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Portal On the Booklist At Wabash College

jamie passes along this quote from a post by Michael Abbott at The Brainy Gamer: "This year, for the first time, a video game will appear on the syllabus of a course required for all students at Wabash College, where I teach. For me — and for a traditional liberal arts college founded in 1832 — this is a big deal. Alongside Gilgamesh, Aristotle's Politics, John Donne's poetry, Shakespeare's Hamlet, and the Tao Te Ching, freshmen at Wabash will also encounter a video game called Portal. "

203 comments

  1. Coordination? by SanityInAnarchy · · Score: 3, Interesting

    Some people have never been exposed to WASD, but everyone knows how to read a book. Will people be expected to game to be culturally literate these days?

    I'm not sure if that would be a bad thing, but it would be different.

    --
    Don't thank God, thank a doctor!
    1. Re:Coordination? by dingen · · Score: 2, Insightful

      I think there would be more freshmen unfamiliar with reading a play or a novel than playing a mouse & keyboard controlled first person game.

      --
      Pretty good is actually pretty bad.
    2. Re:Coordination? by cappp · · Score: 3, Interesting

      Yeah requiring manual dexterity introduces some new and interesting challenges. I wonder how they'll ensure every student is able to finish the games, or if that is even important enough to consider. The stats suggest that most of the upcoming generations have access to gaming systems, and play games of one kind or another, so they shouldn't be too out of their element.

      As for cultural literacy...perhaps. You're expected to be able to engage with literature, academic text, cinema, the visual; performance; and oral arts, and so on at college - video games are just going to get added to the list. Entertainment has always been political and fundamentally positioned to reflect social and cultural attitudes, the more tools we develop to analyse what play means, the better.

    3. Re:Coordination? by Darkness404 · · Score: 2, Insightful

      Portal, at least for the PC has cheats to make it really, really easy to finish.

      --
      Taxation is legalized theft, no more, no less.
    4. Re:Coordination? by fuzzyfuzzyfungus · · Score: 1

      I'm assuming that, just as people with really worthless eyesight(and a doctor's note to that effect) aren't generally expected to read without accommodation, the gaming-challenged, er "gaming-differently-abled" will be able to use god-mode, or write essays based on videos of runs through, or something of that sort.

    5. Re:Coordination? by cgenman · · Score: 1

      There are baseline courses that require watching movies, listening to music live, playing games, or other forms of consuming culture.

      And If you want to be broadly culturally literate, you do have to do everything. Having people play Portal seems akin to having them read good recent books. I don't know how many titles I'd put on that list, but Portal is definitely one of them. Portal seems like a good choice as it is A: short, B: more puzzle than twitch, C: incredibly rich, D: not a resource hog.

    6. Re:Coordination? by T+Murphy · · Score: 3, Insightful
      FTA:

      I pitched the idea to my colleagues on the committee (decidedly not a collection of gamers), and they agreed to try Portal and read selections from Goffman's book. After plowing through some installation issues ("What does this Steam do? Will it expose me to viruses?"), we enjoyed the first meaningful discussion about a video game I've ever had with a group of colleagues across disciplines. They got it. They made the connections, and they enjoyed the game.

      If non-gamer professors liked it, I am sure the students will be fine.

    7. Re:Coordination? by morari · · Score: 2, Insightful

      Portal was a pretty easy game by any standards. You don't really fight anything and most of the puzzles are pretty straight forward. Some of the portals require a quick turn of jump, but nothing a little practice couldn't quickly solve. The plot was humorous, but the gameplay was exceedingly simple considering the possibilities. There was a challenge mode to help balance that, I suppose.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    8. Re:Coordination? by suomynonAyletamitlU · · Score: 1

      "Everyone knows how to read a book" isn't quite accurate. Everyone knows how to read, maybe (I'll go ahead and assume literacy for college courses), but that's not the same as marathon reading, especially for a book that doesn't interest you.

      Personally, I've had a longstanding difficulty reading academic texts, to the point where I could say "I don't know how to read academic texts;" specifically, I don't know how to memorize from texts, I don't know how to get through long tedious overly-verbose sections and paraphrase them succinctly, hell, sometimes I don't know how to get through a particularly bad paragraph and still know what the hell the author was talking about or, if it's really bad, I don't know how to get through a page without falling asleep. Even saying that that's because textbooks are badly written, some people are going to have similar problems reading literature; it doesn't mesh with the way they presently think, and it's going to be a challenge to get through it, even if they know how to get through it word by word and sentence by sentence.

      Similarly, while people are going to be able to pick up WASD controls at the surface level, they may not be attracted to it deeply enough to keep them motivated through difficult or annoying parts of the game. Not because Portal isn't a good game, but because it doesn't mesh with them. And unfortunately, they can't just turn to the next chapter and hope the prof doesn't ask questions about the part they skipped.

    9. Re:Coordination? by SleepyHappyDoc · · Score: 2, Funny

      I always thought cheats were frowned upon in the academic world.

      --
      Stasis is death. Embrace change.
    10. Re:Coordination? by bersl2 · · Score: 3, Insightful

      The class isn't testing your ability to play Portal. This would be a valid concern if grades depended on the time, step, or portal trials, but they clearly aren't. It would cheapen the experience, but there are already other ways of doing that for other sources.

    11. Re:Coordination? by Anonymous Coward · · Score: 1, Funny

      tl;dr

    12. Re:Coordination? by Anonymous Coward · · Score: 1

      There's a part where you need to shoot a portal while falling in mid-air. That's easy for us. That's not easy for a complete non-gamer. My mother can't even play mario kart without constantly hitting the walls, never mind an FPS.

    13. Re:Coordination? by tverbeek · · Score: 1

      I'm tempted to enroll just so I can win a nice comfy settlement over their failure to accommodate my lack of post-Missile-Command gaming skillz, a result of reaching puberty in the late 1970s, and never looking back. And if that fails, my friend with cerebral palsy is sure to clean up... in court.

      A little more seriously... surely they can't be assuming (as I'm sure most of the nerds here are) that anyone under the age of 25 has grown up with a controller in their hand. In my tech-support work, I've met a lot of people (mostly women, but not all) who, despite having been born after the Carter administration, who are about as familiar with gaming as most readers of this site are with cooking (without a microwave). Some people, regardless of their generation hate computers, and that includes game consoles. Expecting them to know how to navigate a video game that's put on their {ahem} "reading" list is going to be problematic.

      --
      http://alternatives.rzero.com/
    14. Re:Coordination? by OnePumpChump · · Score: 1

      I doubt that. I'm pretty sure most of them would be more used to playing with a game pad.

    15. Re:Coordination? by pspahn · · Score: 2, Funny

      too lazy; downed ritalin?

      --
      Someone flopped a steamer in the gene pool.
    16. Re:Coordination? by Anonymous Coward · · Score: 0

      Can she drive? 'Cos if so, then it's just a matter of her not trying very hard.

    17. Re:Coordination? by Anonymous Coward · · Score: 1, Interesting

      Similarly, not everyone has a computer that can run Portal. I hope the school is making computers available.

    18. Re:Coordination? by SanityInAnarchy · · Score: 1

      Not everyone has a computer, but I think it's fair to say that everyone who has a computer capable of the kinds of things needed for college these days, probably has a computer capable of playing Portal. Just crank the settings down.

      --
      Don't thank God, thank a doctor!
    19. Re:Coordination? by gman003 · · Score: 1

      Many current students are as familiar with "books" and "literature" as they are with LP records or horseback riding. Should classes stop requiring actual literacy, beyond text messaging, to accommodate them?

      I'm completely serious about that above claim, by the way. Many of my college classmates seem unable to find the apostrophe key, let alone spellcheck. Even using proper English is beyond them, in some cases. I considered putting an actual example up, but I decided not to subject you all to that level of linguistic abuse. Suffice it to say that the entire assignment lacked a single capital letter, the logic was on par with Glenn Beck, and the tone, well, imagine a stereotype of a poor urban youth, and make it an actual person. Yeah, it was that bad.

    20. Re:Coordination? by Anonymous Coward · · Score: 0

      She's probably the best driver I know. Video games just completely elude her, and not only Mario Kart. She'd probably be fine with Forza or GT and a steering wheel, but everything else is like watching a 2 year-old trying to play.

    21. Re:Coordination? by flyingsquid · · Score: 3, Insightful
      It seems to me that Portal could be read as a metaphor for existence:

      When you start out, you're confused about everything. Where am I? Who am I? Why am I here? How do I get through this maze? As you go along, you start to piece things together, you start to figure out a few tricks and it doesn't actually seem that hard. But as you go further and further, things get harder, more challenging, it's more and more difficult to find your way through the maze. The stakes are higher, and you start to suspect that things may be conspiring against you. Supposedly if you apply yourself and try hard, you'll get rewarded, but you start to wonder. Maybe they aren't being honest with you, maybe the whole thing is just a big lie... you just run around through a huge labyrinth, toyed with by forces more powerful than you, but never get what you were promised. And then you die. Is that it?

      Man, it sure would have been fun to take a whole class studying video games. I can just picture the titles of the essays: "The Hero's Journey: Odysseus and the Master Chief", "Idealization of Society Perfected: Plato's _Republic_, Thomas More's _Utopia_, and Sim City", and "Envisioning the Underworld: Dante's Inferno and 'Doom III' "

    22. Re:Coordination? by kkwst2 · · Score: 2, Insightful

      With all due respect, then your classmates probably shouldn't be in college. I don't think kids are getting that much dumber. There have always been dumb or more often just unmotivated kids, but in the past fewer of them went to college. Some institutions have lowered the bar because undergraduate education is profitable for them.

      As someone who teaches at a top institution, the kids I see there are coming in at least as prepared in all subjects as 20 years ago. Maybe some differences in independence and work ethic, but not in overall literacy, math skills, etc. There are still plenty of smart US kids out there.

    23. Re:Coordination? by CaptainNerdCave · · Score: 1

      Yeah requiring manual dexterity introduces some new and interesting challenges. I wonder how they'll ensure every student is able to finish the games

      I wonder if that is built into the lecture and guided discussion of the class. Keeping in mind that this is a general inquiry about contemporary ideas of identity and society, I think a discussion about everyone's differences may be appropriate.

      Certainly, some of the players may have issues with the FPS aspect, but perhaps their problem-solving abilities are stellar, maybe the converse. I do think it is a necessary (and difficult) learning experience to discover that there are some things that some people can't do well.

