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Go For It On Fourth Down? Ask Coach Watson

jbrodkin writes "If humans can't beat a computer at 'Jeopardy!' why should we trust them to make the right call on fourth down in the Super Bowl? That was the fundamental question asked by some researchers at the recent MIT Sloan Sports Analytics Conference. With thousands of variables to consider on the basketball court or other fields of play, it only makes sense to let computers handle questions of strategy, says Tarek Kamil, whose company built a chip-containing basketball which takes 6,000 measurements per second. 'Fifty years from now, we're going to laugh about how we used to give coaches this much responsibility,' he says."

241 comments

  1. Fourth and Inches by Wyatt+Earp · · Score: 1

    Go shotgun, if they bunch up on the line to stop the run you can fling it out to the sides for a run or pass.

    I never punt in video game football.

    1. Re:Fourth and Inches by Anonymous Coward · · Score: 0

      You do realize that half of punting is trying to force your opponent to make a mistake in a portion of the game that gets the least amount of practice and execution?

      In other words, what happens on fourth down in a video game is almost in no way related to a real game and the attempt to cash in on human error.

    2. Re:Fourth and Inches by KyoMamoru · · Score: 1

      The difference between a video game and real life is you're constantly matching personnel groups. It isn't a shock when you don't see a punter on the field, nor is it it strange when you see a four man-wide set. Each player has skill sets that the other team is completely aware of.

    3. Re:Fourth and Inches by spitzak · · Score: 1

      My technique in playing video games is to push all the buttons as fast as possible. Works best in the fighting games. I wonder if this technique can somehow be used by real-world athletes?

    4. Re:Fourth and Inches by Dails · · Score: 1

      You must be a Tekken player.

  2. I realize this is Slashdot... by Shadow+Wrought · · Score: 2

    But the Super Bowl and Fourth down are football things. Not basketball things.

    As for sports at the upper levels, there is more involved than merely picking the correct play. You need not only the play, but the execution of it. Coaches do far more than just come up with strategy, they also, as the name implies, COACH.

    --
    If brevity is the soul of wit, then how does one explain Twitter?
    1. Re:I realize this is Slashdot... by Wyatt+Earp · · Score: 1

      The article goes on to say coaches will be needed for coaching, but computers are better at play calling.

    2. Re:I realize this is Slashdot... by blair1q · · Score: 1

      I bet you'd do as well on the field if you had a computer picking your plays and feeding Duke Nukem quips into your helmet radio.

    3. Re:I realize this is Slashdot... by antdude · · Score: 1

      I thought this football thing was about soccer. [grin]

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    4. Re:I realize this is Slashdot... by sconeu · · Score: 1

      Can someone put it in NASCAR or F1 terms? That way we'll have a car analogy, and everyone will be happy (except for the Indy car guys).

      --
      General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
    5. Re:I realize this is Slashdot... by paiute · · Score: 1

      The article goes on to say coaches will be needed for coaching, but computers are better at play calling.

      But won't my defensive computer know what your offensive computer tends to call, given the situation?

      --
      If Slashdot were chemistry it would look like this:Cadaverine
    6. Re:I realize this is Slashdot... by Wyatt+Earp · · Score: 1

      Coaches already do this, football teams spend dozens of hours a week looking at film of the team they are about to play.

    7. Re:I realize this is Slashdot... by billcopc · · Score: 1

      So the team with the fastest computer to calculate the most recursions before the clock runs out, wins ?

      --
      -Billco, Fnarg.com
    8. Re:I realize this is Slashdot... by KhabaLox · · Score: 1

      I played a NASCAR game once in the 90s. It consisted of holding down the gas button and occasionally pressing left arrow.

      --
      Ceci n'est pas un sig.
    9. Re:I realize this is Slashdot... by froggymana · · Score: 1

      And won't my offensive computer know what your defensive computer tends to call, given the situation?

      I think the same could be said about real coaches though too. Most coaches will start to develop a "style" and if you pay attention to them enough you can usually get a good idea of what they will do next.

      --
      "To prevent this day from getting any worse, I'll just read ERROR as GOOD THING" 1GJU8xLuDKDxEs4KLf8fAGyptoDsqvEsBT
    10. Re:I realize this is Slashdot... by Rhodri+Mawr · · Score: 1

      As Joshua said:

      "A strange game. The only winning move is not to play."

      How about a nice game of chess? (I'll be using Deep Rybka and Deep Fritz)

    11. Re:I realize this is Slashdot... by Anonymous Coward · · Score: 0

      As for sports at the upper levels, there is more involved than merely picking the correct play. You need not only the play, but the execution of it. Coaches do far more than just come up with strategy, they also, as the name implies, COACH.

      There's also the major difference that in Jeapordy! you know exactly what you will LOSE if you make the wrong decision, and exactly what you will GAIN by making the right one. In the NFL you can make many right calls without it having much, if any, direct effect on the game. You can also lose the entire game from one bad call even if all logic says you should still win.

      But the fundamental difference is exactly as you stated- making the right "call" is only a tiny portion of the actual game.

  3. Hey while we're there... by Haedrian · · Score: 3, Insightful

    Why should we even let humans obey the orders? Machines can do it more efficienty.

    And then why do we need to do it in the physical world? It might be more interesting if there's no gravity, or higher gravity or something.

    So the entertainment of the future will involve us seeing computers play video games in front of us.

    1. Re:Hey while we're there... by Anonymous Coward · · Score: 0

      We already had a computer that supposedly predicted the outcome of the superbowl? Just have the computer generate the results and then we won't have to waste time actually watching the game.

    2. Re:Hey while we're there... by TrippTDF · · Score: 1

      Eventually, we will just analyze everything that makes us enjoy a sporting event, and the computer will just spit out a game that we will enjoy watching, for sheer entertainment value.

    3. Re:Hey while we're there... by Abstrackt · · Score: 2

      Eventually, we will just analyze everything that makes us enjoy a sporting event, and the computer will just spit out a game that we will enjoy watching, for sheer entertainment value.

      I hope it's per user rather than what the majority votes for, otherwise 95% of the games will be a bunch of guys getting kicked in the balls.

      --
      They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
    4. Re:Hey while we're there... by Surt · · Score: 1

      The real challenge will be to do it so that we can bet on the game in vegas.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    5. Re:Hey while we're there... by Anonymous Coward · · Score: 0

      I'm smiling thinking about watching that. Kudos on a job well done

    6. Re:Hey while we're there... by drainbramage · · Score: 1

      Which will give us more time for those super commercials.

      --
      No brain, no pain.
    7. Re:Hey while we're there... by Anonymous Coward · · Score: 0

      The line between hockey and boxing would blur as well, and racing would be taken over by the Mythbusters.

    8. Re:Hey while we're there... by Anonymous Coward · · Score: 0

      Ooh, yes please! I hope it's what the majority votes for, and not per user.

    9. Re:Hey while we're there... by Anonymous Coward · · Score: 0

      Not video games. Machine needs to execute the play. It will be robot football

    10. Re:Hey while we're there... by Stenchwarrior · · Score: 1

      And the super half-time shows.

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      Loading...
    11. Re:Hey while we're there... by dwandy · · Score: 1

      Because sport is about human competition. There is a distinct difference between having a machine judge an outcome, or having a machine aid with planning and strategy and having a machine perform the athletic task.
      Other sports (like automobile racing) have been deciding where the line is between "computer-aided" and "computer-performed" for some time now; it's only natural that other sports begin to grapple with this problem.
      Ultimately there will always be a market for those that want to see how we compete against each other. So while I agree that there will be pure computer simulations in the future, I suspect they will grow boring very quickly and it will spark a renewed interest in raw unaided human competition.

      --
      If you think imaginary property and real property are the same, when does your house become public domain?
    12. Re:Hey while we're there... by corbettw · · Score: 1

      As long as it involves a shower scene with Cameron Diaz, I say go for it.

      --
      God invented whiskey so the Irish would not rule the world.
    13. Re:Hey while we're there... by Locke2005 · · Score: 1

      How are computers currently doing at simulating the cheerleaders?

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    14. Re:Hey while we're there... by Locke2005 · · Score: 1

      You know what I always say... if there was no demand, there would be no supply!

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    15. Re:Hey while we're there... by swb · · Score: 1

      Couldn't they come close to doing this now?

      Ask the user what kind of game they enjoy -- ie, for baseball -- low-scoring pitcher's duel, high scoring home run fest, lots of good defense, etc.

      For data inputs, use the accumulated statistics for teams and players they already have. Build composite teams of players who are statistically most likely to provide the game the user wants to watch. Factor in stadiums, seasons, weather, etc.

      Have those two teams "play" and use an existing 3D game engine to display the output.

      I'm surprised someone hasn't already done this. I don't play sports games, so I don't know what MLB 2011 or whatever the titles are called has for "auto play" but it wouldn't surprise me if they could already do something like this for existing teams based on player statistics.

      I know they've done similar simulated games to determine "the greatest team ever" by having simulated games played between teams that could not have played each other (eg, 1950s Yankees vs. 1990s team, etc).

    16. Re:Hey while we're there... by kaizokuace · · Score: 1

      I only watch sports because it's great to watch humans push the limits of physical ability! The thought of watching machines is boring.

      --
      Balderdash!
    17. Re:Hey while we're there... by Anubis+IV · · Score: 1

      And since a computer's actions are deterministic, time-shifting them really won't affect anything, since we can know the outcome in advance. As a result, sports will become little more than virtual actors in a film produced purely for our entertainment, rather than out of a love for the spirit of what once made it great. In that regard, the future is here now, since George Lucas has already started using robots to replace actors in his films. ...

      What do you mean Hayden Christiansen is a real person?

    18. Re:Hey while we're there... by Anonymous Coward · · Score: 0

      A large part of enjoying sports is witnessing humans that have poured so much effort and work into doing something extraordinarily that you become inspired by it. Every sports fan has favorite players or favorite athletes. You look up to them because they've spent a great part of their lives working to become so good.

      Now, their non-sports related behavior is oftentimes another matter..

    19. Re:Hey while we're there... by guruevi · · Score: 1

      With computer games coming pretty darn close to realistic it's only a matter of time before we can simulate full games without people seeing the difference. Most high-profile games are already fully digitalized with lines and arrows being drawn on the field in real-time.

      The thing that makes sports enjoyable to watch however will have to be simulated as well - the sheer unpredictability of humans, rapid and unexpected changes in strategy in response to the other side's lineup, injuries etc.

      --
      Custom electronics and digital signage for your business: www.evcircuits.com
    20. Re:Hey while we're there... by billcopc · · Score: 1

      Yup. Which is why I'm absolutely not a sports fan, but I love watching guys like Larry Fitzgerald carry that hand-egg with ludicrous speed and agility. They are the guys who make you go "Holy shit, I didn't know humans could do that!", in between swigs of fine microbrew and bites of artery-clogging fried finger-food.

      I could not care less for the actual game or whichever side wins or loses. I'm just there for the show. And the beer. And the grub. And the suggestible peons who are more likely to call me for contract work, just because I'm watching the same sport they are.

      Told ya I wasn't a real sports fan.

      --
      -Billco, Fnarg.com
    21. Re:Hey while we're there... by KhabaLox · · Score: 1

      I guess you've never seen Battle Bots.

      --
      Ceci n'est pas un sig.
    22. Re:Hey while we're there... by Anonymous Coward · · Score: 0

      Boobies.

    23. Re:Hey while we're there... by kaizokuace · · Score: 1

      yes I have. Those are controlled by humans. So there is still human thought on the field.

