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3D Displays May Be Hazardous To Young Children

SchlimpyChicken writes "Turns out 3D television can be inherently dangerous to developing children, and perhaps to adults as well. There's a malaise in children that can prevent full stereopsis (depth perception) from developing, called strabismus or lazy-eye. It is an abnormal alignment of the eyes in which the eyes do not focus on the same object — kind of like when you watch a 3D movie. As a result, depth perception is compromised. Acting on a hunch, the guys over at Audioholics contacted Mark Pesce, who worked with Sega on its VR Headset over 15 years ago — you know, the headset that never made it to market. As it turns out, back then Sega uncovered serious health risks involved with children consuming 3D and quickly buried the reports, and the project. Unfortunately, the same dangers exist in today's 3D, and the electronics, movie, and gaming industries seem to be ignoring the issue. If fully realized, 3D just might affect the vision of millions of children and, according to the latest research, many adults, across the country." The Audioholics article is a good candidate for perusing with Readability — the pseudo-link popups are blinding.

77 of 386 comments (clear)

  1. They -buried- the reports? by X0563511 · · Score: 4, Interesting

    WTF is wrong with them!? Why did they bury the findings!

    --
    For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    1. Re:They -buried- the reports? by Kitkoan · · Score: 4, Insightful

      WTF is wrong with them!? Why did they bury the findings!

      I'm guessing to hide the loss of money and man hours from share holders.

      --
      Attention... all grammer nazi"s! Is they're anything; wrong with: my post,
    2. Re:They -buried- the reports? by Icarus1919 · · Score: 2, Insightful

      Hey, you must be new here. This is what corporations do. They can't get in trouble for stuff no one knows about. Parents won't sue Sega for a malady that they didn't know had been inflicted on their kids.

    3. Re:They -buried- the reports? by DWMorse · · Score: 5, Informative

      Of course they buried the reports. Sega didn't want the PR of "We make headsets that screw up kids' eyes lol"

      What they DID do right, is never release the product. That was the first right thing to do. It would've been nice if some non-Sega-related entity were to release the reports, but that's secondary. It's by FAR a safe bet that no company today would ever do the same. The reports would still get buried, and non-disclosure agreements would be plastered on every researcher, but the product would be on every freakin' shelf from Wal-Mart to Best Buy.

      --
      There's a spot in User Info for World of Warcraft account names? Really?
    4. Re:They -buried- the reports? by Opportunist · · Score: 5, Insightful

      Because they probably already had a few prototypes out and had a few people using them. Now, if a study comes along that tells that there is a serious health risk associated, the study gets buried. Why? Because it's one thing to not know something is dangerous that you subject people to, but it's a completely different matter if you actually know. Worse, the people you subjected to the experience will know, and they will contact a lawyer to see if they can squeeze some money out of you somehow.

      Instead of chewing Sega out, we should praise them. In this day and age, and if it had been a certain other 4 Letter company, I am not so sure if such a report would have resulted in sinking a probably incredibly expensive project. Instead, I would expect them to bury the report AND release the item. Only to later "discover" that there might be some hazards attached (read: as soon as someone couldn't handle his conscience anymore and blabbed) and "immediately" cease production. By then the product will have recovered its development cost, so at least no loss incurs.

      Yes, that's what I'm fully expecting from a company this day.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    5. Re:They -buried- the reports? by Sarten-X · · Score: 5, Insightful

      When I research something for my company, and find it has adverse effects, I bury the reports. More specifically, I throw my findings into the project documentation folder, and move on to something else that will work without the problems. Hopefully, nobody will need to look at those reports again. Granted, I'm evaluating software packages, not consumer products, but I'm assuming the concept's the same.

      Why waste time and money making a formal report, announcing it to the world, and generally just scaring people when 99% of the time the problems are eventually solved, anyway?

      --
      You do not have a moral or legal right to do absolutely anything you want.
    6. Re:They -buried- the reports? by Anonymous Coward · · Score: 2, Funny

      Don't worry, they have top men working on it now.

      Top men.

    7. Re:They -buried- the reports? by mysidia · · Score: 3, Insightful

      Worse, the people you subjected to the experience will know, and they will contact a lawyer to see if they can squeeze some money out of you somehow.

      They will probably do this even if you didn't know about it, class action.

      After all, your product still caused them the same amount of harm, they are entitled to recover the same reparation as they would be if you knew about it.

      And your company was negligent in failing to conduct the most basic of safety studies to discover a widespread problem with the product that should have been discovered during design and earlier stages of development...

      The only thing that might be different is the punitive damages, and the chance they will settle.

      But if it becomes a major issue, there is a good chance they will start subpoena'ing witnesses, and questioning them.

      They will be obliged to reveal even information collected under a NDA. There is a chance they will discover the company tried to cover it up....

      The only way it makes sense to hide a study and not respond to it in the product design, is if the issue is believed to be so minor, nobody will notice, and the 'harm' of the product will never be proven.

      A good example would be cell phones, and some people's belief that radiated energy might be related to cancer....

      Maybe a mobile phone company's internal study suggested it at some point. It would make sense to bury this, because the data is so conclusive, and it can always be easily and credibly argued that the product does no real (perceptible) harm at all.