    24. Re:Coordination? by gman003 · · Score: 2, Interesting

      I will concede that I'm not attending a prestigious or even selective college, but literally half my class wouldn't have made it through my (prestigious and selective) high school.

      Most of them aren't all that dumb or ignorant, but, once they start typing, the intelligence starts dropping. Of course, there's the one guy who turns everything into a "legalize-marijuana" argument, or the people who thought "A Modest Proposal" was serious, or the one who thinks a chain email counts as a reputable statistic, or the one who let out a yell during a discussion because she discovered Facebook had been blocked, or the one who literally started smoking during class...

      OK, you're right. These kids shouldn't have made it through secondary school. I can only hope the actual tech classes have more qualified students. Then again, I rather enjoyed being able to code circles around my high-school programming teachers...

    25. Re:Coordination? by Anonymous Coward · · Score: 1, Interesting

      Speak for yourself. My existence is nothing like that. If I had to compare it to a game, I would pick an adventure game like Zelda or Metroid, or even Myst. That is, in addition to learning a few tricks I pick up new tools (or ideas) along the way that allow me to explore new and wondrous terrain. There are difficulties and dangers, but there are always difficulties and dangers. The main difference is that I am not lost in a maze; I am exploring the parts of the world that I find interesting.

    26. Re:Coordination? by yashachan · · Score: 1

      Fully agreed. I made the mistake of taking a course on culture from a literary perspective. I can usually read difficult, boring things, but I wanted to gouge my eyes and my brain out reading some of those texts. I just could not keep track of the necessary information to be able to make heads or tails of several texts.

      My other concern might be for physically disabled students. I knew a kid in CS whose right hand pretty much didn't develop, so there weren't usable fingers on that hand. He often would mouse left-handed (but still using the right-handed controls, with the mouse still on the right-hand side of the keyboard). I know he plays video games, but I haven't the foggiest clue what exactly he played or what platform he used. I assume he found a way to play proficiently, I just never knew him well enough to play video games with him or even discuss them with him.

      That's just my completely unorganized and probably totally irrelevant couple of cents.

    27. Re:Coordination? by Hadlock · · Score: 1

      If console sales of the Orange Box are any indication, portal is completely playable on a gamepad. The Steam version of Portal has gamepad/360 controller support so I don't think there's any problem with the control interface.

      --
      moox. for a new generation.
    28. Re:Coordination? by walshy007 · · Score: 1

      but I think it's fair to say that everyone who has a computer capable of the kinds of things needed for college these days, probably has a computer capable of playing Portal.

      Good luck playing portal on a netbook with an atom processor and intel graphics. (which is just fine for college stuff btw)

    29. Re:Coordination? by TheRaven64 · · Score: 1

      A typical university student needs a word processor, maybe a spreadsheet. If you're doing a scientific or engineering discipline then you might also need some more complex software. There was nothing in my computer science course that couldn't have been done on a 200MHz Pentium, although some things would have been more time consuming (especially the graphics modules). A cheap Linux Netbook is fine for most students, but won't run Portal. A lot of students these days have Macs, but I think there is now a Mac port of Portal - was there back when this decision was made? It is still not possible to buy Portal without invasive DRM (you need either Steam or an XBox), so the university is mandating that students on this module opt in to such schemes. I hope it's an optional module...

      --
      I am TheRaven on Soylent News
    30. Re:Coordination? by Machtyn · · Score: 1

      I thought Portal was already really, really easy to finish.

    31. Re:Coordination? by Anonymous Coward · · Score: 0

      Cool thought, but if you think more about it: Videogames are generally terrible metaphors of existence:
      - no respawn
      - a few organized morons always beat a high skilled loner
      - not enough cheats

      and IMHO:
      the fatal flaw, your mission isn't to survive, it is to live. (that's the only built in objective of living entities) In a way, you lose by trying to always score more, you win by camping and realizing that it must be you to control the system, not the opposite.

    32. Re:Coordination? by mindwhip · · Score: 1

      From TFA the students won't be required to play the game. The tutors will be demonstrating things within the game for the class as part of a larger discussion of the underlying points...

      --
      [The Universe] has gone offline.
    33. Re:Coordination? by mr_mischief · · Score: 1

      Although most of the game is tongue-in-cheek, there are plenty of philosophical subjects in Portal. I imagine that's much more important than the students winning the game. Playing the first couple of training missions and watching a recorded demo of the rest would be enough to discuss the game.

      The topics of how much control to give AI (from the main computer and GladOS to the AI sentry guns), how people react to the apparently inanimate companion cube after being told there's something alive in it, the symbolism of the cake in different contexts (as an actual cake, as any generic abstract reward for finishing a task, as a symbol for eternal rewards in religions, etc), the idea of lying about a reward to motivate someone you're never going to provide with the reward, and probably at least half a dozen ideas I'm not bringing to the fore right now.

      Several of the above topics would be ripe fruit for ethical discussions as well.

      There are also the logic puzzles involved, which for quite a while after the game's initial release led to cartoon panels all over the Web in which people had created their own Portal mini-levels, often involving actual cake rather than just an escape route. Puzzles such as these are sometimes used to solicit creative solutions and promote other kinds of creative thinking.

      This isn't Doom or Unreal Tournament. When a game really makes you think, it's probably as culturally important as a play, movie, or book that makes you think. If it makes you think about issues that are actually important, then it's probably as relevant as any other art form that makes you think about important issues.

    34. Re:Coordination? by mr_mischief · · Score: 1

      Lucky you. The 200 Mhz Pentium was a very pricy processor when some of us went to college, and didn't even exist yet for a couple of full generations of CS students.

    35. Re:Coordination? by Yvan256 · · Score: 1

      ...who are about as familiar with gaming as most readers of this site are with cooking (without a microwave).

      Cooking without a microwave? This is madness!

    36. Re:Coordination? by SanityInAnarchy · · Score: 1

      A typical university student needs a word processor, maybe a spreadsheet.

      And a web browser, at the very least. The ability to watch videos online, while not strictly a requirement, could definitely be helpful. All of these bump the specs up a bit -- in particular, I don't care how efficient your browser is, that 200 mhz Pentium is going to be useless on the modern Internet.

      A cheap Linux Netbook is fine for most students, but won't run Portal.

      It depends on the netbook. It's not going to be fast, but it could work. It's certainly more likely to than most modern, commercial games they could've picked.

      A lot of students these days have Macs, but I think there is now a Mac port of Portal - was there back when this decision was made?

      I don't know, but as part of my computer science program, I get a Windows license. Boot Camp is free, if I had a Mac.

      There isn't a Linux port of Portal, yet, but one is in the works. I don't really see it being more of an issue here than in other disciplines, where, for example, LabVIEW is still required. It's certainly better than if they had required an iPad game.

      It is still not possible to buy Portal without invasive DRM (you need either Steam or an XBox),

      For some value of "invasive". I'd prefer no DRM at all, but Steam is a fair compromise.

      Add to all these considerations the fact that most schools have computer labs of some sort, and I don't really see this being a problem.

      I hope it's an optional module...

      From TFA, the course is required, but not all sections of it require Portal yet.

      --
      Don't thank God, thank a doctor!
    37. Re:Coordination? by TheLink · · Score: 1

      > "Everyone knows how to read a book" isn't quite accurate. Everyone knows how to read,

      Knowing how to read isn't the same as being able to read a book:

      http://www.youtube.com/watch?v=pQHX-SjgQvQ

      --
    38. Re:Coordination? by TimSSG · · Score: 1

      Have you noticed more students being proud of being ignorant?

      And, are most of the ignorant wanting you to answer the questions as opposed to wanting to know how to find out the information?

      The above are based on helping people on Programming Forums and being a student at college.

      Tim S.

    39. Re:Coordination? by Anonymous Coward · · Score: 0

      Your life must be awesome. If I had to compare my life to a game, it would be one of those grind-fest MMOs.

    40. Re:Coordination? by PachmanP · · Score: 1

      Cooking without a microwave? This is madness!

      No. This. Is. Slashdot!

      --
      You're thinking small. Why miniaturize the laser, when we could instead enlarge the sharks? -John Searle
    41. Re:Coordination? by ZachPruckowski · · Score: 1

      For an 18 year old with good hand eye coordination (some portal-jumps are challenging, even in earlier levels) and strong problem-solving ability, sure. But it's still nowhere near as simple as turning a page, and the skillset is less related to what you'll need in other classes than the vocabulary and reading comprehension required by textbooks or readings from prose.

    42. Re:Coordination? by kkwst2 · · Score: 1

      Well, I fear you may have shortchanged yourself. It makes for a more enjoyable, and often more productive, college experience to be surrounded by peers with similar interests and motivation.

      Now, I do believe that if you're sufficiently motivated you can learn what you need to be productive/successful just about anywhere, assuming you at least have reasonable resources to learn. But part of the whole college experience would ideally be, well, collegial. Doesn't sound like you're getting much of that. Good luck in your studies.

  2. Portal :ADR by Anonymous Coward · · Score: 0

    Portal: A Dataspace Retrieval for the Commodore Amiga, right?

  3. Not quite by cappp · · Score: 2, Informative
    The most obvious problem is addressed near the end of the article

    Deploying a game for an entire cohort to play at the same time requires more problem-solving than you might expect. We ultimately decided that hardware, installation, and licensing issues were complex enough to dissuade us from teaching Portal in all sections of the course this year; so I and a group of eager colleagues will play the game in our sections to work out the kinks. I don't want our first college-wide experience with a game to be plagued with problems.

    So not quite as advertised, but certainly pretty cool nonetheless.

    1. Re:Not quite by geekoid · · Score: 1

      I wonder what those issues were? it's not like portal is expensive. I would assume they already have computers.
      You can assign a 100 dollar text book but not a 10 dollar game?

      I wouldn't be surprised if valve gave them licenses. Portal 2 is coming, so getting more people interested in the series could only be good.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Not quite by networkz · · Score: 1

      Portal was free earlier this year, as a build up to Portal 2.

      If the accounts were all Steam accounts were activated then, and the game added - it would cost nothing.

    3. Re:Not quite by emkyooess · · Score: 1, Insightful

      Definitely licensing issues. Anyone cannot in good conscience force someone into a pretty negative licensing scheme as Steam. (Yes, I know, people are all the time at schools forced into things just as bad and even worse than that [turnitin.com, for example]. But still, it's pretty vile for a class to require a game that is forbidden from having a secondary market through exploitative licensing and DRM.

    4. Re:Not quite by jpapon · · Score: 1

      I doubt the issue was cost, but rather access to hardware.

