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Portal 2 Gets Release Date

AndrewGOO9 writes "After what has seemed like an eternity since Valve initially announced a sequel to their lauded puzzle title Portal, a release date has finally been attached to the game. Originally slated to be released before the end of the year in time for the holidays, Valve instead opted to delay the game, citing reasons such as, 'making games is hard' as well as continuing their tradition of releasing games when they're finished as opposed to rushing them out the door. Either way, mark your calendars for February 9th, 2011, and in the meantime, brush up on thinking with portals." There's some new gameplay footage available, and Valve announced that Stephen Merchant will be lending his voice to the game.

110 comments

  1. This will probably just make it more successful by Anonymous Coward · · Score: 5, Funny

    The Release Date is a Lie! (I just had to ;)

    People will want this game so bad that once it finally comes out, it will be a very-hyped event, drawing more people to buy the game.
    That said, it's good to see that they are taking the time to make a worthy successor.

    1. Re:This will probably just make it more successful by EvanED · · Score: 4, Informative

      The Release Date is a Lie! (I just had to ;)

      More likely than I'd like to admit, unfortunately.

      IT'll be interesting to see if they make it.

    2. Re:This will probably just make it more successful by MrNaz · · Score: 0

      "it will be a very-hyped event, drawing more people to buy the game"

      Seems you've taken a leaf out of the Duke Nukem Forever marketing handbook.

      --
      I hate printers.
    3. Re:This will probably just make it more successful by Sulphur · · Score: 1

      The handbook is out then?

    4. Re:This will probably just make it more successful by Pharmboy · · Score: 1

      Of course, in order to get to step 3. Profit, you have to actually release the game. DNF hasn't proved it will ever happen.

      Valve has a history of delayed releases, and making it worth the wait once it is released. I"m still waiting for HL2 Episode 3, which might be the reason for the delay, to package together with Portal 2. If anyone hasn't seem them yet, here are the trailers for Portal 2, which are pretty creepy at times.

      --
      Tequila: It's not just for breakfast anymore!
    5. Re:This will probably just make it more successful by morari · · Score: 1

      I'm not sure that HL2 Episode 3 will be worth the wait at this point. Valve could have simply made Half-Life 3 in the amount of time they've taken. I thought the idea behind episodic content was for more frequent releases?

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    6. Re:This will probably just make it more successful by EvanED · · Score: 1

      I"m still waiting for HL2 Episode 3, which might be the reason for the delay, to package together with Portal 2

      Don't hold your breath; Valve has been quite adamant that Portal 2 is a standalone release, and there's been basically no word on Ep3's progress.

      Plans can change of course, or they could be lying (much less likely IMO), but I think that a Portal 2 + Episode 3 release is very much a longshot.

    7. Re:This will probably just make it more successful by Anonymous Coward · · Score: 0

      mod me up if u think the new voice is gay

    8. Re:This will probably just make it more successful by Pharmboy · · Score: 1

      Everyone said the same of TF2, which was actually scheduled to be released in 2000, but they instead put out TFC as a stop gap measure, and then TFC version 1.5 a few years later (a worthwhile upgrade). And they had the whole "Brothers in Arms" idea for TF2 and even released publicity info on it, only to back down. So it took about 6 or 7 more years to come up with TF2, the true answer to the Quake mod, Team Fortress, yet most people think it was worth it, as it once again redefined the genre. (Me, I still prefer TFC) And Episode 3 is the last of the episodes, and should serve as the tie-in for HL3/4 (episodes should have been HL3 according to Gabe, so we will see how they number it next). There is plenty of potential for it to be worth the wait, and hopefully it will.

      As a comparison to Duke, the last full Duke release, I played it on a 486sx33 with 8mb RAM. The only way it could be "worth the wait" is if came with a beer volcano and a striper factory in the same box. With apologies to the FSM.

      --
      Tequila: It's not just for breakfast anymore!
    9. Re:This will probably just make it more successful by EvanED · · Score: 1

      Whoa, I never said I think that Episode 3 won't come out (even if it feels that way sometimes), which is how it sounds like you're interpreting me... just that it won't be bundled with Portal 2.

  2. So.. by mikkelm · · Score: 4, Interesting

    .. where is Episode 3?

    1. Re:So.. by Dyinobal · · Score: 2, Insightful

      My thoughts exactly. Don't get me wrong portal rocks but I think we have all been very patient with episode 3. Even getting some more info on it or a trailer or something would be nice.

    2. Re:So.. by mustPushCart · · Score: 1, Insightful

      I am thinking the reason for the delay is: 1. They want to make it longer than the first 2 episodes, because the last 2 were short. 2. They are innovating, episode 1 had the new HDR and animation and stuff, ep 2 had lots of open spaces and foliage, hopefully episode 3 will be something new too. 3. They are trying to decide which way to take the half life universe, setting up half life 3. Half life IS their flagship and what put them on the map.

