decides to start modifying terrain... hmm.

      --
      I want to play Free Market with a drowning Libertarian.
    31. Re:Is the AI any better? by TempeTerra · · Score: 1

      What's the problem with that? It just means the search space is comprised of some possible terrain with opportunity cost values instead of a fixed grid with straightforward build or movement cost values. Have you thought about this problem more or less than me?

      --
      .evom ton seod gis eht
    32. Re:Is the AI any better? by KlaymenDK · · Score: 1

      I'm VERY impressed if they've coded it to draw additional tourist passengers based on the effect of anachronisticity(sp!), instead of, say, shoving those passengers into the much cheaper and faster transport in the adjacent tile! Now THAT'S thorough... :-p

    33. Re:Is the AI any better? by TheThiefMaster · · Score: 1

      You can now disable buying exclusive transport rights in the options.

  5. Looking back by Anonymous Coward · · Score: 1, Interesting

    I was 14 when the original came out, and one of my friends had it. God we had no fucking clue what we were doing.

    Going back to games that crushed my spirit as a kid is so vindicating.

    1. Re:Looking back by Ailure · · Score: 4, Interesting

      I remember back in 1994 or so on my first computer when I got a demo of Transport Tycoon from some British UK magazine we imported. You were only limited to few (five?) years of building and I had no idea what to do. I later got the very first original version of Transport Tycoon, the one with the real vehicle names, I honestly don't remember much what I did with that version.

      I then got the Transport Tycoon Plus version, the one with the "mars terrain" as alternate graphics. I remember spending most of my childhood with that version, looking at envy at the "Deluxe" version which had maglev and one-way signals. You can bet I was happy when I eventually got the deluxe version, and I thought anything was possible with one-way signals... I had no idea about pre-signals or path signals yet. ;) I used TTDPatch to run Windows TTD under Win XP, then later got openTTD 0.3.x. That's when I was hooked again. One of the best things with openTTD compared to TTD or even TTDPatch is a fully working multiplayer. In both TTD and orginal transport tycoon, you were lucky if the game went past thirty years as it desynced very easily. OpenTTD is much more stable in that degree, and fails more gracefully if it does desyncs (which is rare, and the orginal versions would just crash or glitch up).

    2. Re:Looking back by tomstorey · · Score: 1

      Unfortunately they lost the ability to maintain the Mac port a while back, which is a great shame for myself and lots of others. Calling all Mac developers who can take up the challenge? :-)

    3. Re:Looking back by Anonymous Coward · · Score: 0

      *A lonely nerd appears, sporting a neckbeard. He is the last Mac user on this planet*

    4. Re:Looking back by csnydermvpsoft · · Score: 1

      You just described my experience almost exactly - substitute PC World as the magazine that the free sample diskette came with (IIRC). I remember playing TTDLX versus my brothers over a null-modem cable before we had the thinnet network set up in the basement. (to counter the usual /. stereotypes: I was a kid at the time - I moved out of my parents' house after college when I got married, and I never actually lived in the basement)

    5. Re:Looking back by paploo · · Score: 1

      A bunch of volunteers fixed a lot of the big bugs, but because there was no developer that could make the commitment to be the maintainer of the port, they decided to drop support. If you checkout the source and install two little C libraries into /usr/local, you can still compile and run it on OS X.

      There are also a few people that are distributing their various OS X compilations. I seem to remember that near the end of the tt-forums thread on the dropping of Mac support, there is a link.

  6. mm fun by Anonymous Coward · · Score: 0

    I play this game a lot, and can tell you that the competitive aspect comes from trying to design a more elegant network than your friends. Or at least taking pride in a huge network that can run by itself without any problems.

  7. Not only for nerds? by kubajz · · Score: 1, Informative

    I am sure that the development team would be glad if a lot of people started playing OpenTTD. However, as things stand you have to download the engine, then do a bit of reading, go to the source repositories and download graphics, sound and music separately (which means the downloader needs to distinguish between nightlies and release, ZIP, source.ZIP, MD5 files...). Perhaps the next step after doing version 1.0.0 might be to put the game into a single installer file for the non-developer part of the world? But still - thanks for all those years, I will gladly return to my young days and share the joys of TTD with my kids :o)

    1. Re:Not only for nerds? by Anonymous Coward · · Score: 0

      Just use a package manager, it will take care of downloading, version checking, checksumming and even putting a nice shortcut in your Games menu.

