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20 Years of Commander Keen

angry tapir writes "This week marks the 20th anniversary of the release of the first Commander Keen game. For those too young to remember, Commander Keen was a series of shareware 2D platform games for the PC released by Apogee Software (aka 3D Realms) developed by no less than id Software — the developers of Wolfenstein 3D, Doom and Quake."

152 comments

  1. It can't be.. by Anonymous Coward · · Score: 0

    20 years? Seriously? I really ought to go save that poor babysitter.

  2. And to think... by Apothem · · Score: 1

    DooM was only released 3 years after Commander Keen. I'm honestly a bit surprised that DooM didnt get an article celebrating its awesomeness...

    1. Re:And to think... by JavaBear · · Score: 1

      Maybe 3 years from now, when it turns 20...

    2. Re:And to think... by MistrX · · Score: 4, Insightful

      Doom doesn't need a special age for celebration. It's just too awesome for that.

    3. Re:And to think... by hairyfeet · · Score: 1

      Maybe someone here can explain to me what is so "awesome" about Keen other than it being made by Id? Not trying to troll, I just don't get it. I mean sure, it was a decent platformer, but platformers were a dime a dozen then and really weren't a big whoop.

      Now Wolfenstein, Doom, and Quake? Yes I can understand the big whoop over those since they brought innovations and sparked not only a host of imitators but an entirely new genre in gaming. With Wolfenstein you had the first real home game that brought the first person perspective to the masses. With Doom came massive levels with multiple heights and a real feeling of depth, and with Quake you not only had a game proving that real time 3D could be done, but it also brought with it the first real support for 3D acceleration that brought the GPU to the forefront which is still giving us innovation to this day in the form of GPGPU and tech like Eyefinity. To me the trinity of Quake, Unreal, and Half Life completely changed the game (Quake with 3D and a pro soundtrack, Unreal by making modding easy, and Half Life for bring a depth of character and story) and spawned the ideas which still fuel an industry.

      So I'm sorry but I don't get it. What did Keen bring to the table that hadn't been done a million times before in the genre? What innovations did it bring? Hell to me celebrating Keen makes about as much sense as singling out one of the million corridor shooters that came out after Wolfenstein for praise. What am I missing here?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    4. Re:And to think... by Muskstick · · Score: 1

      Maybe someone here can explain to me what is so "awesome" about Keen other than it being made by Id? Not trying to troll, I just don't get it. I mean sure, it was a decent platformer, but platformers were a dime a dozen then and really weren't a big whoop.

      >

      So I'm sorry but I don't get it. What did Keen bring to the table that hadn't been done a million times before in the genre? What innovations did it bring? Hell to me celebrating Keen makes about as much sense as singling out one of the million corridor shooters that came out after Wolfenstein for praise. What am I missing here?

      That's easy. A pogo stick.

    5. Re:And to think... by NoSleepDemon · · Score: 3, Informative

      If I recall, it was the smooth side scrolling animation which made Keen legendary, before then side scrollers hadn't been done all that well on the PC

    6. Re:And to think... by Enderandrew · · Score: 1

      I've always loved Commander Keen.

      It reminded me a lot of Spaceman Spiff from Calvin and Hobbs, that this was all a boy's imagination.

      The levels were challenging without being impossible. And then there was the pogo stick.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    7. Re:And to think... by Moryath · · Score: 3, Informative

      Yes. It was the first publicly released PC game that replicated the side-scrolling technique used to make smooth scrolling in 8-bit consoles.

      Strangely, the first one *could* have been a port of Super Mario Bros. 3, because the technique was designed to replicate that game (iD actually shopped a fully complete clone to Nintendo, who turned them down on the idea).

    8. Re:And to think... by Anonymous Coward · · Score: 1

      Doom doesn't need a special age for celebration. It's just too awesome for that.

      Doom is the only thing Chuck Norris can't beat.

    9. Re:And to think... by Trent+Hawkins · · Score: 2

      Every year on Doom's birthday John Carmack throws a Chuck Norris in to the sun.

    10. Re:And to think... by clone52431 · · Score: 2

      YOU LIE!

      Chuck Norris was on the design team for Doom, which was originally so difficult that only Chuck Norris could beat it. He finally conceded that it wouldn’t be much of a success unless they made it easy enough for everyone else to play. They did, and Chuck Norris didn’t even need to beat Doom anymore. He just looked at it, and it beat itself. However, rumor has it that he still owns a copy of the original and plays it occasionally.

      --
      Distributed Denial of APK: It takes 15 seconds to reply to him anonymously, but wastes tons of his time if we all do it.
    11. Re:And to think... by NoSleepDemon · · Score: 1

      Yeah I read somewhere that it got quite far up the Nintendo chain of command before they decided that Mario was not for the PC.

    12. Re:And to think... by garyisabusyguy · · Score: 1

      the original Doom opened a gateway to hell

      Chuck beat the devil and his minions, but decided that life would be too easy for mere humans, so he freed the devil, and insisted that Id release the easier version of Doom

      --
      Wherever You Go, There You Are
    13. Re:And to think... by jellomizer · · Score: 2

      For one it was Shareware.
      Shareware at the time was actually Really Crappy games and applications. Commander-Keen was one of the first shareware title games that was of a "professional" quality. Good Graphics (for 320x200x16 colors) good game play... This was one of the first games that came out that was shareware and worth expanding.

      Secondly platform games were new back then. Sure some were out but mostly for consoles. There were some for the PC. But at the time the IBM PC just introduced the EGA graphics. Before we were stuck with CGA Cyan, Magenta, White, Black. Well 16 colors that can replace black. Cyan could also be light green or dark green, magenta could be Light Red or Dark Red, and White could be Yellow or brown. In general Ok for graphs sucked for games.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    14. Re:And to think... by cafn8ed · · Score: 1

      The 3-part Commander Keen series was also one of the first shareware products released under the model "get a little for free, pay for the rest". In the days of BBSes and UseNet, there was little middle ground between free-as-in-beer-ware and commercial software. The Keen products changed that, and many other episodic games were released with the same model soon after. I think this marketing strategy was more pioneering and far-reaching in its effects than the side-scrolling-platforming-ice-sliding-alien-shooting part of the product.

      Now we have DLC - Downloadable Content - which operates under the "pay for some now, pay for more later" model, but that's neither here nor there.

      --
      Coffee is my drug of choice.
    15. Re:And to think... by Jbcarpen · · Score: 2

      This explains global warming, he's making the sun more powerful.

