Slashdot Mirror


HDR Video a Reality

akaru writes "Using common DSLR cameras, some creative individuals have created an example of true HDR video. Instead of pseudo-HDR, they actually used multiple cameras and a beam splitter to record simultaneous video streams, and composited them together in post. Looks very intriguing."

287 comments

  1. Depth by EnsilZah · · Score: 0, Offtopic

    That's great and all but when do I get a camera that also shoots a depth map?

    1. Re:Depth by Anonymous Coward · · Score: 0

      when someone hacks kinetic?

  2. The holy grail of camera tech.... by Above · · Score: 3, Interesting

    HDR

    Focus Stacking

    Panoramic Stitching

    All in the camera, all 1-button easy to use, and all at once.

    1. Re:The holy grail of camera tech.... by blai · · Score: 1, Funny

      wtf? no intelligent aperture, unlimited storage and battery life?
      wake me up when obama sends me one for free.

      --
      In soviet Russia, God creates you!
    2. Re:The holy grail of camera tech.... by Anonymous Coward · · Score: 0

      Well, the construction crews got their stimulus 2.0.

      You'll have to unionize first all camera users before you get to dip your fingers in that pot of honey.

    3. Re:The holy grail of camera tech.... by fractoid · · Score: 4, Funny

      wtf? no intelligent aperture, unlimited storage and battery life? wake me up when obama sends me one for free.

      You have two of those embedded in your friggin head. :P

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    4. Re:The holy grail of camera tech.... by Lehk228 · · Score: 5, Funny

      and it also has to give BJs

      --
      Snowden and Manning are heroes.
    5. Re:The holy grail of camera tech.... by jd · · Score: 1, Insightful

      You do realize they said "intelligent". Anyone who puts a populist political slam into a Slashdot post clearly lacks intelligence.

      --
      It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    6. Re:The holy grail of camera tech.... by Anonymous Coward · · Score: 0

      wake me up when obama sends me one for free

      One will need to exist and be in the possession of someone first, then he will take it from them to give to you. Dems don't just give stuff away. They give other people's stuff away.

    7. Re:The holy grail of camera tech.... by Anonymous Coward · · Score: 1, Funny

      That's only true if it's the sort of populism I don't like.

    8. Re:The holy grail of camera tech.... by fractoid · · Score: 1

      I was just talkin' 'bout the eyes. No comment on the rest of 'im. :P

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    9. Re:The holy grail of camera tech.... by Prune · · Score: 4, Interesting

      You forgot about full lightfield capture. This can be done with a single camera using ultra high resolution and a microlens array (or alternatively, an array of a very large number of tiny cameras). Think single camera, single shot capture of depth (3D) and all focus planes. Then you can reproduce the full 3D and multiple focus depths (as in, the eye would have to focus at different depths) on a flat display with microlens array covering it (again, need ultra-high resolution since focal depths and parallax viewpoints are discretized to the pixel number covered by each micro lens).

      --
      "Politicians and diapers must be changed often, and for the same reason."
    10. Re:The holy grail of camera tech.... by Itninja · · Score: 1

      I think we have that already (except for the button). It's called the human eye.

      --
      I judt got a nre Kinesis keybiartf so please excusr ant egregiou typos.
    11. Re:The holy grail of camera tech.... by Prune · · Score: 3, Interesting

      You don't need aperture at all if you use a microlens array to do integral photography. On top, you get full depth (3D) and capture all focal lengths, including the focal depth information. All in a single shot. Just need an ultra high resolution sensor--or, instead, an array of many small cameras (works just as well, and no need for perfect alignment as that can be finessed in software). You capture a full 4D lightfield (light can be parameterized as the two pairs of coordinates of a light ray crossing two infinite planes), i.e. miss no optical information whatsoever other than your diffraction and wavelength limits.

      --
      "Politicians and diapers must be changed often, and for the same reason."
    12. Re:The holy grail of camera tech.... by aliquis · · Score: 5, Funny

      and it also has to give BJs

      Just get a cheap camera phone, those cameras all suck.

    13. Re:The holy grail of camera tech.... by Sulphur · · Score: 2, Funny

      Cash for clickers.

      --

      Do you have a digital camera? No I have an analog camera.

    14. Re:The holy grail of camera tech.... by HizookRobotics · · Score: 2, Informative

      This goes a long way toward the "computational camera" where you get flexible depth of field (focus at many depths), trading off pixel resolution for HDR / multispectral imaging, and other cool techniques (like stereo). Exciting stuff!

    15. Re:The holy grail of camera tech.... by grcumb · · Score: 2, Interesting

      and it also has to give BJs

      ... Actually, forget the HDR, focus stacking, panoramic stitching and the rest. I say we put all the R&D money into BJs!

      --
      Crumb's Corollary: Never bring a knife to a bun fight.
    16. Re:The holy grail of camera tech.... by sirnobicus · · Score: 1

      HDR

      Focus Stacking

      Panoramic Stitching

      All in the camera, all 1-button easy to use, and all at once.

      Available in the iPhone 5.0

    17. Re:The holy grail of camera tech.... by korean.ian · · Score: 1, Informative

      You can get them en masse for cheap in Asia.

    18. Re:The holy grail of camera tech.... by JambisJubilee · · Score: 2, Funny

      Yeah right, like I'm going to wait for Obama to send it through the US post. YAWN. Wake me up when he's using FedEx Priority. At least I can get delivery confirmation on my Backberry.

      Until the cameras have intelligent aperture, unlimited storage and battery life, AND use FedEx Priority, I'm not interested

    19. Re:The holy grail of camera tech.... by AmonTheMetalhead · · Score: 1, Insightful

      Or your local crackwhore

    20. Re:The holy grail of camera tech.... by AmonTheMetalhead · · Score: 1

      But only usable with iMovie

    21. Re:The holy grail of camera tech.... by Anonymous Coward · · Score: 0

      I used to have unlimited storage, but I forgot how to use it.

    22. Re:The holy grail of camera tech.... by Anomalyst · · Score: 2, Funny

      All images must be pre-approved by Apple before storage.

      --
      There is no right to feel safe thru security vaudeville at the expense of everyone's freedom, privacy and tax money.
    23. Re:The holy grail of camera tech.... by Wonko+the+Sane · · Score: 1

      Dems don't just give stuff away. They give other people's stuff away.

      That all politicians, actually.

      Democrats want to steal from people in the present that they don't like and give to people that they do like.

      Republicans are a bit smarter, as they steal from the future and most of them aren't born yet so they aren't around to complain about the theft, unlike all the people that the Democrats want to steal from.

      Neither party supports the concept of not stealing from one group of people in order to buy votes.

    24. Re:The holy grail of camera tech.... by sempernoctis · · Score: 1

      HDR

      Focus Stacking

      Panoramic Stitching

      You forgot IR and UV.

      Off topic, but I'm also still waiting for one with integrated GPS position AND orientation, somewhere in the general neighborhood of the consumer price range.

  3. The trumping technology to follow: by DWMorse · · Score: 3, Funny

    The trumping technology to follow: 3D-HDR Video!!

    --
    There's a spot in User Info for World of Warcraft account names? Really?
    1. Re:The trumping technology to follow: by blai · · Score: 1

      3D-HDR DVD on JVC HD AMOLED TV!!

      Now explain that to your grandma.

      --
      In soviet Russia, God creates you!
    2. Re:The trumping technology to follow: by c6gunner · · Score: 3, Funny

      "It's a motion picture in technicolor. With sound!"

    3. Re:The trumping technology to follow: by tsa · · Score: 1

      With four colours per pixel!

      --

      -- Cheers!

    4. Re:The trumping technology to follow: by aliquis · · Score: 1

      "It's movies with good picture quality" ... nerds ..

    5. Re:The trumping technology to follow: by russellh · · Score: 1

      And after that - 4K 360 degree 3D HDR video.

      Actually all I really want is 3D ascii video.

      --
      must... stay... awake...
    6. Re:The trumping technology to follow: by Yvan256 · · Score: 1

      ((( In Stereo )))

    7. Re:The trumping technology to follow: by Anonymous Coward · · Score: 0

      Yeah, I got that on my multihead rig. It's cool, but utimately, the content matters more than display tech; all I see is blonde, brunette, redhead...

    8. Re:The trumping technology to follow: by maxwell+demon · · Score: 1

      Actually, unlike photographs, videos are already 3D: Two spatial dimensions and time.

      --
      The Tao of math: The numbers you can count are not the real numbers.
    9. Re:The trumping technology to follow: by Dashiva+Dan · · Score: 1

      First figure out a way to manage 3D video in 360 degrees.. that'll be a tricky one.
      I guess it could be done for a single viewer with head/eye tracking...

      --
      "lt;dr" is the correct response to most of my posts.
    10. Re:The trumping technology to follow: by sexconker · · Score: 1

      Actually, unlike photographs, videos are already 3D: Two spatial dimensions and time.

      Well gee, seems to me photographs are 5 dimensional:

      Red, green, blue, x, y.

    11. Re:The trumping technology to follow: by maxwell+demon · · Score: 1

      No. For each pair of values of x and y there exists only one value of each of r, g and b (if you change any of them, you have another image). Therefore r, g, b don't add dimensions (just as the surface of the earth is 2D despite having variable height values). However, y adds an extra dimension to the image, since for each value of x the picture has a whole range of values for y (you can move independently in x and y dimension, without leaving the picture).

      --
      The Tao of math: The numbers you can count are not the real numbers.
    12. Re:The trumping technology to follow: by sexconker · · Score: 1

      Uh, you're an idiot.

      A "dimension" is any orthogonally-distinct property that can take on a range of values.

      If you change any dimension you have a different thing entirely, by definition. X or Y or Z or R or G or B.

    13. Re:The trumping technology to follow: by maxwell+demon · · Score: 1

      So you really think the earth's surface is three-dimensional?
      Oh, and you should look up the definition of "idiot".

      And no, the rgb values of a certain image cannot take different values for r,g,b (you now may say that the numbers for x and y of a certain point can't take different values either; and you'd be right: A point has 0 dimensions, even though you need 2 numbers to identify the point in a 2-dimensional space).

      --
      The Tao of math: The numbers you can count are not the real numbers.
  4. a text C&P from the article by kaptink · · Score: 4, Informative

    C&P from the linked page (assuming a /.'ing imminent)

    HDR demo @ http://vimeo.com/14821961

    Press Release:

    HDR Video A Reality

    Soviet Montage Productions releases information on the first true High Dynamic Range (HDR) video using DSLRs

    San Francisco, CA, September 9, 2010: Soviet Montage Productions demonstrated today the first true HDR video sourced from multiple exposures. Unlike HDR timelapse videos that only capture a few frames per minute, true HDR video can capture 24 or more frames per second of multiple exposure footage. Using common DSLRs, the team was able to composite multiple HD video streams into a single video with an exposure gamut much greater than any on the market today. They are currently using this technology to produce an upcoming film.

    Benefits of Motion HDR
    HDR imaging is an effect achieved by taking multiple disparate exposures of a subject and combining them to create images of a higher exposure range. It is an increasingly popular technique for still photography, so much so that it has recently been deployed as a native application on Apple’s iPhone. Until now, however, the technique was too intensive and complex for motion. Soviet Montage Productions believes they have solved the issue with a method that produces stunning–and affordable–true HDR for film and video.

    The merits of true HDR video are various. The most obvious benefit is having an exposure variation in a scene that more closely matches the human eye–think of filming your friend with a sunset at his or her back, your friend’s face being as perfectly captured as the landscape behind them. HDR video also has the advantage of reduced lighting needs. Finally, the creative control of multiple exposures, including multiple focus points and color control, is unparalleled with true HDR video.

    “I believe HDR will give filmmakers greater flexibility not only in the effects they can create but also in the environments they can shoot in” said Alaric Cole, one of the members of the production team, “undoubtedly, it will become a commonplace technique in the near future. ”

    Contact:
    Michael Safai
    Soviet Montage
    201 Spear Street #1100
    San Francisco, CA 94105
    1 415 489 0437
    mike@sovietmontage.com

    --
    Those who can, do. Those who cannot, sue.
    1. Re:a text C&P from the article by lgw · · Score: 5, Funny

      TL;DR: in Soviet Montage, camera manages multiple exposure for you.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    2. Re:a text C&P from the article by Americium · · Score: 1

      You will able to get TV quality footage without lighting!!!

    3. Re:a text C&P from the article by BetterSense · · Score: 1

      "Filmmakers"? I think he means "videographers". I don't see any film involved here.

    4. Re:a text C&P from the article by thrawn_aj · · Score: 2, Interesting

      So, HDR video would help make movies look like ... video games??? Is it just me or does that video (that parent linked to) look amazingly like a (post-HalfLife2) game? I guess this should be a fantastic clue for game programmers who usually try to go the other way ;). Lack of HDR = more "realistic" video? (where realistic is defined by what people are used to). Find an algorithm to intelligently degrade the dynamic range in a rendering and CGI becomes more photorealistic.

    5. Re:a text C&P from the article by bieber · · Score: 1

      I'm going to go ahead and hazard a guess that this isn't going to become a "commonplace technique," in the near future or otherwise. It's a lot easier to arrange a shoot with a reasonable dynamic range to start with than it is to rig up some ridiculous contraption with two separate cameras, and a lot less hassle in post.

    6. Re:a text C&P from the article by yoyhed · · Score: 4, Interesting

      It's the other way around.

      Even though we call it high dynamic range in videos and photographs, it's actually just compressing all the extra information from multiple exposures into a LOWER dynamic range, so we can manipulate/display it on our 8-bit screens.

      Games, however - such as the Source engine after it got the HDR update with Half-Life 2: Lost Coast and Day of Defeat: Source, actually do increase the dynamic range of a scene beyond what your monitor can display. They underexpose and overexpose parts of the scene when transitions between light and dark places occur, just as your eyes would before they adjusted to the new light, or as a video camera would depending on what exposure the videographer chose. This makes it look more realistic - just take a look at a bright outdoor scene in Half-Life 2: Episode Two and check out how shiny objects in the sunlight have blown-out highlights that gleam brilliantly, and then look at the same scene in the original Half-Life 2, where that object would look flatly-lit and fake. The "non-HDR" looks more fake because the dynamic range is compressed so you can see all the detail everywhere, which also gives it that flat "game" look.

      Of course, that last part is just my opinion - but I believe that in order to look more realistic, CGI needs to simulate the behavior of traditional cameras with a lower dynamic range (or that of your eyes before they've adjusted properly to bright/dim light). The everything-is-exposed-properly, compressed-dynamic-range look just appears fake to me, even though my eyes could probably perceive that range at the actual scene. I'm not sure why.

      --
      WHO NEEDS SHIFT WHEN YOU HAVE CAPSLOCK/ DAMN1
    7. Re:a text C&P from the article by plumby · · Score: 1

      You do realise that "film" has multiple meanings? One of which is "motion piction".

    8. Re:a text C&P from the article by cyclomedia · · Score: 1

      Funny thing is that this already happens. We associate a Cinema Film with "High Quality" and a Camcorder Recording with "Low Quality" but the cinema film is usually 24FPS with a very low depth of field (lots of blurry things that you can't make out, apart from the bit the director wants you to look at) whilst a camcorder (or basic digital tv show, see most modern soap operas) shoot at 60FPS with a much deeper depth of field (most of everything in the frame is in focus). Arguably, mathematically, the latter is better quality.

      Note that whether or not the director of a movie is any good at artfully compositing a shot so that it actually looks good is a separate issue to the simple perceived goodness in blurry, jittery video.

