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Square Enix Attempting Final Fantasy XIV Damage Control

basscomm writes "Just the other day, it was discussed here on Slashdot that Final Fantasy XIV was released into the world as a buggy, incomplete mess. Now, it's been announced that due to 'generous amounts of player feedback' that lots of changes are coming (honest!). And, as a result, anyone who registers their game before October 25th will have their 30-day trial upgraded to a 60-day trial. But will it be enough to keep the game from hemorrhaging players once the free trials end?"

215 comments

  1. Probably not. Sorry. by DWMorse · · Score: 4, Insightful

    Not to be pessimistic, but I don't think it's possible to completely rewrite the game in just a few weeks.

    --
    There's a spot in User Info for World of Warcraft account names? Really?
    1. Re:Probably not. Sorry. by Anonymous Coward · · Score: 0

      I dunno about that, how hard could it be rewriting it into World of Pongcraft?

    2. Re:Probably not. Sorry. by kurokame · · Score: 2, Interesting

      There won't be, it's a "we're fixing it, honest!" announcement. The problems that don't relate to the core design may get fixed within a year or two if it's still running and receiving enough funding / staff to do anything on that scale.

    3. Re:Probably not. Sorry. by RogueyWon · · Score: 4, Insightful

      Indeed. They've got some very, very serious rethinking to do just to get the game to a state where playing it doesn't cause actual pain. I'd say that the top priorities would need to be:

      - A complete overhaul of the user-interface, rewriting it from the ground up. There is basically nothing in the current UI that strikes me as salvagable.
      - Implementation of an auction house or equivalent feature to allow for an actually-workable player-based economy.
      - Performance tuning so that the thing actually runs in a sensible way on even high end PCs. There's a huge mismatch at the moment between the quality of the visuals and the level of performance that a high end gaming PC can achieve.
      - Servers spread around the world, so that the game doesn't feel worse and worse the further you are from Japan.
      - Various other major bugfixes, particularly a fix to the "can't alt-tab out of full-screen mode" bug, which was present in FFXI as well.

      Those strike me as an extremely fundamental set of changes, some of which would involve substantial rewrites of the game engine. Moreover, doing all of that would not guarantee the game's success. It would just pull it up to the kind of level where it doesn't feel actively broken. Even after doing all of that, the game still wouldn't even have begun to compete with the likes of WoW, Eve Online or LotR:O.

      Given that Square-Enix never really made any fundamental changes to the FFXI formula over the years (beyond belatedly adding a windowed-mode option), I can't honestly see they'll even be able to get over the first hurdle. This game looks doomed to me.

    4. Re:Probably not. Sorry. by rfunches · · Score: 0

      - Various other major bugfixes, particularly a fix to the "can't alt-tab out of full-screen mode" bug, which was present in FFXI as well.

      Would people stop propagating this myth that Alt+Tab is a bug? It's not a bug and Square-Enix said so. The PC version of FFXI was intended to be full-screen only without the ability to Alt+Tab, and the linked notice clearly implies it was implemented to prevent the use of cheating tools. (The effectiveness of that is beside the point.)

    5. Re:Probably not. Sorry. by Anonymous Coward · · Score: 0

      Not being able to do multiple things on a computer at once is ridiculous. And trying to prevent cheating tools is also stupid. People will attempt it anyway.

    6. Re:Probably not. Sorry. by Torvac · · Score: 2, Insightful

      for ffxi maybe, but for ffxiv its lame excuses, nothing more. i play windowed and my client crashes when i minimize/maximize the game.

    7. Re:Probably not. Sorry. by Pharmboy · · Score: 2, Insightful

      But are they spending time fixing the game, or their reputation? Politicians are famous for the latter (and Apple, as of late). The former requires a bit more thought and time.

      --
      Tequila: It's not just for breakfast anymore!
    8. Re:Probably not. Sorry. by Anonymous Coward · · Score: 0

      You don't understand this game's director. He is a master of causing battered wife syndrome.

    9. Re:Probably not. Sorry. by _xeno_ · · Score: 4, Informative

      If it's not a bug, then Square Enix is hopeless. It's that simple.

      If Square Enix doesn't think that Alt-Tab crashing the game is a critical bug that must be fixed by the next release, then, well, there's no hope for them, because they'll never get to the other glaring "this is a PC and not a console" issues.

      Plus, here's a challenge: explain how crashing on Alt-Tab prevents cheating. The simple fact of the matter is that it doesn't, and even if it did, people were able to release programs that windowed FFXI, thereby making the whole "Alt-Tab" issue moot.

      The real reason Alt-Tab crashes the game is because the PC engine is amateur hour. Handling Alt-Tab in Direct3D is annoying, because it basically means that you have to reload everything into the GPU. The easy solution is to say "screw that" and just crash. It's fairly obvious which route Square Enix went.

      If Square Enix wanted to fix the game engine, they should just throw the entire thing out and license Unreal or another game engine. Their current engine is hopeless. But it's the whole "not invented here" thing taking over, so we'll never see a capable PC game from them.

      I was hoping that their experience in FFXI would have taught them some lessons on how to make a PC game, but it's obvious that it hasn't even taught them lessons on how to run an MMO.

      I'd love to see them make a competent Final Fantasy-based MMO, but their current offerings show that they're incapable of doing so. It's kind of sad - Final Fantasy XI showed that there is potential in a Final Fantasy MMO, but it along with Final Fantasy XIV have proven that Square Enix will never be able to realize that potential.

      --
      You are in a maze of twisty little relative jumps, all alike.
    10. Re:Probably not. Sorry. by vadim_t · · Score: 2, Interesting

      It's not a bug in the implementation, if it's coded according to spec. However, most people would say that it's a bug in the specification.

      I'm also pretty sure it violates some sort of Windows Logo or similar requirement.

    11. Re:Probably not. Sorry. by Rogerborg · · Score: 1

      There is no different to the users between a bug and a flaw-by-design. The nomenclature is irrelevant.

      --
      If you were blocking sigs, you wouldn't have to read this.
    12. Re:Probably not. Sorry. by negRo_slim · · Score: 1

      Everquest was the same way about Alt+Tab, you could do it, but you couldn't come back. Many swears were shouted to the heavens due to a stray press of the Win Key.

      Never viewed it as too big a deal, if you really need to alt+tab out then you aren't really playing your game anyways.

      --
      On the Oregon Cost born and raised, On the beach is where I spent most of my days
    13. Re:Probably not. Sorry. by Blakey+Rat · · Score: 1

      If the program crashes at all, it's a bug.

      If the program allows windowed mode, and still crashes on alt-tab, it's a bug. (After all, if the goal was to prevent the user from running "cheating tools", then you could still run those with FFXI in windowed mode.)

      All you're saying is, "it's a bug they don't care to fix." Either because they're too incompetent to fix it, too lazy to fix it, or genuinely believe crashing on alt-tab is the best action to take. If their software is so insecure that people can steal passwords *simply by running another program at the same time*, then:
      1) Preventing alt-tab won't fix that anyway
      2) They need to fix their program's shitty security

      The "cheating tools" crap is just crap... I'm surprised they found a single person gullible enough to believe it!

    14. Re:Probably not. Sorry. by X0563511 · · Score: 1

      I tried FFXI.

      Being that there is no more trial, I had to pay for it to try it.

      Complete waste of time. It took me hours to get the peice of shit to play... and I couldn't figure out how to do a damn thing once I started. No manual, no useful in game prompting (it seems it assumed I knew how to do basic stuff) ... I tried just about every key and key combination I could think of, mouse clicks etc - and I couldn't do anything useful -at-all-.

      Not much of a reputation to foul...

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    15. Re:Probably not. Sorry. by X0563511 · · Score: 1

      Does it even run in a normal screenspace? FFXI wanted to run at some half-assed 1024x1024 (then scale up to the monitor resolution) system. WTF.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    16. Re:Probably not. Sorry. by Tridus · · Score: 4, Insightful

      It does. Being able to alt+tab without crashing is a fairly basic requirement. See: http://msdn.microsoft.com/en-us/library/ee417691(VS.85).aspx

      "Games must not attempt to disable standard task switching. Games must not disable the ALT+TAB keyboard shortcut. Games are allowed to disable accessibility keyboard shortcuts, as described in Disabling Shortcut Keys in Games. "

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    17. Re:Probably not. Sorry. by _xeno_ · · Score: 1

      Both - it now defaults to the "display" resolution and the "world" resolution (I forget what they call it) being the same thing. And you can set the "world" resolution to be any standard resolution.

      But it still does that weird "scale up" thing if you tell it to.

      --
      You are in a maze of twisty little relative jumps, all alike.
    18. Re:Probably not. Sorry. by Tridus · · Score: 3, Informative

      Then they're fucking morons, and anybody who believes them is a moron fanboy.

      Alt+Tab is one of those core windows things. It's REQUIRED for GFW certification. Even if you want to disable it, the correct way to handle it is to pop up some kind of message about blocking it, not just crashing.

      Crashing happens when the engine can't handle what the user is doing, which is the real problem. They didn't deal with this bug, and now they're coming up with a bullshit excuse to try and cover their asses. Sadly, it's always true that there's at least one raging fanboy who will believe anything a developer says, no matter how retarded it is.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    19. Re:Probably not. Sorry. by Gamer_2k4 · · Score: 1

      if you really need to alt+tab out then you aren't really playing your game anyways.

      Well, yeah. There's often quite a bit of down time in MMORPGs, time that could be spent doing something else. If I'm waiting for a party, I don't want to have to sit and stare at the game screen during the entire time.

    20. Re:Probably not. Sorry. by Tridus · · Score: 2, Insightful

      Yeah, because you might not need to go start up Ventrilo, or look something up, or wait while flying somewhere, or wait for a party, or take a break during a raid...

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    21. Re:Probably not. Sorry. by squidguy · · Score: 1

      If Square Enix wanted to fix the game engine, they should just throw the entire thing out and license Unreal or another game engine. Their current engine is hopeless. But it's the whole "not invented here" thing taking over, so we'll never see a capable PC game from them.
      Umm...not a Square Enix fanboy, but Just Cause 2 is made by them and seems to run fine on a PC...as does alt-tabbing. Perhaps they are using a different engine (don't know for sure) for JC2, but have found it largely glitch free aside from an occasional invisible wall GPU glitch.

    22. Re:Probably not. Sorry. by _xeno_ · · Score: 2, Interesting

      Just Cause 2 was published by them, it was made by Avalanche Studios and Eidos (according to the Wikipedia).

      Square Enix has this weird publisher/developer mix thing going for them. I think they realize that as a developer they're sinking, so they're moving into publishing instead.

      --
      You are in a maze of twisty little relative jumps, all alike.
    23. Re:Probably not. Sorry. by St.Creed · · Score: 4, Interesting

      Never viewed it as too big a deal, if you really need to alt+tab out then you aren't really playing your game anyways.

      The developers were with you on that. And that's one of the reasons why World of Warcraft blew the competition out of the water.

      I played several games before WoW came out. Horrible, bug ridden messes (EVE Online was the worst offender here, although it kinda survived despite that. But the day before release they patched it and they actually re-introduced most bugs from the last 3 patchrounds). And it was accepted because "everyone did it like that".

      And along came Blizzard with the beta for WoW - and it didn't crash. It just ran. Flawlessly. My friends and myself all bought it and played it for years because we could see the quality control behind it and thought "if something's wrong, they'll fix it - because they've already shown their level of commitment". I think I've had about two crashes over the years - both caused by addons, not the game itself.

      Seriously: this attitude that you can deliver a subpar product because, hey, there is no choice anyway - look where it got WAR? Everquest? Star Wars Galaxies? Tabula Rasa? Earth and Beyond? All gone. And Final Fantasy is next, and that's not just because of ALT-Tab, but because of what that attitude tells me as customer about their customer care. Or lack of it.

      --
      Therefore, by the (faulty) logic you're using, you're just a cow with a keyboard - osu-neko (2604)
    24. Re:Probably not. Sorry. by springbox · · Score: 2, Interesting

      Have you ever played FFXI before? Most of your time in the game involves long periods of waiting, so being able to look at a website while doing so is actually a good thing.

    25. Re:Probably not. Sorry. by szemeredy · · Score: 2, Interesting

      As far as in-house developed games go, Square Enix has always had a bad track record when it comes to MMO PC performance. They have made improvements in recent years, but only when using someone else's game engine: The Last Remnant (Unreal Engine 3 and Steamworks) and Gyromancer (Bejeweled Twist) both run quite well on PC.

    26. Re:Probably not. Sorry. by geekd · · Score: 4, Funny

      Most of your time in the game involves long periods of waiting

      sounds like a great game.

    27. Re:Probably not. Sorry. by Anonymous Coward · · Score: 0

      I agree WOW was great for a long time. (and the game itself is still great). However there has been black screens of death, and all sorts of other 'this game won't play on my system or crashes lots' issues creeping in within the past 1 1/2 years.

      To me the engine has been degrading slowly. FF XIV for sure won't be the one to take down WOW. But perhaps another will someday :}

    28. Re:Probably not. Sorry. by Anonymous Coward · · Score: 0

      EQ is doing fine for a 11 year old game. Never liked it myself, but a new expansion every few months or so means that a lot of people do. You should show the game some respect, since without it Blizzard wouldn't know where to "borrow" ideas for their MMO from.

      EVE is doing fine, as they've managed to iron out all the bugs a while after release. The game's been growing ever since. Just because it doesn't have millions of active subs, doesn't mean it's a bad game.

      Unlike TR and E&B, SWG and WAR haven't been cancelled. Yet.

