Slashdot Mirror


DRM-Free Games Site GOG.com Gone

An anonymous reader writes "Just a day after adding a new game and a handful of promotions, GOG.com, a seller of classic games in a DRM-free format, has closed shop, leaving only a sparse placeholder page and a mention on Twitter that 'sometimes it's really hard being DRM-free... hard to keep things the way they are and keep management and publishers happy.' The site mentions that games purchased in the past will become accessible for downloading within the week, but there is no word on how long this will continue to be possible." The announcement on the site's front page says, in part, "This doesn't mean the idea behind GOG.com is gone forever. We're closing down the service and putting this era behind us as new challenges await."

85 of 326 comments (clear)

  1. More to the story.. by Renraku · · Score: 3, Interesting

    They closed down right in the middle of a sale. A lot of people are unable to get what they purchased.

    I don't think this is the end of it.

    Perhaps they got hit with a massive lawsuit or someone is considering buying them out?

    --
    Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
    1. Re:More to the story.. by Jedi+Alec · · Score: 3, Insightful

      My thoughts exactly. They announce a sale on the 16th and on the 17th close down stating "they've thought long and hard about it".

      Curious to see what happens next. Had quite a few more purchases planned with them, but in light of the circumstances...

      --

      People replying to my sig annoy me. That's why I change it all the time.
    2. Re:More to the story.. by Blakey+Rat · · Score: 4, Informative

      Or maybe Gog.com just hired a shitty accountant and he got behind on payroll. No sense jumping to conclusions before we know all the facts-- truth is, a ton of businesses fail for a ton of different reasons.

    3. Re:More to the story.. by FictionPimp · · Score: 3, Interesting

      Plus, they must suck at advertising. This is the first I heard of them.

    4. Re:More to the story.. by schnell · · Score: 4, Funny

      Plus, they must suck at advertising. This is the first I heard of them.

      But wait ... Slashbot CorrectThink tells us that 1.) advertising and marketing are bad! 2.) Musicians or writers or artists should just be successful by word of mouth and not need evil corporations to advertise, that's why their model is outdated! And 3.) game companies would just succeed if only they removed all DRM! But this was a DRM-free games company that did no advertising and marketed by word of mouth to geeks ... they should have been guaranteed to never go out of business!

      PARADOX! PARADOX! NOMAD WILL NOW SELF-DESTRUCT!!!!

      --
      "95% of all Slashdot .sig quotes are incorrect or completely fabricated." -Benjamin Franklin
    5. Re:More to the story.. by hairyfeet · · Score: 2, Insightful

      yeah this smells fishy. I have been buying from them for nearly a year, and have bought more games from them than I've bought in the past 3 years because they were cheap, easy to use, and DRM free. Well it looks like I'll be keeping all my GOG installers on a portable drive just in case one of my backup discs gets scratched. man this fucking sucks!

      --
      ACs don't waste your time replying, your posts are never seen by me.
    6. Re:More to the story.. by suomynonAyletamitlU · · Score: 2, Interesting

      I've used them a couple times in the past; its' a nice site. I forget where I heard about them, but it was either an indie games site, or while I was searching for abandonware. I might even possibly have seen a banner ad, but yeah, I haven't seen much that really shouted that they were there.

      On the plus side, the games I bought from them probably won't die, unlike some others.

    7. Re:More to the story.. by VGPowerlord · · Score: 2, Informative

      Plus, they must suck at advertising. This is the first I heard of them.

      They're routinely mentioned on gaming sites, blogs, etc... Hell, this isn't even the first time /. has mentioned them.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    8. Re:More to the story.. by caitsith01 · · Score: 2, Insightful

      Perhaps they got hit with a massive lawsuit or someone is considering buying them out?

      Perhaps they will get hit by a massive lawsuit when all those people who paid for games and relied on their representations that the games would be re-downloadable in the future sue them.

      I never backed mine up locally as I relied on their (seemingly outstanding) service to give me access whenever I wanted it.

      Very, very poor.

      --
      Read Pynchon.
    9. Re:More to the story.. by westlake · · Score: 2, Informative

      Plus, they must suck at advertising. This is the first I heard of them.

      A Google search of Slashdot.org for Gog.com returns 139 hits.

      Most from the Games section.

      Most on the theme of classic games updated for Vista and Win 7 [32 and 64 bit] and sold without DRM.

      Some commenting on the use of open source tools like DOSBox.

      Among the Gog titles were Arcanum, Gabriel Knight, Syberia. Nice selection of hard-core flight simulation games, RPGs and real-time strategy.

      Good Old Games

    10. Re:More to the story.. by Miseph · · Score: 2, Interesting

      Yeah, there's an ENORMOUS amount of gray area in that, and I suspect you've not really thought about what the world would actually look like if nobody tried to tell others about their products at all, and simply relied on word of mouth or actively looking in opt-in directories (here's a hint, the first still requires at least one person to know, and the latter doesn't really work if the directory service never solicits merchants for listings or advertises to potential customers that their list exists).

      I'm no fan of pop over/unders or Flash ads with screaming monkeys, but the opposite extreme just isn't workable.

      --
      Try not to take me more seriously than I take myself.
    11. Re:More to the story.. by polle404 · · Score: 2, Informative
      On GOG's front page:

      On a technical note, this week we'll put in place a solution to allow everyone to re-download their games.

      so they're working on it.

      Sad to see them go, I always enjoyed doing business with them.

      --

      ~men are from earth. women are from earth. deal with it.~
    12. Re:More to the story.. by xtracto · · Score: 4, Interesting

      Howdy cow.. you do not enter slashdot a lot uh?

      GoodOldGames has been *the posterchild* of "good example" for gaming distribution each time a story of DRM-something apears in slashdot!

      Maybe what happened is just that they were not profitable... because you know... people copied the games instead of buying them .. hmmm how could they avoid that ;-)

      yeah yeah i know, mod down -1 sad reality and all that..