      --
      If you don't risk failure you don't risk success.
    9. Re:a text C&P from the article by Anonymous Coward · · Score: 1, Informative

      I don't know if you could say it's mathematically better, but the camcorder gives you a more "true to life" look at the environment which we usually perceive as dull or "boring" while the movie camera adds drama with its more saturated colors, larger dynamic range, shallower depth of field and slower movements.

      This is why all of this gushing for 1080p60 is actually useless for "cinematic" movies and more suited for sports or anything requiring real-time playback.

    10. Re:a text C&P from the article by Anonymous Coward · · Score: 0

      Also "artistic pretension".

    11. Re:a text C&P from the article by YourExperiment · · Score: 1

      The everything-is-exposed-properly, compressed-dynamic-range look just appears fake to me, even though my eyes could probably perceive that range at the actual scene. I'm not sure why.

      This is just a guess, but I expect such images look fake simply because we're so used to the look of standard photography. Our brain expects a certain look, and regards that as "realistic". Anything deviating from that looks odd.

      Perhaps this is a similar phenomenon to video footage from camcorders looking fake, while film looks real. Even though camcorders have a higher frame rate (so they should by rights look more real) our brain is more used to seeing the frame rate of film, and anything deviating from it looks fake.

    12. Re:a text C&P from the article by mcgrew · · Score: 1

      Lack of HDR = more "realistic" video? (where realistic is defined by what people are used to).

      "Realistic" should mean "looking as much like what the naked eye would see as possible". Which means no lens flare; you only get lens flare with cameras, some IOLs (implanted lenses in the eye), or certain pathological eye conditions.

    13. Re:a text C&P from the article by sexconker · · Score: 1

      HDR imaging is an effect achieved by taking multiple disparate exposures of a subject and combining them to create images of a higher exposure range.

      No, that's not it at all.
      Images do not have an "exposure range".
      Sensors do.

      HDR means taking several pictures with different exposure settings, then artificially combining them in order to preserve the contrast range within various parts of the photo (such as retaining details in a shadowed area without having the bright sky be washed out).

      HDR is a shitty software hack, and it destroys the contrast range across the entire image. It makes every picture look like someone applied unsharp mask and cranked up the contrast for 3 different selection regions.

      We should be developing better sensors, switching to a better image format, and producing better display technology.

      We already have sensors and image formats that can handle the job. We just need better displays. But display technology has taken a nosedive in terms of image quality since the CRT days.

    14. Re:a text C&P from the article by JoeInnes · · Score: 1

      No, you've misunderstood. Although what you've said is true, the "high dynamic range" that the technique is named for is the range in real life, not the representation. In other words, HDR is a technique which can better represent a scene with a high dynamic range.

    15. Re:a text C&P from the article by Some+Bitch · · Score: 1

      Games, however - such as the Source engine after it got the HDR update with Half-Life 2: Lost Coast and Day of Defeat: Source, actually do increase the dynamic range of a scene beyond what your monitor can display. They underexpose and overexpose parts of the scene when transitions between light and dark places occur, just as your eyes would before they adjusted to the new light, or as a video camera would depending on what exposure the videographer chose. This makes it look more realistic - just take a look at a bright outdoor scene in Half-Life 2: Episode Two and check out how shiny objects in the sunlight have blown-out highlights that gleam brilliantly, and then look at the same scene in the original Half-Life 2, where that object would look flatly-lit and fake. The "non-HDR" looks more fake because the dynamic range is compressed so you can see all the detail everywhere, which also gives it that flat "game" look.

      HDR is the first thing I turn off in any game, this is why.

    16. Re:a text C&P from the article by Threni · · Score: 1

      Depth of field has nothing to do with FPS. They are two entirely separate concepts. If you're seeing shallow depth of field in movies then it's entirely intentional.

      And I have no idea what you mean by "Arguably, mathematically, the latter is better quality.". People don't like or dislike visual arts because of mathematics. If you could somehow prove that one style is better than the other, then wouldn't everyone be doing it that way?

    17. Re:a text C&P from the article by Threni · · Score: 1

      > It makes every picture look like someone applied unsharp mask and cranked up the contrast for 3 different selection regions.

      This is about the only part of your post I disagree with. It can be used wonderfully, and you'd be unable to tell it had even been used; you'd just be impressed with the level of detail that might otherwise have been lost had it not been employed. I've seen some great landscapes/architecture shots which are a million miles from the cheapy, gaudy artificial nonsense that is 99% of HDR `photography`.

    18. Re:a text C&P from the article by sexconker · · Score: 1

      You can ALWAYS tell when it's been used because the dark part of the picture is brighter than it should be in relation to the bright part of the picture.

      This is what HDR IS.

    19. Re:a text C&P from the article by Anonymous Coward · · Score: 0

      I don't think he's claiming FPS and depth of field are interrelated, just that camcorders tend to have high depth of field, high FPS, and yet most people prefer the look from a film camera. If you look at footage from a camcorder you kind of think "yeah, that's what it looks like in real life". You watch the same footage shot with cinematic equipment, low depth of field, 24 fps and it looks "dramatic" and more interesting.

    20. Re:a text C&P from the article by thrawn_aj · · Score: 1

      That's kinda what i was going for (OP). That example HDR video did not look "real" (where "real" is defined by our old experiences).

    21. Re:a text C&P from the article by thrawn_aj · · Score: 1

      Very interesting! Thanks for the detailed explanation. Although, I don't totally get your statement about HDR looking real - we simply don't see those great highlights and such fantastic depth of field (in the sense of all objects looking clear irrespective of their depth coordinates) in real life. That's why (to me), the example video looked very artificial (but beautiful as all hell).

    22. Re:a text C&P from the article by thrawn_aj · · Score: 1

      No, realistic would mean what you said. "Realistic" means what I said ;) (as other people have commented, we are used to certain imperfections and that's what we think of as real (in the context of video). Somehow we have this dual definition of realism as it pertains to what you see with the naked eye and what you see on a screen. Or at least I do, perhaps our descendants won't.

    23. Re:a text C&P from the article by yoyhed · · Score: 1

      That's exactly what I was getting at - the more dynamic range and perfect focus we see in the context of video, the more "fake" it tends to seem, despite the fact that it's more like what our eyes would perceive at the scene.

      --
      WHO NEEDS SHIFT WHEN YOU HAVE CAPSLOCK/ DAMN1
    24. Re:a text C&P from the article by yoyhed · · Score: 1

      That's true as far as photography/videography goes - but what I said about games is that it's the opposite - the "HDR" effect actually increases the dynamic range beyond that of your viewing medium so that it looks more like standard photography, rather than compressing the dynamic range so we can see it all.

      --
      WHO NEEDS SHIFT WHEN YOU HAVE CAPSLOCK/ DAMN1
    25. Re:a text C&P from the article by yoyhed · · Score: 1

      Right, that's part of what's interesting about it - we do see a greater depth of field and a greater dynamic range with our eyes. But when you try to replicate those effects in film/video/games, it seems more fake - perhaps because we're used to seeing standard photography/videography as "real", and CG/games as having infinite depth of field and all shadows and highlights properly exposed.

      --
      WHO NEEDS SHIFT WHEN YOU HAVE CAPSLOCK/ DAMN1
    26. Re:a text C&P from the article by LordVader717 · · Score: 1

      HDR photography can record the high dynamic range of a real scene, but when it's displayed on a monitor it would have to throw away most of the information to stay realistic. Compressing it to fit the range of the display not only falsifies the objective accuracy of the image but also changes the subjective impression as the eyes also adapt to light intensity. But that's what most people mean when they use the term "HDR", like with this video.

    27. Re:a text C&P from the article by yoyhed · · Score: 1

      I'm glad someone else is with me on this point - I worked at Circuit City a few years ago right when 120Hz TVs were coming out, and it pissed me off to no end the salesperson and consumer frenzy over the frame-interpolation feature. Yeah, it looks nice and smooth for sports, but it looks like SHIT on movies, because they look EVEN WORSE than soap operas (which are usually filmed at 6 fps faster than film - imagine adding 36 or 96 extra fps!)

      I still have clients in my business now that seek my counsel when buying HDTVs. People will ignore my explanation of this feature, and pay several hundred dollars more for a TV _solely_ for the 120 or 240Hz feature, when they don't even understand how it's probably going to make most of their viewing experiences worse (since they'll undoubtedly leave the thing on the High setting at all times).

      --
      WHO NEEDS SHIFT WHEN YOU HAVE CAPSLOCK/ DAMN1
    28. Re:a text C&P from the article by Threni · · Score: 1

      > You can ALWAYS tell when it's been used because the dark part of the picture is brighter than it should be in relation to the bright part of the picture.

      No, you can't always tell, because it can be used to compensate for the limited dynamic range of most sensors to portray what the average human eye would be able to see if it were there.

      > This is what HDR IS.

      HDR "is" compensating for limited dynamic range. If you had more than 5 or so stops of light recoverable from your sensor you wouldn't need to use HDR.

    29. Re:a text C&P from the article by sexconker · · Score: 1

      High is a relative term that, in this context, means "greater than", or "in excess of".

      Dynamic means "changing".

      Range refers to the set of values the image format can hold.

      A high dynamic range photo is a photo that has been manipulated in software to dynamically have a larger range of contrast in specific areas. The overall range of the photo is the same.

      There is no such thing as an HDR sensor, or an HDR camera, or HDR hardware. Sensors are physically fixed-range.

      You know NOTHING.

  5. HDR? by afaik_ianal · · Score: 4, Interesting

    Can anyone give a brief rundown on what HDR is? I know it stands for "high dynamic range", but as someone who knows nothing about photography, it means nothing to me. What it has to do with overexposure/underexposure (to which the video refers)? Why is it harder to do with video than still images?

    1. Re:HDR? by mtmra70 · · Score: 5, Informative

      Wiki explains it well:
       
       

      is a set of techniques that allow a greater dynamic range of luminances between the lightest and darkest areas of an image than standard digital imaging techniques or photographic methods.

      And their picture is a great example. If you expose the building well, the clouds are washed out. If you expose the clouds well, the building is dark. If you take pictures of both equally exposed then merge the photos, you now have a properly exposed building along with a properly exposed sky giving thus giving you more dynamic range. Think of it like instead of going to the lunch buffet and cramming everything into one plate, you go up to the buffet three times with three plates: one for salad, one for main course and one for dessert. With a little processing (trips) you end up with more range (food variety).

    2. Re:HDR? by treeves · · Score: 3, Informative

      It requires post-processing. You combine images shot at bracketed (above and below the "optimum") exposures, in order to get the details in both the brightest and darkest parts of the image which are sometimes lost in high contrast situations. You end up compressing (to use an audio analogy) the brightness range into a smaller range so it can be reproduced on a monitor or paper.
      The post-processing of a LOT of frames requires a lot of processing power and time.

      --
      ...the future crusty old bastards are already drinking the Kool-Aid.
    3. Re:HDR? by lee1026 · · Score: 2, Insightful

      Well, a camera can only capture so much of the difference between the brightest parts of the image and the dimmest part of the image. How HDR works is that you take one picture that is extremely dark, and then you take another picture that is extremely bright, and you merge them together so that the resulting picture can capture more of the super bright parts and more of the super dim parts. Now, the problem for video is that it is hard to take the bright shots and the dim shots at the same time, because you need for the cameras to remain where they are.

      These guys solved that problem by using a beam splitter to redirect the same light to two cameras.

    4. Re:HDR? by nospam007 · · Score: 1

      Enter HDR in Google and you don't even have to click Enter.

    5. Re:HDR? by Qzukk · · Score: 1

      The wikipedia article is pretty good: http://en.wikipedia.org/wiki/High_dynamic_range_imaging#Example

      The idea is that you merge together overexposed photos (which show all the darker details) and underexposed photos (that only show the brightest details) to come up with a picture that has all of the details in it.

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    6. Re:HDR? by internettoughguy · · Score: 1

      You start with multiple exposures, each one with a different exposure value, each of these images has a dynamic range that runs from 0-255 (one octet), these images are then stacked so that you get a floating point value image, the most common being an EXR file. Because these images are of a greater dynamic range than any monitor can display, they are either tone-mapped, where all the data is pushed back into an octet of depth, or a slice of the new image's depth is chosen.

    7. Re:HDR? by EnsilZah · · Score: 2, Interesting

      I'm no expert on the subject but the basics as I understand them are you take several photos at different exposures, that way you have all the details in the dark areas from the overexposed photo, the details in the bright areas from the underexposed photo (that would otherwise be burnt out) and you can even use an HDR image for lighting a 3D scene by I guess analyzing the nonlinear way lighting changes between exposures (this area I'm a bit less clear about)

      It's difficult to do for video since for a still image you just take different photos without moving the camera, so you need to share the same point of view but it can be at different times given a static scene, with video you need to share both the point of view and the time so it requires, as they did here, splitting the same image into two and having two cameras record at two different exposures.

      What I'm not sure about is why you can't just use a single exposure and make copies of the current states along its duration, probably has something to do with sensor response times and or the method used to read from it being destructive.

    8. Re:HDR? by pitchpipe · · Score: 1

      How HDR works is that you take one picture that is extremely dark, and then you take another picture that is extremely bright, and you merge them together

      In Soviet Montage, HDR merges YOU!

      Oh wait... no, you're right. :-D

      --
      Look where all this talking got us, baby.
    9. Re:HDR? by Freddybear · · Score: 1

      Gross oversimplification follows...

      Given a scene with both brightly lit areas and dark shadows, film or digital sensors cannot capture the maximum amount of detail in both areas in the same picture. Compromises must be made which either overexpose the bright areas or leave the shadows underexposed. The simplest form of HDR photography tries to compensate by taking several shots of the same scene with different exposure settings, and then combining the exposures after the fact. This is difficult with moving subjects, to say the least. Trying to use the same technique with video would be even more troublesome.

      It sounds like the "creative individuals" have solved the problem by enabling the use of multiple, synchronized, video cameras to record the same scene from the same viewpoint (hence the beamsplitter). Just pointing separate cameras at the same target with give parallax effects and you'd end up with a stereo 3d image instead of the HDR image when the different cameras' images were recombined.

    10. Re:HDR? by dziban303 · · Score: 0, Redundant

      I'm confused as to why, 18 seconds into the movie, they show a split screen with the darker half "overexposed" and the brighter half "underexposed". You'd figure the people who put this together wouldn't get it backwards like that, but evidently they did.

    11. Re:HDR? by BitHive · · Score: 3, Funny

      Now you tell me! I've been trying to click enter for the last hour and it's been incredibly frustrating.

    12. Re:HDR? by takev · · Score: 1

      HDR means you use more bits when recording the image. More than the usual 8 bits per color component. One can already do a bit of HDR when you take the raw image from most photo cameras that have 10 to 14 bits of depth. However these 10 to 14 bits are linear light (as opposed to gamma corrected for the display, so their dynamic range is not much better).

      The real improvement comes from taking multiple exposures of different lengths of the same subject. Then combine these exposures into a single image; basically you would try to use the pixels from the long exposure (more accurate measurement) unless the pixel is over exposed, then you would use the same pixel from the short exposure; in reality you would use a weighted average to smooth it out a bit more. The more exposures you have the more range of accurate measurements you have.

      In this case they took two cameras, set to a different exposure speed, then later they combined the two videos into a HDR image.

      Now comes the interesting part, displaying the HDR image/video. You can now simply choose a virtual exposure time to show the image in a normal way, but more convenient than having to select the exposure during filming.

      Or you use a special algorithm that changes the exposure of an image on a per pixel basis based on the surrounding pixels, in sort of the same way as a human eye would interpret the real world. This would show a picture with both dark a light patches very clearly, and more lively. However such algorithms always make it look fake, but it may just be conditioning that we have had looking at normal photographs (like a transistor amp compared to the valve amp).