    8. Re:They -buried- the reports? by nomadic · · Score: 4, Insightful

      Parents won't sue Sega for a malady that they didn't know had been inflicted on their kids.

      Parents would sue Sega for releasing a product that they didn't release?

    9. Re:They -buried- the reports? by negRo_slim · · Score: 2, Insightful

      More corporation-bashing.

      Burying inconvenient/embarrassing data is something PEOPLE do.

      But people, unlike corporations, have ethics and a sense of morality to guide them.

      --
      On the Oregon Cost born and raised, On the beach is where I spent most of my days
    10. Re:They -buried- the reports? by X0563511 · · Score: 4, Insightful

      I would hope that, should you come across something that would be harmful like this (and not strictly specific to your product, but a physiological issue) you would at least make sure the appropriate people would know about it. Anonymize it and send it along to a few researchers or something.

      Instead, it got shoved away and forgotten about.

      Good thing this guy remembered!

      I mean, I understand why they would bury it had it actually been released for mass consumption. But this was not the case. There's nothing wrong with saying "Oh, we were going to do this, but when we found out it causes harm we canceled it" - Hell, that's a positive thing to do! It shows forethought and at least the illusion of caring for your customers.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    11. Re:They -buried- the reports? by kenshin33 · · Score: 2, Informative

      ethics asside, didn't someone say that those who ignore history are deemed to repeat it ?

    12. Re:They -buried- the reports? by John+Hasler · · Score: 2, Insightful

      > But people, unlike corporations, have ethics and a sense of morality to
      > guide them.

      That's true. A piece of paper has no ethics or morality. It also lacks the abilty to make any decisions or carry out any actions. People do that.

      --
      Warning: this article may contain humor, sarcasm, parody, and perhaps even irony. Read at your own risk.
    13. Re:They -buried- the reports? by PopeRatzo · · Score: 5, Insightful

      I mean, I understand why they would bury it had it actually been released for mass consumption. But this was not the case.

      Practically the entire consumer electronics industry is counting on 3D to give them a fat, juicy pile of Christmas profits with ongoing dividends into the coming decade. Sony, Toshiba, even Microsoft, Best Buy, Nintendo, every manufacturer of flat screen TVs, Best Buy, Radio Shack, Pixar and every movie studio that's readying 3D releases of their old movies, game developers and on and on have been planning for more than a year for all of us to upgrade our old TVs, displays, DVD players and game systems to the "new 3D". Of course they're going to bury the findings, and if you're any other company, you're already working on counter-studies that are going to show how totally safe 3D actually is for kids.

      Start the countdown: we're going to be hearing in the coming days about how this is all so much worrying over nothing, how in fact 3D is good for children, makes them smarter or something.

      There's no way this entire segment of the market is going to lay down on this one. We're going to hear how this is "junk science" and how it's "controversial" and we'll hear from a steady stream of industry-funded experts telling us that 3D is perfectly safe for kids. How the "nanny state" is going to try to take away your god-given right to 3D and it's all liberal propaganda from people who want to turn back technology. My guess is that some of the same "grass-roots" groups (aka public relations firms and lobbyists) that were so helpful in pointing out how climate change and evolution are junk science will lend a hand on this issue.

      Just watch, you're going to get your 3D one way or the other.

      And by the way, am I the only one who finds this latest incarnation of 3D, even when done well (e.g. "Avatar") is garish and sort of unpleasant, like "low-fat" chocolate mousse made with Simplesse? It might taste good for a second, but after a few minutes you're in for a stomach ache (I mean this aesthetically, of course).

      --
      You are welcome on my lawn.
    14. Re:They -buried- the reports? by PopeRatzo · · Score: 3, Funny

      By the way, I predict that the first articles about how 3D is "perfectly safe" for kids will be in one of the Murdoch publications, I'm guessing the Wall Street Journal, but possibly Fox Business, followed closely by Fox News and the rest of the corporate-owned media.

      Then we'll have comments on Slashdot mentioning any risks from 3D as being "junk science" and how the studies were flawed or outright bogus.

      --
      You are welcome on my lawn.
    15. Re:They -buried- the reports? by Sarten-X · · Score: 4, Insightful

      When using package A on system B with configuration C and test profile D, while running profiling software E and monitor F, and supplying it with data from source G and database H, throughput is roughly N% lower than using package Z on system Y with configuration X and test profile W, while running profiling software V and monitor U, and supplying it with data from source T and database S.

      Supply the appropriate values for the appropriate letters, and you have most of the reports I've buried. They're absolutely worthless outside my application, unless you're trying to dig up meaningless evidence for/against any of the components.

      Life is complicated. Research is, too. Note that I haven't read TFA (this IS /., after all), but I suspect the report included lovely details like viewing angles, use profiles, the specific 3D technology used, and so forth. Change any tiny detail, and the previous research is probably irrelevant.