      WoW wasn't as perfect as you picture it, especially for a game developed by a company with enough budget to buy out all of the aforementioned games and cancel them one by one just for the fun of it; densely populated zones lagged and crashed, whole servers lagged and crashed, people had to wait in queues. I wouldn't exactly call that flawless performance.

    29. Re:Probably not. Sorry. by Anonymous Coward · · Score: 0

      WAR? Everquest? Star Wars Galaxies?

      Uhm - all still active, even if they aren't setting the world afire. Tabula Rasa is gone, and I've never even heard of that other game but:

      WAR - set to recieve a new RVR pack before years end.
      Everquest - Just recieved it's like 15th(?) or so expansion pack, which seems to be released like clockwork on a yearly basis.
      Galaxies - uhm, no clue there really, but I know its still around! At least until all the playerbase jumps to the new Starwars MMO

    30. Re:Probably not. Sorry. by KDR_11k · · Score: 1

      Square used the Unreal Engine for some other games IIRC but it's not designed for MMOs, you can shoehorn it but I don't think that would be a neat fit either.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    31. Re:Probably not. Sorry. by KDR_11k · · Score: 1

      To be fair ArmA 2, a PC-only game, also allows separate 3D rendering and output resolutions. Lets you overlay a higher resolution HUD on the scene if your PC can't render the game at your screen's resolution.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    32. Re:Probably not. Sorry. by Anonymous Coward · · Score: 0

      You haven't played the latest WoW patch, then. 4.0.X is a crash/freeze-fest. It's terrible.

    33. Re:Probably not. Sorry. by Tukz · · Score: 1

      It's not a "weird" publisher/developer mix.
      EA does the exact same thing.

      EA is both a publisher and a developer (albeit in subsidiaries).

      Although, I do agree that Square Enix have been going down hill on the developer side for a while now.
      After the merger, things just seemed to go bad, don't know why.

      Squaresoft and Enix were both good game companies.

      I blame the "westernization" thing SquareEnix got going on these days.

      --
      - Don't do what I do, it's probably not healthy nor safe. -
    34. Re:Probably not. Sorry. by ZorinLynx · · Score: 1

      The right way to handle alt-tab is to run the game in a borderless window that is exactly the same dimensions as the screen, centered on the screen. As far as the user is concerned, the game is running full screen.

      However, you can trivially alt-tab out. Valve's Source Engine games can do this with some command line options. It works really well as you can still multitask on your machine while playing. I've also noticed no performance decrease.

      Interestingly enough, Source games run like this *by default* on Mac OS X; after experiencing issues with full-screen games crashing on Macs in the past when switching to and from them, I can see why they did this.

    35. Re:Probably not. Sorry. by Anonymous Coward · · Score: 1, Funny

      I agree, politicians should spend more time fixing their video games.

    36. Re:Probably not. Sorry. by damien_kane · · Score: 1

      So use the Crytek engine. Aion seemed to use it easily enough.

    37. Re:Probably not. Sorry. by Rakarra · · Score: 1

      I played several games before WoW came out. Horrible, bug ridden messes (EVE Online was the worst offender here, although it kinda survived despite that. But the day before release they patched it and they actually re-introduced most bugs from the last 3 patchrounds). And it was accepted because "everyone did it like that".

      And along came Blizzard with the beta for WoW - and it didn't crash. It just ran. Flawlessly. My friends and myself all bought it and played it for years because we could see the quality control behind it and thought "if something's wrong, they'll fix it - because they've already shown their level of commitment". I think I've had about two crashes over the years - both caused by addons, not the game itself.

      What? That comes close to revisionism.

      First, most of the MMOs that have come and gone came out in reaction to the success of Everquest and, more-so, World of Warcraft. I was surprised to see that EVE (2003) had been out so long, predating World of Warcraft (2004). But Conan, FF11, LOTR Online, Everquest 2, Warhammer, all were supposed to be the Warcraft-killers. Warcraft built off the success of Everquest and Ultima Online, but most of the buggy incomplete MMOs came out later.

      When World of Warcraft came out in late 2004, to call it simply buggy and incomplete would be a bit generous. The world content was complete, but character classes weren't -- the majority of the patches for the next eight months fixed, finished, and redesigned each character class one by one. And the server instability was legendary -- several times Blizzard had to give the entire player population for a good chunk of the servers free weeks or months of playtime because the servers would lag out entirely or just up and crash. Penny Arcade awarded World of Warcraft their game of the year award in 2004 and then retroactively removed that award a few months later because the game was almost unplayable. 6-9 months after release and after a number of server upgrades and game patches and the game was thoroughly playable. For some time though it was rough. The Burning Crusade in early 2007 was a smoother upgrade (probably because the expansion had to be delayed, losing Blizzard the Holiday season), and Wrath of the Lich King in late 2008 was smoother still. The recent 4.0 patch, once I had actually patched the game (the fully-downloaded patch took hours to install), went well at first. Tuesday night it was as if no patch had taken place... no game crashes once I'd removed all my addons (which I fully expected I'd have to do) and no server crashes on my realm. Since then, though... mmmm. Icecrown is a bit unstable, and interacting with almost anything that turns your cursor into a gear icon (mage tables, summoning stones, the teleporter in ICC, fish feasts) causes half the clients to outright freeze.

      The difference though was that the game was well-designed enough and -fun- enough from a gameplay perspective that people were willing to tough out the initial headaches, since the first several months of WoW were a doozy.

    38. Re:Probably not. Sorry. by Nalgas+D.+Lemur · · Score: 1

      If Square Enix wanted to fix the game engine, they should just throw the entire thing out and license Unreal or another game engine. Their current engine is hopeless. But it's the whole "not invented here" thing taking over, so we'll never see a capable PC game from them.

      Oddly enough, they have already used UE3 for The Last Remnant, and the Windows version of it runs substantially better than the 360 version. It's still got a few issues, but it's a vast improvement over most stuff they've released for Windows over the years. For the past decade or so, it kind of feels like Squeenix has been a lot more willing to do things like that differently in smaller games or ones that aren't in one of their top tier franchises, while the teams making most games with Final Fantasy in the name, for example, are increasingly out of touch with reality.

    39. Re:Probably not. Sorry. by Anonymous Coward · · Score: 0

      Exactly. But the fact that it's NOT par for the course is why it's exceptional. From the OP, it sounds like thats how some of these other games run full time.

      And even though 4.0.1 is a mess, and it's extremely frustrating, I know that within a couple weeks Blizzard should have the issues fixed. Some other companies would say "sorry, we already pushed that out the door, see ya!"

    40. Re:Probably not. Sorry. by Acaeris · · Score: 1

      FF11 was before WoW, I went from the European beta for FF11 (after US release and well after the Japanese release) to the US WoW beta so I'm certain of the timing. As for WoW's bugs, the thing is, the bugs were in terms of balance or abilities not working correctly, things that felt minor in comparison to FFXI's client repeatedly crashing, PlayOnline refusing to download an update from the server it had just connected to to check if there was an update. So yes, WoW was buggy, but you only noticed once you hit level 30+ whereas most other MMOs of the time (and FFXIV now) are buggy as hell before you even get into the game, so first impressions are much worse than for WoW.

  2. There aren't enough fixes in the world for this by Lord+Byron+II · · Score: 3, Informative

    From the reviews I read it sounds like the entire concept was borked. The game itself is buggy, the installation is a mess, the game play is boring and tedious. One review I saw showed a five minute gameplay clip where the character was being relentlessly attacked by butterflies.

    1. Re:There aren't enough fixes in the world for this by poetmatt · · Score: 1

      actually, no. The concept was great. The implementation was shit.

      Menus that are 9-15 deep, where you can't move while navigating them is beyond retarded. There is zero reason square had to design things like that except "it was for the console" and thus they bombed.

    2. Re:There aren't enough fixes in the world for this by Moryath · · Score: 4, Insightful

      The underlying problem is, Final Fantasy doesn't belong in an MMO. And after the way FF13 ("world's most advanced corridor simulator, fuck even the illusion that you have sidequests") turned out, Square had better turn things around in a big way or 15 will be the final nail in the franchise.

    3. Re:There aren't enough fixes in the world for this by numbski · · Score: 1

      Glad to see at least someone agrees with me on 13. Final Fantasy 12 hit what I feel to be the pinnacle of FF's battle system. It took some getting used to at first, admittedly. Once you have all of the gambits, the thing almost plays on remote control - BUT, at least it's a remote control that you choose.

      FF13? Auto-Battle. Auto-Battle. Auto-Battle. Can I choose what they do when I hit Auto-Battle? No? Herky-jerky in-and-out of the battle system, which in FF12 became a seamless thing.

      HUGE steps backwards on both of these titles apparently, because I just don't play MMO's. Get the battle designer from FF12, and make sure he heads up all of the action sequences in FF15. Story seems to be fine for FF13 - it's just the complete lack of a compelling action/battle sequence (or free-roaming of any type, really). Get back to the open world. That's what FF has always been. Tweak the battle system if you must, but DO NOT force this game into linearity.

      --

      Karma: Chameleon (mostly due to the fact that you come and go).

    4. Re:There aren't enough fixes in the world for this by santiagodraco · · Score: 1

      The problem isn't with the franchise or the lore not belonging in an MMO. In reality the lore is perfect for an MMO, it's rich and it provides for a very diverse base to build exactly what an MMO needs, depth and story. The problem is 100% one of implementation and the completely disregard for the proper way to build an MMO in the first place.

      SE flat out didn't listen to the audience through beta when the vast problems were pointed out, very clearly. Simple things like the "locking" into an encounter where you can't even move your camera up and down (who the fuck thought of that) and not having jumping (and being forced to run around even the smallest bumps in the road or geography) to more serious issues like the complete lack of any depth whatsoever in the quests and story.

      I mean seriously they didn't need to build another WoW but they CERTAINLY should have been building a game that contained the kinds of things that have been refined over years and years of all kinds of MMOs that present the user with an intuitive and somewhat "standardized" interface and interaction model.

      SE failed FFXIV not the franchise or lore. It could have been great had they listened and learned from the past instead of being arrogant and closed to any outside influence and taking the "if it ain't created here we don't want it" approach to the design of the game.

    5. Re:There aren't enough fixes in the world for this by Anonymous Coward · · Score: 0

      Yeah, you can tell the game is fucked: it has literally no fanbois.

      Seriously, go through this story and the previous story, and you'll find that literally no one defends the game.

      OK, so maybe that's just Slashdot, but even on Kotaku, no one is willing to stand up for the game. No one likes the game. There are no good reviews of it, anywhere. The best people are willing to say is that it might be a playable game in a year.

      It's all over. Square Enix should just admit that they blew it and just close the doors on it. They have until December 7th to fix the game, and they've already announced that they'll miss that deadline. So forget it - it's all over.

    6. Re:There aren't enough fixes in the world for this by Omestes · · Score: 2, Interesting

      What lore?

      Last time I checked Final Fantasy didn't even have a continuing story, each game is stand alone and completely unrelated to every previous game (not counting the fan service sequel on the PS2)

      But then again I gave up on Final Fantasy after IX, when I noticed that my love of the game was almost 100% NES/SNES nostalgia. The only thing I miss about the series (and JRPGs in general) is that their great for being lazy, you don't have to actually do combat, you just navigate menus. Sometimes that is all I want. But Final Fantasy got boring, all of its stories are almost purely political now, and I really don't care about fictional politics. I miss the general tropes of "Giant Evil Guy Wants to Be God, something something something crystals... oh dear, a demon!" Sure, I suppose that isn't as deep as "the country of something wants to conquer the good country of something else, but a silly looking hermaphrodite saves the day!"

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    7. Re:There aren't enough fixes in the world for this by IICV · · Score: 1

      Well I mean just look at all the previous Final Fantasies - they're literally the anti-MMO. No options, no sidequests, no choice; your only states are advancing the main plot or grinding. Even when you're given the ability to roam freely over the entire planet, the only thing to do is advance the plot.

      Yes, they'll occasionally throw in some sidequests, optional bosses or what have you, but those are inevitably tiny and stunted. A single boss battle, a couple of characters, that's pretty much it. Sure, Final Fantasy VI had that one segment where you're playing as Celes and have to gather people back up, but I think that one part is the most sidetrack-heavy part of any Final Fantasy and even then it's kind of weaksauce in terms of the whole "sidequest" thing.

      Basically, I don't understand why Square thinks they can come up with a reasonable MMO using the Final Fantasy development group. Being mainly linear is fine in a single-player game (because after all, the world does revolve around you), but not so much when either every other player in the MMO is following the exact same script as you at the same time, or things are so heavily instanced that you rarely see anyone else.

    8. Re:There aren't enough fixes in the world for this by tsm_sf · · Score: 1

      It's amazing that people still don't realize how important jumping is to game immersion. It's usually the main way you interact with the z axis in a game.

      --
      Literalism isn't a form of humor, it's you being irritating.
    9. Re:There aren't enough fixes in the world for this by Ultra64 · · Score: 1

      Why do you think you can't move while navigating menus? I do it all the time.

    10. Re:There aren't enough fixes in the world for this by Daetrin · · Score: 3, Interesting

      Well part of the problem is that everyone agrees FF13 was rather busted, but people can't agree on _how_. I loved the open world of FF12, but i _hated_ the combat engine. Just program the AI and sit back and do nothing. I thought FF13 actually fixed the combat, at least _after_ the 10-20 hour "tutorial" was finished. I do miss the turn based battles (though that was something FF12 didn't have either) and not being able to directly control the other characters, but at least i felt like i was actively involved in the combat. To me a great game would be FF12's world and story (except maybe focused on Basch instead of Vaan, like they'd originally planed) but FF13's combat and leveling. Or FF10's combat and leveling. Anything but the boring mess that was FF12's system.

