Project Natal Renamed 'Kinect'
tekgoblin writes "Many people gathered for the opening of E3 to see Project Natal. When they entered they were told that the new name of Natal is Kinect. Kinect is going to be the new way to play. It is going to be completely controller-free. You can browse your dashboard with the wave of your hand."
It's a shame that MS and Sony seem to be investing all their efforts into jumping on a motion controller fad that's already fading fast (seriously, how many gamers have Wii's gathering dust in their closets already?). Meanwhile, MS is on the verge of breaking the 5-year rule with the 360, with Sony soon to follow--with no next-gen systems in sight. Both consoles are already showing their age--especially the 360 with its DVD drive, already necessitating several multi-disc releases.
I know there is a recession on and all, but the 5-year rule has held through recessions before. It even held during the early 80's console "collapse." Every day these systems age is another day that PC gaming starts to look more and more attractive to many of us gamers. And I really don't want to go back to PC gaming. But I also don't want to be playing on a console that's viewed more and more as a "toy," rather than a serious gaming platform.
I know that MS and Sony want to capture the casual market, but it seems misguided to me. Wii already *has* that market, and a knockoff copy of their controller probably isn't going to change that. Meanwhile, they risk losing the gamer market and ending up not pleasing anyone (by trying to please everyone).
SJW: Someone who has run out of real oppression, and has to fake it.
Maybe the project is maturing.
Shouldn't it be - "Project Natal Named 'Kinect'"?
I wonder if they are trying to tie this in with their Kin phones by using this name?
Taking guns away from the 99% gives the 1% 100% of the power.
So this thing still has just one location for its camera? I don't want to be picky, but you can quite easily get side-ways on to the camera (think the tennis game of the Wii). Hw accurate is the mechanism at picking up hand movements partly, possibly, fully obscured by the body? QAlso, how accurate is it at measuring angluar rotation and wrist movement. Dancing and jumping around games are going to be fine (I guess), but anything that requires close observation of hand and arm movement is going to be a bit limited. Compared to "wand" technology, a single camera is going to be a bit limited in what can be achieved.
Kinect is going to be the new way to play. It is going to be completely controller free.
So was EyeToy 11 years ago. I'm sure other Slashdotters will/can find other earlier example.
No, it has nothing to do with virtual reality. It has to do with reality. You physically swing your arm, not virtually. If you were to take that approach more steps, you'd eventually end up with real life. And the real life dangers too.
Yes, I look forward to virtual reality. Where I get freed from the limitations of my physiology, not subjected to them.
And no, it won't be the first time Microsoft has flopped with hand waving interfaces. Remember the three times touch screens were introduced (and re-introduced) as the best thing since sliced bread? And the gorilla arm syndrome?
Whatever its technical merits, this just isn't going to work in the market. Game-specific console add-ons tend to work (e.g. balance boards, plastic instruments, etc.) whereas general purpose ones do not. This is because game developers are forced to either target the add-on with specific titles that take advantage of it, which relegates them to a small subset of the console's total base; or they tack-on support which rarely works well and doesn't help sell the add-on.
If Microsoft were serious, they'd release an X-Box 3 with motion-only support so developers can count on it and develop accordingly. But they're not, they won't, and it won't sell.
Ita erat quando hic adveni.
the first device that see your movements in the future!
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I hope you're not using that college degree for anything, because 'natal' is an adjective that pertains to birth and not a specific part of the anatomy.
When the Xbox 1 came along, I finally had a system that could deliver a comparable experience without having to constantly be upgrading (or worrying about the latest pain-in-the-ass DRM) to keep up. Ditto for the 360 and PS3.
You might be right about major-label games. But I don't see how the original Xbox or any PlayStation console has a selection of independent games comparable to the PC. Due to console development overhead, games from small studios always come to the PC first if they ever come to the consoles. And some kinds of games will never come to Xbox Live Indie Games on Xbox 360 due to XNA limitations.
Your response makes me wonder what you must think "prenatal care" refers to...