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    13. Re:More to the story.. by Cylix · · Score: 2, Insightful

      I'm not sure anyone has advocated advertising and marketing to be completely senseless and illegitimate means of promotion. Generally, people have a negative backlash for FALSE advertising, violations of user privacy and general badness. I'm fine with commercials and marketing campaigns as long as its clean good fun.

      For your second point we are going back full circle here on the musicians and writers concept. I don't have an issue with someone making a good or great living at what they are doing nor using a publishing service. However, if said publishing service were to do things like fix prices or shit on everyone in the name of making a dollar I might be upset.

      Oh crap, third point, games and we are back to the same theme. I don't have a problem purchasing games and I have already made a few this month. (Though mostly used because I like bargains) However, the complaint is not around game publishers, but reallly crappy drm. This one is basically a trade off and I don't really believe drm brings any benefit to the table. Name any major title or major protection mechanism and I can show you where to download a mostly functional copy. In some cases it is a fully functional title because the release is a near perfect copy. (mostly functional generally refers to the cut scenes being removed to save space). The standard argument here is that DRM brings nothing to the but woe to the honest gamer. For smaller titles I think DRM could actually bring some benefit if they are experiencing rampant piracy, but again this is a trade off with risks to the current customer base. Just keep in mind that once a title reaches a certain popularity threshold a cracked copy will be available.

      These are all complex issues with various beliefs from all sides. In fact the side we haven't addressed is from those who don't really care to purchase things and yes those people do exist. I would probably be in that camp if I were not horribly lazy. In my old age I don't care to scavenge forums or troubleshoot some crappy release. It's just so much easier to pay up and enjoy my purchase.

      --
      "You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
    14. Re:More to the story.. by Anonymous Coward · · Score: 4, Insightful

      couldnt agree more. The slashdot crowd whine like children about DRM but when a DRM-free site appears, they ignroe it and all get their games from torrents anyway.
      Typical fucking hypocrites. No wonder we have DRM and no wonder it is here to stay.

    15. Re:More to the story.. by IBBoard · · Score: 2, Insightful

      The moral of the story there would appear to be that the cloud has its flaws, that you're reliant on a provider not going under/shutting down a service, and that if a simple "downloads always available" service can't be kept open then an "authenticate your game" service for DRM is even less likely to survive.

    16. Re:More to the story.. by X0563511 · · Score: 2, Informative

      You did read the page, right? It's stated plainly that they will be putting up a means for previous customers to get their stuff.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    17. Re:More to the story.. by The_mad_linguist · · Score: 2, Insightful

      hmmm how could they avoid that ;-)

      Experience shows: not with DRM.

    18. Re:More to the story.. by Jedi+Alec · · Score: 2, Informative

      It's not going to be a hot seller shop and I'm left to wonder how well the titles now run on a modern OS.

      Congratulations on never having heard of them but instantly arriving to conclusions anyway.

      For the record, one of the reasons that they're quite popular with a lot of us is that they take old games, strip out any DRM they may have and make them run properly under the latest OS's. So far every game I've gotten from them worked flawlessly under XP64 and Win7 without any unnecessary configuration or tinkering.

      --

      People replying to my sig annoy me. That's why I change it all the time.
  2. Sigh by cstec · · Score: 5, Insightful

    Publishers don't get it. I purchased more games from GoG in a year than I have in the last 10 through any other channel. Specifically BECAUSE they were DRM-free. ;-/

    1. Re:Sigh by hedwards · · Score: 2, Insightful

      Indeed. I'm glad that I've been keeping my own backups of my games. They are planning on giving some option for those that purchased, but still. These sorts of things tend to make it harder for whoever tries this next to gain any customer trust.

      I'm a bit curious as to the timing, in the middle of their weekly sale.

    2. Re:Sigh by the_Bionic_lemming · · Score: 4, Interesting

      He's not the only one buying those games.

      Big fan of GOG, I love the fact that I can run Masters of Magic, Moo 1 and 2, and redneck rampage now.

      That said, I dislike your post as it's obviously typed by a brat.

      --
      _ _ _ Go for the eyes Boo! GO FOR THE EYES!
    3. Re:Sigh by hitmark · · Score: 5, Informative

      Iirc, the GOG sold games where more then simply copies of old games. They provided binaries that would work on modern systems using the old data.

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    4. Re:Sigh by InfiniteWisdom · · Score: 4, Insightful

      People don't go into business just to "make their money back" any more than you work your job to make just enough to pay your rent and feed yourself.

    5. Re:Sigh by emkyooess · · Score: 5, Insightful

      This, here, is the exact reason why GOG was the greatest.

    6. Re:Sigh by jedidiah · · Score: 2, Insightful

      > You have to consider the fact that publishers have a lot of experience
      > with producing games, whereas the only experience you have is playing them.

      No. Some of us have experience "publishing" games too.

      It's the content, not the draconian DRM measures.

      You either have something that people want to buy based on it's own merits, or not.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    7. Re:Sigh by mqduck · · Score: 2, Funny

      ;-/

      Is that a winking concerned face?

      --
      Property is theft.
    8. Re:Sigh by harrkev · · Score: 2, Insightful

      2nd this.

      I *could* pirate games, but I do not because it is completely dishonest. If I did any significant degree of illegal copying, I to not think that I could live with myself and would suffer guilt over the shut-down of a great site like GOG.com.

      I will miss the site. I got some of their freebies, and purchased several games (most of which I have not even had the time to play yet).

      Good-bye GOG.com. You were a good friend, and my first stop for games when I was bored. You will be missed. I did not give you too much money (having a wife and kids limits gaming time), but you were worth every penny that I spent.

      And to any other businesses that want to follow-up with a similar business model: I am honest, and I am willing to pay for my games -- and I hate DRM.

      Farewell old friend...

      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
    9. Re:Sigh by wampus · · Score: 3, Interesting

      Slashdot loved Loki, too. How are they doing again?