      Also from the video it looks like the algorithm used here causes flickering in the image (unless the flickering was caused by the cameras themselves), I guess the algorithm needs to be modified to take into account moving images.

    13. Re:HDR? by jack2000 · · Score: 2, Insightful

      HDR looks so unreal even if at times aesthetically pleasing. Their "more real" filter didn't do the scene much justice too.
      Was the guy supposed to look that way?

    14. Re:HDR? by mtmra70 · · Score: 4, Informative

      HDR looks so unreal even if at times aesthetically pleasing. Their "more real" filter didn't do the scene much justice too.
      Was the guy supposed to look that way?

      The video was not very good at all, so I'm not sure why it is a big deal. The video of the guy was more HDR than any other part, though it was very strange.

      Take a look at some of the HDR photos on Flickr http://www.flickr.com/groups/hdr/pool/. They give much better and proper example of HDR.

    15. Re:HDR? by ADRA · · Score: 2, Informative

      I'm not an expert, but from my limited knowledge:

      HDR is taking frames of varying exposure levels and merging them into a single picture that contains color levels combined from both. It would help in correcting contrast washout areas of the image that aren't the target exposure of the image without needing touch ups. Taking HDR pictures at multiple exposure levels allows for a richer range of captured detail. When I overexpose in sunlight, I get an effect that takes all detail away from a darker piece of the scene. This may be intentional if I'm looking to over saturate other areas of the image using optical capture techniques. Having the same effect could be simulated in post processing by adjusting levels of specific parts of the image, but that's more time consuming and may not lead to the best results. Having one image under exposed and another overexposed means that the richness of each color range can be captured as they were when shooting. That gives a director a lot of power in changing the composition of a shot without needing to re-shoot or do more laborious processing techniques.

      It is hard to do period, because any optical capture device has a set exposure that they are capturing for. The other issue is that the image has to be identical basically identical. Any variation (such as time delay between image captures) can cause ugly or unwanted side-effects that would require cleanup later on. Applying this principle to video capture, you -could- have a camera and single lens/sensor taking images at twice higher speeds, but that means reducing the possible exposure times by at least half which ultimately limits the possible lighting conditions that one could shoot HDR in (hard/impossible in the dark?). One could shoot two cameras simultaneously, but then again the problem is that because the images aren't exactly perfect which would lead to ugly artifacts. For close ups, this is all but infeasible because these artifacts become larger and more apparent. Think of this as the anti-3D concept. You want two pictures being taken at the same time, but instead of having them offset based on the capture view plane, the photographer wants them as close to identical in terms of angle / offset as possible. For 3D-HDR movies, you'd need at least 4 simultaneous frames being captured at all times (two left, two right)

      These guys' solution seems to be taking one lens and by applying an beam splitter (http://en.wikipedia.org/wiki/Beam_splitter) (which ultimately reduces the amount of incoming light) cuts the frame identically between two channels which gets fed into two Canon cameras (capturing video) who are set to varying exposure timings. They've chosen to use 2 stops+/- and I don't really know if that's the ideal for HDR capture or if its just the maximum automatic exposure variation they can choose in the 'pseudo-auto' exposure modes built into the cameras.

      --
      Bye!
    16. Re:HDR? by ColdWetDog · · Score: 4, Informative

      That's one of the problems with HDR photography. The light to dark transitions just don't look quite right and so the scene has an 'unreal' appearance. Either washed out or cartoonish.

      You see that all of the time in still HDR photography and I think it has to do with the limitations of the final media - movie screens, paper, computer screens - that do not reproduce the eye's ability to deal with contrast well. In prints, you can work with this and minimize but not completely remove the effect. I imagine that they could tweak their algorithms a little better but Internet video isn't a particularly high quality visual experience in the first place so there well be some limitations in how well they can do it.

      --
      Faster! Faster! Faster would be better!
    17. Re:HDR? by Anonymous Coward · · Score: 1, Informative

      Tone mapping and HDR are often used synonymously. Unfortunately the article also confuses HDR with tone mapping. They're two parts of the process which in combination often creates an "unreal" look. The HDR part is about capturing the higher dynamic range. The tone mapping part is about reducing the dynamic range without losing detail or color in the shadows or highlights (blue sky instead of white, texture instead of flat shadows). The tone mapping is what makes these pictures look unreal when it is overdone or performed carelessly. Algorithms for automatic, realistically looking tone mapping are still a research topic. It doesn't have to look unreal though. Tone mapping can be used to create realistic impressions. For example, in this panormic image, the result of tone mapping is that you can see the tables in the shadow and the blue sky with the faint clouds at the same time. Without tone mapping, you'd see a white sky or black shadows. (That picture is not an HDR picture, but it is strongly tone mapped. This is an HDR and tone mapped picture.)

    18. Re:HDR? by Jackie_Chan_Fan · · Score: 1

      Basically the range of light that exists in reality, far exceeds the recording capability of most devices, including our eyes.

      Our eyes are actually one of the best at reacting to very dynamic ranges of light.

      Cameras have varying degrees of dynamic range, but most of them, if not all (as far as i'm aware of) cant capture the full range of light.

      Put it this way... In real life, light ranges from 0 to 1. 0 being the absolute absense of light, and 1 being the brightest thing possible. (I'm not sure we know what that is yet) :)

      Cameras can not capture the full range of 0 to 1. They instead have to be controlled creatively by the user, or an automatic process, that averages out tonal values to 50% grey. And then the camera captures its + or - from that 50% average... until it hits its recording limitations of bright and dark. This essentially clips the bright, and the dark when it hits that limit.

      But what is bright and what is dark? You actually have the ability to control that, by chosing where to place your camera's limited range, within the real worlds full dynamic range. This is what is known as an exposure. So lets say your camera can only record a range of 0 to .5 Well thats .5 less than the full range of light in the real world. That means you can slide your exposure around. You could expose your photo so that it records the ranges of light from .2 to .7 That means what is 0 (absolute black) in the real world, will not be captured in your exposure. But it doesnt mean that "Black" wont be in your exposure. It just means that what is RGB 0,0,0 black in your photo, is actually not absolute black in the real world.

      Now what is HDR? HDR is a way of capturing a larger range than yoru camera is capable of doing. Usually by using multiple exposers. Since we know that our example camera can only capture a range of light from 0 to .5... Then if we took 2 exposures, one which captures 0 to .5, and then a second exposure, from .5 to 1... we have captured the full range of light... We simply need to join the images together.

      This is where it gets tricky because not only do cameras have limitations in how they record light... but our display devices such as monitors, projectors, printers also have a limitation in the range of tonal values they can reproduce...

      So while we can record larger ranges of light by using multiple exposures.... We still have no way to actually SEE all of that ranges of light... unless we merge them back into a low dynamic range.

      The best example of this is outdoor photography. Outdoor photography has a serious problem in that range of light on a bright sunny day is amazingly dynamic and large. The sky is so bright... you have to chose camera settings to balance the brightness of the sky, and the darkness of the ground/subject matter.

      Obviously you do not want lovely green grass to look too dark. You'd like to see that vibrant, bright green that we associate with nature. The problem is when you expose the grass, to get that pleasing look, the sky that is blue in real life, becomes white in the camera because the camera can not capture the amount of light properly. It actually over exposes the sky. The reason is because our camera captures from 0 to .5, and in the images that come out of our camera, 0 is black, and .5 is white. BUT IN REAL LIFE... 0 is black, .5 is grey... and 1 is white.

      Our camera has to squeeze the range into its own limited range. In real life that blue sky isnt white, so its clearly not 1 in real life range. Its probably more like .75 Which is still out of range of our camera.

      If you take two exposures you can capture both the grass in that lush vibrant green, and the the sky as a deep summer blue... But you have to combine them to get the proper look your eye saw that day when you took that pho

    19. Re:HDR? by Anonymous Coward · · Score: 0

      That's one of the problems with HDR photography. The light to dark transitions just don't look quite right and so the scene has an 'unreal' appearance. Either washed out or cartoonish.

      That means you're doing it wrong (unless that was the effect you wanted). There are typically halo effects that come about when you do HDR non-realistically. There are some really good HDR pictures that are realistic: http://www.flickr.com/groups/realhdr/pool/

      (Not all are realistic, despite the group name, but several excellent examples can be found).

    20. Re:HDR? by plover · · Score: 4, Interesting

      One problem I realized after watching the scene with the guy is the video compression artifacts can be different between the two cameras. Even if the sensors were perfectly aligned with each other and the optics, the MPEG compression could be different because the values at each pixel will still be slightly different due to the differences in exposure levels. Different pixel values can cause different compression schemes to be invoked in each block, which will result in weird combinations of aliasing. I think this may have been partly responsible for the shimmer on his denim jacket.

      --
      John
    21. Re:HDR? by Gerafix · · Score: 1

      [quote]Flickr http://www.flickr.com/groups/hdr/pool/ [flickr.com]. They give much better and proper example of HDR.[/quote] Everything looks like clown puke. Yeah okay.

    22. Re:HDR? by petermgreen · · Score: 2, Insightful

      and I think it has to do with the limitations of the final media
      indeed, a normal monitor has a limited dynamic range. With many modern LCDs each channel is only 6 bit!

      So if you want to make both the shadow and highlight detail in a a high dynamic range image visible on a normal monitor you will have to compress the dynamic range down.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    23. Re:HDR? by petermgreen · · Score: 1

      Dynamic range is the ratio of the smallest signal you can detect (under a given set of settings) and the largest.

      If your dynamic range is too small for the scene then no matter what exposure you chose you will lose detail in some parts of the image.

      Cameras have a much smaller dynamic range than the human eye so scenes that our eyes deal with no problem can pose a problem for cameras.

      High dynamic range imaging gets around this by taking two or more exposures. Longer exposures (or wider apetures or higher sensor sensitivity) for the dark parts of the image and shorter exposures (or equivilent) for the bright parts. Software can then combine these images to produce one high dynamic range image.

      For stills of static scenes this is easy however for video (or worse stills of fast moving objects) there is a problem. If you try and use one camera your images with different exposures will be taken at different times. If you try and use two cameras with seperate lenses the different viewpoints will cause an issue. The soloution to this is to use beam splitting optics.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    24. Re:HDR? by theJML · · Score: 1

      Sounds like we'll just need to dump that video from the cameras in RAW, do the post processing and then compress it. Which is the way it should happen anyway if it wasn't for speed limitations in getting RAW 24fps 1080p video off of the camera.

      --
      -=JML=-
    25. Re:HDR? by im_thatoneguy · · Score: 4, Insightful

      "HDR" images don't look unreal. Tonemapped HDR images look unreal.

      You can do the same thing to Low Dynamic Range Images, and they'll look just as unreal. Similarly you can take a 18 stop HDR image and apply normal image processing techniques and get realistic looking images.

      The *only* defining aspect of HDR images is the large amount of dynamic range they contain. The fact that people abuse that dynamic range is an aesthetic one completely separate of HDR.

      It's like saying that Photoshop makes images look fake. *Photoshop* doesn't make images look fake, bad artists make images look fake. You don't have to apply a stock lens flare to your family photo. It won't be too long before all cameras just shoot HDR. The largest application then will be to adjust the exposure at home without worrying about under or over exposing that shot of your friends on the beach.

    26. Re:HDR? by Jarik+C-Bol · · Score: 1

      and the net result is it looks like a video game. I mean seriously, did anyone else notice that? the lighting range looks like something from a game, not quite full-bright, but the shadows just seem.. wrong.

      --
      I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
    27. Re:HDR? by icegreentea · · Score: 5, Informative

      You can get HDR to look 'fine' or whatever adjective you want to use. It's just hard. The tone-mapping software/settings that many people use will just go and create doll skin and haloes everywhere. But if you do everything well (hard work!) you can get some really cool looking stuff. For example...

      http://www.flickr.com/photos/swakt1/2322363690/
      http://www.flickr.com/photos/swakt1/2322366898/in/photostream/
      http://www.flickr.com/photos/ten851/4972637653/in/pool-hdr

      Somewhat like many other art techniques, when best used, you barely notice it at all. And that is the most important thing to remember. HDR + tone mapping isn't just a technology, it is an art. Being able to capture video in 3 different stops at once is great, but it'll still look like crap unless you treat it with respect and give it the effort and time needed.

      Remember, HDR + tone mapping is just trying to create a low dynamic range image on a low dynamic range display that LOOKS something like what your mind perceives in a high dynamic range environment. Obviously, that's kinda hard, especially since the human eye can change its sensitivity as it focuses on different parts of a scene in real life, but not really when looking at a computer screen or print.

    28. Re:HDR? by lc_overlord · · Score: 1

      Actually that link has mostly just tonemapped images with saturation turned up really high, some of those weren't even HDR from the beginning, while some of them use the double exposure manual cropping method, in which you expose the sky and the rest separately and photoshop them together.
      True hdr should look like a normal image on a normal screen, perhaps the dynamic range can get compressed or tonemapped a little bit, but not totally.
      ON an HDR display though it's another issue as it should have areas that are really dark and ones that are blindingly bright.

      --
      - "There is nothing quite like an ineffective solution to an nonexistant problem"
    29. Re:HDR? by bastion_xx · · Score: 1

      Stock up on that Kodachrome while you've got time Gerafix. There's 95% crap out there no matter what the method of photography is, same holds true with HDR. Trey Ratcliff shows how it can be done in an artistic manner.

    30. Re:HDR? by Prune · · Score: 2, Insightful

      They record HDR but then they compress the image to LDR (low dynamic range) for display on a regular monitor. You don't see the HDR display, just the result of the tone-mapping algorithm that transforms the HDR data into an LDR one. This is a common abuse of the term HDR. It's the same thing with the graphics effect in games. The internal processing is HDR, but then it's tone-mapped to LDR for display on a regular monitor, often with the addition of simulated bloom on overexposed areas. It's unfortunate that so many people see bloom and think HDR, but then again marketing is a common factor in many forms of misinformation.

      --
      "Politicians and diapers must be changed often, and for the same reason."
    31. Re:HDR? by Anonymous Coward · · Score: 0

      It's an interesting look, but the way most people use it, it's a glorified Photoshop art filter. If they use the settings from the earlier parts of the video its going to be tiresome and crazy looking. The trick is to use it tastefully. Hollywood has been using tasteful "HDR" since forever by using fake backdrops, lighting and post production. Good HDR will look no different in most cases, so it becomes a question of whether these new techniques are faster and cheaper. I will reserve judgment until I see better examples.

    32. Re:HDR? by Prune · · Score: 2, Informative

      HDR would look real if displayed as HDR--on an HDR display (Brightside Technologies had demoes of hardware at several SIGGRAPH instances). Instead, they display the output of a tone-mapping algorithm that transforms the HDR to LDR for display on a normal monitor that only has a low dynamic range. The only thing they're doing different is that they're using an algorithm to reduce the dynamic range, instead of the camera's sensor, because the sensor does it in a 'dumb' way--by being over- or underexposed, whereas a tone-mapping algorithm can preserve detail by nonlinearly and usually location-adaptively compressing the dynamic range.

      --
      "Politicians and diapers must be changed often, and for the same reason."
    33. Re:HDR? by aliquis · · Score: 0, Redundant

      You already got some explainations. But it's just trying to fake a higher dynamic range of the camera.

      If it was "good enough" already you would already get all details in dark and bright areas. But it's not. But it would had been better if it was and then you wouldn't need to do shit.

      Now people take multiple exposures at various brightness levels and stitch them together trying to cover up all the dark and bright areas in one photo. The problem with both pictures and videos is that if anything moves while you're taking your exposures the stitched together image won't look that great ..

      So they used two cameras and splitted the light inbetween them taking one exposure from each.

