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Minecraft Reaches Beta Status, Price Goes Up

Eric writes "After over a year of development, Minecraft has hit Beta status today. Minecraft was developed for about a week before its public release on May 17, 2009. With the new milestone, the price of the game has increased to €14.95; when Minecraft moves beyond beta status, it will sell for €20.00. The beta is more focused on polish and content. The aim is to add proper modding support via a stable API, some kind of non-intrusive narrative to help drive the game experience early on, and a late-game goal. Updates will be less frequent, so as to make sure stability is maintained thanks to more extended testing. Despite this, there have already been two beta releases: client and server Beta 1.0 followed quickly by client 1.0_01."

45 of 279 comments (clear)

  1. The real question going through my mind is.. by Ventriloquate · · Score: 4, Interesting

    did they get their money back from PayPal?

    1. Re:The real question going through my mind is.. by Ailure · · Score: 4, Informative

      Yes, Notch got his money. :)

    2. Re:The real question going through my mind is.. by Shikaku · · Score: 2

      Yes and no. I heard that they allow limited releases of cash back when this was a huge issue. Now I'm not so sure about it, but they also have along with Paypal a credit card processor for payment.

  2. Releases. by srothroc · · Score: 3, Interesting

    The summary fails to mention the spectacular fail.

    The release that was supposed to inaugurate the beta also created a bunch of bugs for both single- and multi-player modes, including dupe bugs, which he was trying to fix.

    The patch that followed the beta release was supposed to fix those bugs, and didn't. Minecraft remains almost unplayable for me in single- or multi-player mode; my friends can't even connect to the server anymore.

    I understand that "beta" is just a milestone, but this is really inauspicious.

    1. Re:Releases. by Duradin · · Score: 2

      If there's a game I wish I could unbuy Minecraft would be it.

      Too dark to see anything isn't cool and I don't want to either crank my system gamma to extreme levels (and make everything else look like crap) nor do I want to remodel a room just to make it dark enough for one game.

      And then the "tedium is skill" angle is the kicker.

      I should have followed my corollary to the /. rule (the more /. hates something the better it is), the more /. likes something the worse it is. Given all the hype it got here I should have known it'd have issues.

    2. Re:Releases. by Winckle · · Score: 2

      Surely the darkness is intentional? Make torches to light up dark areas.

    3. Re:Releases. by Chris+Burke · · Score: 2

      People who play the game, perhaps? If his code is of poor quality, is bug ridden, and is terribly inefficient, then I would say that it is important. Not only that, but it might also make it harder for him and anyone else to maintain it.

      That'd be me, and while he's no John Carmack or Michael Abrash, he's a solid enough programmer that I'm going to call it a "don't care". Compared to any closed Betas I've participated in, and certainly strictly in-house code bases, it's not bad at all.

      Granted I'm solely talking about the single player experience. I don't play multiplayer, as two of the things I'm most interested in (minecarts and logic circuits to control them) haven't been implemented properly in MP yet.

      Negative criticism is just as valid as positive criticism. Perhaps even more so. It helps people grow (if they agree with it, that is).

      The terms you're looking for are constructive and unconstructive criticism. Constructive criticism helps people grow, and one of the most important aspects is that it is termed in a way that even if they don't agree, they may at least consider it. Unconstructive criticism is just pointless bitching and won't help anyone because nobody is going to listen to someone shrieking about how you're the worst programmer ever.

      Telling people who weren't completely satisfied to get out isn't really a valid argument.

      Telling people who can't engage in constructive criticism to shut up until they can is a valid argument.

      --

      The enemies of Democracy are
    4. Re:Releases. by Yer+Mom · · Score: 2

      But... but... I thought Java was "write once, run anywhere!"

      --
      Never mind Spamassassin. When's Spammerassassin coming out?
    5. Re:Releases. by Albatrosses · · Score: 2

      Close. It's "write once, debug everywhere".

    6. Re:Releases. by Chyeld · · Score: 3, Informative

      Except that's exactly how it's suppose to be.