      Seems to me like they're erring on the side of caution though, since I think you'd be hard-pressed to find a student attending a private (or public for that matter) university who didn't have a computer capable of running Portal at minimal settings.

      --
      -- Let us endeavor so to live that when we pass even the undertaker shall be sorry. -- M. Twain
    5. Re:Not quite by MachDelta · · Score: 1

      Meh, modern textbooks almost always come with an online component (study guide, quizzes, multimedia resources, etc) that's provided via a one-time activation key. So it's really no different than a lot of modern games where the buy-new owner gets everything and the buy-used guy has to shell out for "extra" DLC content to get the complete experience.

      Also, I really don't think many profs lose sleep at night worrying about licensing issues and students not being able to resell their crap.

    6. Re:Not quite by Anonymous Coward · · Score: 0

      are you serious? lets count the classes that require windows. visual studio. etc etc etc. you really missed the boat on this one. steam is no worse than any of the aforementioned products in regards to "licensing schemes".

    7. Re:Not quite by tverbeek · · Score: 1

      I think you'd be hard-pressed to find a student attending a private (or public for that matter) university who didn't have a computer capable of running Portal at minimal settings.

      Which Linux distros does it run on?

      --
      http://alternatives.rzero.com/
    8. Re:Not quite by pspahn · · Score: 1

      These are college freshmen. They only know iPod and Facebook.

      --
      Someone flopped a steamer in the gene pool.
    9. Re:Not quite by Omestes · · Score: 1

      Oddly, I've never had a professor require the online, registration required, stuff. Granted a major part of my major didn't involve actual textbooks (philosophy, so around 50 little overpriced books as opposed to 5 giant overpriced books), but still never actually had to use the registration or CDROM, or whatnot. Professors are often pretty forgiving of budgets.

      For my research methodology class (dual majored psychology) the professor learned that text cost around $250+, and was a new edition so there was no used market (with an obligatory $50 "online content" addon), so she first got the class to pool funds to buy one book, so she could copy all the chapters she needed (around 25% of the book, and none of the online bits), learned from the legal department that her plan was evil, and just ditched the book completely. She made us read, and critique, twice as many actual research papers as before, and just used 100+ pages of old class notes and overheads. It was amusing, she asked why one student didn't get a book, learned the price, and actually said "fuck that".

      She got in trouble with the administration several times that semester (especially for telling people to drop her class, because they were too stupid), and the fact that she didn't condone our using the copies of the previous book, as long as we did it at home, and were hush hush. I think she also kind of recommended piracy, she told us, very subtly, that SPSS has a trial for students, but there are unsubstantiated rumors of cracks that we would be very bad people for pursuing.

      Awesome class.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    10. Re:Not quite by T-Bone-T · · Score: 1

      I'm pretty sure there was an article recently about how very few incoming freshmen had Linux.

    11. Re:Not quite by Moddington · · Score: 2, Interesting

      I myself have gotten it working under Ubuntu 9.04 and 10.04 with minimal hassle. Worked straight out of the box aside from sound, but I honestly just experimented with audio output selections in Wine config for a few minutes, and it worked after that. Performance was comparable to that on my Windows machine, to boot. And I'm confident that any students using Linux on their school laptop are comfortable enough with it to figure out most issues they may come across.

    12. Re:Not quite by eln · · Score: 1

      You only shell out for the "extra" stuff if you're a freshman who doesn't know better or you have some sort of learning disability and you need all the extra study material provided online. In my experience, very very few classes actually require any of the online stuff provided by textbook publishers. For most books the online stuff is mostly just sample quizzes and other such things which can be useful (especially if your professor creates his or her tests entirely from the publisher's test bank), but is almost never worth the extra money.

    13. Re:Not quite by walshy007 · · Score: 1

      As a person who only runs linux and oss software, I can guarantee you most professors worth their salt will let you use linux for development so long as at the end you use a uni computer to import your source files etc.

      This is why I quite like having mono, since lots of the courses these days teach c#

    14. Re:Not quite by TheRaven64 · · Score: 1

      What kind of MS University did you go to? None of my courses required Visual Studio. Some were taught using Delphi, but it was possible to complete the coursework using the Free Pascal Compiler, which ran under pretty much any platform, and those modules have since been replaced by Java (a shame - Pascal is a better teaching language, even if it isn't as buzzwordy). There was only one module that used any MS-specific technology and that was an optional module, which only existed because the lecturer that taught it had to as a requirement for a grant from MS which funded about 1/3 of his time. The only students who took it were the ones who weren't expecting a decent grade overall, so it works nicely as a filter for employers.

      --
      I am TheRaven on Soylent News
    15. Re:Not quite by Anonymous Coward · · Score: 0

      When the Mac version was released, Valve gave Portal away for free to anyone who clicked the button to add it to their Steam games.

      So agreed; I doubt they would consider giving away educational keys to be financially burdening.

  4. now i miss college even more by scapermoya · · Score: 5, Funny

    Please note that we have added a consequence for failure. Any contact with the chamber floor will result in an unsatisfactory mark on your official testing record, followed by death.

    --
    Beware the Jubjub bird, and shun the frumious Bandersnatch.
  5. Cliff's Notes by lyinhart · · Score: 4, Funny

    Buying into how absurd this is since Portal isn't a book, I guess Cliff's Notes should publish a Youtube runthrough of the game with annotations.

    --
    Freedom is drinking a beer in the park when you're supposed to be at work.
    1. Re:Cliff's Notes by RobertLTux · · Score: 2, Informative
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      Any person using FTFY or editing my postings agrees to a US$50.00 charge
    2. Re:Cliff's Notes by Anonymous Coward · · Score: 1, Informative

      I'm assuming reading the article is too much to ask of you, correct? He mentions that they're trying to take a multi-disciplinary approach to a certain course, and as such had faculty brainstorm to suggest non-text works that could be used (i.e., movies, music, paintings, etc).

    3. Re:Cliff's Notes by wizardforce · · Score: 1

      shhhhh! You're ruining the part where playing a game *is* doing your homework. It also requires some problem solving skills which are quite useful in the language arts.

      --
      Sigs are too short to say anything truly profound so read the above post instead.
    4. Re:Cliff's Notes by Anonymous Coward · · Score: 0

      This site does Cliff's Notes for games. Here's Portal's 30 minute entry:

      http://warningspoilers.com/index.php?option=com_jmovies&Itemid=5&task=detail&id=1

    5. Re:Cliff's Notes by MachDelta · · Score: 2, Funny

      I can't tell if this is a somewhat subtle troll, or someone with a VERY large stick in their posterior.

    6. Re:Cliff's Notes by Anonymous Coward · · Score: 0

      isn't culturally relevant and it's not public domain

      So you think the only material which should be covered is that which is culturally relevant and published long enough ago that it's part of the public domain? That's a short list and it's only going to become shorter as times goes on, barring some revolutionary change in copyright law.

    7. Re:Cliff's Notes by Anonymous Coward · · Score: 0

      Actually, Portal *IS* a book (and video game):
      http://www.mobygames.com/game/c64/portal
      and I've played (read?) it.
      Which is why I was confused when people started raving about a game they just played, called "Portal", which had a neat gun, a sarcastic bi-polar computer, and a kick-butt end song. None of which I remember being in the game/novel.

  6. This is a triumph by Anonymous Coward · · Score: 1, Funny

    I'm making a note here.

    HUGE SUCCESS!

  7. Steampowered.edu??? by RobertLTux · · Score: 1

    if they thought a bit they could have had Steam set them up with a local server and a bunch of free keys for Portal

    --
    Any person using FTFY or editing my postings agrees to a US$50.00 charge
  8. Re:Hooray by xMilkmanDanx · · Score: 1

    And like the overused first post meme, so too will the professors leave this by the wayside after 30 papers entitled "The Cake is a Lie!" come across their desks.

  9. Sounds Easy by sokoban · · Score: 5, Funny

    I bet that course is a total piece of cake

    --
    09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 is the magic number.
    1. Re:Sounds Easy by xMilkmanDanx · · Score: 5, Funny

      I bet that course is a total piece of cake

      That's a lie

    2. Re:Sounds Easy by stms · · Score: 0, Redundant

      The cake is a lie!!!

    3. Re:Sounds Easy by geekoid · · Score: 4, Funny

      And you've killed your companion cube for it.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    4. Re:Sounds Easy by tool462 · · Score: 1

      It's a cross-disciplinary course required regardless of major. If it wasn't easy, there would be riots.

      From the article:

      Enduring Questions is a required freshman seminar offered during the spring semester. It is devoted to engaging students with fundamental questions of humanity from multiple perspectives and fostering a sense of community. Each section of the course includes a small group (approximately 15) of students who consider together classic and contemporary works from multiple disciplines. In so doing, students confront what it means to be human and how we understand ourselves, our relationships, and our world.

              The daily activity of the course most often involves discussion, and students complete multiple writing assignments for the course. As such, assessment of student performance emphasizes written and oral expression of ideas.

              Students may not withdraw from the course. All students must pass the course to graduate from Wabash.

      It's essentially a light-weight philosophy course, likely aimed at incoming freshmen. Everybody passes a course like this, if they participate at least a little bit.

    5. Re:Sounds Easy by Anonymous Coward · · Score: 0

      Easy course or not, just getting Portal on the list is a triumph.

      [aside]I'm making a note here: "Huge success."[/aside]

    6. Re:Sounds Easy by Anonymous Coward · · Score: 0

      woosh

    7. Re:Sounds Easy by Anonymous Coward · · Score: 0

      Only if you fail to assume the party escort submission position.

    8. Re:Sounds Easy by Anonymous Coward · · Score: 0

      Wabash College: We do what we must because we can.

    9. Re:Sounds Easy by NoZart · · Score: 1

      At least they are thinking with portals.

    10. Re:Sounds Easy by Anonymous Coward · · Score: 0

      I wonder if the course ends with a song...

    11. Re:Sounds Easy by Anonymous Coward · · Score: 0

      I bet that course is a total piece of cake

      That's a lie

      Only if you don't sit through the end of game credits. i.e. fail to complete the game.

    12. Re:Sounds Easy by amentajo · · Score: 1

      I can't believe this thread is Still Alive.

  10. Proprietary by delirium+of+disorder · · Score: 1, Insightful

    Portal is not only proprietary, but requires a proprietary OS. I know schools also often require proprietary academic software, but it strikes me as even more wrong to mandate non-free software for a mere game.