      Obviously that kind of game wouldn't appeal to you however, which is why Squenix is always going to be upsetting _someone_ when they make a new game. It's kind of unfortunate however when they manage to upset _everyone_, which seems to have happened somewhat with FF13 and even more so with FF14.

      --
      This Space Intentionally Left Blank
    11. Re:There aren't enough fixes in the world for this by Anonymous Coward · · Score: 0

      You can move while in menus in FF11, d-pad handles menus, left-stick moves, right stick handles camera. Works the same on a PC. Looking at the update notes:

      The late-November version update will include the addition of a feature that will allow players to sort their inventories.
      A player's current coordinates will now be displayed on the main map
      Players will be able to relay their current coordinates to others using the text command
      Controller functionality will be added to the log window
      Players will be able to use Ctrl+R to send instant replies to /tells
      Players will be able to adjust the font color for various chat modes
      A Loot List icon will be added
      A Loot List option will be added to the System Menu
      Previously completed quests will now appear in players' journals
      Several new functions will be added to the keyboard, such as a key used for targeting NPCs

      All this stuff was in FF11... if they used the same engine, or a modified version of it, for it to be missing they had to actively break what they started from. Who would think any of this needed to be removed?

      Clearly, none of the people in charge of what gets added in / removed are forced to play the game. It's easy to **** up something you don't have to live with.

    12. Re:There aren't enough fixes in the world for this by __aatirs3925 · · Score: 0

      I think that the Star Ocean series has perfected what a dynamic battle system should be like by now. I can't say that Star Ocean 4 was better than the third one but the combat system was improved, that is if you weren't playing on 1080p where the game would constantly crash on the 360 (no probs on the ps3 version as far as I hear). More games needs to have this kind of combat engine and I think that is what square-enix is looking for, for a FF game. Right now it just feels as if they are creating sonic games where they're not sure where they need to be taking Final Fantasy and wing things out for the masses. Final Fantasy 13's battle system could have been much better if you didn't have to be near the end of the game to change your party members, leader, and have a reasonable range of skills and items. The problem is that the currency wasn't really available to afford much of the available items, and even then you didn't have stat boosting items which would have in my opinion made the battle better. Although, you don't really fight too much in the game like previous FF games and I couldn't beat FF12 because I got tired of the battle engine being so terrible. FF9 was the last great FF game in my opinion and whoever says that FF8 was terrible needs a good kick in the nuts.

    13. Re:There aren't enough fixes in the world for this by Anonymous Coward · · Score: 0

      > Final Fantasy 12 hit what I feel to be the pinnacle of FF's battle system.

      Honestly, I always liked FF5 the best for that. Rather than having to learn stuff for each character, you can just collect the spells and level up until you're able to use them, which avoids the grind found in later titles where you have to teach the same damned blue magic (or whatever) to X different people. But I guess it's a matter of opinion.

    14. Re:There aren't enough fixes in the world for this by The_mad_linguist · · Score: 1

      Last time I checked Final Fantasy didn't even have a continuing story, each game is stand alone and completely unrelated to every previous game (not counting the fan service sequel on the PS2)

      Well, there's Gilgamesh, but he's a bit of a special case.

    15. Re:There aren't enough fixes in the world for this by reddwar · · Score: 1

      The combat in FF12 I didn't mind too much, the inability to invert the X axis directions was what threw me off the game.

    16. Re:There aren't enough fixes in the world for this by damien_kane · · Score: 1

      There have been a lot of sidequest options in quite a lot of the FF games; Granted, many are pokemon 'gotta catch'em all' style, but they are there.

      III, IV, V, VI - Ultimate weapons (Ragnarok, Murasame/Masamune, genji armor), different jobs unlocked, etc.
      VII - Casino to gain extra materia, Chocobo racing/breeding as a leadin to the final summons (bahamut, KotR), the Weapon (Ruby, Emerald) additional bosses to gain the most powerful materia in the game, and the quests for the Ultima weapons, Lvl4 Limit Breaks, Weapon/Magic breaks (do more than 9,999/hit)
      VIII, IX I didn't play much, but 8 had that stupid card game, a bunch of hidden summons, extra weapons, optional bosses (with decent drops), 9 probably similar.
      X - Side quests to get all the ultimate weapons, ultimate weaponskills, extra summons. Pokemon style monster hunting to fight the hardest (NA version) monster in the game in the monster arena (Nemesis), and in the International version there was the entire Dark Anima quest line (refight all the animas, except boosted to do massive amounts of damage and have millions of hitpoints), finally fill the sphere grid (bonus points if you can get everything up to 255 for all characters)
      X-2 - Dressphere upgrades, weapons, summons, etc
      XII - Summons, weapons, the entire monster-hunt line, etc
      XIII - Collection of robot parts, NM hunts/special jobs, etc

      There's always been a lot you can do in those games besides the base storyline, and more often than not the talking to NPCs to advance those side-quests (if you're not just running through a walkthrough) open/explain more of the lore and history of each world.

    17. Re:There aren't enough fixes in the world for this by numbski · · Score: 1

      Yeah, I'm not amused by the implementation of the jobs systems in the modern titles. Personally, I like the way FF4 handled that best. People have innate abilities. You grow those innate abilities. Granted, I didn't play 5 very much, but if it was simply an extension on that to where if you were a Knight but wanted to learn Ninja abilities, you could switch jobs, but be a very low-level Ninja until you leveled up as that.

      I don't like the plug-and-play abilities like FF7 had. FF6 was *okay* - you had to spend time with a particular esper if you wanted to learn certain magics.

      These "grids" are silly. They give you transparency and choices as to how you want to level up, and yes - a character's natural tendencies do wind up being exposed, but it is still an unneeded level of complexity. The license system of FF12 was particularly bad. I hung out in the Bujurban Mines for an hour or two grinding away, and all of a sudden I have licenses for anything and everything for everyone. (I'm exagerating a touch, but still - I think I hung out there until I had the Charge ability for everyone).

      --

      Karma: Chameleon (mostly due to the fact that you come and go).

    18. Re:There aren't enough fixes in the world for this by numbski · · Score: 1

      Huh? I inverted mine....?

      --

      Karma: Chameleon (mostly due to the fact that you come and go).

    19. Re:There aren't enough fixes in the world for this by Acaeris · · Score: 1

      Although the main games are completely separate stories there are actually 2 consistent settings in the FF universe. There is the MMO setting (Giants, Elves, Cat People and their various backgrounds) and the Ivalice setting (Rabbit people, Sky Pirates, Lizard People, etc). Admittedly, by switching world but maintaining setting all FFXIV actually has is some races but no real background. Ivalice (used in Vagrant Story, FFTactics, FFTactics Advanced and FF12) has a lot more background and I personally think is the better setting.

  3. All I see... by SudoGhost · · Score: 2, Funny

    Is it sad that those little characters on the side didn't make me think of Final Fantasy, but 8-Bit Theatre instead?

    1. Re:All I see... by twidarkling · · Score: 3, Funny

      Since those are from a 16-bit FF game, yes, it is sad.

      --
      Canada: The US's more awesome sibling.
    2. Re:All I see... by damien_kane · · Score: 1

      8BT brought in some of the 16-bit toons, though, as other parties (many of the characters from FFIV-J/FFII-U made appearances throughout the comic)

  4. Just let it die.... by Anonymous Coward · · Score: 0

    Then use a phoenix down.

    1. Re:Just let it die.... by damien_kane · · Score: 1

      If it's undead, use the phoenix down first...

  5. Must be an MMO by Anonymous Coward · · Score: 1, Insightful

    Those are never finished when they release them.

  6. SE Stole My Play Time by ThePolkapunk · · Score: 4, Interesting

    I already stopped my subscription to FFXIV. Even though I still had two weeks left before 30 day trial would've been over, they already disabled my logon. To me, this seems inexcusably bad. I paid for the game, which includes 30 days and they haven't given that to me. There's no way I'll be coming back.

    --
    Dear diary: Today I stuffed some dolls full of dead rats I put in the blender.
    1. Re:SE Stole My Play Time by hedwards · · Score: 2, Insightful

      Unfortunately, that's not that much worse than the status quo. Subscription based services rarely if ever give you money back for unused time if you cancel early. Carbonite kind of pissed me off in that the service seemed fine through the trial, but later on when it was trying to cope with more data I started to see problems which you wouldn't see during the trial.

      But outright disabling the account before the paid time is up is dickish.

    2. Re:SE Stole My Play Time by JorDan+Clock · · Score: 2, Interesting

      Refunding for unused time? Yeah, that's pretty much never done. But so is blocking use of an account just because you cancelled your subscription before your paid for time is up. In fact, this is the first time I've ever heard of a game (or any other subscription service) working like this. It's like Square-Enix has never bothered to even READ about another MMO beside FFXI and is trying to reinvent the wheel. Only its a square.

    3. Re:SE Stole My Play Time by mrmeval · · Score: 1

      That's actionable, you should check and see if a hungry shark...er lawyer can cobble up a class action suit for all the other people they've done that to and force attorney's fees and a full refund.

      --
      I'd go on a Vegan diet but the delivery time from Vega is too long. --brownkitty
    4. Re:SE Stole My Play Time by Tridus · · Score: 3, Insightful

      Square is a highly insular company. They seem to think that they still know what they're doing and that the market hasn't moved on from 2003. There's no excuse for a UI this terrible in 2010 when you can do better simply by ripping off what everyone else is doing.

      FF 11's UI was bad for its time. For a modern game it's a disgrace.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    5. Re:SE Stole My Play Time by Killall+-9+Bash · · Score: 1

      Usually, if you read the fine print, the 30 day trial 'offer' is only valid if you pay for at least one month of service. The fact that he could cancel his account before actually paying any money is what's unheard of. They're still dicks, but not as big dicks as they could be.

      --
      "Prediction: within 10 years, Windows will be a Linux distribution." Me, 7-6-2016
    6. Re:SE Stole My Play Time by hvm2hvm · · Score: 1

      Blizzard doesn't do that. If you get 30 days from the subscription you keep them even after you cancel it. I used the subscription method because I could pay 30 days at a time (my schedule is variable). And then I'd often cancel weeks in advance because I wasn't sure I could be playing another 30days after the first month and didn't want to forget and have them billing me for nothing.

      --
      ics
    7. Re:SE Stole My Play Time by Rogerborg · · Score: 1

      The size of their dickishnes is dwarfed by the magnitude of their stupidity. The guy is already a customer, but instead of trying to retain him, they (effectively) tell him to go fuck himself. It's bad business sense - retention is far cheaper than recruitment. Especially while your ex-customers are warning off potential ones.

      --
      If you were blocking sigs, you wouldn't have to read this.
    8. Re:SE Stole My Play Time by Blakey+Rat · · Score: 1

      The size of their dickishnes is dwarfed by the magnitude of their stupidity. The guy is already a customer, but instead of trying to retain him, they (effectively) tell him to go fuck himself. It's bad business sense - retention is far cheaper than recruitment. Especially while your ex-customers are warning off potential ones.

      At this point, reading this thread and others about FF13, it's not even a surprise. It's like Square Enix, in the last 2 years, has completely and utterly flushed away all customer goodwill, at least outside of Japan.

      The speed at which they've accomplished this is pretty remarkable-- even RealPlayer took longer than that before all their customers hated them!

    9. Re:SE Stole My Play Time by ukyoCE · · Score: 1

      Refunding prepaid time isn't something I really expect, but keeping the account active until the prepaid time is up may even be a legal requirement. I won't pretend to be a lawyer though.

  7. The game needs more time... by Wain13001 · · Score: 5, Informative

    As a long time player of FFXI, as well as several other MMORPGs, my feelings were that a lot of the highly negative reviews were really harping on subjects that for the most part were irrelevant. That being said there is a LOT of work necessary to get this game going. I was about to cancel my subscription and wait 6 months and see where they were at.

    AH, Interface issues, Repeating terrain graphics are all things that actually didn't matter much to me. I don't mind having to learn a new way of doing things for a new game. What got me frustrated quickly was that the world seemed to have no content.

    One of the things I like about FF games is that when you're in a large city it tends to be well-developed, with lots of weird little quests among various townsfolk, and lots of hints about up and coming content that you won't see for hours, levels, or even at all depending on how you play. None of that is present in the game currently. Every step of the one major town quest (which is a chainquest) feels like a tutorial exercise (which it is of course)...not like environment deepening material.

    The world is simply not alive enough. If you run around outside there are few monsters...no killer bunnies...95% of the mobs are instantly generated for a specific person's grind-quest and aren't attackable by anyone else.

    I love FFXI, I love slow worldly feeling MMOs and regular RPGs, but at this point the game is a series of grindy-quests that you pick and choose at with no end-goal in sight...there is one story-arc quest line that gives you very little and reoccurs in your progression extremely infrequently.

    At the moment the game feels like they got their basic systems down, but they've got nothing actually in the game that's game-like yet.

    1. Re:The game needs more time... by _xeno_ · · Score: 1

      You're kidding about the missing AH not being an issue, right? The entire crafting system in the game is set up to have higher level crafters creating materials for lower level crafters to use, along with crafts requiring materials from different crafting classes to create things. With no auction house, and a completely nonfunctional marketplace system that they have no intention of fixing, this makes crafting basically impossible.

      Throw in the fact that basically all new gear comes from crafting, and you've got an incredibly broken system: crafters can't get the materials they need, noncrafters can't buy the gear that they want from crafters. An AH is essential to the game they set up, I have no idea why they decided to leave it out.

      What I wanted from FFXIV was an updated FFXI for modern systems. I was hoping for a version of FFXI that learned the lessons that WoW taught the industry.

