Long-Delayed L.A. Noire Gets Trailer, Spring 2011 Release
It's been years since the announcement of L.A. Noire, an expansive murder mystery game set in 1940s Los Angeles. After several lengthy delays, Rockstar Games has now posted a trailer and confirmed that the game will release in Spring of 2011. One of the game's major undertakings is to step up the realism of the voice acting and the way characters' faces and bodies are animated, "allowing players to analyze every subtle nuance of an actor's performance in order to get to the truth." The trailer shows in-game footage (though not actual gameplay), and while it's always a good idea to take such displays with a grain of salt, the facial expressions do look pretty realistic.
http://i.imgur.com/BITmX.jpg
How we know is more important than what we know.
The faces do look real, but I am going to have to agree with the uncanny valley crowd here and say that they look creepy.....maybe it looks better on an hd tv than it does in the trailer, but damn those things were creepy.
Monstar L
The http://news.slashdot.org/story/10/11/12/037241/Firefox-4-Regains-Speed-Mojo-With-No-2-Placing can not be found, though a few people seem to find it judging the the already posted comments, what is going on?
So how am I supposed to know if a game character is lying? I have to agree that the lighting is oddly non dramatic on the characters.
Can I bum a sig?
The left hand map is from doom, IIRC.
Seems like it would be tough, but I would love to have some sort of online detective story... Maybe where some players commit the crimes, while the others find them.
This could either be really brilliant or pretty bad.
What would have been pretty impressive is if there was a multiplayer mode. And YOU actually have to control those little expressions using the entire controller.
So, D-pad controlled left side of face, Action buttons right side, shoulder buttons arms and legs. Buttons appear in center of the group of buttons, even several at once, you mess it up, you let out a twitch, a lop-sided expression, a dodgy blink, whatever.
God that would be such a fantastic mode to play.
These are the kind of things that could be made in to a series as well.
DLC, episode could be released for DLC, bunch of them over time, then on disc for those who lack connection.
And before the anti-DLC people come flying in, go fly up your own ass instead. This is the right way to do DLC.
Those who do have internet get the advantage of being able to play the episodes before those who don't, those who do are being rewarded for making them spend less money in distribution. (for the initial release)
Of course, this all depends on whether or not it succeeds.
Took me a minute to twig what didn't quite look right about these - it's the hats, they don't cast shadows onto the faces. Considering the number of people in hats and focus on faces, this does seem quite a blunder. Sure self shadowing objects aren't the simplest of things to implement, however when striving for this level of realism, it's essential.
I nearly ended up working for Team Bondi about 4 years ago. At the time, they had already been working for a few years, and didn't even have a working codebase they could show me, just lots of vague designs and promises. I wrote the place and the project off as just a way of milking money from investors, and went on my way to work elsewhere.
Now if Rockstar have pushed them into making an actual game, based on the huge amount of background research they were talking about when I saw them, I could have been very wrong to write them off. I'd like to be proven wrong, if they've done what they were talking about back then, then it'll be the kind of game that shows that video games can indeed compete with other forms of art.
I just hope they haven't churned out a quick shooter to try and prove they weren't another Duke Nukem Forever team.
The animation looks impressive. I wonder if games will become sophisticated enough to merit Oscar nominations.
If Andy Serkis kan be nominated for an Oscar in Lord of the Rings for his performance as Smeagol/Gollum, surely the same can happen to voice/motion capture actors in games.
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...Any sign of Half Life 2 Episode 3?
Tubby or not tubby. Fat is the question
Comment removed based on user account deletion
How is the actual story and gameplay?
SJW: Someone who has run out of real oppression, and has to fake it.
No PC version? Rockstar won't be getting any of my money...
As a former DOOMaholic, I remember that old school map from DOOM's Episode 1 Map 6 (E1M6) [Central Processing]. :D
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
This game looks like it will be really, really amazing. Too bad they didn't release a video with gameplay, but I'm really looking forward to when it finally comes out