    --
    ------ Take away the right to say fuck and you take away the right to say fuck the government.
    1. Re:Proprietary by xMilkmanDanx · · Score: 1

      Given the costs of most college books, this might be cheaper than any other book required for their coursework. Wait, no, make that definitely cheaper than any other required book as Portal is down to the 10 - 20 buck range.

    2. Re:Proprietary by larry+bagina · · Score: 3, Insightful

      Windows, OS X, Linux/wine, BSD/wine, XBox 360, or PS3.

      --
      Do you even lift?

      These aren't the 'roids you're looking for.

    3. Re:Proprietary by geekoid · · Score: 1

      books are proprietary as well. SO is the technology in the microwave and the school cafeteryia, and in the monitiors, and everywhere. quick, go hide under a rock before big proprietary gets you.

      It's a game that had a cultural impact and runs on OSX and Windows.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    4. Re:Proprietary by Chaos+Incarnate · · Score: 2, Informative

      TFA implies (though admittedly doesn't seem to outright state) that it's being deployed on the school's hardware, not students'.

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    5. Re:Proprietary by Ihmhi · · Score: 2, Insightful

      Besides, even if it didn't, you're going to encounter one of two situations:

      a) The student's computer is either Windows or Mac, and Portal runs on both.

      b) The student's computer is Linux, BSD, etc.. Any student sufficiently knowledgeable about a more complex (to install), niche operating system can easily get Windows/Mac running, or WINE in Linux, etc. etc.

      It's a moot point either way.

    6. Re:Proprietary by CautionaryX · · Score: 1

      To be honest, I don't think it matters what kind of software people use in day-to-day computing operations. It seems to me that the Stallman followers argue for freedom to do what one wishes with one's computer and software; however if that choice includes 'non-free' or proprietary software it's wrong for one to use it. I wish Stallman and his followers would just stop being so hypocritical.

    7. Re:Proprietary by MrLint · · Score: 1

      Like those proprietary non free text books that they mandate for courses? Portal is cheap compared to those.

      OH BTW, you need a proprietary printing press to print a book too...

      Perhaps you want to suggest something else? Presumably you would have already...

    8. Re:Proprietary by Kamokazi · · Score: 1

      Oh, get off your high horse. A friend of mine was forced to buy a fucking Mac for a psychology-related major. This is insignificantly minor by comparison. The world is, has, and always will be full of proprietary crap, well outside the realm of software, get used to it.

      --
      As our way of thanking you for your positive contributions to Slashdot, you are eligible to disable Slashdot 2.0.
    9. Re:Proprietary by SheeEttin · · Score: 1

      Portal is not only proprietary, but requires a proprietary OS.

      Last time I checked, the Source engine ran pretty well under Wine...
      Sure enough, according to the AppDB, Portal has gotten a "platinum" rating in the last two entries. (Platinum is the best rating: it means the application works "out of the box", more or less.)
      That page suggests setting the DirectX mode to 8.0, so you won't be getting all the eyecandy... But then, you're playing it for a class, not the eyecandy.

    10. Re:Proprietary by imakemusic · · Score: 1

      c) The student has either an XBox 360 or a PS3.

      --
      Brain surgery - it's not rocket science!
    11. Re:Proprietary by TheRaven64 · · Score: 1

      Straw man. The grandparent is not saying that you should not use proprietary software, he is saying that you should not force other people to use non-free software.

      --
      I am TheRaven on Soylent News
    12. Re:Proprietary by mr_mischief · · Score: 1

      You're free to print a book on an open hardware platform. It's just that not so many of those exist that work on the scale of commercial publication of books. Feel free to contribute. ;)

    13. Re:Proprietary by crossmr · · Score: 1

      They chose it because it is Portal. Not because it is a game. Were they just choosing a random game for no specific reason, there would be a case to be made that they could choose a free game.

      However they were choosing portal for what it is and there is no free alternative to that.

      This is extremely obvious and your complete miss of the point borders on intentional trolling.

    14. Re:Proprietary by MrLint · · Score: 1

      Yeah I'll have to get some open toner, for my open printer, made with the open ABS plastic manufacturing method, made with Open oil

  11. convenient but useless by Dr.+Hellno · · Score: 3, Interesting

    I like the idea of having a game on the syllabus, definitely very forward thinking. My problem is with the choice of game.
    Portal was short, and as the author states it's multi-platform and fairly cheap, which goes a long way toward making this kind of project feasible. But reading portal as a game of ideas is a real stretch. The comparison to Goffman's Presentation of Self is baffling when the game allows no genuine self-expression (it's completely linear) or self-portrayal (no dialogue options), the subjects of Goffman's book. It's a fun game with a single intriguing character, but it's as deep as a kiddie pool.
    It would have made a lot more sense to start with interactive fiction- essentially, text-adventure games. IFArchive.org is a great place to start, and in no time you can find lots of innovative contest winners and other pieces expanding the genre. These are easy to play on any computer, they are of variable length and complexity, and they allow for an easier transition for students- the tools they use to analyze literature will be largely applicable.
    All in all, this is a cool effort. But look into interactive fiction! It might surprise you how well the genre is suited to your project.

    1. Re:convenient but useless by DeadboltX · · Score: 1

      I think portal is an excellent choice for a video game (if one had to be chosen for a report requirement). A puzzle game is a "no brainer" of a choice, of course, and portal has impressive sale ratings for any genre of game. Portal also has no human people in it other than the protagonist whom you play, and no violence against living creatures. Portal features complex puzzles that require problem solving skills and spacial mapping ability that could be beneficial in the real world. The teacher could have the students write a report about how the anthropomorphic Companion Cube and the Turrets in the game made them feel. Did they feel sorry for the virtual inanimate cube when you virtually euthanized it by dropping into a fiery death? How about the turrets, were they human enough to warrant emotion? Did killing the cube effect how you dealt with the turrets, were you more violent in solving how to get around them?

      I think that completion of the game shouldn't be part of the grade as long as you can watch another classmate complete the game.

      Hey ladies, having trouble beating that level? Want to come over to my place and see how it's done?

    2. Re:convenient but useless by Sycraft-fu · · Score: 2, Insightful

      Well that's what you get from English majors over analyzing everything. They want to find meaning where there isn't.

      Portal, of course, was never created to be some deep statement. It was a puzzle game using a neat game mechanic. The story was put in to be funny, and to help guide the player through the puzzles. You can hear the developers themselves comment on it, in game, if you wish. There isn't much to analyze because there isn't intended to be. It isn't some commentary on society, it is just a fun and goofy puzzle game. Many of the choices made were just for entertainment value. Others, like the companion cube, were to help the player. That was created because testers had trouble understanding they needed to carry the box through the whole level. So they made it a special "companion cube" which did the trick nicely, and ended up being amusing.

      However, something I discovered taking English classes in university, is that English majors can shoehorn new meaning in to anything. They read in to everything, even when there's nothing there.

    3. Re:convenient but useless by Gaffod · · Score: 1

      As much as I adore Portal, you are correct. It is only a novelty when you have been exposed to countless cookie-cutter shooters to the point of utter desperation. To the game-naive bystander, it's just a game where you follow arbitrary abstract rules to achieve certain goals; essentially a glorified puzzle.

      In fact, this is what happens when you treat Portal as anything beyond that.

    4. Re:convenient but useless by bistromath007 · · Score: 1

      My understanding was that the companion cube was actually to make fun of the tendency of certain types of players to drag boxes around with them long after they weren't necessary.

    5. Re:convenient but useless by Anonymous Coward · · Score: 0

      Using Portal to teach narrative structure or character development makes perfect sense. The professor could assign playing through the game and then have a discussion on the story in class or require a report, the puzzles are just there to keep the students engaged. You don't get to decide what the characters in novels are going to say. Having the user choose from prompts is like reading one of those choose your own adventure books that little kids read.

    6. Re:convenient but useless by wickerprints · · Score: 3, Insightful

      There's no shame in reading into something and finding meaning where none was intended. That is how humans discover new ideas and relationships. Granted, sometimes the whole critical analysis thing can go really overboard and get tiresome to listen to, but if every creative effort had to explicitly include every possible interpretation of its meaning, and if its creator had to intentionally express it, we wouldn't have art or literature.

      Sure, the design decisions that went into making Portal may have been superficial, or subconscious--but the result is a game that can be understood and enjoyed within a much larger context than what it was intended for. If it helps to serve as a vehicle for introspection and stimulate interest in philosophy and the humanities, then all the better.

    7. Re:convenient but useless by DavidTC · · Score: 1

      You can hear the developers themselves comment on it, in game, if you wish.

      In fact, I suspect this is why the game was chosen. Once you beat it, you can play it again in commentary mode. It's very informative.

      It might be useful to ask people to write down what they thought everything meant as it went along, and then to go back and play it in commentary mode. ;)

      And, of course, the other reason it was chosen was that it is a) short, and b) easy.

      There is no secrets, there is no obscure logic, the only trick is conservation of momentum, and there's only half a dozen places where you have to do anything quickly, usually shooting a single portal straight ahead so you come out of where you just left faster. The room where you have to keep 'falling up' and shooting portals on the platforms higher and higher is mildly annoying, but compared to any other action game it's easy. And there's no penalty for failing.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    8. Re:convenient but useless by Omestes · · Score: 2, Insightful

      Well that's what you get from English majors over analyzing everything. They want to find meaning where there isn't.

      As a past philosophy major (we make English majors look downright practical): where is there any innate meaning that exists previous to analysis? Meaning is largely a cultural thing, and a deep a priori property of things (like, say, mass, or charge).

        Portal, of course, was never created to be some deep statement.

      A lot of things we take as "deep" weren't created as such. Often the meaning we ascribe to things exist completely independent of its creator's wishes. This isn't an "English major" thing, this is a general attribute of humanity. Its something we do naturally, and constantly.

      They read in to everything, even when there's nothing there.

      Actually the whole "deconstruction" thing has a some validity (not as much as English majors and sociologists think, but still some). Authors, for example, don't write in a vacuum, they are informed by the society they exist in. Some social context is bound to be fossilized in the work, whether the author intended it or not. We read Homer to understand Greek culture, even if Homer (probably) never intended this. Why not play Portal to understand modern culture, then?

      Mind, I picked up most of this out of osmosis, I was doing the "harder" bits of philosophy, philosophy of science and epistemology, most of this "post-modern" brouhaha strikes me as silly, but that isn't saying that there isn't a little, tiny, bit to it.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    9. Re:convenient but useless by T-Bone-T · · Score: 1

      I never understood the feelings for the companion cube. When I got to that part, I used the cube and threw it away when I was done. It seemed like a small and trivial part oftge game. The turrets on the other hand creeped me out and then were just funny.