    10. Re:Sigh by jonwil · · Score: 3, Informative

      Given that the DRM solutions used by most publishers (such as SecuROM, StarForce, Safedisk etc) are produced by third parties, one assumes that producing a game with DRM is more expensive than producing the same game without DRM (both the costs to buy the DRM from a third party and the costs to integrate the DRM). Companies dont usually have teams of guys working on DRM integration (and in fact, companies like Sony probably go out of their way to make the DRM solution EASIER for publishers to integrate in the hope of getting the publishers to use their soltuion vs the other guys solution)

      I think publishers like DRM because:
      1.It lets them continue to push towards a world where all content requires DRM (no more small guys, only big guys who can get licenses for the DRM)
      2.DRM can (and does) make games harder to reverse engineer (which helps with stopping cheaters and in some cases modders) and can allow the games company to use the DMCA as a stick against people cracking their copy protection to get at game data files.
      3.Newer DRM solutions are increasingly being aimed at stopping not just piracy but unauthorized resale of ghames (no more second hand games market)

    11. Re:Sigh by Surt · · Score: 3, Funny

      That's a seizure ... squinting eye, drooping mouth.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    12. Re:Sigh by ScentCone · · Score: 4, Insightful

      Uh...I do. The vast majority of people live paycheck to paycheck and are just trying to break even.

      Which is why you have given up on paying for broadband (you're typing this at the library, right?), don't have a cell phone, don't drink alchohol or eat out, only have one pair of shoes, no TV, no camera, don't by games or music or go to movies, and work a second job evenings and weekends so that you can save up some money, right?

      --
      Don't disappoint your bird dog. Go to the range.
    13. Re:Sigh by Anonymous Coward · · Score: 2, Insightful
      Which is why is it so widely reported that kids out of high school and college can't find jobs, and older people who have been fired cannot find replacement employment. Too many people have the mentality that profit is an entitlement and the government has a primary responsibility not just to provide opportunity, but to fullfil this entitlement.

      Sometimes one has to work for the future instead of for immediate gain. Sometime there will be no return on investment for the first few years. Sometimes an owner is not going to be able to extract all revenue from a firm, sometimes it will be required to invest most of the revenue back into the firm.

      I have had to live on very little income while investing in my future. Sure, like the tea baggers, I could have complained that the government was trying to steal from me, or take away my entitlements. I could have marched on washington instead of try to better myself and create income sources to support myself. But I created work and lived on what I could earn.

      So no, one does not go into bussiness just to make money back. Sometimes one loses all the money, but at least one has tried instead of being one of those pussy whiners.

    14. Re:Sigh by hairyfeet · · Score: 4, Insightful

      Because DOSBox sucks the big wet titty when it comes to setting it up yourself, with lots of hit or miss crap, and compatibility mode doesn't work on x86 Ring 0 DRM? let me compare DOSBox with GoG with a game I owned and re-bought from GoG when they first offered it...Redneck Rampage. with DOSBox it was 1.-deal with Build engine patch which did NOT like x64, 2.-try different settings trying to get sound stable, 3.-have it CTD more often than not, as well as random lockups.

      Now lets compare that to the GoG Redneck Rampage DOSBox experience. 1.-download game, all patches and expansions already preloaded. 2.-run install, which is "clicky clicky". 3.-play game perfectly on windows 7 x64 with no hassles.

      See the difference? I have bought a bunch of older games like RR and Fallout from GoG simply because they remove all the hassles and make it all just click n' run. I only hope GoG comes back so I can load up on the older games like Blood I hadn't picked up yet. But believe me the GoG experience was well worth it, even on newer games. I bought King's Bounty: The Legend but when I switched to x64 I never could seem to get it to run (my guess, shitty DRM) but the GoG version? Ran beautifully OOTB. If any GoG developers read this, thanks. Your site was the first and often only site I went to when I was bored and wanted a new game. you WILL be missed.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    15. Re:Sigh by InfiniteWisdom · · Score: 3, Insightful

      Uh...I do. The vast majority of people live paycheck to paycheck and are just trying to break even.

      That's the situation they're in, not their goal. The goal is to make enough to live a comfortable life with lots of things they want but don't need.

    16. Re:Sigh by bruce_the_loon · · Score: 3, Informative

      You could just try Blizzard's online store which still has it for sale.

      --
      Trying to become famous by taking photos. Visit my homepage please.
    17. Re:Sigh by xtracto · · Score: 2, Informative

      How do you know your friends aren't all laughing behind your back because you're the only sucker actually buying the game ?

      True. Depeding where the guy is located, if he is in say Mexico such thing is guaranteed. If you actually pay for the game your friends will mainly look you like you are crazy... unless you are in the 1% minority of Mexican population who have *a lot* of disposable income (e.g. eres fresa).

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    18. Re:Sigh by flimflammer · · Score: 2, Insightful

      Tell me; what does DRM really accomplish? I'm genuinely interested in answers to this.

      DRM doesn't stop piracy at all. It's not even a minor deterrent. It's not even on the radar if your intent is to steal the game. The only user who has to deal with it is the one naive enough to purchase it legally. Pirate copies are always DRM-free.

      I always get irked when I see X indie game studio or whoever releases something DRM-free, and then a month or two later writes a big long-winded I-told-you-so blog post about how much the game was pirated and how DRM-free distributions just aren't practical. They write these articles as if had they used some form of DRM, the games wouldn't have been pirated as much. Why? Because spending 10 seconds to copy a patched exe file over the official one is so hard and clearly deterred so many people from stealing the game otherwise?

      The whole notion that DRM helps the bottom line is rubbish. Studios use it because they have to, not because they want to. Because the brass/publishers think that they need to do something. Little do those individuals realize that they're not hurting the ones it's designed to hurt, but the legitimate users who are actually giving the studios money. I've seen tons of comments from developers who disagree completely with piracy but realize that DRM that only hurts their legitimate customers isn't the answer.

    19. Re:Sigh by X0563511 · · Score: 2, Informative

      and, since you failed to say so, I should mention you download the game (via the WoW/SC2 download system) and never have to even look at a CD.