      Full daylight provides the maximum brightness of 15. Each value below this is 80% as bright as the one above it. For example, 14 is 80% as bright as sunlight, and 13 is 64% bright.

      Torches emit light level 14 and monsters spawn at light level 7 or below. Light levels drop by one for every block away from the source. So if you aren't placing light sources about every 5 or so blocks, you will be working in the dark when the sun goes down/you go underground and you'll be always doing the Crazy Ivan to check for Creepers sneaking up on you.

      Coal and wood aren't exactly rare, I've gone on simple 'camping' trips above ground and come back with two or more stacks of coal by the end of the day, and wood is even easier to collect. Your problem is you want your world to match your aesthetics rather than how the game was setup.

  3. Preorder now! by Kjella · · Score: 3, Insightful

    Minecraft Reaches Beta Status, Price Goes Up

    If there's one thing I don't do, it's buy software that isn't written yet. Maybe under some limited conditions in custom software both otherwise, let me know when you're done and what you're charging for it and I'll consider it.

    --
    Live today, because you never know what tomorrow brings
    1. Re:Preorder now! by srothroc · · Score: 5, Insightful

      It was written; you were paying for a product that existed at the time, with the bonus being unlimited future updates. Beta purchasers are not eligible for the unlimited future updates, unfortunately. A lot of people, me included, obviously thought that the game as it was in its nascent alpha stage was worth the 10-15 USD (depending on the exchange rate) being charged for it.

    2. Re:Preorder now! by Khyber · · Score: 4, Interesting

      No shit.

      This man made BANK on a fucking ALPHA.

      What the fuck? I can understand needing development capital, but still, charging for an Alpha?

      Insanity. He just showed up Microsoft, Apple, Google, EVERYBODY, at their own goddamned game.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    3. Re:Preorder now! by TheThiefMaster · · Score: 5, Informative

      Beta purchasers are not eligible for the unlimited future updates, unfortunately.

      They are eligible for all updates up until the final release, and all bugfixes, though.

    4. Re:Preorder now! by Sockatume · · Score: 5, Insightful

      It's not like Notch twisted anybody's arm. Several hundred thousand people, myself included, enjoy the game enough in its current form to be willing to pay for it. And if that means it's cheaper and we get all the add-ons for free, all the better.

      --
      No kidding!!! What do you say at this point?
    5. Re:Preorder now! by xtracto · · Score: 2

      Can you describe what is the game about?? I have seen some videos (a house burning or something) with 3D graphics that are equivalent to NES Super Mario Bros era.

      I am really curious to know (in a nutshell) what is the gameplay about?

      Is it an FPS? is it a Sim? is it something different?

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    6. Re:Preorder now! by Elegor · · Score: 2

      I bought in to the alpha version and haven't regretted a single penny of it. I've played and enjoyed Minecraft more over the past three months than any other game I've bought in the last decade. It hits the same sweet-spot of freedom, struggle and reward that Elite managed to nail in the '80s. And, coincidentally, Minecraft Alpha cost about the same as Elite did on the Spectrum all those years ago!

      I really don't mind paying for alpha software that is this much fun, and 850k other people seem to feel the same

    7. Re:Preorder now! by Sockatume · · Score: 5, Interesting

      From a first-person perspective you place and remove blocks, which have various properties, to build things. Some of those blocks can be combined and refined to make:

      * New kinds of blocks, like glass or stairs
      * Tools, like pickaxes and torches
      * Interactable objects like doors, vehicles and refining furnaces
      * Sensors, switches, buttons and NOR gates, with which one can build everything from an automatic door to a turing-complete computer

      The world you play in is procedurally generated from a seed and, depending on technical limitations, is several times the size of the surface of the earth, albeit only 128 metres deep. There is a day-night cycle, monsters can spawn wherever it is sufficiently dark (i.e. at night or in unlit caverns) and farm animals can spawn wherever it is sufficiently bright.

