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The Inside Story of Microsoft's 'Project Natal'

Lanxon writes "Wired has published a lengthy behind-the-scenes feature documenting the inception, development and technological struggles of Microsoft's Project Natal, now known as Kinect. The feature is the result of conversations the magazine had with a number of key developers and researchers behind the project, and unprecedented access to Microsoft Research in a number of countries, over the course of three years."

130 comments

  1. Waste of R&D dollars, if you ask me by Pojut · · Score: 1, Interesting

    What's the likelihood that they will recoup enough money to have made this worthwhile? Microsoft has put a HUGE amount of money and effort behind development & advertising for Natal/Kinect...but how many people are really going to buy it?

    Look at the Playstation Move...a huge amount of promotion and hype leading up to its release, and then barely a peep about it after hitting the streets. The same thing will likely happen with Kinect. If it really does retail for $150 as has been widely reported, then it will pretty much be DOA.

    How can they expect to sell what amounts to a novelty for half the cost of the entire console?

    1. Re:Waste of R&D dollars, if you ask me by Pojut · · Score: 1

      Please note that I'm not criticizing the technology...I'm criticizing what Microsoft is deciding to do with it at the moment.

    2. Re:Waste of R&D dollars, if you ask me by Anonymous Coward · · Score: 0

      I'd like to see this tech used for some kind of training purposes. Personally, I think it would be kind of neat to learn martial arts moves with this and then use them in game combat.
      "I know Kung fu!"
      "Show me."

      Come on, it could be cool!

    3. Re:Waste of R&D dollars, if you ask me by Anonymous Coward · · Score: 2, Insightful

      Actually most projects in Microsoft Research never come close to making any money, they are just meant to be feeder projects for future products. The fact that this one came to market so quickly is really unique.

      Most people forget how much money some of the big companies like Microsoft and IBM put into pure research efforts (i.e. no immediate plan for a ROI)

    4. Re:Waste of R&D dollars, if you ask me by Darkness404 · · Score: 2, Interesting

      Exactly, just about every single console has tried to do what Kinect is trying to do.

      The Dreamcast had the Dreameye

      The PS2 had the EyeToy

      The PS3 has the PlayStation Eye

      Even the 360 has the Xbox Live Vision


      All of them failed to change gaming as we know it. Yeah, the EyeToy had a few games that made use of it, yeah, they were fun in a weird way but they were just tech demos.

      We've been trying the camera + console combo for a decade and none of them have really changed gaming... at all. Perhaps Kinect will change that, but chances are, its just hype. I mean, has anyone ever -used- Kinect except for a few people? Plus, attempts to "revitalize" a console midway through its lifespan have historically failed, the only "success" would be the expansion pack for the N64 the rest (SegaCD, Sega 32x, etc.) have all spectacularly failed.

      --
      Taxation is legalized theft, no more, no less.
    5. Re:Waste of R&D dollars, if you ask me by KillaGouge · · Score: 1

      Aren't there still pretty hefty tax cuts for R&D?

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    6. Re:Waste of R&D dollars, if you ask me by MaWeiTao · · Score: 1

      Barely a peep in the media doesn't mean people aren't intrigued. I'm personally very interested in Playstation Move and am seriously considering picking it up for the holidays. If I owned an Xbox360 I'd be considering their option. Judging from what I've seen, and my experience with the Wii, it looks like it could be a lot of fun. And isn't that really all that matters?

      This isn't something that's going to pay off overnight. It's something that needs to be built on. I won't go so far as to suggest that it's the future of gaming, because that's absurd. But certainly, we're looking at the beginnings of a very significant genre of gaming. It would have been a massive mistake if Microsoft hadn't developed Kinect.

    7. Re:Waste of R&D dollars, if you ask me by MarkRose · · Score: 1

      Just give it some time. It takes a while for natal technology to be borne out.

      --
      Be relentless!
    8. Re:Waste of R&D dollars, if you ask me by mSparks43 · · Score: 2, Funny

      They should get Carol Vorderman to do the advert. "Now you can consolidate all your super sucky controllers into one, easy, Mega sucky interface"

    9. Re:Waste of R&D dollars, if you ask me by Anonymous Coward · · Score: 0

      Please note that I'm not criticizing the technology...I'm criticizing what Microsoft is deciding to do with it at the moment.

      I think M$ saved a shit ton of future moneys by engineering a Wii-mote like controller for the by-far-better-than-Wii-console hardware. A better question would be, how much money did Nintendo save by not engineering a powerhouse console?

      I don't believe the Wii is much more powerful than the GameCube, which itself IMHO was not much more powerful than the N64.

      Perhaps M$ can squeeze 2-3 more years of software out of the Xbox360 platform by simply adding new controls, much like what Nintendo has done.

    10. Re:Waste of R&D dollars, if you ask me by VGPowerlord · · Score: 1

      At least Sony is reusing components; The PlayStation Eye is one of two required* pieces in the Sony Move system.

      Plus, attempts to "revitalize" a console midway through its lifespan have historically failed, the only "success" would be the expansion pack for the N64 the rest (SegaCD, Sega 32x, etc.) have all spectacularly failed.

      I can only think of 3 games that used the N64 memory expansion: Donkey Kong 64, Perfect Dark, and The Legend of Zelda: Majora's Mask.

      Having said that, there are other things I can think of that revitalized a console partway through its lifespan, such as the PlayStation 1's DualShock controller. However, that was because it shipped with every new PS from 1998 until Sony stopped selling the system (which was sometime after the PS2 launch in 2000).

      * Only the PS Eye and Move Wand are required; the Move Navigation controller is optional.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    11. Re:Waste of R&D dollars, if you ask me by 1000101 · · Score: 2, Informative

      My son will be 6 years old tomorrow. This is the first thing I'm getting him for Christmas. We don't own a Wii, and this looks more fun anyway. I'm just one person of course, but I'm sure there are plenty of people out there in the same situation as myself.

    12. Re:Waste of R&D dollars, if you ask me by AnonymousClown · · Score: 2, Interesting

      Most people forget how much money some of the big companies like Microsoft and IBM put into pure research efforts (i.e. no immediate plan for a ROI)

      Forget? Is there anything to really forget? Back in the day, IBM did quite a bit of pure research and now, occasionally you'll see something about them writing "IBM" with atoms or making a computer that's really fast but nothing like the research they did.

      BTW, nothing will ever beat AT&T Bell Labs - especially for the pure research they did back when they existed - all that's gone now.

      Basically, a guy like William Shockley wouldn't have a chance in this day and age.

      --
      RIP America

      July 4, 1776 - September 11, 2001

    13. Re:Waste of R&D dollars, if you ask me by cjcela · · Score: 2, Funny

      Make your son a favor, and give him something to play outside instead of a gadget.

      Maybe you can get the Kinect thing for yourself, as well...

    14. Re:Waste of R&D dollars, if you ask me by walshy007 · · Score: 1

      Gauntlet legends required it if you wanted more than one player, it used the extra ram for the extra enemies etc.

    15. Re:Waste of R&D dollars, if you ask me by Darkness404 · · Score: 1

      I can only think of 3 games that used the N64 memory expansion: Donkey Kong 64, Perfect Dark, and The Legend of Zelda: Majora's Mask.

      Yeah, that and StarCraft 64 were the only 4 games which required the expansion pack, however, when most people compile lists of what were considered to be the "best" N64 games, usually Perfect Dark or Majora's Mask makes it close to or the top game, so I'd consider that a success when compared to things like the 32x (can anyone even think of a 32x game without Googling a list of them? And even then how many of them were considered "classics" like Perfect Dark or Majora's Mask is considered today? My guess is none of them) and the like.

      And yes, I wasn't really even thinking about the PS1 (by the time I got a PlayStation I figured that the Dual-Shock controllers were the standard since the beginning) but that did help the PS1.

      --
      Taxation is legalized theft, no more, no less.
    16. Re:Waste of R&D dollars, if you ask me by Pojut · · Score: 1

      If you want to buy him something gaming-related, get him an NES or an Atari 2600 and a crapton of games for the same amount of money.

      Just like my parents made sure to expose me to classic rock from the 60's and 70's, I'm going to make sure I expose my kid to the earlier days of console gaming.