      --
      You do not have a moral or legal right to do absolutely anything you want.
    16. Re:They -buried- the reports? by DigiShaman · · Score: 2, Insightful

      There's nothing wrong with saying "Oh, we were going to do this, but when we found out it causes harm we canceled it"

      Just a guess, but I imagine it's because they don't want to officially taint the technology to the public. This way, should they find the problem and/or revise the 3D technology to solve the issue, they would not have to back pedal to an already leery would-be consumer. Also, it would set themselves up for a major lawsuit should the revised technology continue to cause harm. Saying "we thought we fixed it" vs "we didn't know" is a lot more damning.

      --
      Life is not for the lazy.
    17. Re:They -buried- the reports? by Anonymous Coward · · Score: 2, Informative

      no. no one said that. however, george santayana said "Those who cannot remember the past are condemned to repeat it."

    18. Re:They -buried- the reports? by Sarten-X · · Score: 5, Insightful

      After that last post I did RTFA, and I still feel the same.

      The headset is on the kid's head, preventing them from possibly looking away. The technology used isn't mentioned, but it is implied that the visual quality isn't great. There's also lots of little variables like exposure time, audio cues, and visual refresh rate.

      What you should get from this buried report is that that specific implementation of that specific technology had the potential for causing harm. It should imply nothing about 3D technology in general, just like my report that package A is slower than Z should not imply that all computers are slow.

      Go stand in front of a mirror for a while, and marvel at the 3D imagery from a 2D surface. The mirror can be considered to be emitting photons at carefully-specified frequencies, positions, and directions, just like an ideal 3D television would do. Our inferior pixel technology just can't aim photons well enough yet, so we use a variety of tricks to accomplish the desired effect of getting different images to each eye. One certain trick might have adverse health effects, but changing the parameters slightly changes the effects.

      For example, the Sega headset used dual LCD screens. Todays 3D televisions generally use a single screen, usually with glasses to isolate the eyes. That's a major difference, and probably enough to invalidate the previous research for any use other than fear mongering.

      --
      You do not have a moral or legal right to do absolutely anything you want.
    19. Re:They -buried- the reports? by MikeBabcock · · Score: 2, Informative

      For example, the Sega headset used dual LCD screens. Todays 3D televisions generally use a single screen, usually with glasses to isolate the eyes. That's a major difference, and probably enough to invalidate the previous research for any use other than fear mongering.

      A major difference between the two technologies is focal depth, among others.

      That said, even 'how to prevent eyestrain' manuals for office workers tell you to look away from the screen periodically to refocus your eyes and prevent strain.

      --
      - Michael T. Babcock (Yes, I blog)
    20. Re:They -buried- the reports? by blackest_k · · Score: 3, Informative

      This article on the Pinto defects explains it well
      http://www.engineering.com/Library/ArticlesPage/tabid/85/articleType/ArticleView/articleId/166/Ford-Pinto.aspx

      BENEFITS
      Savings: 180 burn deaths, 180 serious burn injuries, 2,100 burned vehicles. Unit Cost: $200,000 per death, $67,000 per injury, $700 per vehicle.
      Total Benefit: 180 X ($200,000) + 180 X ($67,000) + $2,100 X ($700) = $49.5 million.
      COSTS
      Sales: 11 million cars, 1.5 million light trucks.
      Unit Cost: $11 per car, $11 per truck.
      Total Cost: 11,000,000 X ($11) + 1,500,000 X ($11) = $137 million.

      Trouble for ford was killing and maiming customers becomes a lot more expensive when its known you are aware of the problem.

      presumably SEGA took this lesson on board and discontinued development.

    21. Re:They -buried- the reports? by Toonol · · Score: 4, Informative

      You seem predisposed to accept claims against 3d with little substantiation, which is just as bad.

      The VR headset that study was about functions with a completely different mechanism than most modern 3d systems. In 3d movies, or on the Nintendo 3ds, you are NOT focusing on two different objects. It's no different than looking at a mirror, as another poster pointed out. The study involved a headset with two screens, one for each eye.

      You'll probably claim I'm a shill, rather than admit this study is irrelevant.

    22. Re:They -buried- the reports? by thomst · · Score: 4, Informative

      Good thing this guy remembered!

      "This guy" is Mark Pesce, was the co-creator of VRML, and has developed and taught courses in 3D development at the university level for most of a couple of decades now.

      --
      Check out my novel.
    23. Re:They -buried- the reports? by Hognoxious · · Score: 2, Funny

      3D displays give me a headache. And do these things degrade gracefully for people who only have one functioning eye?

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    24. Re:They -buried- the reports? by shaitand · · Score: 4, Insightful

      Not but I would feel obligated not to release the dangerous product the report was about. Apparently Sega felt the same. If the results had been positive Sega would have 'buried' it in the same manner.

      Companies normally don't release these reports regardless of the results. Leave it to other vendors to do their own testing and pay for that testing.

    25. Re:They -buried- the reports? by YourExperiment · · Score: 3, Insightful

      You put forward a well-argued case, but seem to miss the important point that this is the first indication that any type of 3D technology can have an adverse health effect.That makes the findings of far greater general interest, since it suggests that further research into other types of 3D technologies is warranted, to discover what proportion (if any) of them cause similar effects.

    26. Re:They -buried- the reports? by Bush+Pig · · Score: 2, Interesting

      Indeed. I spent several years working as a photogrammetrist. This involved staring into a stereoscope with both eyes pointing straight ahead and focussed at infinity, tracing details from a 3-D model resolved 9in my brain) from a pair of aerial photographs with about a 60% overlap.