      --
      GENERATION 667: The first time you see this, copy it into your sig on any forum and add 1 to the generation
    16. Re:And to think... by Anonymous Coward · · Score: 0

      You seem to know a lot about id history, yet you spell it "iD"?

    17. Re:And to think... by mgiuca · · Score: 1
    18. Re:And to think... by sherriw · · Score: 1

      This was my family's very first game! Our shareware version was unable to re-map the keys so we had to have one person doing the moving and jumping and one person pushing Insert (for some reason) to shoot. Guess that makes it a 2 player game!!! *laughs*

    19. Re:And to think... by mgiuca · · Score: 1

      Wow me too! No idea why Insert is the shoot key. I was 5 so my mum helped me shoot. But there was also a bug in version 1 (or possibly some BIOS problem on my machine) where Space and Insert couldn't be pressed simultaneously, so if one player was firing, the other couldn't jump. Splash.

  3. I used to love this game... by Haedrian · · Score: 3, Interesting

    I wonder why they don't just release the source/game to celebrate or something. Its not like they're going to make any more money off it.

    1. Re:I used to love this game... by Anonymous Coward · · Score: 1

      You'd be surprised... I paid $5 (I think) on steam for the whole series a few months ago.

      Half out of guilt for all the time I spent playing a pirated game, but still.

    2. Re:I used to love this game... by HungryHobo · · Score: 1

      I bought it on steam a while back as well so they're still making money.

    3. Re:I used to love this game... by Ndymium · · Score: 3, Informative

      Commander Keen pack on Steam: http://store.steampowered.com/app/9180/

    4. Re:I used to love this game... by lxs · · Score: 1

      What? And violate the holy Ai Pee? Think of that poor endangered ai, who peed for you.

    5. Re:I used to love this game... by Anonymous Coward · · Score: 0

      They're going to release them again on cell phones. Don't worry, they'll milk the cow until it's really dead!

    6. Re:I used to love this game... by MrZilla · · Score: 2

      It's probably because iD don't have the rights to the game. They have, after all, released the source for most of their other games.

      --
      mov ax, 4c00h
      int 21h
    7. Re:I used to love this game... by Puff_Of_Hot_Air · · Score: 5, Informative

      .I can speak somewhat authoritatively on this issue. A long long time ago, I emailed John Carmack about releasing the Commander Keen 4 source code. He replied saying he did not know what happened to it. Later a friend of mine and I attempted to clone Commander Keen 4 from a disassembly. It turns out that the codebase is very very *very* similar to the released Wolfenstein 3D source, which made things a little easier. We eventually gave up, but our work provided the information and impetus to help the community in making original Keen 4 maps, which has now been refined into a fairly easy process, I am told. While all this was happening, John Romero made a post on the 3D Realms forums indicating that he had all of the source code to the Commander Keen games. I promptly emailed Romero asking him if he would release the source. He stated that he would love to release the source, but he would not do so without Carmack's blessing. I periodically prodded him about it, but with starting his own company and things, apparently the idea got lost in the shuffle. As far as id offering these games on their website, this is no big deal. All the Keen games (except for Aliens ate my Babysitter and maybe Keen Dreams) have been available on the 3D Realms webstore for a very long time.

      Quote from AlternateSyndicate (644818) on Sunday March 16 2003, @03:19PM (#5524737) I'm guessing exactly nothing has changed since then.

    8. Re:I used to love this game... by Anonymous Coward · · Score: 1

      A little has changed - we now have access to some Betas, modding the original games is much simpler with fan-produced utilities (ditto maps) and there is now a fan-produced open-source engine that runs on most platforms (Commander Genius - look it up). As far as the rights to the games go, Keen 1-5 are still within the rights of both ID and Apogee (3D Realms), but are making money so won't be released as source code, Keen Dreams is part-owned by Softdisk, but Apogee have distribution rights so you can still get it and the only legal distributer of Keen 6 was bought by Atari, who refuse to pass on the rights to those who've enquired (even for money) so they must have some plans for them.

    9. Re:I used to love this game... by rvw14 · · Score: 1

      I paid for it a while back on Steam. My kids love the game.

    10. Re:I used to love this game... by Emrikol · · Score: 1

      I emailed Carmack in '06 about it as well, and got this response:

      We sort of lost the source code to most of the early games, or I
      would have released them long ago.

      John Carmack

      I got in touch with rome.ro and pretty much went through the same whole go-round and nothing came of it. So sad.

      --
      You're all bastards!
  4. I was 17... by Kaleidoscopio · · Score: 2

    God, I'm old. :P
    I still remember getting the shareware version on floppy from a games magazine. Great game, lots of fun. Then came Doom and switched cable two player Doom... ahhhhhhhh

    1. Re:I was 17... by Bigbutt · · Score: 1

      Get off my lawn!

      I was 33. I started working at Johns Hopkins APL which was my first taste of the Internet. I ftp'd the games but now I can't recall the site. It had loads of shareware games though.

      [John]

      --
      Shit better not happen!
    2. Re:I was 17... by mcgrew · · Score: 1

      God, I'm old. :P

      No you're not. I was about your age when Keen came out. There was a shop in town that sold shareware floppies for $5 each.

      Keen was great, but his son, Duke Nukem, was funner and funny (loved shooting the Energizer Bunny).

    3. Re:I was 17... by operagost · · Score: 1

      ftp.cdrom.com was a big one.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    4. Re:I was 17... by Scooter's_dad · · Score: 1

      User number 65939. Kudos. Get off my lawn indeed!

      --
      The road to hell is paved with Cat 5 cable.
    5. Re:I was 17... by Kirijini · · Score: 1

      Keen was great, but his son, Duke Nukem, was funner and funny...

      Keen came out on 14 December, 1990; Duke Nukem came out on July 1, 1991. Thats 7 months later. Furthermore; Keen is 8 years old in his first adventure; whereas Duke is fully grown (can't say he's "mature" though).

      Lets face facts and admit that Duke Nukem is Keen's late-blossoming older brother.

    6. Re:I was 17... by clone52431 · · Score: 1

      No... obviously Keen later converted his spaceship into a time machine.

      --
      Distributed Denial of APK: It takes 15 seconds to reply to him anonymously, but wastes tons of his time if we all do it.
    7. Re:I was 17... by RatBastard · · Score: 1

      65939? Newbie.