      What we got was a game that didn't even learn the lessons Square Enix learned from FFXI. Most of the "new features" being added are things that FFXI already did.

      Why they released the game this early I have no idea, but my best guess is that they simply don't care about PC users. This is a PS3 game first and foremost, and their "real" audience is Japanese PS3 owners. So they have a paid beta to get the system ready for the March PS3 release.

      That being said, even if you're using a PS3-style controller to play the game, the UI is still incredibly clunky and unusable. So, uh, yeah.

      Is it possible to reshape the game into something good? I have no clue, honestly: the game has a few good ideas hidden in it. The guildleve system would be a good idea if the concept were to limit the amount of gil generated over time. The problem is that there's nothing else to do other than grind guildleve quests - they needed to combine it with other content.

      Likewise the crafting system could be good, if it were backed with a functioning auction house. But it isn't and there is no plan to add one.

      So we're left with a game where even the good ideas become bad ideas. And while it's nice to hear that they'll address some of the UI issues, they seem to have completely ignored the elephant in the room: there's nothing to do in the game even if the interface were to be fixed.

      --
      You are in a maze of twisty little relative jumps, all alike.
    2. Re:The game needs more time... by Wain13001 · · Score: 1

      I'm not saying the AH isn't an issue, just that it isn't one that concerned me terribly, I have no doubt that even if square wasn't planning to keep working with their current market system in hopes to replace the AH idea that players would work out a way to handle the situation.

      The fact that people are still arguing about whether or not an AH is necessary (there are people in both camps), and that square is trying to find a new method shows me that this overall is a mild point...it is being worked on and developed and players are being asked to try new things...as I said before I have no problem with trying new things.

      If my major disappointment in a game was that it's difficult to find the right things to buy or to get my stuff sold...to me that's not much of a complaint for a game unless I'm playing some kind of stock market simulator...it's just an annoyance that could be willingly overlooked and dealt with if a game has sufficiently interesting content otherwise...and I definitely trust in the ingenuity of players to come up with their own bizarre bazarr systems when the in game one doesn't work (which it does, but it needs some reworking...which it is getting).

      The UI is not 'unusable,' if it were you wouldn't have so many complaints about the game as you would not have been able to play it. Whether you particularly care for it or not is another issue entirely. See my above point...I don't mind trying new things, (or old things for that matter in the case of much of the UI). I do agree that the lag is frustrating, but for the most part I found it to be minimal, with once in a while irritating hiccups that would likely be ironed out over time.

      It is nice to see that ultimately we agree though on the big problem...no actual game content. Every major issue people bitch about besides this has the potential to be "worth putting up with" if the game had any game in it yet.

    3. Re:The game needs more time... by Anonymous Coward · · Score: 0

      The world is simply not alive enough. If you run around outside there are few monsters...no killer bunnies...95% of the mobs are instantly generated for a specific person's grind-quest and aren't attackable by anyone else.

      That was supposedly caused due to "server congestion."

      Now that they're hemorrhaging what customers they had, they're increasing the monster spawn rate. Or increased. Or will increase in the November update. It's in one of the linked articles that lists the changes their making. Here:

      Q. Where are all the monsters?
      A. At the time of release, server load issues limited the number of enemies that could appear in areas where large amounts of PCs gathered, such as aetheryte camps situated near city-states. To alleviate this, we have increased the number of servers. This, combined with the fact that players are moving away from these areas and have begun to spread out over the world, will now allow us to increase the number of enemies roaming the realm.

    4. Re:The game needs more time... by Moridin42 · · Score: 1

      The AH is a MAJOR issue. Player-player exchanges are really important to facilitate in MMOs. FFXI had one of the better ones. Although, still distant second to the EVE market. But they had one, and it was pretty good. How the hell can they at all justify shipping without one now?

      There could be great content waiting for you, but if you can't find the gear to help you get ready for it then what good is it? If you have to offload your junk to the NPC vendors at their depressed prices so you have to farm 3x the drops to afford the gear you need, what good is that great content just waiting out of reach? None.

      At the very least there should be no retainers you interact with individually to buy. Just show up at the bazaar and interact with an object (or.. just have some in-town menu, preferably) that opens a window with all items available for sale. Filterable by categories, searchable. If you're selling, drop your stuff off with your retainer, and it shows up in that available list. It should also allow for putting out a purchase order, instead of just the sell orders.

      And lastly.. bad UI is bad UI. It may not be literally unusable, but it can be ridiculously more painful than it needs to be which is almost the same thing. It is hardly like Square has no idea what good UI is. They have games with really sensible UI. But what they don't have is consistently good UI, and I can't figure that out. Its almost like they strive to discard the bits that work every time they develop a game.

      Either of those issues (AH, needlessly terrible UI design) would be enough to kill my interest. I don't care how great the content may be.. without a worthwhile player economy, its just even more grind to get to that great content. Without a reasonable UI, it isn't fun to get to that great content.

      --
      I don't expect morality, equality, consistency, or justice from the law. I expect only legality.
    5. Re:The game needs more time... by Tridus · · Score: 1

      Few people who aren't rabid fanboys aren't arguing that an AH isn't necessary. Even the devs seem to have figured it out now that they're promising to add a search function (which is the most basic feature of an AH).

      When the game's crafting and itemization are both built around being able to make things, which other players use to make bigger things, which are then sold, a minor detail like "you can't actually find what you want to buy" is a rather big deal. It's almost as stupid a design decision as the lack of mail.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    6. Re:The game needs more time... by Shadow99_1 · · Score: 1

      Having been in the beta... I can say they ignored everything we told them to. Heck by the last beta phase the game still wasn't working well enough to be a conventional beta and we said so. Which by the way wasn't easy whoever designed their forums probably did work on the games UI... We told them it wasn't ready for launch, we'd barely been able to even test it as often as it wasn't working at a server level...

      The worst part is it looks so nice at a character level you want the game to work. Square proves over and over they are good at character design. However they seem to suck at everything else lately...

      --
      we are all invisible unless we choose otherwise
    7. Re:The game needs more time... by damien_kane · · Score: 1
      I agree wholeheartedly.
      What I was hoping for was essentially Aion with all of the PVP crap replaced with more PVE quests and storylines. More NMs, Instances (I'd say more, but FFXI didn't have instances until around the time I left with Aht Urghan).

      Xeno... same Xeno that used to play on Kujata?

      You are in a maze of twisty little relative jumps, all alike.

      Except you're playing an FF, so you can't jump... >.>

    8. Re:The game needs more time... by _xeno_ · · Score: 1

      Nope, sorry, Xenoveritas on Phoenix. (And Sabe Xenoveritas on Besaid, if I ever decide to start playing again.)

      "Xeno" is a ridiculously common name, but I wasn't very creative when I chose it.

      --
      You are in a maze of twisty little relative jumps, all alike.
  8. Only one way out.... by Anonymous Coward · · Score: 0

    It's too late to make it a good game. But they can still make the game so bad it's good.

    1. Re:Only one way out.... by lennier1 · · Score: 2, Funny

      You mean, give it the Star Wars Galaxies treatment?

    2. Re:Only one way out.... by Anonymous Coward · · Score: 0

      Bend it over and continually rape it?

    3. Re:Only one way out.... by garylian · · Score: 1

      SOE botched the whole SWG:NGE thing in an epic way. And they've admitted as much. The problem was, SWG was dying. The game was pretty lousy, and was losing players at a rate that was going to spell the end of the game. Which would have been a huge black eye. How could a Star Wars game fail? Movies were coming out, and the name was as popular as ever. So, SOE tried to do something to revive a dying game, and in the process of trying to attract new players with a better game experience, pissed off every single one or their subscribers that liked the game as is. Instead of one black eye, they had 2, plus a broken nose and broken jaw, and all their teeth knocked out. With that one move, SOE made potential players of all their games worry about what might happen in the future. SOE probably listens to its player base at least as well as Blizzard does, if not better. But the facial injuries endure.

      I seriously believe that if it wasn't for the Station Pass, SOE would have pulled the plug on SWG a while ago. And when the new Star Wars MMO comes out, SWG will go out with a whimper.

  9. Re:What's the appeal of those games? by Anonymous Coward · · Score: 0

    I think it's the hermaphrodite's version of Barbie dolls, but I'm not sure.

  10. Re:What's the appeal of those games? by neumayr · · Score: 2, Insightful

    I assume you're talking about the offline Final Fantasy games.. Those tend to have a nice, somewhat deep storyline that western games often lack.

    --
    Truth arises more readily from error than from confusion. -Francis Bacon
  11. This happens when you abandon consoles for PCs by Anonymous Coward · · Score: 0

    Seriously, when was the last time you played a bugged-out game on a console? Do you need more than one hand to count the times? (and I don't count the PS3 and the XBox as consoles... really)

    1. Re:This happens when you abandon consoles for PCs by hedwards · · Score: 2, Interesting

      Back then that largely applied to PC releases as well. Because it was difficult to impossible to apply patches after the fact, the portion of the budget spent on QA ahead of time was much greater than it is today. A lot of what's released today would have been considered completely unacceptable to developers of yore.

      But it's also the release schedule, while 3D Realms took it too far, there is something to be said for releasing a product when it's done. The main mistake they made was not sticking with an engine and not defining a fixed list of features. Had they done that and released it when the bugs were fixed, we wouldn't be waiting for Gearbox to finish it up.

      Nothing against Gearbox, I've been playing borderlands for a few days now and have yet to come across a single bug. Which I couldn't say at that point for the poster boy for incompetent QA that is Fallout 3.

  12. Re:What's the appeal of those games? by kestasjk · · Score: 4, Insightful

    They're fun (Generally, maybe not this one)

    Now someone explain to me the appeal of poems. As far as I can tell they're nothing but crazy poetic crap.
    That can't just be because they're not to my taste or I haven't put the time into appreciating them, they're just crap.

    --
    // MD_Update(&m,buf,j);
  13. How bad is it? by Kjella · · Score: 5, Interesting

    Let's say what gamerankings says:
    Final Fantasy XIV: 51.43%
    Daikatana: 54.08%

    That's a "throw it in the garbage bin and start over" rating.

    --
    Live today, because you never know what tomorrow brings
    1. Re:How bad is it? by Anonymous Coward · · Score: 2, Funny

      Well, it's not as bad as the N64 version of Daikatana.

      So, they got that going for 'em.

    2. Re:How bad is it? by blind+biker · · Score: 1

      I'm afraid gamerankings is broken: it has Civilization V at over 90%, even though most of those who played it long enough (i.e. at least 350 turns) have run into the various crashes, the 69 city limit, the large map crashes, the extremely limited (moronic?) AI etc.

      --
      "The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
    3. Re:How bad is it? by aekafan · · Score: 1

      Oh come on. 50% rating is small potatoes when it comes to bad. You wanna see the worst? Rogue Warrior. 29% at Metacritic. Daikatana is an absolute classic compared to this steaming turd. Look at is scores. It didn't get a single positive review. It's so bad it doesn't even circle back around to good. On steam, it came with the QuakeCon package. I've benn too scared to install it. What if it destroys my machine through sheer awfulness

    4. Re:How bad is it? by Rogerborg · · Score: 1

      You appear to have just argued that Gamerankings rates too highly. If you had a point to make, I think you've just fallen on it.

      --
      If you were blocking sigs, you wouldn't have to read this.
    5. Re:How bad is it? by Anonymous Coward · · Score: 0

      I think it just shows just how bad this game is, if someone like gamerankings is giving a buggy holdback to a franchise that already had that shit figured out a 90%, just how bad does this one need to be to get a 54%

    6. Re:How bad is it? by Anonymous Coward · · Score: 0

      That's hilarious - the user rating for that game is actually HIGHER than FFXIV's rating. Good job with that, Square Enix - there are literally no users who like the game.

    7. Re:How bad is it? by blind+biker · · Score: 1

      Not too highly, just wrongly. There are plenty of games that are generally well-loved by their respective community, and have a lower mark than Civilization V, which is generally hated by its community (and for good reason).

      --
      "The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
  14. If a company must perform damage control... by TheVelvetFlamebait · · Score: 3, Interesting

    ... I would like them to perform this kind of damage control. You know, the kind of damage control that involves listening to your user-base.

    Mind you, it's not like they had a choice.

    --
    You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    1. Re:If a company must perform damage control... by Anonymous Coward · · Score: 0

      They didn't listen. They're completely refusing to implement an auction house. Of any kind. It was bugged over and over again in beta and ignored. You can only personal bazaar items, and you'll be restricted to certain areas of the map depending on what you're selling.

      That one alone is a full out game breaker. Add in all the things that simply weren't finished but sit there in front of the user teasing them, the piss poor performance of everything including simply navigating the menu system, and all the flat out bugs... honestly, they've taken a step BACKWARDS from their first MMO release. I'm really blown away by how bad the whole thing is, coming from a company typically known for the super high level of polish and spit-shine they do on everything they put out.

      I wouldn't have given it even a 50% rating as a games magazine, unlike many places. I would have written "Incomplete" on it and marked a 0 in the grade book.

    2. Re:If a company must perform damage control... by asm2750 · · Score: 1

      They got rid of Auction House because of RMT farmers and such. This game is yes bad, but most mmos I've played at release have been buggy as hell. If you look at some of the things they are implementing from now until the end of the year it should be somewhat more playable.

    3. Re:If a company must perform damage control... by Anonymous Coward · · Score: 0

      You can't win against RMT. Figure out ways around it other than inconveniencing legit players.

    4. Re:If a company must perform damage control... by Tridus · · Score: 1

      There are differnet levels of "buggy as hell". There's "some skills don't work right", and then there's "the entire market system is fundamentally broken at the design level and will never work."