    3. Re:So.. by SpryGuy · · Score: 1

      Seriously. Episode 2 was ridiculously late. Episode 3 is beyind ridiculous. I've pretty much given up at this point.

      Heck, I'm half expecting Portal 2 to be delayed again, and then canceled, and then released in "Orange Box 2" with Episode 3.

      --

      - Spryguy
      There are three kinds of people in this world: those that can count and those that can't
    4. Re:So.. by lattyware · · Score: 1

      And? They make the best games in the industry. I'm happy with that.

      --
      -- Lattyware (www.lattyware.co.uk)
    5. Re:So.. by eln · · Score: 4, Insightful

      They want to make it longer than the first 2 episodes, because the last 2 were short

      That's all well and good, but the stated reason for releasing episodic content was so they could get shorter games out more frequently. Instead, we get shorter games that take forever to come out just like the longer games did. I get the feeling that Valve is fantastic at game development and unbelievably shitty at project management.

    6. Re:So.. by DiniZuli · · Score: 1

      Maybe episode 3 = HL3. Or maybe they have some wicked new ideas for Ep3/HL3, but they are waiting for technology to catch up...

    7. Re:So.. by Relic+of+the+Future · · Score: 2, Funny

      Maybe it'll be included as an afterthought at the end of the Portal 2 disc?

      --
      Those who fail to understand communication protocols, are doomed to repeat them over port 80.
    8. Re:So.. by imakemusic · · Score: 3, Informative

      I get the feeling that Valve is fantastic at game development and unbelievably shitty at project management.

      Maybe it's the lack of management that makes their games good? From what I've read about Valve the people that work their don't have specific job titles, they just work on what needs to worked on or what they want to work on. Which would mean people only work on games that they actually care about, which would mean they actually try to make them good rather than just throwing them out of the door.

      Also, it's worth remembering that Valve is a relatively small company. There's been no news on Ep3 because they've been busy making Left 4 Dead 2, Portal 2, Steam for Mac (and working on Steam for Linux or so I hear) and updates for Team Fortress.

      --
      Brain surgery - it's not rocket science!
    9. Re:So.. by Anonymous Coward · · Score: 0

      Right here. Anything else being released in the same time period, such as Portal 2, is going to get fucking buried.

    10. Re:So.. by Kugrian · · Score: 2, Informative

      There's been no news on Ep3 because they've been busy making Left 4 Dead 2, Portal 2, Steam for Mac (and working on Steam for Linux or so I hear) and updates for Team Fortress.

      From an interview with Doug Lombardi (login required)

      Final question, and one I'm sure you're not super-keen to answer, but I promised one of our tech guys I'd ask it. What truth is there to rumours that you're also working on a Linux version of Steam?
      Doug Lombardi: There's no Linux version that we're working on right now. ...

    11. Re:So.. by imakemusic · · Score: 1

      Ah, shame :(

      Though considering the range of games currently available for Mac, it's no huge loss.

      --
      Brain surgery - it's not rocket science!
    12. Re:So.. by __aaelyr464 · · Score: 1

      Maybe it'll be included as an afterthought at the end of the Portal 2 disc?

      Disc? What is this "disc" you speak of?

    13. Re:So.. by Anonymous Coward · · Score: 0

      Valve was experimenting with the episodic delivery, and they've realized that it doesn't work for them. Even Episode 1 took far too long. The problem is, they were committed to three episodes for story reasons, and they can't really back out. So, after Episode 3, they're going back to their normal system, which is about as slow, but gives you more product in the end.

    14. Re:So.. by Anonymous Coward · · Score: 0

      I've never heard of sich a thing.

    15. Re:So.. by morari · · Score: 1

      I think that Portal 2 will do just fine. It's unfortunate, but Deus Ex 2 was a terrible game. The third installment has a lot to prove, and so far it doesn't look like it will. It still suffers heavily from console-itis.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    16. Re:So.. by Coren22 · · Score: 1

      EP3 does take place in the Arctic, that means quite different environments. Maybe they are making the snow truly crunch, or having problems deciding how to handle footprints properly. Blizzards are difficult to make realistic I understand. There are many things that they can do to make it better. If this needed a spoiler warning, I apologize, but if you haven't beaten ep2 yet, I am sorry for you.

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
    17. Re:So.. by geekoid · · Score: 1

      Your are leaving a factor ot: Quality. Quality takes time, and there quality is always more impressive.

      I get the feeling you ahve no clue about game development. By the way, Date slipping is NOT a sigh of shitty project management. More often the not, it's a sign of good project management.

      Things will slip for a variety of reasons, and forcing game development to an arbitrary dead line is stupid and leads to fewer customers.

      Of course, never finishing anything isn't any good either.

      Bear in mind I'm talking about software development, not manufacturing.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    18. Re:So.. by mobby_6kl · · Score: 1

      I get the feeling you ahve no clue about game development. By the way, Date slipping is NOT a sigh of shitty project management. More often the not, it's a sign of good project management.