      --
      Boobies never hurt anyone. - Sherry Glaser.
    8. Re:I was 17... by w0mprat · · Score: 1

      Fuck, I miss shareware. Today a major game titel 'demo' download is 1.2gb and gives you 10 mins of buggy gameplay. *snif*

      --
      After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
  5. Commander Keen by o'reor · · Score: 1

    Along with Civilization I, Dune I and Wolfenstein, it was one of the reasons I could thrive with my old 286 until 1998.

    And the lack of money to buy anything else, of course.

    --
    In Soviet Russia, our new overlords are belong to all your base.
    1. Re:Commander Keen by peppepz · · Score: 1

      Hey, you could also run Dune II on a 286. With it you could get most of the fun of Command & Conquer (which required a 386 instead).

    2. Re:Commander Keen by antdude · · Score: 1

      Dune 1 as the adventure game or 2 as RTS?

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    3. Re:Commander Keen by anss123 · · Score: 1

      That must have been painful. Played Dune 2 on a 386sx 16Mhz and the last mission ran like an old grandma with arthritis.

    4. Re:Commander Keen by peppepz · · Score: 1
      I think there wasn't a big performance gap for 16-bit code between a 386 and a 286 at the same frequency, so our experiences must have been comparable.

      Now that you talk about it, I do remember some slowness; I remember that by the slowdown, you could get a clue of how many enemy units you had to expect behind the fog-of-war. Also, perhaps because I only had 1 MB of RAM, I couldn't hear all the voice samples; for instance, I heard "Harkonnen unit" instead of "Harkonnen unit, approaching, from the east".

      But overall I can't say that the 286 didn't let me enjoy the game.

    5. Re:Commander Keen by anss123 · · Score: 1

      I loved those little sound clips. "Harkonnen unit approaching" cue battle music. "Atreides building destroyed". Me stresses sending tanks to get those rocket launchers while keeping the line intact from siege tank attacks.

      C&C and later games never quite captured those moments.

      "Fremen units approaching"

      LOL. Sends the harvesters to squash em'

      "Saboteur approaching"

      Oh shit. Checks if my walls are intact

      "Nuclear launch detected"

      Crosses fingers

  6. id should give Tom Hall Keen's rights. by Anonymous Coward · · Score: 0

    I seriously doubt that that id will create another Keen game. They should give it to Tom Hall (or at least offer it to him). I know he'll be dying to have it.

    1. Re:id should give Tom Hall Keen's rights. by Xtense · · Score: 2

      They don't have them anymore. They were sold to FormGen by Apogee, who in turn sold them to Activision, so we can safely assume they're down the bit bucket.

      --
      "We are the music makers, and we are the dreamers of dreams [...]."
    2. Re:id should give Tom Hall Keen's rights. by Xtense · · Score: 4, Informative

      Correction: not Activision, but Infogrames, which is now Atari. It went something like this:

      With CKeen, episode 6 (Aliens Ate My Babysitter), the game was published by FormGen, and Apogee was only a retailer. In 1996, FormGen was sold to GT Interactive, along with the rights to Commander Keen. In 1999, Infogrames Entertainment SA took a controlling stake in GT and renamed the whole company Infogrames, Inc. Then, in 2003, Infogrames Inc. changed their name to Atari Inc. and it sits like that up until now. Formally, Atari is the owner of all the IP surrounding Commander Keen.

      I mistook Atari for Activision since it was Activision who published the GameBoy Color version in 2001 (leading to much Fanon Discontinuity).

      --
      "We are the music makers, and we are the dreamers of dreams [...]."
  7. /afk by Push+Latency · · Score: 1

    I loved the afk yo-yo!

  8. Remembering Keen by RogueyWon · · Score: 3, Informative

    Oh, god, I remember the Commander Keen games. I was a purely PC gamer back in the early 90s; the parents wouldn't have a console in the house at the time. To be honest, I don't remember the original Commander Keen being particularly great. It was one of those EGA platformers with very sparse graphics that seemed to be everywhere on the PC at the time. I think of it like the original Duke Nukem platformers; games which are remembered not in their own right, but for what they went on to spawn.

    What did blow me away, however, was Keen 4 (Secret of the Oracle), which came out a year later. This was a huge leap forwards in terms of graphics and sound. The sad thing is that I can still hum some of the pieces of background music from that game. The gameplay was also much improved, with Keen's movement feeling much more natural, and some really great level design. It actually gave PC gamers of the time a game that they could pretend was almost as good as the likes of Super Mario World and Sonic the Hedgehog. I don't think I saw a better platformer on the PC until Jazz Jackrabbit, which I'm fairly sure was a few years later.

    Actually, isn't the Keen series available on Steam these days? I must pick that up this evening. Take a look at the episodes from the "full" version that I never saw in my youth.

    1. Re:Remembering Keen by Fallingcow · · Score: 1

      Keen 4-6 and Duke Nukem 2 are still awesome. The earlier games aren't bad but I can see why someone who didn't grow up with them wouldn't be able to "get" it--the later games should be enjoyable to anyone who likes the genres (platformer and platform shooter, respectively), regardless of what they grew up playing.

      Steam does have Keen; I got it when the complete id collection went on sale a year or so ago. The pack doesn't include episode 6 or Keen Dreams, though, so it's not all the games.

    2. Re:Remembering Keen by anss123 · · Score: 1

      What did blow me away, however, was Keen 4 (Secret of the Oracle), which came out a year later. This was a huge leap forwards in terms of graphics and sound.

      Yeah. It wasn't quite as good or pretty as Super Mario World (had a SNES) but close enough. Jazz Jackrabbit was another good one, though I've only played the demo.

      Take a look at the episodes from the "full" version that I never saw in my youth.

      Don't. Haven't played them myself but the consensus seems to be that they're not as good.

    3. Re:Remembering Keen by eimaj · · Score: 1

      "The sad thing is that I can still hum some of the pieces of background music from that game."

      There's lyrics, too, I recently learned...

      http://www.youtube.com/watch?feature=player_detailpage&v=Pek_JxmPonM#t=161s

    4. Re:Remembering Keen by Anonymous Coward · · Score: 0

      You're right, it wasn't as pretty as Super mario on the snes, or jazz jackrabbit for VGA, but we're talking about a game from 1991(CK4 is the one that matters) that supported the graphics hardware of the vast majority of machines around at the time, looked pretty bloody good doing it, and made up for the limited colour palette in the gameplay stakes. I've played alex kid, i've played sonic, i've played mario, none are half as enjoyable as keen4e.

    5. Re:Remembering Keen by Anonymous Coward · · Score: 0

      "Commander Keen" was the first PC computer game I ever played. After downloading the first episode on Compu$erve, I ended up purchasing the whole series. My then-girlfriend was hooked as well, and over 20 years later, we're still together; "Commander Keen" was part of our courtship!

