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How Will Contemporary War Games Affect Veterans?

An anonymous reader writes "Recently, video game developers have begun to make games about current conflicts the world over. Many veterans and current military personnel now take an active role in the video game community. Are game companies running the risk of walking into a public relations disaster when making games about current wars? More importantly, how will veterans react to playing games about a conflict in which they have participated? From the article: 'To portray conflict in a way that not only accurately depicts the acts of war, but does so in a manner that takes into account the sacrifices of soldiers within some sort of moral framing is a complicated matter. Now add to this the idea that such depictions are essentially created as entertainment and to make money. It is certainly mind numbing when looked at from a social perspective. ... Now try and apply this dynamic to a more recent conflict such as the Vietnam War or the current conflicts in both Afghanistan and Iraq. Considering that the latter wars are still in progress, the ability for a game developer to accurately gauge the morality of such a conflict is limited at best. To make a game that takes these factors into account while trying to create something that is both entertaining and capable of mass appeal among the gaming community is near impossible.'" We caught a glimpse of this last year with the reactions to Six Days In Fallujah.

288 comments

  1. Bad guys by odies · · Score: 4, Interesting

    What about the other side which is always portrayed as "bad guys" and are who the player tries to kill and ultimately to win the game you need to beat them? I think the games affect those more.

    1. Re:Bad guys by Anonymous Coward · · Score: 2, Insightful

      So if I'm a guy who builds explosive devices to detonate in crowded markets or on school buses, I should get mad that kids get to play soldiers who kill me and men like me? Poor me!!

    2. Re:Bad guys by sammyF70 · · Score: 2, Insightful

      Of course, you could also play a guy who just drives a car around town and get shot at by overreacting (or just bored) soldiers. Or what about a run and jump game in which you try to avoid being collateral during more or less random "surgical strikes" falling on your neighbourhood ... Plenty of game opportunities without falling into one-sided clichees.

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    3. Re:Bad guys by odies · · Score: 5, Insightful

      Nice stereotyping there. Terrorists are a completely different aspect than national defense forces. Did Iraq do so? No, nor did Vietnam or any other country that USA has attacked. North Korea and Iran haven't done anything like that either, but still US demands them to stop developing their defenses. Doesn't it kind of make sense for a country to develop same kind of defense mechanisms than what other countries have? Would you feel good if North Korea had nuclear weapons and USA didn't and they said they'll attack USA if they don't stop developing them?

      Then there's games like Modern Warfare 2 where Russians are portrayed as bad guys. The entertainment industry alone is a big propaganda machine. It's quite boring how one-sided it always is.

    4. Re:Bad guys by 0123456 · · Score: 1

      "Then there's games like Modern Warfare 2 where Russians are portrayed as bad guys."

      One thing I liked about 'Operation Flashpoint' was that you could play as Americans, Russians or resistance fighters, so you could see all sides of the war.

    5. Re:Bad guys by phantomfive · · Score: 2, Insightful

      I think you are trying to make the point that every side sees themselves as the good guys, and that's generally true. However your examples seem to be implying something more, which I wanted to address:

      It is probably unfair for the US to demand that North Korea or Iran disarm themselves. But as an American, I don't care. North Korea has threatened to attack the US, and Iran has a day of hate directed towards the US. The call the US the great satan, and have threatened to try to destroy our allies if possible.

      I admit I am utterly selfish, and you can call me that, it's ok; but if it is between N Korea or Iran surviving and the US surviving, I am choosing the US. And I don't want those two countries, ruled by a dictatorship, to have weapons that will enable them to carry out their threats.

      Finally, I think it's more accurate to view the entertainment industry as an industry that mainly gives people what they want, although it has a propaganda component to some degree as well. It certainly isn't controlled by the government.

      --
      Qxe4
    6. Re:Bad guys by 0123456 · · Score: 4, Informative

      "And I don't want those two countries, ruled by a dictatorship, to have weapons that will enable them to carry out their threats."

      Presumably you missed the part where Iran was a democracy before America and Britain staged a coup to oust its democratic government in the 50s?

    7. Re:Bad guys by GrumblyStuff · · Score: 1

      I thought that was GTA.

    8. Re:Bad guys by phantomfive · · Score: 2, Insightful

      Yeah, actually, I did. I wasn't even born yet. But what difference does it make? Even if we had committed unspeakable horrors in their country, I still wouldn't want them to have weapons if they are threatening to use them against me. This is fairly basic common sense.

      --
      Qxe4
    9. Re:Bad guys by Anonymous Coward · · Score: 0

      "overreacting (or just bored) soldiers" That says a lot about your mindset.

      So, people who intentionally target civilians are morally equal to those that do all they can to minimize civilian deaths while terminating targets? Is that what you are saying? It's all the same in your game book. People who intentionally target cafes are equal to people prosecuting a war and trying to avoid hurting innocents when possible. That's the same? Really? Oh, they were just bored.

    10. Re:Bad guys by zill · · Score: 1

      Then there's games like Modern Warfare 2 where Russians are portrayed as bad guys.

      Did you even play the game? My impression was that the overzealous American Military Industrial Complex was the "bad guys" for starting WWIII.

    11. Re:Bad guys by Anonymous Coward · · Score: 0

      We actively do this in a Battlefield 2 mod - you die a martyr for the cause and the coalition soldiers get a huge point penalty. It happens to be my favourite FPS. People get into character, especially on the IDF vs. Hamas maps, naming squads like 'Jihad', 'MelGibson', 'Ninjews'. It's probably the only FPS that people seem to actually work as a team in a pick-up game, and actively use mics.

      An example of playing as a collaborator.

    12. Re:Bad guys by looney82 · · Score: 5, Insightful

      until you've walked the walk on the streets of a foreign country where people want to kill you, don't believe everything you hear in the media. i'm sitting in abu ghraib, iraq right now, and just because i haven't been hit by an IED in the last 6 months doesn't mean it's not going to happen. we (as soldiers) do not overreact in the situation. we're also never "bored" while outside the wire. i understand that posting a reply on slashdot will not change your opinion, but i feel a need to defend my profession and my brothers in arms. i've lost a lot of friends here, and whether or not you agree with the wars or the actions of my comrades doesn't matter. you should still respect them for volunteering. what's reported is (mostly) never true.

    13. Re:Bad guys by Inconexo · · Score: 2, Insightful

      Yeah, actually, I did. I wasn't even born yet.

      Oh my god. Aren't we supposed to know things that happened before we were born? So much time lost in History classes.

    14. Re:Bad guys by cgenman · · Score: 1

      We called Iran part of the Axis of Evil, and put them on a to-be-destroyed list. I don't think we realize how often people in other parts of the world reference that really, really stupid speech.

    15. Re:Bad guys by sammyF70 · · Score: 1

      Actually, I understand and respect your position (even if I obviously don't agree with the reasons which placed you in Iraq). I was just applying the same sort of stereotype as the GP used to the other side of the coin.

      Still, in the context of a game set in a contemporary war, there is no reason NOT to set the player as the "bad guy". Apart from the game play aspect (you are fighting against a technologically much stronger force), it might also be interesting to use the Single Player storyline to explore the motives and situation of your current enemy.

      Anyway : good luck to you, stay as safe as possible, given the circumstances

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    16. Re:Bad guys by TheJokeExplainer · · Score: 3, Insightful

      What I found hilarious was the Crysis series: developers were running out of bad guys to portray so they picked the North Koreans because those are the only guys they can't sell games to. :P

      It's why you have this huge slew of World War II FPSes because the bad guys were very clear in these cases.

      It's interesting how other nations are now being portrayed less and less as bad guys because they're potential paying customers. More and more, you're seeing games which allow you to play other nationalities as your team like in the Battlefield series.

      --
      visit my pal the xkcd explainer!
    17. Re:Bad guys by Shadow+of+Eternity · · Score: 1

      Shame that Project Reality is not remotely realistic and falls into the trap of portraying player characters as though soldiers were all 90 year old alzheimers patients with parkinsons and horrible arthritis that left their glasses at home...

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    18. Re:Bad guys by sammyF70 · · Score: 1

      Actually, some people in the USA are actively working to lessen the Day-Of-Hate gape. Thankfully, most media coverage about that is less than positive :)

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    19. Re:Bad guys by Shadow+of+Eternity · · Score: 1

      I don't think he did considering that the bad guys weren't "Russians" but a group of "ultra-nationalists" that you fought with the aid of the rest of the Russians.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    20. Re:Bad guys by ultranova · · Score: 1

      It is probably unfair for the US to demand that North Korea or Iran disarm themselves. But as an American, I don't care.

      And because you don't care about fairness towards others, those others have no choice but to arm themselves so they can defend themselves against you.

      North Korea has threatened to attack the US, and Iran has a day of hate directed towards the US.

      Being unfair towards others generally tends to lead to that.

      The call the US the great satan, and have threatened to try to destroy our allies if possible.

      Well, of course: you are threatening them, know that this is unfair, but don't care. Just what did you expect they'd do, kiss their asses goodbye?

      I admit I am utterly selfish, and you can call me that, it's ok; but if it is between N Korea or Iran surviving and the US surviving, I am choosing the US.

      More importantly, you are stupid. Your chosen tactic - make demands you know to be unfair - makes you stated goal - ensuring the survival of the USA - less likely, and is therefore irrational.

      And I don't want those two countries, ruled by a dictatorship, to have weapons that will enable them to carry out their threats.

      Well, it's a good thing that you haven't given those dictators any help staying in power, for example by giving them an obvious external enemy they can blame all their troubles for, not to mention justify tightening their fist, now isn't it?

      Love makes fools, marriage cuckolds, and patriotism malevolent imbeciles.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    21. Re:Bad guys by HopefulIntern · · Score: 1

      Then there's games like Modern Warfare 2 where Russians are portrayed as bad guys. The entertainment industry alone is a big propaganda machine. It's quite boring how one-sided it always is.

      Not just that, but there are two types of russians; loyalists and ultranationalists. And both are bad in some respect but the ultras are "baddest". They even get their politics completely confused between the two MW games. Some are loyalists (this is supposed to be either actual Russian government forces, or so-called loyalists to the government, who fight along side them.) and ultranationalists, who are either supposed to be some kind of neo-nazi group, OR depending on where you read on the internet, they are the ones who wish to return to being the Soviet USSR. And still as far as I can tell they are both wearing hammer-and-sickle hats, despite neither of them should rightfully be wearing them (loyalists because that is not the current regime, and ultras because if you are such a right-wing extremist how could you embrace communism?). That and the guy who helps you in the first one has a hammer-and-sickle insignia, and he is referred to as loyalist. Confusing.

    22. Re:Bad guys by HopefulIntern · · Score: 1

      That was the first one. Second one is all-out war with all of Russia.

    23. Re:Bad guys by couchslug · · Score: 1

      The game should offer the ability to play either side. Problem solved.

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    24. Re:Bad guys by fandog · · Score: 3, Insightful

      looney82 I want to thank you for doing what you're doing.

    25. Re:Bad guys by Anonymous Coward · · Score: 0

      Presumably you missed the part where Iran was a democracy before America and Britain staged a coup to oust its democratic government in the 50s?

      Heh, that was a decent attempt at a red herring, but his answer would have been more powerful with a straight up, "What difference does that make?", or even just, "So?". :)

    26. Re:Bad guys by hamvil · · Score: 0

      People that intentionally target civilians are morally and, if it was up to me, penally equal to soldiers, officials, presidents the do all they can to "minimize" civilian deaths. Of course if thinking the contrary helps you sleep bed at night, then do so.

    27. Re:Bad guys by hedwards · · Score: 1

      That's not an issue. What is however an issue of great concern is that there's a long history of broadening things so that everybody in the middle east is an Islamic terrorist, just like how everybody in Germany was a Nazi. It's been troubling how little we've learned in the last 60 years, that we insisted on repeating the mistakes we made with German and Italian Americans in handling the terrorism problem.

      Repeating that problem because a bunch of people can't admit that perhaps the wars were of questionable value is hardly the way to go. It's definitely not going to smooth things over with the moderates that we need to be on good terms with either.

    28. Re:Bad guys by hedwards · · Score: 1

      Perhaps the Neocons couldn't see that coming, but pretty much everybody else did. It was inevitable really. It's not like Iran and North Korea amongst others are unable to see our TV or read news sites about our President's speeches. It would be a really pointless intelligence agency that couldn't at least do that.

      It was the typical right wing arrogance when dealing with other nations that caused most of the trouble.

    29. Re:Bad guys by fandog · · Score: 1

      Here, walk with me through an observation. It's generally presumed that people should be left alone, and be free to do what they want, correct? In other words, we presume that anyone farming their fields anywhere in the world would rather be left to themselves than to be told how they're going to live? Okay, which forms of government are the least meddlesome in individuals' lives but still provide for basic security and services, individual freedom (women's rights, religion, etc.) and so on? For the last hundred or so years democracies have had an good track record in that regard, especially in comparison with the Soviet or Communist Chinese systems, (Stalin and Mao didn't help of course). Also theocracies have been shown to be dangerous to human rights, since one belief system is inflicted upon an entire population, many times victimizing women or minorities.

      So the idea is this: Western democracy must survive, not because of some idea of 'fairness' or 'rightness', but because once you consider all the competing systems that will otherwise rule the world, it is the least oppressive.

      So when someone says they don't want a dictatorship to have nukes, it's perfectly reasonable to say "It's in the best interest of every individual on the planet that western civilization survives, therefore a dangerous dictatorship shouldn't be allowed to have nukes". You're not looking at the fairness between countries, you're considering the welfare of the common individual, anywhere in the world.

      Well, it's a good thing that you haven't given those dictators any help staying in power, for example by giving them an obvious external enemy they can blame all their troubles for, not to mention justify tightening their fist, now isn't it?

      I'm sure you know dictators have no trouble finding external enemies, no matter the time period or which countries happen to exist at the moment. They don't need anyone's help for that. :)

      Cheers!

    30. Re:Bad guys by Anonymous Coward · · Score: 0

      You're an idiot. It's not about a country developing defenses for --you know-- defense? It's about aggressive and unstable regimes developing weapons that can be used offensively against us or our allies (and unfortunately our interests as well). Kim Il Jong is a madman with dictatorial aspirations plain and simple. You want a country like that developing nukes? 80% of the terrorists on 9/11 were Saudi. You want them developing nukes? Iran? Iraq? Afghanistan? Pakistan has nukes and it's about a hair's breath from falling into Taliban hands.

      MW2 Russians were tricked into invading the US by a terrorist. Did you even pay attention to the storyline?

    31. Re:Bad guys by Anonymous Coward · · Score: 0

      Best of luck to you, and be safe.

      And if not, may your sacrifice been with purpose to you or others.

    32. Re:Bad guys by Anonymous Coward · · Score: 0, Troll

      you should still respect them for volunteering.

      Poor Canon fodders.... I deeply pity them.

      what's reported is (mostly) never true.

      yeah.... that's why we NEED wikileaks :)

      ...streets of a foreign country where people want to kill you...

      Epic fail in matters of foreign policy, my dear

    33. Re:Bad guys by jimbolauski · · Score: 1

      Actually, I understand and respect your position (even if I obviously don't agree with the reasons which placed you in Iraq).

      But you accuse him and other soldiers of killing people because they are bored, or over-reacting which if it does happen, happens rarely this is the media's wet dream story, and then justify your comments because the GGGGP said the enemy would be a suicide bomber or a IED builder which happen multiple times every day. You are a typical liberal pretending to support our troops but silently hating them and all they stand for.

      --
      Knowledge = Power
      P= W/t
      t=Money
      Money = Work/Knowledge so the less you know the more you make
    34. Re:Bad guys by hitmark · · Score: 1

      and truly experience the level of suck there is to be a grunt, as your character will die nearly randomly some double digit or more times during he first mission alone. This from bullets fired by enemies you had no chance of seeing.

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    35. Re:Bad guys by Anonymous Coward · · Score: 0

      Nice try sopssa. More mindless US bashing. What happened to your SquarePixel sockpuppet?

    36. Re:Bad guys by drinkypoo · · Score: 1

      And yet, they wouldn't even be threatening us with anything if we'd left them the fuck alone instead of giving support to an insane man in order to oust a ruler who wouldn't give us the deal we wanted on oil. Is the war in Iraq about oil? Yes, fifty years later. It's the fallout from our fuckery.

      I think the message was that maybe we should concentrate less on imperialism and more on cooperation so that people don't feel like they need nuclear weapons for protection from US, or should I say, USA?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    37. Re:Bad guys by sammyF70 · · Score: 1
      actually the gggggp said that the only way the (essentially morally corrupt) enemies of the United States fight is through suicide bombers, which also only happens in media wet dream story.
      Scrap the "also". Cases of civilians being shot by western troops because they were erroneously thought to be suicide bombers are documented in the Afghanistan War Diary leak.

      This will definitely boggle your mind, but you can support soldiers in that you don't want them to die and you want them to return safely home, while still hating what they stand for.

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    38. Re:Bad guys by jbssm · · Score: 0, Flamebait

      So if I'm a guy who builds explosive devices to detonate in crowded markets or on school buses, I should get mad that kids get to play soldiers who kill me and men like me? Poor me!!

      Or if you are part of the guys that killed thousands of innocent by dropping 2 nuclear bombs over civilian populations. Should you get mad that the rest of the world doesn't like you? Poor you.

    39. Re:Bad guys by drinkypoo · · Score: 1

      Terrorists are a completely different aspect than national defense forces.

      When we destroy someone's ability to make war by conventional means, and they use the only delivery vehicles available for their explosives, we call them cowards and terrorists even though instead of pushing a button and watching people blow up, they're blowing themselves the fuck up for their beliefs. I don't believe in killing civilians ever; I think that once you've stooped to killing anyone you're a failure who has given up on doing things in a sensible way. But when you are making war on a population, indeed trying to eliminate their social or genetic group, then you can expect them to react violently.

      Doesn't it kind of make sense for a country to develop same kind of defense mechanisms than what other countries have? Would you feel good if North Korea had nuclear weapons and USA didn't and they said they'll attack USA if they don't stop developing them?

      Sure, but it still makes total sense to prevent other nations from trying to develop them. I think we can file this as "everyone acting in their own best interest". You know, the history of humanity?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    40. Re:Bad guys by jbssm · · Score: 1

      80% of the terrorists on 9/11 were Saudi

      Glad you acknowledge that. Now if you could please explain to the rest of the world why you invaded Afghanistan and IRAQ (which had absolutely nothing to do with the 9/11 attacks) instead of Saudi Arabia (which are you good pals) that would be a really interesting thing to ear.

    41. Re:Bad guys by Anonymous Coward · · Score: 0

      One thing I liked about 'Operation Flashpoint' was that you could play as Americans, Russians or resistance fighters, so you could see all sides of the war.

      Still the best combat sim ever.

      Loved the chaos of the run-and-gun missions, barely being able to keep track of where your friends were. Loved the heart-poundingness of the stealth missions, sneaking into places and blowing stuff up. Because either way, your only warning that you'd made a mistake was the "zzt" of a bullet whizzing by you - milliseconds before the second and third rounds of the burst killed you.

      (And the fact that it didn't matter which side you played. In the thick of it, everyone's just fighting to keep their friends alive; there are no ideologues in foxholes.)