      Things will slip for a variety of reasons, and forcing game development to an arbitrary dead line is stupid and leads to fewer customers.

      Of course, never finishing anything isn't any good either.

      So how's did you enjoy Nukem Forever? It must be reeeally good by now, I'm really jealous!

      It's one thing to give sufficient time for development and allow for any unexpected difficulties, and it's something else entirely to let what amounts to 5 hours of extra gameplay for an existing engine and assets take more than three years to finish. But who knows, perhaps they just canned the project completely, or maybe rolling around in piles of cash just takes up too much of their working time.

    19. Re:So.. by washort · · Score: 4, Funny

      shut up, don't distract them from adding more totally sweet hats to Team Fortress 2

    20. Re:So.. by HeronBlademaster · · Score: 1

      That's all well and good, but the stated reason for releasing episodic content was so they could get shorter games out more frequently. Instead, we get shorter games that take forever to come out just like the longer games did. I get the feeling that Valve is fantastic at game development and unbelievably shitty at project management.

      Or it's possible they changed their mind and decided that the whole episodic content thing was a bad idea for them (for whatever reason). Maybe they just suck at doing things with a known time frame, but honestly I'd rather get a good game late than an unfinished game early (Star Trek Online, I'm looking at you).

    21. Re:So.. by bigstrat2003 · · Score: 1

      Hey, at least it hasn't been canceled. I was really enjoying the Penny Arcade games, when they officially announced that episode 3 was dead after we waited 2 years for news of it. Fuck episodic gaming, from now on I'm only buying complete games. Once bitten, twice shy and all that.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  3. Wait by Anonymous Coward · · Score: 0

    How the hell does he know this? Where's his source? Looks to me like a dirty dirty grab for pageviews!

    Seriously, Slashdot isn't Fox News. Can we get some factcheck?

  4. i'm looking... by Anonymous Coward · · Score: 1, Insightful

    where's the walkthru to find the portal to february 9 2011?

    1. Re:i'm looking... by WhitetailKitten · · Score: 5, Funny

      While you wait, please enjoy generous refreshments of candy and disappointment. Just kidding. The candy is also disappointment.


      /* I don't think Portal 2 will be considered a disappointment. I just think that's something GLaDOS would say. I also totally stole it from a site's 404 page ages ago but I can't remember from where. */

    2. Re:i'm looking... by fractoid · · Score: 4, Funny

      Cake and grief counselling will be available after pre-ordering the sequel.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    3. Re:i'm looking... by Robert+Zenz · · Score: 1

      And then you will be baked...

    4. Re:i'm looking... by Anonymous Coward · · Score: 0

      why? what was in that cake?

    5. Re:i'm looking... by MachDelta · · Score: 4, Funny

      Your Companion Cube.

      You monster!

    6. Re:i'm looking... by Dekker3D · · Score: 1

      The candy is actually candy. Also, it is verifyably non-toxic. Mostly. Do not listen to these other robotic voices. Don't you recognize me? I'm shocked. Take some candy and we'll talk. Talk and talk more. No killing. I would never do that.

  5. Portal 2! by DrugCheese · · Score: 3, Informative

    Portal was one of the funnest games I have played in a long long time. Very creative and original. And Funny. And free! (I got it on the Steam free weekend giveaway)

    --
    *DrugCheese rants*
    1. Re:Portal 2! by Anonymous Coward · · Score: 4, Insightful

      That "free" stuff got me too. I downloaded it without charge, surcharge, tariff or tax. And you know why it was free?

      Because now I can't wait to open my coffers for the next game. They have called this one a "full" game, and "the best game we have ever made". From the makers of TF2.

      Open my coffers? Open my veins. DO WANT. (Damn you, free. That's the first taste, you clever bastards.)

      (DO WANT)

    2. Re:Portal 2! by Warll · · Score: 1

      You both have ben duped, it may have been free as in beer but you had to wait TWO YEARS! Jokes on you, the rest of us have been promising non-existent baked delicacies for ages

    3. Re:Portal 2! by game+kid · · Score: 1

      They both have been baked, and now there will be cake.

      --
      You can hold down the "B" button for continuous firing.
    4. Re:Portal 2! by txoof · · Score: 4, Interesting

      Portal was one of the funnest games I have played in a long long time. Very creative and original. And Funny.

      Part of the huge enjoyment for me was the twisted and black humor. GLADOS' accumulating lies and unhinged personality were a huge part of the enjoyment. The addition of an unhinged and slightly psychopathic computer added a great story to what would have otherwise been a puzzle/platformer.

      The game mechanics and physics were a treat too. Along with great level design, Portal has to be one of the most unique and engaging games I've played in a long time. I really enjoyed that it was a FPS experience, but with limited 'S'. It's not often that my wife will see me playing a game and stop to watch more. Usually with the first explosion, she's lost interest. The clever puzzles and feats of wonder, like falling through the floor, attracted even her.