      That it's video instead of pictures don't matter much, the problem would had been just the same if things moved in pictures.

    34. Re:HDR? by aliquis · · Score: 1

      Probably because people don't get it 100% right. I assume it would be possible to get it just as your eyes sees it, but with plenty of work trying to find the right balance.

      Best solution would be if the sensor simply could cover as wide contrast as your eyes, both in total dynamic range and in the current lighting situation.

      But they can't.

    35. Re:HDR? by sjwt · · Score: 1

      Just like any effect, you are applying art to art, and thus you get a) What you par for and b) Subjective output.

      HDR Is not a magic 'make it more real' nore is it a 'fix for bad photos',
      some exampels will look like a normal photo, others will look like a fluro water colour, its what the 'artist' chose to make.

      http://www.toxel.com/inspiration/2008/11/15/beautiful-examples-of-hdr-photography/
      http://www.stuckincustoms.com/hdr-tutorial/

      --
      You have 5 Moderator Points!
      Which Helpless Linux zealot/MS basher do you want to mod down today?
    36. Re:HDR? by rcw-home · · Score: 1

      Put it this way... In real life, light ranges from 0 to 1. 0 being the absolute absense of light, and 1 being the brightest thing possible. (I'm not sure we know what that is yet) :)

      Light levels found on earth range from nearly 0 photons per second (due to blackbody radiation you will find a complete lack of photons only in an absolute-zero temperature environment) to at least 10^13 times brighter than the surface of the sun (if you find yourself too close to an H-bomb explosion).

      It is physically impossible to produce a camera with that sort of dynamic range, because it is physically impossible to produce a nuke-proof camera. Even with more pedestrian light levels (such as pointing the camera directly at the sun) you very quickly heat up the image sensor. Assuming the heat doesn't destroy the sensor, the increased sensor temperature means more noise (blackbody radiation) and you also have more stray photons reflecting off the sensor and baffles (they are not a perfect black). This noise means less contrast.

    37. Re:HDR? by camperdave · · Score: 0, Offtopic

      What is this "salad" of which you speak?

      --
      When our name is on the back of your car, we're behind you all the way!
    38. Re:HDR? by Anonymous Coward · · Score: 0

      If those pictures are great examples then I think it all looks like crap.
      Why would anyone want cartoony looking pictures like that? The Normal pictures with contrast adjusted look better.

    39. Re:HDR? by nomel · · Score: 2, Informative

      There's some motivation to get the "pixels" to respond like the human eye, or the retinal response model, giving the most realism...although, this probably would be tweaked to give some effect since super real isn't necessarily the goal *cough* 24pfs video *cough*.

      Here's a cool paper:
      http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.109.2728&rep=rep1&type=pdf

      They must not have access to the "raw" data stream for video, because these sensors have a pretty huge dynamic range, around +/- 2 stops. This is the reason pro's shoot in the "raw" format. It saves the pixel brightness data, each pixel in the Bayer pattern, as 14bit values, so you can adjust the exposure afterwords. This is what makes single image HDR possible. I imagine that the camera manufacturers will eventually do something like shown in that paper. Or, maybe they'll get the Super CCD (by Fujifilm) style sensor to work better.

    40. Re:HDR? by Anonymous Coward · · Score: 0

      yeah they still don't really have it down IMO. It's interesting but it seems unreal and I've got 20:20 vision. By definition you cannot ever get true HDR (as in human eye) ironically unless it's in a 1st person perspective game!

    41. Re:HDR? by Anonymous Coward · · Score: 0

      honestly they're not true hdr either, impressive as they are.

    42. Re:HDR? by nomel · · Score: 2, Insightful

      Well of course not. It's a compression into a small dynamic range that our 8 bit per color channel (hahahahah!) monitors provide.

      And, unless we go back to per pixel light generation and get rid of this backlight nonsense (full power for a black image!?), I'm not sure I want a screen bright enough to provide decent HDR!

    43. Re:HDR? by davolfman · · Score: 4, Informative

      They used more of a dragan-ish style of HDR here. They set it up to preserve local contrast at the expense of actually mapping brightnesses linearly. That's why it looks so freakish: some tones are brighter than other tones that should have a physically higher brightness.

    44. Re:HDR? by grumbel · · Score: 1

      Can anyone give a brief rundown on what HDR is?

      Imagine an image not using an integer from 0 to 255 to store color information, but a float. That is basically the core of HDR (in reality it might not be a real float, but just a large integer). This allows you to save the difference between looking in the sun and looking on a white sheet of paper, so instead of both getting the value 255,255,255 (aka white), the paper will end up with a small number and the sun with a really big one, properly recording the different amount of photons each of these throws at you.

      In practice, as there are not yet cameras that can directly capture HDR, this effect is achieved by stacking multiple different exposures from a normal camera to reconstruct the higher dynamic range.

      What you see on Flickr and in this video under the label "HDR" however is not really HDR. As the video you get is a normal one, clamped to the old range of 0-255, by a process called tone-mapping. This works by analysing the HDR data and then basically giving different brightnesses to different areas of the image, so that no part of the image ends up under- or overexposed. Different tone mapping algorithms will give you different results, so often you won't get to see a more realistic image, but one with overly bright colors and unrealistic contrast.

    45. Re:HDR? by Fri13 · · Score: 2, Interesting

      But they still do have the syncing problem when using a D-SLR's. Even that 5DMKII can shoot HD video, it can not be used for real 3D work neither. The cameras do not have perfect sync for frames. The framerate is choppy. Very short videos can be taken but longer ones bring lots of problem in the postprocess. As the framerate can change while recording from 29,97 to 29,98 and so on. That is not so bad thing for HDR but it still exist, and for 3D that would cause lots of problems as both eyes notices the out-of-sync problem and it just is terrible to watch.

    46. Re:HDR? by pedestrian+crossing · · Score: 1

      Looks like clownpuke to me. Color saturation is cranked up -way- too high...

      --
      A house divided against itself cannot stand.
    47. Re:HDR? by cyclomedia · · Score: 1

      Am I the only person who things most of those look god awful? I can understand someone wanting to composite a shot to look arty or oil-paintingy but surely there's not a law that says HDR photos all have to look that way? The motorbike shot in the top link is the one I find the most palatable.

      --
      If you don't risk failure you don't risk success.
    48. Re:HDR? by iamlucky13 · · Score: 1

      You're probably the first person I've run into who can describe what's going on in such images well enough to convince me that you understand it. I was going to try to explain it myself until I saw your post. The comparison of local contrast to proper brightness mapping is much more concise than anything I would have come up with.

    49. Re:HDR? by Anonymous Coward · · Score: 0

      I've played around some with HDR photograpy. I'm just an amateur, but I managed to have some fun with it. I think one of the pictures I got shows the difference between HDR and non-HDR pretty well.

      Non-HDR
      HDR

    50. Re:HDR? by xtracto · · Score: 1

      Thank you!

      People should mod parent up more. This comment explains in a succinct way what is wrong with the images of HDR.

      I saw the video and I felt something did not look right although I could not point it. Parent's comment is spot on.

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    51. Re:HDR? by vegiVamp · · Score: 1

      Thank you for those - they're the first HDR shots I see that don't look "wrong". There is something to this, after all :-)

      I still sometimes like the "wrong" ones because it can create a nice atmosphere, but I never got why people claimed they looked more "real".

      --
      What a depressingly stupid machine.
    52. Re:HDR? by IndustrialComplex · · Score: 1

      HDR looks so unreal even if at times aesthetically pleasing. Their "more real" filter didn't do the scene much justice too.
      Was the guy supposed to look that way?

      Not having seen the video I can't comment on that part yet. But your reaction is interesting, as it DOES happen quite a bit when people get used to seeing 'limited' media and then being exposed to media in a way that lets your eyes detect more information. (This is in general, I don't know if the source video is good or not)

      I've seen people react to higher quality presentations in a similar way, being so used to the lower quality work, when presented with the higher quality they almost interpret it as feeling a bit unreal even though it is actually more real than what they are used to.

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    53. Re:HDR? by Anonymous Coward · · Score: 0

      Then again your own post is misinformation, and has been rated Score: 4 Insightful.

    54. Re:HDR? by tibit · · Score: 1

      All it'd take is to hack them so that one would provide a sync master signal, with the other one slaved to it. Should be easier to do for cameras that have open source firmware available, I don't know about 3DMKII.

      --
      A successful API design takes a mixture of software design and pedagogy.
    55. Re:HDR? by BetterSense · · Score: 1

      To most people, HDR images look "fake" because they don't look like photographs.

      Truth is, photographs don't render scenes the way the human eye does. I think HDR images come closer to the way the human eye works. Notice that painters (with exceptions) have always painted scenes "HDR-Like" for a long time, and notice how people compare extreme HDR images to paintings and say "it looks like a drawing". It's because when people draw/paint, they made it look compressed/expanded (depending on your terminology) so that it mimics the way your eyes see. With photography, you were stuck with roughly linear tone mapping with some toe/shoulder compression, but people got used to it over the decades.

      There is a decades/centuries long photographic and motion-picture tradition and a lot of digital imaging still holds photography up as the standard of what things are expected to look like. If you were a digital camera engineer in the '80s and the pictures from your camera looked like HDR instead of Kodachrome, I'm sure your manager would tell you to "fix it" until it did, because that was the standard. In the early era of digital imaging (which we are still in, and hopefully leaving soon), digital pictures have been made to resemble (film) photography from the very beginning, because that was a benchmark of what looked normal. That is what people expect and are used to. If HDR had come first, I think people would say that photographs look "fake".

      This is similar to people who think that video footage shot with low-budget video cameras looks "fake" because they don't have the motion blur and judder of 24fps film. It's the opposite. It's the film that looks fake, but it's what people are used to, so the newer, more realistic medium looks 'fake'. Low-budget productions just don't have the budget for the expensive cameras and elaborate post-processing that "breaks" video footage to look like it was shot on film.

    56. Re:HDR? by Jackie_Chan_Fan · · Score: 1

      You're right. I used 0 to 1, to illustrate a range. 0 being absolute black, 1 being the brightest thing possible.

      0 to 1 is a popular range as it relates to linear workflow in computer graphics and linear raw image capture.

    57. Re:HDR? by CarpetShark · · Score: 1

      Wiki explains it well

      Wiki is not a place, site or person, it's a technology, and one that's available on MANY sites. If you have to abbreviate, try WP, W'pedia or something

    58. Re:HDR? by CarpetShark · · Score: 1

      HDR is taking frames of varying exposure levels and merging them into a single picture that contains color levels combined from both.

      That's one way of building it, but not what it is. Another way of building it is purely mathematical, using a 3d renderer, for instance.

      HDR is simply having image information that spans a higher contrast range. Or you could think of it as having a larger colorspace. For example, if you turn the brightness way up on your TV, you're reducing the range so everything looks washed out; a very limited colorspace. By comparison, a properly adjusted TV image might be considered HDR. If you had a crap TV that couldn't display the whole of a normal image, but could be adjusted to display the bright bits or the dark bits, you'd have something akin to the same situation as an HDR image viewer on a standard monitor. It's similar to (but much more important than) the concern people have when talking about contrast ratios on monitors, and how blacks aren't really black on their backlit LCDs. The simplest way to think of it is that your TV can't get close to blinding you, but the sun can, therefore your TV is lacking a lot of light information.

    59. Re:HDR? by albedoa · · Score: 1

      Are you being serious? I can't tell.

    60. Re:HDR? by kcitren · · Score: 1

      Fuji has their Super CCD SR sensors http://en.wikipedia.org/wiki/Super_CCD which has two photodiodes (with different sensitivities) per effective pixel.

    61. Re:HDR? by mr3038 · · Score: 1

      It's possible to do HDR correctly, too. See e.g. http://www.flickr.com/photos/cmdrcord/4973996377/sizes/o/in/pool-89888984@N00/. You cannot take a shot like this without HDR + tone mapping because the amount of light in the wall with direct sunlight is way too high compared to shadows under collapsed roof. I consider HDR similar to digital sharpening algorithms: it's possible that using the technique improves the image quality but more often than not, beginners use it way too much.

      --
      _________________________
      Spelling and grammar mistakes left as an exercise for the reader.
    62. Re:HDR? by jomama717 · · Score: 1

      I can't tell any difference between the flickr images and what I imagine still shots of the video would look like - they both have an eerie unrealistic look to them, I just think the fact that the video is in motion causes it to look just a bit more weird. I actually think, although weirder, the video is more aesthetically pleasing than most of the flickr images in your link - the colors are too bright or something.

      As far as the technical achievement represented by the photographs and the video I really have no basis for comparison.

      --
      while [ 1 ]; do echo -n -e "\xe2\x95\xb$((($RANDOM&1)+1))"; done
    63. Re:HDR? by Anonymous Coward · · Score: 0

      That is not a good explanation. Try this:

      A set of techniques that allow contrast to be maintained in parts of the picture while reducing the dynamic range of the picture as a whole so that it fits the limited capabilities of our technology.

    64. Re:HDR? by Anonymous Coward · · Score: 0

      You don't have to take multiple images. You just need one high range image. If your camera will do that.

      And the halo effect is just an artifact of current technology. It should not be hard to change the algorithms so that they do not produce haloes.

    65. Re:HDR? by 4D6963 · · Score: 1

      Another way to put it is that it's high-pass filtered (actually part of how it's achieved), hence the glow in the sky around dark buildings.

      --
      You just got troll'd!
    66. Re:HDR? by Wonko+the+Sane · · Score: 1

      0 to 1

      But there's more to it than that - you have the number of photons per second and the wavelength of each photon.

      If you really wanted to capture all the information carried by light passing through an area you need an infinite pixels density and each pixel would to generate a two dimensional histogram (number of photons received at each wavelength).

      Even that is an approximation because photons contain other forms of information as well - spin, polarization and velocity.

      This is far more information than can be mapped to a linear function and our eyes only capture a tiny fraction of it.

    67. Re:HDR? by Prune · · Score: 0, Troll

      Back up your statement with actual information and I will respond or retract.

      --
      "Politicians and diapers must be changed often, and for the same reason."
    68. Re:HDR? by TheoMurpse · · Score: 1

      Think of it like instead of going to the lunch buffet and cramming everything into one plate, you go up to the buffet three times with three plates: one for salad, one for main course and one for dessert. With a little processing (trips) you end up with more range (food variety).

      I'm still a little confused. Could you please provide me with a car analogy?

    69. Re:HDR? by Dashiva+Dan · · Score: 1

      It's all about how you process the HDR.
      It's very easy to make the colours pop, but that's more of a saturation increasethat is made possible by HRD that the base of HDR itself. You can do the same saturation enhancement to a regular photo, it just doesn't look as (arguably) good.
      In the atricle's video, they show the 'more realistic' part - and that is where the real benefit is for 'regular' photography. The video of the guy (and the opening video) also have contrast enhanced, another option of HDR processing, which gives the images a gritty look.
      The 'unrealness' created when you pump both the contrast and the saturation gives an effect I quite like, but I think it would be of more use for "what the drugged out guy is seeing" type effects, or selectivly masking it to "the alien/aura" look of specific individuals/objects.
      I think this could be used quite effectively my movie makers, and could just as easily be abused by them.
      [insert comparison to use and abuse of 3D here]

      --
      "lt;dr" is the correct response to most of my posts.
    70. Re:HDR? by sexconker · · Score: 1

      HDR means taking multiple pictures at multiple exposure settings and then combining them in software.

      The goal is to preserve contrast in a dark area of the picture while doing the same for a bright area.

      The problem is that our shitty image formats and displays physically can't hold and show the information properly - there are only 256 brightness levels, and the contrast between bright/dark areas you see in real life is in the range of tens of thousands of levels.