      This game is more broken then your standard MMO launch, by a long shot.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  15. Patch due in "Late November" by whoda · · Score: 3, Informative

    Holy shit, they aren't even releasing the patch for over a month?
      I don't even play this and that sounds absolutely ridiculous.

    1. Re:Patch due in "Late November" by Ant+P. · · Score: 1

      Yeah, once they've got rid of everyone on the current 30 day thing they can restart as if nothing happened!

    2. Re:Patch due in "Late November" by _xeno_ · · Score: 4, Informative

      Yeah, and that patch is basically full of bug fixes and things that should never have missed beta. Like being able to sort your inventory or reply to tells.

      Also note that "late November" is just long enough for the extended free trial to have run out.

      --
      You are in a maze of twisty little relative jumps, all alike.
    3. Re:Patch due in "Late November" by Trepidity · · Score: 1

      I'd be more worried about whether it's actually going to come out in late November with the promised features. If you look over the list, it's much more than a bugfix release; they're promising to do major surgery on the game, add missing features, etc.

    4. Re:Patch due in "Late November" by NoSig · · Score: 1

      Holy crap, you can't reply to tells!?!

    5. Re:Patch due in "Late November" by _xeno_ · · Score: 1

      Not without retyping the entire name. The silly thing is that the feature is already there - Control-R brings up a tell to what I think is the last person you sent a tell to. (It might be even buggier than that, I just know that it does work after you've started a conversation.)

      Note that they haven't taken this to next logical step and allowed you to click on people's names in chat to pull up character info/send tells to.

      And as a reminder for anyone who hasn't played, characters have both a first and last name in FFXIV, so you're typing a fairly long name to respond to a tell.

      The really dumb thing is that Final Fantasy XI had this since at least the US launch, so it's not like it's a new idea to the developers. How they managed to miss fixing it before beta is, well... another on a long list of reasons they shouldn't have released.

      --
      You are in a maze of twisty little relative jumps, all alike.
  16. SE is the George Lucas of game design by Anonymous Coward · · Score: 0

    I never thought about this until now, but you can draw alot of comparisons to Square/Enix and George Lucas. Both knocked a 3-4 early projects out of the park. But now just release products intended on demo'ing your home theater setup.

  17. Re:What's the appeal of those games? by Anonymous Coward · · Score: 0

    I assume you're talking about the offline Final Fantasy games.. Those tend to have a nice, somewhat deep storyline that western games often lack.

    Unfortunately, it's frequently at the cost of interesting gameplay and/or player-controlled character development (that is to say, it's the point at which a role-playing game becomes a role-fulfilling game).

    Dunno, it's just my opinion that if a deep storyline was the most important part of video games, I'd watch movies or read books instead. Cheaper that way.

  18. Re:What's the appeal of those games? by Anonymous Coward · · Score: 0

    Hah, deep storyline. Funny story. The video games that are making strides towards having a decent storyline are not JRPG's. And while they're making progress, they are still nowhere near the level of movies and books. Admittedly, it's a different medium so they get other advantages that can't be found in movies or books. Storyline isn't one of them.

  19. Glad they heard... by Anonymous Coward · · Score: 1, Insightful

    The problem is the same with all big game corps. $$ drives the project timelines. Namely now $$ as apposed to future $$. It should have cooked for another month. There is really no excuse for a game to be released with out a proper market (which the last patch just tried to fix) Over all though, I like the game. The very crafting dependant economy really interests me, and I've found a great guild (Linkshell) which has really provided me with a warm community of adult players that also have day jobs (yes this is a shameless plug for LS Event Horizon, on the Saronia NA server).

    I'm looking forward to what it will become not what it is today. If you want to try it wait a month what you see then will likely be much better that what I found a few days after release.

    What I'm really hoping for is that this combined with EA louse's dirty laundry will start to convince game corps that they can't just release unfinished games and then try to make it up to the customers. At least not in the MMO space.

  20. Here's some damage control by dominion · · Score: 4, Interesting

    Now would be the time to announce PS3 remakes of Final Fantasy VI and VII, available together for $29.

    1. Re:Here's some damage control by sandytaru · · Score: 1

      I'd actually run out and buy a PS3 for that.

      --
      Occasionally living proof of the Ballmer peak.
    2. Re:Here's some damage control by Anonymous Coward · · Score: 0

      No, no no no. Now would be the time for them to give us our shortlist of demands:

      1. Every player gets an airship. You get your choice of a Red Wings, Blackjack, or Highwind.
      2. M-Tek Armor. I don't care how many of those pussie espers you have to drain to charge my batteries.
      3. 3 pounds of hair gel, so we can all sport a "Cloud" look.
      4. No fucking moogles. Seriously. If I see one more of those cute bastards say "Kupo!", I'm going to desperation attack the hell out of someone.
      5. Naked furries on the unavoidable card game system. Hey, don't judge me! We all have fetishes!
      6. An official apology splash screen every time the game loads up, trying to seek forgiveness for the final fantasy 8 "draw" system.

      Do that and the game will be a success.

    3. Re:Here's some damage control by Anonymous Coward · · Score: 0

      Or, they could, you know, let me run the FF V and VI I already have? Just what are they gaining by the region restrictions for PS1 games when they're not allowing new ones to be made? But on the other hand, the only way they could make this change is through a firmware update, and the recent firmwares would not only break functionality the machine was sold for but also destroy access to my data, so it's not bloody likely I'll accept one of those. Yeah, I'd not advise getting a PS3. Or anything SCE.

    4. Re:Here's some damage control by DWMorse · · Score: 1

      I'm such a whore for those two games in particular, I'd buy 'em. (Assuming the graphics were updated, and updated ONLY the graphics. We don't want "gameplay improvements" tyvm.)

      Don't get me wrong, I enjoy the fact that PSXeven + some ISO's pulled from my FFVI and VII discs make the games themselves playable on any computer I'll own for a long, long time. But let's face it, FFVII is farking DISGUSTINGLY UGLY at 1600x1200. Argh.

      --
      There's a spot in User Info for World of Warcraft account names? Really?
    5. Re:Here's some damage control by Killall+-9+Bash · · Score: 1

      The PS3 download version is more ugly. ePSXe lets me screw with video options till I get it looking better. PS3 has one option: full screen blur.

      on an unrelated note, I think the PS3's software emulation of psx games is based heavily on ePSXe, based on graphical/game glitches i've seen common to both.

      --
      "Prediction: within 10 years, Windows will be a Linux distribution." Me, 7-6-2016
    6. Re:Here's some damage control by CronoCloud · · Score: 1

      You don't own Final Fantasy Anthology or Final Fantasy Chronicles? They work just fine on a PS3.

    7. Re:Here's some damage control by Anonymous Coward · · Score: 0

      you, sir, are on the money. I still play VII from time to time, and *still* find new things to enjoy about it. Oh for the days before Enix...

    8. Re:Here's some damage control by Anonymous Coward · · Score: 0

      Yes, that's exactly what I do - I own Final Fantasy Anthology, and my PS3 refuses to play it.

    9. Re:Here's some damage control by Anonymous Coward · · Score: 0

      PSXeven hasn't been updated for 5 years, and only runs on certain versions of Windows. Too bad all that work will be unusable at some point...

    10. Re:Here's some damage control by Anonymous Coward · · Score: 0

      5. Naked furries on the unavoidable card game system. Hey, don't judge me! We all have fetishes!

      e621.net
      chan.sankakucomplex.com
      g.e-hentai.org

      What's your list?

    11. Re:Here's some damage control by Anonymous Coward · · Score: 0

      Two words: load times.

      No, they don't.

    12. Re:Here's some damage control by CronoCloud · · Score: 1

      Those load times also exist when you run Anthology and Chronicles on a PS1 or PS2, no difference.

    13. Re:Here's some damage control by ShakaUVM · · Score: 1

      Eh, FF7 is the same linear crap that made FF13 so horrid. I recall looking at a long path I had to run back along and realized it was going to eat the next hour of my life.

      I actually liked how FF1 gave a better illusion of freedom than FF7. Make a new FF1 style game and they have a winner. People only like FF7 because of their bishonen slash fantasies.

    14. Re:Here's some damage control by g_rampage · · Score: 1

      Are you serious? All PS3s can play PS1 games. In what way does your PS3 refuse to play it?

  21. Paid Beta by Anonymous Coward · · Score: 0

    It's just a paid Beta. Kinda like Microsoft products.

    /Anon troll
    //You can't see me.

    1. Re:Paid Beta by Tridus · · Score: 2

      In this case, it's surprisingly true. If you look at the stuff they're adding, its not that advanced. It's basic functionality. Like searching for items ala an auction house, rather then clicking on every store trying to see if what you want is even for sale. Oh, and scrolling the map, and replying to messages.

      No serious company would release a game with basic stuff like that missing... which shows you how seriously Square takes this game on the PC. You're buying a beta test for the PS3 version, nothing more.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  22. guess it wasn't the Final Final Fantasy by jsepeta · · Score: 0, Redundant

    what a terrible title

    --
    Remember kids, if you're not paying for the service, YOU ARE THE PRODUCT THAT IS BEING SOLD.
    1. Re:guess it wasn't the Final Final Fantasy by Anonymous Coward · · Score: 0

      You probably know this, but it is called Final Fantasy because the Square designer Sakaguchi was retiring and it was going to be his last game. It wasn't designed to have sequels but Square was going bankrupt and needed to cash in on the success.

      Some people also think it is called Final Fantasy because Square was doing so poorly that if it failed it would have been their last game.

  23. Re:What's the appeal of those games? by OnlyJedi · · Score: 3, Insightful

    During the mid- to late- 90's I'd heartily agree; Square's RPGS were great in those days, and I still pick up Chrono Trigger and Final Fantasy VI from time to time. These days, their popularity is more due to leftover nostalgia and riding on the coattails of their classics. Which, if response the the latest two games is an indicator, may soon be running dry.

  24. It's too late, and the game is too far behind by Tridus · · Score: 5, Informative

    Having played this game and read the list of "updates", they don't have a prayer. The "updates" are more like basic features and UI stuff that no serious MMO would launch without.

    - They're adding a way to "search retainers in a ward for specific items." aka: Functionality like an auction house. It's good that they're adding this. It's not good that they launched the game with a system that was so completely and fundamentally broken at the design level that it never should have been let out of alpha. Seriously, someone thought it was a good idea to make players wander around from retainer to retainer in the hope of finding item that they need, in a game where crafting is heavily dependent on player made inputs? Have these people ever played a MMO?

    - They're also adding a shortcut to reply to whisper messages directly. Which is good, since you can't right now. Again, who ever heard of a MMO where you can't reply to messages? This isn't rocket science, it's the most basic chat functionality on the planet. (While they're at it they should make message size limits something slightly larger then a twitter message.)

    - They're adding a way to let you scroll the map with the mouse. Seriously. Go read it yourself. You can't scroll the map with a mouse. In a PC game. I can't make shit this stupid up.

    These are just some of the changes. They're also hitting the broken targetting system (target, pick a spell, then... target again? For real? Who thought this up?). Hopefully they do something about the poor performance and terrible stability of the client. But it won't matter.

    You only get one chance to make an impression in the MMO market. Recovering from the perception that you've got a bad game is extremely difficult after the fact. This game has nothing going for it except that it's pretty (if you spend enough on a computer that can actually run it with acceptable performance). In basically every other area, it's inferior to that other game that has 12 million players and just happens to have an expansion launching at the same time as the patch that will add basic functionality to FF 14.

    And if you get past that, shortly after there's some Star Wars MMO coming out. Between those two games, a buggy PS3 port with the worst UI a MMO has ever seen has no chance of recovering. It'll be running at 80,000 subs (if they're lucky) in 6 months. Fortunately for them, it's really meant as a PS3 game anyway and on the PS3 the competition is much weaker.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    1. Re:It's too late, and the game is too far behind by Pteraspidomorphi · · Score: 1

      - They're adding a way to "search retainers in a ward for specific items." aka: Functionality like an auction house. It's good that they're adding this. It's not good that they launched the game with a system that was so completely and fundamentally broken at the design level that it never should have been let out of alpha. Seriously, someone thought it was a good idea to make players wander around from retainer to retainer in the hope of finding item that they need, in a game where crafting is heavily dependent on player made inputs? Have these people ever played a MMO?

      - They're also adding a shortcut to reply to whisper messages directly. Which is good, since you can't right now. Again, who ever heard of a MMO where you can't reply to messages? This isn't rocket science, it's the most basic chat functionality on the planet. (While they're at it they should make message size limits something slightly larger then a twitter message.)

      I never played FFXIV, but it sounds like they hired the developers of most korean MMORPGs to design and code their interfaces...

    2. Re:It's too late, and the game is too far behind by _xeno_ · · Score: 2

      They're also adding a shortcut to reply to whisper messages directly.

      The funny thing is that, yes you can. It's bugged as hell. Control-R currently pulls up a tell to the last person you sent a tell to, not who sent a tell to you. So basically, they're listing a bug fix as a feature.

      (While they're at it they should make message size limits something slightly larger then a twitter message.)

      The going theory is that the limit was designed for Japanese text. Because it's fairly clear that Square Enix never has and never will listen to feedback from outside of Japan. (Even this is them responding to complaints from Japan.)

      (target, pick a spell, then... target again? For real? Who thought this up?)

      You can skip the first "target" step, technically, although you wouldn't want to. It also makes sense when you learn that when targeting the second time, you have the option to toggle AOE on or off, so it's more of a "confirm your attack" thing. I forget the keyboard shortcut to do it, but you can click on the button.

      They explain the AOE system in the ... no, wait, who am I kidding, of course they didn't! I found it by trial and error.