      For example, I have built a monster-resistant house with a moat, and a system of water channels that funnels the creatures from the moat down to a contraption that kills them, at which point their loot is funnelled to a sensor that lights up a lamp upstairs to tell me to go fetch the goodies. I'm currently finishing off that system before I venture into a newly-discovered cave system to get some more iron ore with which to build some tracks for a railway system. On another part of the map, I am hollowing out a mountain to build a secure location in which to construct a portal to a parallel dimension of pure suffering.

      --
      No kidding!!! What do you say at this point?
    8. Re:Preorder now! by Aladrin · · Score: 3, Insightful

      I bought it thinking I would probably get my money's worth eventually. Instead, what I found was that I had 10 euros of fun in the first day, and the rest of the next couple weeks was pure bonus. I don't play it now, but I intend to play it again once there are actual goals... And I'll continue to reap value from that purchase.

      I was a little sad to see that future purchases won't have the major updates included, but I did already tell all my friends about it, so it's their fault for missing it.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    9. Re:Preorder now! by Lumpy · · Score: 4, Insightful

      in other words... If you like the grinding in other games, you'll love minecraft as it is never ending grinding.

      never ending....

      I want the last 210 hours back..... Wait, I have to build more walls.... brb...

      --
      Do not look at laser with remaining good eye.
    10. Re:Preorder now! by Kamokazi · · Score: 2

      You stick to your principles, I'll stick with enjoying a great game. A year before you do. At half the price.

      Principles are all well and good, but blindly following them without considering things on a situational basis is just stubborn and silly.

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    11. Re:Preorder now! by Orne · · Score: 3, Interesting

      This was my gripe too, that minerals are so hard to find. But then I created a new world recently... it looks like the iron probability was increased a lot, but only shows up in new worlds, or when new map chunks are generated in old worlds.

    12. Re:Preorder now! by Jesus_666 · · Score: 4, Insightful

      Actually, he essentially sold the full version of the game plus any upgrades he will ever release. You just happen to get access to all pre-release versions, as well. Essentially it's a discounted preorder that automatically enrolls you into the alpha/beta test. (Yes, he did actualy sell the alpha but you still got access to any subsequent release.)

      Plus, this kind of model seems to be getting more common these days: You first have people preorder and then use their preorder money to actually develop the product. OpenPandora Ltd. is using the same approach to develop a handheld console - and they can't even deliver prerelease versions. Yet it works.

      It's pretty interesting. Essentially you crowdsource for development capital; this allows startups and independent developers to take a shot at developing and releasing a product without having the required funds up front. Of course it puts the risk on the customer but it's interesting nonetheless.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    13. Re:Preorder now! by Pteraspidomorphi · · Score: 3, Informative

      Yeah, in other words, Notch just wants to be able to have, in the future, a "Minecraft 2"-type expansion package and charge for it...

    14. Re:Preorder now! by Christianfreak · · Score: 2

      I don't get why everyone is clamoring for "actual goals". I fear any "goal" is what's going to end up ruining it. Make your own goal. I run a server with a few people and our goal is building every awesome monument we can think of. That and redstone computers to control automated minecrart tracks.

    15. Re:Preorder now! by Spykk · · Score: 2

      Grinding is the term used to describe a repetitive, boring task that you do to get some reward. Minecraft is anything but grinding as there are no rewards to work towards. If you feel building creative structures out of cubes is grinding then Minecraft might not be for you.

    16. Re:Preorder now! by Khyber · · Score: 2

      Quake Live blows this away with about 1/3 of the resource usage and much higher graphical detail.

      For not even Q3 graphics, this thing makes a fucking HD4200 lag out.

      It shouldn't make a GEFORCE 3 stutter.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    17. Re:Preorder now! by hkmwbz · · Score: 2

      Do scary monsters come out at night? Is SL a game o exploration and survival in a hostile and mystical world?

      --
      Clever signature text goes here.
    18. Re:Preorder now! by hkmwbz · · Score: 2

      Quake Live blows this away with about 1/3 of the resource usage and much higher graphical detail.