      When 4-6 came out, I purchased them all, along with later spin-offs using similar tech like "Halloween Harry" and "Cosmo's Cosmic Adventures" (featuring one of the most annoying soundtracks ever).

      "Commander Keen" was still the best, however, full of subtle character details uncommon in games at the time. For example, in 4-6, if you didn't touch the keyboard for a few seconds, Keen would stop and glare. Wait longer, and he'd give up, pull out a book, and sit down to read. A little thing, but something that fit perfectly with the Calvin-esque character of Keen.

      Thank you, John Carmack!

    6. Re:Remembering Keen by anss123 · · Score: 1

      That's a good point. I played Keen4 after SMW, but the games were actually released around the same time. Had I played Keen4 first my opinion might have differed, SMW is a longer game though and has a nicer ending and end boss.

      Same as you I found the Alex Kids and Sonic games less enjoyable than Keen4.

    7. Re:Remembering Keen by sheehaje · · Score: 1

      Apogee was built on Commander Keen and the Shareware model, especially theirs where you got part 1 of 3 free.

      I ran a BBS back then that became one of the first Apogee Distribution sites, another innovation attributed to Apogee was getting thousands of BBS's across the country to essentially be mirror sites for their games. The system worked great because Apogee got the word out, and BBS SysOp's got cool games in their file transfer sections. I know all this seems like a moot point now with the Internet, but back then, if you wanted to deliver software without relying on brick and mortar stores, BBS's were the best way to do it.

      I might have to load up a good game of Commander Keen, my son would love it I'm sure.

    8. Re:Remembering Keen by Anonymous Coward · · Score: 0

      I'm sure 10,000 other Slashdot geeks are falling all over themselves to reply, but you can play Keen in minutes for free simply by downloading DOSBox and then getting the game from one of the many DOS gaming download sites like this one. Just about everything that ran on DOS is either abandonware or public domain now. Welcome to emulated retro gaming!

    9. Re:Remembering Keen by VGPowerlord · · Score: 1

      I'm sure 10,000 other Slashdot geeks are falling all over themselves to reply, but you can play Keen in minutes for free simply by downloading DOSBox and then getting the game from one of the many DOS gaming download sites like this one. Just about everything that ran on DOS is either abandonware or public domain now. Welcome to emulated retro gaming!

      Since the key word in "abandonware" is "abandon", and iD still sells the Keen games, the Keen games aren't abandonware.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    10. Re:Remembering Keen by SleazyRidr · · Score: 1

      Man, I remember being so impressed by the graphics of Secret of the Oracle. Computers make me feel so old, when I hear guys these days talking about graphics I think about Commander Keen, Jill of the Jungle and Wolfenstein 3d. Graphics? Fuck that, I just want to kill something.

    11. Re:Remembering Keen by Anonymous Coward · · Score: 0

      do bear in mind that, had you paid for it like you did SMW, you might have been playing longer with ck4 plus the next two episodes.

    12. Re:Remembering Keen by KozmoStevnNaut · · Score: 1

      I you left Keen on one of the moons in the Temple of Moons, he would moon you instead of reading a book :-)

      --
      Eat the rich.
  9. Good times by Noam.of.Doom · · Score: 1

    I was grinning like and idiot all the way through the whole set of screenshots. Great memories.

    --
    It is the universe that makes fun of us all.
    1. Re:Good times by Anonymous Coward · · Score: 0

      Well you write like and idiot too.

    2. Re:Good times by Anonymous Coward · · Score: 0

      Well you write like and idiot too.

      Takes one to know one.

  10. lol by chronoss2010 · · Score: 0

    paying steam for a 20 year old game...now thats funny

    1. Re:lol by RogueyWon · · Score: 4, Insightful

      I've paid Amazon for 20-plus year old movies and books before. Why should buying a 20 year old game from Steam be any different?

    2. Re:lol by sheehaje · · Score: 1

      I've paid Amazon for 20-plus year old movies and books before. Why should buying a 20 year old game from Steam be any different?

      I agree whole heartedly. While I enjoy a lot of the games today, there are still old titles that haunt my memory. Especially some of those I never finished.

      Solar Winds... Planescape:Torment... Might and Magic series...

      There are a ton of old games that are of high quality and worth playing again.

    3. Re:lol by hairyfeet · · Score: 1

      How so? Maybe they actually provide good value for your money. While I haven't bought any old games off of Steam, I do often buy old games from Good Old Games like for example Redneck Rampage Collection and Blood I & II.

      By buying them from Good Old Games not only do I get DRM free gaming, but I also get OOTB support for both X86 and X64 on XP - Windows 7 with ZERO hassles. in fact what turned me on to GoG was trying to get my original Redneck Rampage disc to play on Windows 7 X64, which was a royal PITA to set up and configure DOSBox with. With GoG it was as easy as 1.-buy game and download it, 2.- install game on X64 via "clicky clicky next next next", 3.-Play game full screen on windows 7 HP x64 with NO glitching or hassles.

      There are plenty of us out here that will happily part with a few dollars to have the bullshit and hassles removed from classic gaming on modern OSes. With most of the classics at just $5 (and often less than half that on sale, like the $5 I paid for both Blood I&II) to me it is WELL worth that trivial amount not to deal with hoop jumping and trawling forums for tweaks and fixes when I can just install and play. Oh and for Linux guys check out the GoGMixes, where they have such topics as perfect for Linux Netbooks and Open Sourced Games. Well worth throwing them a couple of bucks for hassle free gaming IMHO.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    4. Re:lol by ledow · · Score: 2

      Hell, I've probably spent more on ZX Spectrum emulators than I ever did on ZX Spectrum hardware when it was current - through Gerton Lunter's original "Z80" emulator to modern-day "Spectactulator". The free ones don't cut the mustard and don't have the licensed ROM's for certain add-ons, and I can play all my old games again. There is *nothing* like a quick blast on Chaos at 16x speed (if you can control the cursor okay) in a window while you're doing other stuff. And Batty still kick arse too.