      --
      You are in a maze of twisty little relative jumps, all alike.
    3. Re:It's too late, and the game is too far behind by CronoCloud · · Score: 1

      Have these people ever played a MMO?

      They're Japanese, so probably not. I still think it was a mistake for Square to shut down their US centric studio. If they'd have kept that up they'd have some Americans working for them that actually know about table top RPG's and MMORPG's. Did you know that JRPG's weren't inspired directly by D&D but second hand via games like Ultima, Bards Tale and Wizardry?

      Reading your info about the game makes me think that FFXI is the better Square-Enix MMORPG since it has most of those missing features.

      Fortunately for them, it's really meant as a PS3 game anyway and on the PS3 the competition is much weaker.

      The only MMORPG competition on the PS3 are two PS2 games that can't be played on the Slim's, Square-Enix's own FFXI and SOE's Everquest Online Adventures Frontiers. I played them both and when it gets down to it, even though EQOA didn't have the grand storyline of FFXI, it was more "Fun" and felt less like work.

      I did a trial of WoW some months back, just to see what it was like (i'm a console gamer) and it reminded me of a more user-friendly EQOA.

    4. Re:It's too late, and the game is too far behind by Anonymous Coward · · Score: 0

      OMG! JRPGs were not inspired by D&D, blasphemy! Blasphemy I say!

    5. Re:It's too late, and the game is too far behind by Rogerborg · · Score: 1

      I never played FFXIV, but it sounds like they hired the developers of most korean MMORPGs to design and code their interfaces...

      Bingo! Which also means that by the time the PS3 launch hits, 90% of the PC 'players' will be farmer bots. Heck, maybe that's their plan - outsource the AI to the h4xx0rz.

      --
      If you were blocking sigs, you wouldn't have to read this.
    6. Re:It's too late, and the game is too far behind by Anonymous Coward · · Score: 0

      Did you know that JRPG's weren't inspired directly by D&D but second hand via games like Ultima, Bards Tale and Wizardry?

      I knew the former, but the latter I wasn't aware of. Given I was always under the impression that JRPGs were inspired by taking a static, wholly non-dynamic story of some sort (a novel, a movie, the plot to some random anime, etc) and applying the barest minimum of "interaction" to qualify it as a "game". I mean, how many JRPGs can you think of whose challenges are, say, decisions, and not just roadblocks to seeing the next cutscene?

      Note my implication is that you should try naming a significant amount of JRPGs that do that and can counter an overwhelming list of JRPGs that don't.

    7. Re:It's too late, and the game is too far behind by Grapplebeam · · Score: 1

      Yes, there may be less competition on the PS3. But is there a market?

      --
      There is no -1 Disagree.
    8. Re:It's too late, and the game is too far behind by Anonymous Coward · · Score: 0

      /aoe on/off

      Even still, they nerfed the spell system at launch. In beta aoe spells would hit all linked mobs, now they hit all mobs in the area... considering mobs are programmed to follow you around like a puppy pre-aggro, you will never use aoe.

    9. Re:It's too late, and the game is too far behind by Quirkz · · Score: 1

      They're also adding a shortcut to reply to whisper messages directly.

      The funny thing is that, yes you can. It's bugged as hell. Control-R currently pulls up a tell to the last person you sent a tell to, not who sent a tell to you. So basically, they're listing a bug fix as a feature.

      A "repeat to last recipient" feature is actually pretty nice. And honestly, I've always thought the "reply to last" was fundamentally unreliable. Maybe some games have a kind of protection, but if someone else sends you a tell at the wrong time, you end up replying to the wrong person. I understand people like the reply option, but it's always seemed pretty breakable to me.

    10. Re:It's too late, and the game is too far behind by _xeno_ · · Score: 1

      The way it worked in FFXI when I played was that pressing Ctrl-R just prepopulated the chat field with "/tell (Name)". Pressing Ctrl-R again cycled through the people who had either sent tells to/received tells from you. So while it was possible to send a tell to the wrong person, it was usually fairly easy to check to make sure that name was right before typing the message.

      Ctrl-R works the same way in FFXIV, except that due to the bugs, exactly who it defaults to is kind of screwy. I'm fairly sure it's just "people you've sent tells to" but I'm not 100% sure.

      Again, this was something that worked in FFXI, I have no idea how they screwed it up for FFXIV.

      --
      You are in a maze of twisty little relative jumps, all alike.
    11. Re:It's too late, and the game is too far behind by Quirkz · · Score: 1

      Ah. As described, that's pretty reasonable. I play another game where chat commands are more like command-line interfaces, and by the time you've typed "/r" and then a whole message, if someone else talks to you in the meantime you misfire.

  25. XIVLVM*&ß? by Anonymous Coward · · Score: 0

    it should be released as Final Fantasy Free.

    1. Re:XIVLVM*&ß? by lennier1 · · Score: 1

      Like what happened to the LotR MMMORPG?
      That one is so bad (bland, repetitive maps & quests, retarted monster AI, tons of bugs even in the current version) that even making it Free-To-Play won't do it much good (it's a miracle people even subscribed to it in the first place).

  26. Kupo! by Anonymous Coward · · Score: 0

    Kupo! Kupo! Kupo!

  27. 3 lessons in MMORPG delpoyment by The+Living+Fractal · · Score: 1

    Lesson one is: Set up servers in specific geographical locations. Players do not want to play with 1200-1500ms latency. Players do not like it when they lose the competitive advantage because of something they have no control over.

    Lesson two is: Do not release the game until it is finished. Finished means having end-game content on release. It is essential that the hardcore players feel comfortable from the beginning... THEY are the foundation of your game's diversity because they are the ones who truly keep the economy and community churning. This seems obvious, but a long string of MMORPG failures point to this not being followed.

    Lesson three is: If players have come to expect certain things of a new MMORPG, like an in-game mail system, auction house, and custom keyboard bindings, then you had better damn well have those in your game if you hope to have the success of the current vanguards of the industry. If all you're going for is a place that fanboys can be self-delusional and happy, great, you can succeed without such things. But be aware that you're creating an insular player base and the reason you have fanboys at all is because of previous great work you did, not this current garbage. It is not sustainable, and you will go out of business.

    --
    I do not respond to cowards. Especially anonymous ones.
    1. Re:3 lessons in MMORPG delpoyment by rWagz · · Score: 1

      Squeenix has anticipated your gripes about no endgame being present in their latest masterpiece, and their solution is the Fatigue System! They promise that it's only to level the playing field between casual gamers and the MMORPG IS SRS BSNS crowd. It's certainly not an attempt to stretch out their meager content by restricting character growth. Cue the mildly condescending video where they explain it to the masses: http://www.youtube.com/watch?v=abE09-tqhoM

    2. Re:3 lessons in MMORPG delpoyment by Rogerborg · · Score: 5, Funny

      Counter-point one: the Japanese people are basically Klingons - they hate and despise everyone else, and will have no problems in tilting the playing field in favour of the Homeland. Japanese studios would rather lose 100 US subscribers due to unplayable than one domestic one due to being pwned by gaijin scum, not because it makes financial sense, but just because we are Klingons.

      Counter-point two: the PC release is just a beta for the PS3 version. There are six PCs in the whole of Japan, and five of them are used exclusively for hentai. Nothing that happens on PC matters. I doubt they'll even support the PC after the PS3 version ships.

      Counter point three: the players who matter have no expectations, beyond being able to dick around with midget cat rabbits, or whatever the hell those munchkins in FF are. The players who matter are all Japanese, although Wapanese are also welcome as long as they don't get uppity. Being insular is an implicit design goal, not a failure.

      --
      If you were blocking sigs, you wouldn't have to read this.
    3. Re:3 lessons in MMORPG delpoyment by squidguy · · Score: 0, Offtopic

      Mod parent up! Hilarious.

  28. Charles Kettering quote by chriswaco · · Score: 1

    "The bitterness of poor quality is remembered long after the sweetness of meeting a deadline is forgotten." -Charles Kettering

  29. so yeah right, 30 more days by Torvac · · Score: 1

    so were back in beta officially ? who will go through a boring buggy game 30 more days ? people complained about a missing auction house or item search functions since start of beta. SEs big fix was "renaming" the zones where the market npcs are standing (glovemaker ward, smithy ward etc.) and expects players to set up their retainers there voluntary at the rght place. and this took them 4 weeks after their big announcement.

  30. "Free trial not free" by xmorg · · Score: 1

    still got to pay 50 bucks for the FF haters on slashdot to say "see i told ya so"

    1. Re:"Free trial not free" by aekafan · · Score: 1

      No, I can say that I hate FF without giving them a damn cent

  31. Servers in Japan by nopdim · · Score: 1

    Right now, all the servers are only in Japan. I'm playing from the U.S., and I have a pretty high ping, placing me at a disadvantage.

    1. Re:Servers in Japan by Wain13001 · · Score: 1

      disadvantage for what exactly?

      I'm not trying to call you out, I'm just trying to understand what I've missed. There aren't any NMs and there's no PvP...are you really having that much of a hard time with kill stealing?

      or are you just talking about the game not running very well because of it?

    2. Re:Servers in Japan by _xeno_ · · Score: 1

      Everything in the UI requires a round trip from the server. You equip and item, the UI locks up until the server says "OK." You equip a skill, the UI locks up until the server says "OK." You talk to an NPC, the UI locks up until the server agrees that you're done talking with them.

      Visiting a shop? UI locks up until the server tells you what the vendor is selling.

      All of this is just bad design, but throw in the fact that the servers are halfway across the world and what's presumably an unnoticeable delay to the developers becomes a giant issue to the players.

      But this is an issue that will never be fixed, because Square Enix considers "international servers" to be a feature - never mind the fact that no one wants that feature.

      --
      You are in a maze of twisty little relative jumps, all alike.
    3. Re:Servers in Japan by Wain13001 · · Score: 1

      I understand UI lag (game runs like crap, I'm well aware), I'm trying to understand "disadvantage."

    4. Re:Servers in Japan by PmanAce · · Score: 1

      But this is an issue that will never be fixed, because Square Enix considers "international servers" to be a feature - never mind the fact that no one wants that feature.

      And you know this how, you've been to the future McFly?

      --
      Tired of my customary (Score:1)
    5. Re:Servers in Japan by _xeno_ · · Score: 1

      Because they stubbornly refused to fix it in FFXI, and have stated that they consider it to be a selling point.

      This isn't their first MMO, all we need to do is look at their previous one and extrapolate. Which means that the UI will never be fixed, and we'll never get local servers.

      --
      You are in a maze of twisty little relative jumps, all alike.
    6. Re:Servers in Japan by Tridus · · Score: 1

      Because they made the same mistake with their last game, which has been going on for many years now? They consider it to be a good thing, showing just how disconnected from reality Square HQ really is.

      (As if we didn't know from the corridor simulator that is FF 13.)

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    7. Re:Servers in Japan by c-reus · · Score: 2

      UI lag isn't a disadvantage?

    8. Re:Servers in Japan by PmanAce · · Score: 1

      Wish I had written this but this sums up exactly what I think about this "problem" you face:

      If it was a company based in the UK I'd expect the same - even if there is no way a company based in the UK would run servers here, due to the taxes of doom :) As long as it does not have too detrimental an effect on the gameplay I doubt you will need to worry about it. I get pings of around 240ms on WoW at the moment and notice no issues, I had about the same during my brief time in FFXI.

      To be honest unless its particularly twitch based or requires amazing platforming skills there is very little to worry about, even the quickest MMO has a very steady and predictable pace.

      --
      Tired of my customary (Score:1)
    9. Re:Servers in Japan by PmanAce · · Score: 1

      And how is this a problem or a flaw of the game, because you say so? I doubt they'll have NA servers. Then they'll have to have EU servers as well because of EU complainers similar like yourself.

      Which means that almost all of the NA players will go to NA servers, EU players to EU servers...

      And then I don't think the game will really be as exciting anymore.

      --
      Tired of my customary (Score:1)
    10. Re:Servers in Japan by _xeno_ · · Score: 1

      Have you not read the thread? Placing the servers in Japan means the game just makes an already slow paced game even slower. That's the issue, the game already requires tons of roundtrips from the server to do anything, meaning that every millisecond of lag really adds up while you're playing.

      Yes, lag is a real issue, and one that they should solve. No one wants to play with players outside their region anyway, making the whole international thing useless.

      --
      You are in a maze of twisty little relative jumps, all alike.
    11. Re:Servers in Japan by PmanAce · · Score: 1

      I am in-game playing right now, and my sent is 29 ms while my receive is around 90 ms on average while fighting monsters. What about you, did you actually play the game or are you just babbling?

      The real lag is with the UI which is implemented server side. I figure they wanted to do this to combat cheaters sniffing packets. They have said they will improve the lag by splitting what is drawn on the screen in proximity by rendering them on different servers and such.

      Your claim that nobody wants to play with folks outside their region makes you sound like a racist. I love playing with friends and strangers alike from different countries. Let me guess, you are american...

      --
      Tired of my customary (Score:1)
    12. Re:Servers in Japan by _xeno_ · · Score: 1

      I am in-game playing right now, and my sent is 29 ms while my receive is around 90 ms on average while fighting monsters.

      Since I've played the game, I can tell you the figures you're quoting are not ping times. They're the amount of data being sent in "who knows per whatever." It's fairly obvious that those can't be ping times - my ping from Massachusetts to my website that's hosted in California is 100ms, which is actually a pretty good ping time for coast-to-coast. Throw in an ocean, and the lowest you can expect is around 200ms.

      Your claim that nobody wants to play with folks outside their region makes you sound like a racist

      Actually the claim is based on the fact that A) no one wants to play with people who don't speak their language (and the autotranslator is nearly useless) and B) even ignoring that, people in different regions play at different times. So for the most part, there is no mix of players between regions because people play at different times.