      Same thing for Diablo II and Warcraft 3.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    20. Re:Sigh by Attila+Dimedici · · Score: 2, Insightful

      Most people don't go looking for a pirated version at all, they just go out and buy it. A small, but possibly significant number, have problems with the game because of the DRM. They don't, for the most part, go, "Oh DRM sucks, I won't buy another game with DRM." Instead they go, "Game Publisher XYZ sucks, I won't buy another game from them." The question is, does the game publisher increase its sales by enough to justify the cost of DRM? The other important question is, how much does the inconvenience of DRM on this title hurt sales of future titles?
      The publishers don't seem to be asking these questions. They don't seem to realize that most of those who pirate games are not their customers, have never been their customers and will never be their customers (except as the result of natural changes in period of life that are not positively affected by DRM).

      --
      The truth is that all men having power ought to be mistrusted. James Madison
    21. Re:Sigh by ScentCone · · Score: 3, Interesting

      Really, what kind of point are you trying to make? That people such as myself in this kind of situation don't deserve Any type of happiness or fun until we hit rock bottom?

      I guess the point of my post is that you really do come off as an elitist asshole, and just because you might be better off than many others out there, does not at all make you a better person.

      The point I am making is that most people who say they live paycheck to paycheck are in that condition because they spend everything they get, as they get it. And freqguently do so on things that they don't need. And then they complain that they don't have any money. I've had this exact converstion with people who run their air conditioning hard all summer, and heat their home to sauna temperatures all winter. Or who can't be bothered to go get a gig mowing lawns on Saturday for a year to establish a slush fund for emergencies. Or people who complain about living paycheck to paycheck, but mysteriously still manage to smoke cigarettes, or buy a latte, or get overpriced mixed green salads from Whole Foods. If you really hate not having so much as one single extra dollar in your wallet at the end of each pay period, do some extra work, or make yourself more valuable and get different work ... and once you start making $50 more a week, put it in the bank instead of spending it.

      I work 60-70 hours a week in IT, and work Saturdays and Sundays in other areas. I haven't taken anything resembling a vacation in over 10 years. But I'm putting some money away for later, when it really matters. What mystifies me is that you equate "happiness" with spending money. Are you unable to find any pleasure in someone else's company, or while reading a great book, or going out for a walk in the real actual outdoors, or in building something with your hands out of found materials, or teaching some kid how to write a WHILE/WEND loop, or anything else? You sound more like someone who is lacking motivation and/or imagination, or who expects that the rest of us are supposed to somehow make your life better by inflating the value of what you do (at whose expense?).

      Don't give me that "elitist" crap. I work my ass off seven days a week, and give up all sorts of modest pleasures because of that. I'll suspend lumping you in with them, but you know exactly who I'm talking about: the "vast majority" (to use your words) of people who live paycheck to paycheck do so because of a lazy habit of instant gratification and total lack of discipline and drive. And even in paycheck-to-paycheck mode, they live like kings compared to people 50 years ago.

      --
      Don't disappoint your bird dog. Go to the range.
    22. Re:Sigh by lowlymarine · · Score: 2, Insightful

      The thing is, by your very logic, DRM will never help sales. The people who wouldn't know where to look or wouldn't care to look for the pirated versions are never going to pirate anything, no matter how lax or strict the DRM; the people who are going to pirate the game will wait for a crack - which will come eventually - no matter how harsh the DRM might be. Putting ultra-restrictive DRM on a game is like putting a dozen deadbolts on a glass door: Anyone who wants in is just going to break the glass, and anyone who is deterred by the locks wasn't intending to break in anyways.

    23. Re:Sigh by Hatta · · Score: 2, Insightful

      I'm not terribly sympathetic. I don't get paid for work I did 15 years ago, don't see why they should. GOG does do some good work making these things run on modern systems, but I can do that myself.

      --
      Give me Classic Slashdot or give me death!
    24. Re:Sigh by tehcyder · · Score: 3, Insightful

      These old games made their money back ages ago, everyone involved has other jobs. I don't feel like I'm depriving anyone when I grab a torrent of DOS classics.

      If the copyright holder has decided to release these games into the public domain, then fair enough. If not, I don't really care what your deluded self-justifications are.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    25. Re:Sigh by turtledawn · · Score: 3, Interesting

      Well, good luck with your life... I try to have some fun on the way, because I could get hit by a truck tomorrow. While it's nice that my savings will go to my husband should I get hit by that truck, I also appreciate the memories we've created together while we're young and fit enough to do more than sit in our rockers and say to each other, Man, I wish I had worked more and spent less time with you while we were young!

      --
      Uh, "if it looks roughly mouse-shaped according to my infra-red sensitive pit, eat it"? --Chris Burke 09-08-10
  3. Too bad but not that surprising by Sycraft-fu · · Score: 2, Insightful

    Not because of the no DRM thing, but because all they sold was old games. Those are going to have to be budget priced, of course, and are just not as popular. They probably had trouble making much money since they didn't make a whole lot each sale (at least half, maybe more, of the price goes to the publisher) and there just weren't the numbers. this is particularity true since Impulse and Steam, the big download services, do old games too. You can find a lot of old title on them, and they add more all the time. More people will shop from them, since they already have an account.

    1. Re:Too bad but not that surprising by 0123456 · · Score: 2, Interesting

      Not because of the no DRM thing, but because all they sold was old games. Those are going to have to be budget priced, of course, and are just not as popular. They probably had trouble making much money since they didn't make a whole lot each sale (at least half, maybe more, of the price goes to the publisher) and there just weren't the numbers.

      Except according to another site, they were one of the most profitable components of their parent company. Of course that might be a lie, but they basically had to pay for a server, people to remove DRM from old software, and download bandwidth, so it wouldn't surprise me if true.

      One thing I've noticed in recent weeks is a significant slowdown of the site, so either they were getting a lot more customers or switched to a less powerful server to save money... hard to tell which.