      Every HDR image looks fake because it is fake.
      It's actually a LOWER contrast range.

      HDR is shit.

    71. Re:HDR? by sexconker · · Score: 1

      No, HDR would look fake if displayed on an "HDR" display.

      HDR FUCKS with the contrast on an image, plain and simple.

      HDR is DESIGNED for use with 8-bit displays.

      If you had a higher-quality display, you would shoot in RAW or a 12-bit, 16-bit, etc. format and show the images properly, with no software tomfoolery that alters the contrast of the overall image by combining multiple copies of the same image taken with different exposure settings.

      HDR is shit.
      Mathematically.
      Objectively.
      Subjectively.
      Artistically.

    72. Re:HDR? by ColdWetDog · · Score: 1

      Nope, no law. But it's a relatively new technique and people are going to play around with it. Some of those pics are interesting artistically, most don't move me much. But as somebody upstream pointed out, the best HDR images are going to be those that you don't think are HDR. The photographer will use the tonality and intensity to point to something they want your eye to go to and that's it.

      No cartoon colors or cheesy halos.

      In a couple of years those sort of HDR photos will be like blinky tags - still around but fortunately very rare. Photographers will be playing with some other digital artifice. Like Flash.

      --
      Faster! Faster! Faster would be better!
    73. Re:HDR? by sexconker · · Score: 2, Insightful

      They record HDR but then they compress the image to LDR (low dynamic range) for display on a regular monitor. You don't see the HDR display, just the result of the tone-mapping algorithm that transforms the HDR data into an LDR one. This is a common abuse of the term HDR. It's the same thing with the graphics effect in games. The internal processing is HDR, but then it's tone-mapped to LDR for display on a regular monitor, often with the addition of simulated bloom on overexposed areas. It's unfortunate that so many people see bloom and think HDR, but then again marketing is a common factor in many forms of misinformation.

      No, you fucking moron, you are simply 100% WRONG.

      For this video, they are recording in LOW RANGE (YUY2 or YV12), and then combining the stills of two different video streams in order to futz the two LOW RANGE videos taken at different SPACES in the sensor's RANGE into a single LOW RANGE video that preserves the RANGE of each separate image DYNAMICALLY in certain AREAS of the final, LOW RANGE, video.

      For HDR photos, the only difference is that they're shooting in their camera's RAW format (or they should be) so they have more control over how each individual photo is level-mapped to the final output photo.

      HDR is DESIGNED for LOW RANGE DISPLAYS.
      There is no such thing as a HIGH DYNAMIC RANGE display. This would be a display that artificially adjusts contrast levels in specific areas of the display while still living in the fixed contrast level of the overall display.

      HDR images on an "HDR display" would be DOUBLY molested.

      An HDR image on a high range display would look just like an HDR image on a low range display. You could stretch the contrast of the image artificially via some filter built into the display, but this is no different than stretching 4:3 content to fill a 16:9 display.

      When you're talking about HDR photos being compressed to LDR, what you're referring to is the mapping of RAW, 12-bit, 16-bit, etc. images to an 8-bit space. This process has NOTHING TO DO with HDR, regardless of whether or not you've applied HDR to a set of RAW images.

      Again, there is no such thing as a LOW DYNAMIC RANGE display. There is no such thing as a DYNAMIC RANGE display. All displays are fixed range, and all image formats are fixed range.

      The "dynamic" in HIGH DYNAMIC RANGE means that the contrast WITHIN dark/light areas is preserved, but the overall original-to-output brightness mapping is DYNAMIC; the mapping is different for different areas of the output image.

      In the following examples, the widths of things represent the contrast / color range.


      This is a normal photo:

      [___SCENE____CONTRAST____RANGE___]
      ----exposure----[SENSOR_RANGE]----

      Take picture, with a set exposure offset, record sensor data.

      [SENSOR_DATA]

      Map sensor data to image format of choice for final display.

      JPEG: [SENSOR_DATA] --> [JPEG]
      Something better than JPEG: [SENSOR_DATA] --> [BETTER_FORMAT]
      RAW: [SENSOR_DATA] --> [SENSOR_DATA]

      This is an HDR photo:

      [___SCENE____CONTRAST____RANGE___]
      ------exposure------[SENSOR_RANGE]
      ---------[SENSOR_RANGE]--exposure-
      [SENSOR_RANGE]------exposure------

      Take multiple pictures at different exposure settings, record sensor data.

      [SENSOR_DATA]1
      [SENSOR_DATA]2
      [SENSOR_DATA]3

      Combine [SENSOR_DATA]s into a single image by defining different areas and combining them:

      Area 1: Use [SENSOR_DATA]1 and futz edges with [SENSOR_DATA]2

      Area 2: Use [SENSOR_DATA]3 and futz edges with [SENSOR_DATA]1

      Area 3: Use [SENSOR_DATA]2 and futz edges with [SENSOR_DATA]3

      Area 1 + Area 2 + Area 3 = [IMAGE__DATA]

      Note the widths of [SENSOR_DATA] and [IMAGE__DATA].

      Map image data to image format of choice for final display.

      JPEG: [IMAGE__DATA] --> [JPEG]
      Something better than JPEG: [IMAGE__DATA] --> [BETTER_FORMAT]
      RAW: [IMAGE__DATA] --> [IMAGE__DATA]

    74. Re:HDR? by cynyr · · Score: 1

      i thought the "RAW" format DSLRs have is basically what you are proposing. Simply tell your camera to stop compressing the images with jpeg, and you can do that already. Granted most point and shoots don't have a RAW option.

      --
      All of the above was encrypted with a Quad ROT-13 method. Unauthorized decryption is in violation of the DMCA.
    75. Re:HDR? by Prune · · Score: 1

      You're really dense, aren't you. HDR is BY DEFINITION anything more than 8-bit per channel. It's exactly what it says--high dynamic range--higher bit depth. You're confusing HDR with tone mapping, which is the set of algorithms reducing HDR to LDR for display on a normal monitor. HDR doens't mean what you think it does. I should know--I was involved in the prototyping of the first digital HDR hardware display at UBC.

      --
      "Politicians and diapers must be changed often, and for the same reason."
    76. Re:HDR? by Prune · · Score: 0, Troll

      You're a fucking idiot. I was at the University of British Columbia's graphics lab when the first prototype HDR display was built, with a static contrast ratio of 150,000:1. This was accomplished by having an array of LEDs behind the LCD panel, and the LEDs were _individually_ modulated, so that the total contrast ratio was that of the LCD multiplied by that of the LED array. Bright pixels could be as bright as staring into a light bulb, and the dark ones were completely, utterly black. The result was spun off as a company, BrightSide Technologies, which then Dolby bought.

      HDR is any image, video, display, or camera sensor that contains more than 8 significant bits per pixel per channel. RAW formats of cameras that actually capture 12 bits (instead of the lowest bits being simply noise, as in most consumer cameras) _are_ HDR.

      You are confusing HDR with tone mapping. Everything you have described above is tone mapping, not HDR. Tone mapping is a class of algorithms that compress the dynamic range, so that HDR is transformed to LDR. It is always lossy, and it is perceptually biased. This is why its results leave a lot to be desired. True HDR, on the other hand, is the unbiased, uncompressed representation.

      --
      "Politicians and diapers must be changed often, and for the same reason."
    77. Re:HDR? by Prune · · Score: 0, Troll

      Moreover, displays are not all of fixed range! You're a fucking idiot. Even all 8 bit per channel displays have varying actual physical range that they achieve, often expressed as their static contrast ratio; but beyond that, since HDMI got support for deep color, many displays handle 10 bit per channel.

      --
      "Politicians and diapers must be changed often, and for the same reason."
    78. Re:HDR? by Anonymous Coward · · Score: 0

      There's nothing to respond to. You describe HDR then say "This isn't HDR!". It is, deal with it.

    79. Re:HDR? by sexconker · · Score: 2, Insightful

      You're an idiot.
      Not only is that display not using the same principles as HDR photos, it's not calculating the contrast ratio in any way that makes sense.

      HDR is any image, video, display, or camera sensor that contains more than 8 significant bits per pixel per channel.

      YOU HAVE NO IDEA WHAT HDR MEANS.
      High
      Dynamic
      Range

      Each word means something.

      RAW formats are NOT 12-bit.
      RAW formats are WHATEVER THE CAMERA SENSOR GRABS.
      8-bit. 10-bit. 12-bit. 14-bit. 16-bit. IT DOESN'T MATTER. And no, they are not HDR. They are simply a higher range than your shitty 8-bit jpegs. There is nothing DYNAMIC about them.

      NOBODY IS CONFUSING ANYTHING WITH TONE MAPPING.

      DYNAMIC has a MEANING.
      LOOK IT UP.

    80. Re:HDR? by sexconker · · Score: 1

      You're really dense, aren't you. HDR is BY DEFINITION anything more than 8-bit per channel. It's exactly what it says--high dynamic range--higher bit depth. You're confusing HDR with tone mapping, which is the set of algorithms reducing HDR to LDR for display on a normal monitor. HDR doens't mean what you think it does. I should know--I was involved in the prototyping of the first digital HDR hardware display at UBC.

      MORON MORON MORON.
      HDR does not mean "higher than 8-bit".
      Fuck you and the bullshit you're spreading.

      HDR means images have a DYNAMIC contrast range where values are not capped at 0 and whatever the max of whatever format you're using is. The contrast range is not based on the ENTIRE image, but based on AREAS of the image. HENCE THE WORD DYNAMIC, YOU FUCKING TOOL.

    81. Re:HDR? by Anonymous Coward · · Score: 0

      You're the dense one. Can you just shut up and die? Thanks.

    82. Re:HDR? by Jackie_Chan_Fan · · Score: 1

      See I like you :) You're smarter than me. I'm just a professional artist who knows photography and 3d animation. :)

      When we start getting into photons and the detailed science of it all.. I bow to you. My understanding of photons is on a simplistic level in terms of light accumulation, radiousity, angles, exposures etc as it relates to 3d rendering and photography so I'm certainly not the one to explain the science of it all... but I can help explain it in practical terms hehee

      It honestly is all fascinating to me. I geek out on my own studies of art, anatomy, photography, animation, acting etc... but I have to draw the line somewhere... and photons and quantum mechanics are where I have to draw and line and say "uncle". It's amazing stuff.

      I understand what you're saying... and you're right.... but I cant speak to it, as I bow gracefully to your more in depth knowledge :)

  6. Very impressive! by WilliamGeorge · · Score: 3, Interesting

    I've been a long-time fan of HDR photography, and was just thinking about ways that HDR could be implementing in video camcorders as well. Personally I'd like to see a correctly-exposed stream mixed in with the other two, as is common in photography, but even without that the effect is pretty darn cool.

    By the way, in case any camcorder manufacturers are watching, consider this idea: make a video camera with three (or more) times the required number of sensors for the resolution you want to record at. Set the logic in the device up to use three unique sets of sensors inside to pick up three different sets of images, at differing exposure settings. Then have them saved separately so that they can be integrated later on for various editing effects - or have a mode where they are integrated on-the-fly for easier use by non-professionals. I imagine it would be expensive to make such a complex sensor and camera, but it might be easier to manage than multiple cameras as the folks in the article did.

    --
    William George
    1. Re:Very impressive! by timeOday · · Score: 2, Insightful

      By the way, in case any camcorder manufacturers are watching, consider this idea: make a video camera with three (or more) times the required number of sensors for the resolution you want to record at.

      That's crazy. You'd get practically the same effect just by alternately under/over-exposing successive frames. From there you could interpolate whatever level of exposure you wanted without losing too much detail.

    2. Re:Very impressive! by Anonymous Coward · · Score: 0

      I think there are prospective designs that have smaller pixels interspersed with the big ones that fill their electron well slower, effectively giving underexposed component of HDR image - but some other options come to mind, too. Foveon sensors use stacked sensors that depend on silicon transparency dependent on wavelength - instead of three sensors, one could stack dozen sensor elements and attempt to reconstruct HDR perceived color from readings of these - potentially with some cleverly chosen wavelength filters on top of some, or all sensor stack "pixels." I wonder if this has been studied by anyone yet; it'd certainly remove then need for multiple sensor chips. A lot of fancy stuff is still to be done on photography/video...

    3. Re:Very impressive! by MobyDisk · · Score: 1

      That's crazy. You'd get practically the same effect just by alternately under/over-exposing successive frames. From there you could interpolate whatever level of exposure you wanted without losing too much detail.

      That's crazy. You can't over/underexpose a frame by a full stop then compensate by interpolating. If you could do that, every camera would have HDR. Motion interpolation is terrible, even when you have good frames.

      Imagine: frame 1 has a person running. Frame 2 is completely white because it was overexposed. Frame 3 is black because it was underexposed. Frame 4 is exposed correctly, but the person is off-screen. There is no way to interpolate what happened in Frames 2 and 3. When/where did the person go?

    4. Re:Very impressive! by wirehead_rick · · Score: 1

      There is already _tons_ of video cameras with 3 sensors in them. Except the beam splitter splits the three sensors by _color_. It should be easy for mfrs to replace the 3 color beam splitter with a monochrome one and change the monochrome sensors with color sensors. Then just adjust the each sensor gain or shutter speed to vary the exposure. Then save three files for each sensor for later processing.

      So it's just a simple beam splitter swap out, sensor swap out and SW change. Nothing else in the video cam has to change. Sounds like a minimum invstment to me.

      --
      -- Mean People Suck
  7. HDR == High Dinamic Range by cab15625 · · Score: 1

    Just in case anyone was wondering. It would be nice if editors would get into the habit of making sure that the front page summaries had a definition of these TLA's in at least 10% of the posted articles. TLS == three letter acronym, by the way.

    1. Re:HDR == High Dinamic Range by blai · · Score: 4, Funny

      TLS == three letter acronym

      Cool

      --
      In soviet Russia, God creates you!
    2. Re:HDR == High Dinamic Range by Neil+Boekend · · Score: 1

      TLS == three letter acronym, by the way.

      True, TLS is a 3 letter acronym. But what does it stand for? :P

      --
      Well, I might have a way, but it only works on a semi spherical planet in a vacuum.
    3. Re:HDR == High Dinamic Range by eastlight_jim · · Score: 1

      Typist losing synchronicity?

    4. Re:HDR == High Dinamic Range by Timothy+Chu · · Score: 1

      Three letter synonymn. Synonymous with three letter acronymn.

  8. Here I was thinking HDR video was old hat by scdeimos · · Score: 4, Informative

    Wasn't the first HDR video camera back in 1993? Granted, they called it Adaptive Sensitivity back then.

    1. Re:Here I was thinking HDR video was old hat by jd · · Score: 1

      The first still HDR camera was developed in the late 1800s. The chances are extremely high that video HDR dates back much earlier than 1993. The chances are extremely high that garage developers had started work on such devices before sound had been introduced.

      --
      It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    2. Re:Here I was thinking HDR video was old hat by forkazoo · · Score: 2, Interesting

      Spheron had an awesome single-sensor HDR video camera demo at SIGGRAPH this year. It records 20 stops of latitude, and after some processing for debayering and whatnot, you get an EXR sequence. I got to see it live, in person, and stand a few feet away from the camera. The guy running the demo even let me play with some footage in Nuke on the demo laptop. I'm confused about why a hacked up beamsplitter based system would be so noteworthy, when the single-sensor method will suffer less light loss thanks to the simpler optical path.

      I'm sure the guys who did this project are proud of what they pulled off, and it's probably a neat hack, but I have to assume they are sort of operating in a vacuum if they think they have really invented something newsworthy.