      That sounds a fair bit like the technology Mark Pesce reckons is so dangerous. I (and the probably thousands of other people who did this) have felt no ill-effects.

      --
      What a long, strange trip it's been.
    27. Re:They -buried- the reports? by demonlapin · · Score: 2, Interesting

      No, you get flamebait when you post controversially. PopeRatzo and I are diametrically opposed on many, many political topics, but we both share a penchant for saying stuff that's 1) way out there and 2) probably deeply true. Every once in a while some ass that dislikes me gets mod points and wanders around tagging all my posts flamebait, I've got karma to burn and I suspect he does too.

    28. Re:They -buried- the reports? by Nethead · · Score: 3, Insightful

      Which is why I mod things funny when in doubt.

      Countless times I've up-modded a comment from a foe because, while I might not agree with the statements, they were made in an intelligent and manner and added to the thread. Even ass-hats sometimes are insightful.

      --
      -- I have a private email server in my basement.
    29. Re:They -buried- the reports? by stu9000 · · Score: 2, Informative

      There's a big difference between looking in a mirror and looking at a 3D display. The difference is the same as the problem that 3D displays cause for your eyes. When you look in a mirror your eyes are focusing on the objects reflected in the mirror, NOT on the mirror. When you look at a 3D display your eyes are focused ON THE SCREEN, not on where the pseudo 3D objects would actually be. It is this difference between where our brain thinks an object is and where our eyes are actually focusing that could make 3D displays dangerous for your eyesight in large doses. It is not the same as looking at things in the real world.

    30. Re:They -buried- the reports? by tttonyyy · · Score: 3, Interesting

      In 3d movies, or on the Nintendo 3ds, you are NOT focusing on two different objects. It's no different than looking at a mirror, as another poster pointed out.

      Actually, it is different. Look at a near object in a mirror and far objects will go out of focus (and you see two of them, but the brain tunes this out). The reverse applies for far objects. 3D TV/film/3ds won't do this. It doesn't matter which part of the image you look at, other z distances within the image will remain in focus, which is not natural.

      The only saving grace of 3D TV and film is that usually you're a good distance from the screen so the effect is minor. But with a Ninty 3DS the 3D screen much closer to the viewer, which may be cause for concern if the reports are to be believed, especially since the device will be popular with developing children.

      (I work in broadcast TV, including 3DTV, and have yet to figure out why anyone would want to watch the news in 3D, but that's a whole other story ;) )

      --
      biopowered.co.uk - catalytically cracking triglycerides for home automotive use since 2008. Just say no to big oil!
  2. Re:Just rate it M for Mature by Kitkoan · · Score: 2, Insightful

    M for Mature is a rating for content like films and games, not for the mode of delivery of content.

    --
    Attention... all grammer nazi"s! Is they're anything; wrong with: my post,
  3. better sources would be nice by rutter · · Score: 2, Informative

    Not too much to ask for a journal article from a reputable journal or an article from well know science print.

  4. Sega probably buried the reports because... by Anonymous Coward · · Score: 5, Insightful

    Ten years prior to that, Sega actually did release a 3D headset for the Master System.

    1. Re:Sega probably buried the reports because... by Kitkoan · · Score: 4, Informative
      --
      Attention... all grammer nazi"s! Is they're anything; wrong with: my post,
  5. Next technology, next cassandra by faber0 · · Score: 2, Insightful

    Whenever a new technology pops up, there come the people that warn about the dangers coming from it and how the world as we know it will end. This was the same with books, trains, cars, radio television, internet, cell phones.... i am sure there are plenty more... As long as you or your child doesn't consume 3d television 24/7 i am sure you'll be fine.

  6. Awesome excuse by Dan+East · · Score: 4, Funny

    "Daddy, it's my turn! Let me play my 3DS!"

    "Son, for the hundredth time, it will be your turn once your stereopsis is fully developed!"

    "Mommmmmy!"

    --
    Better known as 318230.
    1. Re:Awesome excuse by Weedhopper · · Score: 4, Funny

      The first time my kid runs to Mommy because Daddy said no is when Daddy will hit for distance. When Junior comes down from orbit, he's not going to pull that shit ever again. Or will be more deceptive and conniving about it, which I fully approve of.

    2. Re:Awesome excuse by scromp · · Score: 2, Funny

      Don't hit your kids.

    3. Re:Awesome excuse by jamesh · · Score: 4, Funny

      The first time my kid runs to Mommy because Daddy said no is when Daddy will hit for distance.

      Except you'll miss due to your underdeveloped stereopsis from too much 3D media watching.

  7. This would affect most 3D displays, but not all by DJRumpy · · Score: 3, Informative

    Auto-stereoscopic displays don't require glasses and wouldn't cause this sort of issue if I'm understanding the vision problems correctly.

    http://en.wikipedia.org/wiki/Autostereoscopy

    1. Re:This would affect most 3D displays, but not all by Anonyme+Connard · · Score: 4, Interesting

      The problem with children is that they still have to train their brain to match eyes convergence and focus, while with 3D displays the focus is always on the screen, whatever the technology.
      So no, auto-stereoscopic displays such as the coming Nintendo 3DS should not be used by children below the age of 2 or 3.
      And for adults, it is a cause of eyes fatigue.