    2. Re:Not only for nerds? by indre1 · · Score: 3, Informative

      From stable download page:

      For OpenTTD you can use the original Transport Tycoon Deluxe data files (you need to own a Transport Tycoon Deluxe CD). There are also the free alternatives OpenGFX (graphics), OpenSFX (sound) and OpenMSX (music) which can be installed automatically by the Windows installer.

    3. Re:Not only for nerds? by Anonymous Coward · · Score: 0

      Seems you have not tried the new Windows installer. It has the ability to download the free graphics, sounds and music. During the first installation it is even enabled by default. For upgrades they are disabled by default though.

      The download page does not link to the md5 checksums; it will only show them when you click on the "checksums" on the page. The download page tries to show you the binaries that work for your OS, so usually not too much choice for users there. If you are looking at the raw mirrors, then yes... it might be unclear but then you're likely a nerd to be able to figure out where to find that.

      The only "difficult" bit might be the differentiation between "stable" and "nightly" on the frontpage which might not be clear for all. However, I consider "stable" to be a clear description for it being the/a stable release.

    4. Re:Not only for nerds? by bcmm · · Score: 2, Insightful

      However, as things stand you have to download the engine, then do a bit of reading, go to the source repositories and download graphics, sound and music separately

      Or you could just use a package manager like everybody else. If your distro is consistently slow to package things, consider another distro*. It would seem that Gentoo has had it since 2004.

      --
      # cat /dev/mem | strings | grep -i llama
      Damn, my RAM is full of llamas.
    5. Re:Not only for nerds? by Anonymous Coward · · Score: 0

      The windows version has an installer like that. It's on the download page.
      Mind you, you need to have a working internet connection on the computer where you run the installer.

    6. Re:Not only for nerds? by Anonymous Coward · · Score: 0

      If you're on Linux, you're used to doing this every day anyway.

  8. http://maemo.org/downloads/product/Maemo5/openttd/ by Anonymous Coward · · Score: 1

    I have been playing openTTD a bit with my n900. Works very well with the stylus except for one thing: I can't scroll the map. Only the world under the map scrolls and to set the map to new location one has to close and reopen it. I suppose it has something to do with not being able to send left mouse button signal but so far I have not been able to figure it out.

  9. Great work! by Anonymous Coward · · Score: 0, Interesting

    So after 15 years (Transport Tycoon Deluxe was released in 1995), open source finally manages to release its first real version of a clone of a commercial product. And people wonder why I have a hard time taking open source seriously.

    1. Re:Great work! by myster0n · · Score: 1

      So closed source is so much better? Go back to playing Duke Nukem Forever then.

      --
      Nobody believes the official spokesman, but everybody trusts an unidentified source. -- Ron Nesen
    2. Re:Great work! by Ailure · · Score: 1

      Freeciv 1.0 was released 1996, so no this is not the first "open source clone" to reach 1.0.

      And then you have games like Nethack that's been worked on since the 80's and is a timeless jewel and that nice turnbased medieval strategy game I forgot the name of. I am a huge gamer and I mostly play commercial games (Team Fortress 2 being my current favorite), but I wouldn't sneeze at the open source games.

      Keep in mind that generally, open source projects only reach version 1.0 when a major milestone have been reached. It doesn't mean that 0.x versions are unusable or buggy/unplayable, openTTD have been rock solid throughout it's history as far I know (the only bugs I stumbled upon was in the nightlies... which is to be expected).

    3. Re:Great work! by Fishchip · · Score: 1

      I don't think cloning is the word you're looking for. I'm pretty sure I couldn't play TTD with all the crazy cool things that are in it now, back in 1995. (Wooo, Canset + ECS, I can make a day vanish in an instant =D)

    4. Re:Great work! by Ailure · · Score: 1

      Indeed. After you been spoiled with various custom trainsets (UKRS, NARS, 2CC, the upcoming PJ1K) industries (FIRS is very promising), aircraft (AV8), ships (FISH) and road vehicles (eGRVTS), it's really hard to go back to the original vehicles. Most of the custom stuff feels more balanced (Aircrafts/trains are somewhat less profitable, road/ships are more profitable) and more interesting (with the default vehicles you always just pick the fastest vehicle for your line...).

      The only bad thing with those sets is that they generally make the game a bit harder, so I help newbies to learn with the default stuff.

    5. Re:Great work! by pandrijeczko · · Score: 2, Funny

      It has been 100% playable for years, 1.0 is more of a milestone than anything.

      I also find it very difficult taking anyone seriously who has the audacity to criticise other people who give their time freely into completing a project, whether it's a computer program or anything else in life.