    3. Re:Here I was thinking HDR video was old hat by black3d · · Score: 1

      The techniques for HDR in the 1800s involved taking negatives with different exposures and splicing them to create a positive with varying degrees of exposure. ie, a standard camera, using dark-room techniques rather than a camera doing variable ranges at all.

      --
      "The true measure of a person is how they act when they know they won't get caught." - DSRilk
    4. Re:Here I was thinking HDR video was old hat by hamiltondaniel · · Score: 1

      Which is exactly what this camera(s) does...splices together images taken at several different exposures. Things have changed a lot in 150 years!

    5. Re:Here I was thinking HDR video was old hat by Anonymous Coward · · Score: 0

      You could call it "video", but the system worked by taking two consecutive exposures and combining them, just like all previous systems. This means that you got a slower framerate and anything moving in the frame would get skewed. TFA is about a system where two cameras image the same scene simultaneously, thereby causing no motion artifacts and having the full framerate (30fps?).

      dom

    6. Re:Here I was thinking HDR video was old hat by black3d · · Score: 1

      The term "HDR camera" implies that the camera simultaneously takes images at more than one exposure setting and then tone-maps them. This camera (well, camera setup) would be an example of that. The Pentax K7 is another.

      Cameras which involve you taking separate photographs and then exposing different negatives onto a single plate are not an example of this, and such a device would never be referred to by anyone as an HDR camera. Except GP and yourself.

      --
      "The true measure of a person is how they act when they know they won't get caught." - DSRilk
    7. Re:Here I was thinking HDR video was old hat by hamiltondaniel · · Score: 1

      Not true. Most "HDR" images that you see online are people doing exactly what they did in the 1800s: taking three different exposures, separated by time. Almost any HDR landscape shot you'll see is done this way, with a completely stock camera that no one would call an "HDR camera". What is novel in this design (although they are far from the only people in the world trying to make this work) is that it separates the exposures in space, through use of a prism and multiple cameras, rather than in time. It is STILL the same thing; the superposition of different exposures of the same subject on top of each other, which is all that HDR "implies". The only difference is the method of acquiring separate exposures.

    8. Re:Here I was thinking HDR video was old hat by black3d · · Score: 1

      Oh, maybe I didn't explain the splicing correctly. In the 1800s they didn't merely take three different photos and expose three at once onto the same plate. There was no method of doing that. Yes, we have come a long way in 150 years.

      They took different photographs and actually cut out from the negatives the different portions of the images which were at the various exposures they wanted to capture, and then arranged them on a plate to produce the resulting image.

      --
      "The true measure of a person is how they act when they know they won't get caught." - DSRilk
    9. Re:Here I was thinking HDR video was old hat by Acapulco · · Score: 1

      I'm sure the guys who did this project are proud of what they pulled off, and it's probably a neat hack, but I have to assume they are sort of operating in a vacuum if they think they have really invented something newsworthy.

      Why do new hacks/inventions/ideas have to be "100% OMGZZ SUPER REVOLUTIONARY NEXT BEST THING EVAH!!!1111!" or they are completely worthless not-newsworthy things around /.?

      It's been said before, I know, but, can't we get to clap our hands, if only a bit, also for evolutionary things? improvements upon improvements instead of just praising THE NEXT BEST THING (tm)? What you saw was much more impressive, probably. But this "neat hack" might help pave the way *alongside* this single-sensor thing to advance this technology, instead of fighting against it.

      We *all* benefit from seeing different approaches to things, even if they are less efficient/impressive/obvious/useful etc. No?

      --
      Slashdot. Unreadable news to annoy nerds. - wonkey_monkey
    10. Re:Here I was thinking HDR video was old hat by rsborg · · Score: 1

      I'm confused about why a hacked up beamsplitter based system would be so noteworthy, when the single-sensor method will suffer less light loss thanks to the simpler optical path.

      Wouldn't beam-split remove any time differential, making fast-motion HDR video theoretically perfect? I mean, if you're doing time-slices, you could have subject movement in that slice, right?

      --
      Make sure everyone's vote counts: Verified Voting
    11. Re:Here I was thinking HDR video was old hat by jd · · Score: 1

      Other options included exposing three different plates using a prism arrangement, then combining the image later.

      --
      It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    12. Re:Here I was thinking HDR video was old hat by forkazoo · · Score: 1

      Wouldn't beam-split remove any time differential, making fast-motion HDR video theoretically perfect? I mean, if you're doing time-slices, you could have subject movement in that slice, right?

      The spheron style camera doesn't do time slices. It just has a sensor that is specially engineered to have as much dynamic range as a multi-exposure HDR on a traditional sensor would. It's pretty cool. I couldn't begin to explain exactly how they pull it off in the details of the sensor engineering, but I was pretty damned impressed by the demo.

  9. tried it out recently by frank_carmody · · Score: 2, Interesting

    I had my first foray into HDR still photography recently and I have to say I'm very very impressed with the results. Certain night-time scenes look absolutely stunning using 4-5 exposures. Here's some shots by a friend of a friend: http://roache7.deviantart.com/gallery/.

  10. why not capture the 14 bit/channel of 1 sensor? by Mike+Zilva · · Score: 1

    I have an EOS 550D (aka T2i) and the raw still format capture 14 bit per channel, so it sould be also available for video mode, even if it requires a custom format.

    1. Re:why not capture the 14 bit/channel of 1 sensor? by Anonymous Coward · · Score: 0

      Keep in mind that most high res cameras are limited by bus and storage speed. Sure it can take 30MB raw images but can it push them down the pipe at 60 per second?

    2. Re:why not capture the 14 bit/channel of 1 sensor? by MobileTatsu-NJG · · Score: 1

      I'll be up front and tell you I don't know the answer, but I imagine the camera can't write the uncompressed data fast enough and there isn't a (standard) codec right now that can reasonably make it smaller and compress fast enough with the processors available.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    3. Re:why not capture the 14 bit/channel of 1 sensor? by Prune · · Score: 1

      Take a series of shots with no light whatsoever and check how black the raw image really is. You'll find out that your lowest bits are noise. Just because the DAC discretizes to 14 bits doesn't mean it has nearly that dynamic range.

      --
      "Politicians and diapers must be changed often, and for the same reason."
    4. Re:why not capture the 14 bit/channel of 1 sensor? by im_thatoneguy · · Score: 1

      14 bits is 14 stops linearly encoded. 14 stops of Dynamic Range isn't considered HDR.

    5. Re:why not capture the 14 bit/channel of 1 sensor? by BlackPignouf · · Score: 1

      Why not capture the 18mm of your lens?
      You'll get even more information!

      You sir, don't understand your camera.

      Here's a nice explanation about the difference between tonal range and dynamic range:
      http://www.dpreview.com/learn/?/key=tonal+range

      The 550D has a 14bit AD Converter, but offers a bit more than 9 stops of dynamic range.

  11. Odd lighting issues by T+Murphy · · Score: 2, Insightful

    In the video, there is a part showing a man talking, and eventually he waves his arms around. At that point, you can see some parts of the picture become brighter near his arms- clearly not shadows, so it must be an artifact of the HDR processing. Anyone care to explain what might cause this, or how it might be addressed? I don't know much about HDR so I wouldn't have a clue, but some insight into the technical stuff behind the process would be interesting (and help people like me better learn and appreciate HDR).

    1. Re:Odd lighting issues by EnsilZah · · Score: 2, Informative

      I haven't noticed it and now it's been slashdotted so I can't confirm but I imagine that if they used two different exposures on the cameras then on the longer exposure a fast moving object would be blurred so at its core it would be darker because it's always blocking the light while at the edges it would be lighter since it's only blocking the light part of the time.
      So I guess it would create edge artifacts because of the mismatch between the short exposure which has less motion blur and is mostly at the same level of brightness and the long exposure which has the edge blurring.
      And I would think that you could solve that with a neutral density filter rather than using different exposure lengths.
      I'm this is all one big assumption though.

    2. Re:Odd lighting issues by T+Murphy · · Score: 1

      The video is here. Thanks goes to the guy who copy/pasted TFA in anticipation of a /. .

    3. Re:Odd lighting issues by jd · · Score: 1

      If you take a look at the still photographs at the LOC from the photographer who toured Russia in 1913 or so, you'll see that anything moving splits into the components as a function of the speed of motion. I would imagine something similar is taking place here, albeit to a smaller degree because of the higher speed of the film and not needing to swap filters physically.

      --
      It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    4. Re:Odd lighting issues by Bo'Bob'O · · Score: 1

      I think it was bloom in the higher exposure version.

    5. Re:Odd lighting issues by arcsimm · · Score: 5, Informative

      The bright spots are indeed an artifact of the HDR process -- partulcarly the tone-mapping algorithms. On its own, HDR is basically a method of capturing intensity values that would otherwise fall above or beneath the threshold of a camera's sensitivity. The problem is, when yo do that you end up with image data that can't be completely represented within the gamut of a printer or a screen. You could simply display a "slice" out of the data, which results in a regular images at whatever exposure setting you've chose, or try to "compress" the tone values into your available gamut, which results in a washed-out appearance. This is where tone-mapping comes in. What tone-mapping does is try to compute the correct exposure levels on a per-pixel basis, by comparing its intensity relative to nearby pixels. Ideally, this results in shadows being brightened to the point where you can see detail in them, and blown-out highlights brought toned down (analogous to "dodging" and "burning" in terms of old-school darkroom film processing -- the dynamic range of film is much higher than that of photo paper).

      In practice, though, you end up with weird highlights around dark areas, like the ones you saw around the man's arms, because the tone-mapping algorithm is trying to maximize the local contrast in the image. It's brightened up the coat, and so it also brightens nearby pixels to compensate for the reduction in contrast. Some people try to adjust the algorithms to minimize this effect, while others try to maximize it for dramatic effect, or even an oversaturated, impressionistic look -- it's largely an artistic choice, though when done badly it can also be a sign of amateurism. Still others will manually composite multiple exposures to get the benefits of HDR imaging while avoiding its side effects entirely,

      The Wikipedia article on tone-mapping goes into great detail on the different approaches to HDR photography, if you're interested.

    6. Re:Odd lighting issues by T+Murphy · · Score: 1

      Having posted the question I can't use mod points here. I think a +5 informative is in order.

    7. Re:Odd lighting issues by icegreentea · · Score: 3, Informative

      You're seeing a moving halo effect. Most tone-mapping processes have trouble with dark on light transitions. Basically, in an attempt to 'smooth' out the transition between lightening/darkening, you get the lightening effect bleeding from the dark regions to the lighter regions creating a halo. If you watch the starting sequence with the buildings, if you look at the right side with one building in the foreground, and the dark side of another building in the background, you can once again see the halo effect. Just go google around HDR images, and you'll see it everywhere. It's very hard to get rid of, and simply put, if you run any tone-mapping process on default, you'll end up with them.

      It's basically the result of the software not being able to tell with confidence where the boundaries between higher/lower exposure is, so instead it assigns an approximate that "plays it safe" in one direction, and then smears out the boundary. Basically photoshop's magic selection wand + feathering.

    8. Re:Odd lighting issues by pspahn · · Score: 1

      This one.

      If you can compose a shot with this in mind, you can help minimize the effect. That's still shots. Obviously with video it would be impossible to take into account. It tends to be seen more when the tonemapping is overdone, though I was working on one shot that no matter what I did or how subtle the tonemapping channel was, it was still blindingly obvious. The best solution was to try and get it to blend in somehow with the background. In this case it was a very contrasted sky with thick dark clouds at the top and a clear sky with the sunset nearer the horizon. I adjusted the tonemapping to just add some dimension to the dark clouds higher up and it ended up looking okay. Not terrific, just okay... believable to someone who's eye didn't know to look for it.

      --
      Someone flopped a steamer in the gene pool.
    9. Re:Odd lighting issues by Anonymous Coward · · Score: 0

      I thought the HDR haloes were pretty funny, but so far no one's commented on the flickering--presumably from the two cameras being out of synch.

  12. slashdotted already by jamcc · · Score: 1

    already slashdotted. who knew.

  13. erm... by Anonymous Coward · · Score: 0

    first shot. isn't the dark part (left) underexposed and the bright (right) part overexposed?

  14. Or is Reality a HDR Video? by BitHive · · Score: 1

    It really makes you think...

  15. Slight mix-up in video captions by Andy+Smith · · Score: 1

    The results are beautiful, in my opinion. HDR looks great when done with restraint. I've even used HDR for work a few times, such as this "portrait of a truck" for a haulage company:
    http://www.flickr.com/photos/meejahor/2073616479/sizes/z/

    There's a slight mix-up in the video captions though. Where the captions say underexposed and overexposed, they've got the terms the wrong way round. Probably just a language barrier thing, though, as it's a Russian team.

    1. Re:Slight mix-up in video captions by Andy+Smith · · Score: 1

      Before anyone jumps in to point out my mistake, the team might not be Russian after all. I didn't know until now that "Soviet Montage" (company name) is a film-making technique.

  16. YES by Iburnaga · · Score: 0

    I want to watch a full movie using HDR.

    --
    iburnaga.blogspot.com
  17. Unimpressed by Ozan · · Score: 4, Informative

    The technique is promising, but the provided example video does not demonstrate a true advantage it has over conventional cinematography. They filmed with two cameras, one overexposing one underexposing, but they don't have one with the right exposure to compare with the composed HDR images. The city scenes are filmed at daylight, without any areas of high contrast that would make a high dynamic range necessary. The same with the people example, they even overdid it to give it a vibrant effect, making it more of an artistic tool than capturing shadows and lights naturally.

    They should make a short film with city nighttime and desert scenes, that should be impressive. They should also contact director Michael Mann, he would jump at the opportunity to film HDR.

    1. Re:Unimpressed by XaXXon · · Score: 1

      There is no such thing as a "right exposure".

      That's why they were talking about the dynamic range of the eye - if you expose for the highs, you lose the lows that a human can see and vice versa.

    2. Re:Unimpressed by Anonymous Coward · · Score: 2, Insightful

      I'm unimpressed for a different reason.

      I think this is extremely interesting, and definitely worth reading about and watching.

      However, I just can't get into HDR. There was a point when HDR photography was sort of a novelty, interesting, but now I'm sick of it. Even when it's done well it looks odd, and I fear the same thing would eventually happen with video.

      I hope people take your perspective to heart, I really do. However, I anticipate this will be a dead end in much the same way it has become with still photography.

      I realize you're saying that this technique could be made more useful, but I've become so sensitized to HDR effects that any of it looks like a gimmick to me.

    3. Re:Unimpressed by ArsenneLupin · · Score: 1

      The city scenes are filmed at daylight, without any areas of high contrast that would make a high dynamic range necessary.

      Not so. When filming city skylines vaguely in the direction of the sun, you do have exposure problems. Either the sky looks right, but the city is black, or alternatively the city looks right, and the sky becomes white.

      Of course, this doesn't happen with the sun in your back, but sometimes you don't have the choice (subject in the direction it happens to be, and no opportunity to come back in 6 hours when the sun is at a more suitable spot, because by then the tour has moved on).

      They should make a short film with city nighttime

      Probably less difficult then day-time against the sun, unless you've got people real nearby (overexposed) in the same shot as the skyline (underexposed).

    4. Re:Unimpressed by Anonymous Coward · · Score: 0

      There is no such thing as a "right exposure".

      What?!??! That's the stupidest fucking thing I've ever heard. If you expose enough to capture detail in both highlights and shadow, then you have the "right exposure" - by definition.

      if you expose for the highs, you lose the lows that a human can see and vice versa.

      Bullshit. This is only true if the DR of the scene exceeds that of the recording equipment. As Ozan pointed out (which you apparently didn't understand), the scenes they were recording did not do this, and so could be exposed properly with only one camera.