    17. Re:Waste of R&D dollars, if you ask me by bberens · · Score: 0, Offtopic

      Some of this I think is just timing. With respect to the timeline of human existence we've made some really historic, revolutionary discoveries/innovations in the last 50 years. The revolutionary discoveries have waned and now we're continuing with evolutionary progress. This is easily seen in computers and cell phones that keep just getting smaller and faster but lack really amazing new things. Having them at all was revolutionary, now we're incrementally improving upon them. IMO the industrial revolution is largely over. The past 50 years are the exception rather than the rule. Will we have another technological renaissance? Probably, but we need to figure out how to use all the stuff we've already invented/discovered first.

      --
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    18. Re:Waste of R&D dollars, if you ask me by Mongoose+Disciple · · Score: 1

      I don't know where you live, but if my kids play outside around Christmas, they may literally freeze to death. :)

    19. Re:Waste of R&D dollars, if you ask me by powerlord · · Score: 1

      Personally I think Sony certainly seems committed to "doing it all".

      Between "Kung Fu Live!", which seems comparable to Kinect does, requiring only the PS Eye. http://www.kungfulivegame.com/, the PS Move system, which seems to replicate what the Wii Motion+ can do, and the traditional PS controllers, there are loads of choices for interactive controls, and, there is the ability for supporting Multiple methods of control, so a developer doesn't need to fully commit to one method (which is a good thing to encourage developers to experiment in multiple control schemes).

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    20. Re:Waste of R&D dollars, if you ask me by Anonymous Coward · · Score: 0

      You'll say different after you've used it. The Playstation Move was a flop because it replicated something that already existed and didn't improve it near as enough as it should have. You could argue that there is the Playstation Eyetoy, but what you wouldn't be understanding is that that comparison would be like an iPad being compared to a tablet ten years ago, or a modern wireless controller to a third party wireless Nintendo accessory in the 80s. You won't "get" how much more advanced this is until it has hit the shelves. Once you see teenage girls stop using DDR pads to dance, or children talking about their Kinectimal, maybe you'll get it then.

    21. Re:Waste of R&D dollars, if you ask me by Anonymous Coward · · Score: 0

      Tell me - do you actually think that half the stuff that is developed in IBM's R&D are ever heard about beyond the US military Black Budget? Come on - we all know that IBM/Microsoft/Whatever else is not spending this amount of money with nothing in mind... and their sales that we know about don't always match their income...

    22. Re:Waste of R&D dollars, if you ask me by bickerdyke · · Score: 1

      Just hope they build better on it than they did with the Wii. The initial Wii Sports idea (and the spin offs sports ressort and wii fit) is great! But there is hardly any other game making use of motions like those few. (Not counting those mini-games as Raving Rabbits)

      Samba di Amigo is the (very) notable exception.

      --
      bickerdyke
    23. Re:Waste of R&D dollars, if you ask me by Pojut · · Score: 1

      Again, I'm not questioning the technology, just what they are doing with it. If I want to be active, I'll go outside; I play video games to be lazy.

    24. Re:Waste of R&D dollars, if you ask me by Anonymous Coward · · Score: 0

      There are very good reasons that Microsoft isn't reusing their camera for this.

      1. Kinect is actually more than one camera - there is a regular camera, an infrared camera, and an infrared transmitter. This gives a depth map of the whole scene which is important to accurate detection and recognition of actual people and shapes, not simply a colored sphere.

      2. Kinect has a microphone array, which allows it to pinpoint where sounds are coming from in the room, and in combination with the visual recognition, cancel out sounds that aren't coming from the player or differentiate two players who may even be talking at the same time.

      3. Kinect has processing power built in to assist with decoding the incoming data.

      4. It also has motors to automatically adjust when players stand up or are different heights.

      Kinect lacks accelerometers like the PS Move's wand has (though they could theoretically add a wand of their own in the future if they wanted to). What Kinect is trying to do is much more ambitious than what the Wii or PS Move (which is essentially a video augmented versoin of the Wii) are doing. However, they are being spun as similar, because people want to be able to compare.

      Whether or not Microsoft's ambitious bet leads to better games or not, on the other hand, is up in the air. Virtual Boy was ambitious, but not really successful.

    25. Re:Waste of R&D dollars, if you ask me by VGPowerlord · · Score: 1

      can anyone even think of a 32x game without Googling a list of them

      Yes, specifically Knuckles Chaotix and Doom 32x... although the latter is really easy to remember.

      And even then how many of them were considered "classics" like Perfect Dark or Majora's Mask is considered today?

      The 32x didn't have classics, but there are some addons that did have classics.

      Sonic CD for the Sega CD is considered a classic, and has spawned both a PC version, and Gamecube and PS2 re-releases (as part of Sonic Gems; Sonic CD was widely considered the reason to get Sonic Gems).

      The Turbo-Grafx 16 CD addon had both what is considered the best release of Ys so far in North America (Ys Eternal for PC in Japan in better) and Castlevania: Rondo of Blood, which is considered by many to be a classic Castlevania game, despite not being released in North America for the first time until 2007.

      The game was remade as part of Castlevania: The Dracula X Chronicles for the PSP and had a re-release on the Wii Virtual Console as Castlevania: Rondo of Blood.

      And yes, I wasn't really even thinking about the PS1 (by the time I got a PlayStation I figured that the Dual-Shock controllers were the standard since the beginning) but that did help the PS1.

      It was... interesting when you picked up a game that didn't have DualShock support, and you had to turn off the analog feature on the control pad. For example, neither Megaman Legends (the first, that is) or Castlevania: Symphony of the Night had DualShock support.

      Here's a bit of unrelated trivia: Castlevania: Symphony of the Night is a direct sequel to Castlevania: Rondo of Blood. I wouldn't have even thought of Rondo of Blood for the previous entry had I not used SotN as an example here.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    26. Re:Waste of R&D dollars, if you ask me by wowbagger · · Score: 1

      "Just give it some time. It takes a while for natal technology to be borne out."

      About 9 months from inceptions to first article test.

      But it usually takes about 18 years to start earning its keep. Sometimes longer.

      (I don't think many other people got your joke....)

    27. Re:Waste of R&D dollars, if you ask me by 1000101 · · Score: 1

      He plays baseball in the Spring and Fall, will be starting football next year, we love building things from Backyard Ballistics (yes, I'm very safe with everything), he swims in the summer at the neighborhood pool, etc., etc. School -> Homework -> Extending Reading -> And then if there is time for a quick game, he's allowed to play. He has more freedom for games on the weekends.

    28. Re:Waste of R&D dollars, if you ask me by h4rr4r · · Score: 1

      I don't believe the Wii is much more powerful than the GameCube, which itself IMHO was not much more powerful than the N64.

      Thus proving you safe to ignore.

    29. Re:Waste of R&D dollars, if you ask me by Anonymous Coward · · Score: 0

      $150 for the entire setup for Kinect, regardless of player numbers vs $100 for the starter bundle for move, $30 for the nav controller, $50 for another move controller (some games recommend 2 per person). I think a total cost of $150 is pretty damn good. It's actually cheaper than 3 additional wii motion plus remotes + nunchuk ($210 retail which is $10 more than a console). I actually think I'll be getting the kinect before the move for this reason, a starter kit with enough controllers for 2 player was going to cost me $240 (with a charge station).

    30. Re:Waste of R&D dollars, if you ask me by Anonymous Coward · · Score: 0

      I don't believe the Wii is much more powerful than the GameCube

      It has the same CPU and GPU hardware running at precisely 1.5x the clock rate of the GameCube. 2x the RAM. No need to believe, the exact numbers are out there for anyone to see.

    31. Re:Waste of R&D dollars, if you ask me by Gilmoure · · Score: 1

      My parents didn't expose me to the Atari 2600 until after Star Wars came out. Why did they make me wait so long?!!!

      --
      I drank what? -- Socrates
    32. Re:Waste of R&D dollars, if you ask me by sheehaje · · Score: 1

      Loss for Microsoft?

      I don't know. First, I know many dual PS3/XBOX360 users that didn't by Move because they are waiting for Kinect ...

      Secondly, how many patents is Microsoft Gaining by developing this technology. Like it or not, those are worth more than their weight in gold.