      Ooh! Better graphics! Who gives a flying fuck?? Graphics are completely irrelevant, unless you are a 13 year old whiny hardcore gamer.

      What matters is if it's fun.

      --
      Clever signature text goes here.
    19. Re:Preorder now! by smisle · · Score: 2

      What's really fucked up is when the early adopters pay more and get less .. oh wait, that's how every other company does it

      --
      I'm not a bird, I'm a super-advanced flying stealth dinosaur!
  4. Poor programmer? by gilleain · · Score: 5, Insightful

    Regardless of whether you blame Minecraft's success on luck or Notch's genius, he's a rather poor programmer. If you read through the release notes on his blog, he's apparently incapable of adding features without breaking lots of stuff on the way and waiting for him to fix basic functionality can take months.

    I don't know if that's true or not, but I do know that programming 'under the spotlight' can be very distracting. What with twitter, blog comments, and forums there are far too many ways for the customer base to contact Notch 24/7. That's got to make fixing stuff hard if people are constantly shouting "FIX IT!" in your ear.

    1. Re:Poor programmer? by Anonymous Coward · · Score: 5, Insightful

      I'm pretty tired of the "unless you've done something better, shut up" argument. Why do I need to demonstrate I'm a super-star programmer before I can complain about a game that isn't fun? Or a best-selling musician before I can comment on how crappy certain songs are? If I call a film out as having really poorly-acted, is my opinion invalid because I'm not Ian McKellan?

      If you have released something into the public eye, and it is flawed, then you know what? I'm going to say so. I'm not going to hold my mouth shut while thinking "well, I don't know how to fix his game-save corruption bug, so I guess it's none of my business", especially if I've paid for the damned thing. I'm going to say "Hey, what happened to my save? Fix it!" And likewise, if they make something great, then I'll say so too. If the programmer/musician/actor/whoever is worth their salt, they'll learn from the criticism, and graciously accept the praise.

      Now, don't get me wrong; the AC above was being whiny, especially given the game's literally under 24 hours out of Alpha. But just tell them "Hey, you're being a whiny bitch, file a bug report and enjoy what works", not "Could I just see your programming credentials? Oh, Mr. Newell, I didn't know... I guess this means you were right all along."

    2. Re:Poor programmer? by skyride · · Score: 2

      Talking as someone who has been running half a dozen or so Minecraft servers for a few months, I've only seen more and more features added. If you think about it from a logical point of view, its quite easy to see why its causing so many problems. Aside from breaking server-side plugins every update (which is hardly unique to minecraft), there haven't been any major issues.

    3. Re:Poor programmer? by MostAwesomeDude · · Score: 4, Interesting

      He is a terrible programmer.

      He doesn't use Java NIO; instead, he uses threads. Wanna guess how many threads he spawns on startup? How about how many threads he spawns per connected player? (Answer: 12 and 4.)

      His wire protocol and disk format are horrible. No delimiters, no seekability, no fixed packet sizes. He invented his own little standards and they are horrible. http://www.minecraft.net/docs/NBT.txt is the disk format; before that, he just serialized the Java classes directly to disk. (And to wire; one of the Alpha wire packets was just a chunk of the disk format!)

      His grasp of GL is embarrassingly awful. He pridefully boasts GL 1.1 compatibility, but the fact is that he uses no features or extensions from GL 1.2 or later, including shaders, dynamic lighting, or vertex buffer objects. All of the drawing is done in slow display lists, and the lighting is done through a statically stored light map. (This might not set off alarm bells if you haven't done GL before. Trust me when I say that this is horribly slow.)

      I wouldn't mind if it weren't for the fact that he has charged for alpha-quality software, as part of an open alpha test.

