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Microsoft Clears MechWarrior4 Free Launch

Vamman writes "If you've been following the drama surrounding the free release of MechWarrior4, then you're probably aware that the initial announcement, made last summer, was a bit premature. Now, nearly a year since that announcement was made, MekTek Studios has announced that Microsoft Legal has given clearance for the free release of Mechwarrior4. This move by Microsoft Games couldn't come at a better time for the community, as the owners of MechWarrior are attempting a reboot of the franchise."

131 comments

  1. Can't be... by Jedi+Alec · · Score: 5, Funny

    Microsoft is evil...but mechs are soooooo cool(and impractical).

    Yet Microsoft is evil...

    But mechs are really, really cool.

    *head explodes*

    --

    People replying to my sig annoy me. That's why I change it all the time.
    1. Re:Can't be... by deniable · · Score: 1, Informative

      Alright, double six.

    2. Re:Can't be... by Monkeedude1212 · · Score: 1

      You have absolutely NO idea how much this made my day. You think your head exploded? I gibbed every single one of my limbs in the process!

    3. Re:Can't be... by Hurricane78 · · Score: 1

      The solution is simple: They won’t be cool anymore, when MS has gotten its dirty hands on it.
      I bet the mechs will include a R2D2-shaped “assistant robot” called “Blippy”.
      “I see you are getting close to overheating. So I’ll shut you down in the middle of the fight!”

      Also good luck trying to get a game onto consoles, that requires a mouse, a joystick, a coolie hat, AND a keyboard!
      It’s part of the definition of a mech game. You can’t leave it away and still keep the gameplay.
      Mouse: Torso (rotate up/down and left/right)
      Joystick: Walking (faster/slower, strafe left/right) (The independent movement (from the torso) and strafing is the essential part!)
      Coolie hat: Looking around (rotate up/down and left/right) (Allows looking behind you while walking forward!)
      Keyboard: Weapons, navigation, communication, excess heat management, etc, etc, etc.
      Good luck circling your enemy while attacking, with one of those elements missing!

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
  2. Microsoft !=evil? by Bull_UK · · Score: 0, Redundant

    So is Microsoft no longer evil? I'm sure some slashdotters will find a way of turning this nice move by Microsoft into something sinister.

    1. Re:Microsoft !=evil? by iamhassi · · Score: 4, Insightful

      No, Microsoft is still evil, but this certainly helped their karma

      --
      my karma will be here long after I'm gone
    2. Re:Microsoft !=evil? by DirtyCanuck · · Score: 5, Funny

      "So is Microsoft no longer evil? I'm sure some slashdotters will find a way of turning this nice move by Microsoft into something sinister."

      We all know this is part of the Microsoft agenda to convert human souls into Mechwarriors.

      That little prick Gates is behind it all. His smug smile and endless charity all a guise to cover his plan for world domination.

      Open your eyes people

    3. Re:Microsoft !=evil? by Anonymous Coward · · Score: 3, Insightful

      Not many publishers do so, and Sierra and LucasArts still after ~20 years send cease & desist letters to abandonware sites if they distribute their old games.

      I think Microsoft Games was the most sensible part of the company anyway. Age of Empires, Midtown Madness, Motocross Madness, Flight Simulator.. I have great memories of those. It's a shame that division isn't what it used to be, but are only working 360 and such now.

      (posting as anon as someone used their 15 modpoints to burn my karma and posting ability for the day. when will slashdot fix that?)

    4. Re:Microsoft !=evil? by walshy007 · · Score: 1

      You are forgetting, microsoft bought out FASA which made the actual good mechwarrior games.. mechwarrior 4 was a piece of crap compared to 3. (yes 3 has the microsoft logo on it, however microsoft only bought it just before it was published so had no actual development on the game.)

      In this sense they are only evil in the ' awesome game company x gets bought out by EA, loses all credibility' sense

    5. Re:Microsoft !=evil? by TheVelvetFlamebait · · Score: 4, Insightful

      It makes little sense to classify a company as evil or !evil over an extended period of time. They are a company, run by an often-changing group of people. They have no sentimental ties to their previous behaviour, and as such, they can turn on a dime. Microsoft releasing mw4 today doesn't mean they won't sue Linux contributors for patent infringement the next (I know, bad example).

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    6. Re:Microsoft !=evil? by Anonymous Coward · · Score: 0

      You have to put things into perspective. These days Google and Apple are the big bad guys and Microsoft doesn't seem that evil in comparison.

    7. Re:Microsoft !=evil? by AVryhof · · Score: 1

      Seldom will you find a word in the English language more powerful than the word FREE. It brings them, it keeps them coming back, and sometimes you can use it to leverage PR, or sell companion products. The important thing is....it draws them into the web so they can get wrapped up.

    8. Re:Microsoft !=evil? by anarche · · Score: 1

      Free, the one word that makes every word immediately after it more valuable.

      --
      Wait! Whats a sig?
    9. Re:Microsoft !=evil? by Lumpy · · Score: 2, Funny

      You know how good people have mistakes and accidentally do something evil?

      This is the same thing only reversed.

      Oops! my bad!

      --
      Do not look at laser with remaining good eye.
    10. Re:Microsoft !=evil? by Anonymous Coward · · Score: 0

      It makes little sense to classify a company as evil or !evil over an extended period of time. They are a company, run by an often-changing group of people. They have no sentimental ties to their previous behaviour, and as such, they can turn on a dime.

      While there may be a board of directors, it's clear that Bill and Steve are or have been running the company for a very long time.

      Also, almost a year from announcement to "legal" sign-off? You call that turning on a dime?

      No sentimental ties to their past behaviour? Really? There are only two instances where a company would have no sentimental ties to past behaviour: If they are caught doing something illegal, or if they are losing* money. That's it.

      *Includes the "business" definition of losing - i.e. making slightly less than last year, but still making a shit-load of money.

      Picture the scene:
      Barf: I know we need the money, but...
      Lone Starr: Listen! We're not just doing this for money!
      Barf: [Barf looks at him, raises his ears]
      Lone Starr: We're doing it for a SHIT LOAD of money!

    11. Re:Microsoft !=evil? by iCEBaLM · · Score: 1

      MW3 was horrid, MW4 was quite a bit better than 3. The good games were made by activision though, that's where the huge community sprang from, and it was a glorious time.

    12. Re:Microsoft !=evil? by Anonymous Coward · · Score: 1, Insightful

      Time to walk around with a sign saying "Free Sex."

    13. Re:Microsoft !=evil? by Abstrackt · · Score: 1

      Free, the one word that makes every word immediately after it more valuable.

      Two words: Free Willy.

      --
      They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
    14. Re:Microsoft !=evil? by walshy007 · · Score: 1

      MW3 was horrid, MW4 was quite a bit better than 3.