    2. Re:Too bad but not that surprising by c0d3g33k · · Score: 4, Insightful

      I don't think they provided enough of a value-add above and beyond the (IMHO very good) value they offered on the games. For example, DRM-free was great, and the price was right, but they didn't really play up the fact that purchasing through them rather than torrenting provided a *legal* copy to the purchaser. It may seem a rather trivial thing, but these days in which everyone is presumed to be an illegal downloader and the 'rightsholder police' can threaten lawsuits on a whim, the ability to produce valid proof of ownership is powerful. "Why, no, I did not pirate that game - in fact, here is a copy of my proof of purchase certificate (digitally signed and verifiable as authentic by downloading GoG's public verification key). As you can see, your honor, I have the right to possess a copy of the game. The plaintiff has no case." I tried a few times on the forums to advocate that they provide some sort of distinct proof of purchase, whether a signed 'digital receipt' of some sort, or even a nicely formatted pdf document that provided proof of ownership, but nobody was interested.

      Other areas they might have explored: tangible media (for an extra fee) and gifting (with on-demand shipping of hard copies ready for wrapping). The former would be great for those that want a disk for backup/security purposes, or nice graphics and a case. The latter would be useful for giving 'Cousin Bob who loved Psychonauts but can't play his copy on the new PC' a cool gift for christmas that you could wrap up and put under the tree. GoG did gift certificates or somesuch thing, as I recall, but that is just no substitute for something that can be unwrapped and admired. Maybe the answer is to partner with someone like Amazon who has the infrastructure to target a broad audience and could properly sell the DRM-free message, as well as produce and ship tangible media at reasonable cost for those that want to purchase gifts.

      All in all, DRM-free at a low price alone wasn't enough.

  4. Joystiq reckons it's a publicity stunt? by therealmorris · · Score: 5, Informative

    It's starting to look like the platform's shutdown is just a marketing stunt. Good Old Games spokesman Tom Ohle told us that "as the site says, this doesn't mean GOG is dead. We will have more to share in the next couple of days." A NeoGAF poster dug up a Polish business forum, in which CD Projekt co-founder Micha Kiciski purportedly mentions a conference dated for this Wednesday, adding, "we'll post information about this soon on GOG.com (please do not panic after reading the information contained there.)" We'll keep an eye out for more info.

    Joystiq

    1. Re:Joystiq reckons it's a publicity stunt? by rm999 · · Score: 4, Interesting

      This reddit thread contains more links that indicate GOG is not actually dead: http://www.reddit.com/r/gaming/comments/dfzhe/rip_gogcom/c0zxgih

      Personally I think they are going to change their service in some way, perhaps add a devoted client (like Steam) and perhaps introduce DRM. If so, I will be angry at the lack of transparency; the whole thing smells like a publicity stunt. If this is the case, the game I bought from them last week will be the last.

    2. Re:Joystiq reckons it's a publicity stunt? by syousef · · Score: 2, Insightful

      This reddit thread contains more links that indicate GOG is not actually dead: http://www.reddit.com/r/gaming/comments/dfzhe/rip_gogcom/c0zxgih

      Personally I think they are going to change their service in some way, perhaps add a devoted client (like Steam) and perhaps introduce DRM.

      If you're right GOG is gone. Adding DRM negates the advantage of buying from them. They'll become just another crappy publisher of old nostalgia games. At best that'd make it Zombie GOG.

      --
      These posts express my own personal views, not those of my employer
    3. Re:Joystiq reckons it's a publicity stunt? by 0123456 · · Score: 2, Insightful

      If you're right GOG is gone. Adding DRM negates the advantage of buying from them.

      Indeed: adding DRM would just make them another Steam competitor... in which case, why not just buy from Steam? OK, they could have better prices, but I usually only buy Steam games when they're on sale anyway.

  5. "Publisher" is the problem. by unity100 · · Score: 4, Insightful

    in the age of internet and digital downloads, the middleman, publisher, is the problem. not needed anymore, yet they still introduce problems into the production to consumer sequence, right in the middle. actually, in some sectors, they totally control entire sequence.

    they need to be removed.

    1. Re:"Publisher" is the problem. by hitmark · · Score: 2, Interesting

      Indeed. In this time of fast data transfer, a system where one produce a master copy first and then expect to recoup the cost of the work later by selling copies of the master is broken at best. With the ease of reaching a interested public, i suspect a system where one would collect funding up front (i a example/start provided for free) and then produce and release when a goal have been reached would work just as well.

      Hell, with a system like that in place, one may well see a game evolve with time rather then be replaced ever so often in a franchise fashion as we see today. While it is unlikely that this system would produce the kind of multi-million productions that we see right now, a dedicated and talented team may well keep themselves going for years.

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    2. Re:"Publisher" is the problem. by muridae · · Score: 3, Interesting

      Mount and Blade did something like this. The earlier you bought the game in the development cycle, the less you paid. This works fine if you are a small team and have dedicated audience and coders, or the game is not the programmers main source of income.

      The problem is publicity and numbers. How many people are willing to pay early in a games development cycle, and is it enough people to fund the developers? Even if it is enough people, and you are certain they are willing to buy your game, you still need some capital to borrow to pay the developers or wait to hire developers for a short term as each monetary goal is met. And if you find a company that is willing to do this, they might want distribution rights to the game.

  6. Sad by ShakaUVM · · Score: 2, Insightful

    I bought the Fallout games from them, real sad that they're gone now (or at least, appear to be gone).

    The value they added wasn't just removing DRM, but in also making the old games compatible with new operating systems. It's a pain in the ass for me to get some of my older games to work, and I'm more than willing to pay $5 to let someone else do it for me.

  7. Re:Well... by Klinky · · Score: 2, Informative

    Maybe check out Spring RTS?

    http://springrts.com/

  8. Re:It's a stunt. by seebs · · Score: 2, Interesting

    I guess it depends on what the stunt is. They have been pretty careful not to say that they're closing up shop or going out of business, and the emphasis on "in its current form" seemed pretty clear to me.

    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  9. From their Facebook page... by owlman17 · · Score: 3, Insightful

    Posted 3 hours ago:

    The official statement from GOG.com's management about the whole situation will be announced soon. We'll have more details about this tomorrow.