    10. Re:convenient but useless by Lehk228 · · Score: 1

      that occurs because before developers took the possibility of an extra crate or two into account some games were much easier if you brought and extra block with you

      --
      Snowden and Manning are heroes.
    11. Re:convenient but useless by Anonymous Coward · · Score: 0

      Isn't that the textbook definition of a cubiopath?

      I predict a successful career as a CEO...

    12. Re:convenient but useless by brainboyz · · Score: 1

      Cube Execution Officer?

    13. Re:convenient but useless by TheRaven64 · · Score: 1

      it's just a game where you follow arbitrary abstract rules to achieve certain goals

      I'm struggling to think of anything that this sentence doesn't describe...

      --
      I am TheRaven on Soylent News
    14. Re:convenient but useless by supercrisp · · Score: 1

      Second time you've said this on this topic: English majors over-analyze everything. Let me guess, you do poorly with abstract or philosophical thought, got burned in English class? Hate all liberal arts types now? Too bad. I'm not quite sure that the "unexamined life isn't worth living." But there's something to be said for being a thoughtful and intellectually curious person. At the very least it makes you more interesting and less of a curmudgeon.

    15. Re:convenient but useless by nine-times · · Score: 1

      Portal, of course, was never created to be some deep statement.

      We often put meaning into things even when we don't intend to. Why did they choose to make both Chell and GLaDOS female? Why did they make the antagonist a psychotic AI instead of the malevolent executive from Aperture Science? It's not simply "no reason". All these sorts of decisions were made by a confluence of conscious, subconscious, and unconscious factors.

    16. Re:convenient but useless by nine-times · · Score: 4, Insightful

      First, even if we posit that Portal has no depth, it's a class for freshman. Sometimes it's better to start people off with something simple so things are a bit more clear. For example, in a linear game with a strict narrative, everyone will have similar/comparable experiences with the game and so there will be common experiences to talk about.

      However, I don't agree that Portal has no depth to talk about. Valve is a solid developer and their games have a lot of refinement and details. You might point at something like the lack of dialog with the main character and say, "obviously this is because Valve isn't taking the story seriously enough to bother to write dialog." On the other hand, they've claimed that they never game Gordon Freeman any lines because they wanted the player to be able to imagine himself in the role. When a game character speaks, he speaks with a voice that is not the player's. He says things the player wouldn't really say. But in the game, Freeman's (or Chell's) only response is the player's response.

      In some ways, art isn't just in the brushstrokes a painter makes, but in the brushstrokes the painter does not make. As a writer, what you don't say can be just as important as what you do say. One of the things that I found amazing about Portal was how much of a story it has given that there's almost no exposition. You have a strange-sounding computerized voice prodding you through an obstacle course. Meanwhile you notice an empty observation room with an overturned chair. The voice makes some promise of cake when you complete the course, but then you find a small compartment "behind the scenes" of the course with writing scrawled on the wall, "The cake is a lie." You realize the AI is psychotic. You realized the AI is probably intending to kill you at some point. You realize that the AI has already killed others who have attempted the obstacle course before you, and has also killed the people who created these tests and created the AI. From very little explanation, an entire backstory emerges:

      Aperture Science is company pushing forward with new and dangerous technologies in order to compete with Black Mesa. An AI charged with running a testing facility begins to take its role too seriously, killing anyone who gets in the way of scientific progress. Something has happened to the world outside (the events depicted in Half Life?), so no one comes in to reclaim the facility. Eventually everyone is dead, except for a lone test subject (which may be a clone created by the AI for the purpose of testing).

      Now if you play the game again, pay attention to what it is that you're explicitly told. Think about how much you know and how much you can guess at, relative to how little you're told. I think you'll have to admit that Portal's narrative is brilliantly constructed.

    17. Re:convenient but useless by Gaffod · · Score: 1

      Books, scientific articles, magazine columns, newspapers, movies, plays, music, painting, sculpture... In short, things which are not simple games. Why are you asking stupid questions?

  12. Other "smart" games? by Phayder · · Score: 2, Interesting

    Any other candidates for a course like this? I thought Braid had some pretty deep storytelling.

    1. Re:Other "smart" games? by Colonel+Korn · · Score: 2, Informative

      Any other candidates for a course like this? I thought Braid had some pretty deep storytelling.

      And I thought Braid's storytelling wasn't up to the par seen in my age 13 creative writing class.

      --
      "I zero-index my hamsters" - Willtor (147206)
    2. Re:Other "smart" games? by grumbel · · Score: 1

      Not really, it was mostly just decoration around the puzzles, that neither made all that much sense nor had any real meaning for the game.

      The one thing in Braid however that might be worth some analysis is the end sequence. It is not exactly deep story telling either, but the twist it pulls on the player is quite amazing and unique.

  13. Ooh, change... by fuzzyfuzzyfungus · · Score: 5, Informative

    Oxford: AD1610:

    "In addition to ye Greeke and Latin Classics and learned tomes of divinity and medicine, freshmen shall this year encounter Hamlet the work of a vulgar modern playwrite..."

    1. Re:Ooh, change... by UnknownSoldier · · Score: 2, Funny

      > Hamlet the work of a vulgar modern playwrite..."

      I didn't know Francis Bacon was vulgar... ;-)

    2. Re:Ooh, change... by fuzzyfuzzyfungus · · Score: 1

      If your work was written in the vernacular and had sex jokes, it was vulgar in at least two ways...

    3. Re:Ooh, change... by Anonymous Coward · · Score: 0

      You're seriously suggesting Portal has as much depth as Hamlet?

      More digestible, certainly. Better designed, probably. More fun, arguably. But really -- as educational? as insightful into what makes us human? as thought-provoking about morality, the nature of friendship, the line between sanity and madness, and the problem of conflicting personal obligations? Get over yourself.

    4. Re:Ooh, change... by bistromath007 · · Score: 1

      Hamlet was by Shakespeare, who was extremely vulgar.

    5. Re:Ooh, change... by fuzzyfuzzyfungus · · Score: 5, Insightful

      I wasn't actually making a comparative artistic judgement at all, just noting that "The Canon of Serious Culture" has been evolving for approximately as long as it existed.

      At the time Shakespeare was writing, he was basically a commercial hacking ripping off such classical plots as seemed bloody enough to fill the house(and thus his theatre company's stomachs), adding some sex jokes, and running the play until he came up with something else. The only college students "studying" Shakespeare would have been the rowdy ones hanging out on the wrong side of the river with the theatres, the bear-pits, and the whores.

      Because, as it happens, Shakespeare was so much better than his peers among the commercial hacks it is hardly even fair(Elizabethan revenge tragedies, for instance, are typically utter dreck) he has earned a place among Real Serious Literature.

      My point was just that the canon of stuff considered worth studying changes all the time(even if you don't hang out with the too-cool-for-dead-white-guys culture critic types) and that the idea of adding a video game to the curriculum is really no more radical than adding a popular play, which has happened repeatedly(even the hardcore classicists who were sneering at Shakespeare were probably reading Aristophanes, who had higher cultural value pretty much because his fart jokes were in classical greek...)

    6. Re:Ooh, change... by Anonymous Coward · · Score: 0

      You're seriously suggesting Portal has as much depth as Hamlet?

      More digestible, certainly. Better designed, probably. More fun, arguably. But really -- as educational?

      You're right. It's wrong to compare the entire game of Portal to Hamlet. Both take about the same amount of time to go through...

      as insightful into what makes us human? as thought-provoking about morality, the nature of friendship, the line between sanity and madness, and the problem of conflicting personal obligations? Get over yourself.

      I don't see your point - unless you're reminding us that we get as much of that in Portal's closing theme music as we do in an entire production of Hamlet.

      Brevity being the soul of wit, and all that.

    7. Re:Ooh, change... by TheRaven64 · · Score: 1

      And a big whoosh for you. There are numerous theories that the works attributed to Shakespeare were written by someone else, with Bacon and Marlowe being the two primary contenders. There isn't much historical evidence to support either, but that's never stopped conspiracy theories before...

      --
      I am TheRaven on Soylent News
    8. Re:Ooh, change... by mr_mischief · · Score: 1

      Some of his works have been said to belong properly to Ben Jonson as well.

  14. Gilgamesh by wisnoskij · · Score: 1

    Well I hope they lvl up the students before letting them encounter Gilgamesh (http://finalfantasy.wikia.com/wiki/Gilgamesh).

    --
    Troll is not a replacement for I disagree.
  15. Also known as... by buddyglass · · Score: 1

    ...today's sign of the apocalypse.

  16. Americans with Disabilities Act? by pz · · Score: 2, Insightful

    How will they deal with students who have physical disabilities? I'm thinking oh, paralysis, cerebral palsy, or anything else that leaves manual dexterity impaired. Or what about visually impaired or blind students? Remember this is a required course for all incoming students. Sounds like a half-baked idea from this distance, and yes, I did read the article.

    Let's hope Wabash doesn't get into a heapload of trouble for not complying with the ADA, like losing any Federal grants they might have.

    --

    Put my fist through my alarm clock with its ding-dong death inside my ear. - The Blackjacks.
    1. Re:Americans with Disabilities Act? by muridae · · Score: 1

      The same way they deal with required physical courses and people with disabilities: they work with the student. No professor is going to say 'sorry, you are blind, tough shit.' to this any more than they will say 'sorry, audio books aren't the required book, so you fail.' Expect them to accept listening to a playthrough guide on youtube, or reading about the game, or any other number of ways that someone could still understand the story of the game without having played through it themselves.

    2. Re:Americans with Disabilities Act? by BitZtream · · Score: 1

      Okay, for reference, people with disabilities have ... disabilities.

      That means they can't do everything so where possible provisions are made to allow them to participate.

      That said, they are disabled which means they can not do everything that people without disabilities can. The ADA doesn't require that provisions are made so that a paralyzed person can perform brain surgery or do construction work.

      There are reasonable limits on what is expected. You don't have to make the web visible to a blind man because you can't, but since there are viable alternatives that are very cheap to implement you are recommended to implement them or required under certain fed programs.

      The ADA simply wants reasonable efforts, not solving the impossible. You are not being reasonable.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    3. Re:Americans with Disabilities Act? by ddrichardson · · Score: 1
      Perhaps a concern in future presentations but FTA:

      Deploying a game for an entire cohort to play at the same time requires more problem-solving than you might expect. We ultimately decided that hardware, installation, and licensing issues were complex enough to dissuade us from teaching Portal in all sections of the course this year; so I and a group of eager colleagues will play the game in our sections to work out the kinks. I don't want our first college-wide experience with a game to be plagued with problems.

