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EVE Online PVP Tournament Streamed Live

infinitevalence writes "Every few months the good Viking programmers of the north organize and present one of the most geeky e-sports out there. Thanks to them, for three weekends in a row we get to watch player-controlled spaceships fight it out for accolades and unique in-game items available only to the first, second, and third place winners. This year CCP has all of the content live online and streaming in HD for your viewing pleasure. So find a drink, whip up some snacks, watch the shiny explosions, and listen to the soothing words of player experts as they walk you through the action!"

26 of 101 comments (clear)

  1. Missed Day One? They're up... by Xveers · · Score: 5, Informative

    Day one's battles have already been posted on Youtube at http://www.youtube.com/user/CCPGAMES#g/c/29BA4E251AA2A6F8 , in 720p HD for your viewing pleasure.

    1. Re:Missed Day One? They're up... by DeadDecoy · · Score: 4, Interesting

      It's funny watching the videos, because they look cinematic enough to be a news event but they're treated as a sports event.
      I'm half expecting the narration to be in a somber, journalistic tone:
      ...and the alliance initiated hostilities, killing 10,000 civilians.
      Then the sports commentator tone comes in:
      ...it looks like the scimitar ripped right through that battleships hull. The alliance is doing good damage to those ships. But they'll want to step up their game if they want more kill points.
      It's kinda surreal in a weird way.

    2. Re:Missed Day One? They're up... by vivian · · Score: 2, Insightful

      One thing that I find extremely irritating is how much TV time is spent televising sports - half the news programs here are about sports, there are many hours of TV time dedicated to sorts, not to mention whole free to air sports channels.
      After discussing this sad fact with my girlfriend just this weekend, we came to the conclusion that the reason why there is so much sport on TV versus say, coverage of computer games etc, is that of course sports events offer advertising agencies huge amounts of revenue, with the many ad placement opportunities that exist.

      I have often wondered why it is that people who dedicate their lives to playing an absolutely meaningless pass-time, such as playing cricket, soccer or rugby, can become such national heroes, whearas there is no equivalent adulation for someone who participates in an equally meaingless game, such as say, striving to become the top ranked WoW arena combatant.

      If there were actual in - game advertisements or places for product endorsement in computer games, do you think there would actually be more coverage, or does the fundamental difference in the games preclude this? Ie. televised sports have mostly been set up for the viewers, whereas computer games are mostly set up for the players.

    3. Re:Missed Day One? They're up... by DeadDecoy · · Score: 2, Insightful

      I think it's more of a cultural artifact than a reflection of the current state of our society. If look back some 20-30 years, internet was still in its infancy and sports were the only form of entertainment. The people who manage tv and cable networks probably came from that era, and therefore don't realize the strong impact video games have, or for that matter, a tv series with a decent story line. Eventually, they'll pass the reins on to a younger generation who view video games as a spectator sport. This is kind of starting already with Spike TV and Gametrailers.
      That being said, I stopped watching TV because they only show sports or some cheap reality tv drama. It's funny because the network's crappy content is probably creating a self-feedback loop. People who watch TV watch sports, while others who watch anything else have moved on. Clearly, this means that they should air more sports because it captures the most attention of their existing customers.

  2. Why don't more companies post video content? by gravos · · Score: 2, Interesting

    I'm surprised more game companies aren't taking advantage of streaming and even static online video. If you look around youtube, most of the game videos are "Let's Play's" or other fan material, not official content. Maybe they don't think it's worth the effort.

    1. Re:Why don't more companies post video content? by Majik+Sheff · · Score: 2, Insightful

      Except that these videos become a useful recruiting tool. Both for potential customers that happen to stumble into the videos, and also for existing customers who want to show their friends without having to be at their own machines. What's easier? "Hey, I found this great game! Download a gig of stuff, sign up for a trial account, log in, find me, and I'll show you around.." or "Hey, I found this great game! Check out this video of actual game play! *link to youtube*"

      If you haven't already gathered, Eve players are among the most rabid of all fans. It's a game that you either instantly understand and 'get' or a game that you become bored with quickly and move on.

      --
      Women are like electronics: you don't know how damaged they are until you try to turn them on.
  3. Good to see what EVE is like by Anonymous Coward · · Score: 2, Insightful

    I'm glad to see this. I've been playing EVE lately, but I just can't get into it. The things that make EVE stand out to me are the single player-controlled universe and the lack of XP grinding. But (and I'm not trying to troll, here) I find the user interface to be excruciatingly bad, and most of the time I am wondering what I should be doing. You could argue that a user interface and having a supply of fun stuff to do are two cardinal properties of a good game. It seems EVE is calibrated for players that have been at it for a long time. But for a new player, I'm really frustrated.