    Sigh. Sure hope this isn't just a gimmick. Like many here, I still have or had quite a number of planned purchases.

  10. Re:GOG was great, but Steam is easier by sammyF70 · · Score: 2, Interesting

    Steam is a pain compared to the way GOG works/worked/used to work (?).

    I'll write in the present tense, as GOG's future doesn't seem to be set in stone yet.

    You get one file (granted, Psychonaut has actually three). You can download the file from a fast server .I never could get a fast, and I'm being deliberately NICE here, so > 100KB/s) download from steam, no matter what ports I opened. You can make as many backups as you want of the setup file. Installation is straight forward, and you get some bonus material with many of the games (like soundtracks, concept arts, ...). If you install some third party mods, GOG won't start telling you your copy is not valid and start re-downloading the original files neither, which, for example,means that you can slap Freespace2 Openontop of your FS2 install without any difficulties.

    Compared to Steam, which asks me to validate my games online if I don't play for a while and then force me to download 1GB of updates even if I just wanted to play, I'll take GOG games everyday.

    Yes, the games are old'ish, but that is definitely not a problem if you are more into gameplay than eyecandy (although, as an example, a modded Freespace2 is a good looking Spacecombat simulator/game even by today's standards)

    I really hope it's just a very stupid publicity stunt and GOG comes back.

    --
    "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
  11. I reckon Joystiq needs some reading comprehension by Anonymous Coward · · Score: 5, Insightful

    There's no "stunt" to this. It says right in their notice that the site is ending in its "current form" and that it will eventually return. Which contrasts with Joystiq's sensationalist headline that GOG "shuts down" (also Slashdot's).

    What CD Projekt actually said in the forum was that posting the notice on the current site (which IS closed and isn't just going to be reactivated) was part of a process to raise awareness of the new site that will take its place, which is pretty plain from the notice that they posted, had anyone bothered to actually read it.

    Marketing yes, stunt no. This isn't Death (and Return) of Superman. They said right up front what was going to happen. Just because people glossed over the text and rushed to print a headline, well, that kind of makes the editors at Joystiq (and Slashdot) out to look like tools. Don't try to shift blame to CD Projekt for this.

  12. Re:GOG was great, but Steam is easier by chris411 · · Score: 5, Insightful

    Having purchased games from both GOG and Steam, I'd pick GOG over Steam any day. I'd argue that Steam made it more complicated, if only because they force you to install and use a client. And then it forces me to download the game again if I choose to uninstall it from my HD. GOG was a simple download and install, always. I never had to download the game again after uninstalling it, I could just burn it to DVD as is, or move it to another HD.

  13. Re:Good by chris411 · · Score: 3, Insightful

    That's a blatant lie.

    They offered old games that worked on modern systems without tinkering. Can't get that on Piratebay. You sure can get dubious "cracks" and viruses though!

  14. You misunderstand what they do by Sycraft-fu · · Score: 4, Informative

    The main function a publisher provides for videogames is money. Games are expensive to develop. Game studios cannot always assume that financial risk. Remember that if you self develop you have to pay everyone's salaries, all the costs, while it is being developed. If it flops, you are SOL. So publishers are companies that put up the money. That is their primary function. You sell them a game idea they like, they put up the costs of developing it.

    Along those lines, they function as the business side of things. A bunch of programmers might not make for the best business team. The most classic example is Duke Nukem Forever. 3DRealm had lots of money from the original Duke title so they could self publish, if they wanted to, and elected to do so. However that meant nobody was minding after them to release it. So they faffed about and delayed things and so on. Eventually it became a joke, a lot of wasted money, and ultimately their demise. In a situation with a separate publisher they could have said "No, the game is looking good as it is. You go in to crunch mode, and we ship in 9 months." Might not have been The Best Game Evar(tm) had that happened but it would have been a game, not a perpetually half-finished project.

    Publishers also do marketing and distribution. If you think that is easy or unnecessary then that only exposes your ignorance of the situation. Stores are still where most sales happen (ask Stardock, they publish, develop, and sell online, they'll tell you stores still outsell online 3-4:1). Publishers make sure people know the game is coming out, negotiate with stores for shelf space and release dates, and so on.

    In fact, because of the distribution, even some self funded shops use publishers. Valve funds their own development, but uses a publisher for physical distribution (Activision I think).

    Also none of this is relevant to the older games being talked about. Even if you think they shouldn't have been paid for by a publisher, they were, meaning the publisher owns the rights and sets the rules.

    1. Re:You misunderstand what they do by PixelJaded · · Score: 2, Interesting

      Yes of course, because 3D Realms (legal name Apogee Software) have no experience publishing games at all. How old are you, 12?

      Duke Nukem Forever is not a case of developers needing a "publisher". Its simply an inside joke. Everytime 3D Realms work on a prototype, they call it Duke Nukem Forever and the artists throw in a few silly Duke Nukem assets for the programmers to work with until they actually have a real game plan.

  15. Re:GOG was great, but Steam is easier by Haeleth · · Score: 2, Interesting

    Have never used Steam, and never will.

    This is called "prejudice". In most circles it's considered a negative thing.

    DRM, product activation, and Internet-access requirement render Steam a non-starter.

    Why? You clearly have access to the Internet. Product activation is completely invisible and automatic. As for DRM, well, I realise some people hate it on religious grounds, but it's really not that bad.

    Sure, one day in the hypothetical future Valve's servers could disappear, leaving you unable to play your games any more. This is no different from non-DRM-encumbered games you own on physical media, which could stop working at any time due to loss of or damage to the CDs.

    Denying yourself jam today and tomorrow because of the hypothetical possibility that you might only be able to get it today is just silly.

    (Personally, I've actually bought copies on Steam of older games I also own on physical media. It's only a few bucks, and the convenience of being able to install the game at the click of a button -- instead of having to dig around for the disk and then hope it still works -- is well worth the money. Strange, really: this suppsoedly evil DRM platform means I can play games I own more easily than the DRM-free versions!)