      --
      Balderdash!
    24. Re:Hey while we're there... by KhabaLox · · Score: 1

      It's easy enough to see that it could be done without humans though. In the mid 90s, I took a freshman level electrical engineering class in which we built autonomous robots out of Legos. We didn't do battle (just picked up foam blocks of 'unobtainium'), but imagine what a competent programmer could do with today's software and hardware tools.

      --
      Ceci n'est pas un sig.
    25. Re:Hey while we're there... by kaizokuace · · Score: 1

      hmmm, I don't know how I feel about the topic then. My friends have made a game where you write AI for a ship similar to the type from Asteroids. All the programmers write their own AI and pit them against each other. That still feels like human competition you know? I think what I objected to was like a fantasy AI playing sports. I think the limitations of flesh and blood is what is interesting to me.

      --
      Balderdash!
    26. Re:Hey while we're there... by Anonymous Coward · · Score: 0

      Isn't this what WWE has been trying to do for years?

    27. Re:Hey while we're there... by KhabaLox · · Score: 1

      I think what I objected to was like a fantasy AI playing sports.

      I can understand that. Madden 2011 can play against itself if you simply don't assign a controller to a team. The thought of actually watching such a contest is of no interest to me though. However, it is useful in that my 3 year old son thinks he's playing, so it distracts him for a bit (when I'm playing, I usually give him the 2nd controller and let him pretend he's playing the other team - I wonder how long before he catches on?).

      But, I would very much want to watch a robot play against another robot, whether it be in a Battle Bots style deathmatch, or in some sort of sport. I don't think it would be a lasting interest (but then again, I don't have a lasting interest in live sports either). I think the key difference is in the emotional attachment. I can get more emotionally involved in robots (AI) than I can with anthropomorphic representations of an AI (i.e. watching Madden play itself).

      --
      Ceci n'est pas un sig.
    28. Re:Hey while we're there... by timeOday · · Score: 1

      True, which is why these predictions are more pertinent to warfare than sports - in warfare it doesn't matter what's fun, and it doesn't matter what's fair, only what gives somebody advantage over somebody else. This already happens in a narrow sense, e.g. a ship-based defense system that "decides" where to aim to hit an incoming missile with a wall of lead, much faster than a person could react. The "cyber" realm will raise this to the nth degree, because a battle might begin and end within a few seconds. Another example is high frequency trading on Wall Street. Games and sports may be the last realm where people are manually making all the decisions in their heads - only because rules will be created to make it that way.

    29. Re:Hey while we're there... by nitehawk214 · · Score: 1

      You must be talking about subjunctive replay.

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
    30. Re:Hey while we're there... by Draek · · Score: 1

      Not really. Fact is, most of the appeal of televised sports is the illusion that you could be doing those things, given a particularly lucky streak. Of course, in reality you'd need a lot more than that, including but not limited to hitting jackpot in the proverbial genetic lottery, but that's something our willing suspension of disbelief deals with far better than chrome-plated constructs interacting in a moon-like gravity.

      --
      No problem is insoluble in all conceivable circumstances.
    31. Re:Hey while we're there... by sweatyboatman · · Score: 1

      maybe it's the cheesecake talking, but this is the funniest post I have seen on Slashdot in quite a while

      --
      It breaks my pluginses, my precious!
    32. Re:Hey while we're there... by backganon · · Score: 1

      Why should we even let humans obey the orders? Machines can do it more efficienty.

      And then why do we need to do it in the physical world? It might be more interesting if there's no gravity, or higher gravity or something.

      So the entertainment of the future will involve us seeing computers play video games in front of us.

      Humans need to obey the orders because it is easier for the sports fan to relate to humans than to, say, video avatars or robots. In their secret hearts, sport fans actually believe that they're Mo-ron James or whoever is chasing the spheric object around the court at any particular moment, and they pay good money for it. Athletes are not the brightest bunch, neither are coaches, so I heartily welcome any technology that somehow increases the probability of either group being pushed off the gene pool: we can't have your players yet, we'll start with your coaches.

    33. Re:Hey while we're there... by Anonymous Coward · · Score: 0

      I hope it's per user rather than what the majority votes for, otherwise 95% of the games will be a bunch of guys getting kicked in the balls.

      American football isn't all that different...

  4. Except... by Rinnon · · Score: 1

    Jeopardy is not Strategy. Jeopardy is taxing the computers ability to understand reasonably complex language, and find the solution to a question. A computer has a database of answers, and there is only 1 correct one to select. Football strategy does not imply only 1 right answer. It relies on so many more things than that. All in all, a pretty ridiculous statement.

    1. Re:Except... by Haedrian · · Score: 1

      Actually if you break the environment into a large amount of variables, then its a textbook example of how AI would work.

      That said, the bonus of a computer is how its able to process many things quickly, and not that it will learn faster than humans (by examples). So I'd say that if you get a coach to act in 50 games or so, he will be able to give better results than a computer who acts in 50 games. You'd need a large amount of games in order to get a difference. Now a computer could easily process thousands of games in a few minutes, so meh.

    2. Re:Except... by pz · · Score: 1

      Answer: "attempt field goal with 10 seconds remaining in the 4th quarter on the 25 yard line with 4th down and 3 to go when down by 2 points"

      Question: "what is a winning strategy?"

      Seems like that fits the description of only one correct answer to select. It all depends on how you phrase the inputs and how efficient your search is.

      The point is that the success of the Watson team is twofold, first, as you rightly point out, to understand complex human language. The second is to efficiently organize and search vast amounts of human knowledge. Both tasks are related, in that they are attempting to identify and classify structure in information, and, I imagine, the same team would be hugely successful at football strategy using the same underlying analytical tools.

      --

      Put my fist through my alarm clock with its ding-dong death inside my ear. - The Blackjacks.
    3. Re:Except... by Anonymous Coward · · Score: 0

      Answer: "attempt field goal with 10 seconds remaining in the 4th quarter on the 25 yard line with 4th down and 3 to go when down by 2 points"

      Question: "what is a winning strategy?"

      Strange game. The only winning move is not to play.

    4. Re:Except... by natehoy · · Score: 1

      I remember reading the same kinds of things about another game of similar complexity that IBM built a computer to try out a few years ago. The concept that a computer could possibly beat a human at this complex, intuition-based game was considered ridiculous.

      If I recall correctly, Kasparov didn't fare so well. In fact, Deep Blue figuratively kicked his ass (of the 5 games played, two were played to a draw and three were won by Deep Blue. Since then, computer power has increased to the point where any relatively modern desktop PC could accomplish the same task, and most smartphones could probably do the same.

      Unless there are an infinite number of plays, it's going to be possible to find all the possible plays that could be made, prioritize them based on chances of success and desirability of outcome, and pick the one that has the best chance of achieving the desired result. That's not to say that a computer coach is ever going to win a game without a team that has some talent themselves, but it could almost certainly lead one.

      A computer coach is probably not (at least in the near future) going to be able to actually COACH a team (as in, develop team rapport, hone player skills, work out player interpersonal issues, etc). Mostly because the players are not going to respond well, and the computer can't be programmed with enough information yet.

      But I'd expect the Watson team could probably adapt Watson to lead an awesome game of (insert sport here) in fairly short order.

      --
      "This post contains words, known to the State of California to cause thought. Wash brain thoroughly after reading."
    5. Re:Except... by Stenchwarrior · · Score: 1

      Jeopardy is not Strategy.

      Gotta disagree here. Apparently the big reason Ken Jennings was able to stay on top (aside from his recall ability) was the fact that he knew exactly when to press the buzzer. If you press before Trebek finishes the question then your buzzer is disabled for a short period, so if you know exactly when to press then your more likely to increase your chances to answer.

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    6. Re:Except... by umghhh · · Score: 1

      While we have machines getting better at understanding the gibberish humans produce we may try to get a machine to convince people to get over the gibberish in the first place. This could involve significant simplifications to our speech patterns down to say: 'yes, sir', 'no, sir', 'I do not know sir' and "I have not understood the order sir'. If we are not allowed to respond in any other way this can increase meaningful content in an average speech sample.

    7. Re:Except... by jgtg32a · · Score: 1

      How is that strategy?

    8. Re:Except... by Anonymous Coward · · Score: 0

      Pretty to think so.

      If anything, football strategy is *less* complicated than Jeopardy, because there are a fixed number of meaningful variables. Down, score, timeouts, time on the clock, field position, and whatever tendencies the coach can accurately analyze and remember. And let's not pretend that NFL coaches do a bang-up job at this stuff, either; how many times in a single week do coaches make obviously, quantifiably wrong decisions, like clock management blunders?

      And how much domain-specific data can a coach keep in his head at any one time, anyway? Can he analyze the tendencies of 22 players at once in a particular play set? He bleeping well can't, and never will be able to. But a computer, that focuses on a highly bounded, data-driven, domain-dependent problem? Oh yes. Yes, I think so.

      Also: coaches are routinely afraid to make the statistically correct call. There's plenty of data to suggest that you should *never* punt on 4th and 4 or less beyond your own 40 or so -- and trust me, coaches know that data is out there. But they can't act on it, because if it goes against them, they're gonna get fired for "crazy" calls that are statistically correct.

      I can't wait to see the first computerized assistant coach.

    9. Re:Except... by hedwards · · Score: 1

      It's a lot more complicated than that. Sure you can break it down to variables, but what exactly does that get you? How do you calculate like likelihood of a dropped pass when neither team is used to playing in the cold? Or the likelihood of a QB being sacked as a result of environmental conditions when considering that aspect of blitzing?

      Plus, you're not going to see a computer calling an onside kick to start the first half like in that Packers game last season against the Patriots. A lot of coaching has to do with gaining and retaining tempo, it's really not easy to teach a computer that.

    10. Re:Except... by Panaflex · · Score: 1

      Clearly I have defeated this earthworm with my words – imagine what I would have done with my fire breathing first!

      --
      I said no... but I missed and it came out yes.
    11. Re:Except... by Raenex · · Score: 1

      The concept that a computer could possibly beat a human at this complex, intuition-based game was considered ridiculous.

      Actually, as first proposed, chess was supposed to be the fruitfly version of artificial intelligence. What was surprising to many is that it took so long. Yes, some people thought it would never happen, but I don't think that was a majority view.

    12. Re:Except... by NekSnappa · · Score: 1

      To paraphrase Ben Hogan when asked to break down the golf swing. If you break a cat down into the parts that make it up. You have bones, and muscles, and guts. But you no longer have a cat.

      --
      I want to shoot the messenger!
  5. But will anybody use it? by Gr33nJ3ll0 · · Score: 1

    Sports are rife with things that seriously improve performance, but are illegal since they don't enhance the competition of man v man, how will using a computer to do the job of the coach be any different?

    1. Re:But will anybody use it? by jimbolauski · · Score: 1

      They all ready use them in the NFL, but are not supposed to used it during the game. I remember an old 60 minutes special where they talked about this system where the computer would be given down, distance, position, and personnel and would give the odds on play calls and each player's previous footage could be watch for that particular play to see if they have a tell.

      --
      Knowledge = Power
      P= W/t
      t=Money
      Money = Work/Knowledge so the less you know the more you make
    2. Re:But will anybody use it? by Surt · · Score: 1

      It will be impossible to detect. Seriously ... it will be impossible, as a matter of security policy, to disconnect citizens from access to the internet. It will be impossible to install software on your implants to verify your input stream. It will therefore be impossible to prevent a coach from remotely accessing a computer solving these problems. The coach will deliver the computer's solution, and there will be no way to detect that this is happening.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    3. Re:But will anybody use it? by Gr33nJ3ll0 · · Score: 1

      Actually you can just require that the coaches and players use specific equipment on the playing field. So no cell phones, pocket computers, etc. After each game you collect the equipment again, and check to make sure it hasn't been compromised. Not perfect, but it solves a lot of problems with potential cheating.