      It's not as though trolls like you who have no doubt been sat on their fat backsides moaning at everyone else for 15 years have tried to make any valid contribution in the project - so kindly climb back into your dark little hole and be miserable on your own, because none of the rest of us give a toss about your griping.

      --
      Gentoo Linux - another day, another USE flag.
    6. Re:Great work! by sznupi · · Score: 1

      that nice turnbased medieval strategy game I forgot the name of

      Battle for Wesnoth probably?

      Me, I'm waiting eagerly for open Heroes of Might and Magic 3 engine...but it seems somebody is working at most on HoMM2 :/ (oh well, it will be a good starting porting presumably)

      --
      One that hath name thou can not otter
    7. Re:Great work! by Anonymous Coward · · Score: 0

      sorry, but lol, take it seriously :)

      install the original game and compare, you will see that huge amount of work has been done.

      much more playable game now

      and competitiveness of ai? - multiplayer

       

    8. Re:Great work! by TheRaven64 · · Score: 1
      Time to feed the trolls...

      Once again OSS proves that it doesn't have an original thought

      OSS is not a single entity. There are lots of different OSS developers in the world, with their own goals. One of the points of OSS is that you can take an existing program and extend or modify it to better suit your needs. The original Transport Tycoon was not Free Software, so this was not possible, but it was clearly something that people wanted to do. They wanted to do it so much that they rewrote the original game from scratch. Other games, like FreeCiv, FreeCol, LinCity, and so on have been created in the same way.

      Just because some (good) Free Software games are clones of proprietary games does not, however, mean that all open source games are. Indeed, if you look around a commercial game store, or on a flash games site, you will see lots of games that are clones of existing games with a few improvements (or not, in some cases). This does not mean that proprietary games companies don't have an original thought.

      If you want to try some fun and original games, take a look at something like Battle for Wesnoth or Vega Strike.

      --
      I am TheRaven on Soylent News
    9. Re:Great work! by TheThiefMaster · · Score: 1

      I rarely play a game without UKRS, AV8 or eGRVTS any more, they're just so much better than the default vehicles. I haven't really tried FISH, I'll have to give it a go.

    10. Re:Great work! by Anonymous Coward · · Score: 0

      *yawn* Thanks for the input.

    11. Re:Great work! by mdwh2 · · Score: 1

      Indeed - commercial projects suffer from "version number" inflation much higher than open source. OpenTTD could have simply made every release a full version release instead of a point release, and be on say, version 10 by now.

      It's not uncommon for earlier versions of commercial products to be rather unusable (e.g., DirectX didn't become viable until version 5 or later; or the first versions of the Windows GUI). Then there's the skipping of versions (e.g., Windows NT starting at 3.5; or OS X simply starting at 10, even though the previous "versions" were for an entirely different OS). And the norm for many PC games seems to be that version 1 is rather unstable, and you have to buy the next version to get better.

      Since open source developers aren't worried about sales, they don't have to differentiate it as being a "different product, honest".

    12. Re:Great work! by Blakey+Rat · · Score: 1

      If you want to try some fun and original games, take a look at something like Battle for Wesnoth or Vega Strike.

      Wesnoth is a clone, though. So... horrible example.

      The problem is that the games that people hype up are all clones: OpenTTD, FreeCIV, Wesnoth, Frozen Bubble, the various Quake III clones around. If you want people to start believing that open source can produce original games, start dropping the names of some original games, guys!

      I haven't played Vega Strike, so I can't speak for it.

    13. Re:Great work! by TheRaven64 · · Score: 1

      What is Wesnoth a clone of? It's a game in an existing genre, but so are 99% of proprietary games. It's loosely inspired by Master of Monsters and Warsong, but calling it a clone of either is like calling Quake a clone of The Catacomb Abyss.

      --
      I am TheRaven on Soylent News
    14. Re:Great work! by Blakey+Rat · · Score: 1

      http://en.wikipedia.org/wiki/Warlords_(game_series)

      The entire time I played Wesnoth (which wasn't that long, because I don't think it's all that great, but I digress), I was thinking nothing but: Warlords II, Warlords II, Warlords II.

      It might be "loosely inspired" by Master of Monsters, but it's definitely "firmly inspired" by the Warlords series. If you call that "in an existing genre", then so be it, but I'm classifying it as "clone."

      In any case, when people say "original game," I think it's safe to say they mean more in the vein of, say, System Shock II, or Tribes, or Prince of Persia: Sands of Time, or Halo. Games that introduce significant new features (whether or not they're in an existing genre or not) that nearly all future games also employ.

