Anti-Depressants Used Against StarCraft Addiction
dotarray writes "Hope may be at hand for the poor souls addicted to video games. Recent research from South Korea has shown that a common anti-depressant, Bupropion (sold as Welbutrin, Zyban and Voxra) can 'decrease craving for Internet game play' as well as the brain activity triggered by video game cues. This is a drug often used to help quit smoking, to lose weight or to recover from drug addiction, in addition to typical anti-depressant and anti-anxiety uses. And, with Korean scientists already on-board, how better to test this theory than to gather up a bunch of StarCraft players?"
Do the addicts stay off or do they simply get addicted to a new substance (anti-depressants)?
Generally, antidepressants don't do this. Wellbutrin (from experience) also, does not do this. Which ones do?
Often wrong but never in doubt.
I am Jack9.
Everyone knows me.
Blizzard saw this coming, it was the only thing getting them off their asses for Starcraft 2!
It's great they have a "cure" for Starcraft addiction... too bad it took them 10 years to crack it, now Starcraft 2 is out with "super-extra-addiction" added!
And what about those of us who use Starcraft (2) [in a slightly-more-healthy manner] as a means to help treat our depression?
Zoloft rush kekeke ^_^
I've been on Zoloft twice. The first time, I gained quite a bit of weight. Serotonin plays a major role in appetite regulation. In my experience, that means the feelings of hunger and satiety change, and if you don't adapt to these changes, you might just end up eating a lot more! My eating habits were poor, and I indulged these habits a lot more without the normal feelings to guide me. I never adapted, and I blamed Zoloft for the weight gain.
Back on Zoloft, I've lost weight. About a year before starting Zoloft, I changed my diet completely and started exercising, and immediately began losing weight. While on Zoloft, that has continued (or perhaps accelerated a bit). Once again, my sense of hunger is a bit off, but with good eating habits in place, the only real difference is forgetting to eat sometimes.
Of course, I can't generalize from my experience to everyone. But I'd still suggest working on your eating habits before going on an anti-depressant, simply because it is helpful outside that context, as well :-)
I hear LSD, cocaine, and crack work even better to rid yourself of a StarCraft addiction.
How statistically significant were these results, given that the sample size was nineteen? I wouldn't be so quick to jump to conclusions considering the control and experimental groups must have included 10 or fewer people.
american idol, jeopardy, or similar other programs. doing that every night is so much more 'normal' and 'good'. its a good pastime habit ...
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Wow... I don't think you'll find too many people abusing bupropion. I only met one person who ever tried to abuse it, and he only tried once... for good reason too. It has this nasty side effect of causing seizures if you take too high of a dose.
http://www.vitamindcouncil.org/treatment.shtml
http://www.alternativeratreatments.com/eat-to-live.html
http://www.bluezones.com/makeover-about
http://books.google.com/books?id=bCuC2H-6k_8C
http://books.google.com/books?id=RKZreNYKNHQC
A 21st century issue: the irony of technologies of abundance in the hands of those still thinking in terms of scarcity.
do i get the impression that the underlying cause for all are a depression, and that the "addiction" is basically the persons way of getting away from the depression. Kid gets depressed for some reason or other, then find relief in playing a game. Thing is, the parents never noticed the depression. But they do notice the number of hours spent playing said game. End result, they thing the kid is addicted to a game rather then something else.
Thing is, its easier to drug the kid into being a averagely behaving consumer then it is to actually look at why said kid was depressed. This because it is likely that societal changes will be needed to actually fix the source of the depression.
comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
In other news, research shows that goal setting, eating right, exercising, going outdoors and getting sun light, and having friends and maybe a girlfriend/boyfriend also helps with Starcraft Addiction and reduces the time spent playing the game.
Come on, its not rocket science. Anti-depressants work, but they are all "profit" based, as is probably this research. A little change in lifestyle can probably do just as much, except in the most extreme cases where mental illness is involved.
Getting an addicted gamer to do those things is not a little change of lifestyle.
The media and politicians really seem to like this idea, so it's a decent way to get funding for your study -- but is it really a problem we should be worried about? Video game playing is a form of recreation. Plenty of people spend more than 30 hours a week doing something they love, and very few of them are ever referred to as "addictions". We never talk about people being "addicted" to Golf because they go out and play Golf twice a week and watch a bit of Golf on TV in other free moments. The amount of time you spend on a form of recreation can suddenly make the difference between a perfectly healthy past-time and an "addiction". What about youths "addicted" to basketball? Hell, what about a passive activity that's arguably even more dangers: addicted to television?
I'm not saying that some people don't spend an unhealthy amount of time playing video games and then obsess about them when they're not playing. But unlike proper drug addictions, these people are not ruining their lives in pursuit of their hobby. They aren't happy, well-adjusted individuals who "everybody really liked until the video games got him". They are people who are unhappy with almost every aspect of their life, and find the enjoyment in video games to be the only source of enjoyment they can look forward to. In short, "Video Game Addiction" is not a disease, its a symptom -- probably of depression. With that in mind, it does make sense that you could "treat" it with anti-depressants -- but should we really be focused on treating symptoms? Hell, it's not even really a symptom so much as it is a form of self-medication. I'm willing to bet that depressed individuals who develop video-gaming habits are probably much less likely to kill themselves. . .
Oh, I know there are stories in the Newspaper about marriages being "destroyed" by World of Warcraft or whatever, but I'm pretty sure that if you show me a person who withdrew into World of Warcraft to avoid his marriage, I can probably show you a marriage that wasn't particularly happy in the first place.
I started taking it and I started losing interest playing wow with my wife. I ended up despising it but I never got the connection. I just assumed there are better things to do and feel guilty playing World of Warcraft when I am underemployed. I also understand the possible correlation between under/unemployment and World of Warcraft. :-) So I quit. Whether it was Wellubutrin or a more positive outlook after stopping MMORPG is up for debate. The 2 go hand in hand as those who take such medications have a genunuine desire to better themselves than those who do not care( who would not want to take anything or quit gaming anyway)
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