      Depends on perspective I guess, I found mech warrior 4 to be a lot more arcade like lessening but of course not removing the strategy aspect. Also, to me the mechs felt like tonka toys in 4, instead of a lumbering 50 something tonne machine with a nuclear reactor at it's core.

    15. Re:Microsoft !=evil? by Chaos+Incarnate · · Score: 2, Informative

      Probably because Sierra and LucasArts are still exploiting their back catalog via rereleases on Steam and elsewhere.

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    16. Re:Microsoft !=evil? by Dekker3D · · Score: 1

      i loved MW3 and MW4 disappointed me constantly. it's a matter of personal preference, icebalm.

    17. Re:Microsoft !=evil? by sorak · · Score: 1

      (posting as anon as someone used their 15 modpoints to burn my karma and posting ability for the day. when will slashdot fix that?)

      And posting ability? Can bad karma take away your ability to post?

    18. Re:Microsoft !=evil? by Anonymous Coward · · Score: 0

      Where may one obtain this free willy?

    19. Re:Microsoft !=evil? by Anonymous Coward · · Score: 0

      (posting as anon as someone used their 15 modpoints to burn my karma and posting ability for the day. when will slashdot fix that?)

      And posting ability? Can bad karma take away your ability to post?

      Yep, on the lower levels you get either 2, 5 or 10 posts a day. As I discussed a lot yesterday, it's basically 24h ban because someone modded all your posts down.

    20. Re:Microsoft !=evil? by ryanvm · · Score: 4, Funny

      Are you guys *still* doing the "Microsoft is Evil" bit? Man, get with the times. Microsoft is harmlessly wandering in the desert. Now, Apple is evil. Facebook is evil. And Google is under evaluation...

    21. Re:Microsoft !=evil? by d'fim · · Score: 2, Interesting

      No, Microsoft is still evil. But they've been evil so long that it got boring. Now they have company.

      --
      Adherence to the truth is a form of disloyalty.
    22. Re:Microsoft !=evil? by SuiteSisterMary · · Score: 2, Insightful

      And they're both members of that very rare and elite group, 'companies that have been around that long.'

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    23. Re:Microsoft !=evil? by Anonymous Coward · · Score: 0

      Yes, because Microsoft hasn't been around that long...

    24. Re:Microsoft !=evil? by liamoshan · · Score: 1

      We all know this is part of the Microsoft agenda to convert human souls into Mechwarriors.

      I would gladly sell my soul to the MS Borganism if it meant I could be a Mech pilot

    25. Re:Microsoft !=evil? by Anonymous Coward · · Score: 0

      Apple has always been evil. It's just that they were incompetent for so long that everyone forgot.

    26. Re:Microsoft !=evil? by Anonymous Coward · · Score: 0

      You are right. They must be insane! :0

    27. Re:Microsoft !=evil? by Anonymous Coward · · Score: 0

      You haven't got a clue.

      FASA never developed any of the MechWarrior video games, they only licensed the universe and likenesses to the companies that did. MechWarrior was developed by Dynamix, MechWarrior 2 by Activision, MechWarrior 3 by Zipper Interactive and MechWarrior 4 by Microsoft.

      MechWarrior 3 is generally viewed by Mech fans as the worst of the series. It was created by Zipper Interactive and published by Microprose. Microsoft had absolutely nothing to do with developing or buying the game or the companies behind it.

    28. Re:Microsoft !=evil? by Anonymous Coward · · Score: 0

      All public corporations are evil. There's no need to rationalize.

    29. Re:Microsoft !=evil? by Anonymous Coward · · Score: 0

      Carrying this a little further... Microsoft is evil like Charles Manson is evil. He's old.. he's BS crazy but he's not in a position to hurt people like he use to.

    30. Re:Microsoft !=evil? by Anonymous Coward · · Score: 0

      It makes little sense to classify a company as evil or !evil over an extended period of time. They are a company, run by an often-changing group of people. They have no sentimental ties to their previous behaviour, and as such, they can turn on a dime. Microsoft releasing mw4 today doesn't mean they won't sue Linux contributors for patent infringement the next (I know, bad example).

      Maybe you're right. How about psychotic? Does that word cover your description better?

    31. Re:Microsoft !=evil? by Anonymous Coward · · Score: 0

      ^this

    32. Re:Microsoft !=evil? by TheRaven64 · · Score: 1

      I never played the original, but I enjoyed MW2, Mercs, and MW3. The gameplay in MW3 felt just like the first two, but with better graphics and - finally - lasers that looked and behaved like lasers. Being able to see laser shots coming and move out of the way in MW2 and Mercs was ludicrous.

      I missed MW4 when it came out, and by the time I noticed it I'd started using a Mac as my main machine so didn't feel like buying a Windows game. Given its age and system requirements, I'd expect it to run well in WINE now, so when it's released I'll try it (apparently the copy protection on the original prevents it working now, but I don't imagine that they'd bother with copy protection on a free version).

      --
      I am TheRaven on Soylent News
    33. Re:Microsoft !=evil? by TheRaven64 · · Score: 1

      Microsoft is still evil, it's just that they're now ineffectual so no one cares so much.

      --
      I am TheRaven on Soylent News
    34. Re:Microsoft !=evil? by SparkleMotion88 · · Score: 1

      It makes little sense to classify anything as evil or not evil. Morality is complicated, and people have vastly different and often conflicting motivations.

    35. Re:Microsoft !=evil? by blackraven14250 · · Score: 1

      I would gladly sell my soul to M$ if I could just have my consciousness inserted into a mech.

    36. Re:Microsoft !=evil? by Anonymous Coward · · Score: 0

      Free as in Free Market take that you communists and conservative idiots.

    37. Re:Microsoft !=evil? by geekoid · · Score: 1

      If Satan offers you a cigar, do you take it?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    38. Re:Microsoft !=evil? by TheVelvetFlamebait · · Score: 1

      I agree, but the moment I admit so, I instantly become evil in their eyes, and they stop listening. ;-)

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    39. Re:Microsoft !=evil? by Anonymous Coward · · Score: 0

      You're using too complicated words, let me try that shorter:

      Microsoft (and all other public companies) is Lawful Evil.

    40. Re:Microsoft !=evil? by CAIMLAS · · Score: 1

      Don't be silly. Apple's bad behavior is a smokescreen for Microsoft's bad behavior; notice how Apple starts being really stupid with their app development pipeline right about the time that MS goes braindead and decides to lock Windows MObile 7 down to the point of being useless for anything but buying apps from the MS store?

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    41. Re:Microsoft !=evil? by yukk · · Score: 1

      Plus if they're still selling the games, they're hardly abandonware. I remember being extremely mad at Microsoft when I bought a force feedback joystick from them for Win95 which they completely refused to support in win2000/XP. It was for MW games too. Jerks. Everything is abandonware with Microsoft. I'm am pleasantly surprised by their lawyers in this case. Not to mention ELATED ! This is still one of my favourite franchises.