      Buying "old" stuff isn't a bad thing. Buying "shit" from any era is. I am more likely to laugh at someone who spends £60 on a game that they'll complete or throw away in an hour than someone who spends £100 on emulators (yes, there are plenty of free ones but the more niche systems tend to be on a pay-for basis - hell, I own a CD-i emulator!) so they can have thousands of hours of gaming. Cost per hour of entertainment - that's my statistic. If that's too low, I won't bother. Currently I consider anything over £1 / hour a waste of money and most of my Steam games get me a LOT more than that (one is currently on it's 256th hour for just under £5... work it our for yourself). Now think how much people piss away on DVD's, Bluray, and cinema, arcade games, fruit machines, pinball, etc. not to mention modern full-price video games (including the costs of having the appropriate equipment for all of those things) and how much they actually get out of it. Some of them are in the "more than £15 / hour" category at times! Besides the fact, if they are actually any good as games, you'll be picking them up next year for half the price (and half the price again the year after) and have a better-bugfixed version of the EXACT SAME game for much cheaper.

      Gimme a hundred games from when I was a kid than a single modern-day one, any day. It's called sensible buying, and getting your money's worth. I *do* own Keen on Steam. It cost me £1 or so I think, on a deal. If I play it for an hour, that's my money's worth out of it. Now, how many times would I have to play through the "newest" game, and enjoy every second of doing that, in order to bring it down to the same amount per hour of entertainment?

    5. Re:lol by TheoMurpse · · Score: 1

      Jazz Jackrabbit

    6. Re:lol by Anonymous Coward · · Score: 0

      Just an FYI in case you didn't know, but Planescape: Torment is now available on GOG. (http://www.gog.com/en/gamecard/planescape_torment) along with several other classics like Baldur's Gate 1 and 2, Neverwinter Nights 1, Icewind Dale 1 & 2.

    7. Re:lol by Coren22 · · Score: 1

      I will have to look into that site. I had problems running Fallout 1 and 2 I bought on Steam, seems they forgot to update the engines to handle a 64 bit Windows 7 machine, so it actually won't even run. Though I did get Fallout Tactics to run, I didn't enjoy it quite as much as I would have Fallout 1/2.

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
    8. Re:lol by hairyfeet · · Score: 1

      Well I can't tell you about 2 or Tactics but I do have Fallout 1 I bought from there and it works flawlessly. In fact out of all the games I have bought from there I have run ito exactly ONE that I had trouble OOTB with (i76 Nitro Pack) which was a late Win9x game, but I simply went to their excellent forums and there was a link to a patch and an explanation of the work around. It turned out the game was hard coded to a specific GPU timing which would get thrown on certain chipsets or GPUs. Applied the patch, followed the instructions, and voila! I was blasting cars ala Mad Max to 70s funk and having a grand old time!

      So if you haven't given them a shot make yourself an account and sign up for the newsletter. They will send you an email with the weekend sales, which are often 50%-60% off, and considering how low the prices are to start with you can get the games for a little of nothing. I paid a whole $2 for the original Fallout. And as I said x64 support comes OOTB and their forums are great, filled with everything from advice and help to walkthroughs and mods. And of course NO DRM and NO download or install limits.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    9. Re:lol by Anonymous Coward · · Score: 0

      I dont agree with that either.

    10. Re:lol by Anonymous Coward · · Score: 0

      Wow man, Solar Wins was awesome! I remember I played the demo version of that nonstop. It was hard but I finally managed to finish it. I'd love to get the full version sometime.

  11. C.Keen strangely invisible on other platforms by popo · · Score: 1

    Keen was a fantastic 2D platformer. Why hasn't anyone ported it to the DS, PSP, iPhone, etc. ?

    --
    ------ The best brain training is now totally free : )
    1. Re:C.Keen strangely invisible on other platforms by The_mad_linguist · · Score: 1

      Because the Gameboy Color remake sucked.

    2. Re:C.Keen strangely invisible on other platforms by X86Daddy · · Score: 1

      I have it installed on my Nintendo Wii. You can read about and acquire the port here.

      They apparently used the source of a DS port as a starting point.

      All of these require homebrew enablement hacks.

  12. Only ever played one of them by Arancaytar · · Score: 1

    Secret of the Oracle. The one with the infamous fish. Only actually finished it in 2008, for that matter (I first played it around 1994, but never finished until rediscovering it a long time later).

    SWIM SWIM HUNGRY

  13. Eat Your Veggies by DarkAnt · · Score: 1

    Dopefish Lives!

  14. Nostalgia by peppepz · · Score: 5, Funny

    I remember I had to fix my uncle's computer because he had deleted COMMAND.COM thinking it was part of Commander Keen.

    1. Re:Nostalgia by CoachBahn · · Score: 1

      I had the same thing happen with a friend's machine. When I told him the problem he said, "Command.com, I don't play that."

  15. I played it for the first time a few months ago. by dohzer · · Score: 1

    To be honest, I didn't find it all that great. I guess you had to be there.

  16. What about the great FTP archives? by costas · · Score: 1

    If you're gonna go back to that era, someone needs to mention the great shareware FTP archives of the pre-Web internet: wustl.edu, garbo.uwasa.fi, simpnet (? it's been too long).

    Am I the only one who kept checking the READMEs for new pointers by the maintainers? I probably downloaded way too many games on the recommendation of obscure Finnish professors :-)

    1. Re:What about the great FTP archives? by Hobart · · Score: 1

      the great shareware FTP archives of the pre-Web internet: wustl.edu, garbo.uwasa.fi, simpnet (? it's been too long).

      SIMTEL. Keith Peterson was a customer of the ISP I worked at in Metro Detroit back in 1994, and when he called in and I fanboy'ed him he was pretty surprised. :-)

      --
      o/~ Join us now and share the software ...
    2. Re:What about the great FTP archives? by Swampash · · Score: 2

      ftp.cdrom.com/pub/idstuff

      never forget

    3. Re:What about the great FTP archives? by Pharmboy · · Score: 1

      Ah yes, and before that, we used to buy CD's chock full of those games, loaded with files.bbs indexing, to put on the BBS. Nothing beats the satisfaction of your first color game download over a 2400 or 14.4k modem.

      --
      Tequila: It's not just for breakfast anymore!
    4. Re:What about the great FTP archives? by Hatta · · Score: 1

      Man it would be great if these sites would make it into an archive and onto a torrent tracker somewhere.

      --
      Give me Classic Slashdot or give me death!
  17. For those too young to remember by TapeCutter · · Score: 1

    This game was great, it kept my kids off the lawn when it came out.

    --
    And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
  18. Re:I played it for the first time a few months ago by Anonymous Coward · · Score: 0

    For 1990, that game was freaking awesome.

    I'm guessing you're not old enough to remember that generation of games.

  19. The way to play Commander Keen authentically... by Scooter's_dad · · Score: 1

    ...is on a 16 MHz 386SX cpu. At least, that's how I remember it. Time to go dust mine off. Now get the hell off my lawn!