    4. Re:But will anybody use it? by Surt · · Score: 1

      How do you collect their surgical implants exactly? Everyone will have one in 50 years time.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  6. The machine says it's time for you to work now. by Dutchmaan · · Score: 1

    It actually worries me a bit that we're letting computers make decisions for us. I can see doing labor and computations, but when you place the machine in the decision making process and the human follows, then the machine has become the master. I know right now it's all well and good and very acedemic, but I really REALLY don't like the idea of say, a machine manager. People feel that we're already cogs in a great machine, this is just a baby step towards a very scary future.

    Also, when we let machines make decisions for us, we officially stop thinking for ourselves and we let those who created the machines do the thinking for us. The machine is becoming a crutch rather than a tool, and if that happens we as a people will cease to intellectually grow.

    1. Re:The machine says it's time for you to work now. by blair1q · · Score: 2

      We as a people stopped growing intellectually at about the time we started allowing money to make our decisions for us.

    2. Re:The machine says it's time for you to work now. by Anonymous Coward · · Score: 0

      Read some Hegel, please.

    3. Re:The machine says it's time for you to work now. by Musically_ut · · Score: 1

      You are not the only one thinking on those lines.

      --
      Never trust a spiritual leader who cannot dance -- Mr. Miyagi
    4. Re:The machine says it's time for you to work now. by Bucc5062 · · Score: 1

      It could be based on perspective. Asimov wrote a couple of short stories with positronic brains making world decisions.

      Given the nature of the human condition these days, perhaps the overused meme "I for one welcome our life decision making robots" is better then the current option, greedy, political, me oriented humans.

      --
      Life is a great ride, the vehicle doesn't matter
    5. Re:The machine says it's time for you to work now. by Anonymous Coward · · Score: 0

      i take it you don't use timers when you cook your food..."oh the timer ding'ed that must mean the food is done"..."no i can't let the machine tell me what to do, so i am not listening!"

      10 minutes later..."darn it i burned the food again!"

    6. Re:The machine says it's time for you to work now. by blair1q · · Score: 1

      that came true the day the clock was invented

    7. Re:The machine says it's time for you to work now. by kent_eh · · Score: 1

      i take it you don't use timers when you cook your food..."oh the timer ding'ed that must mean the food is done"...

      Oh the reminder that I programmed has alerted me. I should check if the food is cooked yet.

      --

      ---
      "I can't complain, but sometimes still do..." Joe Walsh
    8. Re:The machine says it's time for you to work now. by maxume · · Score: 1

      Right, taking orders from "some guy" is a lot smarter than taking orders from a carefully researched or deeply sourced algorithm.

      I mean, are you really more comfortable with stupid humans mindlessly following 'bad' human direction than you are with stupid humans mindlessly following 'good' computer directions?

      (I don't mean bad and good in a moral sense there, I mean in the sense that if the computer makes you more likely to win the game, the instructions it gives are better in at least one way)

      --
      Nerd rage is the funniest rage.
    9. Re:The machine says it's time for you to work now. by Skuld-Chan · · Score: 1

      Well I already do everything my phone tells me to do (thank you google) - why shouldn't we extend this?

    10. Re:The machine says it's time for you to work now. by Dutchmaan · · Score: 1

      Right, taking orders from "some guy" is a lot smarter than taking orders from a carefully researched or deeply sourced algorithm.

      I mean, are you really more comfortable with stupid humans mindlessly following 'bad' human direction than you are with stupid humans mindlessly following 'good' computer directions?

      (I don't mean bad and good in a moral sense there, I mean in the sense that if the computer makes you more likely to win the game, the instructions it gives are better in at least one way)

      and I'm saying that you'll be conditioned to accept what your told without question. You'll be a slave.. sure you'll 'win', but you'll have no free will to speak of nor the ability to think for yourself because you'll have atrophied too much. Take a look at manual math skills, sure a calculator can do it an exponential order of magnitude faster, but when you can't perform basic mathmatical functions because you rely on the machine to do it for you, then you've given up that skill and that segment of control. That's the only point I'm trying to get across. When the machine ceases to be under your control, you've gone from master to slave. You know the old saying, 'the price of freedom is eternal vigilance'

    11. Re:The machine says it's time for you to work now. by urusan · · Score: 1

      Machines making decisions for us isn't bad. However, there's two important conditions that need to be fulfilled for it to be a good thing:
      1. The machines must make decisions on our behalf rather than just making decisions utilizing/involving us. In other words humanity needs to be "on top" instead of the machines "on top". I'm not saying that a robot manager or robot president that makes very high level decisions is a bad idea (and in fact I think it would probably be a good idea in the long run), but that such a robot needs to work for us (and not just working for a small number of human owner(s) either, otherwise the rest of us are screwed).

      As an example, lets look at the coach robot.
      Beneficial: the owner purchases the robot and the team members use the robot to generate an effective training regimen and effective game day strategies, leading to more success for the team (and more profit for the owner)
      Dehumanizing: the owner purchases and appoints the robot, which drives the team members hard and controls them like puppets on the field, leading to more success for the team (and more profit for the owner)

      The difference between these two scenarios is subtle and has more to do with the human-human (owner providing for team vs owner forcing team) and human-robot relationships (team uses robot vs team controlled by robot) than with the behavior of the robot (provides training regimen and strategy to team members in both cases). That said, there are scenarios where the robot's behavioral differences are critically important due to its incentives (ex. providing nigh-utopian environment for humans on their behalf vs eliminating most/all humans for resource optimization purposes).

      2. Humans must maintain a liberal education long after it is useful in daily life. Critical thinking skills are essential to perform basic sanity checks.

  7. 1 variable? by mikaelwbergene · · Score: 1

    They consider knowing the answer to everything ever with no limits one variable while numbers of gameplays more?

    If anything this is exactly what a computer is designed to do, not fish through millions of facts and try to use them to answer a question which it may or may not even understand.

    Ridiculous comparison.

    Game theory is based on rules and statistics which is what a computer loves to crunch, random facts? Not so much.

    1. Re:1 variable? by trollertron3000 · · Score: 1

      But where does one gather that data to crunch? Historical analysis wouldn't be enough to predict the proper strategy in a NFL football game.

      --
      Tiger Blooded Bi-Winning Machine
  8. Hrm... Oh, really? by Anonymous Coward · · Score: 0

    Sounds to me like a salesman selling his wares...

  9. Why play the game at all? by blair1q · · Score: 1

    Replace the coaches and players with robots. Or just simulate the whole thing in cyberspace.

    Games are exercise. Pro sports forget that. A big lot.

    1. Re:Why play the game at all? by Haedrian · · Score: 1

      Also simulate some 'special moments' that the news can show on highlights, grab a player at random and give him unwarranted self-importance, then simulate him having a controversial life so people would have stuff to gossip on.

      I'm sure most people won't notice the difference.

  10. Human element needed by kenrblan · · Score: 3, Insightful

    If both teams relied solely on computer models to make the decision, both teams would likely know whether an attempt on 4th down would be attempted. There would almost never be an unexpected attempt, and the only unaccounted variable would be the actual play to be run on the attempt, which could also be predicted relatively accurately by considering coach play calling tendencies.

    --
    Make everything as simple as possible, but not simpler. - Albert Einstein
    1. Re:Human element needed by leonardluen · · Score: 1

      until someone writes the script

      `/dev/rand | chooseplay`

    2. Re:Human element needed by MobyDisk · · Score: 2

      The only way to win is not to play.

    3. Re:Human element needed by toastar · · Score: 1

      ... and the only unaccounted variable would be the actual play to be run on the attempt, which could also be predicted relatively accurately by considering coach play calling tendencies.

      They don't call it game theory for nothing.

    4. Re:Human element needed by FesterDaFelcher · · Score: 2

      All I heard was: "You've beaten my giant, which means you're exceptionally strong, so you could've put the poison in your own goblet, trusting on your strength to save you, so I can clearly not choose the wine in front of you. But, you've also bested my Spaniard, which means you must have studied, and in studying you must have learned that man is mortal, so you would have put the poison as far from yourself as possible, so I can clearly not choose the wine in front of me."

      --
      My user number is prime. Is yours?
    5. Re:Human element needed by TheRealMindChild · · Score: 1

      Now, a clever man would put the poison into his own goblet because he would know that only a great fool would reach for what he was given. I am not a great fool so I can clearly not choose the wine in front of you. But you must have known I was not a great fool... you would have counted on it... so I can clearly not choose the wine in front of me!

      --

      "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
    6. Re:Human element needed by blair1q · · Score: 1

      The only way to win is not to play.

      Just don't let your enemy know that's your strategy.

    7. Re:Human element needed by pz · · Score: 1

      If both teams relied solely on computer models to make the decision, both teams would likely know whether an attempt on 4th down would be attempted. There would almost never be an unexpected attempt, and the only unaccounted variable would be the actual play to be run on the attempt, which could also be predicted relatively accurately by considering coach play calling tendencies.

      I suppose you're claiming that a model could never be built that had the value of surprise or unusual choices as one of the variables. And a random element is right out.

      More seriously, if you can think of general characteristics of anything, it's usually pretty easy to come up with a model to cover it. Especially when big money is involved. The same reasoning posited above would argue that Watson was impossible to build. I'm glad the very talented folks at IBM did not succumb to such shortsightedness.

      --

      Put my fist through my alarm clock with its ding-dong death inside my ear. - The Blackjacks.
    8. Re:Human element needed by natehoy · · Score: 1

      Not necessarily. If both computers had the same program and both were loaded with the exact same information, then yes, that's almost certain. But each computer would have (one would hope) more information about the players on its own team, for example, that might change the optimal answer. You might also have independent programmers or parameter tweakers on either team making changes to their algorithm.

      There's also going to be a certain element of randomness, where two or three optimal answers are near-ties, and it's more optimal to pick randomly between the multiple decent answers rather than optimizing the "most correct" answer to a very high degree. Doing what your opponent does not expect is worth more than a small increase in probability of success, so you pick the top x answers that all fall within a given range of optimal and randomly select one.

      But, yeah, if there's an "obviously correct" play, the computer is probably going to pick it. In the same way, the die-hard and very informed fans of most sports can predict to a relatively high confidence level what game the human coach is going to choose.

      --
      "This post contains words, known to the State of California to cause thought. Wash brain thoroughly after reading."
    9. Re:Human element needed by sconeu · · Score: 1

      Truly, you have a dizzying intellect.

      --
      General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
    10. Re:Human element needed by Spent2HrOnAName · · Score: 2

      Having seen how AI has affected the world of chess, I don't think it would be as clear-cut as this. Different top-level chess engines can have diverse overall playing styles and wildly different evaluations of any given position.

    11. Re:Human element needed by Anonymous Coward · · Score: 0

      Inconceivable!

    12. Re:Human element needed by Anonymous Coward · · Score: 0

      But as we all know, Australians play Aussie Rules, and therefore don't know what the bloody hell a 4th down is, but then again nobody can understand their game, so I must choose to punt.