      --
      The trouble with the rat race is that even if you win, you're still a rat." Lily Tomlin
    42. Re:Microsoft !=evil? by yukk · · Score: 1

      We all know this is part of the Microsoft agenda to convert human souls into Mechwarriors.

      Oh suuure. That'll work really well. I'm just firing up my 100T Atlas running the new Microsoft for Mechs....

      Reactor...online...
      Sensors...[beep] ... Sensors .... down ...
      Weapons...online...
      All systems...[beep] All systems ...

      There has been an error in WinHeatCTL.dll and the system has become unstable.
      McAfee4Mechs has found a virus WinMissileHax.32 in executable file Reactor_control.exe and the file has been deleted.

      All systems Critical...
      Reactor Critical...
      [Blue Screen]

      Game Over.
      War Over.

      --
      The trouble with the rat race is that even if you win, you're still a rat." Lily Tomlin
    43. Re:Microsoft !=evil? by yukk · · Score: 1

      No way. Microsoft has never been Lawful Evil. Okay, maybe when they started, but they definitely moved away from lawful when they started using standover tactics and extortion to monopolise the market. There was a definite Chaotic Evil time but now maybe they're Neutral Evil. They'll follow the laws if they have to ... but as soon as nobody is looking it's shank time.

      --
      The trouble with the rat race is that even if you win, you're still a rat." Lily Tomlin
    44. Re:Microsoft !=evil? by SuiteSisterMary · · Score: 1

      Well, on one hand, I just tossed a Saitek X36 flight stick and throttle control, and a Sidewinder force feedback joystick. On the other hand, it's mainly because both used gameport, predating USB.

      On the other hand, if they ever develop Steel Batallion 2 for the 360, it bloody well better have a version with the game disc and an adaptor that converts the Xbox1 control panel to USB.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    45. Re:Microsoft !=evil? by Doggabone · · Score: 1

      Where may one obtain this free willy?

      Believe me, it's not hard.

    46. Re:Microsoft !=evil? by Moryath · · Score: 1

      You do realize gameport->usb adapters are easy to find...

    47. Re:Microsoft !=evil? by SuiteSisterMary · · Score: 1

      Sure do. But on the gripping hand, what with a dearth of good, old-fashioned simulators (like MW, Heavy Gear, Jane's F-15, and the like) what's the point? I hadn't used either of them for years and years.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  3. Get the MW mod for crysis instead by assemblerex · · Score: 5, Interesting

    You need to check out this mod, it probably better than anything MS will ever kick out the door. http://www.mechlivinglegends.net/

    1. Re:Get the MW mod for crysis instead by Anonymous Coward · · Score: 0

      Well, unlike this mod, Mech games realeased by MS used to work out of the box and did not produce nice little black screen..

    2. Re:Get the MW mod for crysis instead by Anonymous Coward · · Score: 0

      But they'll certainly produce a nice little blue one :D

    3. Re:Get the MW mod for crysis instead by Monkeedude1212 · · Score: 1

      As much as I would have loved to hear about this mod like a year ago, I see the words Beta and I see that Mektek is releasing 4 for free.

      'Tis a shame.

    4. Re:Get the MW mod for crysis instead by drinkypoo · · Score: 1

      For all that it broke with the traditional model of mech design as presented in previous titles, Mechwarrior IV is one of the best-loved PC games of all time, which is to say that there is a rabid continuing fanbase. Since they've recently got 16x9 and 16x10 resolutions working, including support for 1080p, this is an especially epic moment for Mechwarrior fans. I may have to buy some rudder pedals...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:Get the MW mod for crysis instead by Hatta · · Score: 1

      Or a Steel Battalion controller. Also works for Freespace 2!

      --
      Give me Classic Slashdot or give me death!
    6. Re:Get the MW mod for crysis instead by drinkypoo · · Score: 1

      I actually have a joystick for each hand (er, wait, again) and plan to do speed and turning on the left with torso twist and elevation on the right, x axis done aircraft-style to leverage old reflexes. I have a seat from a Nissan 240SX that I plan to use to make a 'mech and car driving seat that folds when not in use. Just got a MIG welder recently :)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    7. Re:Get the MW mod for crysis instead by CAIMLAS · · Score: 1

      Just because it's Beta doesn't mean it's crap. What's your hang up?

      Considering that MEch 4 barely ran stable when it was new and networking was always a hodgepodge of doesn't-work, that's kind of an odd dismissal. And you can download MW:LL now, not "at some future date" as you can with MW4.

      Add to the fact that MW:LL has many, many more gameplay possibilities than MW4 ever had, and it's kind of a moot point.

      I just wish I had a graphics card capable of playing Crysis - then I could attempt MW:LL. :-/

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    8. Re:Get the MW mod for crysis instead by Monkeedude1212 · · Score: 1

      I never had any issues when I ran Mech4 way back when, though I never did any networking besides LAN.

      I just get wary when things are in "Beta" without a stable release. It's on 0.2.0 - which means they are out of Alpha, which is good, but how much can there be in a Beta? Does it have 100+ mechs and everything else the MW4 Pack is advertising?

      If MW:LL has more game modes than MW4 then perhaps I'll still check it out. I just have to wait for my Crysis Capable machine gets shipped, I placed the order like a week ago and Dell is still fumbling around... *sigh*

  4. Possible Future of Marketing Franchises? by cheesethegreat · · Score: 5, Interesting

    Releasing the one-before-last as freeware seems a pretty sensible move for anyone marketing a franchise (yes, I know that MS aren't the ones pushing the new MW to market, but this is still relevant).

    Releasing Bioshock 3? Put Bioshock 1 out as freeware. You're not going to lose any money, the people who were going to buy it won't wait 3 years just to get it free (especially when you've already released 2). All you do is potentially pull more people into the game who will take a look at it and think "hmm, if I like this one that's 3 years old, maybe I'll like the one they're about to release".

    Developers are starting to talk about not wanting to release demos, and instead going with payware. This would allow multiple tiers of demo-type experience for the consumer. For example, with Mass Effect 3, it could work like this:

    Tier 1: Freeware of ME1, released onto BitTorrent or equivalent to minimize distribution cost
    Tier 2: Payware demo from the current release (perhaps including a full-access version of ME 2)
    Tier 3: Full-cost version of ME3

    This may be the way forward. I might be okay with losing demos, if I'm going to be able to see previous versions of the game in freeware form.

    1. Re:Possible Future of Marketing Franchises? by Thanshin · · Score: 1

      "hmm, if I like this one that's 3 years old, maybe I'll like the one they're about to release".

      You may sell a bit more on the first week but it your sequel is significantly worse than the first game, you'll receive a much larger impact.

    2. Re:Possible Future of Marketing Franchises? by Anonymous Coward · · Score: 0

      I really would have liked to see an updated Mechwarrior 2 + Ghost bears legacy, the ones after those kinds sucked, I didn't like MW3 and MW4 didn't quite make it back to the greatness of the MW2.