      The only way in which it failed to capture the chaos and randomness of real warfare is that I wanted to keep playing. But that's because, unlike real life, I could always reincarnate myself from the last save point. (I filed a bug report with the developer of "real life" about His crappy savegame system, but haven't heard back yet.)

    42. Re:Bad guys by stdarg · · Score: 1

      Apart from the game play aspect (you are fighting against a technologically much stronger force), it might also be interesting to use the Single Player storyline to explore the motives and situation of your current enemy.

      That's a big part of the problem. It would work as a stealth game (planting IEDs, recruiting suicide bombers, etc) but it would be hard to make it a FPS game, which seems to be what is popular right now, while retaining enough realism to "explore motives" and all that.

      You could do it with other conflicts like WWII. That would be interesting.

    43. Re:Bad guys by stdarg · · Score: 1

      And yet, they wouldn't even be threatening us with anything if we'd left them the fuck alone instead of giving support to an insane man in order to oust a ruler who wouldn't give us the deal we wanted on oil.

      And we wouldn't be threatening them if they had just given us that deal. Or now, 50 years later, if they just stopped threatening us and worked with us. It's called moving on.

      I think the message was that maybe we should concentrate less on imperialism and more on cooperation so that people don't feel like they need nuclear weapons for protection from US, or should I say, USA?

      We already do this -- unfortunately it's called economic imperialism or some crap by some. You can't escape some labels. But the point is, why would we attack any country with whom we have significant business ties? Iran is free to become more friendly to the West, which would eliminate the need for nuclear weapons.

    44. Re:Bad guys by stdarg · · Score: 1

      But when you are making war on a population, indeed trying to eliminate their social or genetic group, then you can expect them to react violently.

      Yes but who is doing that?? Terrorists and resistance fighters would have my support in the case of a genocide. However, history has shown that most wars end in surrender and the losing "social or genetic group" survives just fine. In many cases they even regain power after a while.

      You just can't escape the fact that except in the face of extermination, surrender is sometimes the right thing to do.

    45. Re:Bad guys by mcgrew · · Score: 1

      It's not going to affect them at all. I have quite a few friends who are combat veterans, and they're tougher and more grounded in reality than most people, so it will affect them less than it affects you. Except the ones who combat really screwed up, and they're already screwed up so a game isn't going to affect them, either.

      I can see that the article author and submitter are both too young to have ever experienced much life, and have never been part of war. I was never in combat, but I know from talking to friends who were, it ain't nothin' like no damned video game, boy.

      George Bush is a villian for getting us into two hells.

    46. Re:Bad guys by bertoelcon · · Score: 1

      That is from only having 1 set of Russian models to use for characters.

      --
      Anything can be found funny, from a certain point of view.
    47. Re:Bad guys by tibman · · Score: 2, Insightful

      I often hear this from intelligent geeks. It's a viewpoint issue, imo. You assume that everyone thinks as you do and that nobody would enlist for good reasons. There are good reasons, you just don't think they are. To support and defend the constitution. Dad and Grandpa, and all the way down the line, were soldiers. You feel it is your calling. You want to protect the weak. You want to be a hero. You want to serve your country.

      Then of course there are good reasons that people generally look down on anyways. You want to do something important with your life but don't know how. You come from a poor family and stuck in a poor neighborhood and need to escape.

      It's not the military's job to decide to attack anyone, that is a civilian function. It sounds like all your facts and opinions should be pointed at civilian government because none of them apply to the military. I'm serious! look at what you wrote.. it all applies to corporations and civilian government.

      --
      http://soylentnews.org/~tibman
    48. Re:Bad guys by ground.zero.612 · · Score: 1

      Doesn't it kind of make sense for a country to develop same kind of defense mechanisms than what other countries have?

      No it does not. Your logic is flawed because no one on Earth uses nuclear weapons. No one is fucking threatening Iran or North Korea with nuclear weapons. DUH. The US is the only country on the face of the Earth that ever has used nuclear weapons, and those two times were enough to make the overwhelming majority of people on Earth choose to NOT EVER USE THEM AGAIN. The US and others have signed a non-proliferation treaty. How dare you compare the US, Russia, France, Germany, Taiwan, Israel with Iran and North Korea when discussing nuclear weapons? Perhaps you are completely ignorant of the facts of history, such as the development, threat, usage and subsequent global banning of nuclear weapons?

      The only reason other countries like Iran and North Korea want nuclear weapons is either to use them, or use the threat of using them, specifically to impose their will and totalitarian regimes on others.

      Would you feel good if North Korea had nuclear weapons and USA didn't and they said they'll attack USA if they don't stop developing them?

      Seriously, what type of bullshit enemy sympathizing flamebait is that? Would you feel good if I sat on your chest and punched your face until I got bored? I have no clue how you got modded +4 Informative unless I accept that those mods are just as utterly fucking ignorant as you are.

      --
      "Be prepared, son. That's my motto. Be prepared." --Joe Hallenbeck
    49. Re:Bad guys by elrous0 · · Score: 1

      That's because they realize that these videogames bear little resemblance to real-world combat. There is no fear of actually getting hurt. Getting shot just means having to find a medpack (waiting a few seconds, as your health regenerates). There is no real chaos, smoke, pandemonium. It's always clear who the bad guys are (little chance of mixing them up with civilians). Your gun rarely, if ever, jams. A real friend of yours will never get shot beside you. There is always a clear objective. And there is always a way to win.

      Being a real soldier means spending 99.99% of your time doing boring, tedious shit and 0.01% of your time spent full of fear and adrenaline as you take cover and pump bullets at what *may* be the target that's shooting at you (or could just be the window of the apartment next door). And the only way to "win" the real game is to make it home alive, with all your limbs intact.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    50. Re:Bad guys by shutdown+-p+now · · Score: 1

      Most ironic is that "ultranationalists" in MW1 had the leader named Imran Zakhaev - the guy whom you kill at the end. That name is very clearly of Caucasian origin. For you Americans, "Caucasian" here doesn't mean "white", it literally means "someone from Caucasus" - as in, Chechen or Ingush. Not only that, but his face actually looks that way, too.

      That a leader of Russian ultranationalists could possibly be such a guy is absurd. Russian Neo-Nazis today occasionally kill people with such names and faces!

    51. Re:Bad guys by drinkypoo · · Score: 1

      And yet, they wouldn't even be threatening us with anything if we'd left them the fuck alone instead of giving support to an insane man in order to oust a ruler who wouldn't give us the deal we wanted on oil.

      And we wouldn't be threatening them if they had just given us that deal. Or now, 50 years later, if they just stopped threatening us and worked with us. It's called moving on.

      Moving on? You're seriously lost here. We created a dictator to oust a dictator who had policies we didn't like, and the dictator we created attempted genocide. Or put another way, the war in Iraq was necessary to remove a consultant that we hired, that we never should have hired, who we hired to secure profit for us and to prevent Iran from becoming the superpower it's looking to become today, and who has essentially commited genocide in our name since we put him into power to achieve our goals.

      This is not something you simply "move on" from. Even if some people in this country have forgotten, the world has not. We have established ourselves as incompetent bullies.

      But the point is, why would we attack any country with whom we have significant business ties? Iran is free to become more friendly to the West, which would eliminate the need for nuclear weapons.

      Because we are not pleased with the deal, and intend to alter it? In any case, we ALREADY attacked Iran, by proxy, and we are still dealing with the resulting mess. This is my very point to begin with! We take actions for profit and they backfire, but do they? Perhaps the goal was to give us an excuse to invade down the road, anyway. It seems far more plausible than that we didn't know who Saddam was before we put him in power. A report was circulating before 9/11 that someone was going to attempt an attack just like that. Then we give known terrorists and genocidal fucks the Taliban a huge shitpile of money to "stop heroin production"... when they are the ones producing the heroin. Are we really this stupid? I'm not so sure. In fact, I'm pretty sure the people making policy decisions at this level are not stupid, they know exactly what they are doing.

      Which all comes back to the idea that joining the military is stupid, because even WWII was seen as an opportunity. If the Nazis had made just one or two less spectacularly bad decisions, our prevarication might have cost the war.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    52. Re:Bad guys by shutdown+-p+now · · Score: 1

      Then there's games like Modern Warfare 2 where Russians are portrayed as bad guys.

      Hey, as a Russian, I actually liked the paratrooper mission in MW2. It's (almost) every Russian boy's wet dream, even if it's not really rational for the last 20 years or so, anymore... but spirit of competition dies hard. And what with NATO bases on ex-Soviet territory (Ukraine, Georgia etc) IRL, a game that portrays Russian invasion on actual US soil is a rare form of fantasy escape hatch.

      Wish they'd let us play for the paratroopers, though ;)

    53. Re:Bad guys by Anonymous Coward · · Score: 0

      Yea.... an american Army Ranger joins a terrorist cell lead by a man who happens to be Russian but is a mercenary and has zero regard for his nationality or people - as demonstrated when he accepts a contract for his cell to murder thousands of "his own" people in a Russian airport - 'you' the Army Ranger at this point in the story - want to fit in - so you also murder thousands of civilians to keep your place with the cool kids. When the terrorist-mercenary group figure out who 'you' are, they kill you at the airport - sparking an international feud over what the fuck an american army ranger shot up a russian airport for.

      The american government acts in typical asshole fashion - and the russians invade america when things escalate. 'Most' impartial audience members at this point would probably side with the russian peoples choice over the asshole military brass america is represented by - who sent one of their psychopaths to join an enemy terrorist cell on some half-baked idea that eventually it would pay off in intelligence to have someone on the inside.

      Meanwhile the british SAS are sneaking around stabbing puppies and watermelons, and beating unarmed civilians to death with their bare hands.

      MW 2's portayal is closer to the polar opposite of what you accuse it of being, than it is to your summation. Frankly MW 1 was much better storywise (the epic scope aimed for in MW 2 falls short and thin unfortunately, it was a good attempt - and still a very enjoyable campaign), maybe the game your thinking of is Battlefield 2: Bad Company - which was some unbelievable 'go america!' bullshit.

    54. Re:Bad guys by drinkypoo · · Score: 1

      You just can't escape the fact that except in the face of extermination, surrender is sometimes the right thing to do.

      I strongly disagree. Sometimes the future of the human race depends on not surrendering even in the face of overwhelming odds. YOU might die, but others will go on. Giving in to tyrants rewards tyranny, plain and simple.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    55. Re:Bad guys by operagost · · Score: 1

      Now go forth and mod me into oblivion for speaking my mind if you must. I have citations for every fact in this comment, and I have reasoning to back up my every argument.

      Well, fortunately for you I have no mod points, because your claim that the "Bush family" was funneling money to the Nazi regime has no basis. Prescott Bush was a director for the bank owned by Fritz Thyssen, not an investor; there is no evidence he benefitted directly. In fact, there is no evidence of any Nazi involvement with that bank: Fritz Thyssen was in jail (jailed by the Nazis!) before and during the war.

      We made Saddam powerful because we didn't like the politics of the Shah of Iran.

      That's funny, because I thought we were backing the Shah and that's why the subsequent theocratic regime hated us so much.

      I'd also like to hear your evidence for the following:

      • If you don't think that we've been involved with the majority of military coups in the places in which we are politically active, you're a total tool.
      • More recently, Halliburton was chosen as the only company which could be ready "in a timely fashion" (on a time scale invented from whole cloth) to rebuild Iraq based on some arbitrary selection criteria designed to disqualify all others.
      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    56. Re:Bad guys by operagost · · Score: 1

      Well, if you ask drinkypoo, the USA is always the bad guy so we should all be shooting ourselves.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    57. Re:Bad guys by operagost · · Score: 1
      Because Al Qaeda's terrorists were based in Afghanistan. Really, this isn't hard to find out even if you were born yesterday and somehow didn't know. You'd have been a great general in WWII; you would have been invading Vienna to get Hitler.

      Everyone knows about the U.N. resolution following the Kuwait war and the faulty intelligence regarding WMDs. Please stop wasting our time.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    58. Re:Bad guys by HopefulIntern · · Score: 1

      I thought that too...moronic.

    59. Re:Bad guys by stdarg · · Score: 2, Insightful

      I'm glad the military follows "bad orders" from the civilian government. It's not their job or their privilege to judge the merit of orders at that level.

    60. Re:Bad guys by operagost · · Score: 1

      Yeah... that's called a red herring. No thanks for playing.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    61. Re:Bad guys by Anonymous Coward · · Score: 2, Insightful

      until you've walked the walk on the streets of a foreign country where people want to kill you

      That's the problem right there. Maybe you shouldn't go there in the first place.

    62. Re:Bad guys by operagost · · Score: 1

      And yet, they wouldn't even be threatening us with anything if we'd left them the fuck alone instead of giving support to an insane man in order to oust a ruler who wouldn't give us the deal we wanted on oil.

      He's threatening the entire world with his "Twelver" rhetoric. I don't think you can say that for sure. He'd still be threatening the "Little Satan", so I guess you oppose the Jewish homeland too, right?

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    63. Re:Bad guys by stewbacca · · Score: 1

      North Korea and Iran haven't done anything like that either, but still US demands them to stop developing their defenses.

      RIIIIIIIIGHT. Because North Korea NEVER invaded South Korea on June 25th, 1950, and of course all the American and South Korean forces they captured and killed were the bad guys. I mean, how dare they stand in front of the North Korean Army and prevent them from marching all the way to Seoul, right?

    64. Re:Bad guys by drinkypoo · · Score: 0, Flamebait

      I'm glad the military follows "bad orders" from the civilian government. It's not their job or their privilege to judge the merit of orders at that level.

      That is complete horseshit. We need humans in the loop when people are being killed specifically to make that kind of judgement.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    65. Re:Bad guys by stewbacca · · Score: 1

      In the case of video games using the Russian Bad Guy Theme, they are just mirroring popular culture themes from history, literature, television, and movies. Criticizing video games for stereotyping Russians as the bad guy is about as vapid as criticizing Maxim magazine for portraying women as objects of mens' desires.

    66. Re:Bad guys by stdarg · · Score: 1

      Moving on? You're seriously lost here. We created a dictator to oust a dictator who had policies we didn't like, and the dictator we created attempted genocide.

      I thought you were talking about Iran and our support of the Shah, not Iraq. I guess I am lost, in this conversation at least.

      Because we are not pleased with the deal, and intend to alter it?

      Usually the deal is unilaterally altered by the other side and we're not pleased with the result. The original deal seemed to be pleasing or we wouldn't have agreed to it. Why rock the boat? And why do things so dramatically, like in Iran completely nationalizing the oil industry rather than gradually introducing higher royalties and, you know, negotiating? It's poor politics and it resulted in war, or proxy war.

      Then we give known terrorists and genocidal fucks the Taliban a huge shitpile of money to "stop heroin production"... when they are the ones producing the heroin. Are we really this stupid? I'm not so sure. In fact, I'm pretty sure the people making policy decisions at this level are not stupid, they know exactly what they are doing.

      I disagree, we are that stupid. Communist countries were seen as a huge threat and Islam wasn't on the radar. Oh, fund some radical Muslims who have no chance of controlling a country or building any real power? Sure, if it hurts the commies. I think it was a huge mistake to underestimate the potential of low-level conflicts with jihadists, and a mistake that continues (look at Obama's recent take on jihad). Looking back on history, we should have *helped* the Russians support a "puppet government" in Afghanistan. We see how communism has evolved in places like China, it's really not that much of a threat.

    67. Re:Bad guys by Anonymous Coward · · Score: 0

      Apropos abu ghraib, isn't it a pitty that modern war games don't embrace realism even when it actually adds to the fun? - like torturing and sexually humiliating prisoners of war, killing pregnant women, etc.

    68. Re:Bad guys by stdarg · · Score: 1

      Do you think it's a case of cause and effect? They have a hate day, we get pissed, we make a hate day? If so, are they equivalent or is the original still worse?

    69. Re:Bad guys by Anonymous Coward · · Score: 0

      with better guns

    70. Re:Bad guys by stdarg · · Score: 1

      And because you don't care about fairness towards others, those others have no choice but to arm themselves so they can defend themselves against you.

      What country does care about fairness towards others, and interprets that as not needing an army until they're attacked?

    71. Re:Bad guys by stdarg · · Score: 2, Insightful

      I strongly disagree. Sometimes the future of the human race depends on not surrendering even in the face of overwhelming odds. YOU might die, but others will go on.

      Well I'm not talking about surrender on an individual level. If your group surrenders and comes to acceptable peace terms, that's better than fighting just for the sake of pride. I don't understand your argument about the future of the human race depending on it, since what I'm saying has happened so many times in history and the human race is still around.

      Let's talk about some concrete examples. Japan in WWII, France in the Franco-Prussian War, Egypt under Rome, Persia under Alexander the Great, and the South in the US Civil War. All of them surrendered and the human race continues. Sometimes they surrendered as victims of an aggressive enemy, sometimes as maybe deserving victims (if you consider the Civil War to be just, for instance). Which ones would have benefited the human race, or themselves, by fighting to the death and never surrendering?

    72. Re:Bad guys by Anonymous Coward · · Score: 0

      you should still respect them for volunteering

      From wikipedia:

      Volunteering is the practice of people working on behalf of others or a particular cause without payment for their time and services.

    73. Re:Bad guys by stdarg · · Score: 2, Insightful

      On a ground level, if your commander says "Rape that girl, I want to send a message" then yeah. On a high level, where the country has elected the president, and the president says "Go attack this country"... I don't care what the generals think. Civilian control of the military is such an important principle that it's worth an almost unlimited amount of bad decisions. What you're talking about is basically a coup by generals.

      What are you going to do when some general's idea of bad orders doesn't coincide with your own personal idea? Maybe some general doesn't want to stop the Iraq War because he honestly believes that if we let them rebuild more of us will die in the long run. Your method leads to chaos.

    74. Re:Bad guys by Sir_Sri · · Score: 4, Insightful

      volunteering to fight an illegal recolonization effort and you want respect? It's precisely that sort of thinking that has them wanting to kill you in the first place. Think long and hard about what you said. Seriously. There are countless british and french army types who volunteered to help 'civilize' various parts of the world (including Iraq), and countless colonial troops of various countries who wanted to variously bring religion to 'savages', wipe out the natives to make living space etc. Volunteering to help a colonial power expand it's ambitions is not worthy of respect. It is worthy of our disgust and disdain. If you idiots would stop volunteering they'd be forced to make truly difficult choices about what to do in Iraq. Is it worth conscription? Even after what happened in Vietnam? Right now they pile on the money and they get mercenaries, I'm sorry PMC's, and volunteers, none of whom are helping the situation. The reason, after you apparently 'liberated' them from Saddam Hussein they still want to kill you is that your still there, and still volunteering to go, (and when you are there tend to have a habit of killing innocent people, though that by definition is not intentional). It would be comically farcical if it wasn't so serious. Iraq, whether there are colonization forces there or not is a teetering mess, because it's the hub of the clash between saudi and iran for status as the dominant regional power, stabilization comes when those two stop funding a proxy war, at least temporarily.