    13. Re:Human element needed by leviramsey · · Score: 1

      until someone writes the script

      `/dev/rand | chooseplay`

      Interestingly, one reason that the 49ers under Bill Walsh were so good was Walsh's insight that defensive strategy (going back to when Tom Landry was an assistant coach for the Giants) was largely based on charting play calling tendencies in down and distance situations and that the best way to attack that was to make your play calls with as little correlation as possible to down and distance. That was the major reason that Walsh scripted the first several (at times over 15) plays of the game (the average number of offensive plays a team will run in an NFL game is about 60 so 25% of the plays were randomized (from the perspective of down/distance)) and the success of Walsh's 49ers has made such scripting a standard component of NFL strategy (and I'd suspect that many NFL offensive coordinators run software that looks for tendencies in their past scripts).

    14. Re:Human element needed by lwriemen · · Score: 1

      "You keep using that word. I do not think it means what you think it means."

  11. Jeopardy? Super bowl? Forth Down? by Kittenman · · Score: 0

    What are these things? (Blatant US-biased post...)

    --
    "The greatest lesson in life is to know that even fools are right sometimes" - Winston Churchill
    1. Re:Jeopardy? Super bowl? Forth Down? by DNS-and-BIND · · Score: 2

      Ten posts down from the top! Well, I expected the typical "DURR DURR Americans DURR stupid DURR I can't get it in my Eurohead that another culture might do something differently that Us Good People DURR" post to be a lot farther up. Good job though, without you we might have had a story about football where someone didn't point this out.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    2. Re:Jeopardy? Super bowl? Forth Down? by Anonymous Coward · · Score: 0

      Waaaaa. A US-based website has an article about a US institution doing research into using computers in US sports, and I am too lazy and or stupid to look up terms I don't understand, so I'll just complain about US bias. Waaaaaa Waaaaaaa

    3. Re:Jeopardy? Super bowl? Forth Down? by nametaken · · Score: 1

      Jeopardy is a television quiz show you've recently seen countless articles about on slashdot, due to IBM having fielded a computer to play as a contestant for a time.

      The Super Bowl is America's biggest annual sporting event. The game is American football.

      "Forth Down" is part of the vocabulary of that game.

      For more information, see the following:
      http://en.wikipedia.org/wiki/Super_Bowl
      http://en.wikipedia.org/wiki/American_Football
      http://en.wikipedia.org/wiki/Jeopardy!
      http://en.wikipedia.org/wiki/Watson_(artificial_intelligence_software)

      Hope it helps.

    4. Re:Jeopardy? Super bowl? Forth Down? by afex · · Score: 1

      Good job though, without you we might have had a story about football where someone didn't point this out.

      Oh great, now you're gonna have a ton of replies complaining about your use of football vs. american footall!

    5. Re:Jeopardy? Super bowl? Forth Down? by swanzilla · · Score: 2

      I'll take xenophobia for 800.

    6. Re:Jeopardy? Super bowl? Forth Down? by Wingman+5 · · Score: 1

      Brain of Britain, World Cup, and one penalty from a change of possession in rugby

    7. Re:Jeopardy? Super bowl? Forth Down? by Wyatt+Earp · · Score: 2

      They have downs in Canadian and American Football, American Football is played in Europe, Japan and Mexico.

      Jeopardy has been internationalized since 1964 - http://en.wikipedia.org/wiki/International_versions_of_Jeopardy!

      And as many people watch the Super Bowl outside the US as watch in the US, so it's not that "US-biased".

    8. Re:Jeopardy? Super bowl? Forth Down? by DopeSometimes · · Score: 1

      It's actually a Belgian holiday of filling a large bowl with down, the American superbowl is something different. Slashdot does have a blatant belgian bias.

    9. Re:Jeopardy? Super bowl? Forth Down? by jimbolauski · · Score: 1

      Soccer yes that is what it is called, would probably be too boring even for a computer and sleep mode would have to be disabled, because of ties there would be no motivation to try to score so there would be even more kicking it back and forth.

      --
      Knowledge = Power
      P= W/t
      t=Money
      Money = Work/Knowledge so the less you know the more you make
    10. Re:Jeopardy? Super bowl? Forth Down? by trollertron3000 · · Score: 1

      And apparently they don't have Google in other countries.

      Why you couldn't be bothered to look up the terms is beyond me.

      --
      Tiger Blooded Bi-Winning Machine
    11. Re:Jeopardy? Super bowl? Forth Down? by Anonymous Coward · · Score: 0

      Y'know, that used to be cute and funny. Back, say, in the 1800s when the US first started diverging from European culture to that extent.

      Now it's getting more than a bit pathetic to keep bringing that up. It's like those 40-year-olds who still obsess over toys and action figures from 80s-90s cartoons as if the world depended on those memories. Just accept that this is a US-centric site, most of the visitors are from the US, we're different than you are, and we just don't care.

      In fact, we're more than a little bit miffed that we get the rest of the world bitching that we're the ones who have our heads stuck so far up our own asses with our ethnocentric nature, and then we keep getting shit like this. Seriously. We're different. Deal with it.

    12. Re:Jeopardy? Super bowl? Forth Down? by DNS-and-BIND · · Score: 1

      You mean association football vs. football? There's no sport called "American football". There is a sport called association football. However, that's a bit long, so you might just call it "assoc football". That's still long, so just shorten it all the way down to "soccer". See how easy that was? Now you don't have to be yet another douchebag bitching about word usage - oh, wait, it's too late. You've got douchebag all over you. Here, let me help you clean off with a shower.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    13. Re:Jeopardy? Super bowl? Forth Down? by afex · · Score: 1

      sorry, i guess i wrote my reply incorrectly - i was actually joining you in poking fun at the 'DURR'-ers, due to the fact that many of them also will jump on you regarding the use of "football vs. american football"

      but hey, thanks for flying off the handle at me : /

    14. Re:Jeopardy? Super bowl? Forth Down? by Anonymous Coward · · Score: 0

      Dude, he was mocking the douchebags bitching about word usage! He's on YOUR side! Come on, pay attention, already!

    15. Re:Jeopardy? Super bowl? Forth Down? by Steauengeglase · · Score: 1

      Don't forget the anger over using the name "American".

    16. Re:Jeopardy? Super bowl? Forth Down? by molotov303 · · Score: 1

      http://slashdot.org/faq/editorial.shtml#ed850

      Slashdot is U.S.-centric. We readily admit this, and really don't see it as a problem. Slashdot is run by Americans, after all, and the vast majority of our readership is in the U.S. We're certainly not opposed to doing more international stories, but we don't have any formal plans for making that happen. All we can really tell you is that if you're outside the U.S. and you have news, submit it, and if it looks interesting, we'll post it.

  12. emotional calculations always inaccurate? by Anonymous Coward · · Score: 0

    trying to outfight a jet? almost like believing one could take down a giant steel monolith with a flying taxi-cab.

  13. it's all about risk/reward by alen · · Score: 1

    there are two risk reward ratios

    the ghetto risk where you risk a lot for little potential reward. choose any stupid scam you read about where the idiot criminal gets caught for stealing very little money in the big picture. say a few thousand $$$.

    the good risk where you risk a little or even a lot but for a good reward. like say finding a new job at google.

    fourth down is a bad risk unless you're losing and there is very little time left since most plays in sports result in very little reward or none at all. like in baseball where hitting the ball 1/3 times means you're a superstar.

    1. Re:it's all about risk/reward by ShadyG · · Score: 1

      Depends. Some teams have less than stellar placekickers. If you can't reliably make a field goal from the 30 yard line, and you have 4th and 2 at your opponent's 35, maybe you go for it mid-game. Any punt made from that position can only potentially help you out in field position by 34+ yards, and if you try you run the risk of the ball going through the end-zone netting you all of 15. Add to that a missed field goal turns the ball over at the spot of the kick, not the line of scrimmage, so you'd be set back some 17-18 yards on the play in addition to turning it over. There's this dead zone somewhere from the 35 to the 45 where you see a lot of 4th down attempts because the numbers don't justify any other action. I believe a strategic computer would make the same decision.

  14. Simpson's did it! by Thelasko · · Score: 1

    Seriously, there was a Simpson's episode about this very topic.

    --
    One of our competitors trademarked the term "hypothesis". From now on, we will call them "boneheaded ideas".
  15. Obligatory Canadian by MonsterTrimble · · Score: 1

    My football has only three downs you insensitive clod!

    Actually, the blog 55 Yard Line has an excellent article on whether or not more coaches should go for it on third down based on yards to go for a first down and the line of scrimmage.

    --
    I call it 'The Aristocrats'
    1. Re:Obligatory Canadian by blair1q · · Score: 1

      Someone ran the numbers for the NFL about a decade ago. I've been carrying it around in my PDA/Palm phone/Google phone ever since.

      Coaches, to a man, vastly underestimate the value of going for it on 4th down. Vastly.

    2. Re:Obligatory Canadian by Locke2005 · · Score: 1

      Frickin' Canadian wimps can't handle four downs like real men! The only thing you Canucks do as well as Amerkins is pat each other on the butt after a play...

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    3. Re:Obligatory Canadian by Raenex · · Score: 1

      Coaches, to a man, vastly underestimate the value of going for it on 4th down. Vastly.

      You might recall all the heat Belichick got for going for it on 4th down instead of punting against the Colts.

    4. Re:Obligatory Canadian by blair1q · · Score: 1

      The Colts got lucky, there. The odds were on Belichick's side.

    5. Re:Obligatory Canadian by Raenex · · Score: 1

      I agree. I was just pointing out that there's a coach who went against the grain and got blasted for it in the press.

    6. Re:Obligatory Canadian by SleazyRidr · · Score: 1

      I'm no football expert, so correct me if I'm wrong, but isn't a huge part of the strategy the fact that it's so unexpected. Thus, if more people used it more people would expect it, so it'd be worth less, so less people would use it?

    7. Re:Obligatory Canadian by julesh · · Score: 1

      I'm no football expert, so correct me if I'm wrong, but isn't a huge part of the strategy the fact that it's so unexpected. Thus, if more people used it more people would expect it, so it'd be worth less, so less people would use it?

      Probably. But unless the situation is chaotic (and I see nothing to indicate it would be) it would still settle to a point where it used more than t is today. Just not quite as much as today's numbers would suggest would be right.

  16. quantify the human factor? by prgrmr · · Score: 1

    How do we quantify a human characteristic like courage? Knowing a player is competing despite having a minor injury is one thing; knowing how hard he will compete and how well he will play is something else. Until we can quantify both qualitative human characteristics like courage, fear, ambition, and stubbornness, as well as the "gut call" a coach makes based on his impressions of the individuals on the field and how they function as a group, computers aren't going to be better at this. They will probably be wrong more then humans are. How do you teach a computer that when dealing with people, the whole is often greater than the sum of its parts? We are basically talking about creating computer programs that are not completely logical, but that are both logical and intuitive--which implies a certain amount of irrationality.

    1. Re:quantify the human factor? by MobyDisk · · Score: 1

      Until we can quantify both qualitative human characteristics like courage, fear, ambition, and stubbornness, as well as the "gut call" a coach makes based on his impressions of the individuals on the field and how they function as a group, computers aren't going to be better at this

      We sure can. It is just statistics.

      You have a 27 year old black running back with a left ankle injury sustained 5.6 days ago. He weighs 275 lbs, has 2 super bowl rings, is right-handed, with 2 felony counts of rape (1 acquitted, 1 pending), who has run 67 yards this game with is 4.3% below his average. He is against a team with a 6-3-0 WLT record. He plays 12% better when his team is behind, runs 14% father in the red zone, and 3% worse when his mother-in-law is in the stadium. He plays 1.7% better during ...