    --
    The road to hell is paved with Cat 5 cable.
    1. Re:The way to play Commander Keen authentically... by Xest · · Score: 1

      As an aside, last time I pulled out an old PC and plugged it in out of curiosity, a 486 DX2-66, I found a copy of Quake on it. When I tried to run it it ran at about 3 fps, and Doom didn't break much over 15fps.

      Did we really used to put up with that kind of shitty frame rate back then, or has, despite having not been touched for about 15 years, this system mysteriously slowed down? There didn't seem to be any problems with the hard drive or anything, can a processor even "just slow down"? I figured it'd just break and not work, or cause crashes rather than slow down if that was the problem. As the system seemed fine other than the slowness of Quake and Doom I could only assume that we did in fact put up with shitty framerates, but that doesn't seem right. I can't have ever seen myself playing something so painful.

    2. Re:The way to play Commander Keen authentically... by Anonymous Coward · · Score: 0

      It seems like a painful framerate today, when 30 fps is the absolute minimum you need. I remember playing WoW in 2005 on an old WinXP box, with only half of the memory WoW required and a shit graphics card. It ran 4-5 FPS with every setting at the absolute minimum and the resolution down to 640x480 (or so), with every background service I could turn off turned off (I even remember shutting down explorer.exe while playing), but I didn't really care (until I went to Orgrimmar, which caused 1/10 FPS). When I got a new machine in 2007 and got 60 FPS from WoW, I just couldn't imagine playing it at 5 FPS again.

    3. Re:The way to play Commander Keen authentically... by petermgreen · · Score: 1

      Did the machine have a turbo button and if so did you make sure it was turned on?

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    4. Re:The way to play Commander Keen authentically... by crashumbc · · Score: 1

      A 486 DX2 66 was probably under powered for Quake. I played it on a Pent. 150mhz and it wasn't exactly snappy on that...

       

    5. Re:The way to play Commander Keen authentically... by Brian+Feldman · · Score: 1

      Maybe you used to put up with that, but my 486 systems tended to get an AMD processor running at 133MHz or 150MHz instead.

      --
      Brian Fundakowski Feldman
    6. Re:The way to play Commander Keen authentically... by jones_supa · · Score: 1

      No... on such machine, Quake should be somewhat choppy (10-15 fps) and Doom would run at "full speed", which is maybe 25-30 fps.

    7. Re:The way to play Commander Keen authentically... by petermgreen · · Score: 1

      Also what resoloution were things set to, early 3D games got much slower if you tried to crank up the resoloution from the default 320x200 to say 640x480.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    8. Re:The way to play Commander Keen authentically... by Scooter's_dad · · Score: 1

      Huh, I am pretty sure the machine I used to play Quake on was also a 66 MHz 486DX (my girlfriend's machine; one of several charms she possessed,) and I recall it running decently enough. I'm sure I was running at a pretty low resolution -- no more than 640 x 480, maybe even lower? -- but it ran well enough to keep me up half the night playing through the $5 "demo" CD, then calling some phone number and punching in my credit card info so I could get a code to unlock the rest of the game. Good times.

      Framerate was never an issue with Commander Keen :) I could probably play it well enough on my kid's old LeapPad.

      --
      The road to hell is paved with Cat 5 cable.
    9. Re:The way to play Commander Keen authentically... by Anonymous Coward · · Score: 0

      It would have been ok on a frakenstein box with a pci bus and voodoo 3 gfx. A P60 would have ran it fine. I used to get 30fps @640x480 on a p75 clicked at 100 with a 12 mb voodoo rush.

    10. Re:The way to play Commander Keen authentically... by Xest · · Score: 1

      No, it didn't have one, I think it was a 486 SX33 originally, so was really at the point where turbo buttons were starting to dissapear from cases.

    11. Re:The way to play Commander Keen authentically... by operagost · · Score: 1

      Quake required a Pentium class computer with a FPU. Yes, there was a Pentium compatible called the NexGen that didn't have an FPU. Also, while a P-60 could run the game pretty well, my Cyrix M1 at 100 MHz could barely handle it because the FPU wasn't much better than a 486's.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    12. Re:The way to play Commander Keen authentically... by Anonymous Coward · · Score: 0

      Yeah, if you were using a PENTIUM 66MHz with a hot-crap overpriced "Windows accelerator" card.

      p.s. Quake ran 12fps on my AMD 5x86 160MHz. That's a VERY BEEFY 486 right there.

    13. Re:The way to play Commander Keen authentically... by drsmithy · · Score: 1

      Did we really used to put up with that kind of shitty frame rate back then, or has, despite having not been touched for about 15 years, this system mysteriously slowed down?

      Quake was one of, if not the, first game to require a decent FPU, something the 486 (even DXs) lacked.

      DOOM should have been "great" on a machine like that, however (ie: as good as it's going to get). When it came out in 1993, a 486DX2/66 was pretty much the fastest machine normal people could buy.

    14. Re:The way to play Commander Keen authentically... by vasqzr · · Score: 1

      Very underpowered for Quake. The 100MHz+ 486's kind of worked, but you really needed at least a Pentium 75MHz or better.

      486/66 was fine for Doom, though... Then again he said it was an upgraded 486/33 so it probably wasn't at it's full potential and probably had a shit video card.

    15. Re:The way to play Commander Keen authentically... by Xest · · Score: 1

      Yeah that's how I remember it too, I just find it so strange that it could've slowed down. I think I ran it at 320x240 or whatever the resolution was back then, it wouldn't have handled 640x480 well I know that, but I'm amazed that it just wouldn't even do 320x240 well nowadays for some reason. I'm just intrigued to know what the cause of such a slow down would be!

    16. Re:The way to play Commander Keen authentically... by kalirion · · Score: 1

      I remember playing Doom 1 on a 386 DX-40 with 4MB RAM, and it ran pretty smooth in low graphics mode.

    17. Re:The way to play Commander Keen authentically... by TheRaven64 · · Score: 1

      Meh, rich kids. I played them up to episode 5 on an Amstrad PC-1640, an 8MHz 8086 with 640KB of RAM and an EGA screen, no need for your new expensive machine. One of the nice features of that machine was a digital joystick connector on the back of the keyboard, which let you connect joysticks compatible with Amstrad 8-bit systems and sent the signals to the computer as some extra keycodes. This meant that you could play any game with a joystick, as long as it supported reconfiguring the keys to arbitrary settings.