      Finally, this is technology they we reuse over and over again, so even if the original product doesn't take off, the research costs can still pay off moving forward.

      R&D is usually a long term investment.

    33. Re:Waste of R&D dollars, if you ask me by Radres · · Score: 1

      Obligatory Angry Video Game Nerd Sega CD review:

      http://www.gametrailers.com/video/angry-video-screwattack/19089

    34. Re:Waste of R&D dollars, if you ask me by superstick58 · · Score: 1

      You assume microsoft wants to recoup the cost on this generation of console release. Sounds like this is a good way to debut a new technology such that it can be refined and improved for the next generation console. 360 is already 5yrs old. The next iteration is due

      Consumers are paying to beta test a technology that will really hit the big time in the next console generation.

    35. Re:Waste of R&D dollars, if you ask me by AltairDusk · · Score: 1

      I'd say get them the Kinect but don't forget to kick them out of the house to go sledding and build snowmen once in awhile too. They'll come in before they freeze, the thought of hot chocolate starts getting real tempting as you get colder. :)

    36. Re:Waste of R&D dollars, if you ask me by RightSaidFred99 · · Score: 1

      If a company spends $1billion on R&D that money is still gone, if it's taxed or not. It's not like you make money from taxes by spending it on R&D.

    37. Re:Waste of R&D dollars, if you ask me by Xest · · Score: 3, Insightful

      To be fair, I think things like Move and Kinect are really just ramping up for the next generation of console equipment that will have this stuff as standard. I doubt they're counting on doing anymore than breaking even, if that for now. Getting developers onboard and used to the tech so that they could really push it next gen is probably a good thing too- look how many 3rd party developers really struggled to take advantage of the Wii, most stuff that's been churned out since release has been utter crap, and it's taken a while to get some good 3rd party stuff out there.

      There was a story some weeks ago about how Natal could previously even read sign language, and detect finger gestures, but to make the equipment fit in the $150 price range they switched to a lower resolution IR camera. I'd imagine they'll put the higher resolution back in for the next gen console so FPS players can issue commands with hand gestures and that sort of thing, which they could've done this time if they'd made Natal prohibitively more expensive. I guess the technology is too new and expensive to really push it to it's limits right now, but by the time the XBox 720 or whatever comes out it may not be.

      I'm also not sure at least in the case of Natal (I don't know about Move) that the R&D will be wasted even if it flops in gaming. I'd imagine hands free interfaces are something Microsoft is hoping to capitalise on elsewhere in the future. It's like things like multi-touch and gesture recognition, it's not new, but it's really come into it's own in recent years finding it's way on mobile devices and becoming a must have feature. It may be that Natal wiill find it's niche in for example TVs, to provide hands free control of them or something like that.

    38. Re:Waste of R&D dollars, if you ask me by PaladinAlpha · · Score: 2, Insightful

      Sorry. Much falseness here.

      First of all, the on-board processor was dropped. Kinect places its entire processing load on the 360 (putting a 10-15 % load on the CPU).

      Second, the "regular camera" in it runs at 640x480 30Hz, which is bad enough, but the infrared projector runs at 320x240, which is abysmal and the reason the device cannot detect things like finger movements.

      The device is not ambitious at all; it's old tech. We've been doing depthmaps from two image sources for about as long as we've had cameras. The fact that Microsoft has made several cuts in hardware and functionality and is still pricing the device at $150 is disheartening, although not surprising given their pricing on things like proprietary hard drives.

      Basically, it's overpriced junk that could be not just matched but beaten on any computer or on the PS3 by two webcams, two microphones, and a 5k program (total cost: $60). I would applaud them for pushing development of userspace control, but what's far more likely to happen is this thing is going to bomb hard enough to scare investors away for the next thirty years. They are actually hurting the market.

    39. Re:Waste of R&D dollars, if you ask me by geekoid · · Score: 1

      But if you get him a gadget, he'll be ruined~

      On a more serious note-I'm going to have to pick up that book for my kids. Looks cool.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    40. Re:Waste of R&D dollars, if you ask me by hedwards · · Score: 1

      Nintendo only few games for the NES which could use the trackpad, assuming that you can get one. The Wii has the advantage of being able to have some physical activity involved. Which at that age is almost certainly more valuable than the money is, provided the GP is able to afford it.

    41. Re:Waste of R&D dollars, if you ask me by Anonymous Coward · · Score: 0

      This is just modded insightful because it's negative to Microsoft.

      On-board processor was dropped [citation needed]

      Depth camera runs at 320x240 so it can't detect fingers? Maybe not, but it's doing infinitely more skeletal recognition than Move is.

      Not ambitious? PS3 or PC could do the same thing trivially with two cameras? OK, then why aren't they?

      Overpriced? Perhaps, but I have a hard time believing that Microsoft is pricing it significantly higher than they have to - they want it to be a success and the know it's up against a less expensive competitor.

      Basically, it sounds like you don't think they're going far enough, but I think if they went as far as you want them to they would completely price themselves out of the market. At some point you have to compromise ship something practical.

    42. Re:Waste of R&D dollars, if you ask me by PhongUK · · Score: 1

      It's a shame its barely accurate to know if you have your legs crossed.

    43. Re:Waste of R&D dollars, if you ask me by Ihmhi · · Score: 1

      The parent post isn't remotely offtopic to the conversation at hand and he should not have been modded as such.

      Remember folks, there's no "-1, I Disagree" option.

    44. Re:Waste of R&D dollars, if you ask me by PaladinAlpha · · Score: 3, Informative

      On-board processor was dropped [citation needed]

      Here, here, here, and here.

      Depth camera runs at 320x240 so it can't detect fingers? Maybe not, but it's doing infinitely more skeletal recognition than Move is.

      Actually, Kinect only allows skeletal recognition for its own Avatars -- that functionality is not available to games developers. Both consoles are doing an equal amount of skeletal recognition in the SDK exposed to developers -- none.

      Not ambitious? PS3 or PC could do the same thing trivially with two cameras? OK, then why aren't they?

      Because, quite simply, everyone else knows it's not worth it. In fact, Sony was offered the Kinect technology and chose not to use it, specifically because they knew its marketability is limited.

      Sony has already tried the no-controller camera-driven games with the EyeToy, which bombed. There have been all kinds of toy programs using webcams, which are all forgotten. Adding a depth camera does not fundamentally change the interaction -- in fact, it barely affects it at all. In userspace, Kinect is EyeToy, is doomed. You cannot play engaging games without a controller.

      Overpriced? Perhaps, but I have a hard time believing that Microsoft is pricing it significantly higher than they have to - they want it to be a success and the know it's up against a less expensive competitor.

      If they cannot sell two cameras and a toy motor for less than $150 I'll eat my hat. Do you really believe, for instance, that they "can't sell" a 250GB hard drive for less than $129.99 when normal 250GB hard drives can be had for less than $50 (a third of the price, ultimately)?

      Basically, it sounds like you don't think they're going far enough, but I think if they went as far as you want them to they would completely price themselves out of the market. At some point you have to compromise ship something practical.

      If I put a box of trash up on eBay for only a 10% markup over what it all cost me, how many people do you think will buy it? The market doesn't care what you spent. It cares what the price is and what they get out of it. $150 is going to sail right over everyone's head. You may bookmark this post and refer back to it when the Kinect line is officially discontinued (I will give it say Summer of 2012, after Microsoft loses a lot of money, which is what their games division has been doing all along.)

    45. Re:Waste of R&D dollars, if you ask me by Supurcell · · Score: 1

      We're incrementally improving on things until they are nothing like what they were before.

  2. A lot of hype... by Darkness404 · · Score: 1

    There is a lot of hype around "Project Natal"/Kinect but, outside of Microsoft and a few high-ranking members of the press has anyone ever actually -used- one of them?

    I mean, what happens when this turns out to be the 360's version of the "Eye Toy" for the PS2?

    --
    Taxation is legalized theft, no more, no less.
    1. Re:A lot of hype... by negRo_slim · · Score: 1

      Xbox's version of the "Eye Toy" is actually the "Xbox Live Vision".