      We can go on all day. Today, computers don't have this kind of raw data. But given how they work in the stock market, and for insurance companies, and bookies: it will probably make make judgment calls better than we can once it has the data. We all like to watch Gattaca and say "there is no equation" for the human spirit" and that sounds great, but it is irrelevant. Performance can be quantified.

    2. Re:quantify the human factor? by natehoy · · Score: 1

      Player history?

      The computer can track not only how well each player does, but how well combinations of players do as a group. It can weigh that information to a far greater extent than a human coach.

      Which is not to say it'll always be right, or to outright dismiss the obvious presence of intuition and randomness of a human coach, but intuition and randomness introduce as many brilliantly wrong answers as they do brilliantly right ones.

      --
      "This post contains words, known to the State of California to cause thought. Wash brain thoroughly after reading."
  17. Hockey pucks by PRMan · · Score: 1

    I don't care about strategy, but the NHL is lousy at telling if the puck is above the height of the crossbar when a goal is deflected out of the air. My team has been obviously burned on this twice this season, one game-winning goal for the other guys allowed and another disallowed for us that should have counted. I would love for stats so the ref could instantly tell if a puck crossed the goal line under a goalie, too.

    --
    Peter predicted that you would "deliberately forget" creation 2000 years ago...
  18. Wrong crowd, or stupid question? by interkin3tic · · Score: 1

    If humans can't beat a computer at 'Jeopardy!' why should we trust them to make the right call on fourth down in the Super Bowl?

    Good point. I will replace the head coach of my NFL team with a computer as soon as I'm done having dinner with the queen of England.

    1. Re:Wrong crowd, or stupid question? by blair1q · · Score: 1

      She's been replaced, too. By a Geminoid.

    2. Re:Wrong crowd, or stupid question? by corbettw · · Score: 1

      When you see Betty, tell that bitch I want my money!

      --
      God invented whiskey so the Irish would not rule the world.
  19. Why should we let editors write headlines? by Just_Say_Duhhh · · Score: 1

    You're an editor at some network-central industry rag. One of your staff writers heads up to Boston to attend the Sports Analytics Conference. He rubs elbows with big names in professional sports, attends a few break-out sessions that discuss gathering data to reduce player injuries and data acquisition inside basketballs, and then writes up a rambling article to justify his expense account. What's are you to do? Still hung over from the "Watson vs. the humans" Jeopardy! party, you write the headline: "Go for it on fourth down? Ask Coach Watson." This creates such a media firestorm on /. that all coaches in all major sports retire simultaneously. Talk about march madness!

    Perhaps Watson could just replace editors?

    --
    I need trepanation like I need a hole in the head.
  20. tactics, not strategy by mveloso · · Score: 1

    The example given was a tactical, not strategic decision.

    "For the honor of the regiment" /obscure

    1. Re:tactics, not strategy by Libertarian001 · · Score: 1

      ""For the honor of the regiment" /obscure"

      What is "Keith Laumer's 'Bolo'?"

    2. Re:tactics, not strategy by mveloso · · Score: 1

      Yep! I forgot all about it until today. Thanks /.! Gotta go find my copy and re-read it.

  21. Pro ball is already a snooze by Anonymous Coward · · Score: 0

    ... just like the America's Cup. Who really gives a sh*t

  22. Players by Anonymous Coward · · Score: 0

    Why not just use robot players too.

    'Fifty years from now, we're going to laugh about how we used to use humans as players'

  23. Never did I think this clip would be appropriate by Anonymous Coward · · Score: 0

    This is what inordinate faith in computers gets you

    http://www.youtube.com/watch?v=yoF0a32DhLw

  24. Just damn stupid. by Anonymous Coward · · Score: 0

    Really. Following that logic, just build a series of air cannons on wheels that can pass the ball back and forth and make baskets with perfect accuracy from anywhere on court. After all, then computers will "play basketball better than humans". Oops, I forgot...no one would give a damn. We go to basketball games to watch players play ball. That includes the mistakes they make. It's entertainment, not an engineering problem.

  25. Why play the game at all? by John+Hasler · · Score: 1

    Just simulate it and publish the score.

    --
    Warning: this article may contain humor, sarcasm, parody, and perhaps even irony. Read at your own risk.
  26. 50 years from now ... by Surt · · Score: 2

    The robots will be laughing at the robot faction that claims there were once biological beings on the planet.

    --
    "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    1. Re:50 years from now ... by Anonymous Coward · · Score: 0

      The robots will be laughing at the robot faction that claims there were once biological beings on the planet.

      ... and 50 years later the robots will be biological beings.

  27. Undecidability Theorem by Saint+Stephen · · Score: 1

    I usually related the story like this: In the 1700s, Isaac Newton and Leibniz invented calculus (you know that really hard stuff we still have a difficult time learning today.) By the late 1800s, math guys knew how to do almost anything using just a pen and paper (calculate orbits, really advanced mostly graduate level math stuff). They felt brilliant. And they said, "shoot, 30 years from now, we're going to essentially be God. From any starting point, we'll be able to predict any outcome."

    Then the undecidability stuff with Goedel happened, and then we had intutionism with Brouewer, etc, and they realized it wasn't to be.

    This sounds a lot like that.

  28. IT'S A GAME! Fuck the money. by Colin+Smith · · Score: 1

    "Fifty years from now, we're going to laugh about how we used to give coaches this much responsibility"

    WTF? Talk about completely missing the point.

     

    --
    Deleted
    1. Re:IT'S A GAME! Fuck the money. by blair1q · · Score: 1

      Bullseye.

      This is why we desperately need to stop giving pro sports leagues monopolies.

      This stuff needs to be diluted down to its rational level, and fast.

    2. Re:IT'S A GAME! Fuck the money. by John+Hasler · · Score: 1

      This is why we desperately need to stop giving pro sports leagues monopolies.

      "Monopolies"? There's competition: football, baseball, basketball...

      And, of course, you are free to start your own football league (or foosball if you prefer).

      This stuff needs to be diluted down to its rational level, and fast.

      "Rational"? It's entertainment. I don't find it interesting myself but if others want to amuse themselves with it why should I care? It's their money, not mine.

      --
      Warning: this article may contain humor, sarcasm, parody, and perhaps even irony. Read at your own risk.
    3. Re:IT'S A GAME! Fuck the money. by blair1q · · Score: 1

      Yes, it's "entertainment". So why am I paying tax dollars for a stadium?

    4. Re:IT'S A GAME! Fuck the money. by Fwipp · · Score: 1

      Welcome to democracy. Sometimes, you pay for things that you don't want. For example, that road connecting your mother-in-law's house to yours.

  29. Impact of video games by crow · · Score: 5, Interesting

    That comment is far more insightful than you probably meant for it to be. The current generation of coaches learned to coach without computers. In a few years, the next generation will include people like you that have also played video game versions. With the accuracy of video game simulations improving all the time, more coaches will trust the instincts that they've learned are reliable in the video games, and the typical coaching strategy will change.

    Take it a step further (which some NFL team will), and get a good video game (i.e., simulation) that includes the stats on all the players on both the home and opposing teams, and run lots of plays in the week before the game to see which ones tend to work better than usual with the expected lineups.

    Baseball has long been a numbers game, primarily because so much of the game is a matter of batter vs. pitcher, so it's relatively easy to quantify. It's just a matter of time before other sports follow.

    1. Re:Impact of video games by Sparhawk2k · · Score: 2

      Sample size also has a lot to do with why baseball is such a game of numbers. Even with 600 at bats and thousands of pitches per player it can still take a couple years to collect enough reliable data to make predictions for the future. I don't follow a lot of other sports but I have noticed that in many the quantifiable actions take place less often per person per year.

    2. Re:Impact of video games by Wyatt+Earp · · Score: 1

      As I played more and more NCAA and Madden on Xbox 360 I've noticed how successful one can be at 4th down conversions in game and it's bothered me that they don't do it more. In my mind, if you can sim it, you can really do it.

      Back in Super Nintendo, PS2 and Gamecube you could really exploit the computer, but now the games are getting alot better, I'd not be surprised if by 2020 the video game won't perfectly simulate the final score of the Super Bowl.

    3. Re:Impact of video games by corbettw · · Score: 1

      Regression analysis? In your sports team? It might be more common than you think.

      --
      God invented whiskey so the Irish would not rule the world.
    4. Re:Impact of video games by Anonymous Coward · · Score: 0

      I say take the coaches out of the game. Make the quarterbacks call the plays without someone on the sideline giving orders.

    5. Re:Impact of video games by MBCook · · Score: 1

      I remember NPR mentioning a few months ago how training new NFL and (especially) college players has changed because of Madden.

      It used to be that kids would come in knowing the basic rules, and maybe a few plays. They had to be taught lots of strategy, as their experience was really playing with friends or in high school and most kids didn't get to QB. Those who did only got to play in a handful of games, so they didn't have a lot of experience.

      Now, kids come in often having played hundreds or thousands of games thanks to Madden (and other games). They know quite a bit of strategy, tactics, etc. They aren't the blank slate they used to be.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    6. Re:Impact of video games by avgjoe62 · · Score: 1

      This reminds me of an old saying:

      What is the difference between theory and reality? In theory, there is none.

      I wonder how long, given all the effort and time that is being put into more and more accurate simulations, that the above will remain a truism?

      --

      How come Slashdot never gets Slashdotted?

    7. Re:Impact of video games by operagost · · Score: 1

      Coaches rarely go for it on fourth and short as much as they should. Gregg Easterbrook touts going for it on fourth down more often based on the fact that an NFL down averages a gain of 5 yards and other factors. He's mentioned a high school coach who almost never punts, and who has a really good win-loss record to show for it. I'm not sure I'd go that far as a coach, but I have to say that the next NFL coach to punt inside the opponent's 40 yard line should be fired immediately.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    8. Re:Impact of video games by AlienIntelligence · · Score: 1

      Take it a step further (which some NFL team will), and get a good video game (i.e., simulation) that includes the stats on all the players on both the home and opposing teams, and run lots of plays in the week before the game to see which ones tend to work better than usual with the expected lineups.

      You're joking right?

      So, what you are saying is an NFL team that makes MILLLLLIONS
      of DOLLARS, is going to buy a (few hundred dollar) gaming console
      to teach their players?

      Here, let me fix that for you.

      Take it a step further and with the price dropping on supercomputers
      and the rise of GPGPU processing, some NFL teams will hire the
      programmers of the best games out there to create simulations in
      a virtual environment, distilling every game against every other team
      into just a few sets of plays that will work effectively.

      -AI

      --
      For me, it is far better to grasp the Universe as it really is than to persist in delusion
    9. Re:Impact of video games by Raenex · · Score: 1

      I'd not be surprised if by 2020 the video game won't perfectly simulate the final score of the Super Bowl.

      Which means you have no understanding of chaos theory, statistics, or monte carlo simulations.

    10. Re:Impact of video games by Anonymous Coward · · Score: 0

      Fixed that for you,

      What is the difference between theory and reality? In theory, there is none. In reality, there is.

    11. Re:Impact of video games by Wyatt+Earp · · Score: 1

      And you don't understand that a computer can calculate all of that.

    12. Re:Impact of video games by crow · · Score: 1

      No, with the amount of money in the video game industry, I doubt that an NFL team would be able to compete with the development that goes into the big-name games. They might be able to buy a customized version of one that lets them run unattended simulations and such.