    EVE players hate it when people compare their game to WoW, but I think there's a lot to learn from other massives like that. When you get a fresh WoW account you're off to the woods killing Kobolds or whatever right away, and maybe it is not totally challenging, but there's always something to do, somewhere to go, and pretty things to look at. But in EVE the first few *days* are mostly doing boring agent missions where you don't really even do anything (at least in WoW you have to click on the damned Kobold) except fly around and learn to use the maddeningly bad UI. For good chunks of time, I set it on autopilot to do some 6-jump mission, go clean the kitchen or play with the dog, and come back in 20 minutes and I might be at the destination, where I will then need to set autopilot to go back to where I came from once I've dropped off the shipment.

    But it is interesting to see this tourney going on, because the PvP really does look fun and full of lots of aspects: advance planning, massive social coordination, and straight up pvp videogame carnage.

    1. Re:Good to see what EVE is like by hldn · · Score: 3, Interesting

      It's lots and lots of grinding for money so you can experience a battle for a few minutes and then you're back to 10h of grinding. It's hard to find a fair player, most of them will try to scam you in any way possible. Honorable players are rare. It's next to impossible to [find] a fair fight. There are definitely great moments in game, but the amount of negativity is overwhelming and that is the reason so many people leave after trial runs out. Even those who have full accounts take breaks and often complain of boredom. It has a very low ratio of fun/"time invested".

      sounds strikingly similar to my life.

      --
      http://www.accountkiller.com/removal-requested
    2. Re:Good to see what EVE is like by DMUTPeregrine · · Score: 2, Insightful

      Lowsec is a problem. Sec hits + sentry mechanics + danger + low rewards compared to 0.0/wormholes = low population. There's no good reason to go there and it's very risky.
      Learning to PVP isn't that hard. EVE University and Agony Empire both offer classes to anyone who can pay the (very small) fee. The UI should be easier, but it isn't by any means impossible.

      --
      Not a sentence!
    3. Re:Good to see what EVE is like by Jedi+Alec · · Score: 4, Informative

      It's lots and lots of grinding for money so you can experience a battle for a few minutes and then you're back to 10h of grinding.

      Then you're doing at wrong. When your character is still young and you're still inexperienced you should be flying cheap crap. Especially if you join a corp(like mine) that specializes in pvp you can still make a contribution even in a simple rifter with a total cost of less than 1 million, and any corpmate can have a 100 of those for you in 2 mouse clicks.

      One mistake a lot of EVE players make is to assume that bigger is better. Each and every ship in the game fills a particular niche, and the tournament shows this off quite well.

      Still, in my line of work we sit on gates for hours waiting for someone we don't know is actually at his computer to undock his ship. I guess you could call that grinding as well ;-)

      --

      People replying to my sig annoy me. That's why I change it all the time.
  4. erm.. by sqldr · · Score: 5, Funny

    "So find a drink, whip up some snacks, watch the shiny explosions, and listen to the soothing words of player experts as they walk you through the action!"

    no.

    --
    I wrote my first program at the age of six, and I still can't work out how this website works.
    1. Re:erm.. by lisany · · Score: 3, Insightful

      I'm sure those who would rather not partake will find that the WoW servers are still up.

    2. Re:erm.. by DMUTPeregrine · · Score: 3, Informative

      Sadly the player "experts" are rather moronic this year. "Oh, look, that dramiel is trying not to die. Let's talk about nothing instead of analyzing the match." "He must be a master of orbiting." etc, etc.

      --
      Not a sentence!
    3. Re:erm.. by Blakey+Rat · · Score: 4, Funny

      If you don't play the game, the commentary is hilariously incomprehensible. If your drink is alcoholic, or your snack is pot brownies, that alone is pretty entertaining. It's also done over some sub-Skype crappy VOIP system.

      Of course the images are equally incomprehensible.

  5. The most exciting PvP experience I've ever had by Anonymous Coward · · Score: 2, Interesting

    EVE online has many critics with very valid points, but never in my life have I had a PvP experience like in EVE. I've been gaming for over 20 years and never before EVE had I had a genuine fight-or-flight adrenaline rush. The terror of combat and the thrill of victory are unmatched outside actual combat. I've since quit the game, but I always look forward to watching the 10 man tournaments.

    For those of you unfamiliar with the epic scale combat can reach, I suggest you look at the EVE Dominion trailer. It's a moderately accurate depiction of an alliance battle, or at least what it would be if the servers didn't get borked every time 100 ships jump into a system (one reason for quitting).

    1. Re:The most exciting PvP experience I've ever had by Secshunayt · · Score: 2, Insightful

      Before last winter's patch, spontaneous 600-800 man battles were quite playable, and 1200 was doable with a reinforced node. However, something went terribly wrong with that expansion, and we now have crippling lag with even 600 on a reinforced node. The issue is causing a lot of upset amongst the game's space-holding contingency (who happen to provide the majority of advertising for CCP). It's an issue that CCP needs to fix soon, or they face a mass exodus of their veteran players.