      One could reasonably argue that Afghanistan at least started out as a different situation. It certainly isn't now. But back in the 1990's and 2000's the driving forces behind the Anti-US movement were related to Israel, Egypt, and the US forces in Saudi, not all of which were particularly legitimate grievances (hence the terrorism for all its flair remained mostly rare, and of somewhat less dramatic support). Since the US recolonization effort in Iraq, you've put a giant beacon to the world saying 'hey look at us, all that crazy evil stuff OBL claimed we were doing but weren't, well, now we are!'

      And no, a /. posting isn't likely to change your mind, or your income tax free + 225/mo imminent danger pay either. But your sob story of 'oh I'm in Abu Ghraib, I volunteered and they still want to kill me, you should respect me' isn't going to change my view. I'll presume you weren't involved in that previous business in abu ghraib with the torture etc. The people trying to kill you are all volunteers too, though they're more likely to be in it for an ideology (however crazy that may be) than the money. So ok I'll be at least sympathetic to you for that, at least you're probably in it for the money rather than for some misguided ideology about bringing some combination of Christianity or civilization to iraq. So no, you don't have my respect, you might have my sympathy, if you were so hard up for work and money to feed yourself this seemed like your last resort. At least if you learn arabic while you're there you can get a respectable job importing or exporting stuff with the middle east, just as a tip, don't tell them you were in Iraq, unless you want them to try and kill you during a meeting.

    75. Re:Bad guys by Elektroschock · · Score: 1

      Killing US soldiers in Iraq is not the point. You can't complain that people shoot at you when you invade and occupy a foreign country.

    76. Re:Bad guys by Sir_Sri · · Score: 1

      To be fair, a lot of people your fathers age and older, unless you're like 10 now, were likely to be conscripted into any conflict (they tend to be about one a generation or so), in that situation enlisting, for all of it's many faults may be a lesser evil than being forced to serve later. At least when you enlist you can choose which part of a service to go to.

    77. Re:Bad guys by Anonymous Coward · · Score: 0

      Amen brother. OIF veteran '05-'06.

    78. Re:Bad guys by stdarg · · Score: 1

      I see where you're coming from but religion is different from nationality. I'm not sure of all the implications, but there's a certainly a difference.

      It's definitely not going to smooth things over with the moderates that we need to be on good terms with either.

      You hear this a lot, but doesn't it go two ways? Don't the moderates "need to be on good terms" with us? I feel like we're at a much higher level of tolerance and respect than Muslim countries. And I don't buy the "But we're better than them and have higher standards for ourselves" argument. People are people.

    79. Re:Bad guys by Sir_Sri · · Score: 1

      Well this is why WW2 games are so popular. No one sane in germany is going to come out and say 'hey the nazi's were really the good guys!', and if they did their government would be all over them.

      Modern warfare on any number of levels is much less clear cut. Even WW1 is much less clear cut, as are the interwar year. At ;east those you can draw along nationalism lines.

      Part of game design, or any entertainment is getting the audience/player to sympathize with a hero, or if you're making a distinctly anti-hero (think KOTOR/mass effect, infamous) the evil guy is constructed to see a different side of the story. I don't think you could make a game where the player is hitler trying to take over germany and have it be all that popular. Rooting for fictional bad guys is one thing (especially if it's done with humour, like overlord or if it's more of a gray area moral slant like mass effect), rooting for real ones is another.

      But modern war, it's not really clear who the good guys are, if anyone, and there's certainly not much humour to be found in it. In Vietnam it's not like the americans were the bad guys and the communists good, they were both varying degrees of bad. French occupation of indochina, algeria etc, well france was definitely a bad guy (in contrast to a country trying to facilitate an orderly transition of power as part of decolonization), but it's not like we want to come out strongly in favour of militant muslims (algeria), who basically want(ed) pre-colonial islamic law, or the communists in indochina.

      So given the rather messy nature of good and evil in modern war (note I use modern war in the french sense of most conflicts since Korea except the falklands, bosnia and the first gulf war), there's no good way to clarify who's good and who's bad. You could try and make a movie about a guy trying to eek out a living in this mess, s/he could certainly be a hero, have no deep seated ideological affiliation, but there's not much of a 'game' there. You don't want to split the market in half and have them supporting your depiction of one side, but not the other.

    80. Re:Bad guys by icebraining · · Score: 1, Troll

      Bullshit. Why should I respect you for volunteering for a cause I disagree with?

      An individual soldier isn't responsible for this was, but soldiers as a group are. If most of you refused to start the war, it wouldn't have happened, regardless of what the "leaders" said.
      And being afraid for your life isn't a reason for respect either. Do you respect the guy that puts himself in front of the train? Do you respect the suicide bomber, just because he knows he'll die?

      I was one of the thousands that specifically asked you all not to go. You went anyway. Don't ask me for my respect now.

    81. Re:Bad guys by Anonymous Coward · · Score: 0

      Then there's games like Modern Warfare 2 where Russians are portrayed as bad guys. The entertainment industry alone is a big propaganda machine. It's quite boring how one-sided it always is.

      Clearly you did not play all the way through the entire game. The Russians are not portrayed as the bad guys in MW2, they are simply pawns. The Russians attack the US because they were tricked into believing that a savagely brutal attack during which hundreds of innocent civilians were mowed down by machine guns was orchestrated and carried out by the CIA. In retaliation, they invade DC and most of the East Coast in a chapter titled "Wolverines". The entire plot was set up by a rogue US General voiced by Lance Henriksen who lost something like 30,000 men in a nuclear detonation in MW1.

    82. Re:Bad guys by icebraining · · Score: 1

      In Portugal we have a political discussion show called just that (translated), as a joke title.

    83. Re:Bad guys by huckamania · · Score: 1

      Nice bit of revisionist history. The USA never threatened to attack North Korea, we just said we would stop sending fuel and food if they continued to develop nukes. North Korea actually agreed to stop developing nukes and then continued developing them anyways. As far as terrorism is concerned, North Korea has engaged in this type of activity. Kidnapping of civilians (ask the Japanese about this), dispatching covert squads to kill South Korean politicians, not to mention a recent torpedo incident.

      The North Vietnamese did similar things during the Vietnam War, including signing armistices and then promptly breaking them.

      Your post is what passes for insightful on slashdot.

    84. Re:Bad guys by Elektroschock · · Score: 1

      Oh, ha ha, as a occupying soldier in a foreign nation and they dare to shoot back... Ouch, "people want to kill me".

      The Germans believed war was a business only between two armies. They learned that lesson, War is dirty and history is always written by the winning party. Partisan warfare is natural when the power distribution is uneven. Equally no one should whine about brutality needed to keep partisans in check. The problem in current scenarios is that the Americans could as well leave Iraq and let it flow. If they want to occupy, they have to use iron fisted control. By the way, Vietnam is a safe place for business and it does not really make a difference which side took government when the US left.

    85. Re:Bad guys by Firethorn · · Score: 1

      That a leader of Russian ultranationalists could possibly be such a guy is absurd. Russian Neo-Nazis today occasionally kill people with such names and faces!

      It's not quite as odd as you might think. Remember, Hitler was an Austrian who didn't exactly fit the Aryan ideal.

      --
      I don't read AC A human right
    86. Re:Bad guys by Firethorn · · Score: 3, Insightful

      First: I'm military, just a disclaimer.

      There's a difference, though even WE screw it up sometimes, between a 'terrorist' and an 'insurgent'.

      What's the difference? The terrorist goes after civilians with marginal connection to any occupying military. Insurgents go after military forces.

      Let's take a roadside bomb - if they deliberately detonate it when a schoolbus passes, they're terrorists. If they blow it up when a military convoy is passing, they're insurgents, even if civilians are killed. The deaths of the civilians are collateral/accidental/secondary effect.

      As a military member, I'll do my best to kill both; differences in treatment comes later, when the terrorists end up on trial for murder who the insurgents are released when the conflict is over/settlement negotiated.

      --
      I don't read AC A human right
    87. Re:Bad guys by houghi · · Score: 1

      I respect the soldiers who were send there before the Iraqi war. I do not respect those who enlisted afterwords.

      The first group did not have a choice. The last group must not complain about people who want to trow them out of THEIR country. I am sure Americans would do the same if Lichtenstein invaded them. They had a choice: not enlisting.

      --
      Don't fight for your country, if your country does not fight for you.
    88. Re:Bad guys by jvkjvk · · Score: 2, Insightful

      Are you in the US (or other supporting country)?

      Do you pay taxes?

      If so, based on your comments, I have to wonder what your real convictions are.

      To paraphrase your own argument:

      YOU are responsible for the war, as a group, you tax payers. If most of you refused to pay taxes, specifically stating the cause, the war wouldn't have happened, regardless of what the "leaders" said.

      So, put your actions where your words are.

      I was one of the thousands that specifically asked you all not to go.

      Well, whoo hoo. Good for you. Now, did you stop funding it? No? Why not? Maybe being put in jail was a deterrent? Hmm. Well, I didn't see you caring about any consequences of a soldier disobeying the Government. Perhaps it's just easier to recommend disastrous outcomes for other people than be responsible for your actions?

      So, stop paying taxes and deal with your convicions the way you are requiring others to do/

      Unless you can come up with a coherent set of convictions that you attempt to live up to, instead of requiring other people to do so, why should I truly consider anything you said?

      Regards.

    89. Re:Bad guys by phantomfive · · Score: 1

      See, this is the problem, people get the idea that if only we had been nicer, if Bush hadn't said all these things, if we hadn't helped overthrow some government, then these guys wouldn't want to attack us.

      Does this opinion even make sense? If Austria had been nicer to Napoleon, do you think Napoleon would have stopped invading? Did Cesar invade Britain because of some horrible offense the Brits had done? No, they weren't attacking for revenge, they were attacking because they wanted to. They are stuck in a medieval mindset. There is only one way to deal with people like that: from a position of strength.

      For comparison, consider that for all the bad things we've done in the Middle East, we've done the same and worse in Latin America. Yet Latin Americans don't try to suicide bomb our towers. (I suspect this is because in Latin America they have easier outlets for their rage at home, they can change things either by voting or coup de'tat, whereas somehow Middle Eastern dictators are much better at oppressing their people).

      I don't want us to invade Iran, I think the problems in that country are best handled by their own people. But if it comes down to a choice between them being bombed, and us being bombed, I will choose them.

      --
      Qxe4
    90. Re:Bad guys by shutdown+-p+now · · Score: 1

      The ideal was just that, ideal. Hitler was "Aryan" enough to be fit to rule, according to Nazi doctrines.

      The direct analogy to MW1 would be if Hitler was a Jew. People from Caucasian and Central Asian republics are pretty much the most hated ones by Russian Neo-Nazis, largely because there are many migrants from there on the streets of Russians today (similar to how Pakistanis get the heat in UK, etc).

    91. Re:Bad guys by icebraining · · Score: 1

      No, I don't live in the US.

      YOU are responsible for the war, as a group, you tax payers. If most of you refused to pay taxes, specifically stating the cause, the war wouldn't have happened, regardless of what the "leaders" said.

      Except the taxes pay for millions of other stuff, you can't decide what goes where, and it would be worse to stop all taxes than paying for the war.

      While enrolling into the US Army in the first place is almost a given that you'll participate in an unjust war; since the 60's you have an unjust war at least each decade.

      Now, did you stop funding it? No? Why not? Maybe being put in jail was a deterrent? Hmm. Well, I didn't see you caring about any consequences of a soldier disobeying the Government. Perhaps it's just easier to recommend disastrous outcomes for other people than be responsible for your actions?

      I am responsible for my actions. The soldiers from my country are a ridiculous number and have only gone after the invasion. And they're not forced, they're all volunteers.

    92. Re:Bad guys by phantomfive · · Score: 1

      Perhaps the goal was to give us an excuse to invade down the road, anyway. It seems far more plausible than that we didn't know who Saddam was before we put him in power. A report was circulating before 9/11 that someone was going to attempt an attack just like that. Then we give known terrorists and genocidal fucks the Taliban a huge shitpile of money to "stop heroin production"... when they are the ones producing the heroin. Are we really this stupid? I'm not so sure. In fact, I'm pretty sure the people making policy decisions at this level are not stupid, they know exactly what they are doing.

      Woah now, you're sounding crazy and conspiratorial. Get your feet back on the ground.

      --
      Qxe4
    93. Re:Bad guys by Joey+Vegetables · · Score: 1

      And THAT, my friend, is why most Muslims and Arabs (and no, I'm not either) will NEVER give in to the U.S. government.

    94. Re:Bad guys by Joey+Vegetables · · Score: 1

      The one that followed the U.S. Constitution, which forbade standing armies, at least for a time?

    95. Re:Bad guys by sumdumass · · Score: 1

      Poor Canon fodders.... I deeply pity them.

      I can see why you posted as AC, I wouldn't want my name, or fake internet name associated with a stupid comment like this either.

      yeah.... that's why we NEED wikileaks :)

      Talk about throwing the baby out with the bath water, all you need is accurate reporting. Not some website in which sensitive information that can aid the enemy is posted because you don't believe Fox News.

      Epic fail in matters of foreign policy, my dear

      And that is his problem how? I mean the failure is not really on the US side either. Well, Unless you think that attacking another country because one of the leaders said your women were 10 dollar whores and hiding this attack under the presentation of fraudulent claims of slant drilling is ok. I mean that should be the first failure, then after giving up when that other country asked it's allies for help and agreeing to an armistice agreement that you don't intend to follow is the second epic failure. We can go on if you want, or do you just think that's all ok? Either way, it's not important because none of it is the op's fault.

    96. Re:Bad guys by stdarg · · Score: 1

      Was that because of fairness towards others, or fear that the army would be used against our own citizens? Different problem imho.

    97. Re:Bad guys by Anonymous Coward · · Score: 0

      I may not support the wars....... but I will always support the soldiers.. The men and women who defend the very freedom I enjoy everyday! I will support them in every way I can.

      off topic sidenote: My 86 yr old still quilts and sends them "to the boys, overseas"........

    98. Re:Bad guys by Joey+Vegetables · · Score: 1

      Both, I would think. The framers certainly feared the latter, but they also recommended a foreign policy based on friendship and trade with all nations insofar as possible but "entangling alliances" with none. Whether out of self-interest, fairness, or some combination of both, the framers recommended foreign policy that would have made standing armies quite unnecessary throughout at least the better part of U.S. history. As a side benefit of that policy, we also would have been safe from being abused by said standing armies.

    99. Re:Bad guys by Anonymous Coward · · Score: 0

      I'm not the person you were responding to, but I'm well aware of our history with Iran.

      That said, at some point our past actions, which are biting us now, are not an excuse for them deciding upon a defensive scheme when they have blatantly stated they will use offensively.

      North Korea doesn't want nukes to hold the US off. They've held off a larger US nuclear arsenal for decades with conventional weaponry and strategy. They want the nukes as a bargaining chip, even for weapon sales (they are a major weapons exporter), and they seem unstable enough to blow one just for the hell of it.

      Iran is enriching nuclear grade material, well above energy needs, so they are speaking as if it's for peaceful purposes and not for a weapon, while making a weapon. Whether or not you believe they have a right to defensive capability, if you hold the US to their wrongs of saying one thing and doing another, at the minimum hold Iran to that same standard.

      Quite frankly, playing the US for other foreign countries bad actions is rather stupid. Iran has been supplied and backed by the Soviets for years. Do you hold Russia, the spinoff of the larger USSR, equally in hatred as you do America? Doubtful.

      North Korea has launched missiles into another country--namely over Japan. That's not defensive by any stretch of the imagination or a mistake--it was a designed and planned test and an offensive threat guised as a test. They learned strictly from that incident with the economic market impact that came from just SPEAKING of that test, that a nuclear arsenal will destabilize even more what was then the 2nd (now 3rd) largest economic power, so just imagine what they can do now, sitting between the 2nd and 3rd (China and Japan respectively) economic powers with an actual nuke.

      And you're for that, for their "defensive" reasons. How clueless are you?

    100. Re:Bad guys by sumdumass · · Score: 1

      That's funny, because I thought we were backing the Shah and that's why the subsequent theocratic regime hated us so much.

      Actually, you are partly right. We only supported Iraq at the request of Kuwait who was paying Iraq for protection from Iran. Kuwait, as well as many other countries in the area saw the Iranian theocratic revolution as a threat that would spread throughout the region much like the domino theory with communism. And contrary to what the GP thinks, we didn't support Iraq by much. Outside of a couple dozen trucks, the best we did was allow them to purchase weapons systems by taking them off the "evil list" (weapons ban). Iraq was originally on the evil list because they dealt mostly with and favored Russia.

      However, I don't disagree with your premise. The GP is an idiot. Kuwait has been an ally of the US for longer then the US has been a country. In fact, our very first amphibious assault on foreign soil was staged from Kuwait which was part of the ottoman empire and our target was another territory in the ottoman empire called Tripoli which was the capitol of the ottoman empire at the time.

    101. Re:Bad guys by morari · · Score: 0, Flamebait

      Get a new profession or stop crying. I'm not going to respect anyone for being an idiot (ie: volunteering) anymore than I have to respect the cashier at McDonald's for their life choices.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    102. Re:Bad guys by sumdumass · · Score: 1

      Wow, you are so batshit crazy that drinking the cool aid is a little lite of a slogan for you.

      Moving on? You're seriously lost here. We created a dictator to oust a dictator who had policies we didn't like, and the dictator we created attempted genocide. Or put another way, the war in Iraq was necessary to remove a consultant that we hired, that we never should have hired, who we hired to secure profit for us and to prevent Iran from becoming the superpower it's looking to become today, and who has essentially commited genocide in our name since we put him into power to achieve our goals.

      Reread you damn history. It happened nothing like that at all. The US did not put Saddam into power and didn't even support Saddam until after they went to war with Iran. And to that point, out support amounted to nothing more then a couple dozen military vehicles and removing them from the export restrictions lists and allowing them to purchase weapons from US manufacturers.

      That in no way is the US putting someone in power in Iraq.

      This is not something you simply "move on" from. Even if some people in this country have forgotten, the world has not. We have established ourselves as incompetent bullies.

      It is when you got your facts straight. Go back and make sure you know your history before spewing out a reply. IT's hard to follow crackpots making crap up as the go to support their ideals.

      Because we are not pleased with the deal, and intend to alter it? In any case, we ALREADY attacked Iran, by proxy, and we are still dealing with the resulting mess. This is my very point to begin with! We take actions for profit and they backfire, but do they? Perhaps the goal was to give us an excuse to invade down the road, anyway. It seems far more plausible than that we didn't know who Saddam was before we put him in power.

      Perhaps if you knew your history you would know that it started with Iran taking actions for profit. Our actions have been retaliatory although perhaps somewhat excessive, from the start. Your entire problem seems to be a lack of knowledge or history. If you only knew, well, then you wouldn't be appearing like some sort of ignorant ass right now. We did not put Saddam into power. That happened entirely independent of the US you ignorant fuck. Saddam came to power by arresting and assassinating his opposition after he took control of the Arab Socialist Baath Party from Ahmed Hasan Al-Bakr and basically owned the Revolutionary Command Council. This has absolutely nothing to do with the US.