    There's many good games I would have liked to have purchased (starting with Half Life 2). Guess I'll never know what it would have been like to play that game.

    It was probably sour anyway.

  16. Re:Mod parent up, insightful by mjwx · · Score: 2, Insightful

    True, but GOG won my heart because it was entirely DRM-free, totally unlike Steam.

    I agree, but a lot of people will choose Steam over other platforms because they've already got steam. But I'll look for whatever option has the least DRM.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  17. Re:*shrug* by 0123456 · · Score: 2, Informative

    Last time I checked they didn't sell Ubuntu apps. I've never bough anything from them. Looks like I never will. Oh well.

    I have a bunch of their games running on Ubuntu through Wine, or using Linux executables with Gog.com data (e.g. Duke 3D).

  18. It would seem it's some kind of publicity stunt... by Anonymous Coward · · Score: 3, Interesting

    The official statement from the owners of GOG.com (CD Projekt) is:
    "Attention! We scheduled a press conference on 22nd of September, early evening. Information about this event should be soon available at GOG.com (please, don't spread panic after reading what will be posted there:). Please keep in mind, that it's going to be an on-line conference and it's going to be a very first time for us to try such thing:).

    We basically closed all our schedules and we are going to send information about this event on Monday or Tuesday.

    MK
    CDP"

    It was suggested on a forum connected to the company, that this is some kind of mislead publicity stunt... Well we'll see on 22nd.

  19. I call shenanigans by Karunamon · · Score: 2, Interesting

    From someone close to the CEO, supposedly he went to a number of financial organizations and told them to ignore what was on the front page in the following days. Sounds like a sh*tty marketing stunt. http://www.neogaf.com/forum/showpost.php?p=23418875&postcount=240

  20. yo by Anonymous Coward · · Score: 4, Insightful

    But the cool thing is, this doesn't affect their customers' ability to play games in any way.

    If Steam shut down, though...

  21. Noo.... by shovas · · Score: 2, Interesting

    This makes me sick to my stomach. I loved GOG. I plugged them often on my own blog. They have a permanent link there. I purchased many, many games from them and don't regret it at all. GOG had integrity, great prices, no DRM, great games, great community, great throw-ins, great sales. Argh! Why! It makes me wonder if the "good guys" can make it. My faith in humanity has again been dimmed a little bit.

    --
    Selah.ca. Pause, and calmly think on that.
  22. Re:I reckon Joystiq needs some reading comprehensi by Kirijini · · Score: 2, Insightful

    The stunt is in shutting down suddenly, without warning, and, apparently, in the middle of a sale. If this was planned, it's a stunt. They could have announced ahead of time, even just a day or a week ahead of time, that they'd be shutting down for a period before reopening. Hell, they could have announced ahead of time that they were shutting down permanently, and probably gotten some kind of fire-sale/goodbye-sale revenue.

    Doing this suddenly produces shock and probably some panic from long-time customers, and that's why, if it was planned, it's a stunt.

  23. Sorry, I'm not going to miss them. by g051051 · · Score: 2, Interesting

    I was initially really excited by the service, and hoped it would fill the void from when GameTap dumped the good client and went with the atrocious web-based infrastructure. Unfortunately, GOG had a terible bait-and-switch policy that kept me from using them (after the first bad purchase). While they specifically claimed to be porting games to modern systems, all they did in many cases was bundle the games with DOSBox and call it a day (without mentioning this in the FAQ). At one point the site FAQ read:

    "4. All games are Vista and XP compatible. Thanks to our handsome programming team, the classics are now Windows Vista and Windows XP compatible. Now you can use your lightning-fast PC to unleash the full potential of those games you just couldn’t play properly on that busted old 386."

    Well, this simply wasn't true. I had my original copy of Redneck Rampage, but was never happy with it under DOSBox. So, I bought the GOG version, expecting to get a real port. I was surprised to see that not only was the GOG product was just a DOSBox wrapper over the original game, it was LESS functional than the version I had with my tweaked settings.

  24. Re:RIP GOG.com by PincushionMan · · Score: 2, Interesting

    Dude, Torchlight was on GamersGate (GG), not Good Old Games (GOG). Torchlight wasn't old enough to be considered 'old'. King's Bounty was, however. For reference, though, here's how to ID the sites (without URL):

    • Good Old Games: Dark Grey/Light Grey (depends on preference), http or AIR downloads, parent Co: CD Projekt
    • GamersGate: Light blue, wide margins (used for advertising), downloader apps, parent Co: used to be Paradox, don't know now
    • Steam: Black and Goth-angsty-looking, special Win32 program, parent Co: Valve
    • Direct2Drive: Yellow, downloader: ???, parent Co: ?
    • EA: light blue & lime green (looks quite a lot like The Sims), intrusive, annoying integrated-into-game downloader (Adobe AIR?) parent Co: evil
    • Games For Windows Live: White theme, Win32/.NET downloader, easily most annoying and unreliable of the lot, parent Co: MicroSoft

    For the nay-sayers, GfWL is already at 3.0. Just proof that 3.0 doesn't fix everything at MS.

  25. Re:Good by westlake · · Score: 4, Informative

    They were profiting by selling games which rightfully belong to the public domain.

    The geek's sense of entitlement can be wonderful to behold.

    Syberia 2 is six years old.

    Many games in the Gog.com catalog were less than ten years old, less than fifteen years old.

    iD open sources aging game engines. It does not open source IP that remains commercially viable and makes their games and corporate identity unique.

     

  26. GOG.COM: Beta Closed, going FINAL by damas · · Score: 2, Insightful

    It's wrong to do this kind of poor bloody marketing stunts. Very angry at GOG now, probably having a stroke soon.
    I would expect a "big announcement" like GOG Beta Closed / GOG Release 1 Opened. Anticipated by the fact that their sale closed down at 11:59 AM on Sunday (from memory). I was a bit surprised because usually sales close down on Monday.