    2. Re:This would affect most 3D displays, but not all by grumbel · · Score: 2, Informative

      The issue should apply to pretty much all normal 3D tech, as all they do is simply get different images to each eye. It doesn't really matter how exactly they do that, as the core problem is that your eyes have to focus on the 2D screen, while you are looking at objects in front or behind the screen. Thus where your focus is and where it should be are different places.

      Not sure about holograms, they work a little different, so they might be fine. But as we don't have interactive holographic displays thats a moot point.

    3. Re:This would affect most 3D displays, but not all by DJRumpy · · Score: 2, Interesting

      Doesn't this issue involve the eyes not focusing properly o a point in space? Typically the path of the eyes meet at a point of focus in the distance with both eyes looking at the same 'point', rather than at an 'infinite' distance. Children with this issue are unable to focus both eyes on the same 'point' in space.

      If you are using an auto-stereoscopic display, they are focusing on the same point in space, but each eye is presented with a slightly different image, which tricks the brain into seeing 'depth'.

      By contrast, go into any 3D movie that requires glasses, and you will see a very visible offset of the images on screen. I have to wonder if that offset contributes to this issue where the eye is trained not to focus on the same point point in space, but rather relaxes more towards an 'infinite' focus point, much like you use when viewing those old 3D photographs.

    4. Re:This would affect most 3D displays, but not all by grumbel · · Score: 3, Informative

      Doesn't this issue involve the eyes not focusing properly o a point in space?

      The issue is that you are looking at an 3D object say 1 meter in front of you, while you are focusing on a screen that might be 3 meter away from you. Thus your depth perception gets a little confused and possibly permanently damaged when you do that stuff to much while your brain is still developing. This issue is exactly the same when you use an auto stereoscopic display instead of shuttle glasses or polarized lenses. The offset between both images is exactly the same as on any other type of 3D screen, as thats where the 3D comes from.

    5. Re:This would affect most 3D displays, but not all by Prune · · Score: 2, Insightful

      Please mod the parent down, as the post implies that people using autostereoscopic displays are safer, and this could be a hazard to their vision. It is the difference between stereopsis (convergence) and accommodation (focus) that is the issue, and except two types of 3D will suffer from this: holographic and volumetric (and possibly specially configured microlensarray displays)

      --
      "Politicians and diapers must be changed often, and for the same reason."
    6. Re:This would affect most 3D displays, but not all by jensen404 · · Score: 2, Informative

      The aperture of the human pupil is quite small, so the difference in focusing between 20ft and infinity is probably negligible. (If you focus your eyes on something extremely far away and look at something 20ft away, it won't look very blurry) On screen that is closer to you, such as with the 3DS, this may be a bigger issue, but the small size of the screen may help.

    7. Re:This would affect most 3D displays, but not all by Cochonou · · Score: 2, Informative

      Well, I don't really see what would be the difference between autosteroscopy and glasses stereoscopy for the matter. In both cases, you focus on the screen, and in both cases, your eyes are presented two different images with an offset.
      The only difference is the channel separation method: glasses are filtering out the images for the left and right eye, while for autostereoscopy it is a grazing that directs left and right images to your left and right eyes.
      An interesting difference though, is that you are either focusing on a very far screen or at infinity at the theatre, or very close in case of the 3DS.

      Here is the relevant part of TFA:
      Clear single vision of an object requires both accommodation and vergence to operate. The process of accommodation, in which the eyes focus on near objects and relax focus for distant objects, is driven by image blur. The primary goal of accommodation is to minimise the blur. The vergence system operates to produce a single perceived image from the two retinal images, by bringing the images close to the fovea of each eye so that they can be fused into a percept of a single object at a given depth. During this process the eyes converge upon near objects and diverge to fixate upon far objects. The accommodation and vergence systems interact via neural cross-links, so that a response in one system drives a corresponding response in the other. While it is known that the cross-links are open to adaptive change the process and limits of adaptation are not fully understood [Rushton & Riddell 1999; Wann & Mon-Williams 1997].
      Problems of stress on the visual system have been most obvious in HMDs. While poor engineering design or incorrect calibration for the user can be a source of visual stress, a problem less easy to avoid is the challenge to the accommodation-vergence cross- links. Current stereoscopic VR displays provide an illusion of depth by providing each eye with a separate 2D image on a fixed focal plane. The mechanisms of binocular vision fuse the images to give the 3D illusion. Because there is no image blur, the eyes must make a constant accommodative effort. But at the same time the images stimulate a changing vergence angle with changes in apparent depth, so that the normal cross- linked relationship between the systems is disrupted [Mon-Williams & Wann 1998]. The problem is not limited to HMDs as any stereoscopic display, from a stereoscopic desktop to immersive systems such as the CAVE, uses the same display method [Wann & Mon-Williams 1997]. Within certain limits the visual system can adapt, as shown by results of orthoptic exercises and of adaptation to different prisms placed in front of each eye. However, whether the changes are long term or whether there can be dual adaptation to both the real and virtual environments has not been established [Rushton & Riddell 1999].