      A report was circulating before 9/11 that someone was going to attempt an attack just like that. Then we give known terrorists and genocidal fucks the Taliban a huge shitpile of money to "stop heroin production"... when they are the ones producing the heroin. Are we really this stupid? I'm not so sure. In fact, I'm pretty sure the people making policy decisions at this level are not stupid, they know exactly what they are doing.

      Repeat after me, The Taliban were not terrorist until after the US invaded Afghanistan and ejected them from power. They were genocidal fucks but not terrorists. And the shitpile of money was also aimed at reducing some of the human rights violations. It also came in the form of aid which wasn't money at all, but products like food and medicine that Afghanistan could use. Of course there is the 43 million that was a reward for the Taliban outlawing or banning Opium which thye did reduce the opium crops by about a half. but the effects of that was just to make the remaining opium more valuable which means more of it got distributed. but for you to insinuate that it's anything more then a gaff, is a bit ridiculous and also ignoring the plain and simple facts of history.

      Which all comes back to the idea that joining the military is stupid, because even WWII w

    103. Re:Bad guys by Anonymous Coward · · Score: 0

      Peel yourself away from MSNBC much? There's a real world out there, and you clearly are not living in it.

    104. Re:Bad guys by drinkypoo · · Score: 1

      here is a citation but I became aware of the Bush-Nazi link due to an article in the LA times.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  2. It's recurring by Anonymous Coward · · Score: 0

    They faced the same problem in the 90s, regarding astronauts and Harvest Moon.

  3. Moral framing by Arancaytar · · Score: 1, Troll

    takes into account the sacrifices of soldiers within some sort of moral framing

    I see no mention of the moral framework within which civilian casualties are taken into account.

    But then, that is realistic.

    1. Re:Moral framing by TheJokeExplainer · · Score: 2, Interesting

      This is why most FPS games have no civilians, something I miss given the richness of detail gamedevs put into creating maps and environments.

      It's like you have entire cities composed of ghost towns occupied by nothing but soldiers, something that detracts from the experience and atmosphere.

      On a similar note, there are also no children or killable children in most "violent" video games. They were not put in Oblivion and made unkillable in Fallout 3 because of moral objections. You don't see 'em in the GTA series too for the same reasons.

      --
      visit my pal the xkcd explainer!
    2. Re:Moral framing by Anonymous Coward · · Score: 0

      There is nothing moral about killing someone. Period. It might be a necessary (though a lot of modern war involves killing people who would mostly rather spend their lives in peace, and would have been very unlikely to have hurt me if I stayed at home and didn't go there with loaded weapons), but it is at best a necessary tragedy. There is no victory in war. Honoring our soldiers is the biggest hoax I've seen - there is no pride in butchering others, even if it is cloaked in "duty for your nation".

      I don't mean to say that I don't respect people who defend their country, but most of the soldiers are not fighting for me or my freedom. They strike where some suit tells them to. I have given up more freedom and dignity in the name of "protection" - and I see very little benefit.. I have taken to wearing tight jeans rather than wear a belt and pass a detector holding my pants up at the airport. This country is going bankrupt, while we fight about poor people coming in across the border. Rather than raise the standard of living for everyone - a country of 300 million people should have enough surplus to support a few thousands of people crossing the border - the government wants to artificially create a labor scarcity?

    3. Re:Moral framing by Whalou · · Score: 1

      There is no victory in war.

      As Bertrand Russell once said: "War does not determine who is right - only who is left."

      --
      English is not this .sig mother tongue...
    4. Re:Moral framing by tophermeyer · · Score: 1

      There is nothing moral about killing someone. Period.

      That's incredibly naive, or at minimum is a very unique moral position. Unprovoked aggressive military action may immoral (situationally dependent), but to make a blanket statement that all killing is wrong is foolish. Some of us have been fortunate to have grown up in areas of the world where killing each other for resources is not a daily part of life, many many other people are not so lucky. What do you think of our military involvement in, say, Somalia or Bosnia? Do you think it was wrong for our soldiers and airmen to kill people to prevent the massacre of entire communities?

      Honoring our soldiers is the biggest hoax I've seen - there is no pride in butchering others, even if it is cloaked in "duty for your nation".

      Just recognize that our relatively comfortable lifestyle has been secured by generations of soldiers that actively work to eliminate threats to our way of life. Call it imperialistic if you want, but recognize that without some big strong men to protect us we would literally be slaving in someone else's fields right now.

  4. Movies by JumperCable · · Score: 1

    Just look at the movie industry to see how it has worked out.

  5. Why target games specifically? by atomicstrawberry · · Score: 4, Insightful

    For decades we've had films which are "essentially created as entertainment and to make money" and which depict major conflicts, often with input from people who fought in them. They'll often attack more recent subject matter than games will, too.

    1. Re:Why target games specifically? by Anonymous Coward · · Score: 0

      This question has been asked of films. When Saving Private Ryan came out, there was quite a bit of news coverage on WWII vets having flashbacks. And I doubt that wasn't the first or last occurrence either.

    2. Re:Why target games specifically? by Anonymous Coward · · Score: 0

      Because one is passive and the other is active. Duh.

    3. Re:Why target games specifically? by ledow · · Score: 1

      I think MUCH worse than anything to do with current wars (propaganda will always be around), which we still have the ability to challenge, not participate in, or stop entirely, is rewriting history.

      Watch U-571. That teaches American kids that America captured the Enigma machine. Alan Turing would be turning in his grave watching that and it does an horrendous dis-service to the other countries involved in that war. Trouble is that it's hard to challenge something that seeps into the social subconscious as "fact" even if it comes from a movie. Rewriting history dumbs down the contributions people made, makes the evil seem less evil and focuses on entirely the wrong things about war.

      This is much of what irks me about France/ Germany's "no trading swastikas or other Nazi memorabilia" rules. It's pretending things didn't happen when they obviously did, pretending that a symbol has power rather than evil people who gather behind it (the swastika was previously used for other, slightly more wholesome, purposes). Or China's attitude to Tiananmen square.

      War films, games, 3d-holographic simulations, whatever will always be around. But people should realise they are not real. Games don't claim to be "just like being there" - most of them include save/load and don't remove the game and not allow you to ever play it again once you've been killed. Movies do claim this, in some cases, to a certain extent and are much more dangerous in the social mind because they are often unchallenged, much more mass-market, and don't require the viewer to think. Everyone *knows* that when the Titanic sank the band kept on playing. But next generation will *know* that someone clung to a door, some old lady lost her pearls, etc.

      Even The Dambusters has inaccuracies but they don't affect the history of the film as much as more modern "re-tellings". More dangerous than a game that upsets a veteran, is a movie that eventually rewrites history to be more "glorious", Chinese-whispers-style.

    4. Re:Why target games specifically? by SakuraDreams · · Score: 1

      Guess what - the movie ENIGMA was an affront to Poland. It did not elaborate on the work of the Polish mathematicians in cracking the original ENIGMA meanwhile the bad guy turns out to be a Pole who collaborates with Germans because of the Soviet massacres of Polish officers and civilians at Katyn. Sick.

    5. Re:Why target games specifically? by Anonymous Coward · · Score: 0

      Even The Dambusters has inaccuracies

      It's true, the dog's name was really "black bastard".

    6. Re:Why target games specifically? by dlt074 · · Score: 1

      and some movies, like Hurtlocker, even get praise and awards even though it's pure shit and most soldiers(who've been to IZ) who see it agree. i couldn't even make it half way, it was so utterly wrong and incompetent. not sure who "advised" on that monstrosity. it's one of the few movies that pisses be off on a visceral level. then, there's movies like Restrepo. love it! but, i only stumbled upon it by mistake and i'm sure it will not make anywhere near as much money as that lie hurtlocker.

    7. Re:Why target games specifically? by mcgrew · · Score: 1

      That's true of the last century, but have you seen Saving Private Ryan or We Were Soldiers? Name a war flick from the 21st century that was "essentially created as entertainment and to make money".

      Those movies were WAY too realistic to be called entertainment. They're nothing but art with a purpose -- to educate people how bad war really is. Hell, I read that Private Ryan gave WWII combat vets flashbacks, and I could see where We Were Soldiers might give Vietnam combat vets flashbacks, too.

  6. Been there, done that. by Anonymous Coward · · Score: 0

    The stupid thing is, games have already been doing it for years. How many FPS's do we know that are featured in the middle east? We all know what the game developers are referring to and implying, they just avoid it or sugar coat it by renaming countries or featuring a country that the US/The West hasn't attacked yet. Same thing happened in the 90s when it was popular to have games set in or based around South American conflict.

  7. Grow a pair maybe? by Anonymous Coward · · Score: 0

    Look I understand a veteran feeling certain ways about a game that depicts a war he was in, but this isn't even about him. This is about the portrayal of certain ethnic groups and them getting over emotional about a video game. These games are developed in countries that view these areas as containing enemy insurgents. If you don't like the portrayal then don't buy the game or develop you own game and stop giving the bad people of your area a free pass for more then stupid reasons.

    Really, it should read "over emotional public is overreacting once again for stupid reasons"

  8. Easy Answer by Ruke · · Score: 1

    The short answer is: if playing a video game upsets you, you shouldn't play that video game. I mean, it's a given that you can't make a game that appeals to everyone. Someone might even be deeply offended by your "murder simulator." But the people who aren't going to play your game anywaren't and shouldn't be the main concern of the game designers.

    1. Re:Easy Answer by Anonymous Coward · · Score: 0

      Yeah I think those guys got their argumentation messed up. They argue that games can't have universal appeal. Fine. But then they end with

      To make a game that takes these factors into account while trying to create something that is both entertaining and capable of mass appeal among the gaming community is near impossible

      Sorry but mass appeal is still possible.

  9. What about movies? by Apotekaren · · Score: 4, Interesting

    So why are movies entitled to depict ongoing wars for profit and entertainment without this risk for backlash?
    How many movies haven't already been made about the wars in Iraq or Afghanistan, and often getting critical praise for their guts to comment on something so fresh and close to heart?

    --
    She: Hey, are you a traitor? Me: No, I'm atheist.
    1. Re:What about movies? by Vahokif · · Score: 3, Informative

      The difference is that movies can show that war is hell. Games, by definition, have to make war fun.

    2. Re:What about movies? by Anonymous Coward · · Score: 0

      I don't buy it. Don't you watch movies to have fun too? If not, name another reason people watch movies and I'll argue that it can apply to video games too.

    3. Re:What about movies? by Anonymous Coward · · Score: 0

      So the equivalent of a game showing war is hell would be to have it BSOD every 5-7 minutes. amirite?

    4. Re:What about movies? by Securityemo · · Score: 1

      You could depict it as a grisly survival-horror/twitch fps hybrid? But how do you get something like the slippery-brain incident from "generation kill" in a video game?

      --
      Emotions! In your brain!
    5. Re:What about movies? by Vahokif · · Score: 1

      I think it would have to be visceral, poignant and depressing, but not fun per se; escaping from the firebombing of Dresden for instance.

    6. Re:What about movies? by Anonymous Coward · · Score: 0

      Only if you watch comedies. Movies are also designed to make you think and to also feel an emotional connection with the character. I personally did not have fun watching 'Schindler's List', this didn't make the movie shitty because it didn't have a fart joke.

    7. Re:What about movies? by Anonymous Coward · · Score: 0

      Comedies? Fart jokes? I think you confusing laughing and pleasure. It's fun to think and it's fun to feel an emotional connection with the character, which is why you watched Schindler's List.

    8. Re:What about movies? by Ambiguous+Puzuma · · Score: 4, Informative

      Games, by definition, have to make war fun.

      Do they?
      By most accounts, Pathologic is a bleak, depressing game--yet some people find it quite compelling anyway, if they can look past its flaws (most notably an incomprehensible translation from Russian to English). From page 2 of the review "Butchering Pathologic":

      A couple of years ago I had an argument with a friend, one of those differences of opinion that leaves you fuming and coming up with witty ripostes for days afterwards. I was saying that a good game doesn't have to be fun. She was saying that was ridiculous.

      My argument, though I botched my explanation at the time, is that games have incredible untapped potential in the field of negative emotions. Just as the lowest common denominator of any art form appeals to 'positive' emotions, whether it's humour, arousal or excitement, so it is that our young games industry is obsessed with the idea of 'fun'.

      I think this is one of the core reasons that the games industry hasn't had its Casablanca or Citizen Kane- we're still in the era of musicals and slapstick comedy. No games developer's going to try and make its audience feel sad, or lonely, or pathetic, at least not for long stretches. You might get games that dip their toes into that water from time to time, but by and large developers are keen to keep you smiling.

      But that debate is just a big, ugly thorn bush that I've run through too many times already with nothing to show for it. The point is that Pathologic fearlessly wields desperation, brutality, hopelessness, exhaustion, cruelty, even ignorance and pain, and, if you can stomach it, the result is phenomenal.

      Pathologic could not ever be described as fun. Tramping back and forth across town, trying to stem the torrent of deaths while aching to know what's going on /is not fun./ This is not a game. There isn't a word for it really, which is probably why the developers, Ice-pick Lodge, call Pathologic "an exercise in decision making" on their translated English website.

      And this is coming from a rave review that opens with:

      I'm going to explain, right now, why a Russian FPS/RPG called Pathologic is the single best and most important game that you've never played.

      Okay, so it contradicts itself on whether Pathologic is a "game" or "not a game". But that's because there's a largely unexplored gray area in between, where something can play like a game--and be as rewarding as a game--without being "fun".

      (If you want to read the full review of Pathologic, since there doesn't seem to be a good way to navigate between the pages: part 1, part 2, part 3)

    9. Re:What about movies? by Securityemo · · Score: 1

      Too awesome and larger-than-life. I think you'd have to have a pretty normal setting, but one that focuses on the many miseries and endless torments of war, without in any way glorifying suffering. A sort of digital http://en.wikipedia.org/wiki/Social_realism.

      --
      Emotions! In your brain!
    10. Re:What about movies? by Psaakyrn · · Score: 1

      Unless it is a serious game, which is a game which is not primarily for fun. http://en.wikipedia.org/wiki/Serious_games

    11. Re:What about movies? by Anonymous Coward · · Score: 0

      i think the use of the word 'fun' is the problem some are having. games and movies are both made to be entertaining, not necassarily fun. its the entertainment value. if a person isnt entertained at all with a game or movie then there is no likable quality in it for them. they will be bored and probably stop playing or watching.
                schindlers list wasnt a fun movie but it was entertaining (not in a making light of the situation sort of way, obviously). if it werent entertaining then it wouldnt have been as successful as it was and no one would even remember it. those emotional connections that you feel with the characters are your entertainment value.
                anyways, the entire point of the article itself is a bit ridiculous. i would say over half of all military members have played CoD or MoH, etc... at some point or another for entertainment. i know alot of guys that are or have been in the heat of actual situations and they still love to play these games. that fact of the matter is the more real, current, and accurate the games are the more military members will enjoy them.

    12. Re:What about movies? by Draek · · Score: 1

      Really? I've yet to see large crowds walking out of a war movie before it ends, so if they're *capable* of showing that war is hell they certainly aren't doing it.

      --
      No problem is insoluble in all conceivable circumstances.
    13. Re:What about movies? by cgenman · · Score: 1

      Games, by definition, have to make war fun.

      No. Games have to make war a compelling experience.

      Silent Hill is not fun. Silent Hill is a frightening, hellish experience.
      Heavy Rain is not fun. Heavy Rain is a gripping action drama.
      Diablo isn't fun. Diablo is a Pavlovian masterpiece of reward pacing.
      Most MMO's cease being fun in the middle, and become compelling reward treadmills with social aspects.
      Flower isn't fun. Flower is peaceful, relaxing, and gorgeous.
      EA Sports Active isn't fun. It has a compelling real-world reward (getting fit).

      The idea that games have to be fun is a silly generalization. Many games are compelling for reasons other than traditional "fun." You have the drive for exploration, the drive for mastery. You have tension about plot elements. You have reward pacing. The player can care about characters or events. The player can be afraid. The player can be in love. You can twist the player's anger at an enemy, or play up the player's need to understand their character. You can even just play the tension-and-release-and-tension rollercoaster carefully to make an otherwise boring experience into a compelling one. In similar ways to how Se7en was compelling, so too was Heavy Rain.

      "Fun" is nowhere near as nuanced an understanding of videogames as the medium is capable of.

      For one, you can make the player experience deeper loss in videogames. Say the player chooses to risk his own life to save another character during a firefight, only later to have that character die by a roadside IED. Or maybe the player builds up each of a group of characters, only to make a decision that costs one of the characters their life. When you're watching a movie, you can sympathize with characters dealing with regret. But only video games can make that regret belong to the player. Myth by Bungie explored this a little bit, with NPC warriors that you tried to herd and keep alive through multiple levels, but inevitably your little loved ones would die off one at a time because of your mistakes.

    14. Re:What about movies? by Vahokif · · Score: 1

      The thing is that depressing isn't a bad thing for a movie to be. However, not fun is (generally) a bad thing for a game to be.

    15. Re:What about movies? by Dunbal · · Score: 2, Interesting

      I've yet to see large crowds walking out of a war movie before it ends, so if they're *capable* of showing that war is hell they certainly aren't doing it.

            A live 120mm mortar round in going off in the middle of the movie theater should do it. Then the (surviving) people will have a fairly good idea about what war really is.

      --
      Seven puppies were harmed during the making of this post.
    16. Re:What about movies? by Hognoxious · · Score: 1

      A live 120mm mortar round in going off in the middle of the movie theater should do it.

      Tardiggetydarnation! Someone's leaked our latest anti-piracy plan!

      Yours in the MPAA,
        Kilgore Trout

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    17. Re:What about movies? by sourcerror · · Score: 1

      Oh, is that what these 3d movie technology is about?

    18. Re:What about movies? by drinkypoo · · Score: 1

      Diablo isn't fun. Diablo is a Pavlovian masterpiece of reward pacing.

      Diablo played in a group is fun. It's fun to clear dungeons with your friends. It's fun BECAUSE of the pacing which keeps it challenging more or less forever, although personally I found it less fun after you've actually beat it. It's getting your character up there that's fun, making them ever more powerful is a bit of a snore.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    19. Re:What about movies? by shutdown+-p+now · · Score: 1

      Really? I've yet to see large crowds walking out of a war movie before it ends, so if they're *capable* of showing that war is hell they certainly aren't doing it.

      The kind of war movies that show that don't get shown in the theaters. Admittedly I don't know of any such American movies, but then I didn't look. In my own country, there is this one. Very graphic, and very depressive. Of people I know, the majority didn't have the guts to get past the first half (which is generally more gory). A few refuse to even try to watch it due to its reputation.

      Then again, war in Chechnya was much more bloody for both sides compared to Iraq or Afghanistan...

    20. Re:What about movies? by stewbacca · · Score: 1

      The difference is that movies can show that war is hell. Games, by definition, have to make war fun.

      Die, reload last saved game, die again, reload last saved, die again, lower difficulty to easy, reload last save, die again...That's not a lot of fun.

    21. Re:What about movies? by WWWWolf · · Score: 1

      The difference is that movies can show that war is hell. Games, by definition, have to make war fun.

      No. There's a difference between the things depicted and how the people experience them.

      Movies depict war as hell. They make the experience of watching the movie exciting (heart-pounding and poignant, usually).