    13. Re:Impact of video games by Raenex · · Score: 1

      The whole point of chaos theory is that a computer cannot calculate "all of that". There's an essential random nature to it.

      Sometimes the game will turn on the bounce of a ball. Players don't play consistently. Weather is a factor. There are so many variables that you have no hope of predicting the score reliably.

      And the thing about chaos theory is that it says that even if you somehow measured every single variable, a slight change in one will end up producing drastically different results over a period of time. Now throw in quantum mechanics and the uncertainty principle -- some things, even in theory, cannot be calculated.

      Note that when teams play each other in a series for a championship, each game is different.

    14. Re:Impact of video games by T-Bone-T · · Score: 1

      I'd say they barely know more. How many people play as a guard or tackle?

    15. Re:Impact of video games by KhabaLox · · Score: 1

      They aren't the blank slate they used to be.

      How much you want to bet that it's a case of "You must unlearn what you have learned."

      No doubt computers can help sports teams be better through running simulations. But to posit, as other posters did above, that NFL coaches should go for it more on 4th down because, hey, I covert over 90% of my 4th downs in Madden is pretty naive.

      So much of your success in that game depends on player button mashing/mapping skill and the difficulty settings. I'm currently on my 2nd season of Franchise mode with the Buffalo Bills. In the first season I went undefeated and won the Superbowl. After going 4-0 to start the second season, I upped the difficulty setting to All-Pro and now I'm 5-2. In those last three games I was held scoreless by the Jets (who scored 30+ points) and lost by 14 to the Dolphins. Who did I beat? The Patriots. Madden is perhaps the most realistic football video game, but that doesn't mean it's a great simulation of the actual game.

      If I could remember the buttons for strip-ball, stiff arm, high-step, or simply had better pocket presence, I could do a lot better. And that doesn't mean NFL coaches should change their strategy.

      --
      Ceci n'est pas un sig.
    16. Re:Impact of video games by shawn(at)fsu · · Score: 1

      I say make the coach the quarter back! It would make sacks even more enjoyable.

      I don't think McCarthy is going to be able to shack that one off

      --
      500 dollar reward for tip(s) leading to the arrest of the person(s) who stole my sig.
    17. Re:Impact of video games by badboy_tw2002 · · Score: 1

      And yet Vegas somehow makes money.

    18. Re:Impact of video games by Raenex · · Score: 1

      They don't do it by perfectly simulating the outcome of any particular game.

    19. Re:Impact of video games by Imrik · · Score: 1

      No matter who wins the house makes money.

    20. Re:Impact of video games by pckl300 · · Score: 1

      That comment is far more insightful than you probably meant for it to be. The current generation of coaches learned to coach without computers. In a few years, the next generation will include people like you that have also played video game versions. With the accuracy of video game simulations improving all the time, more coaches will trust the instincts that they've learned are reliable in the video games, and the typical coaching strategy will change.

      I can assure you that playing Madden is a shitty substitute for actual play-calling knowledge.

      --
      In the beginning, there was null.
    21. Re:Impact of video games by spongman · · Score: 1

      chaos theory is about small variations in initial conditions leading to large fluctuations in final state. randomness is not a requirement. people often make the mistake that one implies the other, it doesn't.

    22. Re:Impact of video games by Raenex · · Score: 1

      Maybe they do, but I didn't.

    23. Re:Impact of video games by ooshna · · Score: 1

      In those last three games I was held scoreless by the Jets (who scored 30+ points) and lost by 14 to the Dolphins. Who did I beat? The Patriots. Madden is perhaps the most realistic football video game, but that doesn't mean it's a great simulation of the actual game.

      All I have to say is the Cleveland Browns

    24. Re:Impact of video games by Kilrah_il · · Score: 1

      Don't confuse statistics/probabilities and the real world. Vegas is not the real world.

      --
      Whenever in an argument, remember this.
    25. Re:Impact of video games by Anonymous Coward · · Score: 0

      You don't have to think about non-classical mechanics in the length scale in which football operates. You can treat it fully classically in the absence of winds, and you can treate it semistatistically where airflows are especially complex. Terrestrial ballistics doesn't dive below the quantum correspondence limit, or require statmech, renormalization group flows, or General Relativity.

      "And the thing about chaos theory is that it says that even if you somehow measured every single variable, a slight change in one will end up producing drastically different results over a period of time. Now throw in quantum mechanics and the uncertainty principle -- some things, even in theory, cannot be calculated"

      Football is not highly sensitive to initial conditions in the relevant length scales (yards to inches; hours to seconds; 300-1 lbs; m/s velocities), so chaos theory is not relevant. (If you can demonstrate that a full statistical treatment of mechanics in a football game is necessary to sufficiently explain or correctly predict the outcome of a game -- or even a single down -- then you may well win a Nobel prize for blowing away classical physics once and for all at these length scales, assuming you're right).

    26. Re:Impact of video games by Anonymous Coward · · Score: 0

      Uh, you forget the biological and psychological aspects. You're not just simulating machines out there, you're simulating human beings. All sorts of factors can influence how a player performs. What they ate, if they're sick, what's going on their personal life, if their is a player on the other team that gets into their head, etc, etc.

    27. Re:Impact of video games by Anonymous Coward · · Score: 0

      What's the difference between the map and the territory? Lots. What would it take for a map to completely represent the territory? It would have to be the territory.

    28. Re:Impact of video games by Anonymous Coward · · Score: 0

      Do you have any idea of the combinatorial explosion involved? Well let's just take a a game with a few rules and moves like chess. All possible chess games of 40 moves or less is equal to about 10^52 possible outcomes.

      So it's safe to say that not even the world's top supercomputer can calculate all possible chess games. Now take something like football or basketball with more rules and vastly more "moves", not to mention the human element (biological and psychological), and the resulting number would be truly Vast.

      So no, a computer will not be calculating all that to 100% accuracy anymore than a weather simulation predicts the weather with 100% accuracy.

    29. Re:Impact of video games by darjen · · Score: 1

      Statistically speaking, NFL coaches should be going for it on fourth down much more often. But they don't because of the fear that their calls will be unfairly scrutinized.

    30. Re:Impact of video games by crow · · Score: 1

      That may be true now, but will it be in five years?

    31. Re:Impact of video games by badboy_tw2002 · · Score: 1

      Who said anything about perfect simulation? Someone (in this case an oddsmaker) takes into account a lot of variables about the team (home/away, weather, injuries, past performance, current performance, alignment of the moon, etc etc) and comes up with a prediction of a spread. And more often or not, they're right. So if a person can do that with intuition about certain facts, it stands to reason that you could program a computer to do the same.

    32. Re:Impact of video games by Raenex · · Score: 1

      Who said anything about perfect simulation?

      The person I originally responded to was talking about perfectly simulating the final score.

      Someone (in this case an oddsmaker) takes into account a lot of variables about the team (home/away, weather, injuries, past performance, current performance, alignment of the moon, etc etc) and comes up with a prediction of a spread. And more often or not, they're right.

      The point of the spread is to get people betting evenly on both sides -- the bookies make money by paying winners less than they collect from losers. The spread usually doesn't predict the final score. In fact, they'd rather not have the final spread be right, because if they moved the spread to encourage equal betting, they stand a chance to lose money on both sides (by people who bet on the better spread) or not make any money at all (ties don't make any money).

      The whole idea of accurately predicting a score in advance is completely ridiculous.

    33. Re:Impact of video games by pckl300 · · Score: 1

      Don't you think someone said that 5 years ago?

      --
      In the beginning, there was null.
  30. Seen that 15 years ago. by Anonymous Coward · · Score: 0

    Just read again your Captain Tsubasa mangas or watch the 1994 animation series.

  31. Human coaches are part of the game by Khopesh · · Score: 1

    Fifty years from now, we're going to laugh about how we used to give coaches this much responsibility

    I hope not; coaches are essential to the nature of a team; these are human competitions, and if we're not considering robotic players, we have no business looking into robotic coaches. Each coach has his or her own take on what should happen, including intuition, foresight, insight, and motivational talking. No computer is going to be able to give an exhausted player a second wind by talking about probabilities and describing an unrehearsed play.

    Consider American football, which is often dubbed a chess match between the two coaches. To remove the human element of a game makes it boring, and it's too often forgotten that the coaching staff is what makes players tick. Off the court/field is another issue altogether; we already have lots of extra advisers and computing power to crunch the numbers, and that's where they should stay.

    That said, I'm all for a human-v-machine all-star matchup, where the champion team plays an all-star team conscripted and managed by a computer. If the computer is that much better, perhaps the champs could play the season's most average team, or an all-star lineup of the minor leagues or NCAA.

    I couldn't help but also tag this article Skynet for the path it seems to steer us towards.

    --
    Use my userscript to add story images to Slashdot. There's no going back.
    1. Re:Human coaches are part of the game by Anonymous Coward · · Score: 0

      Using computers to increase winning percentages of sports will totally destroy the facet of sports being used as a teaching tool.

      Once upon a time, not that long ago, coaches weren't part of the game at all. They were part of the coaching of the players, but they weren't allowed on the sidelines during the game.

      Before Phog Allen, during the reign of Naismith and around the early years of college basketball, players were alone on the sidelines. Captains called timeouts. The point of Naismith's invention of basketball was to make it both a cerebral and physical exercise for the player. That was also the reason why you couldn't dribble. You had to make sure your fellow players rotated away from the ball to get open, curl away or cut to the basket and you had to pass the ball in order for your team to score.

      Look, the coach acted as a slightly less partial third party that could give advice because he was seeing things from the side rather than being in the muck. And he/she has certainly garnered more experience reading players and sending forth the right matchup for the players to win. It's a winning strategy, but it was never the point of playing Naismith's version of basketball. Basketball was just suppose to be another educational tool that was suppose to encourage growth in a person pertaining to team work, timing, a balanced act of agility, hustle and length and to cultivate the ability to think on your own feet under a stressful situation with a lot of variables changing on you. Having a coach prod you in the right direction when you are doing it wrong, is helpful. Having a coach call out every frigging play so you don't have to think is to miss the point.

      As a fan of basketball for many years, I've always relished the fact that great coaches encouraged the development of player's mental and physical attributes first and developed fancy x and os and substitution patterns second. The Sloan conference had a bunch of good ideas, but this isn't one of them.

    2. Re:Human coaches are part of the game by gknoy · · Score: 1

      However, having access to the odds of a play's success would be very useful to those coaches. Imagine two poker players, and one knows more than the other about the odds of particular hands, or the likelihood of the next card being something he needs, and over time games should work out in his favor.

    3. Re:Human coaches are part of the game by Khopesh · · Score: 1

      However, having access to the odds of a play's success would be very useful to those coaches. Imagine two poker players, and one knows more than the other about the odds of particular hands, or the likelihood of the next card being something he needs, and over time games should work out in his favor.

      Poker is a game in which elite players benefit by memorizing those probabilities (and accurately using them during an adrenaline rush). A large part of the game is working to distort other players' estimates of those probabilities. This is lost when it's readily available without bias or distortion. This human element is extremely important to almost all games, especially in games where the probabilities are significantly more complex than what you find in the casino. (Consider tic-tac-toe, which is so simple that it can be solved in your head. Why play it if not for the chance that somebody falters?)

      Coaching with perfect knowledge of full probabilities is fine during practice, when used as a tool to train players and coaches. Bringing such things to the actual game would be problematic.

      --
      Use my userscript to add story images to Slashdot. There's no going back.
  32. Why human coaches? by eepok · · Score: 1

    Because humans are fallible and can't comprehend as many variables as a computer. It's that lack of perfection that makes games great.