    8. Re:This would affect most 3D displays, but not all by tgibbs · · Score: 2, Informative

      If seeing in 3D depending matching convergence and focus, then 3D displays wouldn't work for anybody, nor would binoculars. The reason 3D displays, binoculars, and older 3D technologies like the stereoscope do work is that your brain identifies similar elements in the field of view, and assumes that they are different perspectives on the same object. Focus provides only minor hints, and only for objects up close. This is why your depth perception can easily be confused by repetitive patterns like chain link fences, or those "Magic Eye" pictures, where your eye ends up converging the "wrong" images, ignoring focus cues.

  8. Not all companies are trying to hide this. by raving+griff · · Score: 5, Informative

    In this interview the president of Nintendo discusses the fact that the 3D affect can be dangerous to developing children. Considering the fact that Nintendo began placing health and safety warnings at the beginning of all of their games in 2004 and has included such a message on the startup screens of both the DS and Wii, we can assume that they will make an effort to warn parents and children of the dangers any time the product is turned on.

    1. Re:Not all companies are trying to hide this. by hansamurai · · Score: 2, Interesting

      Now that I'm reading this I wouldn't be surprised if Nintendo included some kind of parental control that disabled 3D altogether on the 3DS, even if the slider was adjusted.

  9. Driving after watching 3D TV by SimonTheSoundMan · · Score: 4, Informative

    I went to a talk last week given by BBC R&D with the Institute of Engineering and Technology and the Royal Television Society. The problem with children was raised, however research that is currently being conducted and is finding that children adapt better than adults. We will have to wait until they are finished and peer reviewed however.

    What is more worrying is driving a car after watching 3D TV. You eyes focus on a 40 inch screen 3-4m away, however you brain thinks you are looking in the distance because the image is converging at a different point (not 3m away). This isn't really a problem in the cinema as the distance to the screen is far greater, as at 50 feet your eyes are focused at almost infinity. Stepping out of the living room and in to a car can easily have an effect on judgement of distance, and give you headaches.

    Headaches, incidentally, is a problem with all consumer home 3D TVs. They will give the vast majority of people a headache after 10 minutes. That's a fact!

    1. Re:Driving after watching 3D TV by SimonTheSoundMan · · Score: 2, Informative

      Oh, and "3D TVs" are not 3D, they are stereoscopic TVs.

      R2D2 has a 3D TV with his hologram projector. That for a 3D TV is what we all aspire to. :)

    2. Re:Driving after watching 3D TV by mrchaotica · · Score: 4, Funny

      R2D2 has a 3D TV with his hologram projector. That for a 3D TV is what we all aspire to. :)

      Aspire to what? A washed out and static-y picture?

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    3. Re:Driving after watching 3D TV by MikeFM · · Score: 2, Insightful

      I have a similar effect when I change from my glasses to my contacts or vice versatile. It's annoying but hardly critical. It's actually worse walking than driving as you worry a lot more about depth perception when walking I think.

      More of an issue is that recently I'm having what the doctor is calling ADHD, which I'm a bit doubtful about, where I can't process the visual information I'm receiving fast enough. If someone talks to me it blurs my vision and gives me headaches. It even helps to close one eye. Taking ADHD meds does help but I can't see why this kind of issue would suddenly just start in my thirties. I'm amazed at how much this problem is limiting me in other ways too - like I really can't read or think straight sometimes or even walk. I can understand why a kid with a learning disorder might really not be able to overcome by willpower alone.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    4. Re:Driving after watching 3D TV by sjames · · Score: 5, Funny

      That was just an artifact of cracking the DRM. If you remember the movie, it's a miracle the princess got that movie past the MPAA troopers in the first place.

  10. E10+ is sufficient by tepples · · Score: 2, Informative

    Virtual Boy hardware was rated 7+ in its manual.

    Besides, this is a display panel, not goggles. Setting stereo separation to 0 would make it little different from a DSi with a better video chip.

  11. On the other hand... by wrook · · Score: 4, Interesting

    I used to have fairly poor vision, but equally in both eyes (-4.25 in both). As I've gotten older, my vision has improved, but more in the right eye than the left (-2.25 left, -0.50 right). I often read at night and never use my glasses. With my vision being somewhat different between the eyes I started getting lazy and only reading with my right eye. Eventually I stopped using binocular vision at all.

    Then a few months ago I started to get interesting in stereoscopic photography using the "crossed eyes" method. After about a week of looking at pictures like this, suddenly I was using my binocular vision while reading again. And overall my depth perception improved. I suspect it has something to do with having better focus control of my eyes. So I'm not sure that I buy this "3D is bad for your vision" thing. Actual studies showing the effects would be interesting, but this seems to be just speculation.

  12. Hazardous To Young Children . . . yes . . . by PolygamousRanchKid+ · · Score: 4, Funny

    But will it keep them off my lawn . . . ?

    --
    Schroedinger's Brexit: The UK is both in and out of the EU at the same time!
    1. Re:Hazardous To Young Children . . . yes . . . by Kohath · · Score: 3, Funny

      Sorry, your lawn is 2 dimensional.