      --
      ~ C.
    4. Re:Poor programmer? by MostAwesomeDude · · Score: 2
      --
      ~ C.
    5. Re:Poor programmer? by grimsweep · · Score: 2

      You've written quite a bit here about optimization. I certainly won't dispute that there's room for improvement, but I think you're missing something crucial. Minecraft has, and perhaps never will be, a game that relies on graphics, high-performance architecture, or even a reasonable FPS. If architecture bothers you that much, there's no shortage of games out there built on very robust engines such as the UDK. Instead, Notch has wisely chosen to focus on doing his best to refine the actual gameplay. The end result is a literally endless, randomly generated world that for some reason people are willing to pay good money to play in.

      As for his choice of rendering tech, it's noteworthy to point out OpenGL 1.1 is one of the few graphics choices left that will practically run on anything calling itself a GPU.

  5. The alpha was well worth it by Anonymous Coward · · Score: 3, Interesting

    I bought the alpha a few months ago, and while I haven't played it recently due to time contraints, it is easily well worth the money that is being charged. I played it far more than games that cost three times as much, not to mention that when playing it, I was never frustrated, or angry, but thoroughly enjoying the experience, which is something I can't say about most games, not to mention ones that aren't even freaking finished yet!

  6. Re:minutes matter by gilleain · · Score: 2

    Wait a minute, that's not a swiss bank account number! :)

    Paying for an alpha is not exactly paying for vapourware. It's more like half-condensed-ware or semisolidware. It's really been a fun game, and was (mostly) worth the money. Crashes every sunrise and sunset was annoying until a reinstall fixed that.

  7. Couldn't it have a different name? by Noughmad · · Score: 3, Funny

    I mean, I just read Mi*****ft, and I think "Wow, Windows is finnaly in beta, but the price is even more up?".

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  8. Re:Gameplay by Orne · · Score: 2

    There is a mineral called redstone in the game that can be placed like circuitry, albeit with a 15-block activation distance. Redstone torches act like NOT gates, but can be combined into more complex logic gates.

    Youtube is now littered with demos, but I think this is one of the better ones: Working 16-bit computer built inside Minecraft.

  9. Re:god damn by JanneM · · Score: 2

    You're way behind, Mr. Mopps. Behold: http://linnnk.com/awesome-minecraft-costume

    --
    Trust the Computer. The Computer is your friend.
  10. it's worth it by argStyopa · · Score: 2

    Minecraft is one of those little homebrew projects that has taken on a life of its own.
    Really - it's simple without being simplistic, and allows people fantastic expression of their creativity.

    It's totally worth paying for, and supporting this programmer.

    The next obvious step would be a more robust permanent world capability, along with the ability to lock ones' creations from the deliberate vandalism and destruction of others.

    --
    -Styopa
  11. Re:why would anyone want to play this? by GospelHead821 · · Score: 3, Insightful

    Yes, it is "that bad" although I don't really think it's fair to judge it in that manner. It's like playing with legos, scribbling in a sketch pad, singing to oneself, or writing poetry. Just a creative outlet for its own sake. So what if it's "just like a sandbox?" Nobody criticizes children for liking to play in a sandbox. It's fun and if it weren't so messy, I'm sure some adults would continue to do it. So why not create a game that allows for some of that sandbox experience?

    --
    Virtue finds and chooses the mean.
    Aristotle, Ethica Nichomachea
  12. Re:why would anyone want to play this? by geekoid · · Score: 2

    IF you need spoon fed goals and someone else to set up achievements and motivate you, then yeah it's bad.

    OTOH if you like fining new things , building new things and having a digital area to play in, then it's awesome.

    My son loves it. It was awesome watching him try to figure out how to make tracks, then a mine cart, and then figuring out how to make a powered mine cart. No one to tell him what to do, no preset goals. Just how creative he can be with the rules inside the minecraft world.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  13. Notch should hire a real programmer by QuantumG · · Score: 2

    He apparently has *millions* of dollars now.. why not hire a team of decent C programmers and convert the game? I imagine you could get it running on mobile platforms damn fast shortly afterwards and make even more money.

    --
    How we know is more important than what we know.