      A better but more convoluted way to put it would be "players would rather have good ping times than international servers." But the bottom line is that almost no one cares about being able to play with people from other regions - it's not a useful feature.

      --
      You are in a maze of twisty little relative jumps, all alike.
  32. Re:What's the appeal of those games? by Praseodymn · · Score: 1

    this needs to be modded funny.

    --
    Sometimes, you can, you go to hell for the rest of your life! That's a true thing.
  33. Wow by Yosho · · Score: 1

    I do believe you're the first person who has ever pointed this out. Thanks! I certainly wouldn't have realized it.

    --
    Karma: Terrifying (mostly affected by atrocities you've committed)
  34. Apparently they think EQ still reigns supreme by Sycraft-fu · · Score: 4, Insightful

    Back in the Verant days, yes, MMOs were dicks to their players and that was ok (well ok in that people would put up with it). You canceled your account, they deleted your character and other silly punitive measures like that. However WoW showed everyone that isn't how you do things. You be nice to players. Cancel your account in a rage? No problem you can keep playing for all your paid time. You wanna come back later, even years later? No problem, all your characters are just as you left them, database space is cheap. Get really mad and delete your characters? No problem, they can be recovered from backup. Someone steal your account and sell all your hard earned shit? No problem, they can trace that and recover to an earlier state.

    That is how things should be done and, no surprise, what gamers want now. Once Blizzard started doing that, other companies learned. SOE went and screamed at EQ's developers and producers and they went and recovered all the deleted characters and sent out a "Please come back and play we've restored your shit," e-mail and EQ and EQ2 now operate similar to WoW.

    Square sounds like they are still in the old "Us vs them," mentality. The users are the enemy, and if they do something you don't like, such as cancel their account, they need to be punished. No, sorry guys. As a subscription service with lots of competitors, you are in the customer service business. That means making your customers happy PARTICULARLY your angry ones. If someone leaves in a huff, you want to be nice to them. Tell them "We're sorry to see you go, feel free to play out the remaining time, and come back any time you like." Maybe then later they change their mind. If you are a dick about it, more likely they do write you off forever.

    Also I could potentially see this opening them up for a lawsuit. If the agreement is X dollars buys you Y days of access, and there are no refunds for partial time, then I can't see how it is ok to refuse to provide the complete paid time. If I call and cancel my cable, they'll shut it off immediately. However they will also refund all unused time. If I call and cancel my AC service contract, they won't refund my money, but it'll continue for the rest of the time I've paid.

    1. Re:Apparently they think EQ still reigns supreme by Anonymous Coward · · Score: 0

      If I call and cancel my AC service contract...

      Armor Class?
      Alan Cox?
      Auto-Cannon?

    2. Re:Apparently they think EQ still reigns supreme by longhairedgnome · · Score: 1

      Asheron's Call?

      --
      GENERATION O98346: The first time you see this, copy it into your sig and remove a random number from the generation. T
    3. Re:Apparently they think EQ still reigns supreme by Reason58 · · Score: 1

      This is untrue. No MMO, with the exception of Final Fantasy 11, has deleted accounts. I can reactivate accounts that are a decade or older and all my characters are still there.

  35. PC engine by tepples · · Score: 1

    The real reason Alt-Tab crashes the game is because the PC engine is amateur hour.

    Please leave the TurboGrafx out of this.

    But seriously, with both the 360 and the PC using DirectX on a Windows-based kernel, what's the big difference?

    1. Re:PC engine by _xeno_ · · Score: 2, Insightful

      FFXIV isn't being released on the Xbox 360. It's a PS3/PC "exclusive."

      So, yeah - given how horrible the Windows version is, that might explain why there's no Xbox 360 version. They simply have no one who knows how to write code for the Xbox 360 or Windows.

      --
      You are in a maze of twisty little relative jumps, all alike.
    2. Re:PC engine by Blakey+Rat · · Score: 1

      On the 360, it'd probably just crash if the user went to the Dashboard. (Which is the closest thing the 360 has equivalent to alt-tab.) The good news is that Microsoft won't give a logo to a game that fails to correctly handle a switch to the dashboard, so they'd be *forced* to fix it on Xbox 360 before they could publish. Windows has equivalent quality programs (such as Games for Windows, and the logo program) but alas none of them are required.

      But this game isn't due to be released for Xbox 360 anyway, so it's kind of moot.

    3. Re:PC engine by Joe+Tie. · · Score: 1

      I'm so sleep starved that for one brief wonderful second I thought this read there was a final fantasy game coming out for the pc-engine. God that was a wonderful, under rated, system.

      --
      Everything will be taken away from you.
    4. Re:PC engine by slyrat · · Score: 1

      FFXIV isn't being released on the Xbox 360. It's a PS3/PC "exclusive."

      So, yeah - given how horrible the Windows version is, that might explain why there's no Xbox 360 version. They simply have no one who knows how to write code for the Xbox 360 or Windows.

      What is strange about this is that there is at least one group at square that does in fact know how to write windows code for games. Last Remnant is the game I'm referring to. Admittedly the console versions were buggy as hell, but the pc game worked great. Still there are so many problems with FF14 at the moment that I'm not sure it can be fixed in time.

  36. Look, I hate EQ too but I don't think that's true by N0Man74 · · Score: 1

    Back in the Verant days, yes, MMOs were dicks to their players and that was ok (well ok in that people would put up with it). You canceled your account, they deleted your character and other silly punitive measures like that. However WoW showed everyone that isn't how you do things. You be nice to players. Cancel your account in a rage? No problem you can keep playing for all your paid time. You wanna come back later, even years later? No problem, all your characters are just as you left them, database space is cheap. Get really mad and delete your characters? No problem, they can be recovered from backup. Someone steal your account and sell all your hard earned shit? No problem, they can trace that and recover to an earlier state.

    That is how things should be done and, no surprise, what gamers want now. Once Blizzard started doing that, other companies learned. SOE went and screamed at EQ's developers and producers and they went and recovered all the deleted characters and sent out a "Please come back and play we've restored your shit," e-mail and EQ and EQ2 now operate similar to WoW.

    EQ did a lot of dumb things. Looking back, I often wonder why I bothered playing through such painful design decisions. The only reason I can come up with is I liked the idea of an MMRPG so much that I played despite the design, not because of it (not to mention that every following MMRPG tried to copy EQ's minor success by making the same boneheaded design decisions as EQ did, all the way up until WoW came on the scene and shook things up). When I speak of the game, it's the same way that I might speak of an ex-girlfriend who cheated on me, stole my money, and humiliated me in front of my family.

    However, what you write about EQ's policies, as far as my bitter memories and experiences go, is a completely bogus and revisionist history.

    EQ would not *guarantee* canceled accounts would remain after 3 months, however I've never once heard of them actually deleting accounts. I've known several people, myself included, who canceled anywhere between months and years and then came back with all their stuff intact.

    As far as account restores go, the first maybe 2 or 3 years they did not do full restores on characters who had lost all of their stuff (usually due to dying in a weird place and not being able to get to your corpse... one of many dumb mechanics in the first few years). However, even back in those early days, they would often give you a starter kit that had gear to help get you back going again. This kit varied over time and sometimes sucked (but was far better than nothing) and sometimes was ok. However, further down the road, they did implement being able to further restore complete characters (as I had to have one done once).

    And tying both of these together, they've even had players who *deleted* their characters, then canceled their accounts, then came back months later, and were successfully able to have their characters restored from the player's own deletion. However, I do have a vague recollection that they once announced that they were going to create a limit on how long they would store *deleted* characters before they would be permanently lost, but that's a far cry from what the above poster has stated.

    This all happened before WoW came on the scenes, since I never touched EQ after WoW came out.

    EQ was bad... but it wasn't because of the false reasons you gave.

  37. played one FF game... was turned off by Anonymous Coward · · Score: 0

    I played FFX-2 forever ago. I thought it sucked. The whole game is just SO limited.. You don't even have free-control of the camera, and the main intro cannot be skipped. It feels like a game from the '80s with a new graphics engine and nothing more. The only good thing is you can do missions in whatever order you like.

    Let's compare it to something like Deus Ex. In Deus Ex, you get an objective. However you want to accomplish it is up to you. If your orders are to knock out the terrorist leader but not kill him, you can disobey the game's orders and it goes on. Characters react differently to you depending on how you've been playing the game.

    There is added complexity with the whole computer terminal/security system thing too. It is too bad that they don't make games like that anymore.

    1. Re:played one FF game... was turned off by brkello · · Score: 1

      Not saying that you will like the others. But that has to be the worst of all the games you could have possibly chosen in the series.

      --
      Support a great indie game: http://www.abaddon360.com
  38. Re:What's the appeal of those games? by X0563511 · · Score: 1

    I've enjoyed a single game they made: FF8.

    Nothing else. FF7 was palatable, but not really enjoyable.

    --
    For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  39. Re:What's the appeal of those games? by X0563511 · · Score: 1

    ... some poetry really is just crap by another name, though!

    --
    For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  40. No second chances by HawaiianToast · · Score: 1

    There's just no second chances in this industry. I can't speak from experience because playing FFXI was enough to leave me with absolutely no interest in any follow-ups, but if it's really that bad then they are finished. People will say, 'Oh, but WoW was buggy at first', and that may be true, but I played WoW on release (the reason I canceled my FFXI sub) and it was a very entertaining game regardless.

  41. Beta to Live by pat_trick · · Score: 1

    Having played the beta, I have to ask this: where were the promised changes during the HUGE amounts of feedback given that the game was going to suck? Reading the beta test boards, people were saying left and right that major game changes needed to be made, or else the game was going to flop.

    Square-enix pretty much ignored the majority of the feedback. And now they're scrambling to fix things that, had they listened, could have been fixed well before the game went live.

    1. Re:Beta to Live by Anonymous Coward · · Score: 0

      Which feedback, the feedback from the noble Japanese, or the feedback from the filthy gaijin?

      Face it, the English beta forums were completely ignored. Square Enix never has cared about anyone in the West, all they care about are their Japanese fan base. The only reason they're responding to complaints is that the Japanese market has moved past FFXI and they managed not to notice.

      As far as they're concerned, we should count ourselves lucky that they deign to allow us to even play their games in our own language. But for us to offer feedback about the game?! Why, that's just plain silly!

    2. Re:Beta to Live by Ryunosuke · · Score: 1

      Several of Eq2's expansions had the same problem APB had the same problem Age of Conan had the same problem Warhammer had the same problem I doubt I'll ever attempted to be in another beta, if I'm going to be ignored every damn time.

    3. Re:Beta to Live by garylian · · Score: 1

      I hate to tell you this, but SE is no different from just about every other MMO maker out there when it comes to player feedback during the closed beta. Yes, they do read what you send them. Most of the time, they fail to do what the players suggest.

      Blizzard added the Paladin's talent trees in a final version less than 2 weeks from WoW's launch. So, they got no feedback that they could really use to make changes to the tree, because nobody had enough time to test everything, give feedback, and give Blizzard time to make changes. The player base was fairly vocal about not releasing it until the testing was done on the new tree. Blizzard released anyways, and the Paladin was a poor class at launch.

      NCSoftt was told by the CoH closed beta player base that the instances for questing were just too repititious for long-term play during the closed beta. They released the game as it was, and after a few months, players left in droves for either EQ2 or WoW. When CoV came out, they CONTIUNED the same mistake. They knew better.

      Look at SOE's famous SWG NGE fiasco. 'Nuff said. The only credit I give SOE is that they admit they made a horrible mistake. And they have listened to the player base of EQ2 a whole lot, and the game continues to improve. (Though my necro still needs a little more love, damnit! hehehe)

      Most companies making a MMO are like that DM in D&D that came up with what he thought was this incredible scenario/dungeon he wanted players to go through. He spent all these hours making it challenging, interesting, and what he thought was fun. Then, the players try to wander in a different direction, and the DM is furious because he didn't PLAN for that. Why would anyone want to go THERE when he spent all this time creating this wonderful setting right HERE! That, in a nutshell, is the creative director behind just about every single MMO made. Little despots with bad cases of game-designer megalomania. THEY KNOW BETTER! The players just need time to adjust to their brilliant ideas.

      We've seen it with Vanguard: Saga of Heroes. We saw it with that Richard Garriott futuristic shooter MMO. We're seeing it with FFXIV. We saw it with APB, which just went belly-up. We saw it with Hellgate: London. And we'll see it with several upcoming games.

      Blizzard didn't invent the wheel with WoW. They refined a lot of existing things, made a game with a very low hardware requirement, and removed a good portion of the "Evercamp" factor. That's why they are the 11+ million player goliath they are.

  42. Re:Look, I hate EQ too but I don't think that's tr by Sycraft-fu · · Score: 1

    Well with EQ I can only deal with my experience. I played it for a time, got pissed off at the continual shitting on the players and left. Just canceled the account, nothing dramatic. Some time later, probably a year or so (pre WoW), coworkers tried to get me back in. I said sure, since I happened to have been on the same server as them and time causes us to remember the good parts more than the bad. Figured it would be fun with other players I knew. Went and started things up, and my characters were gone. That was the end of that, stopped payment and went on my way. If they couldn't be bothered to keep my characters I couldn't be bothered to play.

    Some time later, after I was a happy WoW player, Sony e-mailed me saying "We have recovered everyone's characters, you can come back to EQ! We've even given you some free time!" Ya, none of that.

    Compare that to WoW where the stated system has always been "We keep your stuff forever." Makes good business sense, as well as being nice for the players.