      --
      On the Oregon Cost born and raised, On the beach is where I spent most of my days
    2. Re:A lot of hype... by Anonymous Coward · · Score: 0

      I got to play with one at the Minnesota State Fair for a few minutes. It still is a little awkward but IMHO still a lot better(smoother and better sensitivity) than the Wii (although I only tried the original Wii controller, I think there is an updated one that was improved).

    3. Re:A lot of hype... by hoshino · · Score: 2, Informative

      The Eye Toy for PS2 is actually one of the most successful console accessories ever, selling 10.5 million units worldwide despite a slow start. Apparently it was actually novel and useful enough for its time to generate grassroot interest. The failure you are looking for is The Eye for PS3.

    4. Re:A lot of hype... by kevinNCSU · · Score: 1

      Yes, my friend teaches graphics/game design at a community college and they got to try one out and play with. He said he was pretty impressed by it. He's a fairly new teacher and it's a community college so it's not like they're keeping the things under lock and key only giving access to "high-ranking" press members as you insinuate.

    5. Re:A lot of hype... by interkin3tic · · Score: 1

      Apparently it was actually novel and useful enough for its time to generate grassroot interest

      Indeed. Real testament to the marketing geniuses at sony: I never once saw a commercial for the eye toy. There was only one eye toy shipped to the gamestop I was working at. Before guitar hero though, that was the only console accessory I heard anyone talk about.

    6. Re:A lot of hype... by coolsnowmen · · Score: 1

      One of the reasons is that the external hardware required was just a repackaged webcam. So they offered it with both of there flagship eyetoy games ( 'eye play' and 'eye play 2') for the normal cost of the game. The tech to develop it was trivial even though it was novel. They just took a diff of successive frames. This method is cheap and it simple but not without problems. Lighting and backround matters, I had to basically put a light pointing at me if I wanted the game not to make mistakes and miss my hand movements.

    7. Re:A lot of hype... by riskeetee · · Score: 3, Informative

      Yes. A friend (who works at MS) has a demo unit. This blows away the Nintendo Balance Board, because you can actually JUMP! It's better than the Sony Move, because you don't need a stupid looking controller to play it. It's very accurate at reading your motions in a 3d space. Microsoft has a winner on their hands with the hardware. If they can get some good titles behind this, it's going to be awesome.

    8. Re:A lot of hype... by cbhacking · · Score: 1

      There were quite a few of them at PAX, and they were a lot of fun. There are some (live try-it-out demo stations) at big electronics stores around here. It's real tech and people want it. The only thing harder to do that see over the ring of people watching is wait in line long enough for a chance to play.

      --
      There's no place I could be, since I've found Serenity...
    9. Re:A lot of hype... by shutdown+-p+now · · Score: 1

      You don't actually have to work at MS to try Kinect if you visit various developer conferences and such. My wife went to one in Vancouver recently, and they had Xbox with Kinect there to show off to anyone willing to give it a try. She was impressed. Me, not so much (though I tried it on an internal demo unit) - but only as far as games go. I think it's an interesting UI concept in general, and the most creative applications will be outside of games.

    10. Re:A lot of hype... by theaceoffire · · Score: 1

      "It's better than the Sony Move, because you don't need a stupid looking controller to play it. It's very accurate at reading your motions in a 3d space."

      *Sigh*, I know I shouldn't feed the trolls, but here I go anyway:

      The PS3 Move can detect me rotating my wrist by less than a few degrees, and is accurate down to sub millimeter.

      It works sitting down, sideways, on the ground, in high and low light (Even worked with light off when I played archery).

      It handles multiple players, and multiple controllers on screen at once... and I suck JUST as bad at Frisbee in the game as I do in real life.

      This blows the Natal out of the water. Add in that I can use buttons to do multiple actions (Triggers, shield, etc), it is head and shoulders above the whole "Wave your arms until Natal sees you... and change clothing, get more light, etc.".

      --
      I steal signatures. This one used to be yours.
    11. Re:A lot of hype... by riskeetee · · Score: 1

      The PS3 Move can detect me rotating my wrist by less than a few degrees, and is accurate down to sub millimeter.

      So, it's going to be very popular among the ./ crowd?

  3. deh. by Anonymous Coward · · Score: 0

    It`s just a cheap copy of an already existing inventions sold for 3 times the prices it cost to make.

  4. Holodeck by us7892 · · Score: 1

    This article mentions the Star Trek Holodeck, somewhere on page 1. Then, with that on my mind, the rest of the article didn't live up. Now I expect a holodeck. Nothing less.

    1. Re:Holodeck by geekoid · · Score: 1

      Good news then! You are currently in a holodeck, sadly it(rather expectedly) went wrong and now you don't realize you are on the Enterprise. Forever you will be stuck thinking you live in the stupid age.

      Well, I'm going to go bang a green alien chick now, sucks to be you.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Holodeck by MysteriousPreacher · · Score: 1

      It's a holodeck that provides accurate recreations of early 21st century living rooms. Marvel at the crazy things people had back then, such as non-CFL light bulbs and indoor toilets.

      --
      -- Using the preview button since 2005
  5. who reads this crap by Anonymous Coward · · Score: 0

    "There was just one problem: this hadn’t yet been done anywhere in the world."
    welcome to wired, written by 13yrolds.

    1. Re:who reads this crap by Spatial · · Score: 1

      It reminds me of drama-documentary writing. If you removed all the breathless amazement and hyperbole the article would be reduced to one-tenth of its original size.

      Since I'm busy procrastinating, I made the article as boring and uninformative as possible:

      With Kinect, Microsoft plans to improve how we interact with consoles. But first they had to solve a few problems.

      'Kinect', Microsoft’s new motion-sensing system for the Xbox 360, does away with the game controller in favour of the player’s own body. It can track your body in real time, recognise who in the room is playing and respond to voice commands. Its creators call it a "natural user interface" or NUI.

      Reliably decoding human movements and voices is quite difficult. But they managed it in the end.

      The Xbox team contracted PrimeSense to provide Kinect’s depth sensor chip and reference design. Impressed with the depth-sensing capability, a small team quickly prototyped around 70 minigames. The possibilities quickly became clear, impressing executives.

      Kinect Sports is currently undergoing playtesting in Warwickshire.

  6. Thats why they changed the name by Anonymous Coward · · Score: 0

    "inception.... Project Natal"

    heh heh heh

  7. there are demos in some stores right now by YesIAmAScript · · Score: 1

    Macy's I think? Ordinary people can try it.

    By all accounts, yes, it is 360's EyeToy. You've got the same kind of games, with a little better control and better graphics.

    --
    http://lkml.org/lkml/2005/8/20/95
  8. So... by SnarfQuest · · Score: 1

    Without reading the stupid article, which company did they end up buying out for this product?

    --
    Who would win this election: Andrew Weiner vs Andrew Weiner's weiner.
  9. Re:Wow! All that? by wowbagger · · Score: 1

    "Have they added enough padding to the conference room walls? When Ballmer finds out the terrible ROI on this crap, there will be an epic chair throwing incident."

    And if the developers have the hardware in the room, tracking Ballmer, it would serve as a great field test of the device.

  10. This is just step one. by Higaran · · Score: 1

    If you had enough cash, I'm sure you could make a basic holodeck, you just need a room, and 5, 3d tv's big enough to cover the entire walls and celing and a kinect to use as a controller and krap load of pc, to do all the rendering. Like I said this kinect thing is just the first step to a holodeck type thing. Some companies have alrady said they are going to sell 3d tv's that don't need those damn glasses, so it's just a matter of time before all of the tech can be scaled down.

    1. Re:This is just step one. by wjousts · · Score: 1

      You also need a multi-directional moving floor too. Otherwise you'll keep walking in to the TV screens.

    2. Re:This is just step one. by sznupi · · Score: 1

      Well, we only have to wait and see if it manages to displace the VR stuff people use and love for the last 15 years.

      Oh, wait...

      --
      One that hath name thou can not otter
  11. Nintendo did it first? by Ruud+Althuizen · · Score: 1

    Funny how there isn't a single occurrence of the words Wii or Nintendo in that interview.

    --
    **TODO** Steal someone elses sig.
    1. Re:Nintendo did it first? by KillaBeave · · Score: 1

      Funny how it's on the last page ... Is there an ARTWFA standing for "Almost RT Whole FA" :P

    2. Re:Nintendo did it first? by Anonymous Coward · · Score: 0

      Though I read the whole thing, I had the same reaction until the last page -- how could they possibly drone on for 4 pages about the motivation and design of Natal without mentioning the Wii.