      I'm inclined to give Valve as much time as they need; I've yet to be disappointed with one of their titles. I'm ok waiting for it to be done than paying a fortune for a half finished piece of junk.

      --
      This one's tricky. You have to use imaginary numbers, like eleventeen... --Hobbes
    5. Re:Portal 2! by CrashandDie · · Score: 1

      Part of the huge enjoyment for me was the twisted and black humor. GLADOS' accumulating lies and unhinged personality were a huge part of the enjoyment. The addition of an unhinged and slightly psychopathic computer added a great story to what would have otherwise been a puzzle/platformer.

      On a semi tongue-in-cheek note, semi paranoid (android?) note, aren't all computers by definition psychopathic? From Wikipedia:

      Psychopathy is characterised by an abnormal lack of empathy combined with strongly amoral conduct but masked by an ability to appear outwardly normal.

      Are computers moral? Can they experience empathy (or rather, as in Asimov's laws, simply are coded to never hurt a human, whether indirectly or not)? How can we tell from the outside if a computer behaves normally or not?

      We've already seen scams where fake antivirus scanners look exactly "normal". How do we define that something looks normal, in a culture where change is the hottest trend, and diversity is key? Should the day that we are served by robots (or as most /.'ers would want, have sex with them) arrive, how can we tell from their exterior that they're masking feelings, an evil master plan, or their electrons are building up to rip our throat out?

    6. Re:Portal 2! by ledow · · Score: 1

      Maybe it was just me but I found it a bit lacking. I'd heard all the hype, which I avoid paying attention to, and then when the free giveaway came around, I thought "Why not?".

      There's a 100-something games on my Steam account and I got through Portal in about 3.1 hours (at least one hour of which I'd left it running trying to get the falling-far achievement while I had dinner) - that's probably the least I've invested in a Steam game, with the possible exception of some of the free stuff that's thrown at me in the bundle deals and I never even load up (and DogFighter, which I deleted after less than an hour just the other day). It was short, too short. The puzzles weren't that tricky and it was more a case of being able to aim to the spot you *knew* you had to and/or doing it inside the time necessary (like the long-double-jumps where you have to move the portal mid-way through a jump). I didn't see it as a "puzzle" game at all - it was usually obvious what you needed to do and just a matter of doing it. I think the only levels where I had to have more than one go were the ones that required strict timing or complete accuracy.

      I know that there are a lot of extra puzzles and other achievements but I didn't find it very exciting or challenging at all. I'm so glad I didn't pay for it, it got deleted almost immediately after I hit the ending. Trying to tie it into the HL universe, etc. just taints an otherwise good series.

      I appreciate the *technology* of being able to have extra windows onto an existing world, including recursive views, but that novelty wore off very quickly (I've seen Quake Mods that achieved the same thing), because about the only thing you can usefully do with it is something like Portal. I'm afraid I consider it in the same gasp as something like a novel indie game, or something like that. And, frankly, the whole plot/story/background/character got so annoying that I switched off all sound after about 2-3 puzzles - I always switch off music, I've never had to switch off the sound before.

      I didn't think it was very original or creative beyond the use of actual recursive windows onto a 3D world. The rest of the game basically stemmed automatically from that premise. I consider Portal to be more of a tech demo - a bit like the Lost Coast thing. That's about the level it's at, about the right length, about the right kind of "storyline" added to it. I won't be buying Portal 2 unless I know it's going to evolve from Portal, not just be more of the same.

    7. Re:Portal 2! by txoof · · Score: 1

      Are computers moral? Can they experience empathy (or rather, as in Asimov's laws, simply are coded to never hurt a human, whether indirectly or not)? How can we tell from the outside if a computer behaves normally or not?

      That's a good point, but the big difference between a human and a computer is self motivation. Our current computers can be programed with the appearance of self motivation, but they lack real, self directed action. I suppose a virus has the beginnings of rudimentary self preservation and life, but that's more of a philosophical argument. Our computers may appear outwardly normal, but cannot act any more amorally or morally than their programers; they are just tools acting on behalf of their users. It's like questioning the morality, or amorality, of a gun or a car.

      We can only hope that if we ever develop thinking machines that we treat them ethically, or through some magic make them truly Asimov 1.0 compliant. Ruddy Rucker wrote a strange and bawdy book, The Ware Tetralogy that explores this idea of constructed and enslaved life and its relation to humanity.

      --
      This one's tricky. You have to use imaginary numbers, like eleventeen... --Hobbes
    8. Re:Portal 2! by imakemusic · · Score: 1

      I didn't see it as a "puzzle" game at all - it was usually obvious what you needed to do and just a matter of doing it.

      Maybe you and I are just more intelligent than most people. I've watched a number of my friends try to play it only to get stuck on the most basic levels.

      Unfortunately that's the only part of your comment I can agree with. I thought it was original (both the portal idea and the idea of having what is basically an FPS in which you don't have to kill hundreds of people), funny (in a nicely twisted sort of way). Yeah, it was a bit short but it was enjoyable and (if I recall correctly) didn't cost as much as a full-length game.