      --
      I am TheRaven on Soylent News
    18. Re:The way to play Commander Keen authentically... by Retron · · Score: 1
      Quake was really, really tied performance wise to your FPU. Get an Intel DX2/66 and - although chuggy especially in open areas - it was playable, sort of. Try it on an AMD or Cyrix DX2/66 and you'd be better off watching a slideshow of screenshots instead. I took my (Intel) 486 SX/33 to a shop to get a DX2/66 chip fitted and Quake was utterly awful on it. It was only years later when I was dismantling the thiing that I noticed I'd been sold an AMD chip instead of an Intel one. Doh!

      Doom used to have a command line option (I forget what it's called) where you could work out your FPS. On the SX/33 it was in the low 20s most of the time, on the DX2/66 it would on occasion hit the maximum 35 fps. (Doom was limited to 35 fps IIRC to reduce motion sickness).

    19. Re:The way to play Commander Keen authentically... by Scooter's_dad · · Score: 1

      FWIW I take it back. I now seem to recall the 486 was a different computer, and my girlfriend's machine (and my main Quake box) was actually a Pentium, probably 120 MHz. Even more reason to love her! (Good thing I married her too.)

      --
      The road to hell is paved with Cat 5 cable.
    20. Re:The way to play Commander Keen authentically... by Scooter's_dad · · Score: 1

      I am appropriately humbled. Though at least I could play Wolfenstein 3D on my 386SX!

      --
      The road to hell is paved with Cat 5 cable.
  20. Re:I played it for the first time a few months ago by Fallingcow · · Score: 1

    The original trilogy hasn't aged well. The controls suck balls (and did even back then) and the graphics are horrid.

    4, 5, and the elusive 6 are still excellent.

    The controls are improved, the play is smooth, and they're pretty enough to be visually interesting most of the time. The graphics are in that "good enough" sweet spot where, though they may not look modern exactly, they aren't so far behind that they're a shock.

  21. Why not 18? by Moraelin · · Score: 2

    Dunno, it seems to me DOOM should do the same as everyone else celebrate 18 when it can go get drunk and laid. Well, at least drunk anyway. But laid is right next, as soon as it can get a girl into its mom's basement that is totally awed by its grenade jumping skills. Any day now ;)

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Why not 18? by Anonymous Coward · · Score: 0

      Doom didn't have grenades or jumping.

    2. Re:Why not 18? by Anonymous Coward · · Score: 0

      Drinking age is 21 in many if not most of the States in the U.S.A.

    3. Re:Why not 18? by crashumbc · · Score: 2

      Many, if not most States, are not in the U.S.A.

      Actually you fail reading comprehension, all of the "states" in his sentence are in the U.S.A. He wasn't talking about states in other countries. :P

    4. Re:Why not 18? by idontgno · · Score: 1

      or "states" in the generic geopolitical sense.

      If anyone is inclined to argue that "states" are supposed to be sovereign, I'd point out that argument was comprehensively lost 145 years ago. Continuing to argue is just dickish pedantry.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    5. Re:Why not 18? by Anonymous Coward · · Score: 0

      or "states" in the generic geopolitical sense.

      If anyone is inclined to argue that "states" are supposed to be sovereign, I'd point out that argument was comprehensively lost 145 years ago. Continuing to argue is just dickish pedantry.

      or you STILL fail reading comprehension, "States in the U.S.A." is SPECIFICALLY talking about U.S. states not in the generic form...

    6. Re:Why not 18? by Badbone · · Score: 2

      It wasn't lost, the people who argued it were militarily beaten. That's hardly the same thing. If I'm anti-abortion, and you are pro-abortion, and I simply shoot you, does that mean "that argument was comprehensively lost"?

      --
      It can be go tiem now plees?
    7. Re:Why not 18? by Apothem · · Score: 2

      it does now. Go see for yourself.

    8. Re:Why not 18? by Richard+Steiner · · Score: 1

      It does for the bullet recipient. :-)

      --
      Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
      The Theorem Theorem: If If, Then Then.
    9. Re:Why not 18? by poopdeville · · Score: 1

      A sovereign state is supposed to be able to defend its borders. If a state is not able to defend its borders, it is not sovereign. Yes, the argument was lost when other states invaded.

      --
      After all, I am strangely colored.
    10. Re:Why not 18? by clone52431 · · Score: 1

      By that logic, before the UN recognizes any self-proclaiming sovereign state (Israel? Palestine?) it should send in some troops first and find out whether their claim of sovereignty is legitimate.

      --
      Distributed Denial of APK: It takes 15 seconds to reply to him anonymously, but wastes tons of his time if we all do it.
  22. Fan sequels by jspenguin1 · · Score: 1

    For those fans disappointed by the cancellation of "The Universe is Toast", there is an excellent series of fan sequels available:

    http://www.shikadi.net/keenwiki/The_Universe_Is_Toast_(MOD_Trilogy)

    They are set up as mods to Keen 4, Keen 6, and Keen 5, respectively, although the third is not available yet.

  23. Keen Dreams by Anonymous Coward · · Score: 0

    Keen 4 to 6 were great, but did anyone here play Keen Dreams? I really enjoyed fighting that giant potato in my dreams.

    They run under DOSBox, by the way!

  24. Why is episode 6 hard to find? by pisto_grih · · Score: 1

    It's the only version I have played, and I have a copy that runs under DOSBox.

    1. Re:Why is episode 6 hard to find? by ledow · · Score: 1

      "(published commercially only by FormGen, Apogee resold it as a retailer; now discontinued)"

      Is what the wiki says. And I have the Steam "Keen Complete" pack and it's not included either. That said, I really don't miss it - I only ever played episode 3 or 4 because I found it in a bargain bin when I was much younger so that's the only one that holds any memories for me.

  25. Re:I played it for the first time a few months ago by DoctorFuji · · Score: 1

    Yes, you had to be there to appreciate it for what it was at the time.

  26. Episode 6 Available Here by Anonymous Coward · · Score: 0

    Now go celebrate.

    P.S. ... You'll need DOSBox or a very old PC.

  27. Awesome! by MaWeiTao · · Score: 1

    Commander Keen... What an awesome series of games with tons of personality.

    Having always been more of a PC gamer I felt like the platform was deprived by a distinct lack of good platforming games. Then Commander Keen came along and there was something quite good to point to; the PC can do it too.

    Compared to other platformers of the time it was actually a decent game, especially the later games where the tiling wasn't as simplistic and graphics and gameplay were more robust.