      Maybe you need to pull your head out of your ass, as you're not getting enough light.

    5. Re:Unimpressed by 4D6963 · · Score: 1

      I have to concur, even with proper tone-mapping, after a while you just realise that it's not a good idea to compress a high range into a smaller one. It's very analogous to compression in music where you take a sound with a dynamic range of perhaps 90 dB and compress it so it takes less than 60, or even fisheye photography where you'd shoot with a FOV of 180 degrees and view it with less than a 40 degrees FOV. Both are helpful if you really need to view the whole dynamic range at once within a smaller dynamic range, but in general you don't want to do that.

      HDR in consumer and professional photography has a future but tone-mapping not so much, as it's good to be able to adjust exposure after the shot (the real use of HDR) but you don't want to squeeze the dynamic range.

      --
      You just got troll'd!
  18. Re:Yes but? by jack2000 · · Score: 1

    Trust me you want porn capturing equipment to stay the way it is. You do not want to be staring at the tiny hairs in glorious future resolutions and HDR exposure magic.

  19. And you get that awesome Halo effect by bigtrike · · Score: 1

    Where there are bright halos around every transition and your picture has no clear subject.

  20. Old by WilyCoder · · Score: 1

    Call me a bitter old man, but wake me up when they have cheap HDR displays available to purchase so we don't have to do tonemapping on HDR images. I've been into HDR for a while and tonemapping KILLS hdr, it makes it look cartoonish.

    There are VERY few cases where I have seen HDR done right. Everyone thinks HDR means using bloom like its going out of style... /grumpy

    1. Re:Old by Anonymous Coward · · Score: 0

      Wake up, bitter old man.

    2. Re:Old by Gerafix · · Score: 1

      99.9% of HDR photos I've seen look like clown puke. Now we'll be able to watch clown puke videos, yay.

    3. Re:Old by pspahn · · Score: 1

      Your eye just knows what to look for. For everyone else, the tonemapping creates an interesting effect. Sure, it's not always realistic, and is mostly overdone, but it's still interesting when you first see it.

      It's the autotune of photography.

      --
      Someone flopped a steamer in the gene pool.
    4. Re:Old by aiht · · Score: 1

      Shouldn't that wake-up call come with a link?

    5. Re:Old by ArsenneLupin · · Score: 1

      Shouldn't that wake-up call come with a link?

      Here it is...

    6. Re:Old by WilyCoder · · Score: 1

      "It's the autotune of photography."

      That's a good analogy for it.

  21. I guess it has its uses... by owlnation · · Score: 1

    But, I have to say I wouldn't be someone who would ever use this. I can see the merit for some stills, I can see some use for documentary, I can see the merit for amateurs wanting to capture a wedding, or for limited VFX scenes in motion pictures, but as a cinematographer this is pretty much the opposite of what I would ever want to achieve.

    Give me chiaroscuro every time. You only have to look at the work of Conrad L Hall, Gordon Willis, Caleb Deschanel or Nestor Almendros to name but a few, to see how beautiful shadow, silhouette and darkness can be.

    HDR gives far, far too much information, and produces very flat images for motion pictures, in my opinion.

    1. Re:I guess it has its uses... by arcsimm · · Score: 1

      HDRI done badly is a terribly thing, I agree. But when you see it used subtly, like in this image of New York City at night or to bring out the colors of a scene in manner reminiscent of Impressionist painting like this sunrise shot you start to see the potential. It's not something to be slapped indiscriminately on every shot you take; unfortunately, a lot of what you see on the Web is just that.

    2. Re:I guess it has its uses... by Anonymous Coward · · Score: 0

      There's no such thing as too much information -- you can always reduce information in post. In fact, HDR requires you to reduce information to display it, as you wind up with more dynamic range than any displays (monitors or projectors) can handle; the only question is which information to keep, and which to discard.

      Your complaint (and a well-justified one it is) properly belongs against tone-mapping, which is an effort to keep the least significant bits wherever possible so detail shows up everywhere, but discards contrast between areas to accomodate that. Result: flat images, with (potentially distracting) detail everywhere. Perfect for, e.g. photographic documentation of a crime scene, sucktastic for art.

      But if you shoot in exposures bracketing what you want, you don't have to use tone-mapping; you can use other (in fact simpler) methods to reduce it to the final dynamic range, simply accurately reproducing any exposure between the bracketing exposures, with no loss of image quality. And yes, you could compensate for exposure when processing film, so it's not like this is completely new; however, this flexibility isn't currently available with video, and it is even greater control (e.g., smoothly vary exposure frame-to-frame if desired) than is practical with film. Capturing more information is just saving more control for later, when you're not under the pressure of shooting; to me that's 100% good.

    3. Re:I guess it has its uses... by penguinchris · · Score: 1

      I frequent flickr and randomly browse around almost daily, and as such I've seen a lot of HDR, most of it terrible. I have very rarely seen good HDR. I don't think either of your examples are very good - they still look quite cartoonish. A truly good example looks much more like a "regular" photograph. It's got to be way more subtle than your examples. The NYC one is on the right track, but looks like it was amateurishly put together.

  22. True advancement in video technology by LoudMusic · · Score: 3, Insightful

    This is so much better than 3D technology. It's even better than high definition video. This is actually the process of creating better images. I am actually really excited about this!

    --
    No sig for you. YOU GET NO SIG!
    1. Re:True advancement in video technology by the+eric+conspiracy · · Score: 1

      Given the constraints of human vision it seems to me that this is where the next improvements should come from. Stuff like 3D and 4K are the gimmicks. This provides a real improvement in the representation of reality.

  23. What about more dynamic range in the sensor? by RNLockwood · · Score: 1

    At work we routinely create images with 12 bits of dynamic range. It's trivial to map this for 8 bit display. We use monochrome sensors, though, and I don't know if if the dynamic range is available for color.

    --
    Nate
  24. no thanks by rongage · · Score: 1

    This looks to me like the video equivalent of audio compression - squeezing the life out of the media to make it fit within a certain constraint,

    Thanks but until the entire chain is HDR, I'll pass.

    Ron

    --
    Ron Gage - Westland, MI
  25. This isn't new... by archmcd · · Score: 1

    I've been purchasing Wide Dynamic Range cameras for 3 years now for my company. They make for fantastic surveillance cameras. By the way, WDR is even more dramatic than HDR (though this is only theoretical, as there's no industry standard definition of HDR vs WDR). I think this is only new in that multiple high-resolution full-motion cameras have been used in conjunction with one another to create a very high quality video stream in HDR, whereas the surveillance cameras I've purchased are only 4CIF and I only record about 4-8fps with them, certainly not high resolution or full motion.

    HDR/WDR is fantastic technology, and its niche has been in surveillance, but very few people even in the surveillance industry have recognized the benefits. WDR allows you to see vivid facial features in extreme backlit shots or excessively dark environments.

    --
    I'm not an expert, but I play one on slashdot.
  26. Re:one question: by archmcd · · Score: 0, Offtopic

    I don't know why you need me for this. She records all of her encounters in High Dynamic Range herself.

    --
    I'm not an expert, but I play one on slashdot.
  27. Is it me... by Superdarion · · Score: 1

    Is it me or does that look exactly like newer videogames with heavy textures?

    I had no idea what HDR was so when I started looking at the video I actually thought it was a videogame. Kindda reminds me of COD MW.

    1. Re:Is it me... by 0123456 · · Score: 1

      Is it me or does that look exactly like newer videogames with heavy textures?

      That was my first thought: 'hey, it's Half-Life 2!'

    2. Re:Is it me... by Fallingcow · · Score: 1

      Yeah, in the first few seconds I had a "wait, I thought this was about cameras, not 3D engines!" moment.

      Looking at some of the HDR photos people have been linking on here, a lot of them look like video game screenshots at first glance too.

    3. Re:Is it me... by CarpetShark · · Score: 1

      A lot of recent games are rendered with some degree of HDR, so there's a reason for the similarity, but it's not texture. Light does affect your perception of texture though (see hard light vs soft light), so that might explain why the video looks the way it does.

  28. This is not HDR by Trogre · · Score: 1, Flamebait

    It it was true HDR then we'd need a (non-existent AFAIK) HDR monitor to see it. This is two exposures compressed down to a standard dynamic range image, aka fake HDR.

    The novel part here is in the simultaneous capturing process of these two exposures.

    --
    "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    1. Re:This is not HDR by black3d · · Score: 4, Informative

      Incorrect, it's true HDR recording. The process of viewing it on LDR/SDR monitors is tone-mapping, which over the years has been tuned to represent the best known science of what the eyes actually see at once - our retinas already make us susceptible to only being able to view certain ranges of light at a time.

      In other words, more information is being recorded than your eye can see at once, and you're complaining because when you see it, all that information isn't there? That's a pedantic, unsolvable contradiction.

      A true HDR *display* (unfathomably difficult to imagine, I won't begin to go into the problems with the source for all the light being in one location, while other light is also hitting the eye from the real-world outside of the display, making visual processing of the HDR display massively erronous), would offer no advantage to a tone-mapped image, as your eye still can't see more than a certain range at any given time.

      Tone-mapped SDR images actually produce images with more visible detail *at once* than the eye can distinguish *at once*. Sure, the eye can do things the still image can't, like focus somewhere else, shield out certain bright or dark parts, and readjust automatically to what you're now viewing - I'm not claiming tone-mapping will ever produce as much variance as the eye is capable of - but it DOES bring to light more detail in HDR recorded scenes than the eye could otherwise see at once looking at the same scene.

      --
      "The true measure of a person is how they act when they know they won't get caught." - DSRilk
    2. Re:This is not HDR by 0123456 · · Score: 1

      The process of viewing it on LDR/SDR monitors is tone-mapping, which over the years has been tuned to represent the best known science of what the eyes actually see at once - our retinas already make us susceptible to only being able to view certain ranges of light at a time.

      Yet the end result looks far less real than a normal photograph. Odd, that.

    3. Re:This is not HDR by black3d · · Score: 2, Interesting

      That's pretty much down to our mental training that a photograph is a realistic representation of lighting in a scene.

      This is similar to the mental effect which makes high frame-rate 60-90fps video look "fake" and less true-to-life to us, who have been watching 25fps movies for decades, despite the opposite being true.

      In truth, printed photographs are terrible representations of light and instead rely on our knowledge of the elements to trick our brain into viewing lit scenes in the context of previous experiences. Digital photographs, capable of being artificially lit are much better, but still not as good as real life.

      However, the best true-to-life representations of digital photographs is SDR tone-mapped HDR images. Look at the lights around you - your eyes DO see those blooms around lights, etc. Years of looking at standard photographs has trained us to believe that they're a great representation of real life - when they're not. They're simply the best we've been able to generally do.

      Besides, eventually HDR will be the norm, and this entire line of conversation will be moot. By that time, they will be "a normal photograph". In fact, HDR techniques have been practiced for a long time now - heavily since the 80s. Many of the "great" published photos of our times were taken with multiple exposure techniques - we might just not realize it because we only see the final result.

      --
      "The true measure of a person is how they act when they know they won't get caught." - DSRilk
    4. Re:This is not HDR by Trogre · · Score: 1

      Well, yes and no.

      Yes, it is true HDR recording, in exactly the same way that the old techniques of multiple exposures were true HDR recording.

      I'm not sure what pedantic contradiction you think you've found, but despite decades of research no display device has come close to the range of what a retina can perceive at any given time. Two extreme exposures of a scene may well contain information that a retina could not perceive all at once, but this becomes irrelevant as soon as you combine them. When these exposures are combined into a single image, each pixel is assigned three values from 0 to say 4096, for a 12-bit per channel RGB image. At this point the image ceases to be HDR, unless they somehow retain the original exposure information.

      You get a "fake" HDR picture just as we always have. They look lovely, but they are not actual HDR images.

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    5. Re:This is not HDR by hamiltondaniel · · Score: 1
      Don't be absurd.

      Even these "HDR" images are nowhere near outdoing the human eye in terms of dynamic range (and I'm talking instant dynamic range, not the way your eyes gradually adjust to bright or dark environments). The eye can see, depending on who you ask, 17-19 stops of dynamic range in a STATIC scene; again, that's not considering the eye's adapability, which puts the total "adaptive" dynamic range up close to 20 stops. The best cinematographic films get close to 15 stops of dynamic range, this terrible-looking digital "HDR" is around 12 and is then compressed to 6 or 7 on your monitor, making it look completely flat and washed-out, and most digital still cameras can hit 9 stops of dynamic range.

      "Tone-mapping" is, literally, a synonym for compression. That is all it is. It is compression of a 12-stop range onto a 5-stop computer monitor. This is why it looks like crap.

      Your claim that HDR is currently limited by the eye itself, and not by display technology, is completely wrong. Even the best displays out there can do MAYBE eight stops, and these are $10,000 EIZOs. Your $200 Samsung is lucky to get six stops.

      There is not a display format on the planet that can outrange the human eye.

      Getting into aesthetics now, it seems apparent to me that except for scientific and technical imaging, higher contrast is almost always more desirable than greater dynamic range. Film has fifteen stops of latitude; the best cinematographers in the world are generally using only about seven of those stops, i.e. they are stretching the dynamic range of the scene rather than compressing it, to enhance contrast, and when they do use all fifteen stops of range they do that because they have access to the best display technology in the world–film projectors, which can project the same 15 stops of latitude.

      HDR gets rid of contrast entirely by compressing the range, and that is why movies–almost entirely still shot on film–look 100 times better than this gray, ghosty tech demo.

    6. Re:This is not HDR by Animaether · · Score: 2, Informative

      A true HDR *display* [...] would offer no advantage to a tone-mapped image, as your eye still can't see more than a certain range at any given time.

      I don't think you would have said that if you'd seen the BrightSide display at Siggraph 2005..
      http://en.wikipedia.org/wiki/BrightSide_Technologies ..though I'll agree that ideally you'd have as little ambient light as possible, it was fine at the show floor with tons of different, flashing, lights around.

      I think I've noted it in a previous discussion on 3D displays... once they're done poking around at that, I'd love it if display manufacturers would go back to figuring out a way to make HDR displays cheaply along with industry-wide standards on how to address such displays.

    7. Re:This is not HDR by black3d · · Score: 1

      Your post is based on a mis-reading. I said "detail", not range. In fact I made the point that I wasn't claiming HDR range to be as good as the eye. I did however say, that HDR images can produce more visible detail at once than the human eye can, particularly in scenes with greatly contrasting light and darkness. (Large areas, not black text on white or anything of the sort - which our eyes are particularly good at discerning).

      The resulting image is SDR, independent of how it was recorded, as that's the tech we have. It's technologically impossible to get imaging "better" than real life, and I doubt it will ever get as good as real life. The point isn't that HDR recording produces images visible in HDR range - I never made that claim, and as OP and yourself both said - such displays do not exist.

      I was making two points in my post - firstly, that the recording was HDR, in disagreement with OP. It is HDR *recording*. And secondly, that from HDR recording it is possible to produce SDR images which reveal more detail (now, in a much smaller range - it's SDR after all) than the eye would pick up itself. Details of an image which are at the range extremes are now visible clearly in a much smaller range. I think you thought I was claiming something else and are arguing against that.

      I also never claimed that "HDR is currently limited by the eye itself". I said HDR imaging records a greater range than you can see at once. It does. Well - correction - it can. It all depends on the range being recorded. With the new Canon CMOS sensor, or at least that technology, I'm expecting even greater ranges to come along very shortly. As good as the human eye? No. Nobody's making that claim.

      It's much easier to win an argument if you put words in your opponents mouth.