    3. Re:Possible Future of Marketing Franchises? by twokay · · Score: 1

      It's an interesting move for sure, and may well make sense for Mechwarrior. But i think the amount of people that have bought classics like Doom or Fallout on Steam -- for example -- are enough to show publishers they can make some money off old games.

      I hear Nintendo sell quite a lot of old games on the Wii Virtual Console too.

      Once you release something as freeware its going to be tough selling it again, when that cult following finally builds up.

      --
      Wannabe nerd.
    4. Re:Possible Future of Marketing Franchises? by Anonymous Coward · · Score: 1, Insightful

      No thanks to payware.

      All in all your payware aspect of the free release of older games seems pretty irrelevant to me, and it isn't even new. You've gotten old Command&Conquer free with the new ones for who knows how long.

      The only thing new is paying for demos which makes absolutely no sense to anyone. If it's advertisement, you want it to reach to widest audience possible. If it's the product, why would I pay to see that the pig in your sack is actually a pig?

    5. Re:Possible Future of Marketing Franchises? by Anonymous Coward · · Score: 1, Insightful

      Developers are starting to talk about not wanting to release demos, and instead going with payware.

      Ugh, really? I hadn't heard about this - it's like they want to encourage piracy. It's already hard enough to choose the good games from the masses that get released every month, and I don't have time to waste on rubbish games, I have so little gaming time now I want it to be quality time. Demos are the best way to judge this (too many reviewers have seemingly ulterior motives for awarding unduly high scores, even if I could find a reviewer who had exactly my tastes) and now they want to charge people for the privilege of finding out if the game's worth buying? The only reasoning I can see behind this is that so many games are not worth buying and they want to claw back money any way they can, now they'll force legitimate customers down the piracy route just to see if a game's any good, and I'd imagine even if those customers would have bought the original, a fair number will end up not bothering once they've gone to the trouble of downloading it (the convenience of just buying a game that works is one of the few reasons people still buy games).

    6. Re:Possible Future of Marketing Franchises? by delinear · · Score: 2, Interesting

      I'm not sure that's necessarily true - I've been able to easily find Doom and Monkey Island "free" for many years, and even downloaded and played the first Monkey Island through again about five years ago, but that hasn't stopped me playing these again on the 360 (admittedly ME has updated graphics, but it's essentially the same game). The key thing is pricing, people don't want to pay a fortune for such old games, but offer them at a pocket money price and plenty of people will re-buy them. Of course if they do polish the original a little they give an added reason to buy.

    7. Re:Possible Future of Marketing Franchises? by L4t3r4lu5 · · Score: 2, Informative

      MW2: Mercenaries still has, by far, the best intro sequence of any game ever released. Closely followed by the original Dawn of War.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    8. Re:Possible Future of Marketing Franchises? by hairyfeet · · Score: 5, Informative

      Well I would say it depends on whether they give you good value for the money or whether they just stick the old game on a server and expect to rake in more cash. Because funny that you should mention it but I just bought the original Fallout from GOG when they had it on sale for $3. Why did I buy it when there are still sites that offer the old free version they released a few years ago?

      Because GOG goes out of their way to make sure the games play nicely on today's hardware without hassle. Thanks to their customized DOSBox install I have Fallout, Redneck Rampage, Beneath a Steel Sky, and all work perfectly on Windows 7 x64. No tweaking, or dealing with sound issues, or fiddling with DOSBox, it all just works without having to do anything more than install and click on the desktop link. And if that alone wasn't worth $3, they give you soundtracks, strategy guides, wallpapers, etc, and all with NO DRM and easy to backup installers along with unlimited downloads and installs.

      So I'd say it all comes down to giving the customer the extra value to make buying an older game worth it. Would I buy Mech 4 off of GOG? If they did it like many of the others, with the expansion pack, mech packs, soundtracks, and all the extras already installed and ready to go, yeah I'd consider shelling out another $5-$10 just to not have the hassle of digging out my old Mech 4 discs and getting them set up for x64. If you want customers to buy older games, especially those for dead OSes, you really need to go the extra mile to make it worth buying. Oh and for those that haven't checked out GOG yet, set you up an account and you can get 3 free games including Beneath a Steel Sky to get you started. But I have a feeling once you see how easy shopping at GOG is, and how nicely they treat you, you'll end up hooked like me.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    9. Re:Possible Future of Marketing Franchises? by Jaysyn · · Score: 3, Informative

      Yup, Gog is awesome & they just re-released Master of Orion 1 & 2 earlier this week.

      --
      There is a war going on for your mind.
    10. Re:Possible Future of Marketing Franchises? by asdf7890 · · Score: 1

      Not a bad idea, though there is one flaw that immediately springs to mind that might put off the publishers: if they are officially releasing the earlier version then people will expect support. OK, so they should support the old version anyway as it is no doubt on sale still somewhere but they probably don't. And you might argue that people shouldn't expect the same support for an old freebie that hey get if they purchase a new title, but if the old game fails to work on some combinations of new hardware and a support structure is not there it may leave a bad taste in the mouth of the affected users (and result in bad online reviews), potentially reducing sales of the new game rather than improving them.

      FWIW I think you are right, the benefits would outway that problem, but you'd have to convince the publisher's management not me!

      Of course they'll also need to factor in the possible problem of people being entertained enough with the old version that they obtained legally for free, to the point where they don't need to bother buying the new one at all...

    11. Re:Possible Future of Marketing Franchises? by Rogerborg · · Score: 1

      And thusly have they earned my $5.99. Thanks for the heads-up.

      --
      If you were blocking sigs, you wouldn't have to read this.
    12. Re:Possible Future of Marketing Franchises? by jittles · · Score: 1

      Actually Amazon did this with Bioshock 2. I still haven't had the chance to play either but I picked up both for $50 from Amazon right after release. That was for the 360.

    13. Re:Possible Future of Marketing Franchises? by Anonymous Coward · · Score: 0

      ...including Beneath a Steel Sky...

      I should mention that Beneath a Steel Sky has been released as freeware and ported (on top of the ScummVM) to Linux. I downloaded and played it a few months ago. Installation was a single command: "sudo apt-get install beneath-a-steel-sky". GOG look good, but they're not that good.

    14. Re:Possible Future of Marketing Franchises? by Anonymous Coward · · Score: 0

      Complete agreement from me. MechCommander's intro is right up there, too.

    15. Re:Possible Future of Marketing Franchises? by Mr.+DOS · · Score: 1

      Yeah, all the games GOG has available for free have been released as freeware elsewhere too. As far as I'm concerned, the freebies function as demos of how GOG's purchasing and packaging systems work. Still, even that's good to have around, because people can clearly see how the whole thing works without having to shell out anything.

