Angry Birds Exec Says Console Games Are Dying
RedEaredSlider writes "Angry Birds marketing lead Peter Vesterbacka went on the offensive today against his console counterparts, arguing that the model pursued by companies like Nintendo is 'dying.' In a panel discussion at the South by Southwest Interact conference in Austin, Texas, Vesterbacka said that innovation wasn't coming from large development firms like EA and Ubisoft, but from smaller, more nimble developers like his own. Vesterbacka also pointed to the major concern over the price model for console games. Compared to mobile titles like Angry Birds that run for 99 cents, games on large consoles hover around fifty dollars. Still, the executive did admit that the business model for mobile games had yet to be completely figured out."
Executive of company that produces games for one platform says that another platform is old hat, and will die out.
I'm shocked. Shocked, I tell you.
Angry birds is not innovation. It's the best of a mediocre selection.
He talks about how "innovation wasn't coming from large development firms like EA and Ubisoft, but from smaller, more nimble developers like his own.".... yet, angry birds is an obvious rip off of another game, Crush the Castle, which was developed by Armor Games quite some time before A.B. Try it out for yourself... http://armorgames.com/play/3614/crush-the-castle
It's not what you know. It's not who you know. It's what you know about who you know.
But kids will always want some DS or PSP experience, and hardcore gamers will want advanced PC only games. XBox, Playstation, yeah, nothing looks interesting there.
What part of that game is innovative?
But more importantly, innovation in entertainment is overrated. Games don't have to be innovative all the time. Quite often people want a similar experience as they had with a previous game: brand new story and environments, but similar gameplay.
I remember playing with banana-flinging gorillas in the early nineties. By the late nineties, I remember playing a catapult game where the target would collapse according to a fairly decent physics engine. Where's the innovation, exactly?
You do not have a moral or legal right to do absolutely anything you want.
There are several downloadable games (I can only speak for the Wii) that can be bought for $15 or less. It is not $50 for all games.
Rhymes that keep their secrets will unfold behind the clouds.There upon the rainbow is the answer to a neverending story
"Nintendo CEO Satoru Iwata went on the offensive today against his smartphone counterparts, arguing that the model pursued by individuals like Peter Vesterbacka is 'dying.' In a panel discussion at the Game Developers Conference in San Francisco, Iwata said that innovation wasn't coming from independent game coders, but from large and established companies like his own. Iwata also pointed to the major concern over the price model for smartphone games. Compared to games on established consoles, which hover around fifty dollars, mobile titles like Angry Birds run for 99 cents and make their developers little money due to the policies of online app stores. At these price points, "there's no motivation [for] high-value video games," Iwata said. Still, the executive did admit that the business model for console games had yet to be completely figured out."
Okay, not exactly, but Iwata-san did say something against smartphones at the Game Developers Conference in San Francisco, a mere 13 days ago.
Yups - real hard to find sales figures. If only there were a video game chart site around somewhere.
Oh....wait.....
http://www.vgchartz.com/hardware_totals.php
Nevermind.
I think you need to work on your spambot; advertising designer handbags and purses on Slashdot isn't exactly marketing genius...
Actually that'd be Android- they're outselling Apple by a good margin.
I still have more fans than freaks. WTF is wrong with you people?
It is now official. Peter Vesterbacka has confirmed: consoles are dying
One more crippling bombshell hit the already beleaguered console community when IDC confirmed that console market share has dropped yet again, now down to a fraction of 1 percent of the gaming market. Coming on the heels of a recent Netcraft survey which plainly states that consoles have lost more market share, this news serves to reinforce what we've known all along. consoles are collapsing in complete disarray, as fittingly exemplified by falling dead last in a self selected online straw poll by Peter Vesterbacka.
You don't need to be the Amazing Kreskin to predict the future of consoles. The hand writing is on the wall: consoles have a bleak future. In fact there won't be any future at all for consoles because consoles are dying. Things are looking very bad for consoles As many of us are already aware, consoles continue to lose market share. Red ink flows like a river of blood.
Atari consoles are the most endangered of them all, having lost 100% of their core developers. The sudden and unpleasant departures of long time console developers Ralph Lippschitz and Betty Jo Underhill only serve to underscore the point more clearly. There can no longer be any doubt: consoles are dying.
Let's keep to the facts and look at the numbers.
Casual gaming leader Zynga states that there were 125 million new Farmville subscribers last year. How many users of Wii are there? Let's see. The number of Farmville versus Wii posts on Facebook is roughly in ratio of 39,000 to 1. Therefore there are about 125,000,000/39000 = 3205 Wii users. PSP posts on Usenet are about half of the volume of Wii subscriptions. Therefore there are about 1600 users of the sony PSP. A recent article put Atari at about 50 percent of the PSP market. Therefore there are (3200+1600+8000=) 56005 console users. This is consistent with the number of Twitter posts.
Due to the troubles of Id software, abysmal sales and so on, Sega went out of business and was taken over by Nokia who sell another troubled platform. Now Nokia is also dead, its corpse turned over to yet another charnel house.
All major surveys show that Consoles steadily declined in market share. Consoles are very sick and their long term survival prospects are very dim. If consoles are to survive at all they will be among gaming dilettante dabblers. Consoles continuec to decay. Nothing short of a miracle could save it at this point in time. For all practical purposes, Consoles are dead.
That crippling bombshell sent console fans into a tailspin of mourning and denial. However, bad news poured in like a river of water.
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BMO
Welcome to 2015 where you pay $5 to unlock each level in CoD8 for 7 days.
I am a free slashdotter. I will not be modded, blogged, DRM'd, patented, podcasted or RFID'd. My life is my own.
We have Angry Geeks!
You will NEVER see any A-Title game or blockbuster movie push the envelope. The risk is simply way too high. You know where you have to look for innovation? Flash games and YouTube. Yes, Flashgames and YouTube. Why? Because there projects can and do happen that have no budget and no ROI concerns. Do what you think is fun and see if others agree. That's pretty much it. Even Penny-Games for Mobiles isn't the innovation ground, and neither is "Alternative" and "Independent" Movies. Even they already have the ROI breathing down their neck.
Innovation happens where the crowd rules. Do you think any music exec would have invested a dime in things like Autotune-the-News? Or a game studio dropped a penny on Tower Defense? Pennygames and "alternative" publishers picked both styles up for the single reason that the free version became popular. With both you could have gone to an indie publisher and got turned away without the obvious popularity they enjoy.
You will notice a "progression", though. There are thousands of games and movies produced without a ROI in mind, for the love of it, because someone wanted to play a game like this or hear a song like this themselves. One or two of them will be popular with others, and these ideas will then be picked up by indies and published. And if there's a chance that people would drop big bucks on a "polished" version of it, big studios will pick it up.
That's how "innovation" works today.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
They are two different kinds of execs.
You have an exec of an Indie game which probably never expected to make so much money.
An EA exec on the other hand is employed to get the maximum money for the shareholders. More often then not experimental games don't make as much revenue as the mainstream ones. You mess up, you get fired. So it is safer for the exec to release another NFL/FPS/Sims game then it is to make something new.
Looking at the economics (in terms of motivations and the psychology of situations), the basic question can also be broken down to which group the exec is trying to please.
This is a gross oversimplification, but it does begin to illustrate why so many corporations seem to care exactly squat about their customer bases, whereas smaller and medium-sized privately-owned companies tend to pay more attention to what people buying their products and/or services actually want.
Cheers,
"What in the name of Fats Waller is that?"
"A four-foot prune."