      I won't be buying Portal 2 unless I know it's going to evolve from Portal, not just be more of the same.

      Have you seen the trailer? It looks pretty evolved to me.

      --
      Brain surgery - it's not rocket science!
    9. Re:Portal 2! by Phantasmagoria · · Score: 2, Informative

      By turning off the sound and music, you ruined part of the experience. A lot of what people appreciated about the game WAS the story. The way it starts out as a simple puzzle game, but then as you play you realize that there actually is a story, especially with the hidden rooms that you find. If you just rush through a game without looking around or appreciating the full experience, you'll get a distilled, boring, output, as you did.

      --
      Loban Amaan Rahman ==> Anagram of ==> Aha! An Abnormal Man!
    10. Re:Portal 2! by zippthorne · · Score: 1

      It was also free for a weekend when they came out with the Mac version of steam a few months ago...

      --
      Can you be Even More Awesome?!
    11. Re:Portal 2! by zippthorne · · Score: 1

      I'm pretty sure the "multiply connected spaces" idea was used in Prey several months before Portal came out. At least, that's what the demo lead me to believe, anyway...

      IIRC, Prey also had a very interesting variable gravity-direction concept.

      --
      Can you be Even More Awesome?!
    12. Re:Portal 2! by zippthorne · · Score: 1

      Actually.. IIRC, multiply connected spaces existed in Duke Nukem 3D several years before that, but you couldn't change the connections on the fly.

      --
      Can you be Even More Awesome?!
    13. Re:Portal 2! by Wooky_linuxer · · Score: 1

      Portal is not difficult by any means. People who have no experience with FPSs may get disoriented at first, but, beyond that, all the initial chambers are really, really easy. Just the last two chambers provide some kind of real challenge. But I think that actually adds, rather than detracts, to the gameplay. The "rythym" of the game is just right as it is, it blends the right amount of curiosity about the puzzles with an excellent story. They complement each other nicely. Portal is one of my favorite games of all times. High hopes for Portal 2.

      --
      Where is that guy who'd die defending what I had to say when I need him?
    14. Re:Portal 2! by fprintf · · Score: 1

      I agree the game was too short and except for level 16 (I think, it is very long and requires good timing for half-stepping through a portal to press a button) I got through it in a few hours.

      I disagree with everything else, I really thought it was a fantastic game. For an added challenge, download the Flash Mappack. That will provide a few more hours of fun and there are some really challenging puzzles in there. That is, ones I absolutely could not figure out until I looked at an online walkthrough.

      --
      This post brought to you by your friendly neighborhood MBA.
    15. Re:Portal 2! by Coren22 · · Score: 1

      And, frankly, the whole plot/story/background/character got so annoying that I switched off all sound after about 2-3 puzzles - I always switch off music, I've never had to switch off the sound before.

      Perhaps this is the problem with your enjoyment of the game? I'll bet you got baked into a cake too. You missed the incredible character the GLaDOS turns out to be.

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
    16. Re:Portal 2! by IndustrialComplex · · Score: 1

      Psychopathy is characterised by an abnormal lack of empathy combined with strongly amoral conduct but masked by an ability to appear outwardly normal.

      Are computers moral? Can they experience empathy (or rather, as in Asimov's laws, simply are coded to never hurt a human, whether indirectly or not)? How can we tell from the outside if a computer behaves normally or not?

      I don't consider computer's lack of empathy to be abnormal. A non-lack of empathy in a computer would be abnormal. There is also no 'outwardly normal appearance that masks the amoral system'. The system is amoral, and that's what we expect.

      The question that you are asking is a very difficult philosophical one which cannot be answered with today's information. We don't have enough information on how our own brains work to really define what is 'moral'.

      We aren't even close to having to worry about Asimov's laws since to apply Asimov's laws on our robots/computers we would actually ahve to apply them to ourselves. A computer, with today's technology, can do no more than what we program it to do. Any morality exhibited is simply a product of the programmer and not the computer.

      It is possible to alter the outcome of a computational process by relying on random number generation as a seed, but any action as an output of that would be no more moral/amoral than the Wheel of Fortune.

      To be even more precise, I don't even think the term 'amoral' is even appropriate to apply to computers. To be amoral, almost implies that it is possible for something to be moral or immoral, which computers are not capable of being. While technically accurate, as the state of being neither moral nor immoral, it doesn't have the full weight of meaning which I would apply to something which cannot BE moral or immoral.

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    17. Re:Portal 2! by bertoelcon · · Score: 2, Funny

      They both have been baked, and now there will be cake.

      Mmm Soylent Cake.

      --
      Anything can be found funny, from a certain point of view.
    18. Re:Portal 2! by GameboyRMH · · Score: 1

      I always switch off music

      Why?

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    19. Re:Portal 2! by EvanED · · Score: 1

      I agree the game was too short and except for level 16 (I think, it is very long and requires good timing for half-stepping through a portal to press a button) I got through it in a few hours.