    16. Re:Possible Future of Marketing Franchises? by TXG1112 · · Score: 1
      --
      I will not be pushed, filed, stamped, indexed, briefed, debriefed, or numbered. My life is my own.
    17. Re:Possible Future of Marketing Franchises? by tgd · · Score: 1

      Very few games are 100% internally developed code these days.

      If the engines and other libraries used are not free, the game will not be either.

    18. Re:Possible Future of Marketing Franchises? by Glonoinha · · Score: 1

      That one's sweet, no doubt - but better than the intro to Quake II?
      That's a tough one.

      --
      Glonoinha the MebiByte Slayer
    19. Re:Possible Future of Marketing Franchises? by RivenAleem · · Score: 1

      Or use Steam to bundle ME1 with pre-orders of ME3

    20. Re:Possible Future of Marketing Franchises? by TheRaven64 · · Score: 1
      I wish GoG would be a bit more open about exactly what their games need. I don't have a Windows install anywhere anymore, but a lot of the games they sell run very nicely inside DOSBox or WINE. It's difficult to tell this from their site, however, when they say things like BattleChess (which I ran on an 8086 with 640KB of RAM and an EGA display) require:

      Minimum system requirements: Windows XP or Windows Vista, 1 GHz Processor (1.4 GHz recommended), 512MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), Mouse, Keyboard.

      Why on earth would a DOS game and wrote direct directly to the framebuffer benefit from a DirectX 9 GPU over a DirectX 7 one? It works fine in DOSBox on a PowerPC Mac, where it's emulating the entire system. Even their minimum system requirements are ludicrous overkill; the recommended ones are just funny.

      --
      I am TheRaven on Soylent News
    21. Re:Possible Future of Marketing Franchises? by billcopc · · Score: 1

      Ludicrous overkill ? The DirectX 7 requirement is simply a way to screen out those few but fervent imbeciles that run XP on a K6-233 with a 512mb Cirrus Logic VGA, you know, the types who tolerate waiting 10 minutes to boot to a login screen. On the Mac it's a lot simpler, you can specify the lowest Mac and OS you'll support and that's the end of it. Combined with Mac OS' limited selection of device drivers, this ensures a reasonably narrow window of hardware to worry about.

      On the PC, you can throw a 15-year old PCI graphics card into a flippin' i7 rig. I know, I've seen it just a few months ago! This guy had a brand new board, quad-core CPU and 12gb Ram, plugged his ancient Voodoo Rage and Sound Blaster AWE64 into it all, along with a funky 6.4gb hard drive. He then had the audacity to complain that I had sold him a crappy system because it was "not much faster than his old AMD X2". I pretty much just yelled and cussed at him until he agreed to spend $40 on a basic PCIe graphics card and make use of the onboard sound - noisy but he was probably pumping it into puny little speakers anyway.

      At least with a Mac, you can rely on people throwing out the whole box when they get a new one.

      --
      -Billco, Fnarg.com
    22. Re:Possible Future of Marketing Franchises? by billcopc · · Score: 1

      What do you mean by "support" ? Maybe I'm weird, but aside from bug fixes, I've never needed any support from a game developer. If it's a 10 year old game, chances are there won't be any new bug fixes coming down the pipe. Install it, play it, delete it. At no point does the developer/publisher need to be involved.

      I guess I was blessed with a little too much common sense, but in my mind if you're getting something for zero dollars, you're entitled to zero complaints. If it works for you, great, if it doesn't, find someone who cares. That's what forums are for. You don't see me calling up Theo de Raadt everytime his cursed OpenBSD crashes on one of my mail servers, and I'm actually running this thing for profit. What makes people think a free game is worth even a single moment of the developer's time ?

      --
      -Billco, Fnarg.com
    23. Re:Possible Future of Marketing Franchises? by hairyfeet · · Score: 1

      It is actually pretty simple, as most of the early games (I'd say up to 2000) are set up to run in a custom DOSBox, like the Redneck Rampage I bought from 97. So if your PC runs DOSBox it should run the GOG games just fine, although you'll probably have to copy the DOSBox setting into your Linux DOSBox to get it going.

      If you do buy and try a few (the prices are so cheap there it is impulse buys for most of us) and you get them going on Linux, would you please post to their forums? They have an excellent forum community and you could help out your fellow gamers by posting. You also might want to try there before purchase, as many of the guys there are quite knowledgeable and they have forum topics dedicated to the individual games.

      As for why they put XP/Vista, that is to let you know it has been tested and is able to run on modern Operating Systems, since many of the games are 9x era and are a royal bitch to get running on modern systems otherwise. As for the GPU requirements, you have to put a minimum or you get the oddballs trying to play games on an old SiS chipset (I have actually run into a few, believe me) or some other really off the wall GPU complaining when the games don't work. But if your PC is anywhere close to modern, and if the original worked on DOSBox or Wine, you should be good to go.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    24. Re:Possible Future of Marketing Franchises? by asdf7890 · · Score: 1

      I was meaning support for new problems that were not around when the game was first released. Issues with newer hardware (timing code that gets confused if something takes a much shorter time than was thought reasonable back then) and operating systems (will it run OK on XP? will users need instructions to run it in compatibility mode or as an admin?)

      As an old game that someone just decides to pick up one day this is not an issue - the user should know to expect problems here or there in some cases. But as a newly re-released game as an way to perhaps encourage people to buy the new addition to the series the publisher needs to be sure it will work on modern OSs, that any instructions needed to get it running on modern kit are present, and so on. If the "episode 2" you released for free to draw people in fails in some way that annoys the player then the chance of them buying the shiny new "episode 4" will be reduced, not improved.

      People will have higher expectations of a re-released-as-a-demo product than they would were it just picked it up from their cupboard, or picked it up 2nd-hand, after some years. If Joe McNoTechie has the game refuse to run he'll either expect someone to help him fix it or he'll just walk away from the range.

    25. Re:Possible Future of Marketing Franchises? by TheRaven64 · · Score: 1

      The DirectX 7 requirement is simply a way to screen out those few but fervent imbeciles that run XP on a K6-233 with a 512mb Cirrus Logic VGA, you know, the types who tolerate waiting 10 minutes to boot to a login screen.

      The game ran on an 8MHz 8086, with 640KB of RAM and EGA graphics. What on earth makes you think that a K6 would struggle? As long as XP is using less than 95% of the CPU, it would be fine.

      --
      I am TheRaven on Soylent News
    26. Re:Possible Future of Marketing Franchises? by yukk · · Score: 1

      Yes. I love the gog concept and fully support it with my wallet too. They're working with the rights holders to re-release these old games so we get a guaranteed working version of our old favourites and in return these companies get new press and a kickback for playing nicely.
      When my son's old enough he's going to be playing gog games. I'm sure the games I loved as a teen will be fresh for him too before he becomes jaded.
      Seriously ? 3 free games ? Sheesh. I signed up too early. Anyway, I'm not really complaining.