    I did play EQ2 for a time though and they learned a lot about not being assholes, I just didn't care for the game that much.

  43. Important decisions made for the wrong reasons by Anonymous Coward · · Score: 0

    I would wager that several of the key decisions about this game's design were made under the duress of office politics, with key personnel chosen via nepotism rather than merit.

    This is why you need game design decisions to be made by the experienced and expensive game designers who actually know what their target audience finds entertaining and do plenty of market research to ensure that horrible, non-competitive designs like this one don't get money wasted on them.

    It's not like this is some unexplored market where you have to just throw random stuff together and see what works. The utter wrongness of these designs would have been clear-and-obvious to a talented game designer long before a single line of code was written. It blows my mind that a company would sink this kind of money into a project and wind up making such monumentally bad, and completely preventable, decisions.

    Oh well. They deserve what they get.

  44. Re:What's the appeal of those games? by tsm_sf · · Score: 1

    I met a traveller from an antique land
    Who said: Two vast and trunkless legs of stone
    Stand in the desert. Near them, on the sand,
    Half sunk, a shattered visage lies, whose frown
    And wrinkled lip, and sneer of cold command
    Tell that its sculptor well those passions read
    Which yet survive, stamped on these lifeless things,
    The hand that mocked them and the heart that fed.
    And on the pedestal these words appear:
    "My name is Ozymandias, king of kings:
    Look on my works, ye Mighty, and despair!"
    Nothing beside remains. Round the decay
    Of that colossal wreck, boundless and bare
    The lone and level sands stretch far away.

    --
    Literalism isn't a form of humor, it's you being irritating.
  45. Re:What's the appeal of those games? by Stihdjia · · Score: 1

    Mod parent insightful. Even Final Fantasy, the king of RPGs, is a shattered ruin of its former glory. Like Ozymandias, the series is a shade whose greatness lives only in our memory...

    --
    I see the fnords!
  46. Re:What's the appeal of those games? by Anonymous Coward · · Score: 0

    I'm sorry to inform you that the appeal of poems will never be grepped by computer nerds. Maybe Guido van Rossum. but certainly not Bill Gates, or any of the readers here.

  47. Consider that they weren't even accepting bugs by Anonymous Coward · · Score: 0

    Consider the fact that beta testers weren't allowed to report bugs or provide feedback, you have to wonder why the fuck they released the friggen game in that state except maybe to hit a "pre-christmas" launch.

    At least with a MMO you can get away with this provided the customers don't quit due to frustration.

    I played beta, got nothing but feedback looks when trying to report bugs, and ultimately bought the game anyway hoping that the bugs chase away the hardcore greifer types.

  48. Re:What's the appeal of those games? by onefriedrice · · Score: 1

    They're fun (Generally, maybe not this one) Now someone explain to me the appeal of poems. As far as I can tell they're nothing but crazy poetic crap. That can't just be because they're not to my taste or I haven't put the time into appreciating them, they're just crap.

    Good point. Poems are stupid...

    --
    This author takes full ownership and responsibility for the unpopular opinions outlined above.
  49. Effectiveness is not beside the point by Moraelin · · Score: 3, Informative

    Actually, the effectiveness of that is not beside the point at all. If it doesn't even actually solve a problem, it's taking away basic functionality without offering anything. Plus, you can gauge people's (or companies) competence by the solution they come up with: seeing someone come up with a pencils-up-the-nose pants-on-head retarded solution is actually a bad sign.

    First of all, it's an idiotic solution anyway. I've seen, used and in ye olde DOS days even _made_ trainers for games, and none ever needed switching to the trainer to activate. The way you do it, is you hook on certain key combinations that the user can press while in game. E.g., numeric 1 = add a million cash, numeric 2 = infinite health, etc. The game never sees a task switch at all.

    Second, if you're really determined, even that is old hat, and you run the game in a virtual machine instead. Glider did basically that to get around WoW's checks. Again it's not stuff that'll need a task switch, or the game to notice one.

    Third, and even more important, it was defeated already by making it run windowed. So it's a thoroughly incompetent solution even for the stated problem.

    Fourth, and the most important, anything important should be checked by the server, and you shouldn't trust the client for more than movement and animation. It's not possible to memory-hack WoW and give yourself more money or duplicate items, because the server doesn't trust the client with that. That Square-Enix even needed something like that, is reason to worry. If the client is trusted enough to worry about client-side cheating tools, that's a crap MMO implementation and reason to expect a deluge of duped gold or duped items or whatever down the line.

    That's the real important part. Crap implementations aren't beside the point, and aren't just academic discussions in how competently the game is implemented. A crap implementation can set the stage for bigger problems down the line. And that they even need to try to disable ALT+TAB is not a good sign.

    Fifth, MMOs are inherently social setups and in more than one way. It's not just a SP game plus an in-game chat. A lot (most?) players also use guild web sites, some have an IRC channel too, check or update sites for advice with quests and whatnot, have at the very least as Ventrilo or TeamSpeak running, many use some form of IM to keep in touch with other players or just friends, etc. Restricting access to those is seriously crippling something which is by now pretty standard MMO gameplay. Needing to basically close the game every single time you even do basic stuff like post something to the guild site or checking some guild schedule or to post a screenshot of your char or to IM a guild mate, isn't just a pain in the butt, it's crippling the experience of playing the damned game as a MMO.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Effectiveness is not beside the point by KDR_11k · · Score: 1

      I think the cheating they mean is botting. They're still idiots though.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Effectiveness is not beside the point by Moraelin · · Score: 1

      As you yourself said, then they're still idiots. Triggering a bot program by hot keys instead of alt-tabbing is just as trivial as, well, triggering any other trainer that way.

      --
      A polar bear is a cartesian bear after a coordinate transform.
  50. So Terrible by Anonymous Coward · · Score: 0

    I beta tested this game a month ago. I have never alt+f4+uninstalled any software so quickly before. Next-gen MMORPGs that aren't at least World of Warcraft are doomed to automatic failure.

  51. "This is not the MMO you're looking for... " by __aaaehb3101 · · Score: 1

    I played FFXI for years and enjoyed it. And I am enjoying playing FFXIV, the game is not flawless, what MMO is. It is still less that one month since the game was launched and all MMOs have been buggy at launch. From the reviews I have read it seems like all the reviewers are expecting FFXIV to be Warcraft and it is not(thankfully).

    So lets go through the complaints:

    No Auction House - Correct, this means the goldfarmers/gilsellers can't game the Auction House and create obscene levels of inflation that everyone complains about in MMOs. It would be nice if there was a signboard to list what you're selling but that wasn't in FFIX either, neither was the search function. However next update a search function for bazaars will be added.

    Fatigue System - Did no one read any of the information on this game before they bought it? I knew about the fatigue system a good month before the open beta. The game is biased towards casual gamers not hard-core gamers this has never been a secret.

    Interface -Bugs, big bugs -Developers say next months patch will have lots and lots of fixes.

    Terrain is cookie cutter Yes the basic areas of the game have very similar terrain. Most of the zones in FFXI either large open areas or various twisty tunnels or corridors too.

    Crafting - you either love it or hate it. Craft or don't craft it usually cheaper and faster to make what you need, or get your guild mates to craft for you. But the developers haev said that there will need to br crafters in the party at high level guild leves.

    Server Lag -This is also a big problem -The Developers say that they are working on better load sharing on the servers. I have never played an MMO yet that did not have server load issues. Popular games have congested areas when lots of players are in the same area.

    So in closing FFXIV may just not be the MMO you want to play. If you give FFXIV a few months I imagine it will get much better all around. I feel much better about paying for a 6 month sub to FFXIV at launch than I did about Age of Conan.
    /BTW I ALT-TAB in FFXIV all the time. I run with Firefox, Winamp, Messenger, and Thunderbird up all the time. I have never had FFXIV lock-up or crash on me yet ALT-TABbing back and forth.

    1. Re:"This is not the MMO you're looking for... " by Anonymous Coward · · Score: 0

      Mmmm mmmmmmm love that squareenix dick.

  52. There are much better games imo by Anonymous Coward · · Score: 0

    Meh...

    I'd rather send $15 bucks to some random Swedish programmer guy for a lifetime account on some Java based game where I can play with virtual Legos while running from hordes of zombies and skeletons while setting up traps for them. Not to mention the occasional grief from what appears to be exploding penises. And not only is the individual player mode decent, but where each multiplayer server has it's own unique world and possibly a backstory all created by the users themselves.

    And people may think I'm making this shit up. It's fun. It wastes a lot of hours. And it made that Swedish programmer guy a millionaire.

    But if people keep blindly wanting to play Square Enix stuff because of things they made in the past, well, I'm not stopping them.

  53. Loyal SE fan.. until now. by Anonymous Coward · · Score: 0

    I bought the limited edition so I could get in 8 days early, and I don't think this effort will make a dent. I've already stopped logging in to the game out of sheer boredom,, and canceling my account has merely become a formality. This game is GARBAGE. Reading the next version update notes was paramount to someone saying they'd plant a single tree to prevent global warming. This game needs so much work, even a 30 day extension gave me the feeling "...so what? I don't care." If they really want to salvage it, what they should be doing is refunding those of us that paid money, retracting the game for a year, then begging us to come back in October of 2011 saying they have finally finished it and giving everyone who already paid a generous free trial. My only thought right now is, I got ripped off and what a waste of money.

  54. That's not how it works by LobsterMobster · · Score: 1

    Developers are usually very well aware when they have a bad game on their hands. This can't be news to Square. If they couldn't fix it before release, they can't fix it with one extra month.

  55. Re:Look, I hate EQ too but I don't think that's tr by brkello · · Score: 1

    WoW has done so many things right and it keeps getting better and more refined. Now they are even updating old areas. I really wonder if anyone can dethrone WoW. Even WoW 2. I would think they could just keep updating WoW and making it better and smoother and no one will ever touch it until someone takes control and completely screws it up.

    --
    Support a great indie game: http://www.abaddon360.com
  56. Ok... time to level this thread... by Kilikus · · Score: 1

    There are sooooooo many misconceptions and things I have seen about this topic that this has to be said... This is a much to do about NOTHING... and I will explain why:
    (quotes are from a poster (Sycraft-fu) with some general concerns and I use them with the understanding that I am going to clear up these misconceptions... Sorry dude but your going to have to think outside of the box to the find the answer that you all seek and I have to use you as an example of why all these arguements and complaints I have seen online have absolutely no validity and it's a problem that is acrost the entire MMO market... Not just problems with Final Fantasy XIV and Square's crazy people whom are in charge... it's because all these people posting the questions and comments suck up to the great big dong in the gaming industry... Blizzard... Oh and by the way: EA is the asshole and can guess what Bioware and Bethesda would be? Definately the Tits...Yes I just compaired the gaming market to a tranny, get over it.)
    "If the agreement is X dollars buys you Y days of access" -Not the case, Square uses a 30 day cycle period... It's the same way t-moble does their phone subscriptions. You pay from the 1st to 31th each month. You cancel in the middle of the month (say the 15th) you have untill the 30th then your account is disabled. You buy in on the 15th, your paying from the 1st to the 30th of that month... You will loose that first 15 days of that month. Same was for 11.
    "Square sounds like they are still in the old "Us vs them," mentality" -Straight out... NO. This is Blizzard vs Square. The kids vs the old boys club. Square is trying desperately to get rid of the same old WOW format, because every single MMO is a WOW clone. It's a battle for market share and money (for example: I see complaints about the FF UI but if you open your eyes you can see WOW's is almost EXACTLY the same. Drag and drop is coming for FF, WOW didn't have it from the start either... It's all about "features". The overall look and FUNCTION of FF's UI is just fine, a bit confused why they won't let me re-size the party's satus window, again... Features. Did everyone forget all those UI hacks and cheats people released for WOW independently and probably got sued for making because theirs sucks/sucked balls too?).
    Square is going for some kind of gusto, the changes of MMO philosophy are all over the game: From how you pay (using the 30 day system as oppose to keeping track of everyones different start times, whether that is a good thing or not I'm not really sure, kinda evil either way you look at it considering the FEE's you are nickeled and dimed for with both systems of pay) to how you gain exp (the new level/rank system in FF is nuts, they really are going out on a limb to change the way we play an MMO, so don't be confused by frustration because you don't UNDERSTAND how this new, insane system works. Honestly I don't find the WOW way: "level up a fully stocked character in 4 days" to be appealing... or fun. But the "not getting exp because I already spent 3 hours on a Job class today" isn't good either. They both suck.
    Same paradigm as the auction house... Do you want instant gratification on obtaining that spear you want? or do you want to EARN it by scowering the land untill you find it? Two totally different philosiphies of gaming. I could easily have a fully completed character in a few days on WOW if I shell out some real mulah to get some gold, something like 12 hours to buy everything needed to start following and "earning" all the neccesary exp without ever attacking an enemy, 4 days later I'm ready for what I have seen called "end-game". Where it looks they are going to be keeping us at bay on 14 for at least a month or more untill you can actually get to the lv cap and find all those sought after equipment peices, that is of course if your not bat-shit crazy and play 24/7 while sitting on a toilet cause you won't even have time to shit. So once again... this is called Pacing... Most Square-Enix games have wonderfull pacing (look

  57. Worst Game Ever. by Anonymous Coward · · Score: 0

    The crafting system is horrid. To make a level 5 armorer helmet, you need to make a level 11 armorer bronze plate - and level 8 leatherworking sheepskin. Really? Why have low level item recipes if the base materials require level 10-20+ sub materials.

    Crafting is an almost required part of the game for upgrading and repairing your own equipment - which will frequently need repairs.

    Not player friendly!!!! Grind and grind, only to find you need to grind more to craft that item you need. :(