      System Shock II's voice diary mechanic was taken by dozens of games since. Tribes' combat class + vehicle combat that became the foundation of the Battlefield series (among others.) Sands of Time's rewind feature* as well. Halo's auto-recharging energy shield is in a significant number FPSes now. I've never seen an open source game influence games in the same way as these commercial titles.

      * Ok, I think technically Blinx: The Time Sweeper beat them to this one, but nobody remembers that title so it doesn't make for a good example. :)

    15. Re:Great work! by EnglishTim · · Score: 1

      Although the OpenTTD code has been excellent for some time, I think this is the first version that's actually had a full set of graphics to go with it - with previous versions it required a copy of the original TTD graphics files.

      Version 1.0 fits well because this is the first complete version of the game.

    16. Re:Great work! by Ailure · · Score: 1

      What about Nethack? It's probably still one of the more original Roguelikes out there, with a long legacy. :) I believe some "original commercial" games was actually inspired by Nethack.

    17. Re:Great work! by Blakey+Rat · · Score: 1

      That's it? That's all you got? That's pathetic.

      Nobody even likes that game, except about 15 Slashdotters who think it's the best thing ever-- normal people have either not heard of it, or stopped playing once they realized it takes three weeks to learn it's godawful UI alone.

      What commercial games did it influence? Off the top of my head I can think of... maybe... Dungeon Hack and Mission: Thunderbolt. Assuming those games were influenced by it, they're different enough that they're probably just in the same genre. Of course, both Dungeon Hack and Mission: Thunderbolt have usable UIs, so they obviously weren't influenced there.

      What specific feature from Nethack has influenced the industry? Its Wikipedia article's got nothing.

      Come on, seriously. If Nethack is seriously the best example you got, then either:
      1) You know nothing about open source games, or
      2) Nobody should be debating the point that Linux games aren't innovative, because it's self-evidently true

      I hope it's option 1. But I'm really starting to doubt it. Pathetic.

    18. Re:Great work! by pandrijeczko · · Score: 0, Flamebait

      If you're the same AC that I responded to originally then you seem to be very good at writing utter crap.

      Firstly, why does someone like me, as an OSS supporter (incidentally, that's on Linux *and* Windows XP as I use OSS tools like Firefox, Thunderbird, OpenOffice.org, GIMP, and many others) give a toss about OSS being a "competitive force" in the marketplace? I just *USE* the stuff and try to support the developers of it with useful ideas or feedback, I really could care less whether a low or high percentile of the computer populace is using it also. It fulfills jobs *I* need it to do, end of story.

      Secondly, I think the term is "derived" work, much in the same way that Windows, OS X and other GUI-based OSes are all "derived" from the original Xerox GUI to some degree. Get used to it, the whole world of computing is full of derived works and plagiarism...

      So please stop making the assumption that everyone who supports OSS is a fanboi. I still have legal Windows XP licenses that I use because I play games and because there are a handful of "killer apps" on Windows that FOSS cannot duplicate as of yet - but at least I can hold my head up and say that every piece of software I use is used legally according to its licensing terms.

      --
      Gentoo Linux - another day, another USE flag.
    19. Re:Great work! by Ailure · · Score: 1

      I like Nethack, thank you very much. It's steep learning curve is part of the charm, and the fact that lots of things can kill you. It's not a game for the impatient.

      You might want to check out the Diablo series. Blizzard themselves admitted that they were inspired by Nethack (and Angband) when they made Diablo, AFAIK people still play it and is very hyped for Diablo III.

      If you want to see popular games with awful UI, you might want to check Dwarf Fortress. Manages to be way worse than Nethack (with even steeper learning curve), but is very popular. Not open source however.

      I don't try to claim that the average open source is innovative, rather I was trying to point out a huge exception (innovative dosen't mean it have to be mainstream friendly). I have a feeling it's much easier to get developers together to make a clone of a already loved game (which then can be improved upon), than something new and original.

      For innovation, I'd personally rather look amongst what the indie developers offer.

    20. Re:Great work! by Blakey+Rat · · Score: 1

      I like Nethack, thank you very much. It's steep learning curve is part of the charm, and the fact that lots of things can kill you. It's not a game for the impatient.

      I know *you* do, that wasn't my point. My point was that most people do. Most people? The thing you just described? That's not fun.

      You might want to check out the Diablo series. Blizzard themselves admitted that they were inspired by Nethack (and Angband) when they made Diablo, AFAIK people still play it and is very hyped for Diablo III.