      I think that if you think that 16 (the turret level) was harder than the others, you didn't go about it the best way. As long as you stay out of the advanced version of that chamber* and aren't trying to speed run it, you can easily knock down all of the turrets while barely exposing you at all. Many of the puzzles from the other rooms have tighter timing windows and harder executions.

      * Which has a couple puzzles with pretty difficult executions IMO. For instance, the only way I could figure out to get into the really big room is to go through the portal into the hall with turrets at each end facing each other (entering turret fire), place a portal on the "front" wall in the big room, do a 180, go through the portal, place another portal on the back wall of the big room, go through the portal again, and finally make sure you're out of line-of-sight of any turrets including through the portal you just placed (finally exiting turret fire). That took a few tries.

    20. Re:Portal 2! by geekoid · · Score: 1

      Valve knows how to keep things in their world.
      HL/TF2/Portal. All different levels of tech..yet they all feel like they could have been in the same world.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    21. Re:Portal 2! by geekoid · · Score: 1

      It was too short? Based on what metric? too short for a 60 dollar game? too short for a 20 dollar game? 10 dollar? free?

      "I know that there are a lot of extra puzzles and other achievements"
      and
      "plot/story/background/character got so annoying that I switched off all sound after about 2-3 puzzle"

      It's like saying you find Consonant boring so you removed them from a book and then complaining the book was nothing but a bunch or random vowels.

      You didn't enjoy the game, fine. Don'tr care, but I would argue the game is more then it's puzzles.

      I'm glad you won't be buying Portal 2. Because I'm sure you would ignore most of it and then complain there wasn't enough to it.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    22. Re:Portal 2! by geekoid · · Score: 1

      IT's a different way of thinking about a game. It's expectations is a pretty new way of gaming.

      I loved the game. For me the game maintained that 'new game' feel through it's entirety. Something that's hard for any game to do. Even one as short as Portal. Which was fine based on it's price.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    23. Re:Portal 2! by BitZtream · · Score: 1

      I downloaded it for free as well, and I'm glad, I would have been pretty pissed had I paid money for it.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    24. Re:Portal 2! by imakemusic · · Score: 1

      Portal is not difficult by any means.

      That's what I thought!

      People who have no experience with FPSs may get disoriented at first, but, beyond that, all the initial chambers are really, really easy.

      I've watched experienced FPSers breeze through the first few levels and then get stuck, jump through an endless loop for a while and then give up with a headache!

      High hopes for Portal 2.

      Very much agree! I'm just disappointed it isn't still coming out in October, but I guess I shouldn't be surprised!

      --
      Brain surgery - it's not rocket science!
    25. Re:Portal 2! by h4rr4r · · Score: 1

      Not our fault you're not good at these kinds of games.

    26. Re:Portal 2! by DinDaddy · · Score: 1

      Why was THAT not a slashdot story?

    27. Re:Portal 2! by bigstrat2003 · · Score: 1

      Unfortunately, while it cost less it was still a pretty big rip-off for the initial price. $20 is WAY too much to ask for 2-3 hours of gameplay.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  6. Wehn it comes to Valve these days by Sycraft-fu · · Score: 3, Informative

    I think you have to just presume that they aren't going to release anything until it actually hits the street, or at least until they announce a firm date. The problem is that they make a ton of money on Steam, so they don't have to care at all about their games business. Now while that can be good, in that they don't have to rush things to make a publisher's deadline, it can be bad because they don't have to meet any deadline, unless they set on internally. Also they with regards to their games they seem to be a little defocused lately. I don't think they know what they really want to work on, and I think it changes. They have a goal, then decide "Nah, we'd rather work on this," and shift more resources to a new project.

    So, I wouldn't build up excitement for their games, just kinda take them as they come. When they release a game, see if you think you might like it, and if so pick it up. However don't get your hopes/expectations up on a game at a given time because it may well not happen.

    1. Re:Wehn it comes to Valve these days by Gordonjcp · · Score: 4, Insightful

      The problem is that they make a ton of money on Steam, so they don't have to care at all about their games business.

      I don't know, I'd say that they make a ton of money on Steam, so they can afford to care *more* about their games business.

      Think about it - you've got Steam, people are buying games, the money is rolling in... so you can pay the developers to finish the games properly. If the release date slips, no biggie (until you get to Duke Nukem Forever timescales). The money is still coming in, the bills are still being paid. You're not under undue pressure to start shifting units. Yes, it would be nice to catch the Christmas sales, but if it takes another three months to make a game that doesn't suck and make the customers hate you, I'd rather wait.

    2. Re:Wehn it comes to Valve these days by mustPushCart · · Score: 0, Interesting

      Valve : Steam :: Blizzard :: WoW

      Both can afford to take their own sweet time with the games, and both churn out quality stuff. The difference is valve is just a really great gamer friendly studio and Blizzard is controlled by Fagvision.