  28. Loved Commander Keen by TiberiusMonkey · · Score: 1

    Most of the latter part of my childhood was spent playing Commander Keen, it was truly one of the best games I ever played. I adored it. That's really all I had to say, but I had to post just to say it. My Ubuntu login screen has Commander Keen as my user icon at work, I'd love to see the code released as OSS.

  29. Play it in your browser by Ianopolous · · Score: 1

    For those who need reminding and don't have a copy of it, play it in your browser using JPC:
    http://jpc.sourceforge.net/keen.html
    There are other versions here:
    http://classicdosgames.com/online.html

  30. CloneKeen by Enderandrew · · Score: 1

    There is an open source project for an engine to run the first 3 Keen games:

    http://clonekeen.sourceforge.net/

    I can't stress enough how much I want a new Keen game. Who owns the rights these days? Atari?

    If I was a small game development company trying to make a name for myself, this would be a perfect project. There are WAY too many shooters, and it is hard to differentiate yourself in that market, especially on a budget.

    But a good platformer can be developed on the cheap. New platformers still find ways to innovate and change gameplay all the time. You can capitalize on the fact that this a known name and might get hyped up by eager geeks, but at the same time the franchise has been dormant long enough that you might get the license real cheap.

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
  31. Seeing this.... by sarhjinian · · Score: 1

    Seeing this makes me miss the Amiga even more. Yes, I know you couldn't get Keen on the Amiga. Ask me if thought that was a great loss.

    --
    --srj/mmv
    1. Re:Seeing this.... by BeaverCleaver · · Score: 1

      yeah, I just looked at those screenshots, and all I could think was that I was glad i had an Amiga and could play platformers like Zool, Chuck Rock and Superfrog. Granted, those games didn't all come out in 1990, but they ran on 1990 hardware.

  32. BBS Downloads by Danzigism · · Score: 1

    There was nothing like staying home sick from school, dialing up to one of my favorite local BBS's, and waiting a few hours for the Commander Keen shareware version to download. The game was great and the first episode had some pretty sweet PC speaker sound effects. This was definitely an underrated side scroller. Action packed, challenging, and kept you wanting to play more. It's no Doom, but we're not even comparing the same kind of game here. Simply holding the [G] [O] and [D] keys at the same time enabled God Mode. Can't beat that. And that super jump that allows you to pretty much float across an entire map was also pretty bad ass. Can't believe it's already been 20 years.

    --
    *plays the Apogee theme song music*
    1. Re:BBS Downloads by clone52431 · · Score: 1

      Simply holding the [G] [O] and [D] keys at the same time enabled God Mode. Can't beat that. And that super jump that allows you to pretty much float across an entire map was also pretty bad ass.

      I remember one time, after managing to fall into a pit that was too deep for me to get out of but for some reason didn’t have spikes at the bottom, rather than going to the menu and starting the level over I started mashing buttons... and suddenly it says I beat the game and rescued all of the elders (though I didn’t have many points obviously). That was a surprise.

      --
      Distributed Denial of APK: It takes 15 seconds to reply to him anonymously, but wastes tons of his time if we all do it.
  33. Comment removed by account_deleted · · Score: 0

    Comment removed based on user account deletion

  34. Too young... by darkpixel2k · · Score: 1

    For those too young to remember, Commander Keen was a series of shareware 2D platform games for the PC released by Apogee

    ...and for those of you too young to remember when Slashdot celebrated it's 13th birthday...

    --
    There's no place like ::1 (I've completed my transition to IPv6)
  35. One Word: DOPEFISH! by penguin_dance · · Score: 1

    The early keen games may not be sophisticated by today's standards, but they're still fun. And Apogee had a great marketing plan. They would give away the first full game. Then if you liked it, you could purchase the sequels. Hmm...yes a bit like a dealer. ;-)

    Appropriately enough, here is the Dopefish, who has a fan page and who's midi music theme will get stuck in your head.

    --
    If you've never been modded as "flamebait" or "troll," you've never tried to argue a minority viewpoint here!
  36. Ahh the memories.... by MallocFork · · Score: 1

    Ahh the memories. Shareware games and MUDS were great at the time for derailing my academic career. I know my high school and college grades suffered because of this time killers. Kids are so spoiled now with all the ways to kill their grades. They have whole cool worlds to kill time in with built in refreshes to keep the fix going.

  37. Still have them on a floppy somewhere... by Tmack · · Score: 1
    Think I have them zipped up on a floppy somewhere, probably 2 floppies actually (5 and 6 were WAY larger than the others). Will have to go dig out a drive and see if they rotted too much to recover.

    Ahhh keen.. wasted so much time in the drafting lab in HS playing keen (and then wolfenstein 3d, and Doom) instead of autocad...

    -Tm

    --
    Support TBI Research: http://www.raisinhope.org
  38. Re:I played it for the first time a few months ago by Red_Chaos1 · · Score: 1

    I have all of the keen games. 1 thru 6 and dreams.

  39. One of my all-time favorites by Jflatnote · · Score: 1

    This is one of my favorite games of all times. This and the original Duke Nukem. Played this about the same time as the original Lemmings, Ultima Underworld, the Humans, Lost Vikings, Civilization 1, Warlords II. What a great era. And it all played on my 386.

  40. one of my better hacks... by rastoboy29 · · Score: 1

    One of the "hacks" I was most proud of was reverse engineering the level structure for Keen, so I could make my own levels (this was before someone more professional than I released an editor a few years later).

    Not that it was too difficult with a hex editor, and id software didn't try to obfuscate the levels or anything.  But still, a couple weeks well spent!

  41. Scrolling engine by DrYak · · Score: 1

    To be honest, I don't remember the original Commander Keen being particularly great. It was one of those EGA platformers with very sparse graphics that seemed to be everywhere on the PC at the time.

    Graphically, the first trilogy wasn't that great. But it was the first ever PC game to feature full-screen smoothly scrolling graphics. Before that, such performance was only possible on consoles.
    PC games just repainted the whole world on each frame, and therefore to save performance, lots of games did only displayed the game world in a small window in the game screen (think like Captain Comic)
    Keen was the first game to make popular the hardware trick enabling smooth scrolling.

    Luckily by the time of the second trilogy, they have accumulated enough experience so it featured really top-quality art in addition to an even better scrolling

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  42. One of My First Games Ever by sherriw · · Score: 1

    One of the first games my siblings and I ever played on our first family computer. Jump started my love of gaming.

    Remember in the first one (I think), you could stand in certain spots to make the wolves fall off the end of the world near the exits? *sigh* good times.