      --
      The trouble with the rat race is that even if you win, you're still a rat." Lily Tomlin
    27. Re:Possible Future of Marketing Franchises? by thejynxed · · Score: 1

      Reason #1: It's well-known that many cracking teams use demo copies of games to create their cracks for the full retail version that gets released later. This will put a big dent into that because those guys won't give these companies a financial link to what they do (many of the newer ip/anti-cracking laws require a financial transaction to take place for penalties to apply) - meaning there will be significant delays now in 3rd-party DRM removal.

      Reason #2: Now Internet Joe won't be putting up any more game reviews on his website (and quite possibly giving early negative press) based on demos: Those are now restricted to the realm of "Approved" "Professional" (i.e.- bought and paid for with advertising dollars + free gear/software) "Game Site" "Reviewers".

      Welcome to the machine.

      --
      @Mindless Drivel: 100% of Twitter posts ever Tweeted.
    28. Re:Possible Future of Marketing Franchises? by billcopc · · Score: 1

      Does your XP machine have an EGA graphics adapter ? No ? Then it needs to be emulated. Emulation is, be definition, less efficient than native execution, because you have to intercept the memory accesses and port I/O and translate those to suit your current system. Another important distinction is that DOS games had exclusive access to your hardware, whereas Windows needs to make sure all software plays nice with each other.

      DOS game emulation is particularly difficult, because of the many dirty optimizations used to achieve reasonable performance on the limited hardware of the DOS era. A modern emulator has to be able to untangle all those weird code paths and replicate the unique quirks they unleashed.

      EGA itself isn't as trivial as most people assume, as it uses planar addressing. Palette cycling was also very popular at the time, since blitting was not fast enough for smooth animation. Well it's 2010 and graphics adapters don't use palettes much anymore, it's all about 16/24 bit "true" color these days. That means for each pixel drawn by a DOS game, the emulator has to reference the current palette, find out the actual color values for Red/Green/Blue, and plot that to the graphics context (virtualized display buffer). If the game starts cycling the palette, the emulator must update every single pixel on the screen, up to 60 times per second.

      These are all things a modern graphics accelerator does not touch, because these techniques are very much obsolete, so the emulator has to do all the heavy lifting on the CPU. This is why that old 8Mhz PC game might require 100 times as much CPU power today.

      --
      -Billco, Fnarg.com
    29. Re:Possible Future of Marketing Franchises? by TheRaven64 · · Score: 1

      If the game starts cycling the palette, the emulator must update every single pixel on the screen, up to 60 times per second.

      Do you have any idea how little CPU power that takes? EGA gives you 64,000 pixels. At 60Hz, that's 3.84 million updates per second. Each one is a load, a lookup in a table, and a store in the new frame buffer. The EGA colour values are 4 bits, so you're looking at one load per 8 pixels (or per 32 if you use SSE instructions). Then a mask, an indirect load, and a store per pixel. Add in a cache prefectching instruction (since we're doing 100% predictable reads) and you're talking maybe 5 instructions per pixel. The lookup table fits in a single cache line, but if you're really clever you'll notice that it also fits entirely in the SSE register set, so you can avoid the lookup entirely and do it in just over two instructions per pixel.

      Assuming a really poor implementation, we're using around 10MHz of a Pentium 3-class system to maintain full frame rate EGA. That's not a very good assumption, because the DOSBox guys have put a lot of effort into optimisation, so you're looking at closer to 3-5MHz for the EGA emulation.

      This is why that old 8Mhz PC game might require 100 times as much CPU power today

      And even if it does require 100 times as much CPU power, it's still needing well under the minimum specs, let alone the recommended ones. A simple 2D card can accelerate the emulation of any of the pallet tricks an EGA one did; a DirectX 9 card gives no benefit over a DirectX 7 one for this, so why is DX9 recommended?

      And it's not pure emulation. For an 8086 game (we're not talking something using a DOS extender here), it will run in VM86 mode, so the only things that are emulated are the interrupts, all of the userspace code runs natively.

      I think your figure of 100 times slower is well off. Direct interpretation of instructions via a jump table mechanism can come close to 10% of native speed, baring any serious architecture mismatch. With binary translation, you can get into the 50-80% bracket relatively easily.

      As I said in my original post, an older version of DOSBox ran Worms United on my 1.25GHz PowerPC G4 very happily. This needed to fully emulate the CPU, which DOSBox on Windows doesn't. This was a game that required a 486-class CPU, and yet it ran very smoothly on a machine well under a factor 100 faster, in a pure emulated environment, rather than the hybrid emulation/virtualization environment that DOSBox uses on x86. Note that this machine was below the minimum specs that GoG lists for a game that ran on a computer an order of magnitude slower than Worms United.

      --
      I am TheRaven on Soylent News
  5. getwiththetimes by Anonymous Coward · · Score: 0

    It's 2010 - people should have learned by now boycotts are useless. The gaming community as a whole don't care about politics and only want to play the coolest games. How did that boycott of Madden work out? What about Left 4 Dead 2?

  6. Too bad... by chammy · · Score: 1

    they didn't release the source code too! My head would explode if somebody rigged up the engine to play turn based Battletech rules.

    1. Re:Too bad... by Osty · · Score: 1

      But they did release the source code to MechCommander some years ago. What with that being a "real-time tactics" game, that's probably a much better place to start if you wanted to do a turn-based MechWarrior.

    2. Re:Too bad... by deniable · · Score: 3, Interesting

      For now, there's Megamek.

    3. Re:Too bad... by walshy007 · · Score: 2, Informative

      That's the source code for mechcommander 2 not mechcommander, still very neat but if it was the first game I imagine it would already be ported to linux.

    4. Re:Too bad... by zero_out · · Score: 1

      I spent many hours, and many dollars on Battletech, during my HS years. The only way I could describe it to an outsider was to say "it's like chess, but 100x better." The problem was knowing all the rules, because a single turn could take 15 minutes, easily. Depending on how many mechs, vehicles, and troops were in play, a single turn could take well over an hour. Now, if all that could be streamlined into a turn-based computer version, then I would be in nerdvana. Or an MMO version of MechWarrior... [drool]. I remember beta testing one some time ago, where you had to engage in 15 minute FPS mech battles to earn credits and rating. When you earned enough of both, you could purchase newer, heavier mechs, and better weapon tech. Too bad the game folded before leaving beta. 8^(

  7. YEEEEEEEEESSSSSSSS!!!!! by atheistmonk · · Score: 1

    *ahem*

  8. Well... by Cryacin · · Score: 2, Funny

    How's it feel to be strapped into a 45 ton walking nuke reactor at 6am?

    Damn fine, that's what. Damn fiiine.