  6. Re:Eve sucks! by Vahokif · · Score: 2, Informative

    So less than your average South Korean shovelware MMO then.

  7. Re:Eve sucks! by six11 · · Score: 2, Informative

    From http://www.eve-offline.net/?server=tranquility

    Player statistics

    Currently online: 55,783
    Max today: 60,453
    Current record: 60,453

    It seems the tourney and this slashvertisement is doing them some good.

  8. Can someone who plays explain some things by neonKow · · Score: 2, Interesting

    When you die, you lose your ship right? What on earth would compel a team to enter a tournament unless they were sure they were in range of the top 4 spots? How isolated are these tournaments? Can random people just fly in and start messing stuff up? Can you run away if you're about to be killed? What are the limitations of the team? What's to stop a really rich team from having a better loadout? Or a really big team? Can you have a large team of cheap ships? How many human players are involved in a battle. Don't you think for streaming purposes they should remove the red/blue overlay which makes a cool space battle look like just a bunch of squares standing around if you don't know the game?

    1. Re:Can someone who plays explain some things by Wog · · Score: 3, Informative

      When you die, you lose your ship right? What on earth would compel a team to enter a tournament unless they were sure they were in range of the top 4 spots?

      Ships are not irreplaceable. If you play Eve, you WILL lose ships.

      How isolated are these tournaments? Can random people just fly in and start messing stuff up? Can you run away if you're about to be killed?

      The GMs move the teams to a specially isolated system where there is no way in and no way out. If you leave a certain radius from the center of the arena you are automatically destroyed. You can't return to the field after fleeing, so there's never anything to gain from running before doing as much damage as you can.

      What are the limitations of the team? What's to stop a really rich team from having a better loadout? Or a really big team? Can you have a large team of cheap ships?

      Different ships are assigned a point value, with a hard point limit imposed on each team. You can have a few expensive ships, quite a few cheaper ships, or some mix. It should be noted that both in terms of tournament points as well as in-game cost, the ability of a ship does not scale linearly with price. A ship that is 50% as expensive as another will probably be more than 50% as effective.

      How many human players are involved in a battle.

      Not sure what the hard limit on participants is, but I imagine that usually the limit is ship value as stated earlier.

      Don't you think for streaming purposes they should remove the red/blue overlay which makes a cool space battle look like just a bunch of squares standing around if you don't know the game?

      Doing so would ruin the value of the video broadcast for those who DO know what's going on. It would be reduced to a seemingly random video of shooting and explosions.

      Hope I've helped.

    2. Re:Can someone who plays explain some things by codetwice · · Score: 3, Informative

      When you die, you lose your ship right? What on earth would compel a team to enter a tournament unless they were sure they were in range of the top 4 spots?

      The point of an alliance tournament is not to make a lot of money. It is to show yourself and prove yourself in the eyes of the community, to earn some respect and achieve something only a few people have achieved before. The prices for the top 3 are very high this time, but I am quite sure that the alliance tournament would not be less popular if there were no other prices than just the title itself.

      How isolated are these tournaments? Can random people just fly in and start messing stuff up? Can you run away if you're about to be killed?

      The arena is in an isolated area of space, unaccessible to normal players. Running away is not an option, the entire arena is a large warp disruption zone and if you leave it you're ship will be blown up by a GM.

      What are the limitations of the team? What's to stop a really rich team from having a better loadout? Or a really big team? Can you have a large team of cheap ships?

      A team can field 10 ships max, this means 10 players. Every single ship class (frigate, assault frigate, bomber, cruiser, heavy assault cruise, recon, battleship, battlecruiser, etc) has a set point value and a team can field maximum 100 points worth of ships. This means you can either go with a few big and expensive ships and spend the few remaining points on some small ships or you can go with a full set (10 pieces) of medium sized vessels. There are also limitation on what modules you may use: the super expensive stuff is prohibited as it would put a lot of smaller teams into disadvantage.

      How many human players are involved in a battle.

      Maximum of 10 per team, so 20 per battle. Most of the teams used 10.

      Don't you think for streaming purposes they should remove the red/blue overlay which makes a cool space battle look like just a bunch of squares standing around if you don't know the game?

      The alliane tournament is both for new and veteran players. While new players (or outsiders) are amazed by the graphics, you can experience that any time you just sit down and play the game. The really interesting part about the tournament is the tactics, and even with the squares on its still very difficult to tell whats going on. Without the squares it would be totally impossible. Imagine looking at a chess board where every piece is white. The general approach followed by the camera team was that they were trying to show a more strategic, "squary" look of the fight when there were a lot of things going on and the outcome would not be obvious yet... and go for nice, more cinematic shots when one of the teams started winning and the match was mostly decided already.