      The article's implication that a bunch of Microsoft engineers were just sitting around drinking lattes and decided to revolutionize gaming controllers one rainy day in 2007 is disingenuous at best.

    3. Re:Nintendo did it first? by Ruud+Althuizen · · Score: 1

      Ah, forgot to search each page for Wii as well.

      --
      **TODO** Steal someone elses sig.
  12. “History is about to be rewritten"?? by esaulgd · · Score: 5, Insightful
    From TFA:
    “Since the dawn of time, humanity’s long journey has led us to countless discoveries, Yet with each leap forward for civilisation, more people have been left behind. But our quest has taken us to a completely new horizon. History is about to be rewritten. This time human beings will be at the centre -- and the machines will be the ones that adapt. After five million years of evolution, is it possible that the future of humanity is humanity itself?”

    That the article repeats verbatim such a quote from Microsoft's presentation without even a slight nod to the gross self-aggrandization clued me to the fact that the whole piece is yet another corporate advertisement disguised as news.

    I mean, in addition to the whole story starting with an emergency meeting on mid 2007 about the need to "reimagine a new direction for the Xbox" yet failing to point out it was all due to the runaway success of the Wii. It actually sticks out like a sore thumb to see these VPs panicking about something that the article refuses to acknowledge exists.

    1. Re:“History is about to be rewritten"?? by RazorSharp · · Score: 1

      Well, they mentioned the Wii once at the end of the article:

      Over Christmas 2008, they narrowed their focus on three ideas, sport being one. “We wanted to compete head-on with Wii Sports,” Andreas admits. “We knew we could do so much more with Kinect than you could with Wii.”

      Because the launch titles were aimed at the family market, Rare chose the more popular sports. “We put a bowling prototype together in three days: can we significantly improve on Wii Sports’ bowling? Could we allow people to run at the screen with the ball? We realised we could improve on it.

      I think that quote is hilarious. They never mention how exactly they improved upon Wii bowling. Personally, I can't see how it could be better because the controller is why Wii bowling feels so intuitive. It gives feedback straight to your hand, both audio and rumble. It may not feel like a bowling ball, but it comes closer to simulating the experience of bowling because there is something to physically connect you with what you're seeing on screen.

      I see potential in Kinect but it has less to do with gaming and more to do with XBox Live. It's good for this: http://comics.com/pearls_before_swine/2010-10-05/

      I can also see potential for games that use the regular controller. Like an Elder Scrolls where you play the game normally, but when you talk to people they interact with your more realistically, perhaps recognizing your facial expressions so the character could make a comment like, "Why, you're looking happy today!" (of course, with gamers playing ES, it's more likely to say, "Why, you're looking lethargic and near-comotose!"). It's one of those things that would be best a complimentary input device, like the microphones that were used for Mario Party. If they insist on developing games using Kinect as the only input device, I don't see it going anywhere because it's not more immersive, when you take the physical controller out of one's hand you've further detached them from the game world. This thing might be pretty sweet if they combined it with something like Nintendo or Sony's motion controllers, but they seem pretty determined to do it controller-less.

      --
      "From the depths of my skeptical and rationalist soul, I ask the Lord to protect me from California touchie-feeliedom."
    2. Re:“History is about to be rewritten"?? by Anonymous Coward · · Score: 0

      gross self-aggrandization clued me to the fact that the whole piece is yet another corporate advertisement disguised as news.

      I mean, in addition to the whole story starting with an emergency meeting on mid 2007 about the need to "reimagine a new direction for the Xbox"

      Particularly, as already March 2008 Google techtalks included a presentation of a similar type of technology already working by the Softkinetic. The video was removed later, apparently. They used the Israeli camera technology as well.

  13. Wii can build it... by digitaldc · · Score: 1

    The feature is the result of conversations the magazine had with a number of key developers and researchers behind the project, and unprecedented access to several Wii consoles in the break room.

    --
    He who knows best knows how little he knows. - Thomas Jefferson
    1. Re:Wii can build it... by elrous0 · · Score: 1

      Wouldn't it be nice if the developers were suddenly compelled to tell the actual truth in an interview? It would go something like:

      Interviewer: Where did you get the idea for Natal/Kinect?

      Don Mattrick: Steve Balmer saw that the Wii was making a shitload of money and told us to copy it. That was the genesis.

      Interviewer: Why did you decide to go with the body motion idea?

      Don Mattrick: It was a way to rip off the motion control thing without violating any of Nintendo's patents.

      Interviewer: So, where will the games for this be going?

      Don Mattrick: Wherever the Wii games go, we'll follow.

      Interviewer: Are you worried about the competition?

      Don Mattrick: Not really, the Wii is going to kick both our's and Sony's asses on motion control. We're just trying to grab some of the crumbs before people realize that our console is five years old now and starting to show its age.

      Interviewer: Well...um...thanks for your candid responses.

      Don Mattrick: I hate you. I'm going to go get drunk now.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    2. Re:Wii can build it... by RightSaidFred99 · · Score: 1

      This has nothing to do with the Wii other than they both detect motion. I know it's fun to think everything is "ripped off", but the way Natal works and the way the Wii work are completely different.

      The idea of motion sensing is broad enough that claiming anyone who does it is copying the Wii is more than a bit silly.

      If you want to say it's copying something, it's more like a next generation of the Eye Toy.

    3. Re:Wii can build it... by RazorSharp · · Score: 1

      Yeah, and Window's 'Recycling Bin' wasn't inspired by Apple's 'Trash Can' in the least bit. They're fundamentally different. Personally, I only use Windows because Macs are so environmentally unfriendly. They can't even recycle!

      On a more serious note, Kinect is a rip-off of both the Eye-Toy and Wii, but I'm sure the Wii is what financially motivated the project. Microsoft is a market-share company, they love pie charts where they have the largest piece. I don't think Eye-Toy had anything they were envious of. At least, nothing they didn't already rip-off with XBox Vision.

      Although I believe the execs who allowed the project to get on its feet were only going after the Wii, I'm sure the engineers who designed the thing had larger influences. They mention the holodeck thing from Star Trek several times in the article. In Michael Bay's craptacular movie (or as I like to say, feature length action-advertisement), The Island, there is a futuristic XBox that is pretty similar to Kinect. Who cares what really inspired it. It's not particularly a new idea. It's just no one else was stupid enough to blow money on trying to make the thing a commercial product. Not now in 2010 at least.

      --
      "From the depths of my skeptical and rationalist soul, I ask the Lord to protect me from California touchie-feeliedom."
    4. Re:Wii can build it... by Anonymous Coward · · Score: 0
      Who cares what really inspired it.

      I fully agree. To use the parlance of our ignorant youth, "haters gonna hate". Personally I hate Apple and in public will tell anyone who'll listen any of a number of reasons why their products suck balls. But that's a tactic, in reality I know they're pretty good at what they do. I just never admit that.

      Most Microsoft haters aren't so self-aware, and seem to believe the drivel they spout.

      I don't give a shit who copied what, what inspired whom, or anything in between. All that will matter is if the product works well and sells well - and contrary to what you anti-Microsoft neckbeards are blathering about, that remains to be seen.

  14. WOW by Anonymous Coward · · Score: 0

    This could be the best thing since Spore!!!

  15. I think there's a market for this. by Anonymous Coward · · Score: 0

    As they always say, it's going to come down to the games. But for an adult gamer with young children, such as myself, I'm excited at the idea of one machine that can provide the sophisticated, violent, hardcore games I enjoy and also offer games that we can play as a family. We have a Wii now, and my 3 year old is just getting the hang of the most basic games. Eliminate the controller and he'll definitely be able to jump right in and play. Maybe Microsoft won't get this 100% right for the 360, but I'm excited at the prospect that the next generation of gaming systems will offer something for everyone.

  16. Simplified Summary by Anonymous Coward · · Score: 0

    Microsoft once again says "MEEE TOOOH!!!"