      Diablo's a dungeon digger, but what's the influence other than being in the same genre? There's been craploads of dungeon diggers with randomly-generated levels.

      If you want to see popular games with awful UI, you might want to check Dwarf Fortress. Manages to be way worse than Nethack (with even steeper learning curve), but is very popular.

      Very popular... among the 15 Slashdotters who also love Nethack. You're deluding yourself if you honestly believe Dwarf Fortress is "very popular."

      When I think "popular game with awful UI" I think, for example, Battlefield: 2142. Since it was, you know, actually popular... although its UI was significantly better than Nethack or Dwarf Fortress.

      I don't try to claim that the average open source is innovative, rather I was trying to point out a huge exception (innovative dosen't mean it have to be mainstream friendly).

      That's true, but it also has to be... innovative. Rogue might get a credit as being innovative, as it (likely) created the genre in the first place. But Nethack? Nope.

      I have a feeling it's much easier to get developers together to make a clone of a already loved game (which then can be improved upon), than something new and original.

      And that would be exactly the problem in a nutshell. It doesn't help that most open source fans don't give a shit about stealing ideas.

  10. Call me evil but... by DrXym · · Score: 5, Funny
    ... the best part of Transport Tycoon was sabotaging the AI companies. Wait until they built a station and started building tracks and then hem them in with diagonal pieces that they couldn't build over or under. Eventually they'd back up and you could eventually box off their station completely.

    Better yet was the opportunity for murder. Run your highspeed trains back and forth over their truck / bus roads, wiping them out. You could even create train disasters by running a line to one end of their stations, wait for their fully laden trains to arrive and then set your own train off to crash into them. Puts them out of business in no time...

    1. Re:Call me evil but... by Archon-X · · Score: 3, Funny

      ..or building a tunnel under the entire terrain, which cost so much it overflowed the signed register, and ended up giving you a few billion dollars..

    2. Re:Call me evil but... by Wooloomooloo · · Score: 1

      I think this only worked in the original Transport Tycoon, not in the Deluxe version.

    3. Re:Call me evil but... by Wooloomooloo · · Score: 1

      You didn't even need to run over all their road vehiches. At least in the original TTD, these accidents cause the company's service rating in that town to plummet, so it would get less cargo than competing companies.

    4. Re:Call me evil but... by aldld · · Score: 1

      Wow, you are evil! I usually just put my tracks going across their road, and make a train stop right where it crosses the road. Their trucks can back up for miles!

  11. I Really Must Get To Reading The Docs & Hints by pandrijeczko · · Score: 1

    I played the original TTD for years and on odd occasions I dig out OpenTTD for a quick spin.

    However, despite also owning the game guide for the original game, I have never been able to work out how to do track splits and signals correctly to get multiple trains running properly on single track spans.

    I shall endeavour to finally master the technique in celebration of the 1.0 release!

    --
    Gentoo Linux - another day, another USE flag.
  12. Best game ever by baka_toroi · · Score: 1

    I spent thousands of hours gaming with TTD and Heroes of Might and Magic. I wasted my childhood with those 2 games. They're awesome.

  13. Re:I Really Must Get To Reading The Docs & Hin by Archon-X · · Score: 2, Informative

    (Open)TTD focuses its scope on trains: road/sea/air transport exist, but the main thrust is rail.
    Remarkably, while the signaling dynamics are incredibly intricate (most 'real world' rail systems can be duplicated), for those who aren't trainspotters, or don't have days to burn on one single section of rail, simple signalling is still possible, and quite easy to roll in.

    There are literally scores of sites a google-hop away explaining all sorts of systems, from one-to-one single and dual gauge systems, right up to 4x4 rolling junctions (nuts)
    The general rule of thumb is: imagine you're a train, and follow the rails and signals. Place a signal before a split. Make a split long enough for your longest train, and then some.
    Place a signal before the end of the siding. Repeat the operation for the other direction.

    While I admit that getting solid signalling + junctioning going for me remains on of the biggest challenges, it's also the most fun.

  14. Re:I Really Must Get To Reading The Docs & Hin by Anonymous Coward · · Score: 0

    There is two types of signals:
    * Block signals
    * Path Signals

    The later is all you need for most non-nerd needs. They are the two right most signals in the signal GUI (can be enabled in the advanced settings). They work such that trains reserve a path to the next signal and then no other train can make a reservation through that reservation. A warning though, don't modify junctions with trains in them or bad things can happen. :-) There is an advanced setting (under gui-settings) to show track reservations. (this is very hard to see on maglev/monorail, so normal rail or electric rail is recommended until you got comfortable with signalling.)