    3. Re:Wehn it comes to Valve these days by morari · · Score: 1

      I remember when Blizzard was a friendly, likable company... then Battle.net 2 and all of its DRM came around. It seems that people cut Valve a lot of slack for introducing the annoyance that is Steam.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    4. Re:Wehn it comes to Valve these days by cowscows · · Score: 1

      They were smart enough to bring a lot of convenience with Steam, and for many people that more than outweighs the annoyances. The fact that they're consistently having great sales doesn't hurt either.

      --

      One time I threw a brick at a duck.

    5. Re:Wehn it comes to Valve these days by Coren22 · · Score: 1

      I love steam, I rebuild my computer, install the steam client, login and start the downloads. Way better then what happened with my old copy of Half-Life, I believe I threw it in the garbage because my cat pissed on it. Now I don't have Half-life anymore, and refuse to pay for it again, but I have HL2, Ep1,2, TF2, CSS, Portal; whatever I want to play at a reasonable install time (on FiOS)

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
    6. Re:Wehn it comes to Valve these days by morari · · Score: 1

      Downloading the titles takes way more time than installing them via disc though.

      It is nice to have a downloadable copy of your games, in case your cat pisses of your discs. My concern is just how longterm the downloads are. I just reinstalled and played through Quake the other day, making use of the updated textures and fanmade models. Are my Steam games going to be available in another twenty years? They may, but I have a hard time putting absolute faith in that.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    7. Re:Wehn it comes to Valve these days by mrchaotica · · Score: 1

      I remember when Blizzard was a friendly, likable company... then Battle.net 2 and all of its DRM came around.

      Was that before or after Freecraft and BnetD?

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    8. Re:Wehn it comes to Valve these days by DinDaddy · · Score: 1

      Are my Steam games going to be available in another twenty years? They may, but I have a hard time putting absolute faith in that.

      It doesn't matter. They won't run on your iCornea or on your Windows X Goggle edition anyway.

    9. Re:Wehn it comes to Valve these days by morari · · Score: 1

      My fifteen year old games, like Quake, seem to be doing fine despite numerous upgrades. Some of them take a little tinkering, but most run through pre-existing compatibility layers.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    10. Re:Wehn it comes to Valve these days by bigstrat2003 · · Score: 1

      What I really wish would happen more often is that the retail version could be activated on Steam (DoW: Soulstorm had this, for example). Then you get the best of both worlds, not to mention the fact that Steam games don't bother you to insert the disc (which is why I reluctantly switched from physical copies to Steam wherever possible, even though I prefer having a tangible copy of the game).

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    11. Re:Wehn it comes to Valve these days by ultraexactzz · · Score: 1

      I don't think Duke Nukem Forever-level time scales are a problem, either - unless you're referring to the forever bit. I mean, how long was Team Fortress 2 in development?

      --
      Never underestimate the potential of Human stupidity. -Heinlein
    12. Re:Wehn it comes to Valve these days by Legion303 · · Score: 1

      "Now while that can be good, in that they don't have to rush things to make a publisher's deadline, it can be bad because they don't have to meet any deadline"

      This isn't bad at all. I remember Black and White, which would have been amazing if they had given it another 6-12 months of testing. As released, it was amazingly frustrating. And I just picked B&W at random from my bin of bad videogame memories; it could have been any of a dozen other shoddy titles unceremoniously shoved out the door to meet an arbitrary deadline. Valve, on the other hand, does it right.

      Release it in 2012 if you have to, Valve. I'll look forward to it either way.

    13. Re:Wehn it comes to Valve these days by Legion303 · · Score: 1

      "I threw it in the garbage because my cat pissed on it."

      It turns out you can wash cat piss off of plastic.

    14. Re:Wehn it comes to Valve these days by Coren22 · · Score: 1

      It turns out that the paper that the cd key is on however cannot be washed.

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
  7. Portal 2 gets release date... by Netshroud · · Score: 1

    ... but cake still nowhere in sight.

    1. Re:Portal 2 gets release date... by Kireas · · Score: 2, Insightful

      That said, the developers have stated in no uncertain terms that they will not be dragging the cake joke back. They are fed up with it, and rather hope the internet is now too, at this point.
      Hah! I pity them.

      --
      To much anime is bad for the brain...desu.

      Sorry. Couldn't help it.
    2. Re:Portal 2 gets release date... by Anonymous Coward · · Score: 2, Funny

      Damn. It just isn't the same game if there is no cake. I feel like I have been lied to.

    3. Re:Portal 2 gets release date... by dkleinsc · · Score: 1

      Look, I thought it was abundantly clear that Portal was presenting the player with a choice between cake or death. And I have to admit between those choices I'll go with cake.

      --
      I am officially gone from /. Long live http://www.soylentnews.com/
    4. Re:Portal 2 gets release date... by blackraven14250 · · Score: 1

      Don't worry. There will be pie instead.