      In same way, nothing stops video games from depicting war as hell, while making the experience exciting (adrenaline-soaked and audio-visually interesting, usually).

      For example, from the gameplay point of view, I enjoyed Dragon Age: Origins - so many tactical opshuns and kicking monster ass was fun - but at the same time, I kept thinking that medieval warfare was far more gruesome than what was actually depicted in the game, and if the fact that main characters in the game always walk around with gobtons of blood spatter on them after the battle is horrifying to the point of absurdity, real medieval soldiers probably had it far worse. I mean, good grief, think about it.

    22. Re:What about movies? by yerxa · · Score: 1

      That is an asinine perspective. Hollywood movies almost never depict the repetitive grind that war is for the common soldier. Tension is added, liberties taken in regard to mise en scene and typical scenarios. Of course its all done with the intent to provide some entertainment to coat a message. Unfortunately critics and anyone else who hasn't been in the heat of it or even close often mistake the message for truth instead of the propaganda it usually is. So what you take to be a demonstrative illustration of "war" as "hell" I say is another gel coated capsule of liberal bullshit. Of course there are exceptions but even those are not entirely representative of what actually takes place. Games are an "activity engaged in for diversion or amusement" and in that sense they are intended to be fun within the context of a war or conflict setting. They certainly do not intend to make war fun which is why any realism that becomes overly taxing on creating fun are eliminated from games. i.e. being able to run a lot more than any super soldier could; unrealistic ammunition supplies; technologies and intelligence well beyond current capabilities; and perhaps most importantly an enemy that has limited or no capability to adapt. People like Dale Dye (http://www.imdb.com/name/nm0245653/) are in high demand to bridge the gap in whats portrayed and reality. Of course he's often an advisor only and certainly not the creative director. G

    23. Re:What about movies? by StopKoolaidPoliticsT · · Score: 1

      They tend to get critical praise becuase the critics tend to support the politics portrayed by the movies... on the other hand, the movie going audience wants to be entertained for their $10, not preached to, so they tend to stay away. Almost all of the movies in the last 5 years or so that have involved the wars in Afghanistan or Iraq have flopped, especially at the US box office.

      From boxofficemojo.com and by no means a complete list, just what came to mind

      The Hurt Locker - $16 million US ($4 million of which came during re-release after the Oscar), $32 million foreign
      Green Zone - $35 million US, $59 million foreign
      In the Valley of Elah - $6.8 million US, $23 million foreign
      Stop-Loss - $11 million US, $291k foreign
      Brothers - $29 million US, $14 million foreign
      The Kite Runner - $16 million US, $58 million foreign
      Jarhead - $63 million US, $34 million foreign
      The Kingdom - $47 million US, $39 million foreign
      Lions for Lambs - $15 million US, $48 million foreign
      Rendition - $10 million US, $17 million foreign
      Redacted - $65k US, $716k foreign

      Most of them didn't even make back their production budgets when considering worldwide gross, much less the marketing budgets to go with them. The shear number of movies show that Hollywood is completely obsessed and the continue to make movies about the subject even though the American public is generally pretty consistently turned off by them. You could say that they're targeting the foreign markets instead, but I guess that makes Hollywood not so much Hollywood, USA anymore, doesn't it? Then again, films are being made outside the US more and more, with Hollywood merely remaining the traditional centralized headquarters that everyone reports back to/meets up at.

      Back to the politics, look at how many of the same critics panned The Stoning of Soraya M. Despite being a gutsy portrayal of how women are still treated in some Islamic countries, it doesn't suit the politics of a good chunk of the critics.

      --
      Stop Koolaid Politics
    24. Re:What about movies? by Joey+Vegetables · · Score: 1

      The opening battle sequence in Saving Private Ryan was said by many veterans to be relatively realistic, at least by Hollywood standards.

    25. Re:What about movies? by Anonymous Coward · · Score: 0

      I think you have it exactly correct. Movies rarely glorified war, games almost always do.

      We (sorry, we the veterans of recent conflict) are not the target audience. They may be getting input to make it "more real" but it isn't to sell the game to us. They are selling to the insatiable FPS crowd that thinks that they are fun.

      I'll summarize it like this: I know a lot of people that play those games. None of them have ever had to shoot someone or watched their friends be blown up.

      I don't fault them for it though. I may not like it, so I don't buy the game. I don't try to make it a big political thing on /. because I was against an illegal war in Iraq that diverted all our resources and attention away from Afghanistan. Once your there, it doesn't really matter how it started.

  10. It's a recurring dilemma by ifiwereasculptor · · Score: 1

    The same thing happened in the 90s, with astronauts and Harvest Moon.

  11. Moral Framework by 0123456 · · Score: 1

    I'm looking forward to 'Grand Theft Auto: Baghdad' myself.

  12. father-in-law Vietnam vet by johnhp · · Score: 4, Interesting

    My father-in-law is a Vietnam vet. Anyway, he's surprisingly into video games for a guy his age, and he likes the Call of Duty style games. As far as I can tell he doesn't find it uncomfortable at all to play war games.

    I did find one aspect of war games that upset him. He watched me playing Call of Duty or some game like that, and I was playing the offline campaign. A bunch of allied AI troops were in my way and I shot them down while laughing. He said that I, or maybe just my actions, were "sick" and said something else about how you shouldn't fire on your own guys, then got up and left the room.

    1. Re:father-in-law Vietnam vet by Anonymous Coward · · Score: 1

      I...have to agree with your father-in-law here. That's incredibly fucked up to do, *especially* in front of a veteran.

      It's like playing GTA and mowing down cops while your cop buddies who've seen friends die in firefights are watching.

      Or playing a flight sim and crashing it into buildings with people who had family die in 9/11.

      It may be amusing and in the game for you to do, but it doesn't detract from the highly insensitive action you took while he was there. If he hadn't been there it would've been a little off, but not terrible.

    2. Re:father-in-law Vietnam vet by arth1 · · Score: 1

      I did find one aspect of war games that upset him. He watched me playing Call of Duty or some game like that, and I was playing the offline campaign. A bunch of allied AI troops were in my way and I shot them down while laughing. He said that I, or maybe just my actions, were "sick" and said something else about how you shouldn't fire on your own guys, then got up and left the room.

      But shooting civilian "gooks" was A-OK?

      Anyhow, the game designers don't really need to create new war games. Brush up the graphics on the existing ones, change jungle and water textures to rock and desert textures, tweak the skin colour and clothing of the natives, and off you go. Escape from Saigon can become Escape from Kabul.

    3. Re:father-in-law Vietnam vet by johnhp · · Score: 5, Interesting

      I agree that clearly my father-in-law interpreted those pixels as "men", but to me they are just game pieces. I feel no more sympathy for their virtual fate than I feel for that of a chess piece.

      So while I could have or should have considered his perspective on the game, there's nothing "a little off" about my outlook.

    4. Re:father-in-law Vietnam vet by DNS-and-BIND · · Score: 2, Insightful

      Do chess pieces scream and spout blood when you shoot them with a realistic-sounding machine gun? You lack empathy, man. That's a little off.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    5. Re:father-in-law Vietnam vet by HopefulIntern · · Score: 1

      Buy him CoD: Black Ops for christmas. That might hit a little closer to home.

    6. Re:father-in-law Vietnam vet by nem75 · · Score: 2, Insightful

      Once more, with feeling: it's not blood, it's pixels. It's not a real scream from the pixels you just interacted with. It's make believe. Deal with it.

    7. Re:father-in-law Vietnam vet by couchslug · · Score: 1

      The reality now is that many G.I.s will be playing video games while deployed. Nothing new, deployments have a lot of boring time to kill (pun intended)
      and most of them aren't going to get their panties in a wad.

      Except for some old folks, the military is a young group who have grown up gaming. Just make good, interesting games.

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    8. Re:father-in-law Vietnam vet by DNS-and-BIND · · Score: 0, Flamebait

      Games have meaning, they do not exist in a vacuum. A make believe scream is still a scream. How about some compassion for the feelings of others?

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    9. Re:father-in-law Vietnam vet by Anonymous Coward · · Score: 0

      Do chess pieces scream and spout blood when you shoot them with a realistic-sounding machine gun? You lack empathy, man. That's a little off.

      Wait, are you chastising him for shooting down people in a (more or less) realistic fashion in a game now, or are you chastising him because the people he shot down in a realistic fashion were the wrong people, namely his own?

      I agree about the empathy bit, but I fail to see why it only applies to one side. Either it's just a game, in which case it's, well, just a game, or it's not... but then you can't say "it's just a game" when killing others, either.

    10. Re:father-in-law Vietnam vet by jbssm · · Score: 1

      A bunch of allied AI troops were in my way and I shot them down while laughing. He said that I, or maybe just my actions, were "sick" and said something else about how you shouldn't fire on your own guys

      Of course not, and your father as a Vietnam vet knows that very well. What you should do is to drop napalm over children in villages. Now that I'm sure he would find perfectly acceptable and human.

    11. Re:father-in-law Vietnam vet by johnhp · · Score: 1

      The worst offenses in the Vietnam war don't necessarily tell us about the humanity of all veterans, especially not 35 years later.

      Do you really think that he would approve of burning children, in games or in real life? Your comment is stupid. Not every Vietnam veteran is guilty of war crimes. For all you know, my father-in-law might have been a surgeon who was drafted into medical service.

    12. Re:father-in-law Vietnam vet by Tarsir · · Score: 2, Insightful

      Which 'others' are you referring to? I'm going to assume you aren't referring to the animated characters who were screaming... they do not have feelings. They're just depictions. If you're referring to the Vietnam Vet father-in-law, then the OP has already conceded that he was insensitive to the guy's feelings.

    13. Re:father-in-law Vietnam vet by shutdown+-p+now · · Score: 1

      But shooting civilian "gooks" was A-OK?

      Are you implying that his father necessarily did that, simply by virtue of being a Vietnam veteran?

      Do you have any decency whatsoever?

    14. Re:father-in-law Vietnam vet by Anonymous Coward · · Score: 0

      Agreed, I'm 20 and been a gamer all my life but that shits cold.

    15. Re:father-in-law Vietnam vet by Anonymous Coward · · Score: 0

      Except you laughed while gunning them down.

    16. Re:father-in-law Vietnam vet by arth1 · · Score: 1

      Are you implying that his father necessarily did that, simply by virtue of being a Vietnam veteran?

      No, I'm implying that the father-in-law was not reacting to those aspects of the game, only the killing of allies.

      Do you have any decency whatsoever?

      What's decent depends on your point of view. To me, supporting a war that carpet bombed civilians, and where children even today are born with birth defects due to chemical warfare is way past indecent.

    17. Re:father-in-law Vietnam vet by jaryd · · Score: 1

      Hopefully the adult police officers and veterans present have the mental capacity to discern between a fantastical -gaming- experience and real life enough to emotionally separate the two.

    18. Re:father-in-law Vietnam vet by shutdown+-p+now · · Score: 1

      No, I'm implying that the father-in-law was not reacting to those aspects of the game, only the killing of allies.

      How many Vietnam war games are out there which even allow killing of civilians as an option?

      What's decent depends on your point of view. To me, supporting a war that carpet bombed civilians, and where children even today are born with birth defects due to chemical warfare is way past indecent.

      There is a difference between supporting a war and the politicians who were behind it, and supporting the soldiers who fought in it because they were deployed there by an order they could not disobey.

      My father fought in Soviet-Afghan war (VDV officer). He told some rather disturbing stories that, overall, shaped my opinion of the conflict as a mess largely perpetrated by Soviet side. But this doesn't mean that Soviet soldiers and officers who fought there (and who were not directly complicit in war crimes) do not deserve my respect for serving their country, however misguided it may have been.

    19. Re:father-in-law Vietnam vet by Anonymous Coward · · Score: 0

      You've obviously never played battle chess...

  13. TFA is sorta right. Key: USE GOOD JUDGEMENT by gravos · · Score: 4, Interesting

    I guess the point that TFA is trying to make is that WW2, Vietnam games are tolerated because those are OLD, long-gone wars that don't have much resonance with most people these days. It doesn't get portrayed in the media every day, etc, etc... But games set in unresolved warzones are more tricky because fight hasn't finished and people still have skin in the game.

    That's true and all, but I don't think it means you can't make modern conflicts into games. It just means good judgement is much more important. You can't apply some formula, you have to actually think about how you portray each side and how people are going to react. You have to be careful, but there is still a lot of room for creativity.

    1. Re:TFA is sorta right. Key: USE GOOD JUDGEMENT by mcgrew · · Score: 1

      Vietnam games are tolerated because those are OLD, long-gone wars that don't have much resonance with most people these days.

      Get off my lawn, sonny boy. You act like everybody who fought in Vietnam is either dead or in a nursing home.

    2. Re:TFA is sorta right. Key: USE GOOD JUDGEMENT by Any+Web+Loco · · Score: 1

      This should be nodded way the hell up. One of the main reasons you Mercans are having such a tough time in Iraq and Afghanistan is that you never learned the lessons of the last land war you fought in Asia. It's within living memory. Those who forget history etc...

  14. Or you could worry about making a fun game by Sycraft-fu · · Score: 4, Insightful

    And not trying to push your anti-war message. Seriously, it is a GAME, it is meant to be fun, not realistic, not educational. If you don't like that, don't buy them.

    If you want to try to make a game like you are talking about, where you have a message you want to ram down people's throats, well be my guest. However don't be surprised if, like most "message" games it completely and totally bombs (the Christians have tried this for years).

    1. Re:Or you could worry about making a fun game by sammyF70 · · Score: 2, Insightful

      I guess you missed my point. I was replying to the AC stating that a game seen from "the other side" would be about suicide bombers and ended with "oh poor me". Stupid stereotype, s someone else said (but I think the "avoid the missile J&R" might actually be fun :P

      Anyway I don't see how game would be less fun if you were playing afghani guerrillas shooting at "invading" UN troops. It might actually make the game stand out of the crowd in terms of gameplay.

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    2. Re:Or you could worry about making a fun game by grumbel · · Score: 3, Insightful

      Seriously, it is a GAME, it is meant to be fun,

      If you want to make it fun then don't put it into a current day war, better yet, don't put it into any war that ever happened, as you will just end up twisting and mutilating history. If you need war then do some fancy fantasy or sci-fi or whatever that is far removed from reality. If you portrait current day war you have a responsibility to do it at least somewhat accurately.

    3. Re:Or you could worry about making a fun game by nido · · Score: 1

      Anyway I don't see how game would be less fun if you were playing afghani guerrillas shooting at "invading" UN troops. It might actually make the game stand out of the crowd in terms of gameplay.

      You have to take social programming into account to better understand what's considered 'fun'. My ex-army/afghan vet friend couldn't enjoy a game as the guy who killed his squad ('allegedly' - he apparently has a few versions).

      And most people believe verbatim what the big news networks tell them to believe, so how could they play a game with a conflicting premise? (ABC, CBS, NBC, Fox, CNN - all share certain sacred beliefs about the forever war, and differ only in unimportant details)

      But I do understand your point... I found an old book called Enemies are Human (1955) at the thrift store once.

      --
      Learn the rules so you know how to break them properly.
      www.teslabox.com
    4. Re:Or you could worry about making a fun game by PopeRatzo · · Score: 1

      Seriously, it is a GAME, it is meant to be fun, not realistic

      What part of the airport scene in Modern Warfare 2 was "meant to be fun"?

      Why don't you just say that today's games are creative works (sometimes) no less than movies, and not everything in a movie is meant to be fun.

      Art is what it is, and there is a surprising variety in what people enjoy.

      I'm just surprised people are talking about the "public relations nightmare" that's waiting for game manufacturers of realistic war games, but nobody explains how it's different from going to see Hurt Locker or some realistic war movie. I can just as easily seeing one of those films having a very harsh effect on a combat vet with PTSD, which is what this is all about.

      --
      You are welcome on my lawn.
    5. Re:Or you could worry about making a fun game by PinchDuck · · Score: 1

      Or, if they do publish such a game, you could choose to not purchase it.

    6. Re:Or you could worry about making a fun game by Thing+1 · · Score: 1

      If you portrait current day war you have a responsibility to do it at least somewhat accurately.

      This CD has been waking me up for a couple years now. This morning I had a powerful reaction when I heard the words, "With, without. And who'll deny, it's what the fighting's all about?" I love compression in communication. It's so cool how they reduced the enormity of war and conflict to two words: with, without.

      That's accurately portraying a war. And "Dark Side of the Moon" is one of the biggest-selling albums of all time. I'd love to see a game where you devise strategies to go after resources held by the enemy, with that understood to be the goal.

      But then, I guess I just described StarCraft.

      --
      I feel fantastic, and I'm still alive.
    7. Re:Or you could worry about making a fun game by Anonymous Coward · · Score: 0

      What part of the airport scene in Modern Warfare 2 was "meant to be fun"?

      I Know, seriously, I couldn't get far enough ahead of my squad to where I could kill the civilians, all i could do was mop up after the AI in front of me shot everyone. I wanted to shoot some unbroken shit, but I could never get ahead of those assholes who never had to reload THEIR weapons...

      Totally not fun.

    8. Re:Or you could worry about making a fun game by Hatta · · Score: 2, Insightful

      If you want to make it fun then don't put it into a current day war, better yet, don't put it into any war that ever happened, as you will just end up twisting and mutilating history.

      You can make a fun game *and* mutilate history at the same time. There's no reason you shouldn't.

      If you portrait current day war you have a responsibility to do it at least somewhat accurately.

      Why?

      --
      Give me Classic Slashdot or give me death!
    9. Re:Or you could worry about making a fun game by BForrester · · Score: 1

      "War is an extension of politics" (Clausewitz), so if you make a game about any actual war, it has a political subtext by default. You can make a subtle undertone, or totally balanced, or overt propaganda, but message is inseparable from war games. It's not something that needs to be "inserted."

    10. Re:Or you could worry about making a fun game by adavies42 · · Score: 1

      i saw an arcade game (a gimmicky thing with a helmet you wore with a screen inside) once where you played a tank commander trying to repel a beach landing. there weren't any flags visible on anyone, but the implications were fairly clear.

      --
      Media that can be recorded and distributed can be recorded and distributed.
      -kfg
    11. Re:Or you could worry about making a fun game by stewbacca · · Score: 1

      To me, video games about real human conflicts are more fun than being a Space Marine. It's like how racing simulations are more fun than arcade racers (best attempt at a car analogy).

    12. Re:Or you could worry about making a fun game by Maarx · · Score: 1

      If you portrait current day war you have a responsibility to do it at least somewhat accurately.

      What about games like the Total War series, that portray a real historical environment in a way that lets you write any history you want?

    13. Re:Or you could worry about making a fun game by CrimsonAvenger · · Score: 1

      "War is an extension of politics" (Clausewitz),

      Actually, he wrote:

      "War is a mere continuation of policy by other means."

      Well, when we translate into English what he actually wrote, anyway.

      --

      "I do not agree with what you say, but I will defend to the death your right to say it"
    14. Re:Or you could worry about making a fun game by amRadioHed · · Score: 1

      Seems to me only sociopaths would really consider killing of any sort fun, and yet most people can enjoy a game with killing as the main objective because they know it's not real. I'm sure a game from a "terrorists" perspective would cause a political uproar, but it could also make for a really good game.