      Unless... Do you live on a hill? If not, you're going to have to let the grass grow pretty tall for the 3rd dimension to discourage your neighborhood's lazy-eye children.

      I suggest putting up a fence and painting the outside to look vaguely like a deep chasm.

  13. Yeah right, nice try Sony by johnhp · · Score: 4, Insightful

    So Nintendo rolls out the best thing in handheld games since the first Gameboy, and suddenly 3D is bad for children. What a coincidence. I suspect that this is just an underhanded PR attack against Nintendo by one of its rivals.

  14. Great by Anonymous Coward · · Score: 5, Funny

    Now when I watch 3D porn I really will go blind

  15. Magic Eye? by dakameleon · · Score: 2, Insightful

    So wait, does this mean Magic Eye pictures (remember those?) can make you go blind too?

    And while we're at it, is it really such a great idea that almost all the kids movies these days are pushed in 3D?

    --
    Man who leaps off cliff jumps to conclusion.
  16. Only half 3D ! convergences does not match focus by Anonymous Coward · · Score: 3, Informative

    The ayes react to the proximity of an object in two ways

    The first in convergence : both eyes make a slight angle in theay a telemeter would do. this is bound to the distance or at least the PERCEIVED distance when each eye has a different image.

    The second is focus : if the object is 50cm away, the focus of each eye is set to 50cm.

    In normal vision, these two actions are synchronzed, and many years of living with it has helped us to do so.

    Unfortunately, in 3D vision, convergence asks something while focus asks for something else (you see the object at 50cm, but each eye should focus on the screen nevertheless), which is the reason why this false 3D is far from perfect and can be just as painful as eye convergence reeducation. In fact, it is ye convergence DISeducation.

  17. Oh NO! by 0m3gaMan · · Score: 2, Funny

    All those Viewmaster slides!

  18. Accomodation and Vergence by cowtamer · · Score: 3, Informative

    I believe most 3D will "make your eyes hurt" for extended use until they solve vergence and accomodation issues. While there is some work (e.g., accommodation display at Fraunhofer and some work at HITlab) to resolve these, I'm afraid we might not see the results of these at Best Buy anytime soon.

    Having demonstrated 3D technology to hundreds of adults and kids, my experience has been that kids below 12 _generally_ don't seem to "get" 3D. Perhaps it's their visual system, or perhaps it's because the inter-pupillary-distance (IPD) is wrong on most systems for how far apart their eyes are. I don't this they'll be missing out on too much if they skip out on the 3D games until their visual systems catch up with the tech.

    All this aside, I'm personally thrilled that all this 3D technology is becoming mainstream, but I wouldn't (and wouldn't recommend for anyone to) use the 3D technology for more than a couple of hours a day at most. Still, the fear-mongering articles and the 3-D bashing that accompanies them (probably by people who can't see the 3D effect) kind of ticks me off..

  19. Re:Virtual vs. Real by Dylan16807 · · Score: 2, Informative

    The problem is exactly that your eyes don't focus at different depths with virtual 3D.

  20. FUD and Hogwash I Declare! by mateo650 · · Score: 2, Interesting

    When you watch a 3D movie, your eyes are focusing just fine, they are focusing on the screen.

    The human visual system conditions that are present in the movie theater are different that real life, since when you are focusing on the screen your eyes are verging in on objects that are not located in what is called the Zero Paralax Position, (ZPS) which is essentially the screen plane.

    There is a zone of confort where the decoupling of vergence and focus is ok and there will not be any side effects.

    This is achieved by not having too much stuff in negative paralax (in front of) or positive paralax (outside of) the screen.

    Kid's human visual system is very adept. Filmakers are careful especially with kids movies to not have a lot of separation in the 3D especially since children's eyes are not as far apart as adults.

    Finally most of these studies are old Japanese studies that were performed on old hardware and the results aren't really viable.

    I've successfully decoupled my vergence and focus and you can too.

    Also if you want to hear more about strabismus and 3-D look up "Stereo Sue" who actually had surgery to regain her strabismus and now is an avid 3-D fan.

    This sounds like FUD to me

  21. Re:No replies? by Profane+MuthaFucka · · Score: 3, Funny

    Before we post we just need to figure out what eye to look at.

    --
    Fascism trolls keeping me up every night. When I starts a preachin', he HITS ME WITH HIS REICH!
  22. So just develop goggles for meatspace by juliannoble · · Score: 2, Interesting

    I mean.. so what?.. Let's just prepare for the case where we spend most of our time immersed in 3D CG environments. Optimize for that case and develop special goggles/implants to correct the strabismus for the rare occasion when we disconnect and want to take a peek at the naked 'real' world. Who *doesn't* want their view of the real world overlayed with location-aware ads and their gaggle of facebook/skype/tweet messages anyway?

  23. I call bullshit by nbauman · · Score: 4, Insightful

    I'm interested in strabismus because my father and my sister had it. I've been tested for it myself by optometrists with fancy equipment that required me to orient my eyes in different directions, sort of what TFA describes.

    I read that whole article and the links and I couldn't find a single thing to support their claim that 3D video causes strabismus.