    --
    Science advances one funeral at a time- Max Planck
    1. Re:Well... by Jedi+Alec · · Score: 1

      Damn, now you got me pondering who said that. Was it Deadeye in MW 2: Mercenaries?

      --

      People replying to my sig annoy me. That's why I change it all the time.
    2. Re:Well... by dunkelfalke · · Score: 0

      It surely sounds like that, but then again, you start in a Jenner in this mission and a Jenner weighs only 35 tonnes.

      --
      "It's such a fine line between stupid and clever" -- David St. Hubbins, Spinal Tap
    3. Re:Well... by ScaledLizard · · Score: 3, Informative

      You can use MechVM to set up MW2 and find out:
      http://www.mechvm.org/

      More info and discussions:
      http://www.mech2.org/forum/viewforum.php?f=24&sid=e01242e30227541e3a1fa45f9fc5d72a

    4. Re:Well... by Thanshin · · Score: 0

      a Jenner weighs only 35 tonnes.

      Which doesn't matter when you literally kick the 90t beast's head off.

    5. Re:Well... by Sulphur · · Score: 2, Funny

      I love the smell of neutrons in the morning.

    6. Re:Well... by TOGSolid · · Score: 1

      Reactor...online...
      Sensors...online...
      Weapons...online...
      All systems...nominal..

      Oh hell yes. I own the entire MW4 series, but it'll still be awesome to see MW4 get released like this. MekTek has been fantastic with keeping the community going and with MW4 being green lighted for a free release, I know I'll be eager to introduce a few friends of mine to the game and getting into some heated mech battles.

    7. Re:Well... by billcopc · · Score: 1

      Sweet jesus! I was just going through my piles of old software, ripping ISOs to the NAS and tossing the discs and boxes in the trash, and when I came across MW2 and GBL, the very first thought was "Man, I wanna play these again for the eleventeenth time", shortly followed by "FML, I tossed out that old DOS machine".

      And then the ministry of TLA taxation came and took my baby away.

      --
      -Billco, Fnarg.com
  9. Download? by thorne51 · · Score: 1

    Ok, so where do we download it then?

    1. Re:Download? by TheRaven64 · · Score: 1

      Will the announcement be in the same dark-grey-on-black colour scheme? If so, how will anyone know?

      --
      I am TheRaven on Soylent News
  10. Meanwhile, in tabletop land... by oboreruhito · · Score: 1

    The current licensee is trying to renegotiate their terms with Topps after plunging into debt via some astonishingly poor management.

    Catalyst has been in negotiations with some additional parties for weeks concerning how to pay down debts, including making partial payments, turning over stock and so on, as they’ve requested. We’ve been notified that some of these parties are pursuing additional legal means to secure the monies owed despite the negotiations. Our legal counsel has advised that the lawsuit is baseless. As such, Catalyst will defend against it and expect it to be dismissed in the near future. Regardless, we’re continuing our negotiations and will continue to move, as we’ve been doing, to pay debts down as quickly as possible.

    Finally, as some of you may have noticed, we’ve just changed the legal text and logos on all our appropriate sites that reference Shadowrun and BattleTech from WizKids to The Topps Company, Inc., per their direction. We’ve been in contact with Topps for weeks regarding these situations. We are currently in negotiations to re-secure the Shadowrun and BattleTech licenses.

  11. No such thing by swotl · · Score: 1, Funny

    There's no such thing as a free launch.

    --
    -
    sig sig sputnik
    1. Re:No such thing by Jehosephat2k · · Score: 1

      Actually this is free, as in beer. We're targeting this weekend for the free release patch. In meantime go to http://www.mektek.net/ download MTX and get the .0017 and .0018 patch. When betas are done going over .0019 update (which removes the CD requirement), you'll already be 90% of the way there. And, yes, we will continue to move this old game back into the 31st century where it belongs. Did someone say MMO? :O

  12. Did anybody ask the franchise? by Crash+Culligan · · Score: 1

    Microsoft's intention to "reboot" the MechWarrior franchise would be a good sign of future computer gaming to come, but there are two other issues: copyright and the intentions of the current owners.

    The issue is that while the computer gaming rights were being traded around, the MechWarrior name itself was being traded around too. It is currently held by a company called WizKids which has granted full publication rights to Catalyst Game Labs, and is being rather proactive with it.

    WizKids was nice enough with Catalyst and the printed game, but I have no idea how they negotiate the licensing of computer games, or how much creative control they're going to exercise over the finished product. Can anyone confirm if this is really a problem?

    --
    You cannot truly appreciate Dilbert until you read it in the original Klingon.
    1. Re:Did anybody ask the franchise? by Crash+Culligan · · Score: 1

      Wow, I have got to read /. at a lower karma level.

      --
      You cannot truly appreciate Dilbert until you read it in the original Klingon.
    2. Re:Did anybody ask the franchise? by Anonymous Coward · · Score: 0

      Microsoft's intention to "reboot" the MechWarrior franchise would be a good sign of future computer gaming to come, but there are two other issues: copyright and the intentions of the current owners.

      The issue is that while the computer gaming rights were being traded around, the MechWarrior name itself was being traded around too. It is currently held by a company called WizKids which has granted full publication rights to Catalyst Game Labs, and is being rather proactive with it.

      WizKids was nice enough with Catalyst and the printed game, but I have no idea how they negotiate the licensing of computer games, or how much creative control they're going to exercise over the finished product. Can anyone confirm if this is really a problem?

      Wizkids own the board game (and I believe novel rights) but they do not own the rights for Battletech video games. That was owned by Microsoft and purchased by Smith & Tinker (founded by some guys from Fasa the original creators of the universe and the ones doing the reboot, not MS).

      Though I know the game hit a snag for an entirely different legal reason. They used a Warhammer in that intro video last year and it is a design from Macross that they agreed to stop using many years ago. But that should be worked out sooner or later.

    3. Re:Did anybody ask the franchise? by Anonymous Coward · · Score: 0

      Why, exactly, would anyone need to ask permission for this from anyone but Microsoft? They hold all the rights that FASA Interactive held.

      By the way, it's not Microsoft doing the reboot themselves, they licensed those rights back to FASA founder Jordan Weisman, and all of this has been widely-disseminated public knowledge for over a year.

  13. There's no free launch by sourcerror · · Score: 1, Redundant

    I was always told, there's no free launch.

  14. You're mistaken. by Anonymous Coward · · Score: 0

    Microsoft owns the IP for BattleTech-related computer games outright.

    They initially licensed it to Activision, who either developed in-house or doled it out to third-party companies (Like Zipper Interactive for MW3, and FASA Interactive for the MechCommander series).

    Eventually Microsoft bought/absorbed FASA Studios and MW4 was brought in-house.

    What is MW4 was initially supposed to be MW3. It's actually a back-port of the Virtual World BattleTech simulator's "Tesla" system. Unfortunately for Activision, FASA Studios (which at that time had never released a game) was behind schedule on both MW3 and MechCommander. Since MechCommander was closer to being finished, Activision jerked MW3 and handed the project to Zipper.