      --
      We hope your rules and wisdom choke you / Now we are one in everlasting peace
    15. Re:Or you could worry about making a fun game by PachmanP · · Score: 1

      What about games like the Total War series, that portray a real historical environment in a way that lets you write any history you want?

      What do you mean write any history I want? Are you saying that Carthage did not utilize it's war elephants to take over all of Europe?

      --
      You're thinking small. Why miniaturize the laser, when we could instead enlarge the sharks? -John Searle
    16. Re:Or you could worry about making a fun game by BForrester · · Score: 1

      Google both phrases in quotes, and you'll have a pretty similar hit count for both.

      It's a variance in translation, and the implied meaning is the same. Potayto Potahto.

    17. Re:Or you could worry about making a fun game by Maarx · · Score: 1

      No, that part is real. I'm more doubtful about the part where Issac Newton runs around the countryside dueling rats, shooting them with pistols, to level up, while Cambridge wastes 22 years failing to attach bayonets to their rifles.

    18. Re:Or you could worry about making a fun game by morari · · Score: 1

      You can make a fun game *and* mutilate history at the same time. There's no reason you shouldn't.

      Well, I suppose that the media and world governments do it every day... so why not?

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    19. Re:Or you could worry about making a fun game by Anonymous Coward · · Score: 0

      Seriously, it is a GAME, it is meant to be fun

      Seriously WAR is not fun. It was the most horrible experience in my life. If you've ever been in a real one you won't want to play the fake one.

      I've done enough killing of women and children.

      Remember! WE are the invaders.

  15. Ummm, like anything else probably by Sycraft-fu · · Score: 1

    There will be some people who whine and bitch that it should be allowed since whatever their chosen cause/event is cannot be the subject of anything fun. There will be others who will say how great it is that something is shining light on their experience and so on. Ultimately the commercial success or failure will largely be determined by how much fun the game is, the specifics of the setting won't matter so much.

    Part of the reason you don't see games based on more modern conflicts is that they aren't going to provide the setting for a good game. Most war games are shooties, meaning that the primary gameplay factor is running around and shooting lots of things. Well, in case you haven't noticed, that isn't how war has been done. When you talk something like the Iraq conflict it is extremely asymmetric. Not a lot of grunt warfare. Troops will come under fire from a building, they'll call for an AH-64D to come and blow it up and so on. Doesn't make for a very entertaining shooty.

    Hence why the war games that wish to be in a modern setting tend to invent a new world. Call of Duty 4, Bad Company 2, they both invented what if scenarios that involve two more equal powers. In that way they are similar to WWII games.

    Always, always remember: Games are meant to be FUN first and everything else second. This means that there is real limits to the realism, the complexity, the kind of game play and so on and so forth if the game is to be a success. Some things just aren't fun, even if they are interesting, and games are made to be fun. That is what draws people to them.

    1. Re:Ummm, like anything else probably by crispytwo · · Score: 1

      Always, always remember: Games are meant to be FUN first and everything else second. This means that there is real limits to the realism, the complexity, the kind of game play and so on and so forth if the game is to be a success. Some things just aren't fun, even if they are interesting, and games are made to be fun. That is what draws people to them.

      Games are meant to be simply challenging and you have FUN mastering them. There are tons of opinions on what is fun. For example, some people like to have realistic portrayal of life, and that becomes fun. Some people like to have abstract ideas with rules, and that becomes fun. And then there are some people who like tons of rules and that becomes fun.

      Every time I hear someone say games are supposed to be fun first, I roll my eyes.

      In my opinion, games that are simple (few rules) and are abstract gain the most traction. That means games like chess, poker, and tag will be what are generally the most fun. When you start to think about games with these 3 in mind, you will start to notice that they are pretty much all derivatives of these. For example, all FPS are tag.

      When a war is boiled down to tag, you lose quite a bit. When you boil a war down to chess, you lose quite a bit. When you boil a war down to poker, you lose quite a bit.

    2. Re:Ummm, like anything else probably by Sycraft-fu · · Score: 1

      If you roll your eyes when people emphasize fun in games then you are probably one of the gamers who cries for overly realistic games that they wouldn't actually play if they came out. I see all sorts of people online scream and rant about how things have to be perfectly real or they hate it. However both their buying patters and the sales of overly realistic games says that in fact like everyone else what they really want is to have fun.

      If you want, feel free to make a mod for a game, or your own game with the powerful tools these days (like UDK) that is a realistic as you can make it. Just don't be surprised if nobody is interested.

      Real war isn't fun. Real a whole lot of stuff isn't fun. Games offer the option to have a story around something that itself may not be much fun, but make it entertaining all the same.

      When it comes to realistic war games, The Onion nailed it, as they usually do (http://www.theonion.com/video/ultrarealistic-modern-warfare-game-features-awaiti,14382/). THAT would be a realistic modern war game... And nobody would like it.

    3. Re:Ummm, like anything else probably by cgenman · · Score: 1

      "Fun" gets overused as a blanket statement about games. Even basic things like "that game is using exploration for fun" or "that game confuses the player in a fun puzzle to solve." Neither of those sound terribly uncommon when people talk about "fun" in videogames, but I was actually just referring to the movie Inception. Would you primarily say that Inception was "fun", or that nearly all movies are "fun"? Then why are games like Metal Gear referred to as "fun"?

      The problem is that once you take the complex sauce that is required to make a game interesting... a little exploration here, some rewards there, perception of danger, unique game rules...and just call it "fun", then all discussions about video games degrade into bouncing balls and slobbering puppies. Anything not suitable to be put in the context of an ice-cream truck is no longer a suitable subject for a video game. Is murder, divorce, and being the victim of psychological torture fun? No, but Heavy Rain was still an incredible game. Is God Of War 3 fun? It can be, but labeling it that doesn't actually advance the discussion or give a sense for why the game is compelling.

    4. Re:Ummm, like anything else probably by Sycraft-fu · · Score: 1

      I do not understand why this is such a hard concept for people here to grasp. None of this is saying games cannot or should not have a good story, or good graphics, or high level mechanics or realism or any of those things. All I am saying is that fun has to take precedence. So any of the things is does have need to be because the make the game fun. That can be things like a compelling story that you want to follow, or detail graphics that immerse you in the experience or interesting game mechanics that keep you thinking. However the final determination between if something gets to stay or not needs to be if it makes the game fun or not.

      Hence the complaint about need for "realism" in war games. As The Onion accurately noted, a realistic modern war game would mostly involve sitting around, doing menial tasks and so on. Also, if you got killed that's it, game over forever. Realistic, but not fun. However realism in terms of having an environment that blows up or better graphics? That's fun, that can stay.

      Perhaps fun is a word the pedantic geek mind defines too narrowly so let's try entertainment instead. Things that stay in a game need to be entertaining. If you are putting something in, it needs to be asked how does this entertain the player. The answer cannot be "Well this is how it really is." Realism doesn't matter, it is not a goal in game design by itself. If the realism makes the game better, then good. If it makes it worse, then it needs to go.

  16. harpoon and gulf war 1 by waddgodd · · Score: 1

    BTDT, it wasn't particularly realistic, or in fact triggering. I'd say that video games have a long way to go before they come close to being a problem in this area. I'd more worry about the minor issue that the agendas are transparent to even a 13-year old, much less someone that was actually there. For SOME reason, vets don't like to be told that their time and efforts were for nothing.

    --
    Just because you're paranoid doesn't mean they aren't out to get you
  17. I AM a Marine. by Israfels · · Score: 2, Informative

    As a Marine I can tell you that almost all games fail at making real combat games realistic. Just look at the currently popular FPS; Modern Warefare 2. There's camping in absurd places, quick scoping, commando teleporting, spawn killing, bunny hopping, pistol sniping, modded controllers, laggers with laser bullets.

    Here's what you can quote me on; "No developer that can get close to a realistic warfare game without making it as unfun as war actually is."

    1. Re:I AM a Marine. by NouberNou · · Score: 2, Informative

      Ever played ArmA2? I have heard from a number of vets that it is as close as you will get with out signing papers. Probably why the USMC and NATO use it (well VBS2) as a simulator. :P

  18. Poor ole grampa by Anonymous Coward · · Score: 0

    That one time we showed him Wolfenstein 3D, he had flashbacks about the Nazis! He was afraid they were returning.

    Then they made Doom, and he thought he was in Hell...those were some tough days.

    Fortunately, he had no problems with Shub-Niggurath when Quake came out. Told us it was no worse than the first time he did it with Gramma.

    Yeah, that was a problem for US!

  19. Forget that. by Anonymous Coward · · Score: 0

    I want to see Lara Croft infiltrate the Kaba'a!

  20. what the fuck? by Tei · · Score: 1

    We want art to be relevant, so has to talk about actual events or something. So, of course, we want games to talk about actual events. Movies can do it, so.. why not games?

    The danger lies in the opposite, stupid games about killing zombified nazis... thas has not danger, but also not reward.

    --

    -Woof woof woof!

  21. "license" the content? by Anonymous Coward · · Score: 0

    If I'm playing Dawn of War THQ will pay money to Games Workshop for the license. If I'm playing their brand new free WW2 game do they pay any money to veterans associations? I'm just saying it is much more likely a WW2 game would try to license Saving Private Ryan or Band of Brothers and pay money to Hollywood than pay even a single cent to the people or families of those that suffered through the war. War games are popular with publishers because it is a free license.

    Maybe if this is a concern instead of waiting for movies to lead the way by contributing to a veterans association games should be showing how do things right.

  22. War as entertainment by phx_zs · · Score: 1

    "...such depictions are essentially created as entertainment and to make money..." Isn't that pretty much all war is anyway? Especially the current one... If the military-industrial complex and the ruling classes can get money and entertainment out of it, why can't the little guys?

  23. The core issue by Anonymous Coward · · Score: 1

    The real problem is a society that transforms such things as WAR into ENTERTAINMENT in any form. That is just plain sick and wrong.

    1. Re:The core issue by couchslug · · Score: 1

      "The real problem is a society that transforms such things as WAR into ENTERTAINMENT in any form. That is just plain sick and wrong."

      That would be any warring society. War dances are entertainment too.

      War is often useful, has been so through history, and since it trumps "everything else" it is depicted in "entertainment" and otherwise considered.

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    2. Re:The core issue by shutdown+-p+now · · Score: 1

      Somewhere deep in human psyche, there's that pair of neurons that make people rejoice at the sight of the ax cleaving the skulls of their enemies. We have buried it rather deep, because it's not helpful in day-to-day interactions in what we call "civilization", but it's still there.

      Sick? Perhaps. Wrong? No, it's quite natural.

    3. Re:The core issue by Joey+Vegetables · · Score: 1

      I'm quite willing to kill my enemies if they force me to, but, given a choice, I would much prefer to make peace with them if possible.

    4. Re:The core issue by shutdown+-p+now · · Score: 1

      Let me try to rephrase that for better understanding.

      Imagine a person responsible for burning down your house and brutally murdering your significant other, your children, your parents and your friends (strike out that which does not apply).

      Now imagine them being killed in front of your eyes.

      At that point, the ability to abstract away individual people into groups enters the picture. It's not "that SS guy" who did the unspeakable - it's "the Germans", so, barring the ability to get the original perpetrator, just kill the next German you see. And so they did.

      This equally applies to video games. All it takes is displaying a few brutal scenes perpetrated by individuals from the opposing party in the intro, and the player will happily kill anyone in the same uniform, with an ethical carte blanche in his head - "they are the bad guys, they did bad things, they deserve to die" - even though that particular bunch of pixels on the screen he's applying the imaginary flamethrower to represents just another poor schmuck, most likely a conscript (virtually all countries portrayed as adversaries in Western video games have primarily conscript armies), for whom the meeting with protagonist is his first and last use of a weapon against a living being.

      But no-one cares. Because killing bad guys is fun.

    5. Re:The core issue by Joey+Vegetables · · Score: 1

      I will admit, with some regret, that in that situation I might find myself very happy that the person who harmed my family (a FAR worse offense than anything anyone could do to me directly) was dead, and perhaps even that he suffered. But even then I cannot see myself generalizing to, "this guy was black/white/Hispanic/Asian/whatever, so I wanna go kill some blacks/whites/Hispanics/Asians/whatever." Even if I could not get the original perpetrator. And, again with regret, I will admit to sometimes making generalizations, mainly assumptions, about people based on externally visible characteristics. A group of young people wearing gang attire makes me quite a bit more nervous than that an otherwise similar group wearing business suits would have. But I would not go on a rampage against all gang members, or all businesspeople, just because one of their number harmed me, or even my family. I would seek out those directly responsible.

      Which is why I would have had no problem with military strikes against bin Laden or others who admitted (or boasted) of responsibility for the 9/11 attacks, but I have a VERY big problem with similar strikes against innocent Afghanis who just happen to be in the area, or Iraqis who, in addition to having suffered far more than enough during 30 years first of US-instigated war with Iran, then Saddam's approved-in-the-USA brutality against Kurds and Shi'ites, then Desert Storm, then genocidal sanctions, and then more war including use of depleted uranium weapons that will kill its victims' grandchildren's grandchildren, had absolutely NOTHING to do with 9/11.

      I believe our ability to distinguish between the guilty and the innocent, including those who may resemble the guilty without actually BEING the guilty, is a key marker of civilization, and in fact a key prerequisite for civilization. Because there are always people who will commit wrongs and injustices, and if we allow those people to create a larger conflict eventually involving every one of us, then frankly we're fucked. Whereas if we try to isolate and punish those known beyond reasonable doubt to be guilty, while protecting the innocent (and even those who may not be innocent, but have not been proven otherwise), then we have at least a chance for peace and sanity. Not a guarantee, even then, but at least a chance.

  24. CoD Reality? by uncholowapo · · Score: 0

    Being the big video game fan that I am, I can't help the fact that most of the stories of bravery and single handedly owning opposing forces is just non sense. Makes me think that the veterans that were searched for still turn everything into a hyperbole so that they can get the maximum fictional action possible while making it seem plausible. Either way, it makes the games better none the less. The depiction of the mass murder of the crowd of people when Modern Warfare 2 came out was one example. It's hard to believe that a group of 4 guys armed with machine guns can actually do it without out any sort of retaliation from either the crowd or the mall cops that coincidentally have such horrible aim? Exageration is nice, but not in hot situations.

  25. Not realistic at all by syousef · · Score: 1

    I'm sorry but anyone who thinks that a first person shooter, no matter how "realistic" the blood and guts is anything like actually going out and fighting has needs a reality check. They've either never played the game, or they've been playing for too long or they are just plain idiots.

    Same goes for the movies. They might be used as recruiting tools (chiefly for cannon fodder as anyone dumb enough to think they're going to be Maverick from Top Gun clearly is too stupid and naive to be useful as much else).

    I think the differences here are that

    1) The games have become more mainstream. Every man and his dog has a phone or a netbook or a tablet or something else that can run some sort of shooter

    2) The conflicts are current. In the 80s conflicts were short, few and far between, at least for the western world. Games about Vietnam, Korea and the World wars or some future WWIII scenario were all you could write games about because there wasn't much that was current and in the mainstream public eye (at least till the Gulf War)

    What amazes me is that all these people whining about video games probably grew up playing WWII games, Cops and Robbers, racially insensitive "Cowboys and Indians" etc. without a thought. Yet I'd argue they're more realistic in many ways than clicking a mouse cursor on a screen. The only way you're going to get a bloody nose doing the latter is if you're stupid and trip over your own shoelaces.

    --
    These posts express my own personal views, not those of my employer
    1. Re:Not realistic at all by Spazztastic · · Score: 2, Interesting

      I'm sorry but anyone who thinks that a first person shooter, no matter how "realistic" the blood and guts is anything like actually going out and fighting has needs a reality check. They've either never played the game, or they've been playing for too long or they are just plain idiots.

      Same goes for the movies. They might be used as recruiting tools (chiefly for cannon fodder as anyone dumb enough to think they're going to be Maverick from Top Gun clearly is too stupid and naive to be useful as much else).

      You've clearly never watched Band of Brothers or The Pacific. They were placed in a conflict very different than the ones we are involved in now, but they were two of the most moving series I've ever watched and it truly changed the way I look at combat.

      I'd say that The Wire had the same affect in terms of my perspective on crime.

      --
      Posts not to be taken literally. Almost everything is sarcasm.
    2. Re:Not realistic at all by lwsimon · · Score: 1

      I'll disagree very slightly and mention that FPS games can be effective training tools for group tactics. No, they're aren't realistic in many way, but mindset is mindset, and it allows you to work through many circumstances without actually doing force-on-force training.

      As an aside, the opposite seems to also be true. As I've become more proficient with a handgun and a rifle, I'm finding that my gaming tactics have changes slightly as well, and my rankings have improved.

      --
      Learn about Photography Basics.
  26. Realism will never be allowed by Leo+Sasquatch · · Score: 5, Insightful

    Simply because of the massive outpouring of shock, rage, and incessant bloody whining from people who can't tell the difference between fantasy and reality and so assume no-one else can either.

    A triple-A game costs $lots, and every developer wants to maximise returns. They want words like 'fun', and 'exciting' to be used by reviewers and players describing their games. Phrases like 'screams of the wounded', and 'dragging intestines' are right out. It doesn't matter how good physics engines get, or how much memory is in a PC; when bodies are shot, they will fall to the floor inert, and no amount of further shooting will do anything other than maybe nudge them about a bit. Enemies will have hit points, and once they're gone, they're dead, but until then, they're fully functional. Nobody's ever going to crawl away with a shattered kneecap, or frantically flail for their medkit trying to staunch a spurting artery.

    There will never be children in a warzone, either as refugees or inhabitants. There will never be veiled and burqa'd women with suicide vests approaching soldiers at checkpoints. There will never be entire rows of houses filled with the dead, some still frozen in place with food in their hands, killed by cyanide gas bombs. What will be presented in-game will be the illusion of war, as seen from the safety and comfort of an armchair; sanitised by the news corporations who don't show you footage of anything that might actually upset you. Oddly enough, this doesn't extend to natural disasters, where they're often ghoulishly happy to show piles of fly-blown corpses, or 'dozers shoving piles of limed and flopping meat into vast unmarked graves.

    It would be perfectly possible for a developer, hell, probably even some members of the modding community, to release a game that came a good deal closer to replicating the horrors of war than anything we've seen so far. Instead, I think they'll continue releasing things that are essentially toy soldiers, because nobody wants to be pilloried in the media for what amounts to trying to tell the truth.

    1. Re:Realism will never be allowed by Anonymous Coward · · Score: 0

      I'd buy that game you described.

    2. Re:Realism will never be allowed by HopefulIntern · · Score: 3, Interesting

      You make excellent points. Sadly I didnt spend my mod points last time round and so they werent renewed today :(

      I would like to reference the Soldier of Fortune series of games. If you remember, they caused much controversy because they tried to depict actual gun wounds and realistic death sequences. (The first one was a bit too early to get decent graphics so it was all pixels anyway, but the second one was pretty good). A shotgun slug to the stomach meant guts would spill out. 7.62mm to the face...well it took a good chunk of face right off. Explosives meant severed limbs.