  17. People will buy it by JeremyGNJ · · Score: 1

    Because people wont look at it as "the price of half a console" they will look at it as "the price of 2 1/2 games". People spent $150 a month on TV + Internet, they will have no problem spending that on their kids for christmas in order to place something that isnt "run around and blow up other kids".

  18. Re:Wow! All that? by Spatial · · Score: 1

    Kinect has no mouth, but it must scream.

  19. Re:Wow! All that? by airfoobar · · Score: 1

    Man, that so made me lol!

  20. 3DV Systems by Mathinker · · Score: 2, Informative

    3DV Systems, an Israeli company, so it seems: http://www.engadget.com/2009/06/03/microsofts-project-natal-roots-revealed-3dv-systems-zcam/

    Probably find more info with a search on "3DV Systems" on the GOOG.

  21. Why Does This Seem Familiar? by EXTomar · · Score: 2, Insightful

    Why does Kinect seem familiar? Microsoft saying "It will change the industry" and "Big players are developing it" and "You'll wonder how you ever did anything without it!" and "Everything will change after this". Oh yeah, this is what they said with Windows Mobile 6.

    The more reports I get back the more it seems like just with Windows Mobile 6 that marketing is over promising features. That isn't to say Kinect is "snake oil" because of a lot of it does seem to work but that it is rough...."rougher" than they want to let on. So we'll get a big advertising blitz, Microsoft will declare it was a huge success, and then summary die because it is expensive and never quite work as smooth as they advertised while the competition runs wild. All of this is like WinMo6.

    Anyhow, there is some merit to the tech but it feels like it is going in the wrong direction. Its like the belief one can effectively replace a keyboard with voice recognition. VR is useful in itself but not as a keyboard replacement! As an HMI issue, gesture controls found on Wii "work" because the interface is simplified not because of waggle. Replacing waggle sticks with Kinect without doing the requisite "simplification" is going to be a disaster. I wish they would abandon schemes like "replacing the controller for games" that are more smoke and mirrors than practical execution. Go with practical stuff like if my console notices I put the controller down to answer the phone, door, kids jump in my lap, or whatever, pause the game. If the console notice I'm no long in front of my TV for an extended period of time, go into hibernate mode. Stuff like this is more useful than trying to figure out how build a fighting game by waving my arms and kicking with my legs.

    But in any event, $150us is too much for all of it. If it was built in at the start that would be one thing but it is too late now.

  22. Kinectimals?? by lordDallan · · Score: 1

    I'll play Kinectimals in my Garanimals while eating Lunchables with my runcible spoon.

  23. You Should Be Criticizing The Shoddy Tech by RingBus · · Score: 5, Interesting

    Microsoft was caught faking their demos for their Eye Toy style motion controls for the past two E3s.

    And first had reports constantly talk of horrible lag between arm movements and response.

    You can't play games while sitting down.

    You need to have a relatively large area completely clear in whatever room you are using it in.

    There are lighting issues that cause the system to have trouble recognizing motion.

    There are clothing issues that cause the system to have trouble recognizing motion.

    It doesn't recognize fine motions like finger actions.

    It only supports two players.

    It should be obvious why Microsoft was forced to fake their demos and so far there has been almost zero real world demos outside of carefully controlled showings with people Microsoft is certain are going to hype the product.

    Not that any of that really matters. There isn't any game even remotely interesting or fun that Microsoft has show for the system. When Nintendo showed off the Wii they were confident enough to let everyone at the very first E3 where it was shown play it and had games that both gamers and non-gamers really wanted to play.

    Most likely the only people who will end up buying this shoddy tech from Microsoft are the same ones who jumped on the dead HD-DVD format.

    1. Re:You Should Be Criticizing The Shoddy Tech by Anonymous Coward · · Score: 0, Informative

      Having played a demo of about 5 games I can say that it works just as shown. I only played bowling, Your Shape: Fitness Evolved, Kinectimals, Kinect Adventures and Joy Ride. I watched Dance Central, which people seemed to really like but I didn't try it myself. I saw dozens of people play with various clothing and lighting, there were many stations set up with only the lighting already in the room, nothing special for the demo units. I didn't see any issues. I get that you hate it and MS, but if you haven't even tried it yourself it seems rather silly to throw a hissy fit about it. MS makes plenty of bad products, but this one works as advertised, even if the game lineup isn't to your liking.

    2. Re:You Should Be Criticizing The Shoddy Tech by Anonymous Coward · · Score: 1, Interesting

      Let me guess...

      You also sat around forums writing about how your Xbox 360 never ever died from the RRoD, or scratched your discs, or destroyed your discs, or sounded like a jet engine.

      Time and time again when real people who aren't trying to or being paid to hype Microsoft's motion controls all say the same two things:

      1. Lag. Lots of lag between when you move your arms and when the system registers those movements

      2. Lack of precision. It only recognizes your most basic movements.

      Which of course would explain why they had to resort to faking and pre-scripting their E3 showings for the past two years. And why there is so little footage of real people playing games with the system or even out in public.

      The system is junk. Nintendo and Sony passed on this crappy motion control system. Should be obvious to everyone why they wanted nothing to do with this shitty tech Microsoft is now trying to hype.

    3. Re:You Should Be Criticizing The Shoddy Tech by Anonymous Coward · · Score: 0, Flamebait

      Thank you so much. The epic amounts of astroturf around here is purely ridiculous. Dear multibillion dollar corporations: if your product sucks, fix it! Don't go around planting shills on forums like Slashdot, Digg, Engadget, Techcrunch, et al. People see through that shit and it makes you look pathetic.

    4. Re:You Should Be Criticizing The Shoddy Tech by Thud457 · · Score: 3, Funny

      Dear multibillion dollar corporations: with today's abysmal economy, I'd sure like to get in on some of that lush gelt. Normally, I troll for the lulz, but I'll be more than happy to shill for the $$$$<--(that's four monies, there...)

      --

      the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

    5. Re:You Should Be Criticizing The Shoddy Tech by Anonymous Coward · · Score: 1, Interesting

      I don't own an xbox, I never will, I'm not a console guy. I did get to use a Kinect though, a friend had one set up at a party. It was pretty fun, everyone seemed to enjoy it. I did notice some minor lag. The worst was this one game where you ride this cart on rails and have to move to dodge stuff, but for the most part it seemed like when you are actually playing you don't notice the lag. Or you sort of do at first, but then your body movements synch up with it. Overall I was very impressed by how well the system worked, I think it's likely to be very popular.
      I also predict:
      1) MS is going to get sued constantly because of it, I saw a few near injuries as people flailed and jumped around next to each other.
      2) If you live below someone who has one you will probably go crazy
      3) Gamers will lose a lot of weight. Seriously, it's a workout

    6. Re:You Should Be Criticizing The Shoddy Tech by cbhacking · · Score: 4, Informative

      I take it you didn't get to PAX this year... lots of Kinect demos (both by MS and by third-party developers). They all worked pretty well. Some had huge lines of people waiting to play. They all had people watching. Everybody walking away afterward looked excited.

      Don't get me wrong, Kinect is far from perfect and the cost is substantial, but the system most assuredly works and people are hyped for the games.

      --
      There's no place I could be, since I've found Serenity...
    7. Re:You Should Be Criticizing The Shoddy Tech by Anonymous Coward · · Score: 0

      I actually thought you were going for ironic comedy. Damn shame you got modded down for it.

    8. Re:You Should Be Criticizing The Shoddy Tech by shutdown+-p+now · · Score: 1

      Time and time again when real people who aren't trying to or being paid to hype Microsoft's motion controls all say the same two things

      Care to provide references? Only please find the people who actually spent some time with Kinect, not just read about it somewhere on the intertubes like you did.

      I also had a chance of trying out Kinect for real. I failed to see what the excitement is from the gaming point of view - the control scheme does not lend itself towards any kind of "pro gaming", IMO - but I didn't see any sloppiness on behalf of the tech itself. No lag at all, and precision enough to navigate menus with gestures.