    Eventually the Tesla back-port was completed and Microsoft released MW4. What's more, it was actually ported BACK to the Virtual World cockpits as well and become the current "Firestorm" series.

    This, actually, is why MekTek has enough experience with the engine (they've been doing development for Virtual World for a couple years now) to re-release MW4.

  15. All of you ..... by zerospeaks · · Score: 1

    All of you are forgetting that MW 3 was the pinnacle of the series. And MW 4 was horrible.

    --
    http://wwww.zerospeaks.com
    1. Re:All of you ..... by RyuuzakiTetsuya · · Score: 1

      yes because Bushwhackers with absolutely no armor loaded down with nothing but medium pulse lasers should be able to cripple Atlases and other Assault Mechs with ease.

      (Fun bug in MW3: Put "zero" for tonnage for each part of your mech, and you get free armor. No one at MW3 LAN parties i went to figured it out until I told them about it)

      --
      Non impediti ratione cogitationus.
    2. Re:All of you ..... by Monkeedude1212 · · Score: 1

      For online battles, MW4 beat out MW3.

      As for compelling story and gameplay, yeah, 3 had it going on.

    3. Re:All of you ..... by TheRaven64 · · Score: 1

      yes because Bushwhackers with absolutely no armor loaded down with nothing but medium pulse lasers should be able to cripple Atlases and other Assault Mechs with ease.

      According to the board game descriptions. The cockpits were always exposed and barely armoured. A single lucky strike there can kill the pilot, crippling the mech. I never understood why they didn't put the pilot in the torso.

      --
      I am TheRaven on Soylent News
    4. Re:All of you ..... by drinkypoo · · Score: 3, Informative

      yes because Bushwhackers with absolutely no armor loaded down with nothing but medium pulse lasers should be able to cripple Atlases and other Assault Mechs with ease.

      Speaking as someone who's been at the top of the attrition and team attrition rankings at the ends of months and not just at the beginnings, once you get good with lasers, this is totally reasonable. That's why energy weapons are so very desirable, and why Battletech probably ought to have had even higher heat penalties, or lower damage, for all energy weapons save possibly PPCs, which are at least slightly challenging when you consider the long recycle time. I guess that's another option that could have been explored.

      The way to defend against 'mechs like that is to have a good assortment of long-range heavy weapons. My favorite tank is the dieshit with the 6 ER LL; if you fire them one at a time, and you are good, and the lag is low, then you can watch to see when the opponent's torso has swung in your direction, and you can ding them on the arm on the side that they're turning towards, which causes them to be facing way past you. With 6 of them your recycle rate is such that you can do this more or less continuously. Another option is to stack 5 LRM15s onto something that can actually mount that many missiles; if you are a good enough gunner you can stay to long ranges and keep their cockpit full of fire nonstop to where they can barely see you.

      I really loved playing Mechwarrior, as compared to playing Battletech with miniatures (I think I still have some minis here somewhere) because it's about skill, not rolling dice. You're as successful as you are good. There's a real sense of achievement when you climb to the top of a stat ladder of thousands or even tens of thousands. Even if it was on the points-for-damage and not the kill board, I don't think I ever topped destruction but I acquitted myself well enough there. And CtF was also great fun in Mech IV, the Shadow Cat is your friend. Put one AC10 or a couple AC5s on it, make it go fast, max the armor, give it jump. I am so eager for this release I can almost feel the joystick. Er, wait...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:All of you ..... by TheRaven64 · · Score: 1

      For MW3, I designed a mech with a single ER LL, no heatsinks, minimal armour, and a massively overspec'd reactor + jump jets. A single shot from most weapons could kill it, but it could cross the entire map in a few seconds, so hitting it was a problem. It also had to run away and cool down in a river after each shot. The vulnerability in the head, however, meant that a single head shot from its laser would kill any other mech, irrespective of size.

      I only played a few games with this mech, but it really irritated people. Even if it took a few attempts to get the head shot, it was too fast for the slower heavy mechs that everyone else was using to be able to shoot back. It didn't do too well on the scoreboard, but that was mainly due to leaving it slightly too long to get into water and having a reactor meltdown - I don't think it was ever destroyed as a result of enemy fire, just pilot incompetence.

      --
      I am TheRaven on Soylent News
    6. Re:All of you ..... by Draek · · Score: 2

      No, it wasn't, and no it wasn't. The best of the series was either MW2:Merc or MW4:Merc, depending on who you ask and how successful you were at trying to run a late-DOS game on Win9x and above, and MW4 was quite good actually, though like MW2 its "Mercenaries" expansion overshadowed it in all aspects.

      --
      No problem is insoluble in all conceivable circumstances.
  16. DRM = Evil by Anonymous Coward · · Score: 0

    This is a good thing. I have a legal copy of MW4:Vengeance, and trying to run it in Vista or Win7 is a nightmare. Because of the SafeDisc protection embedded with the game, my newer gaming rig REFUSES to read the older discs. Checked all of the SafeDisc drivers, and looked the issue up in all of the communities. Sure enough, it's a genuine issue. So - the ulterior motive for Microsoft here could be that they just don't want to waste time/money/resources to fix their failed DRM. Let the community do what they will, it's obviously a strong enough one. I'm just waiting for them to do the same with the Flight Simulator franchise. (The entire Flight Sim team was laid off after FSX. Incredibly sad. Flight Sim, despite being a M$ product, was/is absolutely INCREDIBLE.)

  17. Why this is a good idea by ILuvRamen · · Score: 3, Insightful

    More companies really need to do this to older games! Starcraft sort of did it by including a no CD "crack" in one of their updates a few years back. Dungeons and Dragons Online went free to play after several years of falling $15/month subscriptions. Now I think they have more players than they did at the peak of their subscriptions! Newegg included a free copy of Rainbow 6 Vegas 2 in one of my orders just labeled "free gift" and I totally love it! It made me seriously consider playing other versions (until the reviews said they sucked). There's no better way to get someone involved in a series of games than giving them an older version of it for free. It reeeeeally makes them wonder how awesome newer versions of the game are.

    --
    Google's Super Secret Search Algorithm: SELECT @search_results FROM internet WHERE @search_results = 'good'
  18. Mech.chair ? by Anonymous Coward · · Score: 0

    F.Feedback

  19. Off-topic: Your favourite free games? by Eclipse-now · · Score: 1

    What are your favourite *free* or open source PC games? Action, shooters, adventure, strategy (Does anyone play Freeciv?), whatever? What are the *coolest* free games in graphics, story, etc? Cheers.

    1. Re:Off-topic: Your favourite free games? by JTsyo · · Score: 1
    2. Re:Off-topic: Your favourite free games? by Eclipse-now · · Score: 1

      Thanks mate, I owe you one.