    5. Re:Portal 2 gets release date... by Anonymous Coward · · Score: 0

      Yeah, but you're not <TEST SUBJECT NAME HERE>.

  8. ep 3 by bakamorgan · · Score: 0, Flamebait

    Oh noes ep 3 isn't here yet boo hoo hoo. STFU and GTFO. It will be done, when it's done. Its not going to turn out to be like duke nukem forever. Would you rather have a early game that plays like crap or a game that takes it's time and plays like a king? Portal 2 will be awsome!!!! Can't wait to get my hands on this.

  9. Most excellent! by Anubis+IV · · Score: 1

    Now I know what the first officially announced missed release date will be. Call me when they're past #2.

    1. Re:Most excellent! by EvanED · · Score: 2, Informative

      Not a hard release date, but they did originally say "this holiday season". So I count this is attempt #2 already.

    2. Re:Most excellent! by Hadlock · · Score: 3, Funny

      They're shooting for February in the attempt of making Christmas 2011.

      +9, insightful

      --
      moox. for a new generation.
    3. Re:Most excellent! by Abstrackt · · Score: 1

      Not a hard release date, but they did originally say "this holiday season". So I count this is attempt #2 already.

      <marketing guy>Ah, but they never specified which holiday! So as you can see, they're still on track!</marketing guy>

      --
      They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
    4. Re:Most excellent! by DoctorFuji · · Score: 1

      Mod +1, funny. Sry, got no real points to give.

    5. Re:Most excellent! by Winckle · · Score: 1

      Don't you ruin another love day Valve!

  10. Valve Time by chefmonkey · · Score: 1

    February, they say? Here's a guide to help you translate from what Valve says to what Valve actually means: http://developer.valvesoftware.com/wiki/Valve_Time

    1. Re:Valve Time by geekoid · · Score: 1

      That was funny, but did you notice there dates are getting more accurate as time goes on?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Valve Time by chefmonkey · · Score: 1

      Not so much -- cf. L4D for Mac. Six months (or more -- still isn't out) is pretty bad.

  11. Pros vs Cons by rikkards · · Score: 1

    Pro:
    It is coming out!

    Con:
    Stephen Merchant is lending his voice Lending? Can we get him to shut up? Watching the video he blathers on and on and on. And for some reason I don't find his voice very pleasant while I liked GladOs' voice.

    Graphics look superb though and I will definitely be getting it.

    1. Re:Pros vs Cons by Drakkenmensch · · Score: 1

      Con: Stephen Merchant is lending his voice Lending? Can we get him to shut up? Watching the video he blathers on and on and on. And for some reason I don't find his voice very pleasant while I liked GladOs' voice.

      The original Glados voice was in the teaser trailer presented at E3, so it's looking good that it will be back just as in the first one (yay). Stephen Merchant, if I'm not mistaken, was brought on board to voice a droid character you will meet along the way.

    2. Re:Pros vs Cons by Anonymous Coward · · Score: 0

      The original Glados voice was in the teaser trailer presented at E3...

      From the sound of it, she is still sans Morality Core (compare her voice in the trailer to the scene when you incinerate her Morality Core). That should make for some interesting dialog.

      Stephen Merchant, if I'm not mistaken, was brought on board to voice a droid character you will meet along the way.

      He is voicing one of the many Cores you saw activating in the first game's ending. Apparently, he woke up Chell because GLaDOS needs her for something. I'm not sure what, but I guess finding out is one of the reasons to get the game, the main reason being that the game will be awesome.

      Yes, my post has spoilers for the first game, but you should know this stuff already if you're reading about the sequel.

  12. The real question is... by jockeys · · Score: 4, Funny

    when will it be out of beta? Will it be releasing on-time?

    --

    In Soviet Russia jokes are formulaic and decidedly non-humorous.
  13. From that video I hope that the only doom3 lightin by Joe+The+Dragon · · Score: 1

    From that video I hope that's the only doom3 type lighting that in the game.

  14. flash version? by clarkc3 · · Score: 1

    So is there going to be a Portal the Flash version sequel as well?

  15. Portal 2, better be longer! by WCLPeter · · Score: 1

    I downloaded the game for free, thanks Valve!, but I don't think the original poster is talking about the "hardness" of it all. While it was fairly challenging, particularly in the later levels, it didn't really start getting good until after the final level.

    I think the OP is talking about how it was short, VERY short. I finished the game in two hours. Had I paid the full 60+ dollar purchase price I'd have been pretty pissed off too. I only hope that Portal 2 is going to be a much longer, with a more in-depth story that takes more time than a decent movie to play through. It is something I am definitely going to wait for the reviews on game length before I even think about putting my money down on it.

    1. Re:Portal 2, better be longer! by Winckle · · Score: 1

      The didn't cost "$60" you fruit, it cost just over half that as part of a bundle with 5 other great games called The Orange Box.

  16. That's great by AP31R0N · · Score: 1

    it's been a long time.

    --
    Utilizing the synergization of benchmark e-solutions to pre-workaround action items!