      I'm sure when the issue of accessibility will be identified.

      --
      A thistle is a fat salad for an ass's mouth...
    4. Re:Americans with Disabilities Act? by dealmaster00 · · Score: 1

      You've got to be kidding me. What a troll post...and one that is modded insightful, at that. If a student is unable to play for a legitimate reason they can take it up with the professor and work something out. Professors are human too, you know.

    5. Re:Americans with Disabilities Act? by theaceoffire · · Score: 1

      "How will they deal with students who have physical disabilities?"

      Well, blind kids can have other people read books out loud for them, deaf kids can have other people type subtitles for them, why not have other people play games (Under the direction of the viewer)?

      I have played games while younger siblings / kids I was babysitting told me what to do. It works well, and allows people who would normally be unable to play the game to enjoy it as if they had my abilities.

      --
      I steal signatures. This one used to be yours.
    6. Re:Americans with Disabilities Act? by Anonymous Coward · · Score: 0

      If you had half a brain, you would realise it isn't entirely uncommon for places of education to grant exemptions from work disabled people are physically unable to perform, provided they take an alternative.

    7. Re:Americans with Disabilities Act? by StikyPad · · Score: 1

      I dunno, how do highschools deal with the same set of people when Phys. Ed. is required? I imagine they provide alternative coursework or give them a pass. Either way it's a non-issue IMO.

  17. If you pass the course.... by 8127972 · · Score: 1

    .... Do you get a party followed by cake?

    --
    This is my opinion. To make sure you don't steal it, it's covered by the DMCA.
  18. How about Sagan? by gratuitous_arp · · Score: 1

    If this class is meant to "[engage] students with fundamental questions of humanity" and completely skips over the realm of science, that is a huge blunder. You can't have a full picture of what it is to be human without the insight that science brings.

    This would have been a great class to introduce students into an appreciation of science, particularly since most students will never get that out of "normal" science studies. Should have had them read Sagan's Pale Blue Dot, then check out Symphony of Science. Shame.

    1. Re:How about Sagan? by Anonymous Coward · · Score: 0

      But this is for Science! (You monster)

    2. Re:How about Sagan? by mr_mischief · · Score: 1

      It's a limited course with probably one hour of credit involved. You can't teach everything in it. That's what the other courses at the university are for, to fill in the gaps in this freshman seminar.

      Seriously, it seems too many scientists don't even understand enough of the history and nature of science to know that science is empiricism and empiricism is philosophy. If you accept science and reject every other branch of philosophy without knowing what science is, you've already failed at your quest to understand the human experience.

      So many people engaged in hard sciences or even in technological fields point out the empirical progress made in science and technology as proof that science is real and good, not to mention really good. Yet they discount any good any other branch of philosophy may have contributed to human culture, such as ethical considerations about what to do with all that knowledge.

      Is it right to create something that can kill a hundred thousand people with one action? It's been done, and it's been used. Is it right? Science is a study of what empirically is. There is no right or wrong in science. There are no ethics, there are no morals, and there are no goals other than knowledge and possibly application of that knowledge. However, it is unwise to practice science without also applying ethics and morals, which responsible scientists understand.

      Yes, sciences and the applied sciences have made life more fulfilling for many and easier for a great many people. Has it made life better, though? Is easier objectively or subjectively better for everyone? Isn't much of science and technology even the tools some groups use to exploit others, making part of the world more secure and easier in which to live than the others?

      If you push for understanding of science without understanding of other things, then you're blind. Just ask Einstein. Science has its place in the world, but it's not what defines the human experience.

      You've already made several philosophical decisions by the time you decide the empirical objective world holds any importance at all. Once you hold that it is important, there are a great many more philosophical questions before you get to the decision that science is any more important than some other discipline. It would do people some good to understand that as part of the human experience, too.

      The one freshman seminar course can't teach everything, though. Perhaps they need a sophomore interdisciplinary required course that teaches an appreciation of science to the liberal arts crowd and an appreciation of the humanities to the science majors.

    3. Re:How about Sagan? by gratuitous_arp · · Score: 1

      Excellent points, mr_mischief. The reason I suggest Sagan, Attenborough, and others like them is that they mend the perceived gap between the science and philosophy which I believe students have ground into them by dislike/improper teaching of the hard sciences from k-12.

      The books I am talking about were devoted to inspiring wonder, admiration, and curiosity -- not just dictating the cold hard facts of what we see -- that's why I recommended reading Sagan for this class rather than Newton, Einstein, Heisenberg, etc. Within the first chapter of *any* of Sagan's books, this difference is immediately apparent. And the knowledge within it is surely a "different perspective" than what you fill find in other important philosophical texts, which was a stated goal of the class.

      The science classes most students will take in college will make most non-science majors have a dislike of science, and allow the science majors to fall into their little discipline. I find this to be a shame.

      As Brian Greene says, teaching the "big ideas" of science would help science take its rightful place *beside* the humanities (not *in place* of them), and encourage the notion that an understanding of science is instrumental as *one aspect* of understanding humanity. Reading and thinking about the ideas of the classical philosophers is instrumental to modern day philosophy -- no question about it. However, the newer understanding that human life is the end product of four billion years of gradual change, after ten billion years of stars exploding alone in a lifeless void, adds quite a new dimension to what philosophers historically understood life to be about. Exposing students to this using the most engaging and thought-provoking teachers of science *along side* other vitally important philosophical works is critical for students see the full picture.

      By the way, I posted something similar to this on Mr. Abbott's blog. I was happy to see his response that such philosophical science reading is part of the class, though I'm not familiar with the books he listed, and he admits to not finding them very convincing. I'll have to read them to see how they stack up to Sagan.

    4. Re:How about Sagan? by mr_mischief · · Score: 1

      I think we're agreed, then. Science is important, but not as an isolated venture apart from all other considerations. Just because an experiment must isolate outside factors and eliminate as many as possible doesn't mean that scientists need to isolate themselves from the world. Everyone should be initiated into scientific thinking for its benefits, but other parts of life have validity and sometimes necessity, too.

      I get very tired of the science vs. religion and lab science vs. social science debates. The idea that you can't make some general statement about a complex system just because you can't control all inputs makes astronomers look kind of silly dismissing sociologists. The value one places on empiricism and objectivism as a scientist is often taken as an absolute necessity for all ventures and anything subjective or unprovable is not just seen as unscientific but as entirely ludicrous. Untestability doesn't mean something's wrong, and it doesn't mean it's right, either. It means it's untestable and outside the realm of science. The nutjobs on the religious side swear scientists are wrong and the nutjobs on the scientific side swear the religionists are wrong, but they're all just talking past each other from entirely different philosophical frames. The social sciences can absolutely try to infer and deduce even though their results will never be fully free of biases.

      Lab scientists and engineers are important to most people, whether they think scientifically themselves or not. Only ascetics or the truly isolated don't either benefit or suffer (or both) from technology daily, and global environmental concerns touch even them. Still, economists, sociologists, medical doctors (who practice some hard science, some engineering, some social science, and some art), ethicists, political scientists, marketers (who work with many social sciences), and more are also important.

      Anyone who can't see that we can and probably should shift our thinking from one frame of reference to another once in a while isn't a whole person.

  19. the other 2 games are windows only now what if ste by Joe+The+Dragon · · Score: 0

    the other 2 games are windows only now what if steam get port blocked?

    Don't think that that will not happen.

    There was this one college that blocked gameing web site and they had a game coding courses at the same college.

  20. Re:Hooray by machine321 · · Score: 1

    Now you're thinking with Wabash!

  21. Welcome to real life by Sycraft-fu · · Score: 4, Insightful

    If you go with the "You can't require any non-proprietary software," attitude you'll find you don't go very far. In the business world this is particularly true, they'll tell you precisely what you are going to use and you'll do so or get out. However university is the same way. I work at an engineering college they teach students on what is used in industry. Students use Cadence, Matlab, Solidworks, Office, and so on. We have labs, of course, since much of that software isn't licensed for use on non-university equipment. However you WILL use it to do your homework or you WILL fail. That is life. We aren't interested in philosophical debates about if information wants to be free, we are interested in teaching the tools companies want to help students get jobs.

    Now I understand Portal is rather stupid as part of a curriculum, the whole thing sounds like what happens when you get a bunch of English majors together and they start overanalyzing everything. However it being proprietary is not a problem, not unusual.

    If you go to university they will tell you what you have to get, and it often requires spending hundreds of dollars on particular books, using certain software packages and OSes and so on. That is life. You do what you like at home on your own time, but you don't get to tell your professor how to teach class, or your boss how to run a business.

    1. Re:Welcome to real life by Anonymous+Cowpat · · Score: 1

      If you go with the "You can't require any non-proprietary software," attitude you'll find you don't go very far. In the business world this is particularly true, they'll tell you precisely what you are going to use and you'll do so or get out. However university is the same way. I work at an engineering college they teach students on what is used in industry. Students use Cadence, Matlab, Solidworks, Office, and so on. We have labs, of course, since much of that software isn't licensed for use on non-university equipment. However you WILL use it to do your homework or you WILL fail. That is life. We aren't interested in philosophical debates about if information wants to be free, we are interested in teaching the tools companies want to help students get jobs.

      I'm fairly sure GP was opposed to requiring students to buy proprietary software, not use proprietary software supplied on the college's dime. You don't honestly expect your students to shell out for matlab, do you?

      --
      FGD 135
    2. Re:Welcome to real life by tftp · · Score: 1

      'm fairly sure GP was opposed to requiring students to buy proprietary software [...] You don't honestly expect your students to shell out for matlab, do you?

      I'm sure every school requires students to buy Windows or OS/X, and a bunch of books. It's in the noise, compared to the overall cost of education. If some students are not OK with that, they can study elsewhere (or nowhere, as it is more likely.)

    3. Re:Welcome to real life by Anonymous Coward · · Score: 0

      I got through college just fine using Linux. I know plenty of other people who did as well.

      That said, I don't see the difference between requiring the purchase of non-free software and requiring the purchase of non-free textbooks, especially as Portal runs just fine on Linux and no one is basing scientific research on its runtime results (the latter is done all the time, but seems a bit sketchy in terms of rigor and openness to peer review to me).

    4. Re:Welcome to real life by mhotchin · · Score: 1

      So, you go to a vocational college rather than a university?