    It looks like the whole article is based on Mark Pesce telling Wayde Robson that he doesn't have time to be interviewed for 2 weeks.

    The journalism that Robson practices is a bit too familiar and colloquial for my tastes. It's one thing to read an article that sounds like a guy giving you the straight dope after a few drinks in a bar. It's another thing to read an article that sounds like a "journalist" who doesn't know what "fact checking" means.

    He quotes SRI as saying, “You Cannot Give This To Kids!” but that's fiction. SRI would never use words like that in a scientific report. I don't suppose it occurred to Robson to call SRI and find out if they actually did a report like that. Or to call an optometrist or ophthalmologist.

    "Children under seven are at risk of strabismus – period." Another fiction.

    Let's go back to basic scientific method. If you actually found children under seven who didn't have strabismus, then used 3D video, and developed strabismus, you could raise the reasonable hypothesis that 3D video caused strabismus. I've never heard of strabismus being acquired like that, but I'm open to new evidence.

    Nothing in TFA indicates that anybody found a single child under seven who had strabismus from 3D video. So there's no justification for making that statement. It's all speculation.

  24. Won't someone think of the children? by adolf · · Score: 2, Interesting

    When I was a kid, I spent hours looking into a View Master, studying the details in those tiny little slides.

    I also had toys made entirely out of lead. Mercury was cool. And I played with real electricity, complete with real shocks. And, once or twice, I nearly set my bedroom on fire.

    I'm still here. And I'm even healthy.

    Here's a big *shrug* to everything related to this story.

    1. Re:Won't someone think of the children? by cacba · · Score: 2, Insightful

      I'm still here.

      If you weren't still here, could you post? Anecdotal evidence with a dash of selection bias, how useful.

  25. Re:You focus on different objects? by maxwell+demon · · Score: 2, Informative

    Actually, the lens has to focus on the distance of the physical screen, or you don't get a sharp image. The relative orientation of the eyes, however, will correspond to the apparent position of the 3D object shown.

    --
    The Tao of math: The numbers you can count are not the real numbers.
  26. Re:I can't see the logic behind this... by maxwell+demon · · Score: 2, Informative

    Well, that alone would not be a problem, because in both cases we only get the light which hits our eyes. If the light from the real object and from the movie object were exactly the same, than for our eyes it would be as if the object were where it appears to be, and everything is OK. However, in reality, it isn't like that. Each single eye image already contains a depth information due to the divergence of light rays (the ray approximation is still good here). This depth information matters because it determines how the lens in your eye has to be focused to get a sharp image. For 3D movies, this "focal depth" still is the distance of the screen.

    On the other hand, the binocular vision allows to extract depth information from the displacements between the left-eye and the right-eye image. This is what our 3D perception comes from, and this is what the 3D movies use. So the "binocular depth" is wherever the object appears to be in the 3D movie.

    Now in the real world, "focal depth" and "binocular depth" are the same. Therefore they are normally coupled in your vision system (focusing at an object at different distance means both moving the eyes so that the displacement is zero for the desired distance, and changing the eyes' lenses so that images from that distance are sharp). This link breaks for 3D movies (you still have to move your eyes, but you don't have to re-focus the lens).

    --
    The Tao of math: The numbers you can count are not the real numbers.
  27. Very concerned by cloakedpegasus · · Score: 3, Interesting

    I'm very surprised to see this article on the front page of slashdot. About 7-8 months ago, I was in the market for a new television: a panasonic plasma. Since I knew they were coming out with new 3d tv's, I decided to do some research on them. Suddenly, I started to think about all the times when I had gone to the movies and watched them on 3d, only to come out disappointed because of the headache I had acquired. I poured through hours worth of webpages and learned how we are able to see the 3d effects created in the theaters. Its kind of ridiculous to think that I have not seen any widespread front page news coverage on how your eyes are forced to move unnaturally. http://en.wikipedia.org/wiki/Binocular_dysphoria It has to do with how our eyes see things. 3d makes our eyes do unnatural things. I think its safe to say that children's bodies are constantly developing, and they are more susceptible to damage than adults are. If you really want to read about how these things work, I found a great link. http://www.journalofvision.org/content/8/3/33.full I like my children, so personally I'd rather be safe than sorry.

  28. The complaint is not new either by Namarrgon · · Score: 2, Informative

    Mark has been talking about "binocular dysphoria" for some time now (e.g. Wired article from 1994). Thing is, it seems nobody else is.

    The effect certainly exists (I've experienced it myself, though only for a matter of seconds), but it remains doubtful as to how significant it is. There are various medical studies that confirm the resiliency of human vision to this type of effect, but it seems no studies have been found or cited that show any lasting problems (with the possible exception of this informal commercial Sega report that Mark was involved in, if it's ever verified).

    My take is, if you're a cautious type, there's no need to rush your kids into these things - it's just one form of entertainment, after all. Further study certainly wouldn't hurt. OTOH, artificial stereopsis has been around for literally hundreds of years (some French painter invented the parallax barrier method in 1692) with no reported long-term effects since then. Anecdotally, others here have mentioned viewing stereo material day in, day out for years with no ill effects either, so if there are any ill effects they're probably subtle.

    --
    Why would anyone engrave "Elbereth"?