FPS Games That Need a Remake
kube00 writes "With the release and successful sales of Goldeneye 007 on the Wii, this opens the doors for other 90s FPS game remakes. Games like Jedi Knight, Red Rampage and Tribes could all use remakes and would look great with next-generation graphics. Nothing would be more satisfying than a remake of Jedi Knight that lets gamers slice Jar Jar to bits in multiplayer."
Seriously, this is terrible.
Firstly, take Tribes 2. Take as many of the original team as possible, and make them replay their game.
Then, add to that. Improve the netcode and get 64x64 players running smoothly as a minimum. Play with some of the community-made enhancements and mods, perhaps integrate them.
Thirdly, more maps. Larger maps, open and with a great many routes.
Fourth, include a well-optimized in-game VoIP system.
Finally, upgrade the graphics. This is the LEAST important part, but it'd be nice.
Create this game for the PC and then port it to consoles if it will work well, and congratulations. You've just made the best FPS ever.
Immolation is the sincerest form of flattery.
Ohpleaseohplease
It seems like FPS are still alive and well, even if it isn't the same IP from the 90s. There are some genres from the 90s that completely died off.
What happened to the space flight simulators of the 90s? Lucasarts can't make a better X-Wing with modern technology nowadays? The last great space flight sim was Freelancer or HomeWorld and that was 10 years ago. That genre completely disappeared.
What about the great god games of the 90s? I still play populous the Beginning, partly because I like the game but mostly because there hasn't been any newer game that has the same kind of fun to it.
How disappointing.
The game was waaaay ahead of its time with a large variety of weapons, alternate ammo and power modes, gobs of explosives and grenades and landmines, upgrades for the player (jumpjet boots, powered skates, night/infrared vision, a camera for the back of your freaking head!), stat boosting drugs with side effects, objectives/tasks, cyberspace in that laughable 1990's 3d style... Oh, it's glorious. AND IT WAS RELEASED IN 1994!
I suppose I'll just have to keep hoping to interest in remaking the engine or remaking the game using the System Shock 2 engine rekindles.
At least Thief got a decent remake of sorts on Doom 3 engine. http://www.thedarkmod.com/
Shadow Warrior
Also doom needs a good remake and not the doom3 mess we got.
Is Tie Fighter. All time greatest space shooty, it just needs to be able to run on modern hardware without messing around with emulators.
I've never understood why Lucasarts doesn't remake it. It did real well, fans love it and have wanted a remake forever, and it would be pretty cheap. Reason it would be cheap is that a lot of the development is done already. They already have high quality models and textures for all the Star Wars ships, and those are by far the largest amount of graphics assets in the game. Since it is a remake all the mission design can stay as is. Mostly you need a new engine, and some voice actors. Put it all together and you have a remake fans want. Still wouldn't be bargain basement to produce, but you'd get a AAA game on the price of a much lesser title.
I'm happy to see new properties as well, don't get me wrong. I don't think we should have nothing but game remakes, but sometimes a game comes along that is just great. It is extremely fun and worth playing. Those sort of things are good to remake every so often, to bring them to new technology and new gamers.
Tie Fighter is by far the most in need of that in my opinion, in particular since space shooties are so rare these days.
I'd be happy with remakes of a lot of old games with simply better controls.
I have very, very fond memories of Wolfenstein 3D, Doom and Duke Nukem, but when I tried to replay them recently, I realized how horrible the controls were. Straging by itself makes a huge difference in a game.
Graphics are nice, but hardly reason enough to remake a game.
"If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
One aspect of low tech level of a game is that the player fills out some of the details with their imagination, and in a way, viewed the game in a customized way that suits their tastes.
When a remake comes along, things will change. Presume that the original creative staff is involved and does the remake even without changing their minds about any existing details. They will still flesh out the material according to their original vision, bringing out details that may not work well with how your imagination filled in the blanks. It could be cosmetic, where conversion from 2D sprite or low-detail, untextured model to high-detail textured 3D model didn't present what you'd expect. It could be voice-actor work reading the original script completely not matching what you thought the character would sound like. It could even be entirely different dialog, as the developers didn't have time to write more content or didn't have the room, or it was written in a foreign language and different translations would be used.
There are exceptions of course. X-Wing/TIE-Fighter represent a sufficiently detailed universe that it would take a lot of screwing around to create a remake that would disagree with players' previous experience. Some games had detailed cut scenes laying out pretty well how things should look, and these could probably do an ok job with a remake.
XML is like violence. If it doesn't solve the problem, use more.
if "remake" means "slow it and dumb it down so that people can play it with console controllers" then please don't do it
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Stay tuned for some shock and awe coming right up after this messages!
Seriously. First Person RPG, but a decent remake would be epic. That world was HUGE. Not Minecraft huge, but it'd take you many hours to walk from one side of the country to the other. That's not even including the convoluted procedural dungeons.
Homonyms are fun!
You're driving your car, but they're riding their bikes there.
and Postal 2 would be great with updated graphics and expanded multiplayer.
A source port with added features is exactly what you want from a "remake". If you're going to change anything substantial, make it a whole new game.
Give me Classic Slashdot or give me death!
Both are nearly forgotten but both were fundamental in establishing the genre.
Make new games that are awesome instead of rehashing old stuff.
DESCENT.
I think that would be the shit.
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
I really miss Little Big Adventure. It wasn't about killing everything as fast as possible, it was about a journey through a great story, great atmosphere, and logic. With updated graphics but everything else kept intact exactly as it was, including the gameplay, it could still stand to gather quite a few players. LBA2 wasn't as good, but it too was still worth playing and could do with updated graphics, but it'd probably also benefit from slightly improving the gameplay.
Anyone else who misses LBA? Or is there some other game you enjoyed back then and which wasn't about killing everything in sight?
MechWarrior 2? Yeah, that was a good one.
I wanna play xwing vs tie fighter again... Imaging something like the eve graphics engine driving the visuals. Keep the original gameplay and physics and add new missions...
"Freedom in the USA is not the ability to do what you want. It is the ability to stop others from doing what THEY want"
Please remake Heretic! It's an high fantasy FPS game with beautiful pixel art graphics, that you can jump into and start fighting right away, with no puzzles, exp points, or classes to weigh it down. Playing deathmatch in it is also a load of fun. There's no modern equivalent for it, so one would be great.
Ok, this is not exactly a FPS but I've never managed to play it with other than software rendering.
I'll vote for NOLF 1 & 2 as well.
You just mentioned the beauty of how the game evolved.
Then they made a sequel where by the end of it, you never fucking picked up another weapon again.
It was great, you started out with only weapons, which you had to learn to use all of them pretty well. Then you acquired the light saber, but you couldn't rely on using it all the time, you definitely had to still mix in some weapons. You also had force powers which increased in ability over time, so you could mix in weapons, force power, and light sabre when you weren't too powerful yet. And then you got to the point near then end that you are a Jedi Knight (or didn't you read the title of the game?) and you could get by without having to use weapons (although I have to say, weapons were still useful, it's not as if there was no reason at all to use them and it was "easy" with just a lightsaber, unless you played on easy mode I presume).
So the problem lies where....? Jedi Knight was an excellent game that mixed in weapons, force powers, and the light sabre in which your use of weapons/powers changed throughout the game as your character evolved. Yeah, sounds like crap.