    9. Re:You Should Be Criticizing The Shoddy Tech by Anonymous Coward · · Score: 0

      Same AC as above....
      No my 360 just Red Ringed last week, after 1 year of ownership. It hasn't scratched or destroyed any discs that I can tell but I only have perhaps 3 games for it, and I don't play it that often. I played Kinect and didn't notice any issues. I'm sorry that your experience was different than mine, however I won't pretend you aren't a real person I'll just accept that we have different opinions. I don't need to bitch and moan that anyone who disagrees with me must be part of a multibillion dollar corporation whose only aim is to lie to me for my $150. MS did my local state fair, I didn't know until afterwards, but they are doing 3 weekend demos this month in my area, I plan to hit at least 1 to see whats new. Perhaps I'll find flaws, perhaps I won't.
      I think the biggest flaw with Kinect is its overly family friendly games lineup. There is nothing there that would temp me to be a day one purchaser. That's by far the biggest weakness, and something I suspect Sony will do much better with.

    10. Re:You Should Be Criticizing The Shoddy Tech by thisisauniqueid · · Score: 1

      Craig Mundie, Chief Research and Strategy Officer for Microsoft, gave a demo today at the MIT CSAIL Dertouzos Lecture, and faked most of the demo too.

      During the only part he didn't fake, he showed the debug output of the controller on one screen (skeletal model superimposed over body silhouette), and the movement was *extremely* noisy and jumpy, easily fooled unless all your limbs are visible in the silhouette. Games are going to have to do a ton of event noise smoothing to get anything useful.

      It also couldn't distinguish between when the body was facing forward and backwards. (Mundie did say though that it could track 4 people but had problems with occlusions.)

      And Mundie kept referring to how they're at the limit of what's possible with today's computing power. Except he had no concept of what is possible given certain CPU speeds. For example, in one demo Kinect motion was decoded on an X-Box and then fed to a PC where his motion allowed him to rotate a 3D model with his hands. The model was an exploded view of a car's parts, consisting of (in my estimate) maybe 100k polygons rendered at 60FPS. He said this visualization taxed to the limit the system it was running on -- an 8-core Xeon system with the fastest nVidia card on the market. Rly??

    11. Re:You Should Be Criticizing The Shoddy Tech by Xest · · Score: 2, Interesting

      I agree, I'm what would I suppose be categorised as a hard core gamer, so personally for me Kinect's launch titles provide nothing compelling enough for me to be interested in buying it either.

      Despite that, the GP's comments are complete FUD, the tech itself seems fine. As I mentioned in another post in reply to Pojut's original comment, I'm a little dismayed that they dropped the quality of the camera so that it can no longer handle hand/finger gestures, which would've been great for FPS games being able to issue commands to AI team mates and such, but other than that it still works pretty much as advertised, you don't need to be stood up (well, unless the game requires it of course- i.e. dance games!), it can easily cope with more than 2 players etc.

      It does provide a dimension that Move and the Wii can't at least which is where it may shine- because it's controllerless you can use a controller with it, this means that in games like Guitar Hero it'd now be possible to have players actually move around whilst playing the Guitar, or in games like Lips have people sing into the Microphone and dance as well- not my sort of thing really but I can see how it adds potential we don't yet have in gaming. Whether the potential will ever be reached is a different story of course- for me despite being an early adopter of the Wii, I got it on releaese day, that never ever actually reached it's potential either. I found nearly all the games dull and boring. I'm concerned that Kinect will suffer the same fate- no real innovation to really draw the new control scheme into games with deep mature storylines.

      As with everything, all we can really do is wait and see I suppose!

    12. Re:You Should Be Criticizing The Shoddy Tech by thijsh · · Score: 1

      Most likely the only people who will end up buying this shoddy tech from Microsoft are the same ones who jumped on the dead HD-DVD format.

      Or people who explained to their girlfriend it's probably worthless crap but their girlfriend pre-ordered it anyway... :-(
      That's 150 euro's wasted. Yes euro's, thats about 209 USD... Fuck!

      <grumbling> Never should have given her that creditcard... </grumbling>

    13. Re:You Should Be Criticizing The Shoddy Tech by Ihmhi · · Score: 1

      Dear competitors of the people who hire Thud457, I will gladly accept a competitive rate to counteract every post he makes for your corporate rivals.

  24. No other option than to pedal this junk for MS by Anonymous Coward · · Score: 1, Insightful

    What was Microsoft going to do?

    They had been in the console market for 8 years and have gotten nowhere. Some 7 or 8 billion in losses - much higher if you calculate how many other products in Microsoft's E&D division have been hiding the true Xbox generated losses. They have no hardware design and manufacturing capabilities to be able to compete with Sony. They have a joke internal game development studio array - only 3 or so first party studios compared to Sony's gigantic 21 or so and Nintendo with 10.

    The 360 is dead in Asia just like the first Xbox. The 360 is dead all across Europe outside of the UK just like the first Xbox. No one at Microsoft is any mood to let the idiots running the Xbox project have a few more billion to make new Xbox hardware with Baller's Google obsession blowing through billions every year and Microsoft's stock price completely dead in the water.

    So they bought a company with old PS2 Eye Toy style motion recognition hardware and slapped it on the old defective 360 hardware. Better than just killing the Xbox disaster outright. They might be able to milk another year of so 60 dollar a year online fees out of the suckers paying for it now. Won't come close to paying for the billions Microsoft wasted on the Xbox disaster, but its better than nothing.

    Time for Microsoft to turn their attention to the fucked up and dying PC games market. The large number of big name PC game developers supporting the Mac while they fuck around with the piece of shit Xbox 360 has to be sending off alarms for the people who do actually make a successful product at Microsoft, their OS software. If you can start to play most major games on Macs I could easily see OS X jumping into the 20-30 percent range in marketshare.

  25. 3rd try's a charm? Kinect: The 3rd Wiimote killer by pizzach · · Score: 2, Insightful

    I hate to sound cynical, but this will only be the 3rd Wiimote killer since the 6-axis took it's aim. With all of Kinect's extra features over the de facto, it should fit really nicely next to all of the iPod-killers of yor.

    The Kinect is the Firewire of the Firewire-USB war. Overly expensive and unsupported compared to it's contemporary cousin even if it may have better technology. It only takes a (USB2-style) revision to make the things Kinect has moot and the populace moves on...

    --
    Once you start despising the jerks, you become one.
  26. Embarrassing Kinect demo on German TV show by mick232 · · Score: 3, Funny

    Yesterday I watched a TV show on German TV in which they used the Kinect system. It was broadcast on a major channel watched by millions. Two players had to play against each other in a quite unspectacular game. It was embarrassing, both due to the boring gameplay and the technical weaknesses of the system. During the first game, suddenly the split-screen switched to a single screen such that only one player could see his avatar. Nobody knew why and the TV show host quickly reacted and said "well, now you had a training run". After the second run one of the players complained that his moves were not recognized at all. He kept jumping all the time but the cameras obviously did not capture these jumps.

    1. Re:Embarrassing Kinect demo on German TV show by hedwards · · Score: 1

      Now that you mention it, wasn't there already a game show from the early 90s that featured MS' brilliant technology? Oh, whatever was it called?

  27. I'd put good money on Kinect bombing by thetoadwarrior · · Score: 1

    Seriously, it looks dumb, it apparently doesn't work that well with numerous reports of lag and what not and it's an over priced add-on aimed at Wii owners on a teenage spastic's system. I sense failure and that's why MS is sending out press releases about shortages. They're making less units to reduce to risk and create fake supply issues.

    Ballmer has fucked up MS, imo.

    1. Re:I'd put good money on Kinect bombing by frank378 · · Score: 1

      Bombing....maybe. Seems like it would depend on how fun the games are that use this controller. I think Nintendo sold a lot more Wii consoles because there was a long period of "shortages" for whatever reason (consoles being sold in Europe where currencies were stronger. etc.) and my first guess is that perhaps MS is trying to recreate some of that hype for their own product.

  28. There'll be plenty at the used game store. by Pinback · · Score: 1

    Sounds like a great thing to pick up on Craigslist for 75% off, when the early adopters figure out it is boring and doesn't work with Madden.

    1. Re:There'll be plenty at the used game store. by Anonymous Coward · · Score: 0

      The "Xbox Wii Sixty" controller ...coming to the bargain bin of a Gamestop near you!

  29. Data point of 1 by russryan · · Score: 2, Interesting

    I was in Best Buy last weekend and they were demonstrating the Kinect. My 9 year old daughter, who doesn't like to play console based video games, started playing one of the demos. It was sort of like Breakout, but you kicked or punched the balls instead of using a remote. I had a hard time getting her to leave.