  27. Re:GOG was great, but Steam is easier by sammyF70 · · Score: 2, Informative
    I can only speak about the games I bought from them (something like 15 games, the oldest being either Stonekeep or Flashback, the newest one probably Psychonaut), but they all came with a GOG installer. Obviously there is an EULA to check and you can (but don't need to) change the standard install directory (defaults to "c:\program files\GOG\whateverthegameis").

    No need to patch anything as those are old games. So far, they were all already patched to the latest official version.

    That's pretty much all there is to it. Start the setup, check EULA, click install. Optionally click "Start Game" instead of "Close" when the installation is done.

    --
    "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
  28. Re:GOG was great, but Steam is easier by Torodung · · Score: 3, Insightful

    It wasn't racism, but it is prejudice.

    He admits to never having used steam and yet declares he will never use it.

    Used, dude, not seen.

    We could equally ask why most have a prejudice against dying, never having "tried it?" Of course, people generally come to that conclusion because they've witnessed it and/or heard anecdotes about it. Fact is, direct experience and/or experimentation is often a bad way to form an opinion.

    Or we could try heroin together, just to be sure, right? ;^)

    What the GP expressed is called a "preference," as in, "I will never try sushi because I am afraid of the potential bacteria/contamination issues." A sushi fan can reassure the person of the hygienic nature of the food to no end, but the person has a reasoned aversion based on fact (uncooked food can carry food-borne illness) which is, in the view of a sushi fan, unreasonable.

    Such a fan has a prejudice against facts, however, because he's conflating facts with opinion. In the GP's Steam case, "I don't like the idea of needing a network connection to acquire games," is enough. It is factual, as Steam requires it. "My catalog could be cut off arbitrarily with no remedy" passes muster, too, as it is a part of the user agreement.

    These are facts.

    It is your opinion that it is unreasonable to believe that these facts will come to any great losses, and you are likely to be correct, but that is not a fact, it is merely presumption.

    Prejudice happens when it is a known fact that what the person believes is utterly untrue or distorted, and they don't realize it because they are unwilling to find out, or even believe accounts refuting their prejudice. I really doubt, after all these years of Steam being around, that anyone is stalking the net badmouthing Steam having never seen or understood it.

    Give me a break. The GP has a preference for an alternate means of game purchase. Those options exist and he's willing to pay more for it, and that's the end of it. It isn't remotely prejudice, just because you disagree.

    --
    Toro

  29. Re:GOG was great, but Steam is easier by datajack · · Score: 3, Insightful

    Sure, one day in the hypothetical future Valve's servers could disappear, leaving you unable to play your games any more. This is no different from non-DRM-encumbered games you own on physical media, which could stop working at any time due to loss of or damage to the CDs.

    Wrong. there is one big difference.
    It['s a thing that is becoming more and more fashionable to ignore and pretend doesn't exist. It's called responsibility.

    Looking after my copies of my games bought from GOG is my responsibility. I have all the tools at hand to protect against any loss of data. If one copy is lost or damaged, I have a backup copy (which I can then use to make another copy just in case I have another accident). If something happens to that data, it's my fault and my problem.

    If Steam (or whatever other service) goes away or is taken away, it's someone else's fault but my problem.

  30. Out of Beta by Sumbius · · Score: 4, Interesting

    Like others have already said, this is most likely a marketing stunt for getting out of beta. Yes, they have been in beta for the last 2 years and like the message in the site says, "we've decided that GOG.com simply cannot remain in its current form". At no point do they really say that GoG is gone. They mention change and that you will be able to re-download the games you have bought. They also had a promo running and this "announcement" happened on Sunday, which would be highly unlikely if this was a real site closing situation. A real closing announcement wouldn't come suddenly out of the blue without any previous indications of internal or external problems that caused it, nor would they do it on Sunday when most of the workers (and boss staff) are not working.

    1. Re:Out of Beta by kalirion · · Score: 2, Insightful

      At no point do they really say that GoG is gone. They mention change and that you will be able to re-download the games you have bought

      You forgot this little part: "We're closing down the service and putting this era behind us as new challenges await."

      How exactly do you misinterpret "we're closing down the service"? Does a landlord serve you an immediate eviction notice, and tell you that "sometimes next week you can stop by and get your things.", when he just wants to remodel the kitchen?

  31. GOG Arx Fatalis is unique by 0111+1110 · · Score: 2, Interesting

    Some of their games simply could not be found anywhere else. Not even on TPB. They had a version of Arx Fatalis that was integrated with the latest patch that played nice with modern graphics cards. A sort of hacked patch that tries to accomplish the same thing is available, but it is hard to find and the developers claim it is buggy and unsupported. I guess it needed to be integrated into the source code directly in order to function properly. My understanding is that they worked with some of the developers directly to get their old games working on modern hardware and OSes. They made a big mistake IMO in not having a separate category for truly custom binaries that are more than just a dosbox install with tested-as-working settings. I never knew whether they were just selling a DRM free version that could be found on TPB/Emule or whether they had actually worked with a developer to modify source code or produce a custom patch. Does anyone know of a comprehensive list of all of their games that were sold with custom binaries which can't be found anywhere else? Was Arx Fatalis the only one?

    --
    Quite an experience to live in fear, isn't it? That's what it is to be a slave.
  32. Re:GOG was great, but Steam is easier by prichardson · · Score: 2, Funny

    There's many good games I would have liked to have purchased (starting with Half Life 2). Guess I'll never know what it would have been like to play that game.

    Half Life 2 is fucking awesome.

    --
    Help I'm a rock.
  33. This IS a marketing stunt by soccerisgod · · Score: 2, Informative

    There was a lot of buzz about this yesterday, but in fact this is just a very stupid marketing stunt.

    All they're doing is going from BETA to NORMAL activity but they make it look like they're closing shop for the extra attention and "phew" effect afterwards.

    How do I know? Well, apparently there were some warnings about this not to be taken seriously by investors in other parts of the interwob.

    --
    If a train station is a place where a train stops, what's a workstation?