    3. Re:Can someone who plays explain some things by neonKow · · Score: 2

      Thanks, Wog and codetwice.

  9. Terrible announcers by MobyDisk · · Score: 2, Interesting

    These would be fun to watch if they had decent announcers. They are just saying "Team A is doing a lot of damage to Team B's (insert ship name)" and stuff like that. Even someone who has never played the game could look at the screen and tell you that. I wouldn't listen to a baseball announcer who just said "It's the 3rd inning, and the guy in the middle is throwing a ball at someone holding a bat. Look! He hit it! Now the scoreboard shows Team A scored."

    Instead, they need to be informed of the loadouts ahead of time so they can say "Team A is using speed tanking to prevent missile damage by the (insert ship type here). This loadout is weak against smart bombs but works great against Team B's choice of long range missile damage."

    I haven't played in years, and it is hard to make the action of a bunch of icons interesting without someone giving relevant background. It's too bad: the game is so highly tactical it really would add a lot of value to have people who know what they are talking about.

  10. Re:Eve combat by Jedi+Alec · · Score: 5, Informative

    What I mean by that is you're constantly button mashing while you watch your model ship circle around your target shooting at something. When eve players talk about "skill" they're talking about it in the same sense as WoW players do, knowing when to mash the right buttons and when to run away.

    Actually, no. When those of us who actually have it talk about skill we take things into account such as:

    - Should I focus on trying to take him down asap or should I destroy some of his drones to reduce the amount of damage I'm taking myself?
    - What distance between myself and the target is the most ideal? This varies from ship to ship(and there's well over a hundred different ships) and loadouts.
    - Does he have any help coming in? Are any of the other people in the area interfering in the fight?
    - What is my opponent trying to do? Fight, flee, stall, what's going on inside his head?

    Add to that managing the supplies of the various kinds of ammunition, the status of your own ship etc...and then consider that this is just for a situation involving 1 ship on each side and now extrapolate that to 10 vs 10 where ships take on specialized roles.

    Ow...and one of the skills in EVE is to prevent other people from running away...heck, it's probably the single most important one in PvP ;-)

    --

    People replying to my sig annoy me. That's why I change it all the time.
  11. Missing the other bit by Aceticon · · Score: 3, Insightful

    Too bad they're not showing the hundreds or even thousands of hours worth of mining that went into making the largest ships.

    Or the 2 years worth of subscription that went into getting the ability to pilot the more advanced ones (learning skills is on a clock using real life time).

    Yes, I've played EVE in the past: left when I came to the conclusion it's too much like work, only slower.

    EVE has a lot of grassroots advertising above and beyond what it's size would seem to justify because it is fun for the small group you've been there for a long time and belong to one of the player Alliances that control the space with the rarest minerals. It's not really fun for newer players - addictive perhaps, but not fun.

    Because of how skills are learned over a period using real-life time (u need not be logged-in for the time to count) a new player can never catch up on an older player.
    Also the economy is based around the mining of minerals (used for making ships), the most common (least valueable and used in larger quantities for ship making) are found in safe NPC controlled space while the least common are found only in player controlled space (where if you don't belong to the right group you'll be shot on sight).

    Somebody has to spend hours and hours mining all those low level minerals needed for making the largest ships for the players in those player Alliances that control "unsafe" space and who beter than newer players (who cannot go outside safe space without being shot) who are suppose to "work" before they get to have fun in PvP?

    It is in the best interest of the estabilished players to get as much fresh meat as possible into the game to do the mining.

    If you have several years of EVE under your belt and are in a player Alliance you're probably having some fun fights once in a while (a lot of time is wasted in other things and you still have to do some mining of higher level minerals), but if you're not one of those then the game is much lot less interesting than the fanboys portray it.

    1. Re:Missing the other bit by harl · · Score: 3, Insightful

      Because of how skills are learned over a period using real-life time (u need not be logged-in for the time to count) a new player can never catch up on an older player.

      This shows a fundamental lack of understanding of EVE game mechanics. It's either complete ignorance or pure slander.

      All skills in EVE are on a 1 to 5 scale. For example you can train Large Projectile Turrets to level 5 in a month. You can train it to 4 in about 6 days. Training from 1 to 4 takes 20% of the time as training from 1 to 5. In 20% of the time you can be 80% as good as that multi-year player.

      This isn't a traditional MMPOG like progression where a level 30 is completely incapable of touching a level 60. A one month old character can take out a multi-year player no problem.

      Old characters aren't better they're simply more versatile. Say you can max your projectile skills in 4 months. They're maxed. They don't get any better. If you're 4 months old with maxed projectile and they're 24 months old with the same exact projectile skills how exactly did you not catch them?

      Sure that 24 month old player can also use lasers really well. But that just gives him options. It doesn't make him better. You have the exact same skills. You're just as good.

      --
      I find being offended by me offensive.