    What block signals can do that path signals can't (yet) is to set up advanced logic including priorities, and/or/not/nor gates etc. (for most of the gates you need to use a logic train or two as signals them self only come in one form (red if all exits are red) ).

  15. The real challenge is yourself by SmallFurryCreature · · Score: 2, Insightful

    Looking at the screenshots, I think some players approached this game differently then I did. For me the challenge was not the insane AI, but trying to create a maximum efficiency rail network. Getting the most goods transport, with as few trains with as little track as possible.

    This game is closer the Sims and Sim City in that there is no AI to beat. The spiritual succesor of Roller Coaster tycoon makes this bloody clear by removing the AI altogether.

    When you managed to pump up a city from nothing to a thriving metropolis with thousands of passengers, that for me was the challenge and the reward. I always switched the AI of.

    Quite frankly, very few games have AI that is challenging. If you find satisfaction in beating a path finding AI... well then good luck to you.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  16. Re:The AI?? Who cares about the AI by Anonymous Coward · · Score: 0

    You do something wrong, works smooth with 2560 * 1024 (dual screen) here

  17. cargo-dest/passanger-dest by birdspider · · Score: 3, Interesting

    FYI, there is a patched version flying around the openttd forums which implements cargo and passanger destination, which means that cargos and passangers want to go to a specific location not just to any city,
    this gives the game much more depth
    http://wiki.openttd.org/Passenger_and_cargo_destinations

  18. Re:The AI?? Who cares about the AI by mikael_j · · Score: 1

    I run it @ 1920x1200 on a machine with similar specs to those you listed, runs just fine.

    --
    Greylisting is to SMTP as NAT is to IPv4
  19. Re:The AI?? Who cares about the AI by Anonymous Coward · · Score: 0

    I don't think you know what you're talking about. It runs great on my (dual) 1.3Ghz notebook at 1366x768 with the core speed at 800Mhz.

  20. Re:The AI?? Who cares about the AI by Mouldy · · Score: 0

    Your post clearly says more about the general health of your computer than it does about the state of the game. I had it running on my Win Mobile HTC phone a while ago with absolutely no performance issues whatsoever.

  21. Well done! by Anonymous Coward · · Score: 0

    Congrats to the OpenTTD team! Fantastic piece of software and one of the few games you can play on almost any platform without change. Apart from Doom and the SCUMM stuff, TTD is the only game I actually bought second hand 4 years ago, to get at the TTD files. I didn't rip mine off, I bought them, well worth the $1.50 for a genuine CD version! Here's to Sandy ( a Scot! ) for creating the best sim ever!

    1. Re:Well done! by Anonymous Coward · · Score: 0

      Here's to Sandy ( a Scot! ) for creating the best sim ever!

      Sandy? Chris Sawyer was the scot who originally created the game I do believe.

  22. Re:The AI?? Who cares about the AI by sortius_nod · · Score: 1

    Exactly what I was thinking myself. Runs fine here.

  23. Re:The AI?? Who cares about the AI by Jedi+Alec · · Score: 1

    1680*1050 here without a hitch...with 2 EVE Online clients and 2 flash games actively running in the background.

    I don't know what, but there's *something* you're doing wrong.

    --

    People replying to my sig annoy me. That's why I change it all the time.
  24. Re:The AI?? Who cares about the AI by qqtortqq · · Score: 1

    I played the pants off of this game at 1024x768 on an 800 mhZ thinkpad with a 8mb on-mobo video card with no issues.

  25. Re:http://maemo.org/downloads/product/Maemo5/opent by Jorl17 · · Score: 1

    I haven't checked, but have you tried all the options? There are options to change the scrolling and move it to a right click, as well as a left click, IIRC.

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  26. One of the best by acid06 · · Score: 1

    I've spent several hours/days as a kid playing Transports Tycoon. Then, several years later, I've spent several hours/days as an adult playing OpenTTD.
    When I discovered OpenTTD back in 2006 or 2007 I remember I was so thrilled I didn't sleep that night - played all night long.

    Transports Tycoon is probably the most overlooked game. It should be right there, next to SimCity. To be honest, I spent much more time playing (Open)TTD than SimCity. Everyone should give it a try - the multiplayer is awesome.

  27. Congrats by Anonymous Coward · · Score: 0

    WooHoo - congrats