      --
      "The true measure of a person is how they act when they know they won't get caught." - DSRilk
    8. Re:This is not HDR by black3d · · Score: 1

      And PS. Yes, this demo was pretty bad. Why use HDR on a scene which doesn't need it, which it necessarily degrades image quality? But these are early days yet.. don't be so hard on it! :)

      --
      "The true measure of a person is how they act when they know they won't get caught." - DSRilk
    9. Re:This is not HDR by black3d · · Score: 1

      Apologies Troge, "pendantic" was a harsh word and not waht I intended to convey. What I meant was, asking to see a range that your eyes cannot simultaneously distinguish anyway, isn't going to produce any results.

      Although as hamiltondaniel has pointed out below, this particular video is using a fairly limited dynamic range anyway, which the eye would actually easily exceed. The rest of my discussion was around general HDR technology and not this video in particular.

      And yes, I understand the range of the resulting image is only SDR. :) I thought I made that position clear, but obviously I didn't as I also had to reiterate this position to another. I was more talking about how details are visible in the new smaller range which before were imperceptible greater range of either the original recording, or in many cases, the eye.

      --
      "The true measure of a person is how they act when they know they won't get caught." - DSRilk
    10. Re:This is not HDR by Neil+Boekend · · Score: 1

      A true HDR *display* (unfathomably difficult to imagine, I won't begin to go into the problems with the source for all the light being in one location, while other light is also hitting the eye from the real-world outside of the display, making visual processing of the HDR display massively erronous), would offer no advantage to a tone-mapped image, as your eye still can't see more than a certain range at any given time.

      I am no expert on the subject, but would a really good DAC (with enough bits to display full HDR pictures correctly) and a good led display combine to a HDR display? The dark parts of the screen would still show a bit of colour and the light parts would not be fully on. The eye would be able to focus on the dark parts and open the iris a bit to see the details, while on the light parts the eye could close a bit to see the details. With tone mapping you are simply able to see it all at once, which isn't what happens in real life.

      --
      Well, I might have a way, but it only works on a semi spherical planet in a vacuum.
    11. Re:This is not HDR by black3d · · Score: 1

      Indeed, if we're looking at different parts of an image, the eye is vastly superior. As you can probably tell by my context, I was simply referring to looking at the image as a whole, where there would not be much an improvement (or, only a marginal one, due to ambient lighting). HDR is an improvement on traditional imaging, but not an improvement on the eye. :)

      Another poster linked to the Brightside screen, which is a great example of pretty much exactly what you're talking about. http://en.wikipedia.org/wiki/BrightSide_Technologies Although the article is focused more on the contrast ratio, the dynamic range of that system is excellent.

      --
      "The true measure of a person is how they act when they know they won't get caught." - DSRilk
    12. Re:This is not HDR by Eladith · · Score: 1

      Available HDR displays would be wonderful indeed. Regardless of level of ambient lightning, it feels terribly limiting to clamp image brighteness to 256 steps supported by 8-bit color channels of most displays. I'd love if my display would offer similar image as the window next to it, having my eyes doing the tone mapping has a certain feel to it.

    13. Re:This is not HDR by Fri13 · · Score: 1

      Do you know how many different colors human eye can actually see and how many shades of the gray?
      They are very limited amoints. The only difference is that human eye can change the amount of passing lights in realtime (with small delay actually from bright to dark) as we have a aperture and small sharp focusing area.

    14. Re:This is not HDR by plumby · · Score: 1

      a contrast ratio technically of infinity, where minimal luminance is 0 cd/m (the denominator) and maximal luminance is almost 4000 cd/m.

      Hmmm.

      Presumably a sheet of black paper also has a contrast ratio of infinity (0/0).

    15. Re:This is not HDR by 4D6963 · · Score: 1

      I have to disagree, because as soon as any kind of tone-mapping is involved you change the respective relationship between two intensities in a photograph, and that will never look right.

      --
      You just got troll'd!
  29. Re:one question: by aliquis · · Score: 0, Offtopic

    can you make a movie of my cock sliding into your mom's pussy?

    I don't know why you need me for this. She records all of her encounters in High Dynamic Range herself.

    In Soviet Russia High Dynamic Range records YOU sliding out of your mom's pussy?

  30. The fatal flaw... by edw · · Score: 1

    Unless they're somehow collecting at least twice as much light, assuming that the beam splitting is perfectly efficient, then I fail to see how what they're doing really helps, as both of the images (or image streams) are going to wind up being shot at at least twice the ISO that they otherwise would be. That would not be good for sharpness and noise. There better be a large lens collecting light for these cameras.

    1. Re:The fatal flaw... by Traciatim · · Score: 1

      I was thinking about e-mailing them about this yesterday, but then I though that's probably why they are doing all their sample video in bright light. Rather than boost the ISO they can just adjust the shutter speed by one or two stops to compensate for the lower amount of light hitting the sensor. Though what I find funny is that DXOMark rates the 5D Mark II with a dynamic range of 11.9EV (essentially 12), so if they widen the range by 4 stops they claim to have 16EV of range. Yet if they just went with a Nikon D3X they would have 13.7EV range already. Which begs the question, exactly how much range is considered normal dynamic range and how much is considered high dynamic range? If you combine two images from a small sensor camera that can capture 10EV of range, and crank it up to 14, is that HDR? That's pretty much the same range as a single D3X . . . so is the D3X the first consumer HDR single shot camera?

  31. Re:less than impressive by Anonymous Coward · · Score: 0

    Haters gonna hate...

  32. Re:one question: by archmcd · · Score: 0

    Natalie Portman, naked and petrified covered in hot grits...?

    (that should be good for some pointless funny points)

    --
    I'm not an expert, but I play one on slashdot.
  33. Simple HDR examples? by Anonymous Coward · · Score: 0

    Anyone know of any coding tutorials on doing simple, basic HDR processing from a single image? Pure coding, not 'load in Photoshop and do XYZ steps'.

  34. Franken/3D cameras by gmuslera · · Score: 4, Interesting

    With frankencamera you could do HDR and a lot more things in an "intelligent" camera with software. In fact the first implementation in a mass consumption device was in the N900, it takes several photos, regulates exposition and other parameters to make that photo in a more parametrizable way that the iphone could do. But not sure if that would be enough for HDR video, if needs that the input, in real time, have different something at hardware level. In that case maybe something like this 3D camera would be needed. And could give some meaning to such devices... not only shooting in 3d, but in HDR video.

    1. Re:Franken/3D cameras by rdnetto · · Score: 1

      The N900 app takes several seconds to take a photo. Part of this seems to be due to the processing that occurs in between. Regardless, I'd say video is still quite away off unless the device is designed for it.

      --
      Most human behaviour can be explained in terms of identity.
  35. Watching the video by cvd6262 · · Score: 4, Funny

    Especially the part with the guy talking, made me think...

    So someone's found a way to make real life look life Half-Life 2 Episode 2?

    --

    I'd rather have someone respond than be modded up.

  36. heh heh by Zixaphir · · Score: 1

    I wanna deprecate organic eyes. :3

    --
    "Now I am become Death, the destroyer of worlds"
  37. Oops. by prograde · · Score: 1

    That's really cool...but they labeled their "underexposed" and "overexposed" backwards. Oops.

    1. Re:Oops. by Anonymous Coward · · Score: 0

      No, they didn't.

  38. Good ol' 30's (OT, but OK) by Anonymous Coward · · Score: 0

    The guy in HDR looks pretty much like those antique documentaries in B&W.
    I thought about Chaplin's but no, it looks like from even before that.

    OT from now on: I remembered that flower girl scene and saw it again -- a masterpiece. The guy was really awesome...

  39. OT: Sig reply by Anonymous Coward · · Score: 0

    The US national debt: $120,000 per taxpayer. Spent enough yet? [usdebtclock.org]

    Assuming $120K per taxpayer is accurate, it doesn't matter.

    Too many voters pay zero taxes. Basic math: zero X anything is zero.

    Spending would be moderated if only taxpayers could vote.

    1. Re:OT: Sig reply by robot256 · · Score: 0, Offtopic

      Hahahaha...you're funny. You mean there is a correlation between people who make money and people who want the government to be responsible? I find that hard to believe. And what about the honest taxpayers who can't vote? Funny how nobody cares about them because--oh wait, they can't vote so they don't matter. Nevermind.

    2. Re:OT: Sig reply by tibit · · Score: 0, Offtopic

      Woosh. What the AC meant is that there is taxation without representation. Since people who pay taxes can't vote, the national debt is much less likely to go away anytime soon.

      --
      A successful API design takes a mixture of software design and pedagogy.
    3. Re:OT: Sig reply by robot256 · · Score: 1

      Woosh to you, sir. He didn't say anything about disenfranchised taxpayers, so I brought them up because they are just as irrelevant as enfranchised non-taxpayers. He wanted to disenfranchise non-taxpayers, under the assumption that it's the people who don't pay taxes who drive up the deficit. Which is wrong. The majority of voters are taxpayers who are totally happy for the government to give them free stuff, deficits be damned.

      Sure, it would be great if everybody who paid taxes realized they had a vested interest in keeping the government solvent, but no, they are whining bitches who think the government is stealing their money and also not giving them enough free stuff.

  40. I have to admit by Anonymous Coward · · Score: 0

    That's pretty cool. It's almost like seeing the world as we can't see it. So games are naturally better than movies for:
    3DTV quality & HDR.

  41. Our retinas by LongearedBat · · Score: 1

    Human eyes tend to see better in backlight than cameras. Is this why?
    Are some of our photoreceptors more sensitive than others, giving us effectively the same affect as the article describes, but on the same retina?

  42. Re:one question: by Anonymous Coward · · Score: 0

    I don't want to see an HDR video of you being born!

  43. Problem with the city scene by Anonymous Coward · · Score: 1, Informative

    They have switched the overexposed and underexposed labels on the city scene.

  44. Not long now by ciderbrew · · Score: 1

    Enhance 224 to 176. Enhance, stop. Move in, stop. Pull out, track right, stop. Center in, pull back. Stop. Track 45 right. Stop. Center and stop. Enhance 34 to 36. Pan right and pull back. Stop. Enhance 34 to 46. Pull back. Wait a minute, go right, stop. Enhance 57 to 19. Track 45 left. Stop. Enhance 15 to 23.
    Give me a hard copy right there.

  45. Video tonemapping? by janwedekind · · Score: 1

    I assume they have tonemapped each frame independently (one can do this with qtpfsgui for example). But the examples only show videos of relatively static scenes. I suspect that tonemapping frames independently won't be good enough any more if you have fast-changing scenes.

  46. Why do they need two cameras? by Anonymous Coward · · Score: 0

    HDR is just as achievably using a single RAW frame from a camera - in fact, Photoshop's "Black Fill" thing, or whatever it's called, seems to do just that. You don't need two cameras, just capture enough bits per pixel and you can "process" them as two different exposures to be merged.

  47. Exception thrown: Analogy not understood. by 140Mandak262Jamuna · · Score: 1

    Please reformulate your analogy in automobile terms.

    --
    sed -e 's/Chuck Norris/Rajnikant/g' joke > fact
  48. NOT real HDR. by SharpFang · · Score: 1

    It isn't real HDR. Yes, the readout is in HDR. But the playback isn't.

    For real HDR you need a HDR monitor, like the ones with LED array backlight, that can give many orders of magnitude higher contrast range than any existing monitors.

    Nope, it's an interesting gimmick, but unless HDR displays enter common use, just a gimmick.

    --
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    1. Re:NOT real HDR. by grumbel · · Score: 1

      Nope, it's an interesting gimmick, but unless HDR displays enter common use, just a gimmick.

      HDR is in large part about post processing, not about reproducing the difference in brightness, as no monitor in the near future will be good enough to say reproduce the massive light from the sun. So there will always be a cut-off, it just might be a bit further out then it is today. Post processing on the other side benefits immediately from HDR.

      One thing however missing even with todays displays is just shipping the HDR information in the first place. Tone mapping is something that really should be happening on the client, instead of just receiving the already tone mapped non-HDR information.

  49. HDR on an LCD? by Traciatim · · Score: 1

    Just use a CRT.

  50. Mark my words by Mattskimo · · Score: 1

    This is interesting now but in time it will be so overused that you will be sick of it. See: bullet time, hdr photos, 3d movies. Now get off my lawn.

  51. I did this on Fast and Furious/Tokyo Drift by Thagg · · Score: 3, Interesting

    For the third of the Fast and Furious movies, we had to film at night in the spectacular Shibuya Square in Tokyo, with its many animated billboards and video screens. I really wanted to get an HDR film of the billboards.

    For the driving green-screen sequences of the film, we had built a plate to mount three cameras, at 0, 45, and 90 degrees, to shoot panoramas driving down the street. To get the nodal points closer together, we had the cameras facing toward each other, with the lenses almost touching. It worked wonderfully.

    By taking the center camera out, and replacing it with a beam-splitter, we had a down-and-dirty HDR rig using the other two cameras. Now, this was HDR on film, not video -- but film already has a very high dynamic range -- so two cameras with very different effective exposures gave us a tremendous dynamic range. In the 'normal' exposure all of the brighter signs were blown out, but on the beam-splitter camera you could see all the details of the structure of the lighted billboards. Quite cool.

    --
    I love Mondays. On a Monday, anything is possible.
    1. Re:I did this on Fast and Furious/Tokyo Drift by penguinchris · · Score: 1

      Ah, now that would be a cool job...

      I would have modded you up but I already commented in this thread so I'll say something instead - thanks for sharing that, I'm sure I'm not the only one around here interested in cinema technology who also would never be caught watching a movie like that (no offense) much less watching any behind the scenes stuff on the DVD (assuming they still put special features on DVDs these days...) where that kind of information might have shown up. Well, it being actually interesting, I suppose it wouldn't have shown up in the special features ;)

      Actually, now that I've written this comment I am really interested in how it looks. Are there any such shots in the trailer or will I have to get a copy of the whole thing to see it?

    2. Re:I did this on Fast and Furious/Tokyo Drift by Thagg · · Score: 1

      You really can't tell in the final movie -- these were elements used in the rendering and compositing of the Shabuya square shots -- they don't show up as frames on their own.

      It was harder than it sounds, as each lens is different, with different distortions (they're all handmade, and not on big production runs, either.) The film scanning process adds its own distortions, and because one of the frames was flipped right-for-left, that distortion was different for each pass.

      Still, it was great fun. Damn cold, though!

      An interesting challenge is that we apparently didn't pay proper respects to the Yakuza, and they leaned on various building owners to turn off their signs early the night of our shoot. Fortunately, not too many did so.

      --
      I love Mondays. On a Monday, anything is possible.
  52. Red One by Thelasko · · Score: 1

    I've been told by a camera geek friend of mine, that the Red One camera already does this internally.

    --
    One of our competitors trademarked the term "hypothesis". From now on, we will call them "boneheaded ideas".
  53. terrible!!! by DavoMan · · Score: 1

    All they have done is overlay a low exposure with a high exposure. The whole point is to see contrast between high brights and low darks. There needs to be logic involved when mixing. For example, for any given area (determined by edge-detection): * Find light areas which have contrast on low-exposure camera, but no contrast on high-exposure camera, and use low-exposure camera's image. * Find dark areas which have contrast on high-exposure camera, and no contrast on low-exposure camera. Use high-exposure camera's image. * All remaining footage be a 50/50 mix. Now I have described that as a 3-way toggle, however think of it as a scale of low-to-high exposure selection for each area, depending on which one gives the most contrast. A straight 50/50 mix is just retarded. There NEEDs to be AI here. Otherwise... has anyone thought of making just really freaking insanely bright monitors? Just have footage which is mostly dark :) Bam, HDR.

    --
    Whats the harm in yelling 'Computer, end program!'? You could be living in Star Trek! Go on.. give it a try.