  33. Not that easy by trollertron3000 · · Score: 1

    First thing - computers can't beat humans at strategy games where there are huge variables in risk versus reward, such as No Limit Texas Hold em. They can use strategies of course but a pro player can tear them to pieces. See the notes on Man versus machine where Polaris went up against poker geniuses like Bryce Paradis and then read his post analysis if possible. And that was a game of limit. No limit adds a layer of complexity that makes the mind boggle. And that's a simple game. Imagine applying strategy to a game where variables such as human emotions adds weight to a decision.

    Two - Could the machine ever gather the same information in the time given a coach? A coach intakes an immense amount of information using all his senses and his staff of assistants. When a computer can intake the same amount of information on a field of play we will have created artificial life. Not something trivial.

    Game strategy is ultimately based on information gathering inside information sparse environments. How can a computer compete in that realm?

    --
    Tiger Blooded Bi-Winning Machine
    1. Re:Not that easy by blair1q · · Score: 1

      Computers routinely kick humans' asses at No-Limit Holdem.

    2. Re:Not that easy by gknoy · · Score: 1

      Are they beating skilled players, though, or people as bad at poker as I am? :) I imagine that beating scrubs is comparatively easy, even if beating masters is hard.

    3. Re:Not that easy by trollertron3000 · · Score: 1

      Unless you have some proof of winning at skilled levels I advise you "ship it". Writing a bot to work scrubs using .05/.10 using pokertracker's using VP/PR/AF and auto hotkey is not winning against a skilled player. When one of the world's most powerful machines can't beat a field of high _limit_ players then where is the one that beats high stakes no limit players? It doesn't exist sir.

      --
      Tiger Blooded Bi-Winning Machine
    4. Re:Not that easy by blair1q · · Score: 1

      Poker skills consist of not miscalculating the odds and manipulating players psychologically.

      Computers never miscalculate the odds and have no psychology.

      Even the best players do.

  34. Statistics by sgt101 · · Score: 1

    And I thought that the reason that statisticians weren't good as sports coaches or generals was because there were 1000's of variables that couldn't be quantified or computed.

    oh... wait...

    --
    --------------------------------------------- "In the end, we're all just water and old stars."
    1. Re:Statistics by blair1q · · Score: 1

      Pretty much the case. Each game depends on a large number of probabilities, so the number of outcomes is nearly infinite.

      About half of what we attribute to skill, especially when it comes to in-game coaching, is luck. The skill is in the management of the misperceptions that lucky events impute to the person making the decisions.

      It would take a computer trained in psychology and criminal psychopathy to be Bill Belichick.

  35. Coaches... dime a dozen by Anonymous Coward · · Score: 0

    It has always bothered me how college and NFL football fans think being a good coach is such a rare gift that only a few people in the world can do it. Teams will give contracts for millions of dollars on some coach hoping to bring their team back from a few bad seasons. Then the coach does poorly and gets the boot. And the cycle repeats itself. Truth is that high schools around the country are filled with coaches who have equal chances of succeeding at the NFL level as even the most sought-after coach. Yes there are good coaches and bad coaches, that's not my point. My point is that reputations for talent in coaching get greatly exaggerated. Good coaches are more common than people think. I'd prefer a world where the coaches salaries are back down to earth and ticket prices are more reasonable.

  36. Irrational risk aversion by bigg_nate · · Score: 1

    The fact that football coaches don't go for it on fourth down is actually really interesting. It's basically a question of risk aversion -- kicking on fourth down is "safe", while going for it is expected-value-positive but highly risky.

    In real life, it makes some sense to be risk averse. Money has decreasing utility the more of it you have, so it's completely rational to refuse to bet your life savings even if there's a 51% chance you'll win. In a game like football, however, utility is necessarily proportional to the probability that you'll win the game. If a play increases that probability on average, it's the correct play no matter how risky it is. Football coaches are treating the probability of winning as if it had decreasing utility. They're being irrationally risk averse.

    Once you start looking for irrational risk aversion in games, you start seeing it everywhere. It comes up just as often in Jeopardy as it does in football -- people tend to risk less than they should when they hit a daily double (early in the game, you should almost always bet everything). Funny enough, I don't think Watson got it right either -- in the second half of the first match, it made a relatively small bet when the rational strategy was probably to bet everything.

    1. Re:Irrational risk aversion by Anonymous Coward · · Score: 0

      Good point.

      If there was a bet that you could make once, and only once that paid 10 to 1 and that had a 0.5 chance of winning, how much would you wager, up to everything you have?

    2. Re:Irrational risk aversion by LateArthurDent · · Score: 1

      If a play increases that probability on average, it's the correct play no matter how risky it is.

      True, but going for it on fourth down doesn't always increase that probability on average. If you fail, you give the opposing team good ball position which increases their chance of scoring. If you're behind, they increase their lead, if you're ahead you decrease your lead. If you're in a position where the field advantage to the opposing team isn't very high, then you're probably also in a position where you can score a field goal.

      The entire point is trying to determine whether going for it increases or decreases your chances of winning the game. There are many variables involved. What's the position in the field? What's the score? How much time do you have left? What's your confidence level in your special teams, defense, and offense? How tired is your defense relative to your offense, how much time have they spent on the field? Based on how your offense has been playing against this particular defense, how likely is it that you're going to get the yards you need?

      Consequently, that's also why they think a computer would be good at making these decisions :)

    3. Re:Irrational risk aversion by bigg_nate · · Score: 1

      There are a lot of variables, but some are more important than others. Early in the game, you can build a pretty good model based only on the field position and distance to get a first down. Obviously score difference and time remaining matter late in the game. Things like confidence in special teams and relative tiredness aren't really that predictive.

      If you build a model (pretty much no matter how you build it) and compare it to what coaches actually do, you'll find that in general, coaches don't go for it on fourth down nearly as often as they should. It's a big difference -- on average, coaches cost their teams about 1.5 wins per season by kicking too often on fourth down, and this is in a league where 8 wins is average, 10 will make the playoffs, and 12 will get you a first round bye. And it wouldn't be hard for them to do a lot better than they do. Saying that there are a lot of variables is just their weak excuse for not believing in the math.

    4. Re:Irrational risk aversion by LateArthurDent · · Score: 1

      Things like confidence in special teams and relative tiredness aren't really that predictive.

      I suppose it matters whether we're talking college football or NFL, there. Being a gamecock, I definitely know that "confidence in special teams" is very predictive. Sometimes you have a team where your special team sucks. Sometimes you have a kicker that can't reliably kick extra points, let alone long field goals. Go for fourth down more often there. Other times you have a kicker that can reliably kick 50-yard field goals. Go for those more often when that's the case. Relative tiredness can also make a pretty big difference in college football. I honestly know NOTHING about the pros, I don't watch them. I can see how it would matter less among them, though.

      If you build a model (pretty much no matter how you build it) and compare it to what coaches actually do, you'll find that in general, coaches don't go for it on fourth down nearly as often as they should...And it wouldn't be hard for them to do a lot better than they do. Saying that there are a lot of variables is just their weak excuse for not believing in the math.

      I'll take your word for it, but I think you misinterpreted me (or I wasn't clear enough). The point of my post is that humans are notoriously bad at judging probabilities when there are a lot of variables. They give more importance to some things over others when there's no reason to do so. Emotions get in the way. Sometimes you're pumped up, and you're going to be more aggressive than you should. Other times you've been beaten, your morale is low, and you're going to be way more cautious than you should. That's what I meant with, "consequently, that's also why they think a computer would be good at making these decisions." You can place your model in there, and give it all the variables. It's likely to do a better job. It's not as simple as, "go for it on fourth more often," but I very much agree that it's possible that a model that does a better job computing these probabilities would end up being more aggressive. It seems you've done some research there, and that's the case. I haven't, so I'll take your word for it.

    5. Re:Irrational risk aversion by bigg_nate · · Score: 1

      Ah, yes, college vs NFL certainly could make a difference. There's a lot more parity in the pros than there is in college. For example, NFL kickers statistically indistinguishable (when it comes to kicking field goals), but that's probably not true of college kickers.

      If you're interested in this stuff, you might want to check out the blog advancednflstats.com. It focuses only on the NFL, though.

  37. Sports games? by MaWeiTao · · Score: 1

    Don't computer games, Madden and others, basically already do this? At least on a simplistic level?

  38. Arms Race by travdaddy · · Score: 2

    Any coaches not already using computers to help with their strategy are doing themselves a huge disservice. I'm sure they are already crunching all the statistics they have, like how often a 4th down conversion works and using that to help with strategy.

    However, I'm not sure this microchip does anything that anybody is interested in. It probably costs a fortune too, and they're putting it in a ball that's going to get knocked around? I'm sure the NBA is not sold on paying a lot of money to find out, as the article mentions, whether Johnny is 14% more dominant with his right hand than his left. And useful stats like "Time of Possession" will still have to be done by a human.

    In fact, I can't think of a single stat important enough for a microchip in a ball to transmit in real time, and even if it was, it transmits to BOTH coaches. It's in the ball, so it creates somewhat of an arms race and just creates more information and work for the coaches to consider.

    --
    Adidas To Bring Back Sneakernet
    1. Re:Arms Race by Krater76 · · Score: 1

      Unlike baseball, basketball and football aren't statistics games. Baseball has statistics for everything and can be number crunched. That's why we live in what's considered the 'Moneyball Era'. Specifically, what can be crunched in baseball that isn't or can't be crunched in other sports is defense and that typically because baseball is on of the very few sports in which the defense has control of the ball.

      In football, how do you rate a DB (a defensive back)? There are some defensive statistics, like tackles and interceptions, but there are intangibles that aren't tracked in a statistics line. Marcus Trufant, a DB for the Seattle Seahawks, doesn't have gaudy defensive numbers because he's so good that the offense doesn't even tend to throw the ball to his side of the field. How do you put that into a statistic that can be digested by a computer? It's not that easy.

      Basketball is the same way, other than blocks and steals it is very difficult to get a defensive picture of a player. Since it's not just a one-on-one game, you can't quantify points scored against a player. Without some metric to be able to get a defensive picture of a team, which isn't uniform throughout a game, it's very difficult for a computer to figure out what to do.

      We can't even get a simulation even close enough to determine who the best teams in college football are at any given moment. Why? Not enough statistics in a game that doesn't lend itself to statistics. Basketball has this same issue but is solved by having a big tournament for both the collegiate and professional ranks at the end of the season.

      --
      "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
  39. As a strategy researcher... by Sir_Sri · · Score: 2

    I research AI for strategy.

    A computer is really good at finding optimal strategies if you can properly quantify relevant variables. In sport there is advantage in not taking an optimal strategy, because your opponent won't know which non optimal strategy you've chosen until it's too late. If you're going to use randomness to determine which strategy to use, then the computer is no better than a coach.

    That assumes, probably wrongly, that you can quantify what's going on. Is that opposing quarterback's limp important, a fake, how serious is it (numerically)? Even if a computer is good at predicting one particular game, (say the superbowl) that would be based on the data from the whole of the rest of the season to assess how good the players are.

    There's a lot of sport to be had in running AI's against each other, especially based on the same sets of data and see what they do. But that is a *very* different problem from actually simulating a real match, yes, the average of 10000 trials may be correct, but there are only a few real games, not thousands. That randomness, sportmanship, and people doing extraordinary, unexpected and great (or stupid) things is what separates a real match from a statistical model.