      People were up in arms about it (no pun intended) because it was too realistic, and all kinds of restrictions were imposed on it. Personally, I thought surely this realism is a good thing. Why sugar-coat what combat is like? It didnt make the game any less fun, but more poignant. I took the time to realise that "thank god this is just a game", and that I dont have to do this in real life.

    3. Re:Realism will never be allowed by Tim+C · · Score: 1

      Oddly enough, this doesn't extend to natural disasters

      In the case of casualties of war, they don't tend to show all the gory details because it reminds people that

      a) those people are dead because Our Boys killed them; and
      b) Our Boys are dying in the same ways

      Both of those can have the effect of reducing or destroying popular support for the war.

      In the case of natural disasters it's just an act of God, there's no one to blame and no support to be withdrawn.

    4. Re:Realism will never be allowed by argStyopa · · Score: 2, Insightful

      " Instead, I think they'll continue releasing things that are essentially toy soldiers, because nobody wants to be pilloried in the media for what amounts to trying to tell the truth."

      While that moral high-horse may be a very comfortable, self-validating place to perch, my explanation would be more prosaic: nobody's going to release the game you describe because it's NOT ENTERTAINING and their jobs are to make something that will SELL.

      Not sure how this got missed, but "games" are meant to be fun. Kids play cops and robbers (well, they used to) but don't simulate the mind-numbing extent of paperwork, bureaucracy, and tedium involved in a real investigation...I wonder why? Perhaps because it's not fun?

      Yes, a 'game' company might release the title you postulated, but I personally wouldn't buy something that's a long excursus into the agonizing brutality of war because that really doesn't seem like much fun. I doubt many people would.

      And before anyone begins the predictable rant about this giving our populace unrealistic ideas of how clean war is and thus make us more likely to resort to it as a solution, I'd have two points to make:
      - in an historical context, there is no populace that understands better than we do what graphic, horrible things happen during war, thanks to the media's pornographic obsession with showing it to us. Or do you really think that the people of WW2, WW1, Civil War, or other wars throughout history before photography, really understood war better than us? Where do you think our antiquated mythopoeic concepts of the 'warrior hero' came from, but from them?
      - the likelihood of (in the US at least) our politicians sending our troops to war has far, far more to do with the tacit agreement between Congress and the President since Korea: that in exchange for the Congress not being FORCED to declare a position on an issue, the President is allowed to dispense troops without too much scrutiny. If the President was FORCED to wait for a War Powers resolution to send troops abroad, he would hesitate to deploy them in any but the more serious, justifiable circumstances. If congress was FORCED to call out votes on a War Powers Act - meaning their positions are clearly laid out and usable against them later politically, Congress would be hesitant to endorse the use of troops for any but the clearest present danger. Either way, once troops finally were deployed, the political futures of both congress and the president would be LINKED and inseparable, and thus less subject to the backbiting bullshit we see today.

      --
      -Styopa
    5. Re:Realism will never be allowed by jbssm · · Score: 1

      Let me had something to your description:

      They will never be a Japanese children, woman, sick, old people and every living soul in that city charred and burned by the fall of an atomic bomb. They will also never be a Vietnamese children running naked in the street with her skin burning from the napalm that an aeroplane just dropped over her village.

      Now, that should make you comment less tendentious.

    6. Re:Realism will never be allowed by Anne_Nonymous · · Score: 1

      >> There will never be children in a warzone, either as refugees or inhabitants. There will never be veiled and burqa'd women with suicide vests approaching soldiers at checkpoints. There will never be entire rows of houses filled with the dead, some still frozen in place with food in their hands, killed by cyanide gas bombs.

      Perhaps there should be. It might change the way the next generation thinks about such possibilities and realities.

    7. Re:Realism will never be allowed by stewbacca · · Score: 1

      Simply because of the massive outpouring of shock, rage, and incessant bloody whining from people who can't tell the difference between fantasy and reality and so assume no-one else can either.

      DING DING DING!!!! We have a winner!

      I haven't seen anyone else say this yet, but most of the people who find these games fun do so because they themselves have never been able to shoot military guns and be in the military. Escapism is fun for many people, whether it's realistic or not. Many others find it fun because they WERE in the military (myself included) and it's what the know. It's a sort of ego-centrism...we all like what we are familiar with.

      (caveat: I would still be very careful around current vets and games like 6 Days in Fallujah, based on the advances made in understanding PTSD. I'm a vet of both current conflicts, but also play ModernWarfare2, because I can deal with it. I understand there are others who can't, but that doesn't make them bloody whiners).

    8. Re:Realism will never be allowed by stdarg · · Score: 1

      I would buy a game that portrayed more realistic warfare just like I enjoy seeing a movie that makes me really sad. A game that made everybody cry and stop playing half way through would probably be a bestseller and an instant classic. Though to be fair, it would have to be priced at a level that acknowledges the lack of replay value.

      My guess is that the reason games don't do that is because it's easier to succeed at other types of entertainment, and they conflict. For instance, throw in a good multiplayer mode and your game is pretty much a hit.

    9. Re:Realism will never be allowed by Anonymous Coward · · Score: 0

      I'm going to have to respectfully disagree with the war declaration stuff, even though I agree with the goal of it.

      Mainly because it removes the whole "middle" range of options between diplomatic wrist-slaps and full scale war, and I can't really go along with that. It's not a good idea to leave mid-level problems free to run their course; they tend to either smolder a long time (resulting in massive long term damage), or escalate into a larger war anyway. While there've been midrange responses that ended up escalating anyway (Vietnam), there've also been midrange responses that were indeed an appropriate level of force and led to a good outcome (Kosovo). And there have been past non-engagements for which the US is blamed both for the non-engagement AND the eventual escalated events (Afghanistan), and smoldering ongoing crappy situations that the US isn't intervening in and which are showing no sign of ending short of genocide (Darfur).

      So it's complicated enough that I don't think a total ban on the small stuff is a good idea. In a weak analogy, it's like police with tazers; obviously that leads to more tazings, but at the large improvement of fewer shootings, fewer beatings, and fewer violent escalations hurting innocent bystanders.

  27. To make money. by VShael · · Score: 1

    Now add to this the idea that such depictions are essentially created as entertainment and to make money.

    You do realise that the wars themselves are there to make money?
    And if you don't think there's a certain segment of the public deriving entertainment from it, you have never been to the youtube channel where you can read the comments on videos showing Iraqi insurgents being killed by Apache gunfire.

    At least the video games are honest about it.

  28. Is Harry Patch still going? by Goffee71 · · Score: 1

    Pretty sure one of our last World War One (Wikipedia it, kids) vets would have had something to say on the issue. Probably "Get a grip you self-obsessed loons."

    --
    If he's the Walrus then can I be a penguin please?
  29. blah by Anonymous Coward · · Score: 0

    Once morality has been eroded to the point that it has been, does it really matter anymore? I swear, day by day, I am in awe of how accurate biblical prophecy is....and THAT is coming from someone who was raised orthodox christian, and despite that, thinks that's it's all bullshit....or maybe it's not.

    You want a clue as to the state of our current reality? Just watch the history channel....they cannot churn out the patriotic b.s. fast enough these days it seems.

    Ugh...there is just too much to say on this topic, I don't know where to begin, but for this particular topic....Moneyhats > all. Duh.

  30. If it's the same as WW2 veterans + Majority ruling by __aatirs3925 · · Score: 0

    If it's the same as WW2 veterans complaining about CoD games, the letter of complaint will be titled "Get off my lawn!" Truth of it is, people are straying away from traditional morals and begin to understand how it's all opinionated. However, that doesn't mean it's a good think for humankind as a whole, but it's not the minority of complainers that matter to companies like EA, it's what the majority wants. Your typical corporate cut-throat corporation prefer numbers over good PR but if they can do both they are doing something really well. If the majority wants a game that depicts something so grotesque and the government doesn't disallow it and it gives the company an enormous amount of money, they might actually do it (sadly). Who knows, but then again our children and their children will all have their own different views about what's ethical and what's not. Bugs Bunny used to have a lot of racism in their episodes because it was acceptable, now racism isn't acceptable. Feminism, stereotypes, homosexuals, the list goes on... The world is opening their eyes and hopefully for the better and in my opinion I would like to see more simulated war games like modern warfare. But that's my opinion and it's nothing more than just one of millions. Which ever opinion is highest regarded will likely be the next trendy game scenario.

  31. You also run in to external restrictions by Sycraft-fu · · Score: 3, Informative

    For example if you play Fallout 3, you'll discover you can't kill children. You can shoot them, but they just pass out and pop back up (critical NPCs do this too so you can't permanently screw over your game). Now why is that? It doesn't have to be that way by engine limitations, there are mods to change it. It also wasn't that was in the original Fallout. There not only could you kill children, you got a special evil perk for it which lead to more people wanting to kill you.

    Well the reason is that in some countries, it is illegal to have a game where you can kill kids. In the case of the original Fallout, they had to modify it to make all the children go away (they replaced them with invisible sprites). In the case of Fallout 3, they opted for the path of least resistance and just made them unkillable, since some of the kids play a role in the plot and can't be removed.

    Oh and games do sometimes go for some nasty scenes, even big ones. In Call of Duty 4 you play as a solider when a nuclear weapon detonates. You then are crawling around, trying to get out of your downed chopper, as you die.

    However the real reason has nothing to do with "telling the truth" or any of the rest of the things you scream about. It is because people want to play games to have fun. It is the same reason many non-controversial choices are made in games. You'll notice that having food and water in a game at all is somewhat rare, and being forced to eat to survive is near non existent. Why? It's boring to worry about. So they dispense with that. Less realistic, but more fun.

  32. In short, badly. by Anonymous Coward · · Score: 0

    OP asks:
    > How Will Contemporary War Games Affect Veterans?

    Answer:
    Badly.

    Often it is the less overt more sensory things which will trigger off the PTSD though, and no one in the room except perhaps your loved ones will have any clue of why you've just had the wind knocked out of you.

  33. Enjoy killing by KlausBreuer · · Score: 1

    Well, seeing how the US Army seems to (partially) enjoy killing and their wonderful power over civil, er, sorry, terrorists, I'm sure the veterans will like more video games like that.

    (Yes, I read WikiLeaks)

    --
    Free PC version of ChipWits at http://www.breueronline.de/klaus/chipwits/
    1. Re:Enjoy killing by Malenx · · Score: 1

      Seriously, for someone who's lived in so many different locations, I would have imagined you wouldn't immediately jump to such stupid conclusions, let alone publish your home phone and address along with those comments.

  34. Moral? by b4upoo · · Score: 1

    As a nation we have many secrets. Our public has no way to evaluate the morality of a war in which we were involved. And we can never judge the consequences of a war either. For example Adolph Hitler was subjected to the type of percussive shelling that is now known to cause serious brain injuries in the first World War. He was also gassed and the effects of that gassing may also include brain damage. He was hospitalized by the British to treat his gassing injuries after WWI ended. It may very well be that the awful carnage of WWII was due in great part to the brain injuries sustained by Hitler. Think about it a bit. He displayed idiotic tendencies yet was also an intense genius in some ways. He may well have been the most spell binding orator in all of history. So we may have seen the horrors of WWII due to Hitler's brain injuries. He was rather like an evil version of an idiot savant.
                      So how do morals come into play? If we bombed and gassed a wacko like Hitler into existence and that directly fed the world into WWII just how moral could w

    1. Re: Moral? by SakuraDreams · · Score: 1

      First of all Hitler wasn't the only German responsible for war crimes in WW2. Secondly, Hitler may have suffered injuries in WW1 but he wasn't the only soldier to fight WW1 in such conditions. Did the others become maniacal killers of women and children too?

    2. Re: Moral? by jbssm · · Score: 1

      Might say exactly the same about the pilots of the aiplanes that dropped 2 atomic bombs in Hiroshima and Nagasaki, their commanders, their generals and the American president at the time. Did they all become maniacal killers of women and children too?

    3. Re: Moral? by Hatta · · Score: 1

      Yes. No ones hands are clean in war.

      --
      Give me Classic Slashdot or give me death!
  35. One vet's opinion. by DiltonDoily · · Score: 1

    I'm a Vietnam vet, and for what it's worth, I think some people are way too uptight. I think a company that lets a few complainers talk 'em out of making a game is just too uptight too. If I'd been to Iraqistan, and had experiences like I had in Vietnam, and then played a game, like some of the recent war games, I'd just remember that it's a friggin' GAME, and if I don't like it, I don't have to play it. These games ARE supposed to be for adults, and if adults don't like it, they too can turn it off. Myself, I'd like to play it, and I think that if it made people THINK a little, if it made war a little more appalling, scary, well, that'd be GOOD. We need more games and less war, but that's just one man's opinion. I earned the right to one. Peace. D.

  36. Project reality insurgents by Anonymous Coward · · Score: 0

    @Shadow of Eternity

    Well, its a mod coming of a 2005 game. Fancy skeletal animations was not the focus, the gameplay of capturing points was. Now if you want "realisitic" Black Sand Studios is bringing Project reality to ARMA II. I bought ARMA II on sale on steam simply because they are bringing PR to it.

    For you guys out there. Buy BF2 and add PR and you get to play Taliban and Iraqi insurgents. It's hype whores like MW2 get attention but yet there are games that let you play the "other side"

    I like like the Iraqi insurgent maps because you can get a mental inkling of what it's like to drive through a crappy town knowing you can be blown up by IED's anytime. Or how it feels to "bring it" to a more technologically superior enemy(U.S.)

    1. Re:Project reality insurgents by Shadow+of+Eternity · · Score: 1

      I'm not talking about graphics, I'm talking about GAMEPLAY. And ArmA is the single worst offender for that genre of bullshit to the point where I say people who have the delusion that it's "real" to have soldiers incapable of controlling recoil, jogging (slowly) more than a dozen meters, firing with any kind of consistent accuracy, or really displaying any kind of physical prowess beyond what you'd expect from an overweight middle aged arthritic gym teacher with parkinsons must have "ArmA Delusion Syndrome".

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
  37. Fuck them by Anonymous Coward · · Score: 0

    Hopefully more vets will get so upset that they will tell others how bad war is.
    I propose a new MMO called "Active War" or similar. Every time the USA decides to invade another country the MMO will get an invasion patch so players can enjoy the latest campaign of their country.
    Maybe a future patch could provide a battle cam which connects the player to the helmet camera of a soldier for some real blood-spattering action.

    Don't hide information, get it out there!

  38. No, you don't by Sycraft-fu · · Score: 3, Insightful

    Sorry but I get tired of this "You have to make things realistic," crowd. I don't care if you think that's what's needed to prevent war (here's a hint: it's not) that's not how things work. Games are for fun, and they can use a wide variety of topics for that, including those which themselves aren't fun. They don't have any "responsibility" to make it real, no matter how much you claim.

    1. Re:No, you don't by Anonymous Coward · · Score: 0

      They don't have any "responsibility" to make it real, no matter how much you claim.

      Did you even read the post you responded to? Grumble's "claim" is the exact opposite to your characterization of it.

    2. Re:No, you don't by NEW22 · · Score: 1

      The responsibility aspect is that real modern wars involve real actual people. You are getting your jollies over the portrayal of events that are the most tragic moments of real people's lives. I mean, sure, if that is how you like your games. Still, I think it is not very respectful or classy. http://img.photobucket.com/albums/v87/slackerwink/iraqfamily3.jpg This girl must be in her teens now. Imagine that by some unlikely circumstance she was in your neighborhood. She had the blood of her parents splattered all over her from them being killed at a checkpoint by people who invaded her country, crouched, crying while surrounded alone in the dark by the soldiers who did it. Do you find it tiresome that she would be bothered by you blowing away folks in her country on your X-Box, because "Hey, I'm just having a little fun, and I need to unlock this last achievement"? I think any mature perspective of a person able to see outside their bedroom can see the issues involved here.

    3. Re:No, you don't by Beyond_GoodandEvil · · Score: 1

      This girl must be in her teens now. Imagine that by some unlikely circumstance she was in your neighborhood. She had the blood of her parents splattered all over her from them being killed at a checkpoint by people who invaded her country, crouched, crying while surrounded alone in the dark by the soldiers who did it. Do you find it tiresome that she would be bothered by you blowing away folks in her country on your X-Box, because "Hey, I'm just having a little fun, and I need to unlock this last achievement"? I think any mature perspective of a person able to see outside their bedroom can see the issues involved here.
      Ok, I'l bite, here's another hypothetical scenario. The aforementioned young lady could be enjoying one of the Hussein Brothers' rape rooms instead of living with the memory of seeing her parents shot by invaders.

      --
      I laughed at the weak who considered themselves good because they lacked claws.
    4. Re:No, you don't by sammyF70 · · Score: 1

      it might come as a shock to you, but people who fought and possibly survived WWI, WWII, Korea, Vietnam, or any other conflicts (listing only recent ones here to allow for the possibility that some who experienced them might still be alive, although the list is not exhaustive) were real actual people too. Just to say that your point is moot.

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    5. Re:No, you don't by Anonymous Coward · · Score: 0

      I fail to see your point here. Are you suggesting someone's parents are expendable if it slightly lowers that persons chance of getting raped?

    6. Re:No, you don't by theshowmecanuck · · Score: 1

      For fucks sake people, this ship left the dock years ago with games like Grand Theft Auto where people get added health for killing innocent people; and where reviewers say things like "who doesn't love a game where you get to kill innocent people". That someone will now try to play the "morality card" with respect to video games is absolute hypocritical bullshit. Stop trying to put the wolf of trivializing the death of another into sheep's clothing. To listen to these fuckers trying to NOW claim some sort of moral dilemma is sickening. If anything, this is just a ploy to get ideas on how to justify making these games when critics attack them. America: land of the free, where soldiers go to foreign lands and kill people so the civilians at, and from the safety of own their home can also get to kill those same people in a virtual world (after running over the grandmother in the street earlier in the evening).

      For the record, I happen to believe that we should have gone into Afghanistan after 9/11, but that Iraq was a bullshit war instigated by a moron president pushed by a crew of xenophobic and oleophilic advisors who had ulterior motives (including the VP).

      --
      -- I ignore anonymous replies to my comments and postings.
    7. Re:No, you don't by Elektroschock · · Score: 1

      Yeah, but the war games and movies perpetuate the myth that they were brave soldiers.

    8. Re:No, you don't by Anonymous Coward · · Score: 0

      Oh no, not the rape rooms!! I'd much prefer my parents dead than a dick up my ass!!!

    9. Re:No, you don't by painandgreed · · Score: 1

      Sorry but I get tired of this "You have to make things realistic," crowd. I don't care if you think that's what's needed to prevent war (here's a hint: it's not) that's not how things work. Games are for fun, and they can use a wide variety of topics for that, including those which themselves aren't fun. They don't have any "responsibility" to make it real, no matter how much you claim.

      Sorry, but although it may not apply to the person you are replying to, I would suspect that the far larger segment of the "You have to make things realistic," crowd are the ones who find fun in realism. In any such game, there are the people who want things to be a simulation. They may enjoy a good storyline and winnable scenario, but more importantly, they want an accurate simulation. Just look at all the flight simulators out there. They are just one segment of the people telling developers what they want in a war game, but they are definately there and are consumers whose desires are just as important as yours.