  30. Re:3rd try's a charm? Kinect: The 3rd Wiimote kill by riskeetee · · Score: 1

    You're right, this isn't a Wiimote killer. The Sony Move is an attempt at a Wiimote killer. This is more like the Wiimote + Balance Board (which I own).

    Having used the Balance Board, it's got major limitations. There are games which want to you "jump" on the Wii (Snowboarding), but if you actually jump, the game freezes and displays a warning: Do not jump on the balance board. Major gameplay killer.

    Kinect sees your entire body and can handle jumping, moving, and more, without a controller. Start a game by moving your hand over the on-screen button. This will be awesome for casual and party gaming, since nobody's controller will be out of batteries.

    This isn't a Wiimote killer, it's a game-changer. Microsoft has a hit with this one. Until Sony's mind-reading controller comes out, that is...

  31. Kinect Will Win In Some Markets by Jaborandy · · Score: 1

    Did any of you see the demo of "Dance Central" at E3 this year? It was amazing! Dance Dance Revolution has sold millions; the dance and excercise market for video game consoles is not small. No other console can compete with the ability to simultaneously track arms, legs, head, and body for use in a dance or exercise game. I'm convinced that once this is out there and you can try it at your friend's house or the store, you'll see that all other dance and exercise games are obsolete. The full body immersive experience you can get with Kinect is far superior to anything you can get with a dance pad or handheld wands.

    From the demos I've seen, I'm convinced that this will sell really well in the dance, exercise, and sports genres. Microsoft also hopes to bring non-gamers into the fold with this release, and I have no idea how well it will do on that front. But the technology is a nice leap forward. I look forward to seeing what MS and other game developers can do with it.

  32. microsoft marketing non-sense by Anonymous Coward · · Score: 0

    microsoft marketing non-sense to talk a failure right, this products stinks and will stink even more in the future when it's out...

  33. Re:3rd try's a charm? Kinect: The 3rd Wiimote kill by hedwards · · Score: 1

    A bit offtopic, but Firewire was a serious security problem. It allowed a device direct access to the system's memory. Sure that made it blazing fast compared with USB, and did have other uses, but it was somewhat problematic in that you had to trust anything you stuck in there, even things which didn't have user writable memory. And unfortunately it wasn't every particularly well advertised that what one was risking.

  34. Re:Wow! All that? by hedwards · · Score: 1

    No worries, MS now owns a controlling interest in companies that make chairs and companies that fix holes in walls.

  35. Re:3rd try's a charm? Kinect: The 3rd Wiimote kill by seebs · · Score: 1

    Trivia point: USB never got close to the performance of firewire. What they did was figure out how to get a bigger number out there on the box.

    A 400Mb/s FireWire connection runs rings around a "480"Mb/s USB2.

    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  36. MS & Sony lost touch with gaming reality by Nyder · · Score: 1

    Both MS & Sony want to extend console lifetimes past the 5 years they have been since the 80's, to a 10 year cycle. The problem is, the hardware can't keep up with that cycle.

    Both Sony & MS are finally either breaking even on the consoles, or making a little profit now from the hardware (not counting research costs, errors, etc) so they want to stretch out the life of these products as much as they can.

    And they will, of course, fail. Move, Kinetic can NOT keep their sales going for 5 years. No add on to a console has ever extended it's life, in fact, if you look at sega, you might say add on's can actually kill your business if done wrong. And MS isn't afraid of dumping crap that fails really quick (kin anyone?) even before they give it a chance.

    This is my prediction. Move & Kindle will have an okay xmas, and might even do just okay till next season. Of course, Nintendo will be making it's Wii2/WiiHD or whatever it's next gen will be, and that will probably be out within 2 years. Which will leave MS & Sony scrambling again to get new consoles out.

    Meanwhile, PC gaming will surge up again, as people will want to the better gaming experience.

    And i'm basing this all on history. On the video game market, on the various companies histories, and of course, on my own intuition.

    --
    Be seeing you...
  37. Troll much? by Anonymous Coward · · Score: 0

    Troll much? Some of your points don't even make sense, others are just wrong:

    "Microsoft was caught faking their demos for their Eye Toy style motion controls for the past two E3s."

    This is wrong, what you mean is some people spun the Milo demo as a fake, but the actual issue was the fact that these people assumed Microsoft were pretending to show off strong AI. They never claimed such a thing, they merely suggested it was a demo of the kind of scripted response you could provide to pre-scripted vocal, visible, or motion based inputs. The Milo demo was only faked if you falsely believe it's something Microsoft never claimed it was in the first place. I'm not sure what you're referring to in the second E3 though so can't comment on that.

    "You can't play games while sitting down."

    This also isn't true, some games like those quiz based ones are based entirely on that concept.

    "You need to have a relatively large area completely clear in whatever room you are using it in."

    This is true, it's the same problem Move and Wii face and to the detriment of many TVs is why Nintendo had to release free gel covers for the remotes as they were beeing hit into things, it's just a general problem with motion based games- they require a lot more space.

    "There are lighting issues that cause the system to have trouble recognizing motion."

    and

    "There are clothing issues that cause the system to have trouble recognizing motion."

    These two points are simply lies, because they just don't make any sense whatsoever. The motion detection portion of the system isn't even based on visible light, it's based on IR so they simply cannot be true. It doesn't work like the Eyetoy with visible light. The only thing it uses visible light for is facial recognition and taking snapshots of things neither of which are related to recognising motion.

    "It doesn't recognize fine motions like finger actions."

    This is somewhat true, it can detect fine motions like slight movement of limbs, but it can't detect finger gestures, the original version could handle fine motions, but it was too expensive to use such a high def IR camera in the final product, so the final product can't.

    "It only supports two players."

    This is just another lie and simply isn't true.

    "It should be obvious why Microsoft was forced to fake their demos and so far there has been almost zero real world demos outside of carefully controlled showings with people Microsoft is certain are going to hype the product."

    This isn't true either, people were allowed to play with it hands on at PAX and said that whilst it's not perfect- i.e. slight lag issues as you mentioned, they still found it very enjoyable.

    "Not that any of that really matters. There isn't any game even remotely interesting or fun that Microsoft has show for the system."

    I actually agree with this. It's the one thing that's put me off Kinect, I'm just not interested in any of the release games- Fable III will be awesome of course, but I doubt that alone is worth buying Kinect for, I'd need some more compelling reason than just that and the Kinect release titles just aren't it.

    I don't expect you to give a reasoned response based on what I've pointed out of course, because the fact there were so many outright falsehoods in your post suggests you're just a shill, or a fanboy troll, but still, if you proved me wrong it'd be nice.

    What's amazing is that there are enough mods on Slashdot dumb enough to mod it up simply because it's anti-Microsoft trolling though. It really confirms the idea that Slashdot is ever more become a haven for the ignorant who put rampant hate above facts, but congratulations to you for managing to succesfully capitalise on that of course. Feel free to provide some compelling evidence to prove your points though, I'm always happy to be proven wrong, even though some of them (i.e. the comments regarding light) would require the laws of physics to be broken.

  38. 4 years too late by icsx · · Score: 1

    I guess they got the idea from Nintendo. First thought that the new thing they had will be a complete flop. After a year they saw that hey it works and now 3 years later, they have their own product. Just that.. it's 4 years too late.

  39. Played This Last Month... by SoVi3t · · Score: 1

    and I enjoyed it. I got to play the river race game (which I admit was meh), and joy ride (which I REALLY liked). First racing game I ever actually enjoyed. That being said, I look at the voice interaction as well, which everybody seems to miss. I look at RTS games (a genre that is seriously lacking on ALL consoles), and realize that voice interaction + body language is a great way to quickly play an RTS (even fast than mouse scrolling and hotkeys even). I am also hoping to see some peripherals come out for this. A lot of people seem to have one complaint: they want something in their hands while they play. Well, give them some stuff. A light gun to be used in FPS, or a wheel for racing games. I don't think that Kinect by itself will dominate, but it will definitely add some great features to other games (RPGs should become VERY interesting)

    --
    Defender of Microsoft and Communism!!!