    1. Re:As a strategy researcher... by Anonymous Coward · · Score: 0

      Data: "I busted him up."

    2. Re:As a strategy researcher... by Anonymous Coward · · Score: 0

      As a strategy researcher, I'd expect you to be familiar with the concept of mixed strategies. The position that " If you're going to use randomness to determine which strategy to use, then the computer is no better than a coach" completely ignores that fact that there are many different distributions from which you could draw that "random" strategy, and some distributions will perform much better than others.

      Saying that computers can't call plays because they'll be completely predictable ignores the entire field of game theory. Now, the process of quantifying the strategy considerations of a sport is a very difficult problem, that's certainly true...but there's no magic that makes a coach be able to behave in a seemingly unpredictable manner but prevents a computer program from doing so.

    3. Re:As a strategy researcher... by DerekLyons · · Score: 1

      That assumes, probably wrongly, that you can quantify what's going on. Is that opposing quarterback's limp important, a fake, how serious is it (numerically)?

      And even if you do accurately quantify the quarterback's limp - how do you quantify what the receiver or blockers know about the limp and adjusting their field strategy and positioning accordingly? One variable begats another, even more difficult to quantify.
       

      Even if a computer is good at predicting one particular game, (say the superbowl) that would be based on the data from the whole of the rest of the season to assess how good the players are.

      But one of the things they've discovered in baseball (which has an order of magnitude more data to base predictions on) is that you can't reliably and accurately predict the outcome of one game even with an entire season's worth of data to draw on. You can more-or-less accurately predict the overall trend but not the single game or single series results.

    4. Re:As a strategy researcher... by subreality · · Score: 1

      In sport there is advantage in not taking an optimal strategy, because your opponent won't know which non optimal strategy you've chosen until it's too late. If you're going to use randomness to determine which strategy to use, then the computer is no better than a coach.

      A strategy that's chosen because it's most likely to succeed *is* an optimal strategy, even if the reason is because it's harder for your opponent to guess. That's simply another variable, one that induces some recursive feedback loops, but which is still practically workable by a computer.

      The real problem is that computers aren't yet good enough at collecting the broad-spectrum hard-to-quantify data that meat brains can process with ease.

    5. Re:As a strategy researcher... by Anonymous Coward · · Score: 0

      "If you're going to use randomness to determine which strategy to use, then the computer is no better than a coach."

      On the contrary, this is exactly when a computer would be better than a coach. Humans do "random" very badly. Of course, you don't need a computer to fix that. A pair of dice work just fine.

      The biggest mistake I see in football games is coaches not taking appropriate risks at appropriate times when down by several scores. They should ramp up the risk-taking sooner, because a comeback will require a string of successes. The longer they wait, the greater the risks that must be taken and the less likely a string of them becomes. The most optimal risk curve runs against instinct. But this kind of problem can be trained against based on simple logic and some case studies - it doesn't take in-game AI.

  40. 6000 measures per second!! by Anonymous Coward · · Score: 0

    Wow 6000 measures per second!!

    If only there were a machine being able to process massive visual information(tenths of millions of measures per second), and sound (tenths of thousands), along with 3d perception and emotional and physical information about your players and being able to valid extract info from that and structure that into abstractions like a language and logic and make decisions about it(strategy)... oh wait...

  41. George Clooney and IBM's Watson in ... by PolygamousRanchKid+ · · Score: 1

    Ocean's cluster of ninety IBM Power 750 servers (plus additional I/O, network and cluster controller nodes in 10 racks) with a total of 2880 POWER7 processor cores and 16 Terabytes of RAM. Coming soon to a theater near you!!

    Can the two break the banks at major Las Vegas casinos? The difficult part is getting Watson to do all those spectacular acrobatic tricks. I guess they'll have to use a stunt Watson. Or maybe Watson can generate his own stunt scenes, just like Jackie Chan does his own stunts?

    Um, sorta.

    Man, that huge cast is going to cost a fortune!

    --
    Schroedinger's Brexit: The UK is both in and out of the EU at the same time!
  42. The article was referring to the real world by Anonymous Coward · · Score: 0

    Not video games. Get out and see it, geeks, Jesus H.

    1. Re:The article was referring to the real world by crow · · Score: 1

      Yes, but the discussion isn't limited to staying within the lines drawn by the article. And if you're complaining about geeks, you shouldn't be visiting a web site owned by Geek Net.

    2. Re:The article was referring to the real world by shawn(at)fsu · · Score: 1

      It's a down just like any other down. If you're not going to go for it on 4th down why even go for it at all. Oh we didn't make it on first down, well since we could fumble on 2nd down or throw an interception on 3rd down we might as well punt now.

      --
      500 dollar reward for tip(s) leading to the arrest of the person(s) who stole my sig.
    3. Re:The article was referring to the real world by GigsVT · · Score: 1

      The harder question is probably not whether to punt or not, but whether to take the field goal attempt or not.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    4. Re:The article was referring to the real world by Anonymous Coward · · Score: 0

      Both have much the same answer: field position. Good punters (and/or a good stop on the return) will pin the opposing team deep in their end zone, where they might give up points (safety, interception to touchdown, etc). Any but the worst punt will at least leave the receiving team well outside field goal range for their first series of downs. Either way, it helps your defense.

      If you're in field goal range, you will try the field goal. If you're just outside your kicker's field goal range, you would have to think about it hard because of the difference in field position between a missed field goal and a decent punt.

  43. Give them this much responsibility? by GNUALMAFUERTE · · Score: 1

    Responsibility?

    It's 22 idiots fighting over a piece of leather. It's the definition of irrelevant. Using a computer for it would be a waste.

    --
    WTF am I doing replying to an AC at 5 A.M on a Friday night?
  44. Yeah! Go down on her! by Anonymous Coward · · Score: 0

    That's elementary, my dear Watson! ...wait what?

  45. good thing 'jesus' isn't showing up this easter? by Anonymous Coward · · Score: 0

    even if he was 'just some guy', it would not be surprising if he shed a tear noting how far we've come, based on his request that we honor life (not just our own) above all else. even if he's not god, ALL of the manuals say the same thing, save one, in georgia. egg hunting, or altering?

  46. Where's the sport in that? by Alanbly · · Score: 1

    While I absolutely believe that a computer with enough processing power could make better decisions than the best-informed coach, it starts the slow death-march away from being a sport when the coach is removed. Football (like most other team sports) is a contest of human strategy as much as human ability and, as such, is simply less worth watching if computers run the show.

    --
    -- Adam McCormick
    1. Re:Where's the sport in that? by Alanbly · · Score: 1

      ...Referees on the other hand, you can take out back and shoot right now.

      --
      -- Adam McCormick
  47. Great! by HerculesMO · · Score: 1

    So I'll watch less sports than I do now, which is basically none anyway.

    --
    The price is always right if someone else is paying.
  48. Much ado about nothing. by Jane+Q.+Public · · Score: 1

    Basketball and football aren't chess, and if both teams have the same software and stats, then it all comes back to a human making the call again.

    I can see something like an arms race, different clubs trying to see who can come up with the best software and analysis, but there are limits to that, too.

    If this were carried to its logical conclusion, with software calling all the shots, it would make sports very boring, very quickly. No thanks.

  49. Strange game; the only winning move is.... by Anonymous Coward · · Score: 0

    But it's so simple. All I have to do is divine from what I know of you. Are you the sort of man who would make an attempt on 4th down, or let his enemy? [pauses to study the computer] Now, a clever man would make an attempt on 4th down, because he would know that only a great fool would make an attempt on 4th down. I'm not a great fool, so I can clearly not make an attempt on 4th down. But you must have known I was not a great fool; you would have counted on it, so I can clearly not choose to make an attempt on 4th down.

    computer: You've made your decision then?

    Not remotely. Because making an attempt on 4th down comes from Australia, as everyone knows. And Australia is entirely peopled with criminals. And criminals are used to having people not trust them, as you are not trusted by me. So I can clearly not make an attempt on 4th down.

    computer: Truly, you have a dizzying intellect.

    Wait till I get going! Where was I?

  50. god damnit by BitterAndDrunk · · Score: 1

    I hate soccer

    --
    You better watch out, there may be dogs about . . .
  51. Not So Fast; A Human Beat Watson by lackofsleep · · Score: 1

    It's in today's New York Times, a short story in the Bits section about a Congressman who did it. Here's the link.

    If you think about it, Jeopardy's a much easier game. It's a question and answer with a 1-to-1 mapping of question to answer. If IBM didn't waste all those millions, they got really close to having 100% of the answers in the database. The hard part might have been some of the word associations to find some answers and real world knowledge to avoid bad answers. In any sports, there's no way to predict what the opponent will do strategically, nor how to discern the moods of the players and the coaches, or deal with slips and errors. How is this coaching Watson figure out who was hung over or sore from too much sex? Or who was madder than hell that day? How is all the data about the way a basketball bounces going to help?

    There's an interesting take on how this new item was sort of buried in the newspaper here.

  52. Then again... by voss · · Score: 1

    You may have a quarterback that wants to call his own plays.

    When a QB sees how a defense is falling into a preprogrammed arrangement he can call an audible.

    1. Re:Then again... by lwriemen · · Score: 1

      The quarterback sees the preprogrammed arrangement via information fed to his visor screen and calls an audible. The linebacker sees the shift via his visor screen and calls a defensive audible. Of course, these audibles are inaudible due to every player having visor screens. There is also no need for a snap cadence, because every player has a visor screen. There is also no more offsides, because the ball is being monitored for movement and the information is fed to every defensive player instantaneously. This allows the nose tackle to beat the snap to the quarterback more often. Of course the quarterback gets a great advantage, because the most open receiver is fed instantaneously with location and best ball placement. The free safety is also able to see this information and move to ensure that the subsequent gain is minimized.

  53. 50 years from now the rules will probably outlaw i by Opportunist · · Score: 1

    Just look at sports that could or can already rely heavily on technology and computers. Car racing comes to mind. Think of all the things you have in your very non-high tech, very commercial car. Breaking and steering aids, automatic transmissions that switch gear at the optimal time (and automatic transmissions are no longer slow and sluggish, we're at the point where a gear shift takes a few milliseconds, faster than any human ever could, and more gentle with less wear on the gears too), traction control and all the little things that allow you to drive more safely. Most of these things are not allowed in racing cars, because with them, the pilot would essentially very soon become a passenger. Just think of it, how hard would it be to create a computer controlled car that races perfectly?

    Hence I think that such "strategy aids" will soon make and appearance and soon after they'll be banned.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  54. Free Will by Anonymous Coward · · Score: 0

    So here is what I wonder. Given a really complicated model, will it ever be possible to determine all of my actions in the future, and at what level of sophistication would that model have to contain? If it is possible to determine every one of my actions, what would that imply for the concept of free will? I don't think that the model would have to be at the molecular level, and that knowing external pressures would be enough to determine a large variety of actions. At what point does life become so predictable that it isn't really fun anymore?

  55. this should be in the by Anonymous Coward · · Score: 0

    take the fun out of everything department

  56. Watson: The Ultimate Fanboy? by The+Archon+V2.0 · · Score: 1
    I've love to ask Watson a few Jeopardy! style questions. The difference is I'd ask painfully esoteric trivia about anime and science fiction. Because if he's got a good slice of the Internet (or at least Wikipedia) in his database, then his knowledge of geek culture should be vast. I'd like to see if my hypothesis - that Watson knows more about more geek culture subsets than any single human - is correct.

    Also, I'd love to see its speech synth tackle Japanese names. That could just be funny.