    10. Re:No, you don't by amRadioHed · · Score: 1

      Yeah, what is your point? Is there a game somewhere that trivializes rape rooms?

      --
      We hope your rules and wisdom choke you / Now we are one in everlasting peace
    11. Re:No, you don't by NEW22 · · Score: 1

      Why would it come as a shock to me? Clearly anyone understands that. Also, how does your point support your assertion that my point is moot? I do not see how that follows.

    12. Re:No, you don't by grumbel · · Score: 1

      Games are for fun, and they can use a wide variety of topics for that,

      So school shootings, 9/11, Nazi death camps and whatever? Is that all fair game and ready to be exploited for mindless fun?

      I am not saying that games shouldn't touch those topics, quite the opposite, games can allow exploring these events in interesting ways. What I have a problem with are games that exploit war and turn it into mindless entertainment without providing any meaningful reflection on the topic.

  39. Penny Arcade posed an interesting question by PyroMosh · · Score: 2, Interesting

    The folks at Penny Arcade toyed with this idea a little bit. Bear with me here, it's a long walk to get to my point.

    October 13 2003, Tycho posts:

    There was a new Call of Duty demo available this weekend, Dawnville it was called, but now it's gone and you can't get it anymore. I popped back to the desktop for a bit at the LAN party I was at, apparently in the brief window the game was available, and had no trouble getting my hands on it - it's great, like the other one is great, at any rate that's not why I brought it up. The reason Gabe went over to Spokane at all was to show his Grandfather - a man who has never discussed his experience in World War II - the original Call of Duty demo, and talk to him about his reaction to it. I have to admit, there is a part of me that has always wanted authorization from that generation to play these games, set as they are in their private definition of hell.

    Then, on October 15 2003, Tycho posts again:

    I had a chance to listen to the tape of Gabe's interview with his granddad, and it's already harrowing. They touch on the new Vietnam games very briefly, and without going into much detail he wasn't crazy about the idea. My stepdad was in Vietnam, as I would imagine many dads were - step or otherwise. If he'll talk to me, and I wouldn't blame him if he didn't, but if he did, I'll ask him what it's like to have someone make a toy out of your best friend dying in a jungle.

    Nothing for a while, then on November 24, 2003, Gabe posts:

    I get lots of mail every week from people asking about the interview I conducted with my Grandpa regarding his experiences in WW II and his thoughts on war related games. I promise it's still coming. My schedule recently heated up a bit but I'm still trying to crack out this article for you guys. I'll be taking a short vacation to Spokane for Thanksgiving and I'm hoping I'll have some time to sneak off and get some of my thoughts typed out.

    Then... nothing. for a very long time. I even emailed them a few months, perhaps a year later to ask what happened. Did I just miss the interview? I wasn't finding it in the site's search. I never got a reply.

    On December 3, 2007, Gabe partially answered my question with this post:

    I know that I promised you all an interview with my Grandpa a couple years back. I showed him a WWII game and then talked with him about hisexperiences and what he thought of kids playing these kinds of games. I've still got the entire thing on a cassette tape and I'm honestly ashamed that I haven't transcribed it yet. It's my goal for this week.

    To make a long story slightly shorter, here's the interview.

    I'd be lying if I said I wasn't disappointed. It was not a well conducted interview. I don't know what I was expecting. They're not journalists or historians, or authors. They're a comic artist and a humorist (although they are great at what they do, and I often marvel at their writing). The first half of the interview sounds like what you'd expect a 10 year old to ask on an interview for a school assignment. The three or four game related questions at the end just barely scratched the surface.

    What really struck me was Tycho's quote "I'll ask him what it's like to have someone make a toy out of your best friend dying in a jungle". This is one of those situations where the question is a bit more powerful than any one literal answer you can expect to get.

    There seems to me to be a line. Simulation vs Toy. One treats the subject more seriously, and the other uses the subject as a setting for yet another more technically impressive clone of Doo

  40. The best thing anti-war groups could do by MikeRT · · Score: 1

    would be to make a game that is extremely realistic about Afghanistan. From the ridiculous rules of engagement like now having to carry rifles in "non-threatening ways" (kinda stupid when your guys are on patrol for actual, armed Taliban fighters!), to fighting in a highly fluid, tribal society where the AI bots that fight alongside you at the start of the mission will turn on you if the enemy gets too much of an advantage. Throw in heaping doses of scenes like Taliban AND our "allies" cutting off women's noses and ears for leaving their husbands and you'll have the moodiest, most depressing, "WHY ARE WE HERE" war game ever.

    You couldn't make a propaganda film has as effective.

  41. Re: No, you don't - But don't forget the social... by Kireas · · Score: 1

    I'm with you on that. There is no need to make games with war in as realistic as possible. There is no 'requirement' to make the game portray a war in a historically or technically accurate light, as it is, at the end of the day, just a game.

    However, portraying say, World War II in such a light that the Germans were correct in their philosophies and they manage to exterminate their target races of choice...while not required to say otherwise, that could have some social issues. Same with modern war, which is the whole point, no?

    Requirement or not, people will not be happy.

    Crap, I invoked Godwin's law...

    --
    To much anime is bad for the brain...desu.

    Sorry. Couldn't help it.
  42. As if anyone cared about veterans. by alexandre_ganso · · Score: 1

    Just go to the streets and talk to the homeless, and you will see how many of them are veterans. Or just keep yourself in the comfort of your basement and see this guy's work: http://www.fotolog.com/mashuga/75578872

    Seriously, your people just doesn't care about them. So why bother?

  43. Contemporary War Games suck by dzfoo · · Score: 1

    I was very excited when I heard about it, but then it just sucked. I'm now not expecting anything better from the upcoming contemporary Tron movie.

          dZ.

    --
    Carol vs. Ghost
    ...Can you save Christmas?
  44. Re:Bad guys (this shit doesn't equate) by sealfoss · · Score: 4, Insightful

    I joined the army 2 months after planes flew into buildings. A war in Iraq wasn't even being talked about on the news yet. Signing up for the service didn't have anything to do with anything other than volunteering to put myself in harms way for the rest of the country. That same story goes for a lot of people, especially now, with how very apparent that danger is on television every day. In any case, soldiers don't chose where and which battles to fight. Politicians do. And, speaking from experience, politics don't matter much when you're receiving incoming artillery or something like that. Soldiers carry out the missions YOU as the public chose for them (by casting votes on election day). So don't ever be so short sighted as to blame the horrible shitty messes soldiers are put into by other, third parties, on the soldiers themselves. Now, speaking of being shortsighted, I'm not so much that that I don't realize that there is no black and white when it comes to reality, only shades of gray. If you think there is, you're fooling yourself. The is no such fucking thing as "bad guys", ok? When people are put in positions of having to use deadly force, or having deadly force used against them, they tend to dehumanize the opposition. Hence, throughout every war the American armed forces have become involved in, service members have come up with nick names or slurs for the enemy ("krauts", "reds", "slopes", "gooks" and now "haajis" for our current wars). More than just terms of endearment created out of anger and violence, these terms serve to de-humanize the enemy. You know why? Because it is near impossible to organize a fighting force with the rationale that "We're going to go over here and shoot to death all these *people*". Because the fighting force that is going to kill all of those *people* happen to be *people* too, and the act of killing *people* is a fucking horrible thing to do. Now, imagine all the vets coming back from... wherever. The vets that had hand grenades thrown at them by "little abu-dabbi mother fuckers", or, as you and I may call them, "children", and in response these vets had to "open fire" on the "little abu-dabbi mother fuckers", to keep from being killed. You can't. You can't imagine anything like that. You may think you can, because you've seen some sort of bullshit on CNN or FOX news or whatever, but you're wrong. You don't know shit about it, and neither does some asshead at some game studio. These fucking bullshit games that are "based in reality" are only about shit than never fucking happened. The entire Idea of putting "real life" war scenarios into video games is like turning the bombing of an abortion clinic into a fucking cartoon show, and then feeding it to children.

  45. This shit doesn't equate. by sealfoss · · Score: 2, Insightful

    I joined the army 2 months after planes flew into buildings. A war in Iraq wasn't even being talked about on the news yet. Signing up for the service didn't have anything to do with anything other than volunteering to put myself in harms way for the rest of the country. That same story goes for a lot of people, especially now, with how very apparent that danger is on television every day. In any case, soldiers don't chose where and which battles to fight. Politicians do. And, speaking from experience, politics don't matter much when you're receiving incoming artillery or something like that. Soldiers carry out the missions YOU as the public chose for them (by casting votes on election day). So don't ever be so short sighted as to blame the horrible shitty messes soldiers are put into by other, third parties, on the soldiers themselves. Now, speaking of being shortsighted, I'm not so much that that I don't realize that there is no black and white when it comes to reality, only shades of gray. If you think there is, you're fooling yourself. The is no such fucking thing as "bad guys", ok? When people are put in positions of having to use deadly force, or having deadly force used against them, they tend to dehumanize the opposition. Hence, throughout every war the American armed forces have become involved in, service members have come up with nick names or slurs for the enemy ("krauts", "reds", "slopes", "gooks" and now "haajis" for our current wars). More than just terms of endearment created out of anger and violence, these terms serve to de-humanize the enemy. You know why? Because it is near impossible to organize a fighting force with the rationale that "We're going to go over here and shoot to death all these *people*". Because the fighting force that is going to kill all of those *people* happen to be *people* too, and the act of killing *people* is a fucking horrible thing to do. Now, imagine all the vets coming back from... wherever. The vets that had hand grenades thrown at them by "little abu-dabbi mother fuckers", or, as you and I may call them, "children", and in response these vets had to "open fire" on the "little abu-dabbi mother fuckers", to keep from being killed. You can't. You can't imagine anything like that. You may think you can, because you've seen some sort of bullshit on CNN or FOX news or whatever, but you're wrong. You don't know shit about it, and neither does some asshead at some game studio. These fucking bullshit games that are "based in reality" are only about shit than never fucking happened. The entire Idea of putting "real life" war scenarios into video games is like turning the bombing of an abortion clinic into a fucking cartoon show, and then feeding it to children.

  46. Re:This shit doesn't equate (enjoy killing) by sealfoss · · Score: 3, Interesting

    The only people who "enjoy" killing are the ones who've tricked themselves into thinking they enjoy in, in order to carry out whatever disgustingly horrible tasks they're given. Either that, or their sick and derranged. Just because you're a soldier, like I said, it doesn't mean that you are no longer a human being. Saying that the entire US Army enjoys killing people, and alluding to these people they enjoy killing being civilians is indicative of the speaker not wholly understanding the subject their discussing.

  47. Propaganda... by alexandre · · Score: 1

    This is nothing new: http://en.kendincos.net/video-jlrdnnj-operation-desert-storm-bungie-s-2nd-game-.html and remember playing a more "3D" version on the SNES around 1992-3.

    But in any case, when will people realise that hollywood and games are often just a big propaganda machine? That people actually pay for!
    It's win-win for the US most of the time...

  48. I use my own judgement (no shit huh?) by AhabTheArab · · Score: 2, Insightful

    As a twice deployed Iraq Veteran with PTSD, and an avid gamer, this is right down my alley, though I will stay brief.

    While I am adamantly opposed to both of our current wars, I don't have a problem with games being made about them. I've played a few games based on current conflicts (or modern era fictional conflicts) like BF2, modern warfare, etc, and I enjoyed them a lot. Sure, sometimes it got a little too realistic and I've had to take a break, but not a big deal. Real war isn't a game, there is nothing enjoyable about it. In fact, most of the time they're quite boring. I look forward to playing Six Days in Fallujah, and if it gets to be too much - I'll take a break and smoke a bowl.

    The bottom line is this - take them for what they are: GAMES. Nothing more. Nothing less. Don't like them? Don't play them. It's not rocket science.

  49. They affect veterans anyway. by NoZart · · Score: 1

    A little OT, but a friend of mine (who is serbian and was in the nasty part of the war) was affected the moment he saw me playing call of duty (the first one). To clarify: he has no military training outside the mandatory training and was more or less involuntarily in this war.
    Even though it was a different war that was in the game, he got really nervous all of a sudden. Wide eyes, shaking and sweating and amplified reactions to ingame events (onscreen: enemy crossfire, him: ducking and cowering).

    He later told me it was because the depiction of some situations alone (a scene in a house with intense room to room fighting in particular) brought everything back to him because for the first time in a game the developers went too close to "the real thing".

    This makes me think that it really doesn't matter how recent a war or which war it is. If the depiction of the actions of war are very close to the real thing in some ways, vets will be affected. Again, not right on the topic of TFA, but somewhat related.

    1. Re:They affect veterans anyway. by HopefulIntern · · Score: 1

      I think it depends more on the person than the game/subject matter. Some vets have severe PTSD which means a slamming door, a whooshing sound (like a rocket) or anything like that can set them off. Others need something more concrete (like a game). Your friend might have been set off, simply by walking through said house, maybe in the dark, without any threat whatsoever (real or virtual).

      Interesting though, that he is serbian. I always thought that the serbs were the ones during that conflict that only had army and paramilitary involved, while the rest of the population stayed safe. But then, the West's view on that particular conflict is always vehemently anti-Serb, as I came to find after doing some research on the conflict.

  50. "Morality Gauging" Not a Requirement by stewbacca · · Score: 1

    the ability for a game developer to accurately gauge the morality of such a conflict is limited at best.

    And such an ability has zero relevance to the requirements of game development.

    It's my job as a media consumer to gauge morality of a situation. I don't particularly like being told what to believe.

  51. the upside to public relations by Bobtree · · Score: 1

    By showing people what war is really like we may be less inclined to support unnecessary or optional wars in the future.

    The sooner we see horrors of war for what they really are, the better.

  52. Re:This shit doesn't equate (enjoy killing) by potat0man · · Score: 1

    The only people who "enjoy" killing are the ones who've tricked themselves into thinking they enjoy in, in order to carry out whatever disgustingly horrible tasks they're given. Either that, or their sick and derranged.

    What a nice fantasy that is.

  53. Re:Bad guys (this shit doesn't equate) by ifiwereasculptor · · Score: 1

    Soldiers carry out the missions YOU as the public chose for them (by casting votes on election day). So don't ever be so short sighted as to blame the horrible shitty messes soldiers are put into by other, third parties, on the soldiers themselves.

    If you really believe that, then you must also believe soldiers do get to choose their missions, when they volunteer. It's the same sort of indirect (and, in my opinion, nonexistant) control.

  54. Re:Bad guys (this shit doesn't equate) by BobMcD · · Score: 1

    Soldiers carry out the missions YOU as the public chose for them (by casting votes on election day). So don't ever be so short sighted as to blame the horrible shitty messes soldiers are put into by other, third parties, on the soldiers themselves.

    Soldiers aren't responsible, but voters are, yes?

    Can soldiers not vote?

  55. Re:Bad guys (this shit doesn't equate) by Elektroschock · · Score: 1

    After the United States murdered the civil population of two cities with a military innovation, that forced the Japanese to surrender. Afterwards the US celebrated their "military" victory. The United States have a positive relation to bombs. Murdering civilians with bombs is more humane than shooting people. That is why the model is so successful and is used again and again. And they freak out when they suffer damages. The overall casualties at Omaha Beach were riddiculous, 3,000 people. Look what hero stories the Americans make out of it.

  56. Re:This shit doesn't equate (enjoy killing) by sealfoss · · Score: 1

    Really, and what real-world actual experience do you have on the matter? Or are you just going off of what someone may have told you, or what you saw on television. What a nice fantasy THAT is.

  57. Re:Bad guys (this shit doesn't equate) by sealfoss · · Score: 2, Insightful

    Yeah, they can vote, but how does that negate the responsibility of all of the other US citizens? "Any soldier worth his salt should be anti-war." -Norman Schwarzkopf (CENTCOM commander during the first gulf war).

  58. Re:Bad guys (this shit doesn't equate) by sealfoss · · Score: 1

    Yeah, there is no black and white. No good guys and bad guys. Only shades of gray. How many people were killed in the nuclear blasts? Like 100,000+? Most of them civilians. War is what is evil, not the enemy.

  59. Re:Bad guys (this shit doesn't equate) by BobMcD · · Score: 1

    Well, that would be my point, wouldn't it? Soldiers are citizens and share an equal responsibility, rather than a lesser one.

  60. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  61. What morality? by thethibs · · Score: 1

    The OPs premise is fatally flawed and laughable.

    It's not immoral to give someone an excuse to take offense.

    Enough, sufficiently sympathetic, weepy and victim-like people may feel offended that it could affect sales of the game. The creator of the game might worry about that, but in the end--it's just a game. If you're offended, I can only quote Shattner: "Get a Life."

    --
    I'm a Programmer. That's one level above Software Engineer and one level below Engineer.
  62. Capitalism by RobitusinZ · · Score: 1

    I'm assuming war veterans just won't buy games based on the wars they fought in? Anybody else having trouble with this leap of logic?

    1. Re:Capitalism by sumdumass · · Score: 1

      There are more things then just that. Some of them have to do with public image and so on. If the public gets motivated enough and attempts to pass laws restricting it, the there might legal influences later or perhaps games that aren't marketable. It's not just about those who were in the war, it's also about those who lost someone in the wars or perhaps have to deal with a fucked up situation because of someone who survived the wars.

      I personally think that about 20 years after the war is enough time to wait. In that amount of time, anyone who was born would be considered an adult and responsible for themselves. I think it would be enough time for anyone who lost someone to of moved on the best they can and make something of their lives without the lost. For the people dealing with fucked up situations like missing limbs or psychological problems, This should be enough time for them to be completely adjusted too.

      For some, it could be more, for others, it could be less, but I think the amount of time generally needed to take someone who knows nothing like an infant and bring them to someone who is supposed to know enough to be an adult would be enough time to get by with it.

    2. Re:Capitalism by Chili-71 · · Score: 1

      I'm an avid gamer and a Vietnam vet. I play COD (all PC versions) and some Battlefield games from EA. I have, but do not play Battlefield Vietnam. I tried it and wasn't comfortable.

  63. Defending the Constitution, huh? by Estanislao+Mart�nez · · Score: 1

    You assume that everyone thinks as you do and that nobody would enlist for good reasons. There are good reasons, you just don't think they are. To support and defend the constitution. Dad and Grandpa, and all the way down the line, were soldiers. You feel it is your calling. You want to protect the weak. You want to be a hero. You want to serve your country.

    You see, the problem here is that you want to defend the decision to enlist in terms of the intentions of the guy who enlisted. But as far as I'm concerned (and I suspect drinkypoo's gonna agree with me), a person's actions should not be judged by intention, but by a combination of factors that gives priority to their effect, to the extent actor could have reasonably judged it. By this standard, drinkypoo's argument is basically that in the recent past, people who have enlisted you're basically doing something with negative effects that they should have foreseen.

    And when it comes down to it, American soldiers' actions over the past 10 years haven't really been supporting or defending the Constitution or the values it defends. The arbitrary and indefinite imprisonment of enemy combatants in Guantanamo is the prime example, where the armed forces undertook a policy that is contrary to the rights and values that the Constitution is supposed to enshrine.