      If your university is focused to teaching tool use for future jobs, then they're doing it wrong.

    5. Re:Welcome to real life by walshy007 · · Score: 1

      If you go to university they will tell you what you have to get, and it often requires spending hundreds of dollars on particular books, using certain software packages and OSes and so on. That is life.

      of the software packages you've mentioned, octave is 100% compatible with matlab, it was designed as a drop in replacement, have used it in maths classes extensively.

      In regards to office, most reports are still handed in in dead tree format, and those that aren't they welcome pdfs just fine (LaTeX ftw)

      Even in programming, I have a course that demands visual studio and c sharp coding, I use mono for the c# coding, and all is well.

      You sir, just simply gave in.

    6. Re:Welcome to real life by TheRaven64 · · Score: 1

      I'm sure every school requires students to buy Windows or OS/X, and a bunch of books

      Where do you live where this is the case? At my university, in the UK, every lecturer was required to provide the library with a list of all of the books and software required for the course. The software would be installed on lab machines and the books would be available from the library. It was entirely possible to graduate without buying a single book or owning a computer, although it would have involved spending a lot more time on campus.

      the overall cost of education

      Ah, this would be the USA then.

      --
      I am TheRaven on Soylent News
    7. Re:Welcome to real life by TheRaven64 · · Score: 1

      octave is 100% compatible with matlab

      Not true. Check the Octave site - they list incompatibilities. That said, it's well over 95% compatible, and for a university course you're unlikely to have problems with them.

      --
      I am TheRaven on Soylent News
  22. Intro Physics by goodmanj · · Score: 1

    I could think of many better games for discussing existentialist philosophy. But as a physics professor, I've toyed with the idea of using Portal to discuss conservation laws in Intro Physics. For instance:

    Which of the following physical quantities are conserved by an object passing through a portal?
      Speed
      Momentum
      Kinetic Energy
      Total Energy

    1. Re:Intro Physics by Anonymous Coward · · Score: 0

      Just considering a single object passing through a portal, it is tempting to say that speed and kinetic energy are conserved. Momentum isn't, because the direction of motion can change, and total energy is not because an object can move to an are of higher/lower gravitational potential. However, this analysis misses the larger problem. A portal system violates energy conservation by turning gravity (to pick one) into a non-conservative force - you can make closed loops in space along which the force line integral is non-zero (falling repeatedly btw blue and orange), so there is no well defined concept of gravitational potential near the portals. I would hazard a GUESS that if you tried to solve Einstein's equations in a type 1 jordan space (is that what a portal creates topologically?), there would be severe warpage of spacetime (i.e. gravitational forces) induced around the portals. Note that I am somewhat talking out of my rear.

  23. Thanks University of North Dakota! by longhairedgnome · · Score: 1

    ENGL 407 Studies In 20th Century Lit: Hypertexts and New Media

    In a class last semester, everything from Shelley Jackson's Patchwork Girl by Mary/Shelley & Herself to Interactive Fiction, like Nick Montfort's Winchester's Nightmare were part of our syllabus. I think the only two things purchased for the class were PG and Moulthrop's Victory Garden ~$20. The rest of our reading was all available free online.

    --
    GENERATION O98346: The first time you see this, copy it into your sig and remove a random number from the generation. T
  24. Re:the other 2 games are windows only now what if by Anonymous Coward · · Score: 1, Funny

    This one time at band camp....

  25. This is a travesty. by bistromath007 · · Score: 3, Funny

    The first game to be included in an academic curriculum should've been Deus Ex. I'm disappointed with you, America. :|

    1. Re:This is a travesty. by pspahn · · Score: 1

      I would have chosen HHGTG myself (text ver.)

      I personally learned quite a bit from that game playing it when I was about 11.

      --
      Someone flopped a steamer in the gene pool.
    2. Re:This is a travesty. by jdgeorge · · Score: 1

      You mean, "I'm disappointed in you, Wabash College," right? Even according to the summary, this is noted as a first for Wabash, not for the United States of America. And wait, there's a bit more you missed, since you obviously didn't read the article....

      It wasn't "the first game to be included in an academic curriculum," even for Wabash college. It's the first game proposed to be a requirement for ALL students at Wabash. And according to the article (as previous posters have noted) they're not really ready to roll it out, so the teachers are going to have to spend some time testing, to make sure it works. Oh, and they're NOT ACTUALLY DOING what that summary states. The end of the article thoroughly contradicts all the "firstiness" of the summary. Here are the last two paragraphs of the article:

      Deploying a game for an entire cohort to play at the same time requires more problem-solving than you might expect. We ultimately decided that hardware, installation, and licensing issues were complex enough to dissuade us from teaching Portal in all sections of the course this year; so I and a group of eager colleagues will play the game in our sections to work out the kinks. I don't want our first college-wide experience with a game to be plagued with problems.

      I also need time to help acclimate some of my colleagues to "reading" a modern game. They're less resistant than you might think, but they need more than my speechifying. They need sound pedagogy. They need to taste it for themselves. We'll get there. I'll let you know how it goes.

      Oh, and note that, the video game isn't there as an example of literature, even though it seems implied by the summary, where it is listed alongside a bunch of Important Books. So if the complaint is that the game isn't literary, well, no kidding; they're well aware of that.

    3. Re:This is a travesty. by Anonymous Coward · · Score: 0

      I would have chosen HHGTG myself (text ver.) I personally learned quite a bit from that game playing it when I was about 11.

      I would not recommend a game with so many Read The Programmer's Mind puzzles and places where you have to guess the next step while there is a limit to the number of moves you can make until you die and have to start over. Combine the babel fish puzzle with the fact that students' computers these days are small enough to throw across a room and the result may be disadvantageous.

    4. Re:This is a travesty. by am+2k · · Score: 1

      I dont't consider it such a bad choice. It had serious impact on culture in certain channels (just look at all the cake jokes), is a rather slowly-paced puzzle game most of the time, has something to say on lies and morality, is accessible due to the easy user interface (movement, jump, aim and the two portal keys), and most importantly is very short (It took me 6h, and I'm a very slow player looking at every corner). You woudn't want to require them playing through a game that takes a year to finish for unskilled players.

    5. Re:This is a travesty. by TheRaven64 · · Score: 1

      It's been a while since I played the game, but wasn't throwing the computer across the room step 13 of 26 for completing that puzzle?

      --
      I am TheRaven on Soylent News
  26. Simple enough... by Anonymous Coward · · Score: 0

    ... with all this taxpayers money we have develope a fully functional full duplex barn-computer interface.
    With this technology no children will be left behind, followed by brain control.

  27. due to food allergies we can't have cake by Anonymous Coward · · Score: 1, Funny

    due to food allergies we can't have cake

    1. Re:due to food allergies we can't have cake by mr_mischief · · Score: 1

      Well, we can have gluten-free cake sweetened with applesauce rather than sugar, but we don't want it.

  28. ITT Technical Institute or University of Phoenix? by jeko · · Score: 5, Insightful

    We aren't interested in philosophical debates about if information wants to be free, we are interested in teaching the tools companies want to help students get jobs.

    Yeah, Education for the Future!

    Actually, real colleges are EXACTLY the place where you want to have philosophical debates about EVERYTHING so you don't become one of those idiots who think the University system exists to service Industry instead of building developed minds capable of critical thinking...

    --
    He put his boots up on the table and made a face. "The sig," he smirked. "You can waste your life in search of the sig."
  29. Motion sickness by OrangeTide · · Score: 1

    Many non-gamers get motion sick when playing an FPS, especially Portal. This sounds like a bad idea.

    --
    “Common sense is not so common.” — Voltaire
    1. Re:Motion sickness by Bovius · · Score: 1

      Many non-gamers get motion sick when playing an FPS, especially Portal. This sounds like a bad idea.

      Mod parent up, please. This is probably the biggest hurdle to discussing Portal in an academic setting. I know people I would love to recommend the game to, but I'm not going to because they feel like throwing up after watching 5 minutes of an FPS.

  30. ESDF by Anonymous Coward · · Score: 0

    you insensitive clod

  31. AOE by SanityInAnarchy · · Score: 1

    I use Dvorak, you insensitive clod!

    --
    Don't thank God, thank a doctor!
    1. Re:AOE by SanityInAnarchy · · Score: 1

      Should be <AOE if Slashdot didn't eat that.

      --
      Don't thank God, thank a doctor!
  32. playthroughs by Anonymous Coward · · Score: 0

    These days, thanks to the prevalence of video sharing services, there are quite a few playthroughs readily available for pretty much every popular game. This gives the option of experiencing the game in a non-interactive fashion. Yes, the interactive feel is lost, but it seems that watching a playthrough would be a reasonable alternative if for some reason the student is unable to actually play the game.

  33. First C&T and now this! by Anonymous Coward · · Score: 0

    Ok, I'm an alum from the early 90's. First you idiots cheapen the Wabash experience by dumping C&T (definition: C&T was Cultures and Traditions a campus wide class in which all sophomores suffered equally regardless of major; C&T was where many a good and a few great lawyers learned to argue a point.) Next you upgrade the freshman replacement class with a game an consider it innovative; it smacks of intellectual laziness. Sad to say, but now I have to seriously consider asking my two boys to skip over Dear Old Wabash in a few years. Time for a TWR. The irony abounds; the captcha for this is bachelor!

  34. This is something you would boast about? by VendettaMF · · Score: 1

    American Universities. Daycare for young "adults". Confirmed once again.

    --
    kartune85 : Incapable of reason, observation or learning. A kind of dim, drab, flightless parrot.
  35. Re:ITT Technical Institute or University of Phoeni by Sycraft-fu · · Score: 4, Insightful

    I won't name my employer, for various reasons, but it is a Tier 1 research institution. We bring in some big research dollars and we grant PhDs. A diploma mill this is not.

    If you want to have philosophical debates that's fine, then go take some philosophy courses, we have a pretty good philosophy department too. Though I'll warn you even there as an undergrad you are expected to learn what they choose to teach you. You will be reading philosophers who's opinions you don't agree with and if all you do is argue, your grades will be poor. You aren't expected to agree, but you are expected to understand and analyze their point of view, something that many who claim to want a "philosophical debate" seem to be bad at.

    However the engineering college is for training engineers. In particular, undergraduate work is largely based around getting people jobs. Most people only come for undergraduate degrees and they want to be employable. That means teaching them the theory of whatever kind of engineering they've chosen, and teaching them skills on the tools they'll use in the real world. If you don't like it, well then too bad.

    You want more self directed research? Fine, come get a masters degree and then a PhD. Then you get the freedom to work more on what you are interested in, then you get more choice in the tools you use. However undergraduate degrees are for laying basic theoretical groundwork. To do that you are going to have to use tools. You cannot teach someone how to use an oscilloscope without actually giving them one to use. You can't teach how to so a Spice circuit simulation without actually running simulation software. We choose to use the tools that industry wants. Why? Because it helps our students get jobs and that's what most of them are there for.

    If you want a liberal arts degree, fine get one. The university offers a great many. However don't try and demand that all program should be that way. Some are very practical in their orientation of teaching, and research. Those are also some of the large ones. It brings in the big research dollars, and many people want to leave university with a degree with practical applications. Philosophy is fine but don't expect it to help you get a job, you'll need skills outside of that. Engineering will go a long way to getting you employed in the same field.

    Oh and PS, I DID do liberal arts in university (an interdisciplinary degree in cognitive science) I'm just very aware of how useless that is. My skills, and work history, in computer support got me my job here, not what I learned in university. It was interesting and I don't regret it at all, but then I didn't need training for my career, I had it already.

  36. /. reader at a liberal arts college? by Anonymous Coward · · Score: 0

    WTF. You're supposed to be off to an engineering college getting ready to become the next batch of engineers and scientists. Also, it won't matter that you can't pick up chicks because there won't be very many of them in your classes. The ones that are will look like ugly guys.

    1. Re:/. reader at a liberal arts college? by Anonymous Coward · · Score: 0

      Slashdot is the forum for the armchair engineer. Half these fucks get their high school science wrong, let alone anything advanced.

  37. Sigh by Sycraft-fu · · Score: 1

    For one I don't go to a university, I work at one. For two if you think that any place that dares actually use real tools to teach must not be a "real" university then it speaks extremely poorly to the quality of your education.

    Let's try it with computer science since so many people here are (or at least think they are) programmers:

    So you go to get a CS undergrad degree. This is going to involve learning fundamental computer and computer programming theories. The idea is to teach you how a computer works, and how to communicate ideas to that computer to make it do new things. Well to do this, you are going to need to actually, you know, program. You will not gain a solid understanding just through listening to lectures. You'll have to actually try programming a computer, see how programs work, make mistakes and correct them, learn how coding is done. So, how should the school teach it?

    1) Using actual, real, computers and programming languages used out in industry. Have you write programs for Intel/AMD computers and use C++, C#, Java, Python, and so on. Basically, use tools that you'll actually use while teaching you the theory so you learn not only a useful theory, but useful practical knowledge as well.

    2) Using artificial, "for education only" stuff. Create their own computer architecture that you run in an emulator, and create languages that are not actually used outside of the environment. Teach you the theory in an isolated setting, without real application. Have the tools you learn be useless outside the walls of the university.

    Me? I vote #1. Much better to learn on tools that people will ask you to use than to learn on than to learn on something that isn't useful to your future.

    If you want to insist that everything in an academic environment should be done free of commercial context for some ideological reasons, well go ahead, but don't expect my support.

    1. Re:Sigh by stjobe · · Score: 1

      1) Using actual, real, computers and programming languages used out in industry. Have you write programs for Intel/AMD computers and use C++, C#, Java, Python, and so on. Basically, use tools that you'll actually use while teaching you the theory so you learn not only a useful theory, but useful practical knowledge as well.

      2) Using artificial, "for education only" stuff. Create their own computer architecture that you run in an emulator, and create languages that are not actually used outside of the environment. Teach you the theory in an isolated setting, without real application. Have the tools you learn be useless outside the walls of the university.

      Me? I vote #1. Much better to learn on tools that people will ask you to use than to learn on than to learn on something that isn't useful to your future.

      Me, I vote #2. Tools change. Better to learn WHY things work the way they work than HOW to get a certain tool to accomplish something.

      --
      "Total destruction the only solution" - Bob Marley
    2. Re:Sigh by TheRaven64 · · Score: 1

      I'd encourage universities to teach uncommon languages, but allow submissions for final-year projects in more mainstream ones. Good programmers know lots of languages, even if they only use one or two. A student is unlikely to get a job programming Pascal, but they may get one programming C. If you know Pascal, C is trivial to learn, but at the end you know two programming languages, and so you're likely to be a better programmer than someone who only knows C. Substitute Smalltalk for Pascal and Java for C, Simula for Pascal and C++ for C, and the argument still works.

      If you learned Pascal, Smalltalk, Haskell, Lisp, Erlang, and Prolog, maybe Forth and APL, then any other language that you come across will be trivial to learn. If you learned Java, C#, and Python, then you will struggle when the industry shifts to the next set of buzzwords.

      --
      I am TheRaven on Soylent News
    3. Re:Sigh by tim_darklighter · · Score: 1

      Why can't it be both depending on the job?

      I wanted to be a PhD chemist, which is not a field that comes with a pre-determined job attached to it. I got my degree and learned lots of theory and practical knowledge.

      While I agree that four year universities should focus on a holistic education, there's nothing wrong with someone deciding "I want to be an X", where X = plumber, electrician, welder, EMT, RN, etc., and they only go to school long enough for that. Personally, the broadening experience I obtained in undergrad and grad school means more to me than just the job skills I learned, but for others who just want a job, let them have it.

      Not everyone is meant for 4-year college. If they don't want it, they won't go for it. Bad in the long run? Maybe. But that's their choice. That's why 4-year colleges exist as well as vocational schools and community colleges.

  38. Re:ITT Technical Institute or University of Phoeni by PeterBrett · · Score: 2, Interesting

    I won't name my employer, for various reasons, but it is a Tier 1 research institution. We bring in some big research dollars and we grant PhDs. A diploma mill this is not.

    ...

    However the engineering college is for training engineers. In particular, undergraduate work is largely based around getting people jobs. Most people only come for undergraduate degrees and they want to be employable. That means teaching them the theory of whatever kind of engineering they've chosen, and teaching them skills on the tools they'll use in the real world. If you don't like it, well then too bad.

    At Cambridge University Engineering Department, which is probably a Tier 0 research institution, almost all teaching is carried out on OpenSuSE workstations; the mandatory programming labs are taught using Emacs/GCC and Octave, rather than Visual Studio and MATLAB; and coursework is accepted on paper (I wrote much of mine longhand) or in PDF format, and LaTeX is encouraged. They even used to hand out live DVDs with the department's standard Linux setup on them, but that seems to have stopped nowadays.

    This seems to have no impact whatsoever on the ability of graduates to find jobs. My hypothesis is that because the course focuses on teaching people to think, to solve problems, and a large amount of theory, it really doesn't matter what piece of software is eventually used to generate or present the results.

  39. At *my* School by sammysheep · · Score: 1

    When I went to Bluffton College for undergrad, our Humanities I teacher let us play Civilization III for assignment credit. The game was on reserve at the campus library for students to check out! I for one welcome our new video game homework overlords. :-)

    1. Re:At *my* School by sammysheep · · Score: 1

      Of course, you could opt to do other things instead of Civ for credit, so that solved the non-gamer/physical disability dilemmas cited above.

  40. Playing it yourself essential by penguinchris · · Score: 1

    I agree completely with your post except for one thing - I don't think watching a recorded demo would be the same as actually playing it. This is a game that I think was meant to be played by yourself, in one sitting (it only takes a couple hours as I recall).

    As you note, there are emotional and philosophical elements that are very important to the "experience". The power of these, though, comes from you "being" the character, not from watching the character. It's so interesting because you can definitely evoke these same thoughts in something passive like a movie, but not in the same way - and I don't think you can evoke emotional attachment to the companion cube by watching someone else becoming attached to it.

    On the other hand, the power of the game doesn't really come from the puzzles and game mechanics (for the most part - it definitely contributes, and it being something completely new means the process of discovering how it works is very satisfying). You wouldn't have a course just on the game mechanics (although now that I say that I'm sure you could find examples of courses on e.g. Tetris). So if a student really couldn't figure out how to play - and I definitely know people who no matter how much practice are just terrible at games - they could watch a demo recording so at least they could try to participate in the class discussion.

    However, it would be like trying to discuss a book in the class after only having seen the movie.

    1. Re:Playing it yourself essential by mr_mischief · · Score: 1

      I don't think it'd be the same, either. I think it would be sufficient to start discussion. Some students are going to, for whatever physical or mental limitation, be unable to play the game to completion. There have to be accommodations for them. The better experience would be for everyone in the class to master the game, but that's not realistic since this is a required class for all students.

  41. Bioshock by Krymzn · · Score: 1

    From the article "I thought about Bioshock". Would you kindly explain why it wasn't chosen?

    1. Re:Bioshock by Bovius · · Score: 1

      From the article
      "I thought about Bioshock".

      Would you kindly explain why it wasn't chosen?

      Violence was probably the biggest factor. Enough of the general population would be repulsed by the level of violence/gore in Bioshock. Perhaps more importantly, if the professor's intent is to discuss a video game's expression of humanity, they'd probably like to avoid slipping into the boilerplate "violence in video games" discussion. For essentially being an FPS, Portal is one of the least violent video games available, at least in terms of violence initiated by the player.

      Other reasons to not choose Bioshock include, but are not limited to:

      • Length of play time
      • Required skill level of player
      • Steeper system requirements
      • PC Version of Bioshock is seriously buggy, has chronic crashing problems on many machines
    2. Re:Bioshock by Krymzn · · Score: 1

      "Would you kindly" is an in-joke from the game.

  42. Portal to where? by hackel · · Score: 1

    What is this mysterious portal thing? A quick "apt-cache search portal" doesn't reveal much of interest besides:

    dotlrn - e-learning portal system based on OpenACS
    liblemonldap-ng-portal-perl - Lemonldap::NG authentication portal part

  43. Alice by Anonymous Coward · · Score: 0

    My wife really wanted to play American McGee's Alice, but I ended up playing for her while she watched and told me what to do because she couldn't really watch the screen close up for any length of time. Even so it ended up being one of he favorite games, but she likes the weird creepy stuff.

  44. It's not just engineers on slashdot anymore by justinlee37 · · Score: 1

    It's also academics, geeks, skilled computer users, video gamers, social scientists, and many others.

    Get over yourself, go find some newer engineering trade rag and rant forum where you can have a circle-jerk with the rest of your anti-social, depressed, misanthropic engineering and information technology buddies, if you can't handle the fucking idea that this is not your personal holy ground and anyone can read the articles and comment on them